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-rw-r--r--src/constants/scene_constants.asm29
1 files changed, 29 insertions, 0 deletions
diff --git a/src/constants/scene_constants.asm b/src/constants/scene_constants.asm
new file mode 100644
index 0000000..1a4a5be
--- /dev/null
+++ b/src/constants/scene_constants.asm
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+ const_def
+ const SCENE_TITLE_SCREEN ; $00
+ const SCENE_COLOSSEUM_BOOSTER ; $01
+ const SCENE_EVOLUTION_BOOSTER ; $02
+ const SCENE_MYSTERY_BOOSTER ; $03
+ const SCENE_LABORATORY_BOOSTER ; $04
+ const SCENE_CHARIZARD_INTRO ; $05
+ const SCENE_SCYTHER_INTRO ; $06
+ const SCENE_AERODACTYL_INTRO ; $07
+ const SCENE_GRADIENT_BLACK_AND_RED ; $08
+ const SCENE_GRADIENT_WHITE_AND_RED ; $09
+ const SCENE_GRADIENT_BLACK_AND_GREEN ; $0a
+ const SCENE_GRADIENT_WHITE_AND_GREEN ; $0b
+ const SCENE_COLOR_WHEEL ; $0c
+ const SCENE_COLOR_TEST ; $0d
+ const SCENE_GAMEBOY_LINK_CONNECTING ; $0e
+ const SCENE_GAMEBOY_LINK_TRANSMITTING ; $0f
+ const SCENE_GAMEBOY_LINK_NOT_CONNECTED ; $10
+ const SCENE_GAMEBOY_PRINTER_TRANSMITTING ; $11
+ const SCENE_GAMEBOY_PRINTER_NOT_CONNECTED ; $12
+ const SCENE_CARD_POP ; $13
+ const SCENE_CARD_POP_ERROR ; $14
+ const SCENE_JAPANESE_TITLE_SCREEN ; $15
+ const SCENE_NINTENDO ; $16
+ const SCENE_COMPANIES ; $17
+ const SCENE_JAPANESE_TITLE_SCREEN_2 ; $18
+ const SCENE_COPYRIGHT ; $19
+ const SCENE_JAPANESE_TITLE_SCREEN_2_COPY ; $1a
+ const SCENE_COLOR_PALETTE ; $1b