diff options
Diffstat (limited to 'src/engine')
-rw-r--r-- | src/engine/bank01.asm | 91 | ||||
-rw-r--r-- | src/engine/bank02.asm | 18 | ||||
-rw-r--r-- | src/engine/bank05.asm | 2655 | ||||
-rw-r--r-- | src/engine/bank06.asm | 261 | ||||
-rw-r--r-- | src/engine/bank07.asm | 298 | ||||
-rw-r--r-- | src/engine/bank08.asm | 7094 | ||||
-rw-r--r-- | src/engine/home.asm | 20 |
7 files changed, 9889 insertions, 548 deletions
diff --git a/src/engine/bank01.asm b/src/engine/bank01.asm index d5926df..51fb0ef 100644 --- a/src/engine/bank01.asm +++ b/src/engine/bank01.asm @@ -3055,7 +3055,7 @@ PracticeDuelVerify_Turn2: ; 5438 (1:5438) ld a, [wTempCardID_ccc2] cp SEAKING jp nz, ReturnWrongAction - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] cp 1 jp nz, ReturnWrongAction ld e, PLAY_AREA_ARENA @@ -3090,7 +3090,7 @@ PracticeDuelVerify_Turn4: ; 5467 (1:5467) ld a, [wTempCardID_ccc2] cp SEAKING jr nz, ReturnWrongAction - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] cp 1 jr nz, ReturnWrongAction ret @@ -3127,7 +3127,7 @@ PracticeDuelVerify_Turn7Or8: ; 54b7 (1:54b7) ld a, [wTempCardID_ccc2] cp STARMIE jr nz, ReturnWrongAction - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] cp 1 jr nz, ReturnWrongAction ret @@ -6041,7 +6041,7 @@ DisplayOpponentUsedMoveScreen: ; 6635 (1:6635) ld a, CARDPAGE_POKEMON_OVERVIEW ld [wCardPageNumber], a ld hl, wLoadedCard1Move1Name - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] or a jr z, .first_move ld hl, wLoadedCard1Move2Name @@ -6886,7 +6886,7 @@ OppAction_6b3e: ; 6b3e (1:6b3e) call SwapTurn ldh a, [hTempCardIndex_ff9f] ld [wPlayerAttackingCardIndex], a - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] ld [wPlayerAttackingMoveIndex], a ld a, [wTempCardID_ccc2] ld [wPlayerAttackingCardID], a @@ -7620,7 +7620,86 @@ PrintThereWasNoEffectFromStatusText: ; 700a (1:700a) ret ; 0x7045 - INCROM $7045, $70aa +; returns carry if card at hTempPlayAreaLocation_ff9d +; is a basic card. +; otherwise, lists the card indices of all stages in +; that card location, and returns the card one +; stage below. +; input: +; hTempPlayAreaLocation_ff9d = play area location to check; +; output: +; a = card index in hTempPlayAreaLocation_ff9d; +; d = card index of card one stage below; +; carry set if card is a basic card. +GetCardOneStageBelow: ; 7045 (1:7045) + ldh a, [hTempPlayAreaLocation_ff9d] + add DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call LoadCardDataToBuffer2_FromDeckIndex + ld a, [wLoadedCard2Stage] + or a + jr nz, .not_basic + scf + ret + +.not_basic + ld hl, wAllStagesIndices + ld a, $ff + ld [hli], a + ld [hli], a + ld [hl], a + +; loads deck indices of the stages present in hTempPlayAreaLocation_ff9d. +; the three stages are loaded consecutively in wAllStagesIndices. + ldh a, [hTempPlayAreaLocation_ff9d] + or CARD_LOCATION_ARENA + ld c, a + ld a, DUELVARS_CARD_LOCATIONS + call GetTurnDuelistVariable +.loop + ld a, [hl] + cp c + jr nz, .next + ld a, l + call LoadCardDataToBuffer2_FromDeckIndex + ld a, [wLoadedCard2Type] + cp TYPE_ENERGY + jr nc, .next + ld b, l + push hl + ld a, [wLoadedCard2Stage] + ld e, a + ld d, $00 + ld hl, wAllStagesIndices + add hl, de + ld [hl], b + pop hl +.next + inc l + ld a, l + cp DECK_SIZE + jr c, .loop + +; if card at hTempPlayAreaLocation_ff9d is a stage 1, load d with basic card. +; otherwise if stage 2, load d with the stage 1 card. + ldh a, [hTempPlayAreaLocation_ff9d] + add DUELVARS_ARENA_CARD_STAGE + call GetTurnDuelistVariable + ld hl, wAllStagesIndices ; pointing to basic + cp STAGE1 + jr z, .done + cp STAGE2 + 1 ; unnecessary check? + jr z, .done + inc hl ; pointing to stage 1 +.done + ld d, [hl] + ldh a, [hTempPlayAreaLocation_ff9d] + add DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + ld e, a + or a + ret +; 0x70aa ; initializes variables when a duel begins, such as zeroing wDuelFinished or wDuelTurns, ; and setting wDuelType based on wPlayerDuelistType and wOpponentDuelistType diff --git a/src/engine/bank02.asm b/src/engine/bank02.asm index 108a34d..5a7761e 100644 --- a/src/engine/bank02.asm +++ b/src/engine/bank02.asm @@ -1215,7 +1215,7 @@ DrawPlayArea_HandText: ; 8676 (2:4676) ; returns a = $ff if B pressed HandleCheckMenuInput_YourOrOppPlayArea: ; 86ac (2:46ac) xor a - ld [wcfe3], a + ld [wPlaysSfx], a ld a, [wCheckMenuCursorXPosition] ld d, a ld a, [wCheckMenuCursorYPosition] @@ -1283,7 +1283,7 @@ HandleCheckMenuInput_YourOrOppPlayArea: ; 86ac (2:46ac) .erase ld a, $01 - ld [wcfe3], a + ld [wPlaysSfx], a push de call EraseCheckMenuCursor_YourOrOppPlayArea pop de @@ -1319,7 +1319,7 @@ HandleCheckMenuInput_YourOrOppPlayArea: ; 86ac (2:46ac) ret .sfx - ld a, [wcfe3] + ld a, [wPlaysSfx] or a jr z, .draw_cursor call PlaySFX @@ -1638,7 +1638,7 @@ LoadCursorTile: ; 8992 (2:4992) ; similar to OpenInPlayAreaScreen_HandleInput Func_89ae: ; 89ae (2:49ae) xor a - ld [wcfe3], a + ld [wPlaysSfx], a ld hl, wce53 ld e, [hl] @@ -1757,7 +1757,7 @@ Func_89ae: ; 89ae (2:49ae) .next ld a, $01 - ld [wcfe3], a + ld [wPlaysSfx], a ; reset cursor blink xor a @@ -1784,7 +1784,7 @@ Func_89ae: ; 89ae (2:49ae) ret .return - ld a, [wcfe3] + ld a, [wPlaysSfx] or a jr z, .skip_sfx call PlaySFX @@ -2267,7 +2267,7 @@ ResetCheckMenuCursorPositionAndBlink: ; 905a (2:505a) ; returns a = $ff if B pressed HandleCheckMenuInput: ; 9065 (2:5065) xor a - ld [wcfe3], a + ld [wPlaysSfx], a ld a, [wCheckMenuCursorXPosition] ld d, a ld a, [wCheckMenuCursorYPosition] @@ -2304,7 +2304,7 @@ HandleCheckMenuInput: ; 9065 (2:5065) .okay ld a, $01 - ld [wcfe3], a + ld [wPlaysSfx], a push de call EraseCheckMenuCursor pop de @@ -2337,7 +2337,7 @@ HandleCheckMenuInput: ; 9065 (2:5065) ret .no_input - ld a, [wcfe3] + ld a, [wPlaysSfx] or a jr z, .check_blink call PlaySFX diff --git a/src/engine/bank05.asm b/src/engine/bank05.asm index 7e8854f..ee45de4 100644 --- a/src/engine/bank05.asm +++ b/src/engine/bank05.asm @@ -58,30 +58,31 @@ PointerTable_1406a: ; 1406a (5:406a) dw $406c dw Func_14078 dw Func_14078 - dw $409e + dw Func_1409e dw $40a2 dw $40a6 dw $40aa Func_14078: ; 14078 (5:4078) - call Func_15eae - call Func_158b2 + call AIDecidePlayPokemonCard + call AIDecideWhetherToRetreat jr nc, .asm_14091 - call Func_15b72 - call Func_15d4f - call Func_158b2 + call AIDecideBenchPokemonToSwitchTo + call AIChooseEnergyToDiscardForRetreatCost + call AIDecideWhetherToRetreat jr nc, .asm_14091 - call Func_15b72 - call Func_15d4f + call AIDecideBenchPokemonToSwitchTo + call AIChooseEnergyToDiscardForRetreatCost .asm_14091 - call Func_164e8 + call AIDecidePlayEnergyCardFromHand call Func_169f8 ret c - ld a, $05 + ld a, OPPACTION_FINISH_NO_ATTACK bank1call AIMakeDecision ret ; 0x1409e +Func_1409e: ; 1409e (5:409e) INCROM $1409e, $140ae ; returns carry if damage dealt from any of @@ -90,7 +91,7 @@ Func_14078: ; 14078 (5:4078) ; input: ; [hTempPlayAreaLocation_ff9d] = location of attacking card to consider ; output: -; [wSelectedMoveIndex] = move index that KOs +; [wSelectedAttack] = move index that KOs CheckIfAnyMoveKnocksOutDefendingCard: ; 140ae (5:40ae) xor a ; first move call CheckIfMoveKnocksOutDefendingCard @@ -110,7 +111,29 @@ CheckIfMoveKnocksOutDefendingCard: ; 140b5 (5:40b5) ret ; 0x140c5 - INCROM $140c5, $140df +; returns carry if any of the defending Pokémon's attacks +; brings card at hTempPlayAreaLocation_ff9d down +; to exactly 0 HP. +; outputs that attack index in wSelectedMove. +CheckIfAnyDefendingPokemonAttackDealsSameDamageAsHP: ; 140c5 (5:40c5) + xor a ; FIRST_ATTACK_OR_PKMN_POWER + call .check_damage + ret c + ld a, SECOND_ATTACK + +.check_damage + call EstimateDamage_FromDefendingPokemon + ldh a, [hTempPlayAreaLocation_ff9d] + add DUELVARS_ARENA_CARD_HP + call GetTurnDuelistVariable + ld hl, wDamage + sub [hl] + jr z, .true + ret +.true + scf + ret +; 0x140df ; checks AI scores for all benched Pokémon ; returns the location of the card with highest score @@ -122,7 +145,7 @@ FindHighestBenchScore: ; 140df (5:40df) ld c, 0 ld e, c ld d, c - ld hl, wBenchAIScore + 1 + ld hl, wPlayAreaAIScore + 1 jp .next .loop @@ -202,7 +225,7 @@ Func_14145: ; 14145 (5:4145) ; return carry if any of the following is satisfied: ; - deck index in a corresponds to a double colorless energy card; -; - card type in wTempCardType is double colorless energy; +; - card type in wTempCardType is colorless; ; - card ID in wTempCardID is a Pokémon card that has ; moves that require energy other than its color and ; the deck index in a corresponds to that energy type; @@ -303,8 +326,8 @@ Func_14226: ; 14226 (5:4226) ; can't use a move or if that selected move doesn't have enough energy ; input: ; [hTempPlayAreaLocation_ff9d] = location of Pokémon card -; [wSelectedMoveIndex] = selected move to examine -CheckIfCardCanUseSelectedMove: ; 1424b (5:424b) +; [wSelectedAttack] = selected move to examine +CheckIfSelectedMoveIsUnusable: ; 1424b (5:424b) ldh a, [hTempPlayAreaLocation_ff9d] or a jr nz, .bench @@ -317,7 +340,7 @@ CheckIfCardCanUseSelectedMove: ; 1424b (5:424b) ld a, DUELVARS_ARENA_CARD call GetTurnDuelistVariable ld d, a - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] ld e, a call CopyMoveDataAndDamage_FromDeckIndex call HandleAmnesiaSubstatus @@ -329,7 +352,7 @@ CheckIfCardCanUseSelectedMove: ; 1424b (5:424b) .bench call CheckEnergyNeededForAttack ret c ; can't be used - ld a, $0d ; $00001101 + ld a, MOVE_FLAG2_ADDRESS | FLAG_2_BIT_5_F call CheckLoadedMoveFlag ret ; 0x14279 @@ -338,10 +361,10 @@ CheckIfCardCanUseSelectedMove: ; 1424b (5:424b) ; and checks if there is enough energy to execute the selected move ; input: ; [hTempPlayAreaLocation_ff9d] = location of Pokémon card -; [wSelectedMoveIndex] = selected move to examine +; [wSelectedAttack] = selected move to examine ; output: -; b = colorless energy still needed -; c = basic energy still needed +; b = basic energy still needed +; c = colorless energy still needed ; e = output of ConvertColorToEnergyCardID, or $0 if not a move ; carry set if no move ; OR if it's a Pokémon Power @@ -351,23 +374,23 @@ CheckEnergyNeededForAttack: ; 14279 (5:4279) add DUELVARS_ARENA_CARD call GetTurnDuelistVariable ld d, a - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] ld e, a call CopyMoveDataAndDamage_FromDeckIndex ld hl, wLoadedMoveName ld a, [hli] or [hl] - jr z, .no_move + jr z, .no_attack ld a, [wLoadedMoveCategory] cp POKEMON_POWER - jr nz, .is_move -.no_move + jr nz, .is_attack +.no_attack lb bc, 0, 0 ld e, c scf ret -.is_move +.is_attack ldh a, [hTempPlayAreaLocation_ff9d] ld e, a call GetPlayAreaCardAttachedEnergies @@ -611,7 +634,7 @@ CreateEnergyCardListFromHand: ; 1438c (5:438c) ; looks for card ID in hand and ; sets carry if a card wasn't found -; as opposed to LookForCardIDInHandList +; as opposed to LookForCardIDInHandList_Bank5 ; this function doesn't create a list ; and preserves hl, de and bc ; input: @@ -663,7 +686,7 @@ LookForCardIDInHand: ; 143bf (5:43bf) ; a = move index to take into account ; [hTempPlayAreaLocation_ff9d] = location of attacking card to consider EstimateDamage_VersusDefendingCard: ; 143e5 (5:43e5) - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a ld e, a ldh a, [hTempPlayAreaLocation_ff9d] add DUELVARS_ARENA_CARD @@ -672,7 +695,7 @@ EstimateDamage_VersusDefendingCard: ; 143e5 (5:43e5) call CopyMoveDataAndDamage_FromDeckIndex ld a, [wLoadedMoveCategory] cp POKEMON_POWER - jr nz, .is_move + jr nz, .is_attack ; is a Pokémon Power ; set wDamage, wAIMinDamage and wAIMaxDamage to zero @@ -686,7 +709,7 @@ EstimateDamage_VersusDefendingCard: ; 143e5 (5:43e5) ld d, a ret -.is_move +.is_attack ; set wAIMinDamage and wAIMaxDamage to damage of move ; these values take into account the range of damage ; that the move can span (e.g. min and max number of hits) @@ -880,7 +903,7 @@ _CalculateDamage_VersusDefendingPokemon: ; 14462 (5:4462) ; damage as the receiver EstimateDamage_FromDefendingPokemon: ; 1450b (5:450b) call SwapTurn - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a ld e, a ld a, DUELVARS_ARENA_CARD call GetTurnDuelistVariable @@ -889,7 +912,7 @@ EstimateDamage_FromDefendingPokemon: ; 1450b (5:450b) call SwapTurn ld a, [wLoadedMoveCategory] cp POKEMON_POWER - jr nz, .is_move + jr nz, .is_attack ; is a Pokémon Power ; set wDamage, wAIMinDamage and wAIMaxDamage to zero @@ -903,7 +926,7 @@ EstimateDamage_FromDefendingPokemon: ; 1450b (5:450b) ld d, a ret -.is_move +.is_attack ; set wAIMinDamage and wAIMaxDamage to damage of move ; these values take into account the range of damage ; that the move can span (e.g. min and max number of hits) @@ -1112,8 +1135,8 @@ _CalculateDamage_FromDefendingPokemon: ; 1459b (5:459b) ret ; 0x14663 -Func_14663: ; 14663 (5:4663) - farcall Func_200e5 +AIProcessHandTrainerCards: ; 14663 (5:4663) + farcall _AIProcessHandTrainerCards ret ; GENERAL DECK POINTER LIST - Not sure on all of these. @@ -1152,7 +1175,7 @@ Func_14687: ; 14687 (5:4687) Func_1468b: ; 1468b (5:468b) call Func_15649 ld a, $1 - call Func_14663 + call AIProcessHandTrainerCards farcall $8, $67d3 jp nc, $4776 farcall $8, $6790 @@ -1161,28 +1184,28 @@ Func_1468b: ; 1468b (5:468b) ret c farcall $8, $662d ld a, $2 - call Func_14663 + call AIProcessHandTrainerCards ld a, $3 - call Func_14663 + call AIProcessHandTrainerCards ld a, $4 - call Func_14663 + call AIProcessHandTrainerCards call $5eae ret c ld a, $5 - call Func_14663 + call AIProcessHandTrainerCards ld a, $6 - call Func_14663 + call AIProcessHandTrainerCards ld a, $7 - call Func_14663 + call AIProcessHandTrainerCards ld a, $8 - call Func_14663 + call AIProcessHandTrainerCards call $4786 ld a, $a - call Func_14663 + call AIProcessHandTrainerCards ld a, $b - call Func_14663 + call AIProcessHandTrainerCards ld a, $c - call Func_14663 + call AIProcessHandTrainerCards ld a, [wAlreadyPlayedEnergy] or a jr nz, .asm_146ed @@ -1197,37 +1220,37 @@ Func_1468b: ; 1468b (5:468b) ld a, $d farcall $8, $619b ld a, $d - call Func_14663 + call AIProcessHandTrainerCards ld a, $f - call Func_14663 - ld a, [wce20] - and $4 + call AIProcessHandTrainerCards + ld a, [wPreviousAIFlags] + and AI_FLAG_USED_PROFESSOR_OAK jr z, .asm_14776 ld a, $1 - call Func_14663 + call AIProcessHandTrainerCards ld a, $2 - call Func_14663 + call AIProcessHandTrainerCards ld a, $3 - call Func_14663 + call AIProcessHandTrainerCards ld a, $4 - call Func_14663 + call AIProcessHandTrainerCards call $5eae ret c ld a, $5 - call Func_14663 + call AIProcessHandTrainerCards ld a, $6 - call Func_14663 + call AIProcessHandTrainerCards ld a, $7 - call Func_14663 + call AIProcessHandTrainerCards ld a, $8 - call Func_14663 + call AIProcessHandTrainerCards call $4786 ld a, $a - call Func_14663 + call AIProcessHandTrainerCards ld a, $b - call Func_14663 + call AIProcessHandTrainerCards ld a, $c - call Func_14663 + call AIProcessHandTrainerCards ld a, [wAlreadyPlayedEnergy] or a jr nz, .asm_1475b @@ -1242,7 +1265,7 @@ Func_1468b: ; 1468b (5:468b) ld a, $d farcall $8, $619b ld a, $d - call Func_14663 + call AIProcessHandTrainerCards .asm_14776 ld a, $e @@ -1257,10 +1280,12 @@ Func_1468b: ; 1468b (5:468b) Func_14786: ; 14786 (5:4786) INCROM $14786, $14c91 -; if the player has more than 3 prize cards -; check for certain card IDs in bench, -; as well as their HP and energy cards attached -Func_14c91: ; 14c91 (5:4c91) +; this routine handles how Legendary Articuno +; prioritises playing energy cards to each Pokémon. +; first, it makes sure that all Lapras have at least +; 3 energy cards before moving on to Articuno, +; and then to Dewgong and Seel +ScoreLegendaryArticunoCards: ; 14c91 (5:4c91) call SwapTurn call CountPrizes call SwapTurn @@ -1285,48 +1310,48 @@ Func_14c91: ; 14c91 (5:4c91) jr .articuno ; the following routines check for certain card IDs in bench -; and call Func_174cd if these are found +; and call RaiseAIScoreToAllMatchingIDsInBench if these are found. ; for Lapras, an additional check is made to its -; attached energy count, which skips Func_174cd +; attached energy count, which skips calling the routine ; if this count is >= 3 .lapras ld a, LAPRAS ld b, PLAY_AREA_BENCH_1 - call LookForCardIDInBench + call LookForCardIDInPlayArea_Bank5 jr nc, .articuno ld e, a call CountNumberOfEnergyCardsAttached cp 3 jr nc, .articuno ld a, LAPRAS - call Func_174cd + call RaiseAIScoreToAllMatchingIDsInBench ret .articuno ld a, ARTICUNO1 ld b, PLAY_AREA_BENCH_1 - call LookForCardIDInBench + call LookForCardIDInPlayArea_Bank5 jr nc, .dewgong ld a, ARTICUNO1 - call Func_174cd + call RaiseAIScoreToAllMatchingIDsInBench ret .dewgong ld a, DEWGONG ld b, PLAY_AREA_BENCH_1 - call LookForCardIDInBench + call LookForCardIDInPlayArea_Bank5 jr nc, .seel ld a, DEWGONG - call Func_174cd + call RaiseAIScoreToAllMatchingIDsInBench ret .seel ld a, SEEL ld b, PLAY_AREA_BENCH_1 - call LookForCardIDInBench + call LookForCardIDInPlayArea_Bank5 ret nc ld a, SEEL - call Func_174cd + call RaiseAIScoreToAllMatchingIDsInBench ret ; 0x14cf7 @@ -1361,7 +1386,7 @@ Data_1514f: ; 1514f (5:514f) ; output: ; a = card deck index, if found ; carry set if found -LookForCardIDInHandList: ; 155d2 (5:55d2) +LookForCardIDInHandList_Bank5: ; 155d2 (5:55d2) ld [wTempCardIDToLook], a call CreateHandCardList ld hl, wDuelTempList @@ -1383,7 +1408,7 @@ LookForCardIDInHandList: ; 155d2 (5:55d2) ; 0x155ef ; returns carry if card ID in a -; is found in bench, starting with +; is found in Play Area, starting with ; location in b ; input: ; a = card ID @@ -1391,7 +1416,7 @@ LookForCardIDInHandList: ; 155d2 (5:55d2) ; ouput: ; a = PLAY_AREA_* of found card ; carry set if found -LookForCardIDInBench: ; 155ef (5:55ef) +LookForCardIDInPlayArea_Bank5: ; 155ef (5:55ef) ld [wTempCardIDToLook], a .loop @@ -1425,7 +1450,7 @@ Func_15612: ; 15612 (5:5612) Func_15636: ; 15636 (5:5636) ld a, $10 ld hl, wcda5 - call ZeroData + call ClearMemory_Bank5 ld a, $5 ld [wcda6], a ld a, $ff @@ -1437,7 +1462,7 @@ Func_15649: ; 15649 (5:5649) inc a ld [wcda6], a xor a - ld [wce20], a + ld [wPreviousAIFlags], a ld [wcddb], a ld [wcddc], a ld [wce03], a @@ -1499,10 +1524,125 @@ Func_15649: ; 15649 (5:5649) ret ; 0x156c3 - INCROM $156c3, $1575e +; load selected move from Pokémon in hTempPlayAreaLocation_ff9d, +; gets an energy card to discard and subsequently +; check if there is enough energy to execute the selected move +; after removing that attached energy card. +; input: +; [hTempPlayAreaLocation_ff9d] = location of Pokémon card +; [wSelectedAttack] = selected move to examine +; output: +; b = basic energy still needed +; c = colorless energy still needed +; e = output of ConvertColorToEnergyCardID, or $0 if not a move +; carry set if no move +; OR if it's a Pokémon Power +; OR if not enough energy for move +CheckEnergyNeededForAttackAfterDiscard: ; 156c3 (5:56c3) + ldh a, [hTempPlayAreaLocation_ff9d] + add DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + ld d, a + ld a, [wSelectedAttack] + ld e, a + call CopyMoveDataAndDamage_FromDeckIndex + ld hl, wLoadedMoveName + ld a, [hli] + or [hl] + jr z, .no_attack + ld a, [wLoadedMoveCategory] + cp POKEMON_POWER + jr nz, .is_attack +.no_attack + lb bc, 0, 0 + ld e, c + scf + ret + +.is_attack + ldh a, [hTempPlayAreaLocation_ff9d] + farcall AIPickEnergyCardToDiscard + call LoadCardDataToBuffer1_FromDeckIndex + cp DOUBLE_COLORLESS_ENERGY + jr z, .colorless + +; color energy +; decrease respective attached energy by 1. + ld hl, wAttachedEnergies + dec a + ld c, a + ld b, $00 + add hl, bc + dec [hl] + ld hl, wTotalAttachedEnergies + dec [hl] + jr .asm_1570c +; decrease attached colorless by 2. +.colorless + ld hl, wAttachedEnergies + COLORLESS + dec [hl] + dec [hl] + ld hl, wTotalAttachedEnergies + dec [hl] + dec [hl] + +.asm_1570c + bank1call HandleEnergyBurn + xor a + ld [wTempLoadedMoveEnergyCost], a + ld [wTempLoadedMoveEnergyNeededAmount], a + ld [wTempLoadedMoveEnergyNeededType], a + ld hl, wAttachedEnergies + ld de, wLoadedMoveEnergyCost + ld b, 0 + ld c, (NUM_TYPES / 2) - 1 +.loop + ; check all basic energy cards except colorless + ld a, [de] + swap a + call CheckIfEnoughParticularAttachedEnergy + ld a, [de] + call CheckIfEnoughParticularAttachedEnergy + inc de + dec c + jr nz, .loop + + ld a, [de] + swap a + and $0f + ld b, a ; colorless energy still needed + ld a, [wTempLoadedMoveEnergyCost] + ld hl, wTempLoadedMoveEnergyNeededAmount + sub [hl] + ld c, a ; basic energy still needed + ld a, [wTotalAttachedEnergies] + sub c + sub b + jr c, .not_enough_energy + + ld a, [wTempLoadedMoveEnergyNeededAmount] + or a + ret z + +; being here means the energy cost isn't satisfied, +; including with colorless energy + xor a +.not_enough_energy + cpl + inc a + ld c, a ; colorless energy still needed + ld a, [wTempLoadedMoveEnergyNeededAmount] + ld b, a ; basic energy still needed + ld a, [wTempLoadedMoveEnergyNeededType] + call ConvertColorToEnergyCardID + ld e, a + ld d, 0 + scf + ret +; 0x1575e ; zeroes a bytes starting at hl -ZeroData: ; 1575e (5:575e) +ClearMemory_Bank5: ; 1575e (5:575e) push af push bc push hl @@ -1519,7 +1659,7 @@ ZeroData: ; 1575e (5:575e) ; 0x1576b ; returns in a the tens digit of value in a -CalculateTensDigit: ; 1576b (5:576b) +CalculateByteTensDigit: ; 1576b (5:576b) push bc ld c, 0 .loop @@ -1538,7 +1678,7 @@ CalculateTensDigit: ; 1576b (5:576b) ; input: ; a = divisor ; b = dividend -CalculateBDividedByA: ; 15778 (5:5778) +CalculateBDividedByA_Bank5: ; 15778 (5:5778) push bc ld c, a ld a, b @@ -1590,11 +1730,138 @@ CountNumberOfEnergyCardsAttached: ; 15787 (5:5787) ret ; 0x157a3 -Func_157a3: ; 157a3 (5:57a3) - INCROM $157a3, $158b2 +; returns carry if any card with ID in e is found +; in card location in a +; input: +; a = card location to look in; +; e = card ID to look for. +CheckIfAnyCardIDinLocation: ; 157a3 (5:57a3) + ld b, a + ld c, e + lb de, 0, 0 +.loop + ld a, DUELVARS_CARD_LOCATIONS + add e + call GetTurnDuelistVariable + cp b + jr nz, .next + ld a, e + push de + call GetCardIDFromDeckIndex + ld a, e + pop de + cp c + jr z, .set_carry +.next + inc e + ld a, DECK_SIZE + cp e + jr nz, .loop + or a + ret +.set_carry + ld a, e + scf + ret +; 0x157c6 + +; counts total number of energy cards in opponent's hand +; plus all the cards attached in Turn Duelist's Play Area. +; output: +; a and wTempAI = total number of energy cards. +CountOppEnergyCardsInHandAndAttached: ; 157c6 (5:57c6) + xor a + ld [wTempAI], a + call CreateEnergyCardListFromHand + jr c, .attached + +; counts number of energy cards in hand + ld b, -1 + ld hl, wDuelTempList +.loop_hand + inc b + ld a, [hli] + cp $ff + jr nz, .loop_hand + ld a, b + ld [wTempAI], a + +; counts number of energy cards +; that are attached in Play Area +.attached + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld d, a + ld e, PLAY_AREA_ARENA +.loop_play_area + call CountNumberOfEnergyCardsAttached + ld hl, wTempAI + add [hl] + ld [hl], a + inc e + dec d + jr nz, .loop_play_area + ret +; 0x157f3 + +; returns carry if any card with ID in e is found +; in the list that is pointed by hl. +; if one is found, it is removed from the list. +; input: +; e = card ID to look for. +; hl = list to look in +RemoveCardIDInList: ; 157f3 (5:57f3) + push hl + push de + push bc + ld c, e + +.loop_1 + ld a, [hli] + cp $ff + jr z, .no_carry + + ldh [hTempCardIndex_ff98], a + call GetCardIDFromDeckIndex + ld a, c + cp e + jr nz, .loop_1 + +; found + ld d, h + ld e, l + dec hl + +; remove this index from the list +; and reposition the rest of the list ahead. +.loop_2 + ld a, [de] + inc de + ld [hli], a + cp $ff + jr nz, .loop_2 + + ldh a, [hTempCardIndex_ff98] + pop bc + pop de + pop hl + scf + ret + +.no_carry + pop bc + pop de + pop hl + or a + ret +; 0x1581b + +Func_1581b: ; 1581b (5:581b) + INCROM $1581b, $158b2 ; determine AI score for retreating -Func_158b2: ; 158b2 (5:58b2) +; return carry if AI decides to retreat +AIDecideWhetherToRetreat: ; 158b2 (5:58b2) ld a, [wGotHeadsFromConfusionCheckDuringRetreat] or a jp nz, .no_carry @@ -1603,7 +1870,7 @@ Func_158b2: ; 158b2 (5:58b2) call LoadDefendingPokemonColorWRAndPrizeCards ld a, 128 ; initial retreat score ld [wAIScore], a - ld a, [$cdb4] + ld a, [wcdb4] or a jr z, .check_status srl a @@ -1633,7 +1900,7 @@ Func_158b2: ; 158b2 (5:58b2) ldh [hTempPlayAreaLocation_ff9d], a call CheckIfAnyMoveKnocksOutDefendingCard jr nc, .active_cant_ko_1 - call CheckIfCardCanUseSelectedMove + call CheckIfSelectedMoveIsUnusable jp nc, .active_cant_use_move call LookForEnergyNeededForMoveInHand jr nc, .active_cant_ko_1 @@ -1834,7 +2101,7 @@ Func_158b2: ; 158b2 (5:58b2) push bc call CheckIfAnyMoveKnocksOutDefendingCard jr nc, .no_ko - call CheckIfCardCanUseSelectedMove + call CheckIfSelectedMoveIsUnusable jr nc, .success call LookForEnergyNeededForMoveInHand jr c, .success @@ -1863,7 +2130,7 @@ Func_158b2: ; 158b2 (5:58b2) ldh [hTempPlayAreaLocation_ff9d], a call CheckIfAnyMoveKnocksOutDefendingCard jr nc, .active_cant_ko_2 - call CheckIfCardCanUseSelectedMove + call CheckIfSelectedMoveIsUnusable jp nc, .check_defending_id .active_cant_ko_2 ld a, 40 @@ -2056,7 +2323,9 @@ Func_15b54: ; 15b54 (5:5b54) ; 0x15b72 ; calculates AI score for bench Pokémon -Func_15b72: ; 15b72 (5:5b72) +; returns in hTempPlayAreaLocation_ff9d the +; Play Area location of best card to switch to +AIDecideBenchPokemonToSwitchTo: ; 15b72 (5:5b72) xor a ldh [hTempPlayAreaLocation_ff9d], a ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA @@ -2088,7 +2357,7 @@ Func_15b72: ; 15b72 (5:5b72) ; if on last prize card, raise AI score again call CheckIfAnyMoveKnocksOutDefendingCard jr nc, .check_can_use_moves - call CheckIfCardCanUseSelectedMove + call CheckIfSelectedMoveIsUnusable jr c, .check_can_use_moves ld a, 10 call AddToAIScore @@ -2105,12 +2374,12 @@ Func_15b72: ; 15b72 (5:5b72) ; to raise AI score accordingly .check_can_use_moves xor a - ld [wSelectedMoveIndex], a - call CheckIfCardCanUseSelectedMove + ld [wSelectedAttack], a + call CheckIfSelectedMoveIsUnusable call nc, .calculate_damage ld a, $01 - ld [wSelectedMoveIndex], a - call CheckIfCardCanUseSelectedMove + ld [wSelectedAttack], a + call CheckIfSelectedMoveIsUnusable call nc, .calculate_damage jr .check_energy_card @@ -2118,10 +2387,10 @@ Func_15b72: ; 15b72 (5:5b72) ; it can inflict to the defending Pokémon ; AI score += floor(Damage / 10) + 1 .calculate_damage - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] call EstimateDamage_VersusDefendingCard ld a, [wDamage] - call CalculateTensDigit + call CalculateByteTensDigit inc a call AddToAIScore ret @@ -2132,10 +2401,10 @@ Func_15b72: ; 15b72 (5:5b72) .check_energy_card call LookForEnergyNeededInHand jr nc, .check_attached_energy - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] call EstimateDamage_VersusDefendingCard ld a, [wDamage] - call CalculateTensDigit + call CalculateByteTensDigit srl a call AddToAIScore @@ -2262,8 +2531,8 @@ Func_15b72: ; 15b72 (5:5b72) .add_hp_score ld b, a ld a, 4 - call CalculateBDividedByA - call CalculateTensDigit + call CalculateBDividedByA_Bank5 + call CalculateByteTensDigit call AddToAIScore ; raise AI score if @@ -2341,7 +2610,7 @@ Func_15b72: ; 15b72 (5:5b72) ldh a, [hTempPlayAreaLocation_ff9d] ld c, a ld b, $00 - ld hl, wBenchAIScore + ld hl, wPlayAreaAIScore add hl, bc ld a, [wAIScore] ld [hl], a @@ -2352,14 +2621,14 @@ Func_15b72: ; 15b72 (5:5b72) ; done xor a - ld [$cdb4], a + ld [wcdb4], a jp FindHighestBenchScore ; 0x15d4f ; handles AI action of retreating Arena Pokémon ; and chooses which energy cards to discard ; if card can't discard, return carry -Func_15d4f: ; 15d4f (5:5d4f) +AIChooseEnergyToDiscardForRetreatCost: ; 15d4f (5:5d4f) push af ld a, [wAIPlayEnergyCardForRetreat] or a @@ -2609,8 +2878,8 @@ CopyHandCardList: ; 15ea6 (5:5ea6) jr CopyHandCardList ; determine whether AI plays -; basic card from hand -Func_15eae: ; 15eae (5:5eae) +; basic cards from hand +AIDecidePlayPokemonCard: ; 15eae (5:5eae) call CreateHandCardList call SortTempHandByIDList ld hl, wDuelTempList @@ -2621,7 +2890,7 @@ Func_15eae: ; 15eae (5:5eae) .next_hand_card ld a, [hli] cp $ff - jp z, Func_15f4c + jp z, AIDecideEvolution ld [wTempAIPokemonCard], a push hl @@ -2711,7 +2980,7 @@ Func_15eae: ; 15eae (5:5eae) ; determine whether AI evolves ; Pokémon in the Play Area -Func_15f4c: ; 15f4c (5:5f4c) +AIDecideEvolution: ; 15f4c (5:5f4c) call CreateHandCardList ld hl, wDuelTempList ld de, wHandTempList @@ -2758,10 +3027,10 @@ Func_15f4c: ; 15f4c (5:5f4c) push bc jp c, .done_bench_pokemon -; store this Play Area location in wCurCardPlayAreaLocation +; store this Play Area location in wTempAI ; and initialize the AI score ld a, b - ld [wCurCardPlayAreaLocation], a + ld [wTempAI], a ldh [hTempPlayAreaLocation_ff9d], a ld a, 128 ld [wAIScore], a @@ -2770,19 +3039,19 @@ Func_15f4c: ; 15f4c (5:5f4c) ; check if the card can use any moves ; and if any of those moves can KO xor a - ld [wSelectedMoveIndex], a - call CheckIfCardCanUseSelectedMove + ld [wSelectedAttack], a + call CheckIfSelectedMoveIsUnusable jr nc, .can_attack ld a, $01 - ld [wSelectedMoveIndex], a - call CheckIfCardCanUseSelectedMove + ld [wSelectedAttack], a + call CheckIfSelectedMoveIsUnusable jr c, .cant_attack_or_ko .can_attack ld a, $01 ld [wCurCardCanAttack], a call CheckIfAnyMoveKnocksOutDefendingCard jr nc, .check_evolution_attacks - call CheckIfCardCanUseSelectedMove + call CheckIfSelectedMoveIsUnusable jr c, .check_evolution_attacks ld a, $01 ld [wCurCardCanKO], a @@ -2804,12 +3073,12 @@ Func_15f4c: ; 15f4c (5:5f4c) ld a, [wTempAIPokemonCard] ld [hl], a xor a - ld [wSelectedMoveIndex], a - call CheckIfCardCanUseSelectedMove + ld [wSelectedAttack], a + call CheckIfSelectedMoveIsUnusable jr nc, .evolution_can_attack ld a, $01 - ld [wSelectedMoveIndex], a - call CheckIfCardCanUseSelectedMove + ld [wSelectedAttack], a + call CheckIfSelectedMoveIsUnusable jr c, .evolution_cant_attack .evolution_can_attack ld a, 5 @@ -2836,12 +3105,12 @@ Func_15f4c: ; 15f4c (5:5f4c) ld a, [wCurCardCanAttack] or a jr z, .check_defending_can_ko_evolution - ld a, [wCurCardPlayAreaLocation] + ld a, [wTempAI] or a jr nz, .check_defending_can_ko_evolution call CheckIfAnyMoveKnocksOutDefendingCard jr nc, .evolution_cant_ko - call CheckIfCardCanUseSelectedMove + call CheckIfSelectedMoveIsUnusable jr c, .evolution_cant_ko ld a, 5 call AddToAIScore @@ -2855,7 +3124,7 @@ Func_15f4c: ; 15f4c (5:5f4c) ; if defending Pokémon can KO evolution, lower AI score .check_defending_can_ko_evolution - ld a, [wCurCardPlayAreaLocation] + ld a, [wTempAI] or a jr nz, .check_mr_mime xor a @@ -2867,7 +3136,7 @@ Func_15f4c: ; 15f4c (5:5f4c) ; if evolution can't damage player's Mr Mime, lower AI score .check_mr_mime - ld a, [wCurCardPlayAreaLocation] + ld a, [wTempAI] call CheckDamageToMrMime jr c, .check_defending_can_ko ld a, 20 @@ -2875,12 +3144,12 @@ Func_15f4c: ; 15f4c (5:5f4c) ; if defending Pokémon can KO current card, raise AI score .check_defending_can_ko - ld a, [wCurCardPlayAreaLocation] + ld a, [wTempAI] add DUELVARS_ARENA_CARD call GetTurnDuelistVariable pop af ld [hl], a - ld a, [wCurCardPlayAreaLocation] + ld a, [wTempAI] or a jr nz, .check_2nd_stage_hand xor a @@ -2919,21 +3188,21 @@ Func_15f4c: ; 15f4c (5:5f4c) ; decrease AI score proportional to damage ; AI score -= floor(Damage / 40) .check_damage - ld a, [wCurCardPlayAreaLocation] + ld a, [wTempAI] ld e, a call GetCardDamage or a jr z, .check_mysterious_fossil srl a srl a - call CalculateTensDigit + call CalculateByteTensDigit call SubFromAIScore ; if is Mysterious Fossil or ; wLoadedCard1Unknown2 is set to $02, ; raise AI score .check_mysterious_fossil - ld a, [wCurCardPlayAreaLocation] + ld a, [wTempAI] add DUELVARS_ARENA_CARD call GetTurnDuelistVariable call LoadCardDataToBuffer1_FromDeckIndex @@ -2974,7 +3243,7 @@ Func_15f4c: ; 15f4c (5:5f4c) ld a, [wAIScore] cp 133 jr c, .done_bench_pokemon - ld a, [wCurCardPlayAreaLocation] + ld a, [wTempAI] ldh [hTempPlayAreaLocation_ffa1], a ld a, [wTempAIPokemonCard] ldh [hTemp_ffa0], a @@ -3028,7 +3297,7 @@ Func_16120: ; 16120 (5:6120) cp 3 jr c, .not_enough_energy push af - farcall CountEnergyCardsInHand + farcall CountOppEnergyCardsInHand pop bc add b cp 6 @@ -3169,7 +3438,7 @@ Func_161d5: ; 161d5 (5:61d5) jr c, .subtract call CheckIfActivePokemonCanUseAnyNonResidualMove jr nc, .subtract - call Func_158b2 + call AIDecideWhetherToRetreat jr c, .subtract ; checks for player's active card status @@ -3272,7 +3541,7 @@ CheckIfActiveCardCanKnockOut: ; 1628f (5:628f) ldh [hTempPlayAreaLocation_ff9d], a call CheckIfAnyMoveKnocksOutDefendingCard jr nc, .fail - call CheckIfCardCanUseSelectedMove + call CheckIfSelectedMoveIsUnusable jp c, .fail scf ret @@ -3288,8 +3557,8 @@ CheckIfActivePokemonCanUseAnyNonResidualMove: ; 162a1 (5:62a1) xor a ; active card ldh [hTempPlayAreaLocation_ff9d], a ; first move - ld [wSelectedMoveIndex], a - call CheckIfCardCanUseSelectedMove + ld [wSelectedAttack], a + call CheckIfSelectedMoveIsUnusable jr c, .next_move ld a, [wLoadedMoveCategory] and RESIDUAL @@ -3298,8 +3567,8 @@ CheckIfActivePokemonCanUseAnyNonResidualMove: ; 162a1 (5:62a1) .next_move ; second move ld a, $01 - ld [wSelectedMoveIndex], a - call CheckIfCardCanUseSelectedMove + ld [wSelectedAttack], a + call CheckIfSelectedMoveIsUnusable jr c, .fail ld a, [wLoadedMoveCategory] and RESIDUAL @@ -3324,21 +3593,21 @@ CheckIfActivePokemonCanUseAnyNonResidualMove: ; 162a1 (5:62a1) ; [hTempPlayAreaLocation_ff9d] = location of Pokémon card LookForEnergyNeededInHand: ; 162c8 (5:62c8) xor a ; first move - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a call CheckEnergyNeededForAttack ld a, b add c cp 1 jr z, .one_energy cp 2 - jr nz, .second_move + jr nz, .second_attack ld a, c cp 2 jr z, .two_colorless -.second_move +.second_attack ld a, $01 ; second move - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a call CheckEnergyNeededForAttack ld a, b add c @@ -3358,7 +3627,7 @@ LookForEnergyNeededInHand: ; 162c8 (5:62c8) or a jr z, .one_colorless ld a, e - call LookForCardIDInHandList + call LookForCardIDInHandList_Bank5 ret c jr .no_carry @@ -3370,7 +3639,7 @@ LookForEnergyNeededInHand: ; 162c8 (5:62c8) .two_colorless ld a, DOUBLE_COLORLESS_ENERGY - call LookForCardIDInHandList + call LookForCardIDInHandList_Bank5 ret c jr .no_carry ; 0x16311 @@ -3384,7 +3653,7 @@ LookForEnergyNeededInHand: ; 162c8 (5:62c8) ; return carry if successful in finding card ; input: ; [hTempPlayAreaLocation_ff9d] = location of Pokémon card -; [wSelectedMoveIndex] = selected move to examine +; [wSelectedAttack] = selected move to examine LookForEnergyNeededForMoveInHand: ; 16311 (5:6311) call CheckEnergyNeededForAttack ld a, b @@ -3405,7 +3674,7 @@ LookForEnergyNeededForMoveInHand: ; 16311 (5:6311) or a jr z, .one_colorless ld a, e - call LookForCardIDInHandList + call LookForCardIDInHandList_Bank5 ret c jr .done @@ -3417,7 +3686,7 @@ LookForEnergyNeededForMoveInHand: ; 16311 (5:6311) .two_colorless ld a, DOUBLE_COLORLESS_ENERGY - call LookForCardIDInHandList + call LookForCardIDInHandList_Bank5 ret c jr .done ; 0x1633f @@ -3735,14 +4004,52 @@ CheckForEvolutionInDeck: ; 16451 (5:6451) ; 0x16488 Func_16488 ; 16488 (5:6488) - INCROM $16488, $164d3 + INCROM $16488, $164a1 + +; copies wPlayAreaAIScore to wTempPlayAreaAIScore. +; copies AIScore to wcde3. +; decides which card to get energy card. +Func_164a1: ; 164a1 (5:64a1) + ld a, $03 + ld [wcdd8], a + ld de, wTempPlayAreaAIScore + ld hl, wPlayAreaAIScore + ld b, MAX_PLAY_AREA_POKEMON +.loop_play_area + ld a, [hli] + ld [de], a + inc de + dec b + jr nz, .loop_play_area -; copies bench AI score to wcddd -; and loads in wAIscore value in wcde3 + ld a, [wAIScore] + ld [de], a + jr AIDecideWhichCardToAttachEnergy + +Func_164ba: ; 164ba (5:64ba) + ld a, $83 + ld [wcdd8], a + ld de, wTempPlayAreaAIScore + ld hl, wPlayAreaAIScore + ld b, MAX_PLAY_AREA_POKEMON +.asm_164c7 + ld a, [hli] + ld [de], a + inc de + dec b + jr nz, .asm_164c7 + + ld a, [wAIScore] + ld [de], a + jr AIDecideWhichCardToAttachEnergy + +; copies wTempPlayAreaAIScore to wPlayAreaAIScore +; and loads wAIscore with value in wcde3. +; identical to Func_169e3. Func_164d3: ; 164d3 (5:64d3) push af - ld de, wBenchAIScore - ld hl, wcddd + ld de, wPlayAreaAIScore + ld hl, wTempPlayAreaAIScore ld b, MAX_PLAY_AREA_POKEMON .loop ld a, [hli] @@ -3756,24 +4063,26 @@ Func_164d3: ; 164d3 (5:64d3) ret ; 0x164e8 -Func_164e8: ; 164e8 (5:64e8) +; have AI decide whether to play energy card from hand +; and determine which card is best to attach it. +AIDecidePlayEnergyCardFromHand: ; 164e8 (5:64e8) xor a ld [wcdd8], a call CreateEnergyCardListFromHand - jr nc, .has_energy + jr nc, AIDecideWhichCardToAttachEnergy ; no energy ld a, [wcdd8] or a jr z, .exit - ; can this even be reached? jp Func_164d3 .exit or a ret -; initialize wcde4 to $80 -.has_energy +; have AI decide whether to play energy card +; and determine which card is best to attach it. +AIDecideWhichCardToAttachEnergy: ; 164fc (5:64fc) ld a, $80 ld b, MAX_PLAY_AREA_POKEMON ld hl, wcde4 @@ -3782,7 +4091,8 @@ Func_164e8: ; 164e8 (5:64e8) dec b jr nz, .loop - call Func_175bd + call HandleLegendaryArticunoEnergyScoring + ld b, PLAY_AREA_ARENA ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA call GetTurnDuelistVariable @@ -3795,7 +4105,7 @@ Func_164e8: ; 164e8 (5:64e8) ld a, $80 ld [wAIScore], a ld a, $ff - ld [wCurCardPlayAreaLocation], a + ld [wTempAI], a ld a, [wcdd8] and $02 jr nz, .check_venusaur @@ -3811,11 +4121,11 @@ Func_164e8: ; 164e8 (5:64e8) call GetMovesEnergyCostBits ld hl, wDuelTempList call CheckEnergyFlagsNeededInList - jp nc, .asm_16661 + jp nc, .store_score ld a, [wCurCardCanAttack] call CheckForEvolutionInList jr nc, .no_evolution_in_hand - ld [wCurCardPlayAreaLocation], a + ld [wTempAI], a ld a, 2 call AddToAIScore jr .check_venusaur @@ -3861,7 +4171,7 @@ Func_164e8: ; 164e8 (5:64e8) ld a, DUELVARS_ARENA_CARD_HP call GetTurnDuelistVariable - call CalculateTensDigit + call CalculateByteTensDigit cp 3 jr nc, .check_defending_can_ko ; hp < 30 @@ -3905,7 +4215,7 @@ Func_164e8: ; 164e8 (5:64e8) .bench add DUELVARS_ARENA_CARD_HP call GetTurnDuelistVariable - call CalculateTensDigit + call CalculateByteTensDigit cp 3 jr nc, .asm_165e1 ; hp < 30 @@ -3950,16 +4260,17 @@ Func_164e8: ; 164e8 (5:64e8) jr c, .check_id_score ld a, 10 call SubFromAIScore - jr .asm_16661 + jr .store_score .check_id_score ld a, [hli] cp $80 - jr c, .asm_16622 + jr c, .decrease_score_1 sub $80 call AddToAIScore jr .check_boss_deck -.asm_16622 + +.decrease_score_1 ld d, a ld a, $80 sub d @@ -3985,29 +4296,34 @@ Func_164e8: ; 164e8 (5:64e8) add hl, bc ld a, [hl] cp $80 - jr c, .asm_1664c + jr c, .decrease_score_2 sub $80 call AddToAIScore jr .skip_boss_deck -.asm_1664c + +.decrease_score_2 ld b, a ld a, $80 sub b call SubFromAIScore + .skip_boss_deck ld a, 1 call AddToAIScore - + +; add AI score for both moves, +; according to their energy requirements. xor a ; first move - call Func_16695 + call DetermineAIScoreOfMoveEnergyRequirement ld a, $01 ; second move - call Func_16695 + call DetermineAIScoreOfMoveEnergyRequirement -.asm_16661 +; store bench score for this card. +.store_score ldh a, [hTempPlayAreaLocation_ff9d] ld c, a ld b, $00 - ld hl, wBenchAIScore + ld hl, wPlayAreaAIScore add hl, bc ld a, [wAIScore] ld [hl], a @@ -4015,60 +4331,83 @@ Func_164e8: ; 164e8 (5:64e8) inc b dec c jp nz, .loop_play_area - call Func_167b5 - jp nc, Func_1668a + +; the Play Area loop is over and the score +; for each card has been calculated. +; now to determine the highest score. + call FindPlayAreaCardWithHighestAIScore + jp nc, .asm_1668a + ld a, [wcdd8] or a - jr z, .asm_16684 + jr z, .play_card scf jp Func_164d3 -.asm_16684 + +.play_card call CreateEnergyCardListFromHand - jp Func_1689f -; 0x1668a + jp AITryToPlayEnergyCard -Func_1668a ; 1668a (5:668a) - INCROM $1668a, $16695 +.asm_1668a: ; 1668a (5:668a) + ld a, [wcdd8] + or a + jr z, .asm_16693 + jp Func_164d3 +.asm_16693 + or a + ret +; 0x16695 -Func_16695: ; 16695 (5:6695) - ld [wSelectedMoveIndex], a +; checks score related to selected move, +; in order to determine whether to play energy card. +; the AI score is increased/decreased accordingly. +; input: +; [wSelectedAttack] = move to check. +DetermineAIScoreOfMoveEnergyRequirement: ; 16695 (5:6695) + ld [wSelectedAttack], a call CheckEnergyNeededForAttack - jp c, .asm_1671e - ld a, $0c ; ATTACHED_ENERGY_BOOST + jp c, .not_enough_energy + ld a, MOVE_FLAG2_ADDRESS | ATTACHED_ENERGY_BOOST_F call CheckLoadedMoveFlag - jr c, .asm_166af - ld a, $0b ; FLAG_2_BIT_5 + jr c, .attached_energy_boost + ld a, MOVE_FLAG2_ADDRESS | DISCARD_ENERGY_F call CheckLoadedMoveFlag - jr c, .asm_16710 + jr c, .discard_energy jp .check_evolution -.asm_166af - ld a, [wLoadedMoveUnknown1] - cp $02 - jr z, .asm_166bc +.attached_energy_boost + ld a, [wLoadedMoveEffectParam] + cp MAX_ENERGY_BOOST_IS_LIMITED + jr z, .check_surplus_energy + + ; is MAX_ENERGY_BOOST_IS_NOT_LIMITED, + ; which is equal to 3, add to score. call AddToAIScore jp .check_evolution -.asm_166bc - call Func_171fb +.check_surplus_energy + call CheckIfNoSurplusEnergyForMove jr c, .asm_166cd - cp 3 + cp 3 ; check how much surplus energy jr c, .asm_166cd + .asm_166c5 ld a, 5 call SubFromAIScore jp .check_evolution + .asm_166cd ld a, 2 call AddToAIScore ; check whether move has ATTACHED_ENERGY_BOOST flag ; and add to AI score if attaching another energy -; will KO defending Pokémon - ld a, $0c +; will KO defending Pokémon. +; add more to score if this is currently active Pokémon. + ld a, MOVE_FLAG2_ADDRESS | ATTACHED_ENERGY_BOOST_F call CheckLoadedMoveFlag jp nc, .check_evolution - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] call EstimateDamage_VersusDefendingCard ld a, DUELVARS_ARENA_CARD_HP call GetNonTurnDuelistVariable @@ -4082,9 +4421,10 @@ Func_16695: ; 16695 (5:6695) ld a, DUELVARS_ARENA_CARD_HP call GetNonTurnDuelistVariable sub b - jr c, .asm_166ff + jr c, .attaching_kos_player jr nz, .check_evolution -.asm_166ff + +.attaching_kos_player ld a, 20 call AddToAIScore ldh a, [hTempPlayAreaLocation_ff9d] @@ -4094,41 +4434,47 @@ Func_16695: ; 16695 (5:6695) call AddToAIScore jr .check_evolution -; FLAG_2_BIT_5 is set only for Pokémon Powers, -; except for Magnemite2's Magnetic Storm attack -.asm_16710 +; checks if there is surplus energy for move +; that discards attached energy card. +; if current card is Zapdos2, don't add to score. +; if there is no surplus energy, encourage playing energy. +.discard_energy ld a, [wLoadedCard1ID] cp ZAPDOS2 jr z, .check_evolution - call Func_171fb + call CheckIfNoSurplusEnergyForMove jr c, .asm_166cd jr .asm_166c5 -.asm_1671e - ld a, $0d ; FLAG_2_BIT_5 +.not_enough_energy + ld a, MOVE_FLAG2_ADDRESS | FLAG_2_BIT_5_F call CheckLoadedMoveFlag - jr nc, .asm_1672a + jr nc, .check_color_needed ld a, 5 call SubFromAIScore -.asm_1672a +; if the energy card color needed is in hand, increase AI score. +; if a colorless card is needed, increase AI score. +.check_color_needed ld a, b or a - jr z, .asm_1673b + jr z, .check_colorless_needed ld a, e call LookForCardIDInHand - jr c, .asm_1673b + jr c, .check_colorless_needed ld a, 4 call AddToAIScore - jr .asm_16744 -.asm_1673b + jr .check_total_needed +.check_colorless_needed ld a, c or a jr z, .check_evolution ld a, 3 call AddToAIScore -.asm_16744 +; if only one energy card is needed for move, +; encourage playing energy card. +.check_total_needed ld a, b add c dec a @@ -4136,20 +4482,28 @@ Func_16695: ; 16695 (5:6695) ld a, 3 call AddToAIScore +; if the move KOs player and this is the active card, add to AI score. ldh a, [hTempPlayAreaLocation_ff9d] or a jr nz, .check_evolution - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] call EstimateDamage_VersusDefendingCard ld a, DUELVARS_ARENA_CARD_HP call GetNonTurnDuelistVariable ld hl, wDamage sub [hl] - jr z, .asm_16766 + jr z, .move_kos_defending jr nc, .check_evolution -.asm_16766 +.move_kos_defending ld a, 20 call AddToAIScore + +; this is possibly a bug. +; this is an identical check as above to test whether this card is active. +; in case it is active, the score gets added 10 more points, +; in addition to the 20 points already added above. +; what was probably intended was to add 20 points in case this card +; is active and only 10 in case it is benched. ldh a, [hTempPlayAreaLocation_ff9d] or a jr nz, .check_evolution @@ -4157,36 +4511,44 @@ Func_16695: ; 16695 (5:6695) call AddToAIScore .check_evolution - ld a, [wCurCardPlayAreaLocation] + ld a, [wTempAI] ; evolution in hand cp $ff ret z + +; temporarily replace this card with evolution in hand. ld b, a ldh a, [hTempPlayAreaLocation_ff9d] add DUELVARS_ARENA_CARD call GetTurnDuelistVariable push af ld [hl], b + +; check for energy still needed for evolution to attack. +; if FLAG_2_BIT_5 is not set, check what color is needed. +; if the energy card color needed is in hand, increase AI score. +; if a colorless card is needed, increase AI score. call CheckEnergyNeededForAttack jr nc, .done - ld a, $0d ; FLAG_2_BIT_5 + ld a, MOVE_FLAG2_ADDRESS | FLAG_2_BIT_5_F call CheckLoadedMoveFlag jr c, .done ld a, b or a - jr z, .asm_167a2 + jr z, .check_colorless_needed_evo ld a, e call LookForCardIDInHand - jr c, .asm_167a2 + jr c, .check_colorless_needed_evo ld a, 2 call AddToAIScore jr .done -.asm_167a2 +.check_colorless_needed_evo ld a, c or a jr z, .done ld a, 1 call AddToAIScore +; recover the original card in the Play Area location. .done ldh a, [hTempPlayAreaLocation_ff9d] add DUELVARS_ARENA_CARD @@ -4196,14 +4558,1711 @@ Func_16695: ; 16695 (5:6695) ret ; 0x167b5 -Func_167b5 ; 167b5 (5:67b5) - INCROM $167b5, $1689f +; returns in hTempPlayAreaLocation_ff9d the Play Area location +; of the card with the highest Play Area AI score, unless +; the highest score is below $85. +; if it succeeds in return a card location, set carry. +FindPlayAreaCardWithHighestAIScore: ; 167b5 (5:67b5) + ld a, [wcdd8] + and $80 + jr nz, .asm_167e1 + + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld b, a + ld c, 0 ; PLAY_AREA_ARENA + ld e, c + ld d, c + ld hl, wPlayAreaAIScore +; find highest Play Area AI score. +.loop_1 + ld a, [hli] + cp e + jr c, .next_1 + jr z, .next_1 + ld e, a ; overwrite highest score found + ld d, c ; overwrite Play Area of highest score +.next_1 + inc c + dec b + jr nz, .loop_1 + +; if highest AI score is below $85, return no carry. +; else, store Play Area location and return carry. + ld a, e + cp $85 + jr c, .not_enough_score + ld a, d + ldh [hTempPlayAreaLocation_ff9d], a + scf + ret +.not_enough_score + or a + ret + +; same as above but only check bench Pokémon scores. +.asm_167e1 + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + dec a + jr z, .no_carry + + ld b, a + ld e, 0 + ld c, PLAY_AREA_BENCH_1 + ld d, c + ld hl, wPlayAreaAIScore + 1 +.loop_2 + ld a, [hli] + cp e + jr c, .next_2 + jr z, .next_2 + ld e, a ; overwrite highest score found + ld d, c ; overwrite Play Area of highest score +.next_2 + inc c + dec b + jr nz, .loop_2 + + ld a, d + ldh [hTempPlayAreaLocation_ff9d], a + scf + ret +.no_carry + or a + ret +; 0x16805 + +; returns carry if there's an evolution card +; that can evolve card in hTempPlayAreaLocation_ff9d, +; and that card needs energy to use wSelectedMove. +CheckIfEvolutionNeedsEnergyForMove: ; 16805 (5:6805) + call CreateHandCardList + ldh a, [hTempPlayAreaLocation_ff9d] + add DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call CheckCardEvolutionInHandOrDeck + jr c, .has_evolution + or a + ret + +.has_evolution + ld b, a + ldh a, [hTempPlayAreaLocation_ff9d] + add DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + push af + ld [hl], b + call CheckEnergyNeededForAttack + jr c, .not_enough_energy + ldh a, [hTempPlayAreaLocation_ff9d] + add DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + pop af + ld [hl], a + or a + ret + +.not_enough_energy + ldh a, [hTempPlayAreaLocation_ff9d] + add DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + pop af + ld [hl], a + scf + ret +; 0x1683b + +; returns in e the card ID of the energy required for +; the Discard/Energy Boost attack loaded in wSelectedAttack. +; if it's Zapdos2's Thunderbolt attack, return no carry. +; if it's Charizard's Fire Spin or Exeggutor's Big Eggplosion +; attack, don't return energy card ID, but set carry. +; output: +; b = 1 if needs color energy, 0 otherwise; +; c = 1 if only needs colorless energy, 0 otherwise; +; carry set if not Zapdos2's Thunderbolt attack. +GetEnergyCardForDiscardOrEnergyBoostAttack: ; 1683b (5:683b) +; load card ID and check selected move index. + ldh a, [hTempPlayAreaLocation_ff9d] + add DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call LoadCardDataToBuffer2_FromDeckIndex + ld b, a + ld a, [wSelectedAttack] + or a + jr z, .first_attack + +; check if second attack is Zapdos2's Thunderbolt, +; Charizard's Fire Spin or Exeggcutor's Big Eggsplosion, +; for these to be treated differently. +; for both attacks, load its energy cost. + ld a, b + cp ZAPDOS2 + jr z, .zapdos2 + cp CHARIZARD + jr z, .charizard_or_exeggcutor + cp EXEGGUTOR + jr z, .charizard_or_exeggcutor + ld hl, wLoadedCard2Move2EnergyCost + jr .fire +.first_attack + ld hl, wLoadedCard2Move1EnergyCost + +; check which energy color the move requires, +; and load in e the card ID of corresponding energy card, +; then return carry flag set. +.fire + ld a, [hli] + ld b, a + and $f0 + jr z, .grass + ld e, FIRE_ENERGY + jr .set_carry +.grass + ld a, b + and $0f + jr z, .lightning + ld e, GRASS_ENERGY + jr .set_carry +.lightning + ld a, [hli] + ld b, a + and $f0 + jr z, .water + ld e, LIGHTNING_ENERGY + jr .set_carry +.water + ld a, b + and $0f + jr z, .fighting + ld e, WATER_ENERGY + jr .set_carry +.fighting + ld a, [hli] + ld b, a + and $f0 + jr z, .psychic + ld e, FIGHTING_ENERGY + jr .set_carry +.psychic + ld e, PSYCHIC_ENERGY + +.set_carry + lb bc, $01, $00 + scf + ret + +; for Zapdos2's Thunderbolt attack, return with no carry. +.zapdos2 + or a + ret + +; Charizard's Fire Spin and Exeggcutor's Big Eggsplosion, +; return carry. +.charizard_or_exeggcutor + lb bc, $00, $01 + scf + ret +; 0x1689f + +; called after the AI has decided which card to attach +; energy from hand. AI does checks to determine whether +; this card needs more energy or not, and chooses the +; right energy card to play. If the card is played, +; return with carry flag set. +AITryToPlayEnergyCard: ; 1689f (5:689f) +; check if energy cards are still needed for attacks. +; if first attack doesn't need, test for the second attack. + xor a + ld [wTempAI], a + ld [wSelectedAttack], a + call CheckEnergyNeededForAttack + jr nc, .second_attack + ld a, b + or a + jr nz, .check_deck + ld a, c + or a + jr nz, .check_deck + +.second_attack + ld a, SECOND_ATTACK + ld [wSelectedAttack], a + call CheckEnergyNeededForAttack + jr nc, .check_discard_or_energy_boost + ld a, b + or a + jr nz, .check_deck + ld a, c + or a + jr nz, .check_deck + +; neither attack needs energy cards to be used. +; check whether these attacks can be given +; extra energy cards for their effects. +.check_discard_or_energy_boost + ld a, $01 + ld [wTempAI], a + +; for both attacks, check if it has the effect of +; discarding energy cards or attached energy boost. + xor a ; FIRST_ATTACK_OR_PKMN_POWER + ld [wSelectedAttack], a + call CheckEnergyNeededForAttack + ld a, MOVE_FLAG2_ADDRESS | ATTACHED_ENERGY_BOOST_F + call CheckLoadedMoveFlag + jr c, .energy_boost_or_discard_energy + ld a, MOVE_FLAG2_ADDRESS | DISCARD_ENERGY_F + call CheckLoadedMoveFlag + jr c, .energy_boost_or_discard_energy + + ld a, SECOND_ATTACK + ld [wSelectedAttack], a + call CheckEnergyNeededForAttack + ld a, MOVE_FLAG2_ADDRESS | ATTACHED_ENERGY_BOOST_F + call CheckLoadedMoveFlag + jr c, .energy_boost_or_discard_energy + ld a, MOVE_FLAG2_ADDRESS | DISCARD_ENERGY_F + call CheckLoadedMoveFlag + jr c, .energy_boost_or_discard_energy + +; if none of the attacks have those flags, do an additional +; check to ascertain whether evolution card needs energy +; to use second attack. Return if all these checks fail. + call CheckIfEvolutionNeedsEnergyForMove + ret nc + call CreateEnergyCardListFromHand + jr .check_deck + +; for attacks that discard energy or get boost for +; additional energy cards, get the energy card ID required by move. +; if it's Zapdos2's Thunderbolt move, return. +.energy_boost_or_discard_energy + call GetEnergyCardForDiscardOrEnergyBoostAttack + ret nc + +; some decks allow basic Pokémon to be given double colorless +; in anticipation for evolution, so play card if that is the case. +.check_deck + call CheckSpecificDecksToAttachDoubleColorless + jr c, .play_energy_card -Func_1689f ; 1689f (5:689f) - INCROM $1689f, $169f8 + ld a, b + or a + jr z, .colorless_energy + +; in this case, Pokémon needs a specific basic energy card. +; look for basic energy card needed in hand and play it. + ld a, e + call LookForCardIDInHand + ldh [hTemp_ffa0], a + jr nc, .play_energy_card + +; in this case Pokémon just needs colorless (any basic energy card). +; if active card, check if it needs 2 colorless. +; if it does (and also doesn't additionally need a color energy), +; look for double colorless card in hand and play it if found. +.colorless_energy + ldh a, [hTempPlayAreaLocation_ff9d] + or a + jr nz, .look_for_any_energy + ld a, c + or a + jr z, .check_if_done + cp 2 + jr nz, .look_for_any_energy -Func_169f8 ; 169f8 (5:69f8) - INCROM $169f8, $170c9 + ; needs two colorless + ld hl, wDuelTempList +.loop_1 + ld a, [hli] + cp $ff + jr z, .look_for_any_energy + ldh [hTemp_ffa0], a + call GetCardIDFromDeckIndex + ld a, e + cp DOUBLE_COLORLESS_ENERGY + jr nz, .loop_1 + jr .play_energy_card + +; otherwise, look for any card and play it. +; if it's a boss deck, only play double colorless in this situation. +.look_for_any_energy + ld hl, wDuelTempList + call CountCardsInDuelTempList + call ShuffleCards +.loop_2 + ld a, [hli] + cp $ff + jr z, .check_if_done + call CheckIfOpponentHasBossDeckID + jr nc, .load_card + push af + call GetCardIDFromDeckIndex + ld a, e + cp DOUBLE_COLORLESS_ENERGY + pop bc + jr z, .loop_2 + ld a, b +.load_card + ldh [hTemp_ffa0], a + +; plays energy card loaded in hTemp_ffa0 and sets carry flag. +.play_energy_card + ldh a, [hTempPlayAreaLocation_ff9d] + ldh [hTempPlayAreaLocation_ffa1], a + ld a, OPPACTION_PLAY_ENERGY + bank1call AIMakeDecision + scf + ret + +; wTempAI is 1 if the attack had a Discard/Energy Boost effect, +; and 0 otherwise. If 1, then return. If not one, check if +; there is still a second attack to check. +.check_if_done + ld a, [wTempAI] + or a + jr z, .check_first_attack + ret +.check_first_attack + ld a, [wSelectedAttack] + or a + jp z, .second_attack + ret +; 0x1696e + +; check if playing certain decks so that AI can decide whether to play +; double colorless to some specific cards. +; these are cards that do not need double colorless to any of their moves +; but are required by their evolutions. +; return carry if there's a double colorless in hand to attach +; and it's one of the card IDs from these decks. +; output: +; [hTemp_ffa0] = card index of double colorless in hand; +; carry set if can play energy card. +CheckSpecificDecksToAttachDoubleColorless: ; 1696e (5:696e) + push bc + push de + push hl + +; check if AI is playing any of the aplicable decks. + ld a, [wOpponentDeckID] + cp LEGENDARY_DRAGONITE_DECK_ID + jr z, .legendary_dragonite_deck + cp FIRE_CHARGE_DECK_ID + jr z, .fire_charge_deck + cp LEGENDARY_RONALD_DECK_ID + jr z, .legendary_ronald_deck + +.no_carry + pop hl + pop de + pop bc + or a + ret + +; if playing Legendary Dragonite deck, +; check for Charmander and Dratini. +.legendary_dragonite_deck + call .get_id + cp CHARMANDER + jr z, .check_colorless_attached + cp DRATINI + jr z, .check_colorless_attached + jr .no_carry + +; if playing Fire Charge deck, +; check for Growlithe. +.fire_charge_deck + call .get_id + cp GROWLITHE + jr z, .check_colorless_attached + jr .no_carry + +; if playing Legendary Ronald deck, +; check for Dratini. +.legendary_ronald_deck + call .get_id + cp DRATINI + jr z, .check_colorless_attached + jr .no_carry + +; check if card has any colorless energy cards attached, +; and if there are any, return no carry. +.check_colorless_attached + ldh a, [hTempPlayAreaLocation_ff9d] + ld e, a + call GetPlayAreaCardAttachedEnergies + ld a, [wAttachedEnergies + COLORLESS] + or a + jr nz, .no_carry + +; card has no colorless energy, so look for double colorless +; in hand and if found, return carry and its card index. + ld a, DOUBLE_COLORLESS_ENERGY + call LookForCardIDInHand + jr c, .no_carry + ldh [hTemp_ffa0], a + pop hl + pop de + pop bc + scf + ret + +.get_id: + ldh a, [hTempPlayAreaLocation_ff9d] + add DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + ld a, e + ret +; 0x169ca + +Func_169ca: ; 169ca (5:69ca) + ld a, $01 + ld [wcdd9], a + +; copy wPlayAreaAIScore to wTempPlayAreaAIScore. + ld de, wTempPlayAreaAIScore + ld hl, wPlayAreaAIScore + ld b, MAX_PLAY_AREA_POKEMON +.loop + ld a, [hli] + ld [de], a + inc de + dec b + jr nz, .loop + +; copies wAIScore to wcde3 + ld a, [wAIScore] + ld [de], a + jr Func_169fc + +; copies wTempPlayAreaAIScore to wPlayAreaAIScore +; and loads wAIscore with value in wcde3. +; identical to Func_164d3. +Func_169e3: ; 169e3 (5:69e3) + push af + ld de, wPlayAreaAIScore + ld hl, wTempPlayAreaAIScore + ld b, MAX_PLAY_AREA_POKEMON +.loop + ld a, [hli] + ld [de], a + inc de + dec b + jr nz, .loop + + ld a, [hl] + ld [wAIScore], a + pop af + ret +; 0x169f8 + +Func_169f8: ; 169f8 (5:69f8) + xor a + ld [wcdd9], a + ; fallthrough + +Func_169fc: ; 169fc (5:69fc) +; if AI used Pluspower, load its attack index + ld a, [wPreviousAIFlags] + and AI_FLAG_USED_PLUSPOWER + jr z, .no_pluspower + ld a, [wAIPluspowerAttack] + ld [wSelectedAttack], a + jr .attack_chosen + +.no_pluspower + ld a, [wcda7] + cp $80 + jp z, .asm_16a77 + +; determine AI score of both attacks. + xor a ; FIRST_ATTACK_OR_PKMN_POWER + call GetAIScoreOfAttack + ld a, [wAIScore] + ld [wPlayAreaAIScore], a + ld a, SECOND_ATTACK + call GetAIScoreOfAttack + +; compare both attack scores + ld c, SECOND_ATTACK + ld a, [wPlayAreaAIScore] + ld b, a + ld a, [wAIScore] + cp b + jr nc, .asm_16a30 + ; first attack has higher score + dec c + ld a, b + +; c holds the attack index chosen by AI, +; and a holds its AI score. +; first check if chosen attack has at least minimum score. +; then check if first attack is better than second attack +; in case the second one was chosen. +.asm_16a30 + cp $50 ; minimum score to use attack + jr c, .asm_16a77 + ; enough score, proceed + + ld a, c + ld [wSelectedAttack], a + or a + jr z, .attack_chosen + call CheckWhetherToSwitchToFirstAttack + +.attack_chosen + ld a, [wcdd9] + or a + jr z, .asm_16a48 + scf + jp Func_169e3 + +.asm_16a48 + ld a, $0e + call AIProcessHandTrainerCards + +; load this attack's damage output against +; the current Defending Pokemon. + xor a ; PLAY_AREA_ARENA + ldh [hTempPlayAreaLocation_ff9d], a + ld a, [wSelectedAttack] + call EstimateDamage_VersusDefendingCard + ld a, [wDamage] + + or a + jr z, .asm_16a62 + ; if damage is 0, fallthrough + +.cannot_damage + xor a + ld [wcdb4], a + jr .asm_16a6d + +.asm_16a62 + ld a, MOVE_FLAG1_ADDRESS | DAMAGE_TO_OPPONENT_BENCH_F + call CheckLoadedMoveFlag + jr c, .cannot_damage + ld hl, wcdb4 + inc [hl] +.asm_16a6d + ld a, $01 + ld [wcddb], a + call Func_14145 + scf + ret +.asm_16a77 + ld a, [wcdd9] + or a + jr z, .asm_16a80 + jp Func_169e3 +.asm_16a80 + ld hl, wcdb4 + inc [hl] + or a + ret +; 0x16a86 + +; determines the AI score of attack index in a. +GetAIScoreOfAttack: ; 16a86 (5:6a86) +; initialize AI score. + ld [wSelectedAttack], a + ld a, $50 + ld [wAIScore], a + + xor a + ldh [hTempPlayAreaLocation_ff9d], a + call CheckIfSelectedMoveIsUnusable + jr nc, .usable + +; return zero AI score. +.unusable + xor a + ld [wAIScore], a + jp .done + +; load arena card IDs +.usable + xor a + ld [wAICannotDamage], a + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + ld a, e + ld [wTempTurnDuelistCardID], a + call SwapTurn + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + ld a, e + ld [wTempNonTurnDuelistCardID], a + +; handle the case where the player has No Damage substatus. +; in the case the player does, check if this move +; has a residual effect, or if it can damage the opposing bench. +; If none of those are true, render the move unusable. +; also if it's a PKMN power, consider it unusable as well. + bank1call HandleNoDamageOrEffectSubstatus + call SwapTurn + jr nc, .check_if_can_ko + + ; player is under No Damage substatus + ld a, $01 + ld [wAICannotDamage], a + ld a, [wSelectedAttack] + call EstimateDamage_VersusDefendingCard + ld a, [wLoadedMoveCategory] + cp POKEMON_POWER + jr z, .unusable + and RESIDUAL + jr nz, .check_if_can_ko + ld a, MOVE_FLAG1_ADDRESS | DAMAGE_TO_OPPONENT_BENCH_F + call CheckLoadedMoveFlag + jr nc, .unusable + +; calculate damage to player to check if move can KO. +; encourage move if it's able to KO. +.check_if_can_ko + ld a, [wSelectedAttack] + call EstimateDamage_VersusDefendingCard + ld a, DUELVARS_ARENA_CARD_HP + call GetNonTurnDuelistVariable + ld hl, wDamage + sub [hl] + jr c, .can_ko + jr z, .can_ko + jr .check_damage +.can_ko + ld a, 20 + call AddToAIScore + +; raise AI score by the number of damage counters that this move deals. +; if no damage is dealt, subtract AI score. in case wDamage is zero +; but wMaxDamage is not, then encourage move afterwards. +; otherwise, if wMaxDamage is also zero, check for damage against +; player's bench, and encourage move in case there is. +.check_damage + xor a + ld [wAIMoveIsNonDamaging], a + ld a, [wDamage] + ld [wTempAI], a + or a + jr z, .no_damage + call CalculateByteTensDigit + call AddToAIScore + jr .check_recoil +.no_damage + ld a, $01 + ld [wAIMoveIsNonDamaging], a + call SubFromAIScore + ld a, [wAIMaxDamage] + or a + jr z, .no_max_damage + ld a, 2 + call AddToAIScore + xor a + ld [wAIMoveIsNonDamaging], a +.no_max_damage + ld a, MOVE_FLAG1_ADDRESS | DAMAGE_TO_OPPONENT_BENCH_F + call CheckLoadedMoveFlag + jr nc, .check_recoil + ld a, 2 + call AddToAIScore + +; handle recoil moves (low and high recoil). +.check_recoil + ld a, MOVE_FLAG1_ADDRESS | LOW_RECOIL_F + call CheckLoadedMoveFlag + jr c, .is_recoil + ld a, MOVE_FLAG1_ADDRESS | HIGH_RECOIL_F + call CheckLoadedMoveFlag + jp nc, .check_defending_can_ko +.is_recoil + ; sub from AI score number of damage counters + ; that move deals to itself. + ld a, [wLoadedMoveEffectParam] + or a + jp z, .check_defending_can_ko + ld [wDamage], a + call ApplyDamageModifiers_DamageToSelf + ld a, e + call CalculateByteTensDigit + call SubFromAIScore + + push de + ld a, MOVE_FLAG1_ADDRESS | HIGH_RECOIL_F + call CheckLoadedMoveFlag + pop de + jr c, .high_recoil + + ; if LOW_RECOIL KOs self, decrease AI score + ld a, DUELVARS_ARENA_CARD_HP + call GetTurnDuelistVariable + cp e + jr c, .kos_self + jp nz, .check_defending_can_ko +.kos_self + ld a, 10 + call SubFromAIScore + +.high_recoil + ; dismiss this move if no benched Pokémon + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + cp 2 + jr c, .dismiss_high_recoil_move + ; has benched Pokémon + +; here the AI handles high recoil moves differently +; depending on what deck it's playing. + ld a, [wOpponentDeckID] + cp ROCK_CRUSHER_DECK_ID + jr z, .rock_crusher_deck + cp ZAPPING_SELFDESTRUCT_DECK_ID + jr z, .zapping_selfdestruct_deck + cp BOOM_BOOM_SELFDESTRUCT_DECK_ID + jr z, .encourage_high_recoil_move + ; Boom Boom Selfdestruct deck always encourages + cp POWER_GENERATOR_DECK_ID + jr nz, .high_recoil_generic_checks + ; Power Generator deck always dismisses + +.dismiss_high_recoil_move + xor a + ld [wAIScore], a + jp .done + +.encourage_high_recoil_move + ld a, 20 + call AddToAIScore + jp .done + +; Zapping Selfdestruct deck only uses this move +; if number of cards in deck >= 30 and +; HP of active card is < half max HP. +.zapping_selfdestruct_deck + ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK + call GetTurnDuelistVariable + cp 31 + jr nc, .high_recoil_generic_checks + ld e, PLAY_AREA_ARENA + call GetCardDamage + sla a + cp c + jr c, .high_recoil_generic_checks + ld b, 0 + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + ld a, e + cp MAGNEMITE1 + jr z, .magnemite1 + ld b, 10 ; bench damage +.magnemite1 + ld a, 10 + add b + ld b, a ; 20 bench damage if not Magnemite1 + +; if this move causes player to win the duel by +; knocking out own Pokémon, dismiss move. + ld a, 1 ; count active Pokémon as KO'd + call .check_if_kos_bench + jr c, .dismiss_high_recoil_move + jr .encourage_high_recoil_move + +; Rock Crusher Deck only uses this move if +; prize count is below 4 and move wins (or potentially draws) the duel, +; (i.e. at least gets KOs equal to prize cards left). +.rock_crusher_deck + call CountPrizes + cp 4 + jr nc, .dismiss_high_recoil_move + ; prize count < 4 + ld b, 20 ; damage dealt to bench + call SwapTurn + xor a + call .check_if_kos_bench + call SwapTurn + jr c, .encourage_high_recoil_move + +; generic checks for all other deck IDs. +; encourage move if it wins (or potentially draws) the duel, +; (i.e. at least gets KOs equal to prize cards left). +; dismiss it if it causes the player to win. +.high_recoil_generic_checks + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + ld a, e + cp CHANSEY + jr z, .chansey + cp MAGNEMITE1 + jr z, .magnemite1_or_weezing + cp WEEZING + jr z, .magnemite1_or_weezing + ld b, 20 ; bench damage + jr .check_bench_kos +.magnemite1_or_weezing + ld b, 10 ; bench damage + jr .check_bench_kos +.chansey + ld b, 0 ; no bench damage + +.check_bench_kos + push bc + call SwapTurn + xor a + call .check_if_kos_bench + call SwapTurn + pop bc + jr c, .wins_the_duel + push de + ld a, 1 + call .check_if_kos_bench + pop bc + jr nc, .count_own_ko_bench + +; move causes player to draw all prize cards + xor a + ld [wAIScore], a + jp .done + +; move causes CPU to draw all prize cards +.wins_the_duel + ld a, 20 + call AddToAIScore + jp .done + +; subtract from AI score number of own benched Pokémon KO'd +.count_own_ko_bench + push bc + ld a, d + or a + jr z, .count_player_ko_bench + dec a + call SubFromAIScore + +; add to AI score number of player benched Pokémon KO'd +.count_player_ko_bench + pop bc + ld a, b + call AddToAIScore + jr .check_defending_can_ko + +; local function that gets called to determine damage to +; benched Pokémon caused by a HIGH_RECOIL move. +; return carry if using move causes number of benched Pokémon KOs +; equal to or larger than remaining prize cards. +; this function is independent on duelist turn, so whatever +; turn it is when this is called, it's that duelist's +; bench/prize cards that get checked. +; input: +; a = initial number of KO's beside benched Pokémon, +; so that if the active Pokémon is KO'd by the move, +; this counts towards the prize cards collected +; b = damage dealt to bench Pokémon +.check_if_kos_bench + ld d, a + ld a, DUELVARS_BENCH + call GetTurnDuelistVariable + ld e, PLAY_AREA_ARENA +.loop + inc e + ld a, [hli] + cp $ff + jr z, .exit_loop + ld a, e + add DUELVARS_ARENA_CARD_HP + push hl + call GetTurnDuelistVariable + pop hl + cp b + jr z, .increase_count + jr nc, .loop +.increase_count + ; increase d if damage dealt KOs + inc d + jr .loop +.exit_loop + push de + call SwapTurn + call CountPrizes + call SwapTurn + pop de + cp d + jp c, .set_carry + jp z, .set_carry + or a + ret +.set_carry + scf + ret + +; if defending card can KO, encourage move +; unless move is non-damaging. +.check_defending_can_ko + ld a, [wSelectedAttack] + push af + call CheckIfDefendingPokemonCanKnockOut + pop bc + ld a, b + ld [wSelectedAttack], a + jr nc, .check_discard + ld a, 5 + call AddToAIScore + ld a, [wAIMoveIsNonDamaging] + or a + jr z, .check_discard + ld a, 5 + call SubFromAIScore + +; subtract from AI score if this move requires +; discarding any energy cards. +.check_discard + ld a, [wSelectedAttack] + ld e, a + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + ld d, a + call CopyMoveDataAndDamage_FromDeckIndex + ld a, MOVE_FLAG2_ADDRESS | DISCARD_ENERGY_F + call CheckLoadedMoveFlag + jr nc, .asm_16ca6 + ld a, 1 + call SubFromAIScore + ld a, [wLoadedMoveEffectParam] + call SubFromAIScore + +.asm_16ca6 + ld a, MOVE_FLAG2_ADDRESS | FLAG_2_BIT_6_F + call CheckLoadedMoveFlag + jr nc, .check_nullify_flag + ld a, [wLoadedMoveEffectParam] + call AddToAIScore + +; encourage move if it has a nullify or weaken attack effect. +.check_nullify_flag + ld a, MOVE_FLAG2_ADDRESS | NULLIFY_OR_WEAKEN_ATTACK_F + call CheckLoadedMoveFlag + jr nc, .check_draw_flag + ld a, 1 + call AddToAIScore + +; encourage move if it has an effect to draw a card. +.check_draw_flag + ld a, MOVE_FLAG1_ADDRESS | DRAW_CARD_F + call CheckLoadedMoveFlag + jr nc, .check_heal_flag + ld a, 1 + call AddToAIScore + +.check_heal_flag + ld a, MOVE_FLAG2_ADDRESS | HEAL_USER_F + call CheckLoadedMoveFlag + jr nc, .check_status_effect + ld a, [wLoadedMoveEffectParam] + cp 1 + jr z, .tally_heal_score + ld a, [wTempAI] + call CalculateByteTensDigit + ld b, a + ld a, [wLoadedMoveEffectParam] + cp 3 + jr z, .asm_16cec + srl b + jr nc, .asm_16cec + inc b +.asm_16cec + ld a, DUELVARS_ARENA_CARD_HP + call GetTurnDuelistVariable + call CalculateByteTensDigit + cp b + jr c, .tally_heal_score + ld a, b +.tally_heal_score + push af + ld e, PLAY_AREA_ARENA + call GetCardDamage + call CalculateByteTensDigit + pop bc + cp b ; wLoadedMoveEffectParam + jr c, .add_heal_score + ld a, b +.add_heal_score + call AddToAIScore + +.check_status_effect + ld a, DUELVARS_ARENA_CARD + call GetNonTurnDuelistVariable + call SwapTurn + call GetCardIDFromDeckIndex + call SwapTurn + ld a, e + ; skip if player has Snorlax + cp SNORLAX + jp z, .handle_flag3_bit1 + + ld a, DUELVARS_ARENA_CARD_STATUS + call GetNonTurnDuelistVariable + ld [wTempAI], a + +; encourage a poison inflicting move if opposing Pokémon +; isn't (doubly) poisoned already. +; if opposing Pokémon is only poisoned and not double poisoned, +; and this move has FLAG_2_BIT_6 set, discourage it +; (possibly to make Nidoking's Toxic attack less likely to be chosen +; if the other Pokémon is poisoned.) + ld a, MOVE_FLAG1_ADDRESS | INFLICT_POISON_F + call CheckLoadedMoveFlag + jr nc, .check_sleep + ld a, [wTempAI] + and DOUBLE_POISONED + jr z, .add_poison_score + and $40 ; only double poisoned? + jr z, .check_sleep + ld a, MOVE_FLAG2_ADDRESS | FLAG_2_BIT_6_F + call CheckLoadedMoveFlag + jr nc, .check_sleep + ld a, 2 + call SubFromAIScore + jr .check_sleep +.add_poison_score + ld a, 2 + call AddToAIScore + +; encourage sleep-inducing move if other Pokémon isn't asleep. +.check_sleep + ld a, MOVE_FLAG1_ADDRESS | INFLICT_SLEEP_F + call CheckLoadedMoveFlag + jr nc, .check_paralysis + ld a, [wTempAI] + and CNF_SLP_PRZ + cp ASLEEP + jr z, .check_paralysis + ld a, 1 + call AddToAIScore + +; encourage paralysis-inducing move if other Pokémon isn't asleep. +; otherwise, if other Pokémon is asleep, discourage move. +.check_paralysis + ld a, MOVE_FLAG1_ADDRESS | INFLICT_PARALYSIS_F + call CheckLoadedMoveFlag + jr nc, .check_confusion + ld a, [wTempAI] + and CNF_SLP_PRZ + cp ASLEEP + jr z, .sub_prz_score + ld a, 1 + call AddToAIScore + jr .check_confusion +.sub_prz_score + ld a, 1 + call SubFromAIScore + +; encourage confuse-inducing move if other Pokémon isn't asleep +; or confused already. +; otherwise, if other Pokémon is asleep or confused, +; discourage move instead. +.check_confusion + ld a, MOVE_FLAG1_ADDRESS | INFLICT_CONFUSION_F + call CheckLoadedMoveFlag + jr nc, .check_if_confused + ld a, [wTempAI] + and CNF_SLP_PRZ + cp ASLEEP + jr z, .sub_cnf_score + ld a, [wTempAI] + and CNF_SLP_PRZ + cp CONFUSED + jr z, .check_if_confused + ld a, 1 + call AddToAIScore + jr .check_if_confused +.sub_cnf_score + ld a, 1 + call SubFromAIScore + +; if this Pokémon is confused, subtract from score. +.check_if_confused + ld a, DUELVARS_ARENA_CARD_STATUS + call GetTurnDuelistVariable + and CNF_SLP_PRZ + cp CONFUSED + jr nz, .handle_flag3_bit1 + ld a, 1 + call SubFromAIScore + +; flag3_bit1 marks moves that the AI handles individually. +; each move has its own checks and modifies AI score accordingly. +.handle_flag3_bit1 + ld a, MOVE_FLAG3_ADDRESS | FLAG_3_BIT_1_F + call CheckLoadedMoveFlag + jr nc, .done + call HandleSpecialAIMoves + cp $80 + jr c, .negative_score + sub $80 + call AddToAIScore + jr .done +.negative_score + ld b, a + ld a, $80 + sub b + call SubFromAIScore + +.done + ret +; 0x16dcd + +; this function handles moves with the FLAG_3_BIT_1 set, +; and makes specific checks in each of these moves +; to either return a positive score (value above $80) +; or a negative score (value below $80). +; input: +; hTempPlayAreaLocation_ff9d = location of card with move. +HandleSpecialAIMoves: ; 16dcd (5:6dcd) + ldh a, [hTempPlayAreaLocation_ff9d] + add DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + ld a, e + + cp NIDORANF + jr z, HandleNidoranFCallForFamily + cp ODDISH + jr z, HandleCallForFamily + cp BELLSPROUT + jr z, HandleCallForFamily + cp EXEGGUTOR + jp z, HandleExeggcutorTeleport + cp SCYTHER + jp z, HandleSwordsDanceAndFocusEnergy + cp KRABBY + jr z, HandleCallForFamily + cp VAPOREON1 + jp z, HandleSwordsDanceAndFocusEnergy + cp ELECTRODE2 + jp z, HandleElectrode2ChainLightning + cp MAROWAK1 + jr z, HandleMarowak1CallForFriend + cp MEW3 + jp z, HandleMew3DevolutionBeam + cp JIGGLYPUFF2 + jp z, HandleJigglypuff2FriendshipSong + cp PORYGON + jp z, HandlePorygonConversion + cp MEWTWO3 + jp z, HandleEnergyAbsorption + cp MEWTWO2 + jp z, HandleEnergyAbsorption + cp NINETAILS2 + jp z, HandleNinetalesMixUp + cp ZAPDOS3 + jp z, HandleZapdos3BigThunder + cp KANGASKHAN + jp z, HandleKangaskhanFetch + cp DUGTRIO + jp z, HandleDugtrioEarthquake + cp ELECTRODE1 + jp z, HandleElectrode1EnergySpike + cp GOLDUCK + jp z, HandleHyperBeam + cp DRAGONAIR + jp z, HandleHyperBeam + +; return zero score. +.zero + xor a + ret + +; if any of card ID in a is found in deck, +; return a score of $80 + slots available in bench. +HandleCallForFamily: + ld a, CARD_LOCATION_DECK + call CheckIfAnyCardIDinLocation + jr nc, HandleSpecialAIMoves.zero + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + cp MAX_BENCH_POKEMON + jr nc, HandleSpecialAIMoves.zero + ld b, a + ld a, MAX_BENCH_POKEMON + sub b + add $80 + ret + +; if any of NidoranM or NidoranF is found in deck, +; return a score of $80 + slots available in bench. +HandleNidoranFCallForFamily: + ld e, NIDORANM + ld a, CARD_LOCATION_DECK + call CheckIfAnyCardIDinLocation + jr c, .found + ld e, NIDORANF + ld a, CARD_LOCATION_DECK + call CheckIfAnyCardIDinLocation + jr nc, HandleSpecialAIMoves.zero +.found + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + cp MAX_PLAY_AREA_POKEMON + jr nc, HandleSpecialAIMoves.zero + ld b, a + ld a, MAX_PLAY_AREA_POKEMON + sub b + add $80 + ret + +; checks for certain card IDs of Fighting color in deck. +; if any of them are found, return a score of +; $80 + slots available in bench. +HandleMarowak1CallForFriend + ld e, GEODUDE + ld a, CARD_LOCATION_DECK + call CheckIfAnyCardIDinLocation + jr c, .found + ld e, ONIX + ld a, CARD_LOCATION_DECK + call CheckIfAnyCardIDinLocation + jr c, .found + ld e, CUBONE + ld a, CARD_LOCATION_DECK + call CheckIfAnyCardIDinLocation + jr c, .found + ld e, RHYHORN + ld a, CARD_LOCATION_DECK + call CheckIfAnyCardIDinLocation + jr c, .found + jr HandleSpecialAIMoves.zero +.found + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + cp MAX_BENCH_POKEMON + jr nc, HandleSpecialAIMoves.zero + ld b, a + ld a, MAX_BENCH_POKEMON + sub b + add $80 + ret + +; if any basic cards are found in deck, +; return a score of $80 + slots available in bench. +HandleJigglypuff2FriendshipSong: ; 16ead (5:6ead) + call CheckIfAnyBasicPokemonInDeck + jr nc, HandleSpecialAIMoves.zero + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + cp MAX_PLAY_AREA_POKEMON + jr nc, HandleSpecialAIMoves.zero + ld b, a + ld a, MAX_PLAY_AREA_POKEMON + sub b + add $80 + ret + +; if AI decides to retreat, return a score of $80 + 10. +HandleExeggcutorTeleport: ; 16ec2 (5:6ec2) + call AIDecideWhetherToRetreat + jp nc, HandleSpecialAIMoves.zero + ld a, $8a + ret + +; tests for the following conditions: +; - player is under No Damage substatus; +; - second move is unusable; +; - second move deals no damage; +; if any are true, returns score of $80 + 5. +HandleSwordsDanceAndFocusEnergy: ; 16ecb (5:6ecb) + ld a, [wAICannotDamage] + or a + jr nz, .success + ld a, $01 ; second move + ld [wSelectedAttack], a + call CheckIfSelectedMoveIsUnusable + jr c, .success + ld a, $01 ; second move + call EstimateDamage_VersusDefendingCard + ld a, [wDamage] + or a + jp nz, HandleSpecialAIMoves.zero +.success + ld a, $85 + ret + +; checks player's active card color, then +; loops through bench looking for a Pokémon +; with that same color. +; if none are found, returns score of $80 + 2. +HandleElectrode2ChainLightning: ; 16eea (5:6eea) + call SwapTurn + call GetArenaCardColor + call SwapTurn + ld b, a + ld a, DUELVARS_BENCH + call GetTurnDuelistVariable +.loop + ld a, [hli] + cp $ff + jr z, .success + push bc + call GetCardIDFromDeckIndex + call GetCardType + pop bc + cp b + jr nz, .loop + jp HandleSpecialAIMoves.zero +.success + ld a, $82 + ret + +HandleMew3DevolutionBeam: ; 16f0f (5:6f0f) + call LookForCardThatIsKnockedOutOnDevolution + jp nc, HandleSpecialAIMoves.zero + ld a, $85 + ret + +; first checks if card is confused, and if so return 0. +; then checks number of Pokémon in bench that are viable to use: +; - if that number is < 2 and this move is Conversion 1 OR +; - if that number is >= 2 and this move is Conversion 2 +; then return score of $80 + 2. +; otherwise return score of $80 + 1. +HandlePorygonConversion: ; 16f18 (5:6f18) + ld a, DUELVARS_ARENA_CARD_STATUS + call GetTurnDuelistVariable + and CNF_SLP_PRZ + cp CONFUSED + jp z, HandleSpecialAIMoves.zero + + ld a, [wSelectedAttack] + or a + jr nz, .conversion_2 + +; conversion 1 + call CheckIfBenchCardsAreAtHalfHPCanEvolveAndUseSecondMove + cp 2 + jr c, .low_score + ld a, $82 + ret + +.conversion_2 + call CheckIfBenchCardsAreAtHalfHPCanEvolveAndUseSecondMove + cp 2 + jr nc, .low_score + ld a, $82 + ret + +.low_score + ld a, $81 + ret + +; if any Psychic Energy is found in the Discard Pile, +; return a score of $80 + 2. +HandleEnergyAbsorption: ; 16f41 (5:6f41) + ld e, PSYCHIC_ENERGY + ld a, CARD_LOCATION_DISCARD_PILE + call CheckIfAnyCardIDinLocation + jp nc, HandleSpecialAIMoves.zero + ld a, $82 + ret + +; if player has cards in hand, AI calls Random: +; - 1/3 chance to encourage move regardless; +; - 1/3 chance to dismiss move regardless; +; - 1/3 change to make some checks to player's hand. +; AI tallies number of basic cards in hand, and if this +; number is >= 2, encourage move. +; otherwise, if it finds an evolution card in hand that +; can evolve a card in player's deck, encourage. +; if encouraged, returns a score of $80 + 3. +HandleNinetalesMixUp: ; 16f4e (5:6f4e) + ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND + call GetNonTurnDuelistVariable + or a + ret z + + ld a, 3 + call Random + or a + jr z, .encourage + dec a + ret z + call SwapTurn + call CreateHandCardList + call SwapTurn + or a + ret z ; return if no hand cards (again) + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetNonTurnDuelistVariable + cp 3 + jr nc, .check_play_area + + ld hl, wDuelTempList + ld b, 0 +.loop_hand + ld a, [hli] + cp $ff + jr z, .tally_basic_cards + push bc + call SwapTurn + call LoadCardDataToBuffer2_FromDeckIndex + call SwapTurn + pop bc + ld a, [wLoadedCard2Type] + cp TYPE_ENERGY + jr nc, .loop_hand + ld a, [wLoadedCard2Stage] + or a + jr nz, .loop_hand + ; is a basic Pokémon card + inc b + jr .loop_hand +.tally_basic_cards + ld a, b + cp 2 + jr nc, .encourage + +; less than 2 basic cards in hand +.check_play_area + ld a, DUELVARS_ARENA_CARD + call GetNonTurnDuelistVariable +.loop_play_area + ld a, [hli] + cp $ff + jp z, HandleSpecialAIMoves.zero + push hl + call SwapTurn + call CheckForEvolutionInList + call SwapTurn + pop hl + jr nc, .loop_play_area + +.encourage + ld a, $83 + ret + +; return score of $80 + 3. +HandleZapdos3BigThunder: ; 16fb8 (5:6fb8) + ld a, $83 + ret + +; dismiss move if cards in deck <= 20. +; otherwise return a score of $80 + 0. +HandleKangaskhanFetch: ; 16fbb (5:6fbb) + ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK + call GetTurnDuelistVariable + cp 41 + jp nc, HandleSpecialAIMoves.zero + ld a, $80 + ret + +; dismiss move if number of own benched cards which would +; be KOd is greater than or equal to the number +; of prize cards left for player. +HandleDugtrioEarthquake: ; 16fc8 (5:6fc8) + ld a, DUELVARS_BENCH + call GetTurnDuelistVariable + + lb de, 0, 0 +.loop + inc e + ld a, [hli] + cp $ff + jr z, .count_prizes + ld a, e + add DUELVARS_ARENA_CARD_HP + call GetTurnDuelistVariable + cp 20 + jr nc, .loop + inc d + jr .loop + +.count_prizes + push de + call CountPrizes + pop de + cp d + jp c, HandleSpecialAIMoves.zero + jp z, HandleSpecialAIMoves.zero + ld a, $80 + ret + +; if there's any lightning energy cards in deck, +; return a score of $80 + 3. +HandleElectrode1EnergySpike: ; 16ff2 (5:6ff2) + ld a, CARD_LOCATION_DECK + ld e, LIGHTNING_ENERGY + call CheckIfAnyCardIDinLocation + jp nc, HandleSpecialAIMoves.zero + call Func_164a1 + jp nc, HandleSpecialAIMoves.zero + ld a, $83 + ret + +; only incentivize move if player's active card, +; has any energy cards attached, and if so, +; return a score of $80 + 3. +HandleHyperBeam: ; 17005 (5:7005) + call SwapTurn + ld e, PLAY_AREA_ARENA + call CountNumberOfEnergyCardsAttached + call SwapTurn + or a + jr z, .keep_score + ld a, $83 + ret +.keep_score + ld a, $80 + ret +; 0x17019 + +; called when second attack is determined by AI to have +; more AI score than the first attack, so that it checks +; whether the first attack is a better alternative. +CheckWhetherToSwitchToFirstAttack: ; 17019 (5:7019) +; this checks whether the first attack is also viable +; (has more than minimum score to be used) + ld a, [wPlayAreaAIScore] + cp $50 + jr c, .keep_second_attack + +; first attack has more than minimum score to be used. +; check if second attack can KO. +; in case it can't, the AI keeps it as the attack to be used. +; (possibly due to the assumption that if the +; second attack cannot KO, the first attack can't KO as well.) + xor a + ldh [hTempPlayAreaLocation_ff9d], a + call EstimateDamage_VersusDefendingCard + ld a, DUELVARS_ARENA_CARD_HP + call GetNonTurnDuelistVariable + ld hl, wDamage + sub [hl] + jr z, .check_flag + jr nc, .keep_second_attack + +; second attack can ko, check its flag. +; in case its effect is to heal user or nullify/weaken damage +; next turn, keep second move as the option. +; otherwise switch to the first attack. +.check_flag + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + ld d, a + ld e, $01 ; second attack + call CopyMoveDataAndDamage_FromDeckIndex + ld a, MOVE_FLAG2_ADDRESS | HEAL_USER_F + call CheckLoadedMoveFlag + jr c, .keep_second_attack + ld a, MOVE_FLAG2_ADDRESS | NULLIFY_OR_WEAKEN_ATTACK_F + call CheckLoadedMoveFlag + jr c, .keep_second_attack +; switch to first attack + xor a + ld [wSelectedAttack], a + ret +.keep_second_attack + ld a, $01 + ld [wSelectedAttack], a + ret +; 0x17057 + +; returns carry if there are +; any basic Pokémon cards in deck. +CheckIfAnyBasicPokemonInDeck: ; 17057 (5:7057) + ld e, 0 +.loop + ld a, DUELVARS_CARD_LOCATIONS + add e + call GetTurnDuelistVariable + cp CARD_LOCATION_DECK + jr nz, .next + push de + ld a, e + call LoadCardDataToBuffer2_FromDeckIndex + pop de + ld a, [wLoadedCard2Type] + cp TYPE_ENERGY + jr nc, .next + ld a, [wLoadedCard2Stage] + or a + jr z, .set_carry +.next + inc e + ld a, DECK_SIZE + cp e + jr nz, .loop + or a + ret +.set_carry + scf + ret +; 0x17080 + +; checks in other Play Area for non-basic cards. +; afterwards, that card is checked for damage, +; and if the damage counters it has is greater than or equal +; to the max HP of the card stage below it, +; return carry and that card's Play Area location in a. +; output: +; a = card location of Pokémon card, if found; +; cerry set if such a card is found. +LookForCardThatIsKnockedOutOnDevolution: ; 17080 (5:7080) + ldh a, [hTempPlayAreaLocation_ff9d] + push af + call SwapTurn + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld b, a + ld c, PLAY_AREA_ARENA + +.loop + ld a, c + ldh [hTempPlayAreaLocation_ff9d], a + push bc + bank1call GetCardOneStageBelow + pop bc + jr c, .next + ; is not a basic card + ; compare its HP with current damage + ld a, d + push bc + call LoadCardDataToBuffer2_FromDeckIndex + pop bc + ld a, [wLoadedCard2HP] + ld [wTempAI], a + ld e, c + push bc + call GetCardDamage + pop bc + ld e, a + ld a, [wTempAI] + cp e + jr c, .set_carry + jr z, .set_carry +.next + inc c + ld a, c + cp b + jr nz, .loop + + call SwapTurn + pop af + ldh [hTempPlayAreaLocation_ff9d], a + or a + ret + +.set_carry + call SwapTurn + pop af + ldh [hTempPlayAreaLocation_ff9d], a + ld a, c + scf + ret +; 0x170c9 ; returns carry if the following conditions are met: ; - arena card HP >= half max HP @@ -4227,18 +6286,18 @@ CheckIfArenaCardIsAtHalfHPCanEvolveAndUseSecondMove: ; 170c9 (5:70c9) ld a, [wLoadedCard1Unknown2] and %00010000 - jr z, .check_second_move + jr z, .check_second_attack ld a, d call CheckCardEvolutionInHandOrDeck jr c, .no_carry -.check_second_move +.check_second_attack xor a ; active card ldh [hTempPlayAreaLocation_ff9d], a ld a, $01 ; second move - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a push hl - call CheckIfCardCanUseSelectedMove + call CheckIfSelectedMoveIsUnusable pop hl jr c, .no_carry scf @@ -4255,11 +6314,11 @@ CheckIfArenaCardIsAtHalfHPCanEvolveAndUseSecondMove: ; 170c9 (5:70c9) ; is set but there's no evolution of card in hand/deck ; - card can use second move ; Also outputs the number of Pokémon in bench -; that meet these requirements in b +; that meet these requirements in a CheckIfBenchCardsAreAtHalfHPCanEvolveAndUseSecondMove: ; 17101 (5:7101) ldh a, [hTempPlayAreaLocation_ff9d] ld d, a - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] ld e, a push de ld a, DUELVARS_BENCH @@ -4291,7 +6350,7 @@ CheckIfBenchCardsAreAtHalfHPCanEvolveAndUseSecondMove: ; 17101 (5:7101) ld a, [wLoadedCard1Unknown2] and $10 - jr z, .check_second_move + jr z, .check_second_attack ld a, d push bc @@ -4299,14 +6358,14 @@ CheckIfBenchCardsAreAtHalfHPCanEvolveAndUseSecondMove: ; 17101 (5:7101) pop bc jr c, .next -.check_second_move +.check_second_attack ld a, c ldh [hTempPlayAreaLocation_ff9d], a ld a, $01 ; second move - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a push bc push hl - call CheckIfCardCanUseSelectedMove + call CheckIfSelectedMoveIsUnusable pop hl pop bc jr c, .next @@ -4317,7 +6376,7 @@ CheckIfBenchCardsAreAtHalfHPCanEvolveAndUseSecondMove: ; 17101 (5:7101) pop hl pop de ld a, e - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a ld a, d ldh [hTempPlayAreaLocation_ff9d], a ld a, b @@ -4332,17 +6391,19 @@ Func_17161 ; 17161 (5:7161) ; return carry if Pokémon at play area location ; in hTempPlayAreaLocation_ff9d does not have -; energy required for the move index in wSelectedMoveIndex +; energy required for the move index in wSelectedAttack ; or has exactly the same amount of energy needed ; input: ; [hTempPlayAreaLocation_ff9d] = play area location -; [wSelectedMoveIndex] = move index to check -Func_171fb: ; 171fb (5:71fb) +; [wSelectedAttack] = move index to check +; output: +; a = number of extra energy cards attached +CheckIfNoSurplusEnergyForMove: ; 171fb (5:71fb) ldh a, [hTempPlayAreaLocation_ff9d] add DUELVARS_ARENA_CARD call GetTurnDuelistVariable ld d, a - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] ld e, a call CopyMoveDataAndDamage_FromDeckIndex ld hl, wLoadedMoveName @@ -4394,7 +6455,7 @@ Func_171fb: ; 171fb (5:71fb) or a ret nz ; return if surplus energy -; exactly the amount of energy needed + ; exactly the amount of energy needed scf ret ; 0x17258 @@ -4434,16 +6495,19 @@ CalculateParticularAttachedEnergyNeeded: ; 17258 (5:7258) ; 0x17274 ; return carry if there is a card that -; can evolve a Pokémon in hand or deck +; can evolve a Pokémon in hand or deck. ; input: -; a = deck index of card to check +; a = deck index of card to check; +; output: +; a = deck index of evolution in hand, if found; +; carry set if there's a card in hand that can evolve. CheckCardEvolutionInHandOrDeck: ; 17274 (5:7274) ld b, a ld a, DUELVARS_ARENA_CARD call GetTurnDuelistVariable push af ld [hl], b - ld e, $00 + ld e, 0 .loop ld a, DUELVARS_CARD_LOCATIONS @@ -4493,19 +6557,19 @@ Func_172af ; 172af (5:72af) CheckIfCanDamageDefendingPokemon: ; 17383 (5:7383) ldh [hTempPlayAreaLocation_ff9d], a xor a ; first move - ld [wSelectedMoveIndex], a - call CheckIfCardCanUseSelectedMove - jr c, .second_move + ld [wSelectedAttack], a + call CheckIfSelectedMoveIsUnusable + jr c, .second_attack xor a call EstimateDamage_VersusDefendingCard ld a, [wDamage] or a jr nz, .set_carry -.second_move +.second_attack ld a, $01 ; second move - ld [wSelectedMoveIndex], a - call CheckIfCardCanUseSelectedMove + ld [wSelectedAttack], a + call CheckIfSelectedMoveIsUnusable jr c, .no_carry ld a, $01 call EstimateDamage_VersusDefendingCard @@ -4536,11 +6600,11 @@ CheckIfDefendingPokemonCanKnockOut: ; 173b1 (5:73b1) ld [wce00], a ld [wce01], a call CheckIfDefendingPokemonCanKnockOutWithMove - jr nc, .second_move + jr nc, .second_attack ld a, [wDamage] ld [wce00], a -.second_move +.second_attack ld a, $01 ; second move call CheckIfDefendingPokemonCanKnockOutWithMove jr nc, .return_if_neither_kos @@ -4571,13 +6635,13 @@ CheckIfDefendingPokemonCanKnockOut: ; 173b1 (5:73b1) ; a = move index ; [hTempPlayAreaLocation_ff9d] = location of card to check CheckIfDefendingPokemonCanKnockOutWithMove: ; 173e4 (5:73e4) - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a ldh a, [hTempPlayAreaLocation_ff9d] push af xor a ldh [hTempPlayAreaLocation_ff9d], a call SwapTurn - call CheckIfCardCanUseSelectedMove + call CheckIfSelectedMoveIsUnusable call SwapTurn pop bc ld a, b @@ -4585,7 +6649,7 @@ CheckIfDefendingPokemonCanKnockOutWithMove: ; 173e4 (5:73e4) jr c, .done ; player's active Pokémon can use move - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] call EstimateDamage_FromDefendingPokemon ldh a, [hTempPlayAreaLocation_ff9d] add DUELVARS_ARENA_CARD_HP @@ -4644,8 +6708,53 @@ CheckIfNotABossDeckID: ; 17426 (5:7426) ret ; 0x1743b -Func_1743b ; 1743b (5:743b) - INCROM $1743b, $17474 +; probability to return carry: +; - 50% if deck AI is playing is on the list; +; - 25% for all other decks; +; - 0% for boss decks. +; used for certain decks to randomly choose +; not to play Trainer card in hand. +ChooseRandomlyNotToPlayTrainerCard: ; 1743b (5:743b) +; boss decks always use Trainer cards. + push hl + push de + call CheckIfNotABossDeckID + jr c, .check_deck + pop de + pop hl + ret + +.check_deck + ld a, [wOpponentDeckID] + cp MUSCLES_FOR_BRAINS_DECK_ID + jr z, .carry_50_percent + cp BLISTERING_POKEMON_DECK_ID + jr z, .carry_50_percent + cp WATERFRONT_POKEMON_DECK_ID + jr z, .carry_50_percent + cp BOOM_BOOM_SELFDESTRUCT_DECK_ID + jr z, .carry_50_percent + cp KALEIDOSCOPE_DECK_ID + jr z, .carry_50_percent + cp RESHUFFLE_DECK_ID + jr z, .carry_50_percent + +; carry 25 percent + ld a, 4 + call Random + cp 1 + pop de + pop hl + ret + +.carry_50_percent + ld a, 4 + call Random + cp 2 + pop de + pop hl + ret +; 0x17474 ; checks if any bench Pokémon has same ID ; as input, and sets carry if it has more than @@ -4658,7 +6767,7 @@ CheckForBenchIDAtHalfHPAndCanUseSecondMove: ; 17474 (5:7474) ld [wcdf9], a ldh a, [hTempPlayAreaLocation_ff9d] ld d, a - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] ld e, a push de ld a, DUELVARS_ARENA_CARD @@ -4696,9 +6805,9 @@ CheckForBenchIDAtHalfHPAndCanUseSecondMove: ; 17474 (5:7474) ld a, c ldh [hTempPlayAreaLocation_ff9d], a ld a, $01 ; second move - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a push bc - call CheckIfCardCanUseSelectedMove + call CheckIfSelectedMoveIsUnusable pop bc jr c, .loop inc b @@ -4706,7 +6815,7 @@ CheckForBenchIDAtHalfHPAndCanUseSecondMove: ; 17474 (5:7474) pop hl pop de ld a, e - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a ld a, d ldh [hTempPlayAreaLocation_ff9d], a ld a, b @@ -4720,7 +6829,7 @@ CheckForBenchIDAtHalfHPAndCanUseSecondMove: ; 17474 (5:7474) ; in bench that have same ID as register a ; input: ; a = card ID to look for -Func_174cd: ; 174cd (5:74cd) +RaiseAIScoreToAllMatchingIDsInBench: ; 174cd (5:74cd) ld d, a ld a, DUELVARS_BENCH call GetTurnDuelistVariable @@ -4756,7 +6865,7 @@ Func_174cd: ; 174cd (5:74cd) Func_174f2: ; 174f2 (5:74f2) ld a, MAX_PLAY_AREA_POKEMON ld hl, wcdfa - call ZeroData + call ClearMemory_Bank5 ld a, DUELVARS_BENCH call GetTurnDuelistVariable ld e, 0 @@ -4765,7 +6874,7 @@ Func_174f2: ; 174f2 (5:74f2) push hl ld a, MAX_PLAY_AREA_POKEMON ld hl, wcdea - call ZeroData + call ClearMemory_Bank5 pop hl inc e ld a, [hli] @@ -4879,7 +6988,7 @@ Func_17583: ; 17583 (5:7583) push hl push de call GetCardDamage - call CalculateTensDigit + call CalculateByteTensDigit ld b, a push bc call CountNumberOfEnergyCardsAttached @@ -4922,17 +7031,17 @@ Func_175a8: ; 175a8 (5:75a8) ret ; 0x175bd -; handle Legendary Articuno deck -; card IDs in bench -Func_175bd: ; 175bd (5:75bd) +; handle how AI scores giving out Energy Cards +; when using Legendary Articuno deck +HandleLegendaryArticunoEnergyScoring: ; 175bd (5:75bd) ld a, [wOpponentDeckID] cp LEGENDARY_ARTICUNO_DECK_ID jr z, .articuno_deck ret .articuno_deck - call Func_14c91 + call ScoreLegendaryArticunoCards ret ; 0x175c9 Func_175c9 ; 175c9 (5:75c9) - INCROM $175c9, $18000
\ No newline at end of file + INCROM $175c9, $18000 diff --git a/src/engine/bank06.asm b/src/engine/bank06.asm index e3ee426..19f5e1f 100644 --- a/src/engine/bank06.asm +++ b/src/engine/bank06.asm @@ -523,7 +523,7 @@ OpenInPlayAreaScreen_TransitionTable2: OpenInPlayAreaScreen_HandleInput: ; 183bb (6:43bb) xor a - ld [wcfe3], a + ld [wPlaysSfx], a ld hl, wInPlayAreaInputTablePointer ld e, [hl] inc hl @@ -655,7 +655,7 @@ OpenInPlayAreaScreen_HandleInput: ; 183bb (6:43bb) ld [wInPlayAreaCurPosition], a .next ld a, $01 - ld [wcfe3], a + ld [wPlaysSfx], a xor a ld [wCheckMenuCursorBlinkCounter], a .check_button @@ -681,7 +681,7 @@ OpenInPlayAreaScreen_HandleInput: ; 183bb (6:43bb) ret .return - ld a, [wcfe3] + ld a, [wPlaysSfx] or a jr z, .skip_sfx call PlaySFX @@ -947,37 +947,40 @@ GlossaryData2: Func_18661: ; 18661 (6:4661) xor a - ld [wcfe3], a + ld [wPlaysSfx], a ld a, [wCheckMenuCursorXPosition] ld d, a ld a, [wCheckMenuCursorYPosition] ld e, a ldh a, [hDPadHeld] or a - jr z, .asm_46a2 + jr z, .check_button +; check input from dpad bit D_LEFT_F, a - jr nz, .asm_467a + jr nz, .left_or_right bit D_RIGHT_F, a - jr z, .asm_4680 -.asm_467a + jr z, .check_up_and_down +.left_or_right +; swap the lsb of x position value. ld a, d - xor $01 + xor $1 ld d, a - jr .asm_468c -.asm_4680 + jr .cursor_moved + +.check_up_and_down bit D_UP_F, a - jr nz, .asm_4688 + jr nz, .up_or_down bit D_DOWN_F, a - jr z, .asm_46a2 -.asm_4688 + jr z, .check_button +.up_or_down ld a, e - xor $01 + xor $1 ld e, a -.asm_468c - ld a, $01 - ld [wcfe3], a +.cursor_moved + ld a, $1 + ld [wPlaysSfx], a push de - call .asm_46d4 + call .draw_blank_cursor pop de ld a, d ld [wCheckMenuCursorXPosition], a @@ -985,59 +988,66 @@ Func_18661: ; 18661 (6:4661) ld [wCheckMenuCursorYPosition], a xor a ld [wCheckMenuCursorBlinkCounter], a -.asm_46a2 +.check_button ldh a, [hKeysPressed] and A_BUTTON | B_BUTTON - jr z, .asm_46bd + jr z, .check_cursor_moved and A_BUTTON - jr nz, .asm_46b3 - ld a, $ff + jr nz, .a_button + +; b button + ld a, -1 call Func_190fb scf ret -.asm_46b3 - call .asm_46f3 - ld a, $01 + +; a button +.a_button + call .draw_cursor + ld a, 1 call Func_190fb scf ret -.asm_46bd - ld a, [wcfe3] + +.check_cursor_moved + ld a, [wPlaysSfx] or a - jr z, .asm_46c6 + jr z, .check_cursor_blink call PlaySFX -.asm_46c6 +.check_cursor_blink ld hl, wCheckMenuCursorBlinkCounter ld a, [hl] inc [hl] - and $0f + and %00001111 ret nz - ld a, $0f + ld a, SYM_CURSOR_R bit D_RIGHT_F, [hl] - jr z, .asm_46d6 -.asm_46d4 ; 186d4 (6:46d4) - ld a, $00 -.asm_46d6 + jr z, .draw_tile +.draw_blank_cursor ; 186d4 (6:46d4) + ld a, SYM_SPACE +.draw_tile ld e, a - ld a, $0a + ld a, 10 ld l, a ld a, [wCheckMenuCursorXPosition] ld h, a call HtimesL ld a, l - add $01 + add 1 ld b, a ld a, [wCheckMenuCursorYPosition] sla a - add $0e + add 14 ld c, a ld a, e + ; b = 11, c = y_pos * 2 + 14 + ; h = x_pos * 10, l = 10 call WriteByteToBGMap0 or a ret -.asm_46f3: ; 186f3 (6:46f3) - ld a, $0f - jr .asm_46d6 +.draw_cursor ; 186f3 (6:46f3) + ld a, SYM_CURSOR_R + jr .draw_tile ; (6:46f7) INCLUDE "data/effect_commands.asm" @@ -1049,7 +1059,7 @@ Func_18f9c: ; 18f9c (6:4f9c) ld l, a ld h, 0 add hl, hl - ld de, Data_006_51a4 + ld de, PointerTable_MoveAnimation .asm_4fa8 add hl, de ld e, [hl] @@ -1357,154 +1367,9 @@ Func_19168: ; 19168 (6:5168) ret -Data_006_51a4: - dw $0000 - dw $52c6 - dw $52cf - dw $52c6 - dw $52c6 - dw $52c6 - dw $52d8 - dw $52d8 - dw $52e3 - dw $52d8 - dw $52f0 - dw $52f0 - dw $52f0 - dw $52f0 - dw $52fd - dw $5308 - dw $5313 - dw $531e - dw $5329 - dw $5334 - dw $533f - dw $534a - dw $5357 - dw $5362 - dw $5362 - dw $536d - dw $536d - dw $536d - dw $5378 - dw $5383 - dw $538e - dw $5383 - dw $5399 - dw $53a4 - dw $53af - dw $53ba - dw $53c5 - dw $53d0 - dw $53d5 - dw $53e0 - dw $53eb - dw $53f6 - dw $53f6 - dw $53f6 - dw $5401 - dw $540c - dw $5417 - dw $5422 - dw $542d - dw $542d - dw $5438 - dw $5438 - dw $5438 - dw $5438 - dw $5438 - dw $5443 - dw $5443 - dw $544e - dw $5443 - dw $5443 - dw $5443 - dw $5453 - dw $5453 - dw $5460 - dw $5453 - dw $5467 - dw $5467 - dw $5472 - dw $5472 - dw $547d - dw $5488 - dw $548f - dw $549c - dw $549c - dw $54a9 - dw $54a9 - dw $54ae - dw $54ae - dw $54b3 - dw $54be - dw $54c3 - dw $54c8 - dw $54d3 - dw $54e0 - dw $54eb - dw $54f2 - dw $54f9 - dw $5504 - dw $5513 - dw $5516 - dw $5521 - dw $552e - dw $5533 - dw $553a - dw $5543 - dw $554a - dw $5555 - dw $555e - dw $556d - dw $5574 - dw $557b - dw $557e - dw $5583 - dw $5583 - dw $5583 - dw $558c - dw $5597 - dw $559c - dw $55a1 - dw $55a4 - dw $55a9 - dw $55b4 - dw $55b4 - dw $55bf - dw $55c4 - dw $55c9 - dw $55ce - dw $55d5 - dw $55e0 - dw $55e5 - dw $55e6 - dw $55ed - dw $55f2 - dw $55fb - dw $55fe - dw $5601 - dw $5604 - dw $5607 - dw $560a - dw $560f - dw $5612 - dw $561d - dw $5628 - dw $562d - dw $5632 - dw $5637 - dw $5644 - dw $564f - dw $5654 - dw $5659 - dw $565e - dw $5665 - dw $5668 - dw $5673 - dw $5673 - - INCROM $192c6, $1991f +INCLUDE "data/move_animations.asm" + + INCROM $19674, $1991f Func_1991f: ; 1991f (6:591f) add a @@ -2116,7 +1981,7 @@ endr ; if pressed, set the carry bit on. NamingScreen_CheckButtonState: xor a - ld [wcfe3], a + ld [wPlaysSfx], a ldh a, [hDPadHeld] or a jp z, .no_press @@ -2265,7 +2130,7 @@ NamingScreen_CheckButtonState: cp d jp z, NamingScreen_CheckButtonState ld a, $01 - ld [wcfe3], a + ld [wPlaysSfx], a .no_press ldh a, [hKeysPressed] and A_BUTTON | B_BUTTON @@ -2281,7 +2146,7 @@ NamingScreen_CheckButtonState: scf ret .asm_69ef - ld a, [wcfe3] + ld a, [wPlaysSfx] or a jr z, .asm_69f8 call PlaySFX @@ -2989,7 +2854,7 @@ Func_1aec3: ; 1aec3 (6:6ec3) Func_1aefb: ; 1aefb (6:6efb) xor a - ld [wcfe3], a + ld [wPlaysSfx], a ldh a, [hDPadHeld] or a jp z, .asm_6f73 @@ -3063,7 +2928,7 @@ Func_1aefb: ; 1aefb (6:6efb) cp d jp z, Func_1aefb ld a, $01 - ld [wcfe3], a + ld [wPlaysSfx], a .asm_6f73 ldh a, [hKeysPressed] and $03 @@ -3079,7 +2944,7 @@ Func_1aefb: ; 1aefb (6:6efb) scf ret .asm_6f89 - ld a, [wcfe3] + ld a, [wPlaysSfx] or a jr z, .asm_6f92 call PlaySFX @@ -3436,4 +3301,4 @@ Func_1bae4: ; 1bae4 (6:7ae4) rept $508 db $ff -endr
\ No newline at end of file +endr diff --git a/src/engine/bank07.asm b/src/engine/bank07.asm index 54e5c74..48d2565 100644 --- a/src/engine/bank07.asm +++ b/src/engine/bank07.asm @@ -554,7 +554,303 @@ Func_1c83d: ; 1c83d (7:483d) ret ; 0x1c858 - INCROM $1c858, $1cb18 + INCROM $1c858, $1c8ef + +Func_1c8ef: ; 1c8ef (7:48ef) + ld a, [wDoFrameFunction + 0] + cp LOW(Func_3ba2) + jr nz, .error + ld a, [wDoFrameFunction + 1] + cp HIGH(Func_3ba2) + jr z, .okay +.error + debug_ret + ret + +.okay + ld a, [wTempAnimation] + ld [wd4bf], a + cp $61 + jp nc, $4b5e ; asm_007_4b5e + push hl + push bc + push de + call Func_1cab3 +; hl: pointer + ld a, [wd421] + or a + jr z, .check_to_play_sfx + + push hl + ld bc, $0003 + add hl, bc + ld a, [hl] + and %10000000 + pop hl + + jr z, .return +.check_to_play_sfx + push hl + ld bc, $0004 + add hl, bc + ld a, [hl] + pop hl + + or a + jr z, .calc_addr + call PlaySFX +.calc_addr + push hl + ld bc, $0005 + add hl, bc + ld a, [hl] + rlca + add $48 + ld l, a ; LO + ld a, HIGH(.address) ; $49 + adc 0 + ld h, a ; HI +; hl: pointer + ld a, [hli] + ld b, [hl] + ld c, a + pop hl + + call CallBC +.return + pop de + pop bc + pop hl + ret + +.address + dw Func_1c94a + +Func_1c94a: + ld e, l + ld d, h + ld c, 3 +.loop + ld a, [de] + or a + jr z, .return_with_carry + inc de + dec c + jr nz, .loop + ld a, [hli] + farcall CreateSpriteAndAnimBufferEntry + ld a, [wWhichSprite] + ld [wAnimationQueue], a ; push an animation to the queue + xor a + ld [wd4ca], a + ld [wd4cb], a + ld a, [hli] + farcall $20, $4418 + ld a, [hli] + + push af + ld a, [hli] + ld [wd42b], a + call Func_1c980 + pop af + + farcall Func_12ab5 + or a + jr .return + +.return_with_carry + scf +.return + ret + +Func_1c980: ; 1c980 (7:4980) + push hl + push bc + ld a, [wAnimationQueue] + ld c, SPRITE_ANIM_FIELD_01 + call GetSpriteAnimBufferProperty_SpriteInA + call Func_1c9a2 + + push af + and %01100000 + or [hl] + ld [hli], a + ld a, b + ld [hli], a + ld [hl], c + pop af + + ld bc, $000c + add hl, bc + ld c, a + and %00000011 + or [hl] + ld [hl], a + pop bc + pop hl + ret + +Func_1c9a2: ; 1c9a2 (7:49a2) + push hl + ld c, 0 + ld a, [wd42b] + and %00000100 + jr nz, .calc_addr + + ld a, [wd4ae] + add a + ld c, a + add a + add c + add a + ld c, a + ld a, [wd4af] + cp PLAYER_TURN + jr z, .player_turn + + ld a, $06 + add c + ld c, a +.player_turn + ld a, [wd4b0] + add c ; a = [wd4b0] + c + ld c, a + ld b, 0 + ld hl, Data_1c9e0 + add hl, bc + ld c, [hl] +.calc_addr + ld a, c + add a ; a = c * 2 + add c ; a = c * 3 + ld c, a + ld b, 0 + ld hl, Data_1ca04 + add hl, bc + ld b, [hl] + inc hl + ld c, [hl] + inc hl + ld a, [wd42b] + and [hl] + pop hl + ret + +Data_1c9e0: + db $01 + db $01 + db $01 + db $01 + db $01 + db $01 + db $02 + db $02 + db $02 + db $02 + db $02 + db $02 + db $03 + db $04 + db $05 + db $06 + db $07 + db $08 + db $03 + db $04 + db $05 + db $06 + db $07 + db $08 + db $09 + db $0a + db $0b + db $0c + db $0d + db $0e + db $09 + db $0a + db $0b + db $0c + db $0d + db $0e + +macro_1ca04: MACRO + dw \1 + db \2 +ENDM +Data_1ca04: +; value(2), flag(1) + macro_1ca04 $5858, $08 + macro_1ca04 $5028, $00 + macro_1ca04 $3088, $63 + macro_1ca04 $4858, $00 + macro_1ca04 $6018, $00 + macro_1ca04 $6038, $00 + macro_1ca04 $6058, $00 + macro_1ca04 $6078, $00 + macro_1ca04 $6098, $00 + macro_1ca04 $5058, $00 + macro_1ca04 $2898, $00 + macro_1ca04 $2878, $00 + macro_1ca04 $2858, $00 + macro_1ca04 $2838, $00 + macro_1ca04 $2818, $00 + +Func_1ca31: + push hl + push bc + ld a, [wd4ac] + ld b, a + ld hl, wd4ad + ld a, [hl] + ld c, a + add %00001000 + and %01111111 + cp b + jp z, .asm_007_4a6b + ld [hl], a + ld b, 0 + ld hl, $d42c + add hl, bc + ld a, [wTempAnimation] + ld [hli], a + ld a, [wd4ae] + ld [hli], a + ld a, [wd4af] + ld [hli], a + ld a, [wd4b0] + ld [hli], a + ld a, [$d4b1] + ld [hli], a + ld a, [$d4b2] + ld [hli], a + ld a, [$d4b3] + ld [hli], a + ld a, [wd4be] + ld [hl], a +.asm_007_4a6b + pop bc + pop hl + ret + + INCROM $1ca6e, $1cab3 + +Func_1cab3: ; 1cab3 (7:4ab3) + push bc + ld a, [wTempAnimation] + ld l, a + ld h, 0 + add hl, hl ; hl = anim * 2 + ld b, h + ld c, l + add hl, hl ; hl = anim * 4 + add hl, bc ; hl = anim * 6 + ld bc, $4e32 + add hl, bc + pop bc + ret + + INCROM $1cac5, $1cb18 Func_1cb18: ; 1cb18 (7:4b18) push hl diff --git a/src/engine/bank08.asm b/src/engine/bank08.asm index 15ff62a..5a0f535 100644 --- a/src/engine/bank08.asm +++ b/src/engine/bank08.asm @@ -1,123 +1,6550 @@ - INCROM $20000, $200e5 +; unknown byte / card ID / function pointer 1 / function pointer 2 +unknown_data_20000: MACRO + db \1, \2 + dw \3 + dw \4 +ENDM -; 0 - e4 is a big set of data, seems to be one entry for each card +Data_20000: ; 20000 (8:4000) + unknown_data_20000 AI_TRAINER_CARD_PHASE_07, POTION, AIDecide_Potion1, AIPlay_Potion + unknown_data_20000 AI_TRAINER_CARD_PHASE_10, POTION, AIDecide_Potion2, AIPlay_Potion + unknown_data_20000 AI_TRAINER_CARD_PHASE_08, SUPER_POTION, AIDecide_SuperPotion1, AIPlay_SuperPotion + unknown_data_20000 AI_TRAINER_CARD_PHASE_11, SUPER_POTION, AIDecide_SuperPotion2, AIPlay_SuperPotion + unknown_data_20000 AI_TRAINER_CARD_PHASE_13, DEFENDER, AIDecide_Defender1, AIPlay_Defender + unknown_data_20000 AI_TRAINER_CARD_PHASE_14, DEFENDER, AIDecide_Defender2, AIPlay_Defender + unknown_data_20000 AI_TRAINER_CARD_PHASE_13, PLUSPOWER, AIDecide_Pluspower1, AIPlay_Pluspower + unknown_data_20000 AI_TRAINER_CARD_PHASE_14, PLUSPOWER, AIDecide_Pluspower2, AIPlay_Pluspower + unknown_data_20000 AI_TRAINER_CARD_PHASE_09, SWITCH, AIDecide_Switch, AIPlay_Switch + unknown_data_20000 AI_TRAINER_CARD_PHASE_07, GUST_OF_WIND, AIDecide_GustOfWind, AIPlay_GustOfWind + unknown_data_20000 AI_TRAINER_CARD_PHASE_10, GUST_OF_WIND, AIDecide_GustOfWind, AIPlay_GustOfWind + unknown_data_20000 AI_TRAINER_CARD_PHASE_04, BILL, AIDecide_Bill, AIPlay_Bill + unknown_data_20000 AI_TRAINER_CARD_PHASE_05, ENERGY_REMOVAL, AIDecide_EnergyRemoval, AIPlay_EnergyRemoval + unknown_data_20000 AI_TRAINER_CARD_PHASE_05, SUPER_ENERGY_REMOVAL, AIDecide_SuperEnergyRemoval, AIPlay_SuperEnergyRemoval + unknown_data_20000 AI_TRAINER_CARD_PHASE_07, POKEMON_BREEDER, AIDecide_PokemonBreeder, AIPlay_PokemonBreeder + unknown_data_20000 AI_TRAINER_CARD_PHASE_15, PROFESSOR_OAK, AIDecide_ProfessorOak, AIPlay_ProfessorOak + unknown_data_20000 AI_TRAINER_CARD_PHASE_10, ENERGY_RETRIEVAL, AIDecide_EnergyRetrieval, AIPlay_EnergyRetrieval + unknown_data_20000 AI_TRAINER_CARD_PHASE_11, SUPER_ENERGY_RETRIEVAL, AIDecide_SuperEnergyRetrieval, AIPlay_SuperEnergyRetrieval + unknown_data_20000 AI_TRAINER_CARD_PHASE_06, POKEMON_CENTER, AIDecide_PokemonCenter, AIPlay_PokemonCenter + unknown_data_20000 AI_TRAINER_CARD_PHASE_07, IMPOSTER_PROFESSOR_OAK, AIDecide_ImposterProfessorOak, AIPlay_ImposterProfessorOak + unknown_data_20000 AI_TRAINER_CARD_PHASE_12, ENERGY_SEARCH, AIDecide_EnergySearch, AIPlay_EnergySearch + unknown_data_20000 AI_TRAINER_CARD_PHASE_03, POKEDEX, AIDecide_Pokedex, AIPlay_Pokedex + unknown_data_20000 AI_TRAINER_CARD_PHASE_07, FULL_HEAL, AIDecide_FullHeal, AIPlay_FullHeal + unknown_data_20000 AI_TRAINER_CARD_PHASE_10, MR_FUJI, AIDecide_MrFuji, AIPlay_MrFuji + unknown_data_20000 AI_TRAINER_CARD_PHASE_10, SCOOP_UP, AIDecide_ScoopUp, AIPlay_ScoopUp + unknown_data_20000 AI_TRAINER_CARD_PHASE_02, MAINTENANCE, AIDecide_Maintenance, AIPlay_Maintenance + unknown_data_20000 AI_TRAINER_CARD_PHASE_03, RECYCLE, AIDecide_Recycle, AIPlay_Recycle + unknown_data_20000 AI_TRAINER_CARD_PHASE_13, LASS, AIDecide_Lass, AIPlay_Lass + unknown_data_20000 AI_TRAINER_CARD_PHASE_04, ITEM_FINDER, AIDecide_ItemFinder, AIPlay_ItemFinder + unknown_data_20000 AI_TRAINER_CARD_PHASE_01, IMAKUNI_CARD, AIDecide_Imakuni, AIPlay_Imakuni + unknown_data_20000 AI_TRAINER_CARD_PHASE_01, GAMBLER, AIDecide_Gambler, AIPlay_Gambler + unknown_data_20000 AI_TRAINER_CARD_PHASE_05, REVIVE, AIDecide_Revive, AIPlay_Revive + unknown_data_20000 AI_TRAINER_CARD_PHASE_13, POKEMON_FLUTE, AIDecide_PokemonFlute, AIPlay_PokemonFlute + unknown_data_20000 AI_TRAINER_CARD_PHASE_05, CLEFAIRY_DOLL, AIDecide_ClefairyDollOrMysteriousFossil, AIPlay_ClefairyDollOrMysteriousFossil + unknown_data_20000 AI_TRAINER_CARD_PHASE_05, MYSTERIOUS_FOSSIL, AIDecide_ClefairyDollOrMysteriousFossil, AIPlay_ClefairyDollOrMysteriousFossil + unknown_data_20000 AI_TRAINER_CARD_PHASE_02, POKE_BALL, AIDecide_Pokeball, AIPlay_Pokeball + unknown_data_20000 AI_TRAINER_CARD_PHASE_02, COMPUTER_SEARCH, AIDecide_ComputerSearch, AIPlay_ComputerSearch + unknown_data_20000 AI_TRAINER_CARD_PHASE_02, POKEMON_TRADER, AIDecide_PokemonTrader, AIPlay_PokemonTrader + db $ff -Func_200e5: ; 200e5 (8:40e5) +_AIProcessHandTrainerCards: ; 200e5 (8:40e5) ld [wce18], a +; create hand list in wDuelTempList and wTempHandCardList. call CreateHandCardList ld hl, wDuelTempList ld de, wTempHandCardList call CopyBuffer ld hl, wTempHandCardList + +.loop_hand ld a, [hli] - ld [wce16], a + ld [wAITrainerCardToPlay], a cp $ff ret z + push hl ld a, [wce18] ld d, a - ld hl, $4000 -.asm_4106 + ld hl, Data_20000 +.loop_data xor a - ld [wce21], a + ld [wCurrentAIFlags], a ld a, [hli] cp $ff - jp z, $41b1 + jp z, .pop_hl + +; compare input to first byte in data and continue if equal. cp d - jp nz, .incHL5 + jp nz, .inc_hl_by_5 + ld a, [hli] ld [wce17], a - ld a, [wce16] + ld a, [wAITrainerCardToPlay] call LoadCardDataToBuffer1_FromDeckIndex - cp $d2 - jr nz, .asm_2012b + + cp SWITCH + jr nz, .skip_switch_check + ld b, a - ld a, [wce20] - and $2 - jr nz, .incHL4 + ld a, [wPreviousAIFlags] + and AI_FLAG_USED_SWITCH + jr nz, .inc_hl_by_4 ld a, b -.asm_2012b +.skip_switch_check +; compare hand card to second byte in data and continue if equal. ld b, a ld a, [wce17] cp b - jr nz, .incHL4 + jr nz, .inc_hl_by_4 + +; found Trainer card push hl push de - ld a, [wce16] + ld a, [wAITrainerCardToPlay] ldh [hTempCardIndex_ff9f], a + +; if Headache effects prevent playing card +; move on to the next item in list. bank1call CheckCantUseTrainerDueToHeadache - jp c, $41a8 + jp c, .next_in_data + call LoadNonPokemonCardEffectCommands ld a, EFFECTCMDTYPE_INITIAL_EFFECT_1 call TryExecuteEffectCommandFunction - jp c, $41a8 - farcall $5, $743b - jr c, .asm_201a8 + jp c, .next_in_data + +; AI can randomly choose not to play card. + farcall ChooseRandomlyNotToPlayTrainerCard + jr c, .next_in_data + +; call routine to decide whether to play Trainer card pop de pop hl push hl call CallIndirect pop hl - jr nc, .incHL4 + jr nc, .inc_hl_by_4 + +; routine returned carry, which means +; this card should be played. inc hl inc hl - ld [wce19], a + ld [wAITrainerCardParameter], a + +; show Play Trainer Card screen push de push hl - ld a, [wce16] + ld a, [wAITrainerCardToPlay] ldh [hTempCardIndex_ff9f], a - ld a, $6 - bank1call $67be + ld a, OPPACTION_PLAY_TRAINER + bank1call AIMakeDecision pop hl pop de - jr c, .incHL2 + jr c, .inc_hl_by_2 + +; execute the effects of the Trainer card push hl call CallIndirect pop hl + inc hl inc hl - ld a, [wce20] + ld a, [wPreviousAIFlags] ld b, a - ld a, [wce21] + ld a, [wCurrentAIFlags] or b - ld [wce20], a + ld [wPreviousAIFlags], a pop hl - and $8 - jp z, $40f7 + and AI_FLAG_MODIFIED_HAND + jp z, .loop_hand + +; the hand was modified during the Trainer effect +; so it needs to be re-listed again and +; looped from the top. call CreateHandCardList ld hl, wDuelTempList ld de, wTempHandCardList - call $697b + call CopyBuffer ld hl, wTempHandCardList - ld a, [wce20] - and $f7 - ld [wce20], a - jp $40f7 +; clear the AI_FLAG_MODIFIED_HAND flag + ld a, [wPreviousAIFlags] + and ~AI_FLAG_MODIFIED_HAND + ld [wPreviousAIFlags], a + jp .loop_hand -.incHL5 +.inc_hl_by_5 inc hl - -.incHL4 +.inc_hl_by_4 inc hl inc hl +.inc_hl_by_2 + inc hl + inc hl + jp .loop_data -.incHL2 +.next_in_data + pop de + pop hl + inc hl + inc hl + inc hl inc hl + jp .loop_data + +.pop_hl + pop hl + jp .loop_hand +; 0x201b5 + +; makes AI use Potion card. +AIPlay_Potion: ; 201b5 (8:41b5) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTemp_ffa0], a + ld e, a + call GetCardDamage + cp 20 + jr c, .play_card + ld a, 20 +.play_card + ldh [hTempPlayAreaLocation_ffa1], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x201d1 + +; if AI doesn't decide to retreat this card, +; check if defending Pokémon can KO active card +; next turn after using Potion. +; if it cannot, return carry. +; also take into account whether move is high recoil. +AIDecide_Potion1: ; 201d1 (8:41d1) + farcall AIDecideWhetherToRetreat + jr c, .no_carry + call Func_22bad + jr c, .no_carry + xor a ; active card + ldh [hTempPlayAreaLocation_ff9d], a + farcall CheckIfDefendingPokemonCanKnockOut + jr nc, .no_carry + ld d, a + + ld a, DUELVARS_ARENA_CARD_HP + call GetTurnDuelistVariable + ld h, a + ld e, PLAY_AREA_ARENA + call GetCardDamage + cp 20 + 1 ; if damage <= 20 + jr c, .calculate_hp + ld a, 20 ; amount of Potion HP healing + +; if damage done by defending Pokémon next turn will still +; KO this card after healing, return no carry. +.calculate_hp + ld l, a + ld a, h + add l + sub d + jr c, .no_carry + jr z, .no_carry + +; return carry. + xor a + scf + ret +.no_carry + or a + ret +; 0x20204 + +; finds a card in Play Area to use Potion on. +; output: +; a = card to use Potion on; +; carry set if Potion should be used. +AIDecide_Potion2: ; 20204 (8:4204) + xor a + ldh [hTempPlayAreaLocation_ff9d], a + farcall CheckIfDefendingPokemonCanKnockOut + jr nc, .start_from_active +; can KO + ld d, a + ld a, DUELVARS_ARENA_CARD_HP + call GetTurnDuelistVariable + ld h, a + ld e, PLAY_AREA_ARENA + call GetCardDamage + cp 20 + 1 ; if damage <= 20 + jr c, .calculate_hp + ld a, 20 +; return if using healing prevents KO. +.calculate_hp + ld l, a + ld a, h + add l + sub d + jr c, .count_prizes + jr z, .count_prizes + or a + ret + +; using Potion on active card does not prevent a KO. +; if player is at last prize, start loop with active card. +; otherwise start loop at first bench Pokémon. +.count_prizes + call SwapTurn + call CountPrizes + call SwapTurn + dec a + jr z, .start_from_active + ld e, PLAY_AREA_BENCH_1 + jr .loop + +; find Play Area Pokémon with more than 10 damage. +; skip Pokémon if it has a BOOST_IF_TAKEN_DAMAGE attack. +.start_from_active + ld e, PLAY_AREA_ARENA +.loop + ld a, DUELVARS_ARENA_CARD + add e + call GetTurnDuelistVariable + cp $ff + ret z + call .check_boost_if_taken_damage + jr c, .has_boost_damage + call GetCardDamage + cp 20 ; if damage >= 20 + jr nc, .found +.has_boost_damage + inc e + jr .loop + +; a card was found, now to check if it's active or benched. +.found + ld a, e + or a + jr z, .active_card + +; bench card + push de + call SwapTurn + call CountPrizes + call SwapTurn + dec a + or a + jr z, .check_random + ld a, 10 + call Random + cp 3 +; 7/10 chance of returning carry. +.check_random + pop de + jr c, .no_carry + ld a, e + scf + ret + +; return carry for active card if not Hgh Recoil. +.active_card + push de + call Func_22bad + pop de + jr c, .no_carry + ld a, e + scf + ret +.no_carry + or a + ret +; 0x2027e + +; return carry if either of the attacks are usable +; and have the BOOST_IF_TAKEN_DAMAGE effect. +.check_boost_if_taken_damage ; 2027e (8:427e) + push de + xor a ; FIRST_ATTACK_OR_PKMN_POWER + ld [wSelectedAttack], a + farcall CheckIfSelectedMoveIsUnusable + jr c, .second_attack + ld a, MOVE_FLAG3_ADDRESS | BOOST_IF_TAKEN_DAMAGE_F + call CheckLoadedMoveFlag + jr c, .set_carry +.second_attack + ld a, SECOND_ATTACK + ld [wSelectedAttack], a + farcall CheckIfSelectedMoveIsUnusable + jr c, .false + ld a, MOVE_FLAG3_ADDRESS | BOOST_IF_TAKEN_DAMAGE_F + call CheckLoadedMoveFlag + jr c, .set_carry +.false + pop de + or a + ret +.set_carry + pop de + scf + ret +; 0x202a8 + +; makes AI use Super Potion card. +AIPlay_SuperPotion: ; 202a8 (8:42a8) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTempPlayAreaLocation_ffa1], a + call AIPickEnergyCardToDiscard + ldh [hTemp_ffa0], a + ld a, [wAITrainerCardParameter] + ld e, a + call GetCardDamage + cp 40 + jr c, .play_card + ld a, 40 +.play_card + ldh [hTempRetreatCostCards], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x202cc + +; if AI doesn't decide to retreat this card and card has +; any energy cards attached, check if defending Pokémon can KO +; active card next turn after using Super Potion. +; if it cannot, return carry. +; also take into account whether move is high recoil. +AIDecide_SuperPotion1: ; 202cc (8:42cc) + farcall AIDecideWhetherToRetreat + jr c, .no_carry + call Func_22bad + jr c, .no_carry + xor a + ldh [hTempPlayAreaLocation_ff9d], a + ld e, a + call .check_attached_energy + ret nc + farcall CheckIfDefendingPokemonCanKnockOut + jr nc, .no_carry + + ld d, a + ld d, a + ld a, DUELVARS_ARENA_CARD_HP + call GetTurnDuelistVariable + ld h, a + ld e, PLAY_AREA_ARENA + call GetCardDamage + cp 40 + 1 ; if damage < 40 + jr c, .calculate_hp + ld a, 40 +.calculate_hp + ld l, a + ld a, h + add l + sub d + jr c, .no_carry + jr z, .no_carry + +; return carry + ld a, e + scf + ret +.no_carry + or a + ret +; 0x20305 + +; returns carry if card has energies attached. +.check_attached_energy ; 20305 (8:4305) + call GetPlayAreaCardAttachedEnergies + ld a, [wTotalAttachedEnergies] + or a + ret z + scf + ret +; 0x2030f + +; finds a card in Play Area to use Super Potion on. +; output: +; a = card to use Super Potion on; +; carry set if Super Potion should be used. +AIDecide_SuperPotion2: ; 2030f (8:430f) + xor a + ldh [hTempPlayAreaLocation_ff9d], a + farcall CheckIfDefendingPokemonCanKnockOut + jr nc, .start_from_active +; can KO + ld d, a + ld a, DUELVARS_ARENA_CARD_HP + call GetTurnDuelistVariable + ld h, a + ld e, PLAY_AREA_ARENA + call GetCardDamage + cp 40 + 1 ; if damage < 40 + jr c, .calculate_hp + ld a, 40 +; return if using healing prevents KO. +.calculate_hp + ld l, a + ld a, h + add l + sub d + jr c, .count_prizes + jr z, .count_prizes + or a + ret + +; using Super Potion on active card does not prevent a KO. +; if player is at last prize, start loop with active card. +; otherwise start loop at first bench Pokémon. +.count_prizes + call SwapTurn + call CountPrizes + call SwapTurn + dec a + jr z, .start_from_active + ld e, PLAY_AREA_BENCH_1 + jr .loop + +; find Play Area Pokémon with more than 30 damage. +; skip Pokémon if it doesn't have any energy attached, +; has a BOOST_IF_TAKEN_DAMAGE attack, +; or if discarding makes any attack of its attacks unusable. +.start_from_active + ld e, PLAY_AREA_ARENA +.loop + ld a, DUELVARS_ARENA_CARD + add e + call GetTurnDuelistVariable + cp $ff + ret z + ld d, a + call .check_attached_energy + jr nc, .next + call .check_boost_if_taken_damage + jr c, .next + call .check_energy_cost + jr c, .next + call GetCardDamage + cp 40 ; if damage >= 40 + jr nc, .found +.next + inc e + jr .loop + +; a card was found, now to check if it's active or benched. +.found + ld a, e + or a + jr z, .active_card + +; bench card + push de + call SwapTurn + call CountPrizes + call SwapTurn + dec a + or a + jr z, .check_random + ld a, 10 + call Random + cp 3 +; 7/10 chance of returning carry. +.check_random + pop de + jr c, .no_carry + ld a, e + scf + ret + +; return carry for active card if not Hgh Recoil. +.active_card + push de + call Func_22bad + pop de + jr c, .no_carry + ld a, e + scf + ret +.no_carry + or a + ret +; 0x20394 + +; returns carry if card has energies attached. +.check_attached_energy ; 20394 (8:4394) + call GetPlayAreaCardAttachedEnergies + ld a, [wTotalAttachedEnergies] + or a + ret z + scf + ret +; 0x2039e + +; return carry if either of the attacks are usable +; and have the BOOST_IF_TAKEN_DAMAGE effect. +.check_boost_if_taken_damage ; 2039e (8:439e) + push de + xor a ; FIRST_ATTACK_OR_PKMN_POWER + ld [wSelectedAttack], a + farcall CheckIfSelectedMoveIsUnusable + jr c, .second_attack_1 + ld a, MOVE_FLAG3_ADDRESS | BOOST_IF_TAKEN_DAMAGE_F + call CheckLoadedMoveFlag + jr c, .true_1 +.second_attack_1 + ld a, SECOND_ATTACK + ld [wSelectedAttack], a + farcall CheckIfSelectedMoveIsUnusable + jr c, .false_1 + ld a, MOVE_FLAG3_ADDRESS | BOOST_IF_TAKEN_DAMAGE_F + call CheckLoadedMoveFlag + jr c, .true_1 +.false_1 + pop de + or a + ret +.true_1 + pop de + scf + ret +; 0x203c8 + +; returns carry if discarding energy card renders any attack unusable, +; given that they have enough energy to be used before discarding. +.check_energy_cost ; 203c8 (8:43c8) + push de + xor a ; FIRST_ATTACK_OR_PKMN_POWER + ld [wSelectedAttack], a + ld a, e + ldh [hTempPlayAreaLocation_ff9d], a + farcall CheckEnergyNeededForAttack + jr c, .second_attack_2 + farcall CheckEnergyNeededForAttackAfterDiscard + jr c, .true_2 + +.second_attack_2 + pop de + push de + ld a, SECOND_ATTACK + ld [wSelectedAttack], a + ld a, e + ldh [hTempPlayAreaLocation_ff9d], a + farcall CheckEnergyNeededForAttack + jr c, .false_2 + farcall CheckEnergyNeededForAttackAfterDiscard + jr c, .true_2 + +.false_2 + pop de + or a + ret +.true_2 + pop de + scf + ret +; 0x203f8 + +AIPlay_Defender: ; 203f8 (8:43f8) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + xor a + ldh [hTemp_ffa0], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x20406 + +; returns carry if using Defender can prevent a KO +; by the defending Pokémon. +; this takes into account both attacks and whether they're useable. +AIDecide_Defender1: ; 20406 (8:4406) + xor a ; PLAY_AREA_ARENA + ldh [hTempPlayAreaLocation_ff9d], a + farcall CheckIfAnyMoveKnocksOutDefendingCard + jr nc, .cannot_ko + farcall CheckIfSelectedMoveIsUnusable + jr nc, .no_carry + farcall LookForEnergyNeededForMoveInHand + jr c, .no_carry + +.cannot_ko +; check if any of the defending Pokémon's attacks deal +; damage exactly equal to current HP, and if so, +; only continue if that move is useable. + farcall CheckIfAnyDefendingPokemonAttackDealsSameDamageAsHP + jr nc, .no_carry + call SwapTurn + farcall CheckIfSelectedMoveIsUnusable + call SwapTurn + jr c, .no_carry + + ld a, [wSelectedAttack] + farcall EstimateDamage_FromDefendingPokemon + ld a, [wDamage] + ld [wce06], a + ld d, a + +; load in a the attack that was not selected, +; and check if it is useable. + ld a, [wSelectedAttack] + ld b, a + ld a, $01 + sub b + ld [wSelectedAttack], a + push de + call SwapTurn + farcall CheckIfSelectedMoveIsUnusable + call SwapTurn + pop de + jr c, .switch_back + +; the other attack is useable. +; compare its damage to the selected move. + ld a, [wSelectedAttack] + push de + farcall EstimateDamage_FromDefendingPokemon + pop de + ld a, [wDamage] + cp d + jr nc, .subtract + +; in case the non-selected move is useable +; and deals less damage than the selected move, +; switch back to the other attack. +.switch_back + ld a, [wSelectedAttack] + ld b, a + ld a, $01 + sub b + ld [wSelectedAttack], a + ld a, [wce06] + ld [wDamage], a + +; now the selected attack is the one that deals +; the most damage of the two (and is useable). +; if subtracting damage by using Defender +; still prevents a KO, return carry. +.subtract + ld a, [wDamage] + sub 20 + ld d, a + ld a, DUELVARS_ARENA_CARD_HP + call GetTurnDuelistVariable + sub d + jr c, .no_carry + jr z, .no_carry + scf + ret +.no_carry + or a + ret +; 0x20486 + +; return carry if using Defender prevents Pokémon +; from being knocked out by an attack with recoil. +AIDecide_Defender2: ; 20486 (8:4486) + ld a, MOVE_FLAG1_ADDRESS | HIGH_RECOIL_F + call CheckLoadedMoveFlag + jr c, .recoil + ld a, MOVE_FLAG1_ADDRESS | LOW_RECOIL_F + call CheckLoadedMoveFlag + jr c, .recoil + or a + ret + +.recoil + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call LoadCardDataToBuffer2_FromDeckIndex + ld a, [wSelectedAttack] + or a + jr nz, .second_attack +; first attack + ld a, [wLoadedCard2Move1EffectParam] + jr .check_weak +.second_attack + ld a, [wLoadedCard2Move2EffectParam] + +; double recoil damage if card is weak to its own color. +.check_weak + ld d, a + push de + call GetArenaCardColor + call TranslateColorToWR + ld b, a + call GetArenaCardWeakness + and b + pop de + jr z, .check_resist + sla d + +; subtract 30 from recoil damage if card resists its own color. +; if this yields a negative number, return no carry. +.check_resist + push de + call GetArenaCardColor + call TranslateColorToWR + ld b, a + call GetArenaCardResistance + and b + pop de + jr z, .subtract + ld a, d + sub 30 + jr c, .no_carry + ld d, a + +; subtract damage prevented by Defender. +; if damage still knocks out card, return no carry. +; if damage does not knock out, return carry. +.subtract + ld a, d + or a + jr z, .no_carry + sub 20 + ld d, a + ld a, DUELVARS_ARENA_CARD_HP + call GetTurnDuelistVariable + sub d + jr c, .no_carry + jr z, .no_carry + scf + ret +.no_carry + or a + ret +; 0x204e8 + +AIPlay_Pluspower: ; 204e8 (8:44e8) + ld a, [wCurrentAIFlags] + or AI_FLAG_USED_PLUSPOWER + ld [wCurrentAIFlags], a + ld a, [wAITrainerCardParameter] + ld [wAIPluspowerAttack], a + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x20501 + +; returns carry if using a Pluspower can KO defending Pokémon +; if active card cannot KO without the boost. +; outputs in a the attack to use. +AIDecide_Pluspower1: ; 20501 (8:4501) +; this is mistakenly duplicated + xor a + ldh [hTempPlayAreaLocation_ff9d], a + xor a + ldh [hTempPlayAreaLocation_ff9d], a + +; continue if no attack can knock out. +; if there's an attack that can, only continue +; if it's unusable and there's no card in hand +; to fulfill its energy cost. + farcall CheckIfAnyMoveKnocksOutDefendingCard + jr nc, .cannot_ko + farcall CheckIfSelectedMoveIsUnusable + jr nc, .no_carry + farcall LookForEnergyNeededForMoveInHand + jr c, .no_carry + +; cannot use an attack that knocks out. +.cannot_ko +; get active Pokémon's info. + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + ld a, e + ld [wTempTurnDuelistCardID], a + +; get defending Pokémon's info and check +; its No Damage or Effect substatus. +; if substatus is active, return. + call SwapTurn + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + ld a, e + ld [wTempNonTurnDuelistCardID], a + bank1call HandleNoDamageOrEffectSubstatus + call SwapTurn + jr c, .no_carry + +; check both attacks and decide which one +; can KO with Pluspower boost. +; if neither can KO, return no carry. + xor a ; FIRST_ATTACK_OR_PKMN_POWER + ld [wSelectedAttack], a + call .check_ko_with_pluspower + jr c, .kos_with_pluspower_1 + ld a, SECOND_ATTACK + ld [wSelectedAttack], a + call .check_ko_with_pluspower + jr c, .kos_with_pluspower_2 + +.no_carry + or a + ret + +; first attack can KO with Pluspower. +.kos_with_pluspower_1 + call .check_mr_mime + jr nc, .no_carry + xor a ; FIRST_ATTACK_OR_PKMN_POWER + scf + ret +; second attack can KO with Pluspower. +.kos_with_pluspower_2 + call .check_mr_mime + jr nc, .no_carry + ld a, SECOND_ATTACK + scf + ret +; 0x20562 + +; return carry if move is useable and KOs +; defending Pokémon with Pluspower boost. +.check_ko_with_pluspower ; 20562 (8:4562) + farcall CheckIfSelectedMoveIsUnusable + jr c, .unusable + ld a, [wSelectedAttack] + farcall EstimateDamage_VersusDefendingCard + ld a, DUELVARS_ARENA_CARD_HP + call GetNonTurnDuelistVariable + ld b, a + ld hl, wDamage + sub [hl] + jr c, .no_carry + jr z, .no_carry + ld a, [hl] + add 10 ; add Pluspower boost + ld c, a + ld a, b + sub c + ret c ; return carry if damage > HP left + ret nz ; does not KO + scf + ret ; KOs with Pluspower boost +.unusable + or a + ret +; 0x20589 + +; returns carry if Pluspower boost does +; not exceed 30 damage when facing Mr. Mime. +.check_mr_mime ; 20589 (8:4589) + ld a, [wDamage] + add 10 ; add Pluspower boost + cp 30 ; no danger in preventing damage + ret c + call SwapTurn + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + call SwapTurn + ld a, e + cp MR_MIME + ret z +; damage is >= 30 but not Mr. Mime + scf + ret +; 0x205a5 + +; returns carry 7/10 of the time +; if selected move is useable, can't KO without Pluspower boost +; can damage Mr. Mime even with Pluspower boost +; and has a minimum damage > 0. +; outputs in a the attack to use. +AIDecide_Pluspower2: ; 205a5 (8:45a5) + xor a + ldh [hTempPlayAreaLocation_ff9d], a + call .check_can_ko + jr nc, .no_carry + call .check_random + jr nc, .no_carry + call .check_mr_mime + jr nc, .no_carry + scf + ret +.no_carry + or a + ret +; 0x205bb + +; returns carry if Pluspower boost does +; not exceed 30 damage when facing Mr. Mime. +.check_mr_mime ; 205bb (8:45bb) + ld a, [wDamage] + add 10 ; add Pluspower boost + cp 30 ; no danger in preventing damage + ret c + call SwapTurn + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + call SwapTurn + ld a, e + cp MR_MIME + ret z +; damage is >= 30 but not Mr. Mime + scf + ret +; 0x205d7 + +; return carry if move is useable but cannot KO. +.check_can_ko ; 205d7 (8:45d7) + farcall CheckIfSelectedMoveIsUnusable + jr c, .unuseable + ld a, [wSelectedAttack] + farcall EstimateDamage_VersusDefendingCard + ld a, DUELVARS_ARENA_CARD_HP + call GetNonTurnDuelistVariable + ld b, a + ld hl, wDamage + sub [hl] + jr c, .no_carry + jr z, .no_carry +; can't KO. + scf + ret +.unuseable + or a + ret +; 0x205f6 + +; return carry 7/10 of the time if +; move is useable and minimum damage > 0. +.check_random ; 205f6 (8:45f6) + farcall CheckIfSelectedMoveIsUnusable + jr c, .unuseable + ld a, [wSelectedAttack] + farcall EstimateDamage_VersusDefendingCard + ld a, [wAIMinDamage] + cp 10 + jr c, .unuseable + ld a, 10 + call Random + cp 3 + ret +; 0x20612 + +AIPlay_Switch: ; 20612 (8:4612) + ld a, [wCurrentAIFlags] + or AI_FLAG_USED_SWITCH + ld [wCurrentAIFlags], a + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTemp_ffa0], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + xor a + ld [wcdb4], a + ret +; 0x2062e + +; returns carry if the active card has less energy cards +; than the retreat cost and if AI can't play an energy +; card from the hand to fulfill the cost +AIDecide_Switch: ; 2062e (8:462e) +; check if AI can already play an energy card from hand to retreat + ld a, [wAIPlayEnergyCardForRetreat] + or a + jr z, .check_cost_amount + +; can't play energy card from hand to retreat +; compare number of energy cards attached to retreat cost + xor a ; PLAY_AREA_ARENA + ldh [hTempPlayAreaLocation_ff9d], a + call GetPlayAreaCardRetreatCost + push af + ld e, PLAY_AREA_ARENA + farcall CountNumberOfEnergyCardsAttached + ld b, a + pop af + sub b + ; jump if cards attached > retreat cost + jr c, .check_cost_amount + cp 2 + ; jump if retreat cost is 2 more energy cards + ; than the number of cards attached + jr nc, .switch + +.check_cost_amount + xor a ; PLAY_AREA_ARENA + ldh [hTempPlayAreaLocation_ff9d], a + call GetPlayAreaCardRetreatCost + cp 3 + ; jump if retreat cost >= 3 + jr nc, .switch + + push af + ld e, PLAY_AREA_ARENA + farcall CountNumberOfEnergyCardsAttached + pop bc + cp b + ; jump if energy cards attached < retreat cost + jr c, .switch + ret + +.switch + farcall AIDecideBenchPokemonToSwitchTo + ccf + ret +; 0x20666 + +AIPlay_GustOfWind: ; 20666 (8:4666) + ld a, [wCurrentAIFlags] + or AI_FLAG_USED_GUST_OF_WIND + ld [wCurrentAIFlags], a + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTemp_ffa0], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x2067e + +AIDecide_GustOfWind: ; 2067e (8:467e) + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetNonTurnDuelistVariable + dec a + or a + ret z ; no bench cards + +; if used Gust Of Wind already, +; do not use it again. + ld a, [wPreviousAIFlags] + and AI_FLAG_USED_GUST_OF_WIND + ret nz + + farcall CheckIfActivePokemonCanUseAnyNonResidualMove + ret nc ; no non-residual move can be used + + xor a ; PLAY_AREA_ARENA + ldh [hTempPlayAreaLocation_ff9d], a + farcall CheckIfAnyMoveKnocksOutDefendingCard + jr nc, .check_id ; if can't KO + farcall CheckIfSelectedMoveIsUnusable + jr nc, .no_carry ; if KO move is useable + farcall LookForEnergyNeededForMoveInHand + jr c, .no_carry ; if energy card is in hand + +.check_id + ; skip if current active card is MEW3 or MEWTWO1 + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + ld a, e + cp MEW3 + jr z, .no_carry + cp MEWTWO1 + jr z, .no_carry + + call .FindBenchCardToKnockOut + ret c + + xor a ; PLAY_AREA_ARENA + ldh [hTempPlayAreaLocation_ff9d], a + call .CheckIfNoAttackDealsDamage + jr c, .check_bench_energy + + ; skip if current arena card's color is + ; the defending card's weakness + call GetArenaCardColor + call TranslateColorToWR + ld b, a + call SwapTurn + call GetArenaCardWeakness + call SwapTurn + and b + jr nz, .no_carry + +; check weakness + call .FindBenchCardWithWeakness + ret nc ; no bench card weak to arena card + scf + ret ; found bench card weak to arena card + +.no_carry + or a + ret + +; being here means AI's arena card cannot damage player's arena card + +; first check if there is a card in player's bench that +; has no attached energy cards and that the AI can damage +.check_bench_energy + ; return carry if there's a bench card with weakness + call .FindBenchCardWithWeakness + ret c + + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetNonTurnDuelistVariable + ld d, a + ld e, PLAY_AREA_ARENA +; loop through bench and check attached energy cards +.loop_1 + inc e + dec d + jr z, .check_bench_hp + call SwapTurn + call GetPlayAreaCardAttachedEnergies + call SwapTurn + ld a, [wTotalAttachedEnergies] + or a + jr nz, .loop_1 ; skip if has energy attached + call .CheckIfCanDamageBenchedCard + jr nc, .loop_1 + ld a, e + scf + ret + +.check_bench_hp + ld a, $ff + ld [wce06], a + xor a + ld [wce08], a + ld e, a + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetNonTurnDuelistVariable + ld d, a + +; find bench card with least amount of available HP +.loop_2 + inc e + dec d + jr z, .check_found + ld a, e + add DUELVARS_ARENA_CARD_HP + call GetNonTurnDuelistVariable + ld b, a + ld a, [wce06] + inc b + cp b + jr c, .loop_2 + call .CheckIfCanDamageBenchedCard + jr nc, .loop_2 + dec b + ld a, b + ld [wce06], a + ld a, e + ld [wce08], a + jr .loop_2 + +.check_found + ld a, [wce08] + or a + jr z, .no_carry +; a card was found + +.set_carry + scf + ret + +.check_can_damage + push bc + push hl + xor a ; PLAY_AREA_ARENA + farcall CheckIfCanDamageDefendingPokemon + pop hl + pop bc + jr nc, .loop_3 + ld a, c + scf + ret + +; returns carry if any of the player's +; benched cards is weak to color in b +; and has a way to damage it +.FindBenchCardWithWeakness ; 2074d (8:474d) + ld a, DUELVARS_BENCH + call GetNonTurnDuelistVariable + ld c, PLAY_AREA_ARENA +.loop_3 + inc c + ld a, [hli] + cp $ff + jr z, .no_carry + call SwapTurn + call LoadCardDataToBuffer1_FromDeckIndex + call SwapTurn + ld a, [wLoadedCard1Weakness] + and b + jr nz, .check_can_damage + jr .loop_3 + +; returns carry if neither attack can deal damage +.CheckIfNoAttackDealsDamage ; 2076b (8:476b) + xor a ; FIRST_ATTACK_OR_PKMN_POWER + ld [wSelectedAttack], a + call .CheckIfAttackDealsNoDamage + jr c, .second_attack + ret +.second_attack + ld a, SECOND_ATTACK + ld [wSelectedAttack], a + call .CheckIfAttackDealsNoDamage + jr c, .true + ret +.true + scf + ret + +; returns carry if attack is Pokemon Power +; or otherwise doesn't deal any damage +.CheckIfAttackDealsNoDamage ; 20782 (8:4782) + ld a, [wSelectedAttack] + ld e, a + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + ld d, a + call CopyMoveDataAndDamage_FromDeckIndex + ld a, [wLoadedMoveCategory] + + ; skip if move is a Power or has 0 damage + cp POKEMON_POWER + jr z, .no_damage + ld a, [wDamage] + or a + ret z + + ; check damage against defending card + ld a, [wSelectedAttack] + farcall EstimateDamage_VersusDefendingCard + ld a, [wAIMaxDamage] + or a + ret nz + +.no_damage + scf + ret + +; returns carry if there is a player's bench card that +; the opponent's current active card can KO +.FindBenchCardToKnockOut ; 207a9 (8:47a9) + ld a, DUELVARS_BENCH + call GetNonTurnDuelistVariable + ld e, PLAY_AREA_BENCH_1 + +.loop_4 + ld a, [hli] + cp $ff + ret z + +; overwrite the player's active card and its HP +; with the current bench card that is being checked + push hl + push de + ld b, a + ld a, DUELVARS_ARENA_CARD + call GetNonTurnDuelistVariable + push af + ld [hl], b + ld a, e + add DUELVARS_ARENA_CARD_HP + call GetNonTurnDuelistVariable + ld b, a + ld a, DUELVARS_ARENA_CARD_HP + call GetNonTurnDuelistVariable + push af + ld [hl], b + + xor a ; PLAY_AREA_ARENA + ldh [hTempPlayAreaLocation_ff9d], a + call .CheckIfAnyAttackKnocksOut + jr nc, .next + farcall CheckIfSelectedMoveIsUnusable + jr nc, .found + farcall LookForEnergyNeededForMoveInHand + jr c, .found + +; the following two local routines can be condensed into one +; since they both revert the player's arena card +.next + ld a, DUELVARS_ARENA_CARD_HP + call GetNonTurnDuelistVariable + pop af + ld [hl], a + ld a, DUELVARS_ARENA_CARD + call GetNonTurnDuelistVariable + pop af + ld [hl], a + pop de + inc e + pop hl + jr .loop_4 + +; revert player's arena card and set carry +.found + ld a, DUELVARS_ARENA_CARD_HP + call GetNonTurnDuelistVariable + pop af + ld [hl], a + ld a, DUELVARS_ARENA_CARD + call GetNonTurnDuelistVariable + pop af + ld [hl], a + pop de + ld a, e + pop hl + scf + ret + +; returns carry if any of arena card's attacks +; KOs player card in location stored in e +.CheckIfAnyAttackKnocksOut ; 20806 (8:4806) + xor a ; FIRST_ATTACK_OR_PKMN_POWER + call .CheckIfAttackKnocksOut + ret c + ld a, SECOND_ATTACK + +; returns carry if attack KOs player card +; in location stored in e +.CheckIfAttackKnocksOut + push de + farcall EstimateDamage_VersusDefendingCard + pop de + ld a, DUELVARS_ARENA_CARD_HP + add e + call GetNonTurnDuelistVariable + ld hl, wDamage + sub [hl] + ret c + ret nz + scf + ret + +; returns carry if opponent's arena card can damage +; this benched card if it were switched with +; the player's arena card +.CheckIfCanDamageBenchedCard ; 20821 (8:4821) + push bc + push de + push hl + + ; overwrite arena card data + ld a, e + add DUELVARS_ARENA_CARD + call GetNonTurnDuelistVariable + ld b, a + ld a, DUELVARS_ARENA_CARD + call GetNonTurnDuelistVariable + push af + ld [hl], b + + ; overwrite arena card HP + ld a, e + add DUELVARS_ARENA_CARD_HP + call GetNonTurnDuelistVariable + ld b, a + ld a, DUELVARS_ARENA_CARD_HP + call GetNonTurnDuelistVariable + push af + ld [hl], b + + xor a ; PLAY_AREA_ARENA + farcall CheckIfCanDamageDefendingPokemon + jr c, .can_damage + +; the following two local routines can be condensed into one +; since they both revert the player's arena card + +; can't damage + ld a, DUELVARS_ARENA_CARD_HP + call GetNonTurnDuelistVariable + pop af + ld [hl], a + ld a, DUELVARS_ARENA_CARD + call GetNonTurnDuelistVariable + pop af + ld [hl], a + pop hl + pop de + pop bc + or a + ret + +.can_damage + ld a, DUELVARS_ARENA_CARD_HP + call GetNonTurnDuelistVariable + pop af + ld [hl], a + ld a, DUELVARS_ARENA_CARD + call GetNonTurnDuelistVariable + pop af + ld [hl], a + pop hl + pop de + pop bc + scf + ret +; 0x2086d + +AIPlay_Bill: ; 2086d (8:486d) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x20878 + +; return carry if cards in deck > 9 +AIDecide_Bill: ; 20878 (8:4878) + ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK + call GetTurnDuelistVariable + cp DECK_SIZE - 9 + ret +; 0x20880 + +AIPlay_EnergyRemoval: ; 20880 (8:4880) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTemp_ffa0], a + ld a, [wce1a] + ldh [hTempPlayAreaLocation_ffa1], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x20895 + +; picks an energy card in the player's Play Area to remove +AIDecide_EnergyRemoval: ; 20895 (8:4895) +; check if the current active card can KO player's card +; if it's possible to KO, then do not consider the player's +; active card to remove its attached energy + xor a ; PLAY_AREA_ARENA + ldh [hTempPlayAreaLocation_ff9d], a + farcall CheckIfAnyMoveKnocksOutDefendingCard + jr nc, .cannot_ko + farcall CheckIfSelectedMoveIsUnusable + jr nc, .can_ko + farcall LookForEnergyNeededForMoveInHand + jr nc, .cannot_ko + +.can_ko + ; start checking from the bench + ld a, PLAY_AREA_BENCH_1 + ld [wce0f], a + jr .check_bench_energy +.cannot_ko + ; start checking from the arena card + xor a ; PLAY_AREA_ARENA + ld [wce0f], a + +; loop each card and check if it has enough energy to use any attack +; if it does, then proceed to pick an energy card to remove +.check_bench_energy + call SwapTurn + ld a, [wce0f] + ld e, a +.loop_1 + ld a, DUELVARS_ARENA_CARD + add e + call GetTurnDuelistVariable + cp $ff + jr z, .default + + ld d, a + call .CheckIfCardHasEnergyAttached + jr nc, .next_1 + call .CheckIfNotEnoughEnergyToAttack + jr nc, .pick_energy ; jump if enough energy to attack +.next_1 + inc e + jr .loop_1 + +.pick_energy +; a play area card was picked to remove energy +; store the picked energy card to remove in wce1a +; and set carry + ld a, e + push af + call PickAttachedEnergyCardToRemove + ld [wce1a], a + pop af + call SwapTurn + scf + ret + +; if no card in player's Play Area was found with enough energy +; to attack, just pick an energy card from player's active card +; (in case the AI cannot KO it this turn) +.default + ld a, [wce0f] + or a + jr nz, .check_bench_damage ; not active card + call .CheckIfCardHasEnergyAttached + jr c, .pick_energy + +; lastly, check what attack on player's Play Area is highest damaging +; and pick an energy card attached to that Pokemon to remove +.check_bench_damage + xor a + ld [wce06], a + ld [wce08], a + + ld e, PLAY_AREA_BENCH_1 +.loop_2 + ld a, DUELVARS_ARENA_CARD + add e + call GetTurnDuelistVariable + cp $ff + jr z, .found_damage + + ld d, a + call .CheckIfCardHasEnergyAttached + jr nc, .next_2 + call .FindHighestDamagingAttack +.next_2 + inc e + jr .loop_2 + +.found_damage + ld a, [wce08] + or a + jr z, .no_carry ; skip if none found + ld e, a + jr .pick_energy +.no_carry + call SwapTurn + or a + ret + +; returns carry if this card has any energy cards attached +.CheckIfCardHasEnergyAttached ; 2091a (8:491a) + call GetPlayAreaCardAttachedEnergies + ld a, [wTotalAttachedEnergies] + or a + ret z + scf + ret + +; returns carry if this card does not +; have enough energy for either of its attacks +.CheckIfNotEnoughEnergyToAttack ; 20924 (8:4924) + push de + xor a ; FIRST_ATTACK_OR_PKMN_POWER + ld [wSelectedAttack], a + ld a, e + ldh [hTempPlayAreaLocation_ff9d], a + farcall CheckEnergyNeededForAttack + jr nc, .enough_energy + pop de + + push de + ld a, SECOND_ATTACK + ld [wSelectedAttack], a + ld a, e + ldh [hTempPlayAreaLocation_ff9d], a + farcall CheckEnergyNeededForAttack + jr nc, .check_surplus + pop de + +; neither attack has enough energy + scf + ret + +.enough_energy + pop de + or a + ret + +; first attack doesn't have enough energy (or is just a Pokemon Power) +; but second attack has enough energy to be used +; check if there's surplus energy for attack and, if so, return carry +.check_surplus + farcall CheckIfNoSurplusEnergyForMove + pop de + ccf + ret + +; stores in wce06 the highest damaging attack +; for the card in play area location in e +; and stores this card's location in wce08 +.FindHighestDamagingAttack ; 2094f (8:494f) + push de + ld a, e + ldh [hTempPlayAreaLocation_ff9d], a + + xor a ; FIRST_ATTACK_OR_PKMN_POWER + farcall EstimateDamage_VersusDefendingCard + ld a, [wDamage] + or a + jr z, .skip_1 + ld e, a + ld a, [wce06] + cp e + jr nc, .skip_1 + ld a, e + ld [wce06], a ; store this damage value + pop de + ld a, e + ld [wce08], a ; store this location + jr .second_attack + +.skip_1 + pop de + +.second_attack + push de + ld a, e + ldh [hTempPlayAreaLocation_ff9d], a + + ld a, SECOND_ATTACK + farcall EstimateDamage_VersusDefendingCard + ld a, [wDamage] + or a + jr z, .skip_2 + ld e, a + ld a, [wce06] + cp e + jr nc, .skip_2 + ld a, e + ld [wce06], a ; store this damage value + pop de + ld a, e + ld [wce08], a ; store this location + ret +.skip_2 + pop de + ret +; 0x20994 + +AIPlay_SuperEnergyRemoval: ; 20994 (8:4994) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTemp_ffa0], a + ld a, [wce1a] + ldh [hTempPlayAreaLocation_ffa1], a + ld a, [wce1b] + ldh [hTempRetreatCostCards], a + ld a, [wce1c] + ldh [hTempRetreatCostCards + 1], a + ld a, [wce1d] + ldh [hTempRetreatCostCards + 2], a + ld a, $ff + ldh [hTempRetreatCostCards + 3], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x209bc + +; picks two energy cards in the player's Play Area to remove +AIDecide_SuperEnergyRemoval: ; 209bc (8:49bc) + ld e, PLAY_AREA_BENCH_1 +.loop_1 +; first find an Arena card with a color energy card +; to discard for card effect +; return immediately if no Arena cards + ld a, DUELVARS_ARENA_CARD + add e + call GetTurnDuelistVariable + cp $ff + jr z, .exit + + ld d, a + push de + call .LookForNonDoubleColorless + pop de + jr c, .not_double_colorless + inc e + jr .loop_1 + +; returns carry if an energy card other than double colorless +; is found attached to the card in play area location e +.LookForNonDoubleColorless + ld a, e + call CreateArenaOrBenchEnergyCardList + ld hl, wDuelTempList +.loop_2 + ld a, [hli] + cp $ff + ret z + call LoadCardDataToBuffer1_FromDeckIndex + cp DOUBLE_COLORLESS_ENERGY + ; any basic energy card + ; will set carry flag here + jr nc, .loop_2 + ret + +.exit + or a + ret + +; card in Play Area location e was found with +; a basic energy card +.not_double_colorless + ld a, e + ld [wce0f], a + +; check if the current active card can KO player's card +; if it's possible to KO, then do not consider the player's +; active card to remove its attached energy + xor a ; PLAY_AREA_ARENA + ldh [hTempPlayAreaLocation_ff9d], a + farcall CheckIfAnyMoveKnocksOutDefendingCard + jr nc, .cannot_ko + farcall CheckIfSelectedMoveIsUnusable + jr nc, .can_ko + farcall LookForEnergyNeededForMoveInHand + jr nc, .cannot_ko + +.can_ko + ; start checking from the bench + call SwapTurn + ld e, PLAY_AREA_BENCH_1 + jr .loop_3 +.cannot_ko + ; start checking from the arena card + call SwapTurn + ld e, PLAY_AREA_ARENA + +; loop each card and check if it has enough energy to use any attack +; if it does, then proceed to pick energy cards to remove +.loop_3 + ld a, DUELVARS_ARENA_CARD + add e + call GetTurnDuelistVariable + cp $ff + jr z, .no_carry + + ld d, a + call .CheckIfFewerThanTwoEnergyCards + jr c, .next_1 + call .CheckIfNotEnoughEnergyToAttack + jr nc, .found_card ; jump if enough energy to attack +.next_1 + inc e + jr .loop_3 + +.found_card +; a play area card was picked to remove energy +; if this is not the Arena Card, then check +; entire bench to pick the highest damage + ld a, e + or a + jr nz, .check_bench_damage + +; store the picked energy card to remove in wce1a +; and set carry +.pick_energy + ld [wce1b], a + call PickTwoAttachedEnergyCards + ld [wce1c], a + ld a, b + ld [wce1d], a + call SwapTurn + ld a, [wce0f] + push af + call AIPickEnergyCardToDiscard + ld [wce1a], a + pop af + scf + ret + +; check what attack on player's Play Area is highest damaging +; and pick an energy card attached to that Pokemon to remove +.check_bench_damage + xor a + ld [wce06], a + ld [wce08], a + + ld e, PLAY_AREA_BENCH_1 +.loop_4 + ld a, DUELVARS_ARENA_CARD + add e + call GetTurnDuelistVariable + cp $ff + jr z, .found_damage + + ld d, a + call .CheckIfFewerThanTwoEnergyCards + jr c, .next_2 + call .CheckIfNotEnoughEnergyToAttack + jr c, .next_2 + call .FindHighestDamagingAttack +.next_2 + inc e + jr .loop_4 + +.found_damage + ld a, [wce08] + or a + jr z, .no_carry + jr .pick_energy +.no_carry + call SwapTurn + or a + ret + +; returns carry if the number of energy cards attached +; is fewer than 2, or if all energy combined yields +; fewer than 2 energy +.CheckIfFewerThanTwoEnergyCards ; 20a77 (8:4a77) + call GetPlayAreaCardAttachedEnergies + ld a, [wTotalAttachedEnergies] + cp 2 + ret c ; return if fewer than 2 attached cards + +; count all energy attached +; i.e. colored energy card = 1 +; and double colorless energy card = 2 + xor a + ld b, NUM_COLORED_TYPES + ld hl, wAttachedEnergies +.loop_5 + add [hl] inc hl - jp .asm_4106 + dec b + jr nz, .loop_5 + ld b, [hl] + srl b + add b + cp 2 + ret + +; returns carry if this card does not +; have enough energy for either of its attacks +.CheckIfNotEnoughEnergyToAttack ; 20a92 (8:4a92) + push de + xor a ; FIRST_ATTACK_OR_PKMN_POWER + ld [wSelectedAttack], a + ld a, e + ldh [hTempPlayAreaLocation_ff9d], a + farcall CheckEnergyNeededForAttack + jr nc, .enough_energy + pop de + + push de + ld a, SECOND_ATTACK + ld [wSelectedAttack], a + ld a, e + ldh [hTempPlayAreaLocation_ff9d], a + farcall CheckEnergyNeededForAttack + jr nc, .check_surplus + pop de + +; neither attack has enough energy + scf + ret + +.enough_energy + pop de + or a + ret + +; first attack doesn't have enough energy (or is just a Pokemon Power) +; but second attack has enough energy to be used +; check if there's surplus energy for attack and, if so, +; return carry if this surplus energy is at least 2 +.check_surplus + farcall CheckIfNoSurplusEnergyForMove + cp 2 + jr c, .enough_energy + pop de + scf + ret +; 0x20ac1 + +; stores in wce06 the highest damaging attack +; for the card in play area location in e +; and stores this card's location in wce08 +.FindHighestDamagingAttack ; 20ac1 (8:4ac1) + push de + ld a, e + ldh [hTempPlayAreaLocation_ff9d], a + + xor a ; FIRST_ATTACK_OR_PKMN_POWER + farcall EstimateDamage_VersusDefendingCard + ld a, [wDamage] + or a + jr z, .skip_1 + ld e, a + ld a, [wce06] + cp e + jr nc, .skip_1 + ld a, e + ld [wce06], a ; store this damage value + pop de + ld a, e + ld [wce08], a ; store this location + jr .second_attack + +.skip_1 + pop de + +.second_attack + push de + ld a, e + ldh [hTempPlayAreaLocation_ff9d], a + + ld a, SECOND_ATTACK + farcall EstimateDamage_VersusDefendingCard + ld a, [wDamage] + or a + jr z, .skip_2 + ld e, a + ld a, [wce06] + cp e + jr nc, .skip_2 + ld a, e + ld [wce06], a ; store this damage value + pop de + ld a, e + ld [wce08], a ; store this location + ret +.skip_2 + pop de + ret +; 0x20b06 + +AIPlay_PokemonBreeder: ; 20b06 (8:4b06) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTempPlayAreaLocation_ffa1], a + ld a, [wce1a] + ldh [hTemp_ffa0], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x20b1b + +AIDecide_PokemonBreeder: ; 20b1b (8:4b1b) + call IsPrehistoricPowerActive + jp c, .done + + ld a, 7 + ld hl, wce08 + call ClearMemory_Bank8 + + xor a + ld [wce06], a + call CreateHandCardList + ld hl, wDuelTempList + +.loop_hand_1 + ld a, [hli] + cp $ff + jr z, .not_found_in_hand + +; check if card in hand is any of the following +; stage 2 Pokemon cards + ld d, a + call LoadCardDataToBuffer1_FromDeckIndex + cp VENUSAUR1 + jr z, .found + cp VENUSAUR2 + jr z, .found + cp BLASTOISE + jr z, .found + cp VILEPLUME + jr z, .found + cp ALAKAZAM + jr z, .found + cp GENGAR + jr nz, .loop_hand_1 + +.found + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + push hl + call GetTurnDuelistVariable + pop hl + ld c, a + ld e, PLAY_AREA_ARENA + +; check Play Area for card that can evolve into +; the picked stage 2 Pokemon +.loop_play_area_1 + push hl + push bc + push de + call CheckIfCanEvolveInto_BasicToStage2 + pop de + call nc, .can_evolve + pop bc + pop hl + inc e + dec c + jr nz, .loop_play_area_1 + jr .loop_hand_1 + +.can_evolve + ld a, DUELVARS_ARENA_CARD_HP + add e + call GetTurnDuelistVariable + call ConvertHPToCounters + swap a + ld b, a + +; count number of energy cards attached and keep +; the lowest 4 bits (capped at $0f) + call GetPlayAreaCardAttachedEnergies + ld a, [wTotalAttachedEnergies] + cp $10 + jr c, .not_maxed_out + ld a, %00001111 +.not_maxed_out + or b + +; 4 high bits of a = HP counters Pokemon still has +; 4 low bits of a = number of energy cards attached + +; store this score in wce08 + PLAY_AREA* + ld hl, wce08 + ld c, e + ld b, $00 + add hl, bc + ld [hl], a + +; store the deck index of stage 2 Pokemon in wce0f + PLAY_AREA* + ld hl, wce0f + add hl, bc + ld [hl], d + +; increase wce06 by one + ld hl, wce06 + inc [hl] + ret + +.not_found_in_hand + ld a, [wce06] + or a + jr z, .check_evolution_and_dragonite + +; an evolution has been found before + xor a + ld [wce06], a + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld c, a + ld e, $00 + ld d, $00 + +; find highest score in wce08 +.loop_score_1 + ld hl, wce08 + add hl, de + ld a, [wce06] + cp [hl] + jr nc, .not_higher + +; store this score to wce06 + ld a, [hl] + ld [wce06], a +; store this PLay Area location to wce07 + ld a, e + ld [wce07], a + +.not_higher + inc e + dec c + jr nz, .loop_score_1 + +; store the deck index of the stage 2 card +; that has been decided in wce1a, +; return the Play Area location of card +; to evolve in a and return carry + ld a, [wce07] + ld e, a + ld hl, wce0f + add hl, de + ld a, [hl] + ld [wce1a], a + ld a, [wce07] + scf + ret + +.check_evolution_and_dragonite + ld a, 7 + ld hl, wce08 + call ClearMemory_Bank8 + + xor a + ld [wce06], a + call CreateHandCardList + ld hl, wDuelTempList + push hl + +.loop_hand_2 + pop hl + ld a, [hli] + cp $ff + jr z, .check_evolution_found + + push hl + ld d, a + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld c, a + ld e, PLAY_AREA_ARENA + +.loop_play_area_2 +; check if evolution is possible + push bc + push de + call CheckIfCanEvolveInto_BasicToStage2 + pop de + call nc, .HandleDragonite1Evolution + call nc, .can_evolve + +; not possible to evolve or returned carry +; when handling Dragonite1 evolution + pop bc + inc e + dec c + jr nz, .loop_play_area_2 + jr .loop_hand_2 + +.check_evolution_found + ld a, [wce06] + or a + jr nz, .evolution_was_found +; no evolution was found before + or a + ret + +.evolution_was_found + xor a + ld [wce06], a + ld a, $ff + ld [wce07], a + + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld c, a + ld e, $00 + ld d, $00 + +; find highest score in wce08 with at least +; 2 energy cards attached +.loop_score_2 + ld hl, wce08 + add hl, de + ld a, [wce06] + cp [hl] + jr nc, .next_score + +; take the lower 4 bits (total energy cards) +; and skip if less than 2 + ld a, [hl] + ld b, a + and %00001111 + cp 2 + jr c, .next_score + +; has at least 2 energy cards +; store the score in wce06 + ld a, b + ld [wce06], a +; store this PLay Area location to wce07 + ld a, e + ld [wce07], a + +.next_score + inc e + dec c + jr nz, .loop_score_2 + + ld a, [wce07] + cp $ff + jr z, .done + +; a card to evolve was found +; store the deck index of the stage 2 card +; that has been decided in wce1a, +; return the Play Area location of card +; to evolve in a and return carry + ld e, a + ld hl, wce0f + add hl, de + ld a, [hl] + ld [wce1a], a + ld a, [wce07] + scf + ret + +.done + or a + ret + +; return carry if card is evolving to Dragonite1 and if +; - the card that is evolving is not Arena card and +; number of damage counters in Play Area is under 8; +; - the card that is evolving is Arena card and has under 5 +; damage counters or has less than 3 energy cards attached. +.HandleDragonite1Evolution ; 20c5c (8:4c5c) + push af + push bc + push de + push hl + push de + +; check card ID + ld a, d + call GetCardIDFromDeckIndex + ld a, e + pop de + cp DRAGONITE1 + jr nz, .no_carry + +; check card Play Area location + ld a, e + or a + jr z, .active_card_dragonite + +; the card that is evolving is not active card + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld b, a + ld c, 0 + +; count damage counters in Play Area +.loop_play_area_damage + dec b + ld e, b + push bc + call GetCardDamage + pop bc + call ConvertHPToCounters + add c + ld c, a + + ld a, b + or a + jr nz, .loop_play_area_damage + +; compare number of total damage counters +; with 7, if less or equal to that, set carry + ld a, 7 + cp c + jr c, .no_carry + jr .set_carry + +.active_card_dragonite +; the card that is evolving is active card +; compare number of this card's damage counters +; with 5, if less than that, set carry + ld e, PLAY_AREA_ARENA + call GetCardDamage + cp 5 + jr c, .set_carry + +; compare number of this card's attached energy cards +; with 3, if less than that, set carry + ld e, PLAY_AREA_ARENA + farcall CountNumberOfEnergyCardsAttached + cp 3 + jr c, .set_carry + jr .no_carry + +.no_carry + pop hl + pop de + pop bc + pop af + ret + +.set_carry + pop hl + pop de + pop bc + pop af + scf + ret +; 0x20cae + +AIPlay_ProfessorOak: ; 20cae (8:4cae) + ld a, [wCurrentAIFlags] + or AI_FLAG_USED_PROFESSOR_OAK | AI_FLAG_MODIFIED_HAND + ld [wCurrentAIFlags], a + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x20cc1 + +; sets carry if AI determines a score of playing +; Professor Oak is over a certain threshold. +AIDecide_ProfessorOak: ; 20cc1 (8:4cc1) +; return if cards in deck <= 6 + ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK + call GetTurnDuelistVariable + cp DECK_SIZE - 6 + ret nc + + ld a, [wOpponentDeckID] + cp LEGENDARY_ARTICUNO_DECK_ID + jp z, .HandleLegendaryArticunoDeck + cp EXCAVATION_DECK_ID + jp z, .HandleExcavationDeck + cp WONDERS_OF_SCIENCE_DECK_ID + jp z, .HandleWondersOfScienceDeck + +; return if cards in deck <= 14 +.check_cards_deck + ld a, [hl] + cp DECK_SIZE - 14 + ret nc + +; initialize score + ld a, $1e + ld [wce06], a + +; check number of cards in hand +.check_cards_hand + ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND + call GetTurnDuelistVariable + cp 4 + jr nc, .more_than_3_cards + +; less than 4 cards in hand + ld a, [wce06] + add $32 + ld [wce06], a + jr .check_energy_cards + +.more_than_3_cards + cp 9 + jr c, .check_energy_cards + +; more than 8 cards + ld a, [wce06] + sub $1e + ld [wce06], a + +.check_energy_cards + farcall CreateEnergyCardListFromHand + jr nc, .handle_blastoise + +; no energy cards in hand + ld a, [wce06] + add $28 + ld [wce06], a + +.handle_blastoise + ld a, MUK + call CountPokemonIDInBothPlayAreas + jr c, .check_hand + +; no Muk in Play Area + ld a, BLASTOISE + call CountPokemonIDInPlayArea + jr nc, .check_hand + +; at least one Blastoise in AI Play Area + ld a, WATER_ENERGY + farcall LookForCardIDInHand + jr nc, .check_hand + +; no Water energy in hand + ld a, [wce06] + add $0a + ld [wce06], a + +; this part seems buggy +; the AI loops through all the cards in hand and checks +; if any of them is not a Pokemon card and has Basic stage. +; it seems like the intention was that if there was +; any Basic Pokemon still in hand, the AI would add to the score. +.check_hand + call CreateHandCardList + ld hl, wDuelTempList +.loop_hand + ld a, [hli] + cp $ff + jr z, .check_evolution + + call LoadCardDataToBuffer1_FromDeckIndex + ld a, [wLoadedCard1Type] + cp TYPE_ENERGY + jr c, .loop_hand ; bug, should be jr nc + + ld a, [wLoadedCard1Stage] + or a + jr nz, .loop_hand + + ld a, [wce06] + add $0a + ld [wce06], a + +.check_evolution + xor a + ld [wce0f], a + ld [wce0f + 1], a + + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld d, a + ld e, PLAY_AREA_ARENA + +.loop_play_area + push de + call .LookForEvolution + pop de + jr nc, .not_in_hand + +; there's a card in hand that can evolve + ld a, $01 + ld [wce0f], a + +.not_in_hand +; check if a card that can evolve was found at all +; if not, go to the next card in the Play Area + ld a, [wce08] + cp $01 + jr nz, .next_play_area + +; if it was found, set wce0f + 1 to $01 + ld a, $01 + ld [wce0f + 1], a + +.next_play_area + inc e + dec d + jr nz, .loop_play_area + +; if a card was found that evolves... + ld a, [wce0f + 1] + or a + jr z, .check_score + +; ...but that card is not in the hand... + ld a, [wce0f] + or a + jr nz, .check_score + +; ...add to the score + ld a, [wce06] + add $0a + ld [wce06], a + +; only return carry if score > $3c +.check_score + ld a, [wce06] + ld b, $3c + cp b + jr nc, .set_carry + or a + ret + +.set_carry + scf + ret +; 0x20d9d + +; return carry if there's a card in the hand that +; can evolve the card in Play Area location in e. +; sets wce08 to $01 if any card is found that can +; evolve regardless of card location. +.LookForEvolution ; 20d9d (8:4d9d) + xor a + ld [wce08], a + ld d, 0 + +; loop through the whole deck to check if there's +; a card that can evolve this Pokemon. +.loop_deck_evolution + push de + call CheckIfCanEvolveInto + pop de + jr nc, .can_evolve +.evolution_not_in_hand + inc d + ld a, DECK_SIZE + cp d + jr nz, .loop_deck_evolution + + or a + ret + +; a card was found that can evolve, set wce08 to $01 +; and if the card is in the hand, return carry. +; otherwise resume looping through deck. +.can_evolve + ld a, $01 + ld [wce08], a + ld a, DUELVARS_CARD_LOCATIONS + add d + call GetTurnDuelistVariable + cp CARD_LOCATION_HAND + jr nz, .evolution_not_in_hand + + scf + ret +; 0x20dc3 + +; handles Legendary Articuno Deck AI logic. +.HandleLegendaryArticunoDeck ; 20dc3 (8:4dc3) + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + cp 3 + jr nc, .check_playable_cards + +; has less than 3 Pokemon in Play Area. + push af + call CreateHandCardList + pop af + ld d, a + ld e, PLAY_AREA_ARENA + +; if no cards in hand evolve cards in Play Area, +; returns carry. +.loop_play_area_articuno + ld a, DUELVARS_ARENA_CARD + add e + + push de + call GetTurnDuelistVariable + farcall CheckForEvolutionInList + pop de + jr c, .check_playable_cards + + inc e + ld a, d + cp e + jr nz, .loop_play_area_articuno + +.set_carry_articuno + scf + ret + +; if there are more than 3 energy cards in hand, +; return no carry, otherwise check for playable cards. +.check_playable_cards + call CountOppEnergyCardsInHand + cp 4 + jr nc, .no_carry_articuno + +; remove both Professor Oak cards from list +; before checking for playable cards + call CreateHandCardList + ld hl, wDuelTempList + ld e, PROFESSOR_OAK + farcall RemoveCardIDInList + ld e, PROFESSOR_OAK + farcall RemoveCardIDInList + +; look in hand for cards that can be played. +; if a card that cannot be played is found, return no carry. +; otherwise return carry. +.loop_hand_articuno + ld a, [hli] + cp $ff + jr z, .set_carry_articuno + push hl + farcall CheckIfCardCanBePlayed + pop hl + jr c, .loop_hand_articuno + +.no_carry_articuno + or a + ret +; 0x20e11 + +; handles Excavation deck AI logic. +; sets score depending on whether there's no +; Mysterious Fossil in play and in hand. +.HandleExcavationDeck ; 20e11 (8:4e11) +; return no carry if cards in deck < 15 + ld a, [hl] + cp 46 + ret nc + +; look for Mysterious Fossil + ld a, MYSTERIOUS_FOSSIL + call LookForCardIDInHandAndPlayArea + jr c, .found_mysterious_fossil + ld a, $50 + ld [wce06], a + jp .check_cards_hand +.found_mysterious_fossil + ld a, $1e + ld [wce06], a + jp .check_cards_hand +; 0x20e2c + +; handles Wonders of Science AI logic. +; if there's either Grimer or Muk in hand, +; do not play Professor Oak. +.HandleWondersOfScienceDeck ; 20e2c (8:4e2c) + ld a, GRIMER + call LookForCardIDInHandList_Bank8 + jr c, .found_grimer_or_muk + ld a, MUK + call LookForCardIDInHandList_Bank8 + jr c, .found_grimer_or_muk + + ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK + call GetTurnDuelistVariable + jp .check_cards_deck + +.found_grimer_or_muk + or a + ret +; 0x20e44 + +AIPlay_EnergyRetrieval: ; 20e44 (8:4e44) + ld a, [wCurrentAIFlags] + or AI_FLAG_MODIFIED_HAND + ld [wCurrentAIFlags], a + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTemp_ffa0], a + ld a, [wce1a] + ldh [hTempPlayAreaLocation_ffa1], a + ld a, [wce1b] + ldh [hTempRetreatCostCards], a + cp $ff + jr z, .asm_20e68 + ld a, $ff + ldh [$ffa3], a +.asm_20e68 + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x20e6e + +; checks whether AI can play Energy Retrieval and +; picks the energy cards from the discard pile, +; and duplicate cards in hand to discard. +AIDecide_EnergyRetrieval: ; 20e6e (8:4e6e) +; return no carry if no cards in hand + farcall CreateEnergyCardListFromHand + jp nc, .no_carry + +; handle Go Go Rain Dance deck +; return no carry if there's no Muk card in play and +; if there's no Blastoise card in Play Area +; if there's a Muk in play, continue as normal + ld a, [wOpponentDeckID] + cp GO_GO_RAIN_DANCE_DECK_ID + jr nz, .start + ld a, MUK + call CountPokemonIDInBothPlayAreas + jr c, .start + ld a, BLASTOISE + call CountPokemonIDInPlayArea + jp nc, .no_carry + +.start +; find duplicate cards in hand + call CreateHandCardList + ld hl, wDuelTempList + call FindDuplicateCards + jp c, .no_carry + + ld [wce06], a + ld a, CARD_LOCATION_DISCARD_PILE + call FindBasicEnergyCardsInLocation + jp c, .no_carry + +; some basic energy cards were found in Discard Pile + ld a, $ff + ld [wce1a], a + ld [wce1b], a + ld [wce1c], a + + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld d, a + ld e, PLAY_AREA_ARENA + +; first check if there are useful energy cards in the list +; and choose them for retrieval first +.loop_play_area + ld a, DUELVARS_ARENA_CARD + add e + push de + +; load this card's ID in wTempCardID +; and this card's Type in wTempCardType + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + ld a, e + ld [wTempCardID], a + call LoadCardDataToBuffer1_FromCardID + pop de + ld a, [wLoadedCard1Type] + or TYPE_ENERGY + ld [wTempCardType], a + +; loop the energy cards in the Discard Pile +; and check if they are useful for this Pokemon + ld hl, wDuelTempList +.loop_energy_cards_1 + ld a, [hli] + cp $ff + jr z, .next_play_area + + ld b, a + push hl + farcall CheckIfEnergyIsUseful + pop hl + jr nc, .loop_energy_cards_1 + + ld a, [wce1a] + cp $ff + jr nz, .second_energy_1 + +; check if there were already chosen cards, +; if this is the second chosen card, return carry + +; first energy card found + ld a, b + ld [wce1a], a + call RemoveCardFromList + jr .next_play_area +.second_energy_1 + ld a, b + ld [wce1b], a + jr .set_carry + +.next_play_area + inc e + dec d + jr nz, .loop_play_area + +; next, if there are still energy cards left to choose, +; loop through the energy cards again and select +; them in order. + ld hl, wDuelTempList +.loop_energy_cards_2 + ld a, [hli] + cp $ff + jr z, .check_chosen + ld b, a + ld a, [wce1a] + cp $ff + jr nz, .second_energy_2 + ld a, b + ld [wce1a], a + call RemoveCardFromList + jr .loop_energy_cards_2 + +.second_energy_2 + ld a, b + ld [wce1b], a + jr .set_carry + +; will set carry if at least one has been chosen +.check_chosen + ld a, [wce1a] + cp $ff + jr nz, .set_carry +.no_carry + or a + ret + +.set_carry + ld a, [wce06] + scf + ret +; 0x20f27 + +; remove an element from the list +; and shortens it accordingly +; input: +; hl = pointer to element after the one to remove +RemoveCardFromList: ; 20f27 (8:4f27) + push de + ld d, h + ld e, l + dec hl + push hl +.loop_remove + ld a, [de] + ld [hli], a + cp $ff + jr z, .done_remove + inc de + jr .loop_remove +.done_remove + pop hl + pop de + ret +; 0x20f38 + +; finds duplicates in card list in hl. +; if a duplicate of Pokemon cards are found, return in +; a the deck index of the second one. +; otherwise, if a duplicate of non-Pokemon cards are found +; return in a the deck index of the second one. +; if no duplicates found, return carry. +; input: +; hl = list to look in +; output: +; a = deck index of duplicate card +FindDuplicateCards: ; 20f38 (8:4f38) + ld a, $ff + ld [wce0f], a + ld [wce0f + 1], a + push hl + +.loop_outer +; get ID of current card + pop hl + ld a, [hli] + cp $ff + jr z, .check_found + call GetCardIDFromDeckIndex + ld b, e + push hl + +; loop the rest of the list to find +; another card with the same ID +.loop_inner + ld a, [hli] + cp $ff + jr z, .loop_outer + ld c, a + call GetCardIDFromDeckIndex + ld a, e + cp b + jr nz, .loop_inner + +; found two cards with same ID + push bc + call GetCardType + pop bc + cp TYPE_ENERGY + jr c, .not_energy + +; they are energy or trainer cards +; loads wce0f+1 with this card deck index + ld a, c + ld [wce0f + 1], a + jr .loop_outer + +.not_energy +; they are Pokemon cards +; loads wce0f with this card deck index + ld a, c + ld [wce0f], a + jr .loop_outer + +.check_found + ld a, [wce0f] + cp $ff + jr nz, .no_carry + ld a, [wce0f + 1] + cp $ff + jr nz, .no_carry + +; only set carry if duplicate cards were not found + scf + ret + +.no_carry +; two cards with the same ID were found +; of either Pokemon or Non-Pokemon cards + or a + ret +; 0x20f80 + +AIPlay_SuperEnergyRetrieval: ; 20f80 (8:4f80) + ld a, [wCurrentAIFlags] + or AI_FLAG_MODIFIED_HAND + ld [wCurrentAIFlags], a + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTemp_ffa0], a + ld a, [wce1a] + ldh [hTempPlayAreaLocation_ffa1], a + ld a, [wce1b] + ldh [hTempRetreatCostCards], a + ld a, [wce1c] + ldh [$ffa3], a + cp $ff + jr z, .asm_20fbb + ld a, [wce1d] + ldh [$ffa4], a + cp $ff + jr z, .asm_20fbb + ld a, [wce1e] + ldh [$ffa5], a + cp $ff + jr z, .asm_20fbb + ld a, $ff + ldh [$ffa6], a +.asm_20fbb + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x20fc1 + +AIDecide_SuperEnergyRetrieval: ; 20fc1 (8:4fc1) +; return no carry if no cards in hand + farcall CreateEnergyCardListFromHand + jp nc, .no_carry + +; handle Go Go Rain Dance deck +; return no carry if there's no Muk card in play and +; if there's no Blastoise card in Play Area +; if there's a Muk in play, continue as normal + ld a, [wOpponentDeckID] + cp GO_GO_RAIN_DANCE_DECK_ID + jr nz, .start + ld a, MUK + call CountPokemonIDInBothPlayAreas + jr c, .start + ld a, BLASTOISE + call CountPokemonIDInPlayArea + jp nc, .no_carry + +.start +; find duplicate cards in hand + call CreateHandCardList + ld hl, wDuelTempList + call FindDuplicateCards + jp c, .no_carry + +; remove the duplicate card in hand +; and run the hand check again + ld [wce06], a + ld hl, wDuelTempList + call FindAndRemoveCardFromList + call FindDuplicateCards + jp c, .no_carry + + ld [wce08], a + ld a, CARD_LOCATION_DISCARD_PILE + call FindBasicEnergyCardsInLocation + jp c, .no_carry + +; some basic energy cards were found in Discard Pile + ld a, $ff + ld [wce1b], a + ld [wce1c], a + ld [wce1d], a + ld [wce1e], a + ld [wce1f], a + + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld d, a + ld e, PLAY_AREA_ARENA + +; first check if there are useful energy cards in the list +; and choose them for retrieval first +.loop_play_area + ld a, DUELVARS_ARENA_CARD + add e + push de + +; load this card's ID in wTempCardID +; and this card's Type in wTempCardType + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + ld a, e + ld [wTempCardID], a + call LoadCardDataToBuffer1_FromCardID + pop de + ld a, [wLoadedCard1Type] + or TYPE_ENERGY + ld [wTempCardType], a + +; loop the energy cards in the Discard Pile +; and check if they are useful for this Pokemon + ld hl, wDuelTempList +.loop_energy_cards_1 + ld a, [hli] + cp $ff + jr z, .next_play_area + + ld b, a + push hl + farcall CheckIfEnergyIsUseful + pop hl + jr nc, .loop_energy_cards_1 + +; first energy + ld a, [wce1b] + cp $ff + jr nz, .second_energy_1 + ld a, b + ld [wce1b], a + call RemoveCardFromList + jr .next_play_area + +.second_energy_1 + ld a, [wce1c] + cp $ff + jr nz, .third_energy_1 + ld a, b + ld [wce1c], a + call RemoveCardFromList + jr .next_play_area + +.third_energy_1 + ld a, [wce1d] + cp $ff + jr nz, .fourth_energy_1 + ld a, b + ld [wce1d], a + call RemoveCardFromList + jr .next_play_area + +.fourth_energy_1 + ld a, b + ld [wce1e], a + jr .set_carry + +.next_play_area + inc e + dec d + jr nz, .loop_play_area + +; next, if there are still energy cards left to choose, +; loop through the energy cards again and select +; them in order. + ld hl, wDuelTempList +.loop_energy_cards_2 + ld a, [hli] + cp $ff + jr z, .check_chosen + ld b, a + ld a, [wce1b] + cp $ff + jr nz, .second_energy_2 + ld a, b + +; first energy + ld [wce1b], a + call RemoveCardFromList + jr .loop_energy_cards_2 + +.second_energy_2 + ld a, [wce1c] + cp $ff + jr nz, .third_energy_2 + ld a, b + ld [wce1c], a + call RemoveCardFromList + jr .loop_energy_cards_2 + +.third_energy_2 + ld a, [wce1d] + cp $ff + jr nz, .fourth_energy + ld a, b + ld [wce1d], a + call RemoveCardFromList + jr .loop_energy_cards_2 + +.fourth_energy + ld a, b + ld [wce1e], a + jr .set_carry + +; will set carry if at least one has been chosen +.check_chosen + ld a, [wce1b] + cp $ff + jr nz, .set_carry + +.no_carry + or a + ret +.set_carry + ld a, [wce08] + ld [wce1a], a + ld a, [wce06] + scf + ret +; 0x210d5 + +; finds the card with deck index a in list hl, +; and removes it from the list. +; the card HAS to exist in the list, since this +; routine does not check for the terminating byte $ff! +; input: +; a = card deck index to look +; hl = pointer to list of cards +FindAndRemoveCardFromList: ; 210d5 (8:50d5) + push hl + ld b, a +.loop_duplicate + ld a, [hli] + cp b + jr nz, .loop_duplicate + call RemoveCardFromList + pop hl + ret +; 0x210e0 + +AIPlay_PokemonCenter: ; 210e0 (8:50e0) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x210eb + +AIDecide_PokemonCenter: ; 210eb (8:50eb) + xor a + ldh [hTempPlayAreaLocation_ff9d], a + +; return if active Pokemon can KO player's card. + farcall CheckIfAnyMoveKnocksOutDefendingCard + jr nc, .start + farcall CheckIfSelectedMoveIsUnusable + jr nc, .no_carry + farcall LookForEnergyNeededForMoveInHand + jr c, .no_carry + +.start + xor a + ld [wce06], a + ld [wce08], a + ld [wce0f], a + + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld d, a + ld e, PLAY_AREA_ARENA + +.loop_play_area + ld a, DUELVARS_ARENA_CARD + add e + push de + call GetTurnDuelistVariable + call LoadCardDataToBuffer1_FromDeckIndex + ld a, e ; useless instruction + pop de + +; get this Pokemon's current HP in number of counters +; and add it to the total. + ld a, [wLoadedCard1HP] + call ConvertHPToCounters + ld b, a + ld a, [wce06] + add b + ld [wce06], a + +; get this Pokemon's current damage counters +; and add it to the total. + call GetCardDamage + call ConvertHPToCounters + ld b, a + ld a, [wce08] + add b + ld [wce08], a + +; get this Pokemon's number of attached energy cards +; and add it to the total. +; if there's overflow, return no carry. + call GetPlayAreaCardAttachedEnergies + ld a, [wTotalAttachedEnergies] + ld b, a + ld a, [wce0f] + add b + jr c, .no_carry + ld [wce0f], a + + inc e + dec d + jr nz, .loop_play_area + +; if (number of damage counters / 2) < (total energy cards attached) +; return no carry. + ld a, [wce08] + srl a + ld hl, wce0f + cp [hl] + jr c, .no_carry + +; if (number of HP counters * 6 / 10) >= (number of damage counters) +; return no carry. + ld a, [wce06] + ld l, a + ld h, 6 + call HtimesL + call CalculateWordTensDigit + ld a, l + ld hl, wce08 + cp [hl] + jr nc, .no_carry + + scf + ret + +.no_carry + or a + ret +; 0x21170 + +AIPlay_ImposterProfessorOak: ; 21170 (8:5170) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x2117b + +; sets carry depending on player's number of cards +; in deck in in hand. +AIDecide_ImposterProfessorOak: ; 2117b (8:517b) + ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK + call GetNonTurnDuelistVariable + cp DECK_SIZE - 14 + jr c, .more_than_14_cards + +; if player has less than 14 cards in deck, only +; set carry if number of cards in their hands < 6 + ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND + call GetNonTurnDuelistVariable + cp 6 + jr c, .set_carry +.no_carry + or a + ret + +; if player has more than 14 cards in deck, only +; set carry if number of cards in their hands >= 9 +.more_than_14_cards + ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND + call GetNonTurnDuelistVariable + cp 9 + jr c, .no_carry +.set_carry + scf + ret +; 0x2119a + +AIPlay_EnergySearch: ; 2119a (8:519a) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTemp_ffa0], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x211aa + +; AI checks for playing Energy Search +AIDecide_EnergySearch: ; 211aa (8:51aa) + farcall CreateEnergyCardListFromHand + jr c, .start + call .CheckForUsefulEnergyCards + jr c, .start + +; there are energy cards in hand and at least +; one of them is useful to a card in Play Area +.no_carry + or a + ret + +.start + ld a, [wOpponentDeckID] + cp HEATED_BATTLE_DECK_ID + jr z, .heated_battle + cp WONDERS_OF_SCIENCE_DECK_ID + jr z, .wonders_of_science + +; if no energy cards in deck, return no carry + ld a, CARD_LOCATION_DECK + call FindBasicEnergyCardsInLocation + jr c, .no_carry + +; if any of the energy cards in deck is useful +; return carry right away... + call .CheckForUsefulEnergyCards + jr c, .no_useful + scf + ret + +; ...otherwise save the list in a before return carry. +.no_useful + ld a, [wDuelTempList] + scf + ret + +; Heated Battle deck only searches for Fire and Lightning +; if they are found to be useful to some card in Play Area +.heated_battle + ld a, CARD_LOCATION_DECK + call FindBasicEnergyCardsInLocation + jr c, .no_carry + call .CheckUsefulFireOrLightningEnergy + jr c, .no_carry + scf + ret + +; this subroutine has a bug. +; it was supposed to use the .CheckUsefulGrassEnergy subroutine +; but uses .CheckUsefulFireOrLightningEnergy instead. +.wonders_of_science + ld a, CARD_LOCATION_DECK + call FindBasicEnergyCardsInLocation + jr c, .no_carry + call .CheckUsefulFireOrLightningEnergy + jr c, .no_carry + scf + ret +; 0x211f1 + +; return carry if cards in wDuelTempList are not +; useful to any of the Play Area Pokemon +.CheckForUsefulEnergyCards ; 211f1 (8:51f1) + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld d, a + ld e, PLAY_AREA_ARENA + +.loop_play_area_1 + ld a, DUELVARS_ARENA_CARD + add e + push de + call GetTurnDuelistVariable + +; store ID and type of card + call GetCardIDFromDeckIndex + ld a, e + ld [wTempCardID], a + call LoadCardDataToBuffer1_FromCardID + pop de + ld a, [wLoadedCard1Type] + or TYPE_ENERGY + ld [wTempCardType], a + +; look in list for a useful energy, +; is any is found return no carry. + ld hl, wDuelTempList +.loop_energy_1 + ld a, [hli] + cp $ff + jr z, .none_found + ld b, a + push hl + farcall CheckIfEnergyIsUseful + pop hl + jr nc, .loop_energy_1 + + ld a, b + or a + ret + +.none_found + inc e + ld a, e + cp d + jr nz, .loop_play_area_1 + + scf + ret +; 0x2122e + +; checks whether there are useful energies +; only for Fire and Lightning type Pokemon cards +; in Play Area. If none found, return carry. +.CheckUsefulFireOrLightningEnergy ; 2122e (8:522e) + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld d, a + ld e, PLAY_AREA_ARENA + +.loop_play_area_2 + ld a, DUELVARS_ARENA_CARD + add e + push de + call GetTurnDuelistVariable + +; get card's ID and Type + call GetCardIDFromDeckIndex + ld a, e + ld [wTempCardID], a + call LoadCardDataToBuffer1_FromCardID + pop de + ld a, [wLoadedCard1Type] + or TYPE_ENERGY + +; only do check if the Pokemon's type +; is either Fire or Lightning + cp TYPE_ENERGY_FIRE + jr z, .fire_or_lightning + cp TYPE_ENERGY_LIGHTNING + jr nz, .next_play_area + +; loop each energy card in list +.fire_or_lightning + ld [wTempCardType], a + ld hl, wDuelTempList +.loop_energy_2 + ld a, [hli] + cp $ff + jr z, .next_play_area + +; if this energy card is useful, +; return no carry. + ld b, a + push hl + farcall CheckIfEnergyIsUseful + pop hl + jr nc, .loop_energy_2 + + ld a, b + or a + ret + +.next_play_area + inc e + ld a, e + cp d + jr nz, .loop_play_area_2 -.asm_201a8 +; no card was found to be useful +; for Fire/Lightning type Pokemon card. + scf + ret +; 0x21273 + +; checks whether there are useful energies +; only for Grass type Pokemon cards +; in Play Area. If none found, return carry. +.CheckUsefulGrassEnergy ; 21273 (8:5273) +; unreferenced + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld d, a + ld e, PLAY_AREA_ARENA + +.loop_play_area_3 + ld a, DUELVARS_ARENA_CARD + add e + push de + call GetTurnDuelistVariable + +; get card's ID and Type + call GetCardIDFromDeckIndex + ld a, e + ld [wTempCardID], a + call LoadCardDataToBuffer1_FromCardID pop de + ld a, [wLoadedCard1Type] + or TYPE_ENERGY + +; only do check if the Pokemon's type is Grass + cp TYPE_ENERGY_GRASS + jr nz, .next_play_area_3 + +; loop each energy card in list + ld [wTempCardType], a + ld hl, wDuelTempList +.loop_energy_3 + ld a, [hli] + cp $ff + jr z, .next_play_area_3 + +; if this energy card is useful, +; return no carry. + ld b, a + push hl + farcall CheckIfEnergyIsUseful + pop hl + jr nc, .loop_energy_3 + + ld a, b + or a + ret + +.next_play_area_3 + inc e + ld a, e + cp d + jr nz, .loop_play_area_3 + +; no card was found to be useful +; for Grass type Pokemon card. + scf + ret +; 0x212b4 + +AIPlay_Pokedex: ; 212b4 (8:52b4) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wce1a] + ldh [hTemp_ffa0], a + ld a, [wce1b] + ldh [hTempPlayAreaLocation_ffa1], a + ld a, [wce1c] + ldh [hTempRetreatCostCards], a + ld a, [wce1d] + ldh [$ffa3], a + ld a, [wce1e] + ldh [$ffa4], a + ld a, $ff + ldh [$ffa5], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x212dc + +AIDecide_Pokedex: ; 212dc (8:52dc) + ld a, [wcda6] + cp $06 + jr c, .no_carry + +; return no carry if number of cards in deck <= 4 + ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK + call GetTurnDuelistVariable + cp DECK_SIZE - 4 + jr nc, .no_carry + +; has a 3 in 10 chance of actually playing card + ld a, 10 + call Random + cp 3 + jr c, .pick_cards + +.no_carry + or a + ret + +.pick_cards +; the following comparison is disregarded +; the Wonders of Science deck was probably intended +; to use PickPokedexCards_Unreferenced instead + ld a, [wOpponentDeckID] + cp WONDERS_OF_SCIENCE_DECK_ID + jp PickPokedexCards ; bug, should be jp nz +; 0x212ff + +; picks order of the cards in deck from the effects of Pokedex. +; prioritises Pokemon cards, then Trainer cards, then energy cards. +; stores the resulting order in wce1a. +PickPokedexCards_Unreferenced: ; 212ff (8:52ff) +; unreferenced + xor a + ld [wcda6], a + + ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK + call GetTurnDuelistVariable + add DUELVARS_DECK_CARDS + ld l, a + lb de, $00, $00 + ld b, 5 + +; run through 5 of the remaining cards in deck +.next_card + ld a, [hli] + ld c, a + call .GetCardType + +; load this card's deck index and type in memory +; wce08 = card types +; wce0f = card deck indices + push hl + ld hl, wce08 + add hl, de + ld [hl], a + ld hl, wce0f + add hl, de + ld [hl], c + pop hl + + inc e + dec b + jr nz, .next_card + +; terminate the wce08 list + ld a, $ff + ld [wce08 + 5], a + + ld de, wce1a + +; find Pokemon + ld hl, wce08 + ld c, -1 + ld b, $00 + +; run through the stored cards +; and look for any Pokemon cards. +.loop_pokemon + inc c + ld a, [hli] + cp $ff + jr z, .find_trainers + cp TYPE_ENERGY + jr nc, .loop_pokemon +; found a Pokemon card +; store it in wce1a list + push hl + ld hl, wce0f + add hl, bc + ld a, [hl] + pop hl + ld [de], a + inc de + jr .loop_pokemon + +; run through the stored cards +; and look for any Trainer cards. +.find_trainers + ld hl, wce08 + ld c, -1 + ld b, $00 + +.loop_trainers + inc c + ld a, [hli] + cp $ff + jr z, .find_energy + cp TYPE_TRAINER + jr nz, .loop_trainers +; found a Trainer card +; store it in wce1a list + push hl + ld hl, wce0f + add hl, bc + ld a, [hl] + pop hl + ld [de], a + inc de + jr .loop_trainers + +.find_energy + ld hl, wce08 + ld c, -1 + ld b, $00 + +; run through the stored cards +; and look for any energy cards. +.loop_energy + inc c + ld a, [hli] + cp $ff + jr z, .done + and TYPE_ENERGY + jr z, .loop_energy +; found an energy card +; store it in wce1a list + push hl + ld hl, wce0f + add hl, bc + ld a, [hl] + pop hl + ld [de], a + inc de + jr .loop_energy + +.done + scf + ret +; 0x21383 + +.GetCardType ; 21383 (8:5383) + push bc + push de + call GetCardIDFromDeckIndex + call GetCardType + pop de + pop bc + ret +; 0x2138e + +; picks order of the cards in deck from the effects of Pokedex. +; prioritises energy cards, then Pokemon cards, then Trainer cards. +; stores the resulting order in wce1a. +PickPokedexCards: ; 2138e (8:538e) + xor a + ld [wcda6], a + + ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK + call GetTurnDuelistVariable + add DUELVARS_DECK_CARDS + ld l, a + lb de, $00, $00 + ld b, 5 + +; run through 5 of the remaining cards in deck +.next_card + ld a, [hli] + ld c, a + call .GetCardType + +; load this card's deck index and type in memory +; wce08 = card types +; wce0f = card deck indices + push hl + ld hl, wce08 + add hl, de + ld [hl], a + ld hl, wce0f + add hl, de + ld [hl], c + pop hl + + inc e + dec b + jr nz, .next_card + +; terminate the wce08 list + ld a, $ff + ld [wce08 + 5], a + + ld de, wce1a + +; find energy + ld hl, wce08 + ld c, -1 + ld b, $00 + +; run through the stored cards +; and look for any energy cards. +.loop_energy + inc c + ld a, [hli] + cp $ff + jr z, .find_pokemon + and TYPE_ENERGY + jr z, .loop_energy +; found an energy card +; store it in wce1a list + push hl + ld hl, wce0f + add hl, bc + ld a, [hl] + pop hl + ld [de], a + inc de + jr .loop_energy + +.find_pokemon + ld hl, wce08 + ld c, -1 + ld b, $00 + +; run through the stored cards +; and look for any Pokemon cards. +.loop_pokemon + inc c + ld a, [hli] + cp $ff + jr z, .find_trainers + cp TYPE_ENERGY + jr nc, .loop_pokemon +; found a Pokemon card +; store it in wce1a list + push hl + ld hl, wce0f + add hl, bc + ld a, [hl] + pop hl + ld [de], a + inc de + jr .loop_pokemon + +; run through the stored cards +; and look for any Trainer cards. +.find_trainers + ld hl, wce08 + ld c, -1 + ld b, $00 + +.loop_trainers + inc c + ld a, [hli] + cp $ff + jr z, .done + cp TYPE_TRAINER + jr nz, .loop_trainers +; found a Trainer card +; store it in wce1a list + push hl + ld hl, wce0f + add hl, bc + ld a, [hl] + pop hl + ld [de], a + inc de + jr .loop_trainers + +.done + scf + ret +; 0x21412 + +.GetCardType ; 21412 (8:5412) + push bc + push de + call GetCardIDFromDeckIndex + call GetCardType + pop de + pop bc + ret +; 0x2141d + +AIPlay_FullHeal: ; 2141d (8:541d) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x21428 + +AIDecide_FullHeal: ; 21428 (8:5428) + ld a, DUELVARS_ARENA_CARD_STATUS + call GetTurnDuelistVariable + +; skip if no status on arena card + or a ; NO_STATUS + jr z, .no_carry + + and CNF_SLP_PRZ + cp PARALYZED + jr z, .paralyzed + cp ASLEEP + jr z, .asleep + cp CONFUSED + jr z, .confused + ; if either PSN or DBLPSN, fallthrough + +.set_carry + scf + ret + +.asleep +; set carry if any of the following +; cards are in the Play Area. + ld a, GASTLY1 + ld b, PLAY_AREA_ARENA + call LookForCardIDInPlayArea_Bank8 + jr c, .set_carry + ld a, GASTLY2 + ld b, PLAY_AREA_ARENA + call LookForCardIDInPlayArea_Bank8 + jr c, .set_carry + ld a, HAUNTER2 + ld b, PLAY_AREA_ARENA + call LookForCardIDInPlayArea_Bank8 + jr c, .set_carry + +; otherwise fallthrough + +.paralyzed +; if Scoop Up is in hand and decided to be played, skip. + ld a, SCOOP_UP + call LookForCardIDInHandList_Bank8 + jr nc, .no_scoop_up_prz + call AIDecide_ScoopUp + jr c, .no_carry + +.no_scoop_up_prz +; if card can damage defending Pokemon... + xor a ; PLAY_AREA_ARENA + farcall CheckIfCanDamageDefendingPokemon + jr nc, .no_carry +; ...and can play an energy card to retreat, set carry. + ld a, [wAIPlayEnergyCardForRetreat] + or a + jr nz, .set_carry + +; if not, check whether it's a card it would rather retreat, +; and if it isn't, set carry. + farcall AIDecideWhetherToRetreat + jr nc, .set_carry + +.no_carry + or a + ret + +.confused +; if Scoop Up is in hand and decided to be played, skip. + ld a, SCOOP_UP + call LookForCardIDInHandList_Bank8 + jr nc, .no_scoop_up_cnf + call AIDecide_ScoopUp + jr c, .no_carry + +.no_scoop_up_cnf +; if card can damage defending Pokemon... + xor a ; PLAY_AREA_ARENA + farcall CheckIfCanDamageDefendingPokemon + jr nc, .no_carry +; ...and can play an energy card to retreat, set carry. + ld a, [wAIPlayEnergyCardForRetreat] + or a + jr nz, .set_carry +; if not, return no carry. + jr .no_carry +; 0x21497 + +AIPlay_MrFuji: ; 21497 (8:5497) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTemp_ffa0], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x214a7 + +; AI logic for playing Mr Fuji +AIDecide_MrFuji: ; 214a7 (8:54a7) + ld a, $ff + ld [wce06], a + ld [wce08], a + +; if just one Pokemon in Play Area, skip. + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + cp 1 + ret z + + dec a + ld d, a + ld e, PLAY_AREA_BENCH_1 + +; find a Pokemon in the bench that has damage counters. +.loop_bench + ld a, DUELVARS_ARENA_CARD + add e + push de + call GetTurnDuelistVariable + call LoadCardDataToBuffer1_FromDeckIndex + pop de + + ld a, [wLoadedCard1HP] + ld b, a + + ; skip if zero damage counters + call GetCardDamage + call ConvertHPToCounters + or a + jr z, .next + +; a = damage counters +; b = hp left + call CalculateBDividedByA_Bank8 + cp 20 + jr nc, .next + +; here, HP left in counters is less than twice +; the number of damage counters, that is: +; HP < 1/3 max HP + +; if value is less than the one found before, store this one. + ld hl, wce08 + cp [hl] + jr nc, .next + ld [hl], a + ld a, e + ld [wce06], a +.next + inc e + dec d + jr nz, .loop_bench + + ld a, [wce06] + cp $ff + ret z + + scf + ret +; 0x214f1 + +AIPlay_ScoopUp: ; 214f1 (8:54f1) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTemp_ffa0], a + ld a, [wce1a] + ldh [hTempPlayAreaLocation_ffa1], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x21506 + +AIDecide_ScoopUp: ; 21506 (8:5506) + xor a + ldh [hTempPlayAreaLocation_ff9d], a + +; if only one Pokemon in Play Area, skip. + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + cp 2 + jr c, .no_carry + +; handle some decks differently + ld a, [wOpponentDeckID] + cp LEGENDARY_ARTICUNO_DECK_ID + jr z, .HandleLegendaryArticuno + cp LEGENDARY_RONALD_DECK_ID + jp z, .HandleLegendaryRonald + +; if can't KO defending Pokemon, check if defending Pokemon +; can KO this card. If so, then continue. +; If not, return no carry. + +; if it can KO the defending Pokemon this turn, +; return no carry. + farcall CheckIfAnyMoveKnocksOutDefendingCard + jr nc, .cannot_ko + farcall CheckIfSelectedMoveIsUnusable + jr nc, .no_carry + farcall LookForEnergyNeededForMoveInHand + jr c, .no_carry + +.cannot_ko + ld a, DUELVARS_ARENA_CARD_STATUS + call GetTurnDuelistVariable + and CNF_SLP_PRZ + cp PARALYZED + jr z, .cannot_retreat + cp ASLEEP + jr z, .cannot_retreat + +; doesn't have a status that prevents retreat. +; so check if it has enough energy to retreat. +; if not, return no carry. + xor a + ldh [hTempPlayAreaLocation_ff9d], a + call GetPlayAreaCardRetreatCost + ld b, a + ld e, PLAY_AREA_ARENA + farcall CountNumberOfEnergyCardsAttached + cp b + jr c, .cannot_retreat + +.no_carry + or a + ret + +.cannot_retreat +; store damage and total HP left + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call LoadCardDataToBuffer1_FromDeckIndex + ld a, [wLoadedCard1HP] + call ConvertHPToCounters + ld d, a + +; skip if card has no damage counters. + ld e, PLAY_AREA_ARENA + call GetCardDamage + or a + jr z, .no_carry + +; if (total damage / total HP counters) < 7 +; return carry. +; (this corresponds to damage counters +; being under 70% of the max HP) + ld b, a + ld a, d + call CalculateBDividedByA_Bank8 + cp 7 + jr c, .no_carry + +; store Pokemon to switch to in wce1a and set carry. +.decide_switch + farcall AIDecideBenchPokemonToSwitchTo + jr c, .no_carry + ld [wce1a], a + xor a + scf + ret + +; this deck will use Scoop Up on a benched Articuno2. +; it checks if the defending Pokemon is a Snorlax, +; but interestingly does not check for Muk in both Play Areas. +; will also use Scoop Up on +.HandleLegendaryArticuno +; if less than 3 Play Area Pokemon cards, skip. + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + cp 3 + jr c, .no_carry + +; look for Articuno2 in bench + ld a, ARTICUNO2 + ld b, PLAY_AREA_BENCH_1 + call LookForCardIDInPlayArea_Bank8 + jr c, .articuno_bench + +; check Arena card + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + ld a, e + cp ARTICUNO2 + jr z, .articuno_or_chansey + cp CHANSEY + jr nz, .no_carry + +; here either Articuno2 or Chansey +; is the Arena Card. +.articuno_or_chansey +; if can't KO defending Pokemon, check if defending Pokemon +; can KO this card. If so, then continue. +; If not, return no carry. + +; if it can KO the defending Pokemon this turn, +; return no carry. + farcall CheckIfAnyMoveKnocksOutDefendingCard + jr nc, .check_ko + farcall CheckIfSelectedMoveIsUnusable + jr nc, .no_carry + farcall LookForEnergyNeededForMoveInHand + jr c, .no_carry +.check_ko + farcall CheckIfDefendingPokemonCanKnockOut + jr nc, .no_carry + jr .decide_switch + +.articuno_bench +; skip if the defending card is Snorlax + push af + ld a, DUELVARS_ARENA_CARD + call GetNonTurnDuelistVariable + call SwapTurn + call GetCardIDFromDeckIndex + call SwapTurn + ld a, e + cp SNORLAX + pop bc + jr z, .no_carry + +; check attached energy cards. +; if it has any, return no carry. + ld a, b +.check_attached_energy + ld e, a + push af + farcall CountNumberOfEnergyCardsAttached + or a + pop bc + ld a, b + jr z, .no_energy + jp .no_carry + +.no_energy +; has decided to Scoop Up benched card, +; store $ff as the Pokemon card to switch to +; because there's no need to switch. + push af + ld a, $ff + ld [wce1a], a + pop af + scf + ret +; 0x215e7 + +; this deck will use Scoop Up on a benched Articuno2, Zapdos3 or Molres2. +; interestingly, does not check for Muk in both Play Areas. +.HandleLegendaryRonald ; 215e7 (8:55e7) +; if less than 3 Play Area Pokemon cards, skip. + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + cp 3 + jp c, .no_carry + + ld a, ARTICUNO2 + ld b, PLAY_AREA_BENCH_1 + call LookForCardIDInPlayArea_Bank8 + jr c, .articuno_bench + ld a, ZAPDOS3 + ld b, PLAY_AREA_BENCH_1 + call LookForCardIDInPlayArea_Bank8 + jr c, .check_attached_energy + ld a, MOLTRES2 + ld b, PLAY_AREA_BENCH_1 + call LookForCardIDInPlayArea_Bank8 + jr c, .check_attached_energy + jp .no_carry +; 0x2160f + +AIPlay_Maintenance: ; 2160f (8:560f) + ld a, [wCurrentAIFlags] + or AI_FLAG_MODIFIED_HAND + ld [wCurrentAIFlags], a + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wce1a] + ldh [hTemp_ffa0], a + ld a, [wce1b] + ldh [hTempPlayAreaLocation_ffa1], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x2162c + +; AI logic for playing Maintenance +AIDecide_Maintenance: ; 2162c (8:562c) +; Imakuni? has his own thing + ld a, [wOpponentDeckID] + cp IMAKUNI_DECK_ID + jr z, .imakuni + +; skip if number of cars in hand < 4. + ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND + call GetTurnDuelistVariable + cp 4 + jr c, .no_carry + +; list out all the hand cards and remove +; wAITrainerCardToPlay from list.Then find any duplicate cards. + call CreateHandCardList + ld hl, wDuelTempList + ld a, [wAITrainerCardToPlay] + call FindAndRemoveCardFromList +; if duplicates are not found, return no carry. + call FindDuplicateCards + jp c, .no_carry + +; store the first duplicate card and remove it from the list. +; run duplicate check again. + ld [wce1a], a + ld hl, wDuelTempList + call FindAndRemoveCardFromList +; if duplicates are not found, return no carry. + call FindDuplicateCards + jp c, .no_carry + +; store the second duplicate card and return carry. + ld [wce1b], a + scf + ret + +.no_carry + or a + ret + +.imakuni +; has a 2 in 10 chance of not skipping. + ld a, 10 + call Random + cp 2 + jr nc, .no_carry + +; skip if number of cards in hand < 3. + ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND + call GetTurnDuelistVariable + cp 3 + jr c, .no_carry + +; shuffle hand cards + call CreateHandCardList + ld hl, wDuelTempList + call CountCardsInDuelTempList + call ShuffleCards + +; go through each card and find +; cards that are different from wAITrainerCardToPlay. +; if found, add those cards to wce1a and wce1a+1. + ld a, [wAITrainerCardToPlay] + ld b, a + ld c, 2 + ld de, wce1a + +.loop + ld a, [hli] + cp $ff + jr z, .no_carry + cp b + jr z, .loop + ld [de], a + inc de + dec c + jr nz, .loop + +; two cards were found, return carry. + scf + ret +; 0x2169a + +AIPlay_Recycle: ; 2169a (8:569a) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ldtx de, TrainerCardSuccessCheckText + bank1call TossCoin + jr nc, .asm_216ae + ld a, [wAITrainerCardParameter] + ldh [hTemp_ffa0], a + jr .asm_216b2 +.asm_216ae + ld a, $ff + ldh [hTemp_ffa0], a +.asm_216b2 + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x216b8 + +; lists cards to look for in the Discard Pile. +; has priorities for Ghost Deck, and a "default" priority list +; (which is the Fire Charge deck, since it's the only other +; deck that runs a Recycle card in it.) +AIDecide_Recycle: ; 216b8 (8:56b8) +; no use checking if no cards in Discard Pile + call CreateDiscardPileCardList + jr c, .no_carry + + ld a, $ff + ld [wce08], a + ld [wce08 + 1], a + ld [wce08 + 2], a + ld [wce08 + 3], a + ld [wce08 + 4], a + +; handle Ghost deck differently + ld hl, wDuelTempList + ld a, [wOpponentDeckID] + cp GHOST_DECK_ID + jr z, .loop_2 + +; priority list for Fire Charge deck +.loop_1 + ld a, [hli] + cp $ff + jr z, .done + + ld b, a + call LoadCardDataToBuffer1_FromDeckIndex + +; double colorless + cp DOUBLE_COLORLESS_ENERGY + jr nz, .chansey + ld a, b + ld [wce08], a + jr .loop_1 + +.chansey + cp CHANSEY + jr nz, .tauros + ld a, b + ld [wce08 + 1], a + jr .loop_1 + +.tauros + cp TAUROS + jr nz, .jigglypuff + ld a, b + ld [wce08 + 2], a + jr .loop_1 + +.jigglypuff + cp JIGGLYPUFF1 + jr nz, .loop_1 + ld a, b + ld [wce08 + 3], a + jr .loop_1 + +; loop through wce08 and set carry +; on the first that was found in Discard Pile. +; if none were found, return no carry. +.done + ld hl, wce08 + ld b, 5 +.loop_found + ld a, [hli] + cp $ff + jr nz, .set_carry + dec b + jr nz, .loop_found +.no_carry + or a + ret +.set_carry + scf + ret + +; priority list for Ghost deck +.loop_2 + ld a, [hli] + cp $ff + jr z, .done + + ld b, a + call LoadCardDataToBuffer1_FromDeckIndex + +; gastly2 + cp GASTLY2 + jr nz, .gastly1 + ld a, b + ld [wce08], a + jr .loop_2 + +.gastly1 + cp GASTLY1 + jr nz, .zubat + ld a, b + ld [wce08 + 1], a + jr .loop_2 + +.zubat + cp ZUBAT + jr nz, .ditto + ld a, b + ld [wce08 + 2], a + jr .loop_2 + +.ditto + cp DITTO + jr nz, .meowth + ld a, b + ld [wce08 + 3], a + jr .loop_2 + +.meowth + cp MEOWTH2 + jr nz, .loop_2 + ld a, b + ld [wce08 + 4], a + jr .loop_2 +; 0x21755 + +AIPlay_Lass: ; 21755 (8:5755) + ld a, [wCurrentAIFlags] + or AI_FLAG_MODIFIED_HAND + ld [wCurrentAIFlags], a + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x21768 + +AIDecide_Lass: ; 21768 (8:5768) +; skip if player has less than 7 cards in hand + ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND + call GetNonTurnDuelistVariable + cp 7 + jr c, .no_carry + +; look for Trainer cards in hand (except for Lass) +; if any is found, return no carry. +; otherwise, return carry. + call CreateHandCardList + ld hl, wDuelTempList +.loop + ld a, [hli] + cp $ff + jr z, .set_carry + ld b, a + call LoadCardDataToBuffer1_FromDeckIndex + cp LASS + jr z, .loop + ld a, [wLoadedCard1Type] + cp TYPE_TRAINER + jr nz, .loop +.no_carry + or a + ret +.set_carry + scf + ret +; 0x2178f + +AIPlay_ItemFinder: ; 2178f (8:578f) + ld a, [wCurrentAIFlags] + or AI_FLAG_MODIFIED_HAND + ld [wCurrentAIFlags], a + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wce1a] + ldh [hTemp_ffa0], a + ld a, [wce1b] + ldh [hTempPlayAreaLocation_ffa1], a + ld a, [wAITrainerCardParameter] + ldh [hTempRetreatCostCards], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x217b1 + +; checks whether there's Energy Removal in Discard Pile. +; if so, find duplicate cards in hand to discard +; that are not Mr Mime and Pokemon Trader cards. +; this logic is suitable only for Strange Psyshock deck. +AIDecide_ItemFinder: ; 217b1 (8:57b1) +; skip if no Discard Pile. + call CreateDiscardPileCardList + jr c, .no_carry + +; look for Energy Removal in Discard Pile + ld hl, wDuelTempList +.loop_discard_pile + ld a, [hli] + cp $ff + jr z, .no_carry + ld b, a + call LoadCardDataToBuffer1_FromDeckIndex + cp ENERGY_REMOVAL + jr nz, .loop_discard_pile +; found, store this deck index + ld a, b + ld [wce06], a + +; before looking for cards to discard in hand, +; remove any Mr Mime and Pokemon Trader cards. +; this way these are guaranteed to not be discarded. + call CreateHandCardList + ld hl, wDuelTempList +.loop_hand + ld a, [hli] + cp $ff + jr z, .choose_discard + ld b, a + call LoadCardDataToBuffer1_FromDeckIndex + cp MR_MIME + jr nz, .pkmn_trader + call RemoveCardFromList + jr .loop_hand +.pkmn_trader + cp POKEMON_TRADER + jr nz, .loop_hand + call RemoveCardFromList + jr .loop_hand + +; choose cards to discard from hand. +.choose_discard + ld hl, wDuelTempList + +; do not discard wAITrainerCardToPlay + ld a, [wAITrainerCardToPlay] + call FindAndRemoveCardFromList +; find any duplicates, if not found, return no carry. + call FindDuplicateCards + jp c, .no_carry + +; store the duplicate found in wce1a and +; remove it from the hand list. + ld [wce1a], a + ld hl, wDuelTempList + call FindAndRemoveCardFromList +; find duplicates again, if not found, return no carry. + call FindDuplicateCards + jp c, .no_carry + +; store the duplicate found in wce1b. +; output the card to be recovered from the Discard Pile. + ld [wce1b], a + ld a, [wce06] + scf + ret + +.no_carry + or a + ret +; 0x21813 + +AIPlay_Imakuni: ; 21813 (8:5813) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x2181e + +; only sets carry if Active card is not confused. +AIDecide_Imakuni: ; 2181e (8:581e) + ld a, DUELVARS_ARENA_CARD_STATUS + call GetTurnDuelistVariable + and CNF_SLP_PRZ + cp CONFUSED + jr z, .confused + scf + ret +.confused + or a + ret +; 0x2182d + +AIPlay_Gambler: ; 2182d (8:582d) + ld a, [wCurrentAIFlags] + or AI_FLAG_MODIFIED_HAND + ld [wCurrentAIFlags], a + ld a, [wOpponentDeckID] + cp IMAKUNI_DECK_ID + jr z, .asm_2186a + ld hl, wRNG1 + ld a, [hli] + ld [wce06], a + ld a, [hli] + ld [wce08], a + ld a, [hl] + ld [wce0f], a + ld a, $50 + ld [hld], a + ld [hld], a + ld [hl], a + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ld hl, wRNG1 + ld a, [wce06] + ld [hli], a + ld a, [wce08] + ld [hli], a + ld a, [wce0f] + ld [hl], a + ret +.asm_2186a + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x21875 + +; checks whether to play Gambler. +; aside from Imakuni, all other opponents only +; play if there's less than 4 cards in the deck. +AIDecide_Gambler: ; 21875 (8:5875) +; Imakuni? has his own routine + ld a, [wOpponentDeckID] + cp IMAKUNI_DECK_ID + jr z, .imakuni + + ld a, [wcda7] + and $80 + jr z, .no_carry + +; set carry if number of cards in deck <= 4 + ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK + call GetTurnDuelistVariable + cp DECK_SIZE - 4 + jr nc, .set_carry +.no_carry + or a + ret + +.imakuni +; has a 2 in 10 chance of returning carry + ld a, 10 + call Random + cp 2 + jr nc, .no_carry +.set_carry + scf + ret +; 0x21899 + +AIPlay_Revive: ; 21899 (8:5899) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTemp_ffa0], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x218a9 + +; checks certain cards in Discard Pile to use Revive on. +; suitable for Muscle For Brains deck only. +AIDecide_Revive: ; 218a9 (8:58a9) +; skip if no cards in Discard Pile + call CreateDiscardPileCardList + jr c, .no_carry + +; skip if number of Pokemon cards in Play Area >= 4 + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + cp 4 + jr nc, .no_carry + +; look in Discard Pile for specific cards. + ld hl, wDuelTempList +.loop_discard_pile + ld a, [hli] + cp $ff + jr z, .no_carry + ld b, a + call LoadCardDataToBuffer1_FromDeckIndex + +; these checks have a bug. +; it works fine for Hitmonchan and Hitmonlee, +; but in case it's a Tauros card, the routine will fallthrough +; into the Kangaskhan check. since it will never be equal to Kangaskhan, +; it will fallthrough into the set carry branch. +; in case it's a Kangaskhan card, the check will fail in the Tauros check +; and jump back into the loop. so just by accident the Tauros check works, +; but Kangaskhan will never be correctly checked because of this. + cp HITMONCHAN + jr z, .set_carry + cp HITMONLEE + jr z, .set_carry + cp TAUROS + jr nz, .loop_discard_pile ; bug, these two lines should be swapped + cp KANGASKHAN + jr z, .set_carry ; bug, these two lines should be swapped + +.set_carry + ld a, b + scf + ret +.no_carry + or a + ret +; 0x218d8 + +AIPlay_PokemonFlute: ; 218d8 (8:58d8) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTemp_ffa0], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x218e8 + +AIDecide_PokemonFlute: ; 218e8 (8:58e8) +; if player has no Discard Pile, skip. + call SwapTurn + call CreateDiscardPileCardList + call SwapTurn + jr c, .no_carry + +; if player's Play Area is already full, skip. + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetNonTurnDuelistVariable + cp MAX_PLAY_AREA_POKEMON + jr nc, .no_carry + + ld a, [wOpponentDeckID] + cp IMAKUNI_DECK_ID + jr z, .imakuni + + ld a, $ff + ld [wce06], a + ld [wce08], a + +; find Basic stage Pokemon with lowest HP in Discard Pile + ld hl, wDuelTempList +.loop_1 + ld a, [hli] + cp $ff + jr z, .done + + ld b, a + call SwapTurn + call LoadCardDataToBuffer1_FromDeckIndex + call SwapTurn +; skip this card if it's not Pokemon card + ld a, [wLoadedCard1Type] + cp TYPE_ENERGY + jr nc, .loop_1 +; skip this card if it's not Basic Stage + ld a, [wLoadedCard1Stage] + or a ; BASIC + jr nz, .loop_1 + +; compare this HP with one stored + ld a, [wLoadedCard1HP] + push hl + ld hl, wce06 + cp [hl] pop hl + jr nc, .loop_1 +; if lower, store this one + ld [wce06], a + ld a, b + ld [wce08], a + jr .loop_1 + +.done +; if lowest HP found >= 50, return no carry + ld a, [wce06] + cp 50 + jr nc, .no_carry +; otherwise output its deck index in a and set carry. + ld a, [wce08] + scf + ret +.no_carry + or a + ret + +.imakuni +; has 2 in 10 chance of not skipping + ld a, 10 + call Random + cp 2 + jr nc, .no_carry + +; look for any Basic Pokemon card + ld hl, wDuelTempList +.loop_2 + ld a, [hli] + cp $ff + jr z, .no_carry + ld b, a + call SwapTurn + call LoadCardDataToBuffer1_FromDeckIndex + call SwapTurn + ld a, [wLoadedCard1Type] + cp TYPE_ENERGY + jr nc, .loop_2 + ld a, [wLoadedCard1Stage] + or a ; BASIC + jr nz, .loop_2 + +; a Basic stage Pokemon was found, return carry + ld a, b + scf + ret +; 0x21977 + +AIPlay_ClefairyDollOrMysteriousFossil: ; 21977 (8:5977) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x21982 + +; AI logic for playing Clefairy Doll +AIDecide_ClefairyDollOrMysteriousFossil: ; 21982 (8:5982) +; if has max number of Play Area Pokemon, skip + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + cp MAX_PLAY_AREA_POKEMON + jr nc, .no_carry + +; store number of Play Area Pokemon cards + ld [wce06], a + +; if the Arena card is Wigglytuff, return carry + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + ld a, e + cp WIGGLYTUFF + jr z, .set_carry + +; if number of Play Area Pokemon >= 4, return no carry + ld a, [wce06] + cp 4 + jr nc, .no_carry + +.set_carry + scf + ret +.no_carry + or a + ret +; 0x219a6 + +AIPlay_Pokeball: ; 219a6 (8:59a6) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ldtx de, TrainerCardSuccessCheckText + bank1call TossCoin + ldh [hTemp_ffa0], a + jr nc, .asm_219bc + ld a, [wAITrainerCardParameter] + ldh [hTempPlayAreaLocation_ffa1], a + jr .asm_219c0 +.asm_219bc + ld a, $ff + ldh [hTempPlayAreaLocation_ffa1], a +.asm_219c0 + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x219c6 + +AIDecide_Pokeball: ; 219c6 (8:59c6) +; go to the routines associated with deck ID + ld a, [wOpponentDeckID] + cp FIRE_CHARGE_DECK_ID + jr z, .fire_charge + cp HARD_POKEMON_DECK_ID + jr z, .hard_pokemon + cp PIKACHU_DECK_ID + jr z, .pikachu + cp ETCETERA_DECK_ID + jr z, .etcetera + cp LOVELY_NIDORAN_DECK_ID + jp z, .lovely_nidoran + or a + ret + +; this deck runs a deck check for specific +; card IDs in order of decreasing priority +.fire_charge + ld e, CHANSEY + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ld e, TAUROS + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ld e, JIGGLYPUFF1 + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ret + +; this deck runs a deck check for specific +; card IDs in order of decreasing priority +.hard_pokemon + ld e, RHYHORN + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ld e, RHYDON + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ld e, ONIX + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ret + +; this deck runs a deck check for specific +; card IDs in order of decreasing priority +.pikachu + ld e, PIKACHU2 + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ld e, PIKACHU3 + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ld e, PIKACHU4 + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ld e, PIKACHU1 + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ld e, FLYING_PIKACHU + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ret + +; this deck runs a deck check for specific +; card IDs in order of decreasing priority +; given a specific energy card in hand. +; also it avoids redundancy, so if it already +; has that card ID in the hand, it is skipped. +.etcetera +; fire + ld a, FIRE_ENERGY + call LookForCardIDInHandList_Bank8 + jr nc, .lightning + ld a, CHARMANDER + call LookForCardIDInHandList_Bank8 + jr c, .lightning + ld a, MAGMAR2 + call LookForCardIDInHandList_Bank8 + jr c, .lightning + ld e, CHARMANDER + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ld e, MAGMAR2 + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + +.lightning + ld a, LIGHTNING_ENERGY + call LookForCardIDInHandList_Bank8 + jr nc, .fighting + ld a, PIKACHU1 + call LookForCardIDInHandList_Bank8 + jr c, .fighting + ld a, MAGNEMITE1 + call LookForCardIDInHandList_Bank8 + jr c, .fighting + ld e, PIKACHU1 + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ld e, MAGNEMITE1 + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + +.fighting + ld a, FIGHTING_ENERGY + call LookForCardIDInHandList_Bank8 + jr nc, .psychic + ld a, DIGLETT + call LookForCardIDInHandList_Bank8 + jr c, .psychic + ld a, MACHOP + call LookForCardIDInHandList_Bank8 + jr c, .psychic + ld e, DIGLETT + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ld e, MACHOP + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + +.psychic + ld a, PSYCHIC_ENERGY + call LookForCardIDInHandList_Bank8 + jr nc, .done_etcetera + ld a, GASTLY1 + call LookForCardIDInHandList_Bank8 + jr c, .done_etcetera + ld a, JYNX + call LookForCardIDInHandList_Bank8 + jr c, .done_etcetera + ld e, GASTLY1 + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ld e, JYNX + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c +.done_etcetera + or a + ret + +; this deck looks for card evolutions if +; its pre-evolution is in hand or in Play Area. +; if none of these are found, it looks for pre-evolutions +; of cards it has in hand. +; it does this for both the NidoranM (first) +; and NidoranF (second) families. +.lovely_nidoran + ld b, NIDORANM + ld a, NIDORINO + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + ret c + ld b, NIDORINO + ld a, NIDOKING + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + ret c + ld a, NIDORANM + ld b, NIDORINO + call LookForCardIDInDeck_GivenCardIDInHand + ret c + ld a, NIDORINO + ld b, NIDOKING + call LookForCardIDInDeck_GivenCardIDInHand + ret c + ld b, NIDORANF + ld a, NIDORINA + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + ret c + ld b, NIDORINA + ld a, NIDOQUEEN + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + ret c + ld a, NIDORANF + ld b, NIDORINA + call LookForCardIDInDeck_GivenCardIDInHand + ret c + ld a, NIDORINA + ld b, NIDOQUEEN + call LookForCardIDInDeck_GivenCardIDInHand + ret c + ret +; 0x21b12 + +AIPlay_ComputerSearch: ; 21b12 (8:5b12) + ld a, [wCurrentAIFlags] + or AI_FLAG_MODIFIED_HAND + ld [wCurrentAIFlags], a + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTempRetreatCostCards], a + ld a, [wce1a] + ldh [hTemp_ffa0], a + ld a, [wce1b] + ldh [hTempPlayAreaLocation_ffa1], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x21b34 + +; checks what Deck ID AI is playing and handle +; them in their own routine. +AIDecide_ComputerSearch: ; 21b34 (8:5b34) +; skip if number of cards in hand < 3 + ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND + call GetTurnDuelistVariable + cp 3 + jr c, .no_carry + + ld a, [wOpponentDeckID] + cp ROCK_CRUSHER_DECK_ID + jr z, AIDecide_ComputerSearch_RockCrusher + cp WONDERS_OF_SCIENCE_DECK_ID + jp z, AIDecide_ComputerSearch_WondersOfScience + cp FIRE_CHARGE_DECK_ID + jp z, AIDecide_ComputerSearch_FireCharge + cp ANGER_DECK_ID + jp z, AIDecide_ComputerSearch_Anger + +.no_carry + or a + ret + +AIDecide_ComputerSearch_RockCrusher: ; 21b55 (8:5b55) +; if number of cards in hand is equal to 3, +; target Professor Oak in deck + ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND + call GetTurnDuelistVariable + cp 3 + jr nz, .graveler + + ld e, PROFESSOR_OAK + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + jr c, .find_discard_cards_1 + ; no Professor Oak in deck, fallthrough + +.no_carry + or a + ret + +.find_discard_cards_1 + ld [wce06], a + ld a, $ff + ld [wce1a], a + ld [wce1b], a + + call CreateHandCardList + ld hl, wDuelTempList + ld de, wce1a +.loop_hand_1 + ld a, [hli] + cp $ff + jr z, .check_discard_cards + + ld c, a + call LoadCardDataToBuffer1_FromDeckIndex + +; if any of the following cards are in the hand, +; return no carry. + cp PROFESSOR_OAK + jr z, .no_carry + cp FIGHTING_ENERGY + jr z, .no_carry + cp DOUBLE_COLORLESS_ENERGY + jr z, .no_carry + cp DIGLETT + jr z, .no_carry + cp GEODUDE + jr z, .no_carry + cp ONIX + jr z, .no_carry + cp RHYHORN + jr z, .no_carry + +; if it's same as wAITrainerCardToPlay, skip this card. + ld a, [wAITrainerCardToPlay] + ld b, a + ld a, c + cp b + jr z, .loop_hand_1 + +; store this card index in memory + ld [de], a + inc de + jr .loop_hand_1 + +.check_discard_cards +; check if two cards were found +; if so, output in a the deck index +; of Professor Oak card found in deck and set carry. + ld a, [wce1b] + cp $ff + jr z, .no_carry + ld a, [wce06] + scf + ret + +; more than 3 cards in hand, so look for +; specific evolution cards. + +; checks if there is a Graveler card in the deck to target. +; if so, check if there's Geodude in hand or Play Area, +; and if there's no Graveler card in hand, proceed. +; also removes Geodude from hand list so that it is not discarded. +.graveler + ld e, GRAVELER + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + jr nc, .golem + ld [wce06], a + ld a, GEODUDE + call LookForCardIDInHandAndPlayArea + jr nc, .golem + ld a, GRAVELER + call LookForCardIDInHandList_Bank8 + jr c, .golem + call CreateHandCardList + ld hl, wDuelTempList + ld e, GEODUDE + farcall RemoveCardIDInList + jr .find_discard_cards_2 + +; checks if there is a Golem card in the deck to target. +; if so, check if there's Graveler in Play Area, +; and if there's no Golem card in hand, proceed. +.golem + ld e, GOLEM + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + jr nc, .dugtrio + ld [wce06], a + ld a, GRAVELER + call LookForCardIDInPlayArea_Bank8 + jr nc, .dugtrio + ld a, GOLEM + call LookForCardIDInHandList_Bank8 + jr c, .dugtrio + call CreateHandCardList + ld hl, wDuelTempList + jr .find_discard_cards_2 + +; checks if there is a Dugtrio card in the deck to target. +; if so, check if there's Diglett in Play Area, +; and if there's no Dugtrio card in hand, proceed. +.dugtrio + ld e, DUGTRIO + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + jp nc, .no_carry + ld [wce06], a + ld a, DIGLETT + call LookForCardIDInPlayArea_Bank8 + jp nc, .no_carry + ld a, DUGTRIO + call LookForCardIDInHandList_Bank8 + jp c, .no_carry + call CreateHandCardList + ld hl, wDuelTempList + jr .find_discard_cards_2 + +.find_discard_cards_2 + ld a, $ff + ld [wce1a], a + ld [wce1b], a + + ld bc, wce1a + ld d, $00 ; start considering Trainer cards only + +; stores wAITrainerCardToPlay in e so that +; all routines ignore it for the discard effects. + ld a, [wAITrainerCardToPlay] + ld e, a + +; this loop will store in wce1a cards to discard from hand. +; at the start it will only consider Trainer cards, +; then if there are still needed to discard, +; move on to Pokemon cards, and finally to Energy cards. +.loop_hand_2 + call RemoveFromListDifferentCardOfGivenType + jr c, .found + inc d ; move on to next type (Pokemon, then Energy) + ld a, $03 + cp d + jp z, .no_carry ; no more types to look + jr .loop_hand_2 +.found +; store this card in memory, +; and if there's still one more card to search for, +; jump back into the loop. + ld [bc], a + inc bc + ld a, [wce1b] + cp $ff + jr z, .loop_hand_2 + +; output in a Computer Search target and set carry. + ld a, [wce06] + scf + ret + +AIDecide_ComputerSearch_WondersOfScience: ; 21c56 (8:5c56) +; if number of cards in hand < 5, target Professor Oak in deck + ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND + call GetTurnDuelistVariable + cp 5 + jr nc, .look_in_hand + +; target Professor Oak for Computer Search + ld e, PROFESSOR_OAK + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + jp nc, .look_in_hand ; can be a jr + ld [wce06], a + jr .find_discard_cards + +; Professor Oak not in deck, move on to +; look for other cards instead. +; if Grimer or Muk are not in hand, +; check whether to use Computer Search on them. +.look_in_hand + ld a, GRIMER + call LookForCardIDInHandList_Bank8 + jr nc, .target_grimer + ld a, MUK + call LookForCardIDInHandList_Bank8 + jr nc, .target_muk + +.no_carry + or a + ret + +; first check Grimer +; if in deck, check cards to discard. +.target_grimer + ld e, GRIMER + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + jp nc, .no_carry ; can be a jr + ld [wce06], a + jr .find_discard_cards + +; first check Muk +; if in deck, check cards to discard. +.target_muk + ld e, MUK + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + jp nc, .no_carry ; can be a jr + ld [wce06], a + +; only discard Trainer cards from hand. +; if there are less than 2 Trainer cards to discard, +; then return with no carry. +; else, store the cards to discard and the +; target card deck index, and return carry. +.find_discard_cards + call CreateHandCardList + ld hl, wDuelTempList + ld d, $00 ; first consider Trainer cards + +; ignore wAITrainerCardToPlay for the discard effects. + ld a, [wAITrainerCardToPlay] + ld e, a + call RemoveFromListDifferentCardOfGivenType + jr nc, .no_carry + ld [wce1a], a + call RemoveFromListDifferentCardOfGivenType + jr nc, .no_carry + ld [wce1b], a + ld a, [wce06] + scf + ret + +AIDecide_ComputerSearch_FireCharge: ; 21cbb (8:5cbb) +; pick target card in deck from highest to lowest priority. +; if not found in hand, go to corresponding branch. + ld a, CHANSEY + call LookForCardIDInHandList_Bank8 + jr nc, .chansey + ld a, TAUROS + call LookForCardIDInHandList_Bank8 + jr nc, .tauros + ld a, JIGGLYPUFF1 + call LookForCardIDInHandList_Bank8 + jr nc, .jigglypuff + ; fallthrough + +.no_carry + or a + ret + +; for each card targeted, check if it's in deck and, +; if not, then return no carry. +; else, look for cards to discard. +.chansey + ld e, CHANSEY + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + jp nc, .no_carry + ld [wce06], a + jr .find_discard_cards +.tauros + ld e, TAUROS + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + jp nc, .no_carry + ld [wce06], a + jr .find_discard_cards +.jigglypuff + ld e, JIGGLYPUFF1 + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + jp nc, .no_carry + ld [wce06], a + +; only discard Trainer cards from hand. +; if there are less than 2 Trainer cards to discard, +; then return with no carry. +; else, store the cards to discard and the +; target card deck index, and return carry. +.find_discard_cards + call CreateHandCardList + ld hl, wDuelTempList + ld d, $00 ; first consider Trainer cards + +; ignore wAITrainerCardToPlay for the discard effects. + ld a, [wAITrainerCardToPlay] + ld e, a + call RemoveFromListDifferentCardOfGivenType + jr nc, .no_carry + ld [wce1a], a + call RemoveFromListDifferentCardOfGivenType + jr nc, .no_carry + ld [wce1b], a + ld a, [wce06] + scf + ret +; 0x21d1e + +AIDecide_ComputerSearch_Anger: ; 21d1e (8:5d1e) +; for each of the following cards, +; first run a check if there's a pre-evolution in +; Play Area or in the hand. If there is, choose it as target. +; otherwise, check if the evolution card is in +; hand and if so, choose it as target instead. + ld b, RATTATA + ld a, RATICATE + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_discard_cards + ld a, RATTATA + ld b, RATICATE + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_discard_cards + ld b, GROWLITHE + ld a, ARCANINE1 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_discard_cards + ld a, GROWLITHE + ld b, ARCANINE1 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_discard_cards + ld b, DODUO + ld a, DODRIO + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_discard_cards + ld a, DODUO + ld b, DODRIO + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_discard_cards + ; fallthrough + +.no_carry + or a + ret + +; only discard Trainer cards from hand. +; if there are less than 2 Trainer cards to discard, +; then return with no carry. +; else, store the cards to discard and the +; target card deck index, and return carry. +.find_discard_cards + ld [wce06], a + call CreateHandCardList + ld hl, wDuelTempList + ld d, $00 ; first consider Trainer cards + +; ignore wAITrainerCardToPlay for the discard effects. + ld a, [wAITrainerCardToPlay] + ld e, a + call RemoveFromListDifferentCardOfGivenType + jr nc, .no_carry + ld [wce1a], a + call RemoveFromListDifferentCardOfGivenType + jr nc, .no_carry + ld [wce1b], a + ld a, [wce06] + scf + ret +; 0x21d7a + +AIPlay_PokemonTrader: ; 21d7a (8:5d7a) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTemp_ffa0], a + ld a, [wce1a] + ldh [hTempPlayAreaLocation_ffa1], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x21d8f + +AIDecide_PokemonTrader: ; 21d8f (8:5d8f) +; each deck has their own routine for picking +; what Pokemon to look for. + ld a, [wOpponentDeckID] + cp LEGENDARY_MOLTRES_DECK_ID + jr z, AIDecide_PokemonTrader_LegendaryMoltres + cp LEGENDARY_ARTICUNO_DECK_ID + jr z, AIDecide_PokemonTrader_LegendaryArticuno + cp LEGENDARY_DRAGONITE_DECK_ID + jp z, AIDecide_PokemonTrader_LegendaryDragonite + cp LEGENDARY_RONALD_DECK_ID + jp z, AIDecide_PokemonTrader_LegendaryRonald + cp BLISTERING_POKEMON_DECK_ID + jp z, AIDecide_PokemonTrader_BlisteringPokemon + cp SOUND_OF_THE_WAVES_DECK_ID + jp z, AIDecide_PokemonTrader_SoundOfTheWaves + cp POWER_GENERATOR_DECK_ID + jp z, AIDecide_PokemonTrader_PowerGenerator + cp FLOWER_GARDEN_DECK_ID + jp z, AIDecide_PokemonTrader_FlowerGarden + cp STRANGE_POWER_DECK_ID + jp z, AIDecide_PokemonTrader_StrangePower + cp FLAMETHROWER_DECK_ID + jp z, AIDecide_PokemonTrader_Flamethrower + or a + ret + +AIDecide_PokemonTrader_LegendaryMoltres: ; 21dc4 (8:5dc4) +; look for Moltres2 card in deck to trade with a +; card in hand different from Moltres1. + ld a, MOLTRES2 + ld e, MOLTRES1 + call LookForCardIDToTradeWithDifferentHandCard + jr nc, .no_carry +; success + ld [wce1a], a + ld a, e + scf + ret +.no_carry + or a + ret + +AIDecide_PokemonTrader_LegendaryArticuno: ; 21dd5 (8:5dd5) +; if has none of these cards in Hand or Play Area, proceed + ld a, ARTICUNO1 + call LookForCardIDInHandAndPlayArea + jr c, .no_carry + ld a, LAPRAS + call LookForCardIDInHandAndPlayArea + jr c, .no_carry + +; if doesn't have Seel in Hand or Play Area, +; look for it in the deck. +; otherwise, look for Dewgong instead. + ld a, SEEL + call LookForCardIDInHandAndPlayArea + jr c, .dewgong + + ld e, SEEL + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + jr nc, .dewgong + ld [wce1a], a + jr .check_hand + +.dewgong + ld a, DEWGONG + call LookForCardIDInHandAndPlayArea + jr c, .no_carry + ld e, DEWGONG + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + jr nc, .no_carry + ld [wce1a], a + +; a Seel or Dewgong was found in deck, +; check hand for card to trade for +.check_hand + ld a, CHANSEY + call CheckIfHasCardIDInHand + jr c, .set_carry + ld a, DITTO + call CheckIfHasCardIDInHand + jr c, .set_carry + ld a, ARTICUNO2 + call CheckIfHasCardIDInHand + jr c, .set_carry + ; doesn't have any of the cards in hand + +.no_carry + or a + ret + +.set_carry + scf + ret +; 0x21e24 + +AIDecide_PokemonTrader_LegendaryDragonite: ; 21e24 (8:5e24) +; if has less than 5 cards of energy +; and of Pokemon in hand/Play Area, +; target a Kangaskhan in deck. + farcall CountOppEnergyCardsInHandAndAttached + cp 5 + jr c, .kangaskhan + call CountPokemonCardsInHandAndInPlayArea + cp 5 + jr c, .kangaskhan + ; total number of energy cards >= 5 + ; total number of Pokemon cards >= 5 + +; for each of the following cards, +; first run a check if there's a pre-evolution in +; Play Area or in the hand. If there is, choose it as target. +; otherwise, check if the evolution card is in +; hand and if so, choose it as target instead. + ld b, MAGIKARP + ld a, GYARADOS + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld a, MAGIKARP + ld b, GYARADOS + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + ld b, DRATINI + ld a, DRAGONAIR + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld b, DRAGONAIR + ld a, DRAGONITE1 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld a, DRATINI + ld b, DRAGONAIR + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + ld a, DRAGONAIR + ld b, DRAGONITE1 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + ld b, CHARMANDER + ld a, CHARMELEON + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld b, CHARMELEON + ld a, CHARIZARD + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld a, CHARMANDER + ld b, CHARMELEON + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + ld a, CHARMELEON + ld b, CHARIZARD + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + jr .no_carry + +.kangaskhan + ld e, KANGASKHAN + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + jr nc, .no_carry + +; card was found as target in deck, +; look for card in hand to trade with +.choose_hand + ld [wce1a], a + ld a, DRAGONAIR + call CheckIfHasCardIDInHand + jr c, .set_carry + ld a, CHARMELEON + call CheckIfHasCardIDInHand + jr c, .set_carry + ld a, GYARADOS + call CheckIfHasCardIDInHand + jr c, .set_carry + ld a, MAGIKARP + call CheckIfHasCardIDInHand + jr c, .set_carry + ld a, CHARMANDER + call CheckIfHasCardIDInHand + jr c, .set_carry + ld a, DRATINI + call CheckIfHasCardIDInHand + jr c, .set_carry + ; non found + +.no_carry + or a + ret +.set_carry + scf + ret +; 0x21ec9 + +AIDecide_PokemonTrader_LegendaryRonald: ; 21ec9 (8:5ec9) +; for each of the following cards, +; first run a check if there's a pre-evolution in +; Play Area or in the hand. If there is, choose it as target. +; otherwise, check if the evolution card is in +; hand and if so, choose it as target instead. + ld b, EEVEE + ld a, FLAREON1 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld b, EEVEE + ld a, VAPOREON1 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld b, EEVEE + ld a, JOLTEON1 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld a, EEVEE + ld b, FLAREON1 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + ld a, EEVEE + ld b, VAPOREON1 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + ld a, EEVEE + ld b, JOLTEON1 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + ld b, DRATINI + ld a, DRAGONAIR + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld b, DRAGONAIR + ld a, DRAGONITE1 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld a, DRATINI + ld b, DRAGONAIR + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + ld a, DRAGONAIR + ld b, DRAGONITE1 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + jr .no_carry + +; card was found as target in deck, +; look for card in hand to trade with +.choose_hand + ld [wce1a], a + ld a, ZAPDOS3 + call LookForCardIDInHandList_Bank8 + jr c, .set_carry + ld a, ARTICUNO2 + call LookForCardIDInHandList_Bank8 + jr c, .set_carry + ld a, MOLTRES2 + call LookForCardIDInHandList_Bank8 + jr c, .set_carry + ; none found + +.no_carry + or a + ret +.set_carry + scf + ret +; 0x21f41 + +AIDecide_PokemonTrader_BlisteringPokemon: ; 21f41 (8:5f41) +; for each of the following cards, +; first run a check if there's a pre-evolution in +; Play Area or in the hand. If there is, choose it as target. +; otherwise, check if the evolution card is in +; hand and if so, choose it as target instead. + ld b, RHYHORN + ld a, RHYDON + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld a, RHYHORN + ld b, RHYDON + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld b, CUBONE + ld a, MAROWAK1 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld a, CUBONE + ld b, MAROWAK1 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld b, PONYTA + ld a, RAPIDASH + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld a, PONYTA + ld b, RAPIDASH + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + jr .no_carry + +; a card in deck was found to look for, +; check if there are duplicates in hand to trade with. +.find_duplicates + ld [wce1a], a + call FindDuplicatePokemonCards + jr c, .set_carry +.no_carry + or a + ret +.set_carry + scf + ret +; 0x21f85 + +AIDecide_PokemonTrader_SoundOfTheWaves: ; 21f85 (8:5f85) +; for each of the following cards, +; first run a check if there's a pre-evolution in +; Play Area or in the hand. If there is, choose it as target. +; otherwise, check if the evolution card is in +; hand and if so, choose it as target instead. + ld b, SEEL + ld a, DEWGONG + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld a, SEEL + ld b, DEWGONG + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + ld b, KRABBY + ld a, KINGLER + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld a, KRABBY + ld b, KINGLER + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + ld b, SHELLDER + ld a, CLOYSTER + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld a, SHELLDER + ld b, CLOYSTER + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + ld b, HORSEA + ld a, SEADRA + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld a, HORSEA + ld b, SEADRA + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + ld b, TENTACOOL + ld a, TENTACRUEL + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld a, TENTACOOL + ld b, TENTACRUEL + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + jr .no_carry + +; card was found as target in deck, +; look for card in hand to trade with +.choose_hand + ld [wce1a], a + ld a, SEEL + call CheckIfHasCardIDInHand + jr c, .set_carry + ld a, KRABBY + call CheckIfHasCardIDInHand + jr c, .set_carry + ld a, HORSEA + call CheckIfHasCardIDInHand + jr c, .set_carry + ld a, SHELLDER + call CheckIfHasCardIDInHand + jr c, .set_carry + ld a, TENTACOOL + call CheckIfHasCardIDInHand + jr c, .set_carry + ; none found + +.no_carry + or a + ret +.set_carry + scf + ret +; 0x2200b + +AIDecide_PokemonTrader_PowerGenerator: ; 2200b (8:600b) +; for each of the following cards, +; first run a check if there's a pre-evolution in +; Play Area or in the hand. If there is, choose it as target. +; otherwise, check if the evolution card is in +; hand and if so, choose it as target instead. + ld b, PIKACHU2 + ld a, RAICHU1 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jp c, .find_duplicates + ld b, PIKACHU1 + ld a, RAICHU1 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld a, PIKACHU2 + ld b, RAICHU1 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld a, PIKACHU1 + ld b, RAICHU1 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld b, VOLTORB + ld a, ELECTRODE2 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld b, VOLTORB + ld a, ELECTRODE1 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld a, VOLTORB + ld b, ELECTRODE2 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld a, VOLTORB + ld b, ELECTRODE1 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld b, MAGNEMITE1 + ld a, MAGNETON2 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld b, MAGNEMITE2 + ld a, MAGNETON2 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld b, MAGNEMITE1 + ld a, MAGNETON1 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld b, MAGNEMITE2 + ld a, MAGNETON1 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld a, MAGNEMITE2 + ld b, MAGNETON2 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld a, MAGNEMITE1 + ld b, MAGNETON2 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld a, MAGNEMITE2 + ld b, MAGNETON1 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld a, MAGNEMITE1 + ld b, MAGNETON1 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ; bug, missing jr .no_carry + +; since this last check falls through regardless of result, +; register a might hold an invalid deck index, +; which might lead to hilarious results like Brandon +; trading a Pikachu with a Grass Energy from the deck. +; however, since it's deep in a tower of conditionals, +; reaching here is extremely unlikely. + +; a card in deck was found to look for, +; check if there are duplicates in hand to trade with. +.find_duplicates + ld [wce1a], a + call FindDuplicatePokemonCards + jr c, .set_carry + or a + ret +.set_carry + scf + ret +; 0x220a8 + +AIDecide_PokemonTrader_FlowerGarden: ; 220a8 (8:60a8) +; for each of the following cards, +; first run a check if there's a pre-evolution in +; Play Area or in the hand. If there is, choose it as target. +; otherwise, check if the evolution card is in +; hand and if so, choose it as target instead. + ld b, BULBASAUR + ld a, IVYSAUR + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld b, IVYSAUR + ld a, VENUSAUR2 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld a, BULBASAUR + ld b, IVYSAUR + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld a, IVYSAUR + ld b, VENUSAUR2 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld b, BELLSPROUT + ld a, WEEPINBELL + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld b, WEEPINBELL + ld a, VICTREEBEL + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld a, BELLSPROUT + ld b, WEEPINBELL + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld a, WEEPINBELL + ld b, VICTREEBEL + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld b, ODDISH + ld a, GLOOM + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld b, GLOOM + ld a, VILEPLUME + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld a, ODDISH + ld b, GLOOM + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld a, GLOOM + ld b, VILEPLUME + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + jr .no_carry + +; a card in deck was found to look for, +; check if there are duplicates in hand to trade with. +.find_duplicates + ld [wce1a], a + call FindDuplicatePokemonCards + jr c, .found +.no_carry + or a + ret +.found + scf + ret +; 0x22122 + +AIDecide_PokemonTrader_StrangePower: ; 22122 (8:6122) +; looks for a Pokemon in hand to trade with Mr Mime in deck. +; inputing Mr Mime in register e for the function is redundant +; since it already checks whether a Mr Mime exists in the hand. + ld a, MR_MIME + ld e, MR_MIME + call LookForCardIDToTradeWithDifferentHandCard + jr nc, .no_carry +; found + ld [wce1a], a + ld a, e + scf + ret +.no_carry + or a + ret +; 0x22133 + +AIDecide_PokemonTrader_Flamethrower: ; 22133 (8:6133) +; for each of the following cards, +; first run a check if there's a pre-evolution in +; Play Area or in the hand. If there is, choose it as target. +; otherwise, check if the evolution card is in +; hand and if so, choose it as target instead. + ld b, CHARMANDER + ld a, CHARMELEON + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld b, CHARMELEON + ld a, CHARIZARD + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld a, CHARMANDER + ld b, CHARMELEON + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld a, CHARMELEON + ld b, CHARIZARD + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld b, VULPIX + ld a, NINETAILS1 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld a, VULPIX + ld b, NINETAILS1 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld b, GROWLITHE + ld a, ARCANINE2 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld a, GROWLITHE + ld b, ARCANINE2 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld b, EEVEE + ld a, FLAREON2 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld a, EEVEE + ld b, FLAREON2 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + jr .no_carry + +; a card in deck was found to look for, +; check if there are duplicates in hand to trade with. +.find_duplicates + ld [wce1a], a + call FindDuplicatePokemonCards + jr c, .set_carry +.no_carry + or a + ret +.set_carry + scf + ret +; 0x2219b + +Func_2219b: ; 2219b (8:219b) + INCROM $2219b, $227f6 + +; lists in wDuelTempList all the basic energy cards +; in card location of a. +; outputs in a number of cards found. +; returns carry if none were found. +; input: +; a = CARD_LOCATION_* to look +; output: +; a = number of cards found +FindBasicEnergyCardsInLocation: ; 227f6 (8:67f6) + ld [wTempAI], a + lb de, 0, 0 + ld hl, wDuelTempList + +; d = number of basic energy cards found +; e = current card in deck +; loop entire deck +.loop + ld a, DUELVARS_CARD_LOCATIONS + add e + push hl + call GetTurnDuelistVariable + ld hl, wTempAI + cp [hl] + pop hl + jr nz, .next_card + +; is in the card location we're looking for + ld a, e + push de + push hl + call GetCardIDFromDeckIndex + pop hl + ld a, e + pop de + cp DOUBLE_COLORLESS_ENERGY + ; only basic energy cards + ; will set carry here + jr nc, .next_card + +; is a basic energy card +; add this card to the TempList + ld a, e + ld [hli], a + inc d +.next_card + inc e + ld a, DECK_SIZE + cp e + jr nz, .loop + +; check if any were found + ld a, d + or a + jr z, .set_carry + +; some were found, add the termination byte on TempList + ld a, $ff + ld [hl], a + ld a, d + ret + +.set_carry + scf + ret +; 0x2282e + +; returns in a the card index of energy card +; attached to Pokémon in Play Area location a, +; that is to be discarded by the AI for an effect. +; outputs $ff is none was found. +; input: +; a = PLAY_AREA_* constant of card +; output: +; a = deck index of attached energy card chosen +AIPickEnergyCardToDiscard: ; 2282e (8:682e) +; load Pokémon's attached energy cards. + ldh [hTempPlayAreaLocation_ff9d], a + call CreateArenaOrBenchEnergyCardList + ldh a, [hTempPlayAreaLocation_ff9d] + ld e, a + call GetPlayAreaCardAttachedEnergies + ld a, [wTotalAttachedEnergies] + or a + jr z, .no_energy + +; load card's ID and type. + ldh a, [hTempPlayAreaLocation_ff9d] + ld b, a + ld a, DUELVARS_ARENA_CARD + add b + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + ld a, e + ld [wTempCardID], a + call LoadCardDataToBuffer1_FromCardID + ld a, [wLoadedCard1Type] + or TYPE_ENERGY + ld [wTempCardType], a + +; find a card that is not useful. +; if none is found, just return the first energy card attached. + ld hl, wDuelTempList +.loop + ld a, [hl] + cp $ff + jr z, .not_found + farcall CheckIfEnergyIsUseful + jr nc, .found inc hl + jr .loop + +.found + ld a, [hl] + ret +.not_found + ld hl, wDuelTempList + ld a, [hl] + ret +.no_energy + ld a, $ff + ret +; 0x22875 + +; returns in a the deck index of an energy card attached to card +; in player's Play Area location a to remove. +; prioritises double colorless energy, then any useful energy, +; then defaults to the first energy card attached if neither +; of those are found. +; returns $ff in a if there are no energy cards attached. +; input: +; a = Play Area location to check +; output: +; a = deck index of attached energy card +PickAttachedEnergyCardToRemove: ; 22875 (8:6875) +; construct energy list and check if there are any energy cards attached + ldh [hTempPlayAreaLocation_ff9d], a + call CreateArenaOrBenchEnergyCardList + ldh a, [hTempPlayAreaLocation_ff9d] + ld e, a + call GetPlayAreaCardAttachedEnergies + ld a, [wTotalAttachedEnergies] + or a + jr z, .no_energy + +; load card data and store its type + ldh a, [hTempPlayAreaLocation_ff9d] + ld b, a + ld a, DUELVARS_ARENA_CARD + add b + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + ld a, e + ld [wTempCardID], a + call LoadCardDataToBuffer1_FromCardID + ld a, [wLoadedCard1Type] + or TYPE_ENERGY + ld [wTempCardType], a + +; first look for any double colorless energy + ld hl, wDuelTempList +.loop_1 + ld a, [hl] + cp $ff + jr z, .check_useful + push hl + call GetCardIDFromDeckIndex + ld a, e + cp DOUBLE_COLORLESS_ENERGY + pop hl + jr z, .found inc hl + jr .loop_1 + +; then look for any energy cards that are useful +.check_useful + ld hl, wDuelTempList +.loop_2 + ld a, [hl] + cp $ff + jr z, .default + farcall CheckIfEnergyIsUseful + jr c, .found inc hl + jr .loop_2 + +; return the energy card that was found +.found + ld a, [hl] + ret + +; if none were found with the above criteria, +; just return the first option +.default + ld hl, wDuelTempList + ld a, [hl] + ret + +; return $ff if no energy cards attached +.no_energy + ld a, $ff + ret +; 0x228d1 + +; stores in wTempAI and wCurCardCanAttack the deck indices +; of energy cards attached to card in Play Area location a. +; prioritises double colorless energy, then any useful energy, +; then defaults to the first two energy cards attached if neither +; of those are found. +; returns $ff in a if there are no energy cards attached. +; input: +; a = Play Area location to check +; output: +; [wTempAI] = deck index of attached energy card +; [wCurCardCanAttack] = deck index of attached energy card +PickTwoAttachedEnergyCards: ; 228d1 (8:68d1) + ldh [hTempPlayAreaLocation_ff9d], a + call CreateArenaOrBenchEnergyCardList + ldh a, [hTempPlayAreaLocation_ff9d] + ld e, a + farcall CountNumberOfEnergyCardsAttached + cp 2 + jp c, .not_enough + +; load card data and store its type + ldh a, [hTempPlayAreaLocation_ff9d] + ld b, a + ld a, DUELVARS_ARENA_CARD + add b + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + ld a, e + ld [wTempCardID], a + call LoadCardDataToBuffer1_FromCardID + ld a, [wLoadedCard1Type] + or TYPE_ENERGY + ld [wTempCardType], a + ld a, $ff + ld [wTempAI], a + ld [wCurCardCanAttack], a + +; first look for any double colorless energy + ld hl, wDuelTempList +.loop_1 + ld a, [hl] + cp $ff + jr z, .check_useful + push hl + call GetCardIDFromDeckIndex + ld a, e + cp DOUBLE_COLORLESS_ENERGY + pop hl + jr z, .found_double_colorless inc hl - jp .asm_4106 -; 0x201b1 + jr .loop_1 +.found_double_colorless + ld a, [wTempAI] + cp $ff + jr nz, .already_chosen_1 + ld a, [hli] + ld [wTempAI], a + jr .loop_1 +.already_chosen_1 + ld a, [hl] + ld [wCurCardCanAttack], a + jr .done - INCROM $201b1, $2297b +; then look for any energy cards that are useful +.check_useful + ld hl, wDuelTempList +.loop_2 + ld a, [hl] + cp $ff + jr z, .default + farcall CheckIfEnergyIsUseful + jr c, .found_useful + inc hl + jr .loop_2 +.found_useful + ld a, [wTempAI] + cp $ff + jr nz, .already_chosen_2 + ld a, [hli] + ld [wTempAI], a + jr .loop_2 +.already_chosen_2 + ld a, [hl] + ld [wCurCardCanAttack], a + jr .done + +; if none were found with the above criteria, +; just return the first 2 options +.default + ld hl, wDuelTempList + ld a, [wTempAI] + cp $ff + jr nz, .pick_one_card + +; pick 2 cards + ld a, [hli] + ld [wTempAI], a + ld a, [hl] + ld [wCurCardCanAttack], a + jr .done +.pick_one_card + ld a, [wTempAI] + ld b, a +.loop_3 + ld a, [hli] + cp b + jr z, .loop_3 ; already picked + ld [wCurCardCanAttack], a + +.done + ld a, [wCurCardCanAttack] + ld b, a + ld a, [wTempAI] + ret + +; return $ff if no energy cards attached +.not_enough + ld a, $ff + ret +; 0x2297b ; copies $ff terminated buffer from hl to de CopyBuffer: ; 2297b (8:697b) @@ -129,14 +6556,29 @@ CopyBuffer: ; 2297b (8:697b) jr CopyBuffer ; 0x22983 - INCROM $22983, $22990 +; zeroes a bytes starting at hl +ClearMemory_Bank8: ; 22983 (8:6983) + push af + push bc + push hl + ld b, a + xor a +.loop + ld [hli], a + dec b + jr nz, .loop + pop hl + pop bc + pop af + ret +; 0x22990 ; counts number of energy cards found in hand ; and outputs result in a ; sets carry if none are found ; output: ; a = number of energy cards found -CountEnergyCardsInHand: ; 22990 (8:6990) +CountOppEnergyCardsInHand: ; 22990 (8:6990) farcall CreateEnergyCardListFromHand ret c ld b, -1 @@ -151,5 +6593,555 @@ CountEnergyCardsInHand: ; 22990 (8:6990) ret ; 0x229a3 -Func_229a3 ; 229a3 (8:69a3) - INCROM $229a3, $24000 +; converts HP in a to number of equivalent damage counters +; input: +; a = HP +; output: +; a = number of damage counters +ConvertHPToCounters: ; 229a3 (8:69a3) + push bc + ld c, 0 +.loop + sub 10 + jr c, .carry + inc c + jr .loop +.carry + ld a, c + pop bc + ret +; 0x229b0 + +; calculates floor(hl / 10) +CalculateWordTensDigit: ; 229b0 (8:69b0) + push bc + push de + lb bc, $ff, -10 + lb de, $ff, -1 +.asm_229b8 + inc de + add hl, bc + jr c, .asm_229b8 + ld h, d + ld l, e + pop de + pop bc + ret +; 0x229c1 + +; returns in a division of b by a +CalculateBDividedByA_Bank8: ; 229c1 (8:69c1) + push bc + ld c, a + ld a, b + ld b, c + ld c, 0 +.loop + sub b + jr c, .done + inc c + jr .loop +.done + ld a, c + pop bc + ret +; 0x229d0 + +; returns in a the deck index of the first +; instance of card with ID equal to the ID in e +; in card location a. +; returns carry if found. +; input: +; a = CARD_LOCATION_* +; e = card ID to look for +LookForCardIDInLocation: ; 229d0 (8:69d0) + ld b, a + ld c, e + lb de, $00, 0 ; d is never used +.loop + ld a, DUELVARS_CARD_LOCATIONS + add e + call GetTurnDuelistVariable + cp b + jr nz, .next + ld a, e + push de + call GetCardIDFromDeckIndex + ld a, e + pop de + cp c + jr z, .found +.next + inc e + ld a, DECK_SIZE + cp e + jr nz, .loop + +; not found + or a + ret +.found + ld a, e + scf + ret +; 0x229f3 + +; return carry if card ID loaded in a is found in hand +; and outputs in a the deck index of that card +; input: +; a = card ID +; output: +; a = card deck index, if found +; carry set if found +LookForCardIDInHandList_Bank8: ; 229f3 (8:69f3) + ld [wTempCardIDToLook], a + call CreateHandCardList + ld hl, wDuelTempList + +.loop + ld a, [hli] + cp $ff + ret z + + ldh [hTempCardIndex_ff98], a + call LoadCardDataToBuffer1_FromDeckIndex + ld b, a + ld a, [wTempCardIDToLook] + cp b + jr nz, .loop + + ldh a, [hTempCardIndex_ff98] + scf + ret +; 0x22a10 + +; searches in deck for card ID 1 in a, and +; if found, searches in Hand/Play Area for card ID 2 in b, and +; if found, searches for card ID 1 in Hand/Play Area, and +; if none found, return carry and output deck index +; of the card ID 1 in deck. +; input: +; a = card ID 1 +; b = card ID 2 +; output: +; a = index of card ID 1 in deck +LookForCardIDInDeck_GivenCardIDInHandAndPlayArea: ; 22a10 (8:6a10) +; store a in wCurCardCanAttack +; and b in wTempAI + ld c, a + ld a, b + ld [wTempAI], a + ld a, c + ld [wCurCardCanAttack], a + +; look for the card ID 1 in deck + ld e, a + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret nc + +; was found, store its deck index in memory + ld [wTempAIPokemonCard], a + +; look for the card ID 2 +; in Hand and Play Area, return if not found. + ld a, [wTempAI] + call LookForCardIDInHandAndPlayArea + ret nc + +; look for the card ID 1 in the Hand and Play Area +; if any card is found, return no carry. + ld a, [wCurCardCanAttack] + call LookForCardIDInHandAndPlayArea + jr c, .no_carry +; none found + + ld a, [wTempAIPokemonCard] + scf + ret + +.no_carry + or a + ret +; 0x22a39 + +; returns carry if card ID in a +; is found in Play Area or in hand +; input: +; a = card ID +LookForCardIDInHandAndPlayArea: ; 22a39 (8:6a39) + ld b, a + push bc + call LookForCardIDInHandList_Bank8 + pop bc + ret c + + ld a, b + ld b, PLAY_AREA_ARENA + call LookForCardIDInPlayArea_Bank8 + ret c + or a + ret +; 0x22a49 + +; searches in deck for card ID 1 in a, and +; if found, searches in Hand Area for card ID 2 in b, and +; if found, searches for card ID 1 in Hand/Play Area, and +; if none found, return carry and output deck index +; of the card ID 1 in deck. +; input: +; a = card ID 1 +; b = card ID 2 +; output: +; a = index of card ID 1 in deck +LookForCardIDInDeck_GivenCardIDInHand: ; 22a49 (8:6a49) +; store a in wCurCardCanAttack +; and b in wTempAI + ld c, a + ld a, b + ld [wTempAI], a + ld a, c + ld [wCurCardCanAttack], a + +; look for the card ID 1 in deck + ld e, a + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret nc + +; was found, store its deck index in memory + ld [wTempAIPokemonCard], a + +; look for the card ID 2 in hand, return if not found. + ld a, [wTempAI] + call LookForCardIDInHandList_Bank8 + ret nc + +; look for the card ID 1 in the Hand and Play Area +; if any card is found, return no carry. + ld a, [wCurCardCanAttack] + call LookForCardIDInHandAndPlayArea + jr c, .no_carry +; none found + + ld a, [wTempAIPokemonCard] + scf + ret + +.no_carry + or a + ret +; 0x22a72 + +; returns carry if card ID in a +; is found in Play Area, starting with +; location in b +; input: +; a = card ID +; b = PLAY_AREA_* to start with +; ouput: +; a = PLAY_AREA_* of found card +; carry set if found +LookForCardIDInPlayArea_Bank8: ; 22a72 (8:6a72) + ld [wTempCardIDToLook], a +.loop + ld a, DUELVARS_ARENA_CARD + add b + call GetTurnDuelistVariable + cp $ff + ret z + + call LoadCardDataToBuffer1_FromDeckIndex + ld c, a + ld a, [wTempCardIDToLook] + cp c + jr z, .is_same + + inc b + ld a, MAX_PLAY_AREA_POKEMON + cp b + jr nz, .loop + ld b, $ff + or a + ret + +.is_same + ld a, b + scf + ret +; 0x22a95 + +; runs through list avoiding card in e. +; removes first card in list not equal to e +; and that has a type allowed to be removed, in d. +; returns carry if successful in finding a card. +; input: +; d = type of card allowed to be removed +; ($00 = Trainer, $01 = Pokemon, $02 = Energy) +; e = card deck index to avoid removing +; output: +; a = card index of removed card +RemoveFromListDifferentCardOfGivenType: ; 22a95 (8:6a95) + push hl + push de + push bc + call CountCardsInDuelTempList + call ShuffleCards + +; loop list until a card with +; deck index different from e is found. +.loop_list + ld a, [hli] + cp $ff + jr z, .no_carry + cp e + jr z, .loop_list + +; get this card's type + ldh [hTempCardIndex_ff98], a + push de + call GetCardIDFromDeckIndex + call GetCardType + pop de + cp TYPE_ENERGY + jr c, .pkmn_card + cp TYPE_TRAINER + jr nz, .energy + +; only remove from list specific type. + +; trainer + ld a, d + or a + jr nz, .loop_list + jr .remove_card +.energy + ld a, d + cp $02 + jr nz, .loop_list + jr .remove_card +.pkmn_card + ld a, d + cp $01 + jr nz, .loop_list + ; fallthrough + +.remove_card + ld d, h + ld e, l + dec hl +.loop_remove + ld a, [de] + inc de + ld [hli], a + cp $ff + jr nz, .loop_remove + +; success + ldh a, [hTempCardIndex_ff98] + pop bc + pop de + pop hl + scf + ret +.no_carry + pop bc + pop de + pop hl + or a + ret +; 0x22ae0 + +; used in Pokemon Trader checks to look for a specific +; card in the deck to trade with a card in hand that +; has a card ID different from e. +; returns carry if successful. +; input: +; a = card ID 1 +; e = card ID 2 +; output: +; a = deck index of card ID 1 found in deck +; e = deck index of Pokemon card in hand dfferent than card ID 2 +LookForCardIDToTradeWithDifferentHandCard: ; 22ae0 (8:6ae0) + ld hl, wCurCardCanAttack + ld [hl], e + ld [wTempAI], a + +; if card ID 1 is in hand, return no carry. + call LookForCardIDInHandList_Bank8 + jr c, .no_carry + +; if card ID 1 is not in deck, return no carry. + ld a, [wTempAI] + ld e, a + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + jr nc, .no_carry + +; store its deck index + ld [wTempAI], a + +; look in hand for Pokemon card ID that +; is different from card ID 2. + ld a, [wCurCardCanAttack] + ld c, a + call CreateHandCardList + ld hl, wDuelTempList + +.loop_hand + ld a, [hli] + cp $ff + jr z, .no_carry + ld b, a + call LoadCardDataToBuffer1_FromDeckIndex + cp c + jr z, .loop_hand + ld a, [wLoadedCard1Type] + cp TYPE_ENERGY + jr nc, .loop_hand + +; found, output deck index of card ID 1 in deck +; and deck index of card found in hand, and set carry + ld e, b + ld a, [wTempAI] + scf + ret + +.no_carry + or a + ret +; 0x22b1f + +; returns carry if at least one card in the hand +; has the card ID of input. Outputs its index. +; input: +; a = card ID to look for +; output: +; a = deck index of card in hand found +CheckIfHasCardIDInHand: ; 22b1f (8:6b1f) + ld [wTempCardIDToLook], a + call CreateHandCardList + ld hl, wDuelTempList + ld c, 0 + +.loop_hand + ld a, [hli] + cp $ff + ret z + ldh [hTempCardIndex_ff98], a + call LoadCardDataToBuffer1_FromDeckIndex + ld b, a + ld a, [wTempCardIDToLook] + cp b + jr nz, .loop_hand + ld a, c + or a + jr nz, .set_carry + inc c + jr nz, .loop_hand + +.set_carry + ldh a, [hTempCardIndex_ff98] + scf + ret +; 0x22b45 + +; outputs in a total number of Pokemon cards in hand +; plus Pokemon in Turn Duelist's Play Area. +CountPokemonCardsInHandAndInPlayArea: ; 22b45 (8:6b45) + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld [wTempAI], a + call CreateHandCardList + ld hl, wDuelTempList +.loop_hand + ld a, [hli] + cp $ff + jr z, .done + call GetCardIDFromDeckIndex + call GetCardType + cp TYPE_ENERGY + jr nc, .loop_hand + ld a, [wTempAI] + inc a + ld [wTempAI], a + jr .loop_hand +.done + ld a, [wTempAI] + ret +; 0x22b6f + +; returns carry if a duplicate Pokemon card is found in hand. +; outputs in a the deck index of one of them. +FindDuplicatePokemonCards: ; 22b6f (8:6b6f) + ld a, $ff + ld [wTempAI], a + call CreateHandCardList + ld hl, wDuelTempList + push hl + +.loop_hand_outer + pop hl + ld a, [hli] + cp $ff + jr z, .done + call GetCardIDFromDeckIndex + ld b, e + push hl + +.loop_hand_inner + ld a, [hli] + cp $ff + jr z, .loop_hand_outer + ld c, a + call GetCardIDFromDeckIndex + ld a, e + cp b + jr nz, .loop_hand_inner + +; found two cards with same ID, +; if they are Pokemon cards, store its deck index. + push bc + call GetCardType + pop bc + cp TYPE_ENERGY + jr nc, .loop_hand_outer + ld a, c + ld [wTempAI], a + ; for some reason loop still continues + ; even though if some other duplicate + ; cards are found, it overwrites the result. + jr .loop_hand_outer + +.done + ld a, [wTempAI] + cp $ff + jr z, .no_carry + +; found + scf + ret +.no_carry + or a + ret +; 0x22bad + +; return carry flag if move is not high recoil. +Func_22bad: ; 22bad (8:6bad) + farcall Func_169ca + ret nc + ld a, [wSelectedAttack] + ld e, a + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + ld d, a + call CopyMoveDataAndDamage_FromDeckIndex + ld a, MOVE_FLAG1_ADDRESS | HIGH_RECOIL_F + call CheckLoadedMoveFlag + ccf + ret +; 0x22bc6 + +rept $143a + db $ff +endr diff --git a/src/engine/home.asm b/src/engine/home.asm index ca0eb19..1ec17fb 100644 --- a/src/engine/home.asm +++ b/src/engine/home.asm @@ -4376,7 +4376,7 @@ Func_161e: ; 161e (0:161e) ; 0x16ad ; copies, given a card identified by register a (card ID): -; - e into wSelectedMoveIndex and d into hTempCardIndex_ff9f +; - e into wSelectedAttack and d into hTempCardIndex_ff9f ; - Move1 (if e == 0) or Move2 (if e == 1) data into wLoadedMove ; - Also from that move, its Damage field into wDamage ; finally, clears wNoDamageOrEffect and wDealtDamage @@ -4384,7 +4384,7 @@ CopyMoveDataAndDamage_FromCardID: ; 16ad (0:16ad) push de push af ld a, e - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a ld a, d ldh [hTempCardIndex_ff9f], a pop af @@ -4395,13 +4395,13 @@ CopyMoveDataAndDamage_FromCardID: ; 16ad (0:16ad) jr CopyMoveDataAndDamage ; copies, given a card identified by register d (0-59 deck index): -; - e into wSelectedMoveIndex and d into hTempCardIndex_ff9f +; - e into wSelectedAttack and d into hTempCardIndex_ff9f ; - Move1 (if e == 0) or Move2 (if e == 1) data into wLoadedMove ; - Also from that move, its Damage field into wDamage ; finally, clears wNoDamageOrEffect and wDealtDamage CopyMoveDataAndDamage_FromDeckIndex: ; 16c0 (0:16c0) ld a, e - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a ld a, d ldh [hTempCardIndex_ff9f], a call LoadCardDataToBuffer1_FromDeckIndex @@ -4465,7 +4465,7 @@ Func_16f6: ; 16f6 (0:16f6) ; Use an attack (from DuelMenu_Attack) or a Pokemon Power (from DuelMenu_PkmnPower) UseAttackOrPokemonPower: ; 1730 (0:1730) - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] ld [wPlayerAttackingMoveIndex], a ldh a, [hTempCardIndex_ff9f] ld [wPlayerAttackingCardIndex], a @@ -5259,7 +5259,7 @@ MoveCardToDiscardPileIfInArena: ; 1c13 (0:1c13) ret ; 0x1c35 -; calculate damage of card at CARD_LOCATION_PLAY_AREA + e +; calculate damage of card at CARD_LOCATION_* in e ; return the result in a GetCardDamage: ; 1c35 (0:1c35) push hl @@ -9858,7 +9858,7 @@ HandleCantAttackSubstatus: ; 33c1 (0:33c1) ret ; return carry if the turn holder's arena Pokemon cannot use -; selected move at wSelectedMoveIndex due to amnesia +; selected move at wSelectedAttack due to amnesia HandleAmnesiaSubstatus: ; 33e1 (0:33e1) ld a, DUELVARS_ARENA_CARD_SUBSTATUS2 call GetTurnDuelistVariable @@ -9874,7 +9874,7 @@ HandleAmnesiaSubstatus: ; 33e1 (0:33e1) .affected_by_amnesia ld a, DUELVARS_ARENA_CARD_DISABLED_MOVE_INDEX call GetTurnDuelistVariable - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] cp [hl] jr nz, .not_the_disabled_move ldtx hl, UnableToUseAttackDueToAmnesiaText @@ -11248,7 +11248,7 @@ CheckAnyAnimationPlaying: ; 3b52 (0:3b52) ret Func_3b6a: ; 3b6a (0:3b6a) - ld [wd422], a + ld [wTempAnimation], a ; hold an animation temporarily ldh a, [hBankROM] push af ld [wd4be], a @@ -11257,7 +11257,7 @@ Func_3b6a: ; 3b6a (0:3b6a) push de ld a, $07 call BankswitchROM - ld a, [wd422] + ld a, [wTempAnimation] cp $61 jr nc, .asm_3b90 ld hl, wd4ad |