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-rw-r--r--src/constants/card_data_constants.asm72
1 files changed, 36 insertions, 36 deletions
diff --git a/src/constants/card_data_constants.asm b/src/constants/card_data_constants.asm
index 92c98e4..9d4c88f 100644
--- a/src/constants/card_data_constants.asm
+++ b/src/constants/card_data_constants.asm
@@ -171,58 +171,58 @@ MOVE_FLAG2_ADDRESS EQU $1 << 3
MOVE_FLAG3_ADDRESS EQU $2 << 3
; CARD_DATA_MOVE*_FLAG1 constants
-INFLICT_POISON EQU %000
-INFLICT_SLEEP EQU %001
-INFLICT_PARALYSIS EQU %010
-INFLICT_CONFUSION EQU %011
-LOW_RECOIL EQU %100
-DAMAGE_TO_OPPONENT_BENCH EQU %101
-HIGH_RECOIL EQU %110
-DRAW_CARD EQU %111
+INFLICT_POISON_F EQU %000
+INFLICT_SLEEP_F EQU %001
+INFLICT_PARALYSIS_F EQU %010
+INFLICT_CONFUSION_F EQU %011
+LOW_RECOIL_F EQU %100
+DAMAGE_TO_OPPONENT_BENCH_F EQU %101
+HIGH_RECOIL_F EQU %110
+DRAW_CARD_F EQU %111
; CARD_DATA_MOVE*_FLAG2 constants
; bits 5, 6 and 7 cover a wide variety of effects
-SWITCH_OPPONENT_POKEMON EQU %000
-HEAL_USER EQU %001
-NULLIFY_OR_WEAKEN_ATTACK EQU %010
-DISCARD_ENERGY EQU %011
-ATTACHED_ENERGY_BOOST EQU %100
-FLAG_2_BIT_5 EQU %101
-FLAG_2_BIT_6 EQU %110
-FLAG_2_BIT_7 EQU %111
+SWITCH_OPPONENT_POKEMON_F EQU %000
+HEAL_USER_F EQU %001
+NULLIFY_OR_WEAKEN_ATTACK_F EQU %010
+DISCARD_ENERGY_F EQU %011
+ATTACHED_ENERGY_BOOST_F EQU %100
+FLAG_2_BIT_5_F EQU %101
+FLAG_2_BIT_6_F EQU %110
+FLAG_2_BIT_7_F EQU %111
; CARD_DATA_MOVE*_FLAG3 constants
; bit 1 covers a wide variety of effects
; bits 2-7 are unused
-BOOST_IF_TAKEN_DAMAGE EQU %000
-FLAG_3_BIT_1 EQU %001
+BOOST_IF_TAKEN_DAMAGE_F EQU %000
+FLAG_3_BIT_1_F EQU %001
; CARD_DATA_MOVE*_FLAG1_F constants
-INFLICT_POISON_F EQU $1 << INFLICT_POISON
-INFLICT_SLEEP_F EQU $1 << INFLICT_SLEEP
-INFLICT_PARALYSIS_F EQU $1 << INFLICT_PARALYSIS
-INFLICT_CONFUSION_F EQU $1 << INFLICT_CONFUSION
-LOW_RECOIL_F EQU $1 << LOW_RECOIL
-DAMAGE_TO_OPPONENT_BENCH_F EQU $1 << DAMAGE_TO_OPPONENT_BENCH
-HIGH_RECOIL_F EQU $1 << HIGH_RECOIL
-DRAW_CARD_F EQU $1 << DRAW_CARD
+INFLICT_POISON EQU $1 << INFLICT_POISON_F
+INFLICT_SLEEP EQU $1 << INFLICT_SLEEP_F
+INFLICT_PARALYSIS EQU $1 << INFLICT_PARALYSIS_F
+INFLICT_CONFUSION EQU $1 << INFLICT_CONFUSION_F
+LOW_RECOIL EQU $1 << LOW_RECOIL_F
+DAMAGE_TO_OPPONENT_BENCH EQU $1 << DAMAGE_TO_OPPONENT_BENCH_F
+HIGH_RECOIL EQU $1 << HIGH_RECOIL_F
+DRAW_CARD EQU $1 << DRAW_CARD_F
; CARD_DATA_MOVE*_FLAG2_F constants
; bits 5, 6 and 7 cover a wide variety of effects
-SWITCH_OPPONENT_POKEMON_F EQU $1 << SWITCH_OPPONENT_POKEMON
-HEAL_USER_F EQU $1 << HEAL_USER
-NULLIFY_OR_WEAKEN_ATTACK_F EQU $1 << NULLIFY_OR_WEAKEN_ATTACK
-DISCARD_ENERGY_F EQU $1 << DISCARD_ENERGY
-ATTACHED_ENERGY_BOOST_F EQU $1 << ATTACHED_ENERGY_BOOST
-FLAG_2_BIT_5_F EQU $1 << FLAG_2_BIT_5
-FLAG_2_BIT_6_F EQU $1 << FLAG_2_BIT_6
-FLAG_2_BIT_7_F EQU $1 << FLAG_2_BIT_7
+SWITCH_OPPONENT_POKEMON EQU $1 << SWITCH_OPPONENT_POKEMON_F
+HEAL_USER EQU $1 << HEAL_USER_F
+NULLIFY_OR_WEAKEN_ATTACK EQU $1 << NULLIFY_OR_WEAKEN_ATTACK_F
+DISCARD_ENERGY EQU $1 << DISCARD_ENERGY_F
+ATTACHED_ENERGY_BOOST EQU $1 << ATTACHED_ENERGY_BOOST_F
+FLAG_2_BIT_5 EQU $1 << FLAG_2_BIT_5_F
+FLAG_2_BIT_6 EQU $1 << FLAG_2_BIT_6_F
+FLAG_2_BIT_7 EQU $1 << FLAG_2_BIT_7_F
; CARD_DATA_MOVE*_FLAG3_F constants
; bit 1 covers a wide variety of effects
; bits 2-7 are unused
-BOOST_IF_TAKEN_DAMAGE_F EQU $1 << BOOST_IF_TAKEN_DAMAGE
-FLAG_3_BIT_1_F EQU $1 << FLAG_3_BIT_1
+BOOST_IF_TAKEN_DAMAGE EQU $1 << BOOST_IF_TAKEN_DAMAGE_F
+FLAG_3_BIT_1 EQU $1 << FLAG_3_BIT_1_F
; special CARD_DATA_RETREAT_COST values
UNABLE_RETREAT EQU $64