#include "global.h" #include "battle_anim.h" #include "rom_8077ABC.h" #include "sound.h" #include "trig.h" extern s16 gBattleAnimArgs[]; extern u8 gAnimBankTarget; extern u8 gUnknown_0202F7D2; extern u8 gAnimBankAttacker; void sub_80DDBD8(struct Sprite *); void sub_80DDC4C(struct Sprite *); void sub_80DDCC8(struct Sprite *); void sub_80DDD78(struct Sprite *); void sub_80DDE7C(u8 taskId); void sub_80DDED0(u8 taskId); void sub_80DDFE8(struct Sprite *); void sub_80DE114(struct Sprite *); void sub_80DE2DC(u8 taskId); void sub_80DDB6C(struct Sprite *sprite) { InitAnimSpritePos(sprite, 1); sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = sprite->pos1.x; sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2); sprite->data[3] = sprite->pos1.y; sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3); sub_8078BD4(sprite); sprite->callback = sub_80DDBD8; sprite->data[6] = 0x10; REG_BLDCNT = 0x3F40; REG_BLDALPHA = sprite->data[6]; } void sub_80DDBD8(struct Sprite *sprite) { s16 r0; s16 r2; sub_80DDCC8(sprite); if (TranslateAnimSpriteByDeltas(sprite)) { sprite->callback = sub_80DDC4C; return; } sprite->pos2.x += Sin(sprite->data[5], 10); sprite->pos2.y += Cos(sprite->data[5], 15); r2 = sprite->data[5]; sprite->data[5] = (sprite->data[5] + 5) & 0xFF; r0 = sprite->data[5]; if (r2 != 0) { if (r2 <= 0xC4) return; } if (r0 <= 0) return; PlaySE12WithPanning(0xC4, gUnknown_0202F7D2); } void sub_80DDC4C(struct Sprite *sprite) { s16 r2; s16 r0; sprite->data[0] = 1; TranslateAnimSpriteByDeltas(sprite); sprite->pos2.x += Sin(sprite->data[5],10); sprite->pos2.y += Cos(sprite->data[5],15); r2 = sprite->data[5]; sprite->data[5] = (sprite->data[5] + 5) & 0xFF; r0 = sprite->data[5]; if(r2 == 0 || r2 > 0xC4) { if(r0 > 0) PlaySE(0xC4); } if(sprite->data[6] == 0) { sprite->invisible = TRUE; sprite->callback = sub_807861C; } else sub_80DDCC8(sprite); } void sub_80DDCC8(struct Sprite *sprite) { s16 r0; if(sprite->data[6] > 0xFF) { if(++sprite->data[6] == 0x10d) sprite->data[6] = 0; return; } r0 = sprite->data[7]; sprite->data[7]++; if((r0 & 0xFF) == 0) { sprite->data[7] &= 0xff00; if((sprite->data[7] & 0x100) != 0) sprite->data[6]++; else sprite->data[6]--; } else return; REG_BLDALPHA = ((16 - sprite->data[6]) << 8) | sprite->data[6]; if(sprite->data[6] == 0 || sprite->data[6] == 16) { sprite->data[7] ^= 0x100; } if(sprite->data[6] == 0) sprite->data[6] = 0x100; } void sub_80DDD58(struct Sprite *sprite) { sub_8078764(sprite, 1); sprite->callback = sub_80DDD78; sub_80DDD78(sprite); } void sub_80DDD78(struct Sprite *sprite) { u16 temp1; sprite->pos2.x = Sin(sprite->data[0], 32); sprite->pos2.y = Cos(sprite->data[0], 8); temp1 = sprite->data[0] - 65; if (temp1 <= 130) { sprite->oam.priority = 2; } else { sprite->oam.priority = 1; } sprite->data[0] = (sprite->data[0] + 0x13) & 0xFF; sprite->data[2] += 80; sprite->pos2.y += sprite->data[2] >> 8; sprite->data[7] += 1; if (sprite->data[7] == 0x3D) { DestroyAnimSprite(sprite); } } void sub_80DDDF0(u8 r5) { u8 r4; REG_BLDCNT = 0x3F40; REG_BLDALPHA = 0x1000; r4 = GetAnimBattlerSpriteId(0); sub_8078E70(r4, 1); obj_id_set_rotscale(r4, 0x80, 0x80, 0); gSprites[r4].invisible = FALSE; gTasks[r5].data[0] = 0x80; gTasks[r5].data[1] = *gBattleAnimArgs; gTasks[r5].data[2] = 0; gTasks[r5].data[3] = 0x10; gTasks[r5].func = &sub_80DDE7C; } void sub_80DDE7C(u8 taskId) { gTasks[taskId].data[10] += 1; if (gTasks[taskId].data[10] == 3) { gTasks[taskId].data[10] = 0; gTasks[taskId].data[2] += 1; gTasks[taskId].data[3] -= 1; REG_BLDALPHA = gTasks[taskId].data[3] << 8 | gTasks[taskId].data[2]; if (gTasks[taskId].data[2] != 9) return; gTasks[taskId].func = &sub_80DDED0; } } void sub_80DDED0(u8 taskId) { u8 r1; if (gTasks[taskId].data[1] > 0) { gTasks[taskId].data[1] -= 1; return; } r1 = GetAnimBattlerSpriteId(0); gTasks[taskId].data[0] += 8; if (gTasks[taskId].data[0] <= 0xFF) { obj_id_set_rotscale(r1, gTasks[taskId].data[0], gTasks[taskId].data[0], 0); return; } sub_8078F40(r1); DestroyAnimVisualTask(taskId); REG_BLDCNT = 0; REG_BLDALPHA = 0; } void sub_80DDF40(struct Sprite *sprite) { u16 r5, r6; r5 = sprite->pos1.x; r6 = sprite->pos1.y; sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2); sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3); sprite->data[0] = 0; sprite->data[1] = gBattleAnimArgs[0]; sprite->data[2] = gBattleAnimArgs[1]; sprite->data[3] = gBattleAnimArgs[2]; sprite->data[4] = sprite->pos1.x << 4; sprite->data[5] = sprite->pos1.y << 4; sprite->data[6] = (((s16)r5 - sprite->pos1.x) << 4) / (gBattleAnimArgs[0] << 1); sprite->data[7] = (((s16)r6 - sprite->pos1.y) << 4) / (gBattleAnimArgs[0] << 1); sprite->callback = &sub_80DDFE8; } void sub_80DDFE8(struct Sprite *sprite) { switch (sprite->data[0]) { case 0: sprite->data[4] += sprite->data[6]; sprite->data[5] += sprite->data[7]; sprite->pos1.x = sprite->data[4] >> 4; sprite->pos1.y = sprite->data[5] >> 4; sprite->data[1] -= 1; if (sprite->data[1] > 0) break; sprite->data[0] += 1; break; case 1: sprite->data[2] -= 1; if (sprite->data[2] > 0) break; sprite->data[1] = GetBattlerSpriteCoord(gAnimBankTarget, 2); sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 3); sprite->data[4] = sprite->pos1.x << 4; sprite->data[5] = sprite->pos1.y << 4; sprite->data[6] = ((sprite->data[1] - sprite->pos1.x) << 4) / sprite->data[3]; sprite->data[7] = ((sprite->data[2] - sprite->pos1.y) << 4) / sprite->data[3]; sprite->data[0] += 1; break; case 2: sprite->data[4] += sprite->data[6]; sprite->data[5] += sprite->data[7]; sprite->pos1.x = sprite->data[4] >> 4; sprite->pos1.y = sprite->data[5] >> 4; sprite->data[3] -= 1; if (sprite->data[3] > 0) break; sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2); sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3); sprite->data[0] += 1; break; case 3: move_anim_8074EE0(sprite); } } void sub_80DE0FC(struct Sprite *sprite) { sub_8078764(sprite, 1); sprite->callback = &sub_80DE114; } #ifdef NONMATCHING /* I couldn't do this one. */ void sub_80DE114(struct Sprite *sprite) {} #else NAKED void sub_80DE114(struct Sprite *sprite) { asm_unified("\tpush {r4-r6,lr}\n" "\tadds r3, r0, 0\n" "\tmovs r5, 0\n" "\tmovs r6, 0\n" "\tadds r0, 0x3F\n" "\tldrb r1, [r0]\n" "\tmovs r0, 0x10\n" "\tands r0, r1\n" "\tcmp r0, 0\n" "\tbeq _080DE1AA\n" "\tadds r1, r3, 0\n" "\tadds r1, 0x3E\n" "\tldrb r2, [r1]\n" "\tmovs r0, 0x4\n" "\tands r0, r2\n" "\tadds r4, r1, 0\n" "\tcmp r0, 0\n" "\tbne _080DE13E\n" "\tmovs r0, 0x4\n" "\torrs r0, r2\n" "\tstrb r0, [r4]\n" "_080DE13E:\n" "\tmovs r1, 0x2E\n" "\tldrsh r0, [r3, r1]\n" "\tcmp r0, 0\n" "\tbeq _080DE14E\n" "\tcmp r0, 0x1\n" "\tbeq _080DE158\n" "\tmovs r6, 0x1\n" "\tb _080DE162\n" "_080DE14E:\n" "\tmovs r1, 0x30\n" "\tldrsh r0, [r3, r1]\n" "\tcmp r0, 0x2\n" "\tbne _080DE162\n" "\tb _080DE166\n" "_080DE158:\n" "\tmovs r1, 0x30\n" "\tldrsh r0, [r3, r1]\n" "\tcmp r0, 0x4\n" "\tbne _080DE162\n" "\tmovs r5, 0x1\n" "_080DE162:\n" "\tcmp r5, 0\n" "\tbeq _080DE198\n" "_080DE166:\n" "\tldrb r2, [r4]\n" "\tlsls r0, r2, 29\n" "\tlsrs r0, 31\n" "\tmovs r1, 0x1\n" "\teors r1, r0\n" "\tlsls r1, 2\n" "\tmovs r0, 0x5\n" "\tnegs r0, r0\n" "\tands r0, r2\n" "\torrs r0, r1\n" "\tstrb r0, [r4]\n" "\tldrh r0, [r3, 0x32]\n" "\tadds r0, 0x1\n" "\tmovs r1, 0\n" "\tstrh r0, [r3, 0x32]\n" "\tstrh r1, [r3, 0x30]\n" "\tlsls r0, 16\n" "\tasrs r0, 16\n" "\tcmp r0, 0x5\n" "\tbne _080DE1AA\n" "\tstrh r1, [r3, 0x32]\n" "\tldrh r0, [r3, 0x2E]\n" "\tadds r0, 0x1\n" "\tstrh r0, [r3, 0x2E]\n" "\tb _080DE1AA\n" "_080DE198:\n" "\tcmp r6, 0\n" "\tbeq _080DE1A4\n" "\tadds r0, r3, 0\n" "\tbl DestroyAnimSprite\n" "\tb _080DE1AA\n" "_080DE1A4:\n" "\tldrh r0, [r3, 0x30]\n" "\tadds r0, 0x1\n" "\tstrh r0, [r3, 0x30]\n" "_080DE1AA:\n" "\tpop {r4-r6}\n" "\tpop {r0}\n" "\tbx r0\n"); } #endif void sub_80DE1B0(u8 taskId) { struct Task *task; task = &gTasks[taskId]; task->data[0] = duplicate_obj_of_side_rel2move_in_transparent_mode(1); if (task->data[0] < 0) { DestroyAnimVisualTask(taskId); return; } task->data[1] = 0; task->data[2] = 15; task->data[3] = 2; task->data[4] = 0; REG_BLDCNT = 0x3F40; REG_BLDALPHA = (task->data[3] << 8) | task->data[2]; gSprites[task->data[0]].data[0] = 80; if (GetBattlerSide(gAnimBankTarget) == 0) { gSprites[task->data[0]].data[1] = 0xff70; gSprites[task->data[0]].data[2] = 0x70; } else { gSprites[task->data[0]].data[1] = 0x90; gSprites[task->data[0]].data[2] = 0xff90; } gSprites[task->data[0]].data[3] = 0; gSprites[task->data[0]].data[4] = 0; StoreSpriteCallbackInData(&gSprites[task->data[0]], SpriteCallbackDummy); gSprites[task->data[0]].callback = &sub_8078394; task->func = &sub_80DE2DC; }