#include "global.h" #include "image_processing_effects.h" #include "contest_painting.h" #include "constants/rgb.h" u16 *gCanvasPixels; u8 gCanvasColumnStart; u8 gCanvasRowEnd; u8 gCanvasRowStart; u8 gCanvasColumnEnd; u8 gCanvasHeight; u8 gCanvasMonPersonality; u8 gCanvasWidth; u16 * gCanvasPalette; u16 gCanvasPaletteStart; // this file's functions void ApplyImageEffect_Pointillism(void); void ApplyImageEffect_Blur(void); void ApplyImageEffect_BlackOutline(void); void ApplyImageEffect_Invert(void); void ApplyImageEffect_BlackAndWhite(void); void ApplyImageEffect_BlurRight(void); void ApplyImageEffect_BlurDown(void); void ApplyImageEffect_Shimmer(void); void ApplyImageEffect_Grayscale(void); void ApplyImageEffect_PersonalityColor(u8 personality); void ApplyImageEffect_RedChannelGrayscale(u8); void ApplyImageEffect_RedChannelGrayscaleHighlight(u8); void AddPointillismPoints(u16); u16 ConvertColorToGrayscale(u16*); u16 QuantizePixel_Blur(u16 *prevPixel, u16 *curPixel, u16 *nextPixel); u16 ConvertCoolColor(u16*, u8); u16 QuantizePixel_BlackAndWhite(u16*); u16 QuantizePixel_BlackOutline(u16 *colorA, u16 *colorB); u16 QuantizePixel_Invert(u16*); u16 QuantizePixel_BlurHard(u16 *prevPixel, u16 *curPixel, u16 *nextPixel); u16 QuantizePixel_MotionBlur(u16*, u16*); u16 GetCoolColorFromPersonality(u8); void QuantizePalette_Standard(bool8); void SetPresetPalette_PrimaryColors(void); void QuantizePalette_PrimaryColors(void); void SetPresetPalette_Grayscale(void); void QuantizePalette_Grayscale(void); void SetPresetPalette_GrayscaleSmall(void); void QuantizePalette_GrayscaleSmall(void); void SetPresetPalette_BlackAndWhite(void); void QuantizePalette_BlackAndWhite(void); u16 QuantizePixel_Standard(u16 *); u16 QuantizePixel_GrayscaleSmall(u16 *); u16 QuantizePixel_Grayscale(u16 *); u16 QuantizePixel_PrimaryColors(u16 *); #define MAX_DIMENSION 64 #include "data/pointillism_points.h" void ApplyImageProcessingEffects(struct ImageProcessingContext* info) { gCanvasPixels = info->canvasPixels; gCanvasMonPersonality = info->personality; gCanvasColumnStart = info->columnStart; gCanvasRowStart = info->rowStart; gCanvasColumnEnd = info->columnEnd; gCanvasRowEnd = info->rowEnd; gCanvasWidth = info->canvasWidth; gCanvasHeight = info->canvasHeight; switch (info->effect) { case IMAGE_EFFECT_POINTILLISM: ApplyImageEffect_Pointillism(); break; case IMAGE_EFFECT_BLUR: ApplyImageEffect_Blur(); break; case IMAGE_EFFECT_OUTLINE_COLORED: ApplyImageEffect_BlackOutline(); ApplyImageEffect_PersonalityColor(gCanvasMonPersonality); break; case IMAGE_EFFECT_INVERT_BLACK_WHITE: ApplyImageEffect_BlackOutline(); ApplyImageEffect_Invert(); ApplyImageEffect_BlackAndWhite(); case IMAGE_EFFECT_INVERT: ApplyImageEffect_Invert(); break; case IMAGE_EFFECT_THICK_BLACK_WHITE: ApplyImageEffect_BlackOutline(); ApplyImageEffect_BlurRight(); ApplyImageEffect_BlurRight(); ApplyImageEffect_BlurDown(); ApplyImageEffect_BlackAndWhite(); break; case IMAGE_EFFECT_SHIMMER: ApplyImageEffect_Shimmer(); break; case IMAGE_EFFECT_OUTLINE: ApplyImageEffect_BlackOutline(); break; case IMAGE_EFFECT_BLUR_RIGHT: ApplyImageEffect_BlurRight(); break; case IMAGE_EFFECT_BLUR_DOWN: ApplyImageEffect_BlurDown(); break; case IMAGE_EFFECT_GRAYSCALE_LIGHT: ApplyImageEffect_Grayscale(); ApplyImageEffect_RedChannelGrayscale(3); break; case IMAGE_EFFECT_CHARCOAL: ApplyImageEffect_BlackOutline(); ApplyImageEffect_BlurRight(); ApplyImageEffect_BlurDown(); ApplyImageEffect_BlackAndWhite(); ApplyImageEffect_Blur(); ApplyImageEffect_Blur(); ApplyImageEffect_RedChannelGrayscale(2); ApplyImageEffect_RedChannelGrayscaleHighlight(4); break; } } void ApplyImageEffect_RedChannelGrayscale(u8 delta) { u8 i, j; for (i = 0; i < gCanvasRowEnd; i++) { u16* var2 = &gCanvasPixels[(gCanvasRowStart + i) * gCanvasWidth]; u16* pal = &var2[gCanvasColumnStart]; for (j = 0; j < gCanvasColumnEnd; j++, pal++) { if (!IS_ALPHA(*pal)) { u8 val = (31 & *pal); val += delta; if (val > 31) val = 31; *pal = RGB2(val, val, val); } } } } void ApplyImageEffect_RedChannelGrayscaleHighlight(u8 highlight) { u8 i, j; for (i = 0; i < gCanvasRowEnd; i++) { u16* var2 = &gCanvasPixels[(gCanvasRowStart + i) * gCanvasWidth]; u16* pal = &var2[gCanvasColumnStart]; for (j = 0; j < gCanvasColumnEnd; j++, pal++) { if (!IS_ALPHA(*pal)) { u8 val = (31 & *pal); if (val > 31 - highlight) val = 31 - (highlight >> 1); *pal = RGB2(val, val, val); } } } } void ApplyImageEffect_Pointillism(void) { u32 i; for (i = 0; i < 3200; i++) AddPointillismPoints(i); } void ApplyImageEffect_Grayscale(void) { u8 i, j; for (i = 0; i < gCanvasRowEnd; i++) { u16* var2 = &gCanvasPixels[(gCanvasRowStart + i) * gCanvasWidth]; u16* color = &var2[gCanvasColumnStart]; for (j = 0; j < gCanvasColumnEnd; j++, color++) { if (!IS_ALPHA(*color)) { *color = ConvertColorToGrayscale(color); } } } } void ApplyImageEffect_Blur(void) { u8 i, j; for (i = 0; i < gCanvasColumnEnd; i++) { u16* var0 = &gCanvasPixels[gCanvasRowStart * gCanvasWidth]; u16* palette = &var0[gCanvasColumnStart + i]; u16 color = *palette; j = 1; palette += gCanvasWidth; while (j < gCanvasRowEnd - 1) { if (!IS_ALPHA(*palette)) { *palette = QuantizePixel_Blur(&color, palette, palette + gCanvasWidth); color = *palette; } j++; palette += gCanvasWidth; } } } void ApplyImageEffect_PersonalityColor(u8 personality) { u8 i, j; for (i = 0; i < gCanvasRowEnd; i++) { u16* pixelRow = &gCanvasPixels[(gCanvasRowStart + i) * gCanvasWidth]; u16* pixel = &pixelRow[gCanvasColumnStart]; for (j = 0; j < gCanvasColumnEnd; j++, pixel++) { if (!IS_ALPHA(*pixel)) { *pixel = ConvertCoolColor(pixel, personality); } } } } void ApplyImageEffect_BlackAndWhite(void) { u8 i, j; for (i = 0; i < gCanvasRowEnd; i++) { u16* pixelRow = &gCanvasPixels[(gCanvasRowStart + i) * gCanvasWidth]; u16* pixel = &pixelRow[gCanvasColumnStart]; for (j = 0; j < gCanvasColumnEnd; j++, pixel++) { if (!IS_ALPHA(*pixel)) { *pixel = QuantizePixel_BlackAndWhite(pixel); } } } } void ApplyImageEffect_BlackOutline(void) { u8 i, j; u16 *pixel; for (i = 0; i < gCanvasRowEnd; i++) { u16* pixelRow = &gCanvasPixels[(gCanvasRowStart + i) * gCanvasWidth]; pixel = &pixelRow[gCanvasColumnStart]; *pixel = QuantizePixel_BlackOutline(pixel, pixel + 1); for (j = 1, pixel = pixel + 1; j < gCanvasColumnEnd - 1; j++, pixel++) { *pixel = QuantizePixel_BlackOutline(pixel, pixel + 1); *pixel = QuantizePixel_BlackOutline(pixel, pixel - 1); } *pixel = QuantizePixel_BlackOutline(pixel, pixel - 1); } for (j = 0; j < gCanvasColumnEnd; j++) { u16* var0 = &gCanvasPixels[gCanvasRowStart * gCanvasWidth]; pixel = &var0[gCanvasColumnStart + j]; *pixel = QuantizePixel_BlackOutline(pixel, pixel + gCanvasWidth); for (i = 1, pixel = pixel + gCanvasWidth; i < gCanvasRowEnd - 1; i++, pixel += gCanvasWidth) { *pixel = QuantizePixel_BlackOutline(pixel, pixel + gCanvasWidth); *pixel = QuantizePixel_BlackOutline(pixel, pixel - gCanvasWidth); } *pixel = QuantizePixel_BlackOutline(pixel, pixel - gCanvasWidth); } } void ApplyImageEffect_Invert(void) { u8 i, j; for (i = 0; i < gCanvasRowEnd; i++) { u16* pixelRow = &gCanvasPixels[(gCanvasRowStart + i) * gCanvasWidth]; u16* pixel = &pixelRow[gCanvasColumnStart]; for (j = 0; j < gCanvasColumnEnd; j++, pixel++) { if (!IS_ALPHA(*pixel)) { *pixel = QuantizePixel_Invert(pixel); } } } } void ApplyImageEffect_Shimmer(void) { u8 i, j; u16 *pixel; u16 color; pixel = gCanvasPixels; for (i = 0; i < 64; i++) { for (j = 0; j < 64; j++, pixel++) { if (!IS_ALPHA(*pixel)) { *pixel = QuantizePixel_Invert(pixel); } } } for (j = 0; j < 64; j++) { pixel = &gCanvasPixels[j]; color = *pixel; *pixel = RGB_ALPHA; for (i = 1, pixel += 64; i < 63; i++, pixel += 64) { if (!IS_ALPHA(*pixel)) { *pixel = QuantizePixel_BlurHard(&color, pixel, pixel + 64); color = *pixel; } } *pixel = RGB_ALPHA; pixel = &gCanvasPixels[j]; color = *pixel; *pixel = RGB_ALPHA; for (i = 1, pixel += 64; i < 63; i++, pixel += 64) { if (!IS_ALPHA(*pixel)) { *pixel = QuantizePixel_BlurHard(&color, pixel, pixel + 64); color = *pixel; } } *pixel = RGB_ALPHA; } pixel = gCanvasPixels; for (i = 0; i < 64; i++) { for (j = 0; j < 64; j++, pixel++) { if (!IS_ALPHA(*pixel)) { *pixel = QuantizePixel_Invert(pixel); } } } } void ApplyImageEffect_BlurRight(void) { u8 i, j; for (i = 0; i < gCanvasRowEnd; i++) { u16* pixelRow = &gCanvasPixels[(gCanvasRowStart + i) * gCanvasWidth]; u16* pixel = &pixelRow[gCanvasColumnStart]; u16 color = *pixel; for (j = 1, pixel++; j < gCanvasColumnEnd - 1; j++, pixel++) { if (!IS_ALPHA(*pixel)) { *pixel = QuantizePixel_MotionBlur(&color, pixel); color = *pixel; } } } } void ApplyImageEffect_BlurDown(void) { u8 i, j; for (i = 0; i < gCanvasColumnEnd; i++) { u16* pixelRow = &gCanvasPixels[gCanvasRowStart * gCanvasWidth]; u16* pixel = &pixelRow[gCanvasColumnStart + i]; u16 prevPixel = *pixel; for (j = 1, pixel += gCanvasWidth; j < gCanvasRowEnd - 1; j++, pixel += gCanvasWidth) { if (!IS_ALPHA(*pixel)) { *pixel = QuantizePixel_MotionBlur(&prevPixel, pixel); prevPixel = *pixel; } } } } struct PointillismPoint { u8 column; u8 row; u16 delta; }; void AddPointillismPoints(u16 point) { u8 i; bool8 offsetDownLeft; u8 colorType; struct PointillismPoint points[6]; points[0].column = sPointillismPoints[point][0]; points[0].row = sPointillismPoints[point][1]; points[0].delta = GET_POINT_DELTA(sPointillismPoints[point][2]); colorType = GET_POINT_COLOR_TYPE(sPointillismPoints[point][2]); offsetDownLeft = GET_POINT_OFFSET_DL(sPointillismPoints[point][2]); for (i = 1; i < points[0].delta; i++) { if (!offsetDownLeft) { points[i].column = points[0].column - i; points[i].row = points[0].row + i; } else { points[i].column = points[0].column + 1; points[i].row = points[0].row - 1; } if (points[i].column >= MAX_DIMENSION || points[i].row >= MAX_DIMENSION) { points[0].delta = i - 1; break; } points[i].delta = points[0].delta - i; } for (i = 0; i < points[0].delta; i++) { u16 *pixel = &gCanvasPixels[points[i].row * MAX_DIMENSION] + points[i].column; if (!IS_ALPHA(*pixel)) { u16 red = GET_R(*pixel); u16 green = GET_G(*pixel); u16 blue = GET_B(*pixel); switch (colorType) { case 0: case 1: switch (GET_POINT_DELTA(sPointillismPoints[point][2]) % 3) { case 0: if (red >= points[i].delta) red -= points[i].delta; else red = 0; break; case 1: if (green >= points[i].delta) green -= points[i].delta; else green = 0; break; case 2: if (blue >= points[i].delta) blue -= points[i].delta; else blue = 0; break; } break; case 2: case 3: red += points[i].delta; green += points[i].delta; blue += points[i].delta; if (red > 31) red = 31; if (green > 31) green = 31; if (blue > 31) blue = 31; break; } *pixel = RGB2(red, green, blue); } } } u16 ConvertColorToGrayscale(u16 *color) { u16 red = GET_R(*color); u16 green = GET_G(*color); u16 blue = GET_B(*color); u16 average = (red + green + blue) / 3; return RGB2(average, average, average); } // The dark colors are the colored edges of the Cool painting effect. // Everything else is white. u16 ConvertCoolColor(u16 *color, u8 personality) { u16 red = GET_R(*color); u16 green = GET_G(*color); u16 blue = GET_B(*color); if (red < 17 && green < 17 && blue < 17) return GetCoolColorFromPersonality(personality); else return RGB_WHITE; } // Based on the given value, which comes from the first 8 bits of // the mon's personality value, return a color. u16 GetCoolColorFromPersonality(u8 personality) { u16 red = 0; u16 green = 0; u16 blue = 0; u8 strength = (personality / 6) % 3; u8 colorType = personality % 6; switch (colorType) { case 0: // Teal color green = 21 - strength; blue = green; red = 0; break; case 1: // Yellow color blue = 0; red = 21 - strength; green = red; break; case 2: // Purple color blue = 21 - strength; green = 0; red = blue; break; case 3: // Red color blue = 0; green = 0; red = 23 - strength; break; case 4: // Blue color blue = 23 - strength; green = 0; red = 0; break; case 5: // Green color blue = 0; green = 23 - strength; red = 0; break; } return RGB2(red, green, blue); } u16 QuantizePixel_BlackAndWhite(u16 *color) { u16 red = GET_R(*color); u16 green = GET_G(*color); u16 blue = GET_B(*color); if (red < 17 && green < 17 && blue < 17) return RGB_BLACK; else return RGB_WHITE; } u16 QuantizePixel_BlackOutline(u16 *colorA, u16 *colorB) { if (*colorA) { if (IS_ALPHA(*colorA)) return RGB_ALPHA; if (IS_ALPHA(*colorB)) return RGB_BLACK; return *colorA; } return RGB_BLACK; } u16 QuantizePixel_Invert(u16 *color) { u16 red = GET_R(*color); u16 green = GET_G(*color); u16 blue = GET_B(*color); red = 31 - red; green = 31 - green; blue = 31 - blue; return RGB2(red, green, blue); } u16 QuantizePixel_MotionBlur(u16 *prevPixel, u16 *curPixel) { u16 pixelChannels[2][3]; u16 diffs[3]; u8 i; u16 largestDiff; u16 r, g, b; if (*prevPixel == *curPixel) return *curPixel; pixelChannels[0][0] = GET_R(*prevPixel); pixelChannels[0][1] = GET_G(*prevPixel); pixelChannels[0][2] = GET_B(*prevPixel); pixelChannels[1][0] = GET_R(*curPixel); pixelChannels[1][1] = GET_G(*curPixel); pixelChannels[1][2] = GET_B(*curPixel); if (pixelChannels[0][0] > 25 && pixelChannels[0][1] > 25 && pixelChannels[0][2] > 25) return *curPixel; if (pixelChannels[1][0] > 25 && pixelChannels[1][1] > 25 && pixelChannels[1][2] > 25) return *curPixel; for (i = 0; i < 3; i++) { if (pixelChannels[0][i] > pixelChannels[1][i]) diffs[i] = pixelChannels[0][i] - pixelChannels[1][i]; else diffs[i] = pixelChannels[1][i] - pixelChannels[0][i]; } if (diffs[0] >= diffs[1]) { if (diffs[0] >= diffs[2]) largestDiff = diffs[0]; else if (diffs[1] >= diffs[2]) largestDiff = diffs[1]; else largestDiff = diffs[2]; } else { if (diffs[1] >= diffs[2]) largestDiff = diffs[1]; else if (diffs[2] >= diffs[0]) largestDiff = diffs[2]; else largestDiff = diffs[0]; } r = (pixelChannels[1][0] * (31 - largestDiff / 2)) / 31; g = (pixelChannels[1][1] * (31 - largestDiff / 2)) / 31; b = (pixelChannels[1][2] * (31 - largestDiff / 2)) / 31; return RGB2(r, g, b); } u16 QuantizePixel_Blur(u16 *prevPixel, u16 *curPixel, u16 *nextPixel) { u16 red, green, blue; u16 avg0, avg1, avg2; u16 diff1, diff2; u32 minimum; u16 factor; if (*prevPixel == *curPixel && *nextPixel == *curPixel) return *curPixel; red = GET_R(*curPixel); green = GET_G(*curPixel); blue = GET_B(*curPixel); avg0 = ((GET_R(*prevPixel)) + (GET_G(*prevPixel)) + (GET_B(*prevPixel))) / 3; avg1 = ((GET_R(*curPixel)) + (GET_G(*curPixel)) + (GET_B(*curPixel))) / 3; avg2 = ((GET_R(*nextPixel)) + (GET_G(*nextPixel)) + (GET_B(*nextPixel))) / 3; if (avg0 == avg1 && avg2 == avg1) return *curPixel; if (avg0 > avg1) diff1 = avg0 - avg1; else diff1 = avg1 - avg0; if (avg2 > avg1) diff2 = avg2 - avg1; else diff2 = avg1 - avg2; if (diff1 >= diff2) minimum = diff1; else minimum = diff2; factor = 31 - minimum / 2; red = red * factor / 31; green = green * factor / 31; blue = blue * factor / 31; return RGB2(red, green, blue); } u16 QuantizePixel_BlurHard(u16 *prevPixel, u16 *curPixel, u16 *nextPixel) { u16 red, green, blue; u16 avg0, avg1, avg2; u16 diff1, diff2; u32 minimum; u16 factor; if (*prevPixel == *curPixel && *nextPixel == *curPixel) return *curPixel; red = GET_R(*curPixel); green = GET_G(*curPixel); blue = GET_B(*curPixel); avg0 = ((GET_R(*prevPixel)) + (GET_G(*prevPixel)) + (GET_B(*prevPixel))) / 3; avg1 = ((GET_R(*curPixel)) + (GET_G(*curPixel)) + (GET_B(*curPixel))) / 3; avg2 = ((GET_R(*nextPixel)) + (GET_G(*nextPixel)) + (GET_B(*nextPixel))) / 3; if (avg0 == avg1 && avg2 == avg1) return *curPixel; if (avg0 > avg1) diff1 = avg0 - avg1; else diff1 = avg1 - avg0; if (avg2 > avg1) diff2 = avg2 - avg1; else diff2 = avg1 - avg2; if (diff1 >= diff2) minimum = diff1; else minimum = diff2; factor = 31 - minimum; red = red * factor / 31; green = green * factor / 31; blue = blue * factor / 31; return RGB2(red, green, blue); } void ConvertImageProcessingToGBA(struct ImageProcessingContext *context) { u16 i, j, k; u16 *src, *dest, *src_, *dest_; u16 width, height; width = context->canvasWidth >> 3; height = context->canvasHeight >> 3; src_ = context->canvasPixels; dest_ = context->dest; if (context->bgType == 2) { for (i = 0; i < height; i++) { for (j = 0; j < width; j++) { for (k = 0; k < 8; k++) { dest = dest_ + ((i * width + j) << 5) + (k << 2); src = src_ + ((((i << 3) + k) << 3) * width) + (j << 3); dest[0] = src[0] | (src[1] << 8); dest[1] = src[2] | (src[3] << 8); dest[2] = src[4] | (src[5] << 8); dest[3] = src[6] | (src[7] << 8); } } } } else { for (i = 0; i < height; i++) { for (j = 0; j < width; j++) { for (k = 0; k < 8; k++) { dest = dest_ + ((i * width + j) << 4) + (k << 1); src = src_ + ((((i << 3) + k) << 3) * width) + (j << 3); dest[0] = src[0] | (src[1] << 4) | (src[2] << 8) | (src[3] << 12); dest[1] = src[4] | (src[5] << 4) | (src[6] << 8) | (src[7] << 12); } } } } } void ApplyImageProcessingQuantization(struct ImageProcessingContext *arg0) { gCanvasPaletteStart = arg0->paletteStart * 16; gCanvasPalette = &arg0->canvasPalette[gCanvasPaletteStart]; gCanvasPixels = arg0->canvasPixels; gCanvasColumnStart = arg0->columnStart; gCanvasRowStart = arg0->rowStart; gCanvasColumnEnd = arg0->columnEnd; gCanvasRowEnd = arg0->rowEnd; gCanvasWidth = arg0->canvasWidth; gCanvasHeight = arg0->canvasHeight; switch (arg0->quantizeEffect) { case QUANTIZE_EFFECT_STANDARD: QuantizePalette_Standard(FALSE); break; case QUANTIZE_EFFECT_STANDARD_LIMITED_COLORS: QuantizePalette_Standard(TRUE); break; case QUANTIZE_EFFECT_PRIMARY_COLORS: SetPresetPalette_PrimaryColors(); QuantizePalette_PrimaryColors(); break; case QUANTIZE_EFFECT_GRAYSCALE: SetPresetPalette_Grayscale(); QuantizePalette_Grayscale(); break; case QUANTIZE_EFFECT_GRAYSCALE_SMALL: SetPresetPalette_GrayscaleSmall(); QuantizePalette_GrayscaleSmall(); break; case QUANTIZE_EFFECT_BLACK_WHITE: SetPresetPalette_BlackAndWhite(); QuantizePalette_BlackAndWhite(); break; } } void SetPresetPalette_PrimaryColors(void) { gCanvasPalette[0] = RGB_BLACK; gCanvasPalette[1] = RGB2(6, 6, 6); gCanvasPalette[2] = RGB2(29, 29, 29); gCanvasPalette[3] = RGB2(11, 11, 11); gCanvasPalette[4] = RGB2(29, 6, 6); gCanvasPalette[5] = RGB2(6, 29, 6); gCanvasPalette[6] = RGB2(6, 6, 29); gCanvasPalette[7] = RGB2(29, 29, 6); gCanvasPalette[8] = RGB2(29, 6, 29); gCanvasPalette[9] = RGB2(6, 29, 29); gCanvasPalette[10] = RGB2(29, 11, 6); gCanvasPalette[11] = RGB2(11, 29, 6); gCanvasPalette[12] = RGB2(6, 11, 29); gCanvasPalette[13] = RGB2(29, 6, 11); gCanvasPalette[14] = RGB2(6, 29, 11); gCanvasPalette[15] = RGB2(11, 6, 29); } void SetPresetPalette_BlackAndWhite(void) { gCanvasPalette[0] = RGB_BLACK; gCanvasPalette[1] = RGB_BLACK; gCanvasPalette[2] = RGB_WHITE; } void SetPresetPalette_GrayscaleSmall(void) { u8 i; gCanvasPalette[0] = RGB_BLACK; gCanvasPalette[1] = RGB_BLACK; for (i = 0; i < 14; i++) gCanvasPalette[i + 2] = RGB2(2 * (i + 2), 2 * (i + 2), 2 * (i + 2)); } void SetPresetPalette_Grayscale(void) { u8 i; gCanvasPalette[0] = RGB_BLACK; for (i = 0; i < 32; i++) gCanvasPalette[i + 1] = RGB2(i, i, i); } void QuantizePalette_Standard(bool8 arg0) { u8 i, j; u16 maxIndex; maxIndex = 0xDF; if (!arg0) maxIndex = 0xFF; for (j = 0; j < maxIndex; j++) gCanvasPalette[j] = 0; gCanvasPalette[maxIndex] = RGB2(15, 15, 15); for (i = 0; i < gCanvasRowEnd; i++) { u16* var2 = &gCanvasPixels[(gCanvasRowStart + i) * gCanvasWidth]; u16* pal = &var2[gCanvasColumnStart]; for (j = 0; j < gCanvasColumnEnd; j++, pal++) { if (IS_ALPHA(*pal)) { *pal = gCanvasPaletteStart; } else { u16 color = QuantizePixel_Standard(pal); u8 curIndex = 1; if (curIndex < maxIndex) { if (gCanvasPalette[curIndex] == RGB_BLACK) { gCanvasPalette[curIndex] = color; *pal = gCanvasPaletteStart + curIndex; } else { while (curIndex < maxIndex) { if (gCanvasPalette[curIndex] == RGB_BLACK) { gCanvasPalette[curIndex] = color; *pal = gCanvasPaletteStart + curIndex; break; } if (gCanvasPalette[curIndex] == color) { *pal = gCanvasPaletteStart + curIndex; break; } curIndex++; } } } if (curIndex == maxIndex) { curIndex = maxIndex; *pal = curIndex; } } } } } void QuantizePalette_BlackAndWhite(void) { u8 i, j; for (i = 0; i < gCanvasRowEnd; i++) { u16* var2 = &gCanvasPixels[(gCanvasRowStart + i) * gCanvasWidth]; u16* pal = &var2[gCanvasColumnStart]; for (j = 0; j < gCanvasColumnEnd; j++, pal++) { if (IS_ALPHA(*pal)) { *pal = gCanvasPaletteStart; } else { if (QuantizePixel_BlackAndWhite(pal) == RGB_BLACK) *pal = gCanvasPaletteStart + 1; else *pal = gCanvasPaletteStart + 2; } } } } void QuantizePalette_GrayscaleSmall(void) { u8 i, j; for (i = 0; i < gCanvasRowEnd; i++) { u16* var2 = &gCanvasPixels[(gCanvasRowStart + i) * gCanvasWidth]; u16* pal = &var2[gCanvasColumnStart]; for (j = 0; j < gCanvasColumnEnd; j++, pal++) { if (IS_ALPHA(*pal)) *pal = gCanvasPaletteStart; else *pal = QuantizePixel_GrayscaleSmall(pal) + gCanvasPaletteStart; } } } void QuantizePalette_Grayscale(void) { u8 i, j; for (i = 0; i < gCanvasRowEnd; i++) { u16* var2 = &gCanvasPixels[(gCanvasRowStart + i) * gCanvasWidth]; u16* pal = &var2[gCanvasColumnStart]; for (j = 0; j < gCanvasColumnEnd; j++, pal++) { if (IS_ALPHA(*pal)) *pal = gCanvasPaletteStart; else *pal = QuantizePixel_Grayscale(pal) + gCanvasPaletteStart; } } } void QuantizePalette_PrimaryColors(void) { u8 i, j; for (i = 0; i < gCanvasRowEnd; i++) { u16* var2 = &gCanvasPixels[(gCanvasRowStart + i) * gCanvasWidth]; u16* pal = &var2[gCanvasColumnStart]; for (j = 0; j < gCanvasColumnEnd; j++, pal++) { if (IS_ALPHA(*pal)) *pal = gCanvasPaletteStart; else *pal = QuantizePixel_PrimaryColors(pal) + gCanvasPaletteStart; } } } u16 QuantizePixel_Standard(u16 *color) { u16 red = GET_R(*color); u16 green = GET_G(*color); u16 blue = GET_B(*color); if (red & 3) red = (red & 0x1C) + 4; if (green & 3) green = (green & 0x1C) + 4; if (blue & 3) blue = (blue & 0x1C) + 4; if (red < 6) red = 6; if (red > 30) red = 30; if (green < 6) green = 6; if (green > 30) green = 30; if (blue < 6) blue = 6; if (blue > 30) blue = 30; return RGB2(red, green, blue); } u16 QuantizePixel_PrimaryColors(u16* color) { u16 red = GET_R(*color); u16 green = GET_G(*color); u16 blue = GET_B(*color); if (red < 12 && green < 11 && blue < 11) return 1; if (red > 19 && green > 19 && blue > 19) return 2; if (red > 19) { if (green > 19) { if (blue > 14) return 2; else return 7; } else if (blue > 19) { if (green > 14) return 2; else return 8; } } if (green > 19 && blue > 19) { if (red > 14) return 2; else return 9; } if (red > 19) { if (green > 11) { if (blue > 11) { if (green < blue) return 8; else return 7; } else { return 10; } } else if (blue > 11) { return 13; } else { return 4; } } if (green > 19) { if (red > 11) { if (blue > 11) { if (red < blue) return 9; else return 7; } else { return 11; } } else { if (blue > 11) return 14; else return 5; } } if (blue > 19) { if (red > 11) { if (green > 11) { if (red < green) return 9; else return 8; } } else if (green > 11) { return 12; } if (blue > 11) return 15; else return 6; } return 3; } u16 QuantizePixel_GrayscaleSmall(u16 *color) { u16 red = GET_R(*color); u16 green = GET_G(*color); u16 blue = GET_B(*color); u16 average = ((red + green + blue) / 3) & 0x1E; if (average == 0) return 1; else return average / 2; } u16 QuantizePixel_Grayscale(u16 *color) { u16 red = GET_R(*color); u16 green = GET_G(*color); u16 blue = GET_B(*color); u16 average = (red + green + blue) / 3; return average + 1; }