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-rw-r--r--src/constants/duel_constants.asm28
1 files changed, 2 insertions, 26 deletions
diff --git a/src/constants/duel_constants.asm b/src/constants/duel_constants.asm
index 5d105d7..344cff1 100644
--- a/src/constants/duel_constants.asm
+++ b/src/constants/duel_constants.asm
@@ -3,6 +3,8 @@ MAX_PLAY_AREA_POKEMON EQU 6 ; arena + bench
MAX_HP EQU 120
HP_BAR_LENGTH EQU MAX_HP / 10
+STARTING_HAND_SIZE EQU 7
+
; hWhoseTurn constants
PLAYER_TURN EQUS "HIGH(wPlayerDuelVariables)"
OPPONENT_TURN EQUS "HIGH(wOpponentDuelVariables)"
@@ -231,29 +233,3 @@ PRIZES_3 EQU $03
PRIZES_4 EQU $04
PRIZES_5 EQU $05
PRIZES_6 EQU $06
-
-; wPreviousAIFlags and wCurrentAIFlags constants
-AI_FLAG_USED_PLUSPOWER EQU 1 << 0
-AI_FLAG_USED_SWITCH EQU 1 << 1
-AI_FLAG_USED_PROFESSOR_OAK EQU 1 << 2
-AI_FLAG_MODIFIED_HAND EQU 1 << 3
-AI_FLAG_USED_GUST_OF_WIND EQU 1 << 4
-
-; used to determine which Trainer cards for AI
-; to process in AIProcessHandTrainerCards.
-; aside from a few exceptions, these go in chronological order.
-AI_TRAINER_CARD_PHASE_01 EQU $1
-AI_TRAINER_CARD_PHASE_02 EQU $2
-AI_TRAINER_CARD_PHASE_03 EQU $3
-AI_TRAINER_CARD_PHASE_04 EQU $4
-AI_TRAINER_CARD_PHASE_05 EQU $5
-AI_TRAINER_CARD_PHASE_06 EQU $6
-AI_TRAINER_CARD_PHASE_07 EQU $7
-AI_TRAINER_CARD_PHASE_08 EQU $8
-AI_TRAINER_CARD_PHASE_09 EQU $9
-AI_TRAINER_CARD_PHASE_10 EQU $a
-AI_TRAINER_CARD_PHASE_11 EQU $b
-AI_TRAINER_CARD_PHASE_12 EQU $c
-AI_TRAINER_CARD_PHASE_13 EQU $d
-AI_TRAINER_CARD_PHASE_14 EQU $e
-AI_TRAINER_CARD_PHASE_15 EQU $f