#include "global.h" #include "pokenav.h" #include "battle.h" #include "data2.h" #include "string_util.h" void sub_80F700C(u8 *arg0, u16 arg1) { struct Trainer *trainer; u8 *ptr; trainer = (struct Trainer *) &gTrainers[gUnknown_083DFEC4->unkCEE8[arg1].unk0]; ptr = arg0; if (arg1 < gUnknown_083DFEC4->unkD158) { ptr = StringCopy(ptr, gTrainerClassNames[trainer->trainerClass]); ptr[0] = 0xFC; ptr[1] = 0x13; ptr[2] = 0x4B; ptr += 3; ptr = StringCopy(ptr, trainer->trainerName); } ptr[0] = 0xFC; ptr[1] = 0x13; ptr[2] = 0x80; ptr[3] = 0xFF; }