#include "global.h" #include "trainer_see.h" #include "battle_setup.h" #include "field_effect.h" #include "field_map_obj.h" #include "field_player_avatar.h" #include "script.h" #include "sprite.h" #include "task.h" #include "util.h" extern bool8 (*gIsTrainerInRange[])(struct MapObject *, u16, s16, s16); extern bool8 (*gTrainerSeeFuncList[])(u8, struct Task *, struct MapObject *); extern bool8 (*gTrainerSeeFuncList2[])(u8, struct Task *, struct MapObject *); extern struct SpriteTemplate gSpriteTemplate_839B510; extern struct SpriteTemplate gSpriteTemplate_839B528; bool8 CheckTrainers(void) { u8 i; for (i = 0; i < 16; i++) { if ( gMapObjects[i].active ) if ( gMapObjects[i].trainerType == 1 || gMapObjects[i].trainerType == 3 ) if ( CheckTrainer(i) ) return TRUE; } return FALSE; } bool8 CheckTrainer(u8 trainer) { u8 *scriptPtr = GetFieldObjectScriptPointerByFieldObjectId(trainer); if (GetTrainerFlagFromScriptPointer(scriptPtr)) return FALSE; else { struct MapObject *trainerObj = &gMapObjects[trainer]; u8 canApproach = TrainerCanApproachPlayer(trainerObj); if (canApproach != 0) { TrainerWantsBattle(trainer, scriptPtr); sub_80842C8(trainerObj, (canApproach - 1)); return TRUE; } else { return FALSE; } } } bool8 TrainerCanApproachPlayer(struct MapObject *trainerObj) { s16 x, y; u8 i; u8 playerCoord; PlayerGetDestCoords(&x, &y); if ( trainerObj->trainerType == 1 ) // trainers that don't spin { playerCoord = gIsTrainerInRange[trainerObj->mapobj_unk_18 - 1](trainerObj, trainerObj->trainerRange_berryTreeId, x, y); return CheckPathBetweenTrainerAndPlayer((struct MapObject2 *)trainerObj, playerCoord, trainerObj->mapobj_unk_18); } else // spinners { for (i = 0; i < 4; i++) { playerCoord = gIsTrainerInRange[i](trainerObj, trainerObj->trainerRange_berryTreeId, x, y); if ( CheckPathBetweenTrainerAndPlayer((struct MapObject2 *)trainerObj, playerCoord, i + 1) ) // directions are 1-4 instead of 0-3. south north west east return playerCoord; } return FALSE; } } bool8 IsTrainerInRangeSouth(struct MapObject *trainerObj, s16 vision, s16 x, s16 y) { if ( trainerObj->coords2.x == x && y > trainerObj->coords2.y && y <= trainerObj->coords2.y + vision ) return (y - trainerObj->coords2.y); else return FALSE; } bool8 IsTrainerInRangeNorth(struct MapObject *trainerObj, s16 vision, s16 x, s16 y) { if ( trainerObj->coords2.x == x && y < trainerObj->coords2.y && y >= trainerObj->coords2.y - vision ) return (trainerObj->coords2.y - y); else return FALSE; } bool8 IsTrainerInRangeWest(struct MapObject *trainerObj, s16 vision, s16 x, s16 y) { if ( trainerObj->coords2.y == y && x < trainerObj->coords2.x && x >= trainerObj->coords2.x - vision ) return (trainerObj->coords2.x - x); else return FALSE; } bool8 IsTrainerInRangeEast(struct MapObject *trainerObj, s16 vision, s16 x, s16 y) { if ( trainerObj->coords2.y == y && x > trainerObj->coords2.x && x <= trainerObj->coords2.x + vision ) return (x - trainerObj->coords2.x); else return FALSE; } #ifdef BUGFIX_TRAINERAPPROACH #define COLLISION_MASK ~1 #else #define COLLISION_MASK 1 #endif bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject2 *trainerObj, u8 playerCoord, u8 direction) { s16 x, y; u8 unk19_temp; u8 unk19b_temp; u8 i; u8 var; if (!playerCoord) return FALSE; x = trainerObj->coords2.x; y = trainerObj->coords2.y; for (i = 0; i <= playerCoord - 1; i++, MoveCoords(direction, &x, &y)) { var = sub_8060024((struct MapObject *)trainerObj, x, y, direction); if (var && (var & COLLISION_MASK)) return FALSE; } // preserve mapobj_unk_19 before clearing. unk19_temp = trainerObj->mapobj_unk_19; unk19b_temp = trainerObj->mapobj_unk_19b; trainerObj->mapobj_unk_19 = 0; trainerObj->mapobj_unk_19b = 0; var = npc_block_way((struct MapObject *)trainerObj, x, y, direction); trainerObj->mapobj_unk_19 = unk19_temp; trainerObj->mapobj_unk_19b = unk19b_temp; if (var == 4) return playerCoord; return FALSE; } void sub_80842C8(struct MapObject *trainerObj, u8 taskId) { struct Task *task = &gTasks[CreateTask(RunTrainerSeeFuncList, 0x50)]; task->data[1] = (u32)(trainerObj) >> 16; task->data[2] = (u32)(trainerObj); task->data[3] = taskId; } void sub_80842FC(TaskFunc func) { TaskFunc func2 = RunTrainerSeeFuncList; u8 taskId = FindTaskIdByFunc(func2); SetTaskFuncWithFollowupFunc(taskId, RunTrainerSeeFuncList, func); gTasks[taskId].data[0] = 1; func2(taskId); } void RunTrainerSeeFuncList(u8 taskId) { struct Task *task = &gTasks[taskId]; struct MapObject *trainerObj = (struct MapObject *)((task->data[1] << 16) | (task->data[2])); if (!trainerObj->active) SwitchTaskToFollowupFunc(taskId); else while (gTrainerSeeFuncList[task->data[0]](taskId, task, trainerObj)); } u8 sub_8084394() // cant be void because it is called with RunTrainerSeeFuncList with arguments. { return 0; } s8 sub_8084398(u8 taskId, struct Task *task, struct MapObject *trainerObj) { u8 direction; FieldObjectGetLocalIdAndMap(trainerObj, (u8 *)&gUnknown_0202FF84[0], (u8 *)&gUnknown_0202FF84[1], (u8 *)&gUnknown_0202FF84[2]); FieldEffectStart(0); direction = GetFaceDirectionAnimId(trainerObj->mapobj_unk_18); FieldObjectSetSpecialAnim(trainerObj, direction); task->data[0]++; return 1; } s8 sub_80843DC(u8 taskId, struct Task *task, struct MapObject *trainerObj) { if (FieldEffectActiveListContains(0)) return 0; else { task->data[0]++; if ((u8)(trainerObj->animPattern - 57) <= 1) task->data[0] = 6; if (trainerObj->animPattern == 63) task->data[0] = 8; return 1; } } s8 sub_808441C(u8 taskId, struct Task *task, struct MapObject *trainerObj) { if (!(FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)) || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj)) { if (task->data[3]) { FieldObjectSetSpecialAnim(trainerObj, GetGoSpeed0AnimId(trainerObj->mapobj_unk_18)); task->data[3]--; } else { FieldObjectSetSpecialAnim(trainerObj, 0x3E); task->data[0]++; } } return 0; } s8 sub_8084478(u8 taskId, struct Task *task, struct MapObject *trainerObj) { struct MapObject *playerObj; if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj) && !FieldObjectClearAnimIfSpecialAnimFinished(trainerObj)) return 0; npc_set_running_behaviour_etc(trainerObj, npc_running_behaviour_by_direction(trainerObj->mapobj_unk_18)); sub_805C774(trainerObj, npc_running_behaviour_by_direction(trainerObj->mapobj_unk_18)); sub_805C754(trainerObj); playerObj = &gMapObjects[gPlayerAvatar.mapObjectId]; if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj) && !FieldObjectClearAnimIfSpecialAnimFinished(playerObj)) return 0; sub_80597E8(); FieldObjectSetSpecialAnim(&gMapObjects[gPlayerAvatar.mapObjectId], GetFaceDirectionAnimId(GetOppositeDirection(trainerObj->mapobj_unk_18))); task->data[0]++; return 0; } s8 sub_8084534(u8 taskId, struct Task *task, struct MapObject *trainerObj) // technically only 1 parameter, but needs all 3 for TrainerSeeFuncList call. { struct MapObject *playerObj = &gMapObjects[gPlayerAvatar.mapObjectId]; if ( !FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj) || FieldObjectClearAnimIfSpecialAnimFinished(playerObj) ) SwitchTaskToFollowupFunc(taskId); return 0; } s8 sub_8084578(u8 taskId, struct Task *task, struct MapObject *trainerObj) { if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj) || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj)) { FieldObjectSetSpecialAnim(trainerObj, 0x59); task->data[0]++; } return 0; } s8 sub_80845AC(u8 taskId, struct Task *task, struct MapObject *trainerObj) { if ( FieldObjectClearAnimIfSpecialAnimFinished(trainerObj) ) task->data[0] = 3; return 0; } s8 sub_80845C8(u8 taskId, struct Task *task, struct MapObject *trainerObj) { if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj) || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj)) { FieldObjectSetSpecialAnim(trainerObj, 0x3E); task->data[0]++; } return 0; } s8 sub_80845FC(u8 taskId, struct Task *task, struct MapObject *trainerObj) { if (FieldObjectCheckIfSpecialAnimFinishedOrInactive(trainerObj)) { gUnknown_0202FF84[0] = trainerObj->coords2.x; gUnknown_0202FF84[1] = trainerObj->coords2.y; gUnknown_0202FF84[2] = gSprites[trainerObj->spriteId].subpriority - 1; gUnknown_0202FF84[3] = 2; task->data[4] = FieldEffectStart(49); task->data[0]++; } return 0; } s8 sub_8084654(u8 taskId, struct Task *task, struct MapObject *trainerObj) { struct Sprite *sprite; if (gSprites[task->data[4]].animCmdIndex == 2) { trainerObj->mapobj_bit_26 = 0; trainerObj->mapobj_bit_2 = 1; sprite = &gSprites[trainerObj->spriteId]; sprite->oam.priority = 2; FieldObjectClearAnimIfSpecialAnimFinished(trainerObj); FieldObjectSetSpecialAnim(trainerObj, sub_806084C(trainerObj->mapobj_unk_18)); task->data[0]++; } return 0; } s8 sub_80846C8(u8 taskId, struct Task *task, struct MapObject *trainerObj) { if (!FieldEffectActiveListContains(49)) task->data[0] = 3; return 0; } void sub_80846E4(u8 taskId) { struct Task *task = &gTasks[taskId]; struct MapObject *mapObj; // another mapObj loaded into by loadword? LoadWordFromTwoHalfwords(&task->data[1], (u32 *)&mapObj); if (!task->data[7]) { FieldObjectClearAnim(mapObj); task->data[7]++; } gTrainerSeeFuncList2[task->data[0]](taskId, task, mapObj); if (task->data[0] == 3 && !FieldEffectActiveListContains(49)) { npc_set_running_behaviour_etc(mapObj, npc_running_behaviour_by_direction(mapObj->mapobj_unk_18)); sub_805C774(mapObj, npc_running_behaviour_by_direction(mapObj->mapobj_unk_18)); DestroyTask(taskId); } else mapObj->mapobj_bit_7 = 0; } void sub_8084794(struct MapObject *var) { StoreWordInTwoHalfwords(&gTasks[CreateTask(sub_80846E4, 0)].data[1], (u32)var); } void sub_80847C8(void) { sub_80842FC(sub_80847D8); } void sub_80847D8(u8 taskId) { DestroyTask(taskId); EnableBothScriptContexts(); } u8 FldEff_ExclamationMarkIcon1(void) { u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B510, 0, 0, 0x53); if (spriteId != 64) sub_8084894(&gSprites[spriteId], 0, 0); return 0; } u8 FldEff_ExclamationMarkIcon2(void) { u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B510, 0, 0, 0x52); if (spriteId != 64) sub_8084894(&gSprites[spriteId], 33, 1); return 0; } u8 FldEff_HeartIcon(void) { u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B528, 0, 0, 0x52); if (spriteId != 64) sub_8084894(&gSprites[spriteId], 46, 0); return 0; } void sub_8084894(struct Sprite *sprite, u16 a2, u8 a3) { sprite->oam.priority = 1; sprite->coordOffsetEnabled = 1; sprite->data0 = gUnknown_0202FF84[0]; sprite->data1 = gUnknown_0202FF84[1]; sprite->data2 = gUnknown_0202FF84[2]; sprite->data3 = -5; sprite->data7 = a2; StartSpriteAnim(sprite, a3); } void objc_exclamation_mark_probably(struct Sprite *sprite) { u8 mapObjId; if (TryGetFieldObjectIdByLocalIdAndMap(sprite->data0, sprite->data1, sprite->data2, &mapObjId) || sprite->animEnded) { FieldEffectStop(sprite, (u8)sprite->data7); } else { struct Sprite *mapObjSprite = &gSprites[gMapObjects[mapObjId].spriteId]; sprite->data4 += sprite->data3; sprite->pos1.x = mapObjSprite->pos1.x; sprite->pos1.y = mapObjSprite->pos1.y - 16; sprite->pos2.x = mapObjSprite->pos2.x; sprite->pos2.y = mapObjSprite->pos2.y + sprite->data4; if (sprite->data4) sprite->data3++; else sprite->data3 = 0; } }