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-rw-r--r--src/engine/deck_ai/decks/legendary_zapdos.asm160
1 files changed, 160 insertions, 0 deletions
diff --git a/src/engine/deck_ai/decks/legendary_zapdos.asm b/src/engine/deck_ai/decks/legendary_zapdos.asm
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+++ b/src/engine/deck_ai/decks/legendary_zapdos.asm
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+AIActionTable_LegendaryZapdos: ; 14b0f (05:4b0f)
+ dw .do_turn ; unused
+ dw .do_turn
+ dw .start_duel
+ dw .forced_switch
+ dw .ko_switch
+ dw .take_prize
+
+.do_turn ; 14b1b (5:4b1b)
+ call AIDoTurn_LegendaryZapdos
+ ret
+; 0x14b1f
+
+.start_duel ; 14b1f (5:4b1f)
+ call InitAIDuelVars
+ call .store_list_pointers
+ call SetUpBossStartingHandAndDeck
+ call TrySetUpBossStartingPlayArea
+ ret nc
+ call AIPlayInitialBasicCards
+ ret
+; 0x14b30
+
+.forced_switch ; 14b30 (5:4b30)
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+; 0x14b34
+
+.ko_switch ; 14b34 (5:4b34)
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+; 0x14b38
+
+.take_prize ; 14b38 (5:4b38)
+ call AIPickPrizeCards
+ ret
+; 0x14b3c
+
+.list_arena ; 14b3c (5:4b3c)
+ db ELECTABUZZ2
+ db VOLTORB
+ db EEVEE
+ db ZAPDOS1
+ db ZAPDOS2
+ db ZAPDOS3
+ db $00
+
+.list_bench ; 14b43 (5:4b43)
+ db ZAPDOS2
+ db ZAPDOS1
+ db EEVEE
+ db VOLTORB
+ db ELECTABUZZ2
+ db $00
+
+.list_retreat ; 14b49 (5:4b49)
+ ai_retreat EEVEE, -5
+ ai_retreat VOLTORB, -5
+ ai_retreat ELECTABUZZ2, -5
+ db $00
+
+.list_energy ; 14b50 (5:4b50)
+ ai_energy VOLTORB, 1, -1
+ ai_energy ELECTRODE1, 3, +0
+ ai_energy ELECTABUZZ2, 2, -1
+ ai_energy JOLTEON2, 3, +1
+ ai_energy ZAPDOS1, 4, +2
+ ai_energy ZAPDOS2, 4, +2
+ ai_energy ZAPDOS3, 3, +1
+ ai_energy EEVEE, 3, +0
+ db $00
+
+.list_prize ; 14b69 (5:4b69)
+ db GAMBLER
+ db ZAPDOS3
+ db $00
+
+.store_list_pointers ; 14b6c (5:4b6c)
+ store_list_pointer wAICardListAvoidPrize, .list_prize
+ store_list_pointer wAICardListArenaPriority, .list_arena
+ store_list_pointer wAICardListBenchPriority, .list_bench
+ store_list_pointer wAICardListPlayFromHandPriority, .list_bench
+ ; missing store_list_pointer wAICardListRetreatBonus, .list_retreat
+ store_list_pointer wAICardListEnergyBonus, .list_energy
+ ret
+; 0x14b9a
+
+AIDoTurn_LegendaryZapdos: ; 14b9a (5:4b9a)
+; initialize variables
+ call InitAITurnVars
+ farcall HandleAIAntiMewtwoDeckStrategy
+ jp nc, .try_attack
+; process Trainer cards
+ ld a, AI_TRAINER_CARD_PHASE_01
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_04
+ call AIProcessHandTrainerCards
+; play Pokemon from hand
+ call AIDecidePlayPokemonCard
+ ret c ; return if turn ended
+ ld a, AI_TRAINER_CARD_PHASE_07
+ call AIProcessHandTrainerCards
+ call AIProcessRetreat
+ ld a, AI_TRAINER_CARD_PHASE_10
+ call AIProcessHandTrainerCards
+; play Energy card if possible.
+ ld a, [wAlreadyPlayedEnergy]
+ or a
+ jr nz, .skip_energy_attach
+
+; if Arena card is Voltorb and there's Electrode1 in hand,
+; or if it's Electabuzz, try attaching Energy card
+; to the Arena card if it doesn't have any energy attached.
+; Otherwise if Energy card is not needed,
+; go through normal AI energy attach routine.
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call GetCardIDFromDeckIndex
+ ld a, VOLTORB
+ cp e
+ jr nz, .check_electabuzz
+ ld a, ELECTRODE1
+ call LookForCardIDInHandList_Bank5
+ jr nc, .attach_normally
+ jr .voltorb_or_electabuzz
+.check_electabuzz
+ ld a, ELECTABUZZ2
+ cp e
+ jr nz, .attach_normally
+
+.voltorb_or_electabuzz
+ call CreateEnergyCardListFromHand
+ jr c, .skip_energy_attach
+ ld e, PLAY_AREA_ARENA
+ call CountNumberOfEnergyCardsAttached
+ or a
+ jr nz, .attach_normally
+ xor a ; PLAY_AREA_ARENA
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call AITryToPlayEnergyCard
+ jr c, .skip_energy_attach
+
+.attach_normally
+ call AIProcessAndTryToPlayEnergy
+
+.skip_energy_attach
+; play Pokemon from hand again
+ call AIDecidePlayPokemonCard
+ ret c ; return if turn ended
+ ld a, AI_TRAINER_CARD_PHASE_13
+ call AIProcessHandTrainerCards
+.try_attack
+; attack if possible, if not,
+; finish turn without attacking.
+ call AIProcessAndTryToUseAttack
+ ret c ; return if turn ended
+ ld a, OPPACTION_FINISH_NO_ATTACK
+ bank1call AIMakeDecision
+ ret
+; 0x14c0b