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+; stores in wDamage, wAIMinDamage and wAIMaxDamage the calculated damage
+; done to the defending Pokémon by a given card and attack
+; input:
+; a = attack index to take into account
+; [hTempPlayAreaLocation_ff9d] = location of attacking card to consider
+EstimateDamage_VersusDefendingCard: ; 143e5 (5:43e5)
+ ld [wSelectedAttack], a
+ ld e, a
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ ld d, a
+ call CopyAttackDataAndDamage_FromDeckIndex
+ ld a, [wLoadedAttackCategory]
+ cp POKEMON_POWER
+ jr nz, .is_attack
+
+; is a Pokémon Power
+; set wDamage, wAIMinDamage and wAIMaxDamage to zero
+ ld hl, wDamage
+ xor a
+ ld [hli], a
+ ld [hl], a
+ ld [wAIMinDamage], a
+ ld [wAIMaxDamage], a
+ ld e, a
+ ld d, a
+ ret
+
+.is_attack
+; set wAIMinDamage and wAIMaxDamage to damage of attack
+; these values take into account the range of damage
+; that the attack can span (e.g. min and max number of hits)
+ ld a, [wDamage]
+ ld [wAIMinDamage], a
+ ld [wAIMaxDamage], a
+ ld a, EFFECTCMDTYPE_AI
+ call TryExecuteEffectCommandFunction
+ ld a, [wAIMinDamage]
+ ld hl, wAIMaxDamage
+ or [hl]
+ jr nz, .calculation
+ ld a, [wDamage]
+ ld [wAIMinDamage], a
+ ld [wAIMaxDamage], a
+
+.calculation
+; if temp. location is active, damage calculation can be done directly...
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ or a
+ jr z, CalculateDamage_VersusDefendingPokemon
+
+; ...otherwise substatuses need to be temporarily reset to account
+; for the switching, to obtain the right damage calculation...
+ ; reset substatus1
+ ld a, DUELVARS_ARENA_CARD_SUBSTATUS1
+ call GetTurnDuelistVariable
+ push af
+ push hl
+ ld [hl], $00
+ ; reset substatus2
+ ld l, DUELVARS_ARENA_CARD_SUBSTATUS2
+ ld a, [hl]
+ push af
+ push hl
+ ld [hl], $00
+ ; reset changed resistance
+ ld l, DUELVARS_ARENA_CARD_CHANGED_RESISTANCE
+ ld a, [hl]
+ push af
+ push hl
+ ld [hl], $00
+ call CalculateDamage_VersusDefendingPokemon
+; ...and subsequently recovered to continue the duel normally
+ pop hl
+ pop af
+ ld [hl], a
+ pop hl
+ pop af
+ ld [hl], a
+ pop hl
+ pop af
+ ld [hl], a
+ ret
+
+; calculates the damage that will be dealt to the player's active card
+; using the card that is located in hTempPlayAreaLocation_ff9d
+; taking into account weakness/resistance/pluspowers/defenders/etc
+; and outputs the result capped at a max of $ff
+; input:
+; [wAIMinDamage] = base damage
+; [wAIMaxDamage] = base damage
+; [wDamage] = base damage
+; [hTempPlayAreaLocation_ff9d] = turn holder's card location as the attacker
+CalculateDamage_VersusDefendingPokemon: ; 14453 (5:4453)
+ ld hl, wAIMinDamage
+ call _CalculateDamage_VersusDefendingPokemon
+ ld hl, wAIMaxDamage
+ call _CalculateDamage_VersusDefendingPokemon
+ ld hl, wDamage
+; fallthrough
+
+_CalculateDamage_VersusDefendingPokemon: ; 14462 (5:4462)
+ ld e, [hl]
+ ld d, $00
+ push hl
+
+ ; load this card's data
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call LoadCardDataToBuffer2_FromDeckIndex
+ ld a, [wLoadedCard2ID]
+ ld [wTempTurnDuelistCardID], a
+
+ ; load player's arena card data
+ call SwapTurn
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call LoadCardDataToBuffer2_FromDeckIndex
+ ld a, [wLoadedCard2ID]
+ ld [wTempNonTurnDuelistCardID], a
+ call SwapTurn
+
+ push de
+ call HandleNoDamageOrEffectSubstatus
+ pop de
+ jr nc, .vulnerable
+ ; invulnerable to damage
+ ld de, $0
+ jr .done
+.vulnerable
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ or a
+ call z, HandleDoubleDamageSubstatus
+ ; skips the weak/res checks if unaffected.
+ bit UNAFFECTED_BY_WEAKNESS_RESISTANCE_F, d
+ res UNAFFECTED_BY_WEAKNESS_RESISTANCE_F, d
+ jr nz, .not_resistant
+
+; handle weakness
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ call GetPlayAreaCardColor
+ call TranslateColorToWR
+ ld b, a
+ call SwapTurn
+ call GetArenaCardWeakness
+ call SwapTurn
+ and b
+ jr z, .not_weak
+ ; double de
+ sla e
+ rl d
+
+.not_weak
+; handle resistance
+ call SwapTurn
+ call GetArenaCardResistance
+ call SwapTurn
+ and b
+ jr z, .not_resistant
+ ld hl, -30
+ add hl, de
+ ld e, l
+ ld d, h
+
+.not_resistant
+ ; apply pluspower and defender boosts
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add CARD_LOCATION_ARENA
+ ld b, a
+ call ApplyAttachedPluspower
+ call SwapTurn
+ ld b, CARD_LOCATION_ARENA
+ call ApplyAttachedDefender
+ call HandleDamageReduction
+ ; test if de underflowed
+ bit 7, d
+ jr z, .no_underflow
+ ld de, $0
+
+.no_underflow
+ ld a, DUELVARS_ARENA_CARD_STATUS
+ call GetTurnDuelistVariable
+ and DOUBLE_POISONED
+ jr z, .not_poisoned
+ ld c, 20
+ and DOUBLE_POISONED & (POISONED ^ $ff)
+ jr nz, .add_poison
+ ld c, 10
+.add_poison
+ ld a, c
+ add e
+ ld e, a
+ ld a, $00
+ adc d
+ ld d, a
+.not_poisoned
+ call SwapTurn
+
+.done
+ pop hl
+ ld [hl], e
+ ld a, d
+ or a
+ ret z
+ ; cap damage
+ ld a, $ff
+ ld [hl], a
+ ret
+
+; stores in wDamage, wAIMinDamage and wAIMaxDamage the calculated damage
+; done to the Pokémon at hTempPlayAreaLocation_ff9d
+; by the defending Pokémon, using the attack index at a
+; input:
+; a = attack index
+; [hTempPlayAreaLocation_ff9d] = location of card to calculate
+; damage as the receiver
+EstimateDamage_FromDefendingPokemon: ; 1450b (5:450b)
+ call SwapTurn
+ ld [wSelectedAttack], a
+ ld e, a
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ ld d, a
+ call CopyAttackDataAndDamage_FromDeckIndex
+ call SwapTurn
+ ld a, [wLoadedAttackCategory]
+ cp POKEMON_POWER
+ jr nz, .is_attack
+
+; is a Pokémon Power
+; set wDamage, wAIMinDamage and wAIMaxDamage to zero
+ ld hl, wDamage
+ xor a
+ ld [hli], a
+ ld [hl], a
+ ld [wAIMinDamage], a
+ ld [wAIMaxDamage], a
+ ld e, a
+ ld d, a
+ ret
+
+.is_attack
+; set wAIMinDamage and wAIMaxDamage to damage of attack
+; these values take into account the range of damage
+; that the attack can span (e.g. min and max number of hits)
+ ld a, [wDamage]
+ ld [wAIMinDamage], a
+ ld [wAIMaxDamage], a
+ call SwapTurn
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ push af
+ xor a
+ ldh [hTempPlayAreaLocation_ff9d], a
+ ld a, EFFECTCMDTYPE_AI
+ call TryExecuteEffectCommandFunction
+ pop af
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call SwapTurn
+ ld a, [wAIMinDamage]
+ ld hl, wAIMaxDamage
+ or [hl]
+ jr nz, .calculation
+ ld a, [wDamage]
+ ld [wAIMinDamage], a
+ ld [wAIMaxDamage], a
+
+.calculation
+; if temp. location is active, damage calculation can be done directly...
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ or a
+ jr z, CalculateDamage_FromDefendingPokemon
+
+; ...otherwise substatuses need to be temporarily reset to account
+; for the switching, to obtain the right damage calculation...
+ ld a, DUELVARS_ARENA_CARD_SUBSTATUS1
+ call GetTurnDuelistVariable
+ push af
+ push hl
+ ld [hl], $00
+ ; reset substatus2
+ ld l, DUELVARS_ARENA_CARD_SUBSTATUS2
+ ld a, [hl]
+ push af
+ push hl
+ ld [hl], $00
+ ; reset changed resistance
+ ld l, DUELVARS_ARENA_CARD_CHANGED_RESISTANCE
+ ld a, [hl]
+ push af
+ push hl
+ ld [hl], $00
+ call CalculateDamage_FromDefendingPokemon
+; ...and subsequently recovered to continue the duel normally
+ pop hl
+ pop af
+ ld [hl], a
+ pop hl
+ pop af
+ ld [hl], a
+ pop hl
+ pop af
+ ld [hl], a
+ ret
+
+; similar to CalculateDamage_VersusDefendingPokemon but reversed,
+; calculating damage of the defending Pokémon versus
+; the card located in hTempPlayAreaLocation_ff9d
+; taking into account weakness/resistance/pluspowers/defenders/etc
+; and poison damage for two turns
+; and outputs the result capped at a max of $ff
+; input:
+; [wAIMinDamage] = base damage
+; [wAIMaxDamage] = base damage
+; [wDamage] = base damage
+; [hTempPlayAreaLocation_ff9d] = location of card to calculate
+; damage as the receiver
+CalculateDamage_FromDefendingPokemon: ; 1458c (5:458c)
+ ld hl, wAIMinDamage
+ call .CalculateDamage
+ ld hl, wAIMaxDamage
+ call .CalculateDamage
+ ld hl, wDamage
+ ; fallthrough
+
+.CalculateDamage ; 1459b (5:459b)
+ ld e, [hl]
+ ld d, $00
+ push hl
+
+ ; load player active card's data
+ call SwapTurn
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call LoadCardDataToBuffer2_FromDeckIndex
+ ld a, [wLoadedCard2ID]
+ ld [wTempTurnDuelistCardID], a
+ call SwapTurn
+
+ ; load opponent's card data
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call LoadCardDataToBuffer2_FromDeckIndex
+ ld a, [wLoadedCard2ID]
+ ld [wTempNonTurnDuelistCardID], a
+
+ call SwapTurn
+ call HandleDoubleDamageSubstatus
+ bit UNAFFECTED_BY_WEAKNESS_RESISTANCE_F, d
+ res UNAFFECTED_BY_WEAKNESS_RESISTANCE_F, d
+ jr nz, .not_resistant
+
+; handle weakness
+ call GetArenaCardColor
+ call TranslateColorToWR
+ ld b, a
+ call SwapTurn
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ or a
+ jr nz, .bench_weak
+ ld a, DUELVARS_ARENA_CARD_CHANGED_WEAKNESS
+ call GetTurnDuelistVariable
+ or a
+ jr nz, .unchanged_weak
+
+.bench_weak
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call LoadCardDataToBuffer2_FromDeckIndex
+ ld a, [wLoadedCard2Weakness]
+.unchanged_weak
+ and b
+ jr z, .not_weak
+ ; double de
+ sla e
+ rl d
+
+.not_weak
+; handle resistance
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ or a
+ jr nz, .bench_res
+ ld a, DUELVARS_ARENA_CARD_CHANGED_RESISTANCE
+ call GetTurnDuelistVariable
+ or a
+ jr nz, .unchanged_res
+
+.bench_res
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call LoadCardDataToBuffer2_FromDeckIndex
+ ld a, [wLoadedCard2Resistance]
+.unchanged_res
+ and b
+ jr z, .not_resistant
+ ld hl, -30
+ add hl, de
+ ld e, l
+ ld d, h
+
+.not_resistant
+ ; apply pluspower and defender boosts
+ call SwapTurn
+ ld b, CARD_LOCATION_ARENA
+ call ApplyAttachedPluspower
+ call SwapTurn
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add CARD_LOCATION_ARENA
+ ld b, a
+ call ApplyAttachedDefender
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ or a
+ call z, HandleDamageReduction
+ bit 7, d
+ jr z, .no_underflow
+ ld de, $0
+
+.no_underflow
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ or a
+ jr nz, .done
+ ld a, DUELVARS_ARENA_CARD_STATUS
+ call GetTurnDuelistVariable
+ and DOUBLE_POISONED
+ jr z, .done
+ ld c, 40
+ and DOUBLE_POISONED & (POISONED ^ $ff)
+ jr nz, .add_poison
+ ld c, 20
+.add_poison
+ ld a, c
+ add e
+ ld e, a
+ ld a, $00
+ adc d
+ ld d, a
+
+.done
+ pop hl
+ ld [hl], e
+ ld a, d
+ or a
+ ret z
+ ld a, $ff
+ ld [hl], a
+ ret