#include "global.h" #include "debug.h" #include "roamer.h" #include "pokemon.h" #include "random.h" #include "region_map.h" #include "constants/species.h" enum { MAP_GRP = 0, // map group MAP_NUM = 1, // map number }; EWRAM_DATA static u8 sLocationHistory[3][2] = {0}; EWRAM_DATA static u8 sRoamerLocation[2] = {0}; static const u8 sRoamerLocations[][6] = { { 0x19, 0x1A, 0x20, 0x21, 0x31, 0xFF }, { 0x1A, 0x19, 0x20, 0x21, 0xFF, 0xFF }, { 0x20, 0x1A, 0x19, 0x21, 0xFF, 0xFF }, { 0x21, 0x20, 0x19, 0x1A, 0x22, 0x26 }, { 0x22, 0x21, 0x23, 0xFF, 0xFF, 0xFF }, { 0x23, 0x22, 0x24, 0xFF, 0xFF, 0xFF }, { 0x24, 0x23, 0x25, 0x26, 0xFF, 0xFF }, { 0x25, 0x24, 0x26, 0xFF, 0xFF, 0xFF }, { 0x26, 0x25, 0x21, 0xFF, 0xFF, 0xFF }, { 0x27, 0x24, 0x28, 0x29, 0xFF, 0xFF }, { 0x28, 0x27, 0x2A, 0xFF, 0xFF, 0xFF }, { 0x29, 0x27, 0x2A, 0xFF, 0xFF, 0xFF }, { 0x2A, 0x28, 0x29, 0x2B, 0xFF, 0xFF }, { 0x2B, 0x2A, 0x2C, 0xFF, 0xFF, 0xFF }, { 0x2C, 0x2B, 0x2D, 0xFF, 0xFF, 0xFF }, { 0x2D, 0x2C, 0x2E, 0xFF, 0xFF, 0xFF }, { 0x2E, 0x2D, 0x2F, 0xFF, 0xFF, 0xFF }, { 0x2F, 0x2E, 0x30, 0xFF, 0xFF, 0xFF }, { 0x30, 0x2F, 0x31, 0xFF, 0xFF, 0xFF }, { 0x31, 0x30, 0x19, 0xFF, 0xFF, 0xFF }, { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF }, }; void ClearRoamerData(void) { memset(&gSaveBlock1.roamer, 0, sizeof(gSaveBlock1.roamer)); } void ClearRoamerLocationData(void) { u8 i; for (i = 0; i < 3; i++) { sLocationHistory[i][MAP_GRP] = 0; sLocationHistory[i][MAP_NUM] = 0; } sRoamerLocation[MAP_GRP] = 0; sRoamerLocation[MAP_NUM] = 0; } void CreateInitialRoamerMon(void) { struct Roamer *roamer; CreateMon(&gEnemyParty[0], ROAMER_SPECIES, 40, 0x20, 0, 0, 0, 0); roamer = &gSaveBlock1.roamer; roamer->species = ROAMER_SPECIES; roamer->level = 40; roamer->status = 0; roamer->active = TRUE; roamer->ivs = GetMonData(&gEnemyParty[0], MON_DATA_IVS); roamer->personality = GetMonData(&gEnemyParty[0], MON_DATA_PERSONALITY); roamer->hp = GetMonData(&gEnemyParty[0], MON_DATA_MAX_HP); roamer->cool = GetMonData(&gEnemyParty[0], MON_DATA_COOL); roamer->beauty = GetMonData(&gEnemyParty[0], MON_DATA_BEAUTY); roamer->cute = GetMonData(&gEnemyParty[0], MON_DATA_CUTE); roamer->smart = GetMonData(&gEnemyParty[0], MON_DATA_SMART); roamer->tough = GetMonData(&gEnemyParty[0], MON_DATA_TOUGH); sRoamerLocation[MAP_GRP] = 0; sRoamerLocation[MAP_NUM] = sRoamerLocations[Random() % 20][0]; } void InitRoamer(void) { ClearRoamerData(); ClearRoamerLocationData(); CreateInitialRoamerMon(); } void UpdateLocationHistoryForRoamer(void) { sLocationHistory[2][MAP_GRP] = sLocationHistory[1][MAP_GRP]; sLocationHistory[2][MAP_NUM] = sLocationHistory[1][MAP_NUM]; sLocationHistory[1][MAP_GRP] = sLocationHistory[0][MAP_GRP]; sLocationHistory[1][MAP_NUM] = sLocationHistory[0][MAP_NUM]; sLocationHistory[0][MAP_GRP] = gSaveBlock1.location.mapGroup; sLocationHistory[0][MAP_NUM] = gSaveBlock1.location.mapNum; } void RoamerMoveToOtherLocationSet(void) { u8 val = 0; struct Roamer *roamer = &gSaveBlock1.roamer; if (!roamer->active) return; sRoamerLocation[MAP_GRP] = val; while (1) { val = sRoamerLocations[Random() % 20][0]; if (sRoamerLocation[MAP_NUM] != val) { sRoamerLocation[MAP_NUM] = val; return; } } } void RoamerMove(void) { u8 locSet = 0; if ((Random() % 16) == 0) { RoamerMoveToOtherLocationSet(); } else { struct Roamer *roamer = &gSaveBlock1.roamer; if (!roamer->active) return; while (locSet < 20) { if (sRoamerLocation[MAP_NUM] == sRoamerLocations[locSet][0]) { u8 mapNum; while (1) { mapNum = sRoamerLocations[locSet][(Random() % 5) + 1]; if (!(sLocationHistory[2][MAP_GRP] == 0 && sLocationHistory[2][MAP_NUM] == mapNum) && mapNum != 0xFF) break; } sRoamerLocation[MAP_NUM] = mapNum; return; } locSet++; } } } bool8 IsRoamerAt(u8 mapGroup, u8 mapNum) { struct Roamer *roamer = &gSaveBlock1.roamer; if (roamer->active && mapGroup == sRoamerLocation[MAP_GRP] && mapNum == sRoamerLocation[MAP_NUM]) return TRUE; else return FALSE; } void CreateRoamerMonInstance(void) { struct Pokemon *mon = &gEnemyParty[0]; struct Roamer *roamer = &gSaveBlock1.roamer; CreateMonWithIVsPersonality(mon, roamer->species, roamer->level, roamer->ivs, roamer->personality); SetMonData(mon, MON_DATA_STATUS, &roamer->status); SetMonData(mon, MON_DATA_HP, &roamer->hp); SetMonData(mon, MON_DATA_COOL, &roamer->cool); SetMonData(mon, MON_DATA_BEAUTY, &roamer->beauty); SetMonData(mon, MON_DATA_CUTE, &roamer->cute); SetMonData(mon, MON_DATA_SMART, &roamer->smart); SetMonData(mon, MON_DATA_TOUGH, &roamer->tough); } bool8 TryStartRoamerEncounter(void) { if (IsRoamerAt(gSaveBlock1.location.mapGroup, gSaveBlock1.location.mapNum) == TRUE && (Random() % 4) == 0) { CreateRoamerMonInstance(); return TRUE; } else { return FALSE; } } void UpdateRoamerHPStatus(struct Pokemon *mon) { struct Roamer *roamer; u16 hp; u8 status; hp = GetMonData(mon, MON_DATA_HP); roamer = &gSaveBlock1.roamer; roamer->hp = hp; status = GetMonData(mon, MON_DATA_STATUS); roamer->status = status; RoamerMoveToOtherLocationSet(); } void SetRoamerInactive(void) { struct Roamer *roamer = &gSaveBlock1.roamer; roamer->active = FALSE; } void GetRoamerLocation(u8 *mapGroup, u8 *mapNum) { *mapGroup = sRoamerLocation[MAP_GRP]; *mapNum = sRoamerLocation[MAP_NUM]; } #if DEBUG void Debug_CreateRoamer(void) { if (gSaveBlock1.location.mapGroup == 0) { CreateInitialRoamerMon(); sRoamerLocation[0] = 0; sRoamerLocation[1] = gSaveBlock1.location.mapNum; } } void Debug_GetRoamerLocation(u8* str) { GetMapSectionName(str, sRoamerLocation[1], 0); } #endif