#include "global.h" // placeholder strings const u8 gExpandedPlaceholder_Empty[] = _(""); const u8 gExpandedPlaceholder_Kun[] = _(""); const u8 gExpandedPlaceholder_Chan[] = _(""); const u8 gExpandedPlaceholder_Sapphire[] = _("SAPPHIRE"); const u8 gExpandedPlaceholder_Ruby[] = _("RUBY"); const u8 gExpandedPlaceholder_Aqua[] = _("AQUA"); const u8 gExpandedPlaceholder_Magma[] = _("MAGMA"); const u8 gExpandedPlaceholder_Archie[] = _("ARCHIE"); const u8 gExpandedPlaceholder_Maxie[] = _("MAXIE"); const u8 gExpandedPlaceholder_Kyogre[] = _("KYOGRE"); const u8 gExpandedPlaceholder_Groudon[] = _("GROUDON"); const u8 gExpandedPlaceholder_Brendan[] = _("BRENDAN"); const u8 gExpandedPlaceholder_May[] = _("MAY"); // system text const u8 gSystemText_Egg[] = _("EGG"); const u8 gSystemText_Pokemon2[] = _("POKéMON"); // main menu text const u8 gMainMenuString_NewGame[] = _("NEW GAME"); const u8 gMainMenuString_Continue[] = _("CONTINUE"); const u8 gMainMenuString_Option[] = _("OPTION"); const u8 gMainMenuString_MysteryEvents[] = _("MYSTERY EVENTS"); // system text 2 const u8 SystemText_UpdatingSaveExternal[] = _("Updating save file using external\ndata. Please wait."); const u8 SystemText_SaveUpdated[] = _("The save file has been updated."); const u8 SystemText_SaveUpdatedExchangeBackup[] = _("The save file has been updated.\pFurther game data cannot be saved\nto the backup memory.\pPlease exchange the backup memory.\pFor details, please contact the\nNintendo Service Center."); const u8 SystemText_SaveNotUpdated[] = _("The save file could not be updated.\pPlease exchange the backup\nmemory.\pFor details, please contact the\nNintendo Service Center."); // save file text const u8 gSaveFileCorruptMessage[] = _("The save file is corrupt. The\nprevious save file will be loaded."); const u8 gSaveFileDeletedMessage[] = _(" The save file has been deleted..."); // system text 3 const u8 gBoardNotInstalledMessage[] = _("The 1M sub-circuit board is\nnot installed."); const u8 gBatteryDryMessage[] = _("The internal battery has run dry.\nThe game can be played.\pHowever, clock-based events will\nno longer occur."); // main menu text 2 const u8 gMainMenuString_Player[] = _("PLAYER"); const u8 gMainMenuString_Pokedex[] = _("POKéDEX"); const u8 gMainMenuString_Time[] = _("TIME"); const u8 gMainMenuString_Badges[] = _("BADGES"); // birch text const u8 gBirchText_Boy[] = _("BOY"); const u8 gBirchText_Girl[] = _("GIRL"); const u8 gBirchText_NewName[] = _("NEW NAME"); #ifdef SAPPHIRE const u8 gDefaultBoyName1[] = _("SEAN"); #else const u8 gDefaultBoyName1[] = _("LANDON"); #endif const u8 gDefaultBoyName2[] = _("TERRY"); const u8 gDefaultBoyName3[] = _("SETH"); const u8 gDefaultBoyName4[] = _("TOM"); #ifdef SAPPHIRE const u8 gDefaultGirlName1[] = _("MARINA"); #else const u8 gDefaultGirlName1[] = _("TERRA"); #endif const u8 gDefaultGirlName2[] = _("KIMMY"); const u8 gDefaultGirlName3[] = _("NICOLA"); const u8 gDefaultGirlName4[] = _("SARA"); const u8 gSystemText_IntroWeCall[] = _("This is what we call\na POKéMON."); const u8 gSystemText_NewPara[] = _("\p"); const u8 gDexText_UnknownPoke[] = _(" ????? POKéMON"); const u8 gDexText_UnknownHeight[] = _("{CLEAR_TO 0x0C}??’??”"); const u8 gDexText_UnknownWeight[] = _("????.? lbs.$"); // extra terminator? const u8 gDexText_CryOf[] = _("{CLEAR_TO 2}CRY OF$"); // extra terminator? const u8 gDexText_SizeComparedTo[] = _("SIZE COMPARED TO "); const u8 gDexText_RegisterComplete[] = _("POKéDEX registration completed."); const u8 gDexText_Searching[] = _("Searching...\nPlease wait."); const u8 gDexText_SearchComplete[] = _("Search completed."); const u8 gDexText_NoMatching[] = _("No matching POKéMON were found."); const u8 DexText_SearchForPoke[] = _("Search for POKéMON based on\nselected parameters."); const u8 DexText_SwitchDex[] = _("Switch POKéDEX listings."); const u8 DexText_ReturnToDex[] = _("Return to the POKéDEX."); const u8 DexText_SelectDexMode[] = _("Select the POKéDEX mode."); const u8 DexText_SelectDexList[] = _("Select the POKéDEX listing mode."); const u8 DexText_ListByABC[] = _("List by the first letter in the name.\n/Spotted POKéMON only."); const u8 DexText_ListByColor[] = _("List by body color.\n/Spotted POKéMON only."); const u8 DexText_ListByType[] = _("List by type.\n/Owned POKéMON only."); const u8 DexText_ExecuteSearchSwitch[] = _("Execute search/switch."); const u8 DexText_HoennDex[] = _("HOENN DEX"); const u8 DexText_NationalDex[] = _("NATIONAL DEX"); const u8 DexText_NumericalMode[] = _("NUMERICAL MODE"); const u8 DexText_ABCMode[] = _("A TO Z MODE"); const u8 DexText_HeaviestMode[] = _("HEAVIEST MODE"); const u8 DexText_LightestMode[] = _("LIGHTEST MODE"); const u8 DexText_TallestMode[] = _("TALLEST MODE"); const u8 DexText_SmallestMode[] = _("SMALLEST MODE"); const u8 DexText_ABC[] = _("ABC"); const u8 DexText_DEF[] = _("DEF"); const u8 DexText_GHI[] = _("GHI"); const u8 DexText_JKL[] = _("JKL"); const u8 DexText_MNO[] = _("MNO"); const u8 DexText_PQR[] = _("PQR"); const u8 DexText_STU[] = _("STU"); const u8 DexText_VWX[] = _("VWX"); const u8 DexText_YZ[] = _("YZ"); const u8 DexText_Red[] = _("RED"); const u8 DexText_Blue[] = _("BLUE"); const u8 DexText_Yellow[] = _("YELLOW"); const u8 DexText_Green[] = _("GREEN"); const u8 DexText_Black[] = _("BLACK"); const u8 DexText_Brown[] = _("BROWN"); const u8 DexText_Purple[] = _("PURPLE"); const u8 DexText_Gray[] = _("GRAY"); const u8 DexText_White[] = _("WHITE"); const u8 DexText_Pink[] = _("PINK"); const u8 DexText_HoennDex2[] = _("HOENN region’s POKéDEX"); const u8 DexText_NationalDex2[] = _("National edition POKéDEX"); const u8 DexText_ListByNumber[] = _("POKéMON are listed according to their\nnumber."); const u8 DexText_ListByABC2[] = _("Spotted and owned POKéMON are listed\nalphabetically."); const u8 DexText_ListByHeavyToLightest[] = _("Owned POKéMON are listed from the\nheaviest to the lightest."); const u8 DexText_ListByLightToHeaviest[] = _("Owned POKéMON are listed from the\nlightest to the heaviest."); const u8 DexText_ListByTallToSmallest[] = _("Owned POKéMON are listed from the\ntallest to the smallest."); const u8 DexText_ListBySmallToTallest[] = _("Owned POKéMON are listed from the\nsmallest to the tallest."); const u8 DexText_Terminator5[] = _(""); const u8 DexText_DontSpecify[] = _("DON’T SPECIFY."); const u8 DexText_None[] = _("NONE"); const u8 DexText_RightPointingTriangle[] = _("▶"); // right pointing triangle const u8 DexText_Terminator6[] = _(" "); const u8 gMenuText_WelcomeToHOFAndDexRating[] = _("Welcome to the HALL OF FAME!$Spotted POKéMON: {STR_VAR_1}!\nOwned POKéMON: {STR_VAR_2}!\pPROF. BIRCH’s POKéDEX rating!\pPROF. BIRCH: Let’s see...\p"); const u8 gMenuText_HOFSaving[] = _("SAVING...\nDON’T TURN OFF THE POWER."); const u8 gMenuText_HOFCorrupt[] = _("The HALL OF FAME data is corrupt."); const u8 gMenuText_HOFNumber[] = _("HALL OF FAME No. "); const u8 gMenuText_HOFCongratulations[] = _("LEAGUE CHAMPION!\nCONGRATULATIONS!"); const u8 gOtherText_Number2[] = _("No. "); const u8 gOtherText_Level3[] = _("Lv. "); const u8 gOtherText_IDNumber[] = _("IDNo. /"); const u8 gOtherText_Name[] = _("NAME /"); const u8 gOtherText_IDNumber2[] = _("IDNo. /"); const u8 gOtherText_BirchInTrouble[] = _("{HIGHLIGHT WHITE2}{COLOR DARK_GREY}PROF. BIRCH is in trouble!\nRelease a POKéMON and rescue him!"); const u8 gOtherText_DoYouChoosePoke[] = _("{HIGHLIGHT WHITE2}{COLOR DARK_GREY}Do you choose this POKéMON?"); const u8 gOtherText_Poke[] = _("POKéMON"); const u8 gSystemText_SaveErrorExchangeBackup[] = _("Save error.\pPlease exchange the\nbackup memory."); const u8 gOtherText_FlyToWhere[] = _("FLY to where?"); const u8 OtherText_Use[] = _("USE"); const u8 OtherText_Toss[] = _("TOSS"); const u8 OtherText_Register[] = _("REGISTER"); const u8 OtherText_Give2[] = _("GIVE"); const u8 OtherText_CheckTag[] = _("CHECK TAG"); const u8 OtherText_Confirm[] = _("CONFIRM"); const u8 gOtherText_Walk[] = _("WALK"); const u8 gUnknownText_Exit[] = _("EXIT"); const u8 gOtherText_CancelNoTerminator[] = _("CANCEL"); const u8 gOtherText_CancelWithTerminator[] = _("$CANCEL"); // with terminator at beginning? const u8 OtherText_Item[] = _("ITEM"); const u8 OtherText_Mail[] = _("MAIL"); const u8 OtherText_Take2[] = _("TAKE"); const u8 OtherText_Store[] = _("STORE"); const u8 gOtherText_Check[] = _("CHECK"); const u8 gOtherText_None[] = _("NONE"); const u8 gOtherText_ThreeQuestions2[] = _("???"); const u8 gOtherText_FiveQuestionsAndSlash[] = _("?????$/"); const u8 gOtherText_OneDash[] = _("-"); const u8 gOtherText_TwoDashes[] = _("--"); const u8 gOtherText_ThreeDashes2[] = _("---"); const u8 gOtherText_MaleSymbol2[] = _("♂"); const u8 gOtherText_FemaleSymbolAndLv[] = _("♀$Lv."); const u8 gOtherText_TallPlusAndRightArrow[] = _("{TALL_PLUS}${RIGHT_ARROW}"); const u8 gMenuText_GoBackToPrev[] = _("Go back to the\nprevious menu."); const u8 gOtherText_WhatWillYouDo[] = _("What would you like to do?"); const u8 gOtherText_xString1[] = _("×{STR_VAR_1}"); const u8 gOtherText_Berry2[] = _(" BERRY"); const u8 gOtherText_Coins2[] = _("{STR_VAR_1} COINS"); const u8 gOtherText_CloseBag[] = _("CLOSE BAG"); const u8 OtherText_TheField3[] = _("the field."); const u8 OtherText_TheBattle[] = _("the battle."); const u8 OtherText_ThePokeList[] = _("the POKéMON LIST."); const u8 OtherText_TheShop[] = _("the shop."); const u8 OtherText_TheField[] = _("the field."); const u8 OtherText_TheField2[] = _("the field."); const u8 OtherText_ThePC[] = _("the PC."); const struct TextStruct gUnknown_0840E740[7] = { OtherText_TheField3, OtherText_TheBattle, OtherText_ThePokeList, OtherText_TheShop, OtherText_TheField, OtherText_TheField2, OtherText_ThePC, }; const u8 gOtherText_ReturnTo[] = _("Return to"); const u8 gOtherText_WhatWillYouDo2[] = _("What would you\nlike to do?"); const u8 gOtherText_CantWriteMail[] = _("You can’t write\nMAIL here."); const u8 gOtherText_NoPokemon[] = _("There is no\nPOKéMON.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_SwitchWhichItem[] = _("Switch with which\nitem?"); const u8 gOtherText_CantBeHeld[] = _("{STR_VAR_1} can’t be held."); const u8 gOtherText_CantBeHeldHere[] = _("{STR_VAR_1} can’t be held here."); const u8 gOtherText_HowManyToDeposit[] = _("How many do you\nwant to deposit?"); const u8 gOtherText_DepositedItems[] = _("Deposited {STR_VAR_2}\n{STR_VAR_1}(s)."); const u8 gOtherText_NoRoomForItems[] = _("There’s no room to\nstore items."); const u8 gOtherText_CantStoreSomeoneItem[] = _("You can’t store\nsomeone else’s item\nin the PC."); const u8 gOtherText_TooImportant[] = _("That’s much too\nimportant to toss\nout!"); const u8 gOtherText_HowManyToToss[] = _("Toss out how many?"); const u8 gOtherText_ThrewAwayItem[] = _("Threw away {STR_VAR_2}\n{STR_VAR_1}(s)."); const u8 gOtherText_OkayToThrowAwayPrompt[] = _("Is it okay to\nthrow away {STR_VAR_2}\n{STR_VAR_1}(s)?"); const u8 gOtherText_DadsAdvice[] = _("DAD’s advice...\n{PLAYER}, there’s a time and place for\leverything!{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_CantGetOffBike[] = _("You can’t dismount your BIKE here.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_ItemfinderResponding[] = _("Oh!\nThe machine’s responding!\pThere’s an item buried around here!{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_ItemfinderItemUnderfoot[] = _("The machine’s indicating something\nright underfoot!{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_NoResponse[] = _("... ... ... ... Nope!\nThere’s no response.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_Coins3[] = _("Your COINS:\n{STR_VAR_1}{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_BootedTM[] = _("Booted up a TM."); const u8 gOtherText_BootedHM[] = _("Booted up an HM."); const u8 gOtherText_ContainsMove[] = _("It contained\n{STR_VAR_1}.\pTeach {STR_VAR_1}\nto a POKéMON?"); const u8 gOtherText_UsedItem[] = _("{PLAYER} used the\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_RepelLingers[] = _("But the effects of a REPEL lingered\nfrom earlier.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_UsedFlute[] = _("{PLAYER} used the\n{STR_VAR_2}.\pWild POKéMON will be lured.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_UsedRepel[] = _("{PLAYER} used the\n{STR_VAR_2}.\pWild POKéMON will be repelled.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_BoxIsFull[] = _("The BOX is full.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_Size[] = _("SIZE /"); const u8 gOtherText_Firm[] = _("FIRM /"); const u8 gContestStatsText_Unknown1[] = _("{STR_VAR_1}.{STR_VAR_2}”"); const u8 ContestStatsText_VerySoft[] = _("Very soft"); const u8 ContestStatsText_Soft[] = _("Soft"); const u8 ContestStatsText_Hard[] = _("Hard"); const u8 ContestStatsText_VeryHard[] = _("Very hard"); const u8 ContestStatsText_SuperHard[] = _("Super hard"); const u8 ContestStatsText_RedPokeBlock[] = _("RED {POKEBLOCK}"); const u8 ContestStatsText_BluePokeBlock[] = _("BLUE {POKEBLOCK}"); const u8 ContestStatsText_PinkPokeBlock[] = _("PINK {POKEBLOCK}"); const u8 ContestStatsText_GreenPokeBlock[] = _("GREEN {POKEBLOCK}"); const u8 ContestStatsText_YellowPokeBlock[] = _("YELLOW {POKEBLOCK}"); const u8 ContestStatsText_PurplePokeBlock[] = _("PURPLE {POKEBLOCK}"); const u8 ContestStatsText_IndigoPokeBlock[] = _("INDIGO {POKEBLOCK}"); const u8 ContestStatsText_BrownPokeBlock[] = _("BROWN {POKEBLOCK}"); const u8 ContestStatsText_LiteBluePokeBlock[] = _("LITEBLUE {POKEBLOCK}"); const u8 ContestStatsText_OlivePokeBlock[] = _("OLIVE {POKEBLOCK}"); const u8 ContestStatsText_GrayPokeBlock[] = _("GRAY {POKEBLOCK}"); const u8 ContestStatsText_BlackPokeBlock[] = _("BLACK {POKEBLOCK}"); const u8 ContestStatsText_WhitePokeBlock[] = _("WHITE {POKEBLOCK}"); const u8 ContestStatsText_GoldPokeBlock[] = _("GOLD {POKEBLOCK}"); const u8 gContestStatsText_Spicy[] = _("SPICY"); const u8 gContestStatsText_Dry[] = _("DRY"); const u8 gContestStatsText_Sweet[] = _("SWEET"); const u8 gContestStatsText_Bitter[] = _("BITTER"); const u8 gContestStatsText_Sour[] = _("SOUR$TASTY$FEEL"); // tasty is unused, feel might not be const u8 gContestStatsText_StowCase[] = _("Stow CASE."); const u8 gContestStatsText_ThrowAwayPrompt[] = _("Throw away this\n{STR_VAR_1}?"); const u8 gContestStatsText_WasThrownAway[] = _("The {STR_VAR_1}\nwas thrown away."); const u8 gContestStatsText_NormallyAte[] = _("{STR_VAR_1} ate the\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}"); const u8 gContestStatsText_HappilyAte[] = _("{STR_VAR_1} happily ate the\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}"); const u8 gContestStatsText_DisdainfullyAte[] = _("{STR_VAR_1} disdainfully ate the\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}"); const u8 MartText_Buy[] = _("BUY"); const u8 MartText_Sell[] = _("SELL"); const u8 MartText_Quit2[] = _("QUIT"); const u8 gOtherText_QuitShopping[] = _("Quit shopping."); const u8 gOtherText_HowManyYouWant[] = _("{STR_VAR_1}? Certainly.\nHow many would you like?"); const u8 gOtherText_ThatWillBe[] = _("{STR_VAR_1}? And you wanted {STR_VAR_2}?\nThat will be ¥{STR_VAR_3}."); const u8 gOtherText_ThatWillBe2[] = _("{STR_VAR_1}, is it?\nThat’ll be ¥{STR_VAR_2}. Do you want it?"); const u8 gOtherText_ThatWillBe3[] = _("You wanted {STR_VAR_1}?\nThat’ll be ¥{STR_VAR_2}. Will that be okay?"); const u8 gOtherText_HereYouGo[] = _("Here you go!\nThank you very much."); const u8 gOtherText_HereYouGo2[] = _("Thank you!\nI’ll send it to your home PC."); const u8 gOtherText_HereYouGo3[] = _("Thanks!\nI’ll send it to your PC at home."); const u8 gOtherText_NotEnoughMoney[] = _("You don’t have enough money.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_NoRoomFor[] = _("You have no more room for items.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_SpaceForIsFull[] = _("The space for {STR_VAR_1} is full.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_AnythingElse[] = _("Is there anything else I can help\nyou with?"); const u8 gOtherText_CanIHelpYou[] = _("Can I help you with anything else?"); const u8 gOtherText_FreePremierBall[] = _("I’ll throw in a PREMIER BALL, too.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_CantBuyThat[] = _("{STR_VAR_2}? Oh, no.\nI can’t buy that.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_HowManyToSell[] = _("{STR_VAR_2}?\nHow many would you like to sell?"); const u8 gOtherText_CanPay[] = _("I can pay ¥{STR_VAR_1}.\nWould that be okay?"); const u8 gOtherText_SoldItem[] = _("Turned over the {STR_VAR_2}\nand received ¥{STR_VAR_1}."); const u8 OtherText_Money[] = _("¥{STR_VAR_1}"); const u8 OtherText_Shift[] = _("SHIFT"); const u8 OtherText_SendOut[] = _("SEND OUT"); const u8 OtherText_Switch2[] = _("SWITCH"); const u8 OtherText_Summary[] = _("SUMMARY"); const u8 OtherText_Moves[] = _("MOVES"); const u8 OtherText_Enter2[] = _("ENTER"); const u8 OtherText_NoEntry[] = _("NO ENTRY"); const u8 OtherText_Take[] = _("TAKE"); const u8 OtherText_Read2[] = _("READ"); const u8 gOtherText_Hp2[] = _("HP"); const u8 gOtherText_SpAtk2[] = _("SP. ATK"); const u8 gOtherText_SpDef2[] = _("SP. DEF"); const u8 gOtherText_WontHaveAnyEffect[] = _("It won’t have any effect.{PAUSE_UNTIL_PRESS}"); #if REVISION >= 1 const u8 gOtherText_CantUseOnPoke[] = _("This can’t be used on\nthat POKéMON.{PAUSE_UNTIL_PRESS}"); #else const u8 gOtherText_CantUseOnPoke[] = _("This item can’t be used on\nthat POKéMON.{PAUSE_UNTIL_PRESS}"); #endif const u8 gOtherText_CantBeSwitched[] = _("{STR_VAR_1} can’t be switched\nout!{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_AlreadyBattle[] = _("{STR_VAR_1} is already\nin battle!{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_AlreadySelected[] = _("{STR_VAR_1} has already been\nselected.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_NoEnergyLeft[] = _("{STR_VAR_1} has no energy\nleft to battle!{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_CantSwitchPokeWithYours[] = _("You can’t switch {STR_VAR_1}’s\nPOKéMON with one of yours!{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_EGGCantBattle[] = _("An EGG can’t battle!{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_CantBeUsedBadge[] = _("This can’t be used until a new\nBADGE is obtained."); const u8 gOtherText_NoMoreThreePoke[] = _("No more than three POKéMON\nmay enter."); const u8 gOtherText_SendRemovedMailPrompt[] = _("Send the removed MAIL to\nyour PC?"); const u8 gOtherText_MailWasSent[] = _("The MAIL was sent to your PC.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_MailboxIsFull[] = _("Your PC’s MAILBOX is full.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_MailRemovedMessageLost[] = _("If the MAIL is removed, the\nmessage will be lost. Okay?"); const u8 gOtherText_MailMustBeRemoved[] = _("MAIL must be removed before\nholding an item.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_WasGivenToHold[] = _("{STR_VAR_1} was given the\n{STR_VAR_2} to hold.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_AlreadyHolding[] = _("{STR_VAR_1} is already holding\none {STR_VAR_2}.\pWould you like to switch the\ntwo items?"); const u8 gOtherText_NotHoldingAnything[] = _("{STR_VAR_1} isn’t\nholding anything.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_ReceivedTheThingFrom[] = _("Received the {STR_VAR_2}\nfrom {STR_VAR_1}.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_MailTaken[] = _("MAIL was taken from the\nPOKéMON.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_TakenAndReplaced[] = _("The {STR_VAR_2} was taken and\nreplaced with the {STR_VAR_1}.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_PokeHoldingItemCantMail[] = _("This POKéMON is holding an item.\nIt cannot hold MAIL.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_MailTransferredMailbox[] = _("MAIL was transferred from\nthe MAILBOX.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_BagFullCannotRemoveItem[] = _("The BAG is full. The POKéMON’s\nitem could not be removed.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_LearnedMove[] = _("{STR_VAR_1} learned\n{STR_VAR_2}!"); const u8 gOtherText_NotCompatible[] = _("{STR_VAR_1} and {STR_VAR_2}\nare not compatible.\p{STR_VAR_2} can’t be learned.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_WantsToLearn[] = _("{STR_VAR_1} wants to learn the\nmove {STR_VAR_2}.\pHowever, {STR_VAR_1} already\nknows four moves.\pShould a move be deleted and\nreplaced with {STR_VAR_2}?"); const u8 gOtherText_StopTryingTo[] = _("Stop trying to teach\n{STR_VAR_2}?"); const u8 gOtherText_DidNotLearnMove2[] = _("{STR_VAR_1} did not learn the\nmove {STR_VAR_2}.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_WhichMoveToForget2[] = _("Which move should be forgotten?{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_ForgetMove123_2[] = _("{PAUSE 32}1, {PAUSE 15}2, and{PAUSE 15}... {PAUSE 15}... {PAUSE 15}... {PAUSE 15}{PLAY_SE SE_KON}Poof!\p{STR_VAR_1} forgot how to\nuse {STR_VAR_2}.\pAnd...{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_AlreadyKnows[] = _("{STR_VAR_1} already knows\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_HPRestoredBy[] = _("{STR_VAR_1}’s HP was restored by\n{STR_VAR_2} points.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_CuredPoisoning[] = _("{STR_VAR_1} was cured of its\npoisoning.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_CuredParalysis[] = _("{STR_VAR_1} was cured of\nparalysis.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_WokeUp[] = _("{STR_VAR_1} woke up.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_BurnHealed[] = _("{STR_VAR_1}’s burn was healed.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_ThawedOut[] = _("{STR_VAR_1} was thawed out.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_PPRestored[] = _("PP was restored.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_RegainedHealth[] = _("{STR_VAR_1} regained health.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_BecameHealthy[] = _("{STR_VAR_1} became healthy.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_PPIncreased[] = _("{STR_VAR_1}’s PP increased.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_ElevatedTo[] = _("{STR_VAR_1} was elevated to\nLv. {STR_VAR_2}."); const u8 gOtherText_WasRaised[] = _("{STR_VAR_1}’s {STR_VAR_2} was\nraised.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_SnapConfusion[] = _("{STR_VAR_1} snapped out of its\nconfusion.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_GotOverLove[] = _("{STR_VAR_1} got over its\ninfatuation.{PAUSE_UNTIL_PRESS}"); const u8 OtherText_ChoosePoke[] = _("Choose a POKéMON."); const u8 OtherText_MovePokeTo[] = _("Move to where?"); const u8 OtherText_TeachWhat[] = _("Teach which POKéMON?"); const u8 OtherText_UseWhat[] = _("Use on which POKéMON?"); const u8 OtherText_GiveWhat[] = _("Give to which POKéMON?"); const u8 OtherText_DoWhat[] = _("Do what with {STR_VAR_1}?"); const u8 OtherText_NothingToCut[] = _("There’s nothing to CUT."); const u8 OtherText_CantSurf[] = _("You can’t SURF here."); const u8 OtherText_AlreadySurfing[] = _("You’re already SURFING."); const u8 OtherText_CantUseThatHere[] = _("Can’t use that here."); const u8 OtherText_RestoreWhatMove[] = _("Restore which move?"); const u8 OtherText_BoostPP[] = _("Boost PP of which move?"); const u8 OtherText_DoWhatWithItem[] = _("Do what with an item?"); const u8 OtherText_NoPokeForBattle[] = _("No POKéMON for battle!"); const u8 OtherText_ChoosePoke2[] = _("Choose a POKéMON."); const u8 OtherText_NotEnoughHP[] = _("Not enough HP..."); const u8 OtherText_ThreePokeNeeded[] = _("Three POKéMON are needed."); const u8 OtherText_PokeCantBeSame[] = _("POKéMON can’t be the same."); const u8 OtherText_NoIdenticalHoldItems[] = _("No identical hold items."); const u8 OtherText_TeachWhichPoke[] = _("Teach which POKéMON?"); const u8 gOtherText_Attack[] = _("ATTACK"); const u8 gOtherText_Defense[] = _("DEFENSE"); const u8 gOtherText_SpAtk[] = _("SP. ATK"); const u8 gOtherText_SpDef[] = _("SP. DEF"); const u8 gOtherText_Speed[] = _("SPEED"); const u8 gOtherText_HP[] = _("HP"); const u8 gOtherText_Terminator18[] = _(""); const u8 gOtherText_OriginalTrainer[] = _("OT/"); const u8 gOtherText_Type2[] = _("TYPE/"); const u8 gOtherText_Power2[] = _("POWER"); const u8 gOtherText_Accuracy2[] = _("ACCURACY"); const u8 gOtherText_Appeal2[] = _("APPEAL"); const u8 gOtherText_Jam2[] = _("JAM"); const u8 gOtherText_Status[] = _("STATUS"); const u8 gOtherText_ExpPoints[] = _("EXP. POINTS"); const u8 gOtherText_NextLv[] = _("NEXT LV."); const u8 gOtherText_Ribbons00[] = _("RIBBONS: 00"); const u8 OtherText_Event[] = _("EVENT"); const u8 OtherText_Switch[] = _("SWITCH"); const u8 OtherText_PokeInfo[] = _("POKéMON INFO"); const u8 OtherText_PokeSkills[] = _("POKéMON SKILLS"); const u8 OtherText_BattleMoves[] = _("BATTLE MOVES"); const u8 OtherText_ContestMoves[] = _("C0NTEST MOVES"); // why the l33t 0, that's stupid const u8 OtherText_Info[] = _("INFO"); const u8 gOtherText_EggLongTime[] = _("It looks like this EGG will\ntake a long time to hatch."); const u8 gOtherText_EggSomeTime[] = _("What will hatch from this?\nIt will take some time."); const u8 gOtherText_EggSoon[] = _("It moves occasionally.\nIt should hatch soon."); const u8 gOtherText_EggAbout[] = _("It’s making sounds.\nIt’s about to hatch!"); const u8 gOtherText_CantForgetHMs[] = _("HM moves can’t be\nforgotten now."); const u8 gOtherText_PlayersBase[] = _("’s BASE"); const u8 gOtherText_OkayToDeleteFromRegistry[] = _("Is it okay to delete {STR_VAR_1}\nfrom the REGISTRY?"); const u8 gOtherText_RegisteredDataDeleted[] = _("The registered data was deleted.{PAUSE_UNTIL_PRESS}"); const u8 gSecretBaseText_NoRegistry[] = _("There is no REGISTRY.{PAUSE_UNTIL_PRESS}"); const u8 SecretBaseText_DelRegist[] = _("DEL REGIST."); const u8 SecretBaseText_Decorate[] = _("DECORATE"); const u8 SecretBaseText_PutAway[] = _("PUT AWAY"); const u8 SecretBaseText_Toss[] = _("TOSS"); const u8 SecretBaseText_PutOutDecor[] = _("Put out the selected decoration item."); const u8 SecretBaseText_StoreChosenDecor[] = _("Store the chosen decoration in the PC."); const u8 SecretBaseText_ThrowAwayDecor[] = _("Throw away unwanted decorations."); const u8 gSecretBaseText_NoDecors[] = _("There are no decorations.{PAUSE_UNTIL_PRESS}"); const u8 SecretBaseText_Desk[] = _("DESK"); const u8 SecretBaseText_Chair[] = _("CHAIR"); const u8 SecretBaseText_Plant[] = _("PLANT"); const u8 SecretBaseText_Ornament[] = _("ORNAMENT"); const u8 SecretBaseText_Mat[] = _("MAT"); const u8 SecretBaseText_Poster[] = _("POSTER"); const u8 SecretBaseText_Doll[] = _("DOLL"); const u8 SecretBaseText_Cushion[] = _("CUSHION"); const u8 gSecretBaseText_GoldRank[] = _("GOLD"); const u8 gSecretBaseText_SilverRank[] = _("SILVER"); const u8 gSecretBaseText_PlaceItHere[] = _("Place it here?"); const u8 gSecretBaseText_CantBePlacedHere[] = _("It can’t be placed here."); const u8 gSecretBaseText_CancelDecorating[] = _("Cancel decorating?"); const u8 gSecretBaseText_InUseAlready[] = _("This is in use already."); const u8 gSecretBaseText_NoMoreDecor[] = _("No more decorations can be placed.\nThe most that can be placed is {STR_VAR_1}."); const u8 gSecretBaseText_NoMoreDecor2[] = _("No more decorations can be placed.\nThe most that can be placed is {STR_VAR_1}.$This can’t be placed here.\nIt must be on a DESK, etc."); const u8 gSecretBaseText_DecorCantPlace[] = _("This decoration can’t be placed in\nyour own room."); const u8 gSecretBaseText_DecorInUse[] = _("This decoration is in use.\nIt can’t be thrown away."); const u8 gSecretBaseText_WillBeDiscarded[] = _("This {STR_VAR_1} will be discarded.\nIs that okay?"); const u8 gSecretBaseText_DecorThrownAway[] = _("The decoration item was thrown away."); const u8 gSecretBaseText_StopPuttingAwayDecor[] = _("Stop putting away decorations?"); const u8 gSecretBaseText_NoDecor[] = _("There is no decoration item here."); const u8 gSecretBaseText_ReturnDecor[] = _("Return this decoration to the PC?"); const u8 gSecretBaseText_DecorReturned[] = _("The decoration was returned to the PC."); const u8 gSecretBaseText_NoDecorInUse[] = _("There are no decorations in use.{PAUSE_UNTIL_PRESS}"); const u8 SecretBaseText_Tristan[] = _("TRISTAN"); const u8 SecretBaseText_Philip[] = _("PHILIP"); const u8 SecretBaseText_Dennis[] = _("DENNIS"); const u8 SecretBaseText_Roberto[] = _("ROBERTO"); const u8 SecretBaseText_TurnOff[] = _("TURN OFF"); const u8 SecretBaseText_Decoration[] = _("DECORATION"); const u8 SecretBaseText_ItemStorage[] = _("ITEM STORAGE"); const u8 gPCText_Mailbox[] = _("MAILBOX"); const u8 PCText_DepositItem[] = _("DEPOSIT ITEM"); const u8 PCText_WithdrawItem[] = _("WITHDRAW ITEM"); const u8 PCText_TossItem[] = _("TOSS ITEM"); const u8 PCText_StoreItems[] = _("Store items in the PC."); const u8 PCText_TakeOutItems[] = _("Take out items from the PC."); const u8 PCText_ThrowAwayItems[] = _("Throw away items stored in the PC."); const u8 gOtherText_NoItems[] = _("There are no items.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_NoMoreRoom[] = _("There is no more\nroom in the BAG."); const u8 gOtherText_HowManyToWithdraw[] = _("How many do you\nwant to withdraw?"); const u8 gOtherText_WithdrewThing[] = _("Withdrew {STR_VAR_2}\n{STR_VAR_1}(s)."); const u8 OtherText_Read[] = _("READ"); const u8 gOtherText_MoveToBag[] = _("MOVE TO BAG"); const u8 OtherText_Give[] = _("GIVE"); const u8 gOtherText_NoMailHere[] = _("There’s no MAIL here.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_WhatWillYouDoMail[] = _("What would you like to do with\n{STR_VAR_1}’s MAIL?"); const u8 gOtherText_MessageWillBeLost[] = _("The message will be lost.\nIs that okay?"); const u8 gOtherText_BagIsFull[] = _("The BAG is full.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_MailWasReturned[] = _("The MAIL was returned to the BAG\nwith its message erased.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_Dad[] = _("DAD"); const u8 gOtherText_Mom[] = _("MOM"); const u8 gOtherText_Wallace[] = _("WALLACE"); const u8 gOtherText_Steven[] = _("STEVEN"); const u8 gOtherText_Brawly[] = _("BRAWLY"); const u8 gOtherText_Winona[] = _("WINONA"); const u8 gOtherText_Phoebe[] = _("PHOEBE"); const u8 gOtherText_Glacia[] = _("GLACIA"); const u8 gContestText_ContestWinner[] = _("CONTEST WINNER\n"); const u8 gOtherText_Unknown1[] = _("’s "); const u8 OtherText_Cool[] = _("COOL "); const u8 OtherText_Beauty2[] = _("BEAUTY "); const u8 OtherText_Cute[] = _("CUTE "); const u8 OtherText_Smart[] = _("SMART "); const u8 OtherText_Tough[] = _("TOUGH "); const u8 OtherText_NonstopSuperCool[] = _("Nonstop super-cool -\nthe inestimable "); const u8 OtherText_Terminator6[] = _(""); const u8 OtherText_GoodLookingPoke[] = _("Hey, there!\nThe good-looking POKéMON "); const u8 OtherText_Terminator7[] = _(""); const u8 OtherText_MarvelousGreat[] = _("The marvelous, wonderful, and\nvery great "); const u8 OtherText_Terminator8[]= _(""); const u8 OtherText_CenturyLastVenus[]= _("This century’s last Venus -\nthe beautiful "); const u8 OtherText_Terminator9[]= _(""); const u8 OtherText_Terminator10[]= _(""); const u8 OtherText_DazzlingSmile[]= _("’s dazzling,\nglittering smile"); const u8 OtherText_PokeCenterIdol[]= _("POKéMON CENTER’s super idol -\nthe incomparable "); const u8 OtherText_Terminator11[]= _(""); const u8 OtherText_LovelyAndSweet[]= _("The lovely and sweet "); const u8 OtherText_Terminator12[]= _(""); const u8 OtherText_ThePretty[]= _("The pretty "); const u8 OtherText_WinningPortrait[] = _("’s\nwinning portrait"); const u8 OtherText_GiveUsWink[] = _("Give us a wink!\nThe cutie POKéMON "); const u8 OtherText_Terminator13[] = _(""); const u8 OtherText_SmartnessMaestro[] = _("The smartness maestro -\nThe wise POKéMON "); const u8 OtherText_Terminator14[] = _(""); const u8 OtherText_ChosenPokeAmong[] = _("The chosen POKéMON -\nThe one among POKéMON "); const u8 OtherText_Terminator15[] = _(""); const u8 OtherText_TheExcellent[] = _("The excellent "); const u8 OtherText_ItsMomentOfElegance[] = _("’s\nmoment of elegance"); const u8 OtherText_PowerfullyMuscular[] = _("The powerfully muscular\nspeedster "); const u8 OtherText_Terminator16[] = _(""); const u8 OtherText_StrongErEst[] = _("The strong, stronger, and\nstrongest "); const u8 OtherText_Terminator17[] = _(""); const u8 OtherText_MightyTough[] = _("The mighty tough\nhyper POKéMON "); const u8 OtherText_Exclamation[] = _("!"); const u8 OtherText_Petalburg[] = _("PETALBURG"); const u8 OtherText_Slateport[] = _("SLATEPORT"); const u8 OtherText_Littleroot[] = _("LITTLEROOT"); // unused contest location? const u8 OtherText_Lilycove[] = _("LILYCOVE"); const u8 OtherText_Dewford[] = _("DEWFORD"); const u8 OtherText_Enter[] = _("ENTER"); const u8 OtherText_Info3[] = _("INFO"); const u8 OtherText_WhatsAContest[] = _("What’s a CONTEST?"); const u8 OtherText_TypesOfContest[] = _("Types of CONTESTS"); const u8 OtherText_Ranks[] = _("Ranks"); const u8 OtherText_Judging[] = _("Judging"); const u8 OtherText_CoolContest[] = _("COOL CONTEST"); const u8 OtherText_BeautyContest[] = _("BEAUTY CONTEST"); const u8 OtherText_CuteContest[] = _("CUTE CONTEST"); const u8 OtherText_SmartContest[] = _("SMART CONTEST"); const u8 OtherText_ToughContest[] = _("TOUGH CONTEST"); const u8 OtherText_Decoration[] = _("DECORATION"); const u8 OtherText_PackUp[] = _("PACK UP"); const u8 OtherText_Count[] = _("COUNT"); const u8 OtherText_Registry[] = _("REGISTRY"); const u8 OtherText_Information[] = _("INFORMATION"); const u8 OtherText_Mach[] = _("MACH"); const u8 OtherText_Acro[] = _("ACRO"); const u8 OtherText_Poison[] = _("PSN"); const u8 OtherText_Paralysis[] = _("PAR"); const u8 OtherText_Sleep[] = _("SLP"); const u8 OtherText_Burn[] = _("BRN"); const u8 OtherText_Frozen[] = _("FRZ"); const u8 OtherText_Quit[] = _("QUIT"); const u8 OtherText_SawIt[] = _("Saw it"); const u8 OtherText_NotYet[] = _("Not yet"); const u8 OtherText_Yes[] = _("YES"); const u8 OtherText_No[] = _("NO"); const u8 OtherText_Info2[] = _("INFO"); const u8 OtherText_SingleBattle[] = _("SINGLE BATTLE"); const u8 OtherText_DoubleBattle[] = _("DOUBLE BATTLE"); const u8 OtherText_MultiBattle[] = _("MULTI BATTLE"); const u8 OtherText_MrBriney[] = _("MR. BRINEY"); const u8 OtherText_MakeAChallenge[] = _("Make a challenge."); const u8 OtherText_ObtainInformation[] = _("Obtain information."); const u8 OtherText_Lv50_2[] = _("LV. 50"); const u8 OtherText_Lv100_2[] = _("LV. 100"); const u8 OtherText_Zigzagoon[] = _("ZIGZAGOON"); const u8 OtherText_Nincada[] = _("NINCADA"); const u8 OtherText_Poochyena[] = _("POOCHYENA"); const u8 OtherText_Nincada2[] = _("NINCADA"); const u8 OtherText_Lotad[] = _("LOTAD"); const u8 OtherText_Roselia[] = _("ROSELIA"); const u8 OtherText_Shroomish[] = _("SHROOMISH"); const u8 OtherText_Nincada3[] = _("NINCADA"); const u8 OtherText_Surskit[] = _("SURSKIT"); const u8 OtherText_Treecko[] = _("TREECKO"); const u8 OtherText_Torchic[] = _("TORCHIC"); const u8 OtherText_Mudkip[] = _("MUDKIP"); const u8 OtherText_Seedot[] = _("SEEDOT"); const u8 OtherText_Shroomish2[] = _("SHROOMISH"); const u8 OtherText_Spinda[] = _("SPINDA"); const u8 OtherText_Shroomish3[] = _("SHROOMISH"); const u8 OtherText_Zigzagoon2[] = _("ZIGZAGOON"); const u8 OtherText_Wurmple[] = _("WURMPLE"); const u8 OtherText_PokeBall[] = _("POKé BALL"); const u8 OtherText_SuperPotion[] = _("SUPER POTION"); const u8 OtherText_SamePrice[] = _("Same price"); const u8 OtherText_Yen135[] = _("¥135"); const u8 OtherText_Yen155[] = _("¥155"); const u8 OtherText_Yen175[] = _("¥175"); const u8 OtherText_CostMore[] = _("They will cost more."); const u8 OtherText_CostLess[] = _("They will cost less."); const u8 OtherText_SamePrice2[] = _("Same price"); const u8 OtherText_MaleSymbol[] = _("♂"); const u8 OtherText_FemaleSymbol[] = _("♀"); const u8 OtherText_Neither[] = _("Neither"); const u8 OtherText_Males[] = _("Males"); const u8 OtherText_Females[] = _("Females"); const u8 OtherText_SameNumber[] = _("Same number"); const u8 OtherText_Male[] = _("Male"); const u8 OtherText_Female[] = _("Female"); const u8 OtherText_ItDepends[] = _("It depends"); const u8 OtherText_Six2[] = _("6"); const u8 OtherText_Eight2[] = _("8"); const u8 OtherText_Ten[] = _("10"); const u8 OtherText_One[] = _("1"); const u8 OtherText_Two[] = _("2"); const u8 OtherText_Three[] = _("3"); const u8 OtherText_Six[] = _("6"); const u8 OtherText_Seven[] = _("7"); const u8 OtherText_Eight[] = _("8"); const u8 OtherText_FreshWater[] = _("FRESH WATER{CLEAR_TO 0x48}¥200"); const u8 OtherText_SodaPop[] = _("SODA POP{CLEAR_TO 0x48}¥300"); const u8 OtherText_Lemonade[] = _("LEMONADE{CLEAR_TO 0x48}¥350"); const u8 OtherText_HowToRide[] = _("HOW TO RIDE"); const u8 OtherText_HowToTurn[] = _("HOW TO TURN"); const u8 OtherText_SandySlopes[] = _("SANDY SLOPES"); const u8 OtherText_Wheelies[] = _("WHEELIES"); const u8 OtherText_BunnyHops[] = _("BUNNY-HOPS"); const u8 OtherText_Jumping[] = _("JUMPING"); const u8 OtherText_Satisfied[] = _("Satisfied"); const u8 OtherText_Dissatisfied[] = _("Dissatisfied"); const u8 OtherText_Deepseatooth[] = _("DEEPSEATOOTH"); const u8 OtherText_Deepseascale[] = _("DEEPSEASCALE"); const u8 OtherText_BlueFlute2[] = _("BLUE FLUTE"); const u8 OtherText_YellowFlute2[] = _("YELLOW FLUTE"); const u8 OtherText_RedFlute2[] = _("RED FLUTE"); const u8 OtherText_WhiteFlute2[] = _("WHITE FLUTE"); const u8 OtherText_BlackFlute2[] = _("BLACK FLUTE"); const u8 OtherText_GlassChair[] = _("GLASS CHAIR"); const u8 OtherText_GlassDesk[] = _("GLASS DESK"); const u8 OtherText_TreeckoDoll[] = _("TREECKO DOLL 1,000 COINS"); const u8 OtherText_TorchicDoll[] = _("TORCHIC DOLL 1,000 COINS"); const u8 OtherText_MudkipDoll[] = _("MUDKIP DOLL 1,000 COINS"); const u8 OtherText_50Coins[] = _(" 50 COINS ¥1,000"); const u8 OtherText_500Coins[] = _("500 COINS ¥10,000"); const u8 OtherText_Excellent[] = _("Excellent!"); const u8 OtherText_NotSoHot[] = _("Not so hot"); const u8 OtherText_RedShard[] = _("RED SHARD"); const u8 OtherText_YellowShard[] = _("YELLOW SHARD"); const u8 OtherText_BlueShard[] = _("BLUE SHARD"); const u8 OtherText_GreenShard[] = _("GREEN SHARD"); const u8 OtherText_BattleTower[] = _("BATTLE TOWER"); const u8 OtherText_Right[] = _("Right"); const u8 OtherText_Left[] = _("Left"); const u8 OtherText_TM32[] = _("TM32 1,500 COINS"); const u8 OtherText_TM29[] = _("TM29 3,500 COINS"); const u8 OtherText_TM35[] = _("TM35 4,000 COINS"); const u8 OtherText_TM24[] = _("TM24 4,000 COINS"); const u8 OtherText_TM13[] = _("TM13 4,000 COINS"); const u8 OtherText_1F_2[] = _("1F"); const u8 OtherText_2F_2[] = _("2F"); const u8 OtherText_3F_2[] = _("3F"); const u8 OtherText_4F_2[] = _("4F"); const u8 OtherText_5F_2[] = _("5F"); const u8 OtherText_Cool2[] = _("COOL"); const u8 OtherText_Beauty3[] = _("BEAUTY"); const u8 OtherText_Cute2[] = _("CUTE"); const u8 OtherText_Smart2[] = _("SMART"); const u8 OtherText_Tough2[] = _("TOUGH"); const u8 OtherText_Normal[] = _("NORMAL"); const u8 OtherText_Super[] = _("SUPER"); const u8 OtherText_Hyper[] = _("HYPER"); const u8 OtherText_Master[] = _("MASTER"); const u8 OtherText_Cool3[] = _("COOL"); const u8 OtherText_Beauty4[] = _("BEAUTY"); const u8 OtherText_Cute3[] = _("CUTE"); const u8 OtherText_Smart3[] = _("SMART"); const u8 OtherText_Tough3[] = _("TOUGH"); const u8 OtherText_Items[] = _("ITEMS"); const u8 OtherText_KeyItems[] = _("KEY ITEMS"); const u8 OtherText_Balls[] = _("BALLS"); const u8 OtherText_TMsHMs[] = _("TMs & HMs"); const u8 OtherText_Berries[] = _("BERRIES"); const u8 gPCText_SomeonesPC[] = _("SOMEONE’S PC"); const u8 gPCText_LanettesPC[] = _("LANETTE’S PC"); const u8 gPCText_PlayersPC[] = _("{PLAYER}’s PC"); const u8 gPCText_HallOfFame[] = _("HALL OF FAME"); const u8 gPCText_LogOff[] = _("LOG OFF"); const u8 gOtherText_99Times[] = _("99 times +"); const u8 gOtherText_1Minute[] = _("1 minute +"); const u8 gOtherText_Seconds[] = _(" seconds"); const u8 gOtherText_Times[] = _(" times$."); const u8 gOtherText_BigGuy[] = _("Big guy"); const u8 gOtherText_BigGirl[] = _("Big girl"); const u8 gOtherText_Son[] = _("son"); const u8 gOtherText_Daughter[] = _("daughter"); const u8 OtherText_BlueFlute[] = _("BLUE FLUTE"); const u8 OtherText_YellowFlute[] = _("YELLOW FLUTE"); const u8 OtherText_RedFlute[] = _("RED FLUTE"); const u8 OtherText_WhiteFlute[] = _("WHITE FLUTE"); const u8 OtherText_BlackFlute[] = _("BLACK FLUTE"); const u8 OtherText_PrettyChair[] = _("PRETTY CHAIR"); const u8 OtherText_PrettyDesk[] = _("PRETTY DESK"); const u8 OtherText_1F[] = _("1F"); const u8 OtherText_2F[] = _("2F"); const u8 OtherText_3F[] = _("3F"); const u8 OtherText_4F[] = _("4F"); const u8 OtherText_5F[] = _("5F"); const u8 OtherText_6F[] = _("6F"); const u8 OtherText_7F[] = _("7F"); const u8 OtherText_8F[] = _("8F"); const u8 OtherText_9F[] = _("9F"); const u8 OtherText_10F[] = _("10F"); const u8 OtherText_11F[] = _("11F"); const u8 OtherText_B1F[] = _("B1F"); const u8 OtherText_B2F[] = _("B2F"); const u8 OtherText_B3F[] = _("B3F"); const u8 OtherText_B4F[] = _("B4F"); const u8 OtherText_Rooftop[] = _("ROOFTOP"); const u8 gOtherText_NowOn[] = _("Now on:"); const u8 gPCText_Cancel[] = _("CANCEL"); const u8 PCText_ExitBox[] = _("Exit from the BOX."); const u8 PCText_WhatYouDo[] = _("What would you like to do?"); const u8 PCText_PickATheme[] = _("Please pick a theme."); const u8 PCText_PickAWallpaper[] = _("Please pick out wallpaper."); const u8 PCText_IsSelected[] = _(" is selected."); const u8 PCText_JumpToWhichBox[] = _("Jump to which BOX?"); const u8 PCText_DepositInWhichBox[] = _("Deposit in which BOX?"); const u8 PCText_WasDeposited[] = _(" was deposited."); const u8 PCText_BoxIsFull[] = _("The BOX is full."); const u8 PCText_ReleasePoke[] = _("Release this POKéMON?"); const u8 PCText_WasReleased[] = _(" was released."); const u8 PCText_ByeBye[] = _("Bye-bye, !"); const u8 PCText_MarkPoke[] = _("Mark your POKéMON."); const u8 PCText_LastPoke[] = _("That’s your last POKéMON!"); const u8 PCText_PartyFull[] = _("Your party’s full!"); const u8 PCText_HoldingPoke[] = _("You’re holding a POKéMON!"); const u8 PCText_WhichOneWillTake[] = _("Which one will you take?"); const u8 PCText_CantReleaseEgg[] = _("You can’t release an EGG."); const u8 PCText_ContinueBox[] = _("Continue BOX operations?"); const u8 PCText_CameBack[] = _(" came back!"); const u8 PCText_Worried[] = _("Was it worried about you?"); const u8 PCText_Surprise[] = _("... ... ... ... ...!"); const u8 PCText_PleaseRemoveMail[] = _("Please remove the MAIL."); const u8 PCText_Cancel2[] = _("CANCEL"); const u8 PCText_Deposit[] = _("DEPOSIT"); const u8 PCText_Withdraw[] = _("WITHDRAW"); const u8 PCText_Switch[] = _("SWITCH"); const u8 PCText_Move[] = _("MOVE"); const u8 PCText_Place[] = _("PLACE"); const u8 PCText_Summary[] = _("SUMMARY"); const u8 PCText_Release[] = _("RELEASE"); const u8 PCText_Mark[] = _("MARK"); const u8 PCText_Name[] = _("NAME"); const u8 PCText_Jump[] = _("JUMP"); const u8 PCText_Wallpaper[] = _("WALLPAPER"); const u8 PCText_Scenery1[] = _("SCENERY 1"); const u8 PCText_Scenery2[] = _("SCENERY 2"); const u8 PCText_Scenery3[] = _("SCENERY 3"); const u8 PCText_Etc[] = _("ETCETERA"); const u8 PCText_Forest[] = _("FOREST"); const u8 PCText_City[] = _("CITY"); const u8 PCText_Desert[] = _("DESERT"); const u8 PCText_Savanna[] = _("SAVANNA"); const u8 PCText_Crag[] = _("CRAG"); const u8 PCText_Volcano[] = _("VOLCANO"); const u8 PCText_Snow[] = _("SNOW"); const u8 PCText_Cave[] = _("CAVE"); const u8 PCText_Beach[] = _("BEACH"); const u8 PCText_Seafloor[] = _("SEAFLOOR"); const u8 PCText_River[] = _("RIVER"); const u8 PCText_Sky[] = _("SKY"); const u8 PCText_Polka[] = _("POLKA-DOT"); const u8 PCText_PokeCenter[] = _("POKéCENTER"); const u8 PCText_Machine[] = _("MACHINE"); const u8 PCText_Plain[] = _("PLAIN"); const u8 PCText_WhatDoYouWant[] = _("What do you want?"); const u8 PCText_WithdrawPoke[] = _("WITHDRAW POKéMON"); const u8 PCText_DepositPoke[] = _("DEPOSIT POKéMON"); const u8 PCText_MovePoke[] = _("MOVE POKéMON"); const u8 PCText_SeeYa[] = _("SEE YA!"); const u8 PCText_MovePokeToParty[] = _("Move POKéMON stored in BOXES to\nyour party."); const u8 PCText_StorePokeInBox[] = _("Store POKéMON in your party in BOXES."); const u8 PCText_OrganizeBoxesParty[] = _("Organize the POKéMON in BOXES and\nin your party."); const u8 PCText_ReturnToPrevMenu[] = _("Return to the previous menu."); const u8 gPCText_OnlyOne[] = _("There is just one POKéMON with you."); const u8 gPCText_PartyFull2[] = _("Your party is full!"); const u8 gPCText_BOX[] = _("BOX"); // pokenav const u8 PCText_CheckMap[] = _("{CLEAR 0}Check the map of the HOENN region."); const u8 PCText_CheckPoke[] = _("{CLEAR 0}Check POKéMON in detail."); const u8 PCText_CheckTrainer[] = _("{CLEAR 0}Check TRAINER information."); const u8 PCText_CheckRibbons[] = _("{CLEAR 0}Check obtained RIBBONS."); const u8 PCText_PutAwayNav[] = _("{CLEAR 0}Put away the POKéNAV."); const u8 PCText_NoRibbonWin[] = _("{CLEAR 0}There are no RIBBON winners."); const u8 PCText_NoTrainers[] = _("{CLEAR 0}No TRAINERS are registered."); const u8 PCText_CheckParty[] = _("{CLEAR 0}Check party POKéMON in detail."); const u8 PCText_CheckPokeAll[] = _("{CLEAR 0}Check all POKéMON in detail."); const u8 PCText_ReturnToNav[] = _("{CLEAR 0}Return to the POKéNAV menu."); const u8 PCText_FindCool[] = _("{CLEAR 0}Find cool POKéMON."); const u8 PCText_FindBeauty[] = _("{CLEAR 0}Find beautiful POKéMON."); const u8 PCText_FindCute[] = _("{CLEAR 0}Find cute POKéMON."); const u8 PCText_FindSmart[] = _("{CLEAR 0}Find smart POKéMON."); const u8 PCText_FindTough[] = _("{CLEAR 0}Find tough POKéMON."); const u8 PCText_ReturnToCondition[] = _("{CLEAR 0}Return to the CONDITION menu."); const u8 gOtherText_NumberRegistered[] = _("No. registered"); const u8 gOtherText_NumberBattles[] = _("No. of battles"); const u8 gOtherText_Strategy[] = _("{PALETTE 5}STRATEGY"); const u8 gOtherText_TrainersPokemon[] = _("{PALETTE 5}TRAINER’S POKéMON"); const u8 gOtherText_SelfIntroduction[] = _("{PALETTE 5}SELF-INTRODUCTION"); const u8 gOtherText_Nature2[] = _("NATURE/"); const u8 gOtherText_InParty[] = _("IN PARTY"); const u8 gOtherText_Number[] = _("No. "); const u8 gOtherText_Ribbons[] = _("RIBBONS"); const u8 OtherText_MakeProfilePage1[] = _("Make your profile by combining"); const u8 OtherText_MakeProfilePage2[] = _("four words or phrases."); const u8 OtherText_MakeMessagePage1[] = _("Make a message with 6 phrases."); const u8 OtherText_MakeMessagePage2[] = _("Max. two 12-letter phrases/line."); const u8 OtherText_DescribeFeelingsPage1[] = _("Find words that describe your"); const u8 OtherText_DescribeFeelingsPage2[] = _("feelings right now."); const u8 OtherText_WithFourPhrases[] = _("With four phrases,"); const u8 OtherText_CombineNinePhrasesPage1[] = _("Combine nine phrases and"); const u8 OtherText_CombineNinePhrasesPage2[] = _("make a message."); const u8 OtherText_ImproveBardSongPage1[] = _("Change just one word or phrase"); const u8 OtherText_ImproveBardSongPage2[] = _("and improve the BARD’s song."); const u8 OtherText_YourProfile[] = _("Your profile "); const u8 OtherText_YourFeelingBattle[] = _("Your feeling at the battle’s start"); const u8 OtherText_SetWinMessage[] = _("What you say if you win a battle"); const u8 OtherText_SetLossMessage[] = _("What you say if you lose a battle"); const u8 OtherText_TheAnswer[] = _("The answer"); const u8 OtherText_MailMessage[] = _("The MAIL message"); const u8 OtherText_MailSalutation[] = _("The MAIL salutation"); const u8 OtherText_NewSong[] = _("The new song"); const u8 OtherText_CombineTwoPhrasesPage1[] = _("Combine two phrases and"); const u8 OtherText_CombineTwoPhrasesPage2[] = _("make a trendy saying."); const u8 OtherText_ConfirmTrendyPage1[] = _("The trendy saying"); const u8 OtherText_ConfirmTrendyPage2[] = _("is as shown. Okay?"); const u8 OtherText_HipsterPage1[] = _("I’ll combine two phrases and"); const u8 OtherText_HipsterPage2[] = _("teach you a good saying."); const u8 gOtherText_TextDeletedConfirmPage1[] = _("All the text being edited will"); const u8 gOtherText_TextDeletedConfirmPage2[] = _("be deleted. Is that okay?"); const u8 gOtherText_QuitEditing[] = _("Quit editing?"); const u8 gOtherText_EditedTextNoSavePage1[] = _("The edited text will not be saved."); const u8 gOtherText_EditedTextNoSavePage2[] = _("Is that okay?"); const u8 gOtherText_EnterAPhraseOrWord[] = _("Please enter a phrase or word."); const u8 gOtherText_TextNoDelete[] = _("The entire text can’t be deleted."); const u8 gOtherText_OnlyOnePhrase[] = _("Only one phrase may be changed."); const u8 gOtherText_OriginalSongRestored[] = _("The original song will be restored."); const u8 gOtherText_TrendyAlready[] = _("That’s trendy already!"); const u8 gOtherText_CombineTwoPhrases[] = _("Combine two words or phrases."); const u8 gOtherText_QuitGivingInfo[] = _("Quit giving information?"); const u8 gOtherText_StopGivingMail[] = _("Stop giving the POKéMON MAIL?"); const u8 gOtherText_Profile[] = _("PROFILE"); const u8 gOtherText_AtBattleStart[] = _("At the battle’s start."); const u8 gOtherText_UponWinningBattle[] = _("Upon winning a battle."); const u8 gOtherText_UponLosingBattle[] = _("Upon losing a battle."); // mauville_old_man? const u8 gOtherText_TheBardsSong[] = _("The BARD’s Song"); const u8 gOtherText_WhatsHipHappening[] = _("What’s hip and happening?"); const u8 gOtherText_Interview[] = _("Interview"); const u8 gOtherText_GoodSaying[] = _("Good saying"); const u8 OtherText_SoPretty[] = _(" so pretty!"); const u8 OtherText_SoDarling[] = _(" so darling!"); const u8 OtherText_SoRelaxed[] = _(" so relaxed!"); const u8 OtherText_SoSunny[] = _(" so sunny!"); const u8 OtherText_SoDesirable[] = _(" so desirable!"); const u8 OtherText_SoExciting[] = _(" so exciting!"); const u8 OtherText_SoAmusing[] = _(" so amusing!"); const u8 OtherText_SoMagical[] = _(" so magical!"); const u8 gOtherText_Is[] = _(" is"); const u8 gOtherText_DontYouAgree[] = _("\nDon’t you agree?"); const u8 OtherText_WantVacationNicePlace[] = _("I so want to go on a vacation.\nWould you happen to know a nice place?"); const u8 OtherText_BoughtCrayonsIsNice[] = _("I bought crayons with 120 colors!\nDon’t you think that’s nice?"); const u8 OtherText_IfWeCouldFloat[] = _("Wouldn’t it be nice if we could float\naway on a cloud of bubbles?"); const u8 OtherText_SandWashesAwayMakeSad[] = _("When you write on a sandy beach,\nthey wash away. It makes me sad."); const u8 OtherText_WhatsBottomSeaLike[] = _("What’s the bottom of the sea like?\nJust once I would so love to go!"); const u8 OtherText_SeeSettingSun[] = _("When you see the setting sun, does it\nmake you want to go home?"); const u8 OtherText_LyingInGreenGrass[] = _("Lying back in the green grass...\nOh, it’s so, so nice!"); const u8 OtherText_SecretBasesWonderful[] = _("SECRET BASES are so wonderful!\nCan’t you feel the excitement?"); const u8 OtherText_PokeLeague[] = _("POKéMON LEAGUE"); const u8 OtherText_PokeCenter[] = _("POKéMON CENTER"); const u8 gOtherText_GetsAPokeBlock[] = _(" gets a {POKEBLOCK}?"); const u8 OtherText_Coolness[] = _("Coolness "); const u8 OtherText_Beauty[] = _("Beauty "); const u8 OtherText_Cuteness[] = _("Cuteness "); const u8 OtherText_Smartness[] = _("Smartness "); const u8 OtherText_Toughness[] = _("Toughness "); const u8 gOtherText_WasEnhanced[] = _("was enhanced!"); const u8 gOtherText_NothingChanged[] = _("Nothing changed!"); const u8 gOtherText_WontEat[] = _("It won’t eat anymore..."); const u8 gSystemText_SaveFailedBackupCheck[] = _("Save failed.\nChecking the backup memory...\nPlease wait.\n{COLOR RED}“Time required: 1 minute”"); const u8 gSystemText_BackupDamagedGameContinue[] = _("The backup memory is damaged or\nthe internal battery has run dry.\nThe game can be played. However,\nprogress cannot be saved."); const u8 gSystemText_GameplayEnded[] = _("{COLOR RED}“Gameplay cannot be continued.\nReturning to the title screen...”"); const u8 gSystemText_CheckCompleteSaveAttempt[] = _("Check completed.\nAttempting to save again.\nPlease wait."); const u8 gSystemText_SaveCompletedGameEnd[] = _("Save completed.\n{COLOR RED}“Gameplay cannot be continued.\nReturning to the title screen.”"); const u8 gSystemText_SaveCompletedPressA[] = _("Save completed.\n{COLOR RED}“Please press the A Button.”"); const u8 gOtherText_Ferry[] = _("FERRY"); const u8 gOtherText_SecretBase[] = _("SECRET BASE"); const u8 gOtherText_Hideout[] = _("HIDEOUT"); const u8 gSystemText_ResetRTCPrompt[] = _("Reset RTC?\nA: Confirm, B: Cancel"); const u8 gSystemText_PresentTime[] = _("Present time in game"); const u8 gSystemText_PreviousTime[] = _("Previous time in game"); const u8 gSystemText_PleaseResetTime[] = _("Please reset the time."); const u8 gSystemText_ClockResetDataSave[] = _("The clock has been reset.\nData will be saved. Please wait."); const u8 gSystemText_SaveCompleted[] = _("Save completed."); const u8 gSystemText_SaveFailed[] = _("Save failed..."); const u8 gSystemText_NoSaveFileNoTime[] = _("There is no save file, so the time\ncan’t be set."); const u8 gSystemText_ClockAdjustmentUsable[] = _("The in-game clock adjustment system\nis now useable."); const u8 gSystemText_Saving[] = _("SAVING...\nDON’T TURN OFF THE POWER.");