#include "global.h" #include "debug.h" #include "task.h" #define ACTIVE_SENTINEL 0x10 #define HEAD_SENTINEL 0xFE #define TAIL_SENTINEL 0xFF // gTasks is a queue of the active 16 tasks struct Task gTasks[NUM_TASKS]; static void InsertTask(u8 newTaskId); static u8 FindFirstActiveTask(); const u8 gError_NoTasksLeft[] = _( "TASK OVER\n" "タスクがオーバーしました"); void ResetTasks(void) { u8 i; for (i = 0; i < NUM_TASKS; i++) { gTasks[i].isActive = FALSE; gTasks[i].func = TaskDummy; gTasks[i].prev = i; gTasks[i].next = i + 1; gTasks[i].priority = -1; memset(gTasks[i].data, 0, sizeof(gTasks[i].data)); } gTasks[0].prev = HEAD_SENTINEL; gTasks[NUM_TASKS - 1].next = TAIL_SENTINEL; } u8 CreateTask(TaskFunc func, u8 priority) { u8 i; for (i = 0; i < NUM_TASKS; i++) { if (!gTasks[i].isActive) { gTasks[i].func = func; gTasks[i].priority = priority; InsertTask(i); memset(gTasks[i].data, 0, sizeof(gTasks[i].data)); gTasks[i].isActive = TRUE; return i; } } #if DEBUG Crash(gError_NoTasksLeft); #endif return 0; } static void InsertTask(u8 newTaskId) { u8 taskId = FindFirstActiveTask(); if (taskId == NUM_TASKS) { // The task system inserts from the top downwards starting from the end (0xFF) to 0. If FindFirstActiveTask returned the value equivalent to ACTIVE_SENTINEL, it means it is the only task because it searched the entire queue. gTasks[newTaskId].prev = HEAD_SENTINEL; gTasks[newTaskId].next = TAIL_SENTINEL; return; } while (1) { if (gTasks[newTaskId].priority < gTasks[taskId].priority) { // We've found a task with a higher priority value, // so we insert the new task before it. gTasks[newTaskId].prev = gTasks[taskId].prev; gTasks[newTaskId].next = taskId; if (gTasks[taskId].prev != HEAD_SENTINEL) gTasks[gTasks[taskId].prev].next = newTaskId; // as long as we are not at the end, insert the newTask appropriately. gTasks[taskId].prev = newTaskId; return; } if (gTasks[taskId].next == TAIL_SENTINEL) // we did not find a space for the task, so overwrite the last task as it is the lowest priority. { // We've reached the end. gTasks[newTaskId].prev = taskId; gTasks[newTaskId].next = gTasks[taskId].next; gTasks[taskId].next = newTaskId; return; } taskId = gTasks[taskId].next; // neither the priority was lower, nor the end. check the next task. } } void DestroyTask(u8 taskId) { if (gTasks[taskId].isActive) { gTasks[taskId].isActive = FALSE; if (gTasks[taskId].prev == HEAD_SENTINEL) { if (gTasks[taskId].next != TAIL_SENTINEL) gTasks[gTasks[taskId].next].prev = HEAD_SENTINEL; } else { if (gTasks[taskId].next == TAIL_SENTINEL) { gTasks[gTasks[taskId].prev].next = TAIL_SENTINEL; } else { gTasks[gTasks[taskId].prev].next = gTasks[taskId].next; gTasks[gTasks[taskId].next].prev = gTasks[taskId].prev; } } } } void RunTasks(void) { u8 taskId = FindFirstActiveTask(); if (taskId != NUM_TASKS) { do { gTasks[taskId].func(taskId); taskId = gTasks[taskId].next; } while (taskId != TAIL_SENTINEL); } } static u8 FindFirstActiveTask(void) { u8 taskId; for (taskId = 0; taskId < NUM_TASKS; taskId++) if (gTasks[taskId].isActive == TRUE && gTasks[taskId].prev == HEAD_SENTINEL) break; return taskId; } void TaskDummy(u8 taskId) { } #define TASK_DATA_OP(taskId, offset, op) \ { \ u32 tasksAddr = (u32)gTasks; \ u32 addr = taskId * sizeof(struct Task) + offset; \ u32 dataAddr = tasksAddr + offsetof(struct Task, data); \ addr += dataAddr; \ op; \ } void SetTaskFuncWithFollowupFunc(u8 taskId, TaskFunc func, TaskFunc followupFunc) { TASK_DATA_OP(taskId, 28, *((u16 *)addr) = (u32)followupFunc) TASK_DATA_OP(taskId, 30, *((u16 *)addr) = (u32)followupFunc >> 16) gTasks[taskId].func = func; } void SwitchTaskToFollowupFunc(u8 taskId) { s32 func; gTasks[taskId].func = NULL; TASK_DATA_OP(taskId, 28, func = *((u16 *)addr)) TASK_DATA_OP(taskId, 30, func |= *((s16 *)addr) << 16) gTasks[taskId].func = (TaskFunc)func; } bool8 FuncIsActiveTask(TaskFunc func) { u8 i; for (i = 0; i < NUM_TASKS; i++) if (gTasks[i].isActive == TRUE && gTasks[i].func == func) return TRUE; return FALSE; } u8 FindTaskIdByFunc(TaskFunc func) { s32 i; for (i = 0; i < NUM_TASKS; i++) if (gTasks[i].isActive == TRUE && gTasks[i].func == func) return (u8)i; return 0xFF; } u8 GetTaskCount(void) { u8 i; u8 count = 0; for (i = 0; i < NUM_TASKS; i++) if (gTasks[i].isActive == TRUE) count++; return count; }