#include "global.h" #include "constants/hold_effects.h" #include "constants/moves.h" #include "battle.h" #include "battle_util.h" #include "data2.h" #include "event_data.h" #include "main.h" #include "pokemon.h" #include "random.h" #include "rom_8077ABC.h" #include "constants/species.h" #include "sprite.h" #include "string_util.h" #include "strings2.h" #include "text.h" #include "trainer.h" #include "util.h" #include "ewram.h" extern u8 gPlayerPartyCount; extern u8 gEnemyPartyCount; extern u16 gBattleTypeFlags; extern u8 gActiveBattler; extern struct BattlePokemon gBattleMons[4]; extern u16 gCurrentMove; extern u8 gLastUsedAbility; extern u8 gBattlerAttacker; extern u8 gBattlerTarget; extern u8 gAbsentBattlerFlags; extern u8 gXXX_CritRelated; extern u16 gBattleWeather; extern struct BattleEnigmaBerry gEnigmaBerries[]; extern u16 gBattleMovePower; extern u16 gTrainerBattleOpponent; extern struct PokemonStorage gPokemonStorage; EWRAM_DATA struct SpriteTemplate gCreatingSpriteTemplate = {0}; extern u8 gBadEggNickname[]; extern const struct SpriteTemplate gSpriteTemplate_8208288[]; //array of pointers to arrays of pointers to union AnimCmd (We probably need to typedef this.) extern u8 gTrainerClassToPicIndex[]; extern u8 gTrainerClassToNameIndex[]; extern const u8 gPPUpReadMasks[]; extern const u8 gPPUpWriteMasks[]; extern void sub_80105A0(struct Sprite *); extern void oac_poke_opponent(struct Sprite *); u8 CountAliveMons(u8 a1) { s32 i; u8 retVal = 0; switch (a1) { case 0: for (i = 0; i < 4; i++) { if (i != gActiveBattler && !(gAbsentBattlerFlags & gBitTable[i])) retVal++; } break; case 1: for (i = 0; i < 4; i++) { if (GetBattlerSide(i) == GetBattlerSide(gBattlerAttacker) && !(gAbsentBattlerFlags & gBitTable[i])) retVal++; } break; case 2: for (i = 0; i < 4; i++) { if (GetBattlerSide(i) == GetBattlerSide(gBattlerTarget) && !(gAbsentBattlerFlags & gBitTable[i])) retVal++; } break; } return retVal; } u8 sub_803C434(u8 a1) { u8 status = GetBattlerPosition(a1) & 1; status ^= 1; if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) return GetBattlerAtPosition(status); if (CountAliveMons(0) > 1) { u8 val; if ((Random() & 1) == 0) val = status ^ 2; else val = status; return GetBattlerAtPosition(val); } else { if ((gAbsentBattlerFlags & gBitTable[status])) return GetBattlerAtPosition(status ^ 2); else return GetBattlerAtPosition(status); } } u8 GetMonGender(struct Pokemon *mon) { return GetBoxMonGender(&mon->box); } u8 GetBoxMonGender(struct BoxPokemon *boxMon) { u16 species = GetBoxMonData(boxMon, MON_DATA_SPECIES, NULL); u32 personality = GetBoxMonData(boxMon, MON_DATA_PERSONALITY, NULL); switch (gBaseStats[species].genderRatio) { case MON_MALE: case MON_FEMALE: case MON_GENDERLESS: return gBaseStats[species].genderRatio; } if (gBaseStats[species].genderRatio > (personality & 0xFF)) return MON_FEMALE; else return MON_MALE; } u8 GetGenderFromSpeciesAndPersonality(u16 species, u32 personality) { switch (gBaseStats[species].genderRatio) { case MON_MALE: case MON_FEMALE: case MON_GENDERLESS: return gBaseStats[species].genderRatio; } if (gBaseStats[species].genderRatio > (personality & 0xFF)) return MON_FEMALE; else return MON_MALE; } const struct SpriteTemplate gSpriteTemplate_8208288[] = { {0xFFFF, 0, &gOamData_81F96F0, NULL, gSpriteImageTable_81E7A10, gSpriteAffineAnimTable_81E7B70, sub_80105A0}, {0xFFFF, 0, &gOamData_81F96E8, NULL, gSpriteImageTable_81E7A30, gAffineAnims_BattleSpriteOpponentSide, oac_poke_opponent}, {0xFFFF, 0, &gOamData_81F96F0, NULL, gSpriteImageTable_81E7A50, gSpriteAffineAnimTable_81E7B70, sub_80105A0}, {0xFFFF, 0, &gOamData_81F96E8, NULL, gSpriteImageTable_81E7A70, gAffineAnims_BattleSpriteOpponentSide, oac_poke_opponent}, }; void GetMonSpriteTemplate_803C56C(u16 species, u8 a2) { gCreatingSpriteTemplate = gSpriteTemplate_8208288[a2]; gCreatingSpriteTemplate.paletteTag = species; gCreatingSpriteTemplate.anims = (const union AnimCmd *const *)gSpriteAnimTable_81E7C64; //Why do I have to cast this? } void GetMonSpriteTemplate_803C5A0(u16 species, u8 a2) { gCreatingSpriteTemplate = gSpriteTemplate_8208288[a2]; gCreatingSpriteTemplate.paletteTag = species; if (a2 == 0 || a2 == 2) gCreatingSpriteTemplate.anims = gUnknown_081ECACC[species]; else gCreatingSpriteTemplate.anims = gUnknown_081EC2A4[species]; } void EncryptBoxMon(struct BoxPokemon *boxMon) { u32 i; for (i = 0; i < 12; i++) { boxMon->secure.raw[i] ^= boxMon->personality; boxMon->secure.raw[i] ^= boxMon->otId; } } void DecryptBoxMon(struct BoxPokemon *boxMon) { u32 i; for (i = 0; i < 12; i++) { boxMon->secure.raw[i] ^= boxMon->otId; boxMon->secure.raw[i] ^= boxMon->personality; } } #define SUBSTRUCT_CASE(n, v1, v2, v3, v4) \ case n: \ switch (substructType) \ { \ case 0: \ substruct = &substructs ## n [v1]; \ break; \ case 1: \ substruct = &substructs ## n [v2]; \ break; \ case 2: \ substruct = &substructs ## n [v3]; \ break; \ case 3: \ substruct = &substructs ## n [v4]; \ break; \ } \ break; union PokemonSubstruct *GetSubstruct(struct BoxPokemon *boxMon, u32 personality, u8 substructType) { union PokemonSubstruct *substruct = NULL; union PokemonSubstruct *substructs0 = boxMon->secure.substructs; union PokemonSubstruct *substructs1 = boxMon->secure.substructs; union PokemonSubstruct *substructs2 = boxMon->secure.substructs; union PokemonSubstruct *substructs3 = boxMon->secure.substructs; union PokemonSubstruct *substructs4 = boxMon->secure.substructs; union PokemonSubstruct *substructs5 = boxMon->secure.substructs; union PokemonSubstruct *substructs6 = boxMon->secure.substructs; union PokemonSubstruct *substructs7 = boxMon->secure.substructs; union PokemonSubstruct *substructs8 = boxMon->secure.substructs; union PokemonSubstruct *substructs9 = boxMon->secure.substructs; union PokemonSubstruct *substructs10 = boxMon->secure.substructs; union PokemonSubstruct *substructs11 = boxMon->secure.substructs; union PokemonSubstruct *substructs12 = boxMon->secure.substructs; union PokemonSubstruct *substructs13 = boxMon->secure.substructs; union PokemonSubstruct *substructs14 = boxMon->secure.substructs; union PokemonSubstruct *substructs15 = boxMon->secure.substructs; union PokemonSubstruct *substructs16 = boxMon->secure.substructs; union PokemonSubstruct *substructs17 = boxMon->secure.substructs; union PokemonSubstruct *substructs18 = boxMon->secure.substructs; union PokemonSubstruct *substructs19 = boxMon->secure.substructs; union PokemonSubstruct *substructs20 = boxMon->secure.substructs; union PokemonSubstruct *substructs21 = boxMon->secure.substructs; union PokemonSubstruct *substructs22 = boxMon->secure.substructs; union PokemonSubstruct *substructs23 = boxMon->secure.substructs; switch (personality % 24) { SUBSTRUCT_CASE( 0,0,1,2,3) SUBSTRUCT_CASE( 1,0,1,3,2) SUBSTRUCT_CASE( 2,0,2,1,3) SUBSTRUCT_CASE( 3,0,3,1,2) SUBSTRUCT_CASE( 4,0,2,3,1) SUBSTRUCT_CASE( 5,0,3,2,1) SUBSTRUCT_CASE( 6,1,0,2,3) SUBSTRUCT_CASE( 7,1,0,3,2) SUBSTRUCT_CASE( 8,2,0,1,3) SUBSTRUCT_CASE( 9,3,0,1,2) SUBSTRUCT_CASE(10,2,0,3,1) SUBSTRUCT_CASE(11,3,0,2,1) SUBSTRUCT_CASE(12,1,2,0,3) SUBSTRUCT_CASE(13,1,3,0,2) SUBSTRUCT_CASE(14,2,1,0,3) SUBSTRUCT_CASE(15,3,1,0,2) SUBSTRUCT_CASE(16,2,3,0,1) SUBSTRUCT_CASE(17,3,2,0,1) SUBSTRUCT_CASE(18,1,2,3,0) SUBSTRUCT_CASE(19,1,3,2,0) SUBSTRUCT_CASE(20,2,1,3,0) SUBSTRUCT_CASE(21,3,1,2,0) SUBSTRUCT_CASE(22,2,3,1,0) SUBSTRUCT_CASE(23,3,2,1,0) } return substruct; } u32 GetMonData(struct Pokemon *mon, s32 field, u8 *data) { switch (field) { case MON_DATA_STATUS: return mon->status; case MON_DATA_LEVEL: return mon->level; case MON_DATA_HP: return mon->hp; case MON_DATA_MAX_HP: return mon->maxHP; case MON_DATA_ATK: return mon->attack; case MON_DATA_DEF: return mon->defense; case MON_DATA_SPEED: return mon->speed; case MON_DATA_SPATK: return mon->spAttack; case MON_DATA_SPDEF: return mon->spDefense; case MON_DATA_MAIL: return mon->mail; default: return GetBoxMonData(&mon->box, field, data); } } u32 GetBoxMonData(struct BoxPokemon *boxMon, s32 field, u8 *data) { u32 retVal = 0; struct PokemonSubstruct0 *substruct0 = NULL; struct PokemonSubstruct1 *substruct1 = NULL; struct PokemonSubstruct2 *substruct2 = NULL; struct PokemonSubstruct3 *substruct3 = NULL; if (field > MON_DATA_10) { substruct0 = &(GetSubstruct(boxMon, boxMon->personality, 0)->type0); substruct1 = &(GetSubstruct(boxMon, boxMon->personality, 1)->type1); substruct2 = &(GetSubstruct(boxMon, boxMon->personality, 2)->type2); substruct3 = &(GetSubstruct(boxMon, boxMon->personality, 3)->type3); DecryptBoxMon(boxMon); if (CalculateBoxMonChecksum(boxMon) != boxMon->checksum) { boxMon->isBadEgg = 1; boxMon->isEgg = 1; substruct3->isEgg = 1; } } switch (field) { case MON_DATA_PERSONALITY: retVal = boxMon->personality; break; case MON_DATA_OT_ID: retVal = boxMon->otId; break; case MON_DATA_NICKNAME: { if (boxMon->isBadEgg) { StringCopy(data, gBadEggNickname); retVal = StringLength(data); } else if (boxMon->isEgg) { StringCopy(data, gEggNickname); retVal = StringLength(data); } else { retVal = 0; while (retVal < POKEMON_NAME_LENGTH && boxMon->nickname[retVal] != EOS) { data[retVal] = boxMon->nickname[retVal]; retVal++; } data[retVal] = EOS; ConvertInternationalString(data, boxMon->language); retVal = StringLength(data); } break; } case MON_DATA_LANGUAGE: retVal = boxMon->language; break; case MON_DATA_SANITY_BIT1: retVal = boxMon->isBadEgg; break; case MON_DATA_SANITY_BIT2: retVal = boxMon->hasSpecies; break; case MON_DATA_SANITY_BIT3: retVal = boxMon->isEgg; break; case MON_DATA_OT_NAME: { retVal = 0; while (retVal < OT_NAME_LENGTH && boxMon->otName[retVal] != EOS) { data[retVal] = boxMon->otName[retVal]; retVal++; } data[retVal] = EOS; break; } case MON_DATA_MARKINGS: retVal = boxMon->markings; break; case MON_DATA_CHECKSUM: retVal = boxMon->checksum; break; case MON_DATA_10: retVal = boxMon->unknown; break; case MON_DATA_SPECIES: retVal = boxMon->isBadEgg ? SPECIES_EGG : substruct0->species; break; case MON_DATA_HELD_ITEM: retVal = substruct0->heldItem; break; case MON_DATA_EXP: retVal = substruct0->experience; break; case MON_DATA_PP_BONUSES: retVal = substruct0->ppBonuses; break; case MON_DATA_FRIENDSHIP: retVal = substruct0->friendship; break; case MON_DATA_MOVE1: case MON_DATA_MOVE2: case MON_DATA_MOVE3: case MON_DATA_MOVE4: retVal = substruct1->moves[field - MON_DATA_MOVE1]; break; case MON_DATA_PP1: case MON_DATA_PP2: case MON_DATA_PP3: case MON_DATA_PP4: retVal = substruct1->pp[field - MON_DATA_PP1]; break; case MON_DATA_HP_EV: retVal = substruct2->hpEV; break; case MON_DATA_ATK_EV: retVal = substruct2->attackEV; break; case MON_DATA_DEF_EV: retVal = substruct2->defenseEV; break; case MON_DATA_SPEED_EV: retVal = substruct2->speedEV; break; case MON_DATA_SPATK_EV: retVal = substruct2->spAttackEV; break; case MON_DATA_SPDEF_EV: retVal = substruct2->spDefenseEV; break; case MON_DATA_COOL: retVal = substruct2->cool; break; case MON_DATA_BEAUTY: retVal = substruct2->beauty; break; case MON_DATA_CUTE: retVal = substruct2->cute; break; case MON_DATA_SMART: retVal = substruct2->smart; break; case MON_DATA_TOUGH: retVal = substruct2->tough; break; case MON_DATA_SHEEN: retVal = substruct2->sheen; break; case MON_DATA_POKERUS: retVal = substruct3->pokerus; break; case MON_DATA_MET_LOCATION: retVal = substruct3->metLocation; break; case MON_DATA_MET_LEVEL: retVal = substruct3->metLevel; break; case MON_DATA_MET_GAME: retVal = substruct3->metGame; break; case MON_DATA_POKEBALL: retVal = substruct3->pokeball; break; case MON_DATA_OT_GENDER: retVal = substruct3->otGender; break; case MON_DATA_HP_IV: retVal = substruct3->hpIV; break; case MON_DATA_ATK_IV: retVal = substruct3->attackIV; break; case MON_DATA_DEF_IV: retVal = substruct3->defenseIV; break; case MON_DATA_SPEED_IV: retVal = substruct3->speedIV; break; case MON_DATA_SPATK_IV: retVal = substruct3->spAttackIV; break; case MON_DATA_SPDEF_IV: retVal = substruct3->spDefenseIV; break; case MON_DATA_IS_EGG: retVal = substruct3->isEgg; break; case MON_DATA_ALT_ABILITY: retVal = substruct3->altAbility; break; case MON_DATA_COOL_RIBBON: retVal = substruct3->coolRibbon; break; case MON_DATA_BEAUTY_RIBBON: retVal = substruct3->beautyRibbon; break; case MON_DATA_CUTE_RIBBON: retVal = substruct3->cuteRibbon; break; case MON_DATA_SMART_RIBBON: retVal = substruct3->smartRibbon; break; case MON_DATA_TOUGH_RIBBON: retVal = substruct3->toughRibbon; break; case MON_DATA_CHAMPION_RIBBON: retVal = substruct3->championRibbon; break; case MON_DATA_WINNING_RIBBON: retVal = substruct3->winningRibbon; break; case MON_DATA_VICTORY_RIBBON: retVal = substruct3->victoryRibbon; break; case MON_DATA_ARTIST_RIBBON: retVal = substruct3->artistRibbon; break; case MON_DATA_EFFORT_RIBBON: retVal = substruct3->effortRibbon; break; case MON_DATA_MARINE_RIBBON: retVal = substruct3->marineRibbon; break; case MON_DATA_LAND_RIBBON: retVal = substruct3->landRibbon; break; case MON_DATA_SKY_RIBBON: retVal = substruct3->skyRibbon; break; case MON_DATA_COUNTRY_RIBBON: retVal = substruct3->countryRibbon; break; case MON_DATA_NATIONAL_RIBBON: retVal = substruct3->nationalRibbon; break; case MON_DATA_EARTH_RIBBON: retVal = substruct3->earthRibbon; break; case MON_DATA_WORLD_RIBBON: retVal = substruct3->worldRibbon; break; case MON_DATA_EVENT_LEGAL: retVal = substruct3->eventLegal; break; case MON_DATA_SPECIES2: retVal = substruct0->species; if (substruct0->species && (substruct3->isEgg || boxMon->isBadEgg)) retVal = SPECIES_EGG; break; case MON_DATA_IVS: retVal = substruct3->hpIV | (substruct3->attackIV << 5) | (substruct3->defenseIV << 10) | (substruct3->speedIV << 15) | (substruct3->spAttackIV << 20) | (substruct3->spDefenseIV << 25); break; case MON_DATA_KNOWN_MOVES: if (substruct0->species && !substruct3->isEgg) { u16 *moves = (u16 *)data; s32 i = 0; while (moves[i] != NUM_MOVES) { u16 move = moves[i]; if (substruct1->moves[0] == move || substruct1->moves[1] == move || substruct1->moves[2] == move || substruct1->moves[3] == move) retVal |= gBitTable[i]; i++; } } break; case MON_DATA_RIBBON_COUNT: retVal = 0; if (substruct0->species && !substruct3->isEgg) { retVal += substruct3->coolRibbon; retVal += substruct3->beautyRibbon; retVal += substruct3->cuteRibbon; retVal += substruct3->smartRibbon; retVal += substruct3->toughRibbon; retVal += substruct3->championRibbon; retVal += substruct3->winningRibbon; retVal += substruct3->victoryRibbon; retVal += substruct3->artistRibbon; retVal += substruct3->effortRibbon; retVal += substruct3->marineRibbon; retVal += substruct3->landRibbon; retVal += substruct3->skyRibbon; retVal += substruct3->countryRibbon; retVal += substruct3->nationalRibbon; retVal += substruct3->earthRibbon; retVal += substruct3->worldRibbon; } break; case MON_DATA_RIBBONS: retVal = 0; if (substruct0->species && !substruct3->isEgg) { retVal = substruct3->championRibbon | (substruct3->coolRibbon << 1) | (substruct3->beautyRibbon << 4) | (substruct3->cuteRibbon << 7) | (substruct3->smartRibbon << 10) | (substruct3->toughRibbon << 13) | (substruct3->winningRibbon << 16) | (substruct3->victoryRibbon << 17) | (substruct3->artistRibbon << 18) | (substruct3->effortRibbon << 19) | (substruct3->marineRibbon << 20) | (substruct3->landRibbon << 21) | (substruct3->skyRibbon << 22) | (substruct3->countryRibbon << 23) | (substruct3->nationalRibbon << 24) | (substruct3->earthRibbon << 25) | (substruct3->worldRibbon << 26); } break; default: break; } if (field > MON_DATA_10) EncryptBoxMon(boxMon); return retVal; } #define SET8(lhs) (lhs) = *data #define SET16(lhs) (lhs) = data[0] + (data[1] << 8) #define SET32(lhs) (lhs) = data[0] + (data[1] << 8) + (data[2] << 16) + (data[3] << 24) void SetMonData(struct Pokemon *mon, s32 field, const u8 *data) { switch (field) { case MON_DATA_STATUS: SET32(mon->status); break; case MON_DATA_LEVEL: SET8(mon->level); break; case MON_DATA_HP: SET16(mon->hp); break; case MON_DATA_MAX_HP: SET16(mon->maxHP); break; case MON_DATA_ATK: SET16(mon->attack); break; case MON_DATA_DEF: SET16(mon->defense); break; case MON_DATA_SPEED: SET16(mon->speed); break; case MON_DATA_SPATK: SET16(mon->spAttack); break; case MON_DATA_SPDEF: SET16(mon->spDefense); break; case MON_DATA_MAIL: SET8(mon->mail); break; case MON_DATA_SPECIES2: break; default: SetBoxMonData(&mon->box, field, data); break; } } void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const u8 *data) { struct PokemonSubstruct0 *substruct0 = NULL; struct PokemonSubstruct1 *substruct1 = NULL; struct PokemonSubstruct2 *substruct2 = NULL; struct PokemonSubstruct3 *substruct3 = NULL; if (field > MON_DATA_10) { substruct0 = &(GetSubstruct(boxMon, boxMon->personality, 0)->type0); substruct1 = &(GetSubstruct(boxMon, boxMon->personality, 1)->type1); substruct2 = &(GetSubstruct(boxMon, boxMon->personality, 2)->type2); substruct3 = &(GetSubstruct(boxMon, boxMon->personality, 3)->type3); DecryptBoxMon(boxMon); if (CalculateBoxMonChecksum(boxMon) != boxMon->checksum) { boxMon->isBadEgg = 1; boxMon->isEgg = 1; substruct3->isEgg = 1; EncryptBoxMon(boxMon); return; } } switch (field) { case MON_DATA_PERSONALITY: SET32(boxMon->personality); break; case MON_DATA_OT_ID: SET32(boxMon->otId); break; case MON_DATA_NICKNAME: { s32 i; for (i = 0; i < POKEMON_NAME_LENGTH; i++) boxMon->nickname[i] = data[i]; break; } case MON_DATA_LANGUAGE: SET8(boxMon->language); break; case MON_DATA_SANITY_BIT1: SET8(boxMon->isBadEgg); break; case MON_DATA_SANITY_BIT2: SET8(boxMon->hasSpecies); break; case MON_DATA_SANITY_BIT3: SET8(boxMon->isEgg); break; case MON_DATA_OT_NAME: { s32 i; for (i = 0; i < OT_NAME_LENGTH; i++) boxMon->otName[i] = data[i]; break; } case MON_DATA_MARKINGS: SET8(boxMon->markings); break; case MON_DATA_CHECKSUM: SET16(boxMon->checksum); break; case MON_DATA_10: SET16(boxMon->unknown); break; case MON_DATA_SPECIES: { SET16(substruct0->species); if (substruct0->species) boxMon->hasSpecies = 1; else boxMon->hasSpecies = 0; break; } case MON_DATA_HELD_ITEM: SET16(substruct0->heldItem); break; case MON_DATA_EXP: SET32(substruct0->experience); break; case MON_DATA_PP_BONUSES: SET8(substruct0->ppBonuses); break; case MON_DATA_FRIENDSHIP: SET8(substruct0->friendship); break; case MON_DATA_MOVE1: case MON_DATA_MOVE2: case MON_DATA_MOVE3: case MON_DATA_MOVE4: SET16(substruct1->moves[field - MON_DATA_MOVE1]); break; case MON_DATA_PP1: case MON_DATA_PP2: case MON_DATA_PP3: case MON_DATA_PP4: SET8(substruct1->pp[field - MON_DATA_PP1]); break; case MON_DATA_HP_EV: SET8(substruct2->hpEV); break; case MON_DATA_ATK_EV: SET8(substruct2->attackEV); break; case MON_DATA_DEF_EV: SET8(substruct2->defenseEV); break; case MON_DATA_SPEED_EV: SET8(substruct2->speedEV); break; case MON_DATA_SPATK_EV: SET8(substruct2->spAttackEV); break; case MON_DATA_SPDEF_EV: SET8(substruct2->spDefenseEV); break; case MON_DATA_COOL: SET8(substruct2->cool); break; case MON_DATA_BEAUTY: SET8(substruct2->beauty); break; case MON_DATA_CUTE: SET8(substruct2->cute); break; case MON_DATA_SMART: SET8(substruct2->smart); break; case MON_DATA_TOUGH: SET8(substruct2->tough); break; case MON_DATA_SHEEN: SET8(substruct2->sheen); break; case MON_DATA_POKERUS: SET8(substruct3->pokerus); break; case MON_DATA_MET_LOCATION: SET8(substruct3->metLocation); break; case MON_DATA_MET_LEVEL: { u8 metLevel = *data; substruct3->metLevel = metLevel; break; } case MON_DATA_MET_GAME: SET8(substruct3->metGame); break; case MON_DATA_POKEBALL: { u8 pokeball = *data; substruct3->pokeball = pokeball; break; } case MON_DATA_OT_GENDER: SET8(substruct3->otGender); break; case MON_DATA_HP_IV: SET8(substruct3->hpIV); break; case MON_DATA_ATK_IV: SET8(substruct3->attackIV); break; case MON_DATA_DEF_IV: SET8(substruct3->defenseIV); break; case MON_DATA_SPEED_IV: SET8(substruct3->speedIV); break; case MON_DATA_SPATK_IV: SET8(substruct3->spAttackIV); break; case MON_DATA_SPDEF_IV: SET8(substruct3->spDefenseIV); break; case MON_DATA_IS_EGG: SET8(substruct3->isEgg); if (substruct3->isEgg) boxMon->isEgg = 1; else boxMon->isEgg = 0; break; case MON_DATA_ALT_ABILITY: SET8(substruct3->altAbility); break; case MON_DATA_COOL_RIBBON: SET8(substruct3->coolRibbon); break; case MON_DATA_BEAUTY_RIBBON: SET8(substruct3->beautyRibbon); break; case MON_DATA_CUTE_RIBBON: SET8(substruct3->cuteRibbon); break; case MON_DATA_SMART_RIBBON: SET8(substruct3->smartRibbon); break; case MON_DATA_TOUGH_RIBBON: SET8(substruct3->toughRibbon); break; case MON_DATA_CHAMPION_RIBBON: SET8(substruct3->championRibbon); break; case MON_DATA_WINNING_RIBBON: SET8(substruct3->winningRibbon); break; case MON_DATA_VICTORY_RIBBON: SET8(substruct3->victoryRibbon); break; case MON_DATA_ARTIST_RIBBON: SET8(substruct3->artistRibbon); break; case MON_DATA_EFFORT_RIBBON: SET8(substruct3->effortRibbon); break; case MON_DATA_MARINE_RIBBON: SET8(substruct3->marineRibbon); break; case MON_DATA_LAND_RIBBON: SET8(substruct3->landRibbon); break; case MON_DATA_SKY_RIBBON: SET8(substruct3->skyRibbon); break; case MON_DATA_COUNTRY_RIBBON: SET8(substruct3->countryRibbon); break; case MON_DATA_NATIONAL_RIBBON: SET8(substruct3->nationalRibbon); break; case MON_DATA_EARTH_RIBBON: SET8(substruct3->earthRibbon); break; case MON_DATA_WORLD_RIBBON: SET8(substruct3->worldRibbon); break; case MON_DATA_EVENT_LEGAL: SET8(substruct3->eventLegal); break; case MON_DATA_IVS: { #ifdef BUGFIX_SETMONIVS u32 ivs = data[0] | (data[1] << 8) | (data[2] << 16) | (data[3] << 24); #else u32 ivs = *data; // Bug: Only the HP IV and the lower 3 bits of the Attack IV are read. The rest become 0. #endif substruct3->hpIV = ivs & 0x1F; substruct3->attackIV = (ivs >> 5) & 0x1F; substruct3->defenseIV = (ivs >> 10) & 0x1F; substruct3->speedIV = (ivs >> 15) & 0x1F; substruct3->spAttackIV = (ivs >> 20) & 0x1F; substruct3->spDefenseIV = (ivs >> 25) & 0x1F; break; } default: break; } if (field > MON_DATA_10) { boxMon->checksum = CalculateBoxMonChecksum(boxMon); EncryptBoxMon(boxMon); } } void CopyMon(void *dest, void *src, size_t size) { memcpy(dest, src, size); } u8 GiveMonToPlayer(struct Pokemon *mon) { s32 i; SetMonData(mon, MON_DATA_OT_NAME, gSaveBlock2.playerName); SetMonData(mon, MON_DATA_OT_GENDER, &gSaveBlock2.playerGender); SetMonData(mon, MON_DATA_OT_ID, gSaveBlock2.playerTrainerId); i = 0; while (i < 6 && GetMonData(&gPlayerParty[i], MON_DATA_SPECIES, NULL) != SPECIES_NONE) i++; if (i >= 6) return SendMonToPC(mon); CopyMon(&gPlayerParty[i], mon, sizeof(*mon)); gPlayerPartyCount = i + 1; return 0; } u8 SendMonToPC(struct Pokemon *mon) { s32 i = gPokemonStorage.currentBox; do { s32 j; for (j = 0; j < 30; j++) { if (GetBoxMonData(&gPokemonStorage.boxes[i][j], MON_DATA_SPECIES, NULL) == SPECIES_NONE) { MonRestorePP(mon); CopyMon(&gPokemonStorage.boxes[i][j], &mon->box, sizeof(mon->box)); return 1; } } i++; if (i == 14) i = 0; } while (i != gPokemonStorage.currentBox); return 2; } u8 CalculatePlayerPartyCount(void) { gPlayerPartyCount = 0; while (gPlayerPartyCount < 6 && GetMonData(&gPlayerParty[gPlayerPartyCount], MON_DATA_SPECIES, NULL) != SPECIES_NONE) { gPlayerPartyCount++; } return gPlayerPartyCount; } u8 CalculateEnemyPartyCount(void) { gEnemyPartyCount = 0; while (gEnemyPartyCount < 6 && GetMonData(&gEnemyParty[gEnemyPartyCount], MON_DATA_SPECIES, NULL) != SPECIES_NONE) { gEnemyPartyCount++; } return gEnemyPartyCount; } u8 GetMonsStateToDoubles(void) { s32 aliveCount = 0; s32 i; CalculatePlayerPartyCount(); if (gPlayerPartyCount == 1) return gPlayerPartyCount; // PLAYER_HAS_ONE_MON for (i = 0; i < gPlayerPartyCount; i++) { if (GetMonData(&gPlayerParty[i], MON_DATA_HP, NULL) != 0 && GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2, NULL) != SPECIES_NONE && GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2, NULL) != SPECIES_EGG) aliveCount++; } return (aliveCount > 1) ? PLAYER_HAS_TWO_USABLE_MONS : PLAYER_HAS_ONE_USABLE_MON; } u8 GetAbilityBySpecies(u16 species, bool8 altAbility) { if (altAbility) gLastUsedAbility = gBaseStats[species].ability2; else gLastUsedAbility = gBaseStats[species].ability1; return gLastUsedAbility; } u8 GetMonAbility(struct Pokemon *mon) { u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL); u8 altAbility = GetMonData(mon, MON_DATA_ALT_ABILITY, NULL); return GetAbilityBySpecies(species, altAbility); } void CreateSecretBaseEnemyParty(struct SecretBaseRecord *secretBaseRecord) { s32 i, j; ZeroEnemyPartyMons(); *eSecretBaseRecord = *secretBaseRecord; for (i = 0; i < 6; i++) { if (eSecretBaseRecord->party.species[i]) { CreateMon(&gEnemyParty[i], eSecretBaseRecord->party.species[i], eSecretBaseRecord->party.levels[i], 15, 1, eSecretBaseRecord->party.personality[i], 2, 0); // these two SetMonData calls require the (u8 *) cast since SetMonData is declared in this function. SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, (u8 *)&eSecretBaseRecord->party.heldItems[i]); for (j = 0; j < 6; j++) SetMonData(&gEnemyParty[i], MON_DATA_HP_EV + j, &eSecretBaseRecord->party.EVs[i]); for (j = 0; j < 4; j++) { SetMonData(&gEnemyParty[i], MON_DATA_MOVE1 + j, (u8 *)&eSecretBaseRecord->party.moves[i * 4 + j]); SetMonData(&gEnemyParty[i], MON_DATA_PP1 + j, &gBattleMoves[eSecretBaseRecord->party.moves[i * 4 + j]].pp); } } } gBattleTypeFlags = BATTLE_TYPE_TRAINER; gTrainerBattleOpponent = SECRET_BASE_OPPONENT; } const u8 gSecretBaseTrainerClasses[][5] = { // male {FACILITY_CLASS_YOUNGSTER, FACILITY_CLASS_BUG_CATCHER, FACILITY_CLASS_RICH_BOY, FACILITY_CLASS_CAMPER, FACILITY_CLASS_COOL_TRAINER_M}, // female {FACILITY_CLASS_LASS, FACILITY_CLASS_SCHOOL_KID_F, FACILITY_CLASS_LADY, FACILITY_CLASS_PICNICKER, FACILITY_CLASS_COOL_TRAINER_F} }; u8 GetSecretBaseTrainerPicIndex(void) { u8 trainerClass = gSecretBaseTrainerClasses[eSecretBaseRecord->gender][eSecretBaseRecord->trainerId[0] % 5]; return gTrainerClassToPicIndex[trainerClass]; } u8 GetSecretBaseTrainerNameIndex(void) { u8 trainerClass = gSecretBaseTrainerClasses[eSecretBaseRecord->gender][eSecretBaseRecord->trainerId[0] % 5]; return gTrainerClassToNameIndex[trainerClass]; } u8 PlayerPartyAndPokemonStorageFull(void) { s32 i; for (i = 0; i < 6; i++) if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES, NULL) == SPECIES_NONE) return 0; return PokemonStorageFull(); } u8 PokemonStorageFull(void) { s32 i, j; for (i = 0; i < 14; i++) for (j = 0; j < 30; j++) if (GetBoxMonData(&gPokemonStorage.boxes[i][j], MON_DATA_SPECIES, NULL) == SPECIES_NONE) return 0; return 1; } void GetSpeciesName(u8 *name, u16 species) { s32 i; for (i = 0; i <= POKEMON_NAME_LENGTH; i++) { if (species > NUM_SPECIES) name[i] = gSpeciesNames[0][i]; else name[i] = gSpeciesNames[species][i]; if (name[i] == EOS) break; } name[i] = EOS; } u8 CalculatePPWithBonus(u16 move, u8 ppBonuses, u8 moveIndex) { u8 basePP = gBattleMoves[move].pp; return basePP + ((basePP * 20 * ((gPPUpReadMasks[moveIndex] & ppBonuses) >> (2 * moveIndex))) / 100); } void RemoveMonPPBonus(struct Pokemon *mon, u8 moveIndex) { u8 ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES, NULL); ppBonuses &= gPPUpWriteMasks[moveIndex]; SetMonData(mon, MON_DATA_PP_BONUSES, &ppBonuses); } void RemoveBattleMonPPBonus(struct BattlePokemon *mon, u8 moveIndex) { mon->ppBonuses &= gPPUpWriteMasks[moveIndex]; } void CopyPlayerPartyMonToBattleData(u8 battleIndex, u8 partyIndex) { s32 i; s8 nickname[POKEMON_NAME_LENGTH * 2]; u16 * hpSwitchout; gBattleMons[battleIndex].species = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPECIES, NULL); gBattleMons[battleIndex].item = GetMonData(&gPlayerParty[partyIndex], MON_DATA_HELD_ITEM, NULL); for (i = 0; i < 4; i++) { gBattleMons[battleIndex].moves[i] = GetMonData(&gPlayerParty[partyIndex], MON_DATA_MOVE1 + i, NULL); gBattleMons[battleIndex].pp[i] = GetMonData(&gPlayerParty[partyIndex], MON_DATA_PP1 + i, NULL); } gBattleMons[battleIndex].ppBonuses = GetMonData(&gPlayerParty[partyIndex], MON_DATA_PP_BONUSES, NULL); gBattleMons[battleIndex].friendship = GetMonData(&gPlayerParty[partyIndex], MON_DATA_FRIENDSHIP, NULL); gBattleMons[battleIndex].experience = GetMonData(&gPlayerParty[partyIndex], MON_DATA_EXP, NULL); gBattleMons[battleIndex].hpIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_HP_IV, NULL); gBattleMons[battleIndex].attackIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_ATK_IV, NULL); gBattleMons[battleIndex].defenseIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_DEF_IV, NULL); gBattleMons[battleIndex].speedIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPEED_IV, NULL); gBattleMons[battleIndex].spAttackIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPATK_IV, NULL); gBattleMons[battleIndex].spDefenseIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPDEF_IV, NULL); gBattleMons[battleIndex].personality = GetMonData(&gPlayerParty[partyIndex], MON_DATA_PERSONALITY, NULL); gBattleMons[battleIndex].status1 = GetMonData(&gPlayerParty[partyIndex], MON_DATA_STATUS, NULL); gBattleMons[battleIndex].level = GetMonData(&gPlayerParty[partyIndex], MON_DATA_LEVEL, NULL); gBattleMons[battleIndex].hp = GetMonData(&gPlayerParty[partyIndex], MON_DATA_HP, NULL); gBattleMons[battleIndex].maxHP = GetMonData(&gPlayerParty[partyIndex], MON_DATA_MAX_HP, NULL); gBattleMons[battleIndex].attack = GetMonData(&gPlayerParty[partyIndex], MON_DATA_ATK, NULL); gBattleMons[battleIndex].defense = GetMonData(&gPlayerParty[partyIndex], MON_DATA_DEF, NULL); gBattleMons[battleIndex].speed = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPEED, NULL); gBattleMons[battleIndex].spAttack = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPATK, NULL); gBattleMons[battleIndex].spDefense = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPDEF, NULL); gBattleMons[battleIndex].isEgg = GetMonData(&gPlayerParty[partyIndex], MON_DATA_IS_EGG, NULL); gBattleMons[battleIndex].altAbility = GetMonData(&gPlayerParty[partyIndex], MON_DATA_ALT_ABILITY, NULL); gBattleMons[battleIndex].otId = GetMonData(&gPlayerParty[partyIndex], MON_DATA_OT_ID, NULL); gBattleMons[battleIndex].type1 = gBaseStats[gBattleMons[battleIndex].species].type1; gBattleMons[battleIndex].type2 = gBaseStats[gBattleMons[battleIndex].species].type2; gBattleMons[battleIndex].ability = GetAbilityBySpecies(gBattleMons[battleIndex].species, gBattleMons[battleIndex].altAbility); GetMonData(&gPlayerParty[partyIndex], MON_DATA_NICKNAME, nickname); StringCopy10(gBattleMons[battleIndex].nickname, nickname); GetMonData(&gPlayerParty[partyIndex], MON_DATA_OT_NAME, gBattleMons[battleIndex].otName); hpSwitchout = &gBattleStruct->HP_OnSwitchout[GetBattlerSide(battleIndex)]; *hpSwitchout = gBattleMons[battleIndex].hp; for (i = 0; i < 8; i++) gBattleMons[battleIndex].statStages[i] = 6; gBattleMons[battleIndex].status2 = 0; sub_80157C4(battleIndex); sub_8032AA8(battleIndex, 0); }