diff options
Diffstat (limited to 'src/constants')
-rw-r--r-- | src/constants/text_constants.asm | 15 |
1 files changed, 14 insertions, 1 deletions
diff --git a/src/constants/text_constants.asm b/src/constants/text_constants.asm index 3c93cdf..38f4e9b 100644 --- a/src/constants/text_constants.asm +++ b/src/constants/text_constants.asm @@ -15,7 +15,8 @@ done EQUS "db TX_END" charmap "♀", "%" charmap "”", "\"" -; TX_SYMBOL (full-tile symbols loaded into v0Tiles2) +; TX_SYMBOL (full-tile icons/symbols loaded at the beginning of v0Tiles2) +; TODO: Use symbols in menus (cursor tile number, tile behind cursor), draw text boxes, WriteByteToBGMap0, etc charmap "<", TX_SYMBOL charmap " >", $00 charmap "FIRE>", $01 @@ -29,7 +30,10 @@ done EQUS "db TX_END" charmap "ASLEEP>", $09 charmap "CONFUSED>", $0a charmap "PARALYZED>", $0b + charmap "△>", $0c charmap "PKMN_ICON>", $0d ; icon displayed along with no. of Pkmn in duel screen +; charmap $0e + charmap "▷>", $0f charmap "HP>", $10 charmap "Lv>", $11 charmap "E>", $12 @@ -38,6 +42,14 @@ done EQUS "db TX_END" charmap "DEFENDER>", $15 charmap "🌕>", $16 ; HP tile charmap "🌑>", $17 ; HP tile with damage counter + charmap "╔>", $18 + charmap "╗>", $19 + charmap "╚>", $1a + charmap "╝>", $1b + charmap "TOP ═>", $1c + charmap "BOTTOM ═>", $1d + charmap "LEFT ║>", $1e + charmap "RIGHT ║>", $1f charmap "0>", $20 charmap "1>", $21 charmap "2>", $22 @@ -49,4 +61,5 @@ done EQUS "db TX_END" charmap "8>", $28 charmap "9>", $29 charmap "+>", $2b + charmap "▽>", $2f charmap "PRIZE_ICON>", $30 ; icon displayed along with no. of prizes in duel screen |