#include "global.h" #include "constants/songs.h" #include "constants/species.h" #include "main_menu.h" #include "data2.h" #include "decompress.h" #include "event_data.h" #include "field_effect.h" #include "menu.h" #include "mystery_event_menu.h" #include "naming_screen.h" #include "option_menu.h" #include "palette.h" #include "pokeball.h" #include "overworld.h" #include "rtc.h" #include "save_menu_util.h" #include "save.h" #include "sound.h" #include "string_util.h" #include "strings.h" #include "task.h" #include "text.h" #include "title_screen.h" #include "scanline_effect.h" #include "ewram.h" #define BirchSpeechUpdateWindowText() ((u8)Menu_UpdateWindowTextOverrideLineLength(24)) extern struct PaletteFadeControl gPaletteFade; extern const u8 gBirchSpeech_Welcome[]; extern const u8 gBirchSpeech_ThisIsPokemon[]; extern const u8 gBirchSpeech_WorldInhabitedByPokemon[]; extern const u8 gBirchSpeech_AndYouAre[]; extern const u8 gBirchSpeech_AreYouBoyOrGirl[]; extern const u8 gBirchSpeech_WhatsYourName[]; extern u8 gBirchSpeech_SoItsPlayer[]; extern u8 gBirchSpeech_AhOkayYouArePlayer[]; extern u8 gBirchSpeech_AreYouReady[]; extern struct SpriteTemplate gCreatingSpriteTemplate; //Menu layouts enum { HAS_NO_SAVED_GAME, //NEW GAME, OPTION HAS_SAVED_GAME, //CONTINUE, NEW GAME, OPTION HAS_MYSTERY_EVENT, //CONTINUE, NEW GAME, MYSTERY EVENTS, OPTION }; static void CB2_MainMenu(void); static void VBlankCB_MainMenu(void); static void CB2_InitMainMenuFromOptions(void); static u32 InitMainMenu(bool8 a1); static void Task_MainMenuCheckSave(u8 taskId); static void Task_MainMenuWaitForSaveErrorAck(u8 taskId); static void Task_MainMenuCheckRtc(u8 taskId); static void Task_MainMenuWaitForRtcErrorAck(u8 taskId); static void Task_MainMenuDraw(u8 taskId); static void Task_MainMenuHighlight(u8 taskId); static bool8 MainMenuProcessKeyInput(u8 taskId); static void Task_MainMenuProcessKeyInput(u8 taskId); static void Task_MainMenuPressedA(u8 taskId); static void Task_MainMenuPressedB(u8 taskId); static void HighlightCurrentMenuItem(u8 layout, u8 menuItem); static void PrintMainMenuItem(const u8 *text, u8 left, u8 top); static void PrintSaveFileInfo(void); static void PrintPlayerName(void); static void PrintPlayTime(void); static void PrintPokedexCount(void); static void PrintBadgeCount(void); static void Task_NewGameSpeech1(u8 taskId); static void Task_NewGameSpeech2(u8 taskId); static void Task_NewGameSpeech3(u8 taskId); static void Task_NewGameSpeech4(u8 taskId); static void Task_NewGameSpeech5(u8 taskId); static void Task_NewGameSpeech6(u8 taskId); static void Task_NewGameSpeech7(u8 taskId); static void Task_NewGameSpeech8(u8 taskId); static void Task_NewGameSpeech9(u8 taskId); static void Task_NewGameSpeech10(u8 taskId); static void Task_NewGameSpeech11(u8 taskId); static void Task_NewGameSpeech12(u8 taskId); static void Task_NewGameSpeech13(u8 taskId); static void Task_NewGameSpeech14(u8 taskId); static void Task_NewGameSpeech15(u8 taskId); static void Task_NewGameSpeech16(u8 taskId); static void Task_NewGameSpeech17(u8 taskId); static void Task_NewGameSpeech18(u8 taskId); static void Task_NewGameSpeech19(u8 taskId); static void Task_NewGameSpeech20(u8 taskId); static void Task_NewGameSpeech21(u8 taskId); static void Task_NewGameSpeech22(u8 taskId); static void Task_NewGameSpeech23(u8 taskId); static void Task_NewGameSpeech24(u8 taskId); static void Task_NewGameSpeech25(u8 taskId); static void Task_NewGameSpeech26(u8 taskId); static void Task_NewGameSpeech27(u8 taskId); static void Task_NewGameSpeech28(u8 taskId); static void Task_NewGameSpeech29(u8 taskId); static void Task_NewGameSpeech30(u8 taskId); static void Task_NewGameSpeech31(u8 taskId); static void Task_NewGameSpeech32(u8 taskId); static void Task_NewGameSpeech33(u8 taskId); static void CB_ContinueNewGameSpeechPart2(); static void nullsub_34(struct Sprite *sprite); static void ShrinkPlayerSprite(struct Sprite *sprite); static u8 CreateAzurillSprite(u8 x, u8 y); static void AddBirchSpeechObjects(u8 taskId); static void Task_SpriteFadeOut(u8 taskId); static void StartSpriteFadeOut(u8 taskId, u8 interval); static void Task_SpriteFadeIn(u8 taskId); static void StartSpriteFadeIn(u8 taskId, u8 interval); static void HandleFloorShadowFadeOut(u8 taskId); static void StartBackgroundFadeOut(u8 taskId, u8 interval); static void HandleFloorShadowFadeIn(u8 taskId); static void StartBackgroundFadeIn(u8 taskId, u8 interval); static void CreateGenderMenu(u8 left, u8 top); static s8 GenderMenuProcessInput(void); static void CreateNameMenu(u8 left, u8 top); static s8 NameMenuProcessInput(void); static void SetPresetPlayerName(u8 index); static const u16 gUnknown_081E764C[][16] = { INCBIN_U16("graphics/birch_speech/bg0.gbapal"), INCBIN_U16("graphics/birch_speech/bg1.gbapal"), }; static const u8 gBirchIntroShadowGfx[] = INCBIN_U8("graphics/birch_speech/shadow.4bpp.lz"); static const u8 gUnknown_081E7834[] = INCBIN_U8("graphics/birch_speech/map.bin.lz"); static const u16 gUnknown_081E795C[] = INCBIN_U16("graphics/birch_speech/bg2.gbapal"); static const u16 gMainMenuPalette[] = INCBIN_U16("graphics/misc/main_menu.gbapal"); static const union AffineAnimCmd gSpriteAffineAnim_81E799C[] = { AFFINEANIMCMD_FRAME(0xFFFE, 0xFFFE, 0, 48), AFFINEANIMCMD_END, }; static const union AffineAnimCmd *const gSpriteAffineAnimTable_81E79AC[] = { gSpriteAffineAnim_81E799C, }; static const struct MenuAction gUnknown_081E79B0[] = { {gBirchText_Boy, NULL}, {gBirchText_Girl, NULL}, }; static const struct MenuAction gMalePresetNames[] = { {gBirchText_NewName, NULL}, {gDefaultBoyName1, NULL}, {gDefaultBoyName2, NULL}, {gDefaultBoyName3, NULL}, {gDefaultBoyName4, NULL}, }; static const struct MenuAction gFemalePresetNames[] = { {gBirchText_NewName, NULL}, {gDefaultGirlName1, NULL}, {gDefaultGirlName2, NULL}, {gDefaultGirlName3, NULL}, {gDefaultGirlName4, NULL}, }; static void CB2_MainMenu(void) { RunTasks(); AnimateSprites(); BuildOamBuffer(); UpdatePaletteFade(); } void VBlankCB_MainMenu(void) { LoadOam(); ProcessSpriteCopyRequests(); TransferPlttBuffer(); } void CB2_InitMainMenu(void) { InitMainMenu(FALSE); } static void CB2_InitMainMenuFromOptions(void) { InitMainMenu(TRUE); } #define tMenuLayout data[0] #define tMenuSelection data[1] u32 InitMainMenu(u8 a1) { u16 savedIme; u8 taskId; SetVBlankCallback(NULL); REG_DISPCNT = 0; REG_BG2CNT = 0; REG_BG1CNT = 0; REG_BG0CNT = 0; REG_BG2HOFS = 0; REG_BG2VOFS = 0; REG_BG1HOFS = 0; REG_BG1VOFS = 0; REG_BG0HOFS = 0; REG_BG0VOFS = 0; DmaFill16(3, 0, (void *)VRAM, VRAM_SIZE); DmaFill32(3, 0, (void *)OAM, OAM_SIZE); DmaFill16(3, 0, (void *)(PLTT + 2), PLTT_SIZE - 2); ResetPaletteFade(); LoadPalette(gMainMenuPalette, 0, 32); ScanlineEffect_Stop(); ResetTasks(); ResetSpriteData(); FreeAllSpritePalettes(); Text_LoadWindowTemplate(&gWindowTemplate_81E6C3C); InitMenuWindow((struct WindowTemplate *)&gMenuTextWindowTemplate); if (a1) BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB(0, 0, 0)); else BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, FADE_COLOR_WHITE); REG_WIN0H = 0; REG_WIN0V = 0; REG_WININ = 0; REG_WINOUT = 0; REG_BLDCNT = 0; REG_BLDALPHA = 0; REG_BLDY = 0; savedIme = REG_IME; REG_IME = 0; REG_IE |= INTR_FLAG_VBLANK; REG_IME = savedIme; SetVBlankCallback(VBlankCB_MainMenu); SetMainCallback2(CB2_MainMenu); REG_DISPCNT = DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON | DISPCNT_OBJ_ON | DISPCNT_WIN0_ON; taskId = CreateTask(Task_MainMenuCheckSave, 0); gTasks[taskId].tMenuSelection = 0; return 0; } void Task_MainMenuCheckSave(u8 taskId) { if (gPaletteFade.active) return; REG_WIN0H = 0; REG_WIN0V = 0; REG_WININ = 0x1111; REG_WINOUT = 49; REG_BLDCNT = 241; REG_BLDALPHA = 0; REG_BLDY = 7; switch (gSaveFileStatus) { case SAVE_STATUS_OK: if (IsMysteryEventEnabled() == TRUE) gTasks[taskId].tMenuLayout = HAS_MYSTERY_EVENT; else gTasks[taskId].tMenuLayout = HAS_SAVED_GAME; gTasks[taskId].func = Task_MainMenuCheckRtc; break; case 2: Menu_DrawStdWindowFrame(2, 14, 27, 19); MenuPrintMessage(gSaveFileDeletedMessage, 3, 15); REG_WIN0H = WIN_RANGE(17, 223); REG_WIN0V = WIN_RANGE(113, 159); gTasks[taskId].tMenuLayout = HAS_NO_SAVED_GAME; gTasks[taskId].func = Task_MainMenuWaitForSaveErrorAck; break; case SAVE_STATUS_ERROR: Menu_DrawStdWindowFrame(2, 14, 27, 19); MenuPrintMessage(gSaveFileCorruptMessage, 3, 15); REG_WIN0H = WIN_RANGE(17, 223); REG_WIN0V = WIN_RANGE(113, 159); gTasks[taskId].tMenuLayout = HAS_SAVED_GAME; gTasks[taskId].func = Task_MainMenuWaitForSaveErrorAck; if (IsMysteryEventEnabled() == TRUE) gTasks[taskId].tMenuLayout = HAS_MYSTERY_EVENT; else gTasks[taskId].tMenuLayout = HAS_SAVED_GAME; break; case SAVE_STATUS_EMPTY: default: gTasks[taskId].tMenuLayout = HAS_NO_SAVED_GAME; gTasks[taskId].func = Task_MainMenuCheckRtc; break; case SAVE_STATUS_NO_FLASH: Menu_DrawStdWindowFrame(2, 14, 27, 19); MenuPrintMessage(gBoardNotInstalledMessage, 3, 15); REG_WIN0H = WIN_RANGE(17, 223); REG_WIN0V = WIN_RANGE(113, 159); gTasks[taskId].tMenuLayout = HAS_NO_SAVED_GAME; gTasks[taskId].func = Task_MainMenuWaitForSaveErrorAck; return; } } void Task_MainMenuWaitForSaveErrorAck(u8 taskId) { if (Menu_UpdateWindowText()) { if (gMain.newKeys & A_BUTTON) { Menu_EraseWindowRect(2, 14, 27, 19); gTasks[taskId].func = Task_MainMenuCheckRtc; } } } void Task_MainMenuCheckRtc(u8 taskId) { if (!gPaletteFade.active) { REG_WIN0H = 0; REG_WIN0V = 0; REG_WININ = 0x1111; REG_WINOUT = 49; REG_BLDCNT = 241; REG_BLDALPHA = 0; REG_BLDY = 7; if (!(RtcGetErrorStatus() & RTC_ERR_FLAG_MASK)) { gTasks[taskId].func = Task_MainMenuDraw; } else { Menu_DrawStdWindowFrame(2, 14, 27, 19); MenuPrintMessage(gBatteryDryMessage, 3, 15); REG_WIN0H = WIN_RANGE(17, 223); REG_WIN0V = WIN_RANGE(113, 159); gTasks[taskId].func = Task_MainMenuWaitForRtcErrorAck; } } } void Task_MainMenuWaitForRtcErrorAck(u8 taskId) { if (Menu_UpdateWindowText()) { if ( gMain.newKeys & 1 ) { Menu_EraseWindowRect(2, 14, 27, 19); gTasks[taskId].func = Task_MainMenuDraw; } } } void Task_MainMenuDraw(u8 taskId) { u16 palette; if (!gPaletteFade.active) { REG_WIN0H = 0; REG_WIN0V = 0; REG_WININ = 0x1111; REG_WINOUT = 49; REG_BLDCNT = 241; REG_BLDALPHA = 0; REG_BLDY = 7; palette = RGB(0, 0, 0); LoadPalette(&palette, 254, 2); if (gSaveBlock2.playerGender == MALE) { palette = RGB(4, 16, 31); LoadPalette(&palette, 241, 2); } else { palette = RGB(31, 3, 21); LoadPalette(&palette, 241, 2); } switch (gTasks[taskId].tMenuLayout) { case HAS_NO_SAVED_GAME: default: Menu_DrawStdWindowFrame(1, 0, 28, 3); PrintMainMenuItem(gMainMenuString_NewGame, 2, 1); Menu_DrawStdWindowFrame(1, 4, 28, 7); PrintMainMenuItem(gMainMenuString_Option, 2, 5); break; case HAS_SAVED_GAME: Menu_DrawStdWindowFrame(1, 0, 28, 7); PrintMainMenuItem(gMainMenuString_Continue, 2, 1); Menu_DrawStdWindowFrame(1, 8, 28, 11); PrintMainMenuItem(gMainMenuString_NewGame, 2, 9); Menu_DrawStdWindowFrame(1, 12, 28, 15); PrintMainMenuItem(gMainMenuString_Option, 2, 13); PrintSaveFileInfo(); break; case HAS_MYSTERY_EVENT: Menu_DrawStdWindowFrame(1, 0, 28, 7); PrintMainMenuItem(gMainMenuString_Continue, 2, 1); Menu_DrawStdWindowFrame(1, 8, 28, 11); PrintMainMenuItem(gMainMenuString_NewGame, 2, 9); Menu_DrawStdWindowFrame(1, 12, 28, 15); PrintMainMenuItem(gMainMenuString_MysteryEvents, 2, 13); Menu_DrawStdWindowFrame(1, 16, 28, 19); PrintMainMenuItem(gMainMenuString_Option, 2, 0x11); PrintSaveFileInfo(); break; } gTasks[taskId].func = Task_MainMenuHighlight; } } void Task_MainMenuHighlight(u8 taskId) { HighlightCurrentMenuItem(gTasks[taskId].tMenuLayout, gTasks[taskId].tMenuSelection); gTasks[taskId].func = Task_MainMenuProcessKeyInput; } bool8 MainMenuProcessKeyInput(u8 taskId) { if (gMain.newKeys & A_BUTTON) { PlaySE(SE_SELECT); BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB(0, 0, 0)); gTasks[taskId].func = Task_MainMenuPressedA; } else if (gMain.newKeys & B_BUTTON) { PlaySE(SE_SELECT); BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, FADE_COLOR_WHITE); REG_WIN0H = WIN_RANGE(0, 240); REG_WIN0V = WIN_RANGE(0, 160); gTasks[taskId].func = Task_MainMenuPressedB; } else { s32 menuItemCount; switch (gTasks[taskId].tMenuLayout) { case HAS_NO_SAVED_GAME: default: menuItemCount = 2; break; case HAS_SAVED_GAME: menuItemCount = 3; break; case HAS_MYSTERY_EVENT: menuItemCount = 4; break; } if (gMain.newKeys & DPAD_UP) { if (gTasks[taskId].tMenuSelection > 0) { gTasks[taskId].tMenuSelection--; return TRUE; } } if (gMain.newKeys & DPAD_DOWN) { if (gTasks[taskId].tMenuSelection < menuItemCount - 1) { gTasks[taskId].tMenuSelection++; return TRUE; } } } return FALSE; } void Task_MainMenuProcessKeyInput(u8 taskId) { bool8 currentMenuItemChanged = MainMenuProcessKeyInput(taskId); if (currentMenuItemChanged) gTasks[taskId].func = Task_MainMenuHighlight; } void Task_MainMenuPressedA(u8 taskId) { enum { NEW_GAME, CONTINUE, OPTION, MYSTERY_EVENTS, } action; if (gPaletteFade.active) return; switch (gTasks[taskId].tMenuLayout) { case HAS_NO_SAVED_GAME: default: switch (gTasks[taskId].tMenuSelection) { case 0: default: action = NEW_GAME; break; case 1: action = OPTION; break; } break; case HAS_SAVED_GAME: switch (gTasks[taskId].tMenuSelection) { case 0: default: action = CONTINUE; break; case 1: action = NEW_GAME; break; case 2: action = OPTION; break; } break; case HAS_MYSTERY_EVENT: switch (gTasks[taskId].tMenuSelection) { case 0: default: action = CONTINUE; break; case 1: action = NEW_GAME; break; case 2: action = MYSTERY_EVENTS; break; case 3: action = OPTION; break; } break; } switch ((int)action) { case NEW_GAME: default: gPlttBufferUnfaded[0] = 0; gPlttBufferFaded[0] = 0; gTasks[taskId].func = Task_NewGameSpeech1; break; case CONTINUE: gPlttBufferUnfaded[0] = 0; gPlttBufferFaded[0] = 0; SetMainCallback2(CB2_ContinueSavedGame); DestroyTask(taskId); break; case OPTION: gMain.savedCallback = CB2_InitMainMenuFromOptions; SetMainCallback2(CB2_InitOptionMenu); DestroyTask(taskId); break; case MYSTERY_EVENTS: SetMainCallback2(CB2_InitMysteryEventMenu); DestroyTask(taskId); break; } } void Task_MainMenuPressedB(u8 taskId) { if (!gPaletteFade.active) { SetMainCallback2(CB2_InitTitleScreen); DestroyTask(taskId); } } #undef tMenuLayout #undef tMenuSelection void HighlightCurrentMenuItem(u8 layout, u8 menuItem) { REG_WIN0H = WIN_RANGE(9, 231); switch (layout) { case HAS_NO_SAVED_GAME: default: switch (menuItem) { case 0: default: REG_WIN0V = WIN_RANGE(1, 31); break; case 1: REG_WIN0V = WIN_RANGE(33, 63); break; } break; case HAS_SAVED_GAME: switch (menuItem) { case 0: default: REG_WIN0V = WIN_RANGE(1, 63); break; case 1: REG_WIN0V = WIN_RANGE(65, 95); break; case 2: REG_WIN0V = WIN_RANGE(97, 127); break; } break; case HAS_MYSTERY_EVENT: switch (menuItem) { case 0: default: REG_WIN0V = WIN_RANGE(1, 63); break; case 1: REG_WIN0V = WIN_RANGE(65, 95); break; case 2: REG_WIN0V = WIN_RANGE(97, 127); break; case 3: REG_WIN0V = WIN_RANGE(129, 159); break; } break; } } void PrintMainMenuItem(const u8 *text, u8 left, u8 top) { u8 i; u8 buffer[32]; buffer[0] = 0xFC; buffer[1] = 1; buffer[2] = 14; for (i = 0; i < 26; i++) buffer[3 + i] = text[i]; buffer[29] = EOS; Menu_PrintText(buffer, left, top); } void PrintSaveFileInfo(void) { PrintPlayerName(); PrintPokedexCount(); PrintPlayTime(); PrintBadgeCount(); } void PrintPlayerName(void) { Menu_PrintText(gMainMenuString_Player, 2, 3); Menu_PrintText(gSaveBlock2.playerName, 9, 3); } void PrintPlayTime(void) { u8 playTime[16]; u8 alignedPlayTime[32]; #if defined(ENGLISH) Menu_PrintText(gMainMenuString_Time, 16, 3); FormatPlayTime(playTime, gSaveBlock2.playTimeHours, gSaveBlock2.playTimeMinutes, 1); AlignStringInMenuWindow(alignedPlayTime, playTime, 48, 1); Menu_PrintText(alignedPlayTime, 22, 3); #elif defined(GERMAN) Menu_PrintTextPixelCoords(gMainMenuString_Time, 124, 24, TRUE); FormatPlayTime(playTime, gSaveBlock2.playTimeHours, gSaveBlock2.playTimeMinutes, 1); AlignStringInMenuWindow(alignedPlayTime, playTime, 40, 1); Menu_PrintText(alignedPlayTime, 23, 3); #endif } void PrintPokedexCount(void) { u8 buffer[16]; Menu_PrintText(gMainMenuString_Pokedex, 2, 5); AlignInt1InMenuWindow(buffer, GetPokedexSeenCount(), 18, 0); Menu_PrintText(buffer, 9, 5); } void PrintBadgeCount(void) { u8 buffer[16]; #if defined(ENGLISH) Menu_PrintText(gMainMenuString_Badges, 16, 5); #elif defined(GERMAN) Menu_PrintTextPixelCoords(gMainMenuString_Badges, 124, 40, TRUE); #endif ConvertIntToDecimalString(buffer, GetBadgeCount()); Menu_PrintTextPixelCoords(buffer, 205, 40, 1); } #define tTrainerSpriteId data[2] #define tBGhofs data[4] #define tSubtaskIsDone data[5] #define tGenderSelection data[6] #define tFrameCounter data[7] #define tBirchSpriteId data[8] #define tAzurillSpriteId data[9] #define tBrendanSpriteId data[10] #define tMaySpriteId data[11] static void Task_NewGameSpeech1(u8 taskId) { Text_LoadWindowTemplate(&gWindowTemplate_81E6C3C); InitMenuWindow((struct WindowTemplate *)&gMenuTextWindowTemplate); REG_WIN0H = 0; REG_WIN0V = 0; REG_WININ = 0; REG_WINOUT = 0; REG_BLDCNT = 0; REG_BLDALPHA = 0; REG_BLDY = 0; LZ77UnCompVram(gBirchIntroShadowGfx, (void *)BG_VRAM); LZ77UnCompVram(gUnknown_081E7834, (void *)(BG_VRAM + 0x3800)); LoadPalette(gUnknown_081E764C, 0, 0x40); LoadPalette(gUnknown_081E795C + 8, 1, 0x10); ScanlineEffect_Stop(); ResetSpriteData(); FreeAllSpritePalettes(); AddBirchSpeechObjects(taskId); BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB(0, 0, 0)); REG_BG1CNT = BGCNT_PRIORITY(3) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(7) | BGCNT_16COLOR | BGCNT_TXT256x256; REG_DISPCNT = DISPCNT_MODE_0 | DISPCNT_BG0_ON | DISPCNT_BG1_ON | DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP; gTasks[taskId].tBGhofs = 0; gTasks[taskId].func = Task_NewGameSpeech2; gTasks[taskId].tTrainerSpriteId = 0xFF; gTasks[taskId].data[3] = 0xFF; gTasks[taskId].tFrameCounter = 216; //Wait 3.6 seconds (216 frames) before starting speech PlayBGM(MUS_ROUTE122); } static void Task_NewGameSpeech2(u8 taskId) { if (gTasks[taskId].tFrameCounter != 0) { gTasks[taskId].tFrameCounter--; } else { //Initialize Birch sprite u8 spriteId = gTasks[taskId].tBirchSpriteId; gSprites[spriteId].x = 136; gSprites[spriteId].y = 60; gSprites[spriteId].invisible = FALSE; gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND; StartSpriteFadeIn(taskId, 10); StartBackgroundFadeIn(taskId, 20); gTasks[taskId].tFrameCounter = 80; gTasks[taskId].func = Task_NewGameSpeech3; } } static void Task_NewGameSpeech3(u8 taskId) { if (gTasks[taskId].tSubtaskIsDone) { gSprites[gTasks[taskId].tBirchSpriteId].oam.objMode = ST_OAM_OBJ_NORMAL; if (gTasks[taskId].tFrameCounter) { gTasks[taskId].tFrameCounter--; } else { Menu_DrawStdWindowFrame(2, 13, 27, 18); //"Hi! Sorry to keep you waiting... //...But everyone calls me the POKEMON PROFESSOR." MenuPrintMessage(gBirchSpeech_Welcome, 3, 14); gTasks[taskId].func = Task_NewGameSpeech4; } } } static void Task_NewGameSpeech4(u8 taskId) { if (!gPaletteFade.active && BirchSpeechUpdateWindowText()) { gTasks[taskId].func = Task_NewGameSpeech5; //"This is what we call a POKEMON." MenuPrintMessage(gBirchSpeech_ThisIsPokemon, 3, 14); } } static void Task_NewGameSpeech5(u8 taskId) { if (BirchSpeechUpdateWindowText()) gTasks[taskId].func = Task_NewGameSpeech6; } static void Task_NewGameSpeech6(u8 taskId) { u8 spriteId = gTasks[taskId].tAzurillSpriteId; gSprites[spriteId].x = 104; gSprites[spriteId].y = 72; gSprites[spriteId].invisible = FALSE; gSprites[spriteId].data[0] = 0; CreatePokeballSprite(spriteId, gSprites[spriteId].oam.paletteNum, 0x70, 0x3A, 0, 0, 0x20, 0x0000FFFF); gTasks[taskId].func = Task_NewGameSpeech7; gTasks[taskId].tFrameCounter = 0; } static void Task_NewGameSpeech7(u8 taskId) { if (IsCryFinished()) { //Go on to next sentence after frame 95 if (gTasks[taskId].tFrameCounter > 95) { Menu_SetText(gSystemText_NewPara); gTasks[taskId].func = Task_NewGameSpeech8; } } if (gTasks[taskId].tFrameCounter < 16384) { gTasks[taskId].tFrameCounter++; //Play Azurill cry at frame 32 if (gTasks[taskId].tFrameCounter == 32) PlayCry1(SPECIES_AZURILL, 0); } } static void Task_NewGameSpeech8(u8 taskId) { if (BirchSpeechUpdateWindowText()) { //"This world is widely inhabited by POKEMON... //...That's what I do." MenuPrintMessage(gBirchSpeech_WorldInhabitedByPokemon, 3, 14); gTasks[taskId].func = Task_NewGameSpeech9; } } static void Task_NewGameSpeech9(u8 taskId) { if (BirchSpeechUpdateWindowText()) { Menu_DrawStdWindowFrame(2, 13, 27, 18); //"And you are?" MenuPrintMessage(gBirchSpeech_AndYouAre, 3, 14); gTasks[taskId].func = Task_NewGameSpeech10; } } static void Task_NewGameSpeech10(u8 taskId) { if (BirchSpeechUpdateWindowText()) { gSprites[gTasks[taskId].tBirchSpriteId].oam.objMode = ST_OAM_OBJ_BLEND; gSprites[gTasks[taskId].tAzurillSpriteId].oam.objMode = ST_OAM_OBJ_BLEND; StartSpriteFadeOut(taskId, 2); StartBackgroundFadeOut(taskId, 1); gTasks[taskId].tFrameCounter = 64; gTasks[taskId].func = Task_NewGameSpeech11; } } //Slide platform away to the right static void Task_NewGameSpeech11(u8 taskId) { if (gTasks[taskId].tBGhofs != -60) { gTasks[taskId].tBGhofs -= 2; REG_BG1HOFS = gTasks[taskId].tBGhofs; } else { gTasks[taskId].tBGhofs = -60; gTasks[taskId].func = Task_NewGameSpeech12; } } static void Task_NewGameSpeech12(u8 taskId) { if (gTasks[taskId].tSubtaskIsDone) { //Hide Birch and Azurill gSprites[gTasks[taskId].tBirchSpriteId].invisible = TRUE; gSprites[gTasks[taskId].tAzurillSpriteId].invisible = TRUE; if (gTasks[taskId].tFrameCounter) { gTasks[taskId].tFrameCounter--; } else { //Initialize Brendan sprite u8 spriteId = gTasks[taskId].tBrendanSpriteId; gSprites[spriteId].x = 180; gSprites[spriteId].y = 60; gSprites[spriteId].invisible = FALSE; gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND; gTasks[taskId].tTrainerSpriteId = spriteId; gTasks[taskId].tGenderSelection = 0; StartSpriteFadeIn(taskId, 2); StartBackgroundFadeIn(taskId, 1); gTasks[taskId].func = Task_NewGameSpeech13; } } } static void Task_NewGameSpeech13(u8 taskId) { if (gTasks[taskId].tSubtaskIsDone) { gSprites[gTasks[taskId].tTrainerSpriteId].oam.objMode = ST_OAM_OBJ_NORMAL; gTasks[taskId].func = Task_NewGameSpeech14; } } static void Task_NewGameSpeech14(u8 taskId) { Menu_DrawStdWindowFrame(2, 13, 27, 18); //"Are you a boy? Or are you a girl?" MenuPrintMessage(gBirchSpeech_AreYouBoyOrGirl, 3, 14); gTasks[taskId].func = Task_NewGameSpeech15; } static void Task_NewGameSpeech15(u8 taskId) { if (BirchSpeechUpdateWindowText()) { CreateGenderMenu(2, 4); gTasks[taskId].func = Task_NewGameSpeech16; } } //Process gender menu static void Task_NewGameSpeech16(u8 taskId) { u8 cursorPos; switch (GenderMenuProcessInput()) { case MALE: Menu_DestroyCursor(); PlaySE(SE_SELECT); gSaveBlock2.playerGender = MALE; Menu_EraseWindowRect(2, 4, 8, 9); gTasks[taskId].func = Task_NewGameSpeech19; break; case FEMALE: Menu_DestroyCursor(); PlaySE(SE_SELECT); gSaveBlock2.playerGender = FEMALE; Menu_EraseWindowRect(2, 4, 8, 9); gTasks[taskId].func = Task_NewGameSpeech19; break; } cursorPos = Menu_GetCursorPos(); if (cursorPos != gTasks[taskId].tGenderSelection) { //Menu selection changed. Slide Brendan or May out and slide the other in gTasks[taskId].tGenderSelection = cursorPos; gSprites[gTasks[taskId].tTrainerSpriteId].oam.objMode = ST_OAM_OBJ_BLEND; StartSpriteFadeOut(taskId, 0); gTasks[taskId].func = Task_NewGameSpeech17; } } //Slide old trainer sprite off right of screen static void Task_NewGameSpeech17(u8 taskId) { u8 spriteId = gTasks[taskId].tTrainerSpriteId; if (gTasks[taskId].tSubtaskIsDone == FALSE) { gSprites[spriteId].x += 4; //Move sprite right } else { gSprites[spriteId].invisible = TRUE; //Set up new trainer sprite if (gTasks[taskId].tGenderSelection) spriteId = gTasks[taskId].tMaySpriteId; else spriteId = gTasks[taskId].tBrendanSpriteId; gSprites[spriteId].x = 240; gSprites[spriteId].y = 60; gSprites[spriteId].invisible = FALSE; gTasks[taskId].tTrainerSpriteId = spriteId; gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND; StartSpriteFadeIn(taskId, 0); gTasks[taskId].func = Task_NewGameSpeech18; } } //Slide new trainer sprite from right of screen static void Task_NewGameSpeech18(u8 taskId) { u8 spriteId = gTasks[taskId].tTrainerSpriteId; if (gSprites[spriteId].x > 180) { gSprites[spriteId].x -= 4; //Move sprite left } else { gSprites[spriteId].x = 180; if (gTasks[taskId].tSubtaskIsDone) { gSprites[spriteId].oam.objMode = ST_OAM_OBJ_NORMAL; gTasks[taskId].func = Task_NewGameSpeech16; //Go back to gender menu } } } static void Task_NewGameSpeech19(u8 taskId) { Menu_DrawStdWindowFrame(2, 13, 27, 18); //"All right. What's your name?" MenuPrintMessage(gBirchSpeech_WhatsYourName, 3, 14); gTasks[taskId].func = Task_NewGameSpeech20; } static void Task_NewGameSpeech20(u8 taskId) { if (BirchSpeechUpdateWindowText()) { CreateNameMenu(2, 1); gTasks[taskId].func = Task_NewGameSpeech21; } } //Handle name menu selection static void Task_NewGameSpeech21(u8 taskId) { s8 selection = NameMenuProcessInput(); switch (selection) { case 1: //preset names case 2: case 3: case 4: Menu_DestroyCursor(); PlaySE(SE_SELECT); Menu_EraseWindowRect(2, 1, 22, 12); SetPresetPlayerName(selection); gTasks[taskId].func = Task_NewGameSpeech23; break; case 0: //NEW NAME PlaySE(SE_SELECT); BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB(0, 0, 0)); gTasks[taskId].func = Task_NewGameSpeech22; break; case -1: //B button Menu_DestroyCursor(); PlaySE(SE_SELECT); Menu_EraseWindowRect(2, 1, 22, 12); gTasks[taskId].func = Task_NewGameSpeech14; //Go back to gender menu break; } } //Open naming screen static void Task_NewGameSpeech22(u8 taskId) { if (!gPaletteFade.active) { SetPresetPlayerName(1); DoNamingScreen(0, gSaveBlock2.playerName, gSaveBlock2.playerGender, 0, 0, CB_ContinueNewGameSpeechPart2); } } static void Task_NewGameSpeech23(u8 taskId) { Menu_DrawStdWindowFrame(2, 13, 27, 18); //"So it's (PLAYER)?" StringExpandPlaceholders(gStringVar4, gBirchSpeech_SoItsPlayer); MenuPrintMessage(gStringVar4, 3, 14); gTasks[taskId].func = Task_NewGameSpeech24; } static void Task_NewGameSpeech24(u8 taskId) { if (BirchSpeechUpdateWindowText()) { DisplayYesNoMenu(2, 1, 1); gTasks[taskId].func = Task_NewGameSpeech25; } } //Handle yes/no menu selection static void Task_NewGameSpeech25(u8 taskId) { switch (Menu_ProcessInputNoWrap_()) { case 0: //YES PlaySE(SE_SELECT); Menu_EraseWindowRect(2, 1, 8, 7); gSprites[gTasks[taskId].tTrainerSpriteId].oam.objMode = ST_OAM_OBJ_BLEND; StartSpriteFadeOut(taskId, 2); StartBackgroundFadeOut(taskId, 1); gTasks[taskId].func = Task_NewGameSpeech26; //Continue break; case -1: //B button case 1: //NO PlaySE(SE_SELECT); Menu_EraseWindowRect(2, 1, 8, 7); gTasks[taskId].func = Task_NewGameSpeech14; //Go back to gender menu break; } } static void Task_NewGameSpeech26(u8 taskId) { if (gTasks[taskId].tBGhofs) { gTasks[taskId].tBGhofs += 2; REG_BG1HOFS = gTasks[taskId].tBGhofs; } else { gTasks[taskId].func = Task_NewGameSpeech27; } } static void Task_NewGameSpeech27(u8 taskId) { if (gTasks[taskId].tSubtaskIsDone) { s16 spriteId; //Hide Brendan and May sprites spriteId = gTasks[taskId].tBrendanSpriteId; gSprites[spriteId].invisible = TRUE; spriteId = gTasks[taskId].tMaySpriteId; gSprites[spriteId].invisible = TRUE; //Fade in Birch and Azurill spriteId = (u8)gTasks[taskId].tBirchSpriteId; gSprites[spriteId].x = 136; gSprites[spriteId].y = 64; gSprites[spriteId].invisible = FALSE; gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND; spriteId = (u8)gTasks[taskId].tAzurillSpriteId; gSprites[spriteId].x = 104; gSprites[spriteId].y = 72; gSprites[spriteId].invisible = FALSE; gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND; StartSpriteFadeIn(taskId, 2); StartBackgroundFadeIn(taskId, 1); Menu_DrawStdWindowFrame(2, 13, 27, 18); StringExpandPlaceholders(gStringVar4, gBirchSpeech_AhOkayYouArePlayer); //"Ah, okay! You're (PLAYER) who's moving... //...I get it now!" MenuPrintMessage(gStringVar4, 3, 14); gTasks[taskId].func = Task_NewGameSpeech28; } } static void Task_NewGameSpeech28(u8 taskId) { if (gTasks[taskId].tSubtaskIsDone) { s16 spriteId; spriteId = gTasks[taskId].tBirchSpriteId; gSprites[spriteId].oam.objMode = ST_OAM_OBJ_NORMAL; spriteId = gTasks[taskId].tAzurillSpriteId; gSprites[spriteId].oam.objMode = ST_OAM_OBJ_NORMAL; if (BirchSpeechUpdateWindowText()) { //Fade out Birch and Azurill spriteId = gTasks[taskId].tBirchSpriteId; gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND; spriteId = gTasks[taskId].tAzurillSpriteId; gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND; StartSpriteFadeOut(taskId, 2); StartBackgroundFadeOut(taskId, 1); gTasks[taskId].tFrameCounter = 64; gTasks[taskId].func = Task_NewGameSpeech29; } } } static void Task_NewGameSpeech29(u8 taskId) { if (gTasks[taskId].tSubtaskIsDone) { s16 spriteId; //Hide Birch and Azurill spriteId = gTasks[taskId].tBirchSpriteId; gSprites[spriteId].invisible = TRUE; spriteId = gTasks[taskId].tAzurillSpriteId; gSprites[spriteId].invisible = TRUE; if (gTasks[taskId].tFrameCounter) { gTasks[taskId].tFrameCounter--; } else { u8 spriteId; //Fade in trainer and background if (gSaveBlock2.playerGender) spriteId = (u8)gTasks[taskId].tMaySpriteId; else spriteId = (u8)gTasks[taskId].tBrendanSpriteId; gSprites[spriteId].x = 120; gSprites[spriteId].y = 60; gSprites[spriteId].invisible = FALSE; gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND; gTasks[taskId].tTrainerSpriteId = spriteId; StartSpriteFadeIn(taskId, 2); StartBackgroundFadeIn(taskId, 1); Menu_DrawStdWindowFrame(2, 13, 27, 18); MenuPrintMessage(gBirchSpeech_AreYouReady, 3, 14); gTasks[taskId].func = Task_NewGameSpeech30; } } } static void Task_NewGameSpeech30(u8 taskId) { if (gTasks[taskId].tSubtaskIsDone) { s16 spriteId; spriteId = gTasks[taskId].tTrainerSpriteId; gSprites[spriteId].oam.objMode = ST_OAM_OBJ_NORMAL; if (BirchSpeechUpdateWindowText()) { u8 spriteId; spriteId = gTasks[taskId].tTrainerSpriteId; gSprites[spriteId].oam.affineMode = 1; gSprites[spriteId].affineAnims = gSpriteAffineAnimTable_81E79AC; InitSpriteAffineAnim(&gSprites[spriteId]); StartSpriteAffineAnim(&gSprites[spriteId], 0); gSprites[spriteId].callback = ShrinkPlayerSprite; BeginNormalPaletteFade(0x0000FFFF, 0, 0, 16, RGB(0, 0, 0)); FadeOutBGM(4); gTasks[taskId].func = Task_NewGameSpeech31; } } } static void Task_NewGameSpeech31(u8 taskId) { u8 spriteId = gTasks[taskId].tTrainerSpriteId; if (gSprites[spriteId].affineAnimEnded) gTasks[taskId].func = Task_NewGameSpeech32; } static void Task_NewGameSpeech32(u8 taskId) { if (!gPaletteFade.active) { u8 spriteId = gTasks[taskId].tTrainerSpriteId; gSprites[spriteId].callback = nullsub_34; REG_DISPCNT = DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON; BeginNormalPaletteFade(0xFFFF0000, 0, 0, 16, FADE_COLOR_WHITE); gTasks[taskId].func = Task_NewGameSpeech33; } } static void Task_NewGameSpeech33(u8 taskId) { if (!gPaletteFade.active) { //We're finished setting up. Start the new game! SetMainCallback2(CB2_NewGame); DestroyTask(taskId); } } // Re-initializes graphics state after running the naming screen // and continues the new game speech void CB_ContinueNewGameSpeechPart2() { u8 taskId; u8 spriteId; u16 savedIme; SetVBlankCallback(NULL); REG_DISPCNT = 0; REG_BG2CNT = 0; REG_BG1CNT = 0; REG_BG0CNT = 0; REG_BG2HOFS = 0; REG_BG2VOFS = 0; REG_BG1HOFS = 0; REG_BG1VOFS = 0; REG_BG0HOFS = 0; REG_BG0VOFS = 0; DmaFill16(3, 0, (void *)VRAM, VRAM_SIZE); DmaFill32(3, 0, (void *)OAM, OAM_SIZE); DmaFill16(3, 0, (void *)PLTT, PLTT_SIZE); ResetPaletteFade(); LZ77UnCompVram(gBirchIntroShadowGfx, (void *)BG_VRAM); LZ77UnCompVram(gUnknown_081E7834, (void *)(BG_VRAM + 0x3800)); LoadPalette(gUnknown_081E764C, 0, 0x40); ResetTasks(); taskId = CreateTask(Task_NewGameSpeech23, 0); gTasks[taskId].tBGhofs = -60; ScanlineEffect_Stop(); ResetSpriteData(); FreeAllSpritePalettes(); AddBirchSpeechObjects(taskId); Text_LoadWindowTemplate(&gWindowTemplate_81E6C3C); InitMenuWindow((struct WindowTemplate *)&gMenuTextWindowTemplate); if (gSaveBlock2.playerGender != MALE) { gTasks[taskId].tGenderSelection = FEMALE; spriteId = gTasks[taskId].tMaySpriteId; } else { gTasks[taskId].tGenderSelection = MALE; spriteId = gTasks[taskId].tBrendanSpriteId; } gSprites[spriteId].x = 180; gSprites[spriteId].y = 60; gSprites[spriteId].invisible = FALSE; gTasks[taskId].tTrainerSpriteId = spriteId; REG_BG1HOFS = -60; BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB(0, 0, 0)); REG_WIN0H = 0; REG_WIN0V = 0; REG_WININ = 0; REG_WINOUT = 0; REG_BLDCNT = 0; REG_BLDALPHA = 0; REG_BLDY = 0; savedIme = REG_IME; REG_IME = 0; REG_IE |= INTR_FLAG_VBLANK; REG_IME = savedIme; SetVBlankCallback(VBlankCB_MainMenu); SetMainCallback2(CB2_MainMenu); REG_BG1CNT = BGCNT_PRIORITY(3) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(7) | BGCNT_16COLOR | BGCNT_TXT256x256; REG_DISPCNT = DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON | DISPCNT_BG1_ON | DISPCNT_OBJ_ON; } void nullsub_34(struct Sprite *sprite) { } void ShrinkPlayerSprite(struct Sprite *sprite) { u32 y = (sprite->y << 16) + sprite->data[0] + 0xC000; sprite->y = y >> 16; sprite->data[0] = y; } u8 CreateAzurillSprite(u8 x, u8 y) { DecompressPicFromTable_2( &gMonFrontPicTable[SPECIES_AZURILL], gMonFrontPicCoords[SPECIES_AZURILL].coords, gMonFrontPicCoords[SPECIES_AZURILL].y_offset, gMonSpriteGfx_Sprite_ptr[0], gMonSpriteGfx_Sprite_ptr[1], SPECIES_AZURILL); LoadCompressedObjectPalette(&gMonPaletteTable[SPECIES_AZURILL]); GetMonSpriteTemplate_803C56C(SPECIES_AZURILL, 1); return CreateSprite(&gCreatingSpriteTemplate, x, y, 0); } void AddBirchSpeechObjects(u8 taskId) { u8 spriteId; spriteId = CreateBirchSprite(136, 60, 1); gSprites[spriteId].callback = nullsub_34; gSprites[spriteId].oam.priority = 0; gSprites[spriteId].invisible = TRUE; gTasks[taskId].tBirchSpriteId = spriteId; spriteId = CreateAzurillSprite(0x68, 0x48); gSprites[spriteId].callback = nullsub_34; gSprites[spriteId].oam.priority = 0; gSprites[spriteId].invisible = TRUE; gTasks[taskId].tAzurillSpriteId = spriteId; //Create Brendan sprite spriteId = CreateTrainerSprite(0, 120, 60, 0, &gSharedMem[0x000]); gSprites[spriteId].callback = nullsub_34; gSprites[spriteId].invisible = TRUE; gSprites[spriteId].oam.priority = 0; gTasks[taskId].tBrendanSpriteId = spriteId; //Create May sprite spriteId = CreateTrainerSprite(1, 120, 60, 0, &gSharedMem[0x800]); gSprites[spriteId].callback = nullsub_34; gSprites[spriteId].invisible = TRUE; gSprites[spriteId].oam.priority = 0; gTasks[taskId].tMaySpriteId = spriteId; } #undef tTrainerSpriteId #undef tBGhofs //#undef tSubtaskIsDone #undef tGenderSelection #undef tFrameCounter #undef tBirchSpriteId #undef tAzurillSpriteId #undef tBrendanSpriteId #undef tMaySpriteId // Sprite Fade task #define tMainTaskId data[0] #define tBlendEVA data[1] #define tBlendEVB data[2] #define tUpdateInterval data[3] #define tFrameCounter data[4] static void Task_SpriteFadeOut(u8 taskId) { if (gTasks[taskId].tBlendEVA == 0) { gTasks[gTasks[taskId].tMainTaskId].tSubtaskIsDone = TRUE; DestroyTask(taskId); } else { if (gTasks[taskId].tFrameCounter) { gTasks[taskId].tFrameCounter--; } else { gTasks[taskId].tFrameCounter = gTasks[taskId].tUpdateInterval; gTasks[taskId].tBlendEVA--; gTasks[taskId].tBlendEVB++; REG_BLDALPHA = gTasks[taskId].tBlendEVA + (gTasks[taskId].tBlendEVB * 256); } } } //Launches a helper task to fade out sprites static void StartSpriteFadeOut(u8 taskId, u8 interval) { u8 newTaskId; REG_BLDCNT = 592; REG_BLDALPHA = 16; REG_BLDY = 0; gTasks[taskId].tSubtaskIsDone = FALSE; newTaskId = CreateTask(Task_SpriteFadeOut, 0); gTasks[newTaskId].tMainTaskId = taskId; gTasks[newTaskId].tBlendEVA = 16; gTasks[newTaskId].tBlendEVB = 0; gTasks[newTaskId].tUpdateInterval = interval; gTasks[newTaskId].tFrameCounter = interval; } static void Task_SpriteFadeIn(u8 taskId) { if (gTasks[taskId].tBlendEVA == 16) { gTasks[gTasks[taskId].tMainTaskId].tSubtaskIsDone = TRUE; DestroyTask(taskId); } else if (gTasks[taskId].tFrameCounter) { gTasks[taskId].tFrameCounter--; } else { gTasks[taskId].tFrameCounter = gTasks[taskId].tUpdateInterval; gTasks[taskId].tBlendEVA++; gTasks[taskId].tBlendEVB--; REG_BLDALPHA = gTasks[taskId].tBlendEVA + (gTasks[taskId].tBlendEVB * 256); } } //Launches a helper task to fade in sprites static void StartSpriteFadeIn(u8 taskId, u8 interval) { u8 newTaskId; REG_BLDCNT = 592; REG_BLDALPHA = 4096; REG_BLDY = 0; gTasks[taskId].tSubtaskIsDone = FALSE; newTaskId = CreateTask(Task_SpriteFadeIn, 0); gTasks[newTaskId].tMainTaskId = taskId; gTasks[newTaskId].tBlendEVA = 0; gTasks[newTaskId].tBlendEVB = 16; gTasks[newTaskId].tUpdateInterval = interval; gTasks[newTaskId].tFrameCounter = interval; } #undef tMainTaskId #undef tBlendEVA #undef tBlendEVB #undef tUpdateInterval #undef tFrameCounter // Background fade task #define tMainTaskId data[0] #define tFadeLevel data[1] #define tDelay data[2] #define tUpdateInterval data[3] #define tFrameCounter data[4] static void HandleFloorShadowFadeOut(u8 taskId) { if (gTasks[taskId].tDelay) gTasks[taskId].tDelay--; else { if (gTasks[taskId].tFadeLevel == 8) DestroyTask(taskId); else { if (gTasks[taskId].tFrameCounter) gTasks[taskId].tFrameCounter--; else { gTasks[taskId].tFrameCounter = gTasks[taskId].tUpdateInterval; gTasks[taskId].tFadeLevel++; LoadPalette(&gUnknown_081E795C[gTasks[taskId].tFadeLevel], 1, 0x10); } } } } //Launches a helper task to fade out the background static void StartBackgroundFadeOut(u8 taskId, u8 interval) { u8 newTaskId = CreateTask(HandleFloorShadowFadeOut, 0); gTasks[newTaskId].tMainTaskId = taskId; gTasks[newTaskId].tFadeLevel = 0; gTasks[newTaskId].tDelay = 8; gTasks[newTaskId].tUpdateInterval = interval; gTasks[newTaskId].tFrameCounter = interval; } static void HandleFloorShadowFadeIn(u8 taskId) { if (gTasks[taskId].tDelay) gTasks[taskId].tDelay--; else { if (gTasks[taskId].tFadeLevel == 0) DestroyTask(taskId); else { if (gTasks[taskId].tFrameCounter) gTasks[taskId].tFrameCounter--; else { gTasks[taskId].tFrameCounter = gTasks[taskId].tUpdateInterval; gTasks[taskId].tFadeLevel--; LoadPalette(&gUnknown_081E795C[gTasks[taskId].tFadeLevel], 1, 0x10); } } } } //Launches a helper task to fade in the background static void StartBackgroundFadeIn(u8 taskId, u8 interval) { u8 newTaskId = CreateTask(HandleFloorShadowFadeIn, 0); gTasks[newTaskId].tMainTaskId = taskId; gTasks[newTaskId].tFadeLevel = 8; gTasks[newTaskId].tDelay = 8; gTasks[newTaskId].tUpdateInterval = interval; gTasks[newTaskId].tFrameCounter = interval; } #undef tMainTaskId #undef tFadeLevel #undef tDelay #undef tUpdateInterval #undef tFrameCounter static void CreateGenderMenu(u8 left, u8 top) { u8 menuLeft, menuTop; Menu_DrawStdWindowFrame(left, top, left + 6, top + 5); menuLeft = left + 1; menuTop = top + 1; Menu_PrintItems(menuLeft, menuTop, 2, gUnknown_081E79B0); InitMenu(0, menuLeft, menuTop, 2, 0, 5); } static s8 GenderMenuProcessInput(void) { return Menu_ProcessInputNoWrap(); } static void CreateNameMenu(u8 left, u8 top) { Menu_DrawStdWindowFrame(left, top, left + 10, top + 11); if (gSaveBlock2.playerGender == MALE) Menu_PrintItems(left + 1, top + 1, 5, gMalePresetNames); else Menu_PrintItems(left + 1, top + 1, 5, gFemalePresetNames); InitMenu(0, left + 1, top + 1, 5, 0, 9); } static s8 NameMenuProcessInput(void) { return Menu_ProcessInput(); } static void SetPresetPlayerName(u8 index) { u8 i; u8 *name; if (gSaveBlock2.playerGender == MALE) name = (u8 *) gMalePresetNames[index].text; else name = (u8 *) gFemalePresetNames[index].text; for (i = 0; i < 7; i++) gSaveBlock2.playerName[i] = name[i]; gSaveBlock2.playerName[i] = EOS; }