#include "global.h" #include "intro.h" #include "asm.h" #include "gba/m4a_internal.h" #include "m4a.h" #include "libgncmultiboot.h" #include "save.h" #include "decompress.h" #include "title_screen.h" #include "new_game.h" #include "link.h" #include "main.h" #include "palette.h" #include "rng.h" #include "songs.h" #include "sound.h" #include "species.h" #include "task.h" #include "trig.h" extern void *species_and_otid_get_pal(/*TODO: arg types*/); extern void sub_8143648(int, u8); extern void sub_8143680(int, u8); struct MonCoords { u8 x, y; }; extern struct SpriteTemplate gUnknown_02024E8C; extern u16 gUnknown_02039318; extern u16 gUnknown_0203931A; extern u16 gUnknown_02039358; extern u16 gUnknown_0203935A; extern u32 gIntroFrameCounter; extern struct GcmbStruct gUnknown_03005EE0; extern u16 gSaveFileStatus; extern u8 gReservedSpritePaletteCount; extern struct SpriteSheet gMonFrontPicTable[]; extern struct MonCoords gMonFrontPicCoords[]; extern struct SpriteSheet gMonBackPicTable[]; extern struct MonCoords gMonBackPicCoords[]; extern struct SpriteSheet gTrainerBackPicTable[]; extern struct MonCoords gTrainerBackPicCoords[]; extern struct SpritePalette gTrainerBackPicPaletteTable[]; extern const u16 gIntro1BGPals[]; extern const u8 gIntro1BG0_Tilemap[]; extern const u8 gIntro1BG1_Tilemap[]; extern const u8 gIntro1BG2_Tilemap[]; extern const u8 gIntro1BG3_Tilemap[]; extern const u8 gIntro1BGLeavesGfx[]; extern const u8 gIntro3PokeballPal[]; extern const u8 gIntro3Pokeball_Tilemap[]; extern const u8 gIntro3Pokeball_Gfx[]; extern const u16 gIntro3Streaks_Pal[]; extern const u8 gIntro3Streaks_Gfx[]; extern const u8 gIntro3Streaks_Tilemap[]; extern union AnimCmd *gUnknown_0840AE80[]; extern const struct SpriteTemplate gSpriteTemplate_840AFF0; extern const struct SpriteSheet gUnknown_0840B008; extern const struct SpriteSheet gUnknown_0840B018; extern const struct SpritePalette gUnknown_0840B028[]; extern const struct SpriteTemplate gSpriteTemplate_840B1F4; extern const struct SpriteSheet gIntro3PokeballGfx_Table; extern const struct SpriteSheet gIntro3MiscGfx_Table; extern const struct SpritePalette gInterfacePokeballPal_Table; extern const struct SpritePalette gIntro3MiscPal_Table[]; extern const struct SpriteSheet gIntro2BrendanSpriteSheet; extern const struct SpriteSheet gIntro2MaySpriteSheet; extern const struct SpriteSheet gIntro2BicycleSpriteSheet; extern const struct SpriteSheet gIntro2LatiosSpriteSheet; extern const struct SpriteSheet gIntro2LatiasSpriteSheet; extern const struct SpritePalette gIntro2SpritePalettes[]; extern const struct SpriteTemplate gSpriteTemplate_840AE20; extern const u8 gIntroCopyright_Gfx[]; extern const u16 gIntroCopyright_Pal[]; extern const u16 gIntroCopyright_Tilemap[]; extern const u16 gUnknown_08393E64[]; extern const s16 gUnknown_0840AF50[][2]; extern const s16 gUnknown_0840AF74[][2]; extern const struct SpriteTemplate gSpriteTemplate_840AF94; extern const struct SpriteTemplate gSpriteTemplate_840AFAC; extern const struct SpriteTemplate gSpriteTemplate_840AFC4; extern union AnimCmd *gUnknown_0840B064[]; extern const struct SpriteTemplate gSpriteTemplate_840B084; extern const struct SpriteTemplate gSpriteTemplate_840B0B0; extern const struct SpriteTemplate gSpriteTemplate_840B0DC; extern const struct SpriteTemplate gSpriteTemplate_840B0F4; extern void *gUnknown_0840B5A0[]; extern const s16 gSineTable[]; static void MainCB2_EndIntro(void); static void Task_IntroLoadPart1Graphics(u8); static void Task_IntroFadeIn(u8); static void Task_IntroWaterDrops(u8); static void Task_IntroScrollDownAndShowEon(u8); static void Task_IntroWaitToSetupPart2(u8); static void Task_IntroLoadPart2Graphics(u8); static void Task_IntroStartBikeRide(u8); static void Task_IntroHandleBikeAndEonMovement(u8); static void Task_IntroWaitToSetupPart3(u8); static void Task_IntroLoadPart3Graphics(u8); static void Task_IntroSpinAndZoomPokeball(u8); static void Task_IntroWaitToSetupPart3DoubleFight(u8); static void Task_IntroLoadPart3Streaks(u8); static void task_intro_14(u8); static void task_intro_15(u8); static void task_intro_16(u8); static void task_intro_17(u8); void Task_IntroPokemonBattle(u8); static void task_intro_19(u8); void task_intro_20(u8 taskId); //should be static, but the compiler complains void sub_813D220(struct Sprite *sprite); void sub_813D368(struct Sprite *sprite); void sub_813D414(struct Sprite *sprite); void SpriteCB_WaterDropFall(struct Sprite *sprite); static void VBlankCB_Intro(void) { LoadOam(); ProcessSpriteCopyRequests(); TransferPlttBuffer(); } static void MainCB2_Intro(void) { RunTasks(); AnimateSprites(); BuildOamBuffer(); UpdatePaletteFade(); if (gMain.newKeys && !gPaletteFade.active) SetMainCallback2(MainCB2_EndIntro); else if (gIntroFrameCounter != -1) gIntroFrameCounter++; } static void MainCB2_EndIntro(void) { if (!UpdatePaletteFade()) SetMainCallback2(CB2_InitTitleScreen); } static void LoadCopyrightGraphics(u16 a1, u16 a2, u16 a3) { LZ77UnCompVram(gIntroCopyright_Gfx, (void *)(VRAM + a1)); LoadPalette(gIntroCopyright_Pal, a3, 0x20); CpuCopy16(gIntroCopyright_Tilemap, (void *)(VRAM + a2), 0x500); } static void SerialCb_CopyrightScreen(void) { GameCubeMultiBoot_HandleSerialInterrupt(&gUnknown_03005EE0); } static u8 SetUpCopyrightScreen(void) { u16 ime; switch (gMain.state) { case 0: SetVBlankCallback(NULL); REG_BLDCNT = 0; REG_BLDALPHA = 0; REG_BLDY = 0; *(u16 *)PLTT = 0x7FFF; REG_DISPCNT = 0; REG_BG0HOFS = 0; REG_BG0VOFS = 0; DmaFill16(3, 0, (void *)VRAM, VRAM_SIZE); DmaFill32(3, 0, (void *)OAM, OAM_SIZE); DmaFill16(3, 0, (void *)(PLTT + 2), PLTT_SIZE - 2); ResetPaletteFade(); LoadCopyrightGraphics(0, 14336, 0); remove_some_task(); ResetTasks(); ResetSpriteData(); FreeAllSpritePalettes(); BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, 0xFFFF); REG_BG0CNT = 1792; ime = REG_IME; REG_IME = 0; REG_IE |= INTR_FLAG_VBLANK; REG_IME = ime; REG_DISPSTAT |= DISPSTAT_VBLANK_INTR; SetVBlankCallback(VBlankCB_Intro); REG_DISPCNT = DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON; SetSerialCallback(SerialCb_CopyrightScreen); GameCubeMultiBoot_Init(&gUnknown_03005EE0); default: UpdatePaletteFade(); gMain.state++; GameCubeMultiBoot_Main(&gUnknown_03005EE0); break; case 140: GameCubeMultiBoot_Main(&gUnknown_03005EE0); if (gUnknown_03005EE0.gcmb_field_2 != 1) { BeginNormalPaletteFade(0xFFFFFFFFu, 0, 0, 0x10, 0); gMain.state++; } break; case 141: if (UpdatePaletteFade()) break; CreateTask(Task_IntroLoadPart1Graphics, 0); SetMainCallback2(MainCB2_Intro); if (gUnknown_03005EE0.gcmb_field_2) { GameCubeMultiBoot_ExecuteProgram(&gUnknown_03005EE0); } else { GameCubeMultiBoot_Quit(); SetSerialCallback(SerialCB); } return 0; } return 1; } void c2_copyright_1(void) { if (!SetUpCopyrightScreen()) { sub_8052E4C(); sub_81251B8(); sub_8125EC8(0); if (gSaveFileStatus == 0 || gSaveFileStatus == 2) ClearSav2(); SetPokemonCryStereo(gSaveBlock2.optionsSound); } } void CB2_InitCopyrightScreen(void) { SetUpCopyrightScreen(); } static void Task_IntroLoadPart1Graphics(u8 taskId) { SetVBlankCallback(NULL); gUnknown_02039318 = Random() & 1; intro_reset_and_hide_bgs(); REG_BG3VOFS = 0; REG_BG2VOFS = 0x50; REG_BG1VOFS = 0x18; REG_BG0VOFS = 0x28; LZ77UnCompVram(gIntro1BGLeavesGfx, (void *)VRAM); LZ77UnCompVram(gIntro1BG0_Tilemap, (void *)(VRAM + 0x8000)); DmaClear16(3, VRAM + 0x8800, 0x800); LZ77UnCompVram(gIntro1BG1_Tilemap, (void *)(VRAM + 0x9000)); DmaClear16(3, VRAM + 0x9800, 0x800); LZ77UnCompVram(gIntro1BG2_Tilemap, (void *)(VRAM + 0xA000)); DmaClear16(3, VRAM + 0xA800, 0x800); LZ77UnCompVram(gIntro1BG3_Tilemap, (void *)(VRAM + 0xB000)); DmaClear16(3, VRAM + 0xB800, 0x800); LoadPalette(gIntro1BGPals, 0, 0x200); REG_BG3CNT = 0x9603; REG_BG2CNT = 0x9402; REG_BG1CNT = 0x9201; REG_BG0CNT = 0x9000; LoadCompressedObjectPic(&gUnknown_0840B008); LoadCompressedObjectPic(&gUnknown_0840B018); LoadSpritePalettes(gUnknown_0840B028); CpuCopy16(gPlttBufferUnfaded + 0x100, gPlttBufferUnfaded + 0x1F0, 0x20); CpuCopy16(gPlttBufferUnfaded + 0x100, gPlttBufferUnfaded + 0x1E1, 0x1E); CpuCopy16(gPlttBufferUnfaded + 0x100, gPlttBufferUnfaded + 0x1D2, 0x1C); CpuCopy16(gPlttBufferUnfaded + 0x100, gPlttBufferUnfaded + 0x1C3, 0x1A); CpuCopy16(gPlttBufferUnfaded + 0x100, gPlttBufferUnfaded + 0x1B4, 0x18); CpuCopy16(gPlttBufferUnfaded + 0x100, gPlttBufferUnfaded + 0x1A5, 0x16); CpuCopy16(gPlttBufferUnfaded + 0x100, gPlttBufferUnfaded + 0x196, 0x14); gTasks[taskId].data[0] = CreateWaterDrop(236, -14, 0x200, 1, 0x78, FALSE); gTasks[taskId].func = Task_IntroFadeIn; } static void Task_IntroFadeIn(u8 taskId) { BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0); SetVBlankCallback(VBlankCB_Intro); REG_DISPCNT = DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG_ALL_ON | DISPCNT_OBJ_ON; gTasks[taskId].func = Task_IntroWaterDrops; gIntroFrameCounter = 0; m4aSongNumStart(0x19E); ResetSerial(); } static void Task_IntroWaterDrops(u8 taskId) { //start moving rock if (gIntroFrameCounter == 76) gSprites[gTasks[taskId].data[0]].data0 = 1; //drop rock if (gIntroFrameCounter == 251) gSprites[gTasks[taskId].data[0]].data0 = 2; if (gIntroFrameCounter == 368) CreateWaterDrop(48, 0, 0x400, 5, 0x70, TRUE); if (gIntroFrameCounter == 384) CreateWaterDrop(200, 60, 0x400, 9, 0x80, TRUE); if (gIntroFrameCounter == 560) CreateGameFreakLogo(DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, CreateTask(sub_813CCE8, 0)); if (gIntroFrameCounter > 739) { gTasks[taskId].data[1] = 0x50; gTasks[taskId].data[2] = 0; gTasks[taskId].data[3] = 0x18; gTasks[taskId].data[4] = 0; gTasks[taskId].data[5] = 0x28; gTasks[taskId].data[6] = 0; gTasks[taskId].func = Task_IntroScrollDownAndShowEon; } } static void Task_IntroScrollDownAndShowEon(u8 taskId) { if (gIntroFrameCounter < 904) { s32 r2; //slide backgrounds downward r2 = (gTasks[taskId].data[1] << 16) + (u16)gTasks[taskId].data[2] - 0xC000; gTasks[taskId].data[1] = r2 >> 16; gTasks[taskId].data[2] = r2; REG_BG2VOFS = gTasks[taskId].data[1]; r2 = (gTasks[taskId].data[3] << 16) + (u16)gTasks[taskId].data[4] - 0x10000; gTasks[taskId].data[3] = r2 >> 16; gTasks[taskId].data[4] = r2; REG_BG1VOFS = gTasks[taskId].data[3]; r2 = (gTasks[taskId].data[5] << 16) + (u16)gTasks[taskId].data[6] - 0x18000; gTasks[taskId].data[5] = r2 >> 16; gTasks[taskId].data[6] = r2; REG_BG0VOFS = gTasks[taskId].data[5]; //show Lati@s sprite if (gIntroFrameCounter == 880) { u8 spriteId = CreateSprite(&gSpriteTemplate_840AFF0, 200, 160, 10); gSprites[spriteId].invisible = 1; } } else { //fade to white if (gIntroFrameCounter > 1007) { BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0xFFFF); gTasks[taskId].func = Task_IntroWaitToSetupPart2; } } } static void Task_IntroWaitToSetupPart2(u8 taskId) { if (gIntroFrameCounter > 1026) gTasks[taskId].func = Task_IntroLoadPart2Graphics; } static void Task_IntroLoadPart2Graphics(u8 taskId) { intro_reset_and_hide_bgs(); SetVBlankCallback(NULL); ResetSpriteData(); FreeAllSpritePalettes(); gUnknown_02039358 = 0; gUnknown_0203935A = 0; #ifdef SAPPHIRE load_intro_part2_graphics(0); #else load_intro_part2_graphics(1); #endif gTasks[taskId].func = Task_IntroStartBikeRide; } static void Task_IntroStartBikeRide(u8 taskId) { u8 spriteId; if (gUnknown_02039318 == 0) LoadCompressedObjectPic(&gIntro2BrendanSpriteSheet); else LoadCompressedObjectPic(&gIntro2MaySpriteSheet); LoadCompressedObjectPic(&gIntro2BicycleSpriteSheet); #ifdef SAPPHIRE LoadCompressedObjectPic(&gIntro2LatiasSpriteSheet); #else LoadCompressedObjectPic(&gIntro2LatiosSpriteSheet); #endif LoadSpritePalettes(gIntro2SpritePalettes); if (gUnknown_02039318 == 0) spriteId = intro_create_brendan_sprite(0x110, 100); else spriteId = intro_create_may_sprite(0x110, 100); gSprites[spriteId].callback = sub_813D788; gSprites[spriteId].anims = gUnknown_0840AE80; gTasks[taskId].data[1] = spriteId; #ifdef SAPPHIRE spriteId = intro_create_latias_sprite(-0x40, 0x3C); #else spriteId = intro_create_latios_sprite(-0x40, 0x3C); #endif gSprites[spriteId].callback = sub_813D880; gTasks[taskId].data[2] = spriteId; BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0xFFFF); SetVBlankCallback(VBlankCB_Intro); #ifdef SAPPHIRE gTasks[taskId].data[0] = sub_8148EC0(0, 0x4000, 0x40, 0x10); sub_8148C78(0); #else gTasks[taskId].data[0] = sub_8148EC0(1, 0x4000, 0x400, 0x10); sub_8148C78(1); #endif gTasks[taskId].func = Task_IntroHandleBikeAndEonMovement; } static void Task_IntroHandleBikeAndEonMovement(u8 taskId) { s16 a; u16 sine; if (gIntroFrameCounter > 1823) { BeginNormalPaletteFade(0xFFFFFFFF, 16, 0, 16, 0xFFFF); gTasks[taskId].func = Task_IntroWaitToSetupPart3; } if (gIntroFrameCounter == 1109) gSprites[gTasks[taskId].data[1]].data0 = 1; if (gIntroFrameCounter == 1214) gSprites[gTasks[taskId].data[1]].data0 = 0; if (gIntroFrameCounter == 1394) gSprites[gTasks[taskId].data[2]].data0 = 1; if (gIntroFrameCounter == 1398) gSprites[gTasks[taskId].data[1]].data0 = 2; if (gIntroFrameCounter == 1586) gSprites[gTasks[taskId].data[1]].data0 = 3; if (gIntroFrameCounter == 1727) gSprites[gTasks[taskId].data[1]].data0 = 4; //TODO: Clean this up a = (((u16)gTasks[taskId].data[3] << 16) >> 18) & 0x7F; sine = Sin(a, 48); gUnknown_0203935A = sine; if (gTasks[taskId].data[3] < 512) gTasks[taskId].data[3]++; #ifdef SAPPHIRE sub_8149020(0); #else sub_8149020(1); #endif } static void Task_IntroWaitToSetupPart3(u8 taskId) { if (gIntroFrameCounter > 2068) { DestroyTask(gTasks[taskId].data[0]); gTasks[taskId].func = Task_IntroLoadPart3Graphics; } } static void Task_IntroLoadPart3Graphics(u8 taskId) { intro_reset_and_hide_bgs(); LZ77UnCompVram(gIntro3Pokeball_Gfx, (void *)VRAM); LZ77UnCompVram(gIntro3Pokeball_Tilemap, (void *)(VRAM + 0x4000)); LoadPalette(gIntro3PokeballPal, 0, 0x200); gTasks[taskId].data[0] = 0; gTasks[taskId].data[1] = 0; gTasks[taskId].data[2] = 0; gTasks[taskId].data[3] = 0; sub_813CE30(0x78, 0x50, 0, 0); ResetSpriteData(); FreeAllSpritePalettes(); BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, 0xFFFF); REG_BG2CNT = 0x4883; REG_DISPCNT = DISPCNT_MODE_1 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG2_ON | DISPCNT_OBJ_ON; gTasks[taskId].func = Task_IntroSpinAndZoomPokeball; gIntroFrameCounter = 0; m4aSongNumStart(0x1BA); } static void Task_IntroSpinAndZoomPokeball(u8 taskId) { gTasks[taskId].data[0] += 0x400; if (gTasks[taskId].data[1] <= 0x6BF) { gTasks[taskId].data[1] += gTasks[taskId].data[2]; gTasks[taskId].data[2]++; } else { gTasks[taskId].func = Task_IntroWaitToSetupPart3DoubleFight; } sub_813CE30(0x78, 0x50, 0x10000 / gTasks[taskId].data[1], gTasks[taskId].data[0]); if (gIntroFrameCounter == 44) BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0xFFFF); } static void Task_IntroWaitToSetupPart3DoubleFight(u8 taskId) { if (gIntroFrameCounter > 59) gTasks[taskId].func = Task_IntroLoadPart3Streaks; } extern u8 unk_2000000[][32]; static void Task_IntroLoadPart3Streaks(u8 taskId) { u16 i; void *vram; intro_reset_and_hide_bgs(); for (i = 0; i < 32; i++) { unk_2000000[0][i] = 0; unk_2000000[1][i] = 17; unk_2000000[2][i] = 34; } vram = (void *)VRAM; DmaCopy16(3, unk_2000000, vram, 0x60); for (i = 0; i < 0x280; i++) ((u16 *)(VRAM + 0x3000))[i] = 0xF001; for (i = 0; i < 0x80; i++) ((u16 *)(VRAM + 0x3800))[i] = 0xF002; for (i = 0; i < 0x180; i++) ((u16 *)(VRAM + 0x3900))[i] = 0xF000; for (i = 0; i < 0x80; i++) ((u16 *)(VRAM + 0x3C00))[i] = 0xF002; gPlttBufferUnfaded[0xF0] = RGB_WHITE; gPlttBufferFaded[0xF0] = RGB_WHITE; sub_813D084(1); gPlttBufferUnfaded[0xF2] = RGB_BLACK; gPlttBufferFaded[0xF2] = RGB_BLACK; LZ77UnCompVram(gIntro3Streaks_Gfx, (void *)(VRAM + 0x4000)); LZ77UnCompVram(gIntro3Streaks_Tilemap, (void *)(VRAM + 0x7000)); LoadPalette(gIntro3Streaks_Pal, 0, 0x20); ResetSpriteData(); FreeAllSpritePalettes(); gReservedSpritePaletteCount = 8; LoadCompressedObjectPic(&gIntro3PokeballGfx_Table); LoadCompressedObjectPic(&gIntro3MiscGfx_Table); LoadCompressedObjectPalette(&gInterfacePokeballPal_Table); LoadSpritePalettes(gIntro3MiscPal_Table); gTasks[taskId].func = task_intro_14; } static void task_intro_14(u8 taskId) { REG_WIN0H = 0xF0; REG_WIN0V = 0xA0; REG_WININ = 0x1C; REG_WINOUT = 0x1D; REG_BG3CNT = 0x603; REG_BG0CNT = 0x700; REG_DISPCNT = DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON | DISPCNT_BG3_ON | DISPCNT_OBJ_ON | DISPCNT_WIN0_ON; gTasks[taskId].data[15] = CreateTask(task_intro_20, 0); gTasks[gTasks[taskId].data[15]].data[0] = 0; gTasks[taskId].data[0] = 0; gTasks[taskId].func = task_intro_15; } static void task_intro_15(u8 taskId) { u16 foo = gTasks[taskId].data[0]; if (gTasks[taskId].data[0] != 32) { u32 bar; //needed to match for some reason gTasks[taskId].data[0] += 4; REG_WIN0V = (gTasks[taskId].data[0] * 256) - (bar = foo - 0x9C); } else { REG_WIN0V = 0x2080; gTasks[taskId].func = task_intro_16; } } static void task_intro_16(u8 taskId) { gTasks[taskId].func = task_intro_17; } static void task_intro_17(u8 taskId) { gUnknown_0203931A = 0; gTasks[taskId].func = Task_IntroPokemonBattle; } void Task_IntroPokemonBattle(u8 taskId) { u8 spriteId; if (gIntroFrameCounter == 80) { spriteId = sub_813CE88(SPECIES_SHARPEDO, 0xF0, 0xA0, 5, 1); gSprites[spriteId].callback = sub_813DB9C; gSprites[spriteId].data1 = 1; gSprites[spriteId].data2 = 0; } if (gIntroFrameCounter == 152) { spriteId = sub_813CE88(SPECIES_DUSKULL, 0, 0xA0, 4, 1); gSprites[spriteId].callback = sub_813DB9C; gSprites[spriteId].data1 = 2; gSprites[spriteId].data2 = 1; } if (gIntroFrameCounter == 219) { sub_813D084(0); spriteId = sub_813CFA8(gUnknown_02039318, 0x110, 0x60, 6); gSprites[spriteId].callback = sub_813DE70; gTasks[taskId].data[1] = spriteId; } if (gIntroFrameCounter == 304) { gTasks[gTasks[taskId].data[15]].data[0] = 4; gSprites[gTasks[taskId].data[1]].data0 = 2; } if (gIntroFrameCounter == 384) { gTasks[gTasks[taskId].data[15]].data[0] = 0; gSprites[gTasks[taskId].data[1]].data0 = 4; } if (gIntroFrameCounter == 400) { BeginNormalPaletteFade(0xFF0000, 0, 0x10, 0, 0x7EFF); } if (gIntroFrameCounter == 432) { gSprites[gTasks[taskId].data[1]].data0 = 5; } if (gIntroFrameCounter == 462) { gSprites[gTasks[taskId].data[1]].data0 = 6; gTasks[gTasks[taskId].data[15]].data[0] = 2; } if (gIntroFrameCounter == 463) { sub_813D084(1); spriteId = sub_813CE88(SPECIES_SHARPEDO, 0xD0, 8, 5, 1); gSprites[spriteId].callback = sub_813E10C; gTasks[taskId].data[2] = spriteId; sub_813E7C0(spriteId); } if (gIntroFrameCounter == 539) { spriteId = sub_813CE88(SPECIES_DUSKULL, 0xF8, 0x10, 4, 1); gSprites[spriteId].callback = sub_813E10C; gTasks[taskId].data[3] = spriteId; sub_813E930(spriteId); } if (gIntroFrameCounter == 623) { gSprites[gTasks[taskId].data[2]].data0 = 2; gSprites[gTasks[taskId].data[3]].data0 = 2; gTasks[gTasks[taskId].data[15]].data[0] = 3; } if (gIntroFrameCounter == 624) { sub_813D084(0); spriteId = sub_813CE88(SPECIES_MUDKIP, 0x20, 0x98, 0, 0); gSprites[spriteId].callback = sub_813E210; gTasks[taskId].data[4] = spriteId; InitIntroMudkipAttackAnim(spriteId); } if (gIntroFrameCounter == 700) { spriteId = sub_813CE88(SPECIES_TORCHIC, -8, 0x90, 1, 0); gSprites[spriteId].callback = sub_813E210; gTasks[taskId].data[5] = spriteId; InitIntroTorchicAttackAnim(spriteId); } if (gIntroFrameCounter == 776) { gUnknown_0203931A = 1; gSprites[gTasks[taskId].data[4]].data0 = 2; gSprites[gTasks[taskId].data[5]].data0 = 2; gTasks[gTasks[taskId].data[15]].data[0] = 0; } if (gIntroFrameCounter == 781) { sub_813D084(2); gSprites[gTasks[taskId].data[2]].data0 = 3; gSprites[gTasks[taskId].data[3]].data0 = 3; gSprites[gTasks[taskId].data[4]].data0 = 3; gSprites[gTasks[taskId].data[5]].data0 = 3; spriteId = CreateSprite(&gSpriteTemplate_840B1F4, 0x78, 0x50, 15); gSprites[spriteId].invisible = 1; } if (gIntroFrameCounter == 800) PlaySE(SE_OP_BASYU); if (gIntroFrameCounter == 850) BeginNormalPaletteFade(0xFFFFFFFF, 4, 0, 0x10, 0xFFFF); if (gIntroFrameCounter == 946) gTasks[taskId].func = task_intro_19; } static void task_intro_19(u8 taskId) { DestroyTask(taskId); SetMainCallback2(MainCB2_EndIntro); } void task_intro_20(u8 taskId) { gTasks[taskId].data[15]++; switch (gTasks[taskId].data[0]) { case 0: REG_DISPCNT = 0x3940; REG_BG2CNT = 0; gTasks[taskId].data[0] = 0xFF; break; case 2: BeginNormalPaletteFade(1, 0, 0x10, 0, 0xFFFF); REG_BG2CNT = 0x0E07; REG_DISPCNT = 0x3D40; gTasks[taskId].data[1] = 0; gTasks[taskId].data[2] = 0; gTasks[taskId].data[0] = 20; //fall through case 20: REG_BG2VOFS = gTasks[taskId].data[1]; REG_BG2HOFS = gTasks[taskId].data[2]; gTasks[taskId].data[1] += 6; gTasks[taskId].data[2] -= 8; break; case 3: BeginNormalPaletteFade(1, 0, 0x10, 0, 0xFFFF); REG_BG2CNT = 0x0E07; REG_DISPCNT = 0x3D40; gTasks[taskId].data[1] = 0; gTasks[taskId].data[2] = 0; gTasks[taskId].data[0] = 0x1E; //fall through case 0x1E: REG_BG2VOFS = gTasks[taskId].data[1]; REG_BG2HOFS = gTasks[taskId].data[2]; gTasks[taskId].data[1] -= 6; gTasks[taskId].data[2] += 8; break; case 4: BeginNormalPaletteFade(1, 5, 0, 0x10, 0x37F7); REG_BG2CNT = 0x0E07; REG_DISPCNT = 0x3D40; gTasks[taskId].data[1] = 0; gTasks[taskId].data[2] = 0; gTasks[taskId].data[3] = 8; gTasks[taskId].data[0] = 0x28; //fall through case 0x28: REG_BG2VOFS = gTasks[taskId].data[1]; REG_BG2HOFS = gTasks[taskId].data[2]; gTasks[taskId].data[1] -= gTasks[taskId].data[3]; gTasks[taskId].data[2] += gTasks[taskId].data[3]; if (!(gTasks[taskId].data[15] & 7) && gTasks[taskId].data[3] != 0) gTasks[taskId].data[3]--; break; case 0xFF: //needed to prevent jump table optimization break; } } void intro_reset_and_hide_bgs(void) { REG_DISPCNT = 0; REG_BG3HOFS = 0; REG_BG3VOFS = 0; REG_BG2HOFS = 0; REG_BG2VOFS = 0; REG_BG1HOFS = 0; REG_BG1VOFS = 0; REG_BG0HOFS = 0; REG_BG0VOFS = 0; REG_BLDCNT = 0; REG_BLDALPHA = 0; REG_BLDY = 0; } #ifdef NONMATCHING void sub_813CCE8(u8 taskId) { switch (gTasks[taskId].data[0]) { default: case 0: REG_BLDCNT = 0x3F50; REG_BLDALPHA = 0x1000; REG_BLDY = 0; gTasks[taskId].data[1] = 0x40; gTasks[taskId].data[0] = 1; return; case 1: if (gTasks[taskId].data[1] != 0) { u32 foo; u32 bar asm("r2"); gTasks[taskId].data[1]--; //tail merge at _0813CDC2 foo = gTasks[taskId].data[1] + (gTasks[taskId].data[1] < 0); bar = 0x1FE; REG_BLDALPHA = gUnknown_08393E64[(foo & bar) / 2]; } else { REG_BLDALPHA = gUnknown_08393E64[0]; gTasks[taskId].data[1] = 0x80; gTasks[taskId].data[0]++; } return; case 2: if (gTasks[taskId].data[1] != 0) { //tail merge at _0813CE0E gTasks[taskId].data[1]--; } else { gTasks[taskId].data[1] = 0; //redundant? gTasks[taskId].data[0]++; } return; case 3: if (gTasks[taskId].data[1] <= 0x3D) { u32 foo; u32 bar asm("r2"); gTasks[taskId].data[1]++; //_0813CDC2 foo = gTasks[taskId].data[1] + (gTasks[taskId].data[1] < 0); bar = 0x1FE; REG_BLDALPHA = gUnknown_08393E64[(foo & bar) / 2]; } else { //_0813CDE0 REG_BLDALPHA = gUnknown_08393E64[0x1F]; gTasks[taskId].data[1] = 0x10; gTasks[taskId].data[0]++; } return; case 4: if (gTasks[taskId].data[1] != 0) { gTasks[taskId].data[1]--; } else { REG_BLDCNT = 0; REG_BLDALPHA = 0; REG_BLDY = 0; DestroyTask(taskId); } return; } } #else __attribute__((naked)) void sub_813CCE8(u8 taskId) { asm("\n\ .equ REG_BLDCNT, 0x4000050\n\ .equ REG_BLDALPHA, 0x4000052\n\ .syntax unified\n\ push {r4,lr}\n\ lsls r0, 24\n\ lsrs r3, r0, 24\n\ ldr r1, _0813CD0C @ =gTasks\n\ lsls r0, r3, 2\n\ adds r0, r3\n\ lsls r0, 3\n\ adds r0, r1\n\ movs r2, 0x8\n\ ldrsh r0, [r0, r2]\n\ adds r2, r1, 0\n\ cmp r0, 0x4\n\ bhi _0813CD28\n\ lsls r0, 2\n\ ldr r1, _0813CD10 @ =_0813CD14\n\ adds r0, r1\n\ ldr r0, [r0]\n\ mov pc, r0\n\ .align 2, 0\n\ _0813CD0C: .4byte gTasks\n\ _0813CD10: .4byte _0813CD14\n\ .align 2, 0\n\ _0813CD14:\n\ .4byte _0813CD28\n\ .4byte _0813CD5C\n\ .4byte _0813CD8C\n\ .4byte _0813CDA8\n\ .4byte _0813CDFC\n\ _0813CD28:\n\ ldr r1, _0813CD54 @ =REG_BLDCNT\n\ ldr r4, _0813CD58 @ =0x00003f50\n\ adds r0, r4, 0\n\ strh r0, [r1]\n\ adds r1, 0x2\n\ movs r4, 0x80\n\ lsls r4, 5\n\ adds r0, r4, 0\n\ strh r0, [r1]\n\ adds r1, 0x2\n\ movs r0, 0\n\ strh r0, [r1]\n\ lsls r0, r3, 2\n\ adds r0, r3\n\ lsls r0, 3\n\ adds r0, r2\n\ movs r1, 0x40\n\ strh r1, [r0, 0xA]\n\ movs r1, 0x1\n\ strh r1, [r0, 0x8]\n\ b _0813CE26\n\ .align 2, 0\n\ _0813CD54: .4byte REG_BLDCNT\n\ _0813CD58: .4byte 0x00003f50\n\ _0813CD5C:\n\ lsls r0, r3, 2\n\ adds r0, r3\n\ lsls r0, 3\n\ adds r2, r0, r2\n\ ldrh r1, [r2, 0xA]\n\ movs r3, 0xA\n\ ldrsh r0, [r2, r3]\n\ cmp r0, 0\n\ beq _0813CD78\n\ subs r0, r1, 0x1\n\ strh r0, [r2, 0xA]\n\ movs r4, 0xA\n\ ldrsh r0, [r2, r4]\n\ b _0813CDC2\n\ _0813CD78:\n\ ldr r1, _0813CD84 @ =REG_BLDALPHA\n\ ldr r0, _0813CD88 @ =gUnknown_08393E64\n\ ldrh r0, [r0]\n\ strh r0, [r1]\n\ movs r0, 0x80\n\ b _0813CDEA\n\ .align 2, 0\n\ _0813CD84: .4byte REG_BLDALPHA\n\ _0813CD88: .4byte gUnknown_08393E64\n\ _0813CD8C:\n\ lsls r0, r3, 2\n\ adds r0, r3\n\ lsls r0, 3\n\ adds r1, r0, r2\n\ ldrh r0, [r1, 0xA]\n\ movs r3, 0xA\n\ ldrsh r2, [r1, r3]\n\ cmp r2, 0\n\ bne _0813CE0E\n\ strh r2, [r1, 0xA]\n\ ldrh r0, [r1, 0x8]\n\ adds r0, 0x1\n\ strh r0, [r1, 0x8]\n\ b _0813CE26\n\ _0813CDA8:\n\ lsls r0, r3, 2\n\ adds r0, r3\n\ lsls r0, 3\n\ adds r2, r0, r2\n\ ldrh r1, [r2, 0xA]\n\ movs r4, 0xA\n\ ldrsh r0, [r2, r4]\n\ cmp r0, 0x3D\n\ bgt _0813CDE0\n\ adds r0, r1, 0x1\n\ strh r0, [r2, 0xA]\n\ movs r1, 0xA\n\ ldrsh r0, [r2, r1]\n\ _0813CDC2:\n\ lsrs r1, r0, 31\n\ adds r0, r1\n\ movs r2, 0xFF\n\ lsls r2, 1\n\ ldr r3, _0813CDD8 @ =REG_BLDALPHA\n\ ldr r1, _0813CDDC @ =gUnknown_08393E64\n\ ands r0, r2\n\ adds r0, r1\n\ ldrh r0, [r0]\n\ strh r0, [r3]\n\ b _0813CE26\n\ .align 2, 0\n\ _0813CDD8: .4byte REG_BLDALPHA\n\ _0813CDDC: .4byte gUnknown_08393E64\n\ _0813CDE0:\n\ ldr r1, _0813CDF4 @ =REG_BLDALPHA\n\ ldr r0, _0813CDF8 @ =gUnknown_08393E64\n\ ldrh r0, [r0, 0x3E]\n\ strh r0, [r1]\n\ movs r0, 0x10\n\ _0813CDEA:\n\ strh r0, [r2, 0xA]\n\ ldrh r0, [r2, 0x8]\n\ adds r0, 0x1\n\ strh r0, [r2, 0x8]\n\ b _0813CE26\n\ .align 2, 0\n\ _0813CDF4: .4byte REG_BLDALPHA\n\ _0813CDF8: .4byte gUnknown_08393E64\n\ _0813CDFC:\n\ lsls r0, r3, 2\n\ adds r0, r3\n\ lsls r0, 3\n\ adds r1, r0, r2\n\ ldrh r0, [r1, 0xA]\n\ movs r4, 0xA\n\ ldrsh r2, [r1, r4]\n\ cmp r2, 0\n\ beq _0813CE14\n\ _0813CE0E:\n\ subs r0, 0x1\n\ strh r0, [r1, 0xA]\n\ b _0813CE26\n\ _0813CE14:\n\ ldr r0, _0813CE2C @ =REG_BLDCNT\n\ strh r2, [r0]\n\ adds r0, 0x2\n\ strh r2, [r0]\n\ adds r0, 0x2\n\ strh r2, [r0]\n\ adds r0, r3, 0\n\ bl DestroyTask\n\ _0813CE26:\n\ pop {r4}\n\ pop {r0}\n\ bx r0\n\ .align 2, 0\n\ _0813CE2C: .4byte REG_BLDCNT\n\ .syntax divided\n"); } #endif void sub_813CE30(u16 scrX, u16 scrY, u16 zoom, u16 alpha) { struct BgAffineSrcData src; struct BgAffineDstData dest; src.texX = 0x8000; src.texY = 0x8000; src.scrX = scrX; src.scrY = scrY; src.sx = zoom; src.sy = zoom; src.alpha = alpha; BgAffineSet(&src, &dest, 1); REG_BG2PA = dest.pa; REG_BG2PB = dest.pb; REG_BG2PC = dest.pc; REG_BG2PD = dest.pd; REG_BG2X = dest.dx; REG_BG2Y = dest.dy; } u8 sub_813CE88(u16 species, s16 x, s16 y, u16 d, u8 front) { void *pal; u8 spriteId; if (front) LoadSpecialPokePic(&gMonFrontPicTable[species], gMonFrontPicCoords[species].x, gMonFrontPicCoords[species].y, 0x2000000, gUnknown_0840B5A0[d], species, 0, 1); else LoadSpecialPokePic(&gMonBackPicTable[species], gMonBackPicCoords[species].x, gMonBackPicCoords[species].y, 0x2000000, gUnknown_0840B5A0[d], species, 0, 0); pal = species_and_otid_get_pal(species, 0, 0xFFFF); LoadCompressedPalette(pal, 0x100 + d * 0x10, 0x20); sub_8143648(d, d); spriteId = CreateSprite(&gUnknown_02024E8C, x, y, (d + 1) * 4); gSprites[spriteId].oam.paletteNum = d; gSprites[spriteId].oam.priority = 1; return spriteId; } u8 sub_813CFA8(u16 a, u16 b, u16 c, u16 d) { u8 spriteId; DecompressPicFromTable_2(&gTrainerBackPicTable[a], gTrainerBackPicCoords[a].x, gTrainerBackPicCoords[a].y, (void *)0x2000000, gUnknown_0840B5A0[d], a); LoadCompressedPalette(gTrainerBackPicPaletteTable[a].data, 0x100 + d * 0x10, 0x20); sub_8143680(d, d); gUnknown_02024E8C.anims = gUnknown_0840B064; spriteId = CreateSprite(&gUnknown_02024E8C, b, c, 1); gSprites[spriteId].oam.paletteNum = d; gSprites[spriteId].oam.priority = 1; return spriteId; } void sub_813D084(u8 a) { u16 color; switch (a) { default: case 0: color = RGB(22, 31, 15); break; case 1: color = RGB(31, 14, 12); break; case 2: color = RGB(12, 12, 20); break; } gPlttBufferUnfaded[241] = color; gPlttBufferFaded[241] = color; } void sub_813D0CC(struct Sprite *sprite) { u8 r0; if (sprite->data2 >= 192) { if (sprite->data3 != 0) { sprite->data3--; } else { sprite->invisible = FALSE; SetOamMatrix(sprite->data1, sprite->data2, 0, 0, sprite->data2); sprite->data2 = (sprite->data2 * 95) / 100; r0 = (sprite->data2 - 192) / 128 + 9; if (r0 > 15) r0 = 15; sprite->oam.paletteNum = r0; } } else { DestroySprite(sprite); } } void sub_813D158(struct Sprite *sprite) { if (gSprites[sprite->data7].data7 != 0) { sprite->invisible = TRUE; sprite->pos1.x += sprite->pos2.x; sprite->pos1.y += sprite->pos2.y; StartSpriteAnim(sprite, 3); sprite->data2 = 1024; sprite->data3 = 8 * (sprite->data1 & 3); sprite->callback = sub_813D0CC; sprite->oam.shape = 1; sprite->oam.size = 3; CalcCenterToCornerVec(sprite, 1, 3, 2); } else { sprite->pos2.x = gSprites[sprite->data7].pos2.x; sprite->pos2.y = gSprites[sprite->data7].pos2.y; sprite->pos1.x = gSprites[sprite->data7].pos1.x; sprite->pos1.y = gSprites[sprite->data7].pos1.y; } } void sub_813D208(struct Sprite *sprite) { if (sprite->data0 != 0) sprite->callback = sub_813D220; } void sub_813D220(struct Sprite *sprite) { if (sprite->pos1.x <= 116) { sprite->pos1.y += sprite->pos2.y; sprite->pos2.y = 0; sprite->pos1.x += 4; sprite->pos2.x = -4; sprite->data4 = 128; sprite->callback = sub_813D368; } else { u16 data2; u16 data3; u16 data4; s16 sin1; s16 sin2; s16 sin3; s16 sin4; s16 var1; s16 var2; s16 var3; s16 var4; s16 temp; data4 = sprite->data4; sin1 = gSineTable[(u8)data4]; sin2 = gSineTable[(u8)(data4 + 64)]; sprite->data4 += 2; sprite->pos2.y = sin1 / 32; sprite->pos1.x--; if (sprite->pos1.x & 1) sprite->pos1.y++; temp = -sin2 / 16; data2 = sprite->data2; data3 = sprite->data3; sin3 = gSineTable[(u8)(temp - 16)]; sin4 = gSineTable[(u8)(temp + 48)]; var1 = sin4 * data2 / 256; var2 = -sin3 * data3 / 256; var3 = sin3 * data2 / 256; var4 = sin4 * data3 / 256; SetOamMatrix(sprite->data1, data2, 0, 0, data3); SetOamMatrix(sprite->data1 + 1, var1, var3, var2, var4); SetOamMatrix(sprite->data1 + 2, var1, var3, var2 * 2, var4 * 2); } } void sub_813D368(struct Sprite *sprite) { SetOamMatrix(sprite->data1, sprite->data6 + 64, 0, 0, sprite->data6 + 64); SetOamMatrix(sprite->data1 + 1, sprite->data6 + 64, 0, 0, sprite->data6 + 64); SetOamMatrix(sprite->data1 + 2, sprite->data6 + 64, 0, 0, sprite->data6 + 64); if (sprite->data4 != 64) { u16 data4; sprite->data4 -= 8; data4 = sprite->data4; sprite->pos2.x = gSineTable[(u8)(data4 + 64)] / 64; sprite->pos2.y = gSineTable[(u8)data4] / 64; } else { sprite->data4 = 0; sprite->callback = sub_813D414; } } void sub_813D414(struct Sprite *sprite) { if (sprite->data0 != 2) { s16 r2; sprite->data4 += 8; r2 = gSineTable[(u8)sprite->data4] / 16 + 64; sprite->pos2.x = gSineTable[(u8)(r2 + 64)] / 64; sprite->pos2.y = gSineTable[(u8)r2] / 64; } else { sprite->callback = SpriteCB_WaterDropFall; } } void SpriteCB_WaterDropFall(struct Sprite *sprite) { if (sprite->pos1.y < sprite->data5) { sprite->pos1.y += 4; } else { sprite->data7 = 1; sprite->invisible = TRUE; sprite->pos1.x += sprite->pos2.x; sprite->pos1.y += sprite->pos2.y; StartSpriteAnim(sprite, 3); sprite->data2 = 1024; sprite->data3 = 8 * (sprite->data1 & 3); sprite->callback = sub_813D0CC; sprite->oam.shape = 1; sprite->oam.size = 3; CalcCenterToCornerVec(sprite, 1, 3, 2); } } //Duplicate function void SpriteCB_WaterDropFall_2(struct Sprite *sprite) { if (sprite->pos1.y < sprite->data5) { sprite->pos1.y += 4; } else { sprite->data7 = 1; sprite->invisible = TRUE; sprite->pos1.x += sprite->pos2.x; sprite->pos1.y += sprite->pos2.y; StartSpriteAnim(sprite, 3); sprite->data2 = 1024; sprite->data3 = 8 * (sprite->data1 & 3); sprite->callback = sub_813D0CC; sprite->oam.shape = 1; sprite->oam.size = 3; CalcCenterToCornerVec(sprite, 1, 3, 2); } } u8 CreateWaterDrop(s16 x, s16 y, u16 c, u16 d, u16 e, u8 fallImmediately) { u8 spriteId; u8 oldSpriteId; spriteId = CreateSprite(&gSpriteTemplate_840AE20, x, y, 0); gSprites[spriteId].data0 = 0; gSprites[spriteId].data7 = 0; gSprites[spriteId].data1 = d; gSprites[spriteId].data2 = c; gSprites[spriteId].data3 = c; gSprites[spriteId].data5 = e; gSprites[spriteId].data6 = c; gSprites[spriteId].oam.affineMode = 3; gSprites[spriteId].oam.matrixNum = d; CalcCenterToCornerVec(&gSprites[spriteId], 0, 2, 2); StartSpriteAnim(&gSprites[spriteId], 2); if (!fallImmediately) gSprites[spriteId].callback = sub_813D208; else gSprites[spriteId].callback = SpriteCB_WaterDropFall_2; oldSpriteId = spriteId; spriteId = CreateSprite(&gSpriteTemplate_840AE20, x, y, 0); gSprites[spriteId].data7 = oldSpriteId; gSprites[spriteId].data1 = d + 1; gSprites[spriteId].oam.affineMode = 3; gSprites[spriteId].oam.matrixNum = d + 1; CalcCenterToCornerVec(&gSprites[spriteId], 0, 2, 2); gSprites[spriteId].callback = sub_813D158; spriteId = CreateSprite(&gSpriteTemplate_840AE20, x, y, 0); gSprites[spriteId].data7 = oldSpriteId; gSprites[spriteId].data1 = d + 2; StartSpriteAnim(&gSprites[spriteId], 1); gSprites[spriteId].oam.affineMode = 3; gSprites[spriteId].oam.matrixNum = d + 2; CalcCenterToCornerVec(&gSprites[spriteId], 0, 2, 2); gSprites[spriteId].callback = sub_813D158; SetOamMatrix(d, c + 32, 0, 0, c + 32); SetOamMatrix(d + 1, c + 32, 0, 0, c + 32); SetOamMatrix(d + 2, c + 32, 0, 0, 2 * (c + 32)); return oldSpriteId; } void sub_813D788(struct Sprite *sprite) { switch (sprite->data0) { case 0: StartSpriteAnimIfDifferent(sprite, 0); sprite->pos1.x--; break; case 1: StartSpriteAnimIfDifferent(sprite, 0); if (gIntroFrameCounter & 7) return; sprite->pos1.x++; break; case 2: StartSpriteAnimIfDifferent(sprite, 2); if (sprite->pos1.x <= 120 || (gIntroFrameCounter & 7)) sprite->pos1.x++; break; case 3: StartSpriteAnimIfDifferent(sprite, 3); break; case 4: StartSpriteAnimIfDifferent(sprite, 0); if (sprite->pos1.x > -32) sprite->pos1.x -= 2; break; } if (gIntroFrameCounter & 7) return; if (sprite->pos2.y != 0) { sprite->pos2.y = 0; } else { switch (Random() & 3) { case 0: sprite->pos2.y = -1; break; case 1: sprite->pos2.y = 1; break; case 2: case 3: sprite->pos2.y = 0; break; } } } void sub_813D880(struct Sprite *sprite) { switch (sprite->data0) { case 0: break; case 1: if (sprite->pos2.x + sprite->pos1.x < 304) sprite->pos2.x += 8; else sprite->data0 = 2; break; case 2: if (sprite->pos2.x + sprite->pos1.x > 120) sprite->pos2.x -= 1; else sprite->data0 = 3; break; case 3: if (sprite->pos2.x > 0) sprite->pos2.x -= 2; break; } sprite->pos2.y = Sin((u8)sprite->data1, 8) - gUnknown_0203935A; sprite->data1 += 4; } void sub_813D908(struct Sprite *sprite) { if (gTasks[sprite->data0].data[0] == 0) { sprite->invisible = TRUE; } else if (gTasks[sprite->data0].data[0] != 4) { sprite->invisible = FALSE; } else { DestroySprite(sprite); } } u8 CreateGameFreakLogo(s16 a, s16 b, u8 c) { u8 spriteId; u16 i; for (i = 0; i < 9; i++) { spriteId = CreateSprite(&gSpriteTemplate_840AF94, gUnknown_0840AF50[i][1] + a, b - 4, 0); gSprites[spriteId].data0 = c; StartSpriteAnim(&gSprites[spriteId], gUnknown_0840AF50[i][0]); } for (i = 0; i < 8; i++) { spriteId = CreateSprite(&gSpriteTemplate_840AFAC, gUnknown_0840AF74[i][1] + a, b + 12, 0); gSprites[spriteId].data0 = c; StartSpriteAnim(&gSprites[spriteId], gUnknown_0840AF74[i][0]); } spriteId = CreateSprite(&gSpriteTemplate_840AFC4, 120, b - 4, 0); gSprites[spriteId].data0 = c; return spriteId; } #ifdef NONMATCHING void sub_813DA64(struct Sprite *sprite) { sprite->data7++; switch(sprite->data0) { case 0: default: sprite->oam.affineMode = 3; sprite->oam.matrixNum = 1; CalcCenterToCornerVec(sprite, 1, 3, 3); sprite->invisible = FALSE; sprite->data0 = 1; sprite->data1 = 128; sprite->data2 = -24; sprite->data3 = 0; break; case 1: { s16 r3; s16 sin1; s16 r6; s16 foo; s16 r5; s16 r2; //_0813DAC0 if (sprite->data3 < 0x50) { sprite->pos2.y = -Sin((u8)sprite->data3, 0x78); sprite->pos2.x = -Sin((u8)sprite->data3, 0x8C); if (sprite->data3 > 64) sprite->oam.priority = 3; } //_0813DAF8 r3 = gSineTable[(u8)sprite->data2]; sin1 = gSineTable[(u8)(sprite->data2 + 64)]; r6 = sin1 * sprite->data1 / 256; foo = sin1 * sprite->data1 / 256; r5 = -r3 * sprite->data1 / 256; r2 = r3 * sprite->data1 / 256; SetOamMatrix(1, r6, r2, r5, foo); if (sprite->data1 < 0x100) sprite->data1 += 8; else sprite->data1 += 32; if (sprite->data2 < 0x18) sprite->data2 += 1; if (sprite->data3 < 64) sprite->data3 += 2; else if (!(sprite->data7 & 3)) sprite->data3 += 1; break; } } //_0813DB92 } #else __attribute__((naked)) void sub_813DA64(struct Sprite *sprite) { asm(".syntax unified\n\ push {r4-r6,lr}\n\ sub sp, 0x4\n\ adds r4, r0, 0\n\ ldrh r0, [r4, 0x3C]\n\ adds r0, 0x1\n\ strh r0, [r4, 0x3C]\n\ movs r1, 0x2E\n\ ldrsh r0, [r4, r1]\n\ cmp r0, 0\n\ beq _0813DA7C\n\ cmp r0, 0x1\n\ beq _0813DAC0\n\ _0813DA7C:\n\ ldrb r0, [r4, 0x1]\n\ movs r1, 0x3\n\ orrs r0, r1\n\ strb r0, [r4, 0x1]\n\ ldrb r1, [r4, 0x3]\n\ movs r0, 0x3F\n\ negs r0, r0\n\ ands r0, r1\n\ movs r1, 0x2\n\ orrs r0, r1\n\ strb r0, [r4, 0x3]\n\ adds r0, r4, 0\n\ movs r1, 0x1\n\ movs r2, 0x3\n\ movs r3, 0x3\n\ bl CalcCenterToCornerVec\n\ adds r2, r4, 0\n\ adds r2, 0x3E\n\ ldrb r1, [r2]\n\ movs r0, 0x5\n\ negs r0, r0\n\ ands r0, r1\n\ strb r0, [r2]\n\ movs r0, 0x1\n\ strh r0, [r4, 0x2E]\n\ movs r0, 0x80\n\ strh r0, [r4, 0x30]\n\ ldr r0, _0813DABC @ =0x0000ffe8\n\ strh r0, [r4, 0x32]\n\ movs r0, 0\n\ b _0813DB92\n\ .align 2, 0\n\ _0813DABC: .4byte 0x0000ffe8\n\ _0813DAC0:\n\ ldrh r1, [r4, 0x34]\n\ movs r2, 0x34\n\ ldrsh r0, [r4, r2]\n\ cmp r0, 0x4F\n\ bgt _0813DAF8\n\ lsls r0, r1, 24\n\ lsrs r0, 24\n\ movs r1, 0x78\n\ bl Sin\n\ negs r0, r0\n\ strh r0, [r4, 0x26]\n\ ldrh r0, [r4, 0x34]\n\ lsls r0, 24\n\ lsrs r0, 24\n\ movs r1, 0x8C\n\ bl Sin\n\ negs r0, r0\n\ strh r0, [r4, 0x24]\n\ movs r1, 0x34\n\ ldrsh r0, [r4, r1]\n\ cmp r0, 0x40\n\ ble _0813DAF8\n\ ldrb r0, [r4, 0x5]\n\ movs r1, 0xC\n\ orrs r0, r1\n\ strb r0, [r4, 0x5]\n\ _0813DAF8:\n\ ldr r2, _0813DB60 @ =gSineTable\n\ ldrh r1, [r4, 0x32]\n\ lsls r0, r1, 24\n\ lsrs r0, 23\n\ adds r0, r2\n\ ldrh r3, [r0]\n\ adds r1, 0x40\n\ lsls r1, 24\n\ lsrs r1, 23\n\ adds r1, r2\n\ movs r2, 0\n\ ldrsh r0, [r1, r2]\n\ movs r1, 0x30\n\ ldrsh r2, [r4, r1]\n\ adds r1, r0, 0\n\ muls r1, r2\n\ adds r0, r1, 0\n\ cmp r1, 0\n\ bge _0813DB20\n\ adds r0, 0xFF\n\ _0813DB20:\n\ lsls r0, 8\n\ lsrs r6, r0, 16\n\ lsls r0, r3, 16\n\ asrs r3, r0, 16\n\ negs r0, r3\n\ muls r0, r2\n\ cmp r0, 0\n\ bge _0813DB32\n\ adds r0, 0xFF\n\ _0813DB32:\n\ lsls r0, 8\n\ lsrs r5, r0, 16\n\ adds r0, r3, 0\n\ muls r0, r2\n\ cmp r0, 0\n\ bge _0813DB40\n\ adds r0, 0xFF\n\ _0813DB40:\n\ lsls r0, 8\n\ lsrs r2, r0, 16\n\ adds r1, r6, 0\n\ adds r3, r5, 0\n\ str r1, [sp]\n\ movs r0, 0x1\n\ bl SetOamMatrix\n\ ldrh r1, [r4, 0x30]\n\ movs r2, 0x30\n\ ldrsh r0, [r4, r2]\n\ cmp r0, 0xFF\n\ bgt _0813DB64\n\ adds r0, r1, 0\n\ adds r0, 0x8\n\ b _0813DB68\n\ .align 2, 0\n\ _0813DB60: .4byte gSineTable\n\ _0813DB64:\n\ adds r0, r1, 0\n\ adds r0, 0x20\n\ _0813DB68:\n\ strh r0, [r4, 0x30]\n\ ldrh r1, [r4, 0x32]\n\ movs r2, 0x32\n\ ldrsh r0, [r4, r2]\n\ cmp r0, 0x17\n\ bgt _0813DB78\n\ adds r0, r1, 0x1\n\ strh r0, [r4, 0x32]\n\ _0813DB78:\n\ ldrh r2, [r4, 0x34]\n\ movs r1, 0x34\n\ ldrsh r0, [r4, r1]\n\ cmp r0, 0x3F\n\ bgt _0813DB86\n\ adds r0, r2, 0x2\n\ b _0813DB92\n\ _0813DB86:\n\ ldrh r1, [r4, 0x3C]\n\ movs r0, 0x3\n\ ands r0, r1\n\ cmp r0, 0\n\ bne _0813DB94\n\ adds r0, r2, 0x1\n\ _0813DB92:\n\ strh r0, [r4, 0x34]\n\ _0813DB94:\n\ add sp, 0x4\n\ pop {r4-r6}\n\ pop {r0}\n\ bx r0\n\ .syntax divided\n"); } #endif void sub_813DB9C(struct Sprite *sprite) { switch (sprite->data0) { case 0: default: if (sprite->data2 != 0) sprite->hFlip = TRUE; else sprite->hFlip = FALSE; sprite->data0 = 1; //fall through case 1: if (sprite->pos1.y > 96) { sprite->pos1.y -= 4; if (sprite->data2 != 0) sprite->pos1.x += 2; else sprite->pos1.x -= 2; } else { sprite->data0++; sprite->data3 = 8; } break; case 2: if (sprite->data3 != 0) { sprite->data3--; } else { sprite->data0++; sprite->data3 = 0; //redundant? } break; case 3: sprite->oam.affineMode = 3; sprite->oam.matrixNum = sprite->data1; CalcCenterToCornerVec(sprite, 0, 3, 3); if (sprite->data2 != 0) SetOamMatrix(sprite->data1, -256, 0, 0, 256); else SetOamMatrix(sprite->data1, 256, 0, 0, 256); sprite->data0++; sprite->data4 = 0; break; case 4: sprite->data4++; if (sprite->pos1.y + sprite->pos2.y > -32 && sprite->pos1.x + sprite->pos2.x > -64) { u16 r2; sprite->pos2.y = -(sprite->data4 * sprite->data4) / 8; if (sprite->data2 != 0) sprite->pos2.x += sprite->data4; else sprite->pos2.x -= sprite->data4; if (sprite->data3 < 128) sprite->data3 += 8; r2 = 256 - sprite->data3; if (sprite->data2 != 0) SetOamMatrix(sprite->data1, -r2, 0, 0, r2); else SetOamMatrix(sprite->data1, r2, 0, 0, r2); } else { DestroySprite(sprite); } } } void sub_813DD58(struct Sprite *sprite) { switch (sprite->data0) { case 0: default: sprite->invisible = FALSE; sprite->oam.affineMode = 1; sprite->oam.matrixNum = sprite->data1; sprite->data3 = 2048; sprite->data0 = 1; //fall through case 1: if (sprite->data3 > 256) { sprite->data3 -= 128; if (sprite->data2 != 0) SetOamMatrix(sprite->data1, -sprite->data3, 0, 0, sprite->data3); else SetOamMatrix(sprite->data1, sprite->data3, 0, 0, sprite->data3); } else { if (sprite->data2 != 0) SetOamMatrix(sprite->data1, -256, 0, 0, 256); else SetOamMatrix(sprite->data1, 256, 0, 0, 256); sprite->data0++; } break; case 2: break; case 3: sprite->data4++; sprite->pos2.y = sprite->data4 * sprite->data4 / 32; if (sprite->data2 != 0) sprite->pos2.x = sprite->data4 / 4; else sprite->pos2.x = -(sprite->data4 / 4); break; } } void sub_813DE70(struct Sprite *sprite) { switch (sprite->data0) { case 0: default: if (sprite->pos1.x > 40) { sprite->pos1.x -= 4; } else { StartSpriteAnim(sprite, 1); sprite->data6 = CreateSprite(&gSpriteTemplate_840B084, 16, 104, 100); sprite->data7 = CreateSprite(&gSpriteTemplate_840B084, 12, 106, 101); sprite->data0 = 1; } break; case 1: break; case 2: StartSpriteAnim(sprite, 2); gSprites[sprite->data6].data0 = 1; gSprites[sprite->data7].data0 = 2; sprite->data0++; break; case 3: if (sprite->pos1.y > 160) { sprite->invisible = 1; sprite->data0 = 1; } else { sprite->pos1.y += 2; sprite->pos1.x--; } break; case 4: { s16 r4, r5; r5 = gSprites[sprite->data6].pos1.x + gSprites[sprite->data6].pos2.x; r4 = gSprites[sprite->data6].pos1.y + gSprites[sprite->data6].pos2.y; DestroySprite(&gSprites[sprite->data6]); sprite->data6 = sub_813CE88(SPECIES_TORCHIC, r5, r4, 2, 1); gSprites[sprite->data6].callback = sub_813DD58; gSprites[sprite->data6].invisible = TRUE; gSprites[sprite->data6].data1 = 1; gSprites[sprite->data6].data2 = 1; sub_813E580(r5, r4); r5 = gSprites[sprite->data7].pos1.x + gSprites[sprite->data7].pos2.x; r4 = gSprites[sprite->data7].pos1.y + gSprites[sprite->data7].pos2.y; DestroySprite(&gSprites[sprite->data7]); sprite->data7 = sub_813CE88(SPECIES_MUDKIP, r5, r4, 3, 1); gSprites[sprite->data7].callback = sub_813DD58; gSprites[sprite->data7].invisible = TRUE; gSprites[sprite->data7].data1 = 2; gSprites[sprite->data7].data2 = 0; sub_813E580(r5, r4); BeginNormalPaletteFade(0xFF0000, 0, 16, 16, RGB(31, 23, 31)); sprite->data0 = 1; break; } case 5: gSprites[sprite->data6].data0 = 3; gSprites[sprite->data7].data0 = 3; break; case 6: DestroySprite(&gSprites[sprite->data6]); DestroySprite(&gSprites[sprite->data7]); DestroySprite(sprite); break; } } void sub_813E10C(struct Sprite *sprite) { switch (sprite->data0) { case 0: default: if (sprite->pos2.x > -56) { sprite->pos2.x -= 8; sprite->pos2.y += 6; } else { sprite->data6 = sprite->pos1.x; sprite->data7 = sprite->pos1.y; sprite->pos1.x += sprite->pos2.x; sprite->pos1.y += sprite->pos2.y; sprite->pos2.x = 0; sprite->pos2.y = 0; sprite->data0 = 1; sprite->data1 = 0; } break; case 1: if (!(sprite->data1 & 1)) { if (sprite->data1 & 2) { sprite->pos2.x = -1; sprite->pos2.y = 1; } else { sprite->pos2.x = 0; sprite->pos2.y = 0; } } sprite->data1++; break; case 2: sprite->invisible = TRUE; sprite->pos1.x = sprite->data6; sprite->pos1.y = sprite->data7; sprite->pos2.x = 0; sprite->pos2.y = 0; break; case 3: sprite->invisible = FALSE; sprite->data1++; //fall through case 4: if (sprite->pos2.x > -56) { sprite->pos2.x -= 4; sprite->pos2.y += 3; } else { sprite->pos1.x += sprite->pos2.x; sprite->pos1.y += sprite->pos2.y; sprite->pos2.x = 0; sprite->pos2.y = 0; sprite->data0 = 1; } break; } } void sub_813E210(struct Sprite *sprite) { switch (sprite->data0) { case 0: default: if (sprite->pos2.x < 56) { sprite->pos2.x += 8; sprite->pos2.y -= 6; } else { sprite->data6 = sprite->pos1.x; sprite->data7 = sprite->pos1.y; sprite->pos1.x += sprite->pos2.x; sprite->pos1.y += sprite->pos2.y; sprite->pos2.x = 0; sprite->pos2.y = 0; sprite->data0 = 1; sprite->data1 = 0; } break; case 1: if (!(sprite->data1 & 1)) { if (sprite->data1 & 2) { sprite->pos2.x = 1; sprite->pos2.y = -1; } else { sprite->pos2.x = 0; sprite->pos2.y = 0; } } sprite->data1++; break; case 2: sprite->invisible = TRUE; sprite->pos1.x = sprite->data6; sprite->pos1.y = sprite->data7; sprite->pos2.x = 0; sprite->pos2.y = 0; break; case 3: sprite->invisible = FALSE; sprite->data1++; //fall through case 4: if (sprite->pos2.x < 56) { sprite->pos2.x += 4; sprite->pos2.y -= 3; } else { sprite->pos1.x += sprite->pos2.x; sprite->pos1.y += sprite->pos2.y; sprite->pos2.x = 0; sprite->pos2.y = 0; sprite->data0 = 1; } break; } } void sub_813E30C(struct Sprite *sprite) { u16 r4, r1; sprite->data7++; switch (sprite->data0) { case 0: default: break; case 1: sprite->oam.affineMode = 1; sprite->oam.matrixNum = 1; sprite->data0 = 10; sprite->data4 = 36; //fall through case 10: if (sprite->pos1.x <= 144) { sprite->pos1.x += 4; sprite->pos1.y -= 1; sprite->pos2.y = -Sin((u8)sprite->data2, 24); sprite->data2 += 4; } sprite->data3 -= sprite->data4; if ((sprite->data7 & 1) && sprite->data4 != 0) sprite->data4--; r4 = gSineTable[(u8)sprite->data3]; r1 = gSineTable[(u8)(sprite->data3 + 64)]; SetOamMatrix(1, r1, r4, -r4, r1); break; case 2: sprite->oam.affineMode = 1; sprite->oam.matrixNum = 2; sprite->data0 = 20; sprite->data4 = 36; //fall through case 20: if (sprite->pos1.x <= 96) { sprite->pos1.x += 3; sprite->pos1.y -= 1; sprite->pos2.y = -Sin((u8)sprite->data2, 24); sprite->data2 += 4; } sprite->data3 -= sprite->data4; if ((sprite->data7 & 1) && sprite->data4 != 0) sprite->data4--; r4 = gSineTable[(u8)sprite->data3]; r1 = gSineTable[(u8)(sprite->data3 + 64)]; SetOamMatrix(2, r1, r4, -r4, r1); break; } } void sub_813E4B8(struct Sprite *sprite) { u16 r4; u16 r2; u16 r1; sprite->data7++; if (sprite->data7 & 1) sprite->invisible = FALSE; else sprite->invisible = TRUE; if (sprite->data2 >= 64) { DestroySprite(sprite); return; } sprite->data2 += 2; r4 = Sin((u8)sprite->data2, 40); sprite->pos2.x = Cos((u8)(sprite->data0 * 32), r4); sprite->pos2.y = Sin((u8)(sprite->data0 * 32), r4); if (sprite->data0 == 0) { sprite->data3 -= sprite->data1; if ((sprite->data7 & 1) && sprite->data1 != 0) sprite->data1--; r2 = gSineTable[(u8)sprite->data3]; r1 = gSineTable[(u8)(sprite->data3 + 64)]; SetOamMatrix(16, r1, r2, -r2, r1); } } void sub_813E580(u16 a, u16 b) { u8 i; u8 spriteId; for (i = 0; i < 8; i++) { spriteId = CreateSprite(&gSpriteTemplate_840B0B0, a, b, 0); gSprites[spriteId].oam.affineMode = 1; gSprites[spriteId].oam.matrixNum = 16; gSprites[spriteId].data0 = i; gSprites[spriteId].data1 = 32; } } void sub_813E5E0(struct Sprite *sprite) { if (gUnknown_0203931A != 0) { DestroySprite(sprite); } else { sprite->invisible = gSprites[sprite->data0].invisible; if (sprite->data7 < 12) sprite->data7++; sprite->data6 += 4; sprite->pos1.x = sprite->data4 + gSineTable[(u8)(sprite->data3 + 64)] * sprite->data6 / 256; //This useless '+ 0' is needed to make the asm match sprite->pos1.y = sprite->data5 + gSineTable[(u8)(sprite->data3 + 0)] * sprite->data6 / 256; sprite->pos2.y = gSineTable[(u8)(sprite->data1 + 0)] * sprite->data7 / 256; sprite->data1 += 16; if (sprite->pos1.y > sprite->data2) DestroySprite(sprite); } } void sub_813E6C0(struct Sprite *sprite) { u8 spriteId; u8 i; s16 var1; s16 var2; if (gUnknown_0203931A != 0) { DestroySprite(sprite); } else { sprite->data7++; sprite->invisible = TRUE; if (gSprites[sprite->data0].data0 == 1 && !(sprite->data7 & 3)) { var1 = sprite->data1 + gSprites[sprite->data0].pos1.x; var2 = sprite->data2 + gSprites[sprite->data0].pos1.y; for (i = 0; i < 3; i++) { u8 r3 = gSprites[sprite->data0].subpriority - 1; //Make redundant copies of these variables to get the asm to match s16 _var1 = var1; s16 _var2 = var2; spriteId = CreateSprite(&gSpriteTemplate_840B0DC, _var1, _var2, r3); if (spriteId != 64) { gSprites[spriteId].data0 = sprite->data0; gSprites[spriteId].data1 = (((sprite->data7 >> 2) & 7) << 5) + i * 85; gSprites[spriteId].data2 = sprite->data3; gSprites[spriteId].data3 = 104; gSprites[spriteId].data4 = var1; gSprites[spriteId].data5 = var2; gSprites[spriteId].data6 = 0; } } } } } void sub_813E7C0(u8 a) { u8 spriteId; spriteId = CreateSprite(&gSpriteTemplate_840B0F4, 0, 0, 0); if (spriteId != 64) { gSprites[spriteId].data0 = a; gSprites[spriteId].data1 = -12; gSprites[spriteId].data2 = 0; gSprites[spriteId].data3 = 136; } }