diff options
Diffstat (limited to 'src/engine')
-rw-r--r-- | src/engine/bank03.asm | 9 | ||||
-rw-r--r-- | src/engine/bank04.asm | 6 | ||||
-rw-r--r-- | src/engine/bank06.asm | 2 | ||||
-rw-r--r-- | src/engine/bank07.asm | 1017 | ||||
-rw-r--r-- | src/engine/bank20.asm | 228 |
5 files changed, 958 insertions, 304 deletions
diff --git a/src/engine/bank03.asm b/src/engine/bank03.asm index 1b5d5f1..6f99e6a 100644 --- a/src/engine/bank03.asm +++ b/src/engine/bank03.asm @@ -268,8 +268,8 @@ Func_c1f8: ; c1f8 (3:41f8) ld [wd112], a ld [wd3b8], a call EnableSRAM - ld a, [s0a007] - ld [wd421], a + ld a, [sAnimationsDisabled] + ld [wAnimationsDisabled], a ld a, [s0a006] ld [wTextSpeed], a call DisableSRAM @@ -579,10 +579,13 @@ Func_c4b9: ; c4b9 (3:44b9) .asm_c4d1 ld a, b ld [wd337], a - ld a, $0 + + ; load Player's sprite for overworld + ld a, SPRITE_OW_PLAYER farcall CreateSpriteAndAnimBufferEntry ld a, [wWhichSprite] ld [wPlayerSpriteIndex], a + ld b, $2 ld a, [wCurMap] cp OVERWORLD_MAP diff --git a/src/engine/bank04.asm b/src/engine/bank04.asm index c8f1f88..439ab52 100644 --- a/src/engine/bank04.asm +++ b/src/engine/bank04.asm @@ -1175,8 +1175,8 @@ MainMenu_NewGame: ; 12704 (4:6704) call DisplayPlayerNamingScreen farcall Func_1996e call EnableSRAM - ld a, [s0a007] - ld [wd421], a + ld a, [sAnimationsDisabled] + ld [wAnimationsDisabled], a ld a, [s0a006] ld [wTextSpeed], a call DisableSRAM @@ -1481,7 +1481,7 @@ LoadSpriteDataForAnimationFrame: ; 12a5b (4:6a5b) ld bc, SPRITE_ANIM_FLAGS - SPRITE_ANIM_TILE_ID add hl, bc ld a, [hl] - and 1 << SPRITE_ANIM_FLAG_SKIP_DRAW + and 1 << SPRITE_ANIM_FLAG_UNSKIPPABLE jr nz, .quit ld bc, SPRITE_ANIM_FRAME_BANK - SPRITE_ANIM_FLAGS add hl, bc diff --git a/src/engine/bank06.asm b/src/engine/bank06.asm index 4dcad9d..2260d7e 100644 --- a/src/engine/bank06.asm +++ b/src/engine/bank06.asm @@ -1466,7 +1466,7 @@ Func_1996e: ; 1996e (6:596e) ld [s0a006], a ld [wTextSpeed], a xor a - ld [s0a007], a + ld [sAnimationsDisabled], a ld [s0a009], a ld [s0a004], a ld [s0a005], a diff --git a/src/engine/bank07.asm b/src/engine/bank07.asm index caf3c48..8b63166 100644 --- a/src/engine/bank07.asm +++ b/src/engine/bank07.asm @@ -605,21 +605,23 @@ Func_1c8ef: ; 1c8ef (7:48ef) push de call Func_1cab3 ; hl: pointer - ld a, [wd421] + + ld a, [wAnimationsDisabled] or a jr z, .check_to_play_sfx - + ; animations are disabled push hl - lb bc, 0, $03 + ld bc, ANIM_SPRITE_ANIM_FLAGS add hl, bc ld a, [hl] - and %10000000 + ; if flag is set, play animation anyway + and (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) pop hl jr z, .return .check_to_play_sfx push hl - lb bc, 0, $04 + ld bc, ANIM_SOUND_FX_ID add hl, bc ld a, [hl] pop hl @@ -628,8 +630,12 @@ Func_1c8ef: ; 1c8ef (7:48ef) call PlaySFX .calc_addr +; this data field is always $00, +; so this calculation is unnecessary +; seems like there was supposed to be +; more than 1 function to handle animation push hl - lb bc, 0, $05 + ld bc, ANIM_HANDLER_FUNCTION add hl, bc ld a, [hl] rlca @@ -652,13 +658,14 @@ Func_1c8ef: ; 1c8ef (7:48ef) ret .address - dw .asm_1c94a + dw .handler_func -.asm_1c94a ; 1c94a (7:494a) -; if any of the first 3 bytes is $00, return carry +.handler_func ; 1c94a (7:494a) +; if any of ANIM_SPRITE_ID, ANIM_PALETTE_ID and ANIM_SPRITE_ANIM_ID +; are 0, then return ld e, l ld d, h - ld c, 3 + ld c, ANIM_SPRITE_ANIM_ID + 1 .loop ld a, [de] or a @@ -667,7 +674,7 @@ Func_1c8ef: ; 1c8ef (7:48ef) dec c jr nz, .loop - ld a, [hli] + ld a, [hli] ; ANIM_SPRITE_ID farcall CreateSpriteAndAnimBufferEntry ld a, [wWhichSprite] ld [wAnimationQueue], a ; push an animation to the queue @@ -676,15 +683,16 @@ Func_1c8ef: ; 1c8ef (7:48ef) ld [wVRAMTileOffset], a ld [wd4cb], a - ld a, [hli] + ld a, [hli] ; ANIM_PALETTE_ID farcall Func_80418 + ld a, [hli] ; ANIM_SPRITE_ANIM_ID - ld a, [hli] push af - ld a, [hli] - ld [wd42b], a + ld a, [hli] ; ANIM_SPRITE_ANIM_FLAGS + ld [wAnimFlags], a call Func_1c980 pop af + farcall StartNewSpriteAnimation or a jr .done @@ -703,7 +711,7 @@ Func_1c980: ; 1c980 (7:4980) call Func_1c9a2 push af - and %01100000 + and (1 << SPRITE_ANIM_FLAG_6) | (1 << SPRITE_ANIM_FLAG_5) or [hl] ld [hli], a ld a, b @@ -711,10 +719,10 @@ Func_1c980: ; 1c980 (7:4980) ld [hl], c ; SPRITE_ANIM_COORD_Y pop af - lb bc, 0, SPRITE_ANIM_FLAGS - SPRITE_ANIM_COORD_Y + ld bc, SPRITE_ANIM_FLAGS - SPRITE_ANIM_COORD_Y add hl, bc ld c, a - and %00000011 + and (1 << SPRITE_ANIM_FLAG_Y_SUBTRACT) | (1 << SPRITE_ANIM_FLAG_X_SUBTRACT) or [hl] ld [hl], a pop bc @@ -728,8 +736,8 @@ Func_1c980: ; 1c980 (7:4980) Func_1c9a2: ; 1c9a2 (7:49a2) push hl ld c, 0 - ld a, [wd42b] - and %00000100 + ld a, [wAnimFlags] + and (1 << SPRITE_ANIM_FLAG_SPEED) jr nz, .calc_addr ld a, [wd4ae] @@ -768,48 +776,20 @@ Func_1c9a2: ; 1c9a2 (7:49a2) inc hl ld c, [hl] inc hl - ld a, [wd42b] + ld a, [wAnimFlags] and [hl] pop hl ret Data_1c9e0: - db $01 - db $01 - db $01 - db $01 - db $01 - db $01 - db $02 - db $02 - db $02 - db $02 - db $02 - db $02 - db $03 - db $04 - db $05 - db $06 - db $07 - db $08 - db $03 - db $04 - db $05 - db $06 - db $07 - db $08 - db $09 - db $0a - db $0b - db $0c - db $0d - db $0e - db $09 - db $0a - db $0b - db $0c - db $0d - db $0e + db $01, $01, $01, $01, $01, $01 ; player + db $02, $02, $02, $02, $02, $02 ; opponent + + db $03, $04, $05, $06, $07, $08 ; player + db $03, $04, $05, $06, $07, $08 ; opponent + + db $09, $0a, $0b, $0c, $0d, $0e ; player + db $09, $0a, $0b, $0c, $0d, $0e ; opponent macro_1ca04: MACRO db \1 @@ -819,21 +799,21 @@ ENDM Data_1ca04: ; x coord, y coord, animation flags - macro_1ca04 $58, $58, %00001000 - macro_1ca04 $28, $50, %00000000 - macro_1ca04 $88, $30, %01100011 - macro_1ca04 $58, $48, %00000000 - macro_1ca04 $18, $60, %00000000 - macro_1ca04 $38, $60, %00000000 - macro_1ca04 $58, $60, %00000000 - macro_1ca04 $78, $60, %00000000 - macro_1ca04 $98, $60, %00000000 - macro_1ca04 $58, $50, %00000000 - macro_1ca04 $98, $28, %00000000 - macro_1ca04 $78, $28, %00000000 - macro_1ca04 $58, $28, %00000000 - macro_1ca04 $38, $28, %00000000 - macro_1ca04 $18, $28, %00000000 + macro_1ca04 $58, $58, (1 << SPRITE_ANIM_FLAG_3) + macro_1ca04 $28, $50, $00 + macro_1ca04 $88, $30, (1 << SPRITE_ANIM_FLAG_6) | (1 << SPRITE_ANIM_FLAG_5) | (1 << SPRITE_ANIM_FLAG_Y_SUBTRACT) | (1 << SPRITE_ANIM_FLAG_X_SUBTRACT) + macro_1ca04 $58, $48, $00 + macro_1ca04 $18, $60, $00 + macro_1ca04 $38, $60, $00 + macro_1ca04 $58, $60, $00 + macro_1ca04 $78, $60, $00 + macro_1ca04 $98, $60, $00 + macro_1ca04 $58, $50, $00 + macro_1ca04 $98, $28, $00 + macro_1ca04 $78, $28, $00 + macro_1ca04 $58, $28, $00 + macro_1ca04 $38, $28, $00 + macro_1ca04 $18, $28, $00 Func_1ca31: ; 1ca31 (7:4a31) push hl @@ -919,6 +899,7 @@ Func_1ca6e: ; 1ca6e (7:4a6e) ret ; 0x1cab3 +; gets data from Animations for anim ID in a Func_1cab3: ; 1cab3 (7:4ab3) push bc ld a, [wTempAnimation] @@ -929,7 +910,7 @@ Func_1cab3: ; 1cab3 (7:4ab3) ld c, l add hl, hl ; hl = anim * 4 add hl, bc ; hl = anim * 6 - ld bc, Data_1ce32 + ld bc, Animations add hl, bc pop bc ret @@ -1107,8 +1088,8 @@ Func_1cbcc: ; 1cbcc (7:4bcc) farcall CreateSpriteAndAnimBufferEntry ld a, [wWhichSprite] ld [de], a - ld a, $80 - ld [wd42b], a + ld a, (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) + ld [wAnimFlags], a ld c, SPRITE_ANIM_COORD_X call GetSpriteAnimBufferProperty call Func_1c9a2 @@ -1218,7 +1199,7 @@ Func_1cc66: ; 1cc66 (7:4c66) ; 0x1cc76 Func_1cc76: ; 1cc76 (7:4c76) - ld a, [wd421] + ld a, [wAnimationsDisabled] or a jr nz, .asm_1cc9e ld a, [wTempAnimation] @@ -1457,114 +1438,784 @@ Func_1ce03: ; 1ce03 (7:4e03) INCROM $1ce22, $1ce32 -macro_1ce32: MACRO - db \1 - db \2 - db \3 - db \4 - db \5 - db \6 -ENDM +; data for each animation ID (see src/constants/sprite_constants.asm) +Animations: ; 1ce32 (7:4e32) + ; $00 + db $00 ; sprite ID + db $00 ; paletteID + db $00 ; anim ID + db $00 ; anim flags + db $00 ; sound FX ID + db $00 ; handler function + + ; $01 + db $28 ; sprite ID + db $1f ; paletteID + db $47 ; anim ID + db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags + db $11 ; sound FX ID + db $00 ; handler function + + ; $02 + db $29 ; sprite ID + db $20 ; paletteID + db $48 ; anim ID + db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags + db $12 ; sound FX ID + db $00 ; handler function + + ; $03 + db $2a ; sprite ID + db $21 ; paletteID + db $49 ; anim ID + db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags + db $13 ; sound FX ID + db $00 ; handler function + + ; $04 + db $2b ; sprite ID + db $22 ; paletteID + db $4a ; anim ID + db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags + db $14 ; sound FX ID + db $00 ; handler function + + ; $05 + db $2c ; sprite ID + db $23 ; paletteID + db $4b ; anim ID + db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags + db $15 ; sound FX ID + db $00 ; handler function + + ; $06 + db $2d ; sprite ID + db $24 ; paletteID + db $4c ; anim ID + db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags + db $16 ; sound FX ID + db $00 ; handler function + + ; $07 + db $2d ; sprite ID + db $24 ; paletteID + db $4d ; anim ID + db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags + db $16 ; sound FX ID + db $00 ; handler function + + ; $08 + db $2d ; sprite ID + db $24 ; paletteID + db $4e ; anim ID + db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags + db $17 ; sound FX ID + db $00 ; handler function + + ; $09 + db $2e ; sprite ID + db $25 ; paletteID + db $00 ; anim ID + db $00 ; anim flags + db $00 ; sound FX ID + db $00 ; handler function + + ; $0a + db $2f ; sprite ID + db $26 ; paletteID + db $5c ; anim ID + db $00 ; anim flags + db $18 ; sound FX ID + db $00 ; handler function + + ; $0b + db $30 ; sprite ID + db $27 ; paletteID + db $5e ; anim ID + db $00 ; anim flags + db $19 ; sound FX ID + db $00 ; handler function + + ; $0c + db $31 ; sprite ID + db $28 ; paletteID + db $5f ; anim ID + db $00 ; anim flags + db $1a ; sound FX ID + db $00 ; handler function + + ; $0d + db $32 ; sprite ID + db $29 ; paletteID + db $60 ; anim ID + db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags + db $1b ; sound FX ID + db $00 ; handler function + + ; $0e + db $33 ; sprite ID + db $2a ; paletteID + db $61 ; anim ID + db $00 ; anim flags + db $1c ; sound FX ID + db $00 ; handler function + + ; $0f + db $33 ; sprite ID + db $2a ; paletteID + db $62 ; anim ID + db $00 ; anim flags + db $1d ; sound FX ID + db $00 ; handler function + + ; $10 + db $34 ; sprite ID + db $2b ; paletteID + db $63 ; anim ID + db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags + db $1e ; sound FX ID + db $00 ; handler function + + ; $11 + db $35 ; sprite ID + db $2c ; paletteID + db $64 ; anim ID + db $00 ; anim flags + db $1f ; sound FX ID + db $00 ; handler function + + ; $12 + db $36 ; sprite ID + db $2d ; paletteID + db $69 ; anim ID + db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags + db $20 ; sound FX ID + db $00 ; handler function + + ; $13 + db $37 ; sprite ID + db $2e ; paletteID + db $6a ; anim ID + db $00 ; anim flags + db $21 ; sound FX ID + db $00 ; handler function + + ; $14 + db $38 ; sprite ID + db $2f ; paletteID + db $6b ; anim ID + db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags + db $22 ; sound FX ID + db $00 ; handler function + + ; $15 + db $39 ; sprite ID + db $30 ; paletteID + db $6c ; anim ID + db $00 ; anim flags + db $23 ; sound FX ID + db $00 ; handler function + + ; $16 + db $3a ; sprite ID + db $31 ; paletteID + db $6d ; anim ID + db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags + db $24 ; sound FX ID + db $00 ; handler function + + ; $17 + db $3b ; sprite ID + db $32 ; paletteID + db $6e ; anim ID + db $00 ; anim flags + db $25 ; sound FX ID + db $00 ; handler function + + ; $18 + db $3c ; sprite ID + db $33 ; paletteID + db $6f ; anim ID + db $00 ; anim flags + db $26 ; sound FX ID + db $00 ; handler function + + ; $19 + db $3d ; sprite ID + db $34 ; paletteID + db $70 ; anim ID + db (1 << SPRITE_ANIM_FLAG_6) | (1 << SPRITE_ANIM_FLAG_Y_SUBTRACT) ; anim flags + db $27 ; sound FX ID + db $00 ; handler function + + ; $1a + db $3e ; sprite ID + db $35 ; paletteID + db $71 ; anim ID + db (1 << SPRITE_ANIM_FLAG_6) | (1 << SPRITE_ANIM_FLAG_Y_SUBTRACT) ; anim flags + db $28 ; sound FX ID + db $00 ; handler function + + ; $1b + db $3f ; sprite ID + db $36 ; paletteID + db $72 ; anim ID + db $00 ; anim flags + db $29 ; sound FX ID + db $00 ; handler function + + ; $1c + db $3f ; sprite ID + db $36 ; paletteID + db $73 ; anim ID + db $00 ; anim flags + db $2a ; sound FX ID + db $00 ; handler function + + ; $1d + db $40 ; sprite ID + db $37 ; paletteID + db $74 ; anim ID + db $00 ; anim flags + db $2b ; sound FX ID + db $00 ; handler function + + ; $1e + db $40 ; sprite ID + db $37 ; paletteID + db $75 ; anim ID + db $00 ; anim flags + db $52 ; sound FX ID + db $00 ; handler function + + ; $1f + db $40 ; sprite ID + db $37 ; paletteID + db $76 ; anim ID + db $00 ; anim flags + db $53 ; sound FX ID + db $00 ; handler function + + ; $20 + db $41 ; sprite ID + db $38 ; paletteID + db $77 ; anim ID + db (1 << SPRITE_ANIM_FLAG_5) | (1 << SPRITE_ANIM_FLAG_X_SUBTRACT) ; anim flags + db $2c ; sound FX ID + db $00 ; handler function + + ; $21 + db $42 ; sprite ID + db $39 ; paletteID + db $78 ; anim ID + db $00 ; anim flags + db $2d ; sound FX ID + db $00 ; handler function + + ; $22 + db $43 ; sprite ID + db $3a ; paletteID + db $7a ; anim ID + db $00 ; anim flags + db $2d ; sound FX ID + db $00 ; handler function + + ; $23 + db $44 ; sprite ID + db $3b ; paletteID + db $7b ; anim ID + db $00 ; anim flags + db $2e ; sound FX ID + db $00 ; handler function + + ; $24 + db $42 ; sprite ID + db $39 ; paletteID + db $79 ; anim ID + db $00 ; anim flags + db $2f ; sound FX ID + db $00 ; handler function + + ; $25 + db $45 ; sprite ID + db $3c ; paletteID + db $7c ; anim ID + db (1 << SPRITE_ANIM_FLAG_5) | (1 << SPRITE_ANIM_FLAG_X_SUBTRACT) ; anim flags + db $30 ; sound FX ID + db $00 ; handler function + + ; $26 + db $46 ; sprite ID + db $3d ; paletteID + db $7d ; anim ID + db $00 ; anim flags + db $31 ; sound FX ID + db $00 ; handler function + + ; $27 + db $47 ; sprite ID + db $3e ; paletteID + db $7e ; anim ID + db $00 ; anim flags + db $32 ; sound FX ID + db $00 ; handler function + + ; $28 + db $48 ; sprite ID + db $3f ; paletteID + db $7f ; anim ID + db $00 ; anim flags + db $33 ; sound FX ID + db $00 ; handler function + + ; $29 + db $49 ; sprite ID + db $40 ; paletteID + db $80 ; anim ID + db $00 ; anim flags + db $34 ; sound FX ID + db $00 ; handler function + + ; $2a + db $4a ; sprite ID + db $41 ; paletteID + db $81 ; anim ID + db $00 ; anim flags + db $35 ; sound FX ID + db $00 ; handler function + + ; $2b + db $4b ; sprite ID + db $42 ; paletteID + db $82 ; anim ID + db $00 ; anim flags + db $36 ; sound FX ID + db $00 ; handler function + + ; $2c + db $4c ; sprite ID + db $43 ; paletteID + db $83 ; anim ID + db $00 ; anim flags + db $37 ; sound FX ID + db $00 ; handler function + + ; $2d + db $4d ; sprite ID + db $44 ; paletteID + db $84 ; anim ID + db $00 ; anim flags + db $38 ; sound FX ID + db $00 ; handler function + + ; $2e + db $4e ; sprite ID + db $45 ; paletteID + db $85 ; anim ID + db $00 ; anim flags + db $39 ; sound FX ID + db $00 ; handler function + + ; $2f + db $4f ; sprite ID + db $46 ; paletteID + db $86 ; anim ID + db $00 ; anim flags + db $3a ; sound FX ID + db $00 ; handler function + + ; $30 + db $50 ; sprite ID + db $47 ; paletteID + db $87 ; anim ID + db (1 << SPRITE_ANIM_FLAG_5) | (1 << SPRITE_ANIM_FLAG_X_SUBTRACT) ; anim flags + db $3b ; sound FX ID + db $00 ; handler function + + ; $31 + db $51 ; sprite ID + db $48 ; paletteID + db $88 ; anim ID + db $00 ; anim flags + db $3c ; sound FX ID + db $00 ; handler function + + ; $32 + db $52 ; sprite ID + db $49 ; paletteID + db $89 ; anim ID + db $00 ; anim flags + db $3d ; sound FX ID + db $00 ; handler function + + ; $33 + db $53 ; sprite ID + db $4a ; paletteID + db $8a ; anim ID + db $00 ; anim flags + db $3e ; sound FX ID + db $00 ; handler function + + ; $34 + db $54 ; sprite ID + db $4b ; paletteID + db $8b ; anim ID + db $00 ; anim flags + db $3f ; sound FX ID + db $00 ; handler function + + ; $35 + db $55 ; sprite ID + db $4c ; paletteID + db $8c ; anim ID + db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags + db $40 ; sound FX ID + db $00 ; handler function + + ; $36 + db $56 ; sprite ID + db $4d ; paletteID + db $8d ; anim ID + db $00 ; anim flags + db $41 ; sound FX ID + db $00 ; handler function + + ; $37 + db $57 ; sprite ID + db $4e ; paletteID + db $8e ; anim ID + db $00 ; anim flags + db $42 ; sound FX ID + db $00 ; handler function + + ; $38 + db $58 ; sprite ID + db $4f ; paletteID + db $8f ; anim ID + db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags + db $43 ; sound FX ID + db $00 ; handler function + + ; $39 + db $59 ; sprite ID + db $50 ; paletteID + db $90 ; anim ID + db $00 ; anim flags + db $44 ; sound FX ID + db $00 ; handler function + + ; $3a + db $5a ; sprite ID + db $51 ; paletteID + db $92 ; anim ID + db $00 ; anim flags + db $45 ; sound FX ID + db $00 ; handler function + + ; $3b + db $5b ; sprite ID + db $52 ; paletteID + db $93 ; anim ID + db $00 ; anim flags + db $46 ; sound FX ID + db $00 ; handler function + + ; $3c + db $5c ; sprite ID + db $53 ; paletteID + db $94 ; anim ID + db $00 ; anim flags + db $47 ; sound FX ID + db $00 ; handler function + + ; $3d + db $5c ; sprite ID + db $53 ; paletteID + db $95 ; anim ID + db $00 ; anim flags + db $48 ; sound FX ID + db $00 ; handler function + + ; $3e + db $5d ; sprite ID + db $54 ; paletteID + db $97 ; anim ID + db $00 ; anim flags + db $49 ; sound FX ID + db $00 ; handler function + + ; $3f + db $5e ; sprite ID + db $55 ; paletteID + db $99 ; anim ID + db $00 ; anim flags + db $4a ; sound FX ID + db $00 ; handler function + + ; $40 + db $4a ; sprite ID + db $56 ; paletteID + db $81 ; anim ID + db $00 ; anim flags + db $4b ; sound FX ID + db $00 ; handler function + + ; $41 + db $5c ; sprite ID + db $53 ; paletteID + db $96 ; anim ID + db $00 ; anim flags + db $47 ; sound FX ID + db $00 ; handler function + + ; $42 + db $2d ; sprite ID + db $24 ; paletteID + db $4d ; anim ID + db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags + db $16 ; sound FX ID + db $00 ; handler function + + ; $43 + db $2d ; sprite ID + db $24 ; paletteID + db $4e ; anim ID + db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags + db $17 ; sound FX ID + db $00 ; handler function + + ; $44 + db $2f ; sprite ID + db $26 ; paletteID + db $5c ; anim ID + db $00 ; anim flags + db $18 ; sound FX ID + db $00 ; handler function + + ; $45 + db $3a ; sprite ID + db $31 ; paletteID + db $6d ; anim ID + db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags + db $24 ; sound FX ID + db $00 ; handler function + + ; $46 + db $5f ; sprite ID + db $57 ; paletteID + db $9a ; anim ID + db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags + db $11 ; sound FX ID + db $00 ; handler function + + ; $47 + db $35 ; sprite ID + db $2c ; paletteID + db $65 ; anim ID + db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags + db $5c ; sound FX ID + db $00 ; handler function + + ; $48 + db $35 ; sprite ID + db $2c ; paletteID + db $66 ; anim ID + db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags + db $00 ; sound FX ID + db $00 ; handler function + + ; $49 + db $5d ; sprite ID + db $54 ; paletteID + db $98 ; anim ID + db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags + db $4c ; sound FX ID + db $00 ; handler function + + ; $4a + db $59 ; sprite ID + db $50 ; paletteID + db $91 ; anim ID + db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags + db $4d ; sound FX ID + db $00 ; handler function + + ; $4b + db $60 ; sprite ID + db $58 ; paletteID + db $9b ; anim ID + db $00 ; anim flags + db $4e ; sound FX ID + db $00 ; handler function + + ; $4c + db $61 ; sprite ID + db $59 ; paletteID + db $9c ; anim ID + db $00 ; anim flags + db $4f ; sound FX ID + db $00 ; handler function + + ; $4d + db $62 ; sprite ID + db $5a ; paletteID + db $9d ; anim ID + db $00 ; anim flags + db $50 ; sound FX ID + db $00 ; handler function + + ; $4e + db $35 ; sprite ID + db $2c ; paletteID + db $67 ; anim ID + db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags + db $51 ; sound FX ID + db $00 ; handler function + + ; $4f + db $35 ; sprite ID + db $2c ; paletteID + db $68 ; anim ID + db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags + db $51 ; sound FX ID + db $00 ; handler function + + ; $50 + db $63 ; sprite ID + db $5b ; paletteID + db $9e ; anim ID + db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags + db $00 ; sound FX ID + db $00 ; handler function + + ; $51 + db $63 ; sprite ID + db $5b ; paletteID + db $9f ; anim ID + db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags + db $07 ; sound FX ID + db $00 ; handler function + + ; $52 + db $63 ; sprite ID + db $5b ; paletteID + db $a0 ; anim ID + db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags + db $07 ; sound FX ID + db $00 ; handler function + + ; $53 + db $63 ; sprite ID + db $5b ; paletteID + db $a1 ; anim ID + db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags + db $07 ; sound FX ID + db $00 ; handler function + + ; $54 + db $63 ; sprite ID + db $5b ; paletteID + db $a2 ; anim ID + db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags + db $00 ; sound FX ID + db $00 ; handler function + + ; $55 + db $63 ; sprite ID + db $5b ; paletteID + db $a3 ; anim ID + db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags + db $00 ; sound FX ID + db $00 ; handler function + + ; $56 + db $63 ; sprite ID + db $5b ; paletteID + db $a4 ; anim ID + db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags + db $00 ; sound FX ID + db $00 ; handler function + + ; $57 + db $63 ; sprite ID + db $5b ; paletteID + db $a5 ; anim ID + db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags + db $00 ; sound FX ID + db $00 ; handler function + + ; $58 + db $64 ; sprite ID + db $5c ; paletteID + db $a7 ; anim ID + db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags + db $00 ; sound FX ID + db $00 ; handler function + + ; $59 + db $64 ; sprite ID + db $5c ; paletteID + db $a8 ; anim ID + db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags + db $0b ; sound FX ID + db $00 ; handler function + + ; $5a + db $64 ; sprite ID + db $5c ; paletteID + db $a9 ; anim ID + db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags + db $0b ; sound FX ID + db $00 ; handler function + + ; $5b + db $64 ; sprite ID + db $5c ; paletteID + db $aa ; anim ID + db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags + db $00 ; sound FX ID + db $00 ; handler function + + ; $5c + db $64 ; sprite ID + db $5c ; paletteID + db $ab ; anim ID + db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags + db $00 ; sound FX ID + db $00 ; handler function + + ; $5d + db $65 ; sprite ID + db $5d ; paletteID + db $ac ; anim ID + db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags + db $00 ; sound FX ID + db $00 ; handler function + + ; $5e + db $65 ; sprite ID + db $5d ; paletteID + db $ad ; anim ID + db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags + db $00 ; sound FX ID + db $00 ; handler function + + ; $5f + db $65 ; sprite ID + db $5d ; paletteID + db $ae ; anim ID + db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags + db $00 ; sound FX ID + db $00 ; handler function + + ; $60 + db $63 ; sprite ID + db $5b ; paletteID + db $a6 ; anim ID + db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags + db $00 ; sound FX ID + db $00 ; handler function -Data_1ce32: ; 1ce32 (7:4e32) -; sprite ID, palette ID, anim ID, anim flags, sound fx ID, ? - macro_1ce32 $00, $00, $00, $00, $00, $00 ; $00 - macro_1ce32 $28, $1f, $47, %10000000, $11, $00 ; $01 - macro_1ce32 $29, $20, $48, %10000000, $12, $00 ; $02 - macro_1ce32 $2a, $21, $49, %10000000, $13, $00 ; $03 - macro_1ce32 $2b, $22, $4a, %10000000, $14, $00 ; $04 - macro_1ce32 $2c, $23, $4b, %10000000, $15, $00 ; $05 - macro_1ce32 $2d, $24, $4c, %10000000, $16, $00 ; $06 - macro_1ce32 $2d, $24, $4d, %10000000, $16, $00 ; $07 - macro_1ce32 $2d, $24, $4e, %10000000, $17, $00 ; $08 - macro_1ce32 $2e, $25, $00, $00, $00, $00 ; $09 - macro_1ce32 $2f, $26, $5c, $00, $18, $00 ; $0a - macro_1ce32 $30, $27, $5e, $00, $19, $00 ; $0b - macro_1ce32 $31, $28, $5f, $00, $1a, $00 ; $0c - macro_1ce32 $32, $29, $60, %00000100, $1b, $00 ; $0d - macro_1ce32 $33, $2a, $61, $00, $1c, $00 ; $0e - macro_1ce32 $33, $2a, $62, $00, $1d, $00 ; $0f - macro_1ce32 $34, $2b, $63, %00000100, $1e, $00 ; $10 - macro_1ce32 $35, $2c, $64, $00, $1f, $00 ; $11 - macro_1ce32 $36, $2d, $69, %00000100, $20, $00 ; $12 - macro_1ce32 $37, $2e, $6a, $00, $21, $00 ; $13 - macro_1ce32 $38, $2f, $6b, %00000100, $22, $00 ; $14 - macro_1ce32 $39, $30, $6c, $00, $23, $00 ; $15 - macro_1ce32 $3a, $31, $6d, %00000100, $24, $00 ; $16 - macro_1ce32 $3b, $32, $6e, $00, $25, $00 ; $17 - macro_1ce32 $3c, $33, $6f, $00, $26, $00 ; $18 - macro_1ce32 $3d, $34, $70, %01000000 | %00000010, $27, $00 ; $19 - macro_1ce32 $3e, $35, $71, %01000000 | %00000010, $28, $00 ; $1a - macro_1ce32 $3f, $36, $72, $00, $29, $00 ; $1b - macro_1ce32 $3f, $36, $73, $00, $2a, $00 ; $1c - macro_1ce32 $40, $37, $74, $00, $2b, $00 ; $1d - macro_1ce32 $40, $37, $75, $00, $52, $00 ; $1e - macro_1ce32 $40, $37, $76, $00, $53, $00 ; $1f - macro_1ce32 $41, $38, $77, %00100000 | %00000001, $2c, $00 ; $20 - macro_1ce32 $42, $39, $78, $00, $2d, $00 ; $21 - macro_1ce32 $43, $3a, $7a, $00, $2d, $00 ; $22 - macro_1ce32 $44, $3b, $7b, $00, $2e, $00 ; $23 - macro_1ce32 $42, $39, $79, $00, $2f, $00 ; $24 - macro_1ce32 $45, $3c, $7c, %00100000 | %00000001, $30, $00 ; $25 - macro_1ce32 $46, $3d, $7d, $00, $31, $00 ; $26 - macro_1ce32 $47, $3e, $7e, $00, $32, $00 ; $27 - macro_1ce32 $48, $3f, $7f, $00, $33, $00 ; $28 - macro_1ce32 $49, $40, $80, $00, $34, $00 ; $29 - macro_1ce32 $4a, $41, $81, $00, $35, $00 ; $2a - macro_1ce32 $4b, $42, $82, $00, $36, $00 ; $2b - macro_1ce32 $4c, $43, $83, $00, $37, $00 ; $2c - macro_1ce32 $4d, $44, $84, $00, $38, $00 ; $2d - macro_1ce32 $4e, $45, $85, $00, $39, $00 ; $2e - macro_1ce32 $4f, $46, $86, $00, $3a, $00 ; $2f - macro_1ce32 $50, $47, $87, %00100000 | %00000001, $3b, $00 ; $30 - macro_1ce32 $51, $48, $88, $00, $3c, $00 ; $31 - macro_1ce32 $52, $49, $89, $00, $3d, $00 ; $32 - macro_1ce32 $53, $4a, $8a, $00, $3e, $00 ; $33 - macro_1ce32 $54, $4b, $8b, $00, $3f, $00 ; $34 - macro_1ce32 $55, $4c, $8c, %00000100, $40, $00 ; $35 - macro_1ce32 $56, $4d, $8d, $00, $41, $00 ; $36 - macro_1ce32 $57, $4e, $8e, $00, $42, $00 ; $37 - macro_1ce32 $58, $4f, $8f, %00000100, $43, $00 ; $38 - macro_1ce32 $59, $50, $90, $00, $44, $00 ; $39 - macro_1ce32 $5a, $51, $92, $00, $45, $00 ; $3a - macro_1ce32 $5b, $52, $93, $00, $46, $00 ; $3b - macro_1ce32 $5c, $53, $94, $00, $47, $00 ; $3c - macro_1ce32 $5c, $53, $95, $00, $48, $00 ; $3d - macro_1ce32 $5d, $54, $97, $00, $49, $00 ; $3e - macro_1ce32 $5e, $55, $99, $00, $4a, $00 ; $3f - macro_1ce32 $4a, $56, $81, $00, $4b, $00 ; $40 - macro_1ce32 $5c, $53, $96, $00, $47, $00 ; $41 - macro_1ce32 $2d, $24, $4d, %10000000, $16, $00 ; $42 - macro_1ce32 $2d, $24, $4e, %10000000, $17, $00 ; $43 - macro_1ce32 $2f, $26, $5c, $00, $18, $00 ; $44 - macro_1ce32 $3a, $31, $6d, %00000100, $24, $00 ; $45 - macro_1ce32 $5f, $57, $9a, %10000000, $11, $00 ; $46 - macro_1ce32 $35, $2c, $65, %00000100, $5c, $00 ; $47 - macro_1ce32 $35, $2c, $66, %00000100, $00, $00 ; $48 - macro_1ce32 $5d, $54, $98, %00000100, $4c, $00 ; $49 - macro_1ce32 $59, $50, $91, %00000100, $4d, $00 ; $4a - macro_1ce32 $60, $58, $9b, $00, $4e, $00 ; $4b - macro_1ce32 $61, $59, $9c, $00, $4f, $00 ; $4c - macro_1ce32 $62, $5a, $9d, $00, $50, $00 ; $4d - macro_1ce32 $35, $2c, $67, %0000100, $51, $00 ; $4e - macro_1ce32 $35, $2c, $68, %0000100, $51, $00 ; $4f - macro_1ce32 $63, $5b, $9e, %10000000 | %00001000 | %00000100, $00, $00 ; $50 - macro_1ce32 $63, $5b, $9f, %10000000 | %00001000 | %00000100, $07, $00 ; $51 - macro_1ce32 $63, $5b, $a0, %10000000 | %00001000 | %00000100, $07, $00 ; $52 - macro_1ce32 $63, $5b, $a1, %10000000 | %00001000 | %00000100, $07, $00 ; $53 - macro_1ce32 $63, $5b, $a2, %10000000 | %00000100, $00, $00 ; $54 - macro_1ce32 $63, $5b, $a3, %10000000 | %00001000 | %00000100, $00, $00 ; $55 - macro_1ce32 $63, $5b, $a4, %10000000 | %00001000 | %00000100, $00, $00 ; $56 - macro_1ce32 $63, $5b, $a5, %10000000 | %00001000 | %00000100, $00, $00 ; $57 - macro_1ce32 $64, $5c, $a7, %10000000 | %00001000 | %00000100, $00, $00 ; $58 - macro_1ce32 $64, $5c, $a8, %10000000 | %00001000 | %00000100, $0b, $00 ; $59 - macro_1ce32 $64, $5c, $a9, %10000000 | %00001000 | %00000100, $0b, $00 ; $5a - macro_1ce32 $64, $5c, $aa, %10000000 | %00000100, $00, $00 ; $5b - macro_1ce32 $64, $5c, $ab, %10000000 | %00000100, $00, $00 ; $5c - macro_1ce32 $65, $5d, $ac, %10000000 | %00000100, $00, $00 ; $5d - macro_1ce32 $65, $5d, $ad, %10000000 | %00000100, $00, $00 ; $5e - macro_1ce32 $65, $5d, $ae, %10000000 | %00000100, $00, $00 ; $5f - macro_1ce32 $63, $5b, $a6, %10000000 | %00000100, $00, $00 ; $60 ; 0x1d078 Func_1d078: ; 1d078 (7:5078) diff --git a/src/engine/bank20.asm b/src/engine/bank20.asm index 4e33470..e0db1f7 100644 --- a/src/engine/bank20.asm +++ b/src/engine/bank20.asm @@ -888,120 +888,120 @@ gfx_pointer: MACRO ENDM MapDataPointers_8116b: ; 8116b (20:516b) - gfx_pointer OWSpritePlayer, $14 ; $00 - gfx_pointer RonaldOWGfx, $14 ; $01 - gfx_pointer DoctorMasonOWGfx, $14 ; $02 - gfx_pointer OWSprite0, $14 ; $03 - gfx_pointer OWSprite1, $14 ; $04 - gfx_pointer OWSprite2, $14 ; $05 - gfx_pointer OWSprite3, $14 ; $06 - gfx_pointer OWSprite4, $14 ; $07 - gfx_pointer OWSprite5, $1b ; $08 - gfx_pointer OWSprite6, $14 ; $09 - gfx_pointer OWSprite7, $14 ; $0a - gfx_pointer OWSprite8, $14 ; $0b - gfx_pointer OWSprite9, $14 ; $0c - gfx_pointer OWSprite10, $14 ; $0d - gfx_pointer OWSprite11, $14 ; $0e - gfx_pointer OWSprite12, $14 ; $0f - gfx_pointer OWSprite13, $14 ; $10 - gfx_pointer OWSprite14, $14 ; $11 - gfx_pointer OWSprite15, $14 ; $12 - gfx_pointer OWSprite16, $14 ; $13 - gfx_pointer OWSprite17, $14 ; $14 - gfx_pointer OWSprite18, $14 ; $15 - gfx_pointer OWSprite19, $14 ; $16 - gfx_pointer OWSprite20, $14 ; $17 - gfx_pointer OWSprite21, $14 ; $18 - gfx_pointer OWSprite22, $14 ; $19 - gfx_pointer OWSprite23, $14 ; $1a - gfx_pointer OWSprite24, $14 ; $1b - gfx_pointer OWSprite25, $14 ; $1c - gfx_pointer OWSprite26, $14 ; $1d - gfx_pointer OWSprite27, $14 ; $1e - gfx_pointer OWSprite28, $14 ; $1f - gfx_pointer OWSprite29, $14 ; $20 - gfx_pointer HelpDeskLadyGfx, $08 ; $21 - gfx_pointer OWSprite30, $14 ; $22 - gfx_pointer OWSprite31, $14 ; $23 - gfx_pointer OWSprite32, $14 ; $24 - gfx_pointer OverworldMapOAMGfx, $08 ; $25 - gfx_pointer Duel0Gfx, $16 ; $26 - gfx_pointer Duel63Gfx, $0a ; $27 - gfx_pointer Duel65Gfx, $0b ; $28 - gfx_pointer Duel1Gfx, $06 ; $29 - gfx_pointer Duel2Gfx, $08 ; $2a - gfx_pointer Duel55Gfx, $02 ; $2b - gfx_pointer Duel58Gfx, $04 ; $2c - gfx_pointer Duel3Gfx, $09 ; $2d - gfx_pointer Duel4Gfx, $12 ; $2e - gfx_pointer Duel5Gfx, $09 ; $2f - gfx_pointer Duel6Gfx, $11 ; $30 - gfx_pointer Duel59Gfx, $03 ; $31 - gfx_pointer Duel7Gfx, $2d ; $32 - gfx_pointer Duel8Gfx, $0d ; $33 - gfx_pointer Duel9Gfx, $1c ; $34 - gfx_pointer Duel10Gfx, $4c ; $35 - gfx_pointer Duel61Gfx, $03 ; $36 - gfx_pointer Duel11Gfx, $1b ; $37 - gfx_pointer Duel12Gfx, $07 ; $38 - gfx_pointer Duel13Gfx, $0c ; $39 - gfx_pointer Duel62Gfx, $01 ; $3a - gfx_pointer Duel14Gfx, $22 ; $3b - gfx_pointer Duel15Gfx, $20 ; $3c - gfx_pointer Duel16Gfx, $0a ; $3d - gfx_pointer Duel17Gfx, $25 ; $3e - gfx_pointer Duel18Gfx, $18 ; $3f - gfx_pointer Duel19Gfx, $1b ; $40 - gfx_pointer Duel20Gfx, $08 ; $41 - gfx_pointer Duel21Gfx, $0d ; $42 - gfx_pointer Duel22Gfx, $22 ; $43 - gfx_pointer Duel23Gfx, $0c ; $44 - gfx_pointer Duel24Gfx, $25 ; $45 - gfx_pointer Duel25Gfx, $22 ; $46 - gfx_pointer Duel26Gfx, $0c ; $47 - gfx_pointer Duel27Gfx, $4c ; $48 - gfx_pointer Duel28Gfx, $08 ; $49 - gfx_pointer Duel29Gfx, $07 ; $4a - gfx_pointer Duel56Gfx, $01 ; $4b - gfx_pointer Duel30Gfx, $1a ; $4c - gfx_pointer Duel31Gfx, $0a ; $4d - gfx_pointer Duel32Gfx, $2e ; $4e - gfx_pointer Duel33Gfx, $08 ; $4f - gfx_pointer Duel34Gfx, $07 ; $50 - gfx_pointer Duel35Gfx, $1c ; $51 - gfx_pointer Duel66Gfx, $04 ; $52 - gfx_pointer Duel36Gfx, $08 ; $53 - gfx_pointer Duel37Gfx, $0b ; $54 - gfx_pointer Duel57Gfx, $01 ; $55 - gfx_pointer Duel38Gfx, $1c ; $56 - gfx_pointer Duel39Gfx, $16 ; $57 - gfx_pointer Duel40Gfx, $10 ; $58 - gfx_pointer Duel41Gfx, $0f ; $59 - gfx_pointer Duel42Gfx, $07 ; $5a - gfx_pointer Duel43Gfx, $0a ; $5b - gfx_pointer Duel44Gfx, $09 ; $5c - gfx_pointer Duel60Gfx, $02 ; $5d - gfx_pointer Duel64Gfx, $02 ; $5e - gfx_pointer Duel45Gfx, $03 ; $5f - gfx_pointer Duel46Gfx, $08 ; $60 - gfx_pointer Duel47Gfx, $0f ; $61 - gfx_pointer Duel48Gfx, $03 ; $62 - gfx_pointer Duel49Gfx, $05 ; $63 - gfx_pointer Duel50Gfx, $17 ; $64 - gfx_pointer Duel51Gfx, $36 ; $65 - gfx_pointer Duel52Gfx, $0b ; $66 - gfx_pointer Duel53Gfx, $06 ; $67 - gfx_pointer Duel54Gfx, $16 ; $68 - gfx_pointer BoosterPackOAMGfx, $20 ; $69 - gfx_pointer PressStartGfx, $14 ; $6a - gfx_pointer GrassGfx, $04 ; $6b - gfx_pointer FireGfx, $04 ; $6c - gfx_pointer WaterGfx, $04 ; $6d - gfx_pointer ColorlessGfx, $04 ; $6e - gfx_pointer LightningGfx, $04 ; $6f - gfx_pointer PsychicGfx, $04 ; $70 - gfx_pointer FightingGfx, $04 ; $71 + gfx_pointer OWPlayerGfx, $14 ; SPRITE_OW_PLAYER + gfx_pointer OWRonaldGfx, $14 ; SPRITE_OW_RONALD + gfx_pointer OWDrMasonGfx, $14 ; SPRITE_OW_DRMASON + gfx_pointer OWIshiharaGfx, $14 ; SPRITE_OW_ISHIHARA + gfx_pointer OWImakuniGfx, $14 ; SPRITE_OW_IMAKUNI + gfx_pointer OWNikkiGfx, $14 ; SPRITE_OW_NIKKI + gfx_pointer OWRickGfx, $14 ; SPRITE_OW_RICK + gfx_pointer OWKenGfx, $14 ; SPRITE_OW_KEN + gfx_pointer OWAmyGfx, $1b ; SPRITE_OW_AMY + gfx_pointer OWIsaacGfx, $14 ; SPRITE_OW_ISAAC + gfx_pointer OWMitchGfx, $14 ; SPRITE_OW_MITCH + gfx_pointer OWGeneGfx, $14 ; SPRITE_OW_GENE + gfx_pointer OWMurrayGfx, $14 ; SPRITE_OW_MURRAY + gfx_pointer OWCourtneyGfx, $14 ; SPRITE_OW_COURTNEY + gfx_pointer OWSteveGfx, $14 ; SPRITE_OW_STEVE + gfx_pointer OWJackGfx, $14 ; SPRITE_OW_JACK + gfx_pointer OWRodGfx, $14 ; SPRITE_OW_ROD + gfx_pointer OWBoyGfx, $14 ; SPRITE_OW_BOY + gfx_pointer OWLadGfx, $14 ; SPRITE_OW_LAD + gfx_pointer OWSpecsGfx, $14 ; SPRITE_OW_SPECS + gfx_pointer OWButchGfx, $14 ; SPRITE_OW_BUTCH + gfx_pointer OWManiaGfx, $14 ; SPRITE_OW_MANIA + gfx_pointer OWJoshuaGfx, $14 ; SPRITE_OW_JOSHUA + gfx_pointer OWHoodGfx, $14 ; SPRITE_OW_HOOD + gfx_pointer OWTechGfx, $14 ; SPRITE_OW_TECH + gfx_pointer OWChapGfx, $14 ; SPRITE_OW_CHAP + gfx_pointer OWManGfx, $14 ; SPRITE_OW_MAN + gfx_pointer OWPappyGfx, $14 ; SPRITE_OW_PAPPY + gfx_pointer OWGirlGfx, $14 ; SPRITE_OW_GIRL + gfx_pointer OWLass1Gfx, $14 ; SPRITE_OW_LASS1 + gfx_pointer OWLass2Gfx, $14 ; SPRITE_OW_LASS2 + gfx_pointer OWLass3Gfx, $14 ; SPRITE_OW_LASS3 + gfx_pointer OWSwimmerGfx, $14 ; SPRITE_OW_SWIMMER + gfx_pointer OWClerkGfx, $08 ; SPRITE_OW_CLERK + gfx_pointer OWGalGfx, $14 ; SPRITE_OW_GAL + gfx_pointer OWWomanGfx, $14 ; SPRITE_OW_WOMAN + gfx_pointer OWGrannyGfx, $14 ; SPRITE_OW_GRANNY + gfx_pointer OverworldMapOAMGfx, $08 ; SPRITE_OW_MAP_OAM + gfx_pointer Duel0Gfx, $16 ; SPRITE_DUEL_0 + gfx_pointer Duel63Gfx, $0a ; SPRITE_DUEL_63 + gfx_pointer DuelGlowGfx, $0b ; SPRITE_DUEL_GLOW + gfx_pointer Duel1Gfx, $06 ; SPRITE_DUEL_1 + gfx_pointer Duel2Gfx, $08 ; SPRITE_DUEL_2 + gfx_pointer Duel55Gfx, $02 ; SPRITE_DUEL_55 + gfx_pointer Duel58Gfx, $04 ; SPRITE_DUEL_58 + gfx_pointer Duel3Gfx, $09 ; SPRITE_DUEL_3 + gfx_pointer Duel4Gfx, $12 ; SPRITE_DUEL_4 + gfx_pointer Duel5Gfx, $09 ; SPRITE_DUEL_5 + gfx_pointer Duel6Gfx, $11 ; SPRITE_DUEL_6 + gfx_pointer Duel59Gfx, $03 ; SPRITE_DUEL_59 + gfx_pointer Duel7Gfx, $2d ; SPRITE_DUEL_7 + gfx_pointer Duel8Gfx, $0d ; SPRITE_DUEL_8 + gfx_pointer Duel9Gfx, $1c ; SPRITE_DUEL_9 + gfx_pointer Duel10Gfx, $4c ; SPRITE_DUEL_10 + gfx_pointer Duel61Gfx, $03 ; SPRITE_DUEL_61 + gfx_pointer Duel11Gfx, $1b ; SPRITE_DUEL_11 + gfx_pointer Duel12Gfx, $07 ; SPRITE_DUEL_12 + gfx_pointer Duel13Gfx, $0c ; SPRITE_DUEL_13 + gfx_pointer Duel62Gfx, $01 ; SPRITE_DUEL_62 + gfx_pointer Duel14Gfx, $22 ; SPRITE_DUEL_14 + gfx_pointer Duel15Gfx, $20 ; SPRITE_DUEL_15 + gfx_pointer Duel16Gfx, $0a ; SPRITE_DUEL_16 + gfx_pointer Duel17Gfx, $25 ; SPRITE_DUEL_17 + gfx_pointer Duel18Gfx, $18 ; SPRITE_DUEL_18 + gfx_pointer Duel19Gfx, $1b ; SPRITE_DUEL_19 + gfx_pointer Duel20Gfx, $08 ; SPRITE_DUEL_20 + gfx_pointer Duel21Gfx, $0d ; SPRITE_DUEL_21 + gfx_pointer Duel22Gfx, $22 ; SPRITE_DUEL_22 + gfx_pointer Duel23Gfx, $0c ; SPRITE_DUEL_23 + gfx_pointer Duel24Gfx, $25 ; SPRITE_DUEL_24 + gfx_pointer Duel25Gfx, $22 ; SPRITE_DUEL_25 + gfx_pointer Duel26Gfx, $0c ; SPRITE_DUEL_26 + gfx_pointer Duel27Gfx, $4c ; SPRITE_DUEL_27 + gfx_pointer Duel28Gfx, $08 ; SPRITE_DUEL_28 + gfx_pointer Duel29Gfx, $07 ; SPRITE_DUEL_29 + gfx_pointer Duel56Gfx, $01 ; SPRITE_DUEL_56 + gfx_pointer Duel30Gfx, $1a ; SPRITE_DUEL_30 + gfx_pointer Duel31Gfx, $0a ; SPRITE_DUEL_31 + gfx_pointer Duel32Gfx, $2e ; SPRITE_DUEL_32 + gfx_pointer Duel33Gfx, $08 ; SPRITE_DUEL_33 + gfx_pointer Duel34Gfx, $07 ; SPRITE_DUEL_34 + gfx_pointer Duel35Gfx, $1c ; SPRITE_DUEL_35 + gfx_pointer Duel66Gfx, $04 ; SPRITE_DUEL_66 + gfx_pointer Duel36Gfx, $08 ; SPRITE_DUEL_36 + gfx_pointer Duel37Gfx, $0b ; SPRITE_DUEL_37 + gfx_pointer Duel57Gfx, $01 ; SPRITE_DUEL_57 + gfx_pointer Duel38Gfx, $1c ; SPRITE_DUEL_38 + gfx_pointer Duel39Gfx, $16 ; SPRITE_DUEL_39 + gfx_pointer Duel40Gfx, $10 ; SPRITE_DUEL_40 + gfx_pointer Duel41Gfx, $0f ; SPRITE_DUEL_41 + gfx_pointer Duel42Gfx, $07 ; SPRITE_DUEL_42 + gfx_pointer Duel43Gfx, $0a ; SPRITE_DUEL_43 + gfx_pointer Duel44Gfx, $09 ; SPRITE_DUEL_44 + gfx_pointer Duel60Gfx, $02 ; SPRITE_DUEL_60 + gfx_pointer Duel64Gfx, $02 ; SPRITE_DUEL_64 + gfx_pointer Duel45Gfx, $03 ; SPRITE_DUEL_45 + gfx_pointer Duel46Gfx, $08 ; SPRITE_DUEL_46 + gfx_pointer Duel47Gfx, $0f ; SPRITE_DUEL_47 + gfx_pointer Duel48Gfx, $03 ; SPRITE_DUEL_48 + gfx_pointer Duel49Gfx, $05 ; SPRITE_DUEL_49 + gfx_pointer Duel50Gfx, $17 ; SPRITE_DUEL_50 + gfx_pointer Duel51Gfx, $36 ; SPRITE_DUEL_51 + gfx_pointer Duel52Gfx, $0b ; SPRITE_DUEL_52 + gfx_pointer Duel53Gfx, $06 ; SPRITE_DUEL_53 + gfx_pointer Duel54Gfx, $16 ; SPRITE_DUEL_54 + gfx_pointer BoosterPackOAMGfx, $20 ; SPRITE_BOOSTER_PACK_OAM + gfx_pointer PressStartGfx, $14 ; SPRITE_PRESS_START + gfx_pointer GrassGfx, $04 ; SPRITE_GRASS + gfx_pointer FireGfx, $04 ; SPRITE_FIRE + gfx_pointer WaterGfx, $04 ; SPRITE_WATER + gfx_pointer ColorlessGfx, $04 ; SPRITE_COLORLESS + gfx_pointer LightningGfx, $04 ; SPRITE_LIGHTNING + gfx_pointer PsychicGfx, $04 ; SPRITE_PSYCHIC + gfx_pointer FightingGfx, $04 ; SPRITE_FIGHTING ; \1 = anim data pointer anim_data_pointer: MACRO |