diff options
Diffstat (limited to 'src/engine')
-rw-r--r-- | src/engine/bank01.asm | 8 | ||||
-rw-r--r-- | src/engine/deck_ai/deck_ai.asm | 1 | ||||
-rw-r--r-- | src/engine/effect_functions.asm | 2 | ||||
-rw-r--r-- | src/engine/home.asm | 40 |
4 files changed, 28 insertions, 23 deletions
diff --git a/src/engine/bank01.asm b/src/engine/bank01.asm index 7eb7340..8f780eb 100644 --- a/src/engine/bank01.asm +++ b/src/engine/bank01.asm @@ -353,7 +353,7 @@ DuelMainInterface: ; 426d (1:426d) ld [wSkipDuelistIsThinkingDelay], a ldtx hl, DuelistIsThinkingText call DrawWideTextBox_PrintTextNoDelay - call Func_2bbf + call AIDoAction_Turn ld a, $ff ld [wPlayerAttackingCardIndex], a ld [wPlayerAttackingMoveIndex], a @@ -1967,7 +1967,7 @@ ChooseInitialArenaAndBenchPokemon: ; 4cd5 (1:4cd5) ; AI opponent's turn push af push hl - call Func_2bc3 + call AIDoAction_StartDuel pop hl pop af ld [hl], a @@ -3757,7 +3757,7 @@ Func_5805: ; 5805 (1:5805) call GetTurnDuelistVariable cp DUELIST_TYPE_LINK_OPP jr z, .link_opponent - call Func_2bd7 + call AIDoAction_TakePrize ld c, DECK_SIZE .asm_5858 call DoFrame @@ -7492,7 +7492,7 @@ ReplaceKnockedOutPokemon: ; 6f23 (1:6f23) .opponent cp DUELIST_TYPE_LINK_OPP jr z, .link_opponent - call Func_2bcf + call AIDoAction_KOSwitch ldh a, [hTemp_ffa0] ldh [hTempPlayAreaLocation_ff9d], a jr .replace_pokemon diff --git a/src/engine/deck_ai/deck_ai.asm b/src/engine/deck_ai/deck_ai.asm index a906472..c8b73f3 100644 --- a/src/engine/deck_ai/deck_ai.asm +++ b/src/engine/deck_ai/deck_ai.asm @@ -33,6 +33,7 @@ ENDM ; deck AIs are specialized to work on a given deck ID.
; they decide what happens during a turn, what Pokemon cards
; to pick during the start of the duel, etc.
+; the different scenarios these are used are listed in AIACTION_* constants.
; each of these have a pointer table with the following structure:
; dw .do_turn : never called;
;
diff --git a/src/engine/effect_functions.asm b/src/engine/effect_functions.asm index 762e82d..75b0f76 100644 --- a/src/engine/effect_functions.asm +++ b/src/engine/effect_functions.asm @@ -437,7 +437,7 @@ DuelistSelectForcedSwitch: ; 2c487 (b:4487) ; AI opponent call SwapTurn - bank1call Func_2bc7 + bank1call AIDoAction_ForcedSwitch call SwapTurn ld a, [wPlayerAttackingMoveIndex] diff --git a/src/engine/home.asm b/src/engine/home.asm index c56e0c6..a9d28d6 100644 --- a/src/engine/home.asm +++ b/src/engine/home.asm @@ -8280,37 +8280,41 @@ LoadOpponentDeck: ; 2b78 (0:2b78) ld [hl], a ret -Func_2bbf: ; 2bbf (0:2bbf) - ld a, $1 - jr Func_2bdb +AIDoAction_Turn: ; 2bbf (0:2bbf) + ld a, AIACTION_DO_TURN + jr AIDoAction -Func_2bc3: ; 2bc3 (0:2bc3) - ld a, $2 - jr Func_2bdb +AIDoAction_StartDuel: ; 2bc3 (0:2bc3) + ld a, AIACTION_START_DUEL + jr AIDoAction -Func_2bc7: ; 2bc7 (0:2bc7) - ld a, $3 - call Func_2bdb +AIDoAction_ForcedSwitch: ; 2bc7 (0:2bc7) + ld a, AIACTION_FORCED_SWITCH + call AIDoAction ldh [hTempPlayAreaLocation_ff9d], a ret -Func_2bcf: ; 2bcf (0:2bcf) - ld a, $4 - call Func_2bdb +AIDoAction_KOSwitch: ; 2bcf (0:2bcf) + ld a, AIACTION_KO_SWITCH + call AIDoAction ldh [hTemp_ffa0], a ret -Func_2bd7: ; 2bd7 (0:2bd7) - ld a, $5 - jr Func_2bdb ; this line is not needed +AIDoAction_TakePrize: ; 2bd7 (0:2bd7) + ld a, AIACTION_TAKE_PRIZE + jr AIDoAction ; this line is not needed -Func_2bdb: ; 2bdb (0:2bdb) +; calls the appropriate AI routine to handle action, +; depending on the deck ID (see engine/deck_ai/deck_ai.asm) +; input: +; - a = AIACTION_* constant +AIDoAction: ; 2bdb (0:2bdb) ld c, a ; load bank for Opponent Deck pointer table ldh a, [hBankROM] push af - ld a, BANK(PointerTable_14000) + ld a, BANK(DeckAIPointerTable) call BankswitchROM ; load hl with the corresponding pointer @@ -8318,7 +8322,7 @@ Func_2bdb: ; 2bdb (0:2bdb) ld l, a ld h, $0 add hl, hl ; two bytes per deck - ld de, PointerTable_14000 + ld de, DeckAIPointerTable add hl, de ld a, [hli] ld h, [hl] |