#include "global.h" #include "rom3.h" #include "battle.h" #include "battle_811DA74.h" #include "battle_ai.h" #include "battle_anim.h" #include "battle_anim_81258BC.h" #include "battle_anim_8137220.h" #include "cable_club.h" #include "items.h" #include "link.h" #include "pokemon.h" #include "rom_8094928.h" #include "species.h" #include "task.h" #include "util.h" extern u8 unk_2000000[]; #define EWRAM_14000 ((u8 *)(unk_2000000 + 0x14000)) #define EWRAM_15000 ((u8 *)(unk_2000000 + 0x15000)) extern u16 gBattleTypeFlags; extern u16 gBattleWeather; extern struct BattlePokemon gBattleMons[]; extern u8 gUnknown_020238C4; extern u8 gUnknown_020238C5; extern u8 gUnknown_020238C6; extern u32 gUnknown_020239FC; extern u8 gBattleBufferA[][0x200]; extern u8 gBattleBufferB[][0x200]; extern u8 gActiveBank; extern u32 gBattleExecBuffer; extern u8 gNoOfAllBanks; extern u16 gBattlePartyID[]; extern u8 gBanksBySide[]; extern u16 gCurrentMove; extern u16 gUnknown_02024BE8; extern u16 gLastUsedItem; extern u8 gLastUsedAbility; extern u8 gBankAttacker; extern u8 gBankTarget; extern u8 gEffectBank; extern u8 gStringBank; extern u8 gAbsentBankFlags; extern u8 gMultiHitCounter; extern u8 gUnknown_02024C78; extern u8 gBattleOutcome; extern u8 gActionSelectionCursor[]; extern u8 gMoveSelectionCursor[]; extern u8 gBattleBuffersTransferData[]; extern u8 gBattleTextBuff1[]; extern u8 gBattleTextBuff2[]; extern u8 gBattleTextBuff3[]; extern void (*gBattleMainFunc)(void); extern void (*gBattleBankFunc[])(void); void sub_800B858(void) { if (gBattleTypeFlags & BATTLE_TYPE_LINK) { OpenLink(); CreateTask(sub_8083C50, 0); sub_800BF28(); } } void setup_poochyena_battle(void) { s32 i; gBattleMainFunc = nullsub_41; for (i = 0; i < 4; i++) { gBattleBankFunc[i] = nullsub_91; gBanksBySide[i] = 0xFF; gActionSelectionCursor[i] = 0; gMoveSelectionCursor[i] = 0; } sub_800B858(); gBattleExecBuffer = 0; battle_anim_clear_some_data(); ClearBattleMonForms(); BattleAI_HandleItemUseBeforeAISetup(); if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) { ZeroEnemyPartyMons(); CreateMon(&gEnemyParty[0], SPECIES_POOCHYENA, 2, 32, 0, 0, 0, 0); i = ITEM_NONE; SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, (u8 *)&i); } gUnknown_020239FC = 0; gUnknown_02024C78 = 0; } void sub_800B950(void) { s32 i; if (gBattleTypeFlags & BATTLE_TYPE_LINK) sub_800BA78(); else sub_800B9A8(); sub_800BD54(); if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { for (i = 0; i < gNoOfAllBanks; i++) sub_8094978(i, 0); } } void sub_800B9A8(void) { if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) { gBattleMainFunc = sub_8010800; if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) gBattleBankFunc[0] = SetBankFuncToSafariBufferRunCommand; else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL) gBattleBankFunc[0] = SetBankFuncToWallyBufferRunCommand; else gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand; gBanksBySide[0] = 0; gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand; gBanksBySide[1] = 1; gNoOfAllBanks = 2; } else { gBattleMainFunc = sub_8010800; gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand; gBanksBySide[0] = 0; gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand; gBanksBySide[1] = 1; gBattleBankFunc[2] = SetBankFuncToPlayerBufferRunCommand; gBanksBySide[2] = 2; gBattleBankFunc[3] = SetBankFuncToOpponentBufferRunCommand; gBanksBySide[3] = 3; gNoOfAllBanks = 4; } } void sub_800BA78(void) { u8 multiplayerId; int i; if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) { if (gBattleTypeFlags & BATTLE_TYPE_WILD) { gBattleMainFunc = sub_8010800; gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand; gBanksBySide[0] = 0; gBattleBankFunc[1] = SetBankFuncToLinkOpponentBufferRunCommand; gBanksBySide[1] = 1; gNoOfAllBanks = 2; } else { gBattleBankFunc[1] = SetBankFuncToPlayerBufferRunCommand; gBanksBySide[1] = 0; gBattleBankFunc[0] = SetBankFuncToLinkOpponentBufferRunCommand; gBanksBySide[0] = 1; gNoOfAllBanks = 2; } return; } if ((gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_DOUBLE)) == BATTLE_TYPE_DOUBLE) { if (gBattleTypeFlags & BATTLE_TYPE_WILD) { gBattleMainFunc = sub_8010800; gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand; gBanksBySide[0] = 0; gBattleBankFunc[1] = SetBankFuncToLinkOpponentBufferRunCommand; gBanksBySide[1] = 1; gBattleBankFunc[2] = SetBankFuncToPlayerBufferRunCommand; gBanksBySide[2] = 2; gBattleBankFunc[3] = SetBankFuncToLinkOpponentBufferRunCommand; gBanksBySide[3] = 3; gNoOfAllBanks = 4; } else { gBattleBankFunc[1] = SetBankFuncToPlayerBufferRunCommand; gBanksBySide[1] = 0; gBattleBankFunc[0] = SetBankFuncToLinkOpponentBufferRunCommand; gBanksBySide[0] = 1; gBattleBankFunc[3] = SetBankFuncToPlayerBufferRunCommand; gBanksBySide[3] = 2; gBattleBankFunc[2] = SetBankFuncToLinkOpponentBufferRunCommand; gBanksBySide[2] = 3; gNoOfAllBanks = 4; } return; } multiplayerId = GetMultiplayerId(); if (gBattleTypeFlags & BATTLE_TYPE_WILD) gBattleMainFunc = sub_8010800; for (i = 0; i < 4; i++) { switch (gLinkPlayers[i].lp_field_18) { case 0: case 3: sub_8094978(gLinkPlayers[i].lp_field_18, 0); break; case 1: case 2: sub_8094978(gLinkPlayers[i].lp_field_18, 1); break; } if (i == multiplayerId) { gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetBankFuncToPlayerBufferRunCommand; switch (gLinkPlayers[i].lp_field_18) { case 0: case 3: gBanksBySide[gLinkPlayers[i].lp_field_18] = 0; gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0; break; case 1: case 2: gBanksBySide[gLinkPlayers[i].lp_field_18] = 2; gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3; break; } } else { if ((!(gLinkPlayers[i].lp_field_18 & 1) && !(gLinkPlayers[multiplayerId].lp_field_18 & 1)) || ((gLinkPlayers[i].lp_field_18 & 1) && (gLinkPlayers[multiplayerId].lp_field_18 & 1))) { gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetBankFuncToLinkPartnerBufferRunCommand; switch (gLinkPlayers[i].lp_field_18) { case 0: case 3: gBanksBySide[gLinkPlayers[i].lp_field_18] = 0; gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0; break; case 1: case 2: gBanksBySide[gLinkPlayers[i].lp_field_18] = 2; gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3; break; } } else { gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetBankFuncToLinkOpponentBufferRunCommand; switch (gLinkPlayers[i].lp_field_18) { case 0: case 3: gBanksBySide[gLinkPlayers[i].lp_field_18] = 1; gBattlePartyID[gLinkPlayers[i].lp_field_18] = 0; break; case 1: case 2: gBanksBySide[gLinkPlayers[i].lp_field_18] = 3; gBattlePartyID[gLinkPlayers[i].lp_field_18] = 3; break; } } } } gNoOfAllBanks = 4; } void sub_800BD54(void) { int i; int j; if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { for (i = 0; i < gNoOfAllBanks; i++) { for (j = 0; j < 6; j++) { if (i < 2) { if (!(gBanksBySide[i] & 1)) { if (GetMonData(&gPlayerParty[j], MON_DATA_HP) != 0 && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != 0 && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_EGG && GetMonData(&gPlayerParty[j], MON_DATA_IS_EGG) == 0) { gBattlePartyID[i] = j; break; } } else { if (GetMonData(&gEnemyParty[j], MON_DATA_HP) != 0 && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != 0 && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_EGG && GetMonData(&gEnemyParty[j], MON_DATA_IS_EGG) == 0) { gBattlePartyID[i] = j; break; } } } else { if (!(gBanksBySide[i] & 1)) { if (GetMonData(&gPlayerParty[j], MON_DATA_HP) != 0 && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES) != 0 //Probably a typo by Game Freak. The rest use SPECIES2 && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_EGG && GetMonData(&gPlayerParty[j], MON_DATA_IS_EGG) == 0 && gBattlePartyID[i - 2] != j) { gBattlePartyID[i] = j; break; } } else { if (GetMonData(&gEnemyParty[j], MON_DATA_HP) != 0 && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != 0 && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_EGG && GetMonData(&gEnemyParty[j], MON_DATA_IS_EGG) == 0 && gBattlePartyID[i - 2] != j) { gBattlePartyID[i] = j; break; } } } } } } } void dp01_prepare_buffer(u8 a, u8 *b, u16 c) { int i; if (gBattleTypeFlags & BATTLE_TYPE_LINK) { dp01_prepare_buffer_wireless_probably(a, c, b); } else { switch (a) { case 0: for (i = 0; i < c; i++) { gBattleBufferA[gActiveBank][i] = *b; b++; } break; case 1: for (i = 0; i < c; i++) { gBattleBufferB[gActiveBank][i] = *b; b++; } break; } } } void sub_800BF28(void) { gUnknown_020238C4 = CreateTask(sub_800C1A8, 0); gTasks[gUnknown_020238C4].data[11] = 0; gTasks[gUnknown_020238C4].data[12] = 0; gTasks[gUnknown_020238C4].data[13] = 0; gTasks[gUnknown_020238C4].data[14] = 0; gTasks[gUnknown_020238C4].data[15] = 0; gUnknown_020238C5 = CreateTask(sub_800C47C, 0); gTasks[gUnknown_020238C5].data[12] = 0; gTasks[gUnknown_020238C5].data[13] = 0; gTasks[gUnknown_020238C5].data[14] = 0; gTasks[gUnknown_020238C5].data[15] = 0; gUnknown_020238C6 = 0; CpuFill16(0, EWRAM_14000, 0x2000); } void dp01_prepare_buffer_wireless_probably(u8 a, u16 b, u8 *c) { s32 r9; int i; r9 = b - b % 4 + 4; if (gTasks[gUnknown_020238C4].data[14] + r9 + 9 > 0x1000) { gTasks[gUnknown_020238C4].data[12] = gTasks[gUnknown_020238C4].data[14]; gTasks[gUnknown_020238C4].data[14] = 0; } unk_2000000[gTasks[gUnknown_020238C4].data[14] + 0x14000] = a; unk_2000000[gTasks[gUnknown_020238C4].data[14] + 0x14001] = gActiveBank; unk_2000000[gTasks[gUnknown_020238C4].data[14] + 0x14002] = gBankAttacker; unk_2000000[gTasks[gUnknown_020238C4].data[14] + 0x14003] = gBankTarget; unk_2000000[gTasks[gUnknown_020238C4].data[14] + 0x14004] = r9; unk_2000000[gTasks[gUnknown_020238C4].data[14] + 0x14005] = (r9 & 0x0000FF00) >> 8; unk_2000000[gTasks[gUnknown_020238C4].data[14] + 0x14006] = gAbsentBankFlags; unk_2000000[gTasks[gUnknown_020238C4].data[14] + 0x14007] = gEffectBank; for (i = 0; i < b; i++) unk_2000000[gTasks[gUnknown_020238C4].data[14] + 0x14008 + i] = c[i]; gTasks[gUnknown_020238C4].data[14] = gTasks[gUnknown_020238C4].data[14] + r9 + 8; } void sub_800C1A8(u8 taskId) { u16 var; switch (gTasks[taskId].data[11]) { case 0: gTasks[taskId].data[10] = 100; gTasks[taskId].data[11]++; break; case 1: gTasks[taskId].data[10]--; if (gTasks[taskId].data[10] == 0) gTasks[taskId].data[11]++; break; case 2: GetLinkPlayerCount_2(); if (IsLinkMaster()) { sub_8007F4C(); gTasks[taskId].data[11]++; break; } gTasks[taskId].data[11]++; break; case 3: if (gTasks[taskId].data[15] != gTasks[taskId].data[14]) { if (gTasks[taskId].data[13] == 0) { if (gTasks[taskId].data[15] > gTasks[taskId].data[14] && gTasks[taskId].data[15] == gTasks[taskId].data[12]) { gTasks[taskId].data[12] = 0; gTasks[taskId].data[15] = 0; } var = (unk_2000000[gTasks[taskId].data[15] + 0x14004] | (unk_2000000[gTasks[taskId].data[15] + 0x14005] << 8)) + 8; SendBlock(bitmask_all_link_players_but_self(), &unk_2000000[gTasks[taskId].data[15] + 0x14000], var); gTasks[taskId].data[11]++; } else { gTasks[taskId].data[13]--; break; } } break; case 4: if (sub_8007ECC()) { var = unk_2000000[gTasks[taskId].data[15] + 0x14004] | (unk_2000000[gTasks[taskId].data[15] + 0x14005] << 8); gTasks[taskId].data[13] = 1; gTasks[taskId].data[15] = gTasks[taskId].data[15] + var + 8; gTasks[taskId].data[11] = 3; } break; case 5: gTasks[taskId].data[13]--; if (gTasks[taskId].data[13] == 0) { gTasks[taskId].data[13] = 1; gTasks[taskId].data[11] = 3; } break; } } //fix me void sub_800C35C(void) { u8 i; //r4 s32 j; //r2 u16 r6; //r6 u8 *recvBuffer; //r3 u8 *dest; //r5 u8 *src; //r4 if (gReceivedRemoteLinkPlayers != 0 && (gBattleTypeFlags & 0x20) && gLinkPlayers[0].linkType == 0x2211) { for (i = 0; i < GetLinkPlayerCount(); i++) { if (GetBlockReceivedStatus() & gBitTable[i]) { ResetBlockReceivedFlag(i); recvBuffer = (u8 *)&gBlockRecvBuffer[i]; #ifndef NONMATCHING asm(""); recvBuffer = (u8 *)&gBlockRecvBuffer[i]; #endif r6 = gBlockRecvBuffer[i][2]; if (gTasks[gUnknown_020238C5].data[14] + 9 + r6 > 0x1000) { gTasks[gUnknown_020238C5].data[12] = gTasks[gUnknown_020238C5].data[14]; gTasks[gUnknown_020238C5].data[14] = 0; } //_0800C402 dest = EWRAM_15000 + gTasks[gUnknown_020238C5].data[14]; src = recvBuffer; for (j = 0; j < r6 + 8; j++) dest[j] = src[j]; gTasks[gUnknown_020238C5].data[14] = gTasks[gUnknown_020238C5].data[14] + r6 + 8; } //_0800C446 } } } void sub_800C47C(u8 taskId) { u16 r7; u8 r4; u8 r2; if (gTasks[taskId].data[15] != gTasks[taskId].data[14]) { if (gTasks[taskId].data[15] > gTasks[taskId].data[14] && gTasks[taskId].data[15] == gTasks[taskId].data[12]) { gTasks[taskId].data[12] = 0; gTasks[taskId].data[15] = 0; } r4 = unk_2000000[0x15000 + gTasks[taskId].data[15] + 1]; r7 = unk_2000000[0x15000 + gTasks[taskId].data[15] + 4] | (unk_2000000[0x15000 + gTasks[taskId].data[15] + 5] << 8); switch (unk_2000000[0x15000 + gTasks[taskId].data[15] + 0]) { case 0: if (gBattleExecBuffer & gBitTable[r4]) return; memcpy(gBattleBufferA[r4], &unk_2000000[0x15000 + gTasks[taskId].data[15] + 8], r7); sub_80155A4(r4); if (!(gBattleTypeFlags & BATTLE_TYPE_WILD)) { gBankAttacker = unk_2000000[0x15000 + gTasks[taskId].data[15] + 2]; gBankTarget = unk_2000000[0x15000 + gTasks[taskId].data[15] + 3]; gAbsentBankFlags = unk_2000000[0x15000 + gTasks[taskId].data[15] + 6]; gEffectBank = unk_2000000[0x15000 + gTasks[taskId].data[15] + 7]; } break; case 1: memcpy(gBattleBufferB[r4], &unk_2000000[0x15000 + gTasks[taskId].data[15] + 8], r7); break; case 2: r2 = unk_2000000[0x15000 + gTasks[taskId].data[15] + 8]; gBattleExecBuffer &= ~(gBitTable[r4] << (r2 * 4)); break; } gTasks[taskId].data[15] = gTasks[taskId].data[15] + r7 + 8; } } void EmitGetAttributes(u8 a, u8 b, u8 c) { gBattleBuffersTransferData[0] = 0; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = c; gBattleBuffersTransferData[3] = 0; dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); } void dp01_build_cmdbuf_x01_a_b_0(u8 a, u8 b, u8 c) { gBattleBuffersTransferData[0] = 1; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = c; gBattleBuffersTransferData[3] = 0; dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); } void EmitSetAttributes(u8 a, u8 b, u8 c, u8 d, u8 *e) { int i; gBattleBuffersTransferData[0] = 2; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = c; for (i = 0; i < d; i++) gBattleBuffersTransferData[3 + i] = *(e++); dp01_prepare_buffer(a, gBattleBuffersTransferData, d + 3); } void unref_sub_800C6A4(u8 a, u8 b, u8 c, u8 *d) { int i; gBattleBuffersTransferData[0] = 3; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = c; for (i = 0; i < c; i++) gBattleBuffersTransferData[3 + i] = *(d++); dp01_prepare_buffer(a, gBattleBuffersTransferData, c + 3); } void dp01_build_cmdbuf_x04_4_4_4(u8 a) { gBattleBuffersTransferData[0] = 4; gBattleBuffersTransferData[1] = 4; gBattleBuffersTransferData[2] = 4; gBattleBuffersTransferData[3] = 4; dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); } void sub_800C704(u8 a, u8 b, u8 c) { gBattleBuffersTransferData[0] = 5; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = c; gBattleBuffersTransferData[3] = 5; dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); } void dp01_build_cmdbuf_x06_a(u8 a, u8 b) { gBattleBuffersTransferData[0] = 6; gBattleBuffersTransferData[1] = b; dp01_prepare_buffer(a, gBattleBuffersTransferData, 2); } void dp01_build_cmdbuf_x07_7_7_7(u8 a) { gBattleBuffersTransferData[0] = 7; gBattleBuffersTransferData[1] = 7; gBattleBuffersTransferData[2] = 7; gBattleBuffersTransferData[3] = 7; dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); } void dp01_build_cmdbuf_x08_8_8_8(u8 a) { gBattleBuffersTransferData[0] = 8; gBattleBuffersTransferData[1] = 8; gBattleBuffersTransferData[2] = 8; gBattleBuffersTransferData[3] = 8; dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); } void dp01_build_cmdbuf_x09_9_9_9(u8 a) { gBattleBuffersTransferData[0] = 9; gBattleBuffersTransferData[1] = 9; gBattleBuffersTransferData[2] = 9; gBattleBuffersTransferData[3] = 9; dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); } void EmitFaintAnimation(u8 a) { gBattleBuffersTransferData[0] = 10; gBattleBuffersTransferData[1] = 10; gBattleBuffersTransferData[2] = 10; gBattleBuffersTransferData[3] = 10; dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); } void dp01_build_cmdbuf_x0B_B_B_B(u8 a) { gBattleBuffersTransferData[0] = 11; gBattleBuffersTransferData[1] = 11; gBattleBuffersTransferData[2] = 11; gBattleBuffersTransferData[3] = 11; dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); } void dp01_build_cmdbuf_x0C_C_C_C(u8 a) { gBattleBuffersTransferData[0] = 12; gBattleBuffersTransferData[1] = 12; gBattleBuffersTransferData[2] = 12; gBattleBuffersTransferData[3] = 12; dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); } void dp01_build_cmdbuf_x0D_a(u8 a, u8 b) { gBattleBuffersTransferData[0] = 13; gBattleBuffersTransferData[1] = b; dp01_prepare_buffer(a, gBattleBuffersTransferData, 2); } void unref_sub_800C828(u8 a, u8 b, u8 *c) { int i; gBattleBuffersTransferData[0] = 14; gBattleBuffersTransferData[1] = b; for (i = 0; i < b * 3; i++) gBattleBuffersTransferData[2 + i] = *(c++); dp01_prepare_buffer(a, gBattleBuffersTransferData, b * 3 + 2); } void EmitMoveAnimation(u8 a, u16 b, u8 c, u16 d, s32 e, u8 f, u8 *g) { gBattleBuffersTransferData[0] = 15; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = (b & 0xFF00) >> 8; gBattleBuffersTransferData[3] = c; gBattleBuffersTransferData[4] = d; gBattleBuffersTransferData[5] = (d & 0xFF00) >> 8; gBattleBuffersTransferData[6] = e; gBattleBuffersTransferData[7] = (e & 0x0000FF00) >> 8; gBattleBuffersTransferData[8] = (e & 0x00FF0000) >> 16; gBattleBuffersTransferData[9] = (e & 0xFF000000) >> 24; gBattleBuffersTransferData[10] = f; gBattleBuffersTransferData[11] = gMultiHitCounter; if (AbilityBattleEffects(14, 0, 13, 0, 0) == 0 && AbilityBattleEffects(14, 0, 0x4D, 0, 0) == 0) { gBattleBuffersTransferData[12] = gBattleWeather; gBattleBuffersTransferData[13] = (gBattleWeather & 0xFF00) >> 8; } else { gBattleBuffersTransferData[12] = 0; gBattleBuffersTransferData[13] = 0; } gBattleBuffersTransferData[14] = 0; gBattleBuffersTransferData[15] = 0; memcpy(&gBattleBuffersTransferData[16], g, 0x1C); dp01_prepare_buffer(a, gBattleBuffersTransferData, 0x2C); } #ifdef NONMATCHING void EmitPrintString(u8 a, u16 b) { int i; //u16 *r12; gBattleBuffersTransferData[0] = 16; gBattleBuffersTransferData[1] = gBattleOutcome; gBattleBuffersTransferData[2] = b; gBattleBuffersTransferData[3] = (b & 0xFF00) >> 8; *((u16 *)&gBattleBuffersTransferData[4]) = gCurrentMove; *((u16 *)&gBattleBuffersTransferData[6]) = gUnknown_02024BE8; *((u16 *)&gBattleBuffersTransferData[8]) = gLastUsedItem; gBattleBuffersTransferData[10] = gLastUsedAbility; gBattleBuffersTransferData[11] = unk_2000000[0x16000 + 3]; gBattleBuffersTransferData[12] = unk_2000000[0x16000 + 0x5E]; gBattleBuffersTransferData[13] = unk_2000000[0x16000 + 0xC1]; gBattleBuffersTransferData[14] = gStringBank; gBattleBuffersTransferData[15] = gBattleMoves[gCurrentMove].type; for (i = 0; i < 4; i++) { gBattleBuffersTransferData[16 + i] = gBattleMons[i].ability; } for (i = 0; i < 16; i++) { gBattleBuffersTransferData[20 + i] = gBattleTextBuff1[i]; gBattleBuffersTransferData[36 + i] = gBattleTextBuff2[i]; gBattleBuffersTransferData[52 + i] = gBattleTextBuff3[i]; } dp01_prepare_buffer(a, gBattleBuffersTransferData, 0x44); } #else __attribute__((naked)) void EmitPrintString(u8 a, u16 b) { asm(".syntax unified\n\ push {r4-r7,lr}\n\ mov r7, r10\n\ mov r6, r9\n\ mov r5, r8\n\ push {r5-r7}\n\ lsls r0, 24\n\ lsrs r0, 24\n\ mov r10, r0\n\ lsls r1, 16\n\ lsrs r1, 16\n\ ldr r2, _0800CA2C @ =gBattleBuffersTransferData\n\ movs r0, 0x10\n\ strb r0, [r2]\n\ ldr r0, _0800CA30 @ =gBattleOutcome\n\ ldrb r0, [r0]\n\ strb r0, [r2, 0x1]\n\ strb r1, [r2, 0x2]\n\ lsrs r1, 8\n\ strb r1, [r2, 0x3]\n\ adds r0, r2, 0x4\n\ mov r12, r0\n\ ldr r4, _0800CA34 @ =gCurrentMove\n\ ldrh r0, [r4]\n\ strh r0, [r2, 0x4]\n\ ldr r0, _0800CA38 @ =gUnknown_02024BE8\n\ ldrh r0, [r0]\n\ mov r1, r12\n\ strh r0, [r1, 0x2]\n\ ldr r0, _0800CA3C @ =gLastUsedItem\n\ ldrh r0, [r0]\n\ strh r0, [r1, 0x4]\n\ ldr r0, _0800CA40 @ =gLastUsedAbility\n\ ldrb r0, [r0]\n\ strb r0, [r1, 0x6]\n\ ldr r1, _0800CA44 @ =0x02000000\n\ ldr r3, _0800CA48 @ =0x00016003\n\ adds r0, r1, r3\n\ ldrb r0, [r0]\n\ mov r7, r12\n\ strb r0, [r7, 0x7]\n\ adds r3, 0x5B\n\ adds r0, r1, r3\n\ ldrb r0, [r0]\n\ strb r0, [r7, 0x8]\n\ ldr r7, _0800CA4C @ =0x000160c1\n\ adds r1, r7\n\ ldrb r0, [r1]\n\ mov r1, r12\n\ strb r0, [r1, 0x9]\n\ ldr r0, _0800CA50 @ =gStringBank\n\ ldrb r0, [r0]\n\ strb r0, [r1, 0xA]\n\ ldr r3, _0800CA54 @ =gBattleMoves\n\ ldrh r1, [r4]\n\ lsls r0, r1, 1\n\ adds r0, r1\n\ lsls r0, 2\n\ adds r0, r3\n\ ldrb r0, [r0, 0x2]\n\ mov r3, r12\n\ strb r0, [r3, 0xB]\n\ movs r3, 0\n\ mov r9, r2\n\ ldr r7, _0800CA58 @ =gBattleTextBuff3\n\ mov r8, r7\n\ adds r2, 0x10\n\ ldr r0, _0800CA5C @ =gBattleMons\n\ adds r4, r0, 0\n\ adds r4, 0x20\n\ _0800C9D2:\n\ adds r1, r2, r3\n\ ldrb r0, [r4]\n\ strb r0, [r1]\n\ adds r4, 0x58\n\ adds r3, 0x1\n\ cmp r3, 0x3\n\ ble _0800C9D2\n\ movs r3, 0\n\ mov r5, r12\n\ adds r5, 0x10\n\ mov r4, r12\n\ adds r4, 0x20\n\ ldr r6, _0800CA60 @ =gBattleTextBuff2\n\ mov r2, r12\n\ adds r2, 0x30\n\ _0800C9F0:\n\ adds r1, r5, r3\n\ ldr r7, _0800CA64 @ =gBattleTextBuff1\n\ adds r0, r3, r7\n\ ldrb r0, [r0]\n\ strb r0, [r1]\n\ adds r1, r4, r3\n\ adds r0, r3, r6\n\ ldrb r0, [r0]\n\ strb r0, [r1]\n\ adds r1, r2, r3\n\ mov r7, r8\n\ adds r0, r3, r7\n\ ldrb r0, [r0]\n\ strb r0, [r1]\n\ adds r3, 0x1\n\ cmp r3, 0xF\n\ ble _0800C9F0\n\ mov r0, r10\n\ mov r1, r9\n\ movs r2, 0x44\n\ bl dp01_prepare_buffer\n\ pop {r3-r5}\n\ mov r8, r3\n\ mov r9, r4\n\ mov r10, r5\n\ pop {r4-r7}\n\ pop {r0}\n\ bx r0\n\ .align 2, 0\n\ _0800CA2C: .4byte gBattleBuffersTransferData\n\ _0800CA30: .4byte gBattleOutcome\n\ _0800CA34: .4byte gCurrentMove\n\ _0800CA38: .4byte gUnknown_02024BE8\n\ _0800CA3C: .4byte gLastUsedItem\n\ _0800CA40: .4byte gLastUsedAbility\n\ _0800CA44: .4byte 0x02000000\n\ _0800CA48: .4byte 0x00016003\n\ _0800CA4C: .4byte 0x000160c1\n\ _0800CA50: .4byte gStringBank\n\ _0800CA54: .4byte gBattleMoves\n\ _0800CA58: .4byte gBattleTextBuff3\n\ _0800CA5C: .4byte gBattleMons\n\ _0800CA60: .4byte gBattleTextBuff2\n\ _0800CA64: .4byte gBattleTextBuff1\n\ .syntax divided\n"); } #endif __attribute__((naked)) void EmitPrintStringPlayerOnly() { asm(".syntax unified\n\ push {r4-r7,lr}\n\ mov r7, r10\n\ mov r6, r9\n\ mov r5, r8\n\ push {r5-r7}\n\ lsls r0, 24\n\ lsrs r0, 24\n\ mov r10, r0\n\ lsls r1, 16\n\ lsrs r1, 16\n\ ldr r2, _0800CB28 @ =gBattleBuffersTransferData\n\ movs r0, 0x11\n\ strb r0, [r2]\n\ strb r0, [r2, 0x1]\n\ strb r1, [r2, 0x2]\n\ lsrs r1, 8\n\ strb r1, [r2, 0x3]\n\ adds r0, r2, 0x4\n\ mov r12, r0\n\ ldr r0, _0800CB2C @ =gCurrentMove\n\ ldrh r0, [r0]\n\ strh r0, [r2, 0x4]\n\ ldr r0, _0800CB30 @ =gUnknown_02024BE8\n\ ldrh r0, [r0]\n\ mov r1, r12\n\ strh r0, [r1, 0x2]\n\ ldr r0, _0800CB34 @ =gLastUsedItem\n\ ldrh r0, [r0]\n\ strh r0, [r1, 0x4]\n\ ldr r0, _0800CB38 @ =gLastUsedAbility\n\ ldrb r0, [r0]\n\ strb r0, [r1, 0x6]\n\ ldr r0, _0800CB3C @ =0x02000000\n\ ldr r3, _0800CB40 @ =0x00016003\n\ adds r1, r0, r3\n\ ldrb r1, [r1]\n\ mov r7, r12\n\ strb r1, [r7, 0x7]\n\ ldr r1, _0800CB44 @ =0x0001605e\n\ adds r0, r1\n\ ldrb r0, [r0]\n\ strb r0, [r7, 0x8]\n\ movs r3, 0\n\ mov r9, r2\n\ ldr r7, _0800CB48 @ =gBattleTextBuff3\n\ mov r8, r7\n\ mov r4, r9\n\ adds r4, 0x10\n\ ldr r0, _0800CB4C @ =gBattleMons\n\ adds r2, r0, 0\n\ adds r2, 0x20\n\ _0800CACE:\n\ adds r1, r4, r3\n\ ldrb r0, [r2]\n\ strb r0, [r1]\n\ adds r2, 0x58\n\ adds r3, 0x1\n\ cmp r3, 0x3\n\ ble _0800CACE\n\ movs r3, 0\n\ mov r5, r12\n\ adds r5, 0x10\n\ mov r4, r12\n\ adds r4, 0x20\n\ ldr r6, _0800CB50 @ =gBattleTextBuff2\n\ mov r2, r12\n\ adds r2, 0x30\n\ _0800CAEC:\n\ adds r1, r5, r3\n\ ldr r7, _0800CB54 @ =gBattleTextBuff1\n\ adds r0, r3, r7\n\ ldrb r0, [r0]\n\ strb r0, [r1]\n\ adds r1, r4, r3\n\ adds r0, r3, r6\n\ ldrb r0, [r0]\n\ strb r0, [r1]\n\ adds r1, r2, r3\n\ mov r7, r8\n\ adds r0, r3, r7\n\ ldrb r0, [r0]\n\ strb r0, [r1]\n\ adds r3, 0x1\n\ cmp r3, 0xF\n\ ble _0800CAEC\n\ mov r0, r10\n\ mov r1, r9\n\ movs r2, 0x44\n\ bl dp01_prepare_buffer\n\ pop {r3-r5}\n\ mov r8, r3\n\ mov r9, r4\n\ mov r10, r5\n\ pop {r4-r7}\n\ pop {r0}\n\ bx r0\n\ .align 2, 0\n\ _0800CB28: .4byte gBattleBuffersTransferData\n\ _0800CB2C: .4byte gCurrentMove\n\ _0800CB30: .4byte gUnknown_02024BE8\n\ _0800CB34: .4byte gLastUsedItem\n\ _0800CB38: .4byte gLastUsedAbility\n\ _0800CB3C: .4byte 0x02000000\n\ _0800CB40: .4byte 0x00016003\n\ _0800CB44: .4byte 0x0001605e\n\ _0800CB48: .4byte gBattleTextBuff3\n\ _0800CB4C: .4byte gBattleMons\n\ _0800CB50: .4byte gBattleTextBuff2\n\ _0800CB54: .4byte gBattleTextBuff1\n\ .syntax divided\n"); } void dp01_build_cmdbuf_x12_a_bb(u8 a, u8 b, u16 c) { gBattleBuffersTransferData[0] = 18; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = c; gBattleBuffersTransferData[3] = (c & 0xFF00) >> 8; dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); } void unref_sub_800CB84(u8 a, u8 b) { gBattleBuffersTransferData[0] = 19; gBattleBuffersTransferData[1] = b; dp01_prepare_buffer(a, gBattleBuffersTransferData, 2); } void sub_800CBA4(u8 a, u8 b, u8 c, u8 *d) { u32 i; gBattleBuffersTransferData[0] = 20; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = c; gBattleBuffersTransferData[3] = 0; for (i = 0; i < 20; i++) gBattleBuffersTransferData[4 + i] = d[i]; dp01_prepare_buffer(a, gBattleBuffersTransferData, 24); } void sub_800CBE0(u8 a, u8 *b) { int i; gBattleBuffersTransferData[0] = 21; for (i = 0; i < 3; i++) gBattleBuffersTransferData[1 + i] = b[i]; dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); } void dp01_build_cmdbuf_x16_a_b_c_ptr_d_e_f(u8 a, u8 b, u8 c, u8 d, u8 *e) { int i; gBattleBuffersTransferData[0] = 22; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = c; gBattleBuffersTransferData[3] = d; for (i = 0; i < 3; i++) gBattleBuffersTransferData[4 + i] = e[i]; dp01_prepare_buffer(a, gBattleBuffersTransferData, 8); //but only 7 bytes were written } void dp01_build_cmdbuf_x17_17_17_17(u8 a) { gBattleBuffersTransferData[0] = 23; gBattleBuffersTransferData[1] = 23; gBattleBuffersTransferData[2] = 23; gBattleBuffersTransferData[3] = 23; dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); } void EmitHealthBarUpdate(u8 a, s16 b) { gBattleBuffersTransferData[0] = 24; gBattleBuffersTransferData[1] = 0; gBattleBuffersTransferData[2] = b; gBattleBuffersTransferData[3] = (b & 0xFF00) >> 8; dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); } void EmitExpBarUpdate(u8 a, u8 b, s16 c) { gBattleBuffersTransferData[0] = 25; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = c; gBattleBuffersTransferData[3] = (c & 0xFF00) >> 8; dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); } void EmitStatusIconUpdate(u8 a, u32 b, u32 c) { gBattleBuffersTransferData[0] = 26; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = (b & 0x0000FF00) >> 8; gBattleBuffersTransferData[3] = (b & 0x00FF0000) >> 16; gBattleBuffersTransferData[4] = (b & 0xFF000000) >> 24; gBattleBuffersTransferData[5] = c; gBattleBuffersTransferData[6] = (c & 0x0000FF00) >> 8; gBattleBuffersTransferData[7] = (c & 0x00FF0000) >> 16; gBattleBuffersTransferData[8] = (c & 0xFF000000) >> 24; dp01_prepare_buffer(a, gBattleBuffersTransferData, 9); } void EmitStatusAnimation(u8 a, u8 b, u32 c) { gBattleBuffersTransferData[0] = 27; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = c; gBattleBuffersTransferData[3] = (c & 0x0000FF00) >> 8; gBattleBuffersTransferData[4] = (c & 0x00FF0000) >> 16; gBattleBuffersTransferData[5] = (c & 0xFF000000) >> 24; dp01_prepare_buffer(a, gBattleBuffersTransferData, 6); } void EmitStatusXor(u8 a, u8 b) { gBattleBuffersTransferData[0] = 28; gBattleBuffersTransferData[1] = b; dp01_prepare_buffer(a, gBattleBuffersTransferData, 2); } void dp01_build_cmdbuf_x1D_1D_numargs_varargs(u8 a, u16 b, u8 *c) { int i; gBattleBuffersTransferData[0] = 29; gBattleBuffersTransferData[1] = 29; gBattleBuffersTransferData[2] = b; gBattleBuffersTransferData[3] = (b & 0xFF00) >> 8; for (i = 0; i < b; i++) gBattleBuffersTransferData[4 + i] = *(c++); dp01_prepare_buffer(a, gBattleBuffersTransferData, b + 4); } void unref_sub_800CDD4(u8 a, u32 b, u16 c, u8 *d) { int i; gBattleBuffersTransferData[0] = 30; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = (b & 0x0000FF00) >> 8; gBattleBuffersTransferData[3] = (b & 0x00FF0000) >> 16; gBattleBuffersTransferData[4] = (b & 0xFF000000) >> 24; gBattleBuffersTransferData[5] = c; gBattleBuffersTransferData[6] = (c & 0xFF00) >> 8; for (i = 0; i < c; i++) gBattleBuffersTransferData[7 + i] = *(d++); dp01_prepare_buffer(a, gBattleBuffersTransferData, c + 7); } void unref_sub_800CE3C(u8 a, u16 b, u8 *c) { int i; gBattleBuffersTransferData[0] = 31; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = (b & 0xFF00) >> 8; for (i = 0; i < b; i++) gBattleBuffersTransferData[3 + i] = *(c++); dp01_prepare_buffer(a, gBattleBuffersTransferData, b + 3); } void unref_sub_800CE84(u8 a, u16 b, u8 *c) { int i; gBattleBuffersTransferData[0] = 32; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = (b & 0xFF00) >> 8; for (i = 0; i < b; i++) gBattleBuffersTransferData[3 + i] = *(c++); dp01_prepare_buffer(a, gBattleBuffersTransferData, b + 3); } void dp01_build_cmdbuf_x21_a_bb(u8 a, u8 b, u16 c) { gBattleBuffersTransferData[0] = 33; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = c; gBattleBuffersTransferData[3] = (c & 0xFF00) >> 8; dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); } void dp01_build_cmdbuf_x22_a_three_bytes(u8 a, u8 b, u8 *c) { int i; gBattleBuffersTransferData[0] = 34; gBattleBuffersTransferData[1] = b; for (i = 0; i < 3; i++) gBattleBuffersTransferData[2 + i] = c[i]; dp01_prepare_buffer(a, gBattleBuffersTransferData, 5); } void dp01_build_cmdbuf_x23_aa_0(u8 a, u16 b) { gBattleBuffersTransferData[0] = 35; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = (b & 0xFF00) >> 8; gBattleBuffersTransferData[3] = 0; dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); } void dp01_build_cmdbuf_x24_aa_0(u8 a, u16 b) { gBattleBuffersTransferData[0] = 36; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = (b & 0xFF00) >> 8; gBattleBuffersTransferData[3] = 0; dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); } void dp01_build_cmdbuf_x25_25_25_25(u8 a) { gBattleBuffersTransferData[0] = 37; gBattleBuffersTransferData[1] = 37; gBattleBuffersTransferData[2] = 37; gBattleBuffersTransferData[3] = 37; dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); } void dp01_build_cmdbuf_x26_a(u8 a, u8 b) { gBattleBuffersTransferData[0] = 38; gBattleBuffersTransferData[1] = b; dp01_prepare_buffer(a, gBattleBuffersTransferData, 2); } void dp01_build_cmdbuf_x27_27_27_27(u8 a) { gBattleBuffersTransferData[0] = 39; gBattleBuffersTransferData[1] = 39; gBattleBuffersTransferData[2] = 39; gBattleBuffersTransferData[3] = 39; dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); } void dp01_build_cmdbuf_x28_28_28_28(u8 a) { gBattleBuffersTransferData[0] = 40; gBattleBuffersTransferData[1] = 40; gBattleBuffersTransferData[2] = 40; gBattleBuffersTransferData[3] = 40; dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); } void EmitHitAnimation(u8 a) { gBattleBuffersTransferData[0] = 41; gBattleBuffersTransferData[1] = 41; gBattleBuffersTransferData[2] = 41; gBattleBuffersTransferData[3] = 41; dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); } void dp01_build_cmdbuf_x2A_2A_2A_2A(u8 a) { gBattleBuffersTransferData[0] = 42; gBattleBuffersTransferData[1] = 42; gBattleBuffersTransferData[2] = 42; gBattleBuffersTransferData[3] = 42; dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); } void EmitEffectivenessSound(u8 a, u16 b) { gBattleBuffersTransferData[0] = 43; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = (b & 0xFF00) >> 8; gBattleBuffersTransferData[3] = 0; dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); } void sub_800D074(u8 a, u16 b) { gBattleBuffersTransferData[0] = 44; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = (b & 0xFF00) >> 8; gBattleBuffersTransferData[3] = 0; dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); } void EmitFaintingCry(u8 a) { gBattleBuffersTransferData[0] = 45; gBattleBuffersTransferData[1] = 45; gBattleBuffersTransferData[2] = 45; gBattleBuffersTransferData[3] = 45; dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); } void EmitBattleIntroSlide(u8 a, u8 b) { gBattleBuffersTransferData[0] = 46; gBattleBuffersTransferData[1] = b; dp01_prepare_buffer(a, gBattleBuffersTransferData, 2); } void dp01_build_cmdbuf_x2F_2F_2F_2F(u8 a) { gBattleBuffersTransferData[0] = 47; gBattleBuffersTransferData[1] = 47; gBattleBuffersTransferData[2] = 47; gBattleBuffersTransferData[3] = 47; dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); } void dp01_build_cmdbuf_x30_TODO(u8 a, u8 *b, u8 c) { int i; gBattleBuffersTransferData[0] = 48; gBattleBuffersTransferData[1] = c & 0x7F; gBattleBuffersTransferData[2] = (c & 0x80) >> 7; gBattleBuffersTransferData[3] = 48; for (i = 0; i < 48; i++) gBattleBuffersTransferData[4 + i] = b[i]; dp01_prepare_buffer(a, gBattleBuffersTransferData, 52); } void dp01_build_cmdbuf_x31_31_31_31(u8 a) { gBattleBuffersTransferData[0] = 49; gBattleBuffersTransferData[1] = 49; gBattleBuffersTransferData[2] = 49; gBattleBuffersTransferData[3] = 49; dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); } void dp01_build_cmdbuf_x32_32_32_32(u8 a) { gBattleBuffersTransferData[0] = 50; gBattleBuffersTransferData[1] = 50; gBattleBuffersTransferData[2] = 50; gBattleBuffersTransferData[3] = 50; dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); } void EmitSpriteInvisibility(u8 a, u8 b) { gBattleBuffersTransferData[0] = 51; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = 51; gBattleBuffersTransferData[3] = 51; dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); } void EmitBattleAnimation(u8 a, u8 b, u16 c) { gBattleBuffersTransferData[0] = 52; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = c; gBattleBuffersTransferData[3] = (c & 0xFF00) >> 8; dp01_prepare_buffer(a, gBattleBuffersTransferData, 4); } void EmitLinkStandbyMsg(u8 a, u8 b) { gBattleBuffersTransferData[0] = 53; gBattleBuffersTransferData[1] = b; dp01_prepare_buffer(a, gBattleBuffersTransferData, 2); } void EmitResetActionMoveSelection(u8 a, u8 b) { gBattleBuffersTransferData[0] = 54; gBattleBuffersTransferData[1] = b; dp01_prepare_buffer(a, gBattleBuffersTransferData, 2); } void dp01_build_cmdbuf_x37_a(u8 a, u8 b) { gBattleBuffersTransferData[0] = 55; gBattleBuffersTransferData[1] = b; dp01_prepare_buffer(a, gBattleBuffersTransferData, 2); }