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-rw-r--r--src/constants/animation_constants.asm200
-rw-r--r--src/constants/attack_animation_constants.asm290
2 files changed, 245 insertions, 245 deletions
diff --git a/src/constants/animation_constants.asm b/src/constants/animation_constants.asm
index b7521d5..44faa75 100644
--- a/src/constants/animation_constants.asm
+++ b/src/constants/animation_constants.asm
@@ -15,106 +15,106 @@
const_def
; Normal animations
- const DUEL_ANIM_NONE ; $00
- const DUEL_ANIM_GLOW ; $01
- const DUEL_ANIM_2 ; $02
- const DUEL_ANIM_SLEEP ; $03
- const DUEL_ANIM_4 ; $04
- const DUEL_ANIM_POISON ; $05
- const DUEL_ANIM_6 ; $06
- const DUEL_ANIM_HIT ; $07
- const DUEL_ANIM_8 ; $08
- const DUEL_ANIM_SHOW_DAMAGE ; $09
- const DUEL_ANIM_THUNDER_SHOCK ; $0a
- const DUEL_ANIM_11 ; $0b
- const DUEL_ANIM_12 ; $0c
- const DUEL_ANIM_13 ; $0d
- const DUEL_ANIM_14 ; $0e
- const DUEL_ANIM_15 ; $0f
- const DUEL_ANIM_16 ; $10
- const DUEL_ANIM_17 ; $11
- const DUEL_ANIM_18 ; $12
- const DUEL_ANIM_19 ; $13
- const DUEL_ANIM_20 ; $14
- const DUEL_ANIM_21 ; $15
- const DUEL_ANIM_22 ; $16
- const DUEL_ANIM_23 ; $17
- const DUEL_ANIM_24 ; $18
- const DUEL_ANIM_25 ; $19
- const DUEL_ANIM_26 ; $1a
- const DUEL_ANIM_27 ; $1b
- const DUEL_ANIM_28 ; $1c
- const DUEL_ANIM_29 ; $1d
- const DUEL_ANIM_30 ; $1e
- const DUEL_ANIM_31 ; $1f
- const DUEL_ANIM_32 ; $20
- const DUEL_ANIM_33 ; $21
- const DUEL_ANIM_34 ; $22
- const DUEL_ANIM_35 ; $23
- const DUEL_ANIM_FURY_SWIPES ; $24
- const DUEL_ANIM_37 ; $25
- const DUEL_ANIM_38 ; $26
- const DUEL_ANIM_39 ; $27
- const DUEL_ANIM_40 ; $28
- const DUEL_ANIM_41 ; $29
- const DUEL_ANIM_42 ; $2a
- const DUEL_ANIM_43 ; $2b
- const DUEL_ANIM_44 ; $2c
- const DUEL_ANIM_45 ; $2d
- const DUEL_ANIM_46 ; $2e
- const DUEL_ANIM_47 ; $2f
- const DUEL_ANIM_48 ; $30
- const DUEL_ANIM_49 ; $31
- const DUEL_ANIM_50 ; $32
- const DUEL_ANIM_51 ; $33
- const DUEL_ANIM_52 ; $34
- const DUEL_ANIM_53 ; $35
- const DUEL_ANIM_54 ; $36
- const DUEL_ANIM_55 ; $37
- const DUEL_ANIM_56 ; $38
- const DUEL_ANIM_57 ; $39
- const DUEL_ANIM_58 ; $3a
- const DUEL_ANIM_59 ; $3b
- const DUEL_ANIM_60 ; $3c
- const DUEL_ANIM_61 ; $3d
- const DUEL_ANIM_HEAL ; $3e
- const DUEL_ANIM_63 ; $3f
- const DUEL_ANIM_64 ; $40
- const DUEL_ANIM_65 ; $41
- const DUEL_ANIM_66 ; $42
- const DUEL_ANIM_67 ; $43
- const DUEL_ANIM_68 ; $44
- const DUEL_ANIM_69 ; $45
- const DUEL_ANIM_70 ; $46
- const DUEL_ANIM_71 ; $47
- const DUEL_ANIM_72 ; $48
- const DUEL_ANIM_73 ; $49
- const DUEL_ANIM_74 ; $4a
- const DUEL_ANIM_75 ; $4b
- const DUEL_ANIM_76 ; $4c
- const DUEL_ANIM_77 ; $4d
- const DUEL_ANIM_78 ; $4e
- const DUEL_ANIM_79 ; $4f
- const DUEL_ANIM_80 ; $50
- const DUEL_ANIM_PLAYER_SHUFFLE ; $51
- const DUEL_ANIM_OPP_SHUFFLE ; $52
- const DUEL_ANIM_BOTH_SHUFFLE ; $53
- const DUEL_ANIM_84 ; $54
- const DUEL_ANIM_BOTH_DRAW ; $55
- const DUEL_ANIM_PLAYER_DRAW ; $56
- const DUEL_ANIM_OPP_DRAW ; $57
- const DUEL_ANIM_COIN_SPIN ; $58
- const DUEL_ANIM_COIN_TOSS1 ; $59
- const DUEL_ANIM_COIN_TOSS2 ; $5a
- const DUEL_ANIM_COIN_TAILS ; $5b
- const DUEL_ANIM_COIN_HEADS ; $5c
- const DUEL_ANIM_DUEL_WIN ; $5d
- const DUEL_ANIM_DUEL_LOSS ; $5e
- const DUEL_ANIM_DUEL_DRAW ; $5f
- const DUEL_ANIM_96 ; $60
+ const DUEL_ANIM_NONE ; $00
+ const DUEL_ANIM_GLOW ; $01
+ const DUEL_ANIM_PARALYSIS ; $02
+ const DUEL_ANIM_SLEEP ; $03
+ const DUEL_ANIM_CONFUSION ; $04
+ const DUEL_ANIM_POISON ; $05
+ const DUEL_ANIM_6 ; $06
+ const DUEL_ANIM_HIT ; $07
+ const DUEL_ANIM_BIG_HIT ; $08
+ const DUEL_ANIM_SHOW_DAMAGE ; $09
+ const DUEL_ANIM_THUNDER_SHOCK ; $0a
+ const DUEL_ANIM_LIGHTNING ; $0b
+ const DUEL_ANIM_BORDER_SPARK ; $0c
+ const DUEL_ANIM_BIG_LIGHTNING ; $0d
+ const DUEL_ANIM_SMALL_FLAME ; $0e
+ const DUEL_ANIM_BIG_FLAME ; $0f
+ const DUEL_ANIM_FIRE_SPIN ; $10
+ const DUEL_ANIM_DIVE_BOMB ; $11
+ const DUEL_ANIM_WATER_JETS ; $12
+ const DUEL_ANIM_WATER_GUN ; $13
+ const DUEL_ANIM_WHIRLPOOL ; $14
+ const DUEL_ANIM_HYDRO_PUMP ; $15
+ const DUEL_ANIM_BLIZZARD ; $16
+ const DUEL_ANIM_PSYCHIC ; $17
+ const DUEL_ANIM_GLARE ; $18
+ const DUEL_ANIM_BEAM ; $19
+ const DUEL_ANIM_HYPER_BEAM ; $1a
+ const DUEL_ANIM_ROCK_THROW ; $1b
+ const DUEL_ANIM_STONE_BARRAGE ; $1c
+ const DUEL_ANIM_PUNCH ; $1d
+ const DUEL_ANIM_THUNDERPUNCH ; $1e
+ const DUEL_ANIM_FIRE_PUNCH ; $1f
+ const DUEL_ANIM_STRETCH_KICK ; $20
+ const DUEL_ANIM_SLASH ; $21
+ const DUEL_ANIM_WHIP ; $22
+ const DUEL_ANIM_TEAR ; $23
+ const DUEL_ANIM_FURY_SWIPES ; $24
+ const DUEL_ANIM_DRILL ; $25
+ const DUEL_ANIM_POT_SMASH ; $26
+ const DUEL_ANIM_BONEMERANG ; $27
+ const DUEL_ANIM_SEISMIC_TOSS ; $28
+ const DUEL_ANIM_NEEDLES ; $29
+ const DUEL_ANIM_WHITE_GAS ; $2a
+ const DUEL_ANIM_POWDER ; $2b
+ const DUEL_ANIM_GOO ; $2c
+ const DUEL_ANIM_BUBBLES ; $2d
+ const DUEL_ANIM_STRING_SHOT ; $2e
+ const DUEL_ANIM_BOYFRIENDS ; $2f
+ const DUEL_ANIM_LURE ; $30
+ const DUEL_ANIM_TOXIC ; $31
+ const DUEL_ANIM_CONFUSE_RAY ; $32
+ const DUEL_ANIM_SING ; $33
+ const DUEL_ANIM_SUPERSONIC ; $34
+ const DUEL_ANIM_PETAL_DANCE ; $35
+ const DUEL_ANIM_PROTECT ; $36
+ const DUEL_ANIM_BARRIER ; $37
+ const DUEL_ANIM_QUICK_ATTACK ; $38
+ const DUEL_ANIM_WHIRLWIND ; $39
+ const DUEL_ANIM_CRY ; $3a
+ const DUEL_ANIM_QUESTION_MARK ; $3b
+ const DUEL_ANIM_SELFDESTRUCT ; $3c
+ const DUEL_ANIM_BIG_SELFDESTRUCT_1 ; $3d
+ const DUEL_ANIM_HEAL ; $3e
+ const DUEL_ANIM_DRAIN ; $3f
+ const DUEL_ANIM_DARK_GAS ; $40
+ const DUEL_ANIM_BIG_SELFDESTRUCT_2 ; $41
+ const DUEL_ANIM_66 ; $42
+ const DUEL_ANIM_67 ; $43
+ const DUEL_ANIM_68 ; $44
+ const DUEL_ANIM_69 ; $45
+ const DUEL_ANIM_70 ; $46
+ const DUEL_ANIM_71 ; $47
+ const DUEL_ANIM_72 ; $48
+ const DUEL_ANIM_73 ; $49
+ const DUEL_ANIM_74 ; $4a
+ const DUEL_ANIM_EXPAND ; $4b
+ const DUEL_ANIM_76 ; $4c
+ const DUEL_ANIM_THUNDER_WAVE ; $4d
+ const DUEL_ANIM_78 ; $4e
+ const DUEL_ANIM_79 ; $4f
+ const DUEL_ANIM_80 ; $50
+ const DUEL_ANIM_PLAYER_SHUFFLE ; $51
+ const DUEL_ANIM_OPP_SHUFFLE ; $52
+ const DUEL_ANIM_BOTH_SHUFFLE ; $53
+ const DUEL_ANIM_84 ; $54
+ const DUEL_ANIM_BOTH_DRAW ; $55
+ const DUEL_ANIM_PLAYER_DRAW ; $56
+ const DUEL_ANIM_OPP_DRAW ; $57
+ const DUEL_ANIM_COIN_SPIN ; $58
+ const DUEL_ANIM_COIN_TOSS1 ; $59
+ const DUEL_ANIM_COIN_TOSS2 ; $5a
+ const DUEL_ANIM_COIN_TAILS ; $5b
+ const DUEL_ANIM_COIN_HEADS ; $5c
+ const DUEL_ANIM_DUEL_WIN ; $5d
+ const DUEL_ANIM_DUEL_LOSS ; $5e
+ const DUEL_ANIM_DUEL_DRAW ; $5f
+ const DUEL_ANIM_96 ; $60
; Special animations
const_def $fa
- const DUEL_ANIM_SHAKE1 ; $fa
- const DUEL_ANIM_SHAKE2 ; $fb
- const DUEL_ANIM_SHAKE3 ; $fc
+ const DUEL_ANIM_SHAKE1 ; $fa
+ const DUEL_ANIM_SHAKE2 ; $fb
+ const DUEL_ANIM_SHAKE3 ; $fc
diff --git a/src/constants/attack_animation_constants.asm b/src/constants/attack_animation_constants.asm
index 281cd51..3f1f113 100644
--- a/src/constants/attack_animation_constants.asm
+++ b/src/constants/attack_animation_constants.asm
@@ -2,148 +2,148 @@
; these map to a sequence of duel animations
; (see src\data\attack_animations.asm)
const_def
- const ATK_ANIM_NONE ; $00
- const ATK_ANIM_1 ; $01
- const ATK_ANIM_2 ; $02
- const ATK_ANIM_3 ; $03
- const ATK_ANIM_4 ; $04
- const ATK_ANIM_5 ; $05
- const ATK_ANIM_6 ; $06
- const ATK_ANIM_7 ; $07
- const ATK_ANIM_8 ; $08
- const ATK_ANIM_9 ; $09
- const ATK_ANIM_10 ; $0a
- const ATK_ANIM_11 ; $0b
- const ATK_ANIM_12 ; $0c
- const ATK_ANIM_13 ; $0d
- const ATK_ANIM_14 ; $0e
- const ATK_ANIM_15 ; $0f
- const ATK_ANIM_16 ; $10
- const ATK_ANIM_17 ; $11
- const ATK_ANIM_18 ; $12
- const ATK_ANIM_19 ; $13
- const ATK_ANIM_20 ; $14
- const ATK_ANIM_21 ; $15
- const ATK_ANIM_22 ; $16
- const ATK_ANIM_23 ; $17
- const ATK_ANIM_24 ; $18
- const ATK_ANIM_25 ; $19
- const ATK_ANIM_26 ; $1a
- const ATK_ANIM_27 ; $1b
- const ATK_ANIM_28 ; $1c
- const ATK_ANIM_29 ; $1d
- const ATK_ANIM_30 ; $1e
- const ATK_ANIM_31 ; $1f
- const ATK_ANIM_32 ; $20
- const ATK_ANIM_33 ; $21
- const ATK_ANIM_34 ; $22
- const ATK_ANIM_35 ; $23
- const ATK_ANIM_36 ; $24
- const ATK_ANIM_37 ; $25
- const ATK_ANIM_38 ; $26
- const ATK_ANIM_39 ; $27
- const ATK_ANIM_40 ; $28
- const ATK_ANIM_41 ; $29
- const ATK_ANIM_42 ; $2a
- const ATK_ANIM_43 ; $2b
- const ATK_ANIM_44 ; $2c
- const ATK_ANIM_45 ; $2d
- const ATK_ANIM_46 ; $2e
- const ATK_ANIM_47 ; $2f
- const ATK_ANIM_48 ; $30
- const ATK_ANIM_49 ; $31
- const ATK_ANIM_50 ; $32
- const ATK_ANIM_51 ; $33
- const ATK_ANIM_52 ; $34
- const ATK_ANIM_53 ; $35
- const ATK_ANIM_54 ; $36
- const ATK_ANIM_55 ; $37
- const ATK_ANIM_56 ; $38
- const ATK_ANIM_57 ; $39
- const ATK_ANIM_58 ; $3a
- const ATK_ANIM_59 ; $3b
- const ATK_ANIM_60 ; $3c
- const ATK_ANIM_61 ; $3d
- const ATK_ANIM_62 ; $3e
- const ATK_ANIM_63 ; $3f
- const ATK_ANIM_64 ; $40
- const ATK_ANIM_65 ; $41
- const ATK_ANIM_66 ; $42
- const ATK_ANIM_67 ; $43
- const ATK_ANIM_68 ; $44
- const ATK_ANIM_69 ; $45
- const ATK_ANIM_70 ; $46
- const ATK_ANIM_71 ; $47
- const ATK_ANIM_72 ; $48
- const ATK_ANIM_73 ; $49
- const ATK_ANIM_74 ; $4a
- const ATK_ANIM_75 ; $4b
- const ATK_ANIM_76 ; $4c
- const ATK_ANIM_77 ; $4d
- const ATK_ANIM_78 ; $4e
- const ATK_ANIM_79 ; $4f
- const ATK_ANIM_80 ; $50
- const ATK_ANIM_81 ; $51
- const ATK_ANIM_82 ; $52
- const ATK_ANIM_83 ; $53
- const ATK_ANIM_84 ; $54
- const ATK_ANIM_85 ; $55
- const ATK_ANIM_86 ; $56
- const ATK_ANIM_87 ; $57
- const ATK_ANIM_88 ; $58
- const ATK_ANIM_89 ; $59
- const ATK_ANIM_90 ; $5a
- const ATK_ANIM_91 ; $5b
- const ATK_ANIM_92 ; $5c
- const ATK_ANIM_93 ; $5d
- const ATK_ANIM_94 ; $5e
- const ATK_ANIM_95 ; $5f
- const ATK_ANIM_96 ; $60
- const ATK_ANIM_97 ; $61
- const ATK_ANIM_98 ; $62
- const ATK_ANIM_99 ; $63
- const ATK_ANIM_100 ; $64
- const ATK_ANIM_101 ; $65
- const ATK_ANIM_102 ; $66
- const ATK_ANIM_103 ; $67
- const ATK_ANIM_104 ; $68
- const ATK_ANIM_105 ; $69
- const ATK_ANIM_106 ; $6a
- const ATK_ANIM_107 ; $6b
- const ATK_ANIM_108 ; $6c
- const ATK_ANIM_109 ; $6d
- const ATK_ANIM_110 ; $6e
- const ATK_ANIM_111 ; $6f
- const ATK_ANIM_112 ; $70
- const ATK_ANIM_113 ; $71
- const ATK_ANIM_114 ; $72
- const ATK_ANIM_115 ; $73
- const ATK_ANIM_116 ; $74
- const ATK_ANIM_117 ; $75
- const ATK_ANIM_118 ; $76
- const ATK_ANIM_119 ; $77
- const ATK_ANIM_120 ; $78
- const ATK_ANIM_121 ; $79
- const ATK_ANIM_122 ; $7a
- const ATK_ANIM_123 ; $7b
- const ATK_ANIM_124 ; $7c
- const ATK_ANIM_125 ; $7d
- const ATK_ANIM_126 ; $7e
- const ATK_ANIM_127 ; $7f
- const ATK_ANIM_128 ; $80
- const ATK_ANIM_129 ; $81
- const ATK_ANIM_130 ; $82
- const ATK_ANIM_131 ; $83
- const ATK_ANIM_132 ; $84
- const ATK_ANIM_133 ; $85
- const ATK_ANIM_134 ; $86
- const ATK_ANIM_135 ; $87
- const ATK_ANIM_136 ; $88
- const ATK_ANIM_137 ; $89
- const ATK_ANIM_138 ; $8a
- const ATK_ANIM_139 ; $8b
- const ATK_ANIM_140 ; $8c
- const ATK_ANIM_141 ; $8d
- const ATK_ANIM_142 ; $8e
- const ATK_ANIM_143 ; $8f
- const ATK_ANIM_144 ; $90
+ const ATK_ANIM_NONE ; $00
+ const ATK_ANIM_HIT ; $01
+ const ATK_ANIM_BIG_HIT ; $02
+ const ATK_ANIM_3 ; $03
+ const ATK_ANIM_HIT_RECOIL ; $04
+ const ATK_ANIM_HIT_EFFECT ; $05
+ const ATK_ANIM_THUNDERSHOCK ; $06
+ const ATK_ANIM_THUNDER ; $07
+ const ATK_ANIM_THUNDERBOLT ; $08
+ const ATK_ANIM_9 ; $09
+ const ATK_ANIM_THUNDER_WHOLE_SCREEN ; $0a
+ const ATK_ANIM_11 ; $0b
+ const ATK_ANIM_THUNDERSTORM ; $0c
+ const ATK_ANIM_CHAIN_LIGHTNING ; $0d
+ const ATK_ANIM_SMALL_FLAME ; $0e
+ const ATK_ANIM_BIG_FLAME ; $0f
+ const ATK_ANIM_FIRE_SPIN ; $10
+ const ATK_ANIM_DIVE_BOMB ; $11
+ const ATK_ANIM_WATER_JETS ; $12
+ const ATK_ANIM_WATER_GUN ; $13
+ const ATK_ANIM_WHIRLPOOL ; $14
+ const ATK_ANIM_DRAGON_RAGE ; $15
+ const ATK_ANIM_HYDRO_PUMP ; $16
+ const ATK_ANIM_23 ; $17
+ const ATK_ANIM_BLIZZARD ; $18
+ const ATK_ANIM_PSYCHIC_HIT ; $19
+ const ATK_ANIM_NIGHTMARE ; $1a
+ const ATK_ANIM_27 ; $1b
+ const ATK_ANIM_DARK_MIND ; $1c
+ const ATK_ANIM_BEAM ; $1d
+ const ATK_ANIM_HYPER_BEAM ; $1e
+ const ATK_ANIM_31 ; $1f
+ const ATK_ANIM_ROCK_THROW ; $20
+ const ATK_ANIM_STONE_BARRAGE ; $21
+ const ATK_ANIM_PUNCH ; $22
+ const ATK_ANIM_THUNDERPUNCH ; $23
+ const ATK_ANIM_FIRE_PUNCH ; $24
+ const ATK_ANIM_STRETCH_KICK ; $25
+ const ATK_ANIM_SLASH ; $26
+ const ATK_ANIM_WHIP ; $27
+ const ATK_ANIM_TEAR ; $28
+ const ATK_ANIM_MULTIPLE_SLASH ; $29
+ const ATK_ANIM_42 ; $2a
+ const ATK_ANIM_RAMPAGE ; $2b
+ const ATK_ANIM_DRILL ; $2c
+ const ATK_ANIM_POT_SMASH ; $2d
+ const ATK_ANIM_BONEMERANG ; $2e
+ const ATK_ANIM_SEISMIC_TOSS ; $2f
+ const ATK_ANIM_NEEDLES ; $30
+ const ATK_ANIM_49 ; $31
+ const ATK_ANIM_SMOG ; $32
+ const ATK_ANIM_51 ; $33
+ const ATK_ANIM_52 ; $34
+ const ATK_ANIM_FOUL_GAS ; $35
+ const ATK_ANIM_FOUL_ODOR ; $36
+ const ATK_ANIM_POWDER_EFFECT_CHANCE ; $37
+ const ATK_ANIM_POWDER_HIT_POISON ; $38
+ const ATK_ANIM_POISON_POWDER ; $39
+ const ATK_ANIM_58 ; $3a
+ const ATK_ANIM_59 ; $3b
+ const ATK_ANIM_60 ; $3c
+ const ATK_ANIM_GOO ; $3d
+ const ATK_ANIM_62 ; $3e
+ const ATK_ANIM_SPIT_POISON ; $3f
+ const ATK_ANIM_64 ; $40
+ const ATK_ANIM_BUBBLES ; $41
+ const ATK_ANIM_66 ; $42
+ const ATK_ANIM_STRING_SHOT ; $43
+ const ATK_ANIM_68 ; $44
+ const ATK_ANIM_BOYFRIENDS ; $45
+ const ATK_ANIM_LURE ; $46
+ const ATK_ANIM_TOXIC ; $47
+ const ATK_ANIM_CONFUSE_RAY ; $48
+ const ATK_ANIM_73 ; $49
+ const ATK_ANIM_SING ; $4a
+ const ATK_ANIM_LULLABY ; $4b
+ const ATK_ANIM_SUPERSONIC ; $4c
+ const ATK_ANIM_77 ; $4d
+ const ATK_ANIM_PETAL_DANCE ; $4e
+ const ATK_ANIM_PROTECT ; $4f
+ const ATK_ANIM_BARRIER ; $50
+ const ATK_ANIM_QUICK_ATTACK ; $51
+ const ATK_ANIM_AGILITY_PROTECT ; $52
+ const ATK_ANIM_WHIRLWIND ; $53
+ const ATK_ANIM_CRY ; $54
+ const ATK_ANIM_AMNESIA ; $55
+ const ATK_ANIM_SELFDESTRUCT ; $56
+ const ATK_ANIM_BIG_SELFDESTRUCTION ; $57
+ const ATK_ANIM_RECOVER ; $58
+ const ATK_ANIM_DRAIN ; $59
+ const ATK_ANIM_DARK_GAS ; $5a
+ const ATK_ANIM_GLOW_EFFECT ; $5b
+ const ATK_ANIM_MIRROR_MOVE ; $5c
+ const ATK_ANIM_DEVOLUTION_BEAM ; $5d
+ const ATK_ANIM_PKMN_POWER_1 ; $5e
+ const ATK_ANIM_FIREGIVER ; $5f
+ const ATK_ANIM_QUICKFREEZE ; $60
+ const ATK_ANIM_PEAL_OF_THUNDER ; $61
+ const ATK_ANIM_HEALING_WIND ; $62
+ const ATK_ANIM_WHIRLWIND_ZIGZAG ; $63
+ const ATK_ANIM_BIG_THUNDER ; $64
+ const ATK_ANIM_SOLAR_POWER ; $65
+ const ATK_ANIM_POISON_FANG ; $66
+ const ATK_ANIM_103 ; $67
+ const ATK_ANIM_104 ; $68
+ const ATK_ANIM_105 ; $69
+ const ATK_ANIM_FRIENDSHIP_SONG ; $6a
+ const ATK_ANIM_SCRUNCH ; $6b
+ const ATK_ANIM_CAT_PUNCH ; $6c
+ const ATK_ANIM_MAGNETIC_STORM ; $6d
+ const ATK_ANIM_POISON_WHIP ; $6e
+ const ATK_ANIM_THUNDER_WAVE ; $6f
+ const ATK_ANIM_112 ; $70
+ const ATK_ANIM_SPORE ; $71
+ const ATK_ANIM_HYPNOSIS ; $72
+ const ATK_ANIM_ENERGY_CONVERSION ; $73
+ const ATK_ANIM_LEER ; $74
+ const ATK_ANIM_CONFUSION_HIT ; $75
+ const ATK_ANIM_118 ; $76
+ const ATK_ANIM_119 ; $77
+ const ATK_ANIM_BENCH_HIT ; $78
+ const ATK_ANIM_HEAL ; $79
+ const ATK_ANIM_RECOIL_HIT ; $7a
+ const ATK_ANIM_POISON ; $7b
+ const ATK_ANIM_CONFUSION ; $7c
+ const ATK_ANIM_PARALYSIS ; $7d
+ const ATK_ANIM_SLEEP ; $7e
+ const ATK_ANIM_IMAKUNI_CONFUSION ; $7f
+ const ATK_ANIM_SLEEPING_GAS ; $80
+ const ATK_ANIM_129 ; $81
+ const ATK_ANIM_THUNDER_PLAY_AREA ; $82
+ const ATK_ANIM_CAT_PUNCH_PLAY_AREA ; $83
+ const ATK_ANIM_FIREGIVER_PLAYER ; $84
+ const ATK_ANIM_FIREGIVER_OPP ; $85
+ const ATK_ANIM_HEALING_WIND_PLAY_AREA ; $86
+ const ATK_ANIM_GALE ; $87
+ const ATK_ANIM_EXPAND ; $88
+ const ATK_ANIM_137 ; $89
+ const ATK_ANIM_FULL_HEAL ; $8a
+ const ATK_ANIM_139 ; $8b
+ const ATK_ANIM_SPIT_POISON_SUCCESS ; $8c
+ const ATK_ANIM_GUST_OF_WIND ; $8d
+ const ATK_ANIM_HEAL_BOTH_SIDES ; $8e
+ const ATK_ANIM_143 ; $8f
+ const ATK_ANIM_144 ; $90