diff options
Diffstat (limited to 'src/engine/menus')
-rw-r--r-- | src/engine/menus/card_album.asm | 959 | ||||
-rw-r--r-- | src/engine/menus/common.asm | 52 | ||||
-rw-r--r-- | src/engine/menus/deck_check.asm | 142 | ||||
-rw-r--r-- | src/engine/menus/deck_configuration.asm | 3617 | ||||
-rw-r--r-- | src/engine/menus/deck_machine.asm | 2296 | ||||
-rw-r--r-- | src/engine/menus/deck_selection.asm | 546 | ||||
-rw-r--r-- | src/engine/menus/duel.asm | 2180 | ||||
-rw-r--r-- | src/engine/menus/printer.asm | 317 |
8 files changed, 10109 insertions, 0 deletions
diff --git a/src/engine/menus/card_album.asm b/src/engine/menus/card_album.asm new file mode 100644 index 0000000..87462fe --- /dev/null +++ b/src/engine/menus/card_album.asm @@ -0,0 +1,959 @@ +; fills wFilteredCardList and wOwnedCardsCountList +; with cards IDs and counts, respectively, +; from given Card Set in register a +; a = CARD_SET_* constant +CreateCardSetList: + push af + ld a, DECK_SIZE + ld hl, wFilteredCardList + call ClearNBytesFromHL + ld a, DECK_SIZE + ld hl, wOwnedCardsCountList + call ClearNBytesFromHL + xor a + ld [wOwnedPhantomCardFlags], a + pop af + + ld hl, 0 + lb de, 0, 0 + ld b, a +.loop_all_cards + inc e + call LoadCardDataToBuffer1_FromCardID + jr c, .done_pkmn_cards + ld a, [wLoadedCard1Set] + and $f0 ; set 1 + swap a + cp b + jr nz, .loop_all_cards + +; it's same set as input + ld a, e + cp VENUSAUR1 + jp z, .SetVenusaur1OwnedFlag + cp MEW2 + jp z, .SetMew2OwnedFlag + + push bc + push hl + ld bc, wFilteredCardList + add hl, bc + ld [hl], e ; card ID + + ld hl, wTempCardCollection + add hl, de + ld a, [hl] + pop hl + push hl + ld bc, wOwnedCardsCountList + add hl, bc + ld [hl], a ; card count in collection + pop hl + + inc l + pop bc + jr .loop_all_cards + +.done_pkmn_cards +; for the energy cards, put all basic energy cards in Colosseum +; and Double Colorless energy in Mystery + ld a, b + cp CARD_SET_MYSTERY + jr z, .mystery + or a + jr nz, .skip_energy_cards + +; colosseum +; places all basic energy cards in wFilteredCardList + lb de, 0, 0 +.loop_basic_energy_cards + inc e + ld a, e + cp DOUBLE_COLORLESS_ENERGY + jr z, .skip_energy_cards + push bc + push hl + ld bc, wFilteredCardList + add hl, bc + ld [hl], e + ld hl, wTempCardCollection + add hl, de + ld a, [hl] + pop hl + push hl + ld bc, wOwnedCardsCountList + add hl, bc + ld [hl], a + pop hl + inc l + pop bc + jr .loop_basic_energy_cards + +.mystery +; places double colorless energy card in wFilteredCardList + lb de, 0, 0 +.loop_find_double_colorless + inc e + ld a, e + cp BULBASAUR + jr z, .skip_energy_cards + cp DOUBLE_COLORLESS_ENERGY + jr nz, .loop_find_double_colorless + ; double colorless energy + push bc + push hl + ld bc, wFilteredCardList + add hl, bc + ld [hl], e + ld hl, wTempCardCollection + add hl, de + ld a, [hl] + pop hl + push hl + ld bc, wOwnedCardsCountList + add hl, bc + ld [hl], a + pop hl + inc l + pop bc + jr .loop_find_double_colorless + +.skip_energy_cards + ld a, [wOwnedPhantomCardFlags] + bit VENUSAUR_OWNED_PHANTOM_F, a + jr z, .check_mew + call .PlaceVenusaur1InList +.check_mew + bit MEW_OWNED_PHANTOM_F, a + jr z, .find_first_owned + call .PlaceMew2InList + +.find_first_owned + dec l + ld c, l + ld b, h +.loop_owned_cards + ld hl, wOwnedCardsCountList + add hl, bc + ld a, [hl] + cp CARD_NOT_OWNED + jr nz, .found_owned + dec c + jr .loop_owned_cards + +.found_owned + inc c + ld a, c + ld [wNumEntriesInCurFilter], a + xor a + ld hl, wFilteredCardList + add hl, bc + ld [hl], a + ld a, $ff ; terminator byte + ld hl, wOwnedCardsCountList + add hl, bc + ld [hl], a + ret + +.SetMew2OwnedFlag + ld a, (1 << MEW_OWNED_PHANTOM_F) +; fallthrough + +.SetPhantomOwnedFlag + push hl + push bc + ld b, a + ld hl, wTempCardCollection + add hl, de + ld a, [hl] + cp CARD_NOT_OWNED + jr z, .skip_set_flag + ld a, [wOwnedPhantomCardFlags] + or b + ld [wOwnedPhantomCardFlags], a +.skip_set_flag + pop bc + pop hl + jp .loop_all_cards + +.SetVenusaur1OwnedFlag + ld a, (1 << VENUSAUR_OWNED_PHANTOM_F) + jr .SetPhantomOwnedFlag + +.PlaceVenusaur1InList + push af + push hl + ld e, VENUSAUR1 +; fallthrough + +; places card in register e directly in the list +.PlaceCardInList + ld bc, wFilteredCardList + add hl, bc + ld [hl], e + pop hl + push hl + ld bc, wOwnedCardsCountList + add hl, bc + ld [hl], $01 + pop hl + inc l + pop af + ret + +.PlaceMew2InList + push af + push hl + ld e, MEW2 + jr .PlaceCardInList + +; a = CARD_SET_* constant +CreateCardSetListAndInitListCoords: + push af + ld hl, sCardCollection + ld de, wTempCardCollection + ld b, CARD_COLLECTION_SIZE - 1 + call EnableSRAM + call CopyNBytesFromHLToDE + call DisableSRAM + pop af + + push af + call .GetEntryPrefix + call CreateCardSetList + ld a, NUM_CARD_ALBUM_VISIBLE_CARDS + ld [wNumVisibleCardListEntries], a + lb de, 2, 4 + ld hl, wCardListCoords + ld [hl], e + inc hl + ld [hl], d + pop af + ret + +; places in entry name the prefix associated with the selected Card Set +; a = CARD_SET_* constant +.GetEntryPrefix + push af + cp CARD_SET_PROMOTIONAL + jr nz, .laboratory + lb de, 3, "FW3_P" + jr .got_prefix +.laboratory + cp CARD_SET_LABORATORY + jr nz, .mystery + lb de, 3, "FW3_D" + jr .got_prefix +.mystery + cp CARD_SET_MYSTERY + jr nz, .evolution + lb de, 3, "FW3_C" + jr .got_prefix +.evolution + cp CARD_SET_EVOLUTION + jr nz, .colosseum + lb de, 3, "FW3_B" + jr .got_prefix +.colosseum + lb de, 3, "FW3_A" + +.got_prefix + ld hl, wCurDeckName + ld [hl], d + inc hl + ld [hl], e + pop af + ret + +; prints the cards being shown in the Card Album screen +; for the corresponding Card Set +PrintCardSetListEntries: + push bc + ld hl, wCardListCoords + ld e, [hl] + inc hl + ld d, [hl] + ld b, $13 + ld c, e + dec c + dec c + +; draw up cursor on top right + ld a, [wCardListVisibleOffset] + or a + jr z, .no_up_cursor + ld a, SYM_CURSOR_U + jr .got_up_cursor_tile +.no_up_cursor + ld a, SYM_BOX_TOP_R +.got_up_cursor_tile + call WriteByteToBGMap0 + + ld a, [wCardListVisibleOffset] + ld l, a + ld h, $00 + ld a, [wNumVisibleCardListEntries] +.loop_visible_cards + push de + or a + jr z, .handle_down_cursor + ld b, a + ld de, wFilteredCardList + push hl + add hl, de + ld a, [hl] + pop hl + inc l + or a + jr z, .no_down_cursor + ld e, a + call AddCardIDToVisibleList + call LoadCardDataToBuffer1_FromCardID + push bc + push hl + ld de, wOwnedCardsCountList + add hl, de + dec hl + ld a, [hl] + cp CARD_NOT_OWNED + jr nz, .owned + ld hl, .EmptySlotText + ld de, wDefaultText + call CopyListFromHLToDE + jr .print_text +.owned + ld a, 13 + call CopyCardNameAndLevel +.print_text + pop hl + pop bc + pop de + push hl + call InitTextPrinting + pop hl + push hl + call .AppendCardListIndex + call ProcessText + ld hl, wDefaultText + jr .asm_a76d + + ; this code is never reached + pop de + push hl + call InitTextPrinting + ld hl, Text_9a36 + +.asm_a76d + call ProcessText + pop hl + ld a, b + dec a + inc e + inc e + jr .loop_visible_cards + +.handle_down_cursor + ld de, wFilteredCardList + add hl, de + ld a, [hl] + or a + jr z, .no_down_cursor + pop de + xor a ; FALSE + ld [wUnableToScrollDown], a + ld a, SYM_CURSOR_D + jr .got_down_cursor_tile +.no_down_cursor + pop de + ld a, TRUE + ld [wUnableToScrollDown], a + ld a, SYM_BOX_BTM_R +.got_down_cursor_tile + ld b, 19 + ld c, 17 + call WriteByteToBGMap0 + pop bc + ret + +.EmptySlotText + textfw0 "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-" + done + +; gets the index in the card list and adds it to wCurDeckName +.AppendCardListIndex + push bc + push de + ld de, wFilteredCardList + add hl, de + dec hl + ld a, [hl] + cp DOUBLE_COLORLESS_ENERGY + 1 + jr c, .energy_card + cp VENUSAUR1 + jr z, .phantom_card + cp MEW2 + jr z, .phantom_card + + ld a, [wNumVisibleCardListEntries] + sub b + ld hl, wCardListVisibleOffset + add [hl] + inc a + call CalculateOnesAndTensDigits + ld hl, wOnesAndTensPlace + ld a, [hli] + ld b, a + ld a, [hl] + or a + jr nz, .got_index + ld a, SYM_0 +.got_index + ld hl, wCurDeckName + 2 ; skip prefix + ld [hl], TX_SYMBOL + inc hl + ld [hli], a ; tens place + ld [hl], TX_SYMBOL + inc hl + ld a, b + ld [hli], a ; ones place + ld [hl], TX_SYMBOL + inc hl + xor a ; SYM_SPACE + ld [hli], a + ld [hl], a + ld hl, wCurDeckName + pop de + pop bc + ret + +.energy_card + call CalculateOnesAndTensDigits + ld hl, wOnesAndTensPlace + ld a, [hli] + ld b, a + ld hl, wCurDeckName + 2 + lb de, 3, "FW3_E" + ld [hl], d + inc hl + ld [hl], e + inc hl + ld [hl], TX_SYMBOL + inc hl + ld a, SYM_0 + ld [hli], a + ld [hl], TX_SYMBOL + inc hl + ld a, b + ld [hli], a + ld [hl], TX_SYMBOL + inc hl + xor a ; SYM_SPACE + ld [hli], a + ld [hl], a + ld hl, wCurDeckName + 2 + pop de + pop bc + ret + +.phantom_card +; phantom cards get only "✕✕" in their index number + ld hl, wCurDeckName + 2 + ld [hl], "FW0_✕" + inc hl + ld [hl], "FW0_✕" + inc hl + ld [hl], TX_SYMBOL + inc hl + xor a ; SYM_SPACE + ld [hli], a + ld [hl], a + ld hl, wCurDeckName + pop de + pop bc + ret + +; handles opening card page, and inputs when inside Card Album +HandleCardAlbumCardPage: + ld a, [wCardListCursorPos] + ld b, a + ld a, [wCardListVisibleOffset] + add b + ld c, a + ld b, $00 + ld hl, wOwnedCardsCountList + add hl, bc + ld a, [hl] + cp CARD_NOT_OWNED + jr z, .handle_input + + ld hl, wCurCardListPtr + ld a, [hli] + ld h, [hl] + ld l, a + add hl, bc + ld e, [hl] + ld d, $00 + push de + call LoadCardDataToBuffer1_FromCardID + lb de, $38, $9f + call SetupText + bank1call OpenCardPage_FromCheckHandOrDiscardPile + pop de + +.handle_input + ldh a, [hDPadHeld] + ld b, a + and A_BUTTON | B_BUTTON | SELECT | START + jp nz, .exit + xor a ; FALSE + ld [wPlaysSfx], a + ld a, [wCardListNumCursorPositions] + ld c, a + ld a, [wCardListCursorPos] + bit D_UP_F, b + jr z, .check_d_down + + push af + ld a, TRUE + ld [wPlaysSfx], a + ld a, [wCardListCursorPos] + ld hl, wCardListVisibleOffset + add [hl] + ld hl, wFirstOwnedCardIndex + cp [hl] + jr z, .open_card_page_pop_af_2 + pop af + + dec a + bit 7, a + jr z, .got_new_pos + ld a, [wCardListVisibleOffset] + or a + jr z, .open_card_page + dec a + ld [wCardListVisibleOffset], a + xor a + jr .got_new_pos + +.check_d_down + bit D_DOWN_F, b + jr z, .asm_a8d6 + + push af + ld a, TRUE + ld [wPlaysSfx], a + pop af + + inc a + cp c + jr c, .got_new_pos + push af + ld hl, wCurCardListPtr + ld a, [hli] + ld h, [hl] + ld l, a + ld a, [wCardListCursorPos] + ld c, a + ld b, $00 + add hl, bc + ld a, [wCardListVisibleOffset] + inc a + ld c, a + ld b, $00 + add hl, bc + ld a, [hl] + or a + jr z, .open_card_page_pop_af_1 + ld a, [wCardListVisibleOffset] + inc a + ld [wCardListVisibleOffset], a + pop af + dec a +.got_new_pos + ; loop back to the start + ld [wCardListCursorPos], a + ld a, [wPlaysSfx] + or a + jp z, HandleCardAlbumCardPage + call PlaySFX + jp HandleCardAlbumCardPage +.open_card_page_pop_af_1 + pop af + jr .open_card_page + +.asm_a8d6 + ld a, [wced2] + or a + jr z, .open_card_page + bit D_LEFT_F, b + jr z, .check_d_right + call RemoveCardFromDeck + jr .open_card_page +.check_d_right + bit D_RIGHT_F, b + jr z, .open_card_page + call TryAddCardToDeck + +.open_card_page_pop_af_2 + pop af +.open_card_page + push de + bank1call OpenCardPage.input_loop + pop de + jp .handle_input + +.exit + ld a, $01 + ld [wVBlankOAMCopyToggle], a + ld a, [wCardListCursorPos] + ld [wTempCardListCursorPos], a + ret + +GetFirstOwnedCardIndex: + ld hl, wOwnedCardsCountList + ld b, 0 +.loop_cards + ld a, [hli] + cp CARD_NOT_OWNED + jr nz, .owned + inc b + jr .loop_cards +.owned + ld a, b + ld [wFirstOwnedCardIndex], a + ret + +HandleCardAlbumScreen: + ld a, $01 + ld [hffb4], a ; should be ldh + + xor a +.album_card_list + ld hl, .MenuParameters + call InitializeMenuParameters + call .DrawCardAlbumScreen +.loop_input_1 + call DoFrame + call HandleMenuInput + jp nc, .loop_input_1 ; can be jr + ldh a, [hCurMenuItem] + cp $ff + ret z + + ; ignore input if this Card Set is unavailable + ld c, a + ld b, $0 + ld hl, wUnavailableAlbumCardSets + add hl, bc + ld a, [hl] + or a + jr nz, .loop_input_1 + + ld a, c + ld [wSelectedCardSet], a + call CreateCardSetListAndInitListCoords + call .PrintCardCount + xor a + ld [wCardListVisibleOffset], a + call PrintCardSetListEntries + call EnableLCD + ld a, [wNumEntriesInCurFilter] + or a + jr nz, .asm_a968 + +.loop_input_2 + call DoFrame + ldh a, [hKeysPressed] + and B_BUTTON + jr z, .loop_input_2 + ld a, $ff + call PlaySFXConfirmOrCancel + ldh a, [hCurMenuItem] + jp .album_card_list + +.asm_a968 + call .GetNumCardEntries + xor a + ld hl, .CardSelectionParams + call InitCardSelectionParams + ld a, [wNumEntriesInCurFilter] + ld hl, wNumVisibleCardListEntries + cp [hl] + jr nc, .asm_a97e + ld [wCardListNumCursorPositions], a +.asm_a97e + ld hl, PrintCardSetListEntries + ld d, h + ld a, l + ld hl, wCardListUpdateFunction + ld [hli], a + ld [hl], d + + xor a + ld [wced2], a +.loop_input_3 + call DoFrame + call HandleDeckCardSelectionList + jr c, .selection_made + call HandleLeftRightInCardList + jr c, .loop_input_3 + ldh a, [hDPadHeld] + and START + jr z, .loop_input_3 +.open_card_page + ld a, $01 + call PlaySFXConfirmOrCancel + ld a, [wCardListNumCursorPositions] + ld [wTempCardListNumCursorPositions], a + ld a, [wCardListCursorPos] + ld [wTempCardListCursorPos], a + ld c, a + ld a, [wCardListVisibleOffset] + add c + ld hl, wOwnedCardsCountList + ld c, a + ld b, $00 + add hl, bc + ld a, [hl] + cp CARD_NOT_OWNED + jr z, .loop_input_3 + + ; set wFilteredCardList as current card list + ld de, wFilteredCardList + ld hl, wCurCardListPtr + ld [hl], e + inc hl + ld [hl], d + + call GetFirstOwnedCardIndex + call HandleCardAlbumCardPage + call .PrintCardCount + call PrintCardSetListEntries + call EnableLCD + ld hl, .CardSelectionParams + call InitCardSelectionParams + ld a, [wTempCardListNumCursorPositions] + ld [wCardListNumCursorPositions], a + ld a, [wTempCardListCursorPos] + ld [wCardListCursorPos], a + jr .loop_input_3 + +.selection_made + call DrawListCursor_Invisible + ld a, [wCardListCursorPos] + ld [wTempCardListCursorPos], a + ld a, [hffb3] + cp $ff + jr nz, .open_card_page + ldh a, [hCurMenuItem] + jp .album_card_list + +.MenuParameters + db 3, 3 ; cursor x, cursor y + db 2 ; y displacement between items + db 5 ; number of items + db SYM_CURSOR_R ; cursor tile number + db SYM_SPACE ; tile behind cursor + dw NULL ; function pointer if non-0 + +.CardSelectionParams + db 1 ; x pos + db 4 ; y pos + db 2 ; y spacing + db 0 ; x spacing + db NUM_CARD_ALBUM_VISIBLE_CARDS ; num entries + db SYM_CURSOR_R ; visible cursor tile + db SYM_SPACE ; invisible cursor tile + dw NULL ; wCardListHandlerFunction + +.GetNumCardEntries + ld hl, wFilteredCardList + ld b, $00 +.loop_card_ids + ld a, [hli] + or a + jr z, .asm_aa1f + inc b + jr .loop_card_ids +.asm_aa1f + ld a, b + ld [wNumCardListEntries], a + ret + +; prints "X/Y" where X is number of cards owned in the set +; and Y is the total card count of the Card Set +.PrintCardCount + call Set_OBJ_8x8 + xor a + ld [wTileMapFill], a + call ZeroObjectPositions + call EmptyScreen + ld a, $01 + ld [wVBlankOAMCopyToggle], a + call LoadCursorTile + call LoadSymbolsFont + call LoadDuelCardSymbolTiles + bank1call SetDefaultPalettes + lb de, $3c, $ff + call SetupText + lb de, 1, 1 + call InitTextPrinting + +; print the total number of cards that are in the Card Set + ld a, [wSelectedCardSet] + cp CARD_SET_PROMOTIONAL + jr nz, .check_laboratory +; promotional + ldtx hl, Item5PromotionalCardText + ld e, NUM_CARDS_PROMOTIONAL - 2 ; minus the phantom cards + ld a, [wOwnedPhantomCardFlags] + bit VENUSAUR_OWNED_PHANTOM_F, a + jr z, .check_owns_mew + inc e +.check_owns_mew + bit MEW_OWNED_PHANTOM_F, a + jr z, .has_card_set_count + inc e + jr .has_card_set_count +.check_laboratory + cp CARD_SET_LABORATORY + jr nz, .check_mystery + ldtx hl, Item4LaboratoryText + ld e, NUM_CARDS_LABORATORY + jr .has_card_set_count +.check_mystery + cp CARD_SET_MYSTERY + jr nz, .check_evolution + ldtx hl, Item3MysteryText + ld e, NUM_CARDS_MYSTERY + jr .has_card_set_count +.check_evolution + cp CARD_SET_EVOLUTION + jr nz, .colosseum + ldtx hl, Item2EvolutionText + ld e, NUM_CARDS_EVOLUTION + jr .has_card_set_count +.colosseum + ldtx hl, Item1ColosseumText + ld e, NUM_CARDS_COLOSSEUM + +.has_card_set_count + push de + call ProcessTextFromID + call .CountOwnedCardsInSet + lb de, 14, 1 + call InitTextPrinting + + ld a, [wNumOwnedCardsInSet] + ld hl, wDefaultText + call ConvertToNumericalDigits + call CalculateOnesAndTensDigits + ld [hl], TX_SYMBOL + inc hl + ld [hl], SYM_SLASH + inc hl + pop de + + ld a, e + call ConvertToNumericalDigits + ld [hl], TX_END + ld hl, wDefaultText + call ProcessText + lb de, 0, 2 + lb bc, 20, 16 + call DrawRegularTextBox + call EnableLCD + ret + +; counts number of cards in wOwnedCardsCountList +; that is not set as CARD_NOT_OWNED +.CountOwnedCardsInSet + ld hl, wOwnedCardsCountList + ld b, 0 +.loop_card_count + ld a, [hli] + cp $ff + jr z, .got_num_owned_cards + cp CARD_NOT_OWNED + jr z, .loop_card_count + inc b + jr .loop_card_count +.got_num_owned_cards + ld a, b + ld [wNumOwnedCardsInSet], a + ret + +.DrawCardAlbumScreen + xor a + ld [wTileMapFill], a + call EmptyScreen + ld a, [hffb4] + dec a + jr nz, .skip_clear_screen + ld [hffb4], a + call Set_OBJ_8x8 + call ZeroObjectPositions + ld a, $01 + ld [wVBlankOAMCopyToggle], a + call LoadCursorTile + call LoadSymbolsFont + call LoadDuelCardSymbolTiles + bank1call SetDefaultPalettes + lb de, $3c, $ff + call SetupText + +.skip_clear_screen + lb de, 0, 0 + lb bc, 20, 13 + call DrawRegularTextBox + ld hl, .BoosterPacksMenuData + call PlaceTextItems + + ; set all Card Sets as available + ld a, NUM_CARD_SETS + ld hl, wUnavailableAlbumCardSets + call ClearNBytesFromHL + + ; check whether player has had promotional cards + call EnableSRAM + ld a, [sHasPromotionalCards] + call DisableSRAM + or a + jr nz, .has_promotional + + ; doesn't have promotional, check if + ; this is still the case by checking the collection + ld a, CARD_SET_PROMOTIONAL + call CreateCardSetListAndInitListCoords + ld a, [wFilteredCardList] + or a + jr nz, .set_has_promotional + ; still has no promotional, print empty Card Set name + ld a, TRUE + ld [wUnavailableAlbumCardSets + CARD_SET_PROMOTIONAL], a + ld e, 11 + ld d, 5 + call InitTextPrinting + ldtx hl, EmptyPromotionalCardText + call ProcessTextFromID + jr .has_promotional + +.set_has_promotional + call EnableSRAM + ld a, TRUE + ld [sHasPromotionalCards], a + call DisableSRAM +.has_promotional + ldtx hl, ViewWhichCardFileText + call DrawWideTextBox_PrintText + call EnableLCD + ret + +.BoosterPacksMenuData + textitem 7, 1, BoosterPackTitleText + textitem 5, 3, Item1ColosseumText + textitem 5, 5, Item2EvolutionText + textitem 5, 7, Item3MysteryText + textitem 5, 9, Item4LaboratoryText + textitem 5, 11, Item5PromotionalCardText + db $ff diff --git a/src/engine/menus/common.asm b/src/engine/menus/common.asm new file mode 100644 index 0000000..069d168 --- /dev/null +++ b/src/engine/menus/common.asm @@ -0,0 +1,52 @@ +ReceiveDeckConfiguration: + farcall _ReceiveDeckConfiguration + ret + +SendDeckConfiguration: + farcall _SendDeckConfiguration + ret + +ReceiveCard: + farcall _ReceiveCard + ret + +SendCard: + farcall _SendCard + ret + +; handles all the Card Pop! functionality +DoCardPop: + farcall _DoCardPop + ret + +Func_7576: + farcall Func_1991f + ret + +PreparePrinterConnection: + farcall _PreparePrinterConnection + ret + +PrintDeckConfiguration: + farcall _PrintDeckConfiguration + ret + +PrintCardList: + farcall _PrintCardList + ret + +Func_758a: + farcall Func_19eb4 + ret + +SetUpAndStartLinkDuel: + farcall _SetUpAndStartLinkDuel + ret + +Func_7594: + farcall Func_1a61f + ret + +OpenBoosterPack: + farcall _OpenBoosterPack + ret diff --git a/src/engine/menus/deck_check.asm b/src/engine/menus/deck_check.asm new file mode 100644 index 0000000..040e472 --- /dev/null +++ b/src/engine/menus/deck_check.asm @@ -0,0 +1,142 @@ +; handle player input in check menu +; works out which cursor coordinate to go to +; and sets carry flag if A or B are pressed +; returns a = $1 if A pressed +; returns a = $ff if B pressed +HandleCheckMenuInput: + xor a + ld [wPlaysSfx], a + ld a, [wCheckMenuCursorXPosition] + ld d, a + ld a, [wCheckMenuCursorYPosition] + ld e, a + +; d = cursor x position +; e = cursor y position + + ldh a, [hDPadHeld] + or a + jr z, .no_pad + bit D_LEFT_F, a + jr nz, .horizontal + bit D_RIGHT_F, a + jr z, .check_vertical + +; handle horizontal input +.horizontal + ld a, d + xor $1 ; flips x coordinate + ld d, a + jr .okay +.check_vertical + bit D_UP_F, a + jr nz, .vertical + bit D_DOWN_F, a + jr z, .no_pad + +; handle vertical input +.vertical + ld a, e + xor $01 ; flips y coordinate + ld e, a + +.okay + ld a, TRUE + ld [wPlaysSfx], a + push de + call EraseCheckMenuCursor + pop de + +; update x and y cursor positions + ld a, d + ld [wCheckMenuCursorXPosition], a + ld a, e + ld [wCheckMenuCursorYPosition], a + +; reset cursor blink + xor a + ld [wCheckMenuCursorBlinkCounter], a +.no_pad + ldh a, [hKeysPressed] + and A_BUTTON | B_BUTTON + jr z, .no_input + and A_BUTTON + jr nz, .a_press + ld a, $ff ; cancel + call PlaySFXConfirmOrCancel + scf + ret + +.a_press + call DisplayCheckMenuCursor + ld a, $01 + call PlaySFXConfirmOrCancel + scf + ret + +.no_input + ld a, [wPlaysSfx] + or a + jr z, .check_blink + call PlaySFX + +.check_blink + ld hl, wCheckMenuCursorBlinkCounter + ld a, [hl] + inc [hl] + and %00001111 + ret nz ; only update cursor if blink's lower nibble is 0 + + ld a, SYM_CURSOR_R ; cursor byte + bit 4, [hl] ; only draw cursor if blink counter's fourth bit is not set + jr z, DrawCheckMenuCursor + +; draws in the cursor position +EraseCheckMenuCursor: + ld a, SYM_SPACE ; empty cursor +; fallthrough + +; draws in the cursor position +; input: +; a = tile byte to draw +DrawCheckMenuCursor: + ld e, a + ld a, 10 + ld l, a + ld a, [wCheckMenuCursorXPosition] + ld h, a + call HtimesL + + ld a, l + add 1 + ld b, a + ld a, [wCheckMenuCursorYPosition] + sla a + add 14 + ld c, a + + ld a, e + call WriteByteToBGMap0 + or a + ret + +DisplayCheckMenuCursor: + ld a, SYM_CURSOR_R + jr DrawCheckMenuCursor + +; plays sound depending on value in a +; input: +; a = $ff: play cancel sound +; a != $ff: play confirm sound +PlaySFXConfirmOrCancel: + push af + inc a + jr z, .asm_9103 + ld a, SFX_02 ; confirmation sfx + jr .asm_9105 +.asm_9103 + ld a, SFX_03 ; cancellation sfx +.asm_9105 + call PlaySFX + pop af + ret diff --git a/src/engine/menus/deck_configuration.asm b/src/engine/menus/deck_configuration.asm new file mode 100644 index 0000000..e309de2 --- /dev/null +++ b/src/engine/menus/deck_configuration.asm @@ -0,0 +1,3617 @@ +; goes through whole deck in hl +; for each card ID, goes to its corresponding +; entry in sCardCollection and decrements its count +DecrementDeckCardsInCollection: + push hl + ld b, $0 + ld d, DECK_SIZE +.loop_deck + ld a, [hli] + or a + jr z, .done + ld c, a + push hl + ld hl, sCardCollection + add hl, bc + dec [hl] + pop hl + dec d + jr nz, .loop_deck +.done + pop hl + ret + +; like AddDeckToCollection, but takes care to +; check if increasing the collection count would +; go over MAX_AMOUNT_OF_CARD and caps it +; this is because it's used within Gift Center, +; so we cannot assume that the deck configuration +; won't make it go over MAX_AMOUNT_OF_CARD +; hl = deck configuration, with cards to add +AddGiftCenterDeckCardsToCollection: + push hl + ld b, $0 + ld d, DECK_SIZE +.loop_deck + ld a, [hli] + or a + jr z, .done + ld c, a + push hl + push de + push bc + ld a, ALL_DECKS + call CreateCardCollectionListWithDeckCards + pop bc + pop de + ld hl, wTempCardCollection + add hl, bc + ld a, [hl] + cp MAX_AMOUNT_OF_CARD + jr z, .next_card ; capped + call EnableSRAM ; no DisableSRAM + ld hl, sCardCollection + add hl, bc + ld a, [hl] + cp CARD_NOT_OWNED + jr nz, .incr + ; not owned + xor a + ld [hl], a +.incr + inc [hl] +.next_card + pop hl + dec d + jr nz, .loop_deck +.done + pop hl + ret + +; adds all cards in deck in hl to player's collection +; assumes SRAM is enabled +; hl = pointer to deck cards +AddDeckToCollection: + push hl + ld b, $0 + ld d, DECK_SIZE +.loop_deck + ld a, [hli] + or a + jr z, .done + ld c, a + push hl + ld hl, sCardCollection + add hl, bc + inc [hl] + pop hl + dec d + jr nz, .loop_deck +.done + pop hl + ret + +; draws the screen which shows the player's current +; deck configurations +; a = DECK_* flags to pick which deck names to show +DrawDecksScreen: + ld [hffb5], a + call EmptyScreenAndLoadFontDuelAndHandCardsIcons + lb de, 0, 0 + lb bc, 20, 4 + call DrawRegularTextBox + lb de, 0, 3 + lb bc, 20, 4 + call DrawRegularTextBox + lb de, 0, 6 + lb bc, 20, 4 + call DrawRegularTextBox + lb de, 0, 9 + lb bc, 20, 4 + call DrawRegularTextBox + ld hl, DeckNameMenuData + call PlaceTextItems + +; mark all decks as invalid + ld a, NUM_DECKS + ld hl, wDecksValid + call ClearNBytesFromHL + +; for each deck, check if it has cards and if so +; mark is as valid in wDecksValid + +; deck 1 + ld a, [hffb5] ; should be ldh + bit 0, a + jr z, .skip_name_1 + ld hl, sDeck1Name + lb de, 6, 2 + call PrintDeckName +.skip_name_1 + ld hl, sDeck1Cards + call CheckIfDeckHasCards + jr c, .deck_2 + ld a, TRUE + ld [wDeck1Valid], a + +.deck_2 + ld a, [hffb5] ; should be ldh + bit 1, a + jr z, .skip_name_2 + ld hl, sDeck2Name + lb de, 6, 5 + call PrintDeckName +.skip_name_2 + ld hl, sDeck2Cards + call CheckIfDeckHasCards + jr c, .deck_3 + ld a, TRUE + ld [wDeck2Valid], a + +.deck_3 + ld a, [hffb5] ; should be ldh + bit 2, a + jr z, .skip_name_3 + ld hl, sDeck3Name + lb de, 6, 8 + call PrintDeckName +.skip_name_3 + ld hl, sDeck3Cards + call CheckIfDeckHasCards + jr c, .deck_4 + ld a, TRUE + ld [wDeck3Valid], a + +.deck_4 + ld a, [hffb5] ; should be ldh + bit 3, a + jr z, .skip_name_4 + ld hl, sDeck4Name + lb de, 6, 11 + call PrintDeckName +.skip_name_4 + ld hl, sDeck4Cards + call CheckIfDeckHasCards + jr c, .place_cursor + ld a, TRUE + ld [wDeck4Valid], a + +.place_cursor +; places cursor on sCurrentlySelectedDeck +; if it's an empty deck, then advance the cursor +; until it's selecting a valid deck + call EnableSRAM + ld a, [sCurrentlySelectedDeck] + ld c, a + ld b, $0 + ld d, 2 +.check_valid_deck + ld hl, wDecksValid + add hl, bc + ld a, [hl] + or a + jr nz, .valid_selected_deck + inc c + ld a, NUM_DECKS + cp c + jr nz, .check_valid_deck + ld c, 0 ; roll back to deck 1 + dec d + jr z, .valid_selected_deck + jr .check_valid_deck + +.valid_selected_deck + ld a, c + ld [sCurrentlySelectedDeck], a + call DisableSRAM + call DrawHandCardsTileOnCurDeck + call EnableLCD + ret + +DeckNameMenuData: + textitem 4, 2, Deck1Text + textitem 4, 5, Deck2Text + textitem 4, 8, Deck3Text + textitem 4, 11, Deck4Text + db $ff + +; copies text from hl to wDefaultText +; with " deck" appended to the end +; hl = ptr to deck name +CopyDeckName: + ld de, wDefaultText + call CopyListFromHLToDE + ld hl, wDefaultText + call GetTextLengthInTiles + ld b, $0 + ld hl, wDefaultText + add hl, bc + ld d, h + ld e, l + ld hl, DeckNameSuffix + call CopyListFromHLToDE + ret + +; prints deck name given in hl in position de +; if it's an empty deck, print "NEW DECK" instead +; returns carry if it's an empty deck +; hl = deck name (sDeck1Name ~ sDeck4Name) +; de = coordinates to print text +PrintDeckName: + push hl + call CheckIfDeckHasCards + pop hl + jr c, .new_deck + +; print "<deck name> deck" + push de + ld de, wDefaultText + call CopyListFromHLToDEInSRAM + ld hl, wDefaultText + call GetTextLengthInTiles + ld b, $0 + ld hl, wDefaultText + add hl, bc + ld d, h + ld e, l + ld hl, DeckNameSuffix + call CopyListFromHLToDE + pop de + ld hl, wDefaultText + call InitTextPrinting + call ProcessText + or a + ret + +.new_deck +; print "NEW DECK" + call InitTextPrinting + ldtx hl, NewDeckText + call ProcessTextFromID + scf + ret + +DeckNameSuffix: + db " deck" + done + +; copies a $00-terminated list from hl to de +CopyListFromHLToDE: + ld a, [hli] + ld [de], a + or a + ret z + inc de + jr CopyListFromHLToDE + +; same as CopyListFromHLToDE, but for SRAM copying +CopyListFromHLToDEInSRAM: + call EnableSRAM + call CopyListFromHLToDE + call DisableSRAM + ret + +; appends text in hl to wDefaultText +; then adds "deck" to the end +; returns carry if deck has no cards +; hl = text to append +; de = input to InitTextPrinting +AppendDeckName: + push hl + call CheckIfDeckHasCards + pop hl + ret c ; no cards + + push de + ; append the text from hl + ld de, wDefaultText + call CopyListFromHLToDEInSRAM + + ; get string length (up to DECK_NAME_SIZE_WO_SUFFIX) + ld hl, wDefaultText + call GetTextLengthInTiles + ld a, c + cp DECK_NAME_SIZE_WO_SUFFIX + jr c, .got_len + ld c, DECK_NAME_SIZE_WO_SUFFIX +.got_len + ld b, $0 + ld hl, wDefaultText + add hl, bc + ld d, h + ld e, l + ; append "deck" starting from the given length + ld hl, .text_start + ld b, .text_end - .text_start + call CopyNBytesFromHLToDE + xor a ; TX_END + ld [wDefaultText + DECK_NAME_SIZE + 2], a + pop de + ld hl, wDefaultText + call InitTextPrinting + call ProcessText + or a + ret + +.text_start + db " deck " +.text_end + +; returns carry if the deck in hl +; is not valid, that is, has no cards +; alternatively, the direct address of the cards +; can be used, since DECK_SIZE > DECK_NAME_SIZE +; hl = deck name (sDeck1Name ~ sDeck4Name) +; or deck cards (sDeck1Cards ~ sDeck4Cards) +CheckIfDeckHasCards: + ld bc, DECK_NAME_SIZE + add hl, bc + call EnableSRAM + ld a, [hl] + call DisableSRAM + ; being max size means last char + ; is not TX_END, i.e. $0 + or a + jr nz, .max_size + scf + ret +.max_size + or a + ret + +; calculates the y coordinate of the currently selected deck +; and draws the hands card tile at that position +DrawHandCardsTileOnCurDeck: + call EnableSRAM + ld a, [sCurrentlySelectedDeck] + call DisableSRAM + ld h, 3 + ld l, a + call HtimesL + ld e, l + inc e ; (sCurrentlySelectedDeck * 3) + 1 + ld d, 2 +; fallthrough + +; de = coordinates to draw rectangle +DrawHandCardsTileAtDE: + ld a, $38 ; hand cards tile + lb hl, 1, 2 + lb bc, 2, 2 + call FillRectangle + ret + +; handles user input when selecting a card filter +; when building a deck configuration +; the handling of selecting cards themselves from the list +; to add/remove to the deck is done in HandleDeckCardSelectionList +HandleDeckBuildScreen: + call WriteCardListsTerminatorBytes + call CountNumberOfCardsForEachCardType +.skip_count + call DrawCardTypeIconsAndPrintCardCounts + + xor a + ld [wCardListVisibleOffset], a + ld [wCurCardTypeFilter], a ; FILTER_GRASS + call PrintFilteredCardList + +.skip_draw + ld hl, FiltersCardSelectionParams + call InitCardSelectionParams +.wait_input + call DoFrame + ldh a, [hDPadHeld] + and START + jr z, .no_start_btn_1 + ld a, $01 + call PlaySFXConfirmOrCancel + call ConfirmDeckConfiguration + ld a, [wCurCardTypeFilter] + ld [wTempCardTypeFilter], a + jr .wait_input + +.no_start_btn_1 + ld a, [wCurCardTypeFilter] + ld b, a + ld a, [wTempCardTypeFilter] + cp b + jr z, .check_down_btn + ; need to refresh the filtered card list + ld [wCurCardTypeFilter], a + ld hl, wCardListVisibleOffset + ld [hl], 0 + call PrintFilteredCardList + ld a, NUM_FILTERS + ld [wCardListNumCursorPositions], a + +.check_down_btn + ldh a, [hDPadHeld] + and D_DOWN + jr z, .no_down_btn + call ConfirmSelectionAndReturnCarry + jr .jump_to_list + +.no_down_btn + call HandleCardSelectionInput + jr nc, .wait_input + ld a, [hffb3] + cp $ff ; operation cancelled? + jp z, OpenDeckConfigurationMenu + +; input was made to jump to the card list +.jump_to_list + ld a, [wNumEntriesInCurFilter] + or a + jr z, .wait_input + xor a +.wait_list_input + ld hl, FilteredCardListSelectionParams + call InitCardSelectionParams + ld a, [wNumEntriesInCurFilter] + ld [wNumCardListEntries], a + ld hl, wNumVisibleCardListEntries + cp [hl] + jr nc, .ok + ; if total number of entries is greater than or equal to + ; the number of visible entries, then set number of cursor positions + ; as number of visible entries + ld [wCardListNumCursorPositions], a +.ok + ld hl, PrintDeckBuildingCardList + ld d, h + ld a, l + ld hl, wCardListUpdateFunction + ld [hli], a + ld [hl], d + + ld a, $01 + ld [wced2], a +.loop_input + call DoFrame + ldh a, [hDPadHeld] + and START + jr z, .no_start_btn_2 + ld a, $01 + call PlaySFXConfirmOrCancel + + ; temporarily store current cursor position + ; to retrieve it later + ld a, [wCardListCursorPos] + ld [wTempFilteredCardListNumCursorPositions], a + call ConfirmDeckConfiguration + ld a, [wTempFilteredCardListNumCursorPositions] + jr .wait_list_input + +.no_start_btn_2 + call HandleSelectUpAndDownInList + jr c, .loop_input + call HandleDeckCardSelectionList + jr c, .selection_made + jr .loop_input + +.open_card_page + ld a, $01 + call PlaySFXConfirmOrCancel + ld a, [wCardListNumCursorPositions] + ld [wTempCardListNumCursorPositions], a + ld a, [wCardListCursorPos] + ld [wTempCardListCursorPos], a + + ; set wFilteredCardList as current card list + ; and show card page screen + ld de, wFilteredCardList + ld hl, wCurCardListPtr + ld [hl], e + inc hl + ld [hl], d + call OpenCardPageFromCardList + call DrawCardTypeIconsAndPrintCardCounts + + ld hl, FiltersCardSelectionParams + call InitCardSelectionParams + ld a, [wCurCardTypeFilter] + ld [wTempCardTypeFilter], a + call DrawHorizontalListCursor_Visible + call PrintDeckBuildingCardList + ld hl, FilteredCardListSelectionParams + call InitCardSelectionParams + ld a, [wTempCardListNumCursorPositions] + ld [wCardListNumCursorPositions], a + ld a, [wTempCardListCursorPos] + ld [wCardListCursorPos], a + jr .loop_input + +.selection_made + call DrawListCursor_Invisible + ld a, [wCardListCursorPos] + ld [wTempCardListCursorPos], a + ld a, [hffb3] + cp $ff + jr nz, .open_card_page + ; cancelled + ld hl, FiltersCardSelectionParams + call InitCardSelectionParams + ld a, [wCurCardTypeFilter] + ld [wTempCardTypeFilter], a + jp .wait_input + +OpenDeckConfigurationMenu: + xor a + ld [wYourOrOppPlayAreaCurPosition], a + ld de, wDeckConfigurationMenuTransitionTable + ld hl, wMenuInputTablePointer + ld a, [de] + ld [hli], a + inc de + ld a, [de] + ld [hl], a + ld a, $ff + ld [wDuelInitialPrizesUpperBitsSet], a +.skip_init + xor a + ld [wCheckMenuCursorBlinkCounter], a + ld hl, wDeckConfigurationMenuHandlerFunction + ld a, [hli] + ld h, [hl] + ld l, a + jp hl + +HandleDeckConfigurationMenu: + lb de, 0, 0 + lb bc, 20, 6 + call DrawRegularTextBox + ld hl, DeckBuildMenuData + call PlaceTextItems + +.do_frame + ld a, $1 + ld [wVBlankOAMCopyToggle], a + call DoFrame + call YourOrOppPlayAreaScreen_HandleInput + jr nc, .do_frame + ld [wced6], a + cp $ff + jr nz, .asm_94b5 +.draw_icons + call DrawCardTypeIconsAndPrintCardCounts + ld a, [wTempCardListCursorPos] + ld [wCardListCursorPos], a + ld a, [wCurCardTypeFilter] + call PrintFilteredCardList + jp HandleDeckBuildScreen.skip_draw + +.asm_94b5 + push af + call YourOrOppPlayAreaScreen_HandleInput.draw_cursor + ld a, $01 + ld [wVBlankOAMCopyToggle], a + pop af + ld hl, .func_table + call JumpToFunctionInTable + jr OpenDeckConfigurationMenu.skip_init + +.func_table + dw ConfirmDeckConfiguration ; Confirm + dw ModifyDeckConfiguration ; Modify + dw ChangeDeckName ; Name + dw SaveDeckConfiguration ; Save + dw DismantleDeck ; Dismantle + dw CancelDeckModifications ; Cancel + +ConfirmDeckConfiguration: + ld hl, wCardListVisibleOffset + ld a, [hl] + ld hl, wCardListVisibleOffsetBackup + ld [hl], a + call HandleDeckConfirmationMenu + ld hl, wCardListVisibleOffsetBackup + ld a, [hl] + ld hl, wCardListVisibleOffset + ld [hl], a + call DrawCardTypeIconsAndPrintCardCounts + ld hl, FiltersCardSelectionParams + call InitCardSelectionParams + ld a, [wCurCardTypeFilter] + ld [wTempCardTypeFilter], a + call DrawHorizontalListCursor_Visible + ld a, [wCurCardTypeFilter] + call PrintFilteredCardList + ld a, [wced6] + ld [wCardListCursorPos], a + ret + +ModifyDeckConfiguration: + add sp, $2 + jr HandleDeckConfigurationMenu.draw_icons + +; returns carry set if player chose to go back +CancelDeckModifications: +; if deck was not changed, cancel modification immediately + call CheckIfCurrentDeckWasChanged + jr nc, .cancel_modification +; else prompt the player to confirm + ldtx hl, QuitModifyingTheDeckText + call YesOrNoMenuWithText + jr c, SaveDeckConfiguration.go_back +.cancel_modification + add sp, $2 + or a + ret + +SaveDeckConfiguration: +; handle deck configuration size + ld a, [wTotalCardCount] + cp DECK_SIZE + jp z, .ask_to_save_deck ; can be jr + ldtx hl, ThisIsntA60CardDeckText + call DrawWideTextBox_WaitForInput + ldtx hl, ReturnToOriginalConfigurationText + call YesOrNoMenuWithText + jr c, .print_deck_size_warning +; return no carry + add sp, $2 + or a + ret +.print_deck_size_warning + ldtx hl, TheDeckMustInclude60CardsText + call DrawWideTextBox_WaitForInput + jr .go_back + +.ask_to_save_deck + ldtx hl, SaveThisDeckText + call YesOrNoMenuWithText + jr c, .go_back + call CheckIfThereAreAnyBasicCardsInDeck + jr c, .set_carry + ldtx hl, ThereAreNoBasicPokemonInThisDeckText + call DrawWideTextBox_WaitForInput + ldtx hl, YouMustIncludeABasicPokemonInTheDeckText + call DrawWideTextBox_WaitForInput + +.go_back + call DrawCardTypeIconsAndPrintCardCounts + call PrintDeckBuildingCardList + ld a, [wced6] + ld [wCardListCursorPos], a + ret + +.set_carry + add sp, $2 + scf + ret + +DismantleDeck: + ldtx hl, DismantleThisDeckText + call YesOrNoMenuWithText + jr c, SaveDeckConfiguration.go_back + call CheckIfHasOtherValidDecks + jp nc, .Dismantle ; can be jr + ldtx hl, ThereIsOnly1DeckSoCannotBeDismantledText + call DrawWideTextBox_WaitForInput + call EmptyScreen + ld hl, FiltersCardSelectionParams + call InitCardSelectionParams + ld a, [wCurCardTypeFilter] + ld [wTempCardTypeFilter], a + call DrawHorizontalListCursor_Visible + call PrintDeckBuildingCardList + call EnableLCD + ld a, [wced6] + ld [wCardListCursorPos], a + ret + +.Dismantle + call EnableSRAM + call GetPointerToDeckName + ld a, [hl] + or a + jr z, .done_dismantle + ld a, NAME_BUFFER_LENGTH + call ClearNBytesFromHL + call GetPointerToDeckCards + call AddDeckToCollection + ld a, DECK_SIZE + call ClearNBytesFromHL +.done_dismantle + call DisableSRAM + add sp, $2 + ret + +ChangeDeckName: + call InputCurDeckName + add sp, $2 + jp HandleDeckBuildScreen.skip_count + +; returns carry if current deck was changed +; either through its card configuration or its name +CheckIfCurrentDeckWasChanged: + ld a, [wTotalCardCount] + or a + jr z, .skip_size_check + cp DECK_SIZE + jr nz, .set_carry +.skip_size_check + +; copy the selected deck to wCurDeckCardChanges + call GetPointerToDeckCards + ld de, wCurDeckCardChanges + ld b, DECK_SIZE + call EnableSRAM + call CopyNBytesFromHLToDE + call DisableSRAM + +; loops through cards in wCurDeckCards +; then if that card is found in wCurDeckCardChanges +; overwrite it by $0 + ld a, $ff ; terminator byte + ld [wCurDeckCardChanges + DECK_SIZE], a + ld de, wCurDeckCards +.loop_outer + ld a, [de] + or a + jr z, .check_empty + ld b, a + inc de + ld hl, wCurDeckCardChanges +.loop_inner + ld a, [hli] + cp $ff + jr z, .loop_outer + cp b + jr nz, .loop_inner + ; found + dec hl + xor a + ld [hli], a ; remove + jr .loop_outer + +.check_empty + ld hl, wCurDeckCardChanges +.loop_check_empty + ld a, [hli] + cp $ff + jr z, .is_empty + or a + jr nz, .set_carry + jr .loop_check_empty + +.is_empty +; wCurDeckCardChanges is empty (all $0) +; check if name was changed + call GetPointerToDeckName + ld de, wCurDeckName + call EnableSRAM +.loop_name + ld a, [de] + cp [hl] + jr nz, .set_carry + inc de + inc hl + or a + jr nz, .loop_name + call DisableSRAM + ret + +.set_carry + call DisableSRAM + scf + ret + +; returns carry if doesn't have a valid deck +; aside from the current deck +CheckIfHasOtherValidDecks: + ld hl, wDecksValid + lb bc, 0, 0 +.loop + inc b + ld a, NUM_DECKS + cp b + jr c, .check_has_cards + ld a, [hli] + or a + jr z, .loop + ; is valid + inc c + ld a, 1 + cp c + jr nc, .loop ; just 1 valid + ; at least 2 decks are valid +.no_carry + or a + ret + +.check_has_cards +; doesn't have at least 2 valid decks +; check if current deck is the only one +; that is valid (i.e. has cards) + call GetPointerToDeckCards + call EnableSRAM + ld a, [hl] + call DisableSRAM + or a + jr z, .no_carry ; no cards + ; has cards, is the only valid deck! + scf + ret + +; checks if wCurDeckCards has any basics +; returns carry set if there is at least +; 1 Basic Pokemon card +CheckIfThereAreAnyBasicCardsInDeck: + ld hl, wCurDeckCards +.loop_cards + ld a, [hli] + ld e, a + or a + jr z, .no_carry + call LoadCardDataToBuffer1_FromCardID + jr c, .no_carry + ld a, [wLoadedCard1Type] + and TYPE_ENERGY + jr nz, .loop_cards + ld a, [wLoadedCard1Stage] + or a + jr nz, .loop_cards + ; is basic card + scf + ret +.no_carry + or a + ret + +FiltersCardSelectionParams: + db 1 ; x pos + db 1 ; y pos + db 0 ; y spacing + db 2 ; x spacing + db NUM_FILTERS ; num entries + db SYM_CURSOR_D ; visible cursor tile + db SYM_SPACE ; invisible cursor tile + dw NULL ; wCardListHandlerFunction + +FilteredCardListSelectionParams: + db 0 ; x pos + db 7 ; y pos + db 2 ; y spacing + db 0 ; x spacing + db NUM_FILTERED_LIST_VISIBLE_CARDS ; num entries + db SYM_CURSOR_R ; visible cursor tile + db SYM_SPACE ; invisible cursor tile + dw NULL ; wCardListHandlerFunction + +DeckConfigurationMenu_TransitionTable: + cursor_transition $10, $20, $00, $03, $03, $01, $02 + cursor_transition $48, $20, $00, $04, $04, $02, $00 + cursor_transition $80, $20, $00, $05, $05, $00, $01 + cursor_transition $10, $30, $00, $00, $00, $04, $05 + cursor_transition $48, $30, $00, $01, $01, $05, $03 + cursor_transition $80, $30, $00, $02, $02, $03, $04 + +; draws each card type icon in a line +; the respective card counts underneath each icon +; and prints"X/60" in the upper-right corner, +; where X is the total card count +DrawCardTypeIconsAndPrintCardCounts: + call Set_OBJ_8x8 + call Func_8d78 + lb bc, 0, 5 + ld a, SYM_BOX_TOP + call FillBGMapLineWithA + call DrawCardTypeIcons + call PrintCardTypeCounts + lb de, 15, 0 + call PrintTotalCardCount + lb de, 17, 0 + call PrintSlashSixty + call EnableLCD + ret + +; fills one line at coordinate bc in BG Map +; with the byte in register a +; fills the same line with $04 in VRAM1 if in CGB +; bc = coordinates +FillBGMapLineWithA: + call BCCoordToBGMap0Address + ld b, SCREEN_WIDTH + call FillDEWithA + ld a, [wConsole] + cp CONSOLE_CGB + ret nz ; return if not CGB + ld a, $04 + ld b, SCREEN_WIDTH + call BankswitchVRAM1 + call FillDEWithA + call BankswitchVRAM0 + ret + +; saves the count of each type of card that is in wCurDeckCards +; stores these values in wCardFilterCounts +CountNumberOfCardsForEachCardType: + ld hl, wCardFilterCounts + ld de, CardTypeFilters +.loop + ld a, [de] + cp -1 + ret z + inc de + call CountNumberOfCardsOfType + ld [hli], a + jr .loop + +; fills de with b bytes of the value in register a +FillDEWithA: + push hl + ld l, e + ld h, d +.loop + ld [hli], a + dec b + jr nz, .loop + pop hl + ret + +; draws all the card type icons +; in a line specified by .CardTypeIcons +DrawCardTypeIcons: + ld hl, .CardTypeIcons +.loop + ld a, [hli] + or a + ret z ; done + ld d, [hl] ; x coord + inc hl + ld e, [hl] ; y coord + inc hl + call .DrawIcon + jr .loop + +; input: +; de = coordinates +.DrawIcon + push hl + push af + lb hl, 1, 2 + lb bc, 2, 2 + call FillRectangle + pop af + call GetCardTypeIconPalette + ld b, a + ld a, [wConsole] + cp CONSOLE_CGB + jr nz, .not_cgb + ld a, b + lb bc, 2, 2 + lb hl, 0, 0 + call BankswitchVRAM1 + call FillRectangle + call BankswitchVRAM0 +.not_cgb + pop hl + ret + +.CardTypeIcons +; icon tile, x coord, y coord + db ICON_TILE_GRASS, 1, 2 + db ICON_TILE_FIRE, 3, 2 + db ICON_TILE_WATER, 5, 2 + db ICON_TILE_LIGHTNING, 7, 2 + db ICON_TILE_FIGHTING, 9, 2 + db ICON_TILE_PSYCHIC, 11, 2 + db ICON_TILE_COLORLESS, 13, 2 + db ICON_TILE_TRAINER, 15, 2 + db ICON_TILE_ENERGY, 17, 2 + db $00 + +DeckBuildMenuData: + ; x, y, text id + textitem 2, 2, ConfirmText + textitem 9, 2, ModifyText + textitem 16, 2, NameText + textitem 2, 4, SaveText + textitem 9, 4, DismantleText + textitem 16, 4, CancelText + db $ff + +; prints "/60" to the coordinates given in de +PrintSlashSixty: + ld hl, wDefaultText + ld a, TX_SYMBOL + ld [hli], a + ld a, SYM_SLASH + ld [hli], a + ld a, TX_SYMBOL + ld [hli], a + ld a, SYM_6 + ld [hli], a + ld a, TX_SYMBOL + ld [hli], a + ld a, SYM_0 + ld [hli], a + ld [hl], TX_END + call InitTextPrinting + ld hl, wDefaultText + call ProcessText + ret + +; creates two separate lists given the card type in register a +; if a card matches the card type given, then it's added to wFilteredCardList +; if a card has been owned by the player, and its card count is at least 1, +; (or in case it's 0 if it's in any deck configurations saved) +; then its collection count is also added to wOwnedCardsCountList +; if input a is $ff, then all card types are included +CreateFilteredCardList: + push af + push bc + push de + push hl + +; clear wOwnedCardsCountList and wFilteredCardList + push af + ld a, DECK_SIZE + ld hl, wOwnedCardsCountList + call ClearNBytesFromHL + ld a, DECK_SIZE + ld hl, wFilteredCardList + call ClearNBytesFromHL + pop af + +; loops all cards in collection + ld hl, $0 + ld de, $0 + ld b, a ; input card type +.loop_card_ids + inc e + call GetCardType + jr c, .store_count + ld c, a + ld a, b + cp $ff + jr z, .add_card + and FILTER_ENERGY + cp FILTER_ENERGY + jr z, .check_energy + ld a, c + cp b + jr nz, .loop_card_ids + jr .add_card +.check_energy + ld a, c + and TYPE_ENERGY + cp TYPE_ENERGY + jr nz, .loop_card_ids + +.add_card + push bc + push hl + ld bc, wFilteredCardList + add hl, bc + ld [hl], e + ld hl, wTempCardCollection + add hl, de + ld a, [hl] + pop hl + cp CARD_NOT_OWNED + jr z, .next_card ; jump if never seen card + or a + jr nz, .ok ; has at least 1 + call IsCardInAnyDeck + jr c, .next_card ; jump if not in any deck +.ok + push hl + ld bc, wOwnedCardsCountList + add hl, bc + ld [hl], a + pop hl + inc l +.next_card + pop bc + jr .loop_card_ids + +.store_count + ld a, l + ld [wNumEntriesInCurFilter], a +; add terminator bytes in both lists + xor a + ld c, l + ld b, h + ld hl, wFilteredCardList + add hl, bc + ld [hl], a ; $00 + ld a, $ff + ld hl, wOwnedCardsCountList + add hl, bc + ld [hl], a ; $ff + pop hl + pop de + pop bc + pop af + ret + +; returns carry if card ID in register e is not +; found in any of the decks saved in SRAM +IsCardInAnyDeck: + push af + push hl + ld hl, sDeck1Cards + call .FindCardInDeck + jr nc, .found_card + ld hl, sDeck2Cards + call .FindCardInDeck + jr nc, .found_card + ld hl, sDeck3Cards + call .FindCardInDeck + jr nc, .found_card + ld hl, sDeck4Cards + call .FindCardInDeck + jr nc, .found_card + pop hl + pop af + scf + ret +.found_card + pop hl + pop af + or a + ret + +; returns carry if input card ID in register e +; is not found in deck given by hl +.FindCardInDeck + call EnableSRAM + ld b, DECK_SIZE +.loop + ld a, [hli] + cp e + jr z, .not_found + dec b + jr nz, .loop +; not found + call DisableSRAM + scf + ret +.not_found + call DisableSRAM + or a + ret + +; preserves all registers +; hl = start of bytes to set to $0 +; a = number of bytes to set to $0 +ClearNBytesFromHL: + push af + push bc + push hl + ld b, a + xor a +.loop + ld [hli], a + dec b + jr nz, .loop + pop hl + pop bc + pop af + ret + +; returns the number of times that card e +; appears in wCurDeckCards +GetCountOfCardInCurDeck: + push hl + ld hl, wCurDeckCards + ld d, 0 +.loop + ld a, [hli] + or a + jr z, .done + cp e + jr nz, .loop + inc d + jr .loop +.done + ld a, d + pop hl + ret + +; returns total count of card ID e +; looks it up in wFilteredCardList +; then uses the index to retrieve the count +; value from wOwnedCardsCountList +GetOwnedCardCount: + push hl + ld hl, wFilteredCardList + ld d, -1 +.loop + inc d + ld a, [hli] + or a + jr z, .not_found + cp e + jr nz, .loop + ld hl, wOwnedCardsCountList + push de + ld e, d + ld d, $00 + add hl, de + pop de + ld a, [hl] + pop hl + ret +.not_found + xor a + pop hl + ret + +; appends text "X/Y", where X is the number of included cards +; and Y is the total number of cards in storage of a given card ID +; input: +; e = card ID +AppendOwnedCardCountAndStorageCountNumbers: + push af + push bc + push de + push hl +; count how many bytes until $00 +.loop + ld a, [hl] + or a + jr z, .print + inc hl + jr .loop +.print + push de + call GetCountOfCardInCurDeck + call ConvertToNumericalDigits + ld [hl], TX_SYMBOL + inc hl + ld [hl], SYM_SLASH + inc hl + pop de + call GetOwnedCardCount + call ConvertToNumericalDigits + ld [hl], TX_END + pop hl + pop de + pop bc + pop af + ret + +; determines the ones and tens digits in a for printing +; the ones place is added $20 (SYM_0) so that it maps to a numerical character +; if the tens is 0, it maps to an empty character +; a = value to calculate digits +CalculateOnesAndTensDigits: + push af + push bc + push de + push hl + ld c, -1 +.loop + inc c + sub 10 + jr nc, .loop + jr z, .zero1 + add 10 + ; a = a mod 10 + ; c = floor(a / 10) +.zero1 +; ones digit + add SYM_0 + ld hl, wOnesAndTensPlace + ld [hli], a + +; tens digit + ld a, c + or a + jr z, .zero2 + add SYM_0 +.zero2 + ld [hl], a + + pop hl + pop de + pop bc + pop af + ret + +; converts value in register a to +; numerical symbols for ProcessText +; places the symbols in hl +ConvertToNumericalDigits: + call CalculateOnesAndTensDigits + push hl + ld hl, wOnesAndTensPlace + ld a, [hli] + ld b, a + ld a, [hl] + pop hl + ld [hl], TX_SYMBOL + inc hl + ld [hli], a + ld [hl], TX_SYMBOL + inc hl + ld a, b + ld [hli], a + ret + +; counts the number of cards in wCurDeckCards +; that are the same type as input in register a +; if input is $20, counts all energy cards instead +; input: +; - a = card type +; output: +; - a = number of cards of same type +CountNumberOfCardsOfType: + push de + push hl + ld hl, $0 + ld b, a + ld c, 0 +.loop_cards + push hl + push bc + ld bc, wCurDeckCards + add hl, bc + ld a, [hl] + pop bc + pop hl + inc l + or a + jr z, .done ; end of card list + +; get card type and compare it with input type +; if input is FILTER_ENERGY, run a separate comparison +; if it's the same type, increase the count + ld e, a + call GetCardType + jr c, .done + push hl + ld l, a + ld a, b + and FILTER_ENERGY + cp FILTER_ENERGY + jr z, .check_energy + ld a, l + pop hl + cp b + jr nz, .loop_cards + jr .incr_count + +; counts all energy cards as the same +.check_energy + ld a, l + pop hl + and TYPE_ENERGY + cp TYPE_ENERGY + jr nz, .loop_cards +.incr_count + inc c + jr .loop_cards +.done + ld a, c + pop hl + pop de + ret + +; prints the card count of each individual card type +; assumes CountNumberOfCardsForEachCardType was already called +; this is done by processing text in a single line +; and concatenating all digits +PrintCardTypeCounts: + ld bc, $0 + ld hl, wDefaultText +.loop + push hl + ld hl, wCardFilterCounts + add hl, bc + ld a, [hl] + pop hl + push bc + call ConvertToNumericalDigits + pop bc + inc c + ld a, NUM_FILTERS + cp c + jr nz, .loop + ld [hl], TX_END + lb de, 1, 4 + call InitTextPrinting + ld hl, wDefaultText + call ProcessText + ret + +; prints the list of cards, applying the filter from register a +; the counts of each card displayed is taken from wCurDeck +; a = card type filter +PrintFilteredCardList: + push af + ld hl, CardTypeFilters + ld b, $00 + ld c, a + add hl, bc + ld a, [hl] + push af + +; copy sCardCollection to wTempCardCollection + call EnableSRAM + ld hl, sCardCollection + ld de, wTempCardCollection + ld b, CARD_COLLECTION_SIZE - 1 + call CopyNBytesFromHLToDE + call DisableSRAM + + ld a, [wIncludeCardsInDeck] + or a + jr z, .ok + call GetPointerToDeckCards + ld d, h + ld e, l + call IncrementDeckCardsInTempCollection +.ok + pop af + + call CreateFilteredCardList + ld a, NUM_FILTERED_LIST_VISIBLE_CARDS + ld [wNumVisibleCardListEntries], a + lb de, 1, 7 + ld hl, wCardListCoords + ld [hl], e + inc hl + ld [hl], d + call PrintDeckBuildingCardList + pop af + ret + +; used to filter the cards in the deck building/card selection screen +CardTypeFilters: + db FILTER_GRASS + db FILTER_FIRE + db FILTER_WATER + db FILTER_LIGHTNING + db FILTER_FIGHTING + db FILTER_PSYCHIC + db FILTER_COLORLESS + db FILTER_TRAINER + db FILTER_ENERGY + db -1 ; end of list + +; counts all the cards from each card type +; (stored in wCardFilterCounts) and store it in wTotalCardCount +; also prints it in coordinates de +PrintTotalCardCount: + push de + ld bc, $0 + ld hl, wCardFilterCounts +.loop + ld a, [hli] + add b + ld b, a + inc c + ld a, NUM_FILTERS + cp c + jr nz, .loop + ld hl, wDefaultText + ld a, b + ld [wTotalCardCount], a + push bc + call ConvertToNumericalDigits + pop bc + ld [hl], TX_END + pop de + call InitTextPrinting + ld hl, wDefaultText + call ProcessText + ret + +; prints the name, level and storage count of the cards +; that are visible in the list window +; in the form: +; CARD NAME/LEVEL X/Y +; where X is the current count of that card +; and Y is the storage count of that card +PrintDeckBuildingCardList: + push bc + ld hl, wCardListCoords + ld e, [hl] + inc hl + ld d, [hl] + ld b, 19 ; x coord + ld c, e + dec c + ld a, [wCardListVisibleOffset] + or a + jr z, .no_cursor + ld a, SYM_CURSOR_U + jr .got_cursor_tile +.no_cursor + ld a, SYM_SPACE +.got_cursor_tile + call WriteByteToBGMap0 + +; iterates by decreasing value in wNumVisibleCardListEntries +; by 1 until it reaches 0 + ld a, [wCardListVisibleOffset] + ld c, a + ld b, $0 + ld hl, wFilteredCardList + add hl, bc + ld a, [wNumVisibleCardListEntries] +.loop_filtered_cards + push de + or a + jr z, .exit_loop + ld b, a + ld a, [hli] + or a + jr z, .invalid_card ; card ID of 0 + ld e, a + call AddCardIDToVisibleList + call LoadCardDataToBuffer1_FromCardID + ld a, 13 + push bc + push hl + push de + call CopyCardNameAndLevel + pop de + call AppendOwnedCardCountAndStorageCountNumbers + pop hl + pop bc + pop de + push hl + call InitTextPrinting + ld hl, wDefaultText + jr .process_text + +.invalid_card + pop de + push hl + call InitTextPrinting + ld hl, Text_9a30 +.process_text + call ProcessText + pop hl + + ld a, b + dec a + inc e + inc e + jr .loop_filtered_cards + +.exit_loop + ld a, [hli] + or a + jr z, .cannot_scroll + pop de +; draw down cursor because +; there are still more cards +; to be scrolled down + xor a ; FALSE + ld [wUnableToScrollDown], a + ld a, SYM_CURSOR_D + jr .draw_cursor +.cannot_scroll + pop de + ld a, TRUE + ld [wUnableToScrollDown], a + ld a, SYM_SPACE +.draw_cursor + ld b, 19 ; x coord + ld c, e + dec c + dec c + call WriteByteToBGMap0 + pop bc + ret + +Text_9a30: + db TX_SYMBOL, TX_END + +Text_9a32: + db TX_SYMBOL, TX_END + +Text_9a34: + db TX_SYMBOL, TX_END + +Text_9a36: + db TX_SYMBOL, TX_END + +Text_9a38: + db TX_SYMBOL, TX_END + +Text_9a3a: + db TX_SYMBOL, TX_END + +Text_9a3c: + db TX_SYMBOL, TX_END + +Text_9a3e: + db TX_SYMBOL, TX_END + +Text_9a40: + db TX_SYMBOL, TX_END + +Text_9a42: + db TX_SYMBOL, TX_END + +Text_9a44: + db TX_SYMBOL, TX_END + +Text_9a46: + db TX_SYMBOL, TX_END + +Text_9a48: + db TX_SYMBOL, TX_END + +Text_9a4a: + db TX_SYMBOL, TX_END + +Text_9a4c: + db TX_SYMBOL, TX_END + +Text_9a4e: + db TX_SYMBOL, TX_END + +Text_9a50: + db TX_SYMBOL, TX_END + +Text_9a52: + db TX_SYMBOL, TX_END + +Text_9a54: + db TX_SYMBOL, TX_END + +Text_9a56: + db TX_SYMBOL, TX_END + +Text_9a58: + done + +; writes the card ID in register e to wVisibleListCardIDs +; given its position in the list in register b +; input: +; b = list position (starts from bottom) +; e = card ID +AddCardIDToVisibleList: + push af + push bc + push hl + ld hl, wVisibleListCardIDs + ld c, b + ld a, [wNumVisibleCardListEntries] + sub c + ld c, a ; wNumVisibleCardListEntries - b + ld b, $0 + add hl, bc + ld [hl], e + pop hl + pop bc + pop af + ret + +; copies data from hl to: +; wCardListCursorXPos +; wCardListCursorYPos +; wCardListYSpacing +; wCardListXSpacing +; wCardListNumCursorPositions +; wVisibleCursorTile +; wInvisibleCursorTile +; wCardListHandlerFunction +InitCardSelectionParams: + ld [wCardListCursorPos], a + ld [hffb3], a + ld de, wCardListCursorXPos + ld b, $9 +.loop + ld a, [hli] + ld [de], a + inc de + dec b + jr nz, .loop + xor a + ld [wCheckMenuCursorBlinkCounter], a + ret + +HandleCardSelectionInput: + xor a ; FALSE + ld [wPlaysSfx], a + ldh a, [hDPadHeld] + or a + jr z, .handle_ab_btns + +; handle d-pad + ld b, a + ld a, [wCardListNumCursorPositions] + ld c, a + ld a, [wCardListCursorPos] + bit D_LEFT_F, b + jr z, .check_d_right + dec a + bit 7, a + jr z, .got_cursor_pos + ; if underflow, set to max cursor pos + ld a, [wCardListNumCursorPositions] + dec a + jr .got_cursor_pos +.check_d_right + bit D_RIGHT_F, b + jr z, .handle_ab_btns + inc a + cp c + jr c, .got_cursor_pos + ; if over max pos, set to pos 0 + xor a +.got_cursor_pos + push af + ld a, TRUE + ld [wPlaysSfx], a + call DrawHorizontalListCursor_Invisible + pop af + ld [wCardListCursorPos], a + xor a + ld [wCheckMenuCursorBlinkCounter], a + +.handle_ab_btns + ld a, [wCardListCursorPos] + ld [hffb3], a + ldh a, [hKeysPressed] + and A_BUTTON | B_BUTTON + jr z, HandleCardSelectionCursorBlink + and A_BUTTON + jr nz, ConfirmSelectionAndReturnCarry + ; b button + ld a, $ff + ld [hffb3], a + call PlaySFXConfirmOrCancel + scf + ret + +; outputs cursor position in e and selection in a +ConfirmSelectionAndReturnCarry: + call DrawHorizontalListCursor_Visible + ld a, $01 + call PlaySFXConfirmOrCancel + ld a, [wCardListCursorPos] + ld e, a + ld a, [hffb3] + scf + ret + +HandleCardSelectionCursorBlink: + ld a, [wPlaysSfx] + or a + jr z, .skip_sfx + call PlaySFX +.skip_sfx + ld hl, wCheckMenuCursorBlinkCounter + ld a, [hl] + inc [hl] + and $0f + ret nz + ld a, [wVisibleCursorTile] + bit 4, [hl] + jr z, DrawHorizontalListCursor + +DrawHorizontalListCursor_Invisible: + ld a, [wInvisibleCursorTile] +; fallthrough + +; like DrawListCursor but only +; for lists with one line, and each entry +; being laid horizontally +; a = tile to write +DrawHorizontalListCursor: + ld e, a + ld a, [wCardListXSpacing] + ld l, a + ld a, [wCardListCursorPos] + ld h, a + call HtimesL + ld a, l + ld hl, wCardListCursorXPos + add [hl] + ld b, a ; x coord + ld hl, wCardListCursorYPos + ld a, [hl] + ld c, a ; y coord + ld a, e + call WriteByteToBGMap0 + or a + ret + +DrawHorizontalListCursor_Visible: + ld a, [wVisibleCursorTile] + jr DrawHorizontalListCursor + +; handles user input when selecting cards to add +; to deck configuration +; returns carry if a selection was made +; (either selected card or cancelled) +; outputs in a the list index if selection was made +; or $ff if operation was cancelled +HandleDeckCardSelectionList: + xor a ; FALSE + ld [wPlaysSfx], a + + ldh a, [hDPadHeld] + or a + jp z, .asm_9bb9 + + ld b, a + ld a, [wCardListNumCursorPositions] + ld c, a + ld a, [wCardListCursorPos] + bit D_UP_F, b + jr z, .check_d_down + push af + ld a, TRUE + ld [wPlaysSfx], a + pop af + dec a + bit 7, a + jr z, .asm_9b8f + ld a, [wCardListVisibleOffset] + or a + jr z, .asm_9b5a + dec a + ld [wCardListVisibleOffset], a + ld hl, wCardListUpdateFunction + call CallIndirect + xor a + jr .asm_9b8f +.asm_9b5a + xor a + ld [wPlaysSfx], a + jr .asm_9b8f + +.check_d_down + bit D_DOWN_F, b + jr z, .asm_9b9d + push af + ld a, TRUE + ld [wPlaysSfx], a + pop af + inc a + cp c + jr c, .asm_9b8f + push af + ld a, [wUnableToScrollDown] + or a + jr nz, .cannot_scroll_down + ld a, [wCardListVisibleOffset] + inc a + ld [wCardListVisibleOffset], a + ld hl, wCardListUpdateFunction + call CallIndirect + pop af + dec a + jr .asm_9b8f + +.cannot_scroll_down + pop af + dec a + push af + xor a ; FALSE + ld [wPlaysSfx], a + pop af + +.asm_9b8f + push af + call DrawListCursor_Invisible + pop af + ld [wCardListCursorPos], a + xor a + ld [wCheckMenuCursorBlinkCounter], a + jr .asm_9bb9 +.asm_9b9d + ld a, [wced2] + or a + jr z, .asm_9bb9 + + bit D_LEFT_F, b + jr z, .check_d_right + call GetSelectedVisibleCardID + call RemoveCardFromDeckAndUpdateCount + jr .asm_9bb9 +.check_d_right + bit D_RIGHT_F, b + jr z, .asm_9bb9 + call GetSelectedVisibleCardID + call AddCardToDeckAndUpdateCount + +.asm_9bb9 + ld a, [wCardListCursorPos] + ld [hffb3], a + ld hl, wCardListHandlerFunction + ld a, [hli] + or [hl] + jr z, .handle_ab_btns + + ; this code seemingly never runs + ; because wCardListHandlerFunction is always NULL + ld a, [hld] + ld l, [hl] + ld h, a + ld a, [hffb3] + call CallHL + jr nc, .handle_blink + +.select_card + call DrawListCursor_Visible + ld a, $01 + call PlaySFXConfirmOrCancel + ld a, [wCardListCursorPos] + ld e, a + ld a, [hffb3] + scf + ret + +.handle_ab_btns + ldh a, [hKeysPressed] + and A_BUTTON | B_BUTTON + jr z, .check_sfx + and A_BUTTON + jr nz, .select_card + ld a, $ff + ld [hffb3], a + call PlaySFXConfirmOrCancel + scf + ret + +.check_sfx + ld a, [wPlaysSfx] + or a + jr z, .handle_blink + call PlaySFX +.handle_blink + ld hl, wCheckMenuCursorBlinkCounter + ld a, [hl] + inc [hl] + and $0f + ret nz + ld a, [wVisibleCursorTile] + bit 4, [hl] + jr z, DrawListCursor +; fallthrough + +DrawListCursor_Invisible: + ld a, [wInvisibleCursorTile] +; fallthrough + +; draws cursor considering wCardListCursorPos +; spaces each entry horizontally by wCardListXSpacing +; and vertically by wCardListYSpacing +; a = tile to write +DrawListCursor: + ld e, a + ld a, [wCardListXSpacing] + ld l, a + ld a, [wCardListCursorPos] + ld h, a + call HtimesL + ld a, l + ld hl, wCardListCursorXPos + add [hl] + ld b, a ; x coord + ld a, [wCardListYSpacing] + ld l, a + ld a, [wCardListCursorPos] + ld h, a + call HtimesL + ld a, l + ld hl, wCardListCursorYPos + add [hl] + ld c, a ; y coord + ld a, e + call WriteByteToBGMap0 + or a + ret + +DrawListCursor_Visible: + ld a, [wVisibleCursorTile] + jr DrawListCursor + +OpenCardPageFromCardList: +; get the card index that is selected +; and open its card page + ld hl, wCurCardListPtr + ld a, [hli] + ld h, [hl] + ld l, a + ld a, [wCardListCursorPos] + ld c, a + ld b, $0 + add hl, bc + ld a, [wCardListVisibleOffset] + ld c, a + ld b, $0 + add hl, bc + ld e, [hl] + ld d, $0 + push de + call LoadCardDataToBuffer1_FromCardID + lb de, $38, $9f + call SetupText + bank1call OpenCardPage_FromCheckHandOrDiscardPile + pop de + +.handle_input + ldh a, [hDPadHeld] + ld b, a + and A_BUTTON | B_BUTTON | SELECT | START + jp nz, .exit + +; check d-pad +; if UP or DOWN is pressed, change the +; card that is being shown, given the +; order in the current card list + xor a ; FALSE + ld [wPlaysSfx], a + ld a, [wCardListNumCursorPositions] + ld c, a + ld a, [wCardListCursorPos] + bit D_UP_F, b + jr z, .check_d_down + push af + ld a, TRUE + ld [wPlaysSfx], a + pop af + dec a + bit 7, a + jr z, .reopen_card_page + ld a, [wCardListVisibleOffset] + or a + jr z, .handle_regular_card_page_input + dec a + ld [wCardListVisibleOffset], a + xor a + jr .reopen_card_page + +.check_d_down + bit D_DOWN_F, b + jr z, .handle_regular_card_page_input + push af + ld a, TRUE + ld [wPlaysSfx], a + pop af + inc a + cp c + jr c, .reopen_card_page + push af + ld hl, wCurCardListPtr + ld a, [hli] + ld h, [hl] + ld l, a + ld a, [wCardListCursorPos] + ld c, a + ld b, $0 + add hl, bc + ld a, [wCardListVisibleOffset] + inc a + ld c, a + ld b, $0 + add hl, bc + ld a, [hl] + or a + jr z, .skip_change_card + ld a, [wCardListVisibleOffset] + inc a + ld [wCardListVisibleOffset], a + pop af + dec a +.reopen_card_page + ld [wCardListCursorPos], a + ld a, [wPlaysSfx] + or a + jp z, OpenCardPageFromCardList + call PlaySFX + jp OpenCardPageFromCardList + +.skip_change_card + pop af + jr .handle_regular_card_page_input ; unnecessary jr +.handle_regular_card_page_input + push de + bank1call OpenCardPage.input_loop + pop de + jp .handle_input + +.exit + ld a, $1 + ld [wVBlankOAMCopyToggle], a + ld a, [wCardListCursorPos] + ld [wTempCardListCursorPos], a + ret + +; opens card page from the card list +Func_9ced: ; unreferenced + ld hl, wVisibleListCardIDs + ld a, [wCardListCursorPos] + ld c, a + ld b, $00 + add hl, bc + ld e, [hl] + inc hl + ld d, [hl] + call LoadCardDataToBuffer1_FromCardID + ld de, $389f + call SetupText + bank1call OpenCardPage_FromHand + ld a, $01 + ld [wVBlankOAMCopyToggle], a + ret + +; adds card in register e to deck configuration +; and updates the values shown for its count +; in the card selection list +; input: +; e = card ID +AddCardToDeckAndUpdateCount: + call TryAddCardToDeck + ret c ; failed to add card + push de + call PrintCardTypeCounts + lb de, 15, 0 + call PrintTotalCardCount + pop de + call GetCountOfCardInCurDeck + call PrintNumberValueInCursorYPos + ret + +; tries to add card ID in register e to wCurDeckCards +; fails to add card if one of the following conditions are met: +; - total cards are equal to wMaxNumCardsAllowed +; - cards with the same name as it reached the allowed limit +; - player doesn't own more copies in the collection +; returns carry if fails +; otherwise, writes card ID to first empty slot in wCurDeckCards +; input: +; e = card ID +TryAddCardToDeck: + ld a, [wMaxNumCardsAllowed] + ld d, a + ld a, [wTotalCardCount] + cp d + jr nz, .not_equal + ; wMaxNumCardsAllowed == wTotalCardCount + scf + ret + +.not_equal + push de + call .CheckIfCanAddCardWithSameName + pop de + ret c ; cannot add more cards with this name + + push de + call GetCountOfCardInCurDeck + ld b, a + ld hl, wOwnedCardsCountList + ld d, $0 + ld a, [wCardListVisibleOffset] + ld e, a + add hl, de + ld a, [wCardListCursorPos] + ld e, a + add hl, de + ld d, [hl] + ld a, b + cp d + pop de + scf + ret z ; cannot add because player doesn't own more copies + + ld a, SFX_01 + call PlaySFX + push de + call .AddCardToCurDeck + ld a, [wCurCardTypeFilter] + ld c, a + ld b, $0 + ld hl, wCardFilterCounts + add hl, bc + inc [hl] + pop de + or a + ret + +; finds first empty slot in wCurDeckCards +; then writes the value in e to it +.AddCardToCurDeck + ld hl, wCurDeckCards +.loop + ld a, [hl] + or a + jr z, .empty + inc hl + jr .loop +.empty + ld [hl], e + inc hl + xor a + ld [hl], a + ret + +; returns carry if card ID in e cannot be +; added to the current deck configuration +; due to having reached the maximum number +; of cards allowed with that same name +; e = card id +.CheckIfCanAddCardWithSameName + call LoadCardDataToBuffer1_FromCardID + ld a, [wLoadedCard1Type] + cp TYPE_ENERGY_DOUBLE_COLORLESS + jr z, .double_colorless + ; basic energy cards have no limit + and TYPE_ENERGY + cp TYPE_ENERGY + jr z, .exit ; return if basic energy card +.double_colorless + +; compare this card's name to +; the names of cards in list wCurDeckCards + ld a, [wLoadedCard1Name + 0] + ld c, a + ld a, [wLoadedCard1Name + 1] + ld b, a + ld hl, wCurDeckCards + ld d, 0 + push de +.loop_cards + ld a, [hli] + or a + jr z, .exit_pop_de + ld e, a + ld d, $0 + call GetCardName + ld a, e + cp c + jr nz, .loop_cards + ld a, d + cp b + jr nz, .loop_cards + ; has same name + pop de + inc d ; increment counter of cards with this name + ld a, [wSameNameCardsLimit] + cp d + push de + jr nz, .loop_cards + ; reached the maximum number + ; of cards with same name allowed + pop de + scf + ret + +.exit_pop_de + pop de +.exit + or a + ret + +; gets the element in wVisibleListCardIDs +; corresponding to index wCardListCursorPos +GetSelectedVisibleCardID: + ld hl, wVisibleListCardIDs + ld a, [wCardListCursorPos] + ld e, a + ld d, $00 + add hl, de + ld e, [hl] + ret + +; appends the digits of value in register a to wDefaultText +; then prints it in cursor Y position +; a = value to convert to numerical digits +PrintNumberValueInCursorYPos: + ld hl, wDefaultText + call ConvertToNumericalDigits + ld [hl], TX_END + ld a, [wCardListYSpacing] + ld l, a + ld a, [wCardListCursorPos] + ld h, a + call HtimesL + ld a, l + ld hl, wCardListCursorYPos + add [hl] + ld e, a + ld d, 14 + call InitTextPrinting + ld hl, wDefaultText + call ProcessText + ret + +; removes card in register e from deck configuration +; and updates the values shown for its count +; in the card selection list +; input: +; e = card ID +RemoveCardFromDeckAndUpdateCount: + call RemoveCardFromDeck + ret nc + push de + call PrintCardTypeCounts + lb de, 15, 0 + call PrintTotalCardCount + pop de + call GetCountOfCardInCurDeck + call PrintNumberValueInCursorYPos + ret + +; removes card ID in e from wCurDeckCards +RemoveCardFromDeck: + push de + call GetCountOfCardInCurDeck + pop de + or a + ret z ; card is not in deck + ld a, SFX_01 + call PlaySFX + push de + call .RemoveCard + ld a, [wCurCardTypeFilter] + ld c, a + ld b, $0 + ld hl, wCardFilterCounts + add hl, bc + dec [hl] + pop de + scf + ret + +; remove first card instance of card ID in e +; and shift all elements up by one +.RemoveCard + ld hl, wCurDeckCards + ld d, 0 ; unnecessary +.loop_1 + inc d ; unnecessary + ld a, [hli] + cp e + jr nz, .loop_1 + ld c, l + ld b, h + dec bc + +.loop_2 + inc d ; unnecessary + ld a, [hli] + or a + jr z, .done + ld [bc], a + inc bc + jr .loop_2 + +.done + xor a + ld [bc], a + ret + +UpdateConfirmationCardScreen: + ld hl, hffb0 + ld [hl], $01 + call PrintCurDeckNumberAndName + ld hl, hffb0 + ld [hl], $00 + jp PrintConfirmationCardList + +HandleDeckConfirmationMenu: +; if deck is empty, just show deck info header with empty card list + ld a, [wTotalCardCount] + or a + jp z, ShowDeckInfoHeaderAndWaitForBButton + +; create list of all unique cards + call SortCurDeckCardsByID + call CreateCurDeckUniqueCardList + + xor a + ld [wCardListVisibleOffset], a +.init_params + ld hl, .CardSelectionParams + call InitCardSelectionParams + ld a, [wNumUniqueCards] + ld [wNumCardListEntries], a + cp NUM_DECK_CONFIRMATION_VISIBLE_CARDS + jr c, .no_cap + ld a, NUM_DECK_CONFIRMATION_VISIBLE_CARDS +.no_cap + ld [wCardListNumCursorPositions], a + ld [wNumVisibleCardListEntries], a + call ShowConfirmationCardScreen + + ld hl, UpdateConfirmationCardScreen + ld d, h + ld a, l + ld hl, wCardListUpdateFunction + ld [hli], a + ld [hl], d + + xor a + ld [wced2], a +.loop_input + call DoFrame + call HandleDeckCardSelectionList + jr c, .selection_made + call HandleLeftRightInCardList + jr c, .loop_input + ldh a, [hDPadHeld] + and START + jr z, .loop_input + +.selected_card + ld a, $01 + call PlaySFXConfirmOrCancel + ld a, [wCardListCursorPos] + ld [wced7], a + + ; set wOwnedCardsCountList as current card list + ; and show card page screen + ld de, wOwnedCardsCountList + ld hl, wCurCardListPtr + ld [hl], e + inc hl + ld [hl], d + call OpenCardPageFromCardList + jr .init_params + +.selection_made + ld a, [hffb3] + cp $ff + ret z ; operation cancelled + jr .selected_card + +.CardSelectionParams + db 0 ; x pos + db 5 ; y pos + db 2 ; y spacing + db 0 ; x spacing + db 7 ; num entries + db SYM_CURSOR_R ; visible cursor tile + db SYM_SPACE ; invisible cursor tile + dw NULL ; wCardListHandlerFunction + +; handles pressing left/right in card lists +; scrolls up/down a number of wCardListNumCursorPositions +; entries respectively +; returns carry if scrolling happened +HandleLeftRightInCardList: + ld a, [wCardListNumCursorPositions] + ld d, a + ld a, [wCardListVisibleOffset] + ld c, a + ldh a, [hDPadHeld] + cp D_RIGHT + jr z, .right + cp D_LEFT + jr z, .left + or a + ret + +.right + ld a, [wCardListVisibleOffset] + add d + ld b, a + add d + ld hl, wNumCardListEntries + cp [hl] + jr c, .got_new_pos + ld a, [wNumCardListEntries] + sub d + ld b, a + jr .got_new_pos + +.left + ld a, [wCardListVisibleOffset] + sub d + ld b, a + jr nc, .got_new_pos + ld b, 0 ; first index +.got_new_pos + ld a, b + ld [wCardListVisibleOffset], a + cp c + jr z, .asm_9efa + ld a, SFX_01 + call PlaySFX + ld hl, wCardListUpdateFunction + call CallIndirect +.asm_9efa + scf + ret + +; handles scrolling up and down with Select button +; in this case, the cursor position goes up/down +; by wCardListNumCursorPositions entries respectively +; return carry if scrolling happened, otherwise no carry +HandleSelectUpAndDownInList: + ld a, [wCardListNumCursorPositions] + ld d, a + ld a, [wCardListVisibleOffset] + ld c, a + ldh a, [hDPadHeld] + cp SELECT | D_DOWN + jr z, .sel_down + cp SELECT | D_UP + jr z, .sel_up + or a + ret + +.sel_down + ld a, [wCardListVisibleOffset] + add d + ld b, a ; wCardListVisibleOffset + wCardListNumCursorPositions + add d + ld hl, wNumCardListEntries + cp [hl] + jr c, .got_new_pos + ld a, [wNumCardListEntries] + sub d + ld b, a ; wNumCardListEntries - wCardListNumCursorPositions + jr .got_new_pos +.sel_up + ld a, [wCardListVisibleOffset] + sub d + ld b, a ; wCardListVisibleOffset - wCardListNumCursorPositions + jr nc, .got_new_pos + ld b, 0 ; go to first position + +.got_new_pos + ld a, b + ld [wCardListVisibleOffset], a + cp c + jr z, .set_carry + ld a, SFX_01 + call PlaySFX + ld hl, wCardListUpdateFunction + call CallIndirect +.set_carry + scf + ret + +; simply draws the deck info header +; then awaits a b button press to exit +ShowDeckInfoHeaderAndWaitForBButton: + call ShowDeckInfoHeader +.wait_input + call DoFrame + ldh a, [hKeysPressed] + and B_BUTTON + jr z, .wait_input + ld a, $ff + call PlaySFXConfirmOrCancel + ret + +ShowConfirmationCardScreen: + call ShowDeckInfoHeader + lb de, 3, 5 + ld hl, wCardListCoords + ld [hl], e + inc hl + ld [hl], d + call PrintConfirmationCardList + ret + +; counts all values stored in wCardFilterCounts +; if the total count is 0, then +; prints "No cards chosen." +TallyCardsInCardFilterLists: + lb bc, 0, 0 + ld hl, wCardFilterCounts +.loop + ld a, [hli] + add b + ld b, a + inc c + ld a, NUM_FILTERS + cp c + jr nz, .loop + ld a, b + or a + ret nz + lb de, 11, 1 + call InitTextPrinting + ldtx hl, NoCardsChosenText + call ProcessTextFromID + ret + +; draws a box on the top of the screen +; with wCurDeck's number, name and card count +; and draws the Hand Cards icon if it's +; the current dueling deck +ShowDeckInfoHeader: + call EmptyScreenAndLoadFontDuelAndHandCardsIcons + lb de, 0, 0 + lb bc, 20, 4 + call DrawRegularTextBox + ld a, [wCurDeckName] + or a + jp z, .print_card_count ; can be jr + +; draw hand cards icon if it's the current dueling deck + call PrintCurDeckNumberAndName + ld a, [wCurDeck] + ld b, a + call EnableSRAM + ld a, [sCurrentlySelectedDeck] + call DisableSRAM + cp b + jr nz, .print_card_count + lb de, 2, 1 + call DrawHandCardsTileAtDE + +.print_card_count + lb de, 14, 1 + call PrintTotalCardCount + lb de, 16, 1 + call PrintSlashSixty + call TallyCardsInCardFilterLists + call EnableLCD + ret + +; prints the name of wCurDeck in the form +; "X· <deck name> deck", where X is the number +; of the deck in the given menu +; if no current deck, print blank line +PrintCurDeckNumberAndName: + ld a, [wCurDeck] + cp $ff + jr z, .skip_deck_numeral + +; print the deck number in the menu +; in the form "X·" + lb de, 3, 2 + call InitTextPrinting + ld a, [wCurDeck] + bit 7, a + jr z, .incr_by_one + and $7f + jr .got_deck_numeral +.incr_by_one + inc a +.got_deck_numeral + ld hl, wDefaultText + call ConvertToNumericalDigits + ld [hl], "FW0_·" + inc hl + ld [hl], TX_END + ld hl, wDefaultText + call ProcessText + +.skip_deck_numeral + ld hl, wCurDeckName + ld de, wDefaultText + call CopyListFromHLToDE + ld a, [wCurDeck] + cp $ff + jr z, .blank_deck_name + +; print "<deck name> deck" + ld hl, wDefaultText + call GetTextLengthInTiles + ld b, $0 + ld hl, wDefaultText + add hl, bc + ld d, h + ld e, l + ld hl, DeckNameSuffix + call CopyListFromHLToDE + lb de, 6, 2 + ld hl, wDefaultText + call InitTextPrinting + call ProcessText + ret + +.blank_deck_name + lb de, 2, 2 + ld hl, wDefaultText + call InitTextPrinting + call ProcessText + ret + +; sorts wCurDeckCards by ID +SortCurDeckCardsByID: +; wOpponentDeck is used to temporarily store deck's cards +; so that it can be later sorted by ID + ld hl, wCurDeckCards + ld de, wOpponentDeck + ld bc, wDuelTempList + ld a, -1 + ld [bc], a +.loop_copy + inc a ; incr deck index + push af + ld a, [hli] + ld [de], a + inc de + or a + jr z, .sort_cards + pop af + ld [bc], a ; store deck index + inc bc + jr .loop_copy + +.sort_cards + pop af + ld a, $ff ; terminator byte for wDuelTempList + ld [bc], a + +; force Opp Turn so that SortCardsInDuelTempListByID can be used + ldh a, [hWhoseTurn] + push af + ld a, OPPONENT_TURN + ldh [hWhoseTurn], a + call SortCardsInDuelTempListByID + pop af + ldh [hWhoseTurn], a + +; given the ordered cards in wOpponentDeck, +; each entry in it corresponds to its deck index +; (first ordered card is deck index 0, second is deck index 1, etc) +; place these in this order in wCurDeckCards + ld hl, wCurDeckCards + ld de, wDuelTempList +.loop_order_by_deck_index + ld a, [de] + cp $ff + jr z, .done + ld c, a + ld b, $0 + push hl + ld hl, wOpponentDeck + add hl, bc + ld a, [hl] + pop hl + ld [hli], a + inc de + jr .loop_order_by_deck_index + +.done + xor a + ld [hl], a + ret + +; goes through list in wCurDeckCards, and for each card in it +; creates list in wUniqueDeckCardList of all unique cards +; it finds (assuming wCurDeckCards is sorted by ID) +; also counts the total number of the different cards +CreateCurDeckUniqueCardList: + ld b, 0 + ld c, $0 + ld hl, wCurDeckCards + ld de, wUniqueDeckCardList +.loop + ld a, [hli] + cp c + jr z, .loop + ld c, a + ld [de], a + inc de + or a + jr z, .done + inc b + jr .loop +.done + ld a, b + ld [wNumUniqueCards], a + ret + +; prints the list of cards visible in the window +; of the confirmation screen +; card info is presented with name, level and +; its count preceded by "x" +PrintConfirmationCardList: + push bc + ld hl, wCardListCoords + ld e, [hl] + inc hl + ld d, [hl] + ld b, 19 ; x coord + ld c, e + dec c + ld a, [wCardListVisibleOffset] + or a + jr z, .no_cursor + ld a, SYM_CURSOR_U + jr .got_cursor_tile_1 +.no_cursor + ld a, SYM_SPACE +.got_cursor_tile_1 + call WriteByteToBGMap0 + +; iterates by decreasing value in wNumVisibleCardListEntries +; by 1 until it reaches 0 + ld a, [wCardListVisibleOffset] + ld c, a + ld b, $0 + ld hl, wOwnedCardsCountList + add hl, bc + ld a, [wNumVisibleCardListEntries] +.loop_cards + push de + or a + jr z, .exit_loop + ld b, a + ld a, [hli] + or a + jr z, .no_more_cards + ld e, a + call AddCardIDToVisibleList + call LoadCardDataToBuffer1_FromCardID + ; places in wDefaultText the card's name and level + ; then appends at the end "x" with the count of that card + ; draws the card's type icon as well + ld a, 13 + push bc + push hl + push de + call CopyCardNameAndLevel + pop de + call .PrintCardCount + pop hl + pop bc + pop de + call .DrawCardTypeIcon + push hl + call InitTextPrinting + ld hl, wDefaultText + call ProcessText + pop hl + ld a, b + dec a + inc e + inc e + jr .loop_cards + +.exit_loop + ld a, [hli] + or a + jr z, .no_more_cards + pop de + xor a ; FALSE + ld [wUnableToScrollDown], a + ld a, SYM_CURSOR_D + jr .got_cursor_tile_2 + +.no_more_cards + pop de + ld a, TRUE + ld [wUnableToScrollDown], a + ld a, SYM_SPACE +.got_cursor_tile_2 + ld b, 19 ; x coord + ld c, e + dec c + dec c + call WriteByteToBGMap0 + pop bc + ret + +; prints the card count preceded by a cross +; for example "x42" +.PrintCardCount + push af + push bc + push de + push hl +.loop_search + ld a, [hl] + or a + jr z, .found_card_id + inc hl + jr .loop_search +.found_card_id + call GetCountOfCardInCurDeck + ld [hl], TX_SYMBOL + inc hl + ld [hl], SYM_CROSS + inc hl + call ConvertToNumericalDigits + ld [hl], TX_END + pop hl + pop de + pop bc + pop af + ret + +; draws the icon corresponding to the loaded card's type +; can be any of Pokemon stages (basic, 1st and 2nd stage) +; Energy or Trainer +; draws it 2 tiles to the left and 1 up to +; the current coordinate in de +.DrawCardTypeIcon + push hl + push de + push bc + ld a, [wLoadedCard1Type] + cp TYPE_ENERGY + jr nc, .not_pkmn_card + +; pokemon card + ld a, [wLoadedCard1Stage] + ld b, a + add b + add b + add b ; *4 + add ICON_TILE_BASIC_POKEMON + jr .got_tile + +.not_pkmn_card + cp TYPE_TRAINER + jr nc, .trainer_card + +; energy card + sub TYPE_ENERGY + ld b, a + add b + add b + add b ; *4 + add ICON_TILE_FIRE + jr .got_tile + +.trainer_card + ld a, ICON_TILE_TRAINER +.got_tile + dec d + dec d + dec e + push af + lb hl, 1, 2 + lb bc, 2, 2 + call FillRectangle + pop af + + call GetCardTypeIconPalette + ld b, a + ld a, [wConsole] + cp CONSOLE_CGB + jr nz, .skip_pal + ld a, b + lb bc, 2, 2 + lb hl, 0, 0 + call BankswitchVRAM1 + call FillRectangle + call BankswitchVRAM0 +.skip_pal + pop bc + pop de + pop hl + ret + +; returns in a the BG Pal corresponding to the +; card type icon in input register a +; if not found, returns $00 +GetCardTypeIconPalette: + push bc + push hl + ld b, a + ld hl, .CardTypeIconPalettes +.loop + ld a, [hli] + or a + jr z, .done + cp b + jr z, .done + inc hl + jp .loop ; can be jr +.done + ld a, [hl] + pop hl + pop bc + ret + +.CardTypeIconPalettes +; icon tile, BG pal + db ICON_TILE_FIRE, 1 + db ICON_TILE_GRASS, 2 + db ICON_TILE_LIGHTNING, 1 + db ICON_TILE_WATER, 2 + db ICON_TILE_FIGHTING, 3 + db ICON_TILE_PSYCHIC, 3 + db ICON_TILE_COLORLESS, 0 + db ICON_TILE_ENERGY, 2 + db ICON_TILE_BASIC_POKEMON, 2 + db ICON_TILE_STAGE_1_POKEMON, 2 + db ICON_TILE_STAGE_2_POKEMON, 1 + db ICON_TILE_TRAINER, 2 + db $00, $ff + +; inits WRAM vars to start creating deck configuration to send +PrepareToBuildDeckConfigurationToSend: + ld hl, wCurDeckCards + ld a, wCurDeckCardsEnd - wCurDeckCards + call ClearNBytesFromHL + ld a, $ff + ld [wCurDeck], a + ld hl, .text + ld de, wCurDeckName + call CopyListFromHLToDE + ld hl, .DeckConfigurationParams + call InitDeckBuildingParams + call HandleDeckBuildScreen + ret + +.text + text "Cards chosen to send" + done + +.DeckConfigurationParams + db DECK_SIZE ; max number of cards + db 60 ; max number of same name cards + db FALSE ; whether to include deck cards + dw HandleSendDeckConfigurationMenu + dw SendDeckConfigurationMenu_TransitionTable + +SendDeckConfigurationMenu_TransitionTable: + cursor_transition $10, $20, $00, $00, $00, $01, $02 + cursor_transition $48, $20, $00, $01, $01, $02, $00 + cursor_transition $80, $20, $00, $02, $02, $00, $01 + +SendDeckConfigurationMenuData: + textitem 2, 2, ConfirmText + textitem 9, 2, SendText + textitem 16, 2, CancelText + db $ff + +HandleSendDeckConfigurationMenu: + ld de, $0 + lb bc, 20, 6 + call DrawRegularTextBox + ld hl, SendDeckConfigurationMenuData + call PlaceTextItems + ld a, $ff + ld [wDuelInitialPrizesUpperBitsSet], a +.loop_input + ld a, $01 + ld [wVBlankOAMCopyToggle], a + call DoFrame + call YourOrOppPlayAreaScreen_HandleInput + jr nc, .loop_input + ld [wced6], a + cp $ff + jr nz, .asm_a23b + call DrawCardTypeIconsAndPrintCardCounts + ld a, [wTempCardListCursorPos] + ld [wCardListCursorPos], a + ld a, [wCurCardTypeFilter] + call PrintFilteredCardList + jp HandleDeckBuildScreen.skip_draw +.asm_a23b + ld hl, .func_table + call JumpToFunctionInTable + jp OpenDeckConfigurationMenu.skip_init + +.func_table + dw ConfirmDeckConfiguration ; Confirm + dw .SendDeckConfiguration ; Send + dw .CancelSendDeckConfiguration ; Cancel + +.SendDeckConfiguration + ld a, [wCurDeckCards] + or a + jr z, .CancelSendDeckConfiguration + xor a + ld [wCardListVisibleOffset], a + ld hl, Data_b04a + call InitCardSelectionParams + ld hl, wCurDeckCards + ld de, wDuelTempList + call CopyListFromHLToDE + call PrintCardToSendText + call Func_b088 + call EnableLCD + ldtx hl, SendTheseCardsText + call YesOrNoMenuWithText + jr nc, .asm_a279 + add sp, $2 + jp HandleDeckBuildScreen.skip_count +.asm_a279 + add sp, $2 + scf + ret + +.CancelSendDeckConfiguration + add sp, $2 + or a + ret + +; copies b bytes from hl to de +CopyNBytesFromHLToDE: + ld a, [hli] + ld [de], a + inc de + dec b + jr nz, CopyNBytesFromHLToDE + ret + +; handles the screen showing all the player's cards +HandlePlayersCardsScreen: + call WriteCardListsTerminatorBytes + call PrintPlayersCardsHeaderInfo + xor a + ld [wCardListVisibleOffset], a + ld [wCurCardTypeFilter], a + call PrintFilteredCardSelectionList + call EnableLCD + xor a + ld hl, FiltersCardSelectionParams + call InitCardSelectionParams +.wait_input + call DoFrame + ld a, [wCurCardTypeFilter] + ld b, a + ld a, [wTempCardTypeFilter] + cp b + jr z, .check_d_down + ld [wCurCardTypeFilter], a + ld hl, wCardListVisibleOffset + ld [hl], $00 + call PrintFilteredCardSelectionList + + ld hl, hffb0 + ld [hl], $01 + call PrintPlayersCardsText + ld hl, hffb0 + ld [hl], $00 + + ld a, NUM_FILTERS + ld [wCardListNumCursorPositions], a +.check_d_down + ldh a, [hDPadHeld] + and D_DOWN + jr z, .no_d_down + call ConfirmSelectionAndReturnCarry + jr .jump_to_list + +.no_d_down + call HandleCardSelectionInput + jr nc, .wait_input + ld a, [hffb3] + cp $ff ; operation cancelled + jr nz, .jump_to_list + ret + +.jump_to_list + ld a, [wNumEntriesInCurFilter] + or a + jr z, .wait_input + + xor a + ld hl, Data_a396 + call InitCardSelectionParams + ld a, [wNumEntriesInCurFilter] + ld [wNumCardListEntries], a + ld hl, wNumVisibleCardListEntries + cp [hl] + jr nc, .asm_a300 + ld [wCardListNumCursorPositions], a +.asm_a300 + ld hl, PrintCardSelectionList + ld d, h + ld a, l + ld hl, wCardListUpdateFunction + ld [hli], a + ld [hl], d + xor a + ld [wced2], a + +.loop_input + call DoFrame + call HandleSelectUpAndDownInList + jr c, .loop_input + call HandleDeckCardSelectionList + jr c, .asm_a36a + ldh a, [hDPadHeld] + and START + jr z, .loop_input + ; start btn pressed + +.open_card_page + ld a, $01 + call PlaySFXConfirmOrCancel + ld a, [wCardListNumCursorPositions] + ld [wTempCardListNumCursorPositions], a + ld a, [wCardListCursorPos] + ld [wTempCardListCursorPos], a + + ; set wFilteredCardList as current card list + ; and show card page screen + ld de, wFilteredCardList + ld hl, wCurCardListPtr + ld [hl], e + inc hl + ld [hl], d + call OpenCardPageFromCardList + call PrintPlayersCardsHeaderInfo + + ld hl, FiltersCardSelectionParams + call InitCardSelectionParams + ld a, [wCurCardTypeFilter] + ld [wTempCardTypeFilter], a + call DrawHorizontalListCursor_Visible + call PrintCardSelectionList + call EnableLCD + ld hl, Data_a396 + call InitCardSelectionParams + ld a, [wTempCardListNumCursorPositions] + ld [wCardListNumCursorPositions], a + ld a, [wTempCardListCursorPos] + ld [wCardListCursorPos], a + jr .loop_input + +.asm_a36a + call DrawListCursor_Invisible + ld a, [wCardListCursorPos] + ld [wTempCardListCursorPos], a + ld a, [hffb3] + cp $ff + jr nz, .open_card_page + ld hl, FiltersCardSelectionParams + call InitCardSelectionParams + ld a, [wCurCardTypeFilter] + ld [wTempCardTypeFilter], a + ld hl, hffb0 + ld [hl], $01 + call PrintPlayersCardsText + ld hl, hffb0 + ld [hl], $00 + jp .wait_input + +Data_a396: + db 1 ; x pos + db 5 ; y pos + db 2 ; y spacing + db 0 ; x spacing + db 7 ; num entries + db SYM_CURSOR_R ; visible cursor tile + db SYM_SPACE ; invisible cursor tile + dw NULL ; wCardListHandlerFunction + +; a = which card type filter +PrintFilteredCardSelectionList: + push af + ld hl, CardTypeFilters + ld b, $00 + ld c, a + add hl, bc + ld a, [hl] + push af + ld a, ALL_DECKS + call CreateCardCollectionListWithDeckCards + pop af + call CreateFilteredCardList + + ld a, NUM_DECK_CONFIRMATION_VISIBLE_CARDS + ld [wNumVisibleCardListEntries], a + lb de, 2, 5 + ld hl, wCardListCoords + ld [hl], e + inc hl + ld [hl], d + ld a, SYM_SPACE + ld [wCursorAlternateTile], a + call PrintCardSelectionList + pop af + ret + +; outputs in wTempCardCollection all the cards in sCardCollection +; plus the cards that are being used in built decks +; a = DECK_* flags for which decks to include in the collection +CreateCardCollectionListWithDeckCards: + ld [hffb5], a +; copies sCardCollection to wTempCardCollection + ld hl, sCardCollection + ld de, wTempCardCollection + ld b, CARD_COLLECTION_SIZE - 1 + call EnableSRAM + call CopyNBytesFromHLToDE + call DisableSRAM + +; deck_1 + ld a, [hffb5] ; should be ldh + bit DECK_1_F, a + jr z, .deck_2 + ld de, sDeck1Cards + call IncrementDeckCardsInTempCollection +.deck_2 + ld a, [hffb5] ; should be ldh + bit DECK_2_F, a + jr z, .deck_3 + ld de, sDeck2Cards + call IncrementDeckCardsInTempCollection +.deck_3 + ld a, [hffb5] ; should be ldh + bit DECK_3_F, a + jr z, .deck_4 + ld de, sDeck3Cards + call IncrementDeckCardsInTempCollection +.deck_4 + ld a, [hffb5] ; should be ldh + bit DECK_4_F, a + ret z + ld de, sDeck4Cards + call IncrementDeckCardsInTempCollection + ret + +; goes through cards in deck in de +; and for each card ID, increments its corresponding +; entry in wTempCardCollection +IncrementDeckCardsInTempCollection: + call EnableSRAM + ld bc, wTempCardCollection + ld h, DECK_SIZE +.loop + ld a, [de] + inc de + or a + jr z, .done + push hl + ld h, $0 + ld l, a + add hl, bc + inc [hl] + pop hl + dec h + jr nz, .loop +.done + call DisableSRAM + ret + +; prints the name, level and storage count of the cards +; that are visible in the list window +; in the form: +; CARD NAME/LEVEL X +; where X is the current count of that card +PrintCardSelectionList: + push bc + ld hl, wCardListCoords + ld e, [hl] + inc hl + ld d, [hl] + ld b, 19 ; x coord + ld c, e + ld a, [wCardListVisibleOffset] + or a + jr z, .alternate_cursor_tile + ld a, SYM_CURSOR_U + jr .got_cursor_tile_1 +.alternate_cursor_tile + ld a, [wCursorAlternateTile] +.got_cursor_tile_1 + call WriteByteToBGMap0 + +; iterates by decreasing value in wNumVisibleCardListEntries +; by 1 until it reaches 0 + ld a, [wCardListVisibleOffset] + ld c, a + ld b, $0 + ld hl, wFilteredCardList + add hl, bc + ld a, [wNumVisibleCardListEntries] +.loop_filtered_cards + push de + or a + jr z, .exit_loop + ld b, a + ld a, [hli] + or a + jr z, .invalid_card ; card ID of 0 + ld e, a + call AddCardIDToVisibleList + call LoadCardDataToBuffer1_FromCardID + ; places in wDefaultText the card's name and level + ; then appends at the end the count of that card + ; in the card storage + ld a, 14 + push bc + push hl + push de + call CopyCardNameAndLevel + pop de + call AppendOwnedCardCountNumber + pop hl + pop bc + pop de + push hl + call InitTextPrinting + ld hl, wDefaultText + jr .process_text +.invalid_card + pop de + push hl + call InitTextPrinting + ld hl, Text_9a36 +.process_text + call ProcessText + pop hl + + ld a, b + dec a + inc e + inc e + jr .loop_filtered_cards + +.exit_loop + ld a, [hli] + or a + jr z, .cannot_scroll + pop de +; draw down cursor because +; there are still more cards +; to be scrolled down + xor a ; FALSE + ld [wUnableToScrollDown], a + ld a, SYM_CURSOR_D + jr .got_cursor_tile_2 +.cannot_scroll + pop de + ld a, TRUE + ld [wUnableToScrollDown], a + ld a, [wCursorAlternateTile] +.got_cursor_tile_2 + ld b, 19 ; x coord + ld c, e + dec c + dec c + call WriteByteToBGMap0 + pop bc + ret + +; appends the card count given in register e +; to the list in hl, in numerical form +; (i.e. its numeric symbol representation) +AppendOwnedCardCountNumber: + push af + push bc + push de + push hl +; increment hl until end is reached ($00 byte) +.loop + ld a, [hl] + or a + jr z, .end + inc hl + jr .loop +.end + call GetOwnedCardCount + call ConvertToNumericalDigits + ld [hl], $00 ; insert byte terminator + pop hl + pop de + pop bc + pop af + ret + +; print header info (card count and player name) +PrintPlayersCardsHeaderInfo: + call Set_OBJ_8x8 + call Func_8d78 +.skip_empty_screen + lb bc, 0, 4 + ld a, SYM_BOX_TOP + call FillBGMapLineWithA + call PrintTotalNumberOfCardsInCollection + call PrintPlayersCardsText + call DrawCardTypeIcons + ret + +; prints "<PLAYER>'s cards" +PrintPlayersCardsText: + lb de, 1, 0 + call InitTextPrinting + ld de, wDefaultText + call CopyPlayerName + ld hl, wDefaultText + call ProcessText + ld hl, wDefaultText + call GetTextLengthInTiles + inc b + ld d, b + ld e, 0 + call InitTextPrinting + ldtx hl, SCardsText + call ProcessTextFromID + ret + +PrintTotalNumberOfCardsInCollection: + ld a, ALL_DECKS + call CreateCardCollectionListWithDeckCards + +; count all the cards in collection + ld de, wTempCardCollection + 1 + ld b, 0 + ld hl, 0 +.loop_all_cards + ld a, [de] + inc de + and $7f + push bc + ld b, $00 + ld c, a + add hl, bc + pop bc + inc b + ld a, NUM_CARDS + cp b + jr nz, .loop_all_cards + +; hl = total number of cards in collection + call .GetTotalCountDigits + ld hl, wTempCardCollection + ld de, wOnesAndTensPlace + ld b, $00 + call .PlaceNumericalChar + call .PlaceNumericalChar + call .PlaceNumericalChar + call .PlaceNumericalChar + call .PlaceNumericalChar + ld a, $07 + ld [hli], a + ld [hl], TX_END + lb de, 13, 0 + call InitTextPrinting + ld hl, wTempCardCollection + call ProcessText + ret + +; places a numerical character in hl from de +; doesn't place a 0 if no non-0 +; numerical character has been placed before +; this makes it so that there are no +; 0s in more significant digits +.PlaceNumericalChar + ld [hl], TX_SYMBOL + inc hl + ld a, b + or a + jr z, .leading_num + ld a, [de] + inc de + ld [hli], a + ret +.leading_num +; don't place a 0 as a leading number + ld a, [de] + inc de + cp SYM_0 + jr z, .space_char + ld [hli], a + ld b, $01 ; at least one non-0 char was placed + ret +.space_char + xor a ; SYM_SPACE + ld [hli], a + ret + +; gets the digits in decimal form +; of value stored in hl +; stores the result in wOnesAndTensPlace +.GetTotalCountDigits + ld de, wOnesAndTensPlace + ld bc, -10000 + call .GetDigit + ld bc, -1000 + call .GetDigit + ld bc, -100 + call .GetDigit + ld bc, -10 + call .GetDigit + ld bc, -1 + call .GetDigit + ret + +.GetDigit + ld a, SYM_0 - 1 +.loop + inc a + add hl, bc + jr c, .loop + ld [de], a + inc de + ld a, l + sub c + ld l, a + ld a, h + sbc b + ld h, a + ret diff --git a/src/engine/menus/deck_machine.asm b/src/engine/menus/deck_machine.asm new file mode 100644 index 0000000..e5ce983 --- /dev/null +++ b/src/engine/menus/deck_machine.asm @@ -0,0 +1,2296 @@ +; handles printing and player input +; in the card confirmation list shown +; when cards are missing for some deck configuration +; hl = deck name +; de = deck cards +HandleDeckMissingCardsList: +; read deck name from hl and cards from de + push de + ld de, wCurDeckName + call CopyListFromHLToDEInSRAM + pop de + ld hl, wCurDeckCards + call CopyDeckFromSRAM + + ld a, NUM_FILTERS + ld hl, wCardFilterCounts + call ClearNBytesFromHL + ld a, DECK_SIZE + ld [wTotalCardCount], a + ld hl, wCardFilterCounts + ld [hl], a + call .HandleList ; can skip call and fallthrough instead + ret + +.HandleList + call SortCurDeckCardsByID + call CreateCurDeckUniqueCardList + xor a + ld [wCardListVisibleOffset], a +.loop + ld hl, .DeckConfirmationCardSelectionParams + call InitCardSelectionParams + ld a, [wNumUniqueCards] + ld [wNumCardListEntries], a + cp $05 + jr c, .got_num_positions + ld a, $05 +.got_num_positions + ld [wCardListNumCursorPositions], a + ld [wNumVisibleCardListEntries], a + call .PrintTitleAndList + ld hl, wCardConfirmationText + ld a, [hli] + ld h, [hl] + ld l, a + call DrawWideTextBox_PrintText + +; set card update function + ld hl, .CardListUpdateFunction + ld d, h + ld a, l + ld hl, wCardListUpdateFunction + ld [hli], a + ld [hl], d + xor a + ld [wced2], a + +.loop_input + call DoFrame + call HandleDeckCardSelectionList + jr c, .selection_made + call HandleLeftRightInCardList + jr c, .loop_input + ldh a, [hDPadHeld] + and START + jr z, .loop_input + +.open_card_pge + ld a, $01 + call PlaySFXConfirmOrCancel + ld a, [wCardListCursorPos] + ld [wced7], a + + ; set wOwnedCardsCountList as current card list + ; and show card page screen + ld de, wOwnedCardsCountList + ld hl, wCurCardListPtr + ld [hl], e + inc hl + ld [hl], d + call OpenCardPageFromCardList + jr .loop + +.selection_made + ld a, [hffb3] + cp $ff + ret z + jr .open_card_pge + +.DeckConfirmationCardSelectionParams + db 0 ; x pos + db 3 ; y pos + db 2 ; y spacing + db 0 ; x spacing + db 5 ; num entries + db SYM_CURSOR_R ; visible cursor tile + db SYM_SPACE ; invisible cursor tile + dw NULL ; wCardListHandlerFunction + +.CardListUpdateFunction + ld hl, hffb0 + ld [hl], $01 + call .PrintDeckIndexAndName + lb de, 1, 14 + call InitTextPrinting + ld hl, wCardConfirmationText + ld a, [hli] + ld h, [hl] + ld l, a + call ProcessTextFromID + ld hl, hffb0 + ld [hl], $00 + jp PrintConfirmationCardList + +.PrintTitleAndList + call .ClearScreenAndPrintDeckTitle + lb de, 3, 3 + ld hl, wCardListCoords + ld [hl], e + inc hl + ld [hl], d + call PrintConfirmationCardList + ret + +.ClearScreenAndPrintDeckTitle + call EmptyScreenAndLoadFontDuelAndHandCardsIcons + call .PrintDeckIndexAndName + call EnableLCD + ret + +; prints text in the form "X.<DECK NAME> deck" +; where X is the deck index in the list +.PrintDeckIndexAndName + ld a, [wCurDeckName] + or a + ret z ; not a valid deck + lb de, 0, 1 + call InitTextPrinting + ld a, [wCurDeck] + inc a + ld hl, wDefaultText + call ConvertToNumericalDigits + ld [hl], "FW0_·" + inc hl + ld [hl], TX_END + ld hl, wDefaultText + call ProcessText + + ld hl, wCurDeckName + ld de, wDefaultText + call CopyListFromHLToDE + ld hl, wDefaultText + call GetTextLengthInTiles + ld b, $0 + ld hl, wDefaultText + add hl, bc + ld d, h + ld e, l + ld hl, DeckNameSuffix + call CopyListFromHLToDE + lb de, 3, 1 + ld hl, wDefaultText + call InitTextPrinting + call ProcessText + ret + +Func_af1d: + xor a + ld [wTileMapFill], a + call ZeroObjectPositions + call EmptyScreen + ld a, $1 + ld [wVBlankOAMCopyToggle], a + call LoadSymbolsFont + bank1call SetDefaultPalettes + + lb de, $3c, $bf + call SetupText + lb de, 3, 1 + call InitTextPrinting + ldtx hl, ProceduresForSendingCardsText + call ProcessTextFromID + lb de, 1, 3 + call InitTextPrinting + ldtx hl, CardSendingProceduresText + ld a, $01 + ld [wLineSeparation], a + call ProcessTextFromID + xor a + ld [wLineSeparation], a + ldtx hl, PleaseReadTheProceduresForSendingCardsText + call DrawWideTextBox_WaitForInput + + call EnableLCD + call PrepareToBuildDeckConfigurationToSend + jr c, .asm_af6b + ld a, $01 + or a + ret + +.asm_af6b + ld hl, wCurDeckCards + ld de, wDuelTempList + call CopyListFromHLToDE + xor a + ld [wNameBuffer], a + bank1call SendCard + ret c + call EnableSRAM + ld hl, wCurDeckCards + call DecrementDeckCardsInCollection + call DisableSRAM + call SaveGame + ld hl, wNameBuffer + ld de, wDefaultText + call CopyListFromHLToDE + xor a + ret + +; never reached + scf + ret + +Func_af98: + xor a + ld [wDuelTempList], a + ld [wNameBuffer], a + bank1call ReceiveCard + ret c + + call EnableSRAM + ld hl, wDuelTempList + call AddGiftCenterDeckCardsToCollection + call DisableSRAM + call SaveGame + xor a + ld [wCardListVisibleOffset], a + ld hl, Data_b04a + call InitCardSelectionParams + call PrintReceivedTheseCardsText + call Func_b088 + call EnableLCD + ld a, [wNumEntriesInCurFilter] + ld [wNumCardListEntries], a + ld hl, wNumVisibleCardListEntries + cp [hl] + jr nc, .asm_afd4 + ld [wCardListNumCursorPositions], a +.asm_afd4 + ld hl, ShowReceivedCardsList + ld d, h + ld a, l + ld hl, wCardListUpdateFunction + ld [hli], a + ld [hl], d + + xor a + ld [wced2], a +.asm_afe2 + call DoFrame + call HandleDeckCardSelectionList + jr c, .asm_b02f + call HandleLeftRightInCardList + jr c, .asm_afe2 + ldh a, [hDPadHeld] + and START + jr z, .asm_afe2 +.asm_aff5 + ld a, $01 + call PlaySFXConfirmOrCancel + ld a, [wCardListCursorPos] + ld [wTempCardListCursorPos], a + + ; set wFilteredCardList as current card list + ; and show card page screen + ld de, wFilteredCardList + ld hl, wCurCardListPtr + ld [hl], e + inc hl + ld [hl], d + call OpenCardPageFromCardList + call PrintReceivedTheseCardsText + + call PrintCardSelectionList + call EnableLCD + ld hl, Data_b04a + call InitCardSelectionParams + ld a, [wNumEntriesInCurFilter] + ld hl, wNumVisibleCardListEntries + cp [hl] + jr nc, .asm_b027 + ld [wCardListNumCursorPositions], a +.asm_b027 + ld a, [wTempCardListCursorPos] + ld [wCardListCursorPos], a + jr .asm_afe2 +.asm_b02f + call DrawListCursor_Invisible + ld a, [wCardListCursorPos] + ld [wTempCardListCursorPos], a + ld a, [hffb3] + cp $ff + jr nz, .asm_aff5 + ld hl, wNameBuffer + ld de, wDefaultText + call CopyListFromHLToDE + or a + ret + +Data_b04a: + db 1 ; x pos + db 3 ; y pos + db 2 ; y spacing + db 0 ; x spacing + db 5 ; num entries + db SYM_CURSOR_R ; visible cursor tile + db SYM_SPACE ; invisible cursor tile + dw NULL ; wCardListHandlerFunction + +ShowReceivedCardsList: + ld hl, hffb0 + ld [hl], $01 + lb de, 1, 1 + call InitTextPrinting + ldtx hl, CardReceivedText + call ProcessTextFromID + ld hl, wNameBuffer + ld de, wDefaultText + call CopyListFromHLToDE + xor a + ld [wTxRam2 + 0], a + ld [wTxRam2 + 1], a + lb de, 1, 14 + call InitTextPrinting + ldtx hl, ReceivedTheseCardsFromText + call PrintTextNoDelay + ld hl, hffb0 + ld [hl], $00 + jp PrintCardSelectionList + +Func_b088: + ld a, CARD_COLLECTION_SIZE - 1 + ld hl, wTempCardCollection + call ClearNBytesFromHL + ld de, wDuelTempList + call .Func_b0b2 + ld a, $ff + call .Func_b0c0 + ld a, $05 + ld [wNumVisibleCardListEntries], a + lb de, 2, 3 + ld hl, wCardListCoords + ld [hl], e + inc hl + ld [hl], d + ld a, SYM_BOX_RIGHT + ld [wCursorAlternateTile], a + call PrintCardSelectionList + ret + +.Func_b0b2 + ld bc, wTempCardCollection +.loop + ld a, [de] + inc de + or a + ret z + ld h, $00 + ld l, a + add hl, bc + inc [hl] + jr .loop + +.Func_b0c0 + push af + push bc + push de + push hl + push af + ld a, DECK_SIZE + ld hl, wOwnedCardsCountList + call ClearNBytesFromHL + ld a, DECK_SIZE + ld hl, wFilteredCardList + call ClearNBytesFromHL + pop af + ld hl, $0 + ld de, $0 + ld b, a +.asm_b0dd + inc e + call GetCardType + jr c, .asm_b119 + ld c, a + ld a, b + cp $ff + jr z, .asm_b0fc + and FILTER_ENERGY + cp FILTER_ENERGY + jr z, .asm_b0f5 + ld a, c + cp b + jr nz, .asm_b0dd + jr .asm_b0fc +.asm_b0f5 + ld a, c + and TYPE_ENERGY + cp TYPE_ENERGY + jr nz, .asm_b0dd +.asm_b0fc + push bc + push hl + ld bc, wFilteredCardList + add hl, bc + ld [hl], e + ld hl, wTempCardCollection + add hl, de + ld a, [hl] + and $7f + pop hl + or a + jr z, .asm_b116 + push hl + ld bc, wOwnedCardsCountList + add hl, bc + ld [hl], a + pop hl + inc l +.asm_b116 + pop bc + jr .asm_b0dd + +.asm_b119 + ld a, l + ld [wNumEntriesInCurFilter], a + xor a + ld c, l + ld b, h + ld hl, wFilteredCardList + add hl, bc + ld [hl], a + ld a, $ff + ld hl, wOwnedCardsCountList + add hl, bc + ld [hl], a + pop hl + pop de + pop bc + pop af + ret + +PrintCardToSendText: + call EmptyScreenAndDrawTextBox + lb de, 1, 1 + call InitTextPrinting + ldtx hl, CardToSendText + call ProcessTextFromID + ret + +PrintReceivedTheseCardsText: + call EmptyScreenAndDrawTextBox + lb de, 1, 1 + call InitTextPrinting + ldtx hl, CardReceivedText + call ProcessTextFromID + ld hl, wNameBuffer + ld de, wDefaultText + call CopyListFromHLToDE + xor a + ld [wTxRam2 + 0], a + ld [wTxRam2 + 1], a + ldtx hl, ReceivedTheseCardsFromText + call DrawWideTextBox_PrintText + ret + +EmptyScreenAndDrawTextBox: + call Set_OBJ_8x8 + call Func_8d78 + lb de, 0, 0 + lb bc, 20, 13 + call DrawRegularTextBox + ret + +Func_b177: + ld a, [wd10e] + and $03 + ld hl, .FunctionTable + call JumpToFunctionInTable + jr c, .asm_b18f + or a + jr nz, .asm_b18f + xor a + ld [wTxRam2 + 0], a + ld [wTxRam2 + 1], a + ret +.asm_b18f + ld a, $ff + ld [wd10e], a + ret + +.FunctionTable + dw Func_af1d + dw Func_af98 + dw Func_bc04 + dw Func_bc7a + +HandleDeckSaveMachineMenu: + xor a + ld [wCardListVisibleOffset], a + ldtx de, DeckSaveMachineText + ld hl, wDeckMachineTitleText + ld [hl], e + inc hl + ld [hl], d + call ClearScreenAndDrawDeckMachineScreen + ld a, NUM_DECK_SAVE_MACHINE_SLOTS + ld [wNumDeckMachineEntries], a + + xor a +.wait_input + ld hl, DeckMachineSelectionParams + call InitCardSelectionParams + call DrawListScrollArrows + call PrintNumSavedDecks + ldtx hl, PleaseSelectDeckText + call DrawWideTextBox_PrintText + ldtx de, PleaseSelectDeckText + call InitDeckMachineDrawingParams + call HandleDeckMachineSelection + jr c, .wait_input + cp $ff + ret z ; operation cancelled + ; get the index of selected deck + ld b, a + ld a, [wCardListVisibleOffset] + add b + ld [wSelectedDeckMachineEntry], a + + call ResetCheckMenuCursorPositionAndBlink + call DrawWideTextBox + ld hl, .DeckMachineMenuData + call PlaceTextItems +.wait_input_submenu + call DoFrame + call HandleCheckMenuInput + jp nc, .wait_input_submenu + cp $ff + jr nz, .submenu_option_selected + ; return from submenu + ld a, [wTempDeckMachineCursorPos] + jp .wait_input + +.submenu_option_selected + ld a, [wCheckMenuCursorYPosition] + sla a + ld hl, wCheckMenuCursorXPosition + add [hl] + or a + jr nz, .ok_1 + +; Save a Deck + call CheckIfSelectedDeckMachineEntryIsEmpty + jr nc, .prompt_ok_if_deleted + call SaveDeckInDeckSaveMachine + ld a, [wTempDeckMachineCursorPos] + jp c, .wait_input + jr .return_to_list +.prompt_ok_if_deleted + ldtx hl, OKIfFileDeletedText + call YesOrNoMenuWithText + ld a, [wTempDeckMachineCursorPos] + jr c, .wait_input + call SaveDeckInDeckSaveMachine + ld a, [wTempDeckMachineCursorPos] + jp c, .wait_input + jr .return_to_list + +.ok_1 + cp $1 + jr nz, .ok_2 + +; Delete a Deck + call CheckIfSelectedDeckMachineEntryIsEmpty + jr c, .is_empty + call TryDeleteSavedDeck + ld a, [wTempDeckMachineCursorPos] + jp c, .wait_input + jr .return_to_list + +.is_empty + ld hl, WaitForVBlank + call DrawWideTextBox_WaitForInput + ld a, [wTempDeckMachineCursorPos] + jp .wait_input + +.ok_2 + cp $2 + jr nz, .cancel + +; Build a Deck + call CheckIfSelectedDeckMachineEntryIsEmpty + jr c, .is_empty + call TryBuildDeckMachineDeck + ld a, [wTempDeckMachineCursorPos] + jp nc, .wait_input + +.return_to_list + ld a, [wTempCardListVisibleOffset] + ld [wCardListVisibleOffset], a + call ClearScreenAndDrawDeckMachineScreen + call DrawListScrollArrows + call PrintNumSavedDecks + ld a, [wTempDeckMachineCursorPos] + jp .wait_input + +.cancel + ret + +.DeckMachineMenuData + textitem 2, 14, SaveADeckText + textitem 12, 14, DeleteADeckText + textitem 2, 16, BuildADeckText + textitem 12, 16, CancelText + db $ff + +; sets the number of cursor positions for deck machine menu, +; sets the text ID to show given by de +; and sets DrawDeckMachineScreen as the update function +; de = text ID +InitDeckMachineDrawingParams: + ld a, NUM_DECK_MACHINE_SLOTS + ld [wCardListNumCursorPositions], a + ld hl, wDeckMachineText + ld [hl], e + inc hl + ld [hl], d + ld hl, DrawDeckMachineScreen + ld d, h + ld a, l + ld hl, wCardListUpdateFunction + ld [hli], a + ld [hl], d + xor a + ld [wced2], a + ret + +; handles player input inside the Deck Machine screen +; the Start button opens up the deck confirmation menu +; and returns carry +; otherwise, returns no carry and selection made in a +HandleDeckMachineSelection: + call DoFrame + call HandleDeckCardSelectionList + jr c, .selection_made + + call .HandleListJumps + jr c, HandleDeckMachineSelection ; jump back to start + ldh a, [hDPadHeld] + and START + jr z, HandleDeckMachineSelection ; jump back to start + +; start btn + ld a, [wCardListVisibleOffset] + ld [wTempCardListVisibleOffset], a + ld b, a + ld a, [wCardListCursorPos] + ld [wTempDeckMachineCursorPos], a + add b + ld c, a + inc a + or $80 + ld [wCurDeck], a + + ; get pointer to selected deck cards + ; and if it's an empty deck, jump to start + sla c + ld b, $0 + ld hl, wMachineDeckPtrs + add hl, bc + ld a, [hli] + ld h, [hl] + ld l, a + push hl + ld bc, DECK_NAME_SIZE + add hl, bc + ld d, h + ld e, l + call EnableSRAM + ld a, [hl] + call DisableSRAM + pop hl + or a + jr z, HandleDeckMachineSelection ; jump back to start + +; show deck confirmation screen with deck cards +; and return carry set + ld a, $01 + call PlaySFXConfirmOrCancel + call OpenDeckConfirmationMenu + ld a, [wTempCardListVisibleOffset] + ld [wCardListVisibleOffset], a + call ClearScreenAndDrawDeckMachineScreen + call DrawListScrollArrows + call PrintNumSavedDecks + ld a, [wTempDeckMachineCursorPos] + ld [wCardListCursorPos], a + scf + ret + +.selection_made + call DrawListCursor_Visible + ld a, [wCardListVisibleOffset] + ld [wTempCardListVisibleOffset], a + ld a, [wCardListCursorPos] + ld [wTempDeckMachineCursorPos], a + ld a, [hffb3] + or a + ret + +; handles right and left input for jumping several entries at once +; returns carry if jump was made +.HandleListJumps + ld a, [wCardListVisibleOffset] + ld c, a + ldh a, [hDPadHeld] + cp D_RIGHT + jr z, .d_right + cp D_LEFT + jr z, .d_left + or a + ret + +.d_right + ld a, [wCardListVisibleOffset] + add NUM_DECK_MACHINE_SLOTS + ld b, a + add NUM_DECK_MACHINE_SLOTS + ld hl, wNumDeckMachineEntries + cp [hl] + jr c, .got_new_pos + ld a, [wNumDeckMachineEntries] + sub NUM_DECK_MACHINE_SLOTS + ld b, a + jr .got_new_pos + +.d_left + ld a, [wCardListVisibleOffset] + sub NUM_DECK_MACHINE_SLOTS + ld b, a + jr nc, .got_new_pos + ld b, 0 ; first entry + +.got_new_pos + ld a, b + ld [wCardListVisibleOffset], a + cp c + jr z, .set_carry + ; play SFX if jump was made + ; and update UI + ld a, SFX_01 + call PlaySFX + call DrawDeckMachineScreen + call PrintNumSavedDecks +.set_carry + scf + ret + +; returns carry if deck corresponding to the +; entry selected in the Deck Machine menu is empty +CheckIfSelectedDeckMachineEntryIsEmpty: + ld a, [wSelectedDeckMachineEntry] + sla a + ld l, a + ld h, $0 + ld bc, wMachineDeckPtrs + add hl, bc + ld a, [hli] + ld h, [hl] + ld l, a + ld bc, DECK_NAME_SIZE + add hl, bc + call EnableSRAM + ld a, [hl] + call DisableSRAM + or a + ret nz ; is valid + scf + ret; is empty + +ClearScreenAndDrawDeckMachineScreen: + call Set_OBJ_8x8 + xor a + ld [wTileMapFill], a + call ZeroObjectPositions + call EmptyScreen + ld a, $01 + ld [wVBlankOAMCopyToggle], a + call LoadSymbolsFont + call LoadDuelCardSymbolTiles + bank1call SetDefaultPalettes + lb de, $3c, $ff + call SetupText + lb de, 0, 0 + lb bc, 20, 13 + call DrawRegularTextBox + call SetDeckMachineTitleText + call GetSavedDeckPointers + call PrintVisibleDeckMachineEntries + call GetSavedDeckCount + call EnableLCD + ret + +; prints wDeckMachineTitleText as title text +SetDeckMachineTitleText: + lb de, 1, 0 + call InitTextPrinting + ld hl, wDeckMachineTitleText + ld a, [hli] + ld h, [hl] + ld l, a + call ProcessTextFromID + ret + +; save all sSavedDecks pointers in wMachineDeckPtrs +GetSavedDeckPointers: + ld a, NUM_DECK_SAVE_MACHINE_SLOTS + add NUM_DECK_SAVE_MACHINE_SLOTS ; add a is better + ld hl, wMachineDeckPtrs + call ClearNBytesFromHL + ld de, wMachineDeckPtrs + ld hl, sSavedDecks + ld bc, DECK_STRUCT_SIZE + ld a, NUM_DECK_SAVE_MACHINE_SLOTS +.loop_saved_decks + push af + ld a, l + ld [de], a + inc de + ld a, h + ld [de], a + inc de + add hl, bc + pop af + dec a + jr nz, .loop_saved_decks + ret + +; given the cursor position in the deck machine menu +; prints the deck names of all entries that are visible +PrintVisibleDeckMachineEntries: + ld a, [wCardListVisibleOffset] + lb de, 2, 2 + ld b, NUM_DECK_MACHINE_VISIBLE_DECKS +.loop + push af + push bc + push de + call PrintDeckMachineEntry + pop de + pop bc + pop af + ret c ; jump never made? + dec b + ret z ; no more entries + inc a + inc e + inc e + jr .loop + +UpdateDeckMachineScrollArrowsAndEntries: + call DrawListScrollArrows + jr PrintVisibleDeckMachineEntries + +DrawDeckMachineScreen: + call DrawListScrollArrows + ld hl, hffb0 + ld [hl], $01 + call SetDeckMachineTitleText + lb de, 1, 14 + call InitTextPrinting + ld hl, wDeckMachineText + ld a, [hli] + ld h, [hl] + ld l, a + call ProcessTextFromID + ld hl, hffb0 + ld [hl], $00 + jr PrintVisibleDeckMachineEntries + +; prints the deck name of the deck corresponding +; to index in register a, from wMachineDeckPtrs +; also checks whether the deck can be built +; either by dismantling other decks or not, +; and places the corresponding symbol next to the name +PrintDeckMachineEntry: + ld b, a + push bc + ld hl, wDefaultText + inc a + call ConvertToNumericalDigits + ld [hl], "FW0_·" + inc hl + ld [hl], TX_END + call InitTextPrinting + ld hl, wDefaultText + call ProcessText + pop af + +; get the deck corresponding to input index +; and append its name to wDefaultText + push af + sla a + ld l, a + ld h, $0 + ld bc, wMachineDeckPtrs + add hl, bc + ld a, [hli] + ld h, [hl] + ld l, a + inc d + inc d + inc d + push de + call AppendDeckName + pop de + pop bc + jr nc, .valid_deck + +; invalid deck, give it the default +; empty deck name ("--------------") + call InitTextPrinting + ldtx hl, EmptyDeckNameText + call ProcessTextFromID + ld d, 13 + inc e + call InitTextPrinting + ld hl, .text + call ProcessText + scf + ret + +.valid_deck + push de + push bc + ld d, 18 + call InitTextPrinting + +; print the symbol that symbolizes whether the deck can +; be built, or if another deck has to be dismantled to build it + ld a, $0 ; no decks dismantled + call CheckIfCanBuildSavedDeck + pop bc + ld hl, wDefaultText + jr c, .cannot_build + lb de, 3, "FW3_○" ; can build + jr .asm_b4c2 +.cannot_build + push bc + ld a, ALL_DECKS + call CheckIfCanBuildSavedDeck + jr c, .cannot_build_at_all + pop bc + lb de, 3, "FW3_❄" ; can build by dismantling + jr .asm_b4c2 + +.cannot_build_at_all + lb de, 0, "FW0_✕" ; cannot build even by dismantling + call Func_22ca + pop bc + pop de + +; place in wDefaultText the number of cards +; that are needed in order to build the deck + push bc + ld d, 17 + inc e + call InitTextPrinting + pop bc + call .GetNumCardsMissingToBuildDeck + call CalculateOnesAndTensDigits + ld hl, wOnesAndTensPlace + ld a, [hli] + ld b, a + ld a, [hl] + ld hl, wDefaultText + ld [hl], TX_SYMBOL + inc hl + ld [hli], a + ld [hl], TX_SYMBOL + inc hl + ld a, b + ld [hli], a + ld [hl], TX_END + ld hl, wDefaultText + call ProcessText + or a + ret + +.asm_b4c2 + call Func_22ca + pop de + ld d, 13 + inc e + call InitTextPrinting + ld hl, .text + call ProcessText + or a + ret + +.text + db TX_SYMBOL, TX_END + db TX_SYMBOL, TX_END + db TX_SYMBOL, TX_END + db TX_SYMBOL, TX_END + db TX_SYMBOL, TX_END + db TX_SYMBOL, TX_END + done + +; outputs in a the number of cards that the player does not own +; in order to build the deck entry from wMachineDeckPtrs +; given in register b +.GetNumCardsMissingToBuildDeck + push bc + call SafelySwitchToSRAM0 + call CreateCardCollectionListWithDeckCards + call SafelySwitchToTempSRAMBank + pop bc + +; get address to cards for the corresponding deck entry + sla b + ld c, b + ld b, $00 + ld hl, wMachineDeckPtrs + add hl, bc + ld a, [hli] + ld h, [hl] + ld l, a + ld bc, DECK_NAME_SIZE + add hl, bc + + call EnableSRAM + ld de, wTempCardCollection + lb bc, 0, 0 +.loop + inc b + ld a, DECK_SIZE + cp b + jr c, .done + ld a, [hli] + push hl + ld l, a + ld h, $00 + add hl, de + ld a, [hl] + and CARD_COUNT_MASK + or a + jr z, .none + dec a + ld [hl], a + pop hl + jr .loop +.none + inc c + pop hl + jr .loop +.done + ld a, c + call DisableSRAM + ret + +; counts how many decks in sSavedDecks are not empty +; stores value in wNumSavedDecks +GetSavedDeckCount: + call EnableSRAM + ld hl, sSavedDecks + ld bc, DECK_STRUCT_SIZE + ld d, NUM_DECK_SAVE_MACHINE_SLOTS + ld e, 0 +.loop + ld a, [hl] + or a + jr z, .empty_slot + inc e +.empty_slot + dec d + jr z, .got_count + add hl, bc + jr .loop +.got_count + ld a, e + ld [wNumSavedDecks], a + call DisableSRAM + ret + +; prints "[wNumSavedDecks]/60" +PrintNumSavedDecks: + ld a, [wNumSavedDecks] + ld hl, wDefaultText + call ConvertToNumericalDigits + ld a, TX_SYMBOL + ld [hli], a + ld a, SYM_SLASH + ld [hli], a + ld a, NUM_DECK_SAVE_MACHINE_SLOTS + call ConvertToNumericalDigits + ld [hl], TX_END + lb de, 14, 1 + call InitTextPrinting + ld hl, wDefaultText + call ProcessText + ret + +; prints "X/Y" where X is the current list index +; and Y is the total number of saved decks +; unreferenced? +Func_b568: + ld a, [wCardListCursorPos] + ld b, a + ld a, [wCardListVisibleOffset] + add b + inc a + ld hl, wDefaultText + call ConvertToNumericalDigits + ld a, TX_SYMBOL + ld [hli], a + ld a, SYM_SLASH + ld [hli], a + ld a, [wNumSavedDecks] + call ConvertToNumericalDigits + ld [hl], TX_END + lb de, 14, 1 + call InitTextPrinting + ld hl, wDefaultText + call ProcessText + ret + +; handles player choice in what deck to save +; in the Deck Save Machine +; assumes the slot to save was selected and +; is stored in wSelectedDeckMachineEntry +; if operation was successful, return carry +SaveDeckInDeckSaveMachine: + ld a, ALL_DECKS + call DrawDecksScreen + xor a +.wait_input + ld hl, DeckMachineMenuParameters + call InitializeMenuParameters + ldtx hl, ChooseADeckToSaveText + call DrawWideTextBox_PrintText +.wait_submenu_input + call DoFrame + call HandleStartButtonInDeckSelectionMenu + jr c, .wait_input + call HandleMenuInput + jp nc, .wait_submenu_input ; can be jr + ldh a, [hCurMenuItem] + cp $ff + ret z ; operation cancelled + ld [wCurDeck], a + call CheckIfCurDeckIsValid + jp nc, .SaveDeckInSelectedEntry ; can be jr + ; is an empty deck + call PrintThereIsNoDeckHereText + ld a, [wCurDeck] + jr .wait_input + +; overwrites data in the selected deck in SRAM +; with the deck that was chosen, in wCurDeck +; then returns carry +.SaveDeckInSelectedEntry + call GetPointerToDeckName + call GetSelectedSavedDeckPtr + ld b, DECK_STRUCT_SIZE + call EnableSRAM + call CopyNBytesFromHLToDE + call DisableSRAM + + call ClearScreenAndDrawDeckMachineScreen + call DrawListScrollArrows + call PrintNumSavedDecks + ld a, [wTempDeckMachineCursorPos] + ld hl, DeckMachineSelectionParams + call InitCardSelectionParams + call DrawListCursor_Visible + call GetPointerToDeckName + call EnableSRAM + call CopyDeckName + call DisableSRAM + xor a + ld [wTxRam2 + 0], a + ld [wTxRam2 + 1], a + ldtx hl, SavedTheConfigurationForText + call DrawWideTextBox_WaitForInput + scf + ret + +DeckMachineMenuParameters: + db 1, 2 ; cursor x, cursor y + db 3 ; y displacement between items + db 4 ; number of items + db SYM_CURSOR_R ; cursor tile number + db SYM_SPACE ; tile behind cursor + dw NULL ; function pointer if non-0 + +; outputs in de pointer of saved deck +; corresponding to index in wSelectedDeckMachineEntry +GetSelectedSavedDeckPtr: + push af + push hl + ld a, [wSelectedDeckMachineEntry] + sla a + ld e, a + ld d, $00 + ld hl, wMachineDeckPtrs + add hl, de + ld e, [hl] + inc hl + ld d, [hl] + pop hl + pop af + ret + +; checks if it's possible to build saved deck with index b +; includes cards from already built decks from flags in a +; returns carry if cannot build the deck with the given criteria +; a = DECK_* flags for which decks to include in the collection +; b = saved deck index +CheckIfCanBuildSavedDeck: + push bc + call SafelySwitchToSRAM0 + call CreateCardCollectionListWithDeckCards + call SafelySwitchToTempSRAMBank + pop bc + sla b + ld c, b + ld b, $0 + ld hl, wMachineDeckPtrs + add hl, bc + ld a, [hli] + ld h, [hl] + ld l, a + ld bc, DECK_NAME_SIZE + add hl, bc + call CheckIfHasEnoughCardsToBuildDeck + ret + +; switches to SRAM bank 0 and stores current SRAM bank in wTempBankSRAM +; skips if current SRAM bank is already 0 +SafelySwitchToSRAM0: + push af + ldh a, [hBankSRAM] + or a + jr z, .skip + ld [wTempBankSRAM], a + xor a + call BankswitchSRAM +.skip + pop af + ret + +; switches to SRAM bank 1 and stores current SRAM bank in wTempBankSRAM +; skips if current SRAM bank is already 1 +SafelySwitchToSRAM1: + push af + ldh a, [hBankSRAM] + cp BANK("SRAM1") + jr z, .skip + ld [wTempBankSRAM], a + ld a, BANK("SRAM1") + call BankswitchSRAM +.skip + pop af + ret + +SafelySwitchToTempSRAMBank: + push af + push bc + ldh a, [hBankSRAM] + ld b, a + ld a, [wTempBankSRAM] + cp b + jr z, .skip + call BankswitchSRAM +.skip + pop bc + pop af + ret + +; returns carry if wTempCardCollection does not +; have enough cards to build deck pointed by hl +; hl = pointer to cards of deck to check +CheckIfHasEnoughCardsToBuildDeck: + call EnableSRAM + ld de, wTempCardCollection + ld b, 0 +.loop + inc b + ld a, DECK_SIZE + cp b + jr c, .no_carry + ld a, [hli] + push hl + ld l, a + ld h, $00 + add hl, de + ld a, [hl] + or a + jr z, .set_carry + cp CARD_NOT_OWNED + jr z, .set_carry + dec a + ld [hl], a + pop hl + jr .loop + +.set_carry + pop hl + call DisableSRAM + scf + ret + +.no_carry + call DisableSRAM + or a + ret + +; outputs in a the first slot that is empty to build a deck +; if no empty slot is found, return carry +FindFirstEmptyDeckSlot: + ld hl, sDeck1Cards + ld a, [hl] + or a + jr nz, .check_deck_2 + xor a + ret + +.check_deck_2 + ld hl, sDeck2Cards + ld a, [hl] + or a + jr nz, .check_deck_3 + ld a, 1 + ret + +.check_deck_3 + ld hl, sDeck3Cards + ld a, [hl] + or a + jr nz, .check_deck_4 + ld a, 2 + ret + +.check_deck_4 + ld hl, sDeck4Cards + ld a, [hl] + or a + jr nz, .set_carry + ld a, 3 + ret + +.set_carry + scf + ret + +; prompts the player whether to delete selected saved deck +; if player selects yes, clears memory in SRAM +; corresponding to that saved deck slot +; if player selects no, return carry +TryDeleteSavedDeck: + ldtx hl, DoYouReallyWishToDeleteText + call YesOrNoMenuWithText + jr c, .no + call GetSelectedSavedDeckPtr + ld l, e + ld h, d + push hl + call EnableSRAM + call CopyDeckName + pop hl + ld a, DECK_STRUCT_SIZE + call ClearNBytesFromHL + call DisableSRAM + xor a + ld [wTxRam2 + 0], a + ld [wTxRam2 + 1], a + ldtx hl, DeletedTheConfigurationForText + call DrawWideTextBox_WaitForInput + or a + ret + +.no + ld a, [wCardListCursorPos] + scf + ret + +DeckMachineSelectionParams: + db 1 ; x pos + db 2 ; y pos + db 2 ; y spacing + db 0 ; x spacing + db 5 ; num entries + db SYM_CURSOR_R ; visible cursor tile + db SYM_SPACE ; invisible cursor tile + dw NULL ; wCardListHandlerFunction + +DrawListScrollArrows: + ld a, [wCardListVisibleOffset] + or a + jr z, .no_up_cursor + ld a, SYM_CURSOR_U + jr .got_tile_1 +.no_up_cursor + ld a, SYM_BOX_RIGHT +.got_tile_1 + lb bc, 19, 1 + call WriteByteToBGMap0 + + ld a, [wCardListVisibleOffset] + add NUM_DECK_MACHINE_VISIBLE_DECKS + 1 + ld b, a + ld a, [wNumDeckMachineEntries] + cp b + jr c, .no_down_cursor + xor a ; FALSE + ld [wUnableToScrollDown], a + ld a, SYM_CURSOR_D + jr .got_tile_2 +.no_down_cursor + ld a, TRUE + ld [wUnableToScrollDown], a + ld a, SYM_BOX_RIGHT +.got_tile_2 + lb bc, 19, 11 + call WriteByteToBGMap0 + ret + +; handles the deck menu for when the player +; needs to make space for new deck to build +HandleDismantleDeckToMakeSpace: + ldtx hl, YouMayOnlyCarry4DecksText + call DrawWideTextBox_WaitForInput + call SafelySwitchToSRAM0 + ld a, ALL_DECKS + call DrawDecksScreen + xor a +.init_menu_params + ld hl, DeckMachineMenuParameters + call InitializeMenuParameters + ldtx hl, ChooseADeckToDismantleText + call DrawWideTextBox_PrintText +.loop_input + call DoFrame + call HandleStartButtonInDeckSelectionMenu + jr c, .init_menu_params + call HandleMenuInput + jp nc, .loop_input ; can be jr + ldh a, [hCurMenuItem] + cp $ff + jr nz, .selected_deck + ; operation was cancelled + call SafelySwitchToTempSRAMBank + scf + ret + +.selected_deck + ld [wCurDeck], a + ldtx hl, DismantleThisDeckText + call YesOrNoMenuWithText + jr nc, .dismantle + ld a, [wCurDeck] + jr .init_menu_params + +.dismantle + call GetPointerToDeckName + push hl + ld de, wDismantledDeckName + call EnableSRAM + call CopyListFromHLToDE + pop hl + push hl + ld bc, DECK_NAME_SIZE + add hl, bc + call AddDeckToCollection + pop hl + ld a, DECK_STRUCT_SIZE + call ClearNBytesFromHL + call DisableSRAM + + ; redraw deck screen + ld a, ALL_DECKS + call DrawDecksScreen + ld a, [wCurDeck] + ld hl, DeckMachineMenuParameters + call InitializeMenuParameters + call DrawCursor2 + call SafelySwitchToTempSRAMBank + ld hl, wDismantledDeckName + call CopyDeckName + xor a + ld [wTxRam2 + 0], a + ld [wTxRam2 + 1], a + ldtx hl, DismantledDeckText + call DrawWideTextBox_WaitForInput + ld a, [wCurDeck] + ret + +; tries to build the deck in wSelectedDeckMachineEntry +; will check if can be built with or without dismantling +; prompts the player in case a deck has to be dismantled +; or, if it's impossible to build deck, shows missing cards list +TryBuildDeckMachineDeck: + ld a, [wSelectedDeckMachineEntry] + ld b, a + push bc + ld a, $0 + call CheckIfCanBuildSavedDeck + pop bc + jr nc, .build_deck + ld a, ALL_DECKS + call CheckIfCanBuildSavedDeck + jr c, .do_not_own_all_cards_needed + ; can only be built by dismantling some deck + ldtx hl, ThisDeckCanOnlyBeBuiltIfYouDismantleText + call DrawWideTextBox_WaitForInput + call .DismantleDecksNeededToBuild + jr nc, .build_deck + ; player chose not to dismantle + +.set_carry_and_return + ld a, [wCardListCursorPos] + scf + ret + +.do_not_own_all_cards_needed + ldtx hl, YouDoNotOwnAllCardsNeededToBuildThisDeckText + call DrawWideTextBox_WaitForInput + jp .ShowMissingCardList + +.build_deck + call EnableSRAM + call SafelySwitchToSRAM0 + call FindFirstEmptyDeckSlot + call SafelySwitchToTempSRAMBank + call DisableSRAM + jr nc, .got_deck_slot + call HandleDismantleDeckToMakeSpace + jr nc, .got_deck_slot + scf + ret + +.got_deck_slot + ld [wDeckSlotForNewDeck], a + ld a, [wSelectedDeckMachineEntry] + ld c, a + ld b, $0 + sla c + ld hl, wMachineDeckPtrs + add hl, bc + ld a, [hli] + ld h, [hl] + ld l, a + + ; copy deck to buffer + ld de, wDeckToBuild + ld b, DECK_STRUCT_SIZE + call EnableSRAM + call CopyNBytesFromHLToDE + + ; remove the needed cards from collection + ld hl, wDeckToBuild + DECK_NAME_SIZE + call SafelySwitchToSRAM0 + call DecrementDeckCardsInCollection + + ; copy the deck cards from the buffer + ; to the deck slot that was chosen + ld a, [wDeckSlotForNewDeck] + ld l, a + ld h, DECK_STRUCT_SIZE + call HtimesL + ld bc, sBuiltDecks + add hl, bc + ld d, h + ld e, l + ld hl, wDeckToBuild + ld b, DECK_STRUCT_SIZE + call CopyNBytesFromHLToDE + call DisableSRAM + + ; draw Decks screen + ld a, ALL_DECKS + call DrawDecksScreen + ld a, [wDeckSlotForNewDeck] + ld [wCurDeck], a + ld hl, DeckMachineMenuParameters + call InitializeMenuParameters + call DrawCursor2 + call GetPointerToDeckName + call EnableSRAM + call CopyDeckName + call DisableSRAM + call SafelySwitchToTempSRAMBank + xor a + ld [wTxRam2 + 0], a + ld [wTxRam2 + 1], a + ldtx hl, BuiltDeckText + call DrawWideTextBox_WaitForInput + scf + ret + +; asks the player for confirmation to dismantle decks +; needed to build the selected deck from the Deck Save Machine +; returns carry set if player selected "no" +; if player selected "yes", dismantle decks +.DismantleDecksNeededToBuild +; shows Decks screen with the names +; of the decks to be dismantled + farcall CheckWhichDecksToDismantleToBuildSavedDeck + call SafelySwitchToSRAM0 + call DrawDecksScreen + ldtx hl, DismantleTheseDecksText + call YesOrNoMenuWithText + jr nc, .yes +; no + call SafelySwitchToTempSRAMBank + scf + ret + +.yes + call EnableSRAM + ld a, [wDecksToBeDismantled] + bit DECK_1_F, a + jr z, .deck_2 + ld a, DECK_1_F + call .DismantleDeck +.deck_2 + ld a, [wDecksToBeDismantled] + bit DECK_2_F, a + jr z, .deck_3 + ld a, DECK_2_F + call .DismantleDeck +.deck_3 + ld a, [wDecksToBeDismantled] + bit DECK_3_F, a + jr z, .deck_4 + ld a, DECK_3_F + call .DismantleDeck +.deck_4 + ld a, [wDecksToBeDismantled] + bit DECK_4_F, a + jr z, .done_dismantling + ld a, DECK_4_F + call .DismantleDeck + +.done_dismantling + call DisableSRAM + ld a, [wDecksToBeDismantled] + call DrawDecksScreen + call SafelySwitchToTempSRAMBank + ldtx hl, DismantledTheDeckText + call DrawWideTextBox_WaitForInput + or a + ret + +; dismantles built deck given by a +; and adds its cards to the collection +; a = DECK_*_F to dismantle +.DismantleDeck + ld l, a + ld h, DECK_STRUCT_SIZE + call HtimesL + ld bc, sBuiltDecks + add hl, bc + push hl + ld bc, DECK_NAME_SIZE + add hl, bc + call AddDeckToCollection + pop hl + ld a, DECK_STRUCT_SIZE + call ClearNBytesFromHL + ret + +; collects cards missing from player's collection +; and shows its confirmation list +.ShowMissingCardList +; copy saved deck card from SRAM to wCurDeckCards +; and make unique card list sorted by ID + ld a, [wSelectedDeckMachineEntry] + ld [wCurDeck], a + call GetSelectedSavedDeckPtr + ld hl, DECK_NAME_SIZE + add hl, de + ld de, wCurDeckCards + ld b, DECK_SIZE + call EnableSRAM + call CopyNBytesFromHLToDE + call DisableSRAM + xor a ; terminator byte for deck + ld [wCurDeckCards + DECK_SIZE], a + call SortCurDeckCardsByID + call CreateCurDeckUniqueCardList + +; create collection card list, including +; the cards from all built decks + ld a, ALL_DECKS + call SafelySwitchToSRAM0 + call CreateCardCollectionListWithDeckCards + call SafelySwitchToTempSRAMBank + +; creates list in wFilteredCardList with +; cards that are missing to build this deck + ld hl, wUniqueDeckCardList + ld de, wFilteredCardList +.loop_deck_configuration + ld a, [hli] + or a + jr z, .finish_missing_card_list + ld b, a + push bc + push de + push hl + ld hl, wCurDeckCards + call .CheckIfCardIsMissing + pop hl + pop de + pop bc + jr nc, .loop_deck_configuration + ; this card is missing + ; store in wFilteredCardList this card ID + ; a number of times equal to the amount still needed + ld c, a + ld a, b +.loop_number_missing + ld [de], a + inc de + dec c + jr nz, .loop_number_missing + jr .loop_deck_configuration + +.finish_missing_card_list + xor a ; terminator byte + ld [de], a + + ldtx bc, TheseCardsAreNeededToBuildThisDeckText + ld hl, wCardConfirmationText + ld a, c + ld [hli], a + ld a, b + ld [hl], a + + call GetSelectedSavedDeckPtr + ld h, d + ld l, e + ld de, wFilteredCardList + call HandleDeckMissingCardsList + jp .set_carry_and_return + +; checks if player has enough cards with ID given in register a +; in the collection to build the deck and, if not, returns +; carry set and outputs in a the difference +; a = card ID +; hl = deck cards +.CheckIfCardIsMissing + call .GetCardCountFromDeck + ld hl, wTempCardCollection + push de + call .GetCardCountFromCollection + ld a, e + pop de + + ; d = card count in deck + ; a = card count in collection + cp d + jr c, .not_enough + or a + ret + +.not_enough +; needs more cards than player owns in collection +; return carry set and the number of cards needed + ld e, a + ld a, d + sub e + scf + ret z + +; returns in d the card count of card ID given in register a +; that is found in the card list in hl +; a = card ID +; hl = deck cards +.GetCardCountFromDeck + push af + ld e, a + ld d, 0 +.loop_deck_cards + ld a, [hli] + or a + jr z, .done_deck_cards + cp e + jr nz, .loop_deck_cards + inc d + jr .loop_deck_cards +.done_deck_cards + pop af + ret + +; returns in e the card count of card ID given in register a +; that is found in the card collection +; a = card ID +; hl = card collection +.GetCardCountFromCollection + push af + ld e, a + ld d, $0 + add hl, de + ld a, [hl] + and CARD_COUNT_MASK + ld e, a + pop af + ret + +PrinterMenu_DeckConfiguration: + xor a + ld [wCardListVisibleOffset], a + call ClearScreenAndDrawDeckMachineScreen + ld a, DECK_SIZE + ld [wNumDeckMachineEntries], a + + xor a +.asm_b99e + ld hl, DeckMachineSelectionParams + call InitCardSelectionParams + call DrawListScrollArrows + call PrintNumSavedDecks + ldtx hl, PleaseChooseDeckConfigurationToPrintText + call DrawWideTextBox_PrintText + ldtx de, PleaseChooseDeckConfigurationToPrintText + call InitDeckMachineDrawingParams +.asm_b9b6 + call HandleDeckMachineSelection + jr c, .asm_b99e + cp $ff + ret z + + ld b, a + ld a, [wCardListVisibleOffset] + add b + ld [wSelectedDeckMachineEntry], a + call CheckIfSelectedDeckMachineEntryIsEmpty + jr c, .asm_b9b6 + call DrawWideTextBox + ldtx hl, PrintThisDeckText + call YesOrNoMenuWithText + jr c, .no + call GetSelectedSavedDeckPtr + ld hl, $18 + add hl, de + ld de, wCurDeckCards + ld b, DECK_SIZE + call EnableSRAM + call CopyNBytesFromHLToDE + call DisableSRAM + xor a ; terminator byte for deck + ld [wCurDeckCards + DECK_SIZE], a + call SortCurDeckCardsByID + ld a, [wSelectedDeckMachineEntry] + bank1call PrintDeckConfiguration + call ClearScreenAndDrawDeckMachineScreen + +.no + ld a, [wTempDeckMachineCursorPos] + ld [wCardListCursorPos], a + jp .asm_b99e + +HandleAutoDeckMenu: + ld a, [wCurAutoDeckMachine] + ld hl, .DeckMachineTitleTextList + sla a + ld c, a + ld b, $0 + add hl, bc + ld de, wDeckMachineTitleText + ld a, [hli] + ld [de], a + inc de + ld a, [hl] + ld [de], a + xor a + ld [wCardListVisibleOffset], a + call .InitAutoDeckMenu + ld a, NUM_DECK_MACHINE_SLOTS + ld [wNumDeckMachineEntries], a + xor a + +.please_select_deck + ld hl, .MenuParameters + call InitializeMenuParameters + ldtx hl, PleaseSelectDeckText + call DrawWideTextBox_PrintText + ld a, NUM_DECK_MACHINE_SLOTS + ld [wCardListNumCursorPositions], a + ld hl, UpdateDeckMachineScrollArrowsAndEntries + ld d, h + ld a, l + ld hl, wCardListUpdateFunction + ld [hli], a + ld [hl], d +.wait_input + call DoFrame + call HandleMenuInput + jr c, .deck_selection_made + +; the following lines do nothing + ldh a, [hDPadHeld] + and D_UP | D_DOWN + jr z, .asm_ba4e +.asm_ba4e + +; check whether to show deck confirmation list + ldh a, [hDPadHeld] + and START + jr z, .wait_input + + ld a, [wCardListVisibleOffset] + ld [wTempCardListVisibleOffset], a + ld b, a + ld a, [wCurMenuItem] + ld [wTempDeckMachineCursorPos], a + add b + ld c, a + inc a + or $80 + ld [wCurDeck], a + sla c + ld b, $0 + ld hl, wMachineDeckPtrs + add hl, bc + call SafelySwitchToSRAM1 + ld a, [hli] + ld h, [hl] + ld l, a + push hl + ld bc, DECK_NAME_SIZE + add hl, bc + ld d, h + ld e, l + ld a, [hl] + pop hl + call SafelySwitchToSRAM0 + or a + jr z, .wait_input ; invalid deck + + ; show confirmation list + ld a, $1 + call PlaySFXConfirmOrCancel + call SafelySwitchToSRAM1 + call OpenDeckConfirmationMenu + call SafelySwitchToSRAM0 + ld a, [wTempCardListVisibleOffset] + ld [wCardListVisibleOffset], a + call .InitAutoDeckMenu + ld a, [wTempDeckMachineCursorPos] + jp .please_select_deck + +.deck_selection_made + call DrawCursor2 + ld a, [wCardListVisibleOffset] + ld [wTempCardListVisibleOffset], a + ld a, [wCurMenuItem] + ld [wTempDeckMachineCursorPos], a + ldh a, [hCurMenuItem] + cp $ff + jp z, .exit ; operation cancelled + ld [wSelectedDeckMachineEntry], a + call ResetCheckMenuCursorPositionAndBlink + xor a + ld [wce5e], a + call DrawWideTextBox + ld hl, .DeckMachineMenuData + call PlaceTextItems +.wait_submenu_input + call DoFrame + call HandleCheckMenuInput_YourOrOppPlayArea + jp nc, .wait_submenu_input + cp $ff + jr nz, .submenu_option_selected + ld a, [wTempDeckMachineCursorPos] + jp .please_select_deck + +.submenu_option_selected + ld a, [wCheckMenuCursorYPosition] + sla a + ld hl, wCheckMenuCursorXPosition + add [hl] + or a + jr nz, .asm_bb09 + +; Build a Deck + call SafelySwitchToSRAM1 + call TryBuildDeckMachineDeck + call SafelySwitchToSRAM0 + ld a, [wTempDeckMachineCursorPos] + jp nc, .please_select_deck + ld a, [wTempCardListVisibleOffset] + ld [wCardListVisibleOffset], a + call .InitAutoDeckMenu + ld a, [wTempDeckMachineCursorPos] + jp .please_select_deck + +.asm_bb09 + cp $1 + jr nz, .read_the_instructions +.exit + xor a + ld [wTempBankSRAM], a + ret + +.read_the_instructions +; show card confirmation list + ld a, [wCardListVisibleOffset] + ld [wTempCardListVisibleOffset], a + ld b, a + ld a, [wCurMenuItem] + ld [wTempDeckMachineCursorPos], a + add b + ld c, a + ld [wCurDeck], a + sla c + ld b, $0 + ld hl, wMachineDeckPtrs + add hl, bc + + ; set the description text in text box + push hl + ld hl, wAutoDeckMachineTextDescriptions + add hl, bc + ld bc, wCardConfirmationText + ld a, [hli] + ld [bc], a + inc bc + ld a, [hl] + ld [bc], a + pop hl + + call SafelySwitchToSRAM1 + ld a, [hli] + ld h, [hl] + ld l, a + push hl + ld bc, DECK_NAME_SIZE + add hl, bc + ld d, h + ld e, l + ld a, [hl] + pop hl + call SafelySwitchToSRAM0 + or a + jp z, .wait_input ; invalid deck + + ; show confirmation list + ld a, $1 + call PlaySFXConfirmOrCancel + call SafelySwitchToSRAM1 + xor a + call HandleDeckMissingCardsList + call SafelySwitchToSRAM0 + ld a, [wTempCardListVisibleOffset] + ld [wCardListVisibleOffset], a + call .InitAutoDeckMenu + ld a, [wTempDeckMachineCursorPos] + jp .please_select_deck + +.MenuParameters + db 1, 2 ; cursor x, cursor y + db 2 ; y displacement between items + db 5 ; number of items + db SYM_CURSOR_R ; cursor tile number + db SYM_SPACE ; tile behind cursor + dw NULL ; function pointer if non-0 + +.DeckMachineMenuData + textitem 2, 14, BuildADeckText + textitem 12, 14, CancelText + textitem 2, 16, ReadTheInstructionsText + db $ff + +.DeckMachineTitleTextList + tx FightingMachineText + tx RockMachineText + tx WaterMachineText + tx LightningMachineText + tx GrassMachineText + tx PsychicMachineText + tx ScienceMachineText + tx FireMachineText + tx AutoMachineText + tx LegendaryMachineText + +; clears screen, loads the proper tiles +; prints the Auto Deck title and deck entries +; and creates the auto deck configurations +.InitAutoDeckMenu + call Set_OBJ_8x8 + xor a + ld [wTileMapFill], a + call ZeroObjectPositions + call EmptyScreen + ld a, $01 + ld [wVBlankOAMCopyToggle], a + call LoadSymbolsFont + call LoadDuelCardSymbolTiles + bank1call SetDefaultPalettes + lb de, $3c, $ff + call SetupText + lb de, 0, 0 + lb bc, 20, 13 + call DrawRegularTextBox + lb de, 1, 0 + call InitTextPrinting + ld hl, wDeckMachineTitleText + ld a, [hli] + ld h, [hl] + ld l, a + call ProcessTextFromID + call SafelySwitchToSRAM1 + farcall ReadAutoDeckConfiguration + call .CreateAutoDeckPointerList + call PrintVisibleDeckMachineEntries + call SafelySwitchToSRAM0 + call EnableLCD + ret + +; writes to wMachineDeckPtrs the pointers +; to the Auto Decks in sAutoDecks +.CreateAutoDeckPointerList + ld a, 2 * NUM_DECK_MACHINE_SLOTS + ld hl, wMachineDeckPtrs + call ClearNBytesFromHL + ld de, wMachineDeckPtrs + ld hl, sAutoDecks + ld bc, DECK_STRUCT_SIZE + ld a, NUM_DECK_MACHINE_SLOTS +.loop + push af + ld a, l + ld [de], a + inc de + ld a, h + ld [de], a + inc de + add hl, bc + pop af + dec a + jr nz, .loop + ret + +Func_bc04: + xor a + ld [wCardListVisibleOffset], a + ldtx de, DeckSaveMachineText + ld hl, wDeckMachineTitleText + ld [hl], e + inc hl + ld [hl], d + call ClearScreenAndDrawDeckMachineScreen + ld a, DECK_SIZE + ld [wNumDeckMachineEntries], a + xor a +.asm_bc1a + ld hl, DeckMachineSelectionParams + call InitCardSelectionParams + call DrawListScrollArrows + call PrintNumSavedDecks + ldtx hl, PleaseChooseADeckConfigurationToSendText + call DrawWideTextBox_PrintText + ldtx de, PleaseChooseADeckConfigurationToSendText + call InitDeckMachineDrawingParams +.asm_bc32 + call HandleDeckMachineSelection + jr c, .asm_bc1a + cp $ff + jr nz, .asm_bc3f + ld a, $01 + or a + ret +.asm_bc3f + ld b, a + ld a, [wCardListVisibleOffset] + add b + ld [wSelectedDeckMachineEntry], a + call CheckIfSelectedDeckMachineEntryIsEmpty + jr c, .asm_bc32 + + call GetSelectedSavedDeckPtr + ld l, e + ld h, d + ld de, wDuelTempList + ld b, DECK_STRUCT_SIZE + call EnableSRAM + call CopyNBytesFromHLToDE + call DisableSRAM + + xor a + ld [wNameBuffer], a + bank1call SendDeckConfiguration + ret c + + call GetSelectedSavedDeckPtr + ld l, e + ld h, d + ld de, wDefaultText + call EnableSRAM + call CopyListFromHLToDE + call DisableSRAM + or a + ret + +Func_bc7a: + xor a + ld [wCardListVisibleOffset], a + ldtx de, DeckSaveMachineText + ld hl, wDeckMachineTitleText + ld [hl], e + inc hl + ld [hl], d + call ClearScreenAndDrawDeckMachineScreen + ld a, DECK_SIZE + ld [wNumDeckMachineEntries], a + xor a +.asm_bc90 + ld hl, DeckMachineSelectionParams + call InitCardSelectionParams + call DrawListScrollArrows + call PrintNumSavedDecks + ldtx hl, PleaseChooseASaveSlotText + call DrawWideTextBox_PrintText + ldtx de, PleaseChooseASaveSlotText + call InitDeckMachineDrawingParams + call HandleDeckMachineSelection + jr c, .asm_bc90 + cp $ff + jr nz, .asm_bcb5 + ld a, $01 + or a + ret +.asm_bcb5 + ld b, a + ld a, [wCardListVisibleOffset] + add b + ld [wSelectedDeckMachineEntry], a + call CheckIfSelectedDeckMachineEntryIsEmpty + jr nc, .asm_bcc4 + jr .asm_bcd1 +.asm_bcc4 + ldtx hl, OKIfFileDeletedText + call YesOrNoMenuWithText + jr nc, .asm_bcd1 + ld a, [wCardListCursorPos] + jr .asm_bc90 +.asm_bcd1 + xor a + ld [wDuelTempList], a + ld [wNameBuffer], a + bank1call ReceiveDeckConfiguration + ret c + call EnableSRAM + ld hl, wDuelTempList + call GetSelectedSavedDeckPtr + ld b, DECK_STRUCT_SIZE + call CopyNBytesFromHLToDE + call DisableSRAM + call SaveGame + call ClearScreenAndDrawDeckMachineScreen + ld a, [wCardListCursorPos] + ld hl, DeckMachineSelectionParams + call InitCardSelectionParams + call DrawListScrollArrows + call PrintNumSavedDecks + call DrawListCursor_Visible + ld hl, wNameBuffer + ld de, wDefaultText + call CopyListFromHLToDE + xor a + ld [wTxRam2 + 0], a + ld [wTxRam2 + 1], a + ldtx hl, ReceivedADeckConfigurationFromText + call DrawWideTextBox_WaitForInput + call GetSelectedSavedDeckPtr + ld l, e + ld h, d + ld de, wDefaultText + call EnableSRAM + call CopyListFromHLToDE + call DisableSRAM + xor a + ret diff --git a/src/engine/menus/deck_selection.asm b/src/engine/menus/deck_selection.asm new file mode 100644 index 0000000..83de8d0 --- /dev/null +++ b/src/engine/menus/deck_selection.asm @@ -0,0 +1,546 @@ +INCLUDE "data/glossary_menu_transitions.asm" + +; copies DECK_SIZE number of cards from de to hl in SRAM +CopyDeckFromSRAM: + push bc + call EnableSRAM + ld b, DECK_SIZE +.loop + ld a, [de] + inc de + ld [hli], a + dec b + jr nz, .loop + xor a + ld [hl], a + call DisableSRAM + pop bc + ret + +; clears some WRAM addresses to act as +; terminator bytes to wFilteredCardList and wCurDeckCards +WriteCardListsTerminatorBytes: + xor a + ld hl, wFilteredCardList + ld bc, DECK_SIZE + add hl, bc + ld [hl], a ; wcf16 + ld hl, wCurDeckCards + ld bc, DECK_CONFIG_BUFFER_SIZE + add hl, bc + ld [hl], a ; wCurDeckCardsTerminator + ret + +; inits some SRAM addresses +InitPromotionalCardAndDeckCounterSaveData: + call EnableSRAM + xor a + ld hl, sHasPromotionalCards + ld [hli], a + inc a ; $1 + ld [hli], a ; sb704 + ld [hli], a + ld [hl], a + ld [sUnnamedDeckCounter], a + call DisableSRAM +; ret missing +; unintentional fallthrough + +; loads the Hard Cards icon gfx to v0Tiles2 +LoadHandCardsIcon: + ld hl, HandCardsGfx + ld de, v0Tiles2 + $38 tiles + call CopyListFromHLToDE + ret + +HandCardsGfx: + INCBIN "gfx/hand_cards.2bpp" + db $00 ; end of data + +EmptyScreenAndLoadFontDuelAndHandCardsIcons: + xor a + ld [wTileMapFill], a + call EmptyScreen + call ZeroObjectPositions + ld a, $1 + ld [wVBlankOAMCopyToggle], a + call LoadSymbolsFont + call LoadDuelCardSymbolTiles + call LoadHandCardsIcon + bank1call SetDefaultPalettes + lb de, $3c, $bf + call SetupText + ret + +; empties screen, zeroes object positions, +; loads cursor tile, symbol fonts, duel card symbols +; hand card icon and sets default palettes +Func_8d78: + xor a + ld [wTileMapFill], a + call ZeroObjectPositions + call EmptyScreen + ld a, $1 + ld [wVBlankOAMCopyToggle], a + call LoadCursorTile + call LoadSymbolsFont + call LoadDuelCardSymbolTiles + call LoadHandCardsIcon + bank1call SetDefaultPalettes + lb de, $3c, $bf + call SetupText + ret + +; inits the following deck building params from hl: +; wMaxNumCardsAllowed +; wSameNameCardsLimit +; wIncludeCardsInDeck +; wDeckConfigurationMenuHandlerFunction +; wDeckConfigurationMenuTransitionTable +InitDeckBuildingParams: + ld de, wMaxNumCardsAllowed + ld b, $7 +.loop + ld a, [hli] + ld [de], a + inc de + dec b + jr nz, .loop + ret + +DeckBuildingParams: + db DECK_CONFIG_BUFFER_SIZE ; max number of cards + db MAX_NUM_SAME_NAME_CARDS ; max number of same name cards + db TRUE ; whether to include deck cards + dw HandleDeckConfigurationMenu + dw DeckConfigurationMenu_TransitionTable + +DeckSelectionMenu: + ld hl, DeckBuildingParams + call InitDeckBuildingParams + ld a, ALL_DECKS + call DrawDecksScreen + xor a + +.init_menu_params + ld hl, .DeckSelectionMenuParameters + call InitializeMenuParameters + ldtx hl, PleaseSelectDeckText + call DrawWideTextBox_PrintText +.loop_input + call DoFrame + jr c, .init_menu_params ; reinit menu parameters + call HandleStartButtonInDeckSelectionMenu + jr c, .init_menu_params + call HandleMenuInput + jr nc, .loop_input + ldh a, [hCurMenuItem] + cp $ff + ret z ; B btn returns +; A btn pressed on a deck + ld [wCurDeck], a + jp DeckSelectionSubMenu + +.DeckSelectionMenuParameters + db 1, 2 ; cursor x, cursor y + db 3 ; y displacement between items + db 4 ; number of items + db SYM_CURSOR_R ; cursor tile number + db SYM_SPACE ; tile behind cursor + dw NULL ; function pointer if non-0 + +; handles START button press when in deck selection menu +; does nothing if START button isn't pressed +; if a press was handled, returns carry +; prints "There is no deck here!" if the selected deck is empty +HandleStartButtonInDeckSelectionMenu: + ldh a, [hDPadHeld] + and START + ret z ; skip + +; set menu item as current deck + ld a, [wCurMenuItem] + ld [wCurDeck], a + call CheckIfCurDeckIsValid + jp nc, .valid_deck ; can be jr + +; not a valid deck, cancel + ld a, $ff ; cancel + call PlaySFXConfirmOrCancel + call PrintThereIsNoDeckHereText + scf + ret + +.valid_deck + ld a, $1 + call PlaySFXConfirmOrCancel + call GetPointerToDeckCards + push hl + call GetPointerToDeckName + pop de + call OpenDeckConfirmationMenu + ld a, ALL_DECKS + call DrawDecksScreen + ld a, [wCurDeck] + scf + ret + +OpenDeckConfirmationMenu: +; copy deck name + push de + ld de, wCurDeckName + call CopyListFromHLToDEInSRAM + pop de + +; copy deck cards + ld hl, wCurDeckCards + call CopyDeckFromSRAM + + ld a, NUM_FILTERS + ld hl, wCardFilterCounts + call ClearNBytesFromHL + ld a, DECK_SIZE + ld [wTotalCardCount], a + ld hl, wCardFilterCounts + ld [hl], a + call HandleDeckConfirmationMenu + ret + +; handles the submenu when selecting a deck +; (Modify Deck, Select Deck, Change Name and Cancel) +DeckSelectionSubMenu: + call DrawWideTextBox + ld hl, DeckSelectionData + call PlaceTextItems + call ResetCheckMenuCursorPositionAndBlink +.loop_input + call DoFrame + call HandleCheckMenuInput + jp nc, .loop_input + cp $ff + jr nz, .option_selected +; B btn pressed +; erase cursor and go back +; to deck selection handling + call EraseCheckMenuCursor + ld a, [wCurDeck] + jp DeckSelectionMenu.init_menu_params + +.option_selected + ld a, [wCheckMenuCursorXPosition] + or a + jp nz, DeckSelectionSubMenu_SelectOrCancel + ld a, [wCheckMenuCursorYPosition] + or a + jp nz, .ChangeName + +; Modify Deck +; read deck from SRAM +; TODO + call GetPointerToDeckCards + ld e, l + ld d, h + ld hl, wCurDeckCards + call CopyDeckFromSRAM + ld a, 20 + ld hl, wCurDeckName + call ClearNBytesFromHL + ld de, wCurDeckName + call GetPointerToDeckName + call CopyListFromHLToDEInSRAM + + call HandleDeckBuildScreen + jr nc, .asm_8ec4 + call EnableSRAM + ld hl, wCurDeckCards + call DecrementDeckCardsInCollection + call GetPointerToDeckCards + call AddDeckToCollection + ld e, l + ld d, h + ld hl, wCurDeckCards + ld b, DECK_SIZE +.asm_8ea9 + ld a, [hli] + ld [de], a + inc de + dec b + jr nz, .asm_8ea9 + call GetPointerToDeckName + ld d, h + ld e, l + ld hl, wCurDeckName + call CopyListFromHLToDE + call GetPointerToDeckName + ld a, [hl] + call DisableSRAM + or a + jr z, .get_input_deck_name +.asm_8ec4 + ld a, ALL_DECKS + call DrawDecksScreen + ld a, [wCurDeck] + jp DeckSelectionMenu.init_menu_params + +.ChangeName + call CheckIfCurDeckIsValid + jp nc, .get_input_deck_name + call PrintThereIsNoDeckHereText + jp DeckSelectionMenu.init_menu_params +.get_input_deck_name + ld a, 20 + ld hl, wCurDeckName + call ClearNBytesFromHL + ld de, wCurDeckName + call GetPointerToDeckName + call CopyListFromHLToDEInSRAM + call InputCurDeckName + call GetPointerToDeckName + ld d, h + ld e, l + ld hl, wCurDeckName + call CopyListFromHLToDEInSRAM + ld a, ALL_DECKS + call DrawDecksScreen + ld a, [wCurDeck] + jp DeckSelectionMenu.init_menu_params + +; gets current deck's name from user input +InputCurDeckName: + ld a, [wCurDeck] + or a + jr nz, .deck_2 + ld hl, Deck1Data + jr .got_deck_ptr +.deck_2 + dec a + jr nz, .deck_3 + ld hl, Deck2Data + jr .got_deck_ptr +.deck_3 + dec a + jr nz, .deck_4 + ld hl, Deck3Data + jr .got_deck_ptr +.deck_4 + ld hl, Deck4Data +.got_deck_ptr + ld a, MAX_DECK_NAME_LENGTH + lb bc, 4, 1 + ld de, wCurDeckName + farcall InputDeckName + ld a, [wCurDeckName] + or a + ret nz + ; empty name + call .UnnamedDeck + ret + +; handles the naming of unnamed decks +; inputs as the deck name "DECK XXX" +; where XXX is the current unnamed deck counter +.UnnamedDeck +; read the current unnamed deck number +; and convert it to text + ld hl, sUnnamedDeckCounter + call EnableSRAM + ld a, [hli] + ld h, [hl] + call DisableSRAM + ld l, a + ld de, wDefaultText + call TwoByteNumberToText + + ld hl, wCurDeckName + ld [hl], $6 + inc hl + ld [hl], "D" + inc hl + ld [hl], "e" + inc hl + ld [hl], "c" + inc hl + ld [hl], "k" + inc hl + ld [hl], " " + inc hl + ld de, wDefaultText + 2 + ld a, [de] + inc de + ld [hli], a + ld a, [de] + inc de + ld [hli], a + ld a, [de] + ld [hli], a + xor a + ld [hl], a + +; increment the unnamed deck counter + ld hl, sUnnamedDeckCounter + call EnableSRAM + ld e, [hl] + inc hl + ld d, [hl] +; capped at 999 + ld a, HIGH(MAX_UNNAMED_DECK_NUM) + cp d + jr nz, .incr_counter + ld a, LOW(MAX_UNNAMED_DECK_NUM) + cp e + jr nz, .incr_counter + ; reset counter + ld de, 0 +.incr_counter + inc de + ld [hl], d + dec hl + ld [hl], e + call DisableSRAM + ret + +; handle deck selection sub-menu +; the option is either "Select Deck" or "Cancel" +; depending on the cursor Y pos +DeckSelectionSubMenu_SelectOrCancel: + ld a, [wCheckMenuCursorYPosition] + or a + jp nz, CancelDeckSelectionSubMenu + +; select deck + call CheckIfCurDeckIsValid + jp nc, .SelectDeck + ; invalid deck + call PrintThereIsNoDeckHereText + jp DeckSelectionMenu.init_menu_params + +.SelectDeck + call EnableSRAM + ld a, [sCurrentlySelectedDeck] + call DisableSRAM + +; draw empty rectangle on currently selected deck +; i.e. erase the Hand Cards Gfx icon + ld h, $3 + ld l, a + call HtimesL + ld e, l + inc e + ld d, 2 + xor a + lb hl, 0, 0 + lb bc, 2, 2 + call FillRectangle + +; set current deck as the selected deck +; and draw the Hand Cards Gfx icon + ld a, [wCurDeck] + call EnableSRAM + ld [sCurrentlySelectedDeck], a + call DisableSRAM + call DrawHandCardsTileOnCurDeck + +; print "<DECK> was chosen as the dueling deck!" + call GetPointerToDeckName + call EnableSRAM + call CopyDeckName + call DisableSRAM + xor a + ld [wTxRam2], a + ld [wTxRam2 + 1], a + ldtx hl, ChosenAsDuelingDeckText + call DrawWideTextBox_WaitForInput + ld a, [wCurDeck] + jp DeckSelectionMenu.init_menu_params + +PrintThereIsNoDeckHereText: + ldtx hl, ThereIsNoDeckHereText + call DrawWideTextBox_WaitForInput + ld a, [wCurDeck] + ret + +; returns carry if deck in wCurDeck +; is not a valid deck +CheckIfCurDeckIsValid: + ld a, [wCurDeck] + ld hl, wDecksValid + ld b, $0 + ld c, a + add hl, bc + ld a, [hl] + or a + ret nz ; is valid + scf + ret ; is not valid + +; write to $d00a the decimal representation (number characters) +; of the value in hl +; unreferenced? +Func_9001: + ld de, $d00a + ld bc, -100 + call .GetNumberChar + ld bc, -10 + call .GetNumberChar + ld bc, -1 + call .GetNumberChar + ret + +.GetNumberChar + ld a, SYM_0 - 1 +.loop + inc a + add hl, bc + jr c, .loop + ld [de], a + inc de + ld a, l + sub c + ld l, a + ld a, h + sbc b + ld h, a + ret + +CancelDeckSelectionSubMenu: + ret + +DeckSelectionData: + textitem 2, 14, ModifyDeckText + textitem 12, 14, SelectDeckText + textitem 2, 16, ChangeNameText + textitem 12, 16, CancelText + db $ff + +; return, in hl, the pointer to sDeckXName where X is [wCurDeck] + 1 +GetPointerToDeckName: + ld a, [wCurDeck] + ld h, a + ld l, DECK_STRUCT_SIZE + call HtimesL + push de + ld de, sDeck1Name + add hl, de + pop de + ret + +; return, in hl, the pointer to sDeckXCards where X is [wCurDeck] + 1 +GetPointerToDeckCards: + push af + ld a, [wCurDeck] + ld h, a + ld l, sDeck2Cards - sDeck1Cards + call HtimesL + push de + ld de, sDeck1Cards + add hl, de + pop de + pop af + ret + +ResetCheckMenuCursorPositionAndBlink: + xor a + ld [wCheckMenuCursorXPosition], a + ld [wCheckMenuCursorYPosition], a + ld [wCheckMenuCursorBlinkCounter], a + ret diff --git a/src/engine/menus/duel.asm b/src/engine/menus/duel.asm new file mode 100644 index 0000000..672bd73 --- /dev/null +++ b/src/engine/menus/duel.asm @@ -0,0 +1,2180 @@ +_OpenDuelCheckMenu: + call ResetCheckMenuCursorPositionAndBlink + xor a + ld [wce5e], a + call DrawWideTextBox + +; reset cursor blink + xor a + ld [wCheckMenuCursorBlinkCounter], a + ld hl, CheckMenuData + call PlaceTextItems +.loop + call DoFrame + call HandleCheckMenuInput + jr nc, .loop + cp $ff + ret z ; B pressed + +; A was pressed + ld a, [wCheckMenuCursorYPosition] + sla a + ld b, a + ld a, [wCheckMenuCursorXPosition] + add b + ld hl, .jump_table + call JumpToFunctionInTable + jr _OpenDuelCheckMenu + +.jump_table + dw DuelCheckMenu_InPlayArea + dw DuelCheckMenu_Glossary + dw DuelCheckMenu_YourPlayArea + dw DuelCheckMenu_OppPlayArea + +; opens the In Play Area submenu +DuelCheckMenu_InPlayArea: + xor a + ld [wInPlayAreaFromSelectButton], a + farcall OpenInPlayAreaScreen + ret + +; opens the Glossary submenu +DuelCheckMenu_Glossary: + farcall OpenGlossaryScreen + ret + +; opens the Your Play Area submenu +DuelCheckMenu_YourPlayArea: + call ResetCheckMenuCursorPositionAndBlink + xor a + ld [wce5e], a + ldh a, [hWhoseTurn] +.draw + ld h, a + ld l, a + call DrawYourOrOppPlayAreaScreen + + ld a, [wCheckMenuCursorYPosition] + sla a + ld b, a + ld a, [wCheckMenuCursorXPosition] + add b + ld [wYourOrOppPlayAreaLastCursorPosition], a + ld b, $f8 ; black arrow tile + call DrawYourOrOppPlayArea_DrawArrows + + call DrawWideTextBox + +; reset cursor blink + xor a + ld [wCheckMenuCursorBlinkCounter], a + ld hl, YourPlayAreaMenuData + call PlaceTextItems + +.loop + call DoFrame + xor a + call DrawYourOrOppPlayArea_RefreshArrows + call HandleCheckMenuInput_YourOrOppPlayArea + jr nc, .loop + + call DrawYourOrOppPlayArea_EraseArrows + cp $ff + ret z + + ld a, [wCheckMenuCursorYPosition] + sla a + ld b, a + ld a, [wCheckMenuCursorXPosition] + add b + ld hl, .jump_table + call JumpToFunctionInTable + jr .draw + +.jump_table + dw OpenYourOrOppPlayAreaScreen_TurnHolderPlayArea + dw OpenYourOrOppPlayAreaScreen_TurnHolderHand + dw OpenYourOrOppPlayAreaScreen_TurnHolderDiscardPile + +OpenYourOrOppPlayAreaScreen_TurnHolderPlayArea: + ldh a, [hWhoseTurn] + push af + bank1call OpenTurnHolderPlayAreaScreen + pop af + ldh [hWhoseTurn], a + ret + +OpenYourOrOppPlayAreaScreen_NonTurnHolderPlayArea: + ldh a, [hWhoseTurn] + push af + bank1call OpenNonTurnHolderPlayAreaScreen + pop af + ldh [hWhoseTurn], a + ret + +OpenYourOrOppPlayAreaScreen_TurnHolderHand: + ldh a, [hWhoseTurn] + push af + bank1call OpenTurnHolderHandScreen_Simple + pop af + ldh [hWhoseTurn], a + ret + +OpenYourOrOppPlayAreaScreen_NonTurnHolderHand: + ldh a, [hWhoseTurn] + push af + bank1call OpenNonTurnHolderHandScreen_Simple + pop af + ldh [hWhoseTurn], a + ret + +OpenYourOrOppPlayAreaScreen_TurnHolderDiscardPile: + ldh a, [hWhoseTurn] + push af + bank1call OpenTurnHolderDiscardPileScreen + pop af + ldh [hWhoseTurn], a + ret + +OpenYourOrOppPlayAreaScreen_NonTurnHolderDiscardPile: + ldh a, [hWhoseTurn] + push af + bank1call OpenNonTurnHolderDiscardPileScreen + pop af + ldh [hWhoseTurn], a + ret + +; opens the Opp. Play Area submenu +; if clairvoyance is active, add the option to check +; opponent's hand +DuelCheckMenu_OppPlayArea: + call ResetCheckMenuCursorPositionAndBlink + call IsClairvoyanceActive + jr c, .clairvoyance1 + + ld a, %10000000 + ld [wce5e], a + jr .begin +.clairvoyance1 + xor a + ld [wce5e], a + +.begin + ldh a, [hWhoseTurn] +.turns + ld l, a + cp PLAYER_TURN + jr nz, .opponent + ld a, OPPONENT_TURN + ld h, a + jr .cursor +.opponent + ld a, PLAYER_TURN + ld h, a + +.cursor + call DrawYourOrOppPlayAreaScreen + +; convert cursor position and +; store it in wYourOrOppPlayAreaLastCursorPosition + ld a, [wCheckMenuCursorYPosition] + sla a + ld b, a + ld a, [wCheckMenuCursorXPosition] + add b + add 3 + ld [wYourOrOppPlayAreaLastCursorPosition], a + +; draw black arrows in the Play Area + ld b, $f8 ; black arrow tile + call DrawYourOrOppPlayArea_DrawArrows + call DrawWideTextBox + +; reset cursor blink + xor a + ld [wCheckMenuCursorBlinkCounter], a + +; place text items depending on clairvoyance +; when active, allows to look at opp. hand + call IsClairvoyanceActive + jr c, .clairvoyance2 + ld hl, OppPlayAreaMenuData + call PlaceTextItems + jr .loop +.clairvoyance2 + ld hl, OppPlayAreaMenuData_WithClairvoyance + call PlaceTextItems + +; handle input +.loop + call DoFrame + ld a, 1 + call DrawYourOrOppPlayArea_RefreshArrows + call HandleCheckMenuInput_YourOrOppPlayArea + jr nc, .loop + call DrawYourOrOppPlayArea_EraseArrows + cp $ff + ret z ; B was pressed + +; A was pressed +; jump to function corresponding to cursor position + ld a, [wCheckMenuCursorYPosition] + sla a + ld b, a + ld a, [wCheckMenuCursorXPosition] + add b + ld hl, .jump_table + call JumpToFunctionInTable + jr .turns + +.jump_table + dw OpenYourOrOppPlayAreaScreen_NonTurnHolderPlayArea + dw OpenYourOrOppPlayAreaScreen_NonTurnHolderHand + dw OpenYourOrOppPlayAreaScreen_NonTurnHolderDiscardPile + +CheckMenuData: + textitem 2, 14, InPlayAreaText + textitem 2, 16, YourPlayAreaText + textitem 12, 14, GlossaryText + textitem 12, 16, OppPlayAreaText + db $ff + +YourPlayAreaMenuData: + textitem 2, 14, YourPokemonText + textitem 12, 14, YourHandText + textitem 2, 16, YourDiscardPileText2 + db $ff + +OppPlayAreaMenuData: + textitem 2, 14, OpponentsPokemonText + textitem 2, 16, OpponentsDiscardPileText2 + db $ff + +OppPlayAreaMenuData_WithClairvoyance: + textitem 2, 14, OpponentsPokemonText + textitem 12, 14, OpponentsHandText + textitem 2, 16, OpponentsDiscardPileText2 + db $ff + +; checks if arrows need to be erased in Your Play Area or Opp. Play Area +; and draws new arrows upon cursor position change +; input: +; a = an initial offset applied to the cursor position (used to adjust +; for the different layouts of the Your Play Area and Opp. Play Area screens) +DrawYourOrOppPlayArea_RefreshArrows: + push af + ld b, a + add b + add b + ld c, a + ld a, [wCheckMenuCursorYPosition] + sla a + ld b, a + ld a, [wCheckMenuCursorXPosition] + add b + add c +; a = 2 * cursor ycoord + cursor xcoord + 3*a + +; if cursor position is different than +; last position, then update arrows + ld hl, wYourOrOppPlayAreaLastCursorPosition + cp [hl] + jr z, .unchanged + +; erase and draw arrows + call DrawYourOrOppPlayArea_EraseArrows + ld [wYourOrOppPlayAreaLastCursorPosition], a + ld b, $f8 ; black arrow tile byte + call DrawYourOrOppPlayArea_DrawArrows + +.unchanged + pop af + ret + +; write SYM_SPACE to positions tabulated in +; YourOrOppPlayAreaArrowPositions, with offset calculated from the +; cursor x and y positions in [wYourOrOppPlayAreaLastCursorPosition] +; input: +; [wYourOrOppPlayAreaLastCursorPosition]: cursor position (2*y + x) +DrawYourOrOppPlayArea_EraseArrows: + push af + ld a, [wYourOrOppPlayAreaLastCursorPosition] + ld b, SYM_SPACE ; white tile + call DrawYourOrOppPlayArea_DrawArrows + pop af + ret + +; writes tile in b to positions tabulated in +; YourOrOppPlayAreaArrowPositions, with offset calculated from the +; cursor x and y positions in a +; input: +; a = cursor position (2*y + x) +; b = byte to draw +DrawYourOrOppPlayArea_DrawArrows: + push bc + ld hl, YourOrOppPlayAreaArrowPositions + sla a + ld c, a + ld b, $00 + add hl, bc +; hl points to YourOrOppPlayAreaArrowPositions +; plus offset corresponding to a + +; load hl with draw position pointer + ld a, [hli] + ld h, [hl] + ld l, a + pop de + +.loop + ld a, [hli] + cp $ff + jr z, .done + ld b, a + ld a, [hli] + ld c, a + ld a, d + call WriteByteToBGMap0 + jr .loop +.done + ret + +YourOrOppPlayAreaArrowPositions: + dw YourOrOppPlayAreaArrowPositions_PlayerPokemon + dw YourOrOppPlayAreaArrowPositions_PlayerHand + dw YourOrOppPlayAreaArrowPositions_PlayerDiscardPile + dw YourOrOppPlayAreaArrowPositions_OpponentPokemon + dw YourOrOppPlayAreaArrowPositions_OpponentHand + dw YourOrOppPlayAreaArrowPositions_OpponentDiscardPile + +YourOrOppPlayAreaArrowPositions_PlayerPokemon: +; x and y coordinates to draw byte + db 5, 5 + db 0, 10 + db 4, 10 + db 8, 10 + db 12, 10 + db 16, 10 + db $ff + +YourOrOppPlayAreaArrowPositions_PlayerHand: + db 14, 7 + db $ff + +YourOrOppPlayAreaArrowPositions_PlayerDiscardPile: + db 14, 5 + db $ff + +YourOrOppPlayAreaArrowPositions_OpponentPokemon: + db 5, 7 + db 0, 3 + db 4, 3 + db 8, 3 + db 12, 3 + db 16, 3 + db $ff + +YourOrOppPlayAreaArrowPositions_OpponentHand: + db 0, 5 + db $ff + +YourOrOppPlayAreaArrowPositions_OpponentDiscardPile: + db 0, 8 + db $ff + +; loads tiles and icons to display Your Play Area / Opp. Play Area screen, +; and draws the screen according to the turn player +; input: h -> [wCheckMenuPlayAreaWhichDuelist] and l -> [wCheckMenuPlayAreaWhichLayout] +DrawYourOrOppPlayAreaScreen: +; loads the turn holders + ld a, h + ld [wCheckMenuPlayAreaWhichDuelist], a + ld a, l + ld [wCheckMenuPlayAreaWhichLayout], a +; fallthrough + +; loads tiles and icons to display Your Play Area / Opp. Play Area screen, +; and draws the screen according to the turn player +; input: [wCheckMenuPlayAreaWhichDuelist] and [wCheckMenuPlayAreaWhichLayout] +_DrawYourOrOppPlayAreaScreen: + xor a + ld [wTileMapFill], a + call ZeroObjectPositions + + ld a, $01 + ld [wVBlankOAMCopyToggle], a + + call DoFrame + call EmptyScreen + call Set_OBJ_8x8 + call LoadCursorTile + call LoadSymbolsFont + call LoadDeckAndDiscardPileIcons + + ld a, [wCheckMenuPlayAreaWhichDuelist] + cp PLAYER_TURN + jr nz, .opp_turn1 + +; print <RAMNAME>'s Play Area + ld de, wDefaultText + call CopyPlayerName + jr .get_text_length +.opp_turn1 + ld de, wDefaultText + call CopyOpponentName +.get_text_length + ld hl, wDefaultText + + call GetTextLengthInTiles + ld a, 6 ; max name size in tiles + sub b + srl a + add 4 +; a = (6 - name text in tiles) / 2 + 4 + ld d, a ; text horizontal alignment + + ld e, 0 + call InitTextPrinting + ldtx hl, DuelistsPlayAreaText + ldh a, [hWhoseTurn] + cp PLAYER_TURN + jr nz, .opp_turn2 + ld a, [wCheckMenuPlayAreaWhichDuelist] + cp PLAYER_TURN + jr nz, .swap +.opp_turn2 + call PrintTextNoDelay + jr .draw +.swap + call SwapTurn + call PrintTextNoDelay + call SwapTurn + +.draw + ld a, [wCheckMenuPlayAreaWhichDuelist] + ld b, a + ld a, [wCheckMenuPlayAreaWhichLayout] + cp b + jr nz, .not_equal + + ld hl, PrizeCardsCoordinateData_YourOrOppPlayArea.player + call DrawPlayArea_PrizeCards + lb de, 6, 2 ; coordinates of player's active card + call DrawYourOrOppPlayArea_ActiveCardGfx + lb de, 1, 9 ; coordinates of player's bench cards + ld c, 4 ; spacing + call DrawPlayArea_BenchCards + xor a + call DrawYourOrOppPlayArea_Icons + jr .done + +.not_equal + ld hl, PrizeCardsCoordinateData_YourOrOppPlayArea.opponent + call DrawPlayArea_PrizeCards + lb de, 6, 5 ; coordinates of opponent's active card + call DrawYourOrOppPlayArea_ActiveCardGfx + lb de, 1, 2 ; coordinates of opponent's bench cards + ld c, 4 ; spacing + call DrawPlayArea_BenchCards + ld a, $01 + call DrawYourOrOppPlayArea_Icons + +.done + call EnableLCD + ret + +Func_82b6: + ld a, [wCheckMenuPlayAreaWhichDuelist] + ld b, a + ld a, [wCheckMenuPlayAreaWhichLayout] + cp b + jr nz, .not_equal + + ld hl, PrizeCardsCoordinateData_YourOrOppPlayArea.player + call DrawPlayArea_PrizeCards + ret + +.not_equal + ld hl, PrizeCardsCoordinateData_YourOrOppPlayArea.opponent + call DrawPlayArea_PrizeCards + ret + +; loads tiles and icons to display the In Play Area screen, +; and draws the screen +DrawInPlayAreaScreen: + xor a + ld [wTileMapFill], a + call ZeroObjectPositions + + ld a, $01 + ld [wVBlankOAMCopyToggle], a + call DoFrame + call EmptyScreen + + ld a, CHECK_PLAY_AREA + ld [wDuelDisplayedScreen], a + call Set_OBJ_8x8 + call LoadCursorTile + call LoadSymbolsFont + call LoadDeckAndDiscardPileIcons + + lb de, $80, $9f + call SetupText + +; reset turn holders + ldh a, [hWhoseTurn] + ld [wCheckMenuPlayAreaWhichDuelist], a + ld [wCheckMenuPlayAreaWhichLayout], a + +; player prize cards + ld hl, PrizeCardsCoordinateData_InPlayArea.player + call DrawPlayArea_PrizeCards + +; player bench cards + lb de, 3, 15 + ld c, 3 + call DrawPlayArea_BenchCards + + ld hl, PlayAreaIconCoordinates.player2 + call DrawInPlayArea_Icons + + call SwapTurn + ldh a, [hWhoseTurn] + ld [wCheckMenuPlayAreaWhichDuelist], a + call SwapTurn + +; opponent prize cards + ld hl, PrizeCardsCoordinateData_InPlayArea.opponent + call DrawPlayArea_PrizeCards + +; opponent bench cards + lb de, 3, 0 + ld c, 3 + call DrawPlayArea_BenchCards + + call SwapTurn + ld hl, PlayAreaIconCoordinates.opponent2 + call DrawInPlayArea_Icons + + call SwapTurn + call DrawInPlayArea_ActiveCardGfx + ret + +; draws players prize cards and bench cards +_DrawPlayersPrizeAndBenchCards: + xor a + ld [wTileMapFill], a + call ZeroObjectPositions + ld a, $01 + ld [wVBlankOAMCopyToggle], a + call DoFrame + call EmptyScreen + call LoadSymbolsFont + call LoadDeckAndDiscardPileIcons + +; player cards + ld a, PLAYER_TURN + ld [wCheckMenuPlayAreaWhichDuelist], a + ld [wCheckMenuPlayAreaWhichLayout], a + ld hl, PrizeCardsCoordinateData_2.player + call DrawPlayArea_PrizeCards + lb de, 5, 10 ; coordinates + ld c, 3 ; spacing + call DrawPlayArea_BenchCards + +; opponent cards + ld a, OPPONENT_TURN + ld [wCheckMenuPlayAreaWhichDuelist], a + ld hl, PrizeCardsCoordinateData_2.opponent + call DrawPlayArea_PrizeCards + lb de, 1, 0 ; coordinates + ld c, 3 ; spacing + call DrawPlayArea_BenchCards + ret + +; draws the active card gfx at coordinates de +; of the player (or opponent) depending on wCheckMenuPlayAreaWhichDuelist +; input: +; de = coordinates +DrawYourOrOppPlayArea_ActiveCardGfx: + push de + ld a, DUELVARS_ARENA_CARD + ld l, a + ld a, [wCheckMenuPlayAreaWhichDuelist] + ld h, a + ld a, [hl] + cp -1 + jr z, .no_pokemon + + ld d, a + ld a, [wCheckMenuPlayAreaWhichDuelist] + ld b, a + ldh a, [hWhoseTurn] + cp b + jr nz, .swap + ld a, d + call LoadCardDataToBuffer1_FromDeckIndex + jr .draw +.swap + call SwapTurn + ld a, d + call LoadCardDataToBuffer1_FromDeckIndex + call SwapTurn + +.draw + ld de, v0Tiles1 + $20 tiles ; destination offset of loaded gfx + ld hl, wLoadedCard1Gfx + ld a, [hli] + ld h, [hl] + ld l, a + lb bc, $30, TILE_SIZE + call LoadCardGfx + bank1call SetBGP6OrSGB3ToCardPalette + bank1call FlushAllPalettesOrSendPal23Packet + pop de + +; draw card gfx + ld a, $a0 + lb hl, 6, 1 + lb bc, 8, 6 + call FillRectangle + bank1call ApplyBGP6OrSGB3ToCardImage + ret + +.no_pokemon + pop de + ret + +; draws player and opponent arena card graphics +; in the "In Play Area" screen +DrawInPlayArea_ActiveCardGfx: + xor a + ld [wArenaCardsInPlayArea], a + + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + cp -1 ; no pokemon + jr z, .opponent1 + + push af + ld a, [wArenaCardsInPlayArea] + or %00000001 ; set the player arena Pokemon bit + ld [wArenaCardsInPlayArea], a + pop af + +; load card gfx + call LoadCardDataToBuffer1_FromDeckIndex + lb de, $8a, $00 + ld hl, wLoadedCard1Gfx + ld a, [hli] + ld h, [hl] + ld l, a + lb bc, $30, TILE_SIZE + call LoadCardGfx + bank1call SetBGP6OrSGB3ToCardPalette + +.opponent1 + ld a, DUELVARS_ARENA_CARD + call GetNonTurnDuelistVariable + cp -1 ; no pokemon + jr z, .draw + + push af + ld a, [wArenaCardsInPlayArea] + or %00000010 ; set the opponent arena Pokemon bit + ld [wArenaCardsInPlayArea], a + pop af + +; load card gfx + call SwapTurn + call LoadCardDataToBuffer1_FromDeckIndex + lb de, $95, $00 + ld hl, wLoadedCard1Gfx + ld a, [hli] + ld h, [hl] + ld l, a + lb bc, $30, TILE_SIZE + call LoadCardGfx + bank1call SetBGP7OrSGB2ToCardPalette + call SwapTurn + +.draw + ld a, [wArenaCardsInPlayArea] + or a + ret z ; no arena cards in play + + bank1call FlushAllPalettesOrSendPal23Packet + ld a, [wArenaCardsInPlayArea] + and %00000001 ; test player arena card bit + jr z, .opponent2 + +; draw player arena card + ld a, $a0 + lb de, 6, 9 + lb hl, 6, 1 + lb bc, 8, 6 + call FillRectangle + bank1call ApplyBGP6OrSGB3ToCardImage + +.opponent2 + ld a, [wArenaCardsInPlayArea] + and %00000010 ; test opponent arena card bit + ret z + +; draw opponent arena card + call SwapTurn + ld a, $50 + lb de, 6, 2 + lb hl, 6, 1 + lb bc, 8, 6 + call FillRectangle + bank1call ApplyBGP7OrSGB2ToCardImage + call SwapTurn + ret + +; draws prize cards depending on the turn +; loaded in wCheckMenuPlayAreaWhichDuelist +; input: +; hl = pointer to coordinates +DrawPlayArea_PrizeCards: + push hl + call GetDuelInitialPrizesUpperBitsSet + ld a, [wCheckMenuPlayAreaWhichDuelist] + ld h, a + ld l, DUELVARS_PRIZES + ld a, [hl] + + pop hl + ld b, 0 + push af +; loop each prize card +.loop + inc b + ld a, [wDuelInitialPrizes] + inc a + cp b + jr z, .done + + pop af + srl a ; right shift prize cards left + push af + jr c, .not_taken + ld a, $e0 ; tile byte for empty slot + jr .draw +.not_taken + ld a, $dc ; tile byte for card +.draw + ld e, [hl] + inc hl + ld d, [hl] + inc hl + + push hl + push bc + lb hl, $01, $02 ; card tile gfx + lb bc, 2, 2 ; rectangle size + call FillRectangle + + ld a, [wConsole] + cp CONSOLE_CGB + jr nz, .not_cgb + ld a, $02 ; blue colour + lb bc, 2, 2 + lb hl, 0, 0 + call BankswitchVRAM1 + call FillRectangle + call BankswitchVRAM0 +.not_cgb + pop bc + pop hl + jr .loop +.done + pop af + ret + +PrizeCardsCoordinateData_YourOrOppPlayArea: +; x and y coordinates for player prize cards +.player + db 2, 1 + db 2, 3 + db 4, 1 + db 4, 3 + db 6, 1 + db 6, 3 +; x and y coordinates for opponent prize cards +.opponent + db 9, 17 + db 9, 15 + db 7, 17 + db 7, 15 + db 5, 17 + db 5, 15 + +; used by Func_833c +PrizeCardsCoordinateData_2: +; x and y coordinates for player prize cards +.player + db 6, 0 + db 6, 2 + db 8, 0 + db 8, 2 + db 10, 0 + db 10, 2 +; x and y coordinates for opponent prize cards +.opponent + db 4, 18 + db 4, 16 + db 2, 18 + db 2, 16 + db 0, 18 + db 0, 16 + +PrizeCardsCoordinateData_InPlayArea: +; x and y coordinates for player prize cards +.player + db 9, 1 + db 9, 3 + db 11, 1 + db 11, 3 + db 13, 1 + db 13, 3 +; x and y coordinates for opponent prize cards +.opponent + db 6, 17 + db 6, 15 + db 4, 17 + db 4, 15 + db 2, 17 + db 2, 15 + +; calculates bits set up to the number of initial prizes, with upper 2 bits set, i.e: +; 6 prizes: a = %11111111 +; 4 prizes: a = %11001111 +; 3 prizes: a = %11000111 +; 2 prizes: a = %11000011 +GetDuelInitialPrizesUpperBitsSet: + ld a, [wDuelInitialPrizes] + ld b, $01 +.loop + or a + jr z, .done + sla b + dec a + jr .loop +.done + dec b + ld a, b + or %11000000 + ld [wDuelInitialPrizesUpperBitsSet], a + ret + +; draws filled and empty bench slots depending on the turn loaded in wCheckMenuPlayAreaWhichDuelist +; if wCheckMenuPlayAreaWhichDuelist is different from wCheckMenuPlayAreaWhichLayout adjusts coordinates of the bench slots +; input: +; de = coordinates to draw bench +; c = spacing between slots +DrawPlayArea_BenchCards: + ld a, [wCheckMenuPlayAreaWhichLayout] + ld b, a + ld a, [wCheckMenuPlayAreaWhichDuelist] + cp b + jr z, .skip + +; adjust the starting bench position for opponent + ld a, d + add c + add c + add c + add c + ld d, a + ; d = d + 4 * c + +; have the spacing go to the left instead of right + xor a + sub c + ld c, a + ; c = $ff - c + 1 + + ld a, [wCheckMenuPlayAreaWhichDuelist] +.skip + ld h, a + ld l, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + ld b, [hl] + ld l, DUELVARS_BENCH1_CARD_STAGE +.loop_1 + dec b ; num of Bench Pokemon left + jr z, .done + + ld a, [hli] + push hl + push bc + sla a + sla a + add $e4 +; a holds the correct stage gfx tile + ld b, a + push bc + + lb hl, 1, 2 + lb bc, 2, 2 + call FillRectangle + + ld a, [wConsole] + cp CONSOLE_CGB + pop bc + jr nz, .next + + ld a, b + cp $ec ; tile offset of 2 stage + jr z, .two_stage + cp $f0 ; tile offset of 2 stage with no 1 stage + jr z, .two_stage + + ld a, $02 ; blue colour + jr .palette +.two_stage + ld a, $01 ; red colour +.palette + lb bc, 2, 2 + lb hl, 0, 0 + call BankswitchVRAM1 + call FillRectangle + call BankswitchVRAM0 + +.next ; adjust coordinates for next card + pop bc + pop hl + ld a, d + add c + ld d, a + ; d = d + c + jr .loop_1 + +.done + ld a, [wCheckMenuPlayAreaWhichDuelist] + ld h, a + ld l, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + ld b, [hl] + ld a, MAX_PLAY_AREA_POKEMON + sub b + ret z ; return if already full + + ld b, a + inc b +.loop_2 + dec b + ret z + + push bc + ld a, $f4 ; empty bench slot tile + lb hl, 1, 2 + lb bc, 2, 2 + call FillRectangle + + ld a, [wConsole] + cp CONSOLE_CGB + jr nz, .not_cgb + + ld a, $02 ; colour + lb bc, 2, 2 + lb hl, 0, 0 + call BankswitchVRAM1 + call FillRectangle + call BankswitchVRAM0 + +.not_cgb + pop bc + ld a, d + add c + ld d, a + jr .loop_2 + +; draws Your/Opp Play Area icons depending on value in a +; the icons correspond to Deck, Discard Pile, and Hand +; the corresponding number of cards is printed alongside each icon +; for "Hand", text is displayed rather than an icon +; input: +; a = $00: draws player icons +; a = $01: draws opponent icons +DrawYourOrOppPlayArea_Icons: + or a + jr nz, .opponent + ld hl, PlayAreaIconCoordinates.player1 + jr .draw +.opponent + ld hl, PlayAreaIconCoordinates.opponent1 + +.draw +; hand icon and value + ld a, [wCheckMenuPlayAreaWhichDuelist] + ld d, a + ld e, DUELVARS_NUMBER_OF_CARDS_IN_HAND + ld a, [de] + ld b, a + ld a, $d0 ; hand icon, unused? + call DrawPlayArea_HandText + +; deck icon and value + ld a, [wCheckMenuPlayAreaWhichDuelist] + ld d, a + ld e, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK + ld a, [de] + ld b, a + ld a, DECK_SIZE + sub b + ld b, a + ld a, $d4 ; deck icon + call DrawPlayArea_IconWithValue + +; discard pile icon and value + ld a, [wCheckMenuPlayAreaWhichDuelist] + ld d, a + ld e, DUELVARS_NUMBER_OF_CARDS_IN_DISCARD_PILE + ld a, [de] + ld b, a + ld a, $d8 ; discard pile icon + call DrawPlayArea_IconWithValue + ret + +; draws the interface icon corresponding to the gfx tile in a +; also prints the number in decimal corresponding to the value in b +; the coordinates in screen are given by [hl] +; input: +; a = tile for the icon +; b = value to print alongside icon +; hl = pointer to coordinates +DrawPlayArea_IconWithValue: +; drawing the icon + ld d, [hl] + inc hl + ld e, [hl] + inc hl + push hl + push bc + lb hl, 1, 2 + lb bc, 2, 2 + call FillRectangle + + ld a, [wConsole] + cp CONSOLE_CGB + jr nz, .skip + + ld a, $02 + lb bc, 2, 2 + lb hl, 0, 0 + call BankswitchVRAM1 + call FillRectangle + call BankswitchVRAM0 + +.skip +; adjust coordinate to the lower right + inc d + inc d + inc e + call InitTextPrinting + pop bc + ld a, b + call CalculateOnesAndTensDigits + + ld hl, wOnesAndTensPlace + ld a, [hli] + ld b, a + ld a, [hl] + +; loading numerical and cross symbols + ld hl, wDefaultText + ld [hl], TX_SYMBOL + inc hl + ld [hl], SYM_CROSS + inc hl + ld [hl], TX_SYMBOL + inc hl + ld [hli], a ; tens place + ld [hl], TX_SYMBOL + inc hl + ld a, b + ld [hli], a ; ones place + ld [hl], TX_END + +; printing the decimal value + ld hl, wDefaultText + call ProcessText + pop hl + ret + +PlayAreaIconCoordinates: +; used for "Your/Opp. Play Area" screen +.player1 + db 15, 7 ; hand + db 15, 2 ; deck + db 15, 4 ; discard pile +.opponent1 + db 1, 5 ; hand + db 1, 9 ; deck + db 1, 7 ; discard pile + +; used for "In Play Area" screen +.player2 + db 15, 14 + db 15, 9 + db 15, 11 +.opponent2 + db 0, 2 + db 0, 6 + db 0, 4 + +; draws In Play Area icons depending on value in a +; the icons correspond to Deck, Discard Pile, and Hand +; the corresponding number of cards is printed alongside each icon +; for "Hand", text is displayed rather than an icon +; input: +; a = $00: draws player icons +; a = $01: draws opponent icons +DrawInPlayArea_Icons: + ldh a, [hWhoseTurn] + ld d, a + ld e, DUELVARS_NUMBER_OF_CARDS_IN_HAND + ld a, [de] + ld b, a + ld a, $d0 ; hand icon, unused? + call DrawPlayArea_HandText + +; deck + ldh a, [hWhoseTurn] + ld d, a + ld e, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK + ld a, [de] + ld b, a + ld a, DECK_SIZE + sub b + ld b, a + ld a, $d4 ; deck tile + call DrawPlayArea_IconWithValue + +; discard pile + ldh a, [hWhoseTurn] + ld d, a + ld e, $ed + ld a, [de] + ld b, a + ld a, $d8 ; discard pile tile + call DrawPlayArea_IconWithValue + ret + +; prints text HandText_2 and a cross with decimal value of b +; input +; b = value to print alongside text +DrawPlayArea_HandText: + ld d, [hl] + inc hl + ld e, [hl] + inc hl + +; text + push hl + push bc + call InitTextPrinting + ldtx hl, HandText_2 + call ProcessTextFromID + pop bc + +; decimal value + ld a, b + call CalculateOnesAndTensDigits + ld hl, wOnesAndTensPlace + ld a, [hli] + ld b, a + ld a, [hl] + + ld hl, wDefaultText + ld [hl], TX_SYMBOL + inc hl + ld [hl], SYM_CROSS + inc hl + ld [hl], TX_SYMBOL + inc hl + ld [hli], a + ld [hl], TX_SYMBOL + inc hl + +; draw to screen + ld a, b + ld [hli], a + ld [hl], TX_END + ld hl, wDefaultText + call ProcessText + pop hl + ret + +; handle player input in menu in Your or Opp. Play Area +; works out which cursor coordinate to go to +; and sets carry flag if A or B are pressed +; returns a = $1 if A pressed +; returns a = $ff if B pressed +HandleCheckMenuInput_YourOrOppPlayArea: + xor a + ld [wPlaysSfx], a + ld a, [wCheckMenuCursorXPosition] + ld d, a + ld a, [wCheckMenuCursorYPosition] + ld e, a + +; d = cursor x position +; e = cursor y position + + ldh a, [hDPadHeld] + or a + jr z, .skip + +; pad is pressed + ld a, [wce5e] + and %10000000 + ldh a, [hDPadHeld] + jr nz, .check_vertical + bit D_LEFT_F, a ; test left button + jr nz, .horizontal + bit D_RIGHT_F, a ; test right button + jr z, .check_vertical + +; handle horizontal input +.horizontal + ld a, [wce5e] + and %01111111 + or a + jr nz, .asm_86dd ; jump if wce5e's lower 7 bits aren't set + ld a, e + or a + jr z, .flip_x ; jump if y is 0 + +; wce5e = %10000000 +; e = 1 + dec e ; change y position + jr .flip_x + +.asm_86dd + ld a, e + or a + jr nz, .flip_x ; jump if y is not 0 + inc e ; change y position +.flip_x + ld a, d + xor $01 ; flip x position + ld d, a + jr .erase + +.check_vertical + bit D_UP_F, a + jr nz, .vertical + bit D_DOWN_F, a + jr z, .skip + +; handle vertical input +.vertical + ld a, d + or a + jr z, .flip_y ; jump if x is 0 + dec d +.flip_y + ld a, e + xor $01 ; flip y position + ld e, a + +.erase + ld a, TRUE + ld [wPlaysSfx], a + push de + call EraseCheckMenuCursor_YourOrOppPlayArea + pop de + +; update x and y cursor positions + ld a, d + ld [wCheckMenuCursorXPosition], a + ld a, e + ld [wCheckMenuCursorYPosition], a + +; reset cursor blink + xor a + ld [wCheckMenuCursorBlinkCounter], a + +.skip + ldh a, [hKeysPressed] + and A_BUTTON | B_BUTTON + jr z, .sfx + and A_BUTTON + jr nz, .a_pressed + +; B pressed + ld a, $ff ; cancel + call PlaySFXConfirmOrCancel + scf + ret + +.a_pressed + call DisplayCheckMenuCursor_YourOrOppPlayArea + ld a, $01 + call PlaySFXConfirmOrCancel + scf + ret + +.sfx + ld a, [wPlaysSfx] + or a + jr z, .draw_cursor + call PlaySFX + +.draw_cursor + ld hl, wCheckMenuCursorBlinkCounter + ld a, [hl] + inc [hl] + and %00001111 + ret nz ; only update cursor if blink's lower nibble is 0 + + ld a, SYM_CURSOR_R ; cursor byte + bit 4, [hl] ; only draw cursor if blink counter's fourth bit is not set + jr z, DrawCheckMenuCursor_YourOrOppPlayArea +; fallthrough + +; transforms cursor position into coordinates +; in order to draw byte on menu cursor +EraseCheckMenuCursor_YourOrOppPlayArea: + ld a, SYM_SPACE ; white tile +; fallthrough + +; draws in the cursor position +; input: +; a = tile byte to draw +DrawCheckMenuCursor_YourOrOppPlayArea: + ld e, a + ld a, 10 + ld l, a + ld a, [wCheckMenuCursorXPosition] + ld h, a + call HtimesL +; h = 10 * cursor x pos + + ld a, l + add 1 + ld b, a + ld a, [wCheckMenuCursorYPosition] + sla a + add 14 + ld c, a +; c = 11 + 2 * cursor y pos + 14 + +; draw tile loaded in e + ld a, e + call WriteByteToBGMap0 + or a + ret + +DisplayCheckMenuCursor_YourOrOppPlayArea: + ld a, SYM_CURSOR_R ; load cursor byte + jr DrawCheckMenuCursor_YourOrOppPlayArea + +; handles Peek Pkmn Power selection menus +_HandlePeekSelection: + call Set_OBJ_8x8 + call LoadCursorTile +; reset wce5c and wIsSwapTurnPending + xor a + ld [wce5c], a + ld [wIsSwapTurnPending], a + +; draw play area screen for the turn player + ldh a, [hWhoseTurn] + ld h, a + ld l, a + call DrawYourOrOppPlayAreaScreen + +.check_swap + ld a, [wIsSwapTurnPending] + or a + jr z, .draw_menu_1 +; if wIsSwapTurnPending is TRUE, swap turn + call SwapTurn + xor a + ld [wIsSwapTurnPending], a + +; prompt player to choose either own Play Area or opponent's +.draw_menu_1 + xor a + ld hl, .PlayAreaMenuParameters + call InitializeMenuParameters + call DrawWideTextBox + ld hl, .YourOrOppPlayAreaData + call PlaceTextItems + +.loop_input_1 + call DoFrame + call HandleMenuInput + jr nc, .loop_input_1 + cp -1 + jr z, .loop_input_1 ; can't use B btn + + call EraseCursor + ldh a, [hCurMenuItem] + or a + jp nz, .PrepareYourPlayAreaSelection ; jump if not Opp Play Area + +; own Play Area was chosen + ld a, [wCheckMenuPlayAreaWhichDuelist] + ld b, a + ldh a, [hWhoseTurn] + cp b + jr z, .text_1 + +; switch the play area to draw + ld h, a + ld l, a + call DrawYourOrOppPlayAreaScreen + xor a + ld [wIsSwapTurnPending], a + +.text_1 + call DrawWideTextBox + lb de, 1, 14 + call InitTextPrinting + ldtx hl, WhichCardWouldYouLikeToSeeText + call ProcessTextFromID + + xor a + ld [wYourOrOppPlayAreaCurPosition], a + ld de, PeekYourPlayAreaTransitionTable + ld hl, wTransitionTablePtr + ld [hl], e + inc hl + ld [hl], d + +.loop_input_2 + ld a, $01 + ld [wVBlankOAMCopyToggle], a + call DoFrame + call YourOrOppPlayAreaScreen_HandleInput + jr c, .selection_cancelled + jr .loop_input_2 +.selection_cancelled + cp -1 + jr nz, .selection_made + call ZeroObjectPositionsWithCopyToggleOn + jr .check_swap +.selection_made + ld hl, .SelectionFunctionTable + call JumpToFunctionInTable + jr .loop_input_2 + +.SelectionFunctionTable +rept 6 + dw .SelectedPrize +endr + dw .SelectedOppsHand + dw .SelectedDeck + +.YourOrOppPlayAreaData ; 8808 (2:4808) + textitem 2, 14, YourPlayAreaText + textitem 2, 16, OppPlayAreaText + db $ff + +.PlayAreaMenuParameters ; 8811 (2:4811) + db 1, 14 ; cursor x, cursor y + db 2 ; y displacement between items + db 2 ; number of items + db SYM_CURSOR_R ; cursor tile number + db SYM_SPACE ; tile behind cursor + dw NULL ; function pointer if non-0 + +.SelectedPrize ; 8819 (2:4819) + ld a, [wYourOrOppPlayAreaCurPosition] + ld c, a + ld b, $1 + +; left-shift b a number of times +; corresponding to this prize card +.loop_prize_bitmask + or a + jr z, .got_prize_bitmask + sla b + dec a + jr .loop_prize_bitmask + +.got_prize_bitmask + ld a, DUELVARS_PRIZES + call GetTurnDuelistVariable + and b + ret z ; return if prize card taken + + ld a, c + add $40 + ld [wce5c], a + ld a, c + add DUELVARS_PRIZE_CARDS + call GetTurnDuelistVariable + jr .ShowSelectedCard + +.SelectedOppsHand ; 883c (2:483c) + call CreateHandCardList + ret c + ld hl, wDuelTempList + call ShuffleCards + ld a, [hl] + jr .ShowSelectedCard + +.SelectedDeck ; 8849 (2:4849) + call CreateDeckCardList + ret c + ld a, %01111111 + ld [wce5c], a + ld a, [wDuelTempList] +; fallthrough + +; input: +; a = deck index of card to be loaded +; output: +; a = wce5c +; with upper bit set if turn was swapped +.ShowSelectedCard ; 8855 (2:4855) + ld b, a + ld a, [wce5c] + or a + jr nz, .display + ; if wce5c is not set, set it as input deck index + ld a, b + ld [wce5c], a +.display + ld a, b + call LoadCardDataToBuffer1_FromDeckIndex + call Set_OBJ_8x16 + bank1call OpenCardPage_FromHand + ld a, $01 + ld [wVBlankOAMCopyToggle], a + pop af + +; if wIsSwapTurnPending is TRUE, swap turn + ld a, [wIsSwapTurnPending] + or a + jr z, .dont_swap + call SwapTurn + ld a, [wce5c] + or %10000000 + ret +.dont_swap + ld a, [wce5c] + ret + +; prepare menu parameters to handle selection +; of player's own Play Area +.PrepareYourPlayAreaSelection: + ld a, [wCheckMenuPlayAreaWhichDuelist] + ld b, a + ldh a, [hWhoseTurn] + cp b + jr nz, .text_2 + + ld l, a + cp PLAYER_TURN + jr nz, .opponent + ld a, OPPONENT_TURN + jr .draw_menu_2 +.opponent + ld a, PLAYER_TURN + +.draw_menu_2 + ld h, a + call DrawYourOrOppPlayAreaScreen + +.text_2 + call DrawWideTextBox + lb de, 1, 14 + call InitTextPrinting + ldtx hl, WhichCardWouldYouLikeToSeeText + call ProcessTextFromID + + xor a + ld [wYourOrOppPlayAreaCurPosition], a + ld de, PeekOppPlayAreaTransitionTable + ld hl, wTransitionTablePtr + ld [hl], e + inc hl + ld [hl], d + + call SwapTurn + ld a, TRUE + ld [wIsSwapTurnPending], a ; mark pending to swap turn + jp .loop_input_2 + +PeekYourPlayAreaTransitionTable: + cursor_transition $08, $28, $00, $04, $02, $01, $07 + cursor_transition $30, $28, $20, $05, $03, $07, $00 + cursor_transition $08, $38, $00, $00, $04, $03, $07 + cursor_transition $30, $38, $20, $01, $05, $07, $02 + cursor_transition $08, $48, $00, $02, $00, $05, $07 + cursor_transition $30, $48, $20, $03, $01, $07, $04 + cursor_transition $78, $50, $00, $07, $07, $00, $01 + cursor_transition $78, $28, $00, $07, $07, $00, $01 + +PeekOppPlayAreaTransitionTable: + cursor_transition $a0, $60, $20, $02, $04, $07, $01 + cursor_transition $78, $60, $00, $03, $05, $00, $07 + cursor_transition $a0, $50, $20, $04, $00, $06, $03 + cursor_transition $78, $50, $00, $05, $01, $02, $06 + cursor_transition $a0, $40, $20, $00, $02, $06, $05 + cursor_transition $78, $40, $00, $01, $03, $04, $06 + cursor_transition $08, $38, $00, $07, $07, $05, $04 + cursor_transition $08, $60, $00, $06, $06, $01, $00 + +_DrawAIPeekScreen: + push bc + call Set_OBJ_8x8 + call LoadCursorTile + xor a + ld [wIsSwapTurnPending], a + ldh a, [hWhoseTurn] + ld l, a + ld de, PeekYourPlayAreaTransitionTable + pop bc + bit AI_PEEK_TARGET_HAND_F, b + jr z, .draw_play_area + +; AI chose the hand + call SwapTurn + ld a, TRUE + ld [wIsSwapTurnPending], a ; mark pending to swap turn + ldh a, [hWhoseTurn] + ld de, PeekOppPlayAreaTransitionTable +.draw_play_area + ld h, a + push bc + push de + call DrawYourOrOppPlayAreaScreen + pop de + pop bc + +; get the right cursor position +; depending on what action the AI chose +; (prize card, hand, deck) + ld hl, wMenuInputTablePointer + ld [hl], e + inc hl + ld [hl], d + ld a, b + and $7f + cp $7f + jr nz, .prize_card +; cursor on the deck + ld a, $7 + ld [wYourOrOppPlayAreaCurPosition], a + jr .got_cursor_position +.prize_card + bit AI_PEEK_TARGET_PRIZE_F, a + jr z, .hand + and $3f + ld [wYourOrOppPlayAreaCurPosition], a + jr .got_cursor_position +.hand + ld a, $6 + ld [wYourOrOppPlayAreaCurPosition], a +.got_cursor_position + call YourOrOppPlayAreaScreen_HandleInput.draw_cursor + + ld a, $1 + ld [wVBlankOAMCopyToggle], a + ld a, [wIsSwapTurnPending] + or a + ret z + call SwapTurn + ret + +LoadCursorTile: + ld de, v0Tiles0 + ld hl, .tile_data + ld b, 16 + call SafeCopyDataHLtoDE + ret + +.tile_data: + db $e0, $c0, $98, $b0, $84, $8c, $83, $82 + db $86, $8f, $9d, $be, $f4, $f8, $50, $60 + +; handles input inside the "Your Play Area" or "Opp Play Area" screens +; returns carry if either A or B button were pressed +; returns -1 in a if B button was pressed +YourOrOppPlayAreaScreen_HandleInput: + xor a + ld [wPlaysSfx], a + +; get the transition data for the prize card with cursor + ld hl, wTransitionTablePtr + ld e, [hl] + inc hl + ld d, [hl] + ld a, [wYourOrOppPlayAreaCurPosition] + ld [wPrizeCardCursorTemporaryPosition], a + ld l, a + ld h, 7 ; length of each transition table item + call HtimesL + add hl, de + +; get the transition index related to the directional input + ldh a, [hDPadHeld] + or a + jp z, .check_button + inc hl + inc hl + inc hl + + bit D_UP_F, a + jr z, .else_if_down + + ; up + ld a, [hl] + jr .process_dpad + +.else_if_down + inc hl + bit D_DOWN_F, a + jr z, .else_if_right + + ; down + ld a, [hl] + jr .process_dpad + +.else_if_right + inc hl + bit D_RIGHT_F, a + jr z, .else_if_left + + ; right + ld a, [hl] + jr .process_dpad + +.else_if_left + inc hl + bit D_LEFT_F, a + jr z, .check_button + + ; left + ld a, [hl] +.process_dpad + ld [wYourOrOppPlayAreaCurPosition], a + cp $8 ; if a >= 0x8 + jr nc, .next + ld b, $1 + +; this loop equals to +; b = (1 << a) +.make_bitmask_loop + or a + jr z, .make_bitmask_done + sla b + dec a + jr .make_bitmask_loop + +.make_bitmask_done +; check if the moved cursor refers to an existing item. +; it's always true when this function was called from the glossary procedure. + ld a, [wDuelInitialPrizesUpperBitsSet] + and b + jr nz, .next + +; when no cards exist at the cursor, + ld a, [wPrizeCardCursorTemporaryPosition] + cp $06 + jr nz, YourOrOppPlayAreaScreen_HandleInput + ; move once more in the direction (recursively) until it reaches an existing item. + +; check if one of the dpad, left or right, is pressed. +; if not, just go back to the start. + ldh a, [hDPadHeld] + bit D_RIGHT_F, a + jr nz, .left_or_right + bit D_LEFT_F, a + jr z, YourOrOppPlayAreaScreen_HandleInput + +.left_or_right + ; if started with 5 or 6 prize cards + ; can switch sides normally, + ld a, [wDuelInitialPrizes] + cp PRIZES_5 + jr nc, .next + ; else if it's last card, + ld a, [wYourOrOppPlayAreaCurPosition] + cp 5 + jr nz, .not_last_card + ; place it at pos 3 + ld a, 3 + ld [wYourOrOppPlayAreaCurPosition], a + jr .ok +.not_last_card + ; otherwise place at pos 2 + ld a, 2 + ld [wYourOrOppPlayAreaCurPosition], a + +.ok + ld a, [wDuelInitialPrizes] + cp PRIZES_3 + jr nc, .handled_cursor_pos + ; in this case can just sub 2 from pos + ld a, [wYourOrOppPlayAreaCurPosition] + sub 2 + ld [wYourOrOppPlayAreaCurPosition], a + +.handled_cursor_pos + ld a, [wYourOrOppPlayAreaCurPosition] + ld [wPrizeCardCursorTemporaryPosition], a + ld b, $1 + jr .make_bitmask_loop + +.next + ld a, TRUE + ld [wPlaysSfx], a + +; reset cursor blink + xor a + ld [wCheckMenuCursorBlinkCounter], a +.check_button + ldh a, [hKeysPressed] + and A_BUTTON | B_BUTTON + jr z, .return + + and A_BUTTON + jr nz, .a_button + + ld a, -1 ; cancel + call PlaySFXConfirmOrCancel + scf + ret + +.a_button + call .draw_cursor + ld a, $01 + call PlaySFXConfirmOrCancel + ld a, [wYourOrOppPlayAreaCurPosition] + scf + ret + +.return + ld a, [wPlaysSfx] + or a + jr z, .skip_sfx + call PlaySFX +.skip_sfx + ld hl, wCheckMenuCursorBlinkCounter + ld a, [hl] + inc [hl] + and (1 << 4) - 1 + ret nz + bit 4, [hl] + jr nz, ZeroObjectPositionsWithCopyToggleOn + +.draw_cursor + call ZeroObjectPositions + ld hl, wTransitionTablePtr + ld e, [hl] + inc hl + ld d, [hl] + ld a, [wYourOrOppPlayAreaCurPosition] + ld l, a + ld h, 7 + call HtimesL + add hl, de +; hl = [wTransitionTablePtr] + 7 * wce52 + + ld d, [hl] + inc hl + ld e, [hl] + inc hl + ld b, [hl] + ld c, $00 + call SetOneObjectAttributes + or a + ret + +ZeroObjectPositionsWithCopyToggleOn: + call ZeroObjectPositions + + ld a, $01 + ld [wVBlankOAMCopyToggle], a + ret + +; handles the screen for Player to select prize card(s) +_SelectPrizeCards: + xor a + call GetFirstSetPrizeCard + ld [wYourOrOppPlayAreaCurPosition], a + ld de, hTempPlayAreaLocation_ffa1 + ld hl, wSelectedPrizeCardListPtr + ld [hl], e + inc hl + ld [hl], d + +.check_prize_cards_to_select + ld a, [wNumberOfPrizeCardsToSelect] + or a + jr z, .done_selection + ld a, DUELVARS_PRIZES + call GetTurnDuelistVariable + or a + jr nz, .got_prizes + +.done_selection + ld a, DUELVARS_PRIZES + call GetTurnDuelistVariable + ldh [hTemp_ffa0], a + ld a, [wSelectedPrizeCardListPtr + 0] + ld l, a + ld a, [wSelectedPrizeCardListPtr + 1] + ld h, a + ld [hl], $ff + ret + +.got_prizes + ldh a, [hWhoseTurn] + ld h, a + ld l, a + call DrawYourOrOppPlayAreaScreen + call DrawWideTextBox + lb de, 1, 14 + call InitTextPrinting + ldtx hl, PleaseChooseAPrizeText + call ProcessTextFromID + ld de, .cursor_transition_table + ld hl, wMenuInputTablePointer + ld [hl], e + inc hl + ld [hl], d +.loop_handle_input + ld a, $1 + ld [wVBlankOAMCopyToggle], a + call DoFrame + call YourOrOppPlayAreaScreen_HandleInput + jr nc, .loop_handle_input + cp $ff + jr z, .loop_handle_input + + call ZeroObjectPositionsWithCopyToggleOn + +; get prize bit mask that corresponds +; to the one pointed by the cursor + ld a, [wYourOrOppPlayAreaCurPosition] + ld c, a + ld b, $1 +.loop + or a + jr z, .got_prize_mask + sla b + dec a + jr .loop + +.got_prize_mask + ; if cursor prize is not set, + ; then return to input loop + ld a, DUELVARS_PRIZES + call GetTurnDuelistVariable + and b + jp z, .loop_handle_input ; can be jr + + ; remove prize + ld a, DUELVARS_PRIZES + call GetTurnDuelistVariable + sub b + ld [hl], a + + ; get its deck index + ld a, c + add DUELVARS_PRIZE_CARDS + call GetTurnDuelistVariable + + ld hl, wSelectedPrizeCardListPtr + ld e, [hl] + inc hl + ld d, [hl] + ld [de], a ; store deck index + inc de + ld [hl], d + dec hl + ld [hl], e + + ; add prize card to hand + call AddCardToHand + call LoadCardDataToBuffer1_FromDeckIndex + call Set_OBJ_8x16 + bank1call OpenCardPage_FromHand + ld a, [wNumberOfPrizeCardsToSelect] + dec a + ld [wNumberOfPrizeCardsToSelect], a + ld a, [wYourOrOppPlayAreaCurPosition] + call GetFirstSetPrizeCard + ld [wYourOrOppPlayAreaCurPosition], a + jp .check_prize_cards_to_select + +.cursor_transition_table + cursor_transition $08, $28, $00, $04, $02, $01, $01 + cursor_transition $30, $28, $20, $05, $03, $00, $00 + cursor_transition $08, $38, $00, $00, $04, $03, $03 + cursor_transition $30, $38, $20, $01, $05, $02, $02 + cursor_transition $08, $48, $00, $02, $00, $05, $05 + cursor_transition $30, $48, $20, $03, $01, $04, $04 + +_DrawPlayAreaToPlacePrizeCards: + xor a + ld [wTileMapFill], a + call ZeroObjectPositions + call EmptyScreen + call LoadSymbolsFont + call LoadPlacingThePrizesScreenTiles + + ldh a, [hWhoseTurn] + ld [wCheckMenuPlayAreaWhichLayout], a + ld [wCheckMenuPlayAreaWhichDuelist], a + + lb de, 0, 10 + ld c, 3 + call DrawPlayArea_BenchCards + ld hl, .player_icon_coordinates + call DrawYourOrOppPlayArea_Icons.draw + lb de, 8, 6 + ld a, $a0 + lb hl, 1, 4 + lb bc, 4, 3 + call FillRectangle + + call SwapTurn + ld a, TRUE + ld [wIsSwapTurnPending], a ; mark pending to swap turn + ldh a, [hWhoseTurn] + ld [wCheckMenuPlayAreaWhichDuelist], a + lb de, 6, 0 + ld c, 3 + call DrawPlayArea_BenchCards + ld hl, .opp_icon_coordinates + call DrawYourOrOppPlayArea_Icons.draw + lb de, 8, 3 + ld a, $a0 + lb hl, 1, 4 + lb bc, 4, 3 + call FillRectangle + call SwapTurn + ret + +.player_icon_coordinates + db 15, 11 + db 15, 6 + db 15, 8 + +.opp_icon_coordinates + db 0, 0 + db 0, 4 + db 0, 2 + +; seems like a function to draw prize cards +; given a list of coordinates in hl +; hl = pointer to coords +Func_8bf2: ; unreferenced + push hl + ld a, [wCheckMenuPlayAreaWhichDuelist] + ld h, a + ld l, DUELVARS_PRIZES + ld a, [hl] + pop hl + + ld b, 0 + push af +.loop_prize_cards + inc b + ld a, [wDuelInitialPrizes] + inc a + cp b + jr z, .done + pop af + srl a + push af + jr c, .not_taken + ; same tile whether the prize card is taken or not + ld a, $ac + jr .got_tile +.not_taken + ld a, $ac +.got_tile + ld e, [hl] + inc hl + ld d, [hl] + inc hl + push hl + push bc + lb hl, 0, 0 + lb bc, 1, 1 + call FillRectangle + ld a, [wConsole] + cp CONSOLE_CGB + jr nz, .skip_pal + ld a, $02 + lb bc, 1, 1 + lb hl, 0, 0 + call BankswitchVRAM1 + call FillRectangle + call BankswitchVRAM0 +.skip_pal + pop bc + pop hl + jr .loop_prize_cards +.done + pop af + ret + +; unknown data +Data_8c3f: ; unreferenced + db $06, $05, $06, $06, $07, $05, $07, $06 + db $08, $05, $08, $06, $05, $0e, $05, $0d + db $04, $0e, $04, $0d, $03, $0e, $03, $0d + +; gets the first prize card index that is set +; beginning from index in register a +; a = prize card index +GetFirstSetPrizeCard: + push bc + push de + push hl + ld e, PRIZES_6 + ld c, a + ldh a, [hWhoseTurn] + ld h, a + ld l, DUELVARS_PRIZES + ld d, [hl] +.loop_prizes + call .GetPrizeMask + and d + jr nz, .done ; prize is set + dec e + jr nz, .next_prize + ld c, 0 + jr .done +.next_prize + inc c + ld a, PRIZES_6 + cp c + jr nz, .loop_prizes + ld c, 0 + jr .loop_prizes + +.done + ld a, c ; first prize index that is set + pop hl + pop de + pop bc + ret + +; returns 1 shifted left by c bits +.GetPrizeMask + push bc + ld a, c + ld b, $1 +.loop + or a + jr z, .got_mask + sla b + dec a + jr .loop +.got_mask + ld a, b + pop bc + ret diff --git a/src/engine/menus/printer.asm b/src/engine/menus/printer.asm new file mode 100644 index 0000000..4ac4001 --- /dev/null +++ b/src/engine/menus/printer.asm @@ -0,0 +1,317 @@ +PrinterMenu_PokemonCards: + call WriteCardListsTerminatorBytes + call PrintPlayersCardsHeaderInfo + xor a + ld [wCardListVisibleOffset], a + ld [wCurCardTypeFilter], a + call PrintFilteredCardSelectionList + call EnableLCD + xor a + ld hl, FiltersCardSelectionParams + call InitCardSelectionParams + +.loop_frame_1 + call DoFrame + ld a, [wCurCardTypeFilter] + ld b, a + ld a, [wTempCardTypeFilter] + cp b + jr z, .handle_input + ld [wCurCardTypeFilter], a + ld hl, wCardListVisibleOffset + ld [hl], $00 + call PrintFilteredCardSelectionList + ld hl, hffb0 + ld [hl], $01 + call PrintPlayersCardsText + ld hl, hffb0 + ld [hl], $00 + ld a, NUM_FILTERS + ld [wCardListNumCursorPositions], a +.handle_input + ldh a, [hDPadHeld] + and D_DOWN + jr z, .asm_abca +; d_down + call ConfirmSelectionAndReturnCarry + jr .asm_abd7 +.asm_abca + call HandleCardSelectionInput + jr nc, .loop_frame_1 + ld a, [hffb3] + cp $ff + jr nz, .asm_abd7 + ret + +.asm_abd7 + ld a, [wNumEntriesInCurFilter] + or a + jr z, .loop_frame_1 + + xor a + ld hl, Data_a396 + call InitCardSelectionParams + ld a, [wNumEntriesInCurFilter] + ld [wNumCardListEntries], a + ld hl, wNumVisibleCardListEntries + cp [hl] + jr nc, .asm_abf6 + ld [wCardListNumCursorPositions], a + ld [wTempCardListNumCursorPositions], a +.asm_abf6 + ld hl, PrintCardSelectionList + ld d, h + ld a, l + ld hl, wCardListUpdateFunction + ld [hli], a + ld [hl], d + xor a + ld [wced2], a + +.loop_frame_2 + call DoFrame + call HandleSelectUpAndDownInList + jr c, .loop_frame_2 + call HandleDeckCardSelectionList + jr c, .asm_ac60 + ldh a, [hDPadHeld] + and START + jr z, .loop_frame_2 +; start btn + ld a, $01 + call PlaySFXConfirmOrCancel + ld a, [wCardListNumCursorPositions] + ld [wTempCardListNumCursorPositions], a + ld a, [wCardListCursorPos] + ld [wTempCardListCursorPos], a + + ; set wFilteredCardList as current card list + ; and show card page screen + ld de, wFilteredCardList + ld hl, wCurCardListPtr + ld [hl], e + inc hl + ld [hl], d + call OpenCardPageFromCardList + call PrintPlayersCardsHeaderInfo + +.asm_ac37 + ld hl, FiltersCardSelectionParams + call InitCardSelectionParams + ld a, [wCurCardTypeFilter] + ld [wTempCardTypeFilter], a + call DrawHorizontalListCursor_Visible + call PrintCardSelectionList + call EnableLCD + ld hl, Data_a396 + call InitCardSelectionParams + ld a, [wTempCardListNumCursorPositions] + ld [wCardListNumCursorPositions], a + ld a, [wTempCardListCursorPos] + ld [wCardListCursorPos], a + jr .loop_frame_2 + +.asm_ac60 + call DrawListCursor_Invisible + ld a, [wCardListNumCursorPositions] + ld [wTempCardListNumCursorPositions], a + ld a, [wCardListCursorPos] + ld [wTempCardListCursorPos], a + ld a, [hffb3] + cp $ff + jr nz, .asm_ac92 + + ld hl, FiltersCardSelectionParams + call InitCardSelectionParams + ld a, [wCurCardTypeFilter] + ld [wTempCardTypeFilter], a + ld hl, hffb0 + ld [hl], $01 + call PrintPlayersCardsText + ld hl, hffb0 + ld [hl], $00 + jp .loop_frame_1 + +.asm_ac92 + call DrawListCursor_Visible + call .Func_acde + lb de, 1, 1 + call InitTextPrinting + ldtx hl, PrintThisCardYesNoText + call ProcessTextFromID + ld a, $01 + ld hl, Data_ad05 + call InitCardSelectionParams +.loop_frame + call DoFrame + call HandleCardSelectionInput + jr nc, .loop_frame + ld a, [hffb3] + or a + jr nz, .asm_acd5 + ld hl, wFilteredCardList + ld a, [wTempCardListCursorPos] + ld c, a + ld b, $00 + add hl, bc + ld a, [wCardListVisibleOffset] + ld c, a + ld b, $00 + add hl, bc + ld a, [hl] + bank1call Func_758a + call PrintPlayersCardsHeaderInfo + jp .asm_ac37 + +.asm_acd5 + call .Func_acde + call PrintPlayersCardsHeaderInfo.skip_empty_screen + jp .asm_ac37 + +.Func_acde + xor a + lb hl, 0, 0 + lb de, 0, 0 + lb bc, 20, 4 + call FillRectangle + ld a, [wConsole] + cp CONSOLE_CGB + ret nz ; exit if not CGB + + xor a + lb hl, 0, 0 + lb de, 0, 0 + lb bc, 20, 4 + call BankswitchVRAM1 + call FillRectangle + call BankswitchVRAM0 + ret + +Data_ad05: + db 3 ; x pos + db 3 ; y pos + db 0 ; y spacing + db 4 ; x spacing + db 2 ; num entries + db SYM_CURSOR_R ; visible cursor tile + db SYM_SPACE ; invisible cursor tile + dw NULL ; wCardListHandlerFunction + +PrinterMenu_CardList: + call WriteCardListsTerminatorBytes + call Set_OBJ_8x8 + call Func_8d78 + lb bc, 0, 4 + ld a, SYM_BOX_TOP + call FillBGMapLineWithA + + xor a + ld [wCardListVisibleOffset], a + ld [wCurCardTypeFilter], a + call PrintFilteredCardSelectionList + call EnableLCD + lb de, 1, 1 + call InitTextPrinting + ld hl, EnableLCD + call ProcessTextFromID + ld a, $01 + ld hl, Data_ad05 + call InitCardSelectionParams +.loop_frame + call DoFrame + call HandleCardSelectionInput + jr nc, .loop_frame + ld a, [hffb3] + or a + ret nz + bank1call PrintCardList + ret + +HandlePrinterMenu: + bank1call PreparePrinterConnection + ret c + xor a +.loop + ld hl, PrinterMenuParameters + call InitializeMenuParameters + call EmptyScreenAndLoadFontDuelAndHandCardsIcons + lb de, 4, 0 + lb bc, 12, 12 + call DrawRegularTextBox + lb de, 6, 2 + call InitTextPrinting + ldtx hl, PrintMenuItemsText + call ProcessTextFromID + ldtx hl, WhatWouldYouLikeToPrintText + call DrawWideTextBox_PrintText + call EnableLCD +.loop_input + call DoFrame + call HandleMenuInput + jr nc, .loop_input + ldh a, [hCurMenuItem] + cp $ff + call z, PrinterMenu_QuitPrint + ld [wSelectedPrinterMenuItem], a + ld hl, PrinterMenuFunctionTable + call JumpToFunctionInTable + ld a, [wSelectedPrinterMenuItem] + jr .loop + +PrinterMenu_QuitPrint: + add sp, $2 ; exit menu + ldtx hl, PleaseMakeSureToTurnGameBoyPrinterOffText + call DrawWideTextBox_WaitForInput + ret + +PrinterMenuFunctionTable: + dw PrinterMenu_PokemonCards + dw PrinterMenu_DeckConfiguration + dw PrinterMenu_CardList + dw PrinterMenu_PrintQuality + dw PrinterMenu_QuitPrint + +PrinterMenuParameters: + db 5, 2 ; cursor x, cursor y + db 2 ; y displacement between items + db 5 ; number of items + db SYM_CURSOR_R ; cursor tile number + db SYM_SPACE ; tile behind cursor + dw NULL ; function pointer if non-0 + +PrinterMenu_PrintQuality: + ldtx hl, PleaseSetTheContrastText + call DrawWideTextBox_PrintText + call EnableSRAM + ld a, [sPrinterContrastLevel] + call DisableSRAM + ld hl, Data_adf5 + call InitCardSelectionParams +.loop_frame + call DoFrame + call HandleCardSelectionInput + jr nc, .loop_frame + ld a, [hffb3] + cp $ff + jr z, .asm_ade2 + call EnableSRAM + ld [sPrinterContrastLevel], a + call DisableSRAM +.asm_ade2 + add sp, $2 ; exit menu + ld a, [wSelectedPrinterMenuItem] + ld hl, PrinterMenuParameters + call InitializeMenuParameters + ldtx hl, WhatWouldYouLikeToPrintText + call DrawWideTextBox_PrintText + jr HandlePrinterMenu.loop_input + +Data_adf5: + db 5 ; x pos + db 16 ; y pos + db 0 ; y spacing + db 2 ; x spacing + db 5 ; num entries + db SYM_CURSOR_R ; visible cursor tile + db SYM_SPACE ; invisible cursor tile + dw NULL ; wCardListHandlerFunction |