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-rw-r--r--src/engine/sequences/intro_sequence_commands.asm392
1 files changed, 392 insertions, 0 deletions
diff --git a/src/engine/sequences/intro_sequence_commands.asm b/src/engine/sequences/intro_sequence_commands.asm
new file mode 100644
index 0000000..028027b
--- /dev/null
+++ b/src/engine/sequences/intro_sequence_commands.asm
@@ -0,0 +1,392 @@
+ExecuteIntroSequenceCmd: ; 1d408 (7:5408)
+ ld a, [wSequenceDelay]
+ or a
+ jr z, .call_function
+ cp $ff
+ ret z ; sequence ended
+
+ dec a ; still waiting
+ ld [wSequenceDelay], a
+ ret
+
+.call_function
+ ld a, [wSequenceCmdPtr + 0]
+ ld l, a
+ ld a, [wSequenceCmdPtr + 1]
+ ld h, a
+ ld a, [hli]
+ ld e, a
+ ld a, [hli]
+ ld d, a
+ ld a, [hli]
+ ld c, a
+ ld a, [hli]
+ ld b, a
+ ld l, e
+ ld h, d
+ call CallHL2
+ jr c, ExecuteIntroSequenceCmd
+ ret
+
+AdvanceIntroSequenceCmdPtrBy2: ; 1d42e (7:542e)
+ ld a, 2
+ jr AdvanceIntroSequenceCmdPtr
+
+AdvanceIntroSequenceCmdPtrBy3: ; 1d432 (7:5432)
+ ld a, 3
+ jr AdvanceIntroSequenceCmdPtr
+
+AdvanceIntroSequenceCmdPtrBy4: ; 1d436 (7:5436)
+ ld a, 4
+; fallthrough
+
+AdvanceIntroSequenceCmdPtr: ; 1d438 (7:5438)
+ push hl
+ ld hl, wSequenceCmdPtr
+ add [hl]
+ ld [hli], a
+ ld a, [hl]
+ adc 0
+ ld [hl], a
+ pop hl
+ ret
+
+IntroSequenceCmd_WaitOrbsAnimation: ; 1d444 (7:5444)
+ ld c, $7
+ ld de, wTitleScreenSprites
+.loop
+ ld a, [de]
+ ld [wWhichSprite], a
+ farcall GetSpriteAnimCounter
+ cp $ff
+ jr nz, .no_carry
+ inc de
+ dec c
+ jr nz, .loop
+ call AdvanceIntroSequenceCmdPtrBy2
+ scf
+ ret
+
+.no_carry
+ or a
+ ret
+
+IntroSequenceCmd_Wait: ; 1d460 (7:5460)
+ ld a, c
+ ld [wSequenceDelay], a
+ call AdvanceIntroSequenceCmdPtrBy3
+ scf
+ ret
+
+IntroSequenceCmd_SetOrbsAnimations: ; 1d469 (7:5469)
+ ld l, c
+ ld h, b
+
+ ld c, $7
+ ld de, wTitleScreenSprites
+.loop
+ push bc
+ push de
+ ld a, [de]
+ ld [wWhichSprite], a
+ ld a, [hli]
+ farcall StartSpriteAnimation
+ pop de
+ pop bc
+ inc de
+ dec c
+ jr nz, .loop
+
+ call AdvanceIntroSequenceCmdPtrBy4
+ scf
+ ret
+
+IntroSequenceCmd_SetOrbsCoordinates: ; 1d486 (7:5486)
+ ld l, c
+ ld h, b
+
+ ld c, $7
+ ld de, wTitleScreenSprites
+.loop
+ push bc
+ push de
+ ld a, [de]
+ ld [wWhichSprite], a
+ push hl
+ ld c, SPRITE_ANIM_COORD_X
+ call GetSpriteAnimBufferProperty
+ ld e, l
+ ld d, h
+ pop hl
+ ld a, [hli]
+ add 8
+ ld [de], a ; x
+ inc de
+ ld a, [hli]
+ add 16
+ ld [de], a ; y
+ pop de
+ pop bc
+ inc de
+ dec c
+ jr nz, .loop
+
+ call AdvanceIntroSequenceCmdPtrBy4
+ scf
+ ret
+
+IntroOrbAnimations_CharizardScene: ; 1d4b0 (7:54b0)
+ db SPRITE_ANIM_192 ; GRASS
+ db SPRITE_ANIM_193 ; FIRE
+ db SPRITE_ANIM_193 ; WATER
+ db SPRITE_ANIM_192 ; COLORLESS
+ db SPRITE_ANIM_193 ; LIGHTNING
+ db SPRITE_ANIM_192 ; PSYCHIC
+ db SPRITE_ANIM_193 ; FIGHTING
+
+IntroOrbCoordinates_CharizardScene: ; 1d4b7 (7:54b7)
+ ; x coord, y coord
+ db 240, 28 ; GRASS
+ db 160, 120 ; FIRE
+ db 160, 8 ; WATER
+ db 240, 64 ; COLORLESS
+ db 160, 84 ; LIGHTNING
+ db 240, 100 ; PSYCHIC
+ db 160, 44 ; FIGHTING
+
+IntroOrbAnimations_ScytherScene: ; 1d4c5 (7:54c5)
+ db SPRITE_ANIM_193 ; GRASS
+ db SPRITE_ANIM_192 ; FIRE
+ db SPRITE_ANIM_192 ; WATER
+ db SPRITE_ANIM_193 ; COLORLESS
+ db SPRITE_ANIM_192 ; LIGHTNING
+ db SPRITE_ANIM_193 ; PSYCHIC
+ db SPRITE_ANIM_192 ; FIGHTING
+
+IntroOrbCoordinates_ScytherScene: ; 1d4cc (7:54cc)
+ ; x coord, y coord
+ db 160, 28 ; GRASS
+ db 240, 120 ; FIRE
+ db 240, 8 ; WATER
+ db 160, 64 ; COLORLESS
+ db 240, 84 ; LIGHTNING
+ db 160, 100 ; PSYCHIC
+ db 240, 44 ; FIGHTING
+
+IntroOrbAnimations_AerodactylScene: ; 1d4da (7:54da)
+ db SPRITE_ANIM_194 ; GRASS
+ db SPRITE_ANIM_197 ; FIRE
+ db SPRITE_ANIM_200 ; WATER
+ db SPRITE_ANIM_203 ; COLORLESS
+ db SPRITE_ANIM_206 ; LIGHTNING
+ db SPRITE_ANIM_209 ; PSYCHIC
+ db SPRITE_ANIM_212 ; FIGHTING
+
+IntroOrbCoordinates_AerodactylScene: ; 1d4e1 (7:54e1)
+ ; x coord, y coord
+ db 240, 32 ; GRASS
+ db 160, 112 ; FIRE
+ db 160, 16 ; WATER
+ db 240, 64 ; COLORLESS
+ db 160, 80 ; LIGHTNING
+ db 240, 96 ; PSYCHIC
+ db 160, 48 ; FIGHTING
+
+IntroOrbAnimations_InitialTitleScreen: ; 1d4ef (7:54ef)
+ db SPRITE_ANIM_195 ; GRASS
+ db SPRITE_ANIM_198 ; FIRE
+ db SPRITE_ANIM_201 ; WATER
+ db SPRITE_ANIM_204 ; COLORLESS
+ db SPRITE_ANIM_207 ; LIGHTNING
+ db SPRITE_ANIM_210 ; PSYCHIC
+ db SPRITE_ANIM_213 ; FIGHTING
+
+IntroOrbCoordinates_InitialTitleScreen: ; 1d4f6 (7:54f6)
+ ; x coord, y coord
+ db 112, 144 ; GRASS
+ db 12, 144 ; FIRE
+ db 32, 144 ; WATER
+ db 92, 144 ; COLORLESS
+ db 52, 144 ; LIGHTNING
+ db 132, 144 ; PSYCHIC
+ db 72, 144 ; FIGHTING
+
+IntroOrbAnimations_InTitleScreen: ; 1d504 (7:5504)
+ db SPRITE_ANIM_196 ; GRASS
+ db SPRITE_ANIM_199 ; FIRE
+ db SPRITE_ANIM_202 ; WATER
+ db SPRITE_ANIM_205 ; COLORLESS
+ db SPRITE_ANIM_208 ; LIGHTNING
+ db SPRITE_ANIM_211 ; PSYCHIC
+ db SPRITE_ANIM_214 ; FIGHTING
+
+IntroOrbCoordinates_InTitleScreen: ; 1d50b (7:550b)
+ ; x coord, y coord
+ db 112, 76 ; GRASS
+ db 0, 28 ; FIRE
+ db 32, 76 ; WATER
+ db 92, 252 ; COLORLESS
+ db 52, 252 ; LIGHTNING
+ db 144, 28 ; PSYCHIC
+ db 72, 76 ; FIGHTING
+
+IntroSequenceCmd_PlayTitleScreenMusic: ; 1d519 (7:5519)
+ ld a, MUSIC_TITLESCREEN
+ call PlaySong
+ call AdvanceIntroSequenceCmdPtrBy2
+ scf
+ ret
+
+IntroSequenceCmd_WaitSFX: ; 1d523 (7:5523)
+ call AssertSFXFinished
+ or a
+ jr nz, .no_carry
+ call AdvanceIntroSequenceCmdPtrBy2
+ scf
+ ret
+
+.no_carry
+ or a
+ ret
+
+IntroSequenceCmd_PlaySFX: ; 1d530 (7:5530)
+ ld a, c
+ call PlaySFX
+ call AdvanceIntroSequenceCmdPtrBy3
+ scf
+ ret
+
+IntroSequenceCmd_FadeIn: ; 1d539 (7:5539)
+ ld a, TRUE
+ ld [wIntroSequencePalsNeedUpdate], a
+ call AdvanceIntroSequenceCmdPtrBy2
+ scf
+ ret
+
+IntroSequenceCmd_FadeOut: ; 1d543 (7:5543)
+ farcall Func_10d50
+ ld a, TRUE
+ ld [wIntroSequencePalsNeedUpdate], a
+ call AdvanceIntroSequenceCmdPtrBy2
+ scf
+ ret
+
+IntroSequenceCmd_LoadCharizardScene: ; 1d551 (7:5551)
+ lb bc, 6, 3
+ ld a, SCENE_CHARIZARD_INTRO
+ jr LoadOpeningSceneAndUpdateSGBBorder
+
+IntroSequenceCmd_LoadScytherScene: ; 1d558 (7:5558)
+ lb bc, 6, 3
+ ld a, SCENE_SCYTHER_INTRO
+ jr LoadOpeningSceneAndUpdateSGBBorder
+
+IntroSequenceCmd_LoadAerodactylScene: ; 1d55f (7:555f)
+ lb bc, 6, 3
+ ld a, SCENE_AERODACTYL_INTRO
+; fallthrough
+
+LoadOpeningSceneAndUpdateSGBBorder: ; 1d564 (7:5564)
+ call LoadOpeningScene
+ ld l, %001010
+ lb bc, 0, 0
+ lb de, 20, 18
+ farcall Func_70498
+ scf
+ ret
+
+IntroSequenceCmd_LoadTitleScreenScene: ; 1d575 (7:5575)
+ lb bc, 0, 0
+ ld a, SCENE_TITLE_SCREEN
+ call LoadOpeningScene
+ call IntroSequenceEmptyFunc
+ scf
+ ret
+
+; a = scene ID
+; bc = coordinates for scene
+LoadOpeningScene: ; 1d582 (7:5582)
+ push af
+ push bc
+ call DisableLCD
+ pop bc
+ pop af
+
+ farcall _LoadScene ; TODO change func name?
+ farcall Func_10d17
+
+ xor a
+ ld [wIntroSequencePalsNeedUpdate], a
+ call AdvanceIntroSequenceCmdPtrBy2
+ call EnableLCD
+ ret
+
+IntroSequenceEmptyFunc: ; 1d59c (7:559c)
+ ret
+
+INCLUDE "data/sequences/intro.asm"
+
+; once every 63 frames randomly choose an orb sprite
+; to animate, i.e. circle around the screen
+AnimateRandomTitleScreenOrb:
+ ld a, [wConsole]
+ cp CONSOLE_CGB
+ call z, .UpdateSpriteAttributes
+ ld a, [wd635]
+ and 63
+ ret nz ; don't pick an orb now
+
+.pick_orb
+ ld a, $7
+ call Random
+ ld c, a
+ ld b, $00
+ ld hl, wTitleScreenSprites
+ add hl, bc
+ ld a, [hl]
+ ld [wWhichSprite], a
+ farcall GetSpriteAnimCounter
+ cp $ff
+ jr nz, .pick_orb
+
+ ld c, SPRITE_ANIM_ATTRIBUTES
+ call GetSpriteAnimBufferProperty
+ ld a, [wConsole]
+ cp CONSOLE_CGB
+ jr nz, .set_coords
+ set SPRITE_ANIM_FLAG_UNSKIPPABLE, [hl]
+
+.set_coords
+ inc hl
+ ld a, 248
+ ld [hli], a ; SPRITE_ANIM_COORD_X
+ ld a, 14
+ ld [hl], a ; SPRITE_ANIM_COORD_Y
+ ld a, [wConsole]
+ cp CONSOLE_CGB
+ ld a, SPRITE_ANIM_215
+ jr nz, .start_anim
+ ld a, SPRITE_ANIM_216
+.start_anim
+ farcall StartSpriteAnimation
+ ret
+
+.UpdateSpriteAttributes
+ ld c, $7
+ ld de, wTitleScreenSprites
+.loop_orbs
+ push bc
+ ld a, [de]
+ ld [wWhichSprite], a
+ ld c, SPRITE_ANIM_COORD_X
+ call GetSpriteAnimBufferProperty
+ ld a, [hld]
+ cp 152
+ jr nz, .skip
+ res SPRITE_ANIM_FLAG_UNSKIPPABLE, [hl]
+.skip
+ pop bc
+ inc de
+ dec c
+ jr nz, .loop_orbs
+ ret