#include "global.h" #include "strings.h" #if ENGLISH // placeholder strings const u8 gExpandedPlaceholder_Empty[] = _(""); const u8 gExpandedPlaceholder_Kun[] = _(""); const u8 gExpandedPlaceholder_Chan[] = _(""); const u8 gExpandedPlaceholder_Sapphire[] = _("SAPPHIRE"); const u8 gExpandedPlaceholder_Ruby[] = _("RUBY"); const u8 gExpandedPlaceholder_Aqua[] = _("AQUA"); const u8 gExpandedPlaceholder_Magma[] = _("MAGMA"); const u8 gExpandedPlaceholder_Archie[] = _("ARCHIE"); const u8 gExpandedPlaceholder_Maxie[] = _("MAXIE"); const u8 gExpandedPlaceholder_Kyogre[] = _("KYOGRE"); const u8 gExpandedPlaceholder_Groudon[] = _("GROUDON"); const u8 gExpandedPlaceholder_Brendan[] = _("BRENDAN"); const u8 gExpandedPlaceholder_May[] = _("MAY"); // system text const u8 gSystemText_Egg[] = _("EGG"); const u8 gSystemText_Pokemon2[] = _("POKéMON"); // main menu text const u8 gMainMenuString_NewGame[] = _("NEW GAME"); const u8 gMainMenuString_Continue[] = _("CONTINUE"); const u8 gMainMenuString_Option[] = _("OPTION"); const u8 gMainMenuString_MysteryEvents[] = _("MYSTERY EVENTS"); // system text 2 const u8 SystemText_UpdatingSaveExternal[] = _("Updating save file using external\ndata. Please wait."); const u8 SystemText_SaveUpdated[] = _("The save file has been updated."); const u8 SystemText_SaveUpdatedExchangeBackup[] = _("The save file has been updated.\pFurther game data cannot be saved\nto the backup memory.\pPlease exchange the backup memory.\pFor details, please contact the\nNintendo Service Center."); const u8 SystemText_SaveNotUpdated[] = _("The save file could not be updated.\pPlease exchange the backup\nmemory.\pFor details, please contact the\nNintendo Service Center."); // save file text const u8 gSaveFileCorruptMessage[] = _("The save file is corrupt. The\nprevious save file will be loaded."); const u8 gSaveFileDeletedMessage[] = _(" The save file has been deleted..."); // system text 3 const u8 gBoardNotInstalledMessage[] = _("The 1M sub-circuit board is\nnot installed."); const u8 gBatteryDryMessage[] = _("The internal battery has run dry.\nThe game can be played.\pHowever, clock-based events will\nno longer occur."); // main menu text 2 const u8 gMainMenuString_Player[] = _("PLAYER"); const u8 gMainMenuString_Pokedex[] = _("POKéDEX"); const u8 gMainMenuString_Time[] = _("TIME"); const u8 gMainMenuString_Badges[] = _("BADGES"); // birch text const u8 gBirchText_Boy[] = _("BOY"); const u8 gBirchText_Girl[] = _("GIRL"); const u8 gBirchText_NewName[] = _("NEW NAME"); #ifdef SAPPHIRE const u8 gDefaultBoyName1[] = _("SEAN"); #else const u8 gDefaultBoyName1[] = _("LANDON"); #endif const u8 gDefaultBoyName2[] = _("TERRY"); const u8 gDefaultBoyName3[] = _("SETH"); const u8 gDefaultBoyName4[] = _("TOM"); #ifdef SAPPHIRE const u8 gDefaultGirlName1[] = _("MARINA"); #else const u8 gDefaultGirlName1[] = _("TERRA"); #endif const u8 gDefaultGirlName2[] = _("KIMMY"); const u8 gDefaultGirlName3[] = _("NICOLA"); const u8 gDefaultGirlName4[] = _("SARA"); const u8 gSystemText_IntroWeCall[] = _("This is what we call\na POKéMON."); const u8 gSystemText_NewPara[] = _("\p"); const u8 gDexText_UnknownPoke[] = _(" ????? POKéMON"); const u8 gDexText_UnknownHeight[] = _("{CLEAR_TO 0x0C}??'??”"); const u8 gDexText_UnknownWeight[] = _("????.? lbs.$"); // extra terminator? const u8 gDexText_CryOf[] = _("{CLEAR_TO 2}CRY OF$"); // extra terminator? const u8 gDexText_SizeComparedTo[] = _("SIZE COMPARED TO "); const u8 gDexText_RegisterComplete[] = _("POKéDEX registration completed."); const u8 gDexText_Searching[] = _("Searching...\nPlease wait."); const u8 gDexText_SearchComplete[] = _("Search completed."); const u8 gDexText_NoMatching[] = _("No matching POKéMON were found."); const u8 DexText_SearchForPoke[] = _("Search for POKéMON based on\nselected parameters."); const u8 DexText_SwitchDex[] = _("Switch POKéDEX listings."); const u8 DexText_ReturnToDex[] = _("Return to the POKéDEX."); const u8 DexText_SelectDexMode[] = _("Select the POKéDEX mode."); const u8 DexText_SelectDexList[] = _("Select the POKéDEX listing mode."); const u8 DexText_ListByABC[] = _("List by the first letter in the name.\n/Spotted POKéMON only."); const u8 DexText_ListByColor[] = _("List by body color.\n/Spotted POKéMON only."); const u8 DexText_ListByType[] = _("List by type.\n/Owned POKéMON only."); const u8 DexText_ExecuteSearchSwitch[] = _("Execute search/switch."); const u8 DexText_HoennDex[] = _("HOENN DEX"); const u8 DexText_NationalDex[] = _("NATIONAL DEX"); const u8 DexText_NumericalMode[] = _("NUMERICAL MODE"); const u8 DexText_ABCMode[] = _("A TO Z MODE"); const u8 DexText_HeaviestMode[] = _("HEAVIEST MODE"); const u8 DexText_LightestMode[] = _("LIGHTEST MODE"); const u8 DexText_TallestMode[] = _("TALLEST MODE"); const u8 DexText_SmallestMode[] = _("SMALLEST MODE"); const u8 DexText_ABC[] = _("ABC"); const u8 DexText_DEF[] = _("DEF"); const u8 DexText_GHI[] = _("GHI"); const u8 DexText_JKL[] = _("JKL"); const u8 DexText_MNO[] = _("MNO"); const u8 DexText_PQR[] = _("PQR"); const u8 DexText_STU[] = _("STU"); const u8 DexText_VWX[] = _("VWX"); const u8 DexText_YZ[] = _("YZ"); const u8 DexText_Red[] = _("RED"); const u8 DexText_Blue[] = _("BLUE"); const u8 DexText_Yellow[] = _("YELLOW"); const u8 DexText_Green[] = _("GREEN"); const u8 DexText_Black[] = _("BLACK"); const u8 DexText_Brown[] = _("BROWN"); const u8 DexText_Purple[] = _("PURPLE"); const u8 DexText_Gray[] = _("GRAY"); const u8 DexText_White[] = _("WHITE"); const u8 DexText_Pink[] = _("PINK"); const u8 DexText_HoennDex2[] = _("HOENN region's POKéDEX"); const u8 DexText_NationalDex2[] = _("National edition POKéDEX"); const u8 DexText_ListByNumber[] = _("POKéMON are listed according to their\nnumber."); const u8 DexText_ListByABC2[] = _("Spotted and owned POKéMON are listed\nalphabetically."); const u8 DexText_ListByHeavyToLightest[] = _("Owned POKéMON are listed from the\nheaviest to the lightest."); const u8 DexText_ListByLightToHeaviest[] = _("Owned POKéMON are listed from the\nlightest to the heaviest."); const u8 DexText_ListByTallToSmallest[] = _("Owned POKéMON are listed from the\ntallest to the smallest."); const u8 DexText_ListBySmallToTallest[] = _("Owned POKéMON are listed from the\nsmallest to the tallest."); const u8 DexText_Terminator5[] = _(""); const u8 DexText_DontSpecify[] = _("DON'T SPECIFY."); const u8 DexText_None[] = _("NONE"); const u8 DexText_RightPointingTriangle[] = _("▶"); // right pointing triangle const u8 DexText_Terminator6[] = _(" "); const u8 gMenuText_WelcomeToHOFAndDexRating[] = _("Welcome to the HALL OF FAME!$Spotted POKéMON: {STR_VAR_1}!\nOwned POKéMON: {STR_VAR_2}!\pPROF. BIRCH's POKéDEX rating!\pPROF. BIRCH: Let's see...\p"); const u8 gMenuText_HOFSaving[] = _("SAVING...\nDON'T TURN OFF THE POWER."); const u8 gMenuText_HOFCorrupt[] = _("The HALL OF FAME data is corrupt."); const u8 gMenuText_HOFNumber[] = _("HALL OF FAME No. "); const u8 gMenuText_HOFCongratulations[] = _("LEAGUE CHAMPION!\nCONGRATULATIONS!"); const u8 gOtherText_Number2[] = _("No. "); const u8 gOtherText_Level3[] = _("Lv. "); const u8 gOtherText_IDNumber[] = _("IDNo. /"); const u8 gOtherText_Name[] = _("NAME /"); const u8 gOtherText_IDNumber2[] = _("IDNo. /"); const u8 gOtherText_BirchInTrouble[] = _("{HIGHLIGHT WHITE2}{COLOR DARK_GREY}PROF. BIRCH is in trouble!\nRelease a POKéMON and rescue him!"); const u8 gOtherText_DoYouChoosePoke[] = _("{HIGHLIGHT WHITE2}{COLOR DARK_GREY}Do you choose this POKéMON?"); const u8 gOtherText_Poke[] = _("POKéMON"); const u8 gSystemText_SaveErrorExchangeBackup[] = _("Save error.\pPlease exchange the\nbackup memory."); const u8 gOtherText_FlyToWhere[] = _("FLY to where?"); const u8 OtherText_Use[] = _("USE"); const u8 OtherText_Toss[] = _("TOSS"); const u8 OtherText_Register[] = _("REGISTER"); const u8 OtherText_Give2[] = _("GIVE"); const u8 OtherText_CheckTag[] = _("CHECK TAG"); const u8 OtherText_Confirm[] = _("CONFIRM"); const u8 gOtherText_Walk[] = _("WALK"); const u8 gOtherText_Exit[] = _("EXIT"); const u8 gOtherText_CancelNoTerminator[] = _("CANCEL"); const u8 gOtherText_CancelWithTerminator[] = _("$CANCEL"); // with terminator at beginning? const u8 OtherText_Item[] = _("ITEM"); const u8 OtherText_Mail[] = _("MAIL"); const u8 OtherText_Take2[] = _("TAKE"); const u8 OtherText_Store[] = _("STORE"); const u8 gOtherText_Check[] = _("CHECK"); const u8 gOtherText_None[] = _("NONE"); const u8 gOtherText_ThreeQuestions2[] = _("???"); const u8 gOtherText_FiveQuestions[] = _("?????"); const u8 gOtherText_Slash[] = _("/"); const u8 gOtherText_OneDash[] = _("-"); const u8 gOtherText_TwoDashes[] = _("--"); const u8 gOtherText_ThreeDashes2[] = _("---"); const u8 gOtherText_MaleSymbol2[] = _("♂"); const u8 gOtherText_FemaleSymbol2[] = _("♀"); const u8 gOtherText_Lv[] = _("Lv."); const u8 gOtherText_TallPlusAndRightArrow[] = _("{TALL_PLUS}${RIGHT_ARROW}"); const u8 gMenuText_GoBackToPrev[] = _("Go back to the\nprevious menu."); const u8 gOtherText_WhatWillYouDo[] = _("What would you like to do?"); const u8 gOtherText_xString1[] = _("×{STR_VAR_1}"); const u8 gOtherText_Berry2[] = _(" BERRY"); const u8 gOtherText_Coins2[] = _("{STR_VAR_1} COINS"); const u8 gOtherText_CloseBag[] = _("CLOSE BAG"); const u8 OtherText_TheField3[] = _("the field."); const u8 OtherText_TheBattle[] = _("the battle."); const u8 OtherText_ThePokeList[] = _("the POKéMON LIST."); const u8 OtherText_TheShop[] = _("the shop."); const u8 OtherText_TheField[] = _("the field."); const u8 OtherText_TheField2[] = _("the field."); const u8 OtherText_ThePC[] = _("the PC."); const u8 *const gUnknown_0840E740[7] = { OtherText_TheField3, OtherText_TheBattle, OtherText_ThePokeList, OtherText_TheShop, OtherText_TheField, OtherText_TheField2, OtherText_ThePC, }; const u8 gOtherText_ReturnTo[] = _("Return to"); const u8 gOtherText_WhatWillYouDo2[] = _("What would you\nlike to do?"); const u8 gOtherText_CantWriteMail[] = _("You can't write\nMAIL here."); const u8 gOtherText_NoPokemon[] = _("There is no\nPOKéMON.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_SwitchWhichItem[] = _("Switch with which\nitem?"); const u8 gOtherText_CantBeHeld[] = _("{STR_VAR_1} can't be held."); const u8 gOtherText_CantBeHeldHere[] = _("{STR_VAR_1} can't be held here."); const u8 gOtherText_HowManyToDeposit[] = _("How many do you\nwant to deposit?"); const u8 gOtherText_DepositedItems[] = _("Deposited {STR_VAR_2}\n{STR_VAR_1}(s)."); const u8 gOtherText_NoRoomForItems[] = _("There's no room to\nstore items."); const u8 gOtherText_CantStoreSomeoneItem[] = _("You can't store\nsomeone else's item\nin the PC."); const u8 gOtherText_TooImportant[] = _("That's much too\nimportant to toss\nout!"); const u8 gOtherText_HowManyToToss[] = _("Toss out how many?"); const u8 gOtherText_ThrewAwayItem[] = _("Threw away {STR_VAR_2}\n{STR_VAR_1}(s)."); const u8 gOtherText_OkayToThrowAwayPrompt[] = _("Is it okay to\nthrow away {STR_VAR_2}\n{STR_VAR_1}(s)?"); const u8 gOtherText_DadsAdvice[] = _("DAD's advice...\n{PLAYER}, there's a time and place for\leverything!{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_CantGetOffBike[] = _("You can't dismount your BIKE here.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_ItemfinderResponding[] = _("Oh!\nThe machine's responding!\pThere's an item buried around here!{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_ItemfinderItemUnderfoot[] = _("The machine's indicating something\nright underfoot!{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_NoResponse[] = _("... ... ... ... Nope!\nThere's no response.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_Coins3[] = _("Your COINS:\n{STR_VAR_1}{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_BootedTM[] = _("Booted up a TM."); const u8 gOtherText_BootedHM[] = _("Booted up an HM."); const u8 gOtherText_ContainsMove[] = _("It contained\n{STR_VAR_1}.\pTeach {STR_VAR_1}\nto a POKéMON?"); const u8 gOtherText_UsedItem[] = _("{PLAYER} used the\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_RepelLingers[] = _("But the effects of a REPEL lingered\nfrom earlier.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_UsedFlute[] = _("{PLAYER} used the\n{STR_VAR_2}.\pWild POKéMON will be lured.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_UsedRepel[] = _("{PLAYER} used the\n{STR_VAR_2}.\pWild POKéMON will be repelled.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_BoxIsFull[] = _("The BOX is full.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_Size[] = _("SIZE /"); const u8 gOtherText_Firm[] = _("FIRM /"); const u8 gContestStatsText_Unknown1[] = _("{STR_VAR_1}.{STR_VAR_2}”"); const u8 ContestStatsText_VerySoft[] = _("Very soft"); const u8 ContestStatsText_Soft[] = _("Soft"); const u8 ContestStatsText_Hard[] = _("Hard"); const u8 ContestStatsText_VeryHard[] = _("Very hard"); const u8 ContestStatsText_SuperHard[] = _("Super hard"); const u8 ContestStatsText_RedPokeBlock[] = _("RED {POKEBLOCK}"); const u8 ContestStatsText_BluePokeBlock[] = _("BLUE {POKEBLOCK}"); const u8 ContestStatsText_PinkPokeBlock[] = _("PINK {POKEBLOCK}"); const u8 ContestStatsText_GreenPokeBlock[] = _("GREEN {POKEBLOCK}"); const u8 ContestStatsText_YellowPokeBlock[] = _("YELLOW {POKEBLOCK}"); const u8 ContestStatsText_PurplePokeBlock[] = _("PURPLE {POKEBLOCK}"); const u8 ContestStatsText_IndigoPokeBlock[] = _("INDIGO {POKEBLOCK}"); const u8 ContestStatsText_BrownPokeBlock[] = _("BROWN {POKEBLOCK}"); const u8 ContestStatsText_LiteBluePokeBlock[] = _("LITEBLUE {POKEBLOCK}"); const u8 ContestStatsText_OlivePokeBlock[] = _("OLIVE {POKEBLOCK}"); const u8 ContestStatsText_GrayPokeBlock[] = _("GRAY {POKEBLOCK}"); const u8 ContestStatsText_BlackPokeBlock[] = _("BLACK {POKEBLOCK}"); const u8 ContestStatsText_WhitePokeBlock[] = _("WHITE {POKEBLOCK}"); const u8 ContestStatsText_GoldPokeBlock[] = _("GOLD {POKEBLOCK}"); const u8 gContestStatsText_Spicy[] = _("SPICY"); const u8 gContestStatsText_Dry[] = _("DRY"); const u8 gContestStatsText_Sweet[] = _("SWEET"); const u8 gContestStatsText_Bitter[] = _("BITTER"); const u8 gContestStatsText_Sour[] = _("SOUR"); const u8 gContestStatsText_Tasty[] = _("TASTY"); const u8 gContestStatsText_Feel[] = _("FEEL"); const u8 gContestStatsText_StowCase[] = _("Stow CASE."); const u8 gContestStatsText_ThrowAwayPrompt[] = _("Throw away this\n{STR_VAR_1}?"); const u8 gContestStatsText_WasThrownAway[] = _("The {STR_VAR_1}\nwas thrown away."); const u8 gContestStatsText_NormallyAte[] = _("{STR_VAR_1} ate the\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}"); const u8 gContestStatsText_HappilyAte[] = _("{STR_VAR_1} happily ate the\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}"); const u8 gContestStatsText_DisdainfullyAte[] = _("{STR_VAR_1} disdainfully ate the\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}"); const u8 MartText_Buy[] = _("BUY"); const u8 MartText_Sell[] = _("SELL"); const u8 MartText_Quit2[] = _("QUIT"); const u8 gOtherText_QuitShopping[] = _("Quit shopping."); const u8 gOtherText_HowManyYouWant[] = _("{STR_VAR_1}? Certainly.\nHow many would you like?"); const u8 gOtherText_ThatWillBe[] = _("{STR_VAR_1}? And you wanted {STR_VAR_2}?\nThat will be ¥{STR_VAR_3}."); const u8 gOtherText_ThatWillBe2[] = _("{STR_VAR_1}, is it?\nThat'll be ¥{STR_VAR_2}. Do you want it?"); const u8 gOtherText_ThatWillBe3[] = _("You wanted {STR_VAR_1}?\nThat'll be ¥{STR_VAR_2}. Will that be okay?"); const u8 gOtherText_HereYouGo[] = _("Here you go!\nThank you very much."); const u8 gOtherText_HereYouGo2[] = _("Thank you!\nI'll send it to your home PC."); const u8 gOtherText_HereYouGo3[] = _("Thanks!\nI'll send it to your PC at home."); const u8 gOtherText_NotEnoughMoney[] = _("You don't have enough money.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_NoRoomFor[] = _("You have no more room for items.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_SpaceForIsFull[] = _("The space for {STR_VAR_1} is full.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_AnythingElse[] = _("Is there anything else I can help\nyou with?"); const u8 gOtherText_CanIHelpYou[] = _("Can I help you with anything else?"); const u8 gOtherText_FreePremierBall[] = _("I'll throw in a PREMIER BALL, too.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_CantBuyThat[] = _("{STR_VAR_2}? Oh, no.\nI can't buy that.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_HowManyToSell[] = _("{STR_VAR_2}?\nHow many would you like to sell?"); const u8 gOtherText_CanPay[] = _("I can pay ¥{STR_VAR_1}.\nWould that be okay?"); const u8 gOtherText_SoldItem[] = _("Turned over the {STR_VAR_2}\nand received ¥{STR_VAR_1}."); const u8 OtherText_Money[] = _("¥{STR_VAR_1}"); const u8 OtherText_Shift[] = _("SHIFT"); const u8 OtherText_SendOut[] = _("SEND OUT"); const u8 OtherText_Switch2[] = _("SWITCH"); const u8 OtherText_Summary[] = _("SUMMARY"); const u8 OtherText_Moves[] = _("MOVES"); const u8 OtherText_Enter2[] = _("ENTER"); const u8 OtherText_NoEntry[] = _("NO ENTRY"); const u8 OtherText_Take[] = _("TAKE"); const u8 OtherText_Read2[] = _("READ"); const u8 gOtherText_Hp2[] = _("HP"); const u8 gOtherText_SpAtk2[] = _("SP. ATK"); const u8 gOtherText_SpDef2[] = _("SP. DEF"); const u8 gOtherText_WontHaveAnyEffect[] = _("It won't have any effect.{PAUSE_UNTIL_PRESS}"); #if REVISION >= 1 const u8 gOtherText_CantUseOnPoke[] = _("This can't be used on\nthat POKéMON.{PAUSE_UNTIL_PRESS}"); #else const u8 gOtherText_CantUseOnPoke[] = _("This item can't be used on\nthat POKéMON.{PAUSE_UNTIL_PRESS}"); #endif const u8 gOtherText_CantBeSwitched[] = _("{STR_VAR_1} can't be switched\nout!{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_AlreadyBattle[] = _("{STR_VAR_1} is already\nin battle!{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_AlreadySelected[] = _("{STR_VAR_1} has already been\nselected.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_NoEnergyLeft[] = _("{STR_VAR_1} has no energy\nleft to battle!{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_CantSwitchPokeWithYours[] = _("You can't switch {STR_VAR_1}'s\nPOKéMON with one of yours!{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_EGGCantBattle[] = _("An EGG can't battle!{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_CantBeUsedBadge[] = _("This can't be used until a new\nBADGE is obtained."); const u8 gOtherText_NoMoreThreePoke[] = _("No more than three POKéMON\nmay enter."); const u8 gOtherText_SendRemovedMailPrompt[] = _("Send the removed MAIL to\nyour PC?"); const u8 gOtherText_MailWasSent[] = _("The MAIL was sent to your PC.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_MailboxIsFull[] = _("Your PC's MAILBOX is full.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_MailRemovedMessageLost[] = _("If the MAIL is removed, the\nmessage will be lost. Okay?"); const u8 gOtherText_MailMustBeRemoved[] = _("MAIL must be removed before\nholding an item.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_WasGivenToHold[] = _("{STR_VAR_1} was given the\n{STR_VAR_2} to hold.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_AlreadyHolding[] = _("{STR_VAR_1} is already holding\none {STR_VAR_2}.\pWould you like to switch the\ntwo items?"); const u8 gOtherText_NotHoldingAnything[] = _("{STR_VAR_1} isn't\nholding anything.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_ReceivedTheThingFrom[] = _("Received the {STR_VAR_2}\nfrom {STR_VAR_1}.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_MailTaken[] = _("MAIL was taken from the\nPOKéMON.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_TakenAndReplaced[] = _("The {STR_VAR_2} was taken and\nreplaced with the {STR_VAR_1}.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_PokeHoldingItemCantMail[] = _("This POKéMON is holding an item.\nIt cannot hold MAIL.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_MailTransferredMailbox[] = _("MAIL was transferred from\nthe MAILBOX.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_BagFullCannotRemoveItem[] = _("The BAG is full. The POKéMON's\nitem could not be removed.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_LearnedMove[] = _("{STR_VAR_1} learned\n{STR_VAR_2}!"); const u8 gOtherText_NotCompatible[] = _("{STR_VAR_1} and {STR_VAR_2}\nare not compatible.\p{STR_VAR_2} can't be learned.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_WantsToLearn[] = _("{STR_VAR_1} wants to learn the\nmove {STR_VAR_2}.\pHowever, {STR_VAR_1} already\nknows four moves.\pShould a move be deleted and\nreplaced with {STR_VAR_2}?"); const u8 gOtherText_StopTryingTo[] = _("Stop trying to teach\n{STR_VAR_2}?"); const u8 gOtherText_DidNotLearnMove2[] = _("{STR_VAR_1} did not learn the\nmove {STR_VAR_2}.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_WhichMoveToForget2[] = _("Which move should be forgotten?{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_ForgetMove123_2[] = _("{PAUSE 32}1, {PAUSE 15}2, and{PAUSE 15}... {PAUSE 15}... {PAUSE 15}... {PAUSE 15}{PLAY_SE SE_BALL_BOUNCE_1}Poof!\p{STR_VAR_1} forgot how to\nuse {STR_VAR_2}.\pAnd...{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_AlreadyKnows[] = _("{STR_VAR_1} already knows\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_HPRestoredBy[] = _("{STR_VAR_1}'s HP was restored by\n{STR_VAR_2} points.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_CuredPoisoning[] = _("{STR_VAR_1} was cured of its\npoisoning.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_CuredParalysis[] = _("{STR_VAR_1} was cured of\nparalysis.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_WokeUp[] = _("{STR_VAR_1} woke up.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_BurnHealed[] = _("{STR_VAR_1}'s burn was healed.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_ThawedOut[] = _("{STR_VAR_1} was thawed out.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_PPRestored[] = _("PP was restored.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_RegainedHealth[] = _("{STR_VAR_1} regained health.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_BecameHealthy[] = _("{STR_VAR_1} became healthy.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_PPIncreased[] = _("{STR_VAR_1}'s PP increased.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_ElevatedTo[] = _("{STR_VAR_1} was elevated to\nLv. {STR_VAR_2}."); const u8 gOtherText_WasRaised[] = _("{STR_VAR_1}'s {STR_VAR_2} was\nraised.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_SnapConfusion[] = _("{STR_VAR_1} snapped out of its\nconfusion.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_GotOverLove[] = _("{STR_VAR_1} got over its\ninfatuation.{PAUSE_UNTIL_PRESS}"); const u8 OtherText_ChoosePoke[] = _("Choose a POKéMON."); const u8 OtherText_MovePokeTo[] = _("Move to where?"); const u8 OtherText_TeachWhat[] = _("Teach which POKéMON?"); const u8 OtherText_UseWhat[] = _("Use on which POKéMON?"); const u8 OtherText_GiveWhat[] = _("Give to which POKéMON?"); const u8 OtherText_DoWhat[] = _("Do what with {STR_VAR_1}?"); const u8 OtherText_NothingToCut[] = _("There's nothing to CUT."); const u8 OtherText_CantSurf[] = _("You can't SURF here."); const u8 OtherText_AlreadySurfing[] = _("You're already SURFING."); const u8 OtherText_CantUseThatHere[] = _("Can't use that here."); const u8 OtherText_RestoreWhatMove[] = _("Restore which move?"); const u8 OtherText_BoostPP[] = _("Boost PP of which move?"); const u8 OtherText_DoWhatWithItem[] = _("Do what with an item?"); const u8 OtherText_NoPokeForBattle[] = _("No POKéMON for battle!"); const u8 OtherText_ChoosePoke2[] = _("Choose a POKéMON."); const u8 OtherText_NotEnoughHP[] = _("Not enough HP..."); const u8 OtherText_ThreePokeNeeded[] = _("Three POKéMON are needed."); const u8 OtherText_PokeCantBeSame[] = _("POKéMON can't be the same."); const u8 OtherText_NoIdenticalHoldItems[] = _("No identical hold items."); const u8 OtherText_TeachWhichPoke[] = _("Teach which POKéMON?"); const u8 gOtherText_Attack[] = _("ATTACK"); const u8 gOtherText_Defense[] = _("DEFENSE"); const u8 gOtherText_SpAtk[] = _("SP. ATK"); const u8 gOtherText_SpDef[] = _("SP. DEF"); const u8 gOtherText_Speed[] = _("SPEED"); const u8 gOtherText_HP[] = _("HP"); const u8 gOtherText_Terminator18[] = _(""); const u8 gOtherText_OriginalTrainer[] = _("OT/"); const u8 gOtherText_Type2[] = _("TYPE/"); const u8 gOtherText_Power2[] = _("POWER"); const u8 gOtherText_Accuracy2[] = _("ACCURACY"); const u8 gOtherText_Appeal2[] = _("APPEAL"); const u8 gOtherText_Jam2[] = _("JAM"); const u8 gOtherText_Status[] = _("STATUS"); const u8 gOtherText_ExpPoints[] = _("EXP. POINTS"); const u8 gOtherText_NextLv[] = _("NEXT LV."); const u8 gOtherText_Ribbons00[] = _("RIBBONS: 00"); const u8 OtherText_Event[] = _("EVENT"); const u8 OtherText_Switch[] = _("SWITCH"); const u8 OtherText_PokeInfo[] = _("POKéMON INFO"); const u8 OtherText_PokeSkills[] = _("POKéMON SKILLS"); const u8 OtherText_BattleMoves[] = _("BATTLE MOVES"); const u8 OtherText_ContestMoves[] = _("C0NTEST MOVES"); // The "O" in "CONTEST" is actually a 0. const u8 OtherText_Info[] = _("INFO"); const u8 gOtherText_EggLongTime[] = _("It looks like this EGG will\ntake a long time to hatch."); const u8 gOtherText_EggSomeTime[] = _("What will hatch from this?\nIt will take some time."); const u8 gOtherText_EggSoon[] = _("It moves occasionally.\nIt should hatch soon."); const u8 gOtherText_EggAbout[] = _("It's making sounds.\nIt's about to hatch!"); const u8 gOtherText_CantForgetHMs[] = _("HM moves can't be\nforgotten now."); const u8 gOtherText_PlayersBase[] = _("'s BASE"); const u8 gOtherText_OkayToDeleteFromRegistry[] = _("Is it okay to delete {STR_VAR_1}\nfrom the REGISTRY?"); const u8 gOtherText_RegisteredDataDeleted[] = _("The registered data was deleted.{PAUSE_UNTIL_PRESS}"); const u8 gSecretBaseText_NoRegistry[] = _("There is no REGISTRY.{PAUSE_UNTIL_PRESS}"); const u8 SecretBaseText_DelRegist[] = _("DEL REGIST."); const u8 SecretBaseText_Decorate[] = _("DECORATE"); const u8 SecretBaseText_PutAway[] = _("PUT AWAY"); const u8 SecretBaseText_Toss[] = _("TOSS"); const u8 SecretBaseText_PutOutDecor[] = _("Put out the selected decoration item."); const u8 SecretBaseText_StoreChosenDecor[] = _("Store the chosen decoration in the PC."); const u8 SecretBaseText_ThrowAwayDecor[] = _("Throw away unwanted decorations."); const u8 gSecretBaseText_NoDecors[] = _("There are no decorations.{PAUSE_UNTIL_PRESS}"); const u8 SecretBaseText_Desk[] = _("DESK"); const u8 SecretBaseText_Chair[] = _("CHAIR"); const u8 SecretBaseText_Plant[] = _("PLANT"); const u8 SecretBaseText_Ornament[] = _("ORNAMENT"); const u8 SecretBaseText_Mat[] = _("MAT"); const u8 SecretBaseText_Poster[] = _("POSTER"); const u8 SecretBaseText_Doll[] = _("DOLL"); const u8 SecretBaseText_Cushion[] = _("CUSHION"); const u8 gSecretBaseText_GoldRank[] = _("GOLD"); const u8 gSecretBaseText_SilverRank[] = _("SILVER"); const u8 gSecretBaseText_PlaceItHere[] = _("Place it here?"); const u8 gSecretBaseText_CantBePlacedHere[] = _("It can't be placed here."); const u8 gSecretBaseText_CancelDecorating[] = _("Cancel decorating?"); const u8 gSecretBaseText_InUseAlready[] = _("This is in use already."); const u8 gSecretBaseText_NoMoreDecor[] = _("No more decorations can be placed.\nThe most that can be placed is {STR_VAR_1}."); const u8 gSecretBaseText_NoMoreDecor2[] = _("No more decorations can be placed.\nThe most that can be placed is {STR_VAR_1}.$This can't be placed here.\nIt must be on a DESK, etc."); const u8 gSecretBaseText_DecorCantPlace[] = _("This decoration can't be placed in\nyour own room."); const u8 gSecretBaseText_DecorInUse[] = _("This decoration is in use.\nIt can't be thrown away."); const u8 gSecretBaseText_WillBeDiscarded[] = _("This {STR_VAR_1} will be discarded.\nIs that okay?"); const u8 gSecretBaseText_DecorThrownAway[] = _("The decoration item was thrown away."); const u8 gSecretBaseText_StopPuttingAwayDecor[] = _("Stop putting away decorations?"); const u8 gSecretBaseText_NoDecor[] = _("There is no decoration item here."); const u8 gSecretBaseText_ReturnDecor[] = _("Return this decoration to the PC?"); const u8 gSecretBaseText_DecorReturned[] = _("The decoration was returned to the PC."); const u8 gSecretBaseText_NoDecorInUse[] = _("There are no decorations in use.{PAUSE_UNTIL_PRESS}"); const u8 SecretBaseText_Tristan[] = _("TRISTAN"); const u8 SecretBaseText_Philip[] = _("PHILIP"); const u8 SecretBaseText_Dennis[] = _("DENNIS"); const u8 SecretBaseText_Roberto[] = _("ROBERTO"); const u8 SecretBaseText_TurnOff[] = _("TURN OFF"); const u8 SecretBaseText_Decoration[] = _("DECORATION"); const u8 SecretBaseText_ItemStorage[] = _("ITEM STORAGE"); const u8 gPCText_Mailbox[] = _("MAILBOX"); const u8 PCText_DepositItem[] = _("DEPOSIT ITEM"); const u8 PCText_WithdrawItem[] = _("WITHDRAW ITEM"); const u8 PCText_TossItem[] = _("TOSS ITEM"); const u8 PCText_StoreItems[] = _("Store items in the PC."); const u8 PCText_TakeOutItems[] = _("Take out items from the PC."); const u8 PCText_ThrowAwayItems[] = _("Throw away items stored in the PC."); const u8 gOtherText_NoItems[] = _("There are no items.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_NoMoreRoom[] = _("There is no more\nroom in the BAG."); const u8 gOtherText_HowManyToWithdraw[] = _("How many do you\nwant to withdraw?"); const u8 gOtherText_WithdrewThing[] = _("Withdrew {STR_VAR_2}\n{STR_VAR_1}(s)."); const u8 OtherText_Read[] = _("READ"); const u8 gOtherText_MoveToBag[] = _("MOVE TO BAG"); const u8 OtherText_Give[] = _("GIVE"); const u8 gOtherText_NoMailHere[] = _("There's no MAIL here.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_WhatWillYouDoMail[] = _("What would you like to do with\n{STR_VAR_1}'s MAIL?"); const u8 gOtherText_MessageWillBeLost[] = _("The message will be lost.\nIs that okay?"); const u8 gOtherText_BagIsFull[] = _("The BAG is full.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_MailWasReturned[] = _("The MAIL was returned to the BAG\nwith its message erased.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_Dad[] = _("DAD"); const u8 gOtherText_Mom[] = _("MOM"); const u8 gOtherText_Wallace[] = _("WALLACE"); const u8 gOtherText_Steven[] = _("STEVEN"); const u8 gOtherText_Brawly[] = _("BRAWLY"); const u8 gOtherText_Winona[] = _("WINONA"); const u8 gOtherText_Phoebe[] = _("PHOEBE"); const u8 gOtherText_Glacia[] = _("GLACIA"); const u8 gContestText_ContestWinner[] = _("CONTEST WINNER\n"); const u8 gOtherText_Unknown1[] = _("'s "); const u8 OtherText_Cool[] = _("COOL "); const u8 OtherText_Beauty2[] = _("BEAUTY "); const u8 OtherText_Cute[] = _("CUTE "); const u8 OtherText_Smart[] = _("SMART "); const u8 OtherText_Tough[] = _("TOUGH "); const u8 OtherText_NonstopSuperCool[] = _("Nonstop super-cool -\nthe inestimable "); const u8 OtherText_Terminator6[] = _(""); const u8 OtherText_GoodLookingPoke[] = _("Hey, there!\nThe good-looking POKéMON "); const u8 OtherText_Terminator7[] = _(""); const u8 OtherText_MarvelousGreat[] = _("The marvelous, wonderful, and\nvery great "); const u8 OtherText_Terminator8[]= _(""); const u8 OtherText_CenturyLastVenus[]= _("This century's last Venus -\nthe beautiful "); const u8 OtherText_Terminator9[]= _(""); const u8 OtherText_Terminator10[]= _(""); const u8 OtherText_DazzlingSmile[]= _("'s dazzling,\nglittering smile"); const u8 OtherText_PokeCenterIdol[]= _("POKéMON CENTER's super idol -\nthe incomparable "); const u8 OtherText_Terminator11[]= _(""); const u8 OtherText_LovelyAndSweet[]= _("The lovely and sweet "); const u8 OtherText_Terminator12[]= _(""); const u8 OtherText_ThePretty[]= _("The pretty "); const u8 OtherText_WinningPortrait[] = _("'s\nwinning portrait"); const u8 OtherText_GiveUsWink[] = _("Give us a wink!\nThe cutie POKéMON "); const u8 OtherText_Terminator13[] = _(""); const u8 OtherText_SmartnessMaestro[] = _("The smartness maestro -\nThe wise POKéMON "); const u8 OtherText_Terminator14[] = _(""); const u8 OtherText_ChosenPokeAmong[] = _("The chosen POKéMON -\nThe one among POKéMON "); const u8 OtherText_Terminator15[] = _(""); const u8 OtherText_TheExcellent[] = _("The excellent "); const u8 OtherText_ItsMomentOfElegance[] = _("'s\nmoment of elegance"); const u8 OtherText_PowerfullyMuscular[] = _("The powerfully muscular\nspeedster "); const u8 OtherText_Terminator16[] = _(""); const u8 OtherText_StrongErEst[] = _("The strong, stronger, and\nstrongest "); const u8 OtherText_Terminator17[] = _(""); const u8 OtherText_MightyTough[] = _("The mighty tough\nhyper POKéMON "); const u8 OtherText_Exclamation[] = _("!"); const u8 OtherText_Petalburg[] = _("PETALBURG"); const u8 OtherText_Slateport[] = _("SLATEPORT"); const u8 OtherText_Littleroot[] = _("LITTLEROOT"); // unused contest location? const u8 OtherText_Lilycove[] = _("LILYCOVE"); const u8 OtherText_Dewford[] = _("DEWFORD"); const u8 OtherText_Enter[] = _("ENTER"); const u8 OtherText_Info3[] = _("INFO"); const u8 OtherText_WhatsAContest[] = _("What's a CONTEST?"); const u8 OtherText_TypesOfContest[] = _("Types of CONTESTS"); const u8 OtherText_Ranks[] = _("Ranks"); const u8 OtherText_Judging[] = _("Judging"); const u8 OtherText_CoolContest[] = _("COOL CONTEST"); const u8 OtherText_BeautyContest[] = _("BEAUTY CONTEST"); const u8 OtherText_CuteContest[] = _("CUTE CONTEST"); const u8 OtherText_SmartContest[] = _("SMART CONTEST"); const u8 OtherText_ToughContest[] = _("TOUGH CONTEST"); const u8 OtherText_Decoration[] = _("DECORATION"); const u8 OtherText_PackUp[] = _("PACK UP"); const u8 OtherText_Count[] = _("COUNT"); const u8 OtherText_Registry[] = _("REGISTRY"); const u8 OtherText_Information[] = _("INFORMATION"); const u8 OtherText_Mach[] = _("MACH"); const u8 OtherText_Acro[] = _("ACRO"); const u8 OtherText_Poison[] = _("PSN"); const u8 OtherText_Paralysis[] = _("PAR"); const u8 OtherText_Sleep[] = _("SLP"); const u8 OtherText_Burn[] = _("BRN"); const u8 OtherText_Frozen[] = _("FRZ"); const u8 OtherText_Quit[] = _("QUIT"); const u8 OtherText_SawIt[] = _("Saw it"); const u8 OtherText_NotYet[] = _("Not yet"); const u8 OtherText_Yes[] = _("YES"); const u8 OtherText_No[] = _("NO"); const u8 OtherText_Info2[] = _("INFO"); const u8 OtherText_SingleBattle[] = _("SINGLE BATTLE"); const u8 OtherText_DoubleBattle[] = _("DOUBLE BATTLE"); const u8 OtherText_MultiBattle[] = _("MULTI BATTLE"); const u8 OtherText_MrBriney[] = _("MR. BRINEY"); const u8 OtherText_MakeAChallenge[] = _("Make a challenge."); const u8 OtherText_ObtainInformation[] = _("Obtain information."); const u8 OtherText_Lv50_2[] = _("LV. 50"); const u8 OtherText_Lv100_2[] = _("LV. 100"); const u8 OtherText_Zigzagoon[] = _("ZIGZAGOON"); const u8 OtherText_Nincada[] = _("NINCADA"); const u8 OtherText_Poochyena[] = _("POOCHYENA"); const u8 OtherText_Nincada2[] = _("NINCADA"); const u8 OtherText_Lotad[] = _("LOTAD"); const u8 OtherText_Roselia[] = _("ROSELIA"); const u8 OtherText_Shroomish[] = _("SHROOMISH"); const u8 OtherText_Nincada3[] = _("NINCADA"); const u8 OtherText_Surskit[] = _("SURSKIT"); const u8 OtherText_Treecko[] = _("TREECKO"); const u8 OtherText_Torchic[] = _("TORCHIC"); const u8 OtherText_Mudkip[] = _("MUDKIP"); const u8 OtherText_Seedot[] = _("SEEDOT"); const u8 OtherText_Shroomish2[] = _("SHROOMISH"); const u8 OtherText_Spinda[] = _("SPINDA"); const u8 OtherText_Shroomish3[] = _("SHROOMISH"); const u8 OtherText_Zigzagoon2[] = _("ZIGZAGOON"); const u8 OtherText_Wurmple[] = _("WURMPLE"); const u8 OtherText_PokeBall[] = _("POKé BALL"); const u8 OtherText_SuperPotion[] = _("SUPER POTION"); const u8 OtherText_SamePrice[] = _("Same price"); const u8 OtherText_Yen135[] = _("¥135"); const u8 OtherText_Yen155[] = _("¥155"); const u8 OtherText_Yen175[] = _("¥175"); const u8 OtherText_CostMore[] = _("They will cost more."); const u8 OtherText_CostLess[] = _("They will cost less."); const u8 OtherText_SamePrice2[] = _("Same price"); const u8 OtherText_MaleSymbol[] = _("♂"); const u8 OtherText_FemaleSymbol[] = _("♀"); const u8 OtherText_Neither[] = _("Neither"); const u8 OtherText_Males[] = _("Males"); const u8 OtherText_Females[] = _("Females"); const u8 OtherText_SameNumber[] = _("Same number"); const u8 OtherText_Male[] = _("Male"); const u8 OtherText_Female[] = _("Female"); const u8 OtherText_ItDepends[] = _("It depends"); const u8 OtherText_Six2[] = _("6"); const u8 OtherText_Eight2[] = _("8"); const u8 OtherText_Ten[] = _("10"); const u8 OtherText_One[] = _("1"); const u8 OtherText_Two[] = _("2"); const u8 OtherText_Three[] = _("3"); const u8 OtherText_Six[] = _("6"); const u8 OtherText_Seven[] = _("7"); const u8 OtherText_Eight[] = _("8"); const u8 OtherText_FreshWater[] = _("FRESH WATER{CLEAR_TO 0x48}¥200"); const u8 OtherText_SodaPop[] = _("SODA POP{CLEAR_TO 0x48}¥300"); const u8 OtherText_Lemonade[] = _("LEMONADE{CLEAR_TO 0x48}¥350"); const u8 OtherText_HowToRide[] = _("HOW TO RIDE"); const u8 OtherText_HowToTurn[] = _("HOW TO TURN"); const u8 OtherText_SandySlopes[] = _("SANDY SLOPES"); const u8 OtherText_Wheelies[] = _("WHEELIES"); const u8 OtherText_BunnyHops[] = _("BUNNY-HOPS"); const u8 OtherText_Jumping[] = _("JUMPING"); const u8 OtherText_Satisfied[] = _("Satisfied"); const u8 OtherText_Dissatisfied[] = _("Dissatisfied"); const u8 OtherText_Deepseatooth[] = _("DEEPSEATOOTH"); const u8 OtherText_Deepseascale[] = _("DEEPSEASCALE"); const u8 OtherText_BlueFlute2[] = _("BLUE FLUTE"); const u8 OtherText_YellowFlute2[] = _("YELLOW FLUTE"); const u8 OtherText_RedFlute2[] = _("RED FLUTE"); const u8 OtherText_WhiteFlute2[] = _("WHITE FLUTE"); const u8 OtherText_BlackFlute2[] = _("BLACK FLUTE"); const u8 OtherText_GlassChair[] = _("GLASS CHAIR"); const u8 OtherText_GlassDesk[] = _("GLASS DESK"); const u8 OtherText_TreeckoDoll[] = _("TREECKO DOLL 1,000 COINS"); const u8 OtherText_TorchicDoll[] = _("TORCHIC DOLL 1,000 COINS"); const u8 OtherText_MudkipDoll[] = _("MUDKIP DOLL 1,000 COINS"); const u8 OtherText_50Coins[] = _(" 50 COINS ¥1,000"); const u8 OtherText_500Coins[] = _("500 COINS ¥10,000"); const u8 OtherText_Excellent[] = _("Excellent!"); const u8 OtherText_NotSoHot[] = _("Not so hot"); const u8 OtherText_RedShard[] = _("RED SHARD"); const u8 OtherText_YellowShard[] = _("YELLOW SHARD"); const u8 OtherText_BlueShard[] = _("BLUE SHARD"); const u8 OtherText_GreenShard[] = _("GREEN SHARD"); const u8 OtherText_BattleTower[] = _("BATTLE TOWER"); const u8 OtherText_Right[] = _("Right"); const u8 OtherText_Left[] = _("Left"); const u8 OtherText_TM32[] = _("TM32 1,500 COINS"); const u8 OtherText_TM29[] = _("TM29 3,500 COINS"); const u8 OtherText_TM35[] = _("TM35 4,000 COINS"); const u8 OtherText_TM24[] = _("TM24 4,000 COINS"); const u8 OtherText_TM13[] = _("TM13 4,000 COINS"); const u8 OtherText_1F_2[] = _("1F"); const u8 OtherText_2F_2[] = _("2F"); const u8 OtherText_3F_2[] = _("3F"); const u8 OtherText_4F_2[] = _("4F"); const u8 OtherText_5F_2[] = _("5F"); const u8 OtherText_Cool2[] = _("COOL"); const u8 OtherText_Beauty3[] = _("BEAUTY"); const u8 OtherText_Cute2[] = _("CUTE"); const u8 OtherText_Smart2[] = _("SMART"); const u8 OtherText_Tough2[] = _("TOUGH"); const u8 OtherText_Normal[] = _("NORMAL"); const u8 OtherText_Super[] = _("SUPER"); const u8 OtherText_Hyper[] = _("HYPER"); const u8 OtherText_Master[] = _("MASTER"); const u8 OtherText_Cool3[] = _("COOL"); const u8 OtherText_Beauty4[] = _("BEAUTY"); const u8 OtherText_Cute3[] = _("CUTE"); const u8 OtherText_Smart3[] = _("SMART"); const u8 OtherText_Tough3[] = _("TOUGH"); const u8 OtherText_Items[] = _("ITEMS"); const u8 OtherText_KeyItems[] = _("KEY ITEMS"); const u8 OtherText_Balls[] = _("BALLS"); const u8 OtherText_TMsHMs[] = _("TMs & HMs"); const u8 OtherText_Berries[] = _("BERRIES"); const u8 gPCText_SomeonesPC[] = _("SOMEONE'S PC"); const u8 gPCText_LanettesPC[] = _("LANETTE'S PC"); const u8 gPCText_PlayersPC[] = _("{PLAYER}'s PC"); const u8 gPCText_HallOfFame[] = _("HALL OF FAME"); const u8 gPCText_LogOff[] = _("LOG OFF"); const u8 gOtherText_99Times[] = _("99 times +"); const u8 gOtherText_1Minute[] = _("1 minute +"); const u8 gOtherText_Seconds[] = _(" seconds"); const u8 gOtherText_Times[] = _(" times$."); const u8 gOtherText_BigGuy[] = _("Big guy"); const u8 gOtherText_BigGirl[] = _("Big girl"); const u8 gOtherText_Son[] = _("son"); const u8 gOtherText_Daughter[] = _("daughter"); const u8 OtherText_BlueFlute[] = _("BLUE FLUTE"); const u8 OtherText_YellowFlute[] = _("YELLOW FLUTE"); const u8 OtherText_RedFlute[] = _("RED FLUTE"); const u8 OtherText_WhiteFlute[] = _("WHITE FLUTE"); const u8 OtherText_BlackFlute[] = _("BLACK FLUTE"); const u8 OtherText_PrettyChair[] = _("PRETTY CHAIR"); const u8 OtherText_PrettyDesk[] = _("PRETTY DESK"); const u8 OtherText_1F[] = _("1F"); const u8 OtherText_2F[] = _("2F"); const u8 OtherText_3F[] = _("3F"); const u8 OtherText_4F[] = _("4F"); const u8 OtherText_5F[] = _("5F"); const u8 OtherText_6F[] = _("6F"); const u8 OtherText_7F[] = _("7F"); const u8 OtherText_8F[] = _("8F"); const u8 OtherText_9F[] = _("9F"); const u8 OtherText_10F[] = _("10F"); const u8 OtherText_11F[] = _("11F"); const u8 OtherText_B1F[] = _("B1F"); const u8 OtherText_B2F[] = _("B2F"); const u8 OtherText_B3F[] = _("B3F"); const u8 OtherText_B4F[] = _("B4F"); const u8 OtherText_Rooftop[] = _("ROOFTOP"); const u8 gOtherText_NowOn[] = _("Now on:"); const u8 gPCText_Cancel[] = _("CANCEL"); const u8 PCText_ExitBox[] = _("Exit from the BOX."); const u8 PCText_WhatYouDo[] = _("What would you like to do?"); const u8 PCText_PickATheme[] = _("Please pick a theme."); const u8 PCText_PickAWallpaper[] = _("Please pick out wallpaper."); const u8 PCText_IsSelected[] = _(" is selected."); const u8 PCText_JumpToWhichBox[] = _("Jump to which BOX?"); const u8 PCText_DepositInWhichBox[] = _("Deposit in which BOX?"); const u8 PCText_WasDeposited[] = _(" was deposited."); const u8 PCText_BoxIsFull[] = _("The BOX is full."); const u8 PCText_ReleasePoke[] = _("Release this POKéMON?"); const u8 PCText_WasReleased[] = _(" was released."); const u8 PCText_ByeBye[] = _("Bye-bye, !"); const u8 PCText_MarkPoke[] = _("Mark your POKéMON."); const u8 PCText_LastPoke[] = _("That's your last POKéMON!"); const u8 PCText_PartyFull[] = _("Your party's full!"); const u8 PCText_HoldingPoke[] = _("You're holding a POKéMON!"); const u8 PCText_WhichOneWillTake[] = _("Which one will you take?"); const u8 PCText_CantReleaseEgg[] = _("You can't release an EGG."); const u8 PCText_ContinueBox[] = _("Continue BOX operations?"); const u8 PCText_CameBack[] = _(" came back!"); const u8 PCText_Worried[] = _("Was it worried about you?"); const u8 PCText_Surprise[] = _("... ... ... ... ...!"); const u8 PCText_PleaseRemoveMail[] = _("Please remove the MAIL."); const u8 PCText_Cancel2[] = _("CANCEL"); const u8 PCText_Deposit[] = _("DEPOSIT"); const u8 PCText_Withdraw[] = _("WITHDRAW"); const u8 PCText_Switch[] = _("SWITCH"); const u8 PCText_Move[] = _("MOVE"); const u8 PCText_Place[] = _("PLACE"); const u8 PCText_Summary[] = _("SUMMARY"); const u8 PCText_Release[] = _("RELEASE"); const u8 PCText_Mark[] = _("MARK"); const u8 PCText_Name[] = _("NAME"); const u8 PCText_Jump[] = _("JUMP"); const u8 PCText_Wallpaper[] = _("WALLPAPER"); const u8 PCText_Scenery1[] = _("SCENERY 1"); const u8 PCText_Scenery2[] = _("SCENERY 2"); const u8 PCText_Scenery3[] = _("SCENERY 3"); const u8 PCText_Etc[] = _("ETCETERA"); const u8 PCText_Forest[] = _("FOREST"); const u8 PCText_City[] = _("CITY"); const u8 PCText_Desert[] = _("DESERT"); const u8 PCText_Savanna[] = _("SAVANNA"); const u8 PCText_Crag[] = _("CRAG"); const u8 PCText_Volcano[] = _("VOLCANO"); const u8 PCText_Snow[] = _("SNOW"); const u8 PCText_Cave[] = _("CAVE"); const u8 PCText_Beach[] = _("BEACH"); const u8 PCText_Seafloor[] = _("SEAFLOOR"); const u8 PCText_River[] = _("RIVER"); const u8 PCText_Sky[] = _("SKY"); const u8 PCText_Polka[] = _("POLKA-DOT"); const u8 PCText_PokeCenter[] = _("POKéCENTER"); const u8 PCText_Machine[] = _("MACHINE"); const u8 PCText_Plain[] = _("PLAIN"); const u8 PCText_WhatDoYouWant[] = _("What do you want?"); const u8 PCText_WithdrawPoke[] = _("WITHDRAW POKéMON"); const u8 PCText_DepositPoke[] = _("DEPOSIT POKéMON"); const u8 PCText_MovePoke[] = _("MOVE POKéMON"); const u8 PCText_SeeYa[] = _("SEE YA!"); const u8 PCText_MovePokeToParty[] = _("Move POKéMON stored in BOXES to\nyour party."); const u8 PCText_StorePokeInBox[] = _("Store POKéMON in your party in BOXES."); const u8 PCText_OrganizeBoxesParty[] = _("Organize the POKéMON in BOXES and\nin your party."); const u8 PCText_ReturnToPrevMenu[] = _("Return to the previous menu."); const u8 gPCText_OnlyOne[] = _("There is just one POKéMON with you."); const u8 gPCText_PartyFull2[] = _("Your party is full!"); const u8 gPCText_BOX[] = _("BOX"); // pokenav const u8 PCText_CheckMap[] = _("{CLEAR 0}Check the map of the HOENN region."); const u8 PCText_CheckPoke[] = _("{CLEAR 0}Check POKéMON in detail."); const u8 PCText_CheckTrainer[] = _("{CLEAR 0}Check TRAINER information."); const u8 PCText_CheckRibbons[] = _("{CLEAR 0}Check obtained RIBBONS."); const u8 PCText_PutAwayNav[] = _("{CLEAR 0}Put away the POKéNAV."); const u8 PCText_NoRibbonWin[] = _("{CLEAR 0}There are no RIBBON winners."); const u8 PCText_NoTrainers[] = _("{CLEAR 0}No TRAINERS are registered."); const u8 PCText_CheckParty[] = _("{CLEAR 0}Check party POKéMON in detail."); const u8 PCText_CheckPokeAll[] = _("{CLEAR 0}Check all POKéMON in detail."); const u8 PCText_ReturnToNav[] = _("{CLEAR 0}Return to the POKéNAV menu."); const u8 PCText_FindCool[] = _("{CLEAR 0}Find cool POKéMON."); const u8 PCText_FindBeauty[] = _("{CLEAR 0}Find beautiful POKéMON."); const u8 PCText_FindCute[] = _("{CLEAR 0}Find cute POKéMON."); const u8 PCText_FindSmart[] = _("{CLEAR 0}Find smart POKéMON."); const u8 PCText_FindTough[] = _("{CLEAR 0}Find tough POKéMON."); const u8 PCText_ReturnToCondition[] = _("{CLEAR 0}Return to the CONDITION menu."); const u8 gOtherText_NumberRegistered[] = _("No. registered"); const u8 gOtherText_NumberBattles[] = _("No. of battles"); const u8 gOtherText_Strategy[] = _("{PALETTE 5}STRATEGY"); const u8 gOtherText_TrainersPokemon[] = _("{PALETTE 5}TRAINER'S POKéMON"); const u8 gOtherText_SelfIntroduction[] = _("{PALETTE 5}SELF-INTRODUCTION"); const u8 gOtherText_Nature2[] = _("NATURE/"); const u8 gOtherText_InParty[] = _("IN PARTY"); const u8 gOtherText_Number[] = _("No. "); const u8 gOtherText_Ribbons[] = _("RIBBONS"); const u8 OtherText_MakeProfilePage1[] = _("Make your profile by combining"); const u8 OtherText_MakeProfilePage2[] = _("four words or phrases."); const u8 OtherText_MakeMessagePage1[] = _("Make a message with 6 phrases."); const u8 OtherText_MakeMessagePage2[] = _("Max. two 12-letter phrases/line."); const u8 OtherText_DescribeFeelingsPage1[] = _("Find words that describe your"); const u8 OtherText_DescribeFeelingsPage2[] = _("feelings right now."); const u8 OtherText_WithFourPhrases[] = _("With four phrases,"); const u8 OtherText_CombineNinePhrasesPage1[] = _("Combine nine phrases and"); const u8 OtherText_CombineNinePhrasesPage2[] = _("make a message."); const u8 OtherText_ImproveBardSongPage1[] = _("Change just one word or phrase"); const u8 OtherText_ImproveBardSongPage2[] = _("and improve the BARD's song."); const u8 OtherText_YourProfile[] = _("Your profile "); const u8 OtherText_YourFeelingBattle[] = _("Your feeling at the battle's start"); const u8 OtherText_SetWinMessage[] = _("What you say if you win a battle"); const u8 OtherText_SetLossMessage[] = _("What you say if you lose a battle"); const u8 OtherText_TheAnswer[] = _("The answer"); const u8 OtherText_MailMessage[] = _("The MAIL message"); const u8 OtherText_MailSalutation[] = _("The MAIL salutation"); const u8 OtherText_NewSong[] = _("The new song"); const u8 OtherText_CombineTwoPhrasesPage1[] = _("Combine two phrases and"); const u8 OtherText_CombineTwoPhrasesPage2[] = _("make a trendy saying."); const u8 OtherText_ConfirmTrendyPage1[] = _("The trendy saying"); const u8 OtherText_ConfirmTrendyPage2[] = _("is as shown. Okay?"); const u8 OtherText_HipsterPage1[] = _("I'll combine two phrases and"); const u8 OtherText_HipsterPage2[] = _("teach you a good saying."); const u8 gOtherText_TextDeletedConfirmPage1[] = _("All the text being edited will"); const u8 gOtherText_TextDeletedConfirmPage2[] = _("be deleted. Is that okay?"); const u8 gOtherText_QuitEditing[] = _("Quit editing?"); const u8 gOtherText_EditedTextNoSavePage1[] = _("The edited text will not be saved."); const u8 gOtherText_EditedTextNoSavePage2[] = _("Is that okay?"); const u8 gOtherText_EnterAPhraseOrWord[] = _("Please enter a phrase or word."); const u8 gOtherText_TextNoDelete[] = _("The entire text can't be deleted."); const u8 gOtherText_OnlyOnePhrase[] = _("Only one phrase may be changed."); const u8 gOtherText_OriginalSongRestored[] = _("The original song will be restored."); const u8 gOtherText_TrendyAlready[] = _("That's trendy already!"); const u8 gOtherText_CombineTwoPhrases[] = _("Combine two words or phrases."); const u8 gOtherText_QuitGivingInfo[] = _("Quit giving information?"); const u8 gOtherText_StopGivingMail[] = _("Stop giving the POKéMON MAIL?"); const u8 gOtherText_Profile[] = _("PROFILE"); const u8 gOtherText_AtBattleStart[] = _("At the battle's start."); const u8 gOtherText_UponWinningBattle[] = _("Upon winning a battle."); const u8 gOtherText_UponLosingBattle[] = _("Upon losing a battle."); // mauville_man? const u8 gOtherText_TheBardsSong[] = _("The BARD's Song"); const u8 gOtherText_WhatsHipHappening[] = _("What's hip and happening?"); const u8 gOtherText_Interview[] = _("Interview"); const u8 gOtherText_GoodSaying[] = _("Good saying"); const u8 OtherText_SoPretty[] = _(" so pretty!"); const u8 OtherText_SoDarling[] = _(" so darling!"); const u8 OtherText_SoRelaxed[] = _(" so relaxed!"); const u8 OtherText_SoSunny[] = _(" so sunny!"); const u8 OtherText_SoDesirable[] = _(" so desirable!"); const u8 OtherText_SoExciting[] = _(" so exciting!"); const u8 OtherText_SoAmusing[] = _(" so amusing!"); const u8 OtherText_SoMagical[] = _(" so magical!"); const u8 gOtherText_Is[] = _(" is"); const u8 gOtherText_DontYouAgree[] = _("\nDon't you agree?"); const u8 OtherText_WantVacationNicePlace[] = _("I so want to go on a vacation.\nWould you happen to know a nice place?"); const u8 OtherText_BoughtCrayonsIsNice[] = _("I bought crayons with 120 colors!\nDon't you think that's nice?"); const u8 OtherText_IfWeCouldFloat[] = _("Wouldn't it be nice if we could float\naway on a cloud of bubbles?"); const u8 OtherText_SandWashesAwayMakeSad[] = _("When you write on a sandy beach,\nthey wash away. It makes me sad."); const u8 OtherText_WhatsBottomSeaLike[] = _("What's the bottom of the sea like?\nJust once I would so love to go!"); const u8 OtherText_SeeSettingSun[] = _("When you see the setting sun, does it\nmake you want to go home?"); const u8 OtherText_LyingInGreenGrass[] = _("Lying back in the green grass...\nOh, it's so, so nice!"); const u8 OtherText_SecretBasesWonderful[] = _("SECRET BASES are so wonderful!\nCan't you feel the excitement?"); const u8 OtherText_PokeLeague[] = _("POKéMON LEAGUE"); const u8 OtherText_PokeCenter[] = _("POKéMON CENTER"); const u8 gOtherText_GetsAPokeBlock[] = _(" gets a {POKEBLOCK}?"); const u8 OtherText_Coolness[] = _("Coolness "); const u8 OtherText_Beauty[] = _("Beauty "); const u8 OtherText_Cuteness[] = _("Cuteness "); const u8 OtherText_Smartness[] = _("Smartness "); const u8 OtherText_Toughness[] = _("Toughness "); const u8 gOtherText_WasEnhanced[] = _("was enhanced!"); const u8 gOtherText_NothingChanged[] = _("Nothing changed!"); const u8 gOtherText_WontEat[] = _("It won't eat anymore..."); const u8 gSystemText_SaveFailedBackupCheck[] = _("Save failed.\nChecking the backup memory...\nPlease wait.\n{COLOR RED}“Time required: 1 minute”"); const u8 gSystemText_BackupDamagedGameContinue[] = _("The backup memory is damaged or\nthe internal battery has run dry.\nThe game can be played. However,\nprogress cannot be saved."); const u8 gSystemText_GameplayEnded[] = _("{COLOR RED}“Gameplay cannot be continued.\nReturning to the title screen...”"); const u8 gSystemText_CheckCompleteSaveAttempt[] = _("Check completed.\nAttempting to save again.\nPlease wait."); const u8 gSystemText_SaveCompletedGameEnd[] = _("Save completed.\n{COLOR RED}“Gameplay cannot be continued.\nReturning to the title screen.”"); const u8 gSystemText_SaveCompletedPressA[] = _("Save completed.\n{COLOR RED}“Please press the A Button.”"); const u8 gOtherText_Ferry[] = _("FERRY"); const u8 gOtherText_SecretBase[] = _("SECRET BASE"); const u8 gOtherText_Hideout[] = _("HIDEOUT"); const u8 gSystemText_ResetRTCPrompt[] = _("Reset RTC?\nA: Confirm, B: Cancel"); const u8 gSystemText_PresentTime[] = _("Present time in game"); const u8 gSystemText_PreviousTime[] = _("Previous time in game"); const u8 gSystemText_PleaseResetTime[] = _("Please reset the time."); const u8 gSystemText_ClockResetDataSave[] = _("The clock has been reset.\nData will be saved. Please wait."); const u8 gSystemText_SaveCompleted[] = _("Save completed."); const u8 gSystemText_SaveFailed[] = _("Save failed..."); const u8 gSystemText_NoSaveFileNoTime[] = _("There is no save file, so the time\ncan't be set."); const u8 gSystemText_ClockAdjustmentUsable[] = _("The in-game clock adjustment system\nis now useable."); const u8 gSystemText_Saving[] = _("SAVING...\nDON'T TURN OFF THE POWER."); #elif GERMAN // placeholder strings const u8 gExpandedPlaceholder_Empty[] = _(""); const u8 gExpandedPlaceholder_Kun[] = _(""); const u8 gExpandedPlaceholder_Chan[] = _(""); const u8 gExpandedPlaceholder_Sapphire[] = _("SAPHIR"); const u8 gExpandedPlaceholder_Ruby[] = _("RUBIN"); const u8 gExpandedPlaceholder_Aqua[] = _("AQUA"); const u8 gExpandedPlaceholder_Magma[] = _("MAGMA"); const u8 gExpandedPlaceholder_Archie[] = _("ADRIAN"); const u8 gExpandedPlaceholder_Maxie[] = _("MARC"); const u8 gExpandedPlaceholder_Kyogre[] = _("KYOGRE"); const u8 gExpandedPlaceholder_Groudon[] = _("GROUDON"); const u8 gExpandedPlaceholder_Brendan[] = _("BRIX"); const u8 gExpandedPlaceholder_May[] = _("MAIKE"); // system text const u8 gSystemText_Egg[] = _("EI"); const u8 gSystemText_Pokemon2[] = _("POKéMON"); // main menu text const u8 gMainMenuString_NewGame[] = _("NEUES SPIEL"); const u8 gMainMenuString_Continue[] = _("WEITER"); const u8 gMainMenuString_Option[] = _("OPTIONEN"); const u8 gMainMenuString_MysteryEvents[] = _("GEHEIMGESCHEHEN"); // system text 2 const u8 SystemText_UpdatingSaveExternal[] = _("Neuer Spielstand mittels Übertra-\ngung externer Daten. Bitte warten."); const u8 SystemText_SaveUpdated[] = _("Der Spielstand wurde erneuert."); const u8 SystemText_SaveUpdatedExchangeBackup[] = _("Der Spielstand wurde gespeichert.\pDas Backup Memory kann keine \nweiteren Spieldaten sichern.\pBitte Backup Memory austauschen.\pBei Fragen bitte an die Nintendo\nKonsumentenberatung wenden."); const u8 SystemText_SaveNotUpdated[] = _("Spielstand wurde nicht gesichert.\pBitte Backup Memory \naustauschen.\pBei Fragen bitte an die Nintendo\nKonsumentenberatung wenden."); // save file text const u8 gSaveFileCorruptMessage[] = _("Der Spielstand ist beschädigt. Der\nvorherige Spielstand wird geladen."); const u8 gSaveFileDeletedMessage[] = _("Der Spielstand wurde gelöscht."); // system text 3 const u8 gBoardNotInstalledMessage[] = _("Das ‘1M Sub-circuit Board'\nist nicht installiert."); const u8 gBatteryDryMessage[] = _("Interne Batterie ist verbraucht.\nSpiel kann fortgesetzt werden.\pAber zeitbasierende Spiel-Events\nwerden nicht mehr initiiert."); // main menu text 2 const u8 gMainMenuString_Player[] = _("SPIELER"); const u8 gMainMenuString_Pokedex[] = _("POKéDEX"); const u8 gMainMenuString_Time[] = _("SPIELZEIT"); const u8 gMainMenuString_Badges[] = _("ORDEN"); // birch text const u8 gBirchText_Boy[] = _("JUNGE"); const u8 gBirchText_Girl[] = _("MÄDEL"); const u8 gBirchText_NewName[] = _("NEUER NAME"); #ifdef SAPPHIRE const u8 gDefaultBoyName1[] = _("SEBOLD"); #else const u8 gDefaultBoyName1[] = _("ROLAND"); #endif const u8 gDefaultBoyName2[] = _("DANIEL"); const u8 gDefaultBoyName3[] = _("HELGE"); const u8 gDefaultBoyName4[] = _("JAN"); #ifdef SAPPHIRE const u8 gDefaultGirlName1[] = _("MARTINA"); #else const u8 gDefaultGirlName1[] = _("PETRA"); #endif const u8 gDefaultGirlName2[] = _("TANJA"); const u8 gDefaultGirlName3[] = _("ANDREA"); const u8 gDefaultGirlName4[] = _("SARA"); const u8 gSystemText_IntroWeCall[] = _("Dies ist ein so genanntes\n“POKéMON”."); const u8 gSystemText_NewPara[] = _("\p"); const u8 gDexText_UnknownPoke[] = _("?????"); const u8 gDexText_UnknownHeight[] = _("???,? m"); const u8 gDexText_UnknownWeight[] = _("???,? kg$"); const u8 gDexText_CryOf[] = _("{CLEAR_TO 2}RUF VON$"); const u8 gDexText_SizeComparedTo[] = _("GRÖSSE IM VERGLEICH ZU "); const u8 gDexText_RegisterComplete[] = _("Neuer Eintrag aufgenommen."); const u8 gDexText_Searching[] = _("Suche läuft.\nBitte warten..."); const u8 gDexText_SearchComplete[] = _("Suche beendet."); const u8 gDexText_NoMatching[] = _("Es wurde keine Übereinstimmung ermittelt."); const u8 DexText_SearchForPoke[] = _("Suche nach POKéMON anhand\nausgewählter Parameter."); const u8 DexText_SwitchDex[] = _("Ordnungssystem des POKéDEX ändern."); const u8 DexText_ReturnToDex[] = _("Kehre zurück zum POKéDEX."); const u8 DexText_SelectDexMode[] = _("Wähle einen POKéDEX."); const u8 DexText_SelectDexList[] = _("Wähle ein Ordnungssystem des POKéDEX."); const u8 DexText_ListByABC[] = _("Nach Anfangsbuchstaben suchen.\n(Alle gesehenen POKéMON.)"); const u8 DexText_ListByColor[] = _("Nach Körperfarbe suchen.\n(Alle gesehenen POKéMON.)"); const u8 DexText_ListByType[] = _("Nach Elementklasse suchen.\n(Nur gefangene POKéMON.)"); const u8 DexText_ExecuteSearchSwitch[] = _("Suche/Ändern ausführen."); const u8 DexText_HoennDex[] = _("HOENN DEX"); const u8 DexText_NationalDex[] = _("NATIONALER DEX"); const u8 DexText_NumericalMode[] = _("NUMERISCH"); const u8 DexText_ABCMode[] = _("VON A BIS Z"); const u8 DexText_HeaviestMode[] = _("NACH GEWICHT {0x86}"); const u8 DexText_LightestMode[] = _("NACH GEWICHT {0x85}"); const u8 DexText_TallestMode[] = _("NACH GRÖSSE {0x86}"); const u8 DexText_SmallestMode[] = _("NACH GRÖSSE {0x85}"); const u8 DexText_ABC[] = _("ABC"); const u8 DexText_DEF[] = _("DEF"); const u8 DexText_GHI[] = _("GHI"); const u8 DexText_JKL[] = _("JKL"); const u8 DexText_MNO[] = _("MNO"); const u8 DexText_PQR[] = _("PQR"); const u8 DexText_STU[] = _("STU"); const u8 DexText_VWX[] = _("VWX"); const u8 DexText_YZ[] = _("YZ"); const u8 DexText_Red[] = _("ROT"); const u8 DexText_Blue[] = _("BLAU"); const u8 DexText_Yellow[] = _("GELB"); const u8 DexText_Green[] = _("GRÜN"); const u8 DexText_Black[] = _("SCHWARZ"); const u8 DexText_Brown[] = _("BRAUN"); const u8 DexText_Purple[] = _("LILA"); const u8 DexText_Gray[] = _("GRAU"); const u8 DexText_White[] = _("WEISS"); const u8 DexText_Pink[] = _("ROSA"); const u8 DexText_HoennDex2[] = _("POKéDEX von HOENN"); const u8 DexText_NationalDex2[] = _("POKéDEX, erweiterte Edition"); const u8 DexText_ListByNumber[] = _("POKéMON werden anhand ihrer\nNummer sortiert."); const u8 DexText_ListByABC2[] = _("Gesehene und gefangene POKéMON\nwerden alphabetisch geordnet."); const u8 DexText_ListByHeavyToLightest[] = _("Gefangene POKéMON werden nach Gewicht\nsortiert, beginnend mit dem schwersten."); const u8 DexText_ListByLightToHeaviest[] = _("Gefangene POKéMON werden nach Gewicht\nsortiert, beginnend mit dem leichtesten."); const u8 DexText_ListByTallToSmallest[] = _("Gefangene POKéMON werden nach Größe\nsortiert, beginnend mit dem größten."); const u8 DexText_ListBySmallToTallest[] = _("Gefangene POKéMON werden nach Größe\nsortiert, beginnend mit dem kleinsten."); const u8 DexText_Terminator5[] = _(""); const u8 DexText_DontSpecify[] = _("KEINE ANGABE"); const u8 DexText_None[] = _("KEINER"); const u8 DexText_RightPointingTriangle[] = _("▶"); const u8 DexText_Terminator6[] = _(" "); const u8 gMenuText_WelcomeToHOFAndDexRating[] = _("Willkommen in der RUHMESHALLE!$Gesehene POKéMON: {STR_VAR_1}!\nGefangene POKéMON: {STR_VAR_2}!\pPROF. BIRKs POKéDEX-Bewertung!\pPROF. BIRK: Sehen wir mal...\p"); const u8 gMenuText_HOFSaving[] = _("SPEICHERVORGANG...\nDAS GERÄT NICHT AUSSCHALTEN!"); const u8 gMenuText_HOFCorrupt[] = _("Die RH-Daten sind beschädigt."); const u8 gMenuText_HOFNumber[] = _("RUHMESHALLE, Nr. "); const u8 gMenuText_HOFCongratulations[] = _("CHAMP der POKéMON LIGA!\nHerzlichen Glückwunsch!"); const u8 gOtherText_Number2[] = _("Nr."); const u8 gOtherText_Level3[] = _("Lv."); const u8 gOtherText_IDNumber[] = _("ID.Nr. /"); const u8 gOtherText_Name[] = _("NAME /"); const u8 gOtherText_IDNumber2[] = _("ID.Nr. /"); const u8 gOtherText_BirchInTrouble[] = _("{HIGHLIGHT WHITE2}{COLOR DARK_GREY}PROF. BIRK ist in Schwierigkeiten!\nSchnapp' dir ein POKéMON und hilf ihm!"); const u8 gOtherText_DoYouChoosePoke[] = _("{HIGHLIGHT WHITE2}{COLOR DARK_GREY}Wählst du dieses POKéMON?"); const u8 gOtherText_Poke[] = _("POKéMON"); const u8 gSystemText_SaveErrorExchangeBackup[] = _("Fehler beim Speichern!\pBitte Backup Memory\naustauschen."); const u8 gOtherText_FlyToWhere[] = _("Wohin willst du FLIEGEN?"); const u8 OtherText_Use[] = _("O.K."); const u8 OtherText_Toss[] = _("MÜLL"); const u8 OtherText_Register[] = _("WÄHLEN"); const u8 OtherText_Give2[] = _("GEBEN"); const u8 OtherText_CheckTag[] = _("PRÜFEN"); const u8 OtherText_Confirm[] = _("O.K."); const u8 gOtherText_Walk[] = _("LAUFEN"); const u8 gOtherText_Exit[] = _("BEENDEN"); const u8 gOtherText_CancelNoTerminator[] = _("ZURÜCK"); const u8 gOtherText_CancelWithTerminator[] = _("$ZURÜCK"); const u8 OtherText_Item[] = _("ITEM"); const u8 OtherText_Mail[] = _("BRIEF"); const u8 OtherText_Take2[] = _("NEHMEN"); const u8 OtherText_Store[] = _("GEBEN"); const u8 gOtherText_Check[] = _("PRÜFEN"); const u8 gOtherText_None[] = _("KEINES"); const u8 gOtherText_ThreeQuestions2[] = _("???"); const u8 gOtherText_FiveQuestions[] = _("?????"); const u8 gOtherText_Slash[] = _("/"); const u8 gOtherText_OneDash[] = _("-"); const u8 gOtherText_TwoDashes[] = _("--"); const u8 gOtherText_ThreeDashes2[] = _("---"); const u8 gOtherText_MaleSymbol2[] = _("♂"); const u8 gOtherText_FemaleSymbol2[] = _("♀"); const u8 gOtherText_Lv[] = _("Lv."); const u8 gOtherText_TallPlusAndRightArrow[] = _("{TALL_PLUS}${RIGHT_ARROW}"); const u8 gMenuText_GoBackToPrev[] = _("Kehre zurück zum\nvorherigen Menü."); const u8 gOtherText_WhatWillYouDo[] = _("Was möchtest du tun?"); const u8 gOtherText_xString1[] = _("×{STR_VAR_1}"); const u8 gOtherText_Berry2[] = _("BEERE"); const u8 gOtherText_Coins2[] = _("{STR_VAR_1} MÜNZ."); const u8 gOtherText_CloseBag[] = _("BEUTEL SCHLIESSEN"); const u8 OtherText_TheField3[] = _("zum Hauptmenü."); const u8 OtherText_TheBattle[] = _("zum Kampf."); const u8 OtherText_ThePokeList[] = _("zur POKéMON-LISTE."); const u8 OtherText_TheShop[] = _("zum Geschäft."); const u8 OtherText_TheField[] = _("zum Hauptmenü."); const u8 OtherText_TheField2[] = _("zum Hauptmenü."); const u8 OtherText_ThePC[] = _("zum PC."); const u8 *const gUnknown_0840E740[7] = { OtherText_TheField3, OtherText_TheBattle, OtherText_ThePokeList, OtherText_TheShop, OtherText_TheField, OtherText_TheField2, OtherText_ThePC, }; const u8 gOtherText_ReturnTo[] = _("Zurück "); const u8 gOtherText_WhatWillYouDo2[] = _("Was möchtest\ndu tun?"); const u8 gOtherText_CantWriteMail[] = _("Du kannst keinen\nBRIEF schreiben."); const u8 gOtherText_NoPokemon[] = _("Hier ist kein\nPOKéMON.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_SwitchWhichItem[] = _("Gegen welches Item\naustauschen?"); const u8 gOtherText_CantBeHeld[] = _("{STR_VAR_1} ist nicht zu geben."); const u8 gOtherText_CantBeHeldHere[] = _("{STR_VAR_1} ist hier nicht zu geben."); const u8 gOtherText_HowManyToDeposit[] = _("Wie viele möchtest\ndu ablegen?"); const u8 gOtherText_DepositedItems[] = _("{STR_VAR_2}× {STR_VAR_1}\nwurde abgelegt."); const u8 gOtherText_NoRoomForItems[] = _("Kein Platz für\nweitere Items."); const u8 gOtherText_CantStoreSomeoneItem[] = _("Du kannst kein\nItem eines anderen\nauf dem PC lagern."); const u8 gOtherText_TooImportant[] = _("Das ist viel zu\nwichtig, um es\nwegzuwerfen!"); const u8 gOtherText_HowManyToToss[] = _("Wie viel in den Müll?"); const u8 gOtherText_ThrewAwayItem[] = _("{STR_VAR_2} × {STR_VAR_1}\nweggeworfen."); const u8 gOtherText_OkayToThrowAwayPrompt[] = _("Willst du wirklich\n{STR_VAR_2} × {STR_VAR_1}\nwegwerfen?"); const u8 gOtherText_DadsAdvice[] = _("VATI sagt immer...\n{PLAYER}, dies ist weder der rechte\lOrt noch der rechte Zeitpunkt dafür!{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_CantGetOffBike[] = _("Du kannst hier nicht vom RAD steigen.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_ItemfinderResponding[] = _("Oh!\nDas Gerät zeigt etwas an!\pHier muss ein Item vergraben sein!{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_ItemfinderItemUnderfoot[] = _("Das Gerät macht direkt unter\ndeinen Füßen etwas aus!{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_NoResponse[] = _("... ... ... ... Nichts!\nKeine Anzeige.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_Coins3[] = _("Deine MÜNZEN:\n{STR_VAR_1}{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_BootedTM[] = _("Eine TM wurde aktiviert."); const u8 gOtherText_BootedHM[] = _("Eine VM wurde aktiviert."); const u8 gOtherText_ContainsMove[] = _("Sie enthält\n{STR_VAR_1}.\p{STR_VAR_1} einem\nPOKéMON beibringen?"); const u8 gOtherText_UsedItem[] = _("{PLAYER} setzt\n{STR_VAR_2} ein.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_RepelLingers[] = _("Aber SCHUTZ wirkt doch\nnoch!{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_UsedFlute[] = _("{PLAYER} setzt\n{STR_VAR_2} ein.\pWilde POKéMON werden angezogen.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_UsedRepel[] = _("{PLAYER} setzt\n{STR_VAR_2} ein.\pWilde POKéMON werden abgehalten.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_BoxIsFull[] = _("Die BOXEN sind voll.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_Size[] = _("MASS:"); const u8 gOtherText_Firm[] = _("GÜTE:"); const u8 gContestStatsText_Unknown1[] = _("{STR_VAR_1},{STR_VAR_2} cm"); const u8 ContestStatsText_VerySoft[] = _("Sehr weich"); const u8 ContestStatsText_Soft[] = _("Weich"); const u8 ContestStatsText_Hard[] = _("Hart"); const u8 ContestStatsText_VeryHard[] = _("Sehr hart"); const u8 ContestStatsText_SuperHard[] = _("Steinhart"); const u8 ContestStatsText_RedPokeBlock[] = _("{POKEBLOCK} ROT"); const u8 ContestStatsText_BluePokeBlock[] = _("{POKEBLOCK} BLAU"); const u8 ContestStatsText_PinkPokeBlock[] = _("{POKEBLOCK} ROSA"); const u8 ContestStatsText_GreenPokeBlock[] = _("{POKEBLOCK} GRÜN"); const u8 ContestStatsText_YellowPokeBlock[] = _("{POKEBLOCK} GELB"); const u8 ContestStatsText_PurplePokeBlock[] = _("{POKEBLOCK} LILA"); const u8 ContestStatsText_IndigoPokeBlock[] = _("{POKEBLOCK} INDIGO"); const u8 ContestStatsText_BrownPokeBlock[] = _("{POKEBLOCK} BRAUN"); const u8 ContestStatsText_LiteBluePokeBlock[] = _("{POKEBLOCK} CYAN"); const u8 ContestStatsText_OlivePokeBlock[] = _("{POKEBLOCK} OLIV"); const u8 ContestStatsText_GrayPokeBlock[] = _("{POKEBLOCK} GRAU"); const u8 ContestStatsText_BlackPokeBlock[] = _("{POKEBLOCK} SCHWARZ"); const u8 ContestStatsText_WhitePokeBlock[] = _("{POKEBLOCK} WEISS"); const u8 ContestStatsText_GoldPokeBlock[] = _("{POKEBLOCK} GOLD"); const u8 gContestStatsText_Spicy[] = _("SCHARF"); const u8 gContestStatsText_Dry[] = _("TROCKEN"); const u8 gContestStatsText_Sweet[] = _("SÜSS"); const u8 gContestStatsText_Bitter[] = _("BITTER"); const u8 gContestStatsText_Sour[] = _("SAUER"); const u8 gContestStatsText_Tasty[] = _("LECKER"); const u8 gContestStatsText_Feel[] = _("WÜRZE"); const u8 gContestStatsText_StowCase[] = _("BOX verstauen."); const u8 gContestStatsText_ThrowAwayPrompt[] = _("{STR_VAR_1}\nwegwerfen?"); const u8 gContestStatsText_WasThrownAway[] = _("{STR_VAR_1}\nwurde weggeworfen."); const u8 gContestStatsText_NormallyAte[] = _("{STR_VAR_1} aß den\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}"); const u8 gContestStatsText_HappilyAte[] = _("{STR_VAR_1} aß gerne den\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}"); const u8 gContestStatsText_DisdainfullyAte[] = _("{STR_VAR_1} aß ungern den\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}"); const u8 MartText_Buy[] = _("KAUFEN"); const u8 MartText_Sell[] = _("VERKAUFEN"); const u8 MartText_Quit2[] = _("TSCHÜSS!"); const u8 gOtherText_QuitShopping[] = _("Einkauf beenden."); const u8 gOtherText_HowManyYouWant[] = _("{STR_VAR_1}? Aber gerne.\nWie viele möchtest du?"); const u8 gOtherText_ThatWillBe[] = _("{STR_VAR_1}? Und du möchtest {STR_VAR_2}?\nDas macht dann ¥{STR_VAR_3}."); const u8 gOtherText_ThatWillBe2[] = _("{STR_VAR_1} soll es sein?\nDas kostet ¥{STR_VAR_2}. Einverstanden?"); const u8 gOtherText_ThatWillBe3[] = _("Du wolltest {STR_VAR_1}?\nDas kostet ¥{STR_VAR_2}. Einverstanden?"); const u8 gOtherText_HereYouGo[] = _("Bitte sehr!\nUnd vielen Dank."); const u8 gOtherText_HereYouGo2[] = _("Vielen Dank!\nEs wird auf deinen PC übertragen."); const u8 gOtherText_HereYouGo3[] = _("Danke!\nEs wird auf deinen PC übertragen."); const u8 gOtherText_NotEnoughMoney[] = _("Du hast nicht genug Geld.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_NoRoomFor[] = _("Du hast keinen Platz für weitere Items.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_SpaceForIsFull[] = _("Es ist kein Platz für {STR_VAR_1}.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_AnythingElse[] = _("Gibt es noch etwas, womit\nich dienen kann?"); const u8 gOtherText_CanIHelpYou[] = _("Kann ich dir sonst noch dienlich sein?"); const u8 gOtherText_FreePremierBall[] = _("Ich gebe dir noch einen PREMIERBALL.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_CantBuyThat[] = _("{STR_VAR_2}? Es tut mir Leid, aber\ndas kann ich nicht kaufen.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_HowManyToSell[] = _("{STR_VAR_2}?\nWie viele möchtest du verkaufen?"); const u8 gOtherText_CanPay[] = _("Ich gebe dir ¥{STR_VAR_1}.\nBist du damit einverstanden?"); const u8 gOtherText_SoldItem[] = _("{STR_VAR_2} wurde übergeben\nim Tausch gegen ¥{STR_VAR_1}."); const u8 OtherText_Money[] = _("¥{STR_VAR_1}"); const u8 OtherText_Shift[] = _("TAUSCH"); const u8 OtherText_SendOut[] = _("AUSSENDEN"); const u8 OtherText_Switch2[] = _("TAUSCH"); const u8 OtherText_Summary[] = _("BERICHT"); const u8 OtherText_Moves[] = _("ATTACKEN"); const u8 OtherText_Enter2[] = _("EINTRAGEN"); const u8 OtherText_NoEntry[] = _("AUSTRAGEN"); const u8 OtherText_Take[] = _("NEHMEN"); const u8 OtherText_Read2[] = _("LESEN"); const u8 gOtherText_Hp2[] = _("KP"); const u8 gOtherText_SpAtk2[] = _("SP. ANG."); const u8 gOtherText_SpDef2[] = _("SP. VER."); const u8 gOtherText_WontHaveAnyEffect[] = _("Es wird keine Wirkung haben.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_CantUseOnPoke[] = _("Das kann nicht bei diesem\nPOKéMON eingesetzt werden.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_CantBeSwitched[] = _("{STR_VAR_1} kann nicht ausge-\ntauscht werden!{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_AlreadyBattle[] = _("{STR_VAR_1}\nkämpft bereits!{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_AlreadySelected[] = _("{STR_VAR_1} ist\nbereits ausgewählt.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_NoEnergyLeft[] = _("{STR_VAR_1} kann\nnicht kämpfen!{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_CantSwitchPokeWithYours[] = _("Ein POKéMON von {STR_VAR_1} ist\nnicht gegen deins eintauschbar!{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_EGGCantBattle[] = _("Ein EI kann nicht kämpfen!{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_CantBeUsedBadge[] = _("Das ist erst einsetzbar, wenn\nein neuer ORDEN errungen wurde."); const u8 gOtherText_NoMoreThreePoke[] = _("Es können nicht mehr als\ndrei POKéMON teilnehmen."); const u8 gOtherText_SendRemovedMailPrompt[] = _("Den abgenommenen BRIEF\nauf deinen PC übertragen?"); const u8 gOtherText_MailWasSent[] = _("Der BRIEF wurde auf deinen\nPC übertragen.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_MailboxIsFull[] = _("Du kannst keine weiteren BRIEFE\nauf deinen PC übertragen.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_MailRemovedMessageLost[] = _("Wird der BRIEF entfernt, geht\nder Inhalt verloren, okay?"); const u8 gOtherText_MailMustBeRemoved[] = _("Der BRIEF muss entfernt werden,\num ein Item tragen zu können.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_WasGivenToHold[] = _("{STR_VAR_1} erhält\n{STR_VAR_2} zum Tragen.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_AlreadyHolding[] = _("{STR_VAR_1} trägt bereits\n{STR_VAR_2}.\pSollen die Items ausge-\ntauscht werden?"); const u8 gOtherText_NotHoldingAnything[] = _("{STR_VAR_1} trägt\nkein Item.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_ReceivedTheThingFrom[] = _("{STR_VAR_2} von\n{STR_VAR_1} erhalten.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_MailTaken[] = _("Der BRIEF wurde dem\nPOKéMON abgenommen.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_TakenAndReplaced[] = _("{STR_VAR_2} wurde gegen\n{STR_VAR_1} ausgetauscht.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_PokeHoldingItemCantMail[] = _("Dieses POKéMON trägt ein Item.\nEs kann keinen BRIEF tragen.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_MailTransferredMailbox[] = _("Der BRIEF wurde von deinem\nPC heruntergeladen.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_BagFullCannotRemoveItem[] = _("Der BEUTEL ist voll. Das Item des\nPOKéMON wurde nicht entfernt.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_LearnedMove[] = _("{STR_VAR_1} erlernt\n{STR_VAR_2}!"); const u8 gOtherText_NotCompatible[] = _("{STR_VAR_1} und {STR_VAR_2}\nsind nicht kompatibel.\p{STR_VAR_2} kann nicht \nerlernt werden.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_WantsToLearn[] = _("{STR_VAR_1} versucht,\n{STR_VAR_2} zu erlernen.\pAber {STR_VAR_1} kann maximal\nvier Attacken erlernen.\pSoll eine andere Attacke durch\n{STR_VAR_2} ersetzt werden?"); const u8 gOtherText_StopTryingTo[] = _("{STR_VAR_2} nicht\nerlernen?"); const u8 gOtherText_DidNotLearnMove2[] = _("{STR_VAR_1} hat {STR_VAR_2}\nnicht erlernt.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_WhichMoveToForget2[] = _("Welche Attacke soll vergessen\nwerden?{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_ForgetMove123_2[] = _("{PAUSE 32}1, {PAUSE 15}2 und{PAUSE 15}... {PAUSE 15}... {PAUSE 15}... {PAUSE 15}{PLAY_SE 0x38 0x00} Schwupp!\p{STR_VAR_1} hat\n{STR_VAR_2} vergessen.\pUnd...{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_AlreadyKnows[] = _("{STR_VAR_1} kennt\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_HPRestoredBy[] = _("Die KP von {STR_VAR_1} wurden\num {STR_VAR_2} Punkte aufgefüllt.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_CuredPoisoning[] = _("Die Vergiftung von {STR_VAR_1}\nwurde geheilt.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_CuredParalysis[] = _("Die Paralyse von {STR_VAR_1}\nwurde aufgehoben.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_WokeUp[] = _("{STR_VAR_1} ist aufgewacht.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_BurnHealed[] = _("Verbrennung von {STR_VAR_1}\nwurde geheilt.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_ThawedOut[] = _("{STR_VAR_1} wurde aufgetaut.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_PPRestored[] = _("AP wurden aufgefüllt.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_RegainedHealth[] = _("{STR_VAR_1} erholte sich.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_BecameHealthy[] = _("{STR_VAR_1} erholte sich.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_PPIncreased[] = _("AP von {STR_VAR_1}\nwurden angehoben.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_ElevatedTo[] = _("{STR_VAR_1} erreicht\nLv. {STR_VAR_2}."); const u8 gOtherText_WasRaised[] = _("{STR_VAR_2} von\n{STR_VAR_1} wurde angehoben.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_SnapConfusion[] = _("{STR_VAR_1} ist nicht\nmehr verwirrt.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_GotOverLove[] = _("{STR_VAR_1} fühlt sich nicht\nmehr angezogen.{PAUSE_UNTIL_PRESS}"); const u8 OtherText_ChoosePoke[] = _("Wähle ein POKéMON."); const u8 OtherText_MovePokeTo[] = _("An wessen Stelle setzen?"); const u8 OtherText_TeachWhat[] = _("Welches POKéMON lehren?"); const u8 OtherText_UseWhat[] = _("Welches POKéMON?"); const u8 OtherText_GiveWhat[] = _("Welchem POKéMON geben?"); const u8 OtherText_DoWhat[] = _("Was tun mit {STR_VAR_1}?"); const u8 OtherText_NothingToCut[] = _("Hier nicht einsetzbar."); const u8 OtherText_CantSurf[] = _("SURFER nicht einsetzbar."); const u8 OtherText_AlreadySurfing[] = _("SURFER ist eingesetzt."); const u8 OtherText_CantUseThatHere[] = _("Hier nicht einsetzbar."); const u8 OtherText_RestoreWhatMove[] = _("Welche Attacke auffüllen?"); const u8 OtherText_BoostPP[] = _("AP welcher Attacke heben?"); const u8 OtherText_DoWhatWithItem[] = _("Was willst du mit dem Item?"); const u8 OtherText_NoPokeForBattle[] = _("Kein POKéMON kampfbereit!"); const u8 OtherText_ChoosePoke2[] = _("Wähle ein POKéMON."); const u8 OtherText_NotEnoughHP[] = _("Nicht genügend KP..."); const u8 OtherText_ThreePokeNeeded[] = _("Drei POKéMON sind nötig."); const u8 OtherText_PokeCantBeSame[] = _("Nicht dieselben POKéMON!"); const u8 OtherText_NoIdenticalHoldItems[] = _("Nicht dieselben Items!"); const u8 OtherText_TeachWhichPoke[] = _("Welches POKéMON lehren?"); const u8 gOtherText_Attack[] = _("ANGRIFF"); const u8 gOtherText_Defense[] = _("VERT."); const u8 gOtherText_SpAtk[] = _("SP.ANG."); const u8 gOtherText_SpDef[] = _("SP.VER."); const u8 gOtherText_Speed[] = _("INIT."); const u8 gOtherText_HP[] = _("KP"); const u8 gOtherText_Terminator18[] = _(""); const u8 gOtherText_OriginalTrainer[] = _("OT:"); const u8 gOtherText_Type2[] = _("TYP:"); const u8 gOtherText_Power2[] = _("STÄRKE"); const u8 gOtherText_Accuracy2[] = _("GENAU."); const u8 gOtherText_Appeal2[] = _("AUSDR."); const u8 gOtherText_Jam2[] = _("EINDR."); const u8 gOtherText_Status[] = _("STATUS"); const u8 gOtherText_ExpPoints[] = _("E.-PUNKTE"); const u8 gOtherText_NextLv[] = _("NÄCHST. Lv."); const u8 gOtherText_Ribbons00[] = _("BÄNDER: 00"); const u8 OtherText_Event[] = _("GESCHEHEN"); const u8 OtherText_Switch[] = _("TAUSCH"); const u8 OtherText_PokeInfo[] = _("POKéMON-INFO"); const u8 OtherText_PokeSkills[] = _("POKéMON-FÄHIG."); const u8 OtherText_BattleMoves[] = _("ATTACKEN"); const u8 OtherText_ContestMoves[] = _("WETT.-ATTACKEN"); const u8 OtherText_Info[] = _("INFO"); const u8 gOtherText_EggLongTime[] = _("Dieses EI braucht sicher\nnoch lange, bis es schlüpft."); const u8 gOtherText_EggSomeTime[] = _("Was da wohl schlüpfen wird?\nEs wird sicher lange dauern."); const u8 gOtherText_EggSoon[] = _("Es bewegt sich manchmal.\nVielleicht schlüpft es bald?"); const u8 gOtherText_EggAbout[] = _("Es macht Geräusche.\nSicher schlüpft es bald!"); const u8 gOtherText_CantForgetHMs[] = _("VM-Attacken können jetzt\nnicht vergessen werden."); const u8 gOtherText_PlayersBase[] = _("BASIS v. {PLAYER}"); const u8 gOtherText_OkayToDeleteFromRegistry[] = _("Soll {STR_VAR_1} aus dem GRUNDBUCH\ngelöscht werden?"); const u8 gOtherText_RegisteredDataDeleted[] = _("Eingetragene Daten wurden gelöscht.{PAUSE_UNTIL_PRESS}"); const u8 gSecretBaseText_NoRegistry[] = _("Es gibt kein GRUNDBUCH.{PAUSE_UNTIL_PRESS}"); const u8 SecretBaseText_DelRegist[] = _("EINTR. LÖSCHEN"); const u8 SecretBaseText_Decorate[] = _("DEKORIEREN"); const u8 SecretBaseText_PutAway[] = _("WEGNEHMEN"); const u8 SecretBaseText_Toss[] = _("WEGWERFEN"); const u8 SecretBaseText_PutOutDecor[] = _("Wähle eine Dekoration \nund stelle sie auf."); const u8 SecretBaseText_StoreChosenDecor[] = _("Wähle eine Dekoration und \nübertrage sie auf deinen PC."); const u8 SecretBaseText_ThrowAwayDecor[] = _("Wähle eine Dekoration\nund wirf sie weg."); const u8 gSecretBaseText_NoDecors[] = _("Es gibt keine Dekoration.{PAUSE_UNTIL_PRESS}"); const u8 SecretBaseText_Desk[] = _("TISCH"); const u8 SecretBaseText_Chair[] = _("STUHL"); const u8 SecretBaseText_Plant[] = _("PFLANZE"); const u8 SecretBaseText_Ornament[] = _("ORNAMENT"); const u8 SecretBaseText_Mat[] = _("MATTE"); const u8 SecretBaseText_Poster[] = _("POSTER"); const u8 SecretBaseText_Doll[] = _("PUPPE"); const u8 SecretBaseText_Cushion[] = _("KISSEN"); const u8 gSecretBaseText_GoldRank[] = _("GOLD"); const u8 gSecretBaseText_SilverRank[] = _("SILBER"); const u8 gSecretBaseText_PlaceItHere[] = _("Hierhin platzieren?"); const u8 gSecretBaseText_CantBePlacedHere[] = _("Kann hier nicht platziert werden."); const u8 gSecretBaseText_CancelDecorating[] = _("Dekorieren beenden?"); const u8 gSecretBaseText_InUseAlready[] = _("Das wurde bereits platziert."); const u8 gSecretBaseText_NoMoreDecor[] = _("Mehr kann nicht dekoriert werden. Es\nist nur Platz für {STR_VAR_1} Dekorationen."); const u8 gSecretBaseText_NoMoreDecor2[] = _("Mehr kann nicht dekoriert werden. Es\nist nur Platz für {STR_VAR_1} Dekorationen."); const u8 gSecretBaseText_DecorMustPlaceOnTable[] = _("Das geht nicht. Es muss auf einem\nTISCH oder Ähnlichem stehen."); const u8 gSecretBaseText_DecorCantPlace[] = _("Die Dekoration kann nicht in deinem\neigenen Zimmer aufgestellt werden."); const u8 gSecretBaseText_DecorInUse[] = _("Diese Dekoration wurde platziert.\nDu kannst sie nicht wegwerfen."); const u8 gSecretBaseText_WillBeDiscarded[] = _("{STR_VAR_1} wird weggeworfen.\nEinverstanden?"); const u8 gSecretBaseText_DecorThrownAway[] = _("Die Dekoration wurde weggeworfen."); const u8 gSecretBaseText_StopPuttingAwayDecor[] = _("Wegnehmen von Dekoration beenden?"); const u8 gSecretBaseText_NoDecor[] = _("Hier ist keine Dekoration."); const u8 gSecretBaseText_ReturnDecor[] = _("Diese Dekoration auf \nden PC übertragen?"); const u8 gSecretBaseText_DecorReturned[] = _("Die Dekoration wurde auf\nden PC übertragen."); const u8 gSecretBaseText_NoDecorInUse[] = _("Es sind keine Dekorationen platziert.{PAUSE_UNTIL_PRESS}"); const u8 SecretBaseText_Tristan[] = _("TATIAN"); const u8 SecretBaseText_Philip[] = _("LARS"); const u8 SecretBaseText_Dennis[] = _("KLAAS"); const u8 SecretBaseText_Roberto[] = _("HAINER"); const u8 SecretBaseText_TurnOff[] = _("AUSSCHALTEN"); const u8 SecretBaseText_Decoration[] = _("DEKORATION"); const u8 SecretBaseText_ItemStorage[] = _("ITEM-LAGER"); const u8 gPCText_Mailbox[] = _("BRIEFBOX"); const u8 PCText_DepositItem[] = _("ITEM ABLEGEN"); const u8 PCText_WithdrawItem[] = _("ITEM NEHMEN"); const u8 PCText_TossItem[] = _("ITEM IN MÜLL"); const u8 PCText_StoreItems[] = _("Lagere Items auf deinem PC."); const u8 PCText_TakeOutItems[] = _("Nimm Items von deinem PC."); const u8 PCText_ThrowAwayItems[] = _("Wirf gelagerte Items weg."); const u8 gOtherText_NoItems[] = _("Es gibt keine Items.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_NoMoreRoom[] = _("In deinem BEUTEL\nist kein Platz mehr."); const u8 gOtherText_HowManyToWithdraw[] = _("Wie viele möchtest\ndu aufnehmen?"); const u8 gOtherText_WithdrewThing[] = _("{STR_VAR_2} × {STR_VAR_1}\naufgenommen."); const u8 OtherText_Read[] = _("LESEN"); const u8 gOtherText_MoveToBag[] = _("IN BEUTEL GEBEN"); const u8 OtherText_Give[] = _("GEBEN"); const u8 gOtherText_NoMailHere[] = _("Hier ist kein BRIEF.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_WhatWillYouDoMail[] = _("Was soll mit dem BRIEF von\n{STR_VAR_1} geschehen?"); const u8 gOtherText_MessageWillBeLost[] = _("Der Inhalt geht verloren.\nIst das in Ordnung für dich?"); const u8 gOtherText_BagIsFull[] = _("Der BEUTEL ist voll.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_MailWasReturned[] = _("Der BRIEF, dessen Inhalt gelöscht\nist, wurde im BEUTEL gelagert.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_Dad[] = _("VATI"); const u8 gOtherText_Mom[] = _("MUTTI"); const u8 gOtherText_Wallace[] = _("WASSILI"); const u8 gOtherText_Steven[] = _("TROY"); const u8 gOtherText_Brawly[] = _("KAMILLO"); const u8 gOtherText_Winona[] = _("WIBKE"); const u8 gOtherText_Phoebe[] = _("ANTONIA"); const u8 gOtherText_Glacia[] = _("FROSINA"); const u8 gContestText_ContestWinner[] = _("-WETTBEWERBSSIEGER\n"); const u8 gOtherText_Unknown1[] = _(" von "); const u8 OtherText_Cool[] = _("COOL."); const u8 OtherText_Beauty2[] = _("SCHÖN."); const u8 OtherText_Cute[] = _("ANMUT"); const u8 OtherText_Smart[] = _("KLUG."); const u8 OtherText_Tough[] = _("STÄRKE"); const u8 OtherText_NonstopSuperCool[] = _("Super-mega-cool ist\ndieses umwerfende "); const u8 OtherText_Terminator6[] = _(""); const u8 OtherText_GoodLookingPoke[] = _("Das anbetungswürdige\nPOKéMON: "); const u8 OtherText_Terminator7[] = _(""); const u8 OtherText_MarvelousGreat[] = _("Phantastisch, großartig -\nschlicht brillant: "); const u8 OtherText_Terminator8[] = _(""); const u8 OtherText_CenturyLastVenus[] = _("Ein Bild von einem POKéMON!\nDas wunderschöne "); const u8 OtherText_Terminator9[] = _(""); const u8 OtherText_Terminator10[] = _("Einfach umwerfend, das strahlende\nLächeln von "); const u8 OtherText_DazzlingSmile[] = _(""); const u8 OtherText_PokeCenterIdol[] = _("Superstar des POKéMON-CENTERs -\ndas unvergleichliche "); const u8 OtherText_Terminator11[] = _(""); const u8 OtherText_LovelyAndSweet[] = _("Das liebliche, zuckersüße "); const u8 OtherText_Terminator12[] = _(""); const u8 OtherText_ThePretty[] = _("Das Gewinner-Portrait\nvon dem hübschen "); const u8 OtherText_WinningPortrait[] = _(""); const u8 OtherText_GiveUsWink[] = _("Winke uns zu, du\ngoldiges "); const u8 OtherText_Terminator13[] = _(""); const u8 OtherText_SmartnessMaestro[] = _("Der Gelehrte unter den\nPOKéMON! Das weise "); const u8 OtherText_Terminator14[] = _(""); const u8 OtherText_ChosenPokeAmong[] = _("Das auserwählte und\neinzigartige POKéMON: "); const u8 OtherText_Terminator15[] = _(""); const u8 OtherText_TheExcellent[] = _("Das grandiose "); const u8 OtherText_ItsMomentOfElegance[] = _(" -\nder Inbegriff von Eleganz und Stil"); const u8 OtherText_PowerfullyMuscular[] = _("Der energische, kraftstrotzende\nÜberflieger: "); const u8 OtherText_Terminator16[] = _(""); const u8 OtherText_StrongErEst[] = _("Stark, stärker, am stärksten -\ndas allerstärkste "); const u8 OtherText_Terminator17[] = _(""); const u8 OtherText_MightyTough[] = _("Das mächtige, prächtige - das\nstärkste POKéMON: "); const u8 OtherText_Exclamation[] = _(""); const u8 OtherText_Petalburg[] = _("BLÜTENBURG CITY"); const u8 OtherText_Slateport[] = _("GRAPHITPORT CITY"); const u8 OtherText_Littleroot[] = _("WURZELHEIM"); const u8 OtherText_Lilycove[] = _("SEEGRASULB CITY"); const u8 OtherText_Dewford[] = _("FAUSTAUHAVEN"); const u8 OtherText_Enter[] = _("JA"); const u8 OtherText_Info3[] = _("INFO"); const u8 OtherText_WhatsAContest[] = _("Der WETTBEWERB"); const u8 OtherText_TypesOfContest[] = _("WETTBEWERB-Arten"); const u8 OtherText_Ranks[] = _("Klassen"); const u8 OtherText_Judging[] = _("Bewertung"); const u8 OtherText_CoolContest[] = _("COOL.-WETTB."); const u8 OtherText_BeautyContest[] = _("SCHÖN.-WETTB."); const u8 OtherText_CuteContest[] = _("ANMUT-WETTB."); const u8 OtherText_SmartContest[] = _("KLUG.-WETTB."); const u8 OtherText_ToughContest[] = _("STÄRKE-WETTB."); const u8 OtherText_Decoration[] = _("DEKORATION"); const u8 OtherText_PackUp[] = _("EINPACKEN"); const u8 OtherText_Count[] = _("ZÄHLEN"); const u8 OtherText_Registry[] = _("GRUNDBUCH"); const u8 OtherText_Information[] = _("INFORMATION"); const u8 OtherText_Mach[] = _("EIL"); const u8 OtherText_Acro[] = _("KUNST"); const u8 OtherText_Poison[] = _("GIF"); const u8 OtherText_Paralysis[] = _("PAR"); const u8 OtherText_Sleep[] = _("SLF"); const u8 OtherText_Burn[] = _("BRT"); const u8 OtherText_Frozen[] = _("GFR"); const u8 OtherText_Quit[] = _("ZURÜCK"); const u8 OtherText_SawIt[] = _("Gesehen"); const u8 OtherText_NotYet[] = _("Noch nicht"); const u8 OtherText_Yes[] = _("JA"); const u8 OtherText_No[] = _("NEIN"); const u8 OtherText_Info2[] = _("INFO"); const u8 OtherText_SingleBattle[] = _("EINZELKAMPF"); const u8 OtherText_DoubleBattle[] = _("DOPPELKAMPF"); const u8 OtherText_MultiBattle[] = _("MULTIKAMPF"); const u8 OtherText_MrBriney[] = _("MR. BRACK"); const u8 OtherText_MakeAChallenge[] = _("Zum Kampf fordern"); const u8 OtherText_ObtainInformation[] = _("Information dazu"); const u8 OtherText_Lv50_2[] = _("Lv. 50"); const u8 OtherText_Lv100_2[] = _("Lv. 100"); const u8 OtherText_Zigzagoon[] = _("ZIGZACHS"); const u8 OtherText_Nincada[] = _("NINCADA"); const u8 OtherText_Poochyena[] = _("FIFFYEN"); const u8 OtherText_Nincada2[] = _("NINCADA"); const u8 OtherText_Lotad[] = _("LOTURZEL"); const u8 OtherText_Roselia[] = _("ROSELIA"); const u8 OtherText_Shroomish[] = _("KNILZ"); const u8 OtherText_Nincada3[] = _("NINCADA"); const u8 OtherText_Surskit[] = _("GEHWEIHER"); const u8 OtherText_Treecko[] = _("GECKARBOR"); const u8 OtherText_Torchic[] = _("FLEMMLI"); const u8 OtherText_Mudkip[] = _("HYDROPI"); const u8 OtherText_Seedot[] = _("SAMURZEL"); const u8 OtherText_Shroomish2[] = _("KNILZ"); const u8 OtherText_Spinda[] = _("PANDIR"); const u8 OtherText_Shroomish3[] = _("KNILZ"); const u8 OtherText_Zigzagoon2[] = _("ZIGZACHS"); const u8 OtherText_Wurmple[] = _("WAUMPEL"); const u8 OtherText_PokeBall[] = _("POKéBALL"); const u8 OtherText_SuperPotion[] = _("SUPERTRANK"); const u8 OtherText_SamePrice[] = _("Zum selben Preis"); const u8 OtherText_Yen135[] = _("¥135"); const u8 OtherText_Yen155[] = _("¥155"); const u8 OtherText_Yen175[] = _("¥175"); const u8 OtherText_CostMore[] = _("Sie kosten mehr."); const u8 OtherText_CostLess[] = _("Sie kosten weniger."); const u8 OtherText_SamePrice2[] = _("Gleicher Preis"); const u8 OtherText_MaleSymbol[] = _("♂"); const u8 OtherText_FemaleSymbol[] = _("♀"); const u8 OtherText_Neither[] = _("Weder noch"); const u8 OtherText_Males[] = _("Männer"); const u8 OtherText_Females[] = _("Frauen"); const u8 OtherText_SameNumber[] = _("Gleich viele"); const u8 OtherText_Male[] = _("Männlich"); const u8 OtherText_Female[] = _("Weiblich"); const u8 OtherText_ItDepends[] = _("Ansichtssache"); const u8 OtherText_Six2[] = _("6"); const u8 OtherText_Eight2[] = _("8"); const u8 OtherText_Ten[] = _("10"); const u8 OtherText_One[] = _("1"); const u8 OtherText_Two[] = _("2"); const u8 OtherText_Three[] = _("3"); const u8 OtherText_Six[] = _("6"); const u8 OtherText_Seven[] = _("7"); const u8 OtherText_Eight[] = _("8"); const u8 OtherText_FreshWater[] = _("TAFELWASSER{CLEAR_TO 72}¥200"); const u8 OtherText_SodaPop[] = _("SPRUDEL{CLEAR_TO 72}¥300"); const u8 OtherText_Lemonade[] = _("LIMONADE{CLEAR_TO 72}¥350"); const u8 OtherText_HowToRide[] = _("RAD FAHREN"); const u8 OtherText_HowToTurn[] = _("KURVEN FAHREN"); const u8 OtherText_SandySlopes[] = _("SANDHÜGEL"); const u8 OtherText_Wheelies[] = _("WHEELIES"); const u8 OtherText_BunnyHops[] = _("HOPPELN"); const u8 OtherText_Jumping[] = _("SPRINGEN"); const u8 OtherText_Satisfied[] = _("Zufrieden"); const u8 OtherText_Dissatisfied[] = _("Unzufrieden"); const u8 OtherText_Deepseatooth[] = _("ABYSSZAHN"); const u8 OtherText_Deepseascale[] = _("ABYSSPLATTE"); const u8 OtherText_BlueFlute2[] = _("BLAUE FLÖTE"); const u8 OtherText_YellowFlute2[] = _("GELBE FLÖTE"); const u8 OtherText_RedFlute2[] = _("ROTE FLÖTE"); const u8 OtherText_WhiteFlute2[] = _("WEISSE FLÖTE"); const u8 OtherText_BlackFlute2[] = _("SCHWRZ. FLÖTE"); const u8 OtherText_GlassChair[] = _("GLASSTUHL"); const u8 OtherText_GlassDesk[] = _("GLASTISCH"); const u8 OtherText_TreeckoDoll[] = _("GECKARBOR-PUPPE 1.000 M."); const u8 OtherText_TorchicDoll[] = _("FLEMMLI-PUPPE 1.000 M."); const u8 OtherText_MudkipDoll[] = _("HYDROPI-PUPPE 1.000 M."); const u8 OtherText_50Coins[] = _(" 50 MÜNZEN ¥1.000"); const u8 OtherText_500Coins[] = _("500 MÜNZEN ¥10.000"); const u8 OtherText_Excellent[] = _("Klasse!"); const u8 OtherText_NotSoHot[] = _("Naja..."); const u8 OtherText_RedShard[] = _("PURPURSTÜCK"); const u8 OtherText_YellowShard[] = _("GELBSTÜCK"); const u8 OtherText_BlueShard[] = _("INDIGOSTÜCK"); const u8 OtherText_GreenShard[] = _("GRÜNSTÜCK"); const u8 OtherText_BattleTower[] = _("DUELLTURM"); const u8 OtherText_Right[] = _("Rechts"); const u8 OtherText_Left[] = _("Links"); const u8 OtherText_TM32[] = _("TM32 1.500 MÜNZEN"); const u8 OtherText_TM29[] = _("TM29 3.500 MÜNZEN"); const u8 OtherText_TM35[] = _("TM35 4.000 MÜNZEN"); const u8 OtherText_TM24[] = _("TM24 4.000 MÜNZEN"); const u8 OtherText_TM13[] = _("TM13 4.000 MÜNZEN"); const u8 OtherText_1F_2[] = _("EG"); const u8 OtherText_2F_2[] = _("1S"); const u8 OtherText_3F_2[] = _("2S"); const u8 OtherText_4F_2[] = _("3S"); const u8 OtherText_5F_2[] = _("4S"); const u8 OtherText_Cool2[] = _("COOL."); const u8 OtherText_Beauty3[] = _("SCHÖN."); const u8 OtherText_Cute2[] = _("ANMUT"); const u8 OtherText_Smart2[] = _("KLUG."); const u8 OtherText_Tough2[] = _("STÄRKE"); const u8 OtherText_Normal[] = _("NORMAL"); const u8 OtherText_Super[] = _("SUPER"); const u8 OtherText_Hyper[] = _("HYPER"); const u8 OtherText_Master[] = _("MASTER"); const u8 OtherText_Cool3[] = _("COOL."); const u8 OtherText_Beauty4[] = _("SCHÖN."); const u8 OtherText_Cute3[] = _("ANMUT"); const u8 OtherText_Smart3[] = _("KLUG."); const u8 OtherText_Tough3[] = _("STÄRKE"); const u8 OtherText_Items[] = _("ITEM"); const u8 OtherText_KeyItems[] = _("BASIS-ITEM"); const u8 OtherText_Balls[] = _("BALL"); const u8 OtherText_TMsHMs[] = _("TM/VM"); const u8 OtherText_Berries[] = _("BEEREN"); const u8 gPCText_SomeonesPC[] = _("JEMANDES PC"); const u8 gPCText_LanettesPC[] = _("LANETTES PC"); const u8 gPCText_PlayersPC[] = _("PC von {PLAYER}"); const u8 gPCText_HallOfFame[] = _("RUHMESHALLE"); const u8 gPCText_LogOff[] = _("AUSLOGGEN"); const u8 gOtherText_99Times[] = _("99-mal +"); const u8 gOtherText_1Minute[] = _("1 Minute +"); const u8 gOtherText_Seconds[] = _(" Sekunden"); const u8 gOtherText_Times[] = _("-mal$."); const u8 gOtherText_BigGuy[] = _(""); const u8 gOtherText_BigGirl[] = _(""); const u8 gOtherText_Son[] = _("Sohn"); const u8 gOtherText_Daughter[] = _("Tochter"); const u8 OtherText_BlueFlute[] = _("BLAUE FLÖTE"); const u8 OtherText_YellowFlute[] = _("GELBE FLÖTE"); const u8 OtherText_RedFlute[] = _("ROTE FLÖTE"); const u8 OtherText_WhiteFlute[] = _("WEISSE FLÖTE"); const u8 OtherText_BlackFlute[] = _("SCHWRZ. FLÖTE"); const u8 OtherText_PrettyChair[] = _("EDLER STUHL"); const u8 OtherText_PrettyDesk[] = _("EDLER TISCH"); const u8 OtherText_1F[] = _("EG"); const u8 OtherText_2F[] = _("1S"); const u8 OtherText_3F[] = _("2S"); const u8 OtherText_4F[] = _("3S"); const u8 OtherText_5F[] = _("4S"); const u8 OtherText_6F[] = _("5S"); const u8 OtherText_7F[] = _("6S"); const u8 OtherText_8F[] = _("7S"); const u8 OtherText_9F[] = _("8S"); const u8 OtherText_10F[] = _("9S"); const u8 OtherText_11F[] = _("10S"); const u8 OtherText_B1F[] = _("U1S"); const u8 OtherText_B2F[] = _("U2S"); const u8 OtherText_B3F[] = _("U3S"); const u8 OtherText_B4F[] = _("U4S"); const u8 OtherText_Rooftop[] = _("DACH"); const u8 gOtherText_NowOn[] = _("Momentan im"); const u8 gPCText_Cancel[] = _("ZURÜCK"); const u8 PCText_ExitBox[] = _("Die BOX verlassen?"); const u8 PCText_WhatYouDo[] = _("Was möchtest du tun?"); const u8 PCText_PickATheme[] = _("Wähle eine Motivsammlung."); const u8 PCText_PickAWallpaper[] = _("Wähle ein Hintergrundmotiv."); const u8 PCText_IsSelected[] = _(" ist ausgewählt."); const u8 PCText_JumpToWhichBox[] = _("Zu welcher BOX wechseln?"); const u8 PCText_DepositInWhichBox[] = _("In welche BOX ablegen?"); const u8 PCText_WasDeposited[] = _(" wurde abgelegt."); const u8 PCText_BoxIsFull[] = _("Die BOX ist voll."); const u8 PCText_ReleasePoke[] = _("Dieses POKéMON freilassen?"); const u8 PCText_WasReleased[] = _("{STR_VAR_1} ist wieder frei."); const u8 PCText_ByeBye[] = _("Tschüss, !"); const u8 PCText_MarkPoke[] = _("Markiere dein POKéMON."); const u8 PCText_LastPoke[] = _("Dein letztes POKéMON!"); const u8 PCText_PartyFull[] = _("Dein Team ist voll!"); const u8 PCText_HoldingPoke[] = _("Du hältst ein POKéMON!"); const u8 PCText_WhichOneWillTake[] = _("Welches wählst du aus?"); const u8 PCText_CantReleaseEgg[] = _("Du kannst kein EI freilass.!"); const u8 PCText_ContinueBox[] = _("Die BOX weiter bearbeiten?"); const u8 PCText_CameBack[] = _(" kam zurück!"); const u8 PCText_Worried[] = _("War es in Sorge um dich?"); const u8 PCText_Surprise[] = _("... ... ... ... ...!"); const u8 PCText_PleaseRemoveMail[] = _("BRIEF bitte entfernen."); const u8 PCText_Cancel2[] = _("ZURÜCK"); const u8 PCText_Deposit[] = _("ABLEGEN"); const u8 PCText_Withdraw[] = _("NEHMEN"); const u8 PCText_Switch[] = _("TAUSCHEN"); const u8 PCText_Move[] = _("BEWEGEN"); const u8 PCText_Place[] = _("ABSETZEN"); const u8 PCText_Summary[] = _("BERICHT"); const u8 PCText_Release[] = _("ENTLASS."); const u8 PCText_Mark[] = _("MARKIER."); const u8 PCText_Name[] = _("BENENNEN"); const u8 PCText_Jump[] = _("WECHSELN"); const u8 PCText_Wallpaper[] = _("MOTIV"); const u8 PCText_Scenery1[] = _("LISTE 1"); const u8 PCText_Scenery2[] = _("LISTE 2"); const u8 PCText_Scenery3[] = _("LISTE 3"); const u8 PCText_Etc[] = _("SONSTIGES"); const u8 PCText_Forest[] = _("WALD"); const u8 PCText_City[] = _("MAUER"); const u8 PCText_Desert[] = _("WÜSTE"); const u8 PCText_Savanna[] = _("STEPPE"); const u8 PCText_Crag[] = _("GERÖLL"); const u8 PCText_Volcano[] = _("VULKAN"); const u8 PCText_Snow[] = _("SCHNEE"); const u8 PCText_Cave[] = _("HÖHLE"); const u8 PCText_Beach[] = _("STRAND"); const u8 PCText_Seafloor[] = _("TIEFSEE"); const u8 PCText_River[] = _("FLUSS"); const u8 PCText_Sky[] = _("HIMMEL"); const u8 PCText_Polka[] = _("PUNKTE"); const u8 PCText_PokeCenter[] = _("POKéCENTER"); const u8 PCText_Machine[] = _("MASCHINE"); const u8 PCText_Plain[] = _("WEISS"); const u8 PCText_WhatDoYouWant[] = _("Was willst du tun?"); const u8 PCText_WithdrawPoke[] = _("POKéMON NEHMEN"); const u8 PCText_DepositPoke[] = _("POKéMON ABLEGEN"); const u8 PCText_MovePoke[] = _("POKéMON BEWEGEN"); const u8 PCText_SeeYa[] = _("TSCHÜSSI!"); const u8 PCText_MovePokeToParty[] = _("Nimm POKéMON aus einer\nBOX in dein Team auf."); const u8 PCText_StorePokeInBox[] = _("Lagere POKéMON aus deinem\nTeam in einer BOX."); const u8 PCText_OrganizeBoxesParty[] = _("Ordne POKéMON in den BOXEN\nund/oder in deinem Team."); const u8 PCText_ReturnToPrevMenu[] = _("Zurück zum vorherigen Menü."); const u8 gPCText_OnlyOne[] = _("Du führst nur ein POKéMON mit dir."); const u8 gPCText_PartyFull2[] = _("Dein Team ist voll!"); const u8 gPCText_BOX[] = _("BOX "); // pokenav const u8 PCText_CheckMap[] = _("{CLEAR 0}Karte der HOENN-Region"); const u8 PCText_CheckPoke[] = _("{CLEAR 0}POKéMON-Daten im Detail"); const u8 PCText_CheckTrainer[] = _("{CLEAR 0}TRAINER-Daten im Detail"); const u8 PCText_CheckRibbons[] = _("{CLEAR 0}Einsicht über BÄNDER"); const u8 PCText_PutAwayNav[] = _("{CLEAR 0}POKéNAV schließen"); const u8 PCText_NoRibbonWin[] = _("{CLEAR 0}Es gibt keine BÄNDER."); const u8 PCText_NoTrainers[] = _("{CLEAR 0}Keine TRAINER-Daten aufgenommen"); const u8 PCText_CheckParty[] = _("{CLEAR 0}Daten über POKéMON des Teams"); const u8 PCText_CheckPokeAll[] = _("{CLEAR 0}Daten über alle POKéMON"); const u8 PCText_ReturnToNav[] = _("{CLEAR 0}Zurück zum POKéNAV-Menü"); const u8 PCText_FindCool[] = _("{CLEAR 0}Nach coolen POKéMON suchen."); const u8 PCText_FindBeauty[] = _("{CLEAR 0}Nach schönen POKéMON suchen."); const u8 PCText_FindCute[] = _("{CLEAR 0}Nach anmutigen POKéMON suchen."); const u8 PCText_FindSmart[] = _("{CLEAR 0}Nach klugen POKéMON suchen."); const u8 PCText_FindTough[] = _("{CLEAR 0}Nach starken POKéMON suchen."); const u8 PCText_ReturnToCondition[] = _("{CLEAR 0}Zurück zum Menüpunkt ZUSTAND"); const u8 gOtherText_NumberRegistered[] = _("Registrierte:"); const u8 gOtherText_NumberBattles[] = _("Kämpfe:"); const u8 gOtherText_Strategy[] = _("{PALETTE 5}TAKTIK:"); const u8 gOtherText_TrainersPokemon[] = _("{PALETTE 5}POKéMON:"); const u8 gOtherText_SelfIntroduction[] = _("{PALETTE 5}MOTTO:"); const u8 gOtherText_Nature2[] = _("NATUR/"); const u8 gOtherText_InParty[] = _("IM TEAM"); const u8 gOtherText_Number[] = _("Nr. "); const u8 gOtherText_Ribbons[] = _("BÄNDER"); const u8 OtherText_MakeProfilePage1[] = _("Erstelle dein eigenes Profil:"); const u8 OtherText_MakeProfilePage2[] = _("Kombiniere 4 Wörter/Ausdrücke."); const u8 OtherText_MakeMessagePage1[] = _("Verwende 6 Ausdrücke."); const u8 OtherText_MakeMessagePage2[] = _("Max. pro Zeile 2-mal 12 Buchstaben"); const u8 OtherText_DescribeFeelingsPage1[] = _("Finde Worte, die deine momentanen"); const u8 OtherText_DescribeFeelingsPage2[] = _("Empfindungen beschreiben."); const u8 OtherText_WithFourPhrases[] = _("Verwende 4 Ausdrücke und"); const u8 OtherText_CombineNinePhrasesPage1[] = _("Kombiniere 9 Ausdrücke und"); const u8 OtherText_CombineNinePhrasesPage2[] = _("erstelle eine Nachricht."); const u8 OtherText_ImproveBardSongPage1[] = _("Ändere nur 1 Wort/Ausdruck"); const u8 OtherText_ImproveBardSongPage2[] = _("und verbessere das BARDEN-Lied."); const u8 OtherText_YourProfile[] = _("Dein Profil"); const u8 OtherText_YourFeelingBattle[] = _("Deine Gefühle zum Kampfbeginn"); const u8 OtherText_SetWinMessage[] = _("Deine Worte im Fall des Sieges"); const u8 OtherText_SetLossMessage[] = _("Deine Worte im Fall der Niederlage"); const u8 OtherText_TheAnswer[] = _("Die Antwort"); const u8 OtherText_MailMessage[] = _("Der Inhalt des BRIEFES"); const u8 OtherText_MailSalutation[] = _("Der Gruß des BRIEFES"); const u8 OtherText_NewSong[] = _("Das neue Lied"); const u8 OtherText_CombineTwoPhrasesPage1[] = _("Kombiniere 2 Ausdrücke und"); const u8 OtherText_CombineTwoPhrasesPage2[] = _("schaffe einen hippen Spruch."); const u8 OtherText_ConfirmTrendyPage1[] = _("Der hippe Spruch"); const u8 OtherText_ConfirmTrendyPage2[] = _("lautet also so. O.K.?"); const u8 OtherText_HipsterPage1[] = _("Kombiniere 2 Ausdrücke und"); const u8 OtherText_HipsterPage2[] = _("bringe ihr einen guten Spruch bei."); const u8 gOtherText_TextDeletedConfirmPage1[] = _("Der gesamte verfasste Text wird"); const u8 gOtherText_TextDeletedConfirmPage2[] = _("gelöscht. Einverstanden?"); const u8 gOtherText_QuitEditing[] = _("Das Textverfassen beenden?"); const u8 gOtherText_EditedTextNoSavePage1[] = _("Der Text wird nicht gespeichert."); const u8 gOtherText_EditedTextNoSavePage2[] = _("Ist das in Ordnung?"); const u8 gOtherText_EnterAPhraseOrWord[] = _("Bitte Wort/Ausdruck eingeben."); const u8 gOtherText_TextNoDelete[] = _("Gesamter Text ist nicht löschbar."); const u8 gOtherText_OnlyOnePhrase[] = _("Nur ein Ausdruck ist änderbar."); const u8 gOtherText_OriginalSongRestored[] = _("Das Lied wird wiederhergestellt."); const u8 gOtherText_TrendyAlready[] = _("Das ist bereits hip."); const u8 gOtherText_CombineTwoPhrases[] = _("Kombiniere 2 Wörter/Ausdrücke."); const u8 gOtherText_QuitGivingInfo[] = _("Keine weiteren Infos liefern?"); const u8 gOtherText_StopGivingMail[] = _("POKéMON keinen BRIEF geben?"); const u8 gOtherText_Profile[] = _("PROFIL"); const u8 gOtherText_AtBattleStart[] = _("Zum Kampfbeginn"); const u8 gOtherText_UponWinningBattle[] = _("Über den Sieg"); const u8 gOtherText_UponLosingBattle[] = _("Über die Niederlage"); // mauville_man? const u8 gOtherText_TheBardsSong[] = _("Das BARDEN-Lied"); const u8 gOtherText_WhatsHipHappening[] = _("Was ist hip? Was ist top?"); const u8 gOtherText_Interview[] = _("Interview"); const u8 gOtherText_GoodSaying[] = _("Guter Spruch"); const u8 OtherText_SoPretty[] = _(" so hübsch!"); const u8 OtherText_SoDarling[] = _(" so reizend!"); const u8 OtherText_SoRelaxed[] = _(" so lässig!"); const u8 OtherText_SoSunny[] = _(" so überwältigend!"); const u8 OtherText_SoDesirable[] = _(" so erstrebenswert!"); const u8 OtherText_SoExciting[] = _(" so aufregend!"); const u8 OtherText_SoAmusing[] = _(" so amüsant!"); const u8 OtherText_SoMagical[] = _(" so zauberhaft!"); const u8 gOtherText_Is[] = _(" klingt"); const u8 gOtherText_DontYouAgree[] = _("\nFindest du nicht auch?"); const u8 OtherText_WantVacationNicePlace[] = _("Ich will unbedingt verreisen!\nKennst du ein hübsches Reiseziel?"); const u8 OtherText_BoughtCrayonsIsNice[] = _("Ich habe 120 verschiedene Farbstifte\ngekauft! Das ist doch toll, oder?"); const u8 OtherText_IfWeCouldFloat[] = _("Wäre es nicht herrlich, wir könnten auf\neiner Luftblasenwolke davonschweben?"); const u8 OtherText_SandWashesAwayMakeSad[] = _("Eine Botschaft in Sand geschrieben\nwird weggespült. Das ist traurig."); const u8 OtherText_WhatsBottomSeaLike[] = _("Wie der Meeresgrund wohl ist? Ich\nwürde ihn so gerne einmal erleben!"); const u8 OtherText_SeeSettingSun[] = _("Sehnst du dich beim Anblick der unter-\ngehenden Sonne nach deinem Zuhause?"); const u8 OtherText_LyingInGreenGrass[] = _("Einfach so im grünen Gras liegen...\nOh, das ist so was von angenehm!"); const u8 OtherText_SecretBasesWonderful[] = _("GEHEIMBASEN sind superklasse!\nFindest du das nicht auch aufregend?"); const u8 OtherText_PokeLeague[] = _("POKéMON LIGA"); const u8 OtherText_PokeCenter[] = _("POKéMON-CENTER"); const u8 gOtherText_GetsAPokeBlock[] = _(" erhält einen {POKEBLOCK}?"); const u8 OtherText_Coolness[] = _("Coolness "); const u8 OtherText_Beauty[] = _("Schönheit "); const u8 OtherText_Cuteness[] = _("Anmut "); const u8 OtherText_Smartness[] = _("Klugheit "); const u8 OtherText_Toughness[] = _("Stärke "); const u8 gOtherText_WasEnhanced[] = _("wurde erhöht!"); const u8 gOtherText_NothingChanged[] = _("Keine Veränderung eingetreten!"); const u8 gOtherText_WontEat[] = _("Es will nicht mehr essen."); const u8 gSystemText_SaveFailedBackupCheck[] = _("Speicherfehler\nBackup Memory wird geprüft.\nBitte warten...\n{COLOR RED}“Benötigte Zeit: 1 Minute”"); const u8 gSystemText_BackupDamagedGameContinue[] = _("Backup Memory defekt oder\ninterne Batterie verbraucht!\nSpiel kann fortgesetzt werden.\nWeiteres Speichern nicht möglich."); const u8 gSystemText_GameplayEnded[] = _("{COLOR RED}“Spiel fortsetzen nicht möglich.\nZurück zum Titelbildschirm...”"); const u8 gSystemText_CheckCompleteSaveAttempt[] = _("Überprüfung beendet.\nNeuer Speicherversuch erfolgt.\nBitte warten..."); const u8 gSystemText_SaveCompletedGameEnd[] = _("Speichern beendet.\n{COLOR RED}“Spiel fortsetzen nicht möglich.\nZurück zum Titelbildschirm.”"); const u8 gSystemText_SaveCompletedPressA[] = _("Speichern beendet.\n{COLOR RED}“Bitte A-Knopf drücken.”"); const u8 gOtherText_Ferry[] = _("FÄHRE"); const u8 gOtherText_SecretBase[] = _("GEHEIMBASIS"); const u8 gOtherText_Hideout[] = _("VERSTECK"); const u8 gSystemText_ResetRTCPrompt[] = _("Echtzeituhr zurücksetzen?\nA: Bestätigen, B: Zurück"); const u8 gSystemText_PresentTime[] = _("Aktuelle Uhrzeit im Spiel"); const u8 gSystemText_PreviousTime[] = _("Vorherige Uhrzeit im Spiel"); const u8 gSystemText_PleaseResetTime[] = _("Bitte die Zeit zurückstellen."); const u8 gSystemText_ClockResetDataSave[] = _("Die Uhr wurde zurückgestellt. Daten\nwerden gesichert. Bitte warten..."); const u8 gSystemText_SaveCompleted[] = _("Speichern beendet."); const u8 gSystemText_SaveFailed[] = _("Speichern fehlgeschlagen."); const u8 gSystemText_NoSaveFileNoTime[] = _("Es existiert kein Speicherstand. Uhr-\nzeit kann nicht eingestellt werden."); const u8 gSystemText_ClockAdjustmentUsable[] = _("Das spielinterne Zeiteingabe-\nSystem ist jetzt verfügbar."); const u8 gSystemText_Saving[] = _("SPEICHERVORGANG...\nGERÄT NICHT AUSSCHALTEN!"); #endif