#include "global.h" #include "rom_8077ABC.h" #include "sound.h" #include "trig.h" extern s16 gBattleAnimArgs[]; extern u8 gAnimBankTarget; extern u8 gUnknown_0202F7D2; void sub_80DDBD8(struct Sprite *); void sub_80DDC4C(struct Sprite *); void sub_80DDCC8(struct Sprite *); void sub_80DDB6C(struct Sprite *sprite) { InitAnimSpritePos(sprite, 1); sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = sprite->pos1.x; sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2); sprite->data[3] = sprite->pos1.y; sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3); sub_8078BD4(sprite); sprite->callback = sub_80DDBD8; sprite->data[6] = 0x10; REG_BLDCNT = 0x3F40; REG_BLDALPHA = sprite->data[6]; } void sub_80DDBD8(struct Sprite *sprite) { s16 r0; s16 r2; sub_80DDCC8(sprite); if (TranslateAnimSpriteByDeltas(sprite)) { sprite->callback = sub_80DDC4C; return; } sprite->pos2.x += Sin(sprite->data[5], 10); sprite->pos2.y += Cos(sprite->data[5], 15); r2 = sprite->data[5]; sprite->data[5] = (sprite->data[5] + 5) & 0xFF; r0 = sprite->data[5]; if (r2 != 0) { if (r2 <= 0xC4) return; } if (r0 <= 0) return; PlaySE12WithPanning(0xC4, gUnknown_0202F7D2); } void sub_80DDC4C(struct Sprite *sprite) { s16 r2; s16 r0; sprite->data[0] = 1; TranslateAnimSpriteByDeltas(sprite); sprite->pos2.x += Sin(sprite->data[5],10); sprite->pos2.y += Cos(sprite->data[5],15); r2 = sprite->data[5]; sprite->data[5] = (sprite->data[5] + 5) & 0xFF; r0 = sprite->data[5]; if(r2 == 0 || r2 > 0xC4) { if(r0 > 0) PlaySE(0xC4); } if(sprite->data[6] == 0) { sprite->invisible = TRUE; sprite->callback = sub_807861C; } else sub_80DDCC8(sprite); } void sub_80DDCC8(struct Sprite *sprite) { s16 r0; if(sprite->data[6] > 0xFF) { if(++sprite->data[6] == 0x10d) sprite->data[6] = 0; return; } r0 = sprite->data[7]; sprite->data[7]++; if((r0 & 0xFF) == 0) { sprite->data[7] &= 0xff00; if((sprite->data[7] & 0x100) != 0) sprite->data[6]++; else sprite->data[6]--; } else return; REG_BLDALPHA = ((16 - sprite->data[6]) << 8) | sprite->data[6]; if(sprite->data[6] == 0 || sprite->data[6] == 16) { sprite->data[7] ^= 0x100; } if(sprite->data[6] == 0) sprite->data[6] = 0x100; }