#include "global.h" #include "battle.h" #include "battle_811DA74.h" #include "battle_ai_script_commands.h" #include "battle_anim.h" #include "battle_anim_81258BC.h" #include "battle_anim_8137220.h" #include "battle_util.h" #include "cable_club.h" #include "constants/items.h" #include "link.h" #include "pokemon.h" #include "rom3.h" #include "rom_8094928.h" #include "constants/species.h" #include "task.h" #include "util.h" #include "battle_message.h" #include "data2.h" #include "ewram.h" extern u16 gBattleTypeFlags; extern u16 gBattleWeather; extern struct BattlePokemon gBattleMons[]; static EWRAM_DATA u8 gUnknown_020238C4 = 0; static EWRAM_DATA u8 gUnknown_020238C5 = 0; static EWRAM_DATA u8 gUnknown_020238C6 = 0; extern u32 gUnknown_020239FC; extern u8 gBattleBufferA[][0x200]; extern u8 gBattleBufferB[][0x200]; extern u8 gActiveBattler; extern u32 gBattleExecBuffer; extern u8 gBattlersCount; extern u16 gBattlerPartyIndexes[]; extern u8 gBanksBySide[]; extern u16 gCurrentMove; extern u16 gChosenMove; extern u16 gLastUsedItem; extern u8 gLastUsedAbility; extern u8 gBankAttacker; extern u8 gBankTarget; extern u8 gEffectBank; extern u8 gStringBank; extern u8 gAbsentBattlerFlags; extern u8 gMultiHitCounter; extern u8 gUnknown_02024C78; extern u8 gBattleOutcome; extern u8 gActionSelectionCursor[]; extern u8 gMoveSelectionCursor[]; extern u8 gBattleTextBuff1[]; extern u8 gBattleTextBuff2[]; extern u8 gBattleTextBuff3[]; extern void (*gBattleMainFunc)(void); extern void (*gBattleBankFunc[])(void); u8 gBattleBuffersTransferData[0x170]; void sub_800B858(void) { if (gBattleTypeFlags & BATTLE_TYPE_LINK) { OpenLink(); CreateTask(sub_8083C50, 0); sub_800BF28(); } } #if DEBUG extern u8 gUnknown_02023A14_50; #endif void setup_poochyena_battle(void) { s32 i; gBattleMainFunc = nullsub_41; for (i = 0; i < 4; i++) { gBattleBankFunc[i] = nullsub_91; gBanksBySide[i] = 0xFF; gActionSelectionCursor[i] = 0; gMoveSelectionCursor[i] = 0; } sub_800B858(); gBattleExecBuffer = 0; ClearBattleAnimationVars(); ClearBattleMonForms(); BattleAI_HandleItemUseBeforeAISetup(); if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) { ZeroEnemyPartyMons(); CreateMon(&gEnemyParty[0], SPECIES_POOCHYENA, 2, 32, 0, 0, 0, 0); i = ITEM_NONE; SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &i); } gUnknown_020239FC = 0; gUnknown_02024C78 = 0; #if DEBUG if (gUnknown_02023A14_50 & 0x80) { gSharedMem[0x160fd] = 0; gSharedMem[0x160fe] = 0; gSharedMem[0x160ff] = 0; ((u32 *) gBattleBuffersTransferData)[64]++; } #endif } void sub_800B950(void) { s32 i; if (gBattleTypeFlags & BATTLE_TYPE_LINK) sub_800BA78(); else sub_800B9A8(); sub_800BD54(); if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { for (i = 0; i < gBattlersCount; i++) sub_8094978(i, 0); } } void sub_800B9A8(void) { if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) { gBattleMainFunc = sub_8010800; if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) gBattleBankFunc[0] = SetBankFuncToSafariBufferRunCommand; else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL) gBattleBankFunc[0] = SetBankFuncToWallyBufferRunCommand; else gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand; gBanksBySide[0] = 0; gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand; gBanksBySide[1] = 1; gBattlersCount = 2; } else { gBattleMainFunc = sub_8010800; gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand; gBanksBySide[0] = 0; gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand; gBanksBySide[1] = 1; gBattleBankFunc[2] = SetBankFuncToPlayerBufferRunCommand; gBanksBySide[2] = 2; gBattleBankFunc[3] = SetBankFuncToOpponentBufferRunCommand; gBanksBySide[3] = 3; gBattlersCount = 4; } } void sub_800BA78(void) { u8 multiplayerId; int i; if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) { if (gBattleTypeFlags & BATTLE_TYPE_WILD) { gBattleMainFunc = sub_8010800; gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand; gBanksBySide[0] = 0; gBattleBankFunc[1] = SetBankFuncToLinkOpponentBufferRunCommand; gBanksBySide[1] = 1; gBattlersCount = 2; } else { gBattleBankFunc[1] = SetBankFuncToPlayerBufferRunCommand; gBanksBySide[1] = 0; gBattleBankFunc[0] = SetBankFuncToLinkOpponentBufferRunCommand; gBanksBySide[0] = 1; gBattlersCount = 2; } return; } if ((gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_DOUBLE)) == BATTLE_TYPE_DOUBLE) { if (gBattleTypeFlags & BATTLE_TYPE_WILD) { gBattleMainFunc = sub_8010800; gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand; gBanksBySide[0] = 0; gBattleBankFunc[1] = SetBankFuncToLinkOpponentBufferRunCommand; gBanksBySide[1] = 1; gBattleBankFunc[2] = SetBankFuncToPlayerBufferRunCommand; gBanksBySide[2] = 2; gBattleBankFunc[3] = SetBankFuncToLinkOpponentBufferRunCommand; gBanksBySide[3] = 3; gBattlersCount = 4; } else { gBattleBankFunc[1] = SetBankFuncToPlayerBufferRunCommand; gBanksBySide[1] = 0; gBattleBankFunc[0] = SetBankFuncToLinkOpponentBufferRunCommand; gBanksBySide[0] = 1; gBattleBankFunc[3] = SetBankFuncToPlayerBufferRunCommand; gBanksBySide[3] = 2; gBattleBankFunc[2] = SetBankFuncToLinkOpponentBufferRunCommand; gBanksBySide[2] = 3; gBattlersCount = 4; } return; } multiplayerId = GetMultiplayerId(); if (gBattleTypeFlags & BATTLE_TYPE_WILD) gBattleMainFunc = sub_8010800; for (i = 0; i < 4; i++) { switch (gLinkPlayers[i].lp_field_18) { case 0: case 3: sub_8094978(gLinkPlayers[i].lp_field_18, 0); break; case 1: case 2: sub_8094978(gLinkPlayers[i].lp_field_18, 1); break; } if (i == multiplayerId) { gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetBankFuncToPlayerBufferRunCommand; switch (gLinkPlayers[i].lp_field_18) { case 0: case 3: gBanksBySide[gLinkPlayers[i].lp_field_18] = 0; gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0; break; case 1: case 2: gBanksBySide[gLinkPlayers[i].lp_field_18] = 2; gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3; break; } } else { if ((!(gLinkPlayers[i].lp_field_18 & 1) && !(gLinkPlayers[multiplayerId].lp_field_18 & 1)) || ((gLinkPlayers[i].lp_field_18 & 1) && (gLinkPlayers[multiplayerId].lp_field_18 & 1))) { gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetBankFuncToLinkPartnerBufferRunCommand; switch (gLinkPlayers[i].lp_field_18) { case 0: case 3: gBanksBySide[gLinkPlayers[i].lp_field_18] = 0; gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0; break; case 1: case 2: gBanksBySide[gLinkPlayers[i].lp_field_18] = 2; gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3; break; } } else { gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetBankFuncToLinkOpponentBufferRunCommand; switch (gLinkPlayers[i].lp_field_18) { case 0: case 3: gBanksBySide[gLinkPlayers[i].lp_field_18] = 1; gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 0; break; case 1: case 2: gBanksBySide[gLinkPlayers[i].lp_field_18] = 3; gBattlerPartyIndexes[gLinkPlayers[i].lp_field_18] = 3; break; } } } } gBattlersCount = 4; } void sub_800BD54(void) { int i; int j; if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { for (i = 0; i < gBattlersCount; i++) { for (j = 0; j < 6; j++) { if (i < 2) { if (!(gBanksBySide[i] & 1)) { if (GetMonData(&gPlayerParty[j], MON_DATA_HP) != 0 && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != 0 && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_EGG && GetMonData(&gPlayerParty[j], MON_DATA_IS_EGG) == 0) { gBattlerPartyIndexes[i] = j; break; } } else { if (GetMonData(&gEnemyParty[j], MON_DATA_HP) != 0 && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != 0 && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_EGG && GetMonData(&gEnemyParty[j], MON_DATA_IS_EGG) == 0) { gBattlerPartyIndexes[i] = j; break; } } } else { if (!(gBanksBySide[i] & 1)) { if (GetMonData(&gPlayerParty[j], MON_DATA_HP) != 0 && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES) != 0 //Probably a typo by Game Freak. The rest use SPECIES2 && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_EGG && GetMonData(&gPlayerParty[j], MON_DATA_IS_EGG) == 0 && gBattlerPartyIndexes[i - 2] != j) { gBattlerPartyIndexes[i] = j; break; } } else { if (GetMonData(&gEnemyParty[j], MON_DATA_HP) != 0 && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != 0 && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_EGG && GetMonData(&gEnemyParty[j], MON_DATA_IS_EGG) == 0 && gBattlerPartyIndexes[i - 2] != j) { gBattlerPartyIndexes[i] = j; break; } } } } } } } void PrepareBufferDataTransfer(u8 a, u8 *data, u16 size) { int i; if (gBattleTypeFlags & BATTLE_TYPE_LINK) { PrepareBufferDataTransferLink(a, size, data); } else { switch (a) { case 0: for (i = 0; i < size; i++) { gBattleBufferA[gActiveBattler][i] = *data; data++; } break; case 1: for (i = 0; i < size; i++) { gBattleBufferB[gActiveBattler][i] = *data; data++; } break; } } } void sub_800BF28(void) { gUnknown_020238C4 = CreateTask(sub_800C1A8, 0); gTasks[gUnknown_020238C4].data[11] = 0; gTasks[gUnknown_020238C4].data[12] = 0; gTasks[gUnknown_020238C4].data[13] = 0; gTasks[gUnknown_020238C4].data[14] = 0; gTasks[gUnknown_020238C4].data[15] = 0; gUnknown_020238C5 = CreateTask(sub_800C47C, 0); gTasks[gUnknown_020238C5].data[12] = 0; gTasks[gUnknown_020238C5].data[13] = 0; gTasks[gUnknown_020238C5].data[14] = 0; gTasks[gUnknown_020238C5].data[15] = 0; gUnknown_020238C6 = 0; CpuFill16(0, EWRAM_14000, 0x2000); } void PrepareBufferDataTransferLink(u8 a, u16 size, u8 *data) { s32 r9; int i; r9 = size - size % 4 + 4; if (gTasks[gUnknown_020238C4].data[14] + r9 + 9 > 0x1000) { gTasks[gUnknown_020238C4].data[12] = gTasks[gUnknown_020238C4].data[14]; gTasks[gUnknown_020238C4].data[14] = 0; } ewram14000arr(0, gTasks[gUnknown_020238C4].data[14]) = a; ewram14000arr(1, gTasks[gUnknown_020238C4].data[14]) = gActiveBattler; ewram14000arr(2, gTasks[gUnknown_020238C4].data[14]) = gBankAttacker; ewram14000arr(3, gTasks[gUnknown_020238C4].data[14]) = gBankTarget; ewram14000arr(4, gTasks[gUnknown_020238C4].data[14]) = r9; ewram14000arr(5, gTasks[gUnknown_020238C4].data[14]) = (r9 & 0x0000FF00) >> 8; ewram14000arr(6, gTasks[gUnknown_020238C4].data[14]) = gAbsentBattlerFlags; ewram14000arr(7, gTasks[gUnknown_020238C4].data[14]) = gEffectBank; for (i = 0; i < size; i++) ewram14008arr(i, gTasks[gUnknown_020238C4].data[14]) = data[i]; gTasks[gUnknown_020238C4].data[14] = gTasks[gUnknown_020238C4].data[14] + r9 + 8; } void sub_800C1A8(u8 taskId) { u16 var; switch (gTasks[taskId].data[11]) { case 0: gTasks[taskId].data[10] = 100; gTasks[taskId].data[11]++; break; case 1: gTasks[taskId].data[10]--; if (gTasks[taskId].data[10] == 0) gTasks[taskId].data[11]++; break; case 2: GetLinkPlayerCount_2(); if (IsLinkMaster()) { sub_8007F4C(); gTasks[taskId].data[11]++; break; } gTasks[taskId].data[11]++; break; case 3: if (gTasks[taskId].data[15] != gTasks[taskId].data[14]) { if (gTasks[taskId].data[13] == 0) { if (gTasks[taskId].data[15] > gTasks[taskId].data[14] && gTasks[taskId].data[15] == gTasks[taskId].data[12]) { gTasks[taskId].data[12] = 0; gTasks[taskId].data[15] = 0; } var = (ewram14004arr(0, gTasks[taskId].data[15]) | (ewram14004arr(1, gTasks[taskId].data[15]) << 8)) + 8; SendBlock(bitmask_all_link_players_but_self(), &ewram14000arr(0, gTasks[taskId].data[15]), var); gTasks[taskId].data[11]++; } else { gTasks[taskId].data[13]--; break; } } break; case 4: if (IsLinkTaskFinished()) { var = (ewram14004arr(0, gTasks[taskId].data[15]) | (ewram14004arr(1, gTasks[taskId].data[15]) << 8)); gTasks[taskId].data[13] = 1; gTasks[taskId].data[15] = gTasks[taskId].data[15] + var + 8; gTasks[taskId].data[11] = 3; } break; case 5: gTasks[taskId].data[13]--; if (gTasks[taskId].data[13] == 0) { gTasks[taskId].data[13] = 1; gTasks[taskId].data[11] = 3; } break; } } //fix me void sub_800C35C(void) { u8 i; //r4 s32 j; //r2 u16 r6; //r6 u16 *recvBuffer; //r3 u8 *dest; //r5 u8 *src; //r4 if (gReceivedRemoteLinkPlayers != 0 && (gBattleTypeFlags & 0x20) && gLinkPlayers[0].linkType == 0x2211) { for (i = 0; i < GetLinkPlayerCount(); i++) { if (GetBlockReceivedStatus() & gBitTable[i]) { ResetBlockReceivedFlag(i); recvBuffer = gBlockRecvBuffer[i]; #ifndef NONMATCHING asm(""); recvBuffer = gBlockRecvBuffer[i]; #endif r6 = gBlockRecvBuffer[i][2]; if (gTasks[gUnknown_020238C5].data[14] + 9 + r6 > 0x1000) { gTasks[gUnknown_020238C5].data[12] = gTasks[gUnknown_020238C5].data[14]; gTasks[gUnknown_020238C5].data[14] = 0; } //_0800C402 dest = EWRAM_15000 + gTasks[gUnknown_020238C5].data[14]; src = (u8 *)recvBuffer; for (j = 0; j < r6 + 8; j++) dest[j] = src[j]; gTasks[gUnknown_020238C5].data[14] = gTasks[gUnknown_020238C5].data[14] + r6 + 8; } //_0800C446 } } } void sub_800C47C(u8 taskId) { u16 r7; u8 r4; u8 r2; if (gTasks[taskId].data[15] != gTasks[taskId].data[14]) { if (gTasks[taskId].data[15] > gTasks[taskId].data[14] && gTasks[taskId].data[15] == gTasks[taskId].data[12]) { gTasks[taskId].data[12] = 0; gTasks[taskId].data[15] = 0; } r4 = ewram15000arr(1, gTasks[taskId].data[15]); r7 = ewram15000arr(4, gTasks[taskId].data[15]) | (ewram15000arr(5, gTasks[taskId].data[15]) << 8); switch (ewram15000arr(0, gTasks[taskId].data[15])) { case 0: if (gBattleExecBuffer & gBitTable[r4]) return; memcpy(gBattleBufferA[r4], &ewram15000arr(8, gTasks[taskId].data[15]), r7); sub_80155A4(r4); if (!(gBattleTypeFlags & BATTLE_TYPE_WILD)) { gBankAttacker = ewram15000arr(2, gTasks[taskId].data[15]); gBankTarget = ewram15000arr(3, gTasks[taskId].data[15]); gAbsentBattlerFlags = ewram15000arr(6, gTasks[taskId].data[15]); gEffectBank = ewram15000arr(7, gTasks[taskId].data[15]); } break; case 1: memcpy(gBattleBufferB[r4], &ewram15000arr(8, gTasks[taskId].data[15]), r7); break; case 2: r2 = ewram15000arr(8, gTasks[taskId].data[15]); gBattleExecBuffer &= ~(gBitTable[r4] << (r2 * 4)); break; } gTasks[taskId].data[15] = gTasks[taskId].data[15] + r7 + 8; } } void EmitGetAttributes(u8 a, u8 b, u8 c) { gBattleBuffersTransferData[0] = 0; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = c; gBattleBuffersTransferData[3] = 0; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4); } void Emitcmd1(u8 a, u8 b, u8 c) { gBattleBuffersTransferData[0] = 1; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = c; gBattleBuffersTransferData[3] = 0; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4); } void EmitSetMonData(u8 a, u8 b, u8 c, u8 d, void *e) { int i; gBattleBuffersTransferData[0] = 2; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = c; for (i = 0; i < d; i++) gBattleBuffersTransferData[3 + i] = *(u8*)(e++); PrepareBufferDataTransfer(a, gBattleBuffersTransferData, d + 3); } void Emitcmd3(u8 a, u8 b, u8 c, u8 *d) { int i; gBattleBuffersTransferData[0] = 3; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = c; for (i = 0; i < c; i++) gBattleBuffersTransferData[3 + i] = *(d++); PrepareBufferDataTransfer(a, gBattleBuffersTransferData, c + 3); } void EmitLoadPokeSprite(u8 a) { gBattleBuffersTransferData[0] = 4; gBattleBuffersTransferData[1] = 4; gBattleBuffersTransferData[2] = 4; gBattleBuffersTransferData[3] = 4; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4); } void EmitSendOutPoke(u8 a, u8 b, u8 c) { gBattleBuffersTransferData[0] = 5; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = c; gBattleBuffersTransferData[3] = 5; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4); } void EmitReturnPokeToBall(u8 a, u8 b) { gBattleBuffersTransferData[0] = 6; gBattleBuffersTransferData[1] = b; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 2); } void EmitTrainerThrow(u8 a) { gBattleBuffersTransferData[0] = 7; gBattleBuffersTransferData[1] = 7; gBattleBuffersTransferData[2] = 7; gBattleBuffersTransferData[3] = 7; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4); } void EmitTrainerSlide(u8 a) { gBattleBuffersTransferData[0] = 8; gBattleBuffersTransferData[1] = 8; gBattleBuffersTransferData[2] = 8; gBattleBuffersTransferData[3] = 8; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4); } void EmitTrainerSlideBack(u8 a) { gBattleBuffersTransferData[0] = 9; gBattleBuffersTransferData[1] = 9; gBattleBuffersTransferData[2] = 9; gBattleBuffersTransferData[3] = 9; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4); } void Emitcmd10(u8 a) { gBattleBuffersTransferData[0] = 10; gBattleBuffersTransferData[1] = 10; gBattleBuffersTransferData[2] = 10; gBattleBuffersTransferData[3] = 10; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4); } void Emitcmd11(u8 a) { gBattleBuffersTransferData[0] = 11; gBattleBuffersTransferData[1] = 11; gBattleBuffersTransferData[2] = 11; gBattleBuffersTransferData[3] = 11; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4); } void Emitcmd12(u8 a) { gBattleBuffersTransferData[0] = 12; gBattleBuffersTransferData[1] = 12; gBattleBuffersTransferData[2] = 12; gBattleBuffersTransferData[3] = 12; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4); } void EmitBallThrow(u8 a, u8 b) { gBattleBuffersTransferData[0] = 13; gBattleBuffersTransferData[1] = b; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 2); } void EmitPuase(u8 a, u8 b, u8 *c) { int i; gBattleBuffersTransferData[0] = 14; gBattleBuffersTransferData[1] = b; for (i = 0; i < b * 3; i++) gBattleBuffersTransferData[2 + i] = *(c++); PrepareBufferDataTransfer(a, gBattleBuffersTransferData, b * 3 + 2); } void EmitMoveAnimation(u8 a, u16 b, u8 c, u16 d, s32 e, u8 f, struct DisableStruct *g) { gBattleBuffersTransferData[0] = 15; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = (b & 0xFF00) >> 8; gBattleBuffersTransferData[3] = c; gBattleBuffersTransferData[4] = d; gBattleBuffersTransferData[5] = (d & 0xFF00) >> 8; gBattleBuffersTransferData[6] = e; gBattleBuffersTransferData[7] = (e & 0x0000FF00) >> 8; gBattleBuffersTransferData[8] = (e & 0x00FF0000) >> 16; gBattleBuffersTransferData[9] = (e & 0xFF000000) >> 24; gBattleBuffersTransferData[10] = f; gBattleBuffersTransferData[11] = gMultiHitCounter; if (AbilityBattleEffects(14, 0, 13, 0, 0) == 0 && AbilityBattleEffects(14, 0, 0x4D, 0, 0) == 0) { gBattleBuffersTransferData[12] = gBattleWeather; gBattleBuffersTransferData[13] = (gBattleWeather & 0xFF00) >> 8; } else { gBattleBuffersTransferData[12] = 0; gBattleBuffersTransferData[13] = 0; } gBattleBuffersTransferData[14] = 0; gBattleBuffersTransferData[15] = 0; memcpy(&gBattleBuffersTransferData[16], g, sizeof(*g)); PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 0x2C); } void EmitPrintString(u8 a, u16 stringID) { s32 i; struct StringInfoBattle* stringInfo; gBattleBuffersTransferData[0] = 16; gBattleBuffersTransferData[1] = gBattleOutcome; gBattleBuffersTransferData[2] = stringID; gBattleBuffersTransferData[3] = (stringID & 0xFF00) >> 8; stringInfo = (struct StringInfoBattle*)(&gBattleBuffersTransferData[4]); stringInfo->currentMove = gCurrentMove; stringInfo->lastMove = gChosenMove; stringInfo->lastItem = gLastUsedItem; stringInfo->lastAbility = gLastUsedAbility; stringInfo->scrActive = gBattleStruct->scriptingActive; stringInfo->unk1605E = gBattleStruct->unk1605E; stringInfo->hpScale = gBattleStruct->hpScale; stringInfo->StringBank = gStringBank; stringInfo->moveType = gBattleMoves[gCurrentMove].type; for (i = 0; i < 4; i++) stringInfo->abilities[i] = gBattleMons[i].ability; for (i = 0; i < 0x10; i++) { stringInfo->textBuffs[0][i] = gBattleTextBuff1[i]; stringInfo->textBuffs[1][i] = gBattleTextBuff2[i]; stringInfo->textBuffs[2][i] = gBattleTextBuff3[i]; } PrepareBufferDataTransfer(a, gBattleBuffersTransferData, sizeof(struct StringInfoBattle) + 4); } void EmitPrintStringPlayerOnly(u8 a, u16 stringID) { s32 i; struct StringInfoBattle* stringInfo; gBattleBuffersTransferData[0] = 17; gBattleBuffersTransferData[1] = 17; gBattleBuffersTransferData[2] = stringID; gBattleBuffersTransferData[3] = (stringID & 0xFF00) >> 8; stringInfo = (struct StringInfoBattle*)(&gBattleBuffersTransferData[4]); stringInfo->currentMove = gCurrentMove; stringInfo->lastMove = gChosenMove; stringInfo->lastItem = gLastUsedItem; stringInfo->lastAbility = gLastUsedAbility; stringInfo->scrActive = gBattleStruct->scriptingActive; stringInfo->unk1605E = gBattleStruct->unk1605E; for (i = 0; i < 4; i++) stringInfo->abilities[i] = gBattleMons[i].ability; for (i = 0; i < 0x10; i++) { stringInfo->textBuffs[0][i] = gBattleTextBuff1[i]; stringInfo->textBuffs[1][i] = gBattleTextBuff2[i]; stringInfo->textBuffs[2][i] = gBattleTextBuff3[i]; } PrepareBufferDataTransfer(a, gBattleBuffersTransferData, sizeof(struct StringInfoBattle) + 4); } void Emitcmd18(u8 a, u8 b, u16 c) { gBattleBuffersTransferData[0] = 18; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = c; gBattleBuffersTransferData[3] = (c & 0xFF00) >> 8; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4); } void Emitcmd19(u8 a, u8 b) { gBattleBuffersTransferData[0] = 19; gBattleBuffersTransferData[1] = b; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 2); } void Emitcmd20(u8 a, u8 b, u8 c, u8 *d) { u32 i; gBattleBuffersTransferData[0] = 20; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = c; gBattleBuffersTransferData[3] = 0; for (i = 0; i < 20; i++) gBattleBuffersTransferData[4 + i] = d[i]; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 24); } void EmitOpenBag(u8 a, u8 *b) { int i; gBattleBuffersTransferData[0] = 21; for (i = 0; i < 3; i++) gBattleBuffersTransferData[1 + i] = b[i]; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4); } void EmitChoosePokemon(u8 a, u8 b, u8 c, u8 d, u8 *e) { int i; gBattleBuffersTransferData[0] = 22; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = c; gBattleBuffersTransferData[3] = d; for (i = 0; i < 3; i++) gBattleBuffersTransferData[4 + i] = e[i]; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 8); //but only 7 bytes were written } void Emitcmd23(u8 a) { gBattleBuffersTransferData[0] = 23; gBattleBuffersTransferData[1] = 23; gBattleBuffersTransferData[2] = 23; gBattleBuffersTransferData[3] = 23; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4); } // FIXME: I think this function is supposed to take s16 as its second argument, // but battle_4.c expects u16 void EmitHealthBarUpdate(u8 a, u16 b) { gBattleBuffersTransferData[0] = 24; gBattleBuffersTransferData[1] = 0; gBattleBuffersTransferData[2] = (s16)b; gBattleBuffersTransferData[3] = ((s16)b & 0xFF00) >> 8; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4); } // FIXME: I think this function is supposed to take s16 as its third argument, // but battle_4.c expects u16 void EmitExpBarUpdate(u8 a, u8 b, u16 c) { gBattleBuffersTransferData[0] = 25; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = (s16)c; gBattleBuffersTransferData[3] = ((s16)c & 0xFF00) >> 8; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4); } void EmitStatusIconUpdate(u8 a, u32 b, u32 c) { gBattleBuffersTransferData[0] = 26; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = (b & 0x0000FF00) >> 8; gBattleBuffersTransferData[3] = (b & 0x00FF0000) >> 16; gBattleBuffersTransferData[4] = (b & 0xFF000000) >> 24; gBattleBuffersTransferData[5] = c; gBattleBuffersTransferData[6] = (c & 0x0000FF00) >> 8; gBattleBuffersTransferData[7] = (c & 0x00FF0000) >> 16; gBattleBuffersTransferData[8] = (c & 0xFF000000) >> 24; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 9); } void EmitStatusAnimation(u8 a, u8 b, u32 c) { gBattleBuffersTransferData[0] = 27; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = c; gBattleBuffersTransferData[3] = (c & 0x0000FF00) >> 8; gBattleBuffersTransferData[4] = (c & 0x00FF0000) >> 16; gBattleBuffersTransferData[5] = (c & 0xFF000000) >> 24; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 6); } void EmitStatusXor(u8 a, u8 b) { gBattleBuffersTransferData[0] = 28; gBattleBuffersTransferData[1] = b; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 2); } void Emitcmd29(u8 a, u16 b, u8 *c) { int i; gBattleBuffersTransferData[0] = 29; gBattleBuffersTransferData[1] = 29; gBattleBuffersTransferData[2] = b; gBattleBuffersTransferData[3] = (b & 0xFF00) >> 8; for (i = 0; i < b; i++) gBattleBuffersTransferData[4 + i] = *(c++); PrepareBufferDataTransfer(a, gBattleBuffersTransferData, b + 4); } void EmitDMATransfer(u8 a, u32 b, u16 c, u8 *d) { int i; gBattleBuffersTransferData[0] = 30; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = (b & 0x0000FF00) >> 8; gBattleBuffersTransferData[3] = (b & 0x00FF0000) >> 16; gBattleBuffersTransferData[4] = (b & 0xFF000000) >> 24; gBattleBuffersTransferData[5] = c; gBattleBuffersTransferData[6] = (c & 0xFF00) >> 8; for (i = 0; i < c; i++) gBattleBuffersTransferData[7 + i] = *(d++); PrepareBufferDataTransfer(a, gBattleBuffersTransferData, c + 7); } void Emitcmd31(u8 a, u16 b, u8 *c) { int i; gBattleBuffersTransferData[0] = 31; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = (b & 0xFF00) >> 8; for (i = 0; i < b; i++) gBattleBuffersTransferData[3 + i] = *(c++); PrepareBufferDataTransfer(a, gBattleBuffersTransferData, b + 3); } void Emitcmd32(u8 a, u16 b, u8 *c) { int i; gBattleBuffersTransferData[0] = 32; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = (b & 0xFF00) >> 8; for (i = 0; i < b; i++) gBattleBuffersTransferData[3 + i] = *(c++); PrepareBufferDataTransfer(a, gBattleBuffersTransferData, b + 3); } void Emitcmd33(u8 a, u8 b, u16 c) { gBattleBuffersTransferData[0] = 33; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = c; gBattleBuffersTransferData[3] = (c & 0xFF00) >> 8; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4); } void Emitcmd34(u8 a, u8 b, u8 *c) { int i; gBattleBuffersTransferData[0] = 34; gBattleBuffersTransferData[1] = b; for (i = 0; i < 3; i++) gBattleBuffersTransferData[2 + i] = c[i]; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 5); } void Emitcmd35(u8 a, u16 b) { gBattleBuffersTransferData[0] = 35; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = (b & 0xFF00) >> 8; gBattleBuffersTransferData[3] = 0; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4); } void Emitcmd36(u8 a, u16 b) { gBattleBuffersTransferData[0] = 36; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = (b & 0xFF00) >> 8; gBattleBuffersTransferData[3] = 0; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4); } void Emitcmd37(u8 a) { gBattleBuffersTransferData[0] = 37; gBattleBuffersTransferData[1] = 37; gBattleBuffersTransferData[2] = 37; gBattleBuffersTransferData[3] = 37; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4); } void Emitcmd38(u8 a, u8 b) { gBattleBuffersTransferData[0] = 38; gBattleBuffersTransferData[1] = b; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 2); } void Emitcmd39(u8 a) { gBattleBuffersTransferData[0] = 39; gBattleBuffersTransferData[1] = 39; gBattleBuffersTransferData[2] = 39; gBattleBuffersTransferData[3] = 39; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4); } void Emitcmd40(u8 a) { gBattleBuffersTransferData[0] = 40; gBattleBuffersTransferData[1] = 40; gBattleBuffersTransferData[2] = 40; gBattleBuffersTransferData[3] = 40; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4); } void EmitHitAnimation(u8 a) { gBattleBuffersTransferData[0] = 41; gBattleBuffersTransferData[1] = 41; gBattleBuffersTransferData[2] = 41; gBattleBuffersTransferData[3] = 41; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4); } void Emitcmd42(u8 a) { gBattleBuffersTransferData[0] = 42; gBattleBuffersTransferData[1] = 42; gBattleBuffersTransferData[2] = 42; gBattleBuffersTransferData[3] = 42; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4); } void EmitEffectivenessSound(u8 a, u16 b) { gBattleBuffersTransferData[0] = 43; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = (b & 0xFF00) >> 8; gBattleBuffersTransferData[3] = 0; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4); } void Emitcmd44(u8 a, u16 b) { gBattleBuffersTransferData[0] = 44; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = (b & 0xFF00) >> 8; gBattleBuffersTransferData[3] = 0; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4); } void EmitFaintingCry(u8 a) { gBattleBuffersTransferData[0] = 45; gBattleBuffersTransferData[1] = 45; gBattleBuffersTransferData[2] = 45; gBattleBuffersTransferData[3] = 45; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4); } void EmitIntroSlide(u8 a, u8 battleTerrain) { gBattleBuffersTransferData[0] = 46; gBattleBuffersTransferData[1] = battleTerrain; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 2); } void EmitTrainerBallThrow(u8 a) { gBattleBuffersTransferData[0] = 47; gBattleBuffersTransferData[1] = 47; gBattleBuffersTransferData[2] = 47; gBattleBuffersTransferData[3] = 47; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4); } void EmitDrawPartyStatusSummary(u8 a, struct HpAndStatus *hpAndStatus, u8 c) { int i; gBattleBuffersTransferData[0] = 48; gBattleBuffersTransferData[1] = c & 0x7F; gBattleBuffersTransferData[2] = (c & 0x80) >> 7; gBattleBuffersTransferData[3] = 48; for (i = 0; i < 48; i++) gBattleBuffersTransferData[4 + i] = *(i + (u8*)(hpAndStatus)); PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 52); } void Emitcmd49(u8 a) { gBattleBuffersTransferData[0] = 49; gBattleBuffersTransferData[1] = 49; gBattleBuffersTransferData[2] = 49; gBattleBuffersTransferData[3] = 49; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4); } void Emitcmd50(u8 a) { gBattleBuffersTransferData[0] = 50; gBattleBuffersTransferData[1] = 50; gBattleBuffersTransferData[2] = 50; gBattleBuffersTransferData[3] = 50; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4); } void EmitSpriteInvisibility(u8 a, u8 b) { gBattleBuffersTransferData[0] = 51; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = 51; gBattleBuffersTransferData[3] = 51; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4); } void EmitBattleAnimation(u8 a, u8 b, u16 c) { gBattleBuffersTransferData[0] = 52; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = c; gBattleBuffersTransferData[3] = (c & 0xFF00) >> 8; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 4); } void EmitLinkStandbyMsg(u8 a, u8 b) { gBattleBuffersTransferData[0] = 53; gBattleBuffersTransferData[1] = b; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 2); } void EmitResetActionMoveSelection(u8 a, u8 b) { gBattleBuffersTransferData[0] = 54; gBattleBuffersTransferData[1] = b; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 2); } void Emitcmd55(u8 a, u8 b) { gBattleBuffersTransferData[0] = 55; gBattleBuffersTransferData[1] = b; PrepareBufferDataTransfer(a, gBattleBuffersTransferData, 2); }