#include "global.h" #include "battle.h" #include "string_util.h" struct UnkPokenavStruct_Sub { /*0x0*/ u16 unk0; /*0x2*/ u8 filler2[6]; }; struct UnkPokenavStruct { /*0x0000*/ u8 filler0000[0xCEE8]; /*0xCEE8*/ struct UnkPokenavStruct_Sub unkCEE8[78]; /*0xD158*/ u16 unkD158; }; extern struct UnkPokenavStruct *gUnknown_083DFEC4; extern const struct Trainer gTrainers[]; extern const u8 gTrainerClassNames[][13]; void sub_80F700C(u8 *arg0, u16 arg1) { struct Trainer *trainer; u8 *ptr; trainer = (struct Trainer *) &gTrainers[gUnknown_083DFEC4->unkCEE8[arg1].unk0]; ptr = arg0; if (arg1 < gUnknown_083DFEC4->unkD158) { ptr = StringCopy(ptr, gTrainerClassNames[trainer->trainerClass]); ptr[0] = 0xFC; ptr[1] = 0x13; ptr[2] = 0x4B; ptr += 3; ptr = StringCopy(ptr, trainer->trainerName); } ptr[0] = 0xFC; ptr[1] = 0x13; ptr[2] = 0x80; ptr[3] = 0xFF; }