#include "global.h" #include "task.h" #include "fieldmap.h" extern void sub_80594C0(void); extern void sub_80597F4(void); extern void player_bitmagic(void); extern void sub_80643A4(struct MapObject *); extern void sub_8064470(u8); extern u8 GetFieldObjectIdByLocalIdAndMap(u8, u8, u8); extern u8 FieldObjectClearAnimIfSpecialAnimFinished(void *); extern void sub_80A2178(void); extern void sub_806451C(void); extern u8 FieldObjectFaceOppositeDirection(void *, u8); extern u16 gScriptFacing; bool8 walkrun_is_standing_still(void) { if (gPlayerAvatar.running1 == 1) return FALSE; else return TRUE; } void sub_8064CDC(u8 taskId) { if (walkrun_is_standing_still()) { sub_80594C0(); DestroyTask(taskId); } } bool8 sub_8064CFC(void) { if (FuncIsActiveTask(sub_8064CDC)) { return FALSE; } else { sub_80597F4(); return TRUE; } } void sub_8064D20(void) { player_bitmagic(); CreateTask(sub_8064CDC, 80); } void sub_8064D38(u8 taskId) { struct Task *task = &gTasks[taskId]; if (!task->data[0] && walkrun_is_standing_still() == TRUE) { sub_80594C0(); task->data[0] = 1; } if (!task->data[1] && !gMapObjects[gSelectedMapObject].mapobj_bit_1) { sub_80643A4(&gMapObjects[gSelectedMapObject]); task->data[1] = 1; } if (task->data[0] && task->data[1]) DestroyTask(taskId); } bool8 sub_8064DB4(void) { if (FuncIsActiveTask(sub_8064D38)) { return FALSE; } else { sub_80597F4(); return TRUE; } } void sub_8064DD8(void) { u8 taskId; sub_8064470(gSelectedMapObject); taskId = CreateTask(sub_8064D38, 80); if (!gMapObjects[gSelectedMapObject].mapobj_bit_1) { sub_80643A4(&gMapObjects[gSelectedMapObject]); gTasks[taskId].data[1] = 1; } } void sub_8064E2C(void) { u8 objectId = GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0); FieldObjectClearAnimIfSpecialAnimFinished(&gMapObjects[objectId]); sub_80A2178(); sub_806451C(); } void unref_sub_8064E5C(void) { u8 objectId; if (gMapObjects[gSelectedMapObject].active) FieldObjectClearAnimIfSpecialAnimFinished(&gMapObjects[gSelectedMapObject]); objectId = GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0); FieldObjectClearAnimIfSpecialAnimFinished(&gMapObjects[objectId]); sub_80A2178(); sub_806451C(); } void sub_8064EAC(void) { FieldObjectFaceOppositeDirection(&gMapObjects[gSelectedMapObject], gScriptFacing); } void sub_8064ED4(void) { FieldObjectClearAnimIfSpecialAnimActive(&gMapObjects[gSelectedMapObject]); }