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-rw-r--r--src/constants/text_constants.asm15
1 files changed, 14 insertions, 1 deletions
diff --git a/src/constants/text_constants.asm b/src/constants/text_constants.asm
index 3c93cdf..38f4e9b 100644
--- a/src/constants/text_constants.asm
+++ b/src/constants/text_constants.asm
@@ -15,7 +15,8 @@ done EQUS "db TX_END"
charmap "♀", "%"
charmap "”", "\""
-; TX_SYMBOL (full-tile symbols loaded into v0Tiles2)
+; TX_SYMBOL (full-tile icons/symbols loaded at the beginning of v0Tiles2)
+; TODO: Use symbols in menus (cursor tile number, tile behind cursor), draw text boxes, WriteByteToBGMap0, etc
charmap "<", TX_SYMBOL
charmap " >", $00
charmap "FIRE>", $01
@@ -29,7 +30,10 @@ done EQUS "db TX_END"
charmap "ASLEEP>", $09
charmap "CONFUSED>", $0a
charmap "PARALYZED>", $0b
+ charmap "△>", $0c
charmap "PKMN_ICON>", $0d ; icon displayed along with no. of Pkmn in duel screen
+; charmap $0e
+ charmap "▷>", $0f
charmap "HP>", $10
charmap "Lv>", $11
charmap "E>", $12
@@ -38,6 +42,14 @@ done EQUS "db TX_END"
charmap "DEFENDER>", $15
charmap "🌕>", $16 ; HP tile
charmap "🌑>", $17 ; HP tile with damage counter
+ charmap "╔>", $18
+ charmap "╗>", $19
+ charmap "╚>", $1a
+ charmap "╝>", $1b
+ charmap "TOP ═>", $1c
+ charmap "BOTTOM ═>", $1d
+ charmap "LEFT ║>", $1e
+ charmap "RIGHT ║>", $1f
charmap "0>", $20
charmap "1>", $21
charmap "2>", $22
@@ -49,4 +61,5 @@ done EQUS "db TX_END"
charmap "8>", $28
charmap "9>", $29
charmap "+>", $2b
+ charmap "▽>", $2f
charmap "PRIZE_ICON>", $30 ; icon displayed along with no. of prizes in duel screen