#include "global.h" #include "trainer_see.h" #include "battle_setup.h" #include "field_effect.h" #include "event_object_movement.h" #include "field_player_avatar.h" #include "script.h" #include "sprite.h" #include "task.h" #include "util.h" #include "constants/event_object_movement.h" #include "constants/field_effects.h" #include "constants/trainer_types.h" static bool8 CheckTrainer(u8); static void sub_8084894(struct Sprite *sprite, u16 a2, u8 a3); static void objc_exclamation_mark_probably(struct Sprite *sprite); static bool8 TrainerCanApproachPlayer(struct ObjectEvent *); static void sub_80842C8(struct ObjectEvent *, u8); static bool8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 approachDistance, u8 direction); static void RunTrainerSeeFuncList(u8 taskId); const u8 gSpriteImage_839B308[] = INCBIN_U8("graphics/unknown_sprites/839B4E0/0.4bpp"); const u8 gSpriteImage_839B388[] = INCBIN_U8("graphics/unknown_sprites/839B4E0/1.4bpp"); const u8 gSpriteImage_839B408[] = INCBIN_U8("graphics/unknown_sprites/839B408.4bpp"); static u8 GetTrainerApproachDistanceSouth(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y); static u8 GetTrainerApproachDistanceNorth(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y); static u8 GetTrainerApproachDistanceWest(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y); static u8 GetTrainerApproachDistanceEast(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y); static u8 (*const sDirectionalApproachDistanceFuncs[])(struct ObjectEvent *, s16, s16, s16) = { GetTrainerApproachDistanceSouth, GetTrainerApproachDistanceNorth, GetTrainerApproachDistanceWest, GetTrainerApproachDistanceEast, }; bool8 CheckTrainers(void) { u8 objEventId; for (objEventId = 0; objEventId < 16; objEventId++) { if (gObjectEvents[objEventId].active && (gObjectEvents[objEventId].trainerType == TRAINER_TYPE_NORMAL || gObjectEvents[objEventId].trainerType == TRAINER_TYPE_BURIED) && CheckTrainer(objEventId)) return TRUE; } return FALSE; } static bool8 CheckTrainer(u8 objEventId) { const u8 *scriptPtr = GetObjectEventScriptPointerByObjectEventId(objEventId); if (GetTrainerFlagFromScriptPointer(scriptPtr)) { return FALSE; } else { struct ObjectEvent *trainerObj = &gObjectEvents[objEventId]; bool8 canApproach = TrainerCanApproachPlayer(trainerObj); if (canApproach) { TrainerWantsBattle(objEventId, scriptPtr); sub_80842C8(trainerObj, (canApproach - 1)); return TRUE; } else { return FALSE; } } } static bool8 TrainerCanApproachPlayer(struct ObjectEvent *trainerObj) { s16 x, y; u8 i; u8 approachDistance; PlayerGetDestCoords(&x, &y); if (trainerObj->trainerType == TRAINER_TYPE_NORMAL) // can only see in one direction { approachDistance = sDirectionalApproachDistanceFuncs[trainerObj->facingDirection - 1](trainerObj, trainerObj->trainerRange_berryTreeId, x, y); return CheckPathBetweenTrainerAndPlayer(trainerObj, approachDistance, trainerObj->facingDirection); } else // TRAINER_TYPE_SEE_ALL_DIRECTIONS, TRAINER_TYPE_BURIED { for (i = 0; i < ARRAY_COUNT(sDirectionalApproachDistanceFuncs); i++) { approachDistance = sDirectionalApproachDistanceFuncs[i](trainerObj, trainerObj->trainerRange_berryTreeId, x, y); if (CheckPathBetweenTrainerAndPlayer(trainerObj, approachDistance, i + 1)) // directions are 1-4 instead of 0-3. south north west east return approachDistance; } } return FALSE; } // Returns how far south the player is from trainer. 0 if out of trainer's sight. static u8 GetTrainerApproachDistanceSouth(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y) { if (trainerObj->currentCoords.x == x && y > trainerObj->currentCoords.y && y <= trainerObj->currentCoords.y + range) return (y - trainerObj->currentCoords.y); else return 0; } // Returns how far north the player is from trainer. 0 if out of trainer's sight. static u8 GetTrainerApproachDistanceNorth(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y) { if (trainerObj->currentCoords.x == x && y < trainerObj->currentCoords.y && y >= trainerObj->currentCoords.y - range) return (trainerObj->currentCoords.y - y); else return 0; } // Returns how far west the player is from trainer. 0 if out of trainer's sight. static u8 GetTrainerApproachDistanceWest(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y) { if (trainerObj->currentCoords.y == y && x < trainerObj->currentCoords.x && x >= trainerObj->currentCoords.x - range) return (trainerObj->currentCoords.x - x); else return 0; } // Returns how far east the player is from trainer. 0 if out of trainer's sight. static u8 GetTrainerApproachDistanceEast(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y) { if (trainerObj->currentCoords.y == y && x > trainerObj->currentCoords.x && x <= trainerObj->currentCoords.x + range) return (x - trainerObj->currentCoords.x); else return 0; } #ifdef BUGFIX_TRAINERAPPROACH #define COLLISION_MASK ~1 #else #define COLLISION_MASK 1 #endif static bool8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 approachDistance, u8 direction) { s16 x, y; u8 unk19_temp; u8 unk19b_temp; u8 i; u8 collision; if (approachDistance == 0) return FALSE; x = trainerObj->currentCoords.x; y = trainerObj->currentCoords.y; for (i = 0; i <= approachDistance - 1; i++, MoveCoords(direction, &x, &y)) { collision = GetCollisionFlagsAtCoords(trainerObj, x, y, direction); if (collision != 0 && (collision & COLLISION_MASK)) return FALSE; } // preserve trainer sight range before clearing. unk19_temp = trainerObj->range.as_nybbles.x; unk19b_temp = trainerObj->range.as_nybbles.y; trainerObj->range.as_nybbles.x = 0; trainerObj->range.as_nybbles.y = 0; collision = GetCollisionAtCoords((struct ObjectEvent *)trainerObj, x, y, direction); trainerObj->range.as_nybbles.x = unk19_temp; trainerObj->range.as_nybbles.y = unk19b_temp; if (collision == 4) return approachDistance; return FALSE; } #define tTrainerObjHi data[1] #define tTrainerObjLo data[2] static void sub_80842C8(struct ObjectEvent *trainerObj, u8 b) { u8 taskId = CreateTask(RunTrainerSeeFuncList, 0x50); struct Task *task = &gTasks[taskId]; task->tTrainerObjHi = (u32)(trainerObj) >> 16; task->tTrainerObjLo = (u32)(trainerObj); task->data[3] = b; } static void sub_80842FC(TaskFunc followupFunc) { TaskFunc taskFunc = RunTrainerSeeFuncList; u8 taskId = FindTaskIdByFunc(taskFunc); SetTaskFuncWithFollowupFunc(taskId, taskFunc, followupFunc); gTasks[taskId].data[0] = 1; taskFunc(taskId); } static bool8 sub_8084394(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); static bool8 sub_8084398(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); static bool8 sub_80843DC(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); static bool8 sub_808441C(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); static bool8 sub_8084478(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); static bool8 sub_8084534(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); static bool8 sub_8084578(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); static bool8 sub_80845AC(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); static bool8 sub_80845C8(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); static bool8 sub_80845FC(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); static bool8 sub_8084654(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); static bool8 sub_80846C8(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); static bool8 (*const gTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) = { sub_8084394, sub_8084398, sub_80843DC, sub_808441C, sub_8084478, sub_8084534, sub_8084578, sub_80845AC, sub_80845C8, sub_80845FC, sub_8084654, sub_80846C8, }; static void RunTrainerSeeFuncList(u8 taskId) { struct Task *task = &gTasks[taskId]; struct ObjectEvent *trainerObj = (struct ObjectEvent *)((task->tTrainerObjHi << 16) | (task->tTrainerObjLo)); if (!trainerObj->active) { SwitchTaskToFollowupFunc(taskId); } else { while (gTrainerSeeFuncList[task->data[0]](taskId, task, trainerObj)) ; } } static bool8 sub_8084394(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) // cant be void because it is called with RunTrainerSeeFuncList with arguments. { return FALSE; } static bool8 sub_8084398(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { u8 direction; ObjectEventGetLocalIdAndMap(trainerObj, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON); direction = GetFaceDirectionMovementAction(trainerObj->facingDirection); ObjectEventSetHeldMovement(trainerObj, direction); task->data[0]++; return TRUE; } static bool8 sub_80843DC(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { if (FieldEffectActiveListContains(FLDEFF_EXCLAMATION_MARK_ICON)) { return FALSE; } else { task->data[0]++; if (trainerObj->movementType == MOVEMENT_TYPE_TREE_DISGUISE || trainerObj->movementType == MOVEMENT_TYPE_MOUNTAIN_DISGUISE) task->data[0] = 6; if (trainerObj->movementType == MOVEMENT_TYPE_HIDDEN) task->data[0] = 8; return TRUE; } } static bool8 sub_808441C(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { if (!(ObjectEventIsMovementOverridden(trainerObj)) || ObjectEventClearHeldMovementIfFinished(trainerObj)) { if (task->data[3]) { ObjectEventSetHeldMovement(trainerObj, GetWalkNormalMovementAction(trainerObj->facingDirection)); task->data[3]--; } else { ObjectEventSetHeldMovement(trainerObj, MOVEMENT_ACTION_FACE_PLAYER); task->data[0]++; } } return FALSE; } static bool8 sub_8084478(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { struct ObjectEvent *playerObj; if (ObjectEventIsMovementOverridden(trainerObj) && !ObjectEventClearHeldMovementIfFinished(trainerObj)) return FALSE; SetTrainerMovementType(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection)); OverrideMovementTypeForObjectEvent(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection)); OverrideTemplateCoordsForObjectEvent(trainerObj); playerObj = &gObjectEvents[gPlayerAvatar.objectEventId]; if (ObjectEventIsMovementOverridden(playerObj) && !ObjectEventClearHeldMovementIfFinished(playerObj)) return FALSE; sub_80597E8(); ObjectEventSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], GetFaceDirectionMovementAction(GetOppositeDirection(trainerObj->facingDirection))); task->data[0]++; return FALSE; } static bool8 sub_8084534(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) // technically only 1 parameter, but needs all 3 for TrainerSeeFuncList call. { struct ObjectEvent *playerObj = &gObjectEvents[gPlayerAvatar.objectEventId]; if (!ObjectEventIsMovementOverridden(playerObj) || ObjectEventClearHeldMovementIfFinished(playerObj)) SwitchTaskToFollowupFunc(taskId); return FALSE; } static bool8 sub_8084578(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { if (!ObjectEventIsMovementOverridden(trainerObj) || ObjectEventClearHeldMovementIfFinished(trainerObj)) { ObjectEventSetHeldMovement(trainerObj, MOVEMENT_ACTION_REVEAL_TRAINER); task->data[0]++; } return FALSE; } static bool8 sub_80845AC(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { if (ObjectEventClearHeldMovementIfFinished(trainerObj)) task->data[0] = 3; return FALSE; } static bool8 sub_80845C8(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { if (!ObjectEventIsMovementOverridden(trainerObj) || ObjectEventClearHeldMovementIfFinished(trainerObj)) { ObjectEventSetHeldMovement(trainerObj, MOVEMENT_ACTION_FACE_PLAYER); task->data[0]++; } return FALSE; } static bool8 sub_80845FC(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { if (ObjectEventCheckHeldMovementStatus(trainerObj)) { gFieldEffectArguments[0] = trainerObj->currentCoords.x; gFieldEffectArguments[1] = trainerObj->currentCoords.y; gFieldEffectArguments[2] = gSprites[trainerObj->spriteId].subpriority - 1; gFieldEffectArguments[3] = 2; task->data[4] = FieldEffectStart(FLDEFF_POP_OUT_OF_ASH); task->data[0]++; } return FALSE; } static bool8 sub_8084654(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { struct Sprite *sprite; if (gSprites[task->data[4]].animCmdIndex == 2) { trainerObj->fixedPriority = 0; trainerObj->triggerGroundEffectsOnMove = 1; sprite = &gSprites[trainerObj->spriteId]; sprite->oam.priority = 2; ObjectEventClearHeldMovementIfFinished(trainerObj); ObjectEventSetHeldMovement(trainerObj, GetJumpInPlaceMovementAction(trainerObj->facingDirection)); task->data[0]++; } return FALSE; } static bool8 sub_80846C8(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { if (!FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH)) task->data[0] = 3; return FALSE; } static bool8 (*const gTrainerSeeFuncList2[])(u8, struct Task *, struct ObjectEvent *) = { sub_80845C8, sub_80845FC, sub_8084654, sub_80846C8, }; void sub_80846E4(u8 taskId) { struct Task *task = &gTasks[taskId]; struct ObjectEvent *objEvent; // another objEvent loaded into by loadword? LoadWordFromTwoHalfwords(&task->data[1], (u32 *)&objEvent); if (!task->data[7]) { ObjectEventClearHeldMovement(objEvent); task->data[7]++; } gTrainerSeeFuncList2[task->data[0]](taskId, task, objEvent); if (task->data[0] == 3 && !FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH)) { SetTrainerMovementType(objEvent, GetTrainerFacingDirectionMovementType(objEvent->facingDirection)); OverrideMovementTypeForObjectEvent(objEvent, GetTrainerFacingDirectionMovementType(objEvent->facingDirection)); DestroyTask(taskId); } else { objEvent->heldMovementFinished = 0; } } void sub_8084794(struct ObjectEvent *var) { StoreWordInTwoHalfwords(&gTasks[CreateTask(sub_80846E4, 0)].data[1], (u32)var); } static void Task_DestroyTrainerApproachTask(u8); void EndTrainerApproach(void) { sub_80842FC(Task_DestroyTrainerApproachTask); } static void Task_DestroyTrainerApproachTask(u8 taskId) { DestroyTask(taskId); EnableBothScriptContexts(); } static const struct OamData gOamData_839B4D8 = { .size = 1, .priority = 1 }; static const struct SpriteFrameImage gSpriteImageTable_839B4E0[] = { { gSpriteImage_839B308, sizeof gSpriteImage_839B308 }, { gSpriteImage_839B388, sizeof gSpriteImage_839B388 } }; static const struct SpriteFrameImage gSpriteImageTable_839B4F0[] = { { gSpriteImage_839B408, sizeof gSpriteImage_839B408 } }; static const union AnimCmd gSpriteAnim_839B4F8[] = { ANIMCMD_FRAME(0, 60), ANIMCMD_END }; static const union AnimCmd gSpriteAnim_839B500[] = { ANIMCMD_FRAME(1, 60), ANIMCMD_END }; static const union AnimCmd *const gSpriteAnimTable_839B508[] = { gSpriteAnim_839B4F8, gSpriteAnim_839B500 }; static const struct SpriteTemplate gSpriteTemplate_839B510 = { 0xffff, 0xffff, &gOamData_839B4D8, gSpriteAnimTable_839B508, gSpriteImageTable_839B4E0, gDummySpriteAffineAnimTable, objc_exclamation_mark_probably }; static const struct SpriteTemplate gSpriteTemplate_839B528 = { 0xffff, 4100, &gOamData_839B4D8, gSpriteAnimTable_839B508, gSpriteImageTable_839B4F0, gDummySpriteAffineAnimTable, objc_exclamation_mark_probably }; u8 FldEff_ExclamationMarkIcon(void) { u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B510, 0, 0, 0x53); if (spriteId != 64) sub_8084894(&gSprites[spriteId], 0, 0); return 0; } u8 FldEff_QuestionMarkIcon(void) { u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B510, 0, 0, 0x52); if (spriteId != 64) sub_8084894(&gSprites[spriteId], 33, 1); return 0; } u8 FldEff_HeartIcon(void) { u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B528, 0, 0, 0x52); if (spriteId != 64) sub_8084894(&gSprites[spriteId], 46, 0); return 0; } static void sub_8084894(struct Sprite *sprite, u16 a2, u8 a3) { sprite->oam.priority = 1; sprite->coordOffsetEnabled = 1; sprite->data[0] = gFieldEffectArguments[0]; sprite->data[1] = gFieldEffectArguments[1]; sprite->data[2] = gFieldEffectArguments[2]; sprite->data[3] = -5; sprite->data[7] = a2; StartSpriteAnim(sprite, a3); } static void objc_exclamation_mark_probably(struct Sprite *sprite) { u8 objEventId; if (TryGetObjectEventIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &objEventId) || sprite->animEnded) { FieldEffectStop(sprite, (u8)sprite->data[7]); } else { struct Sprite *objEventSprite = &gSprites[gObjectEvents[objEventId].spriteId]; sprite->data[4] += sprite->data[3]; sprite->x = objEventSprite->x; sprite->y = objEventSprite->y - 16; sprite->x2 = objEventSprite->x2; sprite->y2 = objEventSprite->y2 + sprite->data[4]; if (sprite->data[4]) sprite->data[3]++; else sprite->data[3] = 0; } }