#include "global.h" #include "battle_tower.h" #include "start_menu.h" #include "event_data.h" #include "field_player_avatar.h" #include "field_weather.h" #include "fieldmap.h" #include "item_menu.h" #include "load_save.h" #include "m4a.h" #include "main.h" #include "event_object_lock.h" #include "menu.h" #include "new_game.h" #include "option_menu.h" #include "palette.h" #include "pokedex.h" #include "pokemon_menu.h" #include "pokenav.h" #include "overworld.h" #include "safari_zone.h" #include "save.h" #include "save_menu_util.h" #include "script.h" #include "constants/songs.h" #include "sound.h" #include "sprite.h" #include "string_util.h" #include "strings.h" #include "strings2.h" #include "task.h" #include "trainer_card.h" #include "scanline_effect.h" //Menu actions enum { MENU_ACTION_POKEDEX, MENU_ACTION_POKEMON, MENU_ACTION_BAG, MENU_ACTION_POKENAV, MENU_ACTION_PLAYER, MENU_ACTION_SAVE, MENU_ACTION_OPTION, MENU_ACTION_EXIT, MENU_ACTION_RETIRE, MENU_ACTION_PLAYER_LINK }; #if DEBUG static u32 _debugStartMenu_0 __attribute__((unused)); static u32 _debugStartMenu_1 __attribute__((unused)); #endif static u8 (*saveDialogCallback)(void); static u8 saveDialogTimer; //Number of frames to keep the window on screen after save was completed static bool8 savingComplete; extern bool8 gDifferentSaveFile; extern u16 gSaveFileStatus; extern u16 gSpecialVar_Result; extern u8 gUnknown_03004860; u8 (*gMenuCallback)(void); EWRAM_DATA static u8 sStartMenuCursorPos = 0; EWRAM_DATA static u8 sNumStartMenuActions = 0; EWRAM_DATA static u8 sCurrentStartMenuActions[10] = {0}; //Text strings extern u8 gSaveText_PlayerSavedTheGame[]; extern u8 gSaveText_DontTurnOff[]; extern u8 gSaveText_ThereIsAlreadyAFile[]; extern u8 gSaveText_ThereIsADifferentFile[]; extern u8 gSaveText_WouldYouLikeToSave[]; static u8 StartMenu_PokedexCallback(void); static u8 StartMenu_PokemonCallback(void); static u8 StartMenu_BagCallback(void); static u8 StartMenu_PokenavCallback(void); static u8 StartMenu_PlayerCallback(void); static u8 StartMenu_SaveCallback(void); static u8 StartMenu_OptionCallback(void); static u8 StartMenu_ExitCallback(void); static u8 StartMenu_RetireCallback(void); static u8 StartMenu_PlayerLinkCallback(void); static const struct MenuAction sStartMenuItems[] = { { SystemText_Pokedex, StartMenu_PokedexCallback }, { SystemText_Pokemon, StartMenu_PokemonCallback }, { SystemText_BAG, StartMenu_BagCallback }, { SystemText_Pokenav, StartMenu_PokenavCallback }, { SystemText_Player, StartMenu_PlayerCallback }, { SystemText_Save, StartMenu_SaveCallback }, { SystemText_Option, StartMenu_OptionCallback }, { SystemText_Exit, StartMenu_ExitCallback }, { SystemText_Retire, StartMenu_RetireCallback }, { SystemText_Player, StartMenu_PlayerLinkCallback }, }; //Private functions static void BuildStartMenuActions(void); static void AddStartMenuAction(u8 action); static void BuildStartMenuActions_Normal(void); static void BuildStartMenuActions_SafariZone(void); static void BuildStartMenuActions_Link(void); static void DisplaySafariBallsWindow(void); static bool32 PrintStartMenuItemsMultistep(s16 *a, u32 b); static bool32 InitStartMenuMultistep(s16 *a, s16 *b); static void Task_StartMenu(u8 taskId); static u8 StartMenu_InputProcessCallback(void); static u8 SaveCallback1(void); static u8 SaveCallback2(void); static void sub_807160C(void); static u8 RunSaveDialogCallback(void); static void DisplaySaveMessageWithCallback(const u8 *ptr, u8 (*func)(void)); static void Task_SaveDialog(u8 taskId); static void sub_8071700(void); static void HideSaveDialog(void); static void SaveDialogStartTimeout(void); static u8 SaveDialogCheckForTimeoutOrKeypress(void); static u8 SaveDialogCheckForTimeoutAndKeypress(void); static u8 SaveDialogCheckForTimeoutAndKeypress(void); static u8 SaveDialogCB_DisplayConfirmMessage(void); static u8 SaveDialogCB_DisplayConfirmYesNoMenu(void); static u8 SaveDialogCB_ProcessConfirmYesNoMenu(void); static u8 SaveDialogCB_SaveFileExists(void); static u8 SaveDialogCB_DisplayOverwriteYesNoMenu(void); static u8 SaveDialogCB_ProcessOverwriteYesNoMenu(void); static u8 SaveDialogCB_DisplaySavingMessage(void); static u8 SaveDialogCB_DoSave(void); static u8 SaveDialogCB_SaveSuccess(void); static u8 SaveDialogCB_ReturnSuccess(void); static u8 SaveDialogCB_SaveError(void); static u8 SaveDialogCB_ReturnError(void); static void sub_80719F0(void); static bool32 sub_80719FC(u8 *ptr); static void sub_8071B54(void); static void Task_8071B64(u8 taskId); #if DEBUG void debug_sub_8075D9C(void); u8 debug_sub_8075C30(void) { CloseMenu(); debug_sub_8075D9C(); return 1; } extern const u8 gUnknown_Debug_839B6D8[]; void debug_sub_8075C40(u8 taskId) { s16 *data = gTasks[taskId].data; u16 savedIme; s32 i; switch (data[0]) { case 0: m4aSoundVSyncOff(); data[0]++; break; case 1: savedIme = REG_IME; REG_IME = 0; REG_TM2CNT_L = 0; REG_TM2CNT = 0x830000; for (i = 0; i < 0xC350; i++) { DmaSet( 0, gScanlineEffectRegBuffers, ®_WIN0H, ((DMA_ENABLE | DMA_START_HBLANK | DMA_16BIT | DMA_REPEAT | DMA_SRC_INC | DMA_DEST_RELOAD) << 16) | 1); DmaStop(0); } REG_TM2CNT_H = 0; _debugStartMenu_0 = REG_TM2CNT_L; REG_TM2CNT_L = 0; REG_IME = savedIme; _debugStartMenu_1 = i; m4aSoundVSyncOn(); data[0]++; break; case 2: PlaySE(0x15); ConvertIntToDecimalStringN(gStringVar1, _debugStartMenu_1, 1, 8); ConvertIntToDecimalStringN(gStringVar2, _debugStartMenu_0, 1, 8); Menu_DisplayDialogueFrame(); Menu_PrintText(gUnknown_Debug_839B6D8, 2, 15); data[0]++; break; case 3: if (gMain.newKeys & A_BUTTON) { Menu_EraseScreen(); ScriptContext2_Disable(); DestroyTask(taskId); } break; } } void debug_sub_8075D9C(void) { CreateTask(debug_sub_8075C40, 10); ScriptContext2_Enable(); } void debug_sub_8075DB4(struct BattleTowerEReaderTrainer *ereaderTrainer, const u8 *b, u32 trainerId) { s32 i; s32 r3; ereaderTrainer->trainerClass = trainerId % 77; write_word_to_mem(trainerId, ereaderTrainer->trainerId); StringCopy8(ereaderTrainer->name, b); r3 = 7; for (i = 0; i < 6; i++) { ereaderTrainer->greeting[i] = gSaveBlock1.easyChats.unk2B28[i]; ereaderTrainer->farewellPlayerLost[i] = r3; ereaderTrainer->farewellPlayerWon[i] = r3 + 6; r3++; } for (i = 0; i < 3; i++) sub_803AF78(&gPlayerParty[i], &ereaderTrainer->party[i]); SetEReaderTrainerChecksum(ereaderTrainer); } void unref_sub_8070F90(void) { FlagSet(FLAG_SYS_POKEDEX_GET); FlagSet(FLAG_SYS_POKEMON_GET); FlagSet(FLAG_SYS_POKENAV_GET); } #endif static void BuildStartMenuActions(void) { sNumStartMenuActions = 0; if (is_c1_link_related_active() == TRUE) BuildStartMenuActions_Link(); else { if (GetSafariZoneFlag() == TRUE) BuildStartMenuActions_SafariZone(); else BuildStartMenuActions_Normal(); } } static void AddStartMenuAction(u8 action) { AppendToList(sCurrentStartMenuActions, &sNumStartMenuActions, action); } static void BuildStartMenuActions_Normal(void) { if (FlagGet(FLAG_SYS_POKEDEX_GET) == TRUE) AddStartMenuAction(MENU_ACTION_POKEDEX); if (FlagGet(FLAG_SYS_POKEMON_GET) == TRUE) AddStartMenuAction(MENU_ACTION_POKEMON); AddStartMenuAction(MENU_ACTION_BAG); if (FlagGet(FLAG_SYS_POKENAV_GET) == TRUE) AddStartMenuAction(MENU_ACTION_POKENAV); AddStartMenuAction(MENU_ACTION_PLAYER); AddStartMenuAction(MENU_ACTION_SAVE); AddStartMenuAction(MENU_ACTION_OPTION); AddStartMenuAction(MENU_ACTION_EXIT); } static void BuildStartMenuActions_SafariZone(void) { AddStartMenuAction(MENU_ACTION_RETIRE); AddStartMenuAction(MENU_ACTION_POKEDEX); AddStartMenuAction(MENU_ACTION_POKEMON); AddStartMenuAction(MENU_ACTION_BAG); AddStartMenuAction(MENU_ACTION_PLAYER); AddStartMenuAction(MENU_ACTION_OPTION); AddStartMenuAction(MENU_ACTION_EXIT); } static void BuildStartMenuActions_Link(void) { AddStartMenuAction(MENU_ACTION_POKEMON); AddStartMenuAction(MENU_ACTION_BAG); if (FlagGet(FLAG_SYS_POKENAV_GET) == TRUE) AddStartMenuAction(MENU_ACTION_POKENAV); AddStartMenuAction(MENU_ACTION_PLAYER_LINK); AddStartMenuAction(MENU_ACTION_OPTION); AddStartMenuAction(MENU_ACTION_EXIT); } //Show number of safari balls left static void DisplaySafariBallsWindow(void) { AlignInt2InMenuWindow(gStringVar1, gNumSafariBalls, 12, 1); Menu_DrawStdWindowFrame(0, 0, 10, 5); Menu_PrintText(gOtherText_SafariStock, 1, 1); } //Prints n menu items starting at *index static bool32 PrintStartMenuItemsMultistep(s16 *index, u32 n) { int _index = *index; do { Menu_PrintText(sStartMenuItems[sCurrentStartMenuActions[_index]].text, 23, 2 + _index * 2); _index++; if (_index >= sNumStartMenuActions) { *index = _index; return TRUE; } } while (--n != 0); *index = _index; return FALSE; } static bool32 InitStartMenuMultistep(s16 *step, s16 *index) { switch (*step) { case 1: BuildStartMenuActions(); (*step)++; break; case 2: Menu_DrawStdWindowFrame(22, 0, 29, sNumStartMenuActions * 2 + 3); *index = 0; (*step)++; break; case 3: if (GetSafariZoneFlag()) DisplaySafariBallsWindow(); (*step)++; break; case 4: if (PrintStartMenuItemsMultistep(index, 2)) (*step)++; break; case 0: (*step)++; break; case 5: sStartMenuCursorPos = InitMenu(0, 0x17, 2, sNumStartMenuActions, sStartMenuCursorPos, 6); return TRUE; } return FALSE; } static void InitStartMenu(void) { s16 step = 0; s16 index = 0; while (InitStartMenuMultistep(&step, &index) == FALSE) ; } static void Task_StartMenu(u8 taskId) { if (InitStartMenuMultistep(gTasks[taskId].data, gTasks[taskId].data + 1) == TRUE) { *gTasks[taskId].data = 0; SwitchTaskToFollowupFunc(taskId); } } void CreateStartMenuTask(void (*func)(u8)) { u8 taskId; InitMenuWindow(&gMenuTextWindowTemplate); taskId = CreateTask(Task_StartMenu, 0x50); SetTaskFuncWithFollowupFunc(taskId, Task_StartMenu, func); } void sub_80712B4(u8 taskId) { struct Task *task = &gTasks[taskId]; switch (task->data[0]) { case 0: gMenuCallback = StartMenu_InputProcessCallback; task->data[0]++; break; case 1: if (gMenuCallback() == 1) DestroyTask(taskId); break; } } void sub_8071310(void) { if (!is_c1_link_related_active()) { FreezeObjectEvents(); sub_80594C0(); sub_80597F4(); } CreateStartMenuTask(sub_80712B4); ScriptContext2_Enable(); } static u8 StartMenu_InputProcessCallback(void) { if (gMain.newKeys & DPAD_UP) { PlaySE(SE_SELECT); sStartMenuCursorPos = Menu_MoveCursor(-1); } if (gMain.newKeys & DPAD_DOWN) { PlaySE(SE_SELECT); sStartMenuCursorPos = Menu_MoveCursor(1); } if (gMain.newKeys & A_BUTTON) { PlaySE(SE_SELECT); if (sStartMenuItems[sCurrentStartMenuActions[sStartMenuCursorPos]].func == StartMenu_PokedexCallback) { if (GetNationalPokedexCount(0) == 0) return 0; } gMenuCallback = sStartMenuItems[sCurrentStartMenuActions[sStartMenuCursorPos]].func; if (gMenuCallback != StartMenu_SaveCallback && gMenuCallback != StartMenu_ExitCallback && gMenuCallback != StartMenu_RetireCallback) FadeScreen(1, 0); return 0; } if (gMain.newKeys & (START_BUTTON | B_BUTTON)) { CloseMenu(); return 1; } return 0; } //When player selects POKEDEX static u8 StartMenu_PokedexCallback(void) { if (!gPaletteFade.active) { IncrementGameStat(GAME_STAT_CHECKED_POKEDEX); PlayRainSoundEffect(); SetMainCallback2(CB2_InitPokedex); return 1; } return 0; } //When player selects POKEMON static u8 StartMenu_PokemonCallback(void) { if (!gPaletteFade.active) { PlayRainSoundEffect(); SetMainCallback2(sub_8089A70); return 1; } return 0; } //When player selects BAG static u8 StartMenu_BagCallback(void) { if (!gPaletteFade.active) { PlayRainSoundEffect(); SetMainCallback2(sub_80A53F8); return 1; } return 0; } //When player selects POKENAV static u8 StartMenu_PokenavCallback(void) { if (!gPaletteFade.active) { PlayRainSoundEffect(); SetMainCallback2(sub_80EBA5C); return 1; } return 0; } //When player selects his/her name static u8 StartMenu_PlayerCallback(void) { if (!gPaletteFade.active) { PlayRainSoundEffect(); TrainerCard_ShowPlayerCard(c2_exit_to_overworld_1_sub_8080DEC); return 1; } return 0; } //When player selects SAVE static u8 StartMenu_SaveCallback(void) { Menu_DestroyCursor(); gMenuCallback = SaveCallback1; return 0; } //When player selects OPTION static u8 StartMenu_OptionCallback(void) { if (!gPaletteFade.active) { PlayRainSoundEffect(); SetMainCallback2(CB2_InitOptionMenu); gMain.savedCallback = c2_exit_to_overworld_1_sub_8080DEC; return 1; } return 0; } //When player selects EXIT static u8 StartMenu_ExitCallback(void) { CloseMenu(); return 1; } //When player selects RETIRE static u8 StartMenu_RetireCallback(void) { CloseMenu(); SafariZoneRetirePrompt(); return 1; } //When player selects their name in multiplayer mode static u8 StartMenu_PlayerLinkCallback(void) { if (!gPaletteFade.active) { PlayRainSoundEffect(); TrainerCard_ShowLinkCard(gUnknown_03004860, c2_exit_to_overworld_1_sub_8080DEC); return 1; } return 0; } //Save dialog status enum { SAVE_IN_PROGRESS, SAVE_SUCCESS, SAVE_CANCELED, SAVE_ERROR, }; static u8 SaveCallback1(void) { sub_807160C(); gMenuCallback = SaveCallback2; return FALSE; } static u8 SaveCallback2(void) { switch (RunSaveDialogCallback()) { case SAVE_IN_PROGRESS: return FALSE; case SAVE_CANCELED: //Go back to start menu Menu_EraseScreen(); InitStartMenu(); gMenuCallback = StartMenu_InputProcessCallback; return FALSE; case SAVE_SUCCESS: case SAVE_ERROR: Menu_EraseScreen(); ScriptUnfreezeObjectEvents(); ScriptContext2_Disable(); return TRUE; } return FALSE; } static void sub_807160C(void) { save_serialize_map(); saveDialogCallback = SaveDialogCB_DisplayConfirmMessage; savingComplete = FALSE; } static u8 RunSaveDialogCallback(void) { if (savingComplete) { if (!Menu_UpdateWindowText()) return 0; } savingComplete = FALSE; return saveDialogCallback(); } void SaveGame(void) { sub_807160C(); CreateTask(Task_SaveDialog, 0x50); } static void DisplaySaveMessageWithCallback(const u8 *ptr, u8 (*func)(void)) { StringExpandPlaceholders(gStringVar4, ptr); Menu_DisplayDialogueFrame(); MenuPrintMessageDefaultCoords(gStringVar4); savingComplete = TRUE; saveDialogCallback = func; } static void Task_SaveDialog(u8 taskId) { u8 status = RunSaveDialogCallback(); switch (status) { case SAVE_CANCELED: case SAVE_ERROR: gSpecialVar_Result = 0; break; case SAVE_SUCCESS: gSpecialVar_Result = status; break; case SAVE_IN_PROGRESS: return; } DestroyTask(taskId); EnableBothScriptContexts(); } static void sub_8071700(void) { HandleCloseSaveWindow(0, 0); } static void HideSaveDialog(void) { Menu_EraseWindowRect(20, 8, 26, 13); } static void SaveDialogStartTimeout(void) { saveDialogTimer = 60; } static bool8 SaveDialogCheckForTimeoutOrKeypress(void) { saveDialogTimer--; if (gMain.heldKeys & A_BUTTON) { PlaySE(SE_SELECT); return TRUE; } else if (saveDialogTimer == 0) return TRUE; return FALSE; } static bool8 SaveDialogCheckForTimeoutAndKeypress(void) { if (saveDialogTimer != 0) saveDialogTimer--; else if (gMain.heldKeys & A_BUTTON) return TRUE; return FALSE; } static u8 SaveDialogCB_DisplayConfirmMessage(void) { Menu_EraseScreen(); HandleDrawSaveWindowInfo(0, 0); DisplaySaveMessageWithCallback(gSaveText_WouldYouLikeToSave, SaveDialogCB_DisplayConfirmYesNoMenu); return SAVE_IN_PROGRESS; } static u8 SaveDialogCB_DisplayConfirmYesNoMenu(void) { DisplayYesNoMenu(20, 8, 1); saveDialogCallback = SaveDialogCB_ProcessConfirmYesNoMenu; return SAVE_IN_PROGRESS; } static u8 SaveDialogCB_ProcessConfirmYesNoMenu(void) { switch (Menu_ProcessInputNoWrap_()) { case 0: //YES HideSaveDialog(); switch (gSaveFileStatus) { case 0: case 2: if (gDifferentSaveFile == FALSE) { saveDialogCallback = SaveDialogCB_SaveFileExists; return SAVE_IN_PROGRESS; } saveDialogCallback = SaveDialogCB_DisplaySavingMessage; return SAVE_IN_PROGRESS; default: saveDialogCallback = SaveDialogCB_SaveFileExists; return SAVE_IN_PROGRESS; } break; case -1: //B button case 1: //NO HideSaveDialog(); sub_8071700(); return SAVE_CANCELED; } return SAVE_IN_PROGRESS; } static u8 SaveDialogCB_SaveFileExists(void) { DisplaySaveMessageWithCallback( gDifferentSaveFile == TRUE ? gSaveText_ThereIsADifferentFile : gSaveText_ThereIsAlreadyAFile, SaveDialogCB_DisplayOverwriteYesNoMenu); return SAVE_IN_PROGRESS; } static u8 SaveDialogCB_DisplayOverwriteYesNoMenu(void) { DisplayYesNoMenu(20, 8, 1); saveDialogCallback = SaveDialogCB_ProcessOverwriteYesNoMenu; return SAVE_IN_PROGRESS; } static u8 SaveDialogCB_ProcessOverwriteYesNoMenu(void) { switch (Menu_ProcessInputNoWrap_()) { case 0: //YES HideSaveDialog(); saveDialogCallback = SaveDialogCB_DisplaySavingMessage; break; case -1: //B button case 1: //NO HideSaveDialog(); sub_8071700(); return SAVE_CANCELED; } return SAVE_IN_PROGRESS; } static u8 SaveDialogCB_DisplaySavingMessage(void) { //"SAVING... DON'T TURN OFF THE POWER." DisplaySaveMessageWithCallback(gSaveText_DontTurnOff, SaveDialogCB_DoSave); return SAVE_IN_PROGRESS; } static u8 SaveDialogCB_DoSave(void) { u8 saveStatus; IncrementGameStat(GAME_STAT_SAVED_GAME); if (gDifferentSaveFile == TRUE) { saveStatus = Save_WriteData(SAVE_OVERWRITE_DIFFERENT_FILE); gDifferentSaveFile = FALSE; } else { saveStatus = Save_WriteData(SAVE_NORMAL); } if (saveStatus == SAVE_STATUS_OK) { //"(Player) saved the game." DisplaySaveMessageWithCallback(gSaveText_PlayerSavedTheGame, SaveDialogCB_SaveSuccess); } else { //"Save error. Please exchange the backup memory." DisplaySaveMessageWithCallback(gSystemText_SaveErrorExchangeBackup, SaveDialogCB_SaveError); } SaveDialogStartTimeout(); return SAVE_IN_PROGRESS; } static u8 SaveDialogCB_SaveSuccess(void) { if (Menu_UpdateWindowText()) { PlaySE(SE_SAVE); saveDialogCallback = SaveDialogCB_ReturnSuccess; } return SAVE_IN_PROGRESS; } static u8 SaveDialogCB_ReturnSuccess(void) { if (!IsSEPlaying() && SaveDialogCheckForTimeoutOrKeypress()) { sub_8071700(); return SAVE_SUCCESS; } else return SAVE_IN_PROGRESS; } static u8 SaveDialogCB_SaveError(void) { if (Menu_UpdateWindowText()) { PlaySE(SE_BOO); saveDialogCallback = SaveDialogCB_ReturnError; } return SAVE_IN_PROGRESS; } static u8 SaveDialogCB_ReturnError(void) { if (!SaveDialogCheckForTimeoutAndKeypress()) return SAVE_IN_PROGRESS; else { sub_8071700(); return SAVE_ERROR; } } static void sub_80719F0(void) { TransferPlttBuffer(); } static bool32 sub_80719FC(u8 *step) { switch (*step) { case 0: REG_DISPCNT = 0; SetVBlankCallback(NULL); ScanlineEffect_Stop(); DmaClear16(3, PLTT, PLTT_SIZE); DmaFill16Large(3, 0, (void *)(VRAM + 0x0), 0x18000, 0x1000); break; case 1: ResetSpriteData(); ResetTasks(); ResetPaletteFade(); ScanlineEffect_Clear(); break; case 2: Text_LoadWindowTemplate(&gMenuTextWindowTemplate); InitMenuWindow(&gMenuTextWindowTemplate); REG_DISPCNT = DISPCNT_MODE_0 | DISPCNT_BG0_ON; break; case 3: { u32 savedIme; BlendPalettes(0xFFFFFFFF, 16, RGB(0, 0, 0)); SetVBlankCallback(sub_80719F0); savedIme = REG_IME; REG_IME = 0; REG_IE |= 1; REG_IME = savedIme; break; } case 4: return TRUE; } (*step)++; return FALSE; } void sub_8071B28(void) { if (sub_80719FC(&gMain.state)) { CreateTask(Task_8071B64, 0x50); SetMainCallback2(sub_8071B54); } } static void sub_8071B54(void) { RunTasks(); UpdatePaletteFade(); } static void Task_8071B64(u8 taskId) { s16 *step = gTasks[taskId].data; if (!gPaletteFade.active) { switch (*step) { case 0: Menu_DisplayDialogueFrame(); Menu_PrintText(gSystemText_Saving, 2, 15); BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB(0, 0, 0)); (*step)++; break; case 1: SetSecretBase2Field_9_AndHideBG(); sub_8125E2C(); (*step)++; break; case 2: if (!sub_8125E6C()) break; ClearSecretBase2Field_9_2(); (*step)++; break; case 3: BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB(0, 0, 0)); (*step)++; break; case 4: SetMainCallback2(gMain.savedCallback); DestroyTask(taskId); break; } } }