diff options
Diffstat (limited to 'src/engine/ai/retreat.asm')
-rw-r--r-- | src/engine/ai/retreat.asm | 1009 |
1 files changed, 0 insertions, 1009 deletions
diff --git a/src/engine/ai/retreat.asm b/src/engine/ai/retreat.asm deleted file mode 100644 index 768a48b..0000000 --- a/src/engine/ai/retreat.asm +++ /dev/null @@ -1,1009 +0,0 @@ -; determine AI score for retreating -; return carry if AI decides to retreat -AIDecideWhetherToRetreat: ; 158b2 (5:58b2) - ld a, [wGotHeadsFromConfusionCheckDuringRetreat] - or a - jp nz, .no_carry - xor a - ld [wAIPlayEnergyCardForRetreat], a - call LoadDefendingPokemonColorWRAndPrizeCards - ld a, $80 ; initial retreat score - ld [wAIScore], a - ld a, [wcdb4] - or a - jr z, .check_status - srl a - srl a - sla a - call AddToAIScore - -.check_status - ld a, DUELVARS_ARENA_CARD_STATUS - call GetTurnDuelistVariable - or a - jr z, .check_ko_1 ; no status - and DOUBLE_POISONED - jr z, .check_cnf ; no poison - ld a, 2 - call AddToAIScore -.check_cnf - ld a, [hl] - and CNF_SLP_PRZ - cp CONFUSED - jr nz, .check_ko_1 - ld a, 1 - call AddToAIScore - -.check_ko_1 - xor a - ldh [hTempPlayAreaLocation_ff9d], a - call CheckIfAnyAttackKnocksOutDefendingCard - jr nc, .active_cant_ko_1 - call CheckIfSelectedAttackIsUnusable - jp nc, .active_cant_use_atk - call LookForEnergyNeededForAttackInHand - jr nc, .active_cant_ko_1 - -.active_cant_use_atk - ld a, 5 - call SubFromAIScore - ld a, [wAIOpponentPrizeCount] - cp 2 - jr nc, .active_cant_ko_1 - ld a, 35 - call SubFromAIScore - -.active_cant_ko_1 - call CheckIfDefendingPokemonCanKnockOut - jr nc, .defending_cant_ko - ld a, 2 - call AddToAIScore - - call CheckIfNotABossDeckID - jr c, .check_resistance_1 - ld a, [wAIPlayerPrizeCount] - cp 2 - jr nc, .check_prize_count - ld a, $01 - ld [wAIPlayEnergyCardForRetreat], a - -.defending_cant_ko - call CheckIfNotABossDeckID - jr c, .check_resistance_1 - ld a, [wAIPlayerPrizeCount] - cp 2 - jr nc, .check_prize_count - ld a, 2 - call AddToAIScore - -.check_prize_count - ld a, [wAIOpponentPrizeCount] - cp 2 - jr nc, .check_resistance_1 - ld a, 2 - call SubFromAIScore - -.check_resistance_1 - call GetArenaCardColor - call TranslateColorToWR - ld b, a - ld a, [wAIPlayerResistance] - and b - jr z, .check_weakness_1 - ld a, 1 - call AddToAIScore - -; check bench for Pokémon that -; the defending card is not resistant to -; if one is found, skip SubFromAIScore - ld a, [wAIPlayerResistance] - ld b, a - ld a, DUELVARS_BENCH - call GetTurnDuelistVariable -.loop_resistance_1 - ld a, [hli] - cp $ff - jr z, .exit_loop_resistance_1 - call LoadCardDataToBuffer1_FromDeckIndex - ld a, [wLoadedCard1Type] - call TranslateColorToWR - and b - jr nz, .loop_resistance_1 - jr .check_weakness_1 -.exit_loop_resistance_1 - ld a, 2 - call SubFromAIScore - -.check_weakness_1 - ld a, [wAIPlayerColor] - ld b, a - call GetArenaCardWeakness - and b - jr z, .check_resistance_2 - ld a, 2 - call AddToAIScore - -; check bench for Pokémon that -; is not weak to defending Pokémon -; if one is found, skip SubFromAIScore - ld a, [wAIPlayerColor] - ld b, a - ld a, DUELVARS_BENCH - call GetTurnDuelistVariable -.loop_weakness_1 - ld a, [hli] - cp $ff - jr z, .exit_loop_weakness_1 - call LoadCardDataToBuffer1_FromDeckIndex - ld a, [wLoadedCard1Weakness] - and b - jr nz, .loop_weakness_1 - jr .check_resistance_2 -.exit_loop_weakness_1 - ld a, 3 - call SubFromAIScore - -.check_resistance_2 - ld a, [wAIPlayerColor] - ld b, a - call GetArenaCardResistance - and b - jr z, .check_weakness_2 - ld a, 3 - call SubFromAIScore - -; check bench for Pokémon that -; is the defending Pokémon's weakness -; if none is found, skip AddToAIScore -.check_weakness_2 - ld a, [wAIPlayerWeakness] - ld b, a - ld a, DUELVARS_BENCH - call GetTurnDuelistVariable - ld e, $00 -.loop_weakness_2 - inc e - ld a, [hli] - cp $ff - jr z, .check_resistance_3 - push de - call LoadCardDataToBuffer1_FromDeckIndex - ld a, [wLoadedCard1Type] - call TranslateColorToWR - pop de - and b - jr z, .loop_weakness_2 - ld a, 2 - call AddToAIScore - - push de - ld a, DUELVARS_ARENA_CARD - call GetTurnDuelistVariable - call GetCardIDFromDeckIndex - ld a, e - pop de - cp PORYGON - jr nz, .check_weakness_3 - -; handle Porygon - ld a, e - call CheckIfCanDamageDefendingPokemon - jr nc, .check_weakness_3 - ld a, 10 - call AddToAIScore - jr .check_resistance_3 - -.check_weakness_3 - call GetArenaCardColor - call TranslateColorToWR - ld b, a - ld a, [wAIPlayerWeakness] - and b - jr z, .check_resistance_3 - ld a, 3 - call SubFromAIScore - -; check bench for Pokémon that -; is resistant to defending Pokémon -; if none is found, skip AddToAIScore -.check_resistance_3 - ld a, [wAIPlayerColor] - ld b, a - ld a, DUELVARS_BENCH - call GetTurnDuelistVariable -.loop_resistance_2 - ld a, [hli] - cp $ff - jr z, .check_ko_2 - call LoadCardDataToBuffer1_FromDeckIndex - ld a, [wLoadedCard1Resistance] - and b - jr z, .loop_resistance_2 - ld a, 1 - call AddToAIScore - -; check bench for Pokémon that -; can KO defending Pokémon -; if none is found, skip AddToAIScore -.check_ko_2 - ld a, DUELVARS_BENCH - call GetTurnDuelistVariable - ld c, 0 -.loop_ko_1 - inc c - ld a, [hli] - cp $ff - jr z, .check_defending_id - ld a, c - ldh [hTempPlayAreaLocation_ff9d], a - push hl - push bc - call CheckIfAnyAttackKnocksOutDefendingCard - jr nc, .no_ko - call CheckIfSelectedAttackIsUnusable - jr nc, .success - call LookForEnergyNeededForAttackInHand - jr c, .success -.no_ko - pop bc - pop hl - jr .loop_ko_1 -.success - pop bc - pop hl - ld a, 2 - call AddToAIScore - -; a bench Pokémon was found that can KO -; if this is a boss deck and it's at last prize card -; if arena Pokémon cannot KO, add to AI score -; and set wAIPlayEnergyCardForRetreat to $01 - - ld a, [wAIOpponentPrizeCount] - cp 2 - jr nc, .check_defending_id - call CheckIfNotABossDeckID - jr c, .check_defending_id - - xor a - ldh [hTempPlayAreaLocation_ff9d], a - call CheckIfAnyAttackKnocksOutDefendingCard - jr nc, .active_cant_ko_2 - call CheckIfSelectedAttackIsUnusable - jp nc, .check_defending_id -.active_cant_ko_2 - ld a, 40 - call AddToAIScore - ld a, $01 - ld [wAIPlayEnergyCardForRetreat], a - -.check_defending_id - ld a, DUELVARS_ARENA_CARD - call GetNonTurnDuelistVariable - call SwapTurn - call GetCardIDFromDeckIndex - call SwapTurn - ld a, e - cp MR_MIME - jr z, .mr_mime_or_hitmonlee - cp HITMONLEE ; ?? - jr nz, .check_retreat_cost - -; check bench if there's any Pokémon -; that can damage defending Pokémon -; this is done because of Mr. Mime's PKMN PWR -; but why Hitmonlee ($87) as well? -.mr_mime_or_hitmonlee - xor a - call CheckIfCanDamageDefendingPokemon - jr c, .check_retreat_cost - ld a, DUELVARS_BENCH - call GetTurnDuelistVariable - ld c, 0 -.loop_damage - inc c - ld a, [hli] - cp $ff - jr z, .check_retreat_cost - ld a, c - push hl - push bc - call CheckIfCanDamageDefendingPokemon - jr c, .can_damage - pop bc - pop hl - jr .loop_damage -.can_damage - pop bc - pop hl - ld a, 5 - call AddToAIScore - ld a, $01 - ld [wAIPlayEnergyCardForRetreat], a - -; subtract from wAIScore if retreat cost is larger than 1 -; then check if any cards have at least half HP, -; are final evolutions and can use second attack in the bench -; and adds to wAIScore if the active Pokémon doesn't meet -; these conditions -.check_retreat_cost - xor a - ldh [hTempPlayAreaLocation_ff9d], a - call GetPlayAreaCardRetreatCost - cp 2 - jr c, .one_or_none - cp 3 - jr nc, .three_or_more - ; exactly two - ld a, 1 - call SubFromAIScore - jr .one_or_none - -.three_or_more - ld a, 2 - call SubFromAIScore - -.one_or_none - call CheckIfArenaCardIsAtHalfHPCanEvolveAndUseSecondAttack - jr c, .check_defending_can_ko - call CountNumberOfSetUpBenchPokemon - cp 2 - jr c, .check_defending_can_ko - call AddToAIScore - -; check bench for Pokémon that -; the defending Pokémon can't knock out -; if none is found, skip SubFromAIScore -.check_defending_can_ko - ld a, DUELVARS_BENCH - call GetTurnDuelistVariable - ld e, 0 -.loop_ko_2 - inc e - ld a, [hli] - cp $ff - jr z, .exit_loop_ko - push de - push hl - call LoadCardDataToBuffer2_FromDeckIndex - ld a, [wLoadedCard2ID] - pop hl - pop de - cp MYSTERIOUS_FOSSIL - jr z, .loop_ko_2 - cp CLEFAIRY_DOLL - jr z, .loop_ko_2 - ld a, e - ldh [hTempPlayAreaLocation_ff9d], a - push de - push hl - call CheckIfDefendingPokemonCanKnockOut - pop hl - pop de - jr c, .loop_ko_2 - jr .check_active_id -.exit_loop_ko - ld a, 20 - call SubFromAIScore - -.check_active_id - ld a, DUELVARS_ARENA_CARD - call GetTurnDuelistVariable - call GetCardIDFromDeckIndex - ld a, e - cp MYSTERIOUS_FOSSIL - jr z, .mysterious_fossil_or_clefairy_doll - cp CLEFAIRY_DOLL - jr z, .mysterious_fossil_or_clefairy_doll - -; if wAIScore is at least 131, set carry - ld a, [wAIScore] - cp 131 - jr nc, .set_carry -.no_carry - or a - ret -.set_carry - scf - ret - -; set carry regardless if active card is -; either Mysterious Fossil or Clefairy Doll -; and there's a bench Pokémon who is not KO'd -; by defending Pokémon and can damage it -.mysterious_fossil_or_clefairy_doll - ld e, 0 -.loop_ko_3 - inc e - ld a, e - add DUELVARS_ARENA_CARD - call GetTurnDuelistVariable - cp $ff - jr z, .no_carry - ld a, e - ldh [hTempPlayAreaLocation_ff9d], a - push de - call CheckIfDefendingPokemonCanKnockOut - pop de - jr c, .loop_ko_3 - ld a, e - push de - call CheckIfCanDamageDefendingPokemon - pop de - jr nc, .loop_ko_3 - jr .set_carry - -; if player's turn and loaded attack is not a Pokémon Power OR -; if opponent's turn and wAITriedAttack == 0 -; set wcdda's bit 7 flag -Func_15b54: ; 15b54 (5:5b54) - xor a - ld [wcdda], a - ld a, [wWhoseTurn] - cp OPPONENT_TURN - jr z, .opponent - -; player - ld a, [wLoadedAttackCategory] - cp POKEMON_POWER - ret z - jr .set_flag - -.opponent - ld a, [wAITriedAttack] - or a - ret nz - -.set_flag - ld a, %10000000 - ld [wcdda], a - ret - -; calculates AI score for bench Pokémon -; returns in a and [hTempPlayAreaLocation_ff9d] the -; Play Area location of best card to switch to. -; returns carry if no Bench Pokemon. -AIDecideBenchPokemonToSwitchTo: ; 15b72 (5:5b72) - xor a - ldh [hTempPlayAreaLocation_ff9d], a - ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA - call GetTurnDuelistVariable - cp 2 - ret c - -; has at least 2 Pokémon in Play Area - call Func_15b54 - call LoadDefendingPokemonColorWRAndPrizeCards - ld a, 50 - ld [wAIScore], a - ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA - call GetTurnDuelistVariable - ld b, a - ld c, PLAY_AREA_ARENA - push bc - jp .store_score - -.next_bench - push bc - ld a, c - ldh [hTempPlayAreaLocation_ff9d], a - ld a, 50 - ld [wAIScore], a - -; check if card can KO defending Pokémon -; if it can, raise AI score -; if on last prize card, raise AI score again - call CheckIfAnyAttackKnocksOutDefendingCard - jr nc, .check_can_use_atks - call CheckIfSelectedAttackIsUnusable - jr c, .check_can_use_atks - ld a, 10 - call AddToAIScore - ld a, [wcdda] - or %00000001 - ld [wcdda], a - call CountPrizes - cp 2 - jp nc, .check_defending_weak - ld a, 10 - call AddToAIScore - -; calculates damage of both attacks -; to raise AI score accordingly -.check_can_use_atks - xor a - ld [wSelectedAttack], a - call CheckIfSelectedAttackIsUnusable - call nc, .HandleAttackDamageScore - ld a, $01 - ld [wSelectedAttack], a - call CheckIfSelectedAttackIsUnusable - call nc, .HandleAttackDamageScore - jr .check_energy_card - -; adds to AI score depending on amount of damage -; it can inflict to the defending Pokémon -; AI score += floor(Damage / 10) + 1 -.HandleAttackDamageScore - ld a, [wSelectedAttack] - call EstimateDamage_VersusDefendingCard - ld a, [wDamage] - call CalculateByteTensDigit - inc a - call AddToAIScore - ret - -; if an energy card that is needed is found in hand -; calculate damage of the move and raise AI score -; AI score += floor(Damage / 20) -.check_energy_card - call LookForEnergyNeededInHand - jr nc, .check_attached_energy - ld a, [wSelectedAttack] - call EstimateDamage_VersusDefendingCard - ld a, [wDamage] - call CalculateByteTensDigit - srl a - call AddToAIScore - -; if no energies attached to card, lower AI score -.check_attached_energy - ldh a, [hTempPlayAreaLocation_ff9d] - ld e, a - call GetPlayAreaCardAttachedEnergies - ld a, [wTotalAttachedEnergies] - or a - jr nz, .check_mr_mime - ld a, 1 - call SubFromAIScore - -; if can damage Mr Mime, raise AI score -.check_mr_mime - ld a, DUELVARS_ARENA_CARD - call GetNonTurnDuelistVariable - call SwapTurn - call LoadCardDataToBuffer2_FromDeckIndex - call SwapTurn - cp MR_MIME - jr nz, .check_defending_weak - xor a - call EstimateDamage_VersusDefendingCard - ld a, [wDamage] - or a - jr nz, .can_damage - ld a, $01 - call EstimateDamage_VersusDefendingCard - ld a, [wDamage] - or a - jr z, .check_defending_weak -.can_damage - ld a, 5 - call AddToAIScore - -; if defending card is weak to this card, raise AI score -.check_defending_weak - ldh a, [hTempPlayAreaLocation_ff9d] - add DUELVARS_ARENA_CARD - call GetTurnDuelistVariable - call LoadCardDataToBuffer1_FromDeckIndex - ld a, [wLoadedCard1Type] - call TranslateColorToWR - ld c, a - ld hl, wAIPlayerWeakness - and [hl] - jr z, .check_defending_resist - ld a, 3 - call AddToAIScore - -; if defending card is resistant to this card, lower AI score -.check_defending_resist - ld a, c - ld hl, wAIPlayerResistance - and [hl] - jr z, .check_resistance - ld a, 2 - call SubFromAIScore - -; if this card is resistant to defending Pokémon, raise AI score -.check_resistance - ld a, [wAIPlayerColor] - ld hl, wLoadedCard1Resistance - and [hl] - jr z, .check_weakness - ld a, 2 - call AddToAIScore - -; if this card is weak to defending Pokémon, lower AI score -.check_weakness - ld a, [wAIPlayerColor] - ld hl, wLoadedCard1Weakness - and [hl] - jr z, .check_retreat_cost - ld a, 3 - call SubFromAIScore - -; if this card's retreat cost < 2, raise AI score -; if this card's retreat cost > 2, lower AI score -.check_retreat_cost - call GetPlayAreaCardRetreatCost - cp 2 - jr c, .one_or_none - jr z, .check_player_prize_count - ld a, 1 - call SubFromAIScore - jr .check_player_prize_count -.one_or_none - ld a, 1 - call AddToAIScore - -; if wcdda != $81 -; if defending Pokémon can KO this card -; if player is not at last prize card, lower 3 from AI score -; if player is at last prize card, lower 10 from AI score -.check_player_prize_count - ld a, [wcdda] - cp %10000000 | %00000001 - jr z, .check_hp - call CheckIfDefendingPokemonCanKnockOut - jr nc, .check_hp - ld e, 3 - ld a, [wAIPlayerPrizeCount] - cp 1 - jr nz, .lower_score_1 - ld e, 10 -.lower_score_1 - ld a, e - call SubFromAIScore - -; if this card's HP is 0, make AI score 0 -.check_hp - ldh a, [hTempPlayAreaLocation_ff9d] - add DUELVARS_ARENA_CARD_HP - call GetTurnDuelistVariable - or a - jr nz, .add_hp_score - ld [wAIScore], a - jr .store_score - -; AI score += floor(HP/40) -.add_hp_score - ld b, a - ld a, 4 - call CalculateBDividedByA_Bank5 - call CalculateByteTensDigit - call AddToAIScore - -; raise AI score if -; - is a Mr Mime OR -; - is a Mew1 and defending card is not basic stage - ldh a, [hTempPlayAreaLocation_ff9d] - add DUELVARS_ARENA_CARD - call GetTurnDuelistVariable - call LoadCardDataToBuffer1_FromDeckIndex - cp MR_MIME - jr z, .raise_score - cp MEW1 - jr nz, .asm_15cf0 - ld a, DUELVARS_ARENA_CARD - call GetNonTurnDuelistVariable - call LoadCardDataToBuffer2_FromDeckIndex - ld a, [wLoadedCard2Stage] - or a - jr z, .asm_15cf0 -.raise_score - ld a, 5 - call AddToAIScore - -; if wLoadedCard1Unknown2 == $01, lower AI score -.asm_15cf0 - ld a, [wLoadedCard1Unknown2] - cp $01 - jr nz, .mysterious_fossil_or_clefairy_doll - ld a, 2 - call SubFromAIScore - -; if card is Mysterious Fossil or Clefairy Doll, -; lower AI score -.mysterious_fossil_or_clefairy_doll - ld a, [wLoadedCard1ID] - cp MYSTERIOUS_FOSSIL - jr z, .lower_score_2 - cp CLEFAIRY_DOLL - jr nz, .ai_score_bonus -.lower_score_2 - ld a, 10 - call SubFromAIScore - -.ai_score_bonus - ld b, a - ld a, [wAICardListRetreatBonus + 1] - or a - jr z, .store_score - ld h, a - ld a, [wAICardListRetreatBonus] - ld l, a - -.loop_ids - ld a, [hli] - or a - jr z, .store_score ; list is over - cp b - jr nz, .next_id - ld a, [hl] - cp $80 - jr c, .subtract_score - sub $80 - call AddToAIScore - jr .next_id -.subtract_score - ld c, a - ld a, $80 - sub c - call SubFromAIScore -.next_id - inc hl - jr .loop_ids - -.store_score - ldh a, [hTempPlayAreaLocation_ff9d] - ld c, a - ld b, $00 - ld hl, wPlayAreaAIScore - add hl, bc - ld a, [wAIScore] - ld [hl], a - pop bc - inc c - dec b - jp nz, .next_bench - -; done - xor a - ld [wcdb4], a - jp FindHighestBenchScore - -; handles AI action of retreating Arena Pokémon -; and chooses which energy cards to discard. -; if card can't discard, return carry. -; in case it's Clefairy Doll or Mysterious Fossil, -; handle its effect to discard itself instead of retreating. -; input: -; - a = Play Area location (PLAY_AREA_*) of card to retreat to. -AITryToRetreat: ; 15d4f (5:5d4f) - push af - ld a, [wAIPlayEnergyCardForRetreat] - or a - jr z, .check_id - -; AI is allowed to play an energy card -; from the hand in order to provide -; the necessary energy for retreat cost - -; check status - ld a, DUELVARS_ARENA_CARD_STATUS - call GetTurnDuelistVariable - and CNF_SLP_PRZ - cp ASLEEP - jp z, .check_id - cp PARALYZED - jp z, .check_id - -; if an energy card hasn't been played yet, -; checks if the Pokémon needs just one more energy to retreat -; if it does, check if there are any energy cards in hand -; and if there are, play that energy card - ld a, [wAlreadyPlayedEnergy] - or a - jr nz, .check_id - ld e, PLAY_AREA_ARENA - call CountNumberOfEnergyCardsAttached - push af - xor a - ldh [hTempPlayAreaLocation_ff9d], a - call GetPlayAreaCardRetreatCost - pop bc - cp b - jr c, .check_id - jr z, .check_id - ; energy attached < retreat cost - sub b - cp 1 - jr nz, .check_id - call CreateEnergyCardListFromHand - jr c, .check_id - ld a, [wDuelTempList] - ldh [hTemp_ffa0], a - xor a - ldh [hTempPlayAreaLocation_ffa1], a - ld a, OPPACTION_PLAY_ENERGY - bank1call AIMakeDecision - -.check_id - ld a, DUELVARS_ARENA_CARD - call GetTurnDuelistVariable - call GetCardIDFromDeckIndex - ld a, e - cp MYSTERIOUS_FOSSIL - jp z, .mysterious_fossil_or_clefairy_doll - cp CLEFAIRY_DOLL - jp z, .mysterious_fossil_or_clefairy_doll - -; if card is Asleep or Paralyzed, set carry and exit -; else, load the status in hTemp_ffa0 - pop af - ldh [hTempPlayAreaLocation_ffa1], a - ld a, DUELVARS_ARENA_CARD_STATUS - call GetTurnDuelistVariable - ld b, a - and CNF_SLP_PRZ - cp ASLEEP - jp z, .set_carry - cp PARALYZED - jp z, .set_carry - ld a, b - ldh [hTemp_ffa0], a - ld a, $ff - ldh [hTempRetreatCostCards], a - -; check energy required to retreat -; if the cost is 0, retreat right away - xor a - ldh [hTempPlayAreaLocation_ff9d], a - call GetPlayAreaCardRetreatCost - ld [wTempCardRetreatCost], a - or a - jp z, .retreat - -; if cost > 0 and number of energy cards attached == cost -; discard them all - xor a - call CreateArenaOrBenchEnergyCardList - ld e, PLAY_AREA_ARENA - call GetPlayAreaCardAttachedEnergies - ld a, [wTotalAttachedEnergies] - ld c, a - ld a, [wTempCardRetreatCost] - cp c - jr nz, .choose_energy_discard - - ld hl, hTempRetreatCostCards - ld de, wDuelTempList -.loop_1 - ld a, [de] - inc de - ld [hli], a - cp $ff - jr nz, .loop_1 - jp .retreat - -; if cost > 0 and number of energy cards attached > cost -; choose energy cards to discard according to color -.choose_energy_discard - ld a, DUELVARS_ARENA_CARD - call GetTurnDuelistVariable - call GetCardIDFromDeckIndex - ld a, e - ld [wTempCardID], a - call LoadCardDataToBuffer1_FromCardID - ld a, [wLoadedCard1Type] - or TYPE_ENERGY - ld [wTempCardType], a - ld a, [wTempCardRetreatCost] - ld c, a - -; first, look for and discard double colorless energy -; if retreat cost is >= 2 - ld hl, wDuelTempList - ld de, hTempRetreatCostCards -.loop_2 - ld a, c - cp 2 - jr c, .energy_not_same_color - ld a, [hli] - cp $ff - jr z, .energy_not_same_color - ld [de], a - push de - call GetCardIDFromDeckIndex - ld a, e - pop de - cp DOUBLE_COLORLESS_ENERGY - jr nz, .loop_2 - ld a, [de] - call RemoveCardFromDuelTempList - dec hl - inc de - dec c - dec c - jr nz, .loop_2 - jr .end_retreat_list - -; second, shuffle attached cards and discard energy cards -; that are not of the same type as the Pokémon -; the exception for this are cards that are needed for -; some attacks but are not of the same color as the Pokémon -; (i.e. Psyduck's Headache attack) -; and energy cards attached to Eevee corresponding to a -; color of any of its evolutions (water, fire, lightning) -.energy_not_same_color - ld hl, wDuelTempList - call CountCardsInDuelTempList - call ShuffleCards -.loop_3 - ld a, [hli] - cp $ff - jr z, .any_energy - ld [de], a - call CheckIfEnergyIsUseful - jr c, .loop_3 - ld a, [de] - call RemoveCardFromDuelTempList - dec hl - inc de - dec c - jr nz, .loop_3 - jr .end_retreat_list - -; third, discard any card until -; cost requirement is met -.any_energy - ld hl, wDuelTempList -.loop_4 - ld a, [hli] - cp $ff - jr z, .set_carry - ld [de], a - inc de - push de - call GetCardIDFromDeckIndex - ld a, e - pop de - cp DOUBLE_COLORLESS_ENERGY - jr nz, .not_double_colorless - dec c - jr z, .end_retreat_list -.not_double_colorless - dec c - jr nz, .loop_4 - -.end_retreat_list - ld a, $ff - ld [de], a - -.retreat - ld a, OPPACTION_ATTEMPT_RETREAT - bank1call AIMakeDecision - or a - ret -.set_carry - scf - ret - -; handle Mysterious Fossil and Clefairy Doll -; if there are bench Pokémon, use effect to discard card -; this is equivalent to using its Pokémon Power -.mysterious_fossil_or_clefairy_doll - ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA - call GetTurnDuelistVariable - cp 2 - jr nc, .has_bench - ; doesn't have any bench - pop af - jr .set_carry - -.has_bench - ld a, DUELVARS_ARENA_CARD - call GetTurnDuelistVariable - ldh [hTempCardIndex_ff9f], a - xor a - ldh [hTemp_ffa0], a - ld a, OPPACTION_USE_PKMN_POWER - bank1call AIMakeDecision - pop af - ldh [hAIPkmnPowerEffectParam], a - ld a, OPPACTION_EXECUTE_PKMN_POWER_EFFECT - bank1call AIMakeDecision - ld a, OPPACTION_DUEL_MAIN_SCENE - bank1call AIMakeDecision - or a - ret |