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-rw-r--r--src/constants/text_constants.asm62
1 files changed, 47 insertions, 15 deletions
diff --git a/src/constants/text_constants.asm b/src/constants/text_constants.asm
index 062f5e4..3c93cdf 100644
--- a/src/constants/text_constants.asm
+++ b/src/constants/text_constants.asm
@@ -1,20 +1,52 @@
-TX_START EQU $06
-TX_LINE EQU "\n"
-TX_END EQU $00
-
-TX_RAM1 EQU $09
-TX_RAM2 EQU $0B
-TX_RAM3 EQU $0C
+TX_END EQU $00
+TX_SYMBOL EQU $05
+TX_START EQU $06
+TX_RAM1 EQU $09
+TX_LINE EQU "\n" ; $0a
+TX_RAM2 EQU $0B
+TX_RAM3 EQU $0C
text EQUS "db TX_START, "
line EQUS "db TX_LINE, "
done EQUS "db TX_END"
-TX_FIRE EQUS "$05, $01"
-TX_GRASS EQUS "$05, $02"
-TX_LIGHTNING EQUS "$05, $03"
-TX_WATER EQUS "$05, $04"
-TX_FIGHTING EQUS "$05, $05"
-TX_PSYCHIC EQUS "$05, $06"
-TX_COLORLESS EQUS "$05, $07"
-TX_LVL EQUS "$05, $11"
+ charmap "é", "`"
+ charmap "♂", "$"
+ charmap "♀", "%"
+ charmap "”", "\""
+
+; TX_SYMBOL (full-tile symbols loaded into v0Tiles2)
+ charmap "<", TX_SYMBOL
+ charmap " >", $00
+ charmap "FIRE>", $01
+ charmap "GRASS>", $02
+ charmap "LIGHTNING>", $03
+ charmap "WATER>", $04
+ charmap "FIGHTING>", $05
+ charmap "PSYCHIC>", $06
+ charmap "COLORLESS>", $07
+ charmap "POISONED>", $08
+ charmap "ASLEEP>", $09
+ charmap "CONFUSED>", $0a
+ charmap "PARALYZED>", $0b
+ charmap "PKMN_ICON>", $0d ; icon displayed along with no. of Pkmn in duel screen
+ charmap "HP>", $10
+ charmap "Lv>", $11
+ charmap "E>", $12
+ charmap "No>", $13
+ charmap "PLUSPOWER>", $14
+ charmap "DEFENDER>", $15
+ charmap "🌕>", $16 ; HP tile
+ charmap "🌑>", $17 ; HP tile with damage counter
+ charmap "0>", $20
+ charmap "1>", $21
+ charmap "2>", $22
+ charmap "3>", $23
+ charmap "4>", $24
+ charmap "5>", $25
+ charmap "6>", $26
+ charmap "7>", $27
+ charmap "8>", $28
+ charmap "9>", $29
+ charmap "+>", $2b
+ charmap "PRIZE_ICON>", $30 ; icon displayed along with no. of prizes in duel screen