diff options
| -rwxr-xr-x | src/wram.asm | 112 | 
1 files changed, 108 insertions, 4 deletions
| diff --git a/src/wram.asm b/src/wram.asm index 8ded548..9bb77e3 100755 --- a/src/wram.asm +++ b/src/wram.asm @@ -1,9 +1,107 @@  INCLUDE "constants.asm" +;----------------------------------------------------------  ;--- Bank 0: $Cxxx ---------------------------------------- +;----------------------------------------------------------  SECTION "WRAM0", WRAM0 -	ds $400 +	ds $200 +	 +;--- Duels 1 ---------------------------------------------- + +wPlayerDuelVariables:: ; c200 + +; 60-byte array that indicates where each of the 60 cards is. +;	$00 - deck +;	$01 - hand +;	$02 - discard pile +;	$08 - prize +;	$10 - hand +;	$1X - bench (where X is bench position from 1 to 5) +wPlayerCardLocations:: ; c200 +	ds DECK_SIZE +	ds $6 + +; Which cards are in player's hand, as numbers 0 to 59 +wPlayerHand:: ; c242	 +	ds DECK_SIZE + +; 60-byte array that indicates in which order the cards are in the deck. +; initially numbers 0 to 59 in order, until deck is shuffled. +; the earlier a card appears in the array, the closer to the top of the deck it is. +wPlayerDeckCards:: ; c27e +	ds $3c + +; stores x = (60 - deck remaining cards) +; the first x cards in the wPlayerDeckCards array are ignored (e.g. when drawing a card) +wPlayerNumberOfCardsNotInDeck:: ; c2ba +	ds $1 +	ds $d +	 +wPlayerArenaCardHP:: ; c2c8 +	ds $1 +wPlayerBench1CardHP:: ; c2c9 +	ds $1 +wPlayerBench2CardHP:: ; c2ca +	ds $1 +wPlayerBench3CardHP:: ; c2cb +	ds $1 +wPlayerBench4CardHP:: ; c2cc +	ds $1 +wPlayerBench5CardHP:: ; c2cd +	ds $1 +	ds $20 +	 +wPlayerNumberOfCardsInHand:: ; c2ee +	ds $1 + +; Pokemon cards in arena + bench +wPlayerNumberOfPokemonInPlay:: ; c2ef +	ds $1 + +wPlayerArenaCardStatus:: ; c2f0 +	ds $1 +	ds $f + +wOpponentDuelVariables:: ; c300 + +wOpponentCardLocations:: ; c300 +	ds DECK_SIZE +	ds $6 +	 +wOpponentHand:: ; c342 +	ds DECK_SIZE +	 +wOpponentDeckCards:: ; c37e +	ds $3c +	 +wOpponentNumberOfCardsNotInDeck:: ; c3ba	 +	ds $1 +	ds $d +	 +wOpponentArenaCardHP:: ; c3c8 +	ds $1 +wOpponentBench1CardHP:: ; c3c9 +	ds $1 +wOpponentBench2CardHP:: ; c3ca +	ds $1 +wOpponentBench3CardHP:: ; c3cb +	ds $1 +wOpponentBench4CardHP:: ; c3cc +	ds $1 +wOpponentBench5CardHP:: ; c3cd +	ds $1 +	ds $20 +	 +wOpponentNumberOfCardsInHand:: ; c3ee +	ds $1 +		 +wOpponentNumberOfPokemonInPlay:: ; c3ef +	ds $1 + +wOpponentArenaCardStatus:: ; c3f0 +	ds $1 +	ds $f  wPlayerDeck:: ; c400  	ds $80 @@ -11,6 +109,8 @@ wPlayerDeck:: ; c400  wOpponentDeck:: ; c480  	ds $80  	ds $500 +	 +;--- Engine	-----------------------------------------------  wBufOAM:: ; ca00  	ds $a0 @@ -127,7 +227,7 @@ wSerialRecvBuf:: ; $cba5 - $cbc4  	ds $20  	ds $49 -;--- Duels ------------------------------------------------ +;--- Duels 2 ----------------------------------------------  ; this seems to hold the current opponent's deck id - 2,  ; perhaps to account for the two unused pointers at the @@ -159,14 +259,14 @@ wCurrentMoveOrCardEffect:: ; ccb2  	ds $1  	ds $40 +;--- Overworld --------------------------------------------	 +	  ; color/pattern of the text box border. Values between 0-7?. Interpreted differently depending on console type  ; Note that this doesn't appear to be a selectable option, just changes with the situation.  ; For example the value 4 seems to be used a lot during duels.  wFrameType:: ; ccf3  	ds $1  	ds $19 -	 -;--- Overworld --------------------------------------------  wUppercaseFlag:: ; cd0d  	ds $1 @@ -203,10 +303,14 @@ wTileBehindCursor:: ; cd16  ; Its only purpose seems to be store this value to be read by TryExecuteEffectCommandFunction.  wce22:: ; ce22 +;----------------------------------------------------------  ;--- Bank 1: $Dxxx ---------------------------------------- +;----------------------------------------------------------  SECTION "WRAM1", WRAMX, BANK[1]  	ds $113 +	 +;--- Music ------------------------------------------------		  wMatchStartTheme:: ; d113  	ds $1 | 
