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-rw-r--r--src/engine/ai/attacks.asm1442
-rw-r--r--src/engine/ai/boss_deck_set_up.asm334
-rw-r--r--src/engine/ai/damage_calculation.asm900
-rw-r--r--src/engine/ai/decks/unreferenced.asm84
-rw-r--r--src/engine/ai/energy.asm2096
-rw-r--r--src/engine/ai/hand_pokemon.asm1254
-rw-r--r--src/engine/ai/init.asm196
-rw-r--r--src/engine/ai/retreat.asm2018
-rw-r--r--src/engine/ai/special_attacks.asm962
-rw-r--r--src/engine/sequences/credits_sequence_commands.asm928
-rw-r--r--src/engine/sequences/opening_sequence_commands.asm650
11 files changed, 5432 insertions, 5432 deletions
diff --git a/src/engine/ai/attacks.asm b/src/engine/ai/attacks.asm
index 9f93c33..3b331a6 100644
--- a/src/engine/ai/attacks.asm
+++ b/src/engine/ai/attacks.asm
@@ -1,721 +1,721 @@
-; have AI choose an attack to use, but do not execute it.
-; return carry if an attack is chosen.
-AIProcessButDontUseAttack: ; 169ca (5:69ca)
- ld a, $01
- ld [wAIExecuteProcessedAttack], a
-
-; backup wPlayAreaAIScore in wTempPlayAreaAIScore.
- ld de, wTempPlayAreaAIScore
- ld hl, wPlayAreaAIScore
- ld b, MAX_PLAY_AREA_POKEMON
-.loop
- ld a, [hli]
- ld [de], a
- inc de
- dec b
- jr nz, .loop
-
-; copies wAIScore to wTempAIScore
- ld a, [wAIScore]
- ld [de], a
- jr AIProcessAttacks
-
-; copies wTempPlayAreaAIScore to wPlayAreaAIScore
-; and loads wAIScore with value in wTempAIScore.
-; identical to RetrievePlayAreaAIScoreFromBackup1.
-RetrievePlayAreaAIScoreFromBackup2: ; 169e3 (5:69e3)
- push af
- ld de, wPlayAreaAIScore
- ld hl, wTempPlayAreaAIScore
- ld b, MAX_PLAY_AREA_POKEMON
-.loop
- ld a, [hli]
- ld [de], a
- inc de
- dec b
- jr nz, .loop
-
- ld a, [hl]
- ld [wAIScore], a
- pop af
- ret
-
-; have AI choose and execute an attack.
-; return carry if an attack was chosen and attempted.
-AIProcessAndTryToUseAttack: ; 169f8 (5:69f8)
- xor a
- ld [wAIExecuteProcessedAttack], a
- ; fallthrough
-
-; checks which of the Active card's attacks for AI to use.
-; If any of the attacks has enough AI score to be used,
-; AI will use it if wAIExecuteProcessedAttack is 0.
-; in either case, return carry if an attack is chosen to be used.
-AIProcessAttacks: ; 169fc (5:69fc)
-; if AI used Pluspower, load its attack index
- ld a, [wPreviousAIFlags]
- and AI_FLAG_USED_PLUSPOWER
- jr z, .no_pluspower
- ld a, [wAIPluspowerAttack]
- ld [wSelectedAttack], a
- jr .attack_chosen
-
-.no_pluspower
-; if Player is running Mewtwo1 mill deck,
-; skip attack if Barrier counter is 0.
- ld a, [wAIBarrierFlagCounter]
- cp AI_MEWTWO_MILL + 0
- jp z, .dont_attack
-
-; determine AI score of both attacks.
- xor a ; FIRST_ATTACK_OR_PKMN_POWER
- call GetAIScoreOfAttack
- ld a, [wAIScore]
- ld [wFirstAttackAIScore], a
- ld a, SECOND_ATTACK
- call GetAIScoreOfAttack
-
-; compare both attack scores
- ld c, SECOND_ATTACK
- ld a, [wFirstAttackAIScore]
- ld b, a
- ld a, [wAIScore]
- cp b
- jr nc, .check_score
- ; first attack has higher score
- dec c
- ld a, b
-
-; c holds the attack index chosen by AI,
-; and a holds its AI score.
-; first check if chosen attack has at least minimum score.
-; then check if first attack is better than second attack
-; in case the second one was chosen.
-.check_score
- cp $50 ; minimum score to use attack
- jr c, .dont_attack
- ; enough score, proceed
-
- ld a, c
- ld [wSelectedAttack], a
- or a
- jr z, .attack_chosen
- call CheckWhetherToSwitchToFirstAttack
-
-.attack_chosen
-; check whether to execute the attack chosen
- ld a, [wAIExecuteProcessedAttack]
- or a
- jr z, .execute
-
-; set carry and reset Play Area AI score
-; to the previous values.
- scf
- jp RetrievePlayAreaAIScoreFromBackup2
-
-.execute
- ld a, AI_TRAINER_CARD_PHASE_14
- call AIProcessHandTrainerCards
-
-; load this attack's damage output against
-; the current Defending Pokemon.
- xor a ; PLAY_AREA_ARENA
- ldh [hTempPlayAreaLocation_ff9d], a
- ld a, [wSelectedAttack]
- call EstimateDamage_VersusDefendingCard
- ld a, [wDamage]
-
- or a
- jr z, .check_damage_bench
- ; if damage is not 0, fallthrough
-
-.can_damage
- xor a
- ld [wcdb4], a
- jr .use_attack
-
-.check_damage_bench
-; check if it can otherwise damage player's bench
- ld a, ATTACK_FLAG1_ADDRESS | DAMAGE_TO_OPPONENT_BENCH_F
- call CheckLoadedAttackFlag
- jr c, .can_damage
-
-; cannot damage either Defending Pokemon or Bench
- ld hl, wcdb4
- inc [hl]
-
-; return carry if attack is chosen
-; and AI tries to use it.
-.use_attack
- ld a, $01
- ld [wcddb], a
- call AITryUseAttack
- scf
- ret
-
-.dont_attack
- ld a, [wAIExecuteProcessedAttack]
- or a
- jr z, .failed_to_use
-
-; reset Play Area AI score
-; to the previous values.
- jp RetrievePlayAreaAIScoreFromBackup2
-
-; return no carry if no viable attack.
-.failed_to_use
- ld hl, wcdb4
- inc [hl]
- or a
- ret
-
-; determines the AI score of attack index in a
-; of card in Play Area location hTempPlayAreaLocation_ff9d.
-GetAIScoreOfAttack: ; 16a86 (5:6a86)
-; initialize AI score.
- ld [wSelectedAttack], a
- ld a, $50
- ld [wAIScore], a
-
- xor a
- ldh [hTempPlayAreaLocation_ff9d], a
- call CheckIfSelectedAttackIsUnusable
- jr nc, .usable
-
-; return zero AI score.
-.unusable
- xor a
- ld [wAIScore], a
- jp .done
-
-; load arena card IDs
-.usable
- xor a
- ld [wAICannotDamage], a
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call GetCardIDFromDeckIndex
- ld a, e
- ld [wTempTurnDuelistCardID], a
- call SwapTurn
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call GetCardIDFromDeckIndex
- ld a, e
- ld [wTempNonTurnDuelistCardID], a
-
-; handle the case where the player has No Damage substatus.
-; in the case the player does, check if this attack
-; has a residual effect, or if it can damage the opposing bench.
-; If none of those are true, render the attack unusable.
-; also if it's a PKMN power, consider it unusable as well.
- bank1call HandleNoDamageOrEffectSubstatus
- call SwapTurn
- jr nc, .check_if_can_ko
-
- ; player is under No Damage substatus
- ld a, $01
- ld [wAICannotDamage], a
- ld a, [wSelectedAttack]
- call EstimateDamage_VersusDefendingCard
- ld a, [wLoadedAttackCategory]
- cp POKEMON_POWER
- jr z, .unusable
- and RESIDUAL
- jr nz, .check_if_can_ko
- ld a, ATTACK_FLAG1_ADDRESS | DAMAGE_TO_OPPONENT_BENCH_F
- call CheckLoadedAttackFlag
- jr nc, .unusable
-
-; calculate damage to player to check if attack can KO.
-; encourage attack if it's able to KO.
-.check_if_can_ko
- ld a, [wSelectedAttack]
- call EstimateDamage_VersusDefendingCard
- ld a, DUELVARS_ARENA_CARD_HP
- call GetNonTurnDuelistVariable
- ld hl, wDamage
- sub [hl]
- jr c, .can_ko
- jr z, .can_ko
- jr .check_damage
-.can_ko
- ld a, 20
- call AddToAIScore
-
-; raise AI score by the number of damage counters that this attack deals.
-; if no damage is dealt, subtract AI score. in case wDamage is zero
-; but wMaxDamage is not, then encourage attack afterwards.
-; otherwise, if wMaxDamage is also zero, check for damage against
-; player's bench, and encourage attack in case there is.
-.check_damage
- xor a
- ld [wAIAttackIsNonDamaging], a
- ld a, [wDamage]
- ld [wTempAI], a
- or a
- jr z, .no_damage
- call CalculateByteTensDigit
- call AddToAIScore
- jr .check_recoil
-.no_damage
- ld a, $01
- ld [wAIAttackIsNonDamaging], a
- call SubFromAIScore
- ld a, [wAIMaxDamage]
- or a
- jr z, .no_max_damage
- ld a, 2
- call AddToAIScore
- xor a
- ld [wAIAttackIsNonDamaging], a
-.no_max_damage
- ld a, ATTACK_FLAG1_ADDRESS | DAMAGE_TO_OPPONENT_BENCH_F
- call CheckLoadedAttackFlag
- jr nc, .check_recoil
- ld a, 2
- call AddToAIScore
-
-; handle recoil attacks (low and high recoil).
-.check_recoil
- ld a, ATTACK_FLAG1_ADDRESS | LOW_RECOIL_F
- call CheckLoadedAttackFlag
- jr c, .is_recoil
- ld a, ATTACK_FLAG1_ADDRESS | HIGH_RECOIL_F
- call CheckLoadedAttackFlag
- jp nc, .check_defending_can_ko
-.is_recoil
- ; sub from AI score number of damage counters
- ; that attack deals to itself.
- ld a, [wLoadedAttackEffectParam]
- or a
- jp z, .check_defending_can_ko
- ld [wDamage], a
- call ApplyDamageModifiers_DamageToSelf
- ld a, e
- call CalculateByteTensDigit
- call SubFromAIScore
-
- push de
- ld a, ATTACK_FLAG1_ADDRESS | HIGH_RECOIL_F
- call CheckLoadedAttackFlag
- pop de
- jr c, .high_recoil
-
- ; if LOW_RECOIL KOs self, decrease AI score
- ld a, DUELVARS_ARENA_CARD_HP
- call GetTurnDuelistVariable
- cp e
- jr c, .kos_self
- jp nz, .check_defending_can_ko
-.kos_self
- ld a, 10
- call SubFromAIScore
-
-.high_recoil
- ; dismiss this attack if no benched Pokémon
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- cp 2
- jr c, .dismiss_high_recoil_atk
- ; has benched Pokémon
-
-; here the AI handles high recoil attacks differently
-; depending on what deck it's playing.
- ld a, [wOpponentDeckID]
- cp ROCK_CRUSHER_DECK_ID
- jr z, .rock_crusher_deck
- cp ZAPPING_SELFDESTRUCT_DECK_ID
- jr z, .zapping_selfdestruct_deck
- cp BOOM_BOOM_SELFDESTRUCT_DECK_ID
- jr z, .encourage_high_recoil_atk
- ; Boom Boom Selfdestruct deck always encourages
- cp POWER_GENERATOR_DECK_ID
- jr nz, .high_recoil_generic_checks
- ; Power Generator deck always dismisses
-
-.dismiss_high_recoil_atk
- xor a
- ld [wAIScore], a
- jp .done
-
-.encourage_high_recoil_atk
- ld a, 20
- call AddToAIScore
- jp .done
-
-; Zapping Selfdestruct deck only uses this attack
-; if number of cards in deck >= 30 and
-; HP of active card is < half max HP.
-.zapping_selfdestruct_deck
- ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
- call GetTurnDuelistVariable
- cp 31
- jr nc, .high_recoil_generic_checks
- ld e, PLAY_AREA_ARENA
- call GetCardDamageAndMaxHP
- sla a
- cp c
- jr c, .high_recoil_generic_checks
- ld b, 0
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call GetCardIDFromDeckIndex
- ld a, e
- cp MAGNEMITE1
- jr z, .magnemite1
- ld b, 10 ; bench damage
-.magnemite1
- ld a, 10
- add b
- ld b, a ; 20 bench damage if not Magnemite1
-
-; if this attack causes player to win the duel by
-; knocking out own Pokémon, dismiss attack.
- ld a, 1 ; count active Pokémon as KO'd
- call .check_if_kos_bench
- jr c, .dismiss_high_recoil_atk
- jr .encourage_high_recoil_atk
-
-; Rock Crusher Deck only uses this attack if
-; prize count is below 4 and attack wins (or potentially draws) the duel,
-; (i.e. at least gets KOs equal to prize cards left).
-.rock_crusher_deck
- call CountPrizes
- cp 4
- jr nc, .dismiss_high_recoil_atk
- ; prize count < 4
- ld b, 20 ; damage dealt to bench
- call SwapTurn
- xor a
- call .check_if_kos_bench
- call SwapTurn
- jr c, .encourage_high_recoil_atk
-
-; generic checks for all other deck IDs.
-; encourage attack if it wins (or potentially draws) the duel,
-; (i.e. at least gets KOs equal to prize cards left).
-; dismiss it if it causes the player to win.
-.high_recoil_generic_checks
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call GetCardIDFromDeckIndex
- ld a, e
- cp CHANSEY
- jr z, .chansey
- cp MAGNEMITE1
- jr z, .magnemite1_or_weezing
- cp WEEZING
- jr z, .magnemite1_or_weezing
- ld b, 20 ; bench damage
- jr .check_bench_kos
-.magnemite1_or_weezing
- ld b, 10 ; bench damage
- jr .check_bench_kos
-.chansey
- ld b, 0 ; no bench damage
-
-.check_bench_kos
- push bc
- call SwapTurn
- xor a
- call .check_if_kos_bench
- call SwapTurn
- pop bc
- jr c, .wins_the_duel
- push de
- ld a, 1
- call .check_if_kos_bench
- pop bc
- jr nc, .count_own_ko_bench
-
-; attack causes player to draw all prize cards
- xor a
- ld [wAIScore], a
- jp .done
-
-; attack causes CPU to draw all prize cards
-.wins_the_duel
- ld a, 20
- call AddToAIScore
- jp .done
-
-; subtract from AI score number of own benched Pokémon KO'd
-.count_own_ko_bench
- push bc
- ld a, d
- or a
- jr z, .count_player_ko_bench
- dec a
- call SubFromAIScore
-
-; add to AI score number of player benched Pokémon KO'd
-.count_player_ko_bench
- pop bc
- ld a, b
- call AddToAIScore
- jr .check_defending_can_ko
-
-; local function that gets called to determine damage to
-; benched Pokémon caused by a HIGH_RECOIL attack.
-; return carry if using attack causes number of benched Pokémon KOs
-; equal to or larger than remaining prize cards.
-; this function is independent on duelist turn, so whatever
-; turn it is when this is called, it's that duelist's
-; bench/prize cards that get checked.
-; input:
-; a = initial number of KO's beside benched Pokémon,
-; so that if the active Pokémon is KO'd by the attack,
-; this counts towards the prize cards collected
-; b = damage dealt to bench Pokémon
-.check_if_kos_bench
- ld d, a
- ld a, DUELVARS_BENCH
- call GetTurnDuelistVariable
- ld e, PLAY_AREA_ARENA
-.loop
- inc e
- ld a, [hli]
- cp $ff
- jr z, .exit_loop
- ld a, e
- add DUELVARS_ARENA_CARD_HP
- push hl
- call GetTurnDuelistVariable
- pop hl
- cp b
- jr z, .increase_count
- jr nc, .loop
-.increase_count
- ; increase d if damage dealt KOs
- inc d
- jr .loop
-.exit_loop
- push de
- call SwapTurn
- call CountPrizes
- call SwapTurn
- pop de
- cp d
- jp c, .set_carry
- jp z, .set_carry
- or a
- ret
-.set_carry
- scf
- ret
-
-; if defending card can KO, encourage attack
-; unless attack is non-damaging.
-.check_defending_can_ko
- ld a, [wSelectedAttack]
- push af
- call CheckIfDefendingPokemonCanKnockOut
- pop bc
- ld a, b
- ld [wSelectedAttack], a
- jr nc, .check_discard
- ld a, 5
- call AddToAIScore
- ld a, [wAIAttackIsNonDamaging]
- or a
- jr z, .check_discard
- ld a, 5
- call SubFromAIScore
-
-; subtract from AI score if this attack requires
-; discarding any energy cards.
-.check_discard
- ld a, [wSelectedAttack]
- ld e, a
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- ld d, a
- call CopyAttackDataAndDamage_FromDeckIndex
- ld a, ATTACK_FLAG2_ADDRESS | DISCARD_ENERGY_F
- call CheckLoadedAttackFlag
- jr nc, .asm_16ca6
- ld a, 1
- call SubFromAIScore
- ld a, [wLoadedAttackEffectParam]
- call SubFromAIScore
-
-.asm_16ca6
- ld a, ATTACK_FLAG2_ADDRESS | FLAG_2_BIT_6_F
- call CheckLoadedAttackFlag
- jr nc, .check_nullify_flag
- ld a, [wLoadedAttackEffectParam]
- call AddToAIScore
-
-; encourage attack if it has a nullify or weaken attack effect.
-.check_nullify_flag
- ld a, ATTACK_FLAG2_ADDRESS | NULLIFY_OR_WEAKEN_ATTACK_F
- call CheckLoadedAttackFlag
- jr nc, .check_draw_flag
- ld a, 1
- call AddToAIScore
-
-; encourage attack if it has an effect to draw a card.
-.check_draw_flag
- ld a, ATTACK_FLAG1_ADDRESS | DRAW_CARD_F
- call CheckLoadedAttackFlag
- jr nc, .check_heal_flag
- ld a, 1
- call AddToAIScore
-
-.check_heal_flag
- ld a, ATTACK_FLAG2_ADDRESS | HEAL_USER_F
- call CheckLoadedAttackFlag
- jr nc, .check_status_effect
- ld a, [wLoadedAttackEffectParam]
- cp 1
- jr z, .tally_heal_score
- ld a, [wTempAI]
- call CalculateByteTensDigit
- ld b, a
- ld a, [wLoadedAttackEffectParam]
- cp 3
- jr z, .asm_16cec
- srl b
- jr nc, .asm_16cec
- inc b
-.asm_16cec
- ld a, DUELVARS_ARENA_CARD_HP
- call GetTurnDuelistVariable
- call CalculateByteTensDigit
- cp b
- jr c, .tally_heal_score
- ld a, b
-.tally_heal_score
- push af
- ld e, PLAY_AREA_ARENA
- call GetCardDamageAndMaxHP
- call CalculateByteTensDigit
- pop bc
- cp b ; wLoadedAttackEffectParam
- jr c, .add_heal_score
- ld a, b
-.add_heal_score
- call AddToAIScore
-
-.check_status_effect
- ld a, DUELVARS_ARENA_CARD
- call GetNonTurnDuelistVariable
- call SwapTurn
- call GetCardIDFromDeckIndex
- call SwapTurn
- ld a, e
- ; skip if player has Snorlax
- cp SNORLAX
- jp z, .handle_special_atks
-
- ld a, DUELVARS_ARENA_CARD_STATUS
- call GetNonTurnDuelistVariable
- ld [wTempAI], a
-
-; encourage a poison inflicting attack if opposing Pokémon
-; isn't (doubly) poisoned already.
-; if opposing Pokémon is only poisoned and not double poisoned,
-; and this attack has FLAG_2_BIT_6 set, discourage it
-; (possibly to make Nidoking's Toxic attack less likely to be chosen
-; if the other Pokémon is poisoned.)
- ld a, ATTACK_FLAG1_ADDRESS | INFLICT_POISON_F
- call CheckLoadedAttackFlag
- jr nc, .check_sleep
- ld a, [wTempAI]
- and DOUBLE_POISONED
- jr z, .add_poison_score
- and $40 ; only double poisoned?
- jr z, .check_sleep
- ld a, ATTACK_FLAG2_ADDRESS | FLAG_2_BIT_6_F
- call CheckLoadedAttackFlag
- jr nc, .check_sleep
- ld a, 2
- call SubFromAIScore
- jr .check_sleep
-.add_poison_score
- ld a, 2
- call AddToAIScore
-
-; encourage sleep-inducing attack if other Pokémon isn't asleep.
-.check_sleep
- ld a, ATTACK_FLAG1_ADDRESS | INFLICT_SLEEP_F
- call CheckLoadedAttackFlag
- jr nc, .check_paralysis
- ld a, [wTempAI]
- and CNF_SLP_PRZ
- cp ASLEEP
- jr z, .check_paralysis
- ld a, 1
- call AddToAIScore
-
-; encourage paralysis-inducing attack if other Pokémon isn't asleep.
-; otherwise, if other Pokémon is asleep, discourage attack.
-.check_paralysis
- ld a, ATTACK_FLAG1_ADDRESS | INFLICT_PARALYSIS_F
- call CheckLoadedAttackFlag
- jr nc, .check_confusion
- ld a, [wTempAI]
- and CNF_SLP_PRZ
- cp ASLEEP
- jr z, .sub_prz_score
- ld a, 1
- call AddToAIScore
- jr .check_confusion
-.sub_prz_score
- ld a, 1
- call SubFromAIScore
-
-; encourage confuse-inducing attack if other Pokémon isn't asleep
-; or confused already.
-; otherwise, if other Pokémon is asleep or confused,
-; discourage attack instead.
-.check_confusion
- ld a, ATTACK_FLAG1_ADDRESS | INFLICT_CONFUSION_F
- call CheckLoadedAttackFlag
- jr nc, .check_if_confused
- ld a, [wTempAI]
- and CNF_SLP_PRZ
- cp ASLEEP
- jr z, .sub_cnf_score
- ld a, [wTempAI]
- and CNF_SLP_PRZ
- cp CONFUSED
- jr z, .check_if_confused
- ld a, 1
- call AddToAIScore
- jr .check_if_confused
-.sub_cnf_score
- ld a, 1
- call SubFromAIScore
-
-; if this Pokémon is confused, subtract from score.
-.check_if_confused
- ld a, DUELVARS_ARENA_CARD_STATUS
- call GetTurnDuelistVariable
- and CNF_SLP_PRZ
- cp CONFUSED
- jr nz, .handle_special_atks
- ld a, 1
- call SubFromAIScore
-
-; SPECIAL_AI_HANDLING marks attacks that the AI handles individually.
-; each attack has its own checks and modifies AI score accordingly.
-.handle_special_atks
- ld a, ATTACK_FLAG3_ADDRESS | SPECIAL_AI_HANDLING_F
- call CheckLoadedAttackFlag
- jr nc, .done
- call HandleSpecialAIAttacks
- cp $80
- jr c, .negative_score
- sub $80
- call AddToAIScore
- jr .done
-.negative_score
- ld b, a
- ld a, $80
- sub b
- call SubFromAIScore
-
-.done
- ret
+; have AI choose an attack to use, but do not execute it.
+; return carry if an attack is chosen.
+AIProcessButDontUseAttack: ; 169ca (5:69ca)
+ ld a, $01
+ ld [wAIExecuteProcessedAttack], a
+
+; backup wPlayAreaAIScore in wTempPlayAreaAIScore.
+ ld de, wTempPlayAreaAIScore
+ ld hl, wPlayAreaAIScore
+ ld b, MAX_PLAY_AREA_POKEMON
+.loop
+ ld a, [hli]
+ ld [de], a
+ inc de
+ dec b
+ jr nz, .loop
+
+; copies wAIScore to wTempAIScore
+ ld a, [wAIScore]
+ ld [de], a
+ jr AIProcessAttacks
+
+; copies wTempPlayAreaAIScore to wPlayAreaAIScore
+; and loads wAIScore with value in wTempAIScore.
+; identical to RetrievePlayAreaAIScoreFromBackup1.
+RetrievePlayAreaAIScoreFromBackup2: ; 169e3 (5:69e3)
+ push af
+ ld de, wPlayAreaAIScore
+ ld hl, wTempPlayAreaAIScore
+ ld b, MAX_PLAY_AREA_POKEMON
+.loop
+ ld a, [hli]
+ ld [de], a
+ inc de
+ dec b
+ jr nz, .loop
+
+ ld a, [hl]
+ ld [wAIScore], a
+ pop af
+ ret
+
+; have AI choose and execute an attack.
+; return carry if an attack was chosen and attempted.
+AIProcessAndTryToUseAttack: ; 169f8 (5:69f8)
+ xor a
+ ld [wAIExecuteProcessedAttack], a
+ ; fallthrough
+
+; checks which of the Active card's attacks for AI to use.
+; If any of the attacks has enough AI score to be used,
+; AI will use it if wAIExecuteProcessedAttack is 0.
+; in either case, return carry if an attack is chosen to be used.
+AIProcessAttacks: ; 169fc (5:69fc)
+; if AI used Pluspower, load its attack index
+ ld a, [wPreviousAIFlags]
+ and AI_FLAG_USED_PLUSPOWER
+ jr z, .no_pluspower
+ ld a, [wAIPluspowerAttack]
+ ld [wSelectedAttack], a
+ jr .attack_chosen
+
+.no_pluspower
+; if Player is running Mewtwo1 mill deck,
+; skip attack if Barrier counter is 0.
+ ld a, [wAIBarrierFlagCounter]
+ cp AI_MEWTWO_MILL + 0
+ jp z, .dont_attack
+
+; determine AI score of both attacks.
+ xor a ; FIRST_ATTACK_OR_PKMN_POWER
+ call GetAIScoreOfAttack
+ ld a, [wAIScore]
+ ld [wFirstAttackAIScore], a
+ ld a, SECOND_ATTACK
+ call GetAIScoreOfAttack
+
+; compare both attack scores
+ ld c, SECOND_ATTACK
+ ld a, [wFirstAttackAIScore]
+ ld b, a
+ ld a, [wAIScore]
+ cp b
+ jr nc, .check_score
+ ; first attack has higher score
+ dec c
+ ld a, b
+
+; c holds the attack index chosen by AI,
+; and a holds its AI score.
+; first check if chosen attack has at least minimum score.
+; then check if first attack is better than second attack
+; in case the second one was chosen.
+.check_score
+ cp $50 ; minimum score to use attack
+ jr c, .dont_attack
+ ; enough score, proceed
+
+ ld a, c
+ ld [wSelectedAttack], a
+ or a
+ jr z, .attack_chosen
+ call CheckWhetherToSwitchToFirstAttack
+
+.attack_chosen
+; check whether to execute the attack chosen
+ ld a, [wAIExecuteProcessedAttack]
+ or a
+ jr z, .execute
+
+; set carry and reset Play Area AI score
+; to the previous values.
+ scf
+ jp RetrievePlayAreaAIScoreFromBackup2
+
+.execute
+ ld a, AI_TRAINER_CARD_PHASE_14
+ call AIProcessHandTrainerCards
+
+; load this attack's damage output against
+; the current Defending Pokemon.
+ xor a ; PLAY_AREA_ARENA
+ ldh [hTempPlayAreaLocation_ff9d], a
+ ld a, [wSelectedAttack]
+ call EstimateDamage_VersusDefendingCard
+ ld a, [wDamage]
+
+ or a
+ jr z, .check_damage_bench
+ ; if damage is not 0, fallthrough
+
+.can_damage
+ xor a
+ ld [wcdb4], a
+ jr .use_attack
+
+.check_damage_bench
+; check if it can otherwise damage player's bench
+ ld a, ATTACK_FLAG1_ADDRESS | DAMAGE_TO_OPPONENT_BENCH_F
+ call CheckLoadedAttackFlag
+ jr c, .can_damage
+
+; cannot damage either Defending Pokemon or Bench
+ ld hl, wcdb4
+ inc [hl]
+
+; return carry if attack is chosen
+; and AI tries to use it.
+.use_attack
+ ld a, $01
+ ld [wcddb], a
+ call AITryUseAttack
+ scf
+ ret
+
+.dont_attack
+ ld a, [wAIExecuteProcessedAttack]
+ or a
+ jr z, .failed_to_use
+
+; reset Play Area AI score
+; to the previous values.
+ jp RetrievePlayAreaAIScoreFromBackup2
+
+; return no carry if no viable attack.
+.failed_to_use
+ ld hl, wcdb4
+ inc [hl]
+ or a
+ ret
+
+; determines the AI score of attack index in a
+; of card in Play Area location hTempPlayAreaLocation_ff9d.
+GetAIScoreOfAttack: ; 16a86 (5:6a86)
+; initialize AI score.
+ ld [wSelectedAttack], a
+ ld a, $50
+ ld [wAIScore], a
+
+ xor a
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call CheckIfSelectedAttackIsUnusable
+ jr nc, .usable
+
+; return zero AI score.
+.unusable
+ xor a
+ ld [wAIScore], a
+ jp .done
+
+; load arena card IDs
+.usable
+ xor a
+ ld [wAICannotDamage], a
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call GetCardIDFromDeckIndex
+ ld a, e
+ ld [wTempTurnDuelistCardID], a
+ call SwapTurn
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call GetCardIDFromDeckIndex
+ ld a, e
+ ld [wTempNonTurnDuelistCardID], a
+
+; handle the case where the player has No Damage substatus.
+; in the case the player does, check if this attack
+; has a residual effect, or if it can damage the opposing bench.
+; If none of those are true, render the attack unusable.
+; also if it's a PKMN power, consider it unusable as well.
+ bank1call HandleNoDamageOrEffectSubstatus
+ call SwapTurn
+ jr nc, .check_if_can_ko
+
+ ; player is under No Damage substatus
+ ld a, $01
+ ld [wAICannotDamage], a
+ ld a, [wSelectedAttack]
+ call EstimateDamage_VersusDefendingCard
+ ld a, [wLoadedAttackCategory]
+ cp POKEMON_POWER
+ jr z, .unusable
+ and RESIDUAL
+ jr nz, .check_if_can_ko
+ ld a, ATTACK_FLAG1_ADDRESS | DAMAGE_TO_OPPONENT_BENCH_F
+ call CheckLoadedAttackFlag
+ jr nc, .unusable
+
+; calculate damage to player to check if attack can KO.
+; encourage attack if it's able to KO.
+.check_if_can_ko
+ ld a, [wSelectedAttack]
+ call EstimateDamage_VersusDefendingCard
+ ld a, DUELVARS_ARENA_CARD_HP
+ call GetNonTurnDuelistVariable
+ ld hl, wDamage
+ sub [hl]
+ jr c, .can_ko
+ jr z, .can_ko
+ jr .check_damage
+.can_ko
+ ld a, 20
+ call AddToAIScore
+
+; raise AI score by the number of damage counters that this attack deals.
+; if no damage is dealt, subtract AI score. in case wDamage is zero
+; but wMaxDamage is not, then encourage attack afterwards.
+; otherwise, if wMaxDamage is also zero, check for damage against
+; player's bench, and encourage attack in case there is.
+.check_damage
+ xor a
+ ld [wAIAttackIsNonDamaging], a
+ ld a, [wDamage]
+ ld [wTempAI], a
+ or a
+ jr z, .no_damage
+ call CalculateByteTensDigit
+ call AddToAIScore
+ jr .check_recoil
+.no_damage
+ ld a, $01
+ ld [wAIAttackIsNonDamaging], a
+ call SubFromAIScore
+ ld a, [wAIMaxDamage]
+ or a
+ jr z, .no_max_damage
+ ld a, 2
+ call AddToAIScore
+ xor a
+ ld [wAIAttackIsNonDamaging], a
+.no_max_damage
+ ld a, ATTACK_FLAG1_ADDRESS | DAMAGE_TO_OPPONENT_BENCH_F
+ call CheckLoadedAttackFlag
+ jr nc, .check_recoil
+ ld a, 2
+ call AddToAIScore
+
+; handle recoil attacks (low and high recoil).
+.check_recoil
+ ld a, ATTACK_FLAG1_ADDRESS | LOW_RECOIL_F
+ call CheckLoadedAttackFlag
+ jr c, .is_recoil
+ ld a, ATTACK_FLAG1_ADDRESS | HIGH_RECOIL_F
+ call CheckLoadedAttackFlag
+ jp nc, .check_defending_can_ko
+.is_recoil
+ ; sub from AI score number of damage counters
+ ; that attack deals to itself.
+ ld a, [wLoadedAttackEffectParam]
+ or a
+ jp z, .check_defending_can_ko
+ ld [wDamage], a
+ call ApplyDamageModifiers_DamageToSelf
+ ld a, e
+ call CalculateByteTensDigit
+ call SubFromAIScore
+
+ push de
+ ld a, ATTACK_FLAG1_ADDRESS | HIGH_RECOIL_F
+ call CheckLoadedAttackFlag
+ pop de
+ jr c, .high_recoil
+
+ ; if LOW_RECOIL KOs self, decrease AI score
+ ld a, DUELVARS_ARENA_CARD_HP
+ call GetTurnDuelistVariable
+ cp e
+ jr c, .kos_self
+ jp nz, .check_defending_can_ko
+.kos_self
+ ld a, 10
+ call SubFromAIScore
+
+.high_recoil
+ ; dismiss this attack if no benched Pokémon
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ cp 2
+ jr c, .dismiss_high_recoil_atk
+ ; has benched Pokémon
+
+; here the AI handles high recoil attacks differently
+; depending on what deck it's playing.
+ ld a, [wOpponentDeckID]
+ cp ROCK_CRUSHER_DECK_ID
+ jr z, .rock_crusher_deck
+ cp ZAPPING_SELFDESTRUCT_DECK_ID
+ jr z, .zapping_selfdestruct_deck
+ cp BOOM_BOOM_SELFDESTRUCT_DECK_ID
+ jr z, .encourage_high_recoil_atk
+ ; Boom Boom Selfdestruct deck always encourages
+ cp POWER_GENERATOR_DECK_ID
+ jr nz, .high_recoil_generic_checks
+ ; Power Generator deck always dismisses
+
+.dismiss_high_recoil_atk
+ xor a
+ ld [wAIScore], a
+ jp .done
+
+.encourage_high_recoil_atk
+ ld a, 20
+ call AddToAIScore
+ jp .done
+
+; Zapping Selfdestruct deck only uses this attack
+; if number of cards in deck >= 30 and
+; HP of active card is < half max HP.
+.zapping_selfdestruct_deck
+ ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
+ call GetTurnDuelistVariable
+ cp 31
+ jr nc, .high_recoil_generic_checks
+ ld e, PLAY_AREA_ARENA
+ call GetCardDamageAndMaxHP
+ sla a
+ cp c
+ jr c, .high_recoil_generic_checks
+ ld b, 0
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call GetCardIDFromDeckIndex
+ ld a, e
+ cp MAGNEMITE1
+ jr z, .magnemite1
+ ld b, 10 ; bench damage
+.magnemite1
+ ld a, 10
+ add b
+ ld b, a ; 20 bench damage if not Magnemite1
+
+; if this attack causes player to win the duel by
+; knocking out own Pokémon, dismiss attack.
+ ld a, 1 ; count active Pokémon as KO'd
+ call .check_if_kos_bench
+ jr c, .dismiss_high_recoil_atk
+ jr .encourage_high_recoil_atk
+
+; Rock Crusher Deck only uses this attack if
+; prize count is below 4 and attack wins (or potentially draws) the duel,
+; (i.e. at least gets KOs equal to prize cards left).
+.rock_crusher_deck
+ call CountPrizes
+ cp 4
+ jr nc, .dismiss_high_recoil_atk
+ ; prize count < 4
+ ld b, 20 ; damage dealt to bench
+ call SwapTurn
+ xor a
+ call .check_if_kos_bench
+ call SwapTurn
+ jr c, .encourage_high_recoil_atk
+
+; generic checks for all other deck IDs.
+; encourage attack if it wins (or potentially draws) the duel,
+; (i.e. at least gets KOs equal to prize cards left).
+; dismiss it if it causes the player to win.
+.high_recoil_generic_checks
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call GetCardIDFromDeckIndex
+ ld a, e
+ cp CHANSEY
+ jr z, .chansey
+ cp MAGNEMITE1
+ jr z, .magnemite1_or_weezing
+ cp WEEZING
+ jr z, .magnemite1_or_weezing
+ ld b, 20 ; bench damage
+ jr .check_bench_kos
+.magnemite1_or_weezing
+ ld b, 10 ; bench damage
+ jr .check_bench_kos
+.chansey
+ ld b, 0 ; no bench damage
+
+.check_bench_kos
+ push bc
+ call SwapTurn
+ xor a
+ call .check_if_kos_bench
+ call SwapTurn
+ pop bc
+ jr c, .wins_the_duel
+ push de
+ ld a, 1
+ call .check_if_kos_bench
+ pop bc
+ jr nc, .count_own_ko_bench
+
+; attack causes player to draw all prize cards
+ xor a
+ ld [wAIScore], a
+ jp .done
+
+; attack causes CPU to draw all prize cards
+.wins_the_duel
+ ld a, 20
+ call AddToAIScore
+ jp .done
+
+; subtract from AI score number of own benched Pokémon KO'd
+.count_own_ko_bench
+ push bc
+ ld a, d
+ or a
+ jr z, .count_player_ko_bench
+ dec a
+ call SubFromAIScore
+
+; add to AI score number of player benched Pokémon KO'd
+.count_player_ko_bench
+ pop bc
+ ld a, b
+ call AddToAIScore
+ jr .check_defending_can_ko
+
+; local function that gets called to determine damage to
+; benched Pokémon caused by a HIGH_RECOIL attack.
+; return carry if using attack causes number of benched Pokémon KOs
+; equal to or larger than remaining prize cards.
+; this function is independent on duelist turn, so whatever
+; turn it is when this is called, it's that duelist's
+; bench/prize cards that get checked.
+; input:
+; a = initial number of KO's beside benched Pokémon,
+; so that if the active Pokémon is KO'd by the attack,
+; this counts towards the prize cards collected
+; b = damage dealt to bench Pokémon
+.check_if_kos_bench
+ ld d, a
+ ld a, DUELVARS_BENCH
+ call GetTurnDuelistVariable
+ ld e, PLAY_AREA_ARENA
+.loop
+ inc e
+ ld a, [hli]
+ cp $ff
+ jr z, .exit_loop
+ ld a, e
+ add DUELVARS_ARENA_CARD_HP
+ push hl
+ call GetTurnDuelistVariable
+ pop hl
+ cp b
+ jr z, .increase_count
+ jr nc, .loop
+.increase_count
+ ; increase d if damage dealt KOs
+ inc d
+ jr .loop
+.exit_loop
+ push de
+ call SwapTurn
+ call CountPrizes
+ call SwapTurn
+ pop de
+ cp d
+ jp c, .set_carry
+ jp z, .set_carry
+ or a
+ ret
+.set_carry
+ scf
+ ret
+
+; if defending card can KO, encourage attack
+; unless attack is non-damaging.
+.check_defending_can_ko
+ ld a, [wSelectedAttack]
+ push af
+ call CheckIfDefendingPokemonCanKnockOut
+ pop bc
+ ld a, b
+ ld [wSelectedAttack], a
+ jr nc, .check_discard
+ ld a, 5
+ call AddToAIScore
+ ld a, [wAIAttackIsNonDamaging]
+ or a
+ jr z, .check_discard
+ ld a, 5
+ call SubFromAIScore
+
+; subtract from AI score if this attack requires
+; discarding any energy cards.
+.check_discard
+ ld a, [wSelectedAttack]
+ ld e, a
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ ld d, a
+ call CopyAttackDataAndDamage_FromDeckIndex
+ ld a, ATTACK_FLAG2_ADDRESS | DISCARD_ENERGY_F
+ call CheckLoadedAttackFlag
+ jr nc, .asm_16ca6
+ ld a, 1
+ call SubFromAIScore
+ ld a, [wLoadedAttackEffectParam]
+ call SubFromAIScore
+
+.asm_16ca6
+ ld a, ATTACK_FLAG2_ADDRESS | FLAG_2_BIT_6_F
+ call CheckLoadedAttackFlag
+ jr nc, .check_nullify_flag
+ ld a, [wLoadedAttackEffectParam]
+ call AddToAIScore
+
+; encourage attack if it has a nullify or weaken attack effect.
+.check_nullify_flag
+ ld a, ATTACK_FLAG2_ADDRESS | NULLIFY_OR_WEAKEN_ATTACK_F
+ call CheckLoadedAttackFlag
+ jr nc, .check_draw_flag
+ ld a, 1
+ call AddToAIScore
+
+; encourage attack if it has an effect to draw a card.
+.check_draw_flag
+ ld a, ATTACK_FLAG1_ADDRESS | DRAW_CARD_F
+ call CheckLoadedAttackFlag
+ jr nc, .check_heal_flag
+ ld a, 1
+ call AddToAIScore
+
+.check_heal_flag
+ ld a, ATTACK_FLAG2_ADDRESS | HEAL_USER_F
+ call CheckLoadedAttackFlag
+ jr nc, .check_status_effect
+ ld a, [wLoadedAttackEffectParam]
+ cp 1
+ jr z, .tally_heal_score
+ ld a, [wTempAI]
+ call CalculateByteTensDigit
+ ld b, a
+ ld a, [wLoadedAttackEffectParam]
+ cp 3
+ jr z, .asm_16cec
+ srl b
+ jr nc, .asm_16cec
+ inc b
+.asm_16cec
+ ld a, DUELVARS_ARENA_CARD_HP
+ call GetTurnDuelistVariable
+ call CalculateByteTensDigit
+ cp b
+ jr c, .tally_heal_score
+ ld a, b
+.tally_heal_score
+ push af
+ ld e, PLAY_AREA_ARENA
+ call GetCardDamageAndMaxHP
+ call CalculateByteTensDigit
+ pop bc
+ cp b ; wLoadedAttackEffectParam
+ jr c, .add_heal_score
+ ld a, b
+.add_heal_score
+ call AddToAIScore
+
+.check_status_effect
+ ld a, DUELVARS_ARENA_CARD
+ call GetNonTurnDuelistVariable
+ call SwapTurn
+ call GetCardIDFromDeckIndex
+ call SwapTurn
+ ld a, e
+ ; skip if player has Snorlax
+ cp SNORLAX
+ jp z, .handle_special_atks
+
+ ld a, DUELVARS_ARENA_CARD_STATUS
+ call GetNonTurnDuelistVariable
+ ld [wTempAI], a
+
+; encourage a poison inflicting attack if opposing Pokémon
+; isn't (doubly) poisoned already.
+; if opposing Pokémon is only poisoned and not double poisoned,
+; and this attack has FLAG_2_BIT_6 set, discourage it
+; (possibly to make Nidoking's Toxic attack less likely to be chosen
+; if the other Pokémon is poisoned.)
+ ld a, ATTACK_FLAG1_ADDRESS | INFLICT_POISON_F
+ call CheckLoadedAttackFlag
+ jr nc, .check_sleep
+ ld a, [wTempAI]
+ and DOUBLE_POISONED
+ jr z, .add_poison_score
+ and $40 ; only double poisoned?
+ jr z, .check_sleep
+ ld a, ATTACK_FLAG2_ADDRESS | FLAG_2_BIT_6_F
+ call CheckLoadedAttackFlag
+ jr nc, .check_sleep
+ ld a, 2
+ call SubFromAIScore
+ jr .check_sleep
+.add_poison_score
+ ld a, 2
+ call AddToAIScore
+
+; encourage sleep-inducing attack if other Pokémon isn't asleep.
+.check_sleep
+ ld a, ATTACK_FLAG1_ADDRESS | INFLICT_SLEEP_F
+ call CheckLoadedAttackFlag
+ jr nc, .check_paralysis
+ ld a, [wTempAI]
+ and CNF_SLP_PRZ
+ cp ASLEEP
+ jr z, .check_paralysis
+ ld a, 1
+ call AddToAIScore
+
+; encourage paralysis-inducing attack if other Pokémon isn't asleep.
+; otherwise, if other Pokémon is asleep, discourage attack.
+.check_paralysis
+ ld a, ATTACK_FLAG1_ADDRESS | INFLICT_PARALYSIS_F
+ call CheckLoadedAttackFlag
+ jr nc, .check_confusion
+ ld a, [wTempAI]
+ and CNF_SLP_PRZ
+ cp ASLEEP
+ jr z, .sub_prz_score
+ ld a, 1
+ call AddToAIScore
+ jr .check_confusion
+.sub_prz_score
+ ld a, 1
+ call SubFromAIScore
+
+; encourage confuse-inducing attack if other Pokémon isn't asleep
+; or confused already.
+; otherwise, if other Pokémon is asleep or confused,
+; discourage attack instead.
+.check_confusion
+ ld a, ATTACK_FLAG1_ADDRESS | INFLICT_CONFUSION_F
+ call CheckLoadedAttackFlag
+ jr nc, .check_if_confused
+ ld a, [wTempAI]
+ and CNF_SLP_PRZ
+ cp ASLEEP
+ jr z, .sub_cnf_score
+ ld a, [wTempAI]
+ and CNF_SLP_PRZ
+ cp CONFUSED
+ jr z, .check_if_confused
+ ld a, 1
+ call AddToAIScore
+ jr .check_if_confused
+.sub_cnf_score
+ ld a, 1
+ call SubFromAIScore
+
+; if this Pokémon is confused, subtract from score.
+.check_if_confused
+ ld a, DUELVARS_ARENA_CARD_STATUS
+ call GetTurnDuelistVariable
+ and CNF_SLP_PRZ
+ cp CONFUSED
+ jr nz, .handle_special_atks
+ ld a, 1
+ call SubFromAIScore
+
+; SPECIAL_AI_HANDLING marks attacks that the AI handles individually.
+; each attack has its own checks and modifies AI score accordingly.
+.handle_special_atks
+ ld a, ATTACK_FLAG3_ADDRESS | SPECIAL_AI_HANDLING_F
+ call CheckLoadedAttackFlag
+ jr nc, .done
+ call HandleSpecialAIAttacks
+ cp $80
+ jr c, .negative_score
+ sub $80
+ call AddToAIScore
+ jr .done
+.negative_score
+ ld b, a
+ ld a, $80
+ sub b
+ call SubFromAIScore
+
+.done
+ ret
diff --git a/src/engine/ai/boss_deck_set_up.asm b/src/engine/ai/boss_deck_set_up.asm
index fa3a262..ebcd2ea 100644
--- a/src/engine/ai/boss_deck_set_up.asm
+++ b/src/engine/ai/boss_deck_set_up.asm
@@ -1,167 +1,167 @@
-; sets up the initial hand of boss deck.
-; always draws at least 2 Basic Pokemon cards and 2 Energy cards.
-; also sets up so that the next cards to be drawn have
-; some minimum number of Basic Pokemon and Energy cards.
-SetUpBossStartingHandAndDeck: ; 172af (5:72af)
-; shuffle all hand cards in deck
- ld a, DUELVARS_HAND
- call GetTurnDuelistVariable
- ld b, STARTING_HAND_SIZE
-.loop_hand
- ld a, [hl]
- call RemoveCardFromHand
- call ReturnCardToDeck
- dec b
- jr nz, .loop_hand
- jr .count_energy_basic
-
-.shuffle_deck
- call ShuffleDeck
-
-; count number of Energy and basic Pokemon cards
-; in the first STARTING_HAND_SIZE in deck.
-.count_energy_basic
- xor a
- ld [wce06], a
- ld [wce08], a
-
- ld a, DUELVARS_DECK_CARDS
- call GetTurnDuelistVariable
- ld b, STARTING_HAND_SIZE
-.loop_deck_1
- ld a, [hli]
- push bc
- call LoadCardDataToBuffer1_FromDeckIndex
- pop bc
- ld a, [wLoadedCard1Type]
- cp TYPE_ENERGY
- jr c, .pokemon_card_1
- cp TYPE_TRAINER
- jr z, .next_card_deck_1
-
-; energy card
- ld a, [wce08]
- inc a
- ld [wce08], a
- jr .next_card_deck_1
-
-.pokemon_card_1
- ld a, [wLoadedCard1Stage]
- or a
- jr nz, .next_card_deck_1 ; not basic
- ld a, [wce06]
- inc a
- ld [wce06], a
-
-.next_card_deck_1
- dec b
- jr nz, .loop_deck_1
-
-; tally the number of Energy and basic Pokemon cards
-; and if any of them is smaller than 2, re-shuffle deck.
- ld a, [wce06]
- cp 2
- jr c, .shuffle_deck
- ld a, [wce08]
- cp 2
- jr c, .shuffle_deck
-
-; now check the following 6 cards (prize cards).
-; re-shuffle deck if any of these cards is listed in wAICardListAvoidPrize.
- ld b, 6
-.check_card_ids
- ld a, [hli]
- push bc
- call .CheckIfIDIsInList
- pop bc
- jr c, .shuffle_deck
- dec b
- jr nz, .check_card_ids
-
-; finally, check 6 cards after that.
-; if Energy or Basic Pokemon counter is below 4
-; (counting with the ones found in the initial hand)
-; then re-shuffle deck.
- ld b, 6
-.loop_deck_2
- ld a, [hli]
- push bc
- call LoadCardDataToBuffer1_FromDeckIndex
- pop bc
- ld a, [wLoadedCard1Type]
- cp TYPE_ENERGY
- jr c, .pokemon_card_2
- cp TYPE_TRAINER
- jr z, .next_card_deck_2
-
-; energy card
- ld a, [wce08]
- inc a
- ld [wce08], a
- jr .next_card_deck_2
-
-.pokemon_card_2
- ld a, [wLoadedCard1Stage]
- or a
- jr nz, .next_card_deck_2
- ld a, [wce06]
- inc a
- ld [wce06], a
-
-.next_card_deck_2
- dec b
- jr nz, .loop_deck_2
-
- ld a, [wce06]
- cp 4
- jp c, .shuffle_deck
- ld a, [wce08]
- cp 4
- jp c, .shuffle_deck
-
-; draw new set of hand cards
- ld a, DUELVARS_DECK_CARDS
- call GetTurnDuelistVariable
- ld b, STARTING_HAND_SIZE
-.draw_loop
- ld a, [hli]
- call SearchCardInDeckAndAddToHand
- call AddCardToHand
- dec b
- jr nz, .draw_loop
- ret
-
-; expectation: return carry if card ID corresponding
-; to the input deck index is listed in wAICardListAvoidPrize;
-; reality: always returns no carry because when checking terminating
-; byte in wAICardListAvoidPrize ($00), it wrongfully uses 'cp a' instead of 'or a',
-; so it always ends up returning in the first item in list.
-; input:
-; - a = deck index of card to check
-.CheckIfIDIsInList ; 17366 (5:7366)
- ld b, a
- ld a, [wAICardListAvoidPrize + 1]
- or a
- ret z ; null
- push hl
- ld h, a
- ld a, [wAICardListAvoidPrize]
- ld l, a
-
- ld a, b
- call GetCardIDFromDeckIndex
-.loop_id_list
- ld a, [hli]
- cp a ; bug, should be 'or a'
- jr z, .false
- cp e
- jr nz, .loop_id_list
-
-; true
- pop hl
- scf
- ret
-.false
- pop hl
- or a
- ret
+; sets up the initial hand of boss deck.
+; always draws at least 2 Basic Pokemon cards and 2 Energy cards.
+; also sets up so that the next cards to be drawn have
+; some minimum number of Basic Pokemon and Energy cards.
+SetUpBossStartingHandAndDeck: ; 172af (5:72af)
+; shuffle all hand cards in deck
+ ld a, DUELVARS_HAND
+ call GetTurnDuelistVariable
+ ld b, STARTING_HAND_SIZE
+.loop_hand
+ ld a, [hl]
+ call RemoveCardFromHand
+ call ReturnCardToDeck
+ dec b
+ jr nz, .loop_hand
+ jr .count_energy_basic
+
+.shuffle_deck
+ call ShuffleDeck
+
+; count number of Energy and basic Pokemon cards
+; in the first STARTING_HAND_SIZE in deck.
+.count_energy_basic
+ xor a
+ ld [wce06], a
+ ld [wce08], a
+
+ ld a, DUELVARS_DECK_CARDS
+ call GetTurnDuelistVariable
+ ld b, STARTING_HAND_SIZE
+.loop_deck_1
+ ld a, [hli]
+ push bc
+ call LoadCardDataToBuffer1_FromDeckIndex
+ pop bc
+ ld a, [wLoadedCard1Type]
+ cp TYPE_ENERGY
+ jr c, .pokemon_card_1
+ cp TYPE_TRAINER
+ jr z, .next_card_deck_1
+
+; energy card
+ ld a, [wce08]
+ inc a
+ ld [wce08], a
+ jr .next_card_deck_1
+
+.pokemon_card_1
+ ld a, [wLoadedCard1Stage]
+ or a
+ jr nz, .next_card_deck_1 ; not basic
+ ld a, [wce06]
+ inc a
+ ld [wce06], a
+
+.next_card_deck_1
+ dec b
+ jr nz, .loop_deck_1
+
+; tally the number of Energy and basic Pokemon cards
+; and if any of them is smaller than 2, re-shuffle deck.
+ ld a, [wce06]
+ cp 2
+ jr c, .shuffle_deck
+ ld a, [wce08]
+ cp 2
+ jr c, .shuffle_deck
+
+; now check the following 6 cards (prize cards).
+; re-shuffle deck if any of these cards is listed in wAICardListAvoidPrize.
+ ld b, 6
+.check_card_ids
+ ld a, [hli]
+ push bc
+ call .CheckIfIDIsInList
+ pop bc
+ jr c, .shuffle_deck
+ dec b
+ jr nz, .check_card_ids
+
+; finally, check 6 cards after that.
+; if Energy or Basic Pokemon counter is below 4
+; (counting with the ones found in the initial hand)
+; then re-shuffle deck.
+ ld b, 6
+.loop_deck_2
+ ld a, [hli]
+ push bc
+ call LoadCardDataToBuffer1_FromDeckIndex
+ pop bc
+ ld a, [wLoadedCard1Type]
+ cp TYPE_ENERGY
+ jr c, .pokemon_card_2
+ cp TYPE_TRAINER
+ jr z, .next_card_deck_2
+
+; energy card
+ ld a, [wce08]
+ inc a
+ ld [wce08], a
+ jr .next_card_deck_2
+
+.pokemon_card_2
+ ld a, [wLoadedCard1Stage]
+ or a
+ jr nz, .next_card_deck_2
+ ld a, [wce06]
+ inc a
+ ld [wce06], a
+
+.next_card_deck_2
+ dec b
+ jr nz, .loop_deck_2
+
+ ld a, [wce06]
+ cp 4
+ jp c, .shuffle_deck
+ ld a, [wce08]
+ cp 4
+ jp c, .shuffle_deck
+
+; draw new set of hand cards
+ ld a, DUELVARS_DECK_CARDS
+ call GetTurnDuelistVariable
+ ld b, STARTING_HAND_SIZE
+.draw_loop
+ ld a, [hli]
+ call SearchCardInDeckAndAddToHand
+ call AddCardToHand
+ dec b
+ jr nz, .draw_loop
+ ret
+
+; expectation: return carry if card ID corresponding
+; to the input deck index is listed in wAICardListAvoidPrize;
+; reality: always returns no carry because when checking terminating
+; byte in wAICardListAvoidPrize ($00), it wrongfully uses 'cp a' instead of 'or a',
+; so it always ends up returning in the first item in list.
+; input:
+; - a = deck index of card to check
+.CheckIfIDIsInList ; 17366 (5:7366)
+ ld b, a
+ ld a, [wAICardListAvoidPrize + 1]
+ or a
+ ret z ; null
+ push hl
+ ld h, a
+ ld a, [wAICardListAvoidPrize]
+ ld l, a
+
+ ld a, b
+ call GetCardIDFromDeckIndex
+.loop_id_list
+ ld a, [hli]
+ cp a ; bug, should be 'or a'
+ jr z, .false
+ cp e
+ jr nz, .loop_id_list
+
+; true
+ pop hl
+ scf
+ ret
+.false
+ pop hl
+ or a
+ ret
diff --git a/src/engine/ai/damage_calculation.asm b/src/engine/ai/damage_calculation.asm
index a4fcd27..97c24b6 100644
--- a/src/engine/ai/damage_calculation.asm
+++ b/src/engine/ai/damage_calculation.asm
@@ -1,450 +1,450 @@
-; stores in wDamage, wAIMinDamage and wAIMaxDamage the calculated damage
-; done to the defending Pokémon by a given card and attack
-; input:
-; a = attack index to take into account
-; [hTempPlayAreaLocation_ff9d] = location of attacking card to consider
-EstimateDamage_VersusDefendingCard: ; 143e5 (5:43e5)
- ld [wSelectedAttack], a
- ld e, a
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- ld d, a
- call CopyAttackDataAndDamage_FromDeckIndex
- ld a, [wLoadedAttackCategory]
- cp POKEMON_POWER
- jr nz, .is_attack
-
-; is a Pokémon Power
-; set wDamage, wAIMinDamage and wAIMaxDamage to zero
- ld hl, wDamage
- xor a
- ld [hli], a
- ld [hl], a
- ld [wAIMinDamage], a
- ld [wAIMaxDamage], a
- ld e, a
- ld d, a
- ret
-
-.is_attack
-; set wAIMinDamage and wAIMaxDamage to damage of attack
-; these values take into account the range of damage
-; that the attack can span (e.g. min and max number of hits)
- ld a, [wDamage]
- ld [wAIMinDamage], a
- ld [wAIMaxDamage], a
- ld a, EFFECTCMDTYPE_AI
- call TryExecuteEffectCommandFunction
- ld a, [wAIMinDamage]
- ld hl, wAIMaxDamage
- or [hl]
- jr nz, .calculation
- ld a, [wDamage]
- ld [wAIMinDamage], a
- ld [wAIMaxDamage], a
-
-.calculation
-; if temp. location is active, damage calculation can be done directly...
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a
- jr z, CalculateDamage_VersusDefendingPokemon
-
-; ...otherwise substatuses need to be temporarily reset to account
-; for the switching, to obtain the right damage calculation...
- ; reset substatus1
- ld a, DUELVARS_ARENA_CARD_SUBSTATUS1
- call GetTurnDuelistVariable
- push af
- push hl
- ld [hl], $00
- ; reset substatus2
- ld l, DUELVARS_ARENA_CARD_SUBSTATUS2
- ld a, [hl]
- push af
- push hl
- ld [hl], $00
- ; reset changed resistance
- ld l, DUELVARS_ARENA_CARD_CHANGED_RESISTANCE
- ld a, [hl]
- push af
- push hl
- ld [hl], $00
- call CalculateDamage_VersusDefendingPokemon
-; ...and subsequently recovered to continue the duel normally
- pop hl
- pop af
- ld [hl], a
- pop hl
- pop af
- ld [hl], a
- pop hl
- pop af
- ld [hl], a
- ret
-
-; calculates the damage that will be dealt to the player's active card
-; using the card that is located in hTempPlayAreaLocation_ff9d
-; taking into account weakness/resistance/pluspowers/defenders/etc
-; and outputs the result capped at a max of $ff
-; input:
-; [wAIMinDamage] = base damage
-; [wAIMaxDamage] = base damage
-; [wDamage] = base damage
-; [hTempPlayAreaLocation_ff9d] = turn holder's card location as the attacker
-CalculateDamage_VersusDefendingPokemon: ; 14453 (5:4453)
- ld hl, wAIMinDamage
- call _CalculateDamage_VersusDefendingPokemon
- ld hl, wAIMaxDamage
- call _CalculateDamage_VersusDefendingPokemon
- ld hl, wDamage
-; fallthrough
-
-_CalculateDamage_VersusDefendingPokemon: ; 14462 (5:4462)
- ld e, [hl]
- ld d, $00
- push hl
-
- ; load this card's data
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call LoadCardDataToBuffer2_FromDeckIndex
- ld a, [wLoadedCard2ID]
- ld [wTempTurnDuelistCardID], a
-
- ; load player's arena card data
- call SwapTurn
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call LoadCardDataToBuffer2_FromDeckIndex
- ld a, [wLoadedCard2ID]
- ld [wTempNonTurnDuelistCardID], a
- call SwapTurn
-
- push de
- call HandleNoDamageOrEffectSubstatus
- pop de
- jr nc, .vulnerable
- ; invulnerable to damage
- ld de, $0
- jr .done
-.vulnerable
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a
- call z, HandleDoubleDamageSubstatus
- ; skips the weak/res checks if unaffected.
- bit UNAFFECTED_BY_WEAKNESS_RESISTANCE_F, d
- res UNAFFECTED_BY_WEAKNESS_RESISTANCE_F, d
- jr nz, .not_resistant
-
-; handle weakness
- ldh a, [hTempPlayAreaLocation_ff9d]
- call GetPlayAreaCardColor
- call TranslateColorToWR
- ld b, a
- call SwapTurn
- call GetArenaCardWeakness
- call SwapTurn
- and b
- jr z, .not_weak
- ; double de
- sla e
- rl d
-
-.not_weak
-; handle resistance
- call SwapTurn
- call GetArenaCardResistance
- call SwapTurn
- and b
- jr z, .not_resistant
- ld hl, -30
- add hl, de
- ld e, l
- ld d, h
-
-.not_resistant
- ; apply pluspower and defender boosts
- ldh a, [hTempPlayAreaLocation_ff9d]
- add CARD_LOCATION_ARENA
- ld b, a
- call ApplyAttachedPluspower
- call SwapTurn
- ld b, CARD_LOCATION_ARENA
- call ApplyAttachedDefender
- call HandleDamageReduction
- ; test if de underflowed
- bit 7, d
- jr z, .no_underflow
- ld de, $0
-
-.no_underflow
- ld a, DUELVARS_ARENA_CARD_STATUS
- call GetTurnDuelistVariable
- and DOUBLE_POISONED
- jr z, .not_poisoned
- ld c, 20
- and DOUBLE_POISONED & (POISONED ^ $ff)
- jr nz, .add_poison
- ld c, 10
-.add_poison
- ld a, c
- add e
- ld e, a
- ld a, $00
- adc d
- ld d, a
-.not_poisoned
- call SwapTurn
-
-.done
- pop hl
- ld [hl], e
- ld a, d
- or a
- ret z
- ; cap damage
- ld a, $ff
- ld [hl], a
- ret
-
-; stores in wDamage, wAIMinDamage and wAIMaxDamage the calculated damage
-; done to the Pokémon at hTempPlayAreaLocation_ff9d
-; by the defending Pokémon, using the attack index at a
-; input:
-; a = attack index
-; [hTempPlayAreaLocation_ff9d] = location of card to calculate
-; damage as the receiver
-EstimateDamage_FromDefendingPokemon: ; 1450b (5:450b)
- call SwapTurn
- ld [wSelectedAttack], a
- ld e, a
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- ld d, a
- call CopyAttackDataAndDamage_FromDeckIndex
- call SwapTurn
- ld a, [wLoadedAttackCategory]
- cp POKEMON_POWER
- jr nz, .is_attack
-
-; is a Pokémon Power
-; set wDamage, wAIMinDamage and wAIMaxDamage to zero
- ld hl, wDamage
- xor a
- ld [hli], a
- ld [hl], a
- ld [wAIMinDamage], a
- ld [wAIMaxDamage], a
- ld e, a
- ld d, a
- ret
-
-.is_attack
-; set wAIMinDamage and wAIMaxDamage to damage of attack
-; these values take into account the range of damage
-; that the attack can span (e.g. min and max number of hits)
- ld a, [wDamage]
- ld [wAIMinDamage], a
- ld [wAIMaxDamage], a
- call SwapTurn
- ldh a, [hTempPlayAreaLocation_ff9d]
- push af
- xor a
- ldh [hTempPlayAreaLocation_ff9d], a
- ld a, EFFECTCMDTYPE_AI
- call TryExecuteEffectCommandFunction
- pop af
- ldh [hTempPlayAreaLocation_ff9d], a
- call SwapTurn
- ld a, [wAIMinDamage]
- ld hl, wAIMaxDamage
- or [hl]
- jr nz, .calculation
- ld a, [wDamage]
- ld [wAIMinDamage], a
- ld [wAIMaxDamage], a
-
-.calculation
-; if temp. location is active, damage calculation can be done directly...
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a
- jr z, CalculateDamage_FromDefendingPokemon
-
-; ...otherwise substatuses need to be temporarily reset to account
-; for the switching, to obtain the right damage calculation...
- ld a, DUELVARS_ARENA_CARD_SUBSTATUS1
- call GetTurnDuelistVariable
- push af
- push hl
- ld [hl], $00
- ; reset substatus2
- ld l, DUELVARS_ARENA_CARD_SUBSTATUS2
- ld a, [hl]
- push af
- push hl
- ld [hl], $00
- ; reset changed resistance
- ld l, DUELVARS_ARENA_CARD_CHANGED_RESISTANCE
- ld a, [hl]
- push af
- push hl
- ld [hl], $00
- call CalculateDamage_FromDefendingPokemon
-; ...and subsequently recovered to continue the duel normally
- pop hl
- pop af
- ld [hl], a
- pop hl
- pop af
- ld [hl], a
- pop hl
- pop af
- ld [hl], a
- ret
-
-; similar to CalculateDamage_VersusDefendingPokemon but reversed,
-; calculating damage of the defending Pokémon versus
-; the card located in hTempPlayAreaLocation_ff9d
-; taking into account weakness/resistance/pluspowers/defenders/etc
-; and poison damage for two turns
-; and outputs the result capped at a max of $ff
-; input:
-; [wAIMinDamage] = base damage
-; [wAIMaxDamage] = base damage
-; [wDamage] = base damage
-; [hTempPlayAreaLocation_ff9d] = location of card to calculate
-; damage as the receiver
-CalculateDamage_FromDefendingPokemon: ; 1458c (5:458c)
- ld hl, wAIMinDamage
- call .CalculateDamage
- ld hl, wAIMaxDamage
- call .CalculateDamage
- ld hl, wDamage
- ; fallthrough
-
-.CalculateDamage ; 1459b (5:459b)
- ld e, [hl]
- ld d, $00
- push hl
-
- ; load player active card's data
- call SwapTurn
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call LoadCardDataToBuffer2_FromDeckIndex
- ld a, [wLoadedCard2ID]
- ld [wTempTurnDuelistCardID], a
- call SwapTurn
-
- ; load opponent's card data
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call LoadCardDataToBuffer2_FromDeckIndex
- ld a, [wLoadedCard2ID]
- ld [wTempNonTurnDuelistCardID], a
-
- call SwapTurn
- call HandleDoubleDamageSubstatus
- bit UNAFFECTED_BY_WEAKNESS_RESISTANCE_F, d
- res UNAFFECTED_BY_WEAKNESS_RESISTANCE_F, d
- jr nz, .not_resistant
-
-; handle weakness
- call GetArenaCardColor
- call TranslateColorToWR
- ld b, a
- call SwapTurn
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a
- jr nz, .bench_weak
- ld a, DUELVARS_ARENA_CARD_CHANGED_WEAKNESS
- call GetTurnDuelistVariable
- or a
- jr nz, .unchanged_weak
-
-.bench_weak
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call LoadCardDataToBuffer2_FromDeckIndex
- ld a, [wLoadedCard2Weakness]
-.unchanged_weak
- and b
- jr z, .not_weak
- ; double de
- sla e
- rl d
-
-.not_weak
-; handle resistance
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a
- jr nz, .bench_res
- ld a, DUELVARS_ARENA_CARD_CHANGED_RESISTANCE
- call GetTurnDuelistVariable
- or a
- jr nz, .unchanged_res
-
-.bench_res
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call LoadCardDataToBuffer2_FromDeckIndex
- ld a, [wLoadedCard2Resistance]
-.unchanged_res
- and b
- jr z, .not_resistant
- ld hl, -30
- add hl, de
- ld e, l
- ld d, h
-
-.not_resistant
- ; apply pluspower and defender boosts
- call SwapTurn
- ld b, CARD_LOCATION_ARENA
- call ApplyAttachedPluspower
- call SwapTurn
- ldh a, [hTempPlayAreaLocation_ff9d]
- add CARD_LOCATION_ARENA
- ld b, a
- call ApplyAttachedDefender
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a
- call z, HandleDamageReduction
- bit 7, d
- jr z, .no_underflow
- ld de, $0
-
-.no_underflow
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a
- jr nz, .done
- ld a, DUELVARS_ARENA_CARD_STATUS
- call GetTurnDuelistVariable
- and DOUBLE_POISONED
- jr z, .done
- ld c, 40
- and DOUBLE_POISONED & (POISONED ^ $ff)
- jr nz, .add_poison
- ld c, 20
-.add_poison
- ld a, c
- add e
- ld e, a
- ld a, $00
- adc d
- ld d, a
-
-.done
- pop hl
- ld [hl], e
- ld a, d
- or a
- ret z
- ld a, $ff
- ld [hl], a
- ret
+; stores in wDamage, wAIMinDamage and wAIMaxDamage the calculated damage
+; done to the defending Pokémon by a given card and attack
+; input:
+; a = attack index to take into account
+; [hTempPlayAreaLocation_ff9d] = location of attacking card to consider
+EstimateDamage_VersusDefendingCard: ; 143e5 (5:43e5)
+ ld [wSelectedAttack], a
+ ld e, a
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ ld d, a
+ call CopyAttackDataAndDamage_FromDeckIndex
+ ld a, [wLoadedAttackCategory]
+ cp POKEMON_POWER
+ jr nz, .is_attack
+
+; is a Pokémon Power
+; set wDamage, wAIMinDamage and wAIMaxDamage to zero
+ ld hl, wDamage
+ xor a
+ ld [hli], a
+ ld [hl], a
+ ld [wAIMinDamage], a
+ ld [wAIMaxDamage], a
+ ld e, a
+ ld d, a
+ ret
+
+.is_attack
+; set wAIMinDamage and wAIMaxDamage to damage of attack
+; these values take into account the range of damage
+; that the attack can span (e.g. min and max number of hits)
+ ld a, [wDamage]
+ ld [wAIMinDamage], a
+ ld [wAIMaxDamage], a
+ ld a, EFFECTCMDTYPE_AI
+ call TryExecuteEffectCommandFunction
+ ld a, [wAIMinDamage]
+ ld hl, wAIMaxDamage
+ or [hl]
+ jr nz, .calculation
+ ld a, [wDamage]
+ ld [wAIMinDamage], a
+ ld [wAIMaxDamage], a
+
+.calculation
+; if temp. location is active, damage calculation can be done directly...
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ or a
+ jr z, CalculateDamage_VersusDefendingPokemon
+
+; ...otherwise substatuses need to be temporarily reset to account
+; for the switching, to obtain the right damage calculation...
+ ; reset substatus1
+ ld a, DUELVARS_ARENA_CARD_SUBSTATUS1
+ call GetTurnDuelistVariable
+ push af
+ push hl
+ ld [hl], $00
+ ; reset substatus2
+ ld l, DUELVARS_ARENA_CARD_SUBSTATUS2
+ ld a, [hl]
+ push af
+ push hl
+ ld [hl], $00
+ ; reset changed resistance
+ ld l, DUELVARS_ARENA_CARD_CHANGED_RESISTANCE
+ ld a, [hl]
+ push af
+ push hl
+ ld [hl], $00
+ call CalculateDamage_VersusDefendingPokemon
+; ...and subsequently recovered to continue the duel normally
+ pop hl
+ pop af
+ ld [hl], a
+ pop hl
+ pop af
+ ld [hl], a
+ pop hl
+ pop af
+ ld [hl], a
+ ret
+
+; calculates the damage that will be dealt to the player's active card
+; using the card that is located in hTempPlayAreaLocation_ff9d
+; taking into account weakness/resistance/pluspowers/defenders/etc
+; and outputs the result capped at a max of $ff
+; input:
+; [wAIMinDamage] = base damage
+; [wAIMaxDamage] = base damage
+; [wDamage] = base damage
+; [hTempPlayAreaLocation_ff9d] = turn holder's card location as the attacker
+CalculateDamage_VersusDefendingPokemon: ; 14453 (5:4453)
+ ld hl, wAIMinDamage
+ call _CalculateDamage_VersusDefendingPokemon
+ ld hl, wAIMaxDamage
+ call _CalculateDamage_VersusDefendingPokemon
+ ld hl, wDamage
+; fallthrough
+
+_CalculateDamage_VersusDefendingPokemon: ; 14462 (5:4462)
+ ld e, [hl]
+ ld d, $00
+ push hl
+
+ ; load this card's data
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call LoadCardDataToBuffer2_FromDeckIndex
+ ld a, [wLoadedCard2ID]
+ ld [wTempTurnDuelistCardID], a
+
+ ; load player's arena card data
+ call SwapTurn
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call LoadCardDataToBuffer2_FromDeckIndex
+ ld a, [wLoadedCard2ID]
+ ld [wTempNonTurnDuelistCardID], a
+ call SwapTurn
+
+ push de
+ call HandleNoDamageOrEffectSubstatus
+ pop de
+ jr nc, .vulnerable
+ ; invulnerable to damage
+ ld de, $0
+ jr .done
+.vulnerable
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ or a
+ call z, HandleDoubleDamageSubstatus
+ ; skips the weak/res checks if unaffected.
+ bit UNAFFECTED_BY_WEAKNESS_RESISTANCE_F, d
+ res UNAFFECTED_BY_WEAKNESS_RESISTANCE_F, d
+ jr nz, .not_resistant
+
+; handle weakness
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ call GetPlayAreaCardColor
+ call TranslateColorToWR
+ ld b, a
+ call SwapTurn
+ call GetArenaCardWeakness
+ call SwapTurn
+ and b
+ jr z, .not_weak
+ ; double de
+ sla e
+ rl d
+
+.not_weak
+; handle resistance
+ call SwapTurn
+ call GetArenaCardResistance
+ call SwapTurn
+ and b
+ jr z, .not_resistant
+ ld hl, -30
+ add hl, de
+ ld e, l
+ ld d, h
+
+.not_resistant
+ ; apply pluspower and defender boosts
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add CARD_LOCATION_ARENA
+ ld b, a
+ call ApplyAttachedPluspower
+ call SwapTurn
+ ld b, CARD_LOCATION_ARENA
+ call ApplyAttachedDefender
+ call HandleDamageReduction
+ ; test if de underflowed
+ bit 7, d
+ jr z, .no_underflow
+ ld de, $0
+
+.no_underflow
+ ld a, DUELVARS_ARENA_CARD_STATUS
+ call GetTurnDuelistVariable
+ and DOUBLE_POISONED
+ jr z, .not_poisoned
+ ld c, 20
+ and DOUBLE_POISONED & (POISONED ^ $ff)
+ jr nz, .add_poison
+ ld c, 10
+.add_poison
+ ld a, c
+ add e
+ ld e, a
+ ld a, $00
+ adc d
+ ld d, a
+.not_poisoned
+ call SwapTurn
+
+.done
+ pop hl
+ ld [hl], e
+ ld a, d
+ or a
+ ret z
+ ; cap damage
+ ld a, $ff
+ ld [hl], a
+ ret
+
+; stores in wDamage, wAIMinDamage and wAIMaxDamage the calculated damage
+; done to the Pokémon at hTempPlayAreaLocation_ff9d
+; by the defending Pokémon, using the attack index at a
+; input:
+; a = attack index
+; [hTempPlayAreaLocation_ff9d] = location of card to calculate
+; damage as the receiver
+EstimateDamage_FromDefendingPokemon: ; 1450b (5:450b)
+ call SwapTurn
+ ld [wSelectedAttack], a
+ ld e, a
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ ld d, a
+ call CopyAttackDataAndDamage_FromDeckIndex
+ call SwapTurn
+ ld a, [wLoadedAttackCategory]
+ cp POKEMON_POWER
+ jr nz, .is_attack
+
+; is a Pokémon Power
+; set wDamage, wAIMinDamage and wAIMaxDamage to zero
+ ld hl, wDamage
+ xor a
+ ld [hli], a
+ ld [hl], a
+ ld [wAIMinDamage], a
+ ld [wAIMaxDamage], a
+ ld e, a
+ ld d, a
+ ret
+
+.is_attack
+; set wAIMinDamage and wAIMaxDamage to damage of attack
+; these values take into account the range of damage
+; that the attack can span (e.g. min and max number of hits)
+ ld a, [wDamage]
+ ld [wAIMinDamage], a
+ ld [wAIMaxDamage], a
+ call SwapTurn
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ push af
+ xor a
+ ldh [hTempPlayAreaLocation_ff9d], a
+ ld a, EFFECTCMDTYPE_AI
+ call TryExecuteEffectCommandFunction
+ pop af
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call SwapTurn
+ ld a, [wAIMinDamage]
+ ld hl, wAIMaxDamage
+ or [hl]
+ jr nz, .calculation
+ ld a, [wDamage]
+ ld [wAIMinDamage], a
+ ld [wAIMaxDamage], a
+
+.calculation
+; if temp. location is active, damage calculation can be done directly...
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ or a
+ jr z, CalculateDamage_FromDefendingPokemon
+
+; ...otherwise substatuses need to be temporarily reset to account
+; for the switching, to obtain the right damage calculation...
+ ld a, DUELVARS_ARENA_CARD_SUBSTATUS1
+ call GetTurnDuelistVariable
+ push af
+ push hl
+ ld [hl], $00
+ ; reset substatus2
+ ld l, DUELVARS_ARENA_CARD_SUBSTATUS2
+ ld a, [hl]
+ push af
+ push hl
+ ld [hl], $00
+ ; reset changed resistance
+ ld l, DUELVARS_ARENA_CARD_CHANGED_RESISTANCE
+ ld a, [hl]
+ push af
+ push hl
+ ld [hl], $00
+ call CalculateDamage_FromDefendingPokemon
+; ...and subsequently recovered to continue the duel normally
+ pop hl
+ pop af
+ ld [hl], a
+ pop hl
+ pop af
+ ld [hl], a
+ pop hl
+ pop af
+ ld [hl], a
+ ret
+
+; similar to CalculateDamage_VersusDefendingPokemon but reversed,
+; calculating damage of the defending Pokémon versus
+; the card located in hTempPlayAreaLocation_ff9d
+; taking into account weakness/resistance/pluspowers/defenders/etc
+; and poison damage for two turns
+; and outputs the result capped at a max of $ff
+; input:
+; [wAIMinDamage] = base damage
+; [wAIMaxDamage] = base damage
+; [wDamage] = base damage
+; [hTempPlayAreaLocation_ff9d] = location of card to calculate
+; damage as the receiver
+CalculateDamage_FromDefendingPokemon: ; 1458c (5:458c)
+ ld hl, wAIMinDamage
+ call .CalculateDamage
+ ld hl, wAIMaxDamage
+ call .CalculateDamage
+ ld hl, wDamage
+ ; fallthrough
+
+.CalculateDamage ; 1459b (5:459b)
+ ld e, [hl]
+ ld d, $00
+ push hl
+
+ ; load player active card's data
+ call SwapTurn
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call LoadCardDataToBuffer2_FromDeckIndex
+ ld a, [wLoadedCard2ID]
+ ld [wTempTurnDuelistCardID], a
+ call SwapTurn
+
+ ; load opponent's card data
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call LoadCardDataToBuffer2_FromDeckIndex
+ ld a, [wLoadedCard2ID]
+ ld [wTempNonTurnDuelistCardID], a
+
+ call SwapTurn
+ call HandleDoubleDamageSubstatus
+ bit UNAFFECTED_BY_WEAKNESS_RESISTANCE_F, d
+ res UNAFFECTED_BY_WEAKNESS_RESISTANCE_F, d
+ jr nz, .not_resistant
+
+; handle weakness
+ call GetArenaCardColor
+ call TranslateColorToWR
+ ld b, a
+ call SwapTurn
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ or a
+ jr nz, .bench_weak
+ ld a, DUELVARS_ARENA_CARD_CHANGED_WEAKNESS
+ call GetTurnDuelistVariable
+ or a
+ jr nz, .unchanged_weak
+
+.bench_weak
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call LoadCardDataToBuffer2_FromDeckIndex
+ ld a, [wLoadedCard2Weakness]
+.unchanged_weak
+ and b
+ jr z, .not_weak
+ ; double de
+ sla e
+ rl d
+
+.not_weak
+; handle resistance
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ or a
+ jr nz, .bench_res
+ ld a, DUELVARS_ARENA_CARD_CHANGED_RESISTANCE
+ call GetTurnDuelistVariable
+ or a
+ jr nz, .unchanged_res
+
+.bench_res
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call LoadCardDataToBuffer2_FromDeckIndex
+ ld a, [wLoadedCard2Resistance]
+.unchanged_res
+ and b
+ jr z, .not_resistant
+ ld hl, -30
+ add hl, de
+ ld e, l
+ ld d, h
+
+.not_resistant
+ ; apply pluspower and defender boosts
+ call SwapTurn
+ ld b, CARD_LOCATION_ARENA
+ call ApplyAttachedPluspower
+ call SwapTurn
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add CARD_LOCATION_ARENA
+ ld b, a
+ call ApplyAttachedDefender
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ or a
+ call z, HandleDamageReduction
+ bit 7, d
+ jr z, .no_underflow
+ ld de, $0
+
+.no_underflow
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ or a
+ jr nz, .done
+ ld a, DUELVARS_ARENA_CARD_STATUS
+ call GetTurnDuelistVariable
+ and DOUBLE_POISONED
+ jr z, .done
+ ld c, 40
+ and DOUBLE_POISONED & (POISONED ^ $ff)
+ jr nz, .add_poison
+ ld c, 20
+.add_poison
+ ld a, c
+ add e
+ ld e, a
+ ld a, $00
+ adc d
+ ld d, a
+
+.done
+ pop hl
+ ld [hl], e
+ ld a, d
+ or a
+ ret z
+ ld a, $ff
+ ld [hl], a
+ ret
diff --git a/src/engine/ai/decks/unreferenced.asm b/src/engine/ai/decks/unreferenced.asm
index 3cd56c3..8722a27 100644
--- a/src/engine/ai/decks/unreferenced.asm
+++ b/src/engine/ai/decks/unreferenced.asm
@@ -1,42 +1,42 @@
-AIActionTable_Unreferenced: ; 1406a (5:406a)
- dw $406c
- dw .do_turn
- dw .do_turn
- dw .star_duel
- dw .forced_switch
- dw .ko_switch
- dw .take_prize
-
-.do_turn
- call AIDecidePlayPokemonCard
- call AIDecideWhetherToRetreat
- jr nc, .try_attack
- call AIDecideBenchPokemonToSwitchTo
- call AITryToRetreat
- call AIDecideWhetherToRetreat
- jr nc, .try_attack
- call AIDecideBenchPokemonToSwitchTo
- call AITryToRetreat
-.try_attack
- call AIProcessAndTryToPlayEnergy
- call AIProcessAndTryToUseAttack
- ret c
- ld a, OPPACTION_FINISH_NO_ATTACK
- bank1call AIMakeDecision
- ret
-
-.star_duel
- call AIPlayInitialBasicCards
- ret
-
-.forced_switch
- call AIDecideBenchPokemonToSwitchTo
- ret
-
-.ko_switch
- call AIDecideBenchPokemonToSwitchTo
- ret
-
-.take_prize
- call AIPickPrizeCards
- ret
+AIActionTable_Unreferenced: ; 1406a (5:406a)
+ dw $406c
+ dw .do_turn
+ dw .do_turn
+ dw .star_duel
+ dw .forced_switch
+ dw .ko_switch
+ dw .take_prize
+
+.do_turn
+ call AIDecidePlayPokemonCard
+ call AIDecideWhetherToRetreat
+ jr nc, .try_attack
+ call AIDecideBenchPokemonToSwitchTo
+ call AITryToRetreat
+ call AIDecideWhetherToRetreat
+ jr nc, .try_attack
+ call AIDecideBenchPokemonToSwitchTo
+ call AITryToRetreat
+.try_attack
+ call AIProcessAndTryToPlayEnergy
+ call AIProcessAndTryToUseAttack
+ ret c
+ ld a, OPPACTION_FINISH_NO_ATTACK
+ bank1call AIMakeDecision
+ ret
+
+.star_duel
+ call AIPlayInitialBasicCards
+ ret
+
+.forced_switch
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+
+.ko_switch
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+
+.take_prize
+ call AIPickPrizeCards
+ ret
diff --git a/src/engine/ai/energy.asm b/src/engine/ai/energy.asm
index af1aa32..ce8c037 100644
--- a/src/engine/ai/energy.asm
+++ b/src/engine/ai/energy.asm
@@ -1,1048 +1,1048 @@
-; processes AI energy card playing logic
-; with AI_ENERGY_FLAG_DONT_PLAY flag on
-; unreferenced
-Func_16488: ; 16488 (5:6488)
- ld a, AI_ENERGY_FLAG_DONT_PLAY
- ld [wAIEnergyAttachLogicFlags], a
- ld de, wTempPlayAreaAIScore
- ld hl, wPlayAreaAIScore
- ld b, MAX_PLAY_AREA_POKEMON
-.loop
- ld a, [hli]
- ld [de], a
- inc de
- dec b
- jr nz, .loop
- ld a, [wAIScore]
- ld [de], a
- jr AIProcessAndTryToPlayEnergy.has_logic_flags
-
-; have AI choose an energy card to play, but do not play it.
-; does not consider whether the cards have evolutions to be played.
-; return carry if an energy card is chosen to use in any Play Area card,
-; and if so, return its Play Area location in hTempPlayAreaLocation_ff9d.
-AIProcessButDontPlayEnergy_SkipEvolution: ; 164a1 (5:64a1)
- ld a, AI_ENERGY_FLAG_DONT_PLAY | AI_ENERGY_FLAG_SKIP_EVOLUTION
- ld [wAIEnergyAttachLogicFlags], a
-
-; backup wPlayAreaAIScore in wTempPlayAreaAIScore.
- ld de, wTempPlayAreaAIScore
- ld hl, wPlayAreaAIScore
- ld b, MAX_PLAY_AREA_POKEMON
-.loop
- ld a, [hli]
- ld [de], a
- inc de
- dec b
- jr nz, .loop
-
- ld a, [wAIScore]
- ld [de], a
-
- jr AIProcessEnergyCards
-
-; have AI choose an energy card to play, but do not play it.
-; does not consider whether the cards have evolutions to be played.
-; return carry if an energy card is chosen to use in any Bench card,
-; and if so, return its Play Area location in hTempPlayAreaLocation_ff9d.
-AIProcessButDontPlayEnergy_SkipEvolutionAndArena: ; 164ba (5:64ba)
- ld a, AI_ENERGY_FLAG_DONT_PLAY | AI_ENERGY_FLAG_SKIP_EVOLUTION | AI_ENERGY_FLAG_SKIP_ARENA_CARD
- ld [wAIEnergyAttachLogicFlags], a
-
-; backup wPlayAreaAIScore in wTempPlayAreaAIScore.
- ld de, wTempPlayAreaAIScore
- ld hl, wPlayAreaAIScore
- ld b, MAX_PLAY_AREA_POKEMON
-.loop
- ld a, [hli]
- ld [de], a
- inc de
- dec b
- jr nz, .loop
-
- ld a, [wAIScore]
- ld [de], a
-
- jr AIProcessEnergyCards
-
-; copies wTempPlayAreaAIScore to wPlayAreaAIScore
-; and loads wAIScore with value in wTempAIScore.
-; identical to RetrievePlayAreaAIScoreFromBackup2.
-RetrievePlayAreaAIScoreFromBackup1: ; 164d3 (5:64d3)
- push af
- ld de, wPlayAreaAIScore
- ld hl, wTempPlayAreaAIScore
- ld b, MAX_PLAY_AREA_POKEMON
-.loop
- ld a, [hli]
- ld [de], a
- inc de
- dec b
- jr nz, .loop
- ld a, [hl]
- ld [wAIScore], a
- pop af
- ret
-
-; have AI decide whether to play energy card from hand
-; and determine which card is best to attach it.
-AIProcessAndTryToPlayEnergy: ; 164e8 (5:64e8)
- xor a
- ld [wAIEnergyAttachLogicFlags], a
-
-.has_logic_flags
- call CreateEnergyCardListFromHand
- jr nc, AIProcessEnergyCards
-
-; no energy
- ld a, [wAIEnergyAttachLogicFlags]
- or a
- jr z, .exit
- jp RetrievePlayAreaAIScoreFromBackup1
-.exit
- or a
- ret
-
-; have AI decide whether to play energy card
-; and determine which card is best to attach it.
-AIProcessEnergyCards: ; 164fc (5:64fc)
-; initialize Play Area AI score
- ld a, $80
- ld b, MAX_PLAY_AREA_POKEMON
- ld hl, wPlayAreaEnergyAIScore
-.loop
- ld [hli], a
- dec b
- jr nz, .loop
-
-; Legendary Articuno Deck has its own energy card logic
- call HandleLegendaryArticunoEnergyScoring
-
-; start the main Play Area loop
- ld b, PLAY_AREA_ARENA
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- ld c, a
-
-.loop_play_area
- push bc
- ld a, b
- ldh [hTempPlayAreaLocation_ff9d], a
- ld a, $80
- ld [wAIScore], a
- ld a, $ff
- ld [wTempAI], a
- ld a, [wAIEnergyAttachLogicFlags]
- and AI_ENERGY_FLAG_SKIP_EVOLUTION
- jr nz, .check_venusaur
-
-; check if energy needed is found in hand
-; and if there's an evolution in hand or deck
-; and if so, add to AI score
- call CreateHandCardList
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- ld [wCurCardCanAttack], a
- call GetAttacksEnergyCostBits
- ld hl, wDuelTempList
- call CheckEnergyFlagsNeededInList
- jp nc, .store_score
- ld a, [wCurCardCanAttack]
- call CheckForEvolutionInList
- jr nc, .no_evolution_in_hand
- ld [wTempAI], a ; store evolution card found
- ld a, 2
- call AddToAIScore
- jr .check_venusaur
-
-.no_evolution_in_hand
- ld a, [wCurCardCanAttack]
- call CheckForEvolutionInDeck
- jr nc, .check_venusaur
- ld a, 1
- call AddToAIScore
-
-; if there's no Muk in any Play Area
-; and there's Venusaur2 in own Play Area,
-; add to AI score
-.check_venusaur
- ld a, MUK
- call CountPokemonIDInBothPlayAreas
- jr c, .check_if_active
- ld a, VENUSAUR2
- call CountPokemonIDInPlayArea
- jr nc, .check_if_active
- ld a, 1
- call AddToAIScore
-
-.check_if_active
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a
- jr nz, .bench
-
-; arena
- ld a, [wAIBarrierFlagCounter]
- bit AI_MEWTWO_MILL_F, a
- jr z, .add_to_score
-
-; subtract from score instead
-; if Player is running Mewtwo1 mill deck.
- ld a, 5
- call SubFromAIScore
- jr .check_defending_can_ko
-
-.add_to_score
- ld a, 4
- call AddToAIScore
-
-; lower AI score if poison/double poison
-; will KO Pokémon between turns
-; or if the defending Pokémon can KO
- ld a, DUELVARS_ARENA_CARD_HP
- call GetTurnDuelistVariable
- call CalculateByteTensDigit
- cp 3
- jr nc, .check_defending_can_ko
- ; hp < 30
- cp 2
- jr z, .has_20_hp
- ; hp = 10
- ld a, DUELVARS_ARENA_CARD_STATUS
- call GetTurnDuelistVariable
- and POISONED
- jr z, .check_defending_can_ko
- jr .poison_will_ko
-.has_20_hp
- ld a, DUELVARS_ARENA_CARD_STATUS
- call GetTurnDuelistVariable
- and DOUBLE_POISONED
- jr z, .check_defending_can_ko
-.poison_will_ko
- ld a, 10
- call SubFromAIScore
- jr .check_bench
-.check_defending_can_ko
- call CheckIfDefendingPokemonCanKnockOut
- jr nc, .ai_score_bonus
- ld a, 10
- call SubFromAIScore
-
-; if either poison will KO or defending Pokémon can KO,
-; check if there are bench Pokémon,
-; if there are not, add AI score
-.check_bench
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- dec a
- jr nz, .ai_score_bonus
- ld a, 6
- call AddToAIScore
- jr .ai_score_bonus
-
-; lower AI score by 3 - (bench HP)/10
-; if bench HP < 30
-.bench
- add DUELVARS_ARENA_CARD_HP
- call GetTurnDuelistVariable
- call CalculateByteTensDigit
- cp 3
- jr nc, .ai_score_bonus
-; hp < 30
- ld b, a
- ld a, 3
- sub b
- call SubFromAIScore
-
-; check list in wAICardListEnergyBonus
-.ai_score_bonus
- ld a, [wAICardListEnergyBonus + 1]
- or a
- jr z, .check_boss_deck ; is null
- ld h, a
- ld a, [wAICardListEnergyBonus]
- ld l, a
-
- push hl
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call GetCardIDFromDeckIndex
- pop hl
-
-.loop_id_list
- ld a, [hli]
- or a
- jr z, .check_boss_deck
- cp e
- jr nz, .next_id
-
- ; number of attached energy cards
- ld a, [hli]
- ld d, a
- push de
- ldh a, [hTempPlayAreaLocation_ff9d]
- ld e, a
- call GetPlayAreaCardAttachedEnergies
- ld a, [wTotalAttachedEnergies]
- pop de
- cp d
- jr c, .check_id_score
- ; already reached target number of energy cards
- ld a, 10
- call SubFromAIScore
- jr .store_score
-
-.check_id_score
- ld a, [hli]
- cp $80
- jr c, .decrease_score_1
- sub $80
- call AddToAIScore
- jr .check_boss_deck
-
-.decrease_score_1
- ld d, a
- ld a, $80
- sub d
- call SubFromAIScore
- jr .check_boss_deck
-
-.next_id
- inc hl
- inc hl
- jr .loop_id_list
-
-; if it's a boss deck, call Func_174f2
-; and apply to the AI score the values
-; determined for this card
-.check_boss_deck
- call CheckIfNotABossDeckID
- jr c, .skip_boss_deck
-
- call Func_174f2
- ldh a, [hTempPlayAreaLocation_ff9d]
- ld c, a
- ld b, $00
- ld hl, wPlayAreaEnergyAIScore
- add hl, bc
- ld a, [hl]
- cp $80
- jr c, .decrease_score_2
- sub $80
- call AddToAIScore
- jr .skip_boss_deck
-
-.decrease_score_2
- ld b, a
- ld a, $80
- sub b
- call SubFromAIScore
-
-.skip_boss_deck
- ld a, 1
- call AddToAIScore
-
-; add AI score for both attacks,
-; according to their energy requirements.
- xor a ; first attack
- call DetermineAIScoreOfAttackEnergyRequirement
- ld a, SECOND_ATTACK
- call DetermineAIScoreOfAttackEnergyRequirement
-
-; store bench score for this card.
-.store_score
- ldh a, [hTempPlayAreaLocation_ff9d]
- ld c, a
- ld b, $00
- ld hl, wPlayAreaAIScore
- add hl, bc
- ld a, [wAIScore]
- ld [hl], a
- pop bc
- inc b
- dec c
- jp nz, .loop_play_area
-
-; the Play Area loop is over and the score
-; for each card has been calculated.
-; now to determine the highest score.
- call FindPlayAreaCardWithHighestAIScore
- jp nc, .not_found
-
- ld a, [wAIEnergyAttachLogicFlags]
- or a
- jr z, .play_card
- scf
- jp RetrievePlayAreaAIScoreFromBackup1
-
-.play_card
- call CreateEnergyCardListFromHand
- jp AITryToPlayEnergyCard
-
-.not_found: ; 1668a (5:668a)
- ld a, [wAIEnergyAttachLogicFlags]
- or a
- jr z, .no_carry
- jp RetrievePlayAreaAIScoreFromBackup1
-.no_carry
- or a
- ret
-
-; checks score related to selected attack,
-; in order to determine whether to play energy card.
-; the AI score is increased/decreased accordingly.
-; input:
-; [wSelectedAttack] = attack to check.
-DetermineAIScoreOfAttackEnergyRequirement: ; 16695 (5:6695)
- ld [wSelectedAttack], a
- call CheckEnergyNeededForAttack
- jp c, .not_enough_energy
- ld a, ATTACK_FLAG2_ADDRESS | ATTACHED_ENERGY_BOOST_F
- call CheckLoadedAttackFlag
- jr c, .attached_energy_boost
- ld a, ATTACK_FLAG2_ADDRESS | DISCARD_ENERGY_F
- call CheckLoadedAttackFlag
- jr c, .discard_energy
- jp .check_evolution
-
-.attached_energy_boost
- ld a, [wLoadedAttackEffectParam]
- cp MAX_ENERGY_BOOST_IS_LIMITED
- jr z, .check_surplus_energy
-
- ; is MAX_ENERGY_BOOST_IS_NOT_LIMITED,
- ; which is equal to 3, add to score.
- call AddToAIScore
- jp .check_evolution
-
-.check_surplus_energy
- call CheckIfNoSurplusEnergyForAttack
- jr c, .asm_166cd
- cp 3 ; check how much surplus energy
- jr c, .asm_166cd
-
-.asm_166c5
- ld a, 5
- call SubFromAIScore
- jp .check_evolution
-
-.asm_166cd
- ld a, 2
- call AddToAIScore
-
-; check whether attack has ATTACHED_ENERGY_BOOST flag
-; and add to AI score if attaching another energy
-; will KO defending Pokémon.
-; add more to score if this is currently active Pokémon.
- ld a, ATTACK_FLAG2_ADDRESS | ATTACHED_ENERGY_BOOST_F
- call CheckLoadedAttackFlag
- jp nc, .check_evolution
- ld a, [wSelectedAttack]
- call EstimateDamage_VersusDefendingCard
- ld a, DUELVARS_ARENA_CARD_HP
- call GetNonTurnDuelistVariable
- ld hl, wDamage
- sub [hl]
- jp c, .check_evolution
- jp z, .check_evolution
- ld a, [wDamage]
- add 10 ; boost gained by attaching another energy card
- ld b, a
- ld a, DUELVARS_ARENA_CARD_HP
- call GetNonTurnDuelistVariable
- sub b
- jr c, .attaching_kos_player
- jr nz, .check_evolution
-
-.attaching_kos_player
- ld a, 20
- call AddToAIScore
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a
- jr nz, .check_evolution
- ld a, 10
- call AddToAIScore
- jr .check_evolution
-
-; checks if there is surplus energy for attack
-; that discards attached energy card.
-; if current card is Zapdos2, don't add to score.
-; if there is no surplus energy, encourage playing energy.
-.discard_energy
- ld a, [wLoadedCard1ID]
- cp ZAPDOS2
- jr z, .check_evolution
- call CheckIfNoSurplusEnergyForAttack
- jr c, .asm_166cd
- jr .asm_166c5
-
-.not_enough_energy
- ld a, ATTACK_FLAG2_ADDRESS | FLAG_2_BIT_5_F
- call CheckLoadedAttackFlag
- jr nc, .check_color_needed
- ld a, 5
- call SubFromAIScore
-
-; if the energy card color needed is in hand, increase AI score.
-; if a colorless card is needed, increase AI score.
-.check_color_needed
- ld a, b
- or a
- jr z, .check_colorless_needed
- ld a, e
- call LookForCardIDInHand
- jr c, .check_colorless_needed
- ld a, 4
- call AddToAIScore
- jr .check_total_needed
-.check_colorless_needed
- ld a, c
- or a
- jr z, .check_evolution
- ld a, 3
- call AddToAIScore
-
-; if only one energy card is needed for attack,
-; encourage playing energy card.
-.check_total_needed
- ld a, b
- add c
- dec a
- jr nz, .check_evolution
- ld a, 3
- call AddToAIScore
-
-; if the attack KOs player and this is the active card, add to AI score.
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a
- jr nz, .check_evolution
- ld a, [wSelectedAttack]
- call EstimateDamage_VersusDefendingCard
- ld a, DUELVARS_ARENA_CARD_HP
- call GetNonTurnDuelistVariable
- ld hl, wDamage
- sub [hl]
- jr z, .atk_kos_defending
- jr nc, .check_evolution
-.atk_kos_defending
- ld a, 20
- call AddToAIScore
-
-; this is possibly a bug.
-; this is an identical check as above to test whether this card is active.
-; in case it is active, the score gets added 10 more points,
-; in addition to the 20 points already added above.
-; what was probably intended was to add 20 points
-; plus 10 in case it is the Arena card.
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a
- jr nz, .check_evolution
- ld a, 10
- call AddToAIScore
-
-.check_evolution
- ld a, [wTempAI] ; evolution in hand
- cp $ff
- ret z
-
-; temporarily replace this card with evolution in hand.
- ld b, a
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- push af
- ld [hl], b
-
-; check for energy still needed for evolution to attack.
-; if FLAG_2_BIT_5 is not set, check what color is needed.
-; if the energy card color needed is in hand, increase AI score.
-; if a colorless card is needed, increase AI score.
- call CheckEnergyNeededForAttack
- jr nc, .done
- ld a, ATTACK_FLAG2_ADDRESS | FLAG_2_BIT_5_F
- call CheckLoadedAttackFlag
- jr c, .done
- ld a, b
- or a
- jr z, .check_colorless_needed_evo
- ld a, e
- call LookForCardIDInHand
- jr c, .check_colorless_needed_evo
- ld a, 2
- call AddToAIScore
- jr .done
-.check_colorless_needed_evo
- ld a, c
- or a
- jr z, .done
- ld a, 1
- call AddToAIScore
-
-; recover the original card in the Play Area location.
-.done
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- pop af
- ld [hl], a
- ret
-
-; returns in hTempPlayAreaLocation_ff9d the Play Area location
-; of the card with the highest Play Area AI score, unless
-; the highest score is below $85.
-; if it succeeds in return a card location, set carry.
-; if AI_ENERGY_FLAG_SKIP_ARENA_CARD is set in wAIEnergyAttachLogicFlags
-; doesn't include the Arena card and there's no minimum score.
-FindPlayAreaCardWithHighestAIScore: ; 167b5 (5:67b5)
- ld a, [wAIEnergyAttachLogicFlags]
- and AI_ENERGY_FLAG_SKIP_ARENA_CARD
- jr nz, .only_bench
-
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- ld b, a
- ld c, PLAY_AREA_ARENA
- ld e, c
- ld d, c
- ld hl, wPlayAreaAIScore
-; find highest Play Area AI score.
-.loop_1
- ld a, [hli]
- cp e
- jr c, .next_1
- jr z, .next_1
- ld e, a ; overwrite highest score found
- ld d, c ; overwrite Play Area of highest score
-.next_1
- inc c
- dec b
- jr nz, .loop_1
-
-; if highest AI score is below $85, return no carry.
-; else, store Play Area location and return carry.
- ld a, e
- cp $85
- jr c, .not_enough_score
- ld a, d
- ldh [hTempPlayAreaLocation_ff9d], a
- scf
- ret
-.not_enough_score
- or a
- ret
-
-; same as above but only check bench Pokémon scores.
-.only_bench
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- dec a
- jr z, .no_carry
-
- ld b, a
- ld e, 0
- ld c, PLAY_AREA_BENCH_1
- ld d, c
- ld hl, wPlayAreaAIScore + 1
-.loop_2
- ld a, [hli]
- cp e
- jr c, .next_2
- jr z, .next_2
- ld e, a ; overwrite highest score found
- ld d, c ; overwrite Play Area of highest score
-.next_2
- inc c
- dec b
- jr nz, .loop_2
-
-; in this case, there is no minimum threshold AI score.
- ld a, d
- ldh [hTempPlayAreaLocation_ff9d], a
- scf
- ret
-.no_carry
- or a
- ret
-
-; returns carry if there's an evolution card
-; that can evolve card in hTempPlayAreaLocation_ff9d,
-; and that card needs energy to use wSelectedAttack.
-CheckIfEvolutionNeedsEnergyForAttack: ; 16805 (5:6805)
- call CreateHandCardList
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call CheckCardEvolutionInHandOrDeck
- jr c, .has_evolution
- or a
- ret
-
-.has_evolution
- ld b, a
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- push af
- ld [hl], b
- call CheckEnergyNeededForAttack
- jr c, .not_enough_energy
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- pop af
- ld [hl], a
- or a
- ret
-
-.not_enough_energy
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- pop af
- ld [hl], a
- scf
- ret
-
-; returns in e the card ID of the energy required for
-; the Discard/Energy Boost attack loaded in wSelectedAttack.
-; if it's Zapdos2's Thunderbolt attack, return no carry.
-; if it's Charizard's Fire Spin or Exeggutor's Big Eggsplosion
-; attack, don't return energy card ID, but set carry.
-; output:
-; b = 1 if needs color energy, 0 otherwise;
-; c = 1 if only needs colorless energy, 0 otherwise;
-; carry set if not Zapdos2's Thunderbolt attack.
-GetEnergyCardForDiscardOrEnergyBoostAttack: ; 1683b (5:683b)
-; load card ID and check selected attack index.
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call LoadCardDataToBuffer2_FromDeckIndex
- ld b, a
- ld a, [wSelectedAttack]
- or a
- jr z, .first_attack
-
-; check if second attack is Zapdos2's Thunderbolt,
-; Charizard's Fire Spin or Exeggutor's Big Eggsplosion,
-; for these to be treated differently.
-; for both attacks, load its energy cost.
- ld a, b
- cp ZAPDOS2
- jr z, .zapdos2
- cp CHARIZARD
- jr z, .charizard_or_exeggutor
- cp EXEGGUTOR
- jr z, .charizard_or_exeggutor
- ld hl, wLoadedCard2Atk2EnergyCost
- jr .fire
-.first_attack
- ld hl, wLoadedCard2Atk1EnergyCost
-
-; check which energy color the attack requires,
-; and load in e the card ID of corresponding energy card,
-; then return carry flag set.
-.fire
- ld a, [hli]
- ld b, a
- and $f0
- jr z, .grass
- ld e, FIRE_ENERGY
- jr .set_carry
-.grass
- ld a, b
- and $0f
- jr z, .lightning
- ld e, GRASS_ENERGY
- jr .set_carry
-.lightning
- ld a, [hli]
- ld b, a
- and $f0
- jr z, .water
- ld e, LIGHTNING_ENERGY
- jr .set_carry
-.water
- ld a, b
- and $0f
- jr z, .fighting
- ld e, WATER_ENERGY
- jr .set_carry
-.fighting
- ld a, [hli]
- ld b, a
- and $f0
- jr z, .psychic
- ld e, FIGHTING_ENERGY
- jr .set_carry
-.psychic
- ld e, PSYCHIC_ENERGY
-
-.set_carry
- lb bc, $01, $00
- scf
- ret
-
-; for Zapdos2's Thunderbolt attack, return with no carry.
-.zapdos2
- or a
- ret
-
-; Charizard's Fire Spin and Exeggutor's Big Eggsplosion,
-; return carry.
-.charizard_or_exeggutor
- lb bc, $00, $01
- scf
- ret
-
-; called after the AI has decided which card to attach
-; energy from hand. AI does checks to determine whether
-; this card needs more energy or not, and chooses the
-; right energy card to play. If the card is played,
-; return with carry flag set.
-AITryToPlayEnergyCard: ; 1689f (5:689f)
-; check if energy cards are still needed for attacks.
-; if first attack doesn't need, test for the second attack.
- xor a
- ld [wTempAI], a
- ld [wSelectedAttack], a
- call CheckEnergyNeededForAttack
- jr nc, .second_attack
- ld a, b
- or a
- jr nz, .check_deck
- ld a, c
- or a
- jr nz, .check_deck
-
-.second_attack
- ld a, SECOND_ATTACK
- ld [wSelectedAttack], a
- call CheckEnergyNeededForAttack
- jr nc, .check_discard_or_energy_boost
- ld a, b
- or a
- jr nz, .check_deck
- ld a, c
- or a
- jr nz, .check_deck
-
-; neither attack needs energy cards to be used.
-; check whether these attacks can be given
-; extra energy cards for their effects.
-.check_discard_or_energy_boost
- ld a, $01
- ld [wTempAI], a
-
-; for both attacks, check if it has the effect of
-; discarding energy cards or attached energy boost.
- xor a ; FIRST_ATTACK_OR_PKMN_POWER
- ld [wSelectedAttack], a
- call CheckEnergyNeededForAttack
- ld a, ATTACK_FLAG2_ADDRESS | ATTACHED_ENERGY_BOOST_F
- call CheckLoadedAttackFlag
- jr c, .energy_boost_or_discard_energy
- ld a, ATTACK_FLAG2_ADDRESS | DISCARD_ENERGY_F
- call CheckLoadedAttackFlag
- jr c, .energy_boost_or_discard_energy
-
- ld a, SECOND_ATTACK
- ld [wSelectedAttack], a
- call CheckEnergyNeededForAttack
- ld a, ATTACK_FLAG2_ADDRESS | ATTACHED_ENERGY_BOOST_F
- call CheckLoadedAttackFlag
- jr c, .energy_boost_or_discard_energy
- ld a, ATTACK_FLAG2_ADDRESS | DISCARD_ENERGY_F
- call CheckLoadedAttackFlag
- jr c, .energy_boost_or_discard_energy
-
-; if none of the attacks have those flags, do an additional
-; check to ascertain whether evolution card needs energy
-; to use second attack. Return if all these checks fail.
- call CheckIfEvolutionNeedsEnergyForAttack
- ret nc
- call CreateEnergyCardListFromHand
- jr .check_deck
-
-; for attacks that discard energy or get boost for
-; additional energy cards, get the energy card ID required by attack.
-; if it's Zapdos2's Thunderbolt attack, return.
-.energy_boost_or_discard_energy
- call GetEnergyCardForDiscardOrEnergyBoostAttack
- ret nc
-
-; some decks allow basic Pokémon to be given double colorless
-; in anticipation for evolution, so play card if that is the case.
-.check_deck
- call CheckSpecificDecksToAttachDoubleColorless
- jr c, .play_energy_card
-
- ld a, b
- or a
- jr z, .colorless_energy
-
-; in this case, Pokémon needs a specific basic energy card.
-; look for basic energy card needed in hand and play it.
- ld a, e
- call LookForCardIDInHand
- ldh [hTemp_ffa0], a
- jr nc, .play_energy_card
-
-; in this case Pokémon just needs colorless (any basic energy card).
-; if active card, check if it needs 2 colorless.
-; if it does (and also doesn't additionally need a color energy),
-; look for double colorless card in hand and play it if found.
-.colorless_energy
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a
- jr nz, .look_for_any_energy
- ld a, c
- or a
- jr z, .check_if_done
- cp 2
- jr nz, .look_for_any_energy
-
- ; needs two colorless
- ld hl, wDuelTempList
-.loop_1
- ld a, [hli]
- cp $ff
- jr z, .look_for_any_energy
- ldh [hTemp_ffa0], a
- call GetCardIDFromDeckIndex
- ld a, e
- cp DOUBLE_COLORLESS_ENERGY
- jr nz, .loop_1
- jr .play_energy_card
-
-; otherwise, look for any card and play it.
-; if it's a boss deck, only play double colorless in this situation.
-.look_for_any_energy
- ld hl, wDuelTempList
- call CountCardsInDuelTempList
- call ShuffleCards
-.loop_2
- ld a, [hli]
- cp $ff
- jr z, .check_if_done
- call CheckIfOpponentHasBossDeckID
- jr nc, .load_card
- push af
- call GetCardIDFromDeckIndex
- ld a, e
- cp DOUBLE_COLORLESS_ENERGY
- pop bc
- jr z, .loop_2
- ld a, b
-.load_card
- ldh [hTemp_ffa0], a
-
-; plays energy card loaded in hTemp_ffa0 and sets carry flag.
-.play_energy_card
- ldh a, [hTempPlayAreaLocation_ff9d]
- ldh [hTempPlayAreaLocation_ffa1], a
- ld a, OPPACTION_PLAY_ENERGY
- bank1call AIMakeDecision
- scf
- ret
-
-; wTempAI is 1 if the attack had a Discard/Energy Boost effect,
-; and 0 otherwise. If 1, then return. If not one, check if
-; there is still a second attack to check.
-.check_if_done
- ld a, [wTempAI]
- or a
- jr z, .check_first_attack
- ret
-.check_first_attack
- ld a, [wSelectedAttack]
- or a
- jp z, .second_attack
- ret
-
-; check if playing certain decks so that AI can decide whether to play
-; double colorless to some specific cards.
-; these are cards that do not need double colorless to any of their attacks
-; but are required by their evolutions.
-; return carry if there's a double colorless in hand to attach
-; and it's one of the card IDs from these decks.
-; output:
-; [hTemp_ffa0] = card index of double colorless in hand;
-; carry set if can play energy card.
-CheckSpecificDecksToAttachDoubleColorless: ; 1696e (5:696e)
- push bc
- push de
- push hl
-
-; check if AI is playing any of the applicable decks.
- ld a, [wOpponentDeckID]
- cp LEGENDARY_DRAGONITE_DECK_ID
- jr z, .legendary_dragonite_deck
- cp FIRE_CHARGE_DECK_ID
- jr z, .fire_charge_deck
- cp LEGENDARY_RONALD_DECK_ID
- jr z, .legendary_ronald_deck
-
-.no_carry
- pop hl
- pop de
- pop bc
- or a
- ret
-
-; if playing Legendary Dragonite deck,
-; check for Charmander and Dratini.
-.legendary_dragonite_deck
- call .get_id
- cp CHARMANDER
- jr z, .check_colorless_attached
- cp DRATINI
- jr z, .check_colorless_attached
- jr .no_carry
-
-; if playing Fire Charge deck,
-; check for Growlithe.
-.fire_charge_deck
- call .get_id
- cp GROWLITHE
- jr z, .check_colorless_attached
- jr .no_carry
-
-; if playing Legendary Ronald deck,
-; check for Dratini.
-.legendary_ronald_deck
- call .get_id
- cp DRATINI
- jr z, .check_colorless_attached
- jr .no_carry
-
-; check if card has any colorless energy cards attached,
-; and if there are any, return no carry.
-.check_colorless_attached
- ldh a, [hTempPlayAreaLocation_ff9d]
- ld e, a
- call GetPlayAreaCardAttachedEnergies
- ld a, [wAttachedEnergies + COLORLESS]
- or a
- jr nz, .no_carry
-
-; card has no colorless energy, so look for double colorless
-; in hand and if found, return carry and its card index.
- ld a, DOUBLE_COLORLESS_ENERGY
- call LookForCardIDInHand
- jr c, .no_carry
- ldh [hTemp_ffa0], a
- pop hl
- pop de
- pop bc
- scf
- ret
-
-.get_id:
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call GetCardIDFromDeckIndex
- ld a, e
- ret
+; processes AI energy card playing logic
+; with AI_ENERGY_FLAG_DONT_PLAY flag on
+; unreferenced
+Func_16488: ; 16488 (5:6488)
+ ld a, AI_ENERGY_FLAG_DONT_PLAY
+ ld [wAIEnergyAttachLogicFlags], a
+ ld de, wTempPlayAreaAIScore
+ ld hl, wPlayAreaAIScore
+ ld b, MAX_PLAY_AREA_POKEMON
+.loop
+ ld a, [hli]
+ ld [de], a
+ inc de
+ dec b
+ jr nz, .loop
+ ld a, [wAIScore]
+ ld [de], a
+ jr AIProcessAndTryToPlayEnergy.has_logic_flags
+
+; have AI choose an energy card to play, but do not play it.
+; does not consider whether the cards have evolutions to be played.
+; return carry if an energy card is chosen to use in any Play Area card,
+; and if so, return its Play Area location in hTempPlayAreaLocation_ff9d.
+AIProcessButDontPlayEnergy_SkipEvolution: ; 164a1 (5:64a1)
+ ld a, AI_ENERGY_FLAG_DONT_PLAY | AI_ENERGY_FLAG_SKIP_EVOLUTION
+ ld [wAIEnergyAttachLogicFlags], a
+
+; backup wPlayAreaAIScore in wTempPlayAreaAIScore.
+ ld de, wTempPlayAreaAIScore
+ ld hl, wPlayAreaAIScore
+ ld b, MAX_PLAY_AREA_POKEMON
+.loop
+ ld a, [hli]
+ ld [de], a
+ inc de
+ dec b
+ jr nz, .loop
+
+ ld a, [wAIScore]
+ ld [de], a
+
+ jr AIProcessEnergyCards
+
+; have AI choose an energy card to play, but do not play it.
+; does not consider whether the cards have evolutions to be played.
+; return carry if an energy card is chosen to use in any Bench card,
+; and if so, return its Play Area location in hTempPlayAreaLocation_ff9d.
+AIProcessButDontPlayEnergy_SkipEvolutionAndArena: ; 164ba (5:64ba)
+ ld a, AI_ENERGY_FLAG_DONT_PLAY | AI_ENERGY_FLAG_SKIP_EVOLUTION | AI_ENERGY_FLAG_SKIP_ARENA_CARD
+ ld [wAIEnergyAttachLogicFlags], a
+
+; backup wPlayAreaAIScore in wTempPlayAreaAIScore.
+ ld de, wTempPlayAreaAIScore
+ ld hl, wPlayAreaAIScore
+ ld b, MAX_PLAY_AREA_POKEMON
+.loop
+ ld a, [hli]
+ ld [de], a
+ inc de
+ dec b
+ jr nz, .loop
+
+ ld a, [wAIScore]
+ ld [de], a
+
+ jr AIProcessEnergyCards
+
+; copies wTempPlayAreaAIScore to wPlayAreaAIScore
+; and loads wAIScore with value in wTempAIScore.
+; identical to RetrievePlayAreaAIScoreFromBackup2.
+RetrievePlayAreaAIScoreFromBackup1: ; 164d3 (5:64d3)
+ push af
+ ld de, wPlayAreaAIScore
+ ld hl, wTempPlayAreaAIScore
+ ld b, MAX_PLAY_AREA_POKEMON
+.loop
+ ld a, [hli]
+ ld [de], a
+ inc de
+ dec b
+ jr nz, .loop
+ ld a, [hl]
+ ld [wAIScore], a
+ pop af
+ ret
+
+; have AI decide whether to play energy card from hand
+; and determine which card is best to attach it.
+AIProcessAndTryToPlayEnergy: ; 164e8 (5:64e8)
+ xor a
+ ld [wAIEnergyAttachLogicFlags], a
+
+.has_logic_flags
+ call CreateEnergyCardListFromHand
+ jr nc, AIProcessEnergyCards
+
+; no energy
+ ld a, [wAIEnergyAttachLogicFlags]
+ or a
+ jr z, .exit
+ jp RetrievePlayAreaAIScoreFromBackup1
+.exit
+ or a
+ ret
+
+; have AI decide whether to play energy card
+; and determine which card is best to attach it.
+AIProcessEnergyCards: ; 164fc (5:64fc)
+; initialize Play Area AI score
+ ld a, $80
+ ld b, MAX_PLAY_AREA_POKEMON
+ ld hl, wPlayAreaEnergyAIScore
+.loop
+ ld [hli], a
+ dec b
+ jr nz, .loop
+
+; Legendary Articuno Deck has its own energy card logic
+ call HandleLegendaryArticunoEnergyScoring
+
+; start the main Play Area loop
+ ld b, PLAY_AREA_ARENA
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ ld c, a
+
+.loop_play_area
+ push bc
+ ld a, b
+ ldh [hTempPlayAreaLocation_ff9d], a
+ ld a, $80
+ ld [wAIScore], a
+ ld a, $ff
+ ld [wTempAI], a
+ ld a, [wAIEnergyAttachLogicFlags]
+ and AI_ENERGY_FLAG_SKIP_EVOLUTION
+ jr nz, .check_venusaur
+
+; check if energy needed is found in hand
+; and if there's an evolution in hand or deck
+; and if so, add to AI score
+ call CreateHandCardList
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ ld [wCurCardCanAttack], a
+ call GetAttacksEnergyCostBits
+ ld hl, wDuelTempList
+ call CheckEnergyFlagsNeededInList
+ jp nc, .store_score
+ ld a, [wCurCardCanAttack]
+ call CheckForEvolutionInList
+ jr nc, .no_evolution_in_hand
+ ld [wTempAI], a ; store evolution card found
+ ld a, 2
+ call AddToAIScore
+ jr .check_venusaur
+
+.no_evolution_in_hand
+ ld a, [wCurCardCanAttack]
+ call CheckForEvolutionInDeck
+ jr nc, .check_venusaur
+ ld a, 1
+ call AddToAIScore
+
+; if there's no Muk in any Play Area
+; and there's Venusaur2 in own Play Area,
+; add to AI score
+.check_venusaur
+ ld a, MUK
+ call CountPokemonIDInBothPlayAreas
+ jr c, .check_if_active
+ ld a, VENUSAUR2
+ call CountPokemonIDInPlayArea
+ jr nc, .check_if_active
+ ld a, 1
+ call AddToAIScore
+
+.check_if_active
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ or a
+ jr nz, .bench
+
+; arena
+ ld a, [wAIBarrierFlagCounter]
+ bit AI_MEWTWO_MILL_F, a
+ jr z, .add_to_score
+
+; subtract from score instead
+; if Player is running Mewtwo1 mill deck.
+ ld a, 5
+ call SubFromAIScore
+ jr .check_defending_can_ko
+
+.add_to_score
+ ld a, 4
+ call AddToAIScore
+
+; lower AI score if poison/double poison
+; will KO Pokémon between turns
+; or if the defending Pokémon can KO
+ ld a, DUELVARS_ARENA_CARD_HP
+ call GetTurnDuelistVariable
+ call CalculateByteTensDigit
+ cp 3
+ jr nc, .check_defending_can_ko
+ ; hp < 30
+ cp 2
+ jr z, .has_20_hp
+ ; hp = 10
+ ld a, DUELVARS_ARENA_CARD_STATUS
+ call GetTurnDuelistVariable
+ and POISONED
+ jr z, .check_defending_can_ko
+ jr .poison_will_ko
+.has_20_hp
+ ld a, DUELVARS_ARENA_CARD_STATUS
+ call GetTurnDuelistVariable
+ and DOUBLE_POISONED
+ jr z, .check_defending_can_ko
+.poison_will_ko
+ ld a, 10
+ call SubFromAIScore
+ jr .check_bench
+.check_defending_can_ko
+ call CheckIfDefendingPokemonCanKnockOut
+ jr nc, .ai_score_bonus
+ ld a, 10
+ call SubFromAIScore
+
+; if either poison will KO or defending Pokémon can KO,
+; check if there are bench Pokémon,
+; if there are not, add AI score
+.check_bench
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ dec a
+ jr nz, .ai_score_bonus
+ ld a, 6
+ call AddToAIScore
+ jr .ai_score_bonus
+
+; lower AI score by 3 - (bench HP)/10
+; if bench HP < 30
+.bench
+ add DUELVARS_ARENA_CARD_HP
+ call GetTurnDuelistVariable
+ call CalculateByteTensDigit
+ cp 3
+ jr nc, .ai_score_bonus
+; hp < 30
+ ld b, a
+ ld a, 3
+ sub b
+ call SubFromAIScore
+
+; check list in wAICardListEnergyBonus
+.ai_score_bonus
+ ld a, [wAICardListEnergyBonus + 1]
+ or a
+ jr z, .check_boss_deck ; is null
+ ld h, a
+ ld a, [wAICardListEnergyBonus]
+ ld l, a
+
+ push hl
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call GetCardIDFromDeckIndex
+ pop hl
+
+.loop_id_list
+ ld a, [hli]
+ or a
+ jr z, .check_boss_deck
+ cp e
+ jr nz, .next_id
+
+ ; number of attached energy cards
+ ld a, [hli]
+ ld d, a
+ push de
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ ld e, a
+ call GetPlayAreaCardAttachedEnergies
+ ld a, [wTotalAttachedEnergies]
+ pop de
+ cp d
+ jr c, .check_id_score
+ ; already reached target number of energy cards
+ ld a, 10
+ call SubFromAIScore
+ jr .store_score
+
+.check_id_score
+ ld a, [hli]
+ cp $80
+ jr c, .decrease_score_1
+ sub $80
+ call AddToAIScore
+ jr .check_boss_deck
+
+.decrease_score_1
+ ld d, a
+ ld a, $80
+ sub d
+ call SubFromAIScore
+ jr .check_boss_deck
+
+.next_id
+ inc hl
+ inc hl
+ jr .loop_id_list
+
+; if it's a boss deck, call Func_174f2
+; and apply to the AI score the values
+; determined for this card
+.check_boss_deck
+ call CheckIfNotABossDeckID
+ jr c, .skip_boss_deck
+
+ call Func_174f2
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ ld c, a
+ ld b, $00
+ ld hl, wPlayAreaEnergyAIScore
+ add hl, bc
+ ld a, [hl]
+ cp $80
+ jr c, .decrease_score_2
+ sub $80
+ call AddToAIScore
+ jr .skip_boss_deck
+
+.decrease_score_2
+ ld b, a
+ ld a, $80
+ sub b
+ call SubFromAIScore
+
+.skip_boss_deck
+ ld a, 1
+ call AddToAIScore
+
+; add AI score for both attacks,
+; according to their energy requirements.
+ xor a ; first attack
+ call DetermineAIScoreOfAttackEnergyRequirement
+ ld a, SECOND_ATTACK
+ call DetermineAIScoreOfAttackEnergyRequirement
+
+; store bench score for this card.
+.store_score
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ ld c, a
+ ld b, $00
+ ld hl, wPlayAreaAIScore
+ add hl, bc
+ ld a, [wAIScore]
+ ld [hl], a
+ pop bc
+ inc b
+ dec c
+ jp nz, .loop_play_area
+
+; the Play Area loop is over and the score
+; for each card has been calculated.
+; now to determine the highest score.
+ call FindPlayAreaCardWithHighestAIScore
+ jp nc, .not_found
+
+ ld a, [wAIEnergyAttachLogicFlags]
+ or a
+ jr z, .play_card
+ scf
+ jp RetrievePlayAreaAIScoreFromBackup1
+
+.play_card
+ call CreateEnergyCardListFromHand
+ jp AITryToPlayEnergyCard
+
+.not_found: ; 1668a (5:668a)
+ ld a, [wAIEnergyAttachLogicFlags]
+ or a
+ jr z, .no_carry
+ jp RetrievePlayAreaAIScoreFromBackup1
+.no_carry
+ or a
+ ret
+
+; checks score related to selected attack,
+; in order to determine whether to play energy card.
+; the AI score is increased/decreased accordingly.
+; input:
+; [wSelectedAttack] = attack to check.
+DetermineAIScoreOfAttackEnergyRequirement: ; 16695 (5:6695)
+ ld [wSelectedAttack], a
+ call CheckEnergyNeededForAttack
+ jp c, .not_enough_energy
+ ld a, ATTACK_FLAG2_ADDRESS | ATTACHED_ENERGY_BOOST_F
+ call CheckLoadedAttackFlag
+ jr c, .attached_energy_boost
+ ld a, ATTACK_FLAG2_ADDRESS | DISCARD_ENERGY_F
+ call CheckLoadedAttackFlag
+ jr c, .discard_energy
+ jp .check_evolution
+
+.attached_energy_boost
+ ld a, [wLoadedAttackEffectParam]
+ cp MAX_ENERGY_BOOST_IS_LIMITED
+ jr z, .check_surplus_energy
+
+ ; is MAX_ENERGY_BOOST_IS_NOT_LIMITED,
+ ; which is equal to 3, add to score.
+ call AddToAIScore
+ jp .check_evolution
+
+.check_surplus_energy
+ call CheckIfNoSurplusEnergyForAttack
+ jr c, .asm_166cd
+ cp 3 ; check how much surplus energy
+ jr c, .asm_166cd
+
+.asm_166c5
+ ld a, 5
+ call SubFromAIScore
+ jp .check_evolution
+
+.asm_166cd
+ ld a, 2
+ call AddToAIScore
+
+; check whether attack has ATTACHED_ENERGY_BOOST flag
+; and add to AI score if attaching another energy
+; will KO defending Pokémon.
+; add more to score if this is currently active Pokémon.
+ ld a, ATTACK_FLAG2_ADDRESS | ATTACHED_ENERGY_BOOST_F
+ call CheckLoadedAttackFlag
+ jp nc, .check_evolution
+ ld a, [wSelectedAttack]
+ call EstimateDamage_VersusDefendingCard
+ ld a, DUELVARS_ARENA_CARD_HP
+ call GetNonTurnDuelistVariable
+ ld hl, wDamage
+ sub [hl]
+ jp c, .check_evolution
+ jp z, .check_evolution
+ ld a, [wDamage]
+ add 10 ; boost gained by attaching another energy card
+ ld b, a
+ ld a, DUELVARS_ARENA_CARD_HP
+ call GetNonTurnDuelistVariable
+ sub b
+ jr c, .attaching_kos_player
+ jr nz, .check_evolution
+
+.attaching_kos_player
+ ld a, 20
+ call AddToAIScore
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ or a
+ jr nz, .check_evolution
+ ld a, 10
+ call AddToAIScore
+ jr .check_evolution
+
+; checks if there is surplus energy for attack
+; that discards attached energy card.
+; if current card is Zapdos2, don't add to score.
+; if there is no surplus energy, encourage playing energy.
+.discard_energy
+ ld a, [wLoadedCard1ID]
+ cp ZAPDOS2
+ jr z, .check_evolution
+ call CheckIfNoSurplusEnergyForAttack
+ jr c, .asm_166cd
+ jr .asm_166c5
+
+.not_enough_energy
+ ld a, ATTACK_FLAG2_ADDRESS | FLAG_2_BIT_5_F
+ call CheckLoadedAttackFlag
+ jr nc, .check_color_needed
+ ld a, 5
+ call SubFromAIScore
+
+; if the energy card color needed is in hand, increase AI score.
+; if a colorless card is needed, increase AI score.
+.check_color_needed
+ ld a, b
+ or a
+ jr z, .check_colorless_needed
+ ld a, e
+ call LookForCardIDInHand
+ jr c, .check_colorless_needed
+ ld a, 4
+ call AddToAIScore
+ jr .check_total_needed
+.check_colorless_needed
+ ld a, c
+ or a
+ jr z, .check_evolution
+ ld a, 3
+ call AddToAIScore
+
+; if only one energy card is needed for attack,
+; encourage playing energy card.
+.check_total_needed
+ ld a, b
+ add c
+ dec a
+ jr nz, .check_evolution
+ ld a, 3
+ call AddToAIScore
+
+; if the attack KOs player and this is the active card, add to AI score.
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ or a
+ jr nz, .check_evolution
+ ld a, [wSelectedAttack]
+ call EstimateDamage_VersusDefendingCard
+ ld a, DUELVARS_ARENA_CARD_HP
+ call GetNonTurnDuelistVariable
+ ld hl, wDamage
+ sub [hl]
+ jr z, .atk_kos_defending
+ jr nc, .check_evolution
+.atk_kos_defending
+ ld a, 20
+ call AddToAIScore
+
+; this is possibly a bug.
+; this is an identical check as above to test whether this card is active.
+; in case it is active, the score gets added 10 more points,
+; in addition to the 20 points already added above.
+; what was probably intended was to add 20 points
+; plus 10 in case it is the Arena card.
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ or a
+ jr nz, .check_evolution
+ ld a, 10
+ call AddToAIScore
+
+.check_evolution
+ ld a, [wTempAI] ; evolution in hand
+ cp $ff
+ ret z
+
+; temporarily replace this card with evolution in hand.
+ ld b, a
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ push af
+ ld [hl], b
+
+; check for energy still needed for evolution to attack.
+; if FLAG_2_BIT_5 is not set, check what color is needed.
+; if the energy card color needed is in hand, increase AI score.
+; if a colorless card is needed, increase AI score.
+ call CheckEnergyNeededForAttack
+ jr nc, .done
+ ld a, ATTACK_FLAG2_ADDRESS | FLAG_2_BIT_5_F
+ call CheckLoadedAttackFlag
+ jr c, .done
+ ld a, b
+ or a
+ jr z, .check_colorless_needed_evo
+ ld a, e
+ call LookForCardIDInHand
+ jr c, .check_colorless_needed_evo
+ ld a, 2
+ call AddToAIScore
+ jr .done
+.check_colorless_needed_evo
+ ld a, c
+ or a
+ jr z, .done
+ ld a, 1
+ call AddToAIScore
+
+; recover the original card in the Play Area location.
+.done
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ pop af
+ ld [hl], a
+ ret
+
+; returns in hTempPlayAreaLocation_ff9d the Play Area location
+; of the card with the highest Play Area AI score, unless
+; the highest score is below $85.
+; if it succeeds in return a card location, set carry.
+; if AI_ENERGY_FLAG_SKIP_ARENA_CARD is set in wAIEnergyAttachLogicFlags
+; doesn't include the Arena card and there's no minimum score.
+FindPlayAreaCardWithHighestAIScore: ; 167b5 (5:67b5)
+ ld a, [wAIEnergyAttachLogicFlags]
+ and AI_ENERGY_FLAG_SKIP_ARENA_CARD
+ jr nz, .only_bench
+
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ ld b, a
+ ld c, PLAY_AREA_ARENA
+ ld e, c
+ ld d, c
+ ld hl, wPlayAreaAIScore
+; find highest Play Area AI score.
+.loop_1
+ ld a, [hli]
+ cp e
+ jr c, .next_1
+ jr z, .next_1
+ ld e, a ; overwrite highest score found
+ ld d, c ; overwrite Play Area of highest score
+.next_1
+ inc c
+ dec b
+ jr nz, .loop_1
+
+; if highest AI score is below $85, return no carry.
+; else, store Play Area location and return carry.
+ ld a, e
+ cp $85
+ jr c, .not_enough_score
+ ld a, d
+ ldh [hTempPlayAreaLocation_ff9d], a
+ scf
+ ret
+.not_enough_score
+ or a
+ ret
+
+; same as above but only check bench Pokémon scores.
+.only_bench
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ dec a
+ jr z, .no_carry
+
+ ld b, a
+ ld e, 0
+ ld c, PLAY_AREA_BENCH_1
+ ld d, c
+ ld hl, wPlayAreaAIScore + 1
+.loop_2
+ ld a, [hli]
+ cp e
+ jr c, .next_2
+ jr z, .next_2
+ ld e, a ; overwrite highest score found
+ ld d, c ; overwrite Play Area of highest score
+.next_2
+ inc c
+ dec b
+ jr nz, .loop_2
+
+; in this case, there is no minimum threshold AI score.
+ ld a, d
+ ldh [hTempPlayAreaLocation_ff9d], a
+ scf
+ ret
+.no_carry
+ or a
+ ret
+
+; returns carry if there's an evolution card
+; that can evolve card in hTempPlayAreaLocation_ff9d,
+; and that card needs energy to use wSelectedAttack.
+CheckIfEvolutionNeedsEnergyForAttack: ; 16805 (5:6805)
+ call CreateHandCardList
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call CheckCardEvolutionInHandOrDeck
+ jr c, .has_evolution
+ or a
+ ret
+
+.has_evolution
+ ld b, a
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ push af
+ ld [hl], b
+ call CheckEnergyNeededForAttack
+ jr c, .not_enough_energy
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ pop af
+ ld [hl], a
+ or a
+ ret
+
+.not_enough_energy
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ pop af
+ ld [hl], a
+ scf
+ ret
+
+; returns in e the card ID of the energy required for
+; the Discard/Energy Boost attack loaded in wSelectedAttack.
+; if it's Zapdos2's Thunderbolt attack, return no carry.
+; if it's Charizard's Fire Spin or Exeggutor's Big Eggsplosion
+; attack, don't return energy card ID, but set carry.
+; output:
+; b = 1 if needs color energy, 0 otherwise;
+; c = 1 if only needs colorless energy, 0 otherwise;
+; carry set if not Zapdos2's Thunderbolt attack.
+GetEnergyCardForDiscardOrEnergyBoostAttack: ; 1683b (5:683b)
+; load card ID and check selected attack index.
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call LoadCardDataToBuffer2_FromDeckIndex
+ ld b, a
+ ld a, [wSelectedAttack]
+ or a
+ jr z, .first_attack
+
+; check if second attack is Zapdos2's Thunderbolt,
+; Charizard's Fire Spin or Exeggutor's Big Eggsplosion,
+; for these to be treated differently.
+; for both attacks, load its energy cost.
+ ld a, b
+ cp ZAPDOS2
+ jr z, .zapdos2
+ cp CHARIZARD
+ jr z, .charizard_or_exeggutor
+ cp EXEGGUTOR
+ jr z, .charizard_or_exeggutor
+ ld hl, wLoadedCard2Atk2EnergyCost
+ jr .fire
+.first_attack
+ ld hl, wLoadedCard2Atk1EnergyCost
+
+; check which energy color the attack requires,
+; and load in e the card ID of corresponding energy card,
+; then return carry flag set.
+.fire
+ ld a, [hli]
+ ld b, a
+ and $f0
+ jr z, .grass
+ ld e, FIRE_ENERGY
+ jr .set_carry
+.grass
+ ld a, b
+ and $0f
+ jr z, .lightning
+ ld e, GRASS_ENERGY
+ jr .set_carry
+.lightning
+ ld a, [hli]
+ ld b, a
+ and $f0
+ jr z, .water
+ ld e, LIGHTNING_ENERGY
+ jr .set_carry
+.water
+ ld a, b
+ and $0f
+ jr z, .fighting
+ ld e, WATER_ENERGY
+ jr .set_carry
+.fighting
+ ld a, [hli]
+ ld b, a
+ and $f0
+ jr z, .psychic
+ ld e, FIGHTING_ENERGY
+ jr .set_carry
+.psychic
+ ld e, PSYCHIC_ENERGY
+
+.set_carry
+ lb bc, $01, $00
+ scf
+ ret
+
+; for Zapdos2's Thunderbolt attack, return with no carry.
+.zapdos2
+ or a
+ ret
+
+; Charizard's Fire Spin and Exeggutor's Big Eggsplosion,
+; return carry.
+.charizard_or_exeggutor
+ lb bc, $00, $01
+ scf
+ ret
+
+; called after the AI has decided which card to attach
+; energy from hand. AI does checks to determine whether
+; this card needs more energy or not, and chooses the
+; right energy card to play. If the card is played,
+; return with carry flag set.
+AITryToPlayEnergyCard: ; 1689f (5:689f)
+; check if energy cards are still needed for attacks.
+; if first attack doesn't need, test for the second attack.
+ xor a
+ ld [wTempAI], a
+ ld [wSelectedAttack], a
+ call CheckEnergyNeededForAttack
+ jr nc, .second_attack
+ ld a, b
+ or a
+ jr nz, .check_deck
+ ld a, c
+ or a
+ jr nz, .check_deck
+
+.second_attack
+ ld a, SECOND_ATTACK
+ ld [wSelectedAttack], a
+ call CheckEnergyNeededForAttack
+ jr nc, .check_discard_or_energy_boost
+ ld a, b
+ or a
+ jr nz, .check_deck
+ ld a, c
+ or a
+ jr nz, .check_deck
+
+; neither attack needs energy cards to be used.
+; check whether these attacks can be given
+; extra energy cards for their effects.
+.check_discard_or_energy_boost
+ ld a, $01
+ ld [wTempAI], a
+
+; for both attacks, check if it has the effect of
+; discarding energy cards or attached energy boost.
+ xor a ; FIRST_ATTACK_OR_PKMN_POWER
+ ld [wSelectedAttack], a
+ call CheckEnergyNeededForAttack
+ ld a, ATTACK_FLAG2_ADDRESS | ATTACHED_ENERGY_BOOST_F
+ call CheckLoadedAttackFlag
+ jr c, .energy_boost_or_discard_energy
+ ld a, ATTACK_FLAG2_ADDRESS | DISCARD_ENERGY_F
+ call CheckLoadedAttackFlag
+ jr c, .energy_boost_or_discard_energy
+
+ ld a, SECOND_ATTACK
+ ld [wSelectedAttack], a
+ call CheckEnergyNeededForAttack
+ ld a, ATTACK_FLAG2_ADDRESS | ATTACHED_ENERGY_BOOST_F
+ call CheckLoadedAttackFlag
+ jr c, .energy_boost_or_discard_energy
+ ld a, ATTACK_FLAG2_ADDRESS | DISCARD_ENERGY_F
+ call CheckLoadedAttackFlag
+ jr c, .energy_boost_or_discard_energy
+
+; if none of the attacks have those flags, do an additional
+; check to ascertain whether evolution card needs energy
+; to use second attack. Return if all these checks fail.
+ call CheckIfEvolutionNeedsEnergyForAttack
+ ret nc
+ call CreateEnergyCardListFromHand
+ jr .check_deck
+
+; for attacks that discard energy or get boost for
+; additional energy cards, get the energy card ID required by attack.
+; if it's Zapdos2's Thunderbolt attack, return.
+.energy_boost_or_discard_energy
+ call GetEnergyCardForDiscardOrEnergyBoostAttack
+ ret nc
+
+; some decks allow basic Pokémon to be given double colorless
+; in anticipation for evolution, so play card if that is the case.
+.check_deck
+ call CheckSpecificDecksToAttachDoubleColorless
+ jr c, .play_energy_card
+
+ ld a, b
+ or a
+ jr z, .colorless_energy
+
+; in this case, Pokémon needs a specific basic energy card.
+; look for basic energy card needed in hand and play it.
+ ld a, e
+ call LookForCardIDInHand
+ ldh [hTemp_ffa0], a
+ jr nc, .play_energy_card
+
+; in this case Pokémon just needs colorless (any basic energy card).
+; if active card, check if it needs 2 colorless.
+; if it does (and also doesn't additionally need a color energy),
+; look for double colorless card in hand and play it if found.
+.colorless_energy
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ or a
+ jr nz, .look_for_any_energy
+ ld a, c
+ or a
+ jr z, .check_if_done
+ cp 2
+ jr nz, .look_for_any_energy
+
+ ; needs two colorless
+ ld hl, wDuelTempList
+.loop_1
+ ld a, [hli]
+ cp $ff
+ jr z, .look_for_any_energy
+ ldh [hTemp_ffa0], a
+ call GetCardIDFromDeckIndex
+ ld a, e
+ cp DOUBLE_COLORLESS_ENERGY
+ jr nz, .loop_1
+ jr .play_energy_card
+
+; otherwise, look for any card and play it.
+; if it's a boss deck, only play double colorless in this situation.
+.look_for_any_energy
+ ld hl, wDuelTempList
+ call CountCardsInDuelTempList
+ call ShuffleCards
+.loop_2
+ ld a, [hli]
+ cp $ff
+ jr z, .check_if_done
+ call CheckIfOpponentHasBossDeckID
+ jr nc, .load_card
+ push af
+ call GetCardIDFromDeckIndex
+ ld a, e
+ cp DOUBLE_COLORLESS_ENERGY
+ pop bc
+ jr z, .loop_2
+ ld a, b
+.load_card
+ ldh [hTemp_ffa0], a
+
+; plays energy card loaded in hTemp_ffa0 and sets carry flag.
+.play_energy_card
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ ldh [hTempPlayAreaLocation_ffa1], a
+ ld a, OPPACTION_PLAY_ENERGY
+ bank1call AIMakeDecision
+ scf
+ ret
+
+; wTempAI is 1 if the attack had a Discard/Energy Boost effect,
+; and 0 otherwise. If 1, then return. If not one, check if
+; there is still a second attack to check.
+.check_if_done
+ ld a, [wTempAI]
+ or a
+ jr z, .check_first_attack
+ ret
+.check_first_attack
+ ld a, [wSelectedAttack]
+ or a
+ jp z, .second_attack
+ ret
+
+; check if playing certain decks so that AI can decide whether to play
+; double colorless to some specific cards.
+; these are cards that do not need double colorless to any of their attacks
+; but are required by their evolutions.
+; return carry if there's a double colorless in hand to attach
+; and it's one of the card IDs from these decks.
+; output:
+; [hTemp_ffa0] = card index of double colorless in hand;
+; carry set if can play energy card.
+CheckSpecificDecksToAttachDoubleColorless: ; 1696e (5:696e)
+ push bc
+ push de
+ push hl
+
+; check if AI is playing any of the applicable decks.
+ ld a, [wOpponentDeckID]
+ cp LEGENDARY_DRAGONITE_DECK_ID
+ jr z, .legendary_dragonite_deck
+ cp FIRE_CHARGE_DECK_ID
+ jr z, .fire_charge_deck
+ cp LEGENDARY_RONALD_DECK_ID
+ jr z, .legendary_ronald_deck
+
+.no_carry
+ pop hl
+ pop de
+ pop bc
+ or a
+ ret
+
+; if playing Legendary Dragonite deck,
+; check for Charmander and Dratini.
+.legendary_dragonite_deck
+ call .get_id
+ cp CHARMANDER
+ jr z, .check_colorless_attached
+ cp DRATINI
+ jr z, .check_colorless_attached
+ jr .no_carry
+
+; if playing Fire Charge deck,
+; check for Growlithe.
+.fire_charge_deck
+ call .get_id
+ cp GROWLITHE
+ jr z, .check_colorless_attached
+ jr .no_carry
+
+; if playing Legendary Ronald deck,
+; check for Dratini.
+.legendary_ronald_deck
+ call .get_id
+ cp DRATINI
+ jr z, .check_colorless_attached
+ jr .no_carry
+
+; check if card has any colorless energy cards attached,
+; and if there are any, return no carry.
+.check_colorless_attached
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ ld e, a
+ call GetPlayAreaCardAttachedEnergies
+ ld a, [wAttachedEnergies + COLORLESS]
+ or a
+ jr nz, .no_carry
+
+; card has no colorless energy, so look for double colorless
+; in hand and if found, return carry and its card index.
+ ld a, DOUBLE_COLORLESS_ENERGY
+ call LookForCardIDInHand
+ jr c, .no_carry
+ ldh [hTemp_ffa0], a
+ pop hl
+ pop de
+ pop bc
+ scf
+ ret
+
+.get_id:
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call GetCardIDFromDeckIndex
+ ld a, e
+ ret
diff --git a/src/engine/ai/hand_pokemon.asm b/src/engine/ai/hand_pokemon.asm
index 28ff6b1..27a4176 100644
--- a/src/engine/ai/hand_pokemon.asm
+++ b/src/engine/ai/hand_pokemon.asm
@@ -1,627 +1,627 @@
-; determine whether AI plays
-; basic cards from hand
-AIDecidePlayPokemonCard: ; 15eae (5:5eae)
- call CreateHandCardList
- call SortTempHandByIDList
- ld hl, wDuelTempList
- ld de, wHandTempList
- call CopyHandCardList
- ld hl, wHandTempList
-
-.next_hand_card
- ld a, [hli]
- cp $ff
- jp z, AIDecideEvolution
-
- ld [wTempAIPokemonCard], a
- push hl
- call LoadCardDataToBuffer1_FromDeckIndex
- ld a, [wLoadedCard1Type]
- cp TYPE_ENERGY
- jr nc, .skip
- ; skip non-pokemon cards
-
- ld a, [wLoadedCard1Stage]
- or a
- jr nz, .skip
- ; skip non-basic pokemon
-
- ld a, 130
- ld [wAIScore], a
- call AIDecidePlayLegendaryBirds
-
-; if Play Area has more than 4 Pokémon, decrease AI score
-; else, increase AI score
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- cp 4
- jr c, .has_4_or_fewer
- ld a, 20
- call SubFromAIScore
- jr .check_defending_can_ko
-.has_4_or_fewer
- ld a, 50
- call AddToAIScore
-
-; if defending Pokémon can KO active card, increase AI score
-.check_defending_can_ko
- xor a
- ldh [hTempPlayAreaLocation_ff9d], a
- call CheckIfDefendingPokemonCanKnockOut
- jr nc, .check_energy_cards
- ld a, 20
- call AddToAIScore
-
-; if energy cards are found in hand
-; for this card's attacks, raise AI score
-.check_energy_cards
- ld a, [wTempAIPokemonCard]
- call GetAttacksEnergyCostBits
- call CheckEnergyFlagsNeededInList
- jr nc, .check_evolution_hand
- ld a, 20
- call AddToAIScore
-
-; if evolution card is found in hand
-; for this card, raise AI score
-.check_evolution_hand
- ld a, [wTempAIPokemonCard]
- call CheckForEvolutionInList
- jr nc, .check_evolution_deck
- ld a, 20
- call AddToAIScore
-
-; if evolution card is found in deck
-; for this card, raise AI score
-.check_evolution_deck
- ld a, [wTempAIPokemonCard]
- call CheckForEvolutionInDeck
- jr nc, .check_score
- ld a, 10
- call AddToAIScore
-
-; if AI score is >= 180, play card from hand
-.check_score
- ld a, [wAIScore]
- cp 180
- jr c, .skip
- ld a, [wTempAIPokemonCard]
- ldh [hTemp_ffa0], a
- call CheckIfCardCanBePlayed
- jr c, .skip
- ld a, OPPACTION_PLAY_BASIC_PKMN
- bank1call AIMakeDecision
- jr c, .done
-.skip
- pop hl
- jp .next_hand_card
-.done
- pop hl
- ret
-
-; determine whether AI evolves
-; Pokémon in the Play Area
-AIDecideEvolution: ; 15f4c (5:5f4c)
- call CreateHandCardList
- ld hl, wDuelTempList
- ld de, wHandTempList
- call CopyHandCardList
- ld hl, wHandTempList
-
-.next_hand_card
- ld a, [hli]
- cp $ff
- jp z, .done
- ld [wTempAIPokemonCard], a
-
-; check if Prehistoric Power is active
-; and if so, skip to next card in hand
- push hl
- call IsPrehistoricPowerActive
- jp c, .done_hand_card
-
-; load evolution data to buffer1
-; skip if it's not a Pokémon card
-; and if it's a basic stage card
- ld a, [wTempAIPokemonCard]
- call LoadCardDataToBuffer1_FromDeckIndex
- ld a, [wLoadedCard1Type]
- cp TYPE_ENERGY
- jp nc, .done_hand_card
- ld a, [wLoadedCard1Stage]
- or a
- jp z, .done_hand_card
-
-; start looping Pokémon in Play Area
-; to find a card to evolve
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- ld c, a
- ld b, 0
-.next_bench_pokemon
- push bc
- ld e, b
- ld a, [wTempAIPokemonCard]
- ld d, a
- call CheckIfCanEvolveInto
- pop bc
- push bc
- jp c, .done_bench_pokemon
-
-; store this Play Area location in wTempAI
-; and initialize the AI score
- ld a, b
- ld [wTempAI], a
- ldh [hTempPlayAreaLocation_ff9d], a
- ld a, $80
- ld [wAIScore], a
- call AIDecideSpecialEvolutions
-
-; check if the card can use any attacks
-; and if any of those attacks can KO
- xor a
- ld [wSelectedAttack], a
- call CheckIfSelectedAttackIsUnusable
- jr nc, .can_attack
- ld a, $01
- ld [wSelectedAttack], a
- call CheckIfSelectedAttackIsUnusable
- jr c, .cant_attack_or_ko
-.can_attack
- ld a, $01
- ld [wCurCardCanAttack], a
- call CheckIfAnyAttackKnocksOutDefendingCard
- jr nc, .check_evolution_attacks
- call CheckIfSelectedAttackIsUnusable
- jr c, .check_evolution_attacks
- ld a, $01
- ld [wCurCardCanKO], a
- jr .check_evolution_attacks
-.cant_attack_or_ko
- xor a
- ld [wCurCardCanAttack], a
- ld [wCurCardCanKO], a
-
-; check evolution to see if it can use any of its attacks:
-; if it can, raise AI score;
-; if it can't, decrease AI score and if an energy card that is needed
-; can be played from the hand, raise AI score.
-.check_evolution_attacks
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- push af
- ld a, [wTempAIPokemonCard]
- ld [hl], a
- xor a
- ld [wSelectedAttack], a
- call CheckIfSelectedAttackIsUnusable
- jr nc, .evolution_can_attack
- ld a, $01
- ld [wSelectedAttack], a
- call CheckIfSelectedAttackIsUnusable
- jr c, .evolution_cant_attack
-.evolution_can_attack
- ld a, 5
- call AddToAIScore
- jr .check_evolution_ko
-.evolution_cant_attack
- ld a, [wCurCardCanAttack]
- or a
- jr z, .check_evolution_ko
- ld a, 2
- call SubFromAIScore
- ld a, [wAlreadyPlayedEnergy]
- or a
- jr nz, .check_evolution_ko
- call LookForEnergyNeededInHand
- jr nc, .check_evolution_ko
- ld a, 7
- call AddToAIScore
-
-; if it's an active card:
-; if evolution can't KO but the current card can, lower AI score;
-; if evolution can KO as well, raise AI score.
-.check_evolution_ko
- ld a, [wCurCardCanAttack]
- or a
- jr z, .check_defending_can_ko_evolution
- ld a, [wTempAI]
- or a
- jr nz, .check_defending_can_ko_evolution
- call CheckIfAnyAttackKnocksOutDefendingCard
- jr nc, .evolution_cant_ko
- call CheckIfSelectedAttackIsUnusable
- jr c, .evolution_cant_ko
- ld a, 5
- call AddToAIScore
- jr .check_defending_can_ko_evolution
-.evolution_cant_ko
- ld a, [wCurCardCanKO]
- or a
- jr z, .check_defending_can_ko_evolution
- ld a, 20
- call SubFromAIScore
-
-; if defending Pokémon can KO evolution, lower AI score
-.check_defending_can_ko_evolution
- ld a, [wTempAI]
- or a
- jr nz, .check_mr_mime
- xor a
- ldh [hTempPlayAreaLocation_ff9d], a
- call CheckIfDefendingPokemonCanKnockOut
- jr nc, .check_mr_mime
- ld a, 5
- call SubFromAIScore
-
-; if evolution can't damage player's Mr Mime, lower AI score
-.check_mr_mime
- ld a, [wTempAI]
- call CheckDamageToMrMime
- jr c, .check_defending_can_ko
- ld a, 20
- call SubFromAIScore
-
-; if defending Pokémon can KO current card, raise AI score
-.check_defending_can_ko
- ld a, [wTempAI]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- pop af
- ld [hl], a
- ld a, [wTempAI]
- or a
- jr nz, .check_2nd_stage_hand
- xor a
- ldh [hTempPlayAreaLocation_ff9d], a
- call CheckIfDefendingPokemonCanKnockOut
- jr nc, .check_status
- ld a, 5
- call AddToAIScore
-
-; if current card has a status condition, raise AI score
-.check_status
- ld a, DUELVARS_ARENA_CARD_STATUS
- call GetTurnDuelistVariable
- or a
- jr z, .check_2nd_stage_hand
- ld a, 4
- call AddToAIScore
-
-; if hand has 2nd stage card to evolve evolution card, raise AI score
-.check_2nd_stage_hand
- ld a, [wTempAIPokemonCard]
- call CheckForEvolutionInList
- jr nc, .check_2nd_stage_deck
- ld a, 2
- call AddToAIScore
- jr .check_damage
-
-; if deck has 2nd stage card to evolve evolution card, raise AI score
-.check_2nd_stage_deck
- ld a, [wTempAIPokemonCard]
- call CheckForEvolutionInDeck
- jr nc, .check_damage
- ld a, 1
- call AddToAIScore
-
-; decrease AI score proportional to damage
-; AI score -= floor(Damage / 40)
-.check_damage
- ld a, [wTempAI]
- ld e, a
- call GetCardDamageAndMaxHP
- or a
- jr z, .check_mysterious_fossil
- srl a
- srl a
- call CalculateByteTensDigit
- call SubFromAIScore
-
-; if is Mysterious Fossil or
-; wLoadedCard1Unknown2 is set to $02,
-; raise AI score
-.check_mysterious_fossil
- ld a, [wTempAI]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call LoadCardDataToBuffer1_FromDeckIndex
- ld a, [wLoadedCard1ID]
- cp MYSTERIOUS_FOSSIL
- jr z, .mysterious_fossil
- ld a, [wLoadedCard1Unknown2]
- cp $02
- jr nz, .pikachu_deck
- ld a, 2
- call AddToAIScore
- jr .pikachu_deck
-
-.mysterious_fossil
- ld a, 5
- call AddToAIScore
-
-; in Pikachu Deck, decrease AI score for evolving Pikachu
-.pikachu_deck
- ld a, [wOpponentDeckID]
- cp PIKACHU_DECK_ID
- jr nz, .check_score
- ld a, [wLoadedCard1ID]
- cp PIKACHU1
- jr z, .pikachu
- cp PIKACHU2
- jr z, .pikachu
- cp PIKACHU3
- jr z, .pikachu
- cp PIKACHU4
- jr nz, .check_score
-.pikachu
- ld a, 3
- call SubFromAIScore
-
-; if AI score >= 133, go through with the evolution
-.check_score
- ld a, [wAIScore]
- cp 133
- jr c, .done_bench_pokemon
- ld a, [wTempAI]
- ldh [hTempPlayAreaLocation_ffa1], a
- ld a, [wTempAIPokemonCard]
- ldh [hTemp_ffa0], a
- ld a, OPPACTION_EVOLVE_PKMN
- bank1call AIMakeDecision
- pop bc
- jr .done_hand_card
-
-.done_bench_pokemon
- pop bc
- inc b
- dec c
- jp nz, .next_bench_pokemon
-.done_hand_card
- pop hl
- jp .next_hand_card
-.done
- or a
- ret
-
-; determine AI score for evolving
-; Charmeleon, Magikarp, Dragonair and Grimer
-; in certain decks
-AIDecideSpecialEvolutions: ; 16120 (5:6120)
-; check if deck applies
- ld a, [wOpponentDeckID]
- cp LEGENDARY_DRAGONITE_DECK_ID
- jr z, .legendary_dragonite
- cp INVINCIBLE_RONALD_DECK_ID
- jr z, .invincible_ronald
- cp LEGENDARY_RONALD_DECK_ID
- jr z, .legendary_ronald
- ret
-
-.legendary_dragonite
- ld a, [wLoadedCard2ID]
- cp CHARMELEON
- jr z, .charmeleon
- cp MAGIKARP
- jr z, .magikarp
- cp DRAGONAIR
- jr z, .dragonair
- ret
-
-; check if number of energy cards attached to Charmeleon are at least 3
-; and if adding the energy cards in hand makes at least 6 energy cards
-.charmeleon
- ldh a, [hTempPlayAreaLocation_ff9d]
- ld e, a
- call CountNumberOfEnergyCardsAttached
- cp 3
- jr c, .not_enough_energy
- push af
- farcall CountOppEnergyCardsInHand
- pop bc
- add b
- cp 6
- jr c, .not_enough_energy
- ld a, 3
- call AddToAIScore
- ret
-.not_enough_energy
- ld a, 10
- call SubFromAIScore
- ret
-
-; check if Magikarp is not the active card
-; and has at least 2 energy cards attached
-.magikarp
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a ; active card
- ret z
- ld e, a
- call CountNumberOfEnergyCardsAttached
- cp 2
- ret c
- ld a, 3
- call AddToAIScore
- ret
-
-.invincible_ronald
- ld a, [wLoadedCard2ID]
- cp GRIMER
- jr z, .grimer
- ret
-
-; check if Grimer is not active card
-.grimer
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a ; active card
- ret z
- ld a, 10
- call AddToAIScore
- ret
-
-.legendary_ronald
- ld a, [wLoadedCard2ID]
- cp DRAGONAIR
- jr z, .dragonair
- ret
-
-.dragonair
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a ; active card
- jr z, .is_active
-
-; if Dragonair is benched, check all Pokémon in Play Area
-; and sum all the damage in HP of all cards
-; if this result is >= 70, check if there's
-; a Muk in any duelist's Play Area
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- ld b, a
- ld c, 0
-.loop
- dec b
- ld e, b
- push bc
- call GetCardDamageAndMaxHP
- pop bc
- add c
- ld c, a
- ld a, b
- or a
- jr nz, .loop
- ld a, 70
- cp c
- jr c, .check_muk
-.lower_score
- ld a, 10
- call SubFromAIScore
- ret
-
-; if there's no Muk, raise score
-.check_muk
- ld a, MUK
- call CountPokemonIDInBothPlayAreas
- jr c, .lower_score
- ld a, 10
- call AddToAIScore
- ret
-
-; if Dragonair is active, check its damage in HP
-; if this result is >= 50,
-; and if at least 3 energy cards attached,
-; check if there's a Muk in any duelist's Play Area
-.is_active
- ld e, 0
- call GetCardDamageAndMaxHP
- cp 50
- jr c, .lower_score
- ld e, PLAY_AREA_ARENA
- call GetPlayAreaCardAttachedEnergies
- ld a, [wTotalAttachedEnergies]
- cp 3
- jr c, .lower_score
- jr .check_muk
-
-; determine AI score for the legendary cards
-; Moltres, Zapdos and Articuno
-AIDecidePlayLegendaryBirds: ; 161d5 (5:61d5)
-; check if deck applies
- ld a, [wOpponentDeckID]
- cp LEGENDARY_ZAPDOS_DECK_ID
- jr z, .begin
- cp LEGENDARY_ARTICUNO_DECK_ID
- jr z, .begin
- cp LEGENDARY_RONALD_DECK_ID
- jr z, .begin
- ret
-
-; check if card applies
-.begin
- ld a, [wLoadedCard1ID]
- cp ARTICUNO2
- jr z, .articuno
- cp MOLTRES2
- jr z, .moltres
- cp ZAPDOS3
- jr z, .zapdos
- ret
-
-.articuno
- ; exit if not enough Pokemon in Play Area
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- cp 2
- ret c
-
- call CheckIfActiveCardCanKnockOut
- jr c, .subtract
- call CheckIfActivePokemonCanUseAnyNonResidualAttack
- jr nc, .subtract
- call AIDecideWhetherToRetreat
- jr c, .subtract
-
- ; checks for player's active card status
- ld a, DUELVARS_ARENA_CARD_STATUS
- call GetNonTurnDuelistVariable
- and CNF_SLP_PRZ
- or a
- jr nz, .subtract
-
- ; checks for player's Pokemon Power
- call SwapTurn
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- ld d, a
- ld e, $00
- call CopyAttackDataAndDamage_FromDeckIndex
- call SwapTurn
- ld a, [wLoadedAttackCategory]
- cp POKEMON_POWER
- jr z, .check_muk_and_snorlax
-
- ; return if no space on the bench
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- cp MAX_BENCH_POKEMON
- jr c, .check_muk_and_snorlax
- ret
-
-.check_muk_and_snorlax
- ; checks for Muk in both Play Areas
- ld a, MUK
- call CountPokemonIDInBothPlayAreas
- jr c, .subtract
- ; checks if player's active card is Snorlax
- ld a, DUELVARS_ARENA_CARD
- call GetNonTurnDuelistVariable
- call SwapTurn
- call GetCardIDFromDeckIndex
- call SwapTurn
- ld a, e
- cp SNORLAX
- jr z, .subtract
-
-; add
- ld a, 70
- call AddToAIScore
- ret
-.subtract
- ld a, 100
- call SubFromAIScore
- ret
-
-.moltres
- ; checks if there's enough cards in deck
- ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
- call GetTurnDuelistVariable
- cp 56 ; max number of cards not in deck to activate
- jr nc, .subtract
- ret
-
-.zapdos
- ; checks for Muk in both Play Areas
- ld a, MUK
- call CountPokemonIDInBothPlayAreas
- jr c, .subtract
- ret
+; determine whether AI plays
+; basic cards from hand
+AIDecidePlayPokemonCard: ; 15eae (5:5eae)
+ call CreateHandCardList
+ call SortTempHandByIDList
+ ld hl, wDuelTempList
+ ld de, wHandTempList
+ call CopyHandCardList
+ ld hl, wHandTempList
+
+.next_hand_card
+ ld a, [hli]
+ cp $ff
+ jp z, AIDecideEvolution
+
+ ld [wTempAIPokemonCard], a
+ push hl
+ call LoadCardDataToBuffer1_FromDeckIndex
+ ld a, [wLoadedCard1Type]
+ cp TYPE_ENERGY
+ jr nc, .skip
+ ; skip non-pokemon cards
+
+ ld a, [wLoadedCard1Stage]
+ or a
+ jr nz, .skip
+ ; skip non-basic pokemon
+
+ ld a, 130
+ ld [wAIScore], a
+ call AIDecidePlayLegendaryBirds
+
+; if Play Area has more than 4 Pokémon, decrease AI score
+; else, increase AI score
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ cp 4
+ jr c, .has_4_or_fewer
+ ld a, 20
+ call SubFromAIScore
+ jr .check_defending_can_ko
+.has_4_or_fewer
+ ld a, 50
+ call AddToAIScore
+
+; if defending Pokémon can KO active card, increase AI score
+.check_defending_can_ko
+ xor a
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call CheckIfDefendingPokemonCanKnockOut
+ jr nc, .check_energy_cards
+ ld a, 20
+ call AddToAIScore
+
+; if energy cards are found in hand
+; for this card's attacks, raise AI score
+.check_energy_cards
+ ld a, [wTempAIPokemonCard]
+ call GetAttacksEnergyCostBits
+ call CheckEnergyFlagsNeededInList
+ jr nc, .check_evolution_hand
+ ld a, 20
+ call AddToAIScore
+
+; if evolution card is found in hand
+; for this card, raise AI score
+.check_evolution_hand
+ ld a, [wTempAIPokemonCard]
+ call CheckForEvolutionInList
+ jr nc, .check_evolution_deck
+ ld a, 20
+ call AddToAIScore
+
+; if evolution card is found in deck
+; for this card, raise AI score
+.check_evolution_deck
+ ld a, [wTempAIPokemonCard]
+ call CheckForEvolutionInDeck
+ jr nc, .check_score
+ ld a, 10
+ call AddToAIScore
+
+; if AI score is >= 180, play card from hand
+.check_score
+ ld a, [wAIScore]
+ cp 180
+ jr c, .skip
+ ld a, [wTempAIPokemonCard]
+ ldh [hTemp_ffa0], a
+ call CheckIfCardCanBePlayed
+ jr c, .skip
+ ld a, OPPACTION_PLAY_BASIC_PKMN
+ bank1call AIMakeDecision
+ jr c, .done
+.skip
+ pop hl
+ jp .next_hand_card
+.done
+ pop hl
+ ret
+
+; determine whether AI evolves
+; Pokémon in the Play Area
+AIDecideEvolution: ; 15f4c (5:5f4c)
+ call CreateHandCardList
+ ld hl, wDuelTempList
+ ld de, wHandTempList
+ call CopyHandCardList
+ ld hl, wHandTempList
+
+.next_hand_card
+ ld a, [hli]
+ cp $ff
+ jp z, .done
+ ld [wTempAIPokemonCard], a
+
+; check if Prehistoric Power is active
+; and if so, skip to next card in hand
+ push hl
+ call IsPrehistoricPowerActive
+ jp c, .done_hand_card
+
+; load evolution data to buffer1
+; skip if it's not a Pokémon card
+; and if it's a basic stage card
+ ld a, [wTempAIPokemonCard]
+ call LoadCardDataToBuffer1_FromDeckIndex
+ ld a, [wLoadedCard1Type]
+ cp TYPE_ENERGY
+ jp nc, .done_hand_card
+ ld a, [wLoadedCard1Stage]
+ or a
+ jp z, .done_hand_card
+
+; start looping Pokémon in Play Area
+; to find a card to evolve
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ ld c, a
+ ld b, 0
+.next_bench_pokemon
+ push bc
+ ld e, b
+ ld a, [wTempAIPokemonCard]
+ ld d, a
+ call CheckIfCanEvolveInto
+ pop bc
+ push bc
+ jp c, .done_bench_pokemon
+
+; store this Play Area location in wTempAI
+; and initialize the AI score
+ ld a, b
+ ld [wTempAI], a
+ ldh [hTempPlayAreaLocation_ff9d], a
+ ld a, $80
+ ld [wAIScore], a
+ call AIDecideSpecialEvolutions
+
+; check if the card can use any attacks
+; and if any of those attacks can KO
+ xor a
+ ld [wSelectedAttack], a
+ call CheckIfSelectedAttackIsUnusable
+ jr nc, .can_attack
+ ld a, $01
+ ld [wSelectedAttack], a
+ call CheckIfSelectedAttackIsUnusable
+ jr c, .cant_attack_or_ko
+.can_attack
+ ld a, $01
+ ld [wCurCardCanAttack], a
+ call CheckIfAnyAttackKnocksOutDefendingCard
+ jr nc, .check_evolution_attacks
+ call CheckIfSelectedAttackIsUnusable
+ jr c, .check_evolution_attacks
+ ld a, $01
+ ld [wCurCardCanKO], a
+ jr .check_evolution_attacks
+.cant_attack_or_ko
+ xor a
+ ld [wCurCardCanAttack], a
+ ld [wCurCardCanKO], a
+
+; check evolution to see if it can use any of its attacks:
+; if it can, raise AI score;
+; if it can't, decrease AI score and if an energy card that is needed
+; can be played from the hand, raise AI score.
+.check_evolution_attacks
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ push af
+ ld a, [wTempAIPokemonCard]
+ ld [hl], a
+ xor a
+ ld [wSelectedAttack], a
+ call CheckIfSelectedAttackIsUnusable
+ jr nc, .evolution_can_attack
+ ld a, $01
+ ld [wSelectedAttack], a
+ call CheckIfSelectedAttackIsUnusable
+ jr c, .evolution_cant_attack
+.evolution_can_attack
+ ld a, 5
+ call AddToAIScore
+ jr .check_evolution_ko
+.evolution_cant_attack
+ ld a, [wCurCardCanAttack]
+ or a
+ jr z, .check_evolution_ko
+ ld a, 2
+ call SubFromAIScore
+ ld a, [wAlreadyPlayedEnergy]
+ or a
+ jr nz, .check_evolution_ko
+ call LookForEnergyNeededInHand
+ jr nc, .check_evolution_ko
+ ld a, 7
+ call AddToAIScore
+
+; if it's an active card:
+; if evolution can't KO but the current card can, lower AI score;
+; if evolution can KO as well, raise AI score.
+.check_evolution_ko
+ ld a, [wCurCardCanAttack]
+ or a
+ jr z, .check_defending_can_ko_evolution
+ ld a, [wTempAI]
+ or a
+ jr nz, .check_defending_can_ko_evolution
+ call CheckIfAnyAttackKnocksOutDefendingCard
+ jr nc, .evolution_cant_ko
+ call CheckIfSelectedAttackIsUnusable
+ jr c, .evolution_cant_ko
+ ld a, 5
+ call AddToAIScore
+ jr .check_defending_can_ko_evolution
+.evolution_cant_ko
+ ld a, [wCurCardCanKO]
+ or a
+ jr z, .check_defending_can_ko_evolution
+ ld a, 20
+ call SubFromAIScore
+
+; if defending Pokémon can KO evolution, lower AI score
+.check_defending_can_ko_evolution
+ ld a, [wTempAI]
+ or a
+ jr nz, .check_mr_mime
+ xor a
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call CheckIfDefendingPokemonCanKnockOut
+ jr nc, .check_mr_mime
+ ld a, 5
+ call SubFromAIScore
+
+; if evolution can't damage player's Mr Mime, lower AI score
+.check_mr_mime
+ ld a, [wTempAI]
+ call CheckDamageToMrMime
+ jr c, .check_defending_can_ko
+ ld a, 20
+ call SubFromAIScore
+
+; if defending Pokémon can KO current card, raise AI score
+.check_defending_can_ko
+ ld a, [wTempAI]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ pop af
+ ld [hl], a
+ ld a, [wTempAI]
+ or a
+ jr nz, .check_2nd_stage_hand
+ xor a
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call CheckIfDefendingPokemonCanKnockOut
+ jr nc, .check_status
+ ld a, 5
+ call AddToAIScore
+
+; if current card has a status condition, raise AI score
+.check_status
+ ld a, DUELVARS_ARENA_CARD_STATUS
+ call GetTurnDuelistVariable
+ or a
+ jr z, .check_2nd_stage_hand
+ ld a, 4
+ call AddToAIScore
+
+; if hand has 2nd stage card to evolve evolution card, raise AI score
+.check_2nd_stage_hand
+ ld a, [wTempAIPokemonCard]
+ call CheckForEvolutionInList
+ jr nc, .check_2nd_stage_deck
+ ld a, 2
+ call AddToAIScore
+ jr .check_damage
+
+; if deck has 2nd stage card to evolve evolution card, raise AI score
+.check_2nd_stage_deck
+ ld a, [wTempAIPokemonCard]
+ call CheckForEvolutionInDeck
+ jr nc, .check_damage
+ ld a, 1
+ call AddToAIScore
+
+; decrease AI score proportional to damage
+; AI score -= floor(Damage / 40)
+.check_damage
+ ld a, [wTempAI]
+ ld e, a
+ call GetCardDamageAndMaxHP
+ or a
+ jr z, .check_mysterious_fossil
+ srl a
+ srl a
+ call CalculateByteTensDigit
+ call SubFromAIScore
+
+; if is Mysterious Fossil or
+; wLoadedCard1Unknown2 is set to $02,
+; raise AI score
+.check_mysterious_fossil
+ ld a, [wTempAI]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call LoadCardDataToBuffer1_FromDeckIndex
+ ld a, [wLoadedCard1ID]
+ cp MYSTERIOUS_FOSSIL
+ jr z, .mysterious_fossil
+ ld a, [wLoadedCard1Unknown2]
+ cp $02
+ jr nz, .pikachu_deck
+ ld a, 2
+ call AddToAIScore
+ jr .pikachu_deck
+
+.mysterious_fossil
+ ld a, 5
+ call AddToAIScore
+
+; in Pikachu Deck, decrease AI score for evolving Pikachu
+.pikachu_deck
+ ld a, [wOpponentDeckID]
+ cp PIKACHU_DECK_ID
+ jr nz, .check_score
+ ld a, [wLoadedCard1ID]
+ cp PIKACHU1
+ jr z, .pikachu
+ cp PIKACHU2
+ jr z, .pikachu
+ cp PIKACHU3
+ jr z, .pikachu
+ cp PIKACHU4
+ jr nz, .check_score
+.pikachu
+ ld a, 3
+ call SubFromAIScore
+
+; if AI score >= 133, go through with the evolution
+.check_score
+ ld a, [wAIScore]
+ cp 133
+ jr c, .done_bench_pokemon
+ ld a, [wTempAI]
+ ldh [hTempPlayAreaLocation_ffa1], a
+ ld a, [wTempAIPokemonCard]
+ ldh [hTemp_ffa0], a
+ ld a, OPPACTION_EVOLVE_PKMN
+ bank1call AIMakeDecision
+ pop bc
+ jr .done_hand_card
+
+.done_bench_pokemon
+ pop bc
+ inc b
+ dec c
+ jp nz, .next_bench_pokemon
+.done_hand_card
+ pop hl
+ jp .next_hand_card
+.done
+ or a
+ ret
+
+; determine AI score for evolving
+; Charmeleon, Magikarp, Dragonair and Grimer
+; in certain decks
+AIDecideSpecialEvolutions: ; 16120 (5:6120)
+; check if deck applies
+ ld a, [wOpponentDeckID]
+ cp LEGENDARY_DRAGONITE_DECK_ID
+ jr z, .legendary_dragonite
+ cp INVINCIBLE_RONALD_DECK_ID
+ jr z, .invincible_ronald
+ cp LEGENDARY_RONALD_DECK_ID
+ jr z, .legendary_ronald
+ ret
+
+.legendary_dragonite
+ ld a, [wLoadedCard2ID]
+ cp CHARMELEON
+ jr z, .charmeleon
+ cp MAGIKARP
+ jr z, .magikarp
+ cp DRAGONAIR
+ jr z, .dragonair
+ ret
+
+; check if number of energy cards attached to Charmeleon are at least 3
+; and if adding the energy cards in hand makes at least 6 energy cards
+.charmeleon
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ ld e, a
+ call CountNumberOfEnergyCardsAttached
+ cp 3
+ jr c, .not_enough_energy
+ push af
+ farcall CountOppEnergyCardsInHand
+ pop bc
+ add b
+ cp 6
+ jr c, .not_enough_energy
+ ld a, 3
+ call AddToAIScore
+ ret
+.not_enough_energy
+ ld a, 10
+ call SubFromAIScore
+ ret
+
+; check if Magikarp is not the active card
+; and has at least 2 energy cards attached
+.magikarp
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ or a ; active card
+ ret z
+ ld e, a
+ call CountNumberOfEnergyCardsAttached
+ cp 2
+ ret c
+ ld a, 3
+ call AddToAIScore
+ ret
+
+.invincible_ronald
+ ld a, [wLoadedCard2ID]
+ cp GRIMER
+ jr z, .grimer
+ ret
+
+; check if Grimer is not active card
+.grimer
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ or a ; active card
+ ret z
+ ld a, 10
+ call AddToAIScore
+ ret
+
+.legendary_ronald
+ ld a, [wLoadedCard2ID]
+ cp DRAGONAIR
+ jr z, .dragonair
+ ret
+
+.dragonair
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ or a ; active card
+ jr z, .is_active
+
+; if Dragonair is benched, check all Pokémon in Play Area
+; and sum all the damage in HP of all cards
+; if this result is >= 70, check if there's
+; a Muk in any duelist's Play Area
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ ld b, a
+ ld c, 0
+.loop
+ dec b
+ ld e, b
+ push bc
+ call GetCardDamageAndMaxHP
+ pop bc
+ add c
+ ld c, a
+ ld a, b
+ or a
+ jr nz, .loop
+ ld a, 70
+ cp c
+ jr c, .check_muk
+.lower_score
+ ld a, 10
+ call SubFromAIScore
+ ret
+
+; if there's no Muk, raise score
+.check_muk
+ ld a, MUK
+ call CountPokemonIDInBothPlayAreas
+ jr c, .lower_score
+ ld a, 10
+ call AddToAIScore
+ ret
+
+; if Dragonair is active, check its damage in HP
+; if this result is >= 50,
+; and if at least 3 energy cards attached,
+; check if there's a Muk in any duelist's Play Area
+.is_active
+ ld e, 0
+ call GetCardDamageAndMaxHP
+ cp 50
+ jr c, .lower_score
+ ld e, PLAY_AREA_ARENA
+ call GetPlayAreaCardAttachedEnergies
+ ld a, [wTotalAttachedEnergies]
+ cp 3
+ jr c, .lower_score
+ jr .check_muk
+
+; determine AI score for the legendary cards
+; Moltres, Zapdos and Articuno
+AIDecidePlayLegendaryBirds: ; 161d5 (5:61d5)
+; check if deck applies
+ ld a, [wOpponentDeckID]
+ cp LEGENDARY_ZAPDOS_DECK_ID
+ jr z, .begin
+ cp LEGENDARY_ARTICUNO_DECK_ID
+ jr z, .begin
+ cp LEGENDARY_RONALD_DECK_ID
+ jr z, .begin
+ ret
+
+; check if card applies
+.begin
+ ld a, [wLoadedCard1ID]
+ cp ARTICUNO2
+ jr z, .articuno
+ cp MOLTRES2
+ jr z, .moltres
+ cp ZAPDOS3
+ jr z, .zapdos
+ ret
+
+.articuno
+ ; exit if not enough Pokemon in Play Area
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ cp 2
+ ret c
+
+ call CheckIfActiveCardCanKnockOut
+ jr c, .subtract
+ call CheckIfActivePokemonCanUseAnyNonResidualAttack
+ jr nc, .subtract
+ call AIDecideWhetherToRetreat
+ jr c, .subtract
+
+ ; checks for player's active card status
+ ld a, DUELVARS_ARENA_CARD_STATUS
+ call GetNonTurnDuelistVariable
+ and CNF_SLP_PRZ
+ or a
+ jr nz, .subtract
+
+ ; checks for player's Pokemon Power
+ call SwapTurn
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ ld d, a
+ ld e, $00
+ call CopyAttackDataAndDamage_FromDeckIndex
+ call SwapTurn
+ ld a, [wLoadedAttackCategory]
+ cp POKEMON_POWER
+ jr z, .check_muk_and_snorlax
+
+ ; return if no space on the bench
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ cp MAX_BENCH_POKEMON
+ jr c, .check_muk_and_snorlax
+ ret
+
+.check_muk_and_snorlax
+ ; checks for Muk in both Play Areas
+ ld a, MUK
+ call CountPokemonIDInBothPlayAreas
+ jr c, .subtract
+ ; checks if player's active card is Snorlax
+ ld a, DUELVARS_ARENA_CARD
+ call GetNonTurnDuelistVariable
+ call SwapTurn
+ call GetCardIDFromDeckIndex
+ call SwapTurn
+ ld a, e
+ cp SNORLAX
+ jr z, .subtract
+
+; add
+ ld a, 70
+ call AddToAIScore
+ ret
+.subtract
+ ld a, 100
+ call SubFromAIScore
+ ret
+
+.moltres
+ ; checks if there's enough cards in deck
+ ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
+ call GetTurnDuelistVariable
+ cp 56 ; max number of cards not in deck to activate
+ jr nc, .subtract
+ ret
+
+.zapdos
+ ; checks for Muk in both Play Areas
+ ld a, MUK
+ call CountPokemonIDInBothPlayAreas
+ jr c, .subtract
+ ret
diff --git a/src/engine/ai/init.asm b/src/engine/ai/init.asm
index cda2387..9f252d6 100644
--- a/src/engine/ai/init.asm
+++ b/src/engine/ai/init.asm
@@ -1,98 +1,98 @@
-InitAIDuelVars: ; 15636 (5:5636)
- ld a, $10
- ld hl, wcda5
- call ClearMemory_Bank5
- ld a, 5
- ld [wAIPokedexCounter], a
- ld a, $ff
- ld [wcda5], a
- ret
-
-; initializes some variables and sets value of wAIBarrierFlagCounter.
-; if Player uses Barrier 3 times in a row, AI checks if Player's deck
-; has only Mewtwo1 Pokemon cards (running a Mewtwo1 mill deck).
-InitAITurnVars: ; 15649 (5:5649)
-; increase Pokedex counter by 1
- ld a, [wAIPokedexCounter]
- inc a
- ld [wAIPokedexCounter], a
-
- xor a
- ld [wPreviousAIFlags], a
- ld [wcddb], a
- ld [wcddc], a
- ld [wAIRetreatedThisTurn], a
-
-; checks if the Player used an attack last turn
-; and if it was the second attack of their card.
- ld a, [wPlayerAttackingAttackIndex]
- cp $ff
- jr z, .check_flag
- or a
- jr z, .check_flag
- ld a, [wPlayerAttackingCardIndex]
- cp $ff
- jr z, .check_flag
-
-; if the card is Mewtwo1, it means the Player
-; used its second attack, Barrier.
- call SwapTurn
- call GetCardIDFromDeckIndex
- call SwapTurn
- ld a, e
- cp MEWTWO1
- jr nz, .check_flag
- ; Player used Barrier last turn
-
-; check if flag was already set, if so,
-; reset wAIBarrierFlagCounter to $80.
- ld a, [wAIBarrierFlagCounter]
- bit AI_MEWTWO_MILL_F, a
- jr nz, .set_flag
-
-; if not, increase it by 1 and check if it exceeds 2.
- inc a
- ld [wAIBarrierFlagCounter], a
- cp 3
- jr c, .done
-
-; this means that the Player used Barrier
-; at least 3 turns in a row.
-; check if Player is running Mewtwo1-only deck,
-; if so, set wAIBarrierFlagCounter flag.
- ld a, DUELVARS_ARENA_CARD
- call GetNonTurnDuelistVariable
- call SwapTurn
- call GetCardIDFromDeckIndex
- call SwapTurn
- ld a, e
- cp MEWTWO1
- jr nz, .reset_1
- farcall CheckIfPlayerHasPokemonOtherThanMewtwo1
- jr nc, .set_flag
-.reset_1
-; reset wAIBarrierFlagCounter
- xor a
- ld [wAIBarrierFlagCounter], a
- jr .done
-
-.set_flag
- ld a, AI_MEWTWO_MILL
- ld [wAIBarrierFlagCounter], a
- jr .done
-
-.check_flag
-; increase counter by 1 if flag is set
- ld a, [wAIBarrierFlagCounter]
- bit AI_MEWTWO_MILL_F, a
- jr z, .reset_2
- inc a
- ld [wAIBarrierFlagCounter], a
- jr .done
-
-.reset_2
-; reset wAIBarrierFlagCounter
- xor a
- ld [wAIBarrierFlagCounter], a
-.done
- ret
+InitAIDuelVars: ; 15636 (5:5636)
+ ld a, $10
+ ld hl, wcda5
+ call ClearMemory_Bank5
+ ld a, 5
+ ld [wAIPokedexCounter], a
+ ld a, $ff
+ ld [wcda5], a
+ ret
+
+; initializes some variables and sets value of wAIBarrierFlagCounter.
+; if Player uses Barrier 3 times in a row, AI checks if Player's deck
+; has only Mewtwo1 Pokemon cards (running a Mewtwo1 mill deck).
+InitAITurnVars: ; 15649 (5:5649)
+; increase Pokedex counter by 1
+ ld a, [wAIPokedexCounter]
+ inc a
+ ld [wAIPokedexCounter], a
+
+ xor a
+ ld [wPreviousAIFlags], a
+ ld [wcddb], a
+ ld [wcddc], a
+ ld [wAIRetreatedThisTurn], a
+
+; checks if the Player used an attack last turn
+; and if it was the second attack of their card.
+ ld a, [wPlayerAttackingAttackIndex]
+ cp $ff
+ jr z, .check_flag
+ or a
+ jr z, .check_flag
+ ld a, [wPlayerAttackingCardIndex]
+ cp $ff
+ jr z, .check_flag
+
+; if the card is Mewtwo1, it means the Player
+; used its second attack, Barrier.
+ call SwapTurn
+ call GetCardIDFromDeckIndex
+ call SwapTurn
+ ld a, e
+ cp MEWTWO1
+ jr nz, .check_flag
+ ; Player used Barrier last turn
+
+; check if flag was already set, if so,
+; reset wAIBarrierFlagCounter to $80.
+ ld a, [wAIBarrierFlagCounter]
+ bit AI_MEWTWO_MILL_F, a
+ jr nz, .set_flag
+
+; if not, increase it by 1 and check if it exceeds 2.
+ inc a
+ ld [wAIBarrierFlagCounter], a
+ cp 3
+ jr c, .done
+
+; this means that the Player used Barrier
+; at least 3 turns in a row.
+; check if Player is running Mewtwo1-only deck,
+; if so, set wAIBarrierFlagCounter flag.
+ ld a, DUELVARS_ARENA_CARD
+ call GetNonTurnDuelistVariable
+ call SwapTurn
+ call GetCardIDFromDeckIndex
+ call SwapTurn
+ ld a, e
+ cp MEWTWO1
+ jr nz, .reset_1
+ farcall CheckIfPlayerHasPokemonOtherThanMewtwo1
+ jr nc, .set_flag
+.reset_1
+; reset wAIBarrierFlagCounter
+ xor a
+ ld [wAIBarrierFlagCounter], a
+ jr .done
+
+.set_flag
+ ld a, AI_MEWTWO_MILL
+ ld [wAIBarrierFlagCounter], a
+ jr .done
+
+.check_flag
+; increase counter by 1 if flag is set
+ ld a, [wAIBarrierFlagCounter]
+ bit AI_MEWTWO_MILL_F, a
+ jr z, .reset_2
+ inc a
+ ld [wAIBarrierFlagCounter], a
+ jr .done
+
+.reset_2
+; reset wAIBarrierFlagCounter
+ xor a
+ ld [wAIBarrierFlagCounter], a
+.done
+ ret
diff --git a/src/engine/ai/retreat.asm b/src/engine/ai/retreat.asm
index 618e859..04fc415 100644
--- a/src/engine/ai/retreat.asm
+++ b/src/engine/ai/retreat.asm
@@ -1,1009 +1,1009 @@
-; determine AI score for retreating
-; return carry if AI decides to retreat
-AIDecideWhetherToRetreat: ; 158b2 (5:58b2)
- ld a, [wGotHeadsFromConfusionCheckDuringRetreat]
- or a
- jp nz, .no_carry
- xor a
- ld [wAIPlayEnergyCardForRetreat], a
- call LoadDefendingPokemonColorWRAndPrizeCards
- ld a, $80 ; initial retreat score
- ld [wAIScore], a
- ld a, [wcdb4]
- or a
- jr z, .check_status
- srl a
- srl a
- sla a
- call AddToAIScore
-
-.check_status
- ld a, DUELVARS_ARENA_CARD_STATUS
- call GetTurnDuelistVariable
- or a
- jr z, .check_ko_1 ; no status
- and DOUBLE_POISONED
- jr z, .check_cnf ; no poison
- ld a, 2
- call AddToAIScore
-.check_cnf
- ld a, [hl]
- and CNF_SLP_PRZ
- cp CONFUSED
- jr nz, .check_ko_1
- ld a, 1
- call AddToAIScore
-
-.check_ko_1
- xor a
- ldh [hTempPlayAreaLocation_ff9d], a
- call CheckIfAnyAttackKnocksOutDefendingCard
- jr nc, .active_cant_ko_1
- call CheckIfSelectedAttackIsUnusable
- jp nc, .active_cant_use_atk
- call LookForEnergyNeededForAttackInHand
- jr nc, .active_cant_ko_1
-
-.active_cant_use_atk
- ld a, 5
- call SubFromAIScore
- ld a, [wAIOpponentPrizeCount]
- cp 2
- jr nc, .active_cant_ko_1
- ld a, 35
- call SubFromAIScore
-
-.active_cant_ko_1
- call CheckIfDefendingPokemonCanKnockOut
- jr nc, .defending_cant_ko
- ld a, 2
- call AddToAIScore
-
- call CheckIfNotABossDeckID
- jr c, .check_resistance_1
- ld a, [wAIPlayerPrizeCount]
- cp 2
- jr nc, .check_prize_count
- ld a, $01
- ld [wAIPlayEnergyCardForRetreat], a
-
-.defending_cant_ko
- call CheckIfNotABossDeckID
- jr c, .check_resistance_1
- ld a, [wAIPlayerPrizeCount]
- cp 2
- jr nc, .check_prize_count
- ld a, 2
- call AddToAIScore
-
-.check_prize_count
- ld a, [wAIOpponentPrizeCount]
- cp 2
- jr nc, .check_resistance_1
- ld a, 2
- call SubFromAIScore
-
-.check_resistance_1
- call GetArenaCardColor
- call TranslateColorToWR
- ld b, a
- ld a, [wAIPlayerResistance]
- and b
- jr z, .check_weakness_1
- ld a, 1
- call AddToAIScore
-
-; check bench for Pokémon that
-; the defending card is not resistant to
-; if one is found, skip SubFromAIScore
- ld a, [wAIPlayerResistance]
- ld b, a
- ld a, DUELVARS_BENCH
- call GetTurnDuelistVariable
-.loop_resistance_1
- ld a, [hli]
- cp $ff
- jr z, .exit_loop_resistance_1
- call LoadCardDataToBuffer1_FromDeckIndex
- ld a, [wLoadedCard1Type]
- call TranslateColorToWR
- and b
- jr nz, .loop_resistance_1
- jr .check_weakness_1
-.exit_loop_resistance_1
- ld a, 2
- call SubFromAIScore
-
-.check_weakness_1
- ld a, [wAIPlayerColor]
- ld b, a
- call GetArenaCardWeakness
- and b
- jr z, .check_resistance_2
- ld a, 2
- call AddToAIScore
-
-; check bench for Pokémon that
-; is not weak to defending Pokémon
-; if one is found, skip SubFromAIScore
- ld a, [wAIPlayerColor]
- ld b, a
- ld a, DUELVARS_BENCH
- call GetTurnDuelistVariable
-.loop_weakness_1
- ld a, [hli]
- cp $ff
- jr z, .exit_loop_weakness_1
- call LoadCardDataToBuffer1_FromDeckIndex
- ld a, [wLoadedCard1Weakness]
- and b
- jr nz, .loop_weakness_1
- jr .check_resistance_2
-.exit_loop_weakness_1
- ld a, 3
- call SubFromAIScore
-
-.check_resistance_2
- ld a, [wAIPlayerColor]
- ld b, a
- call GetArenaCardResistance
- and b
- jr z, .check_weakness_2
- ld a, 3
- call SubFromAIScore
-
-; check bench for Pokémon that
-; is the defending Pokémon's weakness
-; if none is found, skip AddToAIScore
-.check_weakness_2
- ld a, [wAIPlayerWeakness]
- ld b, a
- ld a, DUELVARS_BENCH
- call GetTurnDuelistVariable
- ld e, $00
-.loop_weakness_2
- inc e
- ld a, [hli]
- cp $ff
- jr z, .check_resistance_3
- push de
- call LoadCardDataToBuffer1_FromDeckIndex
- ld a, [wLoadedCard1Type]
- call TranslateColorToWR
- pop de
- and b
- jr z, .loop_weakness_2
- ld a, 2
- call AddToAIScore
-
- push de
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call GetCardIDFromDeckIndex
- ld a, e
- pop de
- cp PORYGON
- jr nz, .check_weakness_3
-
-; handle Porygon
- ld a, e
- call CheckIfCanDamageDefendingPokemon
- jr nc, .check_weakness_3
- ld a, 10
- call AddToAIScore
- jr .check_resistance_3
-
-.check_weakness_3
- call GetArenaCardColor
- call TranslateColorToWR
- ld b, a
- ld a, [wAIPlayerWeakness]
- and b
- jr z, .check_resistance_3
- ld a, 3
- call SubFromAIScore
-
-; check bench for Pokémon that
-; is resistant to defending Pokémon
-; if none is found, skip AddToAIScore
-.check_resistance_3
- ld a, [wAIPlayerColor]
- ld b, a
- ld a, DUELVARS_BENCH
- call GetTurnDuelistVariable
-.loop_resistance_2
- ld a, [hli]
- cp $ff
- jr z, .check_ko_2
- call LoadCardDataToBuffer1_FromDeckIndex
- ld a, [wLoadedCard1Resistance]
- and b
- jr z, .loop_resistance_2
- ld a, 1
- call AddToAIScore
-
-; check bench for Pokémon that
-; can KO defending Pokémon
-; if none is found, skip AddToAIScore
-.check_ko_2
- ld a, DUELVARS_BENCH
- call GetTurnDuelistVariable
- ld c, 0
-.loop_ko_1
- inc c
- ld a, [hli]
- cp $ff
- jr z, .check_defending_id
- ld a, c
- ldh [hTempPlayAreaLocation_ff9d], a
- push hl
- push bc
- call CheckIfAnyAttackKnocksOutDefendingCard
- jr nc, .no_ko
- call CheckIfSelectedAttackIsUnusable
- jr nc, .success
- call LookForEnergyNeededForAttackInHand
- jr c, .success
-.no_ko
- pop bc
- pop hl
- jr .loop_ko_1
-.success
- pop bc
- pop hl
- ld a, 2
- call AddToAIScore
-
-; a bench Pokémon was found that can KO
-; if this is a boss deck and it's at last prize card
-; if arena Pokémon cannot KO, add to AI score
-; and set wAIPlayEnergyCardForRetreat to $01
-
- ld a, [wAIOpponentPrizeCount]
- cp 2
- jr nc, .check_defending_id
- call CheckIfNotABossDeckID
- jr c, .check_defending_id
-
- xor a
- ldh [hTempPlayAreaLocation_ff9d], a
- call CheckIfAnyAttackKnocksOutDefendingCard
- jr nc, .active_cant_ko_2
- call CheckIfSelectedAttackIsUnusable
- jp nc, .check_defending_id
-.active_cant_ko_2
- ld a, 40
- call AddToAIScore
- ld a, $01
- ld [wAIPlayEnergyCardForRetreat], a
-
-.check_defending_id
- ld a, DUELVARS_ARENA_CARD
- call GetNonTurnDuelistVariable
- call SwapTurn
- call GetCardIDFromDeckIndex
- call SwapTurn
- ld a, e
- cp MR_MIME
- jr z, .mr_mime_or_hitmonlee
- cp HITMONLEE ; ??
- jr nz, .check_retreat_cost
-
-; check bench if there's any Pokémon
-; that can damage defending Pokémon
-; this is done because of Mr. Mime's PKMN PWR
-; but why Hitmonlee ($87) as well?
-.mr_mime_or_hitmonlee
- xor a
- call CheckIfCanDamageDefendingPokemon
- jr c, .check_retreat_cost
- ld a, DUELVARS_BENCH
- call GetTurnDuelistVariable
- ld c, 0
-.loop_damage
- inc c
- ld a, [hli]
- cp $ff
- jr z, .check_retreat_cost
- ld a, c
- push hl
- push bc
- call CheckIfCanDamageDefendingPokemon
- jr c, .can_damage
- pop bc
- pop hl
- jr .loop_damage
-.can_damage
- pop bc
- pop hl
- ld a, 5
- call AddToAIScore
- ld a, $01
- ld [wAIPlayEnergyCardForRetreat], a
-
-; subtract from wAIScore if retreat cost is larger than 1
-; then check if any cards have at least half HP,
-; are final evolutions and can use second attack in the bench
-; and adds to wAIScore if the active Pokémon doesn't meet
-; these conditions
-.check_retreat_cost
- xor a
- ldh [hTempPlayAreaLocation_ff9d], a
- call GetPlayAreaCardRetreatCost
- cp 2
- jr c, .one_or_none
- cp 3
- jr nc, .three_or_more
- ; exactly two
- ld a, 1
- call SubFromAIScore
- jr .one_or_none
-
-.three_or_more
- ld a, 2
- call SubFromAIScore
-
-.one_or_none
- call CheckIfArenaCardIsAtHalfHPCanEvolveAndUseSecondAttack
- jr c, .check_defending_can_ko
- call CountNumberOfSetUpBenchPokemon
- cp 2
- jr c, .check_defending_can_ko
- call AddToAIScore
-
-; check bench for Pokémon that
-; the defending Pokémon can't knock out
-; if none is found, skip SubFromAIScore
-.check_defending_can_ko
- ld a, DUELVARS_BENCH
- call GetTurnDuelistVariable
- ld e, 0
-.loop_ko_2
- inc e
- ld a, [hli]
- cp $ff
- jr z, .exit_loop_ko
- push de
- push hl
- call LoadCardDataToBuffer2_FromDeckIndex
- ld a, [wLoadedCard2ID]
- pop hl
- pop de
- cp MYSTERIOUS_FOSSIL
- jr z, .loop_ko_2
- cp CLEFAIRY_DOLL
- jr z, .loop_ko_2
- ld a, e
- ldh [hTempPlayAreaLocation_ff9d], a
- push de
- push hl
- call CheckIfDefendingPokemonCanKnockOut
- pop hl
- pop de
- jr c, .loop_ko_2
- jr .check_active_id
-.exit_loop_ko
- ld a, 20
- call SubFromAIScore
-
-.check_active_id
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call GetCardIDFromDeckIndex
- ld a, e
- cp MYSTERIOUS_FOSSIL
- jr z, .mysterious_fossil_or_clefairy_doll
- cp CLEFAIRY_DOLL
- jr z, .mysterious_fossil_or_clefairy_doll
-
-; if wAIScore is at least 131, set carry
- ld a, [wAIScore]
- cp 131
- jr nc, .set_carry
-.no_carry
- or a
- ret
-.set_carry
- scf
- ret
-
-; set carry regardless if active card is
-; either Mysterious Fossil or Clefairy Doll
-; and there's a bench Pokémon who is not KO'd
-; by defending Pokémon and can damage it
-.mysterious_fossil_or_clefairy_doll
- ld e, 0
-.loop_ko_3
- inc e
- ld a, e
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- cp $ff
- jr z, .no_carry
- ld a, e
- ldh [hTempPlayAreaLocation_ff9d], a
- push de
- call CheckIfDefendingPokemonCanKnockOut
- pop de
- jr c, .loop_ko_3
- ld a, e
- push de
- call CheckIfCanDamageDefendingPokemon
- pop de
- jr nc, .loop_ko_3
- jr .set_carry
-
-; if player's turn and loaded attack is not a Pokémon Power OR
-; if opponent's turn and wcddb == 0
-; set wcdda's bit 7 flag
-Func_15b54: ; 15b54 (5:5b54)
- xor a
- ld [wcdda], a
- ld a, [wWhoseTurn]
- cp OPPONENT_TURN
- jr z, .opponent
-
-; player
- ld a, [wLoadedAttackCategory]
- cp POKEMON_POWER
- ret z
- jr .set_flag
-
-.opponent
- ld a, [wcddb]
- or a
- ret nz
-
-.set_flag
- ld a, %10000000
- ld [wcdda], a
- ret
-
-; calculates AI score for bench Pokémon
-; returns in a and [hTempPlayAreaLocation_ff9d] the
-; Play Area location of best card to switch to.
-; returns carry if no Bench Pokemon.
-AIDecideBenchPokemonToSwitchTo: ; 15b72 (5:5b72)
- xor a
- ldh [hTempPlayAreaLocation_ff9d], a
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- cp 2
- ret c
-
-; has at least 2 Pokémon in Play Area
- call Func_15b54
- call LoadDefendingPokemonColorWRAndPrizeCards
- ld a, 50
- ld [wAIScore], a
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- ld b, a
- ld c, PLAY_AREA_ARENA
- push bc
- jp .store_score
-
-.next_bench
- push bc
- ld a, c
- ldh [hTempPlayAreaLocation_ff9d], a
- ld a, 50
- ld [wAIScore], a
-
-; check if card can KO defending Pokémon
-; if it can, raise AI score
-; if on last prize card, raise AI score again
- call CheckIfAnyAttackKnocksOutDefendingCard
- jr nc, .check_can_use_atks
- call CheckIfSelectedAttackIsUnusable
- jr c, .check_can_use_atks
- ld a, 10
- call AddToAIScore
- ld a, [wcdda]
- or %00000001
- ld [wcdda], a
- call CountPrizes
- cp 2
- jp nc, .check_defending_weak
- ld a, 10
- call AddToAIScore
-
-; calculates damage of both attacks
-; to raise AI score accordingly
-.check_can_use_atks
- xor a
- ld [wSelectedAttack], a
- call CheckIfSelectedAttackIsUnusable
- call nc, .HandleAttackDamageScore
- ld a, $01
- ld [wSelectedAttack], a
- call CheckIfSelectedAttackIsUnusable
- call nc, .HandleAttackDamageScore
- jr .check_energy_card
-
-; adds to AI score depending on amount of damage
-; it can inflict to the defending Pokémon
-; AI score += floor(Damage / 10) + 1
-.HandleAttackDamageScore
- ld a, [wSelectedAttack]
- call EstimateDamage_VersusDefendingCard
- ld a, [wDamage]
- call CalculateByteTensDigit
- inc a
- call AddToAIScore
- ret
-
-; if an energy card that is needed is found in hand
-; calculate damage of the move and raise AI score
-; AI score += floor(Damage / 20)
-.check_energy_card
- call LookForEnergyNeededInHand
- jr nc, .check_attached_energy
- ld a, [wSelectedAttack]
- call EstimateDamage_VersusDefendingCard
- ld a, [wDamage]
- call CalculateByteTensDigit
- srl a
- call AddToAIScore
-
-; if no energies attached to card, lower AI score
-.check_attached_energy
- ldh a, [hTempPlayAreaLocation_ff9d]
- ld e, a
- call GetPlayAreaCardAttachedEnergies
- ld a, [wTotalAttachedEnergies]
- or a
- jr nz, .check_mr_mime
- ld a, 1
- call SubFromAIScore
-
-; if can damage Mr Mime, raise AI score
-.check_mr_mime
- ld a, DUELVARS_ARENA_CARD
- call GetNonTurnDuelistVariable
- call SwapTurn
- call LoadCardDataToBuffer2_FromDeckIndex
- call SwapTurn
- cp MR_MIME
- jr nz, .check_defending_weak
- xor a
- call EstimateDamage_VersusDefendingCard
- ld a, [wDamage]
- or a
- jr nz, .can_damage
- ld a, $01
- call EstimateDamage_VersusDefendingCard
- ld a, [wDamage]
- or a
- jr z, .check_defending_weak
-.can_damage
- ld a, 5
- call AddToAIScore
-
-; if defending card is weak to this card, raise AI score
-.check_defending_weak
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call LoadCardDataToBuffer1_FromDeckIndex
- ld a, [wLoadedCard1Type]
- call TranslateColorToWR
- ld c, a
- ld hl, wAIPlayerWeakness
- and [hl]
- jr z, .check_defending_resist
- ld a, 3
- call AddToAIScore
-
-; if defending card is resistant to this card, lower AI score
-.check_defending_resist
- ld a, c
- ld hl, wAIPlayerResistance
- and [hl]
- jr z, .check_resistance
- ld a, 2
- call SubFromAIScore
-
-; if this card is resistant to defending Pokémon, raise AI score
-.check_resistance
- ld a, [wAIPlayerColor]
- ld hl, wLoadedCard1Resistance
- and [hl]
- jr z, .check_weakness
- ld a, 2
- call AddToAIScore
-
-; if this card is weak to defending Pokémon, lower AI score
-.check_weakness
- ld a, [wAIPlayerColor]
- ld hl, wLoadedCard1Weakness
- and [hl]
- jr z, .check_retreat_cost
- ld a, 3
- call SubFromAIScore
-
-; if this card's retreat cost < 2, raise AI score
-; if this card's retreat cost > 2, lower AI score
-.check_retreat_cost
- call GetPlayAreaCardRetreatCost
- cp 2
- jr c, .one_or_none
- jr z, .check_player_prize_count
- ld a, 1
- call SubFromAIScore
- jr .check_player_prize_count
-.one_or_none
- ld a, 1
- call AddToAIScore
-
-; if wcdda != $81
-; if defending Pokémon can KO this card
-; if player is not at last prize card, lower 3 from AI score
-; if player is at last prize card, lower 10 from AI score
-.check_player_prize_count
- ld a, [wcdda]
- cp %10000000 | %00000001
- jr z, .check_hp
- call CheckIfDefendingPokemonCanKnockOut
- jr nc, .check_hp
- ld e, 3
- ld a, [wAIPlayerPrizeCount]
- cp 1
- jr nz, .lower_score_1
- ld e, 10
-.lower_score_1
- ld a, e
- call SubFromAIScore
-
-; if this card's HP is 0, make AI score 0
-.check_hp
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD_HP
- call GetTurnDuelistVariable
- or a
- jr nz, .add_hp_score
- ld [wAIScore], a
- jr .store_score
-
-; AI score += floor(HP/40)
-.add_hp_score
- ld b, a
- ld a, 4
- call CalculateBDividedByA_Bank5
- call CalculateByteTensDigit
- call AddToAIScore
-
-; raise AI score if
-; - is a Mr Mime OR
-; - is a Mew1 and defending card is not basic stage
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call LoadCardDataToBuffer1_FromDeckIndex
- cp MR_MIME
- jr z, .raise_score
- cp MEW1
- jr nz, .asm_15cf0
- ld a, DUELVARS_ARENA_CARD
- call GetNonTurnDuelistVariable
- call LoadCardDataToBuffer2_FromDeckIndex
- ld a, [wLoadedCard2Stage]
- or a
- jr z, .asm_15cf0
-.raise_score
- ld a, 5
- call AddToAIScore
-
-; if wLoadedCard1Unknown2 == $01, lower AI score
-.asm_15cf0
- ld a, [wLoadedCard1Unknown2]
- cp $01
- jr nz, .mysterious_fossil_or_clefairy_doll
- ld a, 2
- call SubFromAIScore
-
-; if card is Mysterious Fossil or Clefairy Doll,
-; lower AI score
-.mysterious_fossil_or_clefairy_doll
- ld a, [wLoadedCard1ID]
- cp MYSTERIOUS_FOSSIL
- jr z, .lower_score_2
- cp CLEFAIRY_DOLL
- jr nz, .ai_score_bonus
-.lower_score_2
- ld a, 10
- call SubFromAIScore
-
-.ai_score_bonus
- ld b, a
- ld a, [wAICardListRetreatBonus + 1]
- or a
- jr z, .store_score
- ld h, a
- ld a, [wAICardListRetreatBonus]
- ld l, a
-
-.loop_ids
- ld a, [hli]
- or a
- jr z, .store_score ; list is over
- cp b
- jr nz, .next_id
- ld a, [hl]
- cp $80
- jr c, .subtract_score
- sub $80
- call AddToAIScore
- jr .next_id
-.subtract_score
- ld c, a
- ld a, $80
- sub c
- call SubFromAIScore
-.next_id
- inc hl
- jr .loop_ids
-
-.store_score
- ldh a, [hTempPlayAreaLocation_ff9d]
- ld c, a
- ld b, $00
- ld hl, wPlayAreaAIScore
- add hl, bc
- ld a, [wAIScore]
- ld [hl], a
- pop bc
- inc c
- dec b
- jp nz, .next_bench
-
-; done
- xor a
- ld [wcdb4], a
- jp FindHighestBenchScore
-
-; handles AI action of retreating Arena Pokémon
-; and chooses which energy cards to discard.
-; if card can't discard, return carry.
-; in case it's Clefairy Doll or Mysterious Fossil,
-; handle its effect to discard itself instead of retreating.
-; input:
-; - a = Play Area location (PLAY_AREA_*) of card to retreat to.
-AITryToRetreat: ; 15d4f (5:5d4f)
- push af
- ld a, [wAIPlayEnergyCardForRetreat]
- or a
- jr z, .check_id
-
-; AI is allowed to play an energy card
-; from the hand in order to provide
-; the necessary energy for retreat cost
-
-; check status
- ld a, DUELVARS_ARENA_CARD_STATUS
- call GetTurnDuelistVariable
- and CNF_SLP_PRZ
- cp ASLEEP
- jp z, .check_id
- cp PARALYZED
- jp z, .check_id
-
-; if an energy card hasn't been played yet,
-; checks if the Pokémon needs just one more energy to retreat
-; if it does, check if there are any energy cards in hand
-; and if there are, play that energy card
- ld a, [wAlreadyPlayedEnergy]
- or a
- jr nz, .check_id
- ld e, PLAY_AREA_ARENA
- call CountNumberOfEnergyCardsAttached
- push af
- xor a
- ldh [hTempPlayAreaLocation_ff9d], a
- call GetPlayAreaCardRetreatCost
- pop bc
- cp b
- jr c, .check_id
- jr z, .check_id
- ; energy attached < retreat cost
- sub b
- cp 1
- jr nz, .check_id
- call CreateEnergyCardListFromHand
- jr c, .check_id
- ld a, [wDuelTempList]
- ldh [hTemp_ffa0], a
- xor a
- ldh [hTempPlayAreaLocation_ffa1], a
- ld a, OPPACTION_PLAY_ENERGY
- bank1call AIMakeDecision
-
-.check_id
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call GetCardIDFromDeckIndex
- ld a, e
- cp MYSTERIOUS_FOSSIL
- jp z, .mysterious_fossil_or_clefairy_doll
- cp CLEFAIRY_DOLL
- jp z, .mysterious_fossil_or_clefairy_doll
-
-; if card is Asleep or Paralyzed, set carry and exit
-; else, load the status in hTemp_ffa0
- pop af
- ldh [hTempPlayAreaLocation_ffa1], a
- ld a, DUELVARS_ARENA_CARD_STATUS
- call GetTurnDuelistVariable
- ld b, a
- and CNF_SLP_PRZ
- cp ASLEEP
- jp z, .set_carry
- cp PARALYZED
- jp z, .set_carry
- ld a, b
- ldh [hTemp_ffa0], a
- ld a, $ff
- ldh [hTempRetreatCostCards], a
-
-; check energy required to retreat
-; if the cost is 0, retreat right away
- xor a
- ldh [hTempPlayAreaLocation_ff9d], a
- call GetPlayAreaCardRetreatCost
- ld [wTempCardRetreatCost], a
- or a
- jp z, .retreat
-
-; if cost > 0 and number of energy cards attached == cost
-; discard them all
- xor a
- call CreateArenaOrBenchEnergyCardList
- ld e, PLAY_AREA_ARENA
- call GetPlayAreaCardAttachedEnergies
- ld a, [wTotalAttachedEnergies]
- ld c, a
- ld a, [wTempCardRetreatCost]
- cp c
- jr nz, .choose_energy_discard
-
- ld hl, hTempRetreatCostCards
- ld de, wDuelTempList
-.loop_1
- ld a, [de]
- inc de
- ld [hli], a
- cp $ff
- jr nz, .loop_1
- jp .retreat
-
-; if cost > 0 and number of energy cards attached > cost
-; choose energy cards to discard according to color
-.choose_energy_discard
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call GetCardIDFromDeckIndex
- ld a, e
- ld [wTempCardID], a
- call LoadCardDataToBuffer1_FromCardID
- ld a, [wLoadedCard1Type]
- or TYPE_ENERGY
- ld [wTempCardType], a
- ld a, [wTempCardRetreatCost]
- ld c, a
-
-; first, look for and discard double colorless energy
-; if retreat cost is >= 2
- ld hl, wDuelTempList
- ld de, hTempRetreatCostCards
-.loop_2
- ld a, c
- cp 2
- jr c, .energy_not_same_color
- ld a, [hli]
- cp $ff
- jr z, .energy_not_same_color
- ld [de], a
- push de
- call GetCardIDFromDeckIndex
- ld a, e
- pop de
- cp DOUBLE_COLORLESS_ENERGY
- jr nz, .loop_2
- ld a, [de]
- call RemoveCardFromDuelTempList
- dec hl
- inc de
- dec c
- dec c
- jr nz, .loop_2
- jr .end_retreat_list
-
-; second, shuffle attached cards and discard energy cards
-; that are not of the same type as the Pokémon
-; the exception for this are cards that are needed for
-; some attacks but are not of the same color as the Pokémon
-; (i.e. Psyduck's Headache attack)
-; and energy cards attached to Eevee corresponding to a
-; color of any of its evolutions (water, fire, lightning)
-.energy_not_same_color
- ld hl, wDuelTempList
- call CountCardsInDuelTempList
- call ShuffleCards
-.loop_3
- ld a, [hli]
- cp $ff
- jr z, .any_energy
- ld [de], a
- call CheckIfEnergyIsUseful
- jr c, .loop_3
- ld a, [de]
- call RemoveCardFromDuelTempList
- dec hl
- inc de
- dec c
- jr nz, .loop_3
- jr .end_retreat_list
-
-; third, discard any card until
-; cost requirement is met
-.any_energy
- ld hl, wDuelTempList
-.loop_4
- ld a, [hli]
- cp $ff
- jr z, .set_carry
- ld [de], a
- inc de
- push de
- call GetCardIDFromDeckIndex
- ld a, e
- pop de
- cp DOUBLE_COLORLESS_ENERGY
- jr nz, .not_double_colorless
- dec c
- jr z, .end_retreat_list
-.not_double_colorless
- dec c
- jr nz, .loop_4
-
-.end_retreat_list
- ld a, $ff
- ld [de], a
-
-.retreat
- ld a, OPPACTION_ATTEMPT_RETREAT
- bank1call AIMakeDecision
- or a
- ret
-.set_carry
- scf
- ret
-
-; handle Mysterious Fossil and Clefairy Doll
-; if there are bench Pokémon, use effect to discard card
-; this is equivalent to using its Pokémon Power
-.mysterious_fossil_or_clefairy_doll
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- cp 2
- jr nc, .has_bench
- ; doesn't have any bench
- pop af
- jr .set_carry
-
-.has_bench
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- ldh [hTempCardIndex_ff9f], a
- xor a
- ldh [hTemp_ffa0], a
- ld a, OPPACTION_USE_PKMN_POWER
- bank1call AIMakeDecision
- pop af
- ldh [hAIPkmnPowerEffectParam], a
- ld a, OPPACTION_EXECUTE_PKMN_POWER_EFFECT
- bank1call AIMakeDecision
- ld a, OPPACTION_DUEL_MAIN_SCENE
- bank1call AIMakeDecision
- or a
- ret
+; determine AI score for retreating
+; return carry if AI decides to retreat
+AIDecideWhetherToRetreat: ; 158b2 (5:58b2)
+ ld a, [wGotHeadsFromConfusionCheckDuringRetreat]
+ or a
+ jp nz, .no_carry
+ xor a
+ ld [wAIPlayEnergyCardForRetreat], a
+ call LoadDefendingPokemonColorWRAndPrizeCards
+ ld a, $80 ; initial retreat score
+ ld [wAIScore], a
+ ld a, [wcdb4]
+ or a
+ jr z, .check_status
+ srl a
+ srl a
+ sla a
+ call AddToAIScore
+
+.check_status
+ ld a, DUELVARS_ARENA_CARD_STATUS
+ call GetTurnDuelistVariable
+ or a
+ jr z, .check_ko_1 ; no status
+ and DOUBLE_POISONED
+ jr z, .check_cnf ; no poison
+ ld a, 2
+ call AddToAIScore
+.check_cnf
+ ld a, [hl]
+ and CNF_SLP_PRZ
+ cp CONFUSED
+ jr nz, .check_ko_1
+ ld a, 1
+ call AddToAIScore
+
+.check_ko_1
+ xor a
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call CheckIfAnyAttackKnocksOutDefendingCard
+ jr nc, .active_cant_ko_1
+ call CheckIfSelectedAttackIsUnusable
+ jp nc, .active_cant_use_atk
+ call LookForEnergyNeededForAttackInHand
+ jr nc, .active_cant_ko_1
+
+.active_cant_use_atk
+ ld a, 5
+ call SubFromAIScore
+ ld a, [wAIOpponentPrizeCount]
+ cp 2
+ jr nc, .active_cant_ko_1
+ ld a, 35
+ call SubFromAIScore
+
+.active_cant_ko_1
+ call CheckIfDefendingPokemonCanKnockOut
+ jr nc, .defending_cant_ko
+ ld a, 2
+ call AddToAIScore
+
+ call CheckIfNotABossDeckID
+ jr c, .check_resistance_1
+ ld a, [wAIPlayerPrizeCount]
+ cp 2
+ jr nc, .check_prize_count
+ ld a, $01
+ ld [wAIPlayEnergyCardForRetreat], a
+
+.defending_cant_ko
+ call CheckIfNotABossDeckID
+ jr c, .check_resistance_1
+ ld a, [wAIPlayerPrizeCount]
+ cp 2
+ jr nc, .check_prize_count
+ ld a, 2
+ call AddToAIScore
+
+.check_prize_count
+ ld a, [wAIOpponentPrizeCount]
+ cp 2
+ jr nc, .check_resistance_1
+ ld a, 2
+ call SubFromAIScore
+
+.check_resistance_1
+ call GetArenaCardColor
+ call TranslateColorToWR
+ ld b, a
+ ld a, [wAIPlayerResistance]
+ and b
+ jr z, .check_weakness_1
+ ld a, 1
+ call AddToAIScore
+
+; check bench for Pokémon that
+; the defending card is not resistant to
+; if one is found, skip SubFromAIScore
+ ld a, [wAIPlayerResistance]
+ ld b, a
+ ld a, DUELVARS_BENCH
+ call GetTurnDuelistVariable
+.loop_resistance_1
+ ld a, [hli]
+ cp $ff
+ jr z, .exit_loop_resistance_1
+ call LoadCardDataToBuffer1_FromDeckIndex
+ ld a, [wLoadedCard1Type]
+ call TranslateColorToWR
+ and b
+ jr nz, .loop_resistance_1
+ jr .check_weakness_1
+.exit_loop_resistance_1
+ ld a, 2
+ call SubFromAIScore
+
+.check_weakness_1
+ ld a, [wAIPlayerColor]
+ ld b, a
+ call GetArenaCardWeakness
+ and b
+ jr z, .check_resistance_2
+ ld a, 2
+ call AddToAIScore
+
+; check bench for Pokémon that
+; is not weak to defending Pokémon
+; if one is found, skip SubFromAIScore
+ ld a, [wAIPlayerColor]
+ ld b, a
+ ld a, DUELVARS_BENCH
+ call GetTurnDuelistVariable
+.loop_weakness_1
+ ld a, [hli]
+ cp $ff
+ jr z, .exit_loop_weakness_1
+ call LoadCardDataToBuffer1_FromDeckIndex
+ ld a, [wLoadedCard1Weakness]
+ and b
+ jr nz, .loop_weakness_1
+ jr .check_resistance_2
+.exit_loop_weakness_1
+ ld a, 3
+ call SubFromAIScore
+
+.check_resistance_2
+ ld a, [wAIPlayerColor]
+ ld b, a
+ call GetArenaCardResistance
+ and b
+ jr z, .check_weakness_2
+ ld a, 3
+ call SubFromAIScore
+
+; check bench for Pokémon that
+; is the defending Pokémon's weakness
+; if none is found, skip AddToAIScore
+.check_weakness_2
+ ld a, [wAIPlayerWeakness]
+ ld b, a
+ ld a, DUELVARS_BENCH
+ call GetTurnDuelistVariable
+ ld e, $00
+.loop_weakness_2
+ inc e
+ ld a, [hli]
+ cp $ff
+ jr z, .check_resistance_3
+ push de
+ call LoadCardDataToBuffer1_FromDeckIndex
+ ld a, [wLoadedCard1Type]
+ call TranslateColorToWR
+ pop de
+ and b
+ jr z, .loop_weakness_2
+ ld a, 2
+ call AddToAIScore
+
+ push de
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call GetCardIDFromDeckIndex
+ ld a, e
+ pop de
+ cp PORYGON
+ jr nz, .check_weakness_3
+
+; handle Porygon
+ ld a, e
+ call CheckIfCanDamageDefendingPokemon
+ jr nc, .check_weakness_3
+ ld a, 10
+ call AddToAIScore
+ jr .check_resistance_3
+
+.check_weakness_3
+ call GetArenaCardColor
+ call TranslateColorToWR
+ ld b, a
+ ld a, [wAIPlayerWeakness]
+ and b
+ jr z, .check_resistance_3
+ ld a, 3
+ call SubFromAIScore
+
+; check bench for Pokémon that
+; is resistant to defending Pokémon
+; if none is found, skip AddToAIScore
+.check_resistance_3
+ ld a, [wAIPlayerColor]
+ ld b, a
+ ld a, DUELVARS_BENCH
+ call GetTurnDuelistVariable
+.loop_resistance_2
+ ld a, [hli]
+ cp $ff
+ jr z, .check_ko_2
+ call LoadCardDataToBuffer1_FromDeckIndex
+ ld a, [wLoadedCard1Resistance]
+ and b
+ jr z, .loop_resistance_2
+ ld a, 1
+ call AddToAIScore
+
+; check bench for Pokémon that
+; can KO defending Pokémon
+; if none is found, skip AddToAIScore
+.check_ko_2
+ ld a, DUELVARS_BENCH
+ call GetTurnDuelistVariable
+ ld c, 0
+.loop_ko_1
+ inc c
+ ld a, [hli]
+ cp $ff
+ jr z, .check_defending_id
+ ld a, c
+ ldh [hTempPlayAreaLocation_ff9d], a
+ push hl
+ push bc
+ call CheckIfAnyAttackKnocksOutDefendingCard
+ jr nc, .no_ko
+ call CheckIfSelectedAttackIsUnusable
+ jr nc, .success
+ call LookForEnergyNeededForAttackInHand
+ jr c, .success
+.no_ko
+ pop bc
+ pop hl
+ jr .loop_ko_1
+.success
+ pop bc
+ pop hl
+ ld a, 2
+ call AddToAIScore
+
+; a bench Pokémon was found that can KO
+; if this is a boss deck and it's at last prize card
+; if arena Pokémon cannot KO, add to AI score
+; and set wAIPlayEnergyCardForRetreat to $01
+
+ ld a, [wAIOpponentPrizeCount]
+ cp 2
+ jr nc, .check_defending_id
+ call CheckIfNotABossDeckID
+ jr c, .check_defending_id
+
+ xor a
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call CheckIfAnyAttackKnocksOutDefendingCard
+ jr nc, .active_cant_ko_2
+ call CheckIfSelectedAttackIsUnusable
+ jp nc, .check_defending_id
+.active_cant_ko_2
+ ld a, 40
+ call AddToAIScore
+ ld a, $01
+ ld [wAIPlayEnergyCardForRetreat], a
+
+.check_defending_id
+ ld a, DUELVARS_ARENA_CARD
+ call GetNonTurnDuelistVariable
+ call SwapTurn
+ call GetCardIDFromDeckIndex
+ call SwapTurn
+ ld a, e
+ cp MR_MIME
+ jr z, .mr_mime_or_hitmonlee
+ cp HITMONLEE ; ??
+ jr nz, .check_retreat_cost
+
+; check bench if there's any Pokémon
+; that can damage defending Pokémon
+; this is done because of Mr. Mime's PKMN PWR
+; but why Hitmonlee ($87) as well?
+.mr_mime_or_hitmonlee
+ xor a
+ call CheckIfCanDamageDefendingPokemon
+ jr c, .check_retreat_cost
+ ld a, DUELVARS_BENCH
+ call GetTurnDuelistVariable
+ ld c, 0
+.loop_damage
+ inc c
+ ld a, [hli]
+ cp $ff
+ jr z, .check_retreat_cost
+ ld a, c
+ push hl
+ push bc
+ call CheckIfCanDamageDefendingPokemon
+ jr c, .can_damage
+ pop bc
+ pop hl
+ jr .loop_damage
+.can_damage
+ pop bc
+ pop hl
+ ld a, 5
+ call AddToAIScore
+ ld a, $01
+ ld [wAIPlayEnergyCardForRetreat], a
+
+; subtract from wAIScore if retreat cost is larger than 1
+; then check if any cards have at least half HP,
+; are final evolutions and can use second attack in the bench
+; and adds to wAIScore if the active Pokémon doesn't meet
+; these conditions
+.check_retreat_cost
+ xor a
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call GetPlayAreaCardRetreatCost
+ cp 2
+ jr c, .one_or_none
+ cp 3
+ jr nc, .three_or_more
+ ; exactly two
+ ld a, 1
+ call SubFromAIScore
+ jr .one_or_none
+
+.three_or_more
+ ld a, 2
+ call SubFromAIScore
+
+.one_or_none
+ call CheckIfArenaCardIsAtHalfHPCanEvolveAndUseSecondAttack
+ jr c, .check_defending_can_ko
+ call CountNumberOfSetUpBenchPokemon
+ cp 2
+ jr c, .check_defending_can_ko
+ call AddToAIScore
+
+; check bench for Pokémon that
+; the defending Pokémon can't knock out
+; if none is found, skip SubFromAIScore
+.check_defending_can_ko
+ ld a, DUELVARS_BENCH
+ call GetTurnDuelistVariable
+ ld e, 0
+.loop_ko_2
+ inc e
+ ld a, [hli]
+ cp $ff
+ jr z, .exit_loop_ko
+ push de
+ push hl
+ call LoadCardDataToBuffer2_FromDeckIndex
+ ld a, [wLoadedCard2ID]
+ pop hl
+ pop de
+ cp MYSTERIOUS_FOSSIL
+ jr z, .loop_ko_2
+ cp CLEFAIRY_DOLL
+ jr z, .loop_ko_2
+ ld a, e
+ ldh [hTempPlayAreaLocation_ff9d], a
+ push de
+ push hl
+ call CheckIfDefendingPokemonCanKnockOut
+ pop hl
+ pop de
+ jr c, .loop_ko_2
+ jr .check_active_id
+.exit_loop_ko
+ ld a, 20
+ call SubFromAIScore
+
+.check_active_id
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call GetCardIDFromDeckIndex
+ ld a, e
+ cp MYSTERIOUS_FOSSIL
+ jr z, .mysterious_fossil_or_clefairy_doll
+ cp CLEFAIRY_DOLL
+ jr z, .mysterious_fossil_or_clefairy_doll
+
+; if wAIScore is at least 131, set carry
+ ld a, [wAIScore]
+ cp 131
+ jr nc, .set_carry
+.no_carry
+ or a
+ ret
+.set_carry
+ scf
+ ret
+
+; set carry regardless if active card is
+; either Mysterious Fossil or Clefairy Doll
+; and there's a bench Pokémon who is not KO'd
+; by defending Pokémon and can damage it
+.mysterious_fossil_or_clefairy_doll
+ ld e, 0
+.loop_ko_3
+ inc e
+ ld a, e
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ cp $ff
+ jr z, .no_carry
+ ld a, e
+ ldh [hTempPlayAreaLocation_ff9d], a
+ push de
+ call CheckIfDefendingPokemonCanKnockOut
+ pop de
+ jr c, .loop_ko_3
+ ld a, e
+ push de
+ call CheckIfCanDamageDefendingPokemon
+ pop de
+ jr nc, .loop_ko_3
+ jr .set_carry
+
+; if player's turn and loaded attack is not a Pokémon Power OR
+; if opponent's turn and wcddb == 0
+; set wcdda's bit 7 flag
+Func_15b54: ; 15b54 (5:5b54)
+ xor a
+ ld [wcdda], a
+ ld a, [wWhoseTurn]
+ cp OPPONENT_TURN
+ jr z, .opponent
+
+; player
+ ld a, [wLoadedAttackCategory]
+ cp POKEMON_POWER
+ ret z
+ jr .set_flag
+
+.opponent
+ ld a, [wcddb]
+ or a
+ ret nz
+
+.set_flag
+ ld a, %10000000
+ ld [wcdda], a
+ ret
+
+; calculates AI score for bench Pokémon
+; returns in a and [hTempPlayAreaLocation_ff9d] the
+; Play Area location of best card to switch to.
+; returns carry if no Bench Pokemon.
+AIDecideBenchPokemonToSwitchTo: ; 15b72 (5:5b72)
+ xor a
+ ldh [hTempPlayAreaLocation_ff9d], a
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ cp 2
+ ret c
+
+; has at least 2 Pokémon in Play Area
+ call Func_15b54
+ call LoadDefendingPokemonColorWRAndPrizeCards
+ ld a, 50
+ ld [wAIScore], a
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ ld b, a
+ ld c, PLAY_AREA_ARENA
+ push bc
+ jp .store_score
+
+.next_bench
+ push bc
+ ld a, c
+ ldh [hTempPlayAreaLocation_ff9d], a
+ ld a, 50
+ ld [wAIScore], a
+
+; check if card can KO defending Pokémon
+; if it can, raise AI score
+; if on last prize card, raise AI score again
+ call CheckIfAnyAttackKnocksOutDefendingCard
+ jr nc, .check_can_use_atks
+ call CheckIfSelectedAttackIsUnusable
+ jr c, .check_can_use_atks
+ ld a, 10
+ call AddToAIScore
+ ld a, [wcdda]
+ or %00000001
+ ld [wcdda], a
+ call CountPrizes
+ cp 2
+ jp nc, .check_defending_weak
+ ld a, 10
+ call AddToAIScore
+
+; calculates damage of both attacks
+; to raise AI score accordingly
+.check_can_use_atks
+ xor a
+ ld [wSelectedAttack], a
+ call CheckIfSelectedAttackIsUnusable
+ call nc, .HandleAttackDamageScore
+ ld a, $01
+ ld [wSelectedAttack], a
+ call CheckIfSelectedAttackIsUnusable
+ call nc, .HandleAttackDamageScore
+ jr .check_energy_card
+
+; adds to AI score depending on amount of damage
+; it can inflict to the defending Pokémon
+; AI score += floor(Damage / 10) + 1
+.HandleAttackDamageScore
+ ld a, [wSelectedAttack]
+ call EstimateDamage_VersusDefendingCard
+ ld a, [wDamage]
+ call CalculateByteTensDigit
+ inc a
+ call AddToAIScore
+ ret
+
+; if an energy card that is needed is found in hand
+; calculate damage of the move and raise AI score
+; AI score += floor(Damage / 20)
+.check_energy_card
+ call LookForEnergyNeededInHand
+ jr nc, .check_attached_energy
+ ld a, [wSelectedAttack]
+ call EstimateDamage_VersusDefendingCard
+ ld a, [wDamage]
+ call CalculateByteTensDigit
+ srl a
+ call AddToAIScore
+
+; if no energies attached to card, lower AI score
+.check_attached_energy
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ ld e, a
+ call GetPlayAreaCardAttachedEnergies
+ ld a, [wTotalAttachedEnergies]
+ or a
+ jr nz, .check_mr_mime
+ ld a, 1
+ call SubFromAIScore
+
+; if can damage Mr Mime, raise AI score
+.check_mr_mime
+ ld a, DUELVARS_ARENA_CARD
+ call GetNonTurnDuelistVariable
+ call SwapTurn
+ call LoadCardDataToBuffer2_FromDeckIndex
+ call SwapTurn
+ cp MR_MIME
+ jr nz, .check_defending_weak
+ xor a
+ call EstimateDamage_VersusDefendingCard
+ ld a, [wDamage]
+ or a
+ jr nz, .can_damage
+ ld a, $01
+ call EstimateDamage_VersusDefendingCard
+ ld a, [wDamage]
+ or a
+ jr z, .check_defending_weak
+.can_damage
+ ld a, 5
+ call AddToAIScore
+
+; if defending card is weak to this card, raise AI score
+.check_defending_weak
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call LoadCardDataToBuffer1_FromDeckIndex
+ ld a, [wLoadedCard1Type]
+ call TranslateColorToWR
+ ld c, a
+ ld hl, wAIPlayerWeakness
+ and [hl]
+ jr z, .check_defending_resist
+ ld a, 3
+ call AddToAIScore
+
+; if defending card is resistant to this card, lower AI score
+.check_defending_resist
+ ld a, c
+ ld hl, wAIPlayerResistance
+ and [hl]
+ jr z, .check_resistance
+ ld a, 2
+ call SubFromAIScore
+
+; if this card is resistant to defending Pokémon, raise AI score
+.check_resistance
+ ld a, [wAIPlayerColor]
+ ld hl, wLoadedCard1Resistance
+ and [hl]
+ jr z, .check_weakness
+ ld a, 2
+ call AddToAIScore
+
+; if this card is weak to defending Pokémon, lower AI score
+.check_weakness
+ ld a, [wAIPlayerColor]
+ ld hl, wLoadedCard1Weakness
+ and [hl]
+ jr z, .check_retreat_cost
+ ld a, 3
+ call SubFromAIScore
+
+; if this card's retreat cost < 2, raise AI score
+; if this card's retreat cost > 2, lower AI score
+.check_retreat_cost
+ call GetPlayAreaCardRetreatCost
+ cp 2
+ jr c, .one_or_none
+ jr z, .check_player_prize_count
+ ld a, 1
+ call SubFromAIScore
+ jr .check_player_prize_count
+.one_or_none
+ ld a, 1
+ call AddToAIScore
+
+; if wcdda != $81
+; if defending Pokémon can KO this card
+; if player is not at last prize card, lower 3 from AI score
+; if player is at last prize card, lower 10 from AI score
+.check_player_prize_count
+ ld a, [wcdda]
+ cp %10000000 | %00000001
+ jr z, .check_hp
+ call CheckIfDefendingPokemonCanKnockOut
+ jr nc, .check_hp
+ ld e, 3
+ ld a, [wAIPlayerPrizeCount]
+ cp 1
+ jr nz, .lower_score_1
+ ld e, 10
+.lower_score_1
+ ld a, e
+ call SubFromAIScore
+
+; if this card's HP is 0, make AI score 0
+.check_hp
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD_HP
+ call GetTurnDuelistVariable
+ or a
+ jr nz, .add_hp_score
+ ld [wAIScore], a
+ jr .store_score
+
+; AI score += floor(HP/40)
+.add_hp_score
+ ld b, a
+ ld a, 4
+ call CalculateBDividedByA_Bank5
+ call CalculateByteTensDigit
+ call AddToAIScore
+
+; raise AI score if
+; - is a Mr Mime OR
+; - is a Mew1 and defending card is not basic stage
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call LoadCardDataToBuffer1_FromDeckIndex
+ cp MR_MIME
+ jr z, .raise_score
+ cp MEW1
+ jr nz, .asm_15cf0
+ ld a, DUELVARS_ARENA_CARD
+ call GetNonTurnDuelistVariable
+ call LoadCardDataToBuffer2_FromDeckIndex
+ ld a, [wLoadedCard2Stage]
+ or a
+ jr z, .asm_15cf0
+.raise_score
+ ld a, 5
+ call AddToAIScore
+
+; if wLoadedCard1Unknown2 == $01, lower AI score
+.asm_15cf0
+ ld a, [wLoadedCard1Unknown2]
+ cp $01
+ jr nz, .mysterious_fossil_or_clefairy_doll
+ ld a, 2
+ call SubFromAIScore
+
+; if card is Mysterious Fossil or Clefairy Doll,
+; lower AI score
+.mysterious_fossil_or_clefairy_doll
+ ld a, [wLoadedCard1ID]
+ cp MYSTERIOUS_FOSSIL
+ jr z, .lower_score_2
+ cp CLEFAIRY_DOLL
+ jr nz, .ai_score_bonus
+.lower_score_2
+ ld a, 10
+ call SubFromAIScore
+
+.ai_score_bonus
+ ld b, a
+ ld a, [wAICardListRetreatBonus + 1]
+ or a
+ jr z, .store_score
+ ld h, a
+ ld a, [wAICardListRetreatBonus]
+ ld l, a
+
+.loop_ids
+ ld a, [hli]
+ or a
+ jr z, .store_score ; list is over
+ cp b
+ jr nz, .next_id
+ ld a, [hl]
+ cp $80
+ jr c, .subtract_score
+ sub $80
+ call AddToAIScore
+ jr .next_id
+.subtract_score
+ ld c, a
+ ld a, $80
+ sub c
+ call SubFromAIScore
+.next_id
+ inc hl
+ jr .loop_ids
+
+.store_score
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ ld c, a
+ ld b, $00
+ ld hl, wPlayAreaAIScore
+ add hl, bc
+ ld a, [wAIScore]
+ ld [hl], a
+ pop bc
+ inc c
+ dec b
+ jp nz, .next_bench
+
+; done
+ xor a
+ ld [wcdb4], a
+ jp FindHighestBenchScore
+
+; handles AI action of retreating Arena Pokémon
+; and chooses which energy cards to discard.
+; if card can't discard, return carry.
+; in case it's Clefairy Doll or Mysterious Fossil,
+; handle its effect to discard itself instead of retreating.
+; input:
+; - a = Play Area location (PLAY_AREA_*) of card to retreat to.
+AITryToRetreat: ; 15d4f (5:5d4f)
+ push af
+ ld a, [wAIPlayEnergyCardForRetreat]
+ or a
+ jr z, .check_id
+
+; AI is allowed to play an energy card
+; from the hand in order to provide
+; the necessary energy for retreat cost
+
+; check status
+ ld a, DUELVARS_ARENA_CARD_STATUS
+ call GetTurnDuelistVariable
+ and CNF_SLP_PRZ
+ cp ASLEEP
+ jp z, .check_id
+ cp PARALYZED
+ jp z, .check_id
+
+; if an energy card hasn't been played yet,
+; checks if the Pokémon needs just one more energy to retreat
+; if it does, check if there are any energy cards in hand
+; and if there are, play that energy card
+ ld a, [wAlreadyPlayedEnergy]
+ or a
+ jr nz, .check_id
+ ld e, PLAY_AREA_ARENA
+ call CountNumberOfEnergyCardsAttached
+ push af
+ xor a
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call GetPlayAreaCardRetreatCost
+ pop bc
+ cp b
+ jr c, .check_id
+ jr z, .check_id
+ ; energy attached < retreat cost
+ sub b
+ cp 1
+ jr nz, .check_id
+ call CreateEnergyCardListFromHand
+ jr c, .check_id
+ ld a, [wDuelTempList]
+ ldh [hTemp_ffa0], a
+ xor a
+ ldh [hTempPlayAreaLocation_ffa1], a
+ ld a, OPPACTION_PLAY_ENERGY
+ bank1call AIMakeDecision
+
+.check_id
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call GetCardIDFromDeckIndex
+ ld a, e
+ cp MYSTERIOUS_FOSSIL
+ jp z, .mysterious_fossil_or_clefairy_doll
+ cp CLEFAIRY_DOLL
+ jp z, .mysterious_fossil_or_clefairy_doll
+
+; if card is Asleep or Paralyzed, set carry and exit
+; else, load the status in hTemp_ffa0
+ pop af
+ ldh [hTempPlayAreaLocation_ffa1], a
+ ld a, DUELVARS_ARENA_CARD_STATUS
+ call GetTurnDuelistVariable
+ ld b, a
+ and CNF_SLP_PRZ
+ cp ASLEEP
+ jp z, .set_carry
+ cp PARALYZED
+ jp z, .set_carry
+ ld a, b
+ ldh [hTemp_ffa0], a
+ ld a, $ff
+ ldh [hTempRetreatCostCards], a
+
+; check energy required to retreat
+; if the cost is 0, retreat right away
+ xor a
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call GetPlayAreaCardRetreatCost
+ ld [wTempCardRetreatCost], a
+ or a
+ jp z, .retreat
+
+; if cost > 0 and number of energy cards attached == cost
+; discard them all
+ xor a
+ call CreateArenaOrBenchEnergyCardList
+ ld e, PLAY_AREA_ARENA
+ call GetPlayAreaCardAttachedEnergies
+ ld a, [wTotalAttachedEnergies]
+ ld c, a
+ ld a, [wTempCardRetreatCost]
+ cp c
+ jr nz, .choose_energy_discard
+
+ ld hl, hTempRetreatCostCards
+ ld de, wDuelTempList
+.loop_1
+ ld a, [de]
+ inc de
+ ld [hli], a
+ cp $ff
+ jr nz, .loop_1
+ jp .retreat
+
+; if cost > 0 and number of energy cards attached > cost
+; choose energy cards to discard according to color
+.choose_energy_discard
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call GetCardIDFromDeckIndex
+ ld a, e
+ ld [wTempCardID], a
+ call LoadCardDataToBuffer1_FromCardID
+ ld a, [wLoadedCard1Type]
+ or TYPE_ENERGY
+ ld [wTempCardType], a
+ ld a, [wTempCardRetreatCost]
+ ld c, a
+
+; first, look for and discard double colorless energy
+; if retreat cost is >= 2
+ ld hl, wDuelTempList
+ ld de, hTempRetreatCostCards
+.loop_2
+ ld a, c
+ cp 2
+ jr c, .energy_not_same_color
+ ld a, [hli]
+ cp $ff
+ jr z, .energy_not_same_color
+ ld [de], a
+ push de
+ call GetCardIDFromDeckIndex
+ ld a, e
+ pop de
+ cp DOUBLE_COLORLESS_ENERGY
+ jr nz, .loop_2
+ ld a, [de]
+ call RemoveCardFromDuelTempList
+ dec hl
+ inc de
+ dec c
+ dec c
+ jr nz, .loop_2
+ jr .end_retreat_list
+
+; second, shuffle attached cards and discard energy cards
+; that are not of the same type as the Pokémon
+; the exception for this are cards that are needed for
+; some attacks but are not of the same color as the Pokémon
+; (i.e. Psyduck's Headache attack)
+; and energy cards attached to Eevee corresponding to a
+; color of any of its evolutions (water, fire, lightning)
+.energy_not_same_color
+ ld hl, wDuelTempList
+ call CountCardsInDuelTempList
+ call ShuffleCards
+.loop_3
+ ld a, [hli]
+ cp $ff
+ jr z, .any_energy
+ ld [de], a
+ call CheckIfEnergyIsUseful
+ jr c, .loop_3
+ ld a, [de]
+ call RemoveCardFromDuelTempList
+ dec hl
+ inc de
+ dec c
+ jr nz, .loop_3
+ jr .end_retreat_list
+
+; third, discard any card until
+; cost requirement is met
+.any_energy
+ ld hl, wDuelTempList
+.loop_4
+ ld a, [hli]
+ cp $ff
+ jr z, .set_carry
+ ld [de], a
+ inc de
+ push de
+ call GetCardIDFromDeckIndex
+ ld a, e
+ pop de
+ cp DOUBLE_COLORLESS_ENERGY
+ jr nz, .not_double_colorless
+ dec c
+ jr z, .end_retreat_list
+.not_double_colorless
+ dec c
+ jr nz, .loop_4
+
+.end_retreat_list
+ ld a, $ff
+ ld [de], a
+
+.retreat
+ ld a, OPPACTION_ATTEMPT_RETREAT
+ bank1call AIMakeDecision
+ or a
+ ret
+.set_carry
+ scf
+ ret
+
+; handle Mysterious Fossil and Clefairy Doll
+; if there are bench Pokémon, use effect to discard card
+; this is equivalent to using its Pokémon Power
+.mysterious_fossil_or_clefairy_doll
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ cp 2
+ jr nc, .has_bench
+ ; doesn't have any bench
+ pop af
+ jr .set_carry
+
+.has_bench
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ ldh [hTempCardIndex_ff9f], a
+ xor a
+ ldh [hTemp_ffa0], a
+ ld a, OPPACTION_USE_PKMN_POWER
+ bank1call AIMakeDecision
+ pop af
+ ldh [hAIPkmnPowerEffectParam], a
+ ld a, OPPACTION_EXECUTE_PKMN_POWER_EFFECT
+ bank1call AIMakeDecision
+ ld a, OPPACTION_DUEL_MAIN_SCENE
+ bank1call AIMakeDecision
+ or a
+ ret
diff --git a/src/engine/ai/special_attacks.asm b/src/engine/ai/special_attacks.asm
index 5ec465e..770324e 100644
--- a/src/engine/ai/special_attacks.asm
+++ b/src/engine/ai/special_attacks.asm
@@ -1,481 +1,481 @@
-; this function handles attacks with the SPECIAL_AI_HANDLING set,
-; and makes specific checks in each of these attacks
-; to either return a positive score (value above $80)
-; or a negative score (value below $80).
-; input:
-; hTempPlayAreaLocation_ff9d = location of card with attack.
-HandleSpecialAIAttacks: ; 16dcd (5:6dcd)
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call GetCardIDFromDeckIndex
- ld a, e
-
- cp NIDORANF
- jr z, .NidoranFCallForFamily
- cp ODDISH
- jr z, .CallForFamily
- cp BELLSPROUT
- jr z, .CallForFamily
- cp EXEGGUTOR
- jp z, .Teleport
- cp SCYTHER
- jp z, .SwordsDanceAndFocusEnergy
- cp KRABBY
- jr z, .CallForFamily
- cp VAPOREON1
- jp z, .SwordsDanceAndFocusEnergy
- cp ELECTRODE2
- jp z, .ChainLightning
- cp MAROWAK1
- jr z, .CallForFriend
- cp MEW3
- jp z, .DevolutionBeam
- cp JIGGLYPUFF2
- jp z, .FriendshipSong
- cp PORYGON
- jp z, .Conversion
- cp MEWTWO3
- jp z, .EnergyAbsorption
- cp MEWTWO2
- jp z, .EnergyAbsorption
- cp NINETALES2
- jp z, .MixUp
- cp ZAPDOS3
- jp z, .BigThunder
- cp KANGASKHAN
- jp z, .Fetch
- cp DUGTRIO
- jp z, .Earthquake
- cp ELECTRODE1
- jp z, .EnergySpike
- cp GOLDUCK
- jp z, .HyperBeam
- cp DRAGONAIR
- jp z, .HyperBeam
-
-; return zero score.
-.zero_score
- xor a
- ret
-
-; if any of card ID in a is found in deck,
-; return a score of $80 + slots available in bench.
-.CallForFamily: ; 16e3e (5:6e3e)
- ld a, CARD_LOCATION_DECK
- call CheckIfAnyCardIDinLocation
- jr nc, .zero_score
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- cp MAX_BENCH_POKEMON
- jr nc, .zero_score
- ld b, a
- ld a, MAX_BENCH_POKEMON
- sub b
- add $80
- ret
-
-; if any of NidoranM or NidoranF is found in deck,
-; return a score of $80 + slots available in bench.
-.NidoranFCallForFamily: ; 16e55 (5:6e55)
- ld e, NIDORANM
- ld a, CARD_LOCATION_DECK
- call CheckIfAnyCardIDinLocation
- jr c, .found_nidoran
- ld e, NIDORANF
- ld a, CARD_LOCATION_DECK
- call CheckIfAnyCardIDinLocation
- jr nc, .zero_score
-.found_nidoran
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- cp MAX_PLAY_AREA_POKEMON
- jr nc, .zero_score
- ld b, a
- ld a, MAX_PLAY_AREA_POKEMON
- sub b
- add $80
- ret
-
-; checks for certain card IDs of Fighting color in deck.
-; if any of them are found, return a score of
-; $80 + slots available in bench.
-.CallForFriend: ; 16e77 (5:6e77)
- ld e, GEODUDE
- ld a, CARD_LOCATION_DECK
- call CheckIfAnyCardIDinLocation
- jr c, .found_fighting_card
- ld e, ONIX
- ld a, CARD_LOCATION_DECK
- call CheckIfAnyCardIDinLocation
- jr c, .found_fighting_card
- ld e, CUBONE
- ld a, CARD_LOCATION_DECK
- call CheckIfAnyCardIDinLocation
- jr c, .found_fighting_card
- ld e, RHYHORN
- ld a, CARD_LOCATION_DECK
- call CheckIfAnyCardIDinLocation
- jr c, .found_fighting_card
- jr .zero_score
-.found_fighting_card
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- cp MAX_BENCH_POKEMON
- jr nc, .zero_score
- ld b, a
- ld a, MAX_BENCH_POKEMON
- sub b
- add $80
- ret
-
-; if any basic cards are found in deck,
-; return a score of $80 + slots available in bench.
-.FriendshipSong: ; 16ead (5:6ead)
- call CheckIfAnyBasicPokemonInDeck
- jr nc, .zero_score
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- cp MAX_PLAY_AREA_POKEMON
- jr nc, .zero_score
- ld b, a
- ld a, MAX_PLAY_AREA_POKEMON
- sub b
- add $80
- ret
-
-; if AI decides to retreat, return a score of $80 + 10.
-.Teleport: ; 16ec2 (5:6ec2)
- call AIDecideWhetherToRetreat
- jp nc, .zero_score
- ld a, $8a
- ret
-
-; tests for the following conditions:
-; - player is under No Damage substatus;
-; - second attack is unusable;
-; - second attack deals no damage;
-; if any are true, returns score of $80 + 5.
-.SwordsDanceAndFocusEnergy: ; 16ecb (5:6ecb)
- ld a, [wAICannotDamage]
- or a
- jr nz, .swords_dance_focus_energy_success
- ld a, SECOND_ATTACK
- ld [wSelectedAttack], a
- call CheckIfSelectedAttackIsUnusable
- jr c, .swords_dance_focus_energy_success
- ld a, SECOND_ATTACK
- call EstimateDamage_VersusDefendingCard
- ld a, [wDamage]
- or a
- jp nz, .zero_score
-.swords_dance_focus_energy_success
- ld a, $85
- ret
-
-; checks player's active card color, then
-; loops through bench looking for a Pokémon
-; with that same color.
-; if none are found, returns score of $80 + 2.
-.ChainLightning: ; 16eea (5:6eea)
- call SwapTurn
- call GetArenaCardColor
- call SwapTurn
- ld b, a
- ld a, DUELVARS_BENCH
- call GetTurnDuelistVariable
-.loop_chain_lightning_bench
- ld a, [hli]
- cp $ff
- jr z, .chain_lightning_success
- push bc
- call GetCardIDFromDeckIndex
- call GetCardType
- pop bc
- cp b
- jr nz, .loop_chain_lightning_bench
- jp .zero_score
-.chain_lightning_success
- ld a, $82
- ret
-
-.DevolutionBeam: ; 16f0f (5:6f0f)
- call LookForCardThatIsKnockedOutOnDevolution
- jp nc, .zero_score
- ld a, $85
- ret
-
-; first checks if card is confused, and if so return 0.
-; then checks number of Pokémon in bench that are viable to use:
-; - if that number is < 2 and this attack is Conversion 1 OR
-; - if that number is >= 2 and this attack is Conversion 2
-; then return score of $80 + 2.
-; otherwise return score of $80 + 1.
-.Conversion: ; 16f18 (5:6f18)
- ld a, DUELVARS_ARENA_CARD_STATUS
- call GetTurnDuelistVariable
- and CNF_SLP_PRZ
- cp CONFUSED
- jp z, .zero_score
-
- ld a, [wSelectedAttack]
- or a
- jr nz, .conversion_2
-
-; conversion 1
- call CountNumberOfSetUpBenchPokemon
- cp 2
- jr c, .low_conversion_score
- ld a, $82
- ret
-
-.conversion_2
- call CountNumberOfSetUpBenchPokemon
- cp 2
- jr nc, .low_conversion_score
- ld a, $82
- ret
-
-.low_conversion_score
- ld a, $81
- ret
-
-; if any Psychic Energy is found in the Discard Pile,
-; return a score of $80 + 2.
-.EnergyAbsorption: ; 16f41 (5:6f41)
- ld e, PSYCHIC_ENERGY
- ld a, CARD_LOCATION_DISCARD_PILE
- call CheckIfAnyCardIDinLocation
- jp nc, .zero_score
- ld a, $82
- ret
-
-; if player has cards in hand, AI calls Random:
-; - 1/3 chance to encourage attack regardless;
-; - 1/3 chance to dismiss attack regardless;
-; - 1/3 change to make some checks to player's hand.
-; AI tallies number of basic cards in hand, and if this
-; number is >= 2, encourage attack.
-; otherwise, if it finds an evolution card in hand that
-; can evolve a card in player's deck, encourage.
-; if encouraged, returns a score of $80 + 3.
-.MixUp: ; 16f4e (5:6f4e)
- ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND
- call GetNonTurnDuelistVariable
- or a
- ret z
-
- ld a, 3
- call Random
- or a
- jr z, .encourage_mix_up
- dec a
- ret z
- call SwapTurn
- call CreateHandCardList
- call SwapTurn
- or a
- ret z ; return if no hand cards (again)
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetNonTurnDuelistVariable
- cp 3
- jr nc, .mix_up_check_play_area
-
- ld hl, wDuelTempList
- ld b, 0
-.loop_mix_up_hand
- ld a, [hli]
- cp $ff
- jr z, .tally_basic_cards
- push bc
- call SwapTurn
- call LoadCardDataToBuffer2_FromDeckIndex
- call SwapTurn
- pop bc
- ld a, [wLoadedCard2Type]
- cp TYPE_ENERGY
- jr nc, .loop_mix_up_hand
- ld a, [wLoadedCard2Stage]
- or a
- jr nz, .loop_mix_up_hand
- ; is a basic Pokémon card
- inc b
- jr .loop_mix_up_hand
-.tally_basic_cards
- ld a, b
- cp 2
- jr nc, .encourage_mix_up
-
-; less than 2 basic cards in hand
-.mix_up_check_play_area
- ld a, DUELVARS_ARENA_CARD
- call GetNonTurnDuelistVariable
-.loop_mix_up_play_area
- ld a, [hli]
- cp $ff
- jp z, .zero_score
- push hl
- call SwapTurn
- call CheckForEvolutionInList
- call SwapTurn
- pop hl
- jr nc, .loop_mix_up_play_area
-
-.encourage_mix_up
- ld a, $83
- ret
-
-; return score of $80 + 3.
-.BigThunder: ; 16fb8 (5:6fb8)
- ld a, $83
- ret
-
-; dismiss attack if cards in deck <= 20.
-; otherwise return a score of $80 + 0.
-.Fetch: ; 16fbb (5:6fbb)
- ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
- call GetTurnDuelistVariable
- cp 41
- jp nc, .zero_score
- ld a, $80
- ret
-
-; dismiss attack if number of own benched cards which would
-; be KOd is greater than or equal to the number
-; of prize cards left for player.
-.Earthquake: ; 16fc8 (5:6fc8)
- ld a, DUELVARS_BENCH
- call GetTurnDuelistVariable
-
- lb de, 0, 0
-.loop_earthquake
- inc e
- ld a, [hli]
- cp $ff
- jr z, .count_prizes
- ld a, e
- add DUELVARS_ARENA_CARD_HP
- call GetTurnDuelistVariable
- cp 20
- jr nc, .loop_earthquake
- inc d
- jr .loop_earthquake
-
-.count_prizes
- push de
- call CountPrizes
- pop de
- cp d
- jp c, .zero_score
- jp z, .zero_score
- ld a, $80
- ret
-
-; if there's any lightning energy cards in deck,
-; return a score of $80 + 3.
-.EnergySpike: ; 16ff2 (5:6ff2)
- ld a, CARD_LOCATION_DECK
- ld e, LIGHTNING_ENERGY
- call CheckIfAnyCardIDinLocation
- jp nc, .zero_score
- call AIProcessButDontPlayEnergy_SkipEvolution
- jp nc, .zero_score
- ld a, $83
- ret
-
-; only incentivize attack if player's active card,
-; has any energy cards attached, and if so,
-; return a score of $80 + 3.
-.HyperBeam: ; 17005 (5:7005)
- call SwapTurn
- ld e, PLAY_AREA_ARENA
- call CountNumberOfEnergyCardsAttached
- call SwapTurn
- or a
- jr z, .hyper_beam_neutral
- ld a, $83
- ret
-.hyper_beam_neutral
- ld a, $80
- ret
-
-; called when second attack is determined by AI to have
-; more AI score than the first attack, so that it checks
-; whether the first attack is a better alternative.
-CheckWhetherToSwitchToFirstAttack: ; 17019 (5:7019)
-; this checks whether the first attack is also viable
-; (has more than minimum score to be used)
- ld a, [wFirstAttackAIScore]
- cp $50
- jr c, .keep_second_attack
-
-; first attack has more than minimum score to be used.
-; check if second attack can KO.
-; in case it can't, the AI keeps it as the attack to be used.
-; (possibly due to the assumption that if the
-; second attack cannot KO, the first attack can't KO as well.)
- xor a
- ldh [hTempPlayAreaLocation_ff9d], a
- call EstimateDamage_VersusDefendingCard
- ld a, DUELVARS_ARENA_CARD_HP
- call GetNonTurnDuelistVariable
- ld hl, wDamage
- sub [hl]
- jr z, .check_flag
- jr nc, .keep_second_attack
-
-; second attack can ko, check its flag.
-; in case its effect is to heal user or nullify/weaken damage
-; next turn, keep second attack as the option.
-; otherwise switch to the first attack.
-.check_flag
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- ld d, a
- ld e, SECOND_ATTACK
- call CopyAttackDataAndDamage_FromDeckIndex
- ld a, ATTACK_FLAG2_ADDRESS | HEAL_USER_F
- call CheckLoadedAttackFlag
- jr c, .keep_second_attack
- ld a, ATTACK_FLAG2_ADDRESS | NULLIFY_OR_WEAKEN_ATTACK_F
- call CheckLoadedAttackFlag
- jr c, .keep_second_attack
-; switch to first attack
- xor a
- ld [wSelectedAttack], a
- ret
-.keep_second_attack
- ld a, $01
- ld [wSelectedAttack], a
- ret
-
-; returns carry if there are
-; any basic Pokémon cards in deck.
-CheckIfAnyBasicPokemonInDeck: ; 17057 (5:7057)
- ld e, 0
-.loop
- ld a, DUELVARS_CARD_LOCATIONS
- add e
- call GetTurnDuelistVariable
- cp CARD_LOCATION_DECK
- jr nz, .next
- push de
- ld a, e
- call LoadCardDataToBuffer2_FromDeckIndex
- pop de
- ld a, [wLoadedCard2Type]
- cp TYPE_ENERGY
- jr nc, .next
- ld a, [wLoadedCard2Stage]
- or a
- jr z, .set_carry
-.next
- inc e
- ld a, DECK_SIZE
- cp e
- jr nz, .loop
- or a
- ret
-.set_carry
- scf
- ret
+; this function handles attacks with the SPECIAL_AI_HANDLING set,
+; and makes specific checks in each of these attacks
+; to either return a positive score (value above $80)
+; or a negative score (value below $80).
+; input:
+; hTempPlayAreaLocation_ff9d = location of card with attack.
+HandleSpecialAIAttacks: ; 16dcd (5:6dcd)
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call GetCardIDFromDeckIndex
+ ld a, e
+
+ cp NIDORANF
+ jr z, .NidoranFCallForFamily
+ cp ODDISH
+ jr z, .CallForFamily
+ cp BELLSPROUT
+ jr z, .CallForFamily
+ cp EXEGGUTOR
+ jp z, .Teleport
+ cp SCYTHER
+ jp z, .SwordsDanceAndFocusEnergy
+ cp KRABBY
+ jr z, .CallForFamily
+ cp VAPOREON1
+ jp z, .SwordsDanceAndFocusEnergy
+ cp ELECTRODE2
+ jp z, .ChainLightning
+ cp MAROWAK1
+ jr z, .CallForFriend
+ cp MEW3
+ jp z, .DevolutionBeam
+ cp JIGGLYPUFF2
+ jp z, .FriendshipSong
+ cp PORYGON
+ jp z, .Conversion
+ cp MEWTWO3
+ jp z, .EnergyAbsorption
+ cp MEWTWO2
+ jp z, .EnergyAbsorption
+ cp NINETALES2
+ jp z, .MixUp
+ cp ZAPDOS3
+ jp z, .BigThunder
+ cp KANGASKHAN
+ jp z, .Fetch
+ cp DUGTRIO
+ jp z, .Earthquake
+ cp ELECTRODE1
+ jp z, .EnergySpike
+ cp GOLDUCK
+ jp z, .HyperBeam
+ cp DRAGONAIR
+ jp z, .HyperBeam
+
+; return zero score.
+.zero_score
+ xor a
+ ret
+
+; if any of card ID in a is found in deck,
+; return a score of $80 + slots available in bench.
+.CallForFamily: ; 16e3e (5:6e3e)
+ ld a, CARD_LOCATION_DECK
+ call CheckIfAnyCardIDinLocation
+ jr nc, .zero_score
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ cp MAX_BENCH_POKEMON
+ jr nc, .zero_score
+ ld b, a
+ ld a, MAX_BENCH_POKEMON
+ sub b
+ add $80
+ ret
+
+; if any of NidoranM or NidoranF is found in deck,
+; return a score of $80 + slots available in bench.
+.NidoranFCallForFamily: ; 16e55 (5:6e55)
+ ld e, NIDORANM
+ ld a, CARD_LOCATION_DECK
+ call CheckIfAnyCardIDinLocation
+ jr c, .found_nidoran
+ ld e, NIDORANF
+ ld a, CARD_LOCATION_DECK
+ call CheckIfAnyCardIDinLocation
+ jr nc, .zero_score
+.found_nidoran
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ cp MAX_PLAY_AREA_POKEMON
+ jr nc, .zero_score
+ ld b, a
+ ld a, MAX_PLAY_AREA_POKEMON
+ sub b
+ add $80
+ ret
+
+; checks for certain card IDs of Fighting color in deck.
+; if any of them are found, return a score of
+; $80 + slots available in bench.
+.CallForFriend: ; 16e77 (5:6e77)
+ ld e, GEODUDE
+ ld a, CARD_LOCATION_DECK
+ call CheckIfAnyCardIDinLocation
+ jr c, .found_fighting_card
+ ld e, ONIX
+ ld a, CARD_LOCATION_DECK
+ call CheckIfAnyCardIDinLocation
+ jr c, .found_fighting_card
+ ld e, CUBONE
+ ld a, CARD_LOCATION_DECK
+ call CheckIfAnyCardIDinLocation
+ jr c, .found_fighting_card
+ ld e, RHYHORN
+ ld a, CARD_LOCATION_DECK
+ call CheckIfAnyCardIDinLocation
+ jr c, .found_fighting_card
+ jr .zero_score
+.found_fighting_card
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ cp MAX_BENCH_POKEMON
+ jr nc, .zero_score
+ ld b, a
+ ld a, MAX_BENCH_POKEMON
+ sub b
+ add $80
+ ret
+
+; if any basic cards are found in deck,
+; return a score of $80 + slots available in bench.
+.FriendshipSong: ; 16ead (5:6ead)
+ call CheckIfAnyBasicPokemonInDeck
+ jr nc, .zero_score
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ cp MAX_PLAY_AREA_POKEMON
+ jr nc, .zero_score
+ ld b, a
+ ld a, MAX_PLAY_AREA_POKEMON
+ sub b
+ add $80
+ ret
+
+; if AI decides to retreat, return a score of $80 + 10.
+.Teleport: ; 16ec2 (5:6ec2)
+ call AIDecideWhetherToRetreat
+ jp nc, .zero_score
+ ld a, $8a
+ ret
+
+; tests for the following conditions:
+; - player is under No Damage substatus;
+; - second attack is unusable;
+; - second attack deals no damage;
+; if any are true, returns score of $80 + 5.
+.SwordsDanceAndFocusEnergy: ; 16ecb (5:6ecb)
+ ld a, [wAICannotDamage]
+ or a
+ jr nz, .swords_dance_focus_energy_success
+ ld a, SECOND_ATTACK
+ ld [wSelectedAttack], a
+ call CheckIfSelectedAttackIsUnusable
+ jr c, .swords_dance_focus_energy_success
+ ld a, SECOND_ATTACK
+ call EstimateDamage_VersusDefendingCard
+ ld a, [wDamage]
+ or a
+ jp nz, .zero_score
+.swords_dance_focus_energy_success
+ ld a, $85
+ ret
+
+; checks player's active card color, then
+; loops through bench looking for a Pokémon
+; with that same color.
+; if none are found, returns score of $80 + 2.
+.ChainLightning: ; 16eea (5:6eea)
+ call SwapTurn
+ call GetArenaCardColor
+ call SwapTurn
+ ld b, a
+ ld a, DUELVARS_BENCH
+ call GetTurnDuelistVariable
+.loop_chain_lightning_bench
+ ld a, [hli]
+ cp $ff
+ jr z, .chain_lightning_success
+ push bc
+ call GetCardIDFromDeckIndex
+ call GetCardType
+ pop bc
+ cp b
+ jr nz, .loop_chain_lightning_bench
+ jp .zero_score
+.chain_lightning_success
+ ld a, $82
+ ret
+
+.DevolutionBeam: ; 16f0f (5:6f0f)
+ call LookForCardThatIsKnockedOutOnDevolution
+ jp nc, .zero_score
+ ld a, $85
+ ret
+
+; first checks if card is confused, and if so return 0.
+; then checks number of Pokémon in bench that are viable to use:
+; - if that number is < 2 and this attack is Conversion 1 OR
+; - if that number is >= 2 and this attack is Conversion 2
+; then return score of $80 + 2.
+; otherwise return score of $80 + 1.
+.Conversion: ; 16f18 (5:6f18)
+ ld a, DUELVARS_ARENA_CARD_STATUS
+ call GetTurnDuelistVariable
+ and CNF_SLP_PRZ
+ cp CONFUSED
+ jp z, .zero_score
+
+ ld a, [wSelectedAttack]
+ or a
+ jr nz, .conversion_2
+
+; conversion 1
+ call CountNumberOfSetUpBenchPokemon
+ cp 2
+ jr c, .low_conversion_score
+ ld a, $82
+ ret
+
+.conversion_2
+ call CountNumberOfSetUpBenchPokemon
+ cp 2
+ jr nc, .low_conversion_score
+ ld a, $82
+ ret
+
+.low_conversion_score
+ ld a, $81
+ ret
+
+; if any Psychic Energy is found in the Discard Pile,
+; return a score of $80 + 2.
+.EnergyAbsorption: ; 16f41 (5:6f41)
+ ld e, PSYCHIC_ENERGY
+ ld a, CARD_LOCATION_DISCARD_PILE
+ call CheckIfAnyCardIDinLocation
+ jp nc, .zero_score
+ ld a, $82
+ ret
+
+; if player has cards in hand, AI calls Random:
+; - 1/3 chance to encourage attack regardless;
+; - 1/3 chance to dismiss attack regardless;
+; - 1/3 change to make some checks to player's hand.
+; AI tallies number of basic cards in hand, and if this
+; number is >= 2, encourage attack.
+; otherwise, if it finds an evolution card in hand that
+; can evolve a card in player's deck, encourage.
+; if encouraged, returns a score of $80 + 3.
+.MixUp: ; 16f4e (5:6f4e)
+ ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND
+ call GetNonTurnDuelistVariable
+ or a
+ ret z
+
+ ld a, 3
+ call Random
+ or a
+ jr z, .encourage_mix_up
+ dec a
+ ret z
+ call SwapTurn
+ call CreateHandCardList
+ call SwapTurn
+ or a
+ ret z ; return if no hand cards (again)
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetNonTurnDuelistVariable
+ cp 3
+ jr nc, .mix_up_check_play_area
+
+ ld hl, wDuelTempList
+ ld b, 0
+.loop_mix_up_hand
+ ld a, [hli]
+ cp $ff
+ jr z, .tally_basic_cards
+ push bc
+ call SwapTurn
+ call LoadCardDataToBuffer2_FromDeckIndex
+ call SwapTurn
+ pop bc
+ ld a, [wLoadedCard2Type]
+ cp TYPE_ENERGY
+ jr nc, .loop_mix_up_hand
+ ld a, [wLoadedCard2Stage]
+ or a
+ jr nz, .loop_mix_up_hand
+ ; is a basic Pokémon card
+ inc b
+ jr .loop_mix_up_hand
+.tally_basic_cards
+ ld a, b
+ cp 2
+ jr nc, .encourage_mix_up
+
+; less than 2 basic cards in hand
+.mix_up_check_play_area
+ ld a, DUELVARS_ARENA_CARD
+ call GetNonTurnDuelistVariable
+.loop_mix_up_play_area
+ ld a, [hli]
+ cp $ff
+ jp z, .zero_score
+ push hl
+ call SwapTurn
+ call CheckForEvolutionInList
+ call SwapTurn
+ pop hl
+ jr nc, .loop_mix_up_play_area
+
+.encourage_mix_up
+ ld a, $83
+ ret
+
+; return score of $80 + 3.
+.BigThunder: ; 16fb8 (5:6fb8)
+ ld a, $83
+ ret
+
+; dismiss attack if cards in deck <= 20.
+; otherwise return a score of $80 + 0.
+.Fetch: ; 16fbb (5:6fbb)
+ ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
+ call GetTurnDuelistVariable
+ cp 41
+ jp nc, .zero_score
+ ld a, $80
+ ret
+
+; dismiss attack if number of own benched cards which would
+; be KOd is greater than or equal to the number
+; of prize cards left for player.
+.Earthquake: ; 16fc8 (5:6fc8)
+ ld a, DUELVARS_BENCH
+ call GetTurnDuelistVariable
+
+ lb de, 0, 0
+.loop_earthquake
+ inc e
+ ld a, [hli]
+ cp $ff
+ jr z, .count_prizes
+ ld a, e
+ add DUELVARS_ARENA_CARD_HP
+ call GetTurnDuelistVariable
+ cp 20
+ jr nc, .loop_earthquake
+ inc d
+ jr .loop_earthquake
+
+.count_prizes
+ push de
+ call CountPrizes
+ pop de
+ cp d
+ jp c, .zero_score
+ jp z, .zero_score
+ ld a, $80
+ ret
+
+; if there's any lightning energy cards in deck,
+; return a score of $80 + 3.
+.EnergySpike: ; 16ff2 (5:6ff2)
+ ld a, CARD_LOCATION_DECK
+ ld e, LIGHTNING_ENERGY
+ call CheckIfAnyCardIDinLocation
+ jp nc, .zero_score
+ call AIProcessButDontPlayEnergy_SkipEvolution
+ jp nc, .zero_score
+ ld a, $83
+ ret
+
+; only incentivize attack if player's active card,
+; has any energy cards attached, and if so,
+; return a score of $80 + 3.
+.HyperBeam: ; 17005 (5:7005)
+ call SwapTurn
+ ld e, PLAY_AREA_ARENA
+ call CountNumberOfEnergyCardsAttached
+ call SwapTurn
+ or a
+ jr z, .hyper_beam_neutral
+ ld a, $83
+ ret
+.hyper_beam_neutral
+ ld a, $80
+ ret
+
+; called when second attack is determined by AI to have
+; more AI score than the first attack, so that it checks
+; whether the first attack is a better alternative.
+CheckWhetherToSwitchToFirstAttack: ; 17019 (5:7019)
+; this checks whether the first attack is also viable
+; (has more than minimum score to be used)
+ ld a, [wFirstAttackAIScore]
+ cp $50
+ jr c, .keep_second_attack
+
+; first attack has more than minimum score to be used.
+; check if second attack can KO.
+; in case it can't, the AI keeps it as the attack to be used.
+; (possibly due to the assumption that if the
+; second attack cannot KO, the first attack can't KO as well.)
+ xor a
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call EstimateDamage_VersusDefendingCard
+ ld a, DUELVARS_ARENA_CARD_HP
+ call GetNonTurnDuelistVariable
+ ld hl, wDamage
+ sub [hl]
+ jr z, .check_flag
+ jr nc, .keep_second_attack
+
+; second attack can ko, check its flag.
+; in case its effect is to heal user or nullify/weaken damage
+; next turn, keep second attack as the option.
+; otherwise switch to the first attack.
+.check_flag
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ ld d, a
+ ld e, SECOND_ATTACK
+ call CopyAttackDataAndDamage_FromDeckIndex
+ ld a, ATTACK_FLAG2_ADDRESS | HEAL_USER_F
+ call CheckLoadedAttackFlag
+ jr c, .keep_second_attack
+ ld a, ATTACK_FLAG2_ADDRESS | NULLIFY_OR_WEAKEN_ATTACK_F
+ call CheckLoadedAttackFlag
+ jr c, .keep_second_attack
+; switch to first attack
+ xor a
+ ld [wSelectedAttack], a
+ ret
+.keep_second_attack
+ ld a, $01
+ ld [wSelectedAttack], a
+ ret
+
+; returns carry if there are
+; any basic Pokémon cards in deck.
+CheckIfAnyBasicPokemonInDeck: ; 17057 (5:7057)
+ ld e, 0
+.loop
+ ld a, DUELVARS_CARD_LOCATIONS
+ add e
+ call GetTurnDuelistVariable
+ cp CARD_LOCATION_DECK
+ jr nz, .next
+ push de
+ ld a, e
+ call LoadCardDataToBuffer2_FromDeckIndex
+ pop de
+ ld a, [wLoadedCard2Type]
+ cp TYPE_ENERGY
+ jr nc, .next
+ ld a, [wLoadedCard2Stage]
+ or a
+ jr z, .set_carry
+.next
+ inc e
+ ld a, DECK_SIZE
+ cp e
+ jr nz, .loop
+ or a
+ ret
+.set_carry
+ scf
+ ret
diff --git a/src/engine/sequences/credits_sequence_commands.asm b/src/engine/sequences/credits_sequence_commands.asm
index 9b66fd4..0fde871 100644
--- a/src/engine/sequences/credits_sequence_commands.asm
+++ b/src/engine/sequences/credits_sequence_commands.asm
@@ -1,464 +1,464 @@
-SetCreditsSequenceCmdPtr: ; 1d7fc (7:57fc)
- ld a, LOW(CreditsSequence)
- ld [wSequenceCmdPtr + 0], a
- ld a, HIGH(CreditsSequence)
- ld [wSequenceCmdPtr + 1], a
- xor a
- ld [wSequenceDelay], a
- ret
-
-ExecuteCreditsSequenceCmd: ; 1d80b (7:580b)
- ld a, [wSequenceDelay]
- or a
- jr z, .call_func
- cp $ff
- ret z ; sequence ended
-
- dec a ; still waiting
- ld [wSequenceDelay], a
- ret
-
-.call_func
- ld a, [wSequenceCmdPtr + 0]
- ld l, a
- ld a, [wSequenceCmdPtr + 1]
- ld h, a
- ld a, [hli]
- ld e, a
- ld a, [hli]
- ld d, a
- push de
- ld a, [hli]
- ld c, a
- ld a, [hli]
- ld b, a
- ld a, [hli]
- ld e, a
- ld a, [hli]
- ld d, a
- pop hl
- call CallHL2
- jr ExecuteCreditsSequenceCmd
-
- ret ; stray ret
-
-AdvanceCreditsSequenceCmdPtrBy2: ; 1d835 (7:5835)
- ld a, 2
- jr AdvanceCreditsSequenceCmdPtr
-
-AdvanceCreditsSequenceCmdPtrBy3: ; 1d839 (7:5839)
- ld a, 3
- jr AdvanceCreditsSequenceCmdPtr
-
-AdvanceCreditsSequenceCmdPtrBy5: ; 1d83d (7:583d)
- ld a, 5
- jr AdvanceCreditsSequenceCmdPtr
-
-AdvanceCreditsSequenceCmdPtrBy6: ; 1d841 (7:5841)
- ld a, 6
- jr AdvanceCreditsSequenceCmdPtr
-
-AdvanceCreditsSequenceCmdPtrBy4: ; 1d845 (7:5845)
- ld a, 4
-; fallthrough
-
-AdvanceCreditsSequenceCmdPtr: ; 1d847 (7:5847)
- push hl
- ld hl, wSequenceCmdPtr
- add [hl]
- ld [hli], a
- ld a, [hl]
- adc 0
- ld [hl], a
- pop hl
- ret
-
-CreditsSequenceCmd_Wait: ; 1d853 (7:5853)
- ld a, c
- ld [wSequenceDelay], a
- jp AdvanceCreditsSequenceCmdPtrBy3
-
-CreditsSequenceCmd_LoadScene: ; 1d85a (7:585a)
- push bc
- push de
- farcall ClearNumLoadedFramesetSubgroups
- call EmptyScreen
- xor a
- ldh [hSCX], a
- ldh [hSCY], a
- farcall Func_1288c
- pop de
- pop bc
- ld a, c
- ld c, b
- ld b, a
- ld a, e
- call LoadScene
- jp AdvanceCreditsSequenceCmdPtrBy5
-
-CreditsSequenceCmd_LoadBooster: ; 1d878 (7:5878)
- push bc
- push de
- farcall ClearNumLoadedFramesetSubgroups
- call EmptyScreen
- xor a
- ldh [hSCX], a
- ldh [hSCY], a
- farcall Func_1288c
- pop de
- pop bc
- ld a, c
- ld c, b
- ld b, a
- ld a, e
- farcall LoadBoosterGfx
- jp AdvanceCreditsSequenceCmdPtrBy5
-
-CreditsSequenceCmd_LoadClubMap: ; 1d897 (7:5897)
- ld b, $00
- ld hl, wMastersBeatenList
- add hl, bc
- ld a, [hl]
- or a
- jr nz, .at_least_1
- inc a
-.at_least_1
- dec a
- ld c, a
- add a
- add a
- add c ; *5
- ld c, a
- ld hl, .CreditsOWClubMaps
- add hl, bc
- ld a, [hli] ; map x coord
- ld c, a
- ld a, [hli] ; map y coord
- ld b, a
- ld a, [hli] ; map ID
- ld e, a
- push hl
- call LoadOWMapForCreditsSequence
- pop hl
- ld a, [hli]
- ld h, [hl]
- ld l, a
- or h
- jr z, .done
-
-.loop_npcs
- ld a, [hli] ; NPC ID
- or a
- jr z, .done
- ld d, a
- ld a, [hli] ; NPC x coord
- ld c, a
- ld a, [hli] ; NPC y coord
- ld b, a
- ld a, [hli] ; NPC direction
- ld e, a
- push hl
- call LoadNPCForCreditsSequence
- pop hl
- jr .loop_npcs
-
-.done
- jp AdvanceCreditsSequenceCmdPtrBy3
-
-credits_club_map: MACRO
- db \1 ; x
- db \2 ; y
- db \3 ; OW map
- dw \4 ; list of NPCs to load
-ENDM
-
-.CreditsOWClubMaps
- credits_club_map 16, 0, FIGHTING_CLUB, .CreditsNPCs_FightingClub
- credits_club_map 32, 0, ROCK_CLUB, .CreditsNPCs_RockClub
- credits_club_map 64, 0, WATER_CLUB, .CreditsNPCs_WaterClub
- credits_club_map 32, 0, LIGHTNING_CLUB, .CreditsNPCs_LightningClub
- credits_club_map 32, 0, GRASS_CLUB, .CreditsNPCs_GrassClub
- credits_club_map 32, 16, PSYCHIC_CLUB, .CreditsNPCs_PsychicClub
- credits_club_map 0, 0, SCIENCE_CLUB, .CreditsNPCs_ScienceClub
- credits_club_map 32, 0, FIRE_CLUB, .CreditsNPCs_FireClub
- credits_club_map 32, 0, CHALLENGE_HALL, .CreditsNPCs_ChallengeHall
- credits_club_map 48, 0, POKEMON_DOME, .CreditsNPCs_PokemonDome
-
-.CreditsNPCs_FightingClub
- ; NPC ID, x, y, direction
- db NPC_CHRIS, 4, 8, SOUTH
- db NPC_MICHAEL, 14, 10, SOUTH
- db NPC_JESSICA, 18, 6, EAST
- db NPC_MITCH, 10, 4, SOUTH
- db NPC_PLAYER_CREDITS, 10, 6, NORTH
- db $00
-
-.CreditsNPCs_RockClub
- ; NPC ID, x, y, direction
- db NPC_RYAN, 20, 14, EAST
- db NPC_GENE, 12, 6, SOUTH
- db NPC_PLAYER_CREDITS, 12, 8, NORTH
- db $00
-
-.CreditsNPCs_WaterClub
- ; NPC ID, x, y, direction
- db NPC_JOSHUA, 22, 8, SOUTH
- db NPC_AMY, 22, 4, NORTH
- db NPC_PLAYER_CREDITS, 18, 10, NORTH
- db $00
-
-.CreditsNPCs_LightningClub
- ; NPC ID, x, y, direction
- db NPC_NICHOLAS, 6, 10, SOUTH
- db NPC_BRANDON, 22, 12, NORTH
- db NPC_ISAAC, 12, 4, NORTH
- db NPC_PLAYER_CREDITS, 12, 10, NORTH
- db $00
-
-.CreditsNPCs_GrassClub
- ; NPC ID, x, y, direction
- db NPC_KRISTIN, 4, 10, EAST
- db NPC_HEATHER, 14, 16, SOUTH
- db NPC_NIKKI, 12, 4, SOUTH
- db NPC_PLAYER_CREDITS, 12, 6, NORTH
- db $00
-
-.CreditsNPCs_PsychicClub
- ; NPC ID, x, y, direction
- db NPC_DANIEL, 8, 8, NORTH
- db NPC_STEPHANIE, 22, 12, EAST
- db NPC_MURRAY1, 12, 6, SOUTH
- db NPC_PLAYER_CREDITS, 12, 8, NORTH
- db $00
-
-.CreditsNPCs_ScienceClub
- ; NPC ID, x, y, direction
- db NPC_JOSEPH, 10, 10, WEST
- db NPC_RICK, 4, 4, SOUTH
- db NPC_PLAYER_CREDITS, 4, 6, NORTH
- db $00
-
-.CreditsNPCs_FireClub
- ; NPC ID, x, y, direction
- db NPC_ADAM, 8, 14, SOUTH
- db NPC_JONATHAN, 18, 10, SOUTH
- db NPC_KEN, 14, 4, SOUTH
- db NPC_PLAYER_CREDITS, 14, 6, NORTH
- db $00
-
-.CreditsNPCs_ChallengeHall
- ; NPC ID, x, y, direction
- db NPC_HOST, 14, 4, SOUTH
- db NPC_RONALD1, 18, 8, WEST
- db NPC_PLAYER_CREDITS, 12, 8, EAST
- db $00
-
-.CreditsNPCs_PokemonDome
- ; NPC ID, x, y, direction
- db NPC_COURTNEY, 18, 4, SOUTH
- db NPC_STEVE, 22, 4, SOUTH
- db NPC_JACK, 8, 4, SOUTH
- db NPC_ROD, 14, 6, SOUTH
- db NPC_PLAYER_CREDITS, 14, 10, NORTH
- db $00
-
-; bc = coordinates
-; e = OW map
-LoadOWMapForCreditsSequence: ; 1d9a6 (7:59a6)
- push bc
- push de
- call EmptyScreen
- pop de
- pop bc
-
- ; set input coordinates and map
- ld a, c
- ldh [hSCX], a
- ld a, b
- ldh [hSCY], a
- ld a, e
- ld [wCurMap], a
-
- farcall LoadMapTilesAndPals
- farcall Func_c9c7
- farcall SafelyCopyBGMapFromSRAMToVRAM
- farcall DoMapOWFrame
- xor a
- ld [wd4ca], a
- ld [wd4cb], a
- ld a, PALETTE_29
- farcall LoadPaletteData
- ret
-
-CreditsSequenceCmd_LoadOWMap: ; 1d9d5 (7:59d5)
- call LoadOWMapForCreditsSequence
- jp AdvanceCreditsSequenceCmdPtrBy5
-
-CreditsSequenceCmd_DisableLCD: ; 1d9db (7:59db)
- call DisableLCD
- jp AdvanceCreditsSequenceCmdPtrBy2
-
-CreditsSequenceCmd_FadeIn: ; 1d9e1 (7:59e1)
- call DisableLCD
- call Set_WD_on
- farcall Func_10af9
- jp AdvanceCreditsSequenceCmdPtrBy2
-
-CreditsSequenceCmd_FadeOut: ; 1d9ee (7:59ee)
- farcall Func_10ab4
- call Func_3ca4
- call EnableLCD
- call DoFrameIfLCDEnabled
- call DisableLCD
- call Set_WD_off
- jp AdvanceCreditsSequenceCmdPtrBy2
-
-CreditsSequenceCmd_DrawRectangle: ; 1da04 (7:5a04)
- ld a, c
- or $20
- ld e, a
- ld d, $00
- ld c, b
- ld b, 20
- xor a
- lb hl, 0, 0
- call FillRectangle
- jp AdvanceCreditsSequenceCmdPtrBy4
-
-CreditsSequenceCmd_PrintText: ; 1da17 (7:5a17)
- ld a, $01
- ld [wLineSeparation], a
- push de
- ld d, c
- ld a, b
- or $20
- ld e, a
- call InitTextPrinting
- pop hl
- call PrintTextNoDelay
- jp AdvanceCreditsSequenceCmdPtrBy6
-
-CreditsSequenceCmd_PrintTextBox: ; 1da2c (7:5a2c)
- ld a, $01
- ld [wLineSeparation], a
- push de
- ld d, c
- ld e, b
- call InitTextPrinting
- pop hl
- call PrintTextNoDelay
- jp AdvanceCreditsSequenceCmdPtrBy6
-
-CreditsSequenceCmd_InitOverlay: ; 1da3e (7:5a3e)
- ld a, c
- ld [wd647], a
- ld a, b
- ld [wd648], a
- ld a, e
- ld [wd649], a
- ld a, d
- ld [wd64a], a
- call Func_1d765
- jp AdvanceCreditsSequenceCmdPtrBy6
-
-CreditsSequenceCmd_LoadNPC: ; 1da54 (7:5a54)
- call LoadNPCForCreditsSequence
- jp AdvanceCreditsSequenceCmdPtrBy6
-
-; bc = coordinates
-; e = direction
-; d = NPC ID
-LoadNPCForCreditsSequence: ; 1da5a (7:5a5a)
- ld a, c
- ld [wLoadNPCXPos], a
- ld a, b
- ld [wLoadNPCYPos], a
- ld a, e
- ld [wLoadNPCDirection], a
- ld a, d
- farcall LoadNPCSpriteData
- ld a, [wNPCSpriteID]
- farcall CreateSpriteAndAnimBufferEntry
-
- ld c, SPRITE_ANIM_COORD_X
- call GetSpriteAnimBufferProperty
- ldh a, [hSCX]
- ld c, a
- ld a, [wLoadNPCXPos]
- add a
- add a
- add a ; *8
- add 8
- sub c
- ld [hli], a ; x
- ldh a, [hSCY]
- ld c, a
- ld a, [wLoadNPCYPos]
- add a
- add a
- add a ; *8
- add 16
- sub c
- ld [hli], a ; y
-
- ld a, [wNPCAnim]
- ld c, a
- ld a, [wLoadNPCDirection]
- add c
- farcall StartNewSpriteAnimation
- ret
-
-CreditsSequenceCmd_InitVolcanoSprite: ; 1da9e (7:5a9e)
- farcall OverworldMap_InitVolcanoSprite
- jp AdvanceCreditsSequenceCmdPtrBy2
-
-CreditsSequenceCmd_TransformOverlay: ; 1daa5 (7:5aa5)
-; either stretches or shrinks overlay
-; to the input configurations
- ld l, 0
- ld a, [wd647]
- call .Func_1dade
- ld [wd647], a
- ld a, [wd648]
- ld c, b
- call .Func_1dade
- ld [wd648], a
- ld a, [wd649]
- ld c, e
- call .Func_1dade
- ld [wd649], a
- ld a, [wd64a]
- ld c, d
- call .Func_1dade
- ld [wd64a], a
- ld a, l
- or a
- jr z, .advance_sequence
- ld a, 1
- ld [wSequenceDelay], a
- ret
-
-.advance_sequence
- call Func_1d765
- jp AdvanceCreditsSequenceCmdPtrBy6
-
-; compares a with c
-; if it's smaller: increase by 2 and increment l
-; if it's larger: decrease by 2 and increment l
-; if it's equal or $ff: do nothing
-.Func_1dade
- cp $ff
- jr z, .done
- cp c
- jr z, .done
- inc l
- jr c, .incr_a
-; decr a
- dec a
- dec a
- jr .done
-.incr_a
- inc a
- inc a
-.done
- ret
+SetCreditsSequenceCmdPtr: ; 1d7fc (7:57fc)
+ ld a, LOW(CreditsSequence)
+ ld [wSequenceCmdPtr + 0], a
+ ld a, HIGH(CreditsSequence)
+ ld [wSequenceCmdPtr + 1], a
+ xor a
+ ld [wSequenceDelay], a
+ ret
+
+ExecuteCreditsSequenceCmd: ; 1d80b (7:580b)
+ ld a, [wSequenceDelay]
+ or a
+ jr z, .call_func
+ cp $ff
+ ret z ; sequence ended
+
+ dec a ; still waiting
+ ld [wSequenceDelay], a
+ ret
+
+.call_func
+ ld a, [wSequenceCmdPtr + 0]
+ ld l, a
+ ld a, [wSequenceCmdPtr + 1]
+ ld h, a
+ ld a, [hli]
+ ld e, a
+ ld a, [hli]
+ ld d, a
+ push de
+ ld a, [hli]
+ ld c, a
+ ld a, [hli]
+ ld b, a
+ ld a, [hli]
+ ld e, a
+ ld a, [hli]
+ ld d, a
+ pop hl
+ call CallHL2
+ jr ExecuteCreditsSequenceCmd
+
+ ret ; stray ret
+
+AdvanceCreditsSequenceCmdPtrBy2: ; 1d835 (7:5835)
+ ld a, 2
+ jr AdvanceCreditsSequenceCmdPtr
+
+AdvanceCreditsSequenceCmdPtrBy3: ; 1d839 (7:5839)
+ ld a, 3
+ jr AdvanceCreditsSequenceCmdPtr
+
+AdvanceCreditsSequenceCmdPtrBy5: ; 1d83d (7:583d)
+ ld a, 5
+ jr AdvanceCreditsSequenceCmdPtr
+
+AdvanceCreditsSequenceCmdPtrBy6: ; 1d841 (7:5841)
+ ld a, 6
+ jr AdvanceCreditsSequenceCmdPtr
+
+AdvanceCreditsSequenceCmdPtrBy4: ; 1d845 (7:5845)
+ ld a, 4
+; fallthrough
+
+AdvanceCreditsSequenceCmdPtr: ; 1d847 (7:5847)
+ push hl
+ ld hl, wSequenceCmdPtr
+ add [hl]
+ ld [hli], a
+ ld a, [hl]
+ adc 0
+ ld [hl], a
+ pop hl
+ ret
+
+CreditsSequenceCmd_Wait: ; 1d853 (7:5853)
+ ld a, c
+ ld [wSequenceDelay], a
+ jp AdvanceCreditsSequenceCmdPtrBy3
+
+CreditsSequenceCmd_LoadScene: ; 1d85a (7:585a)
+ push bc
+ push de
+ farcall ClearNumLoadedFramesetSubgroups
+ call EmptyScreen
+ xor a
+ ldh [hSCX], a
+ ldh [hSCY], a
+ farcall Func_1288c
+ pop de
+ pop bc
+ ld a, c
+ ld c, b
+ ld b, a
+ ld a, e
+ call LoadScene
+ jp AdvanceCreditsSequenceCmdPtrBy5
+
+CreditsSequenceCmd_LoadBooster: ; 1d878 (7:5878)
+ push bc
+ push de
+ farcall ClearNumLoadedFramesetSubgroups
+ call EmptyScreen
+ xor a
+ ldh [hSCX], a
+ ldh [hSCY], a
+ farcall Func_1288c
+ pop de
+ pop bc
+ ld a, c
+ ld c, b
+ ld b, a
+ ld a, e
+ farcall LoadBoosterGfx
+ jp AdvanceCreditsSequenceCmdPtrBy5
+
+CreditsSequenceCmd_LoadClubMap: ; 1d897 (7:5897)
+ ld b, $00
+ ld hl, wMastersBeatenList
+ add hl, bc
+ ld a, [hl]
+ or a
+ jr nz, .at_least_1
+ inc a
+.at_least_1
+ dec a
+ ld c, a
+ add a
+ add a
+ add c ; *5
+ ld c, a
+ ld hl, .CreditsOWClubMaps
+ add hl, bc
+ ld a, [hli] ; map x coord
+ ld c, a
+ ld a, [hli] ; map y coord
+ ld b, a
+ ld a, [hli] ; map ID
+ ld e, a
+ push hl
+ call LoadOWMapForCreditsSequence
+ pop hl
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ or h
+ jr z, .done
+
+.loop_npcs
+ ld a, [hli] ; NPC ID
+ or a
+ jr z, .done
+ ld d, a
+ ld a, [hli] ; NPC x coord
+ ld c, a
+ ld a, [hli] ; NPC y coord
+ ld b, a
+ ld a, [hli] ; NPC direction
+ ld e, a
+ push hl
+ call LoadNPCForCreditsSequence
+ pop hl
+ jr .loop_npcs
+
+.done
+ jp AdvanceCreditsSequenceCmdPtrBy3
+
+credits_club_map: MACRO
+ db \1 ; x
+ db \2 ; y
+ db \3 ; OW map
+ dw \4 ; list of NPCs to load
+ENDM
+
+.CreditsOWClubMaps
+ credits_club_map 16, 0, FIGHTING_CLUB, .CreditsNPCs_FightingClub
+ credits_club_map 32, 0, ROCK_CLUB, .CreditsNPCs_RockClub
+ credits_club_map 64, 0, WATER_CLUB, .CreditsNPCs_WaterClub
+ credits_club_map 32, 0, LIGHTNING_CLUB, .CreditsNPCs_LightningClub
+ credits_club_map 32, 0, GRASS_CLUB, .CreditsNPCs_GrassClub
+ credits_club_map 32, 16, PSYCHIC_CLUB, .CreditsNPCs_PsychicClub
+ credits_club_map 0, 0, SCIENCE_CLUB, .CreditsNPCs_ScienceClub
+ credits_club_map 32, 0, FIRE_CLUB, .CreditsNPCs_FireClub
+ credits_club_map 32, 0, CHALLENGE_HALL, .CreditsNPCs_ChallengeHall
+ credits_club_map 48, 0, POKEMON_DOME, .CreditsNPCs_PokemonDome
+
+.CreditsNPCs_FightingClub
+ ; NPC ID, x, y, direction
+ db NPC_CHRIS, 4, 8, SOUTH
+ db NPC_MICHAEL, 14, 10, SOUTH
+ db NPC_JESSICA, 18, 6, EAST
+ db NPC_MITCH, 10, 4, SOUTH
+ db NPC_PLAYER_CREDITS, 10, 6, NORTH
+ db $00
+
+.CreditsNPCs_RockClub
+ ; NPC ID, x, y, direction
+ db NPC_RYAN, 20, 14, EAST
+ db NPC_GENE, 12, 6, SOUTH
+ db NPC_PLAYER_CREDITS, 12, 8, NORTH
+ db $00
+
+.CreditsNPCs_WaterClub
+ ; NPC ID, x, y, direction
+ db NPC_JOSHUA, 22, 8, SOUTH
+ db NPC_AMY, 22, 4, NORTH
+ db NPC_PLAYER_CREDITS, 18, 10, NORTH
+ db $00
+
+.CreditsNPCs_LightningClub
+ ; NPC ID, x, y, direction
+ db NPC_NICHOLAS, 6, 10, SOUTH
+ db NPC_BRANDON, 22, 12, NORTH
+ db NPC_ISAAC, 12, 4, NORTH
+ db NPC_PLAYER_CREDITS, 12, 10, NORTH
+ db $00
+
+.CreditsNPCs_GrassClub
+ ; NPC ID, x, y, direction
+ db NPC_KRISTIN, 4, 10, EAST
+ db NPC_HEATHER, 14, 16, SOUTH
+ db NPC_NIKKI, 12, 4, SOUTH
+ db NPC_PLAYER_CREDITS, 12, 6, NORTH
+ db $00
+
+.CreditsNPCs_PsychicClub
+ ; NPC ID, x, y, direction
+ db NPC_DANIEL, 8, 8, NORTH
+ db NPC_STEPHANIE, 22, 12, EAST
+ db NPC_MURRAY1, 12, 6, SOUTH
+ db NPC_PLAYER_CREDITS, 12, 8, NORTH
+ db $00
+
+.CreditsNPCs_ScienceClub
+ ; NPC ID, x, y, direction
+ db NPC_JOSEPH, 10, 10, WEST
+ db NPC_RICK, 4, 4, SOUTH
+ db NPC_PLAYER_CREDITS, 4, 6, NORTH
+ db $00
+
+.CreditsNPCs_FireClub
+ ; NPC ID, x, y, direction
+ db NPC_ADAM, 8, 14, SOUTH
+ db NPC_JONATHAN, 18, 10, SOUTH
+ db NPC_KEN, 14, 4, SOUTH
+ db NPC_PLAYER_CREDITS, 14, 6, NORTH
+ db $00
+
+.CreditsNPCs_ChallengeHall
+ ; NPC ID, x, y, direction
+ db NPC_HOST, 14, 4, SOUTH
+ db NPC_RONALD1, 18, 8, WEST
+ db NPC_PLAYER_CREDITS, 12, 8, EAST
+ db $00
+
+.CreditsNPCs_PokemonDome
+ ; NPC ID, x, y, direction
+ db NPC_COURTNEY, 18, 4, SOUTH
+ db NPC_STEVE, 22, 4, SOUTH
+ db NPC_JACK, 8, 4, SOUTH
+ db NPC_ROD, 14, 6, SOUTH
+ db NPC_PLAYER_CREDITS, 14, 10, NORTH
+ db $00
+
+; bc = coordinates
+; e = OW map
+LoadOWMapForCreditsSequence: ; 1d9a6 (7:59a6)
+ push bc
+ push de
+ call EmptyScreen
+ pop de
+ pop bc
+
+ ; set input coordinates and map
+ ld a, c
+ ldh [hSCX], a
+ ld a, b
+ ldh [hSCY], a
+ ld a, e
+ ld [wCurMap], a
+
+ farcall LoadMapTilesAndPals
+ farcall Func_c9c7
+ farcall SafelyCopyBGMapFromSRAMToVRAM
+ farcall DoMapOWFrame
+ xor a
+ ld [wd4ca], a
+ ld [wd4cb], a
+ ld a, PALETTE_29
+ farcall LoadPaletteData
+ ret
+
+CreditsSequenceCmd_LoadOWMap: ; 1d9d5 (7:59d5)
+ call LoadOWMapForCreditsSequence
+ jp AdvanceCreditsSequenceCmdPtrBy5
+
+CreditsSequenceCmd_DisableLCD: ; 1d9db (7:59db)
+ call DisableLCD
+ jp AdvanceCreditsSequenceCmdPtrBy2
+
+CreditsSequenceCmd_FadeIn: ; 1d9e1 (7:59e1)
+ call DisableLCD
+ call Set_WD_on
+ farcall Func_10af9
+ jp AdvanceCreditsSequenceCmdPtrBy2
+
+CreditsSequenceCmd_FadeOut: ; 1d9ee (7:59ee)
+ farcall Func_10ab4
+ call Func_3ca4
+ call EnableLCD
+ call DoFrameIfLCDEnabled
+ call DisableLCD
+ call Set_WD_off
+ jp AdvanceCreditsSequenceCmdPtrBy2
+
+CreditsSequenceCmd_DrawRectangle: ; 1da04 (7:5a04)
+ ld a, c
+ or $20
+ ld e, a
+ ld d, $00
+ ld c, b
+ ld b, 20
+ xor a
+ lb hl, 0, 0
+ call FillRectangle
+ jp AdvanceCreditsSequenceCmdPtrBy4
+
+CreditsSequenceCmd_PrintText: ; 1da17 (7:5a17)
+ ld a, $01
+ ld [wLineSeparation], a
+ push de
+ ld d, c
+ ld a, b
+ or $20
+ ld e, a
+ call InitTextPrinting
+ pop hl
+ call PrintTextNoDelay
+ jp AdvanceCreditsSequenceCmdPtrBy6
+
+CreditsSequenceCmd_PrintTextBox: ; 1da2c (7:5a2c)
+ ld a, $01
+ ld [wLineSeparation], a
+ push de
+ ld d, c
+ ld e, b
+ call InitTextPrinting
+ pop hl
+ call PrintTextNoDelay
+ jp AdvanceCreditsSequenceCmdPtrBy6
+
+CreditsSequenceCmd_InitOverlay: ; 1da3e (7:5a3e)
+ ld a, c
+ ld [wd647], a
+ ld a, b
+ ld [wd648], a
+ ld a, e
+ ld [wd649], a
+ ld a, d
+ ld [wd64a], a
+ call Func_1d765
+ jp AdvanceCreditsSequenceCmdPtrBy6
+
+CreditsSequenceCmd_LoadNPC: ; 1da54 (7:5a54)
+ call LoadNPCForCreditsSequence
+ jp AdvanceCreditsSequenceCmdPtrBy6
+
+; bc = coordinates
+; e = direction
+; d = NPC ID
+LoadNPCForCreditsSequence: ; 1da5a (7:5a5a)
+ ld a, c
+ ld [wLoadNPCXPos], a
+ ld a, b
+ ld [wLoadNPCYPos], a
+ ld a, e
+ ld [wLoadNPCDirection], a
+ ld a, d
+ farcall LoadNPCSpriteData
+ ld a, [wNPCSpriteID]
+ farcall CreateSpriteAndAnimBufferEntry
+
+ ld c, SPRITE_ANIM_COORD_X
+ call GetSpriteAnimBufferProperty
+ ldh a, [hSCX]
+ ld c, a
+ ld a, [wLoadNPCXPos]
+ add a
+ add a
+ add a ; *8
+ add 8
+ sub c
+ ld [hli], a ; x
+ ldh a, [hSCY]
+ ld c, a
+ ld a, [wLoadNPCYPos]
+ add a
+ add a
+ add a ; *8
+ add 16
+ sub c
+ ld [hli], a ; y
+
+ ld a, [wNPCAnim]
+ ld c, a
+ ld a, [wLoadNPCDirection]
+ add c
+ farcall StartNewSpriteAnimation
+ ret
+
+CreditsSequenceCmd_InitVolcanoSprite: ; 1da9e (7:5a9e)
+ farcall OverworldMap_InitVolcanoSprite
+ jp AdvanceCreditsSequenceCmdPtrBy2
+
+CreditsSequenceCmd_TransformOverlay: ; 1daa5 (7:5aa5)
+; either stretches or shrinks overlay
+; to the input configurations
+ ld l, 0
+ ld a, [wd647]
+ call .Func_1dade
+ ld [wd647], a
+ ld a, [wd648]
+ ld c, b
+ call .Func_1dade
+ ld [wd648], a
+ ld a, [wd649]
+ ld c, e
+ call .Func_1dade
+ ld [wd649], a
+ ld a, [wd64a]
+ ld c, d
+ call .Func_1dade
+ ld [wd64a], a
+ ld a, l
+ or a
+ jr z, .advance_sequence
+ ld a, 1
+ ld [wSequenceDelay], a
+ ret
+
+.advance_sequence
+ call Func_1d765
+ jp AdvanceCreditsSequenceCmdPtrBy6
+
+; compares a with c
+; if it's smaller: increase by 2 and increment l
+; if it's larger: decrease by 2 and increment l
+; if it's equal or $ff: do nothing
+.Func_1dade
+ cp $ff
+ jr z, .done
+ cp c
+ jr z, .done
+ inc l
+ jr c, .incr_a
+; decr a
+ dec a
+ dec a
+ jr .done
+.incr_a
+ inc a
+ inc a
+.done
+ ret
diff --git a/src/engine/sequences/opening_sequence_commands.asm b/src/engine/sequences/opening_sequence_commands.asm
index fac3aa7..6697b11 100644
--- a/src/engine/sequences/opening_sequence_commands.asm
+++ b/src/engine/sequences/opening_sequence_commands.asm
@@ -1,325 +1,325 @@
-ExecuteOpeningSequenceCmd: ; 1d408 (7:5408)
- ld a, [wSequenceDelay]
- or a
- jr z, .call_function
- cp $ff
- ret z ; sequence ended
-
- dec a ; still waiting
- ld [wSequenceDelay], a
- ret
-
-.call_function
- ld a, [wSequenceCmdPtr + 0]
- ld l, a
- ld a, [wSequenceCmdPtr + 1]
- ld h, a
- ld a, [hli]
- ld e, a
- ld a, [hli]
- ld d, a
- ld a, [hli]
- ld c, a
- ld a, [hli]
- ld b, a
- ld l, e
- ld h, d
- call CallHL2
- jr c, ExecuteOpeningSequenceCmd
- ret
-
-AdvanceOpeningSequenceCmdPtrBy2: ; 1d42e (7:542e)
- ld a, 2
- jr AdvanceOpeningSequenceCmdPtr
-
-AdvanceOpeningSequenceCmdPtrBy3: ; 1d432 (7:5432)
- ld a, 3
- jr AdvanceOpeningSequenceCmdPtr
-
-AdvanceOpeningSequenceCmdPtrBy4: ; 1d436 (7:5436)
- ld a, 4
-; fallthrough
-
-AdvanceOpeningSequenceCmdPtr: ; 1d438 (7:5438)
- push hl
- ld hl, wSequenceCmdPtr
- add [hl]
- ld [hli], a
- ld a, [hl]
- adc 0
- ld [hl], a
- pop hl
- ret
-
-OpeningSequenceCmd_WaitOrbsAnimation: ; 1d444 (7:5444)
- ld c, $7
- ld de, wTitleScreenSprites
-.loop
- ld a, [de]
- ld [wWhichSprite], a
- farcall GetSpriteAnimCounter
- cp $ff
- jr nz, .no_carry
- inc de
- dec c
- jr nz, .loop
- call AdvanceOpeningSequenceCmdPtrBy2
- scf
- ret
-
-.no_carry
- or a
- ret
-
-OpeningSequenceCmd_Wait: ; 1d460 (7:5460)
- ld a, c
- ld [wSequenceDelay], a
- call AdvanceOpeningSequenceCmdPtrBy3
- scf
- ret
-
-OpeningSequenceCmd_SetOrbsAnimations: ; 1d469 (7:5469)
- ld l, c
- ld h, b
-
- ld c, $7
- ld de, wTitleScreenSprites
-.loop
- push bc
- push de
- ld a, [de]
- ld [wWhichSprite], a
- ld a, [hli]
- farcall StartSpriteAnimation
- pop de
- pop bc
- inc de
- dec c
- jr nz, .loop
-
- call AdvanceOpeningSequenceCmdPtrBy4
- scf
- ret
-
-OpeningSequenceCmd_SetOrbsCoordinates: ; 1d486 (7:5486)
- ld l, c
- ld h, b
-
- ld c, $7
- ld de, wTitleScreenSprites
-.loop
- push bc
- push de
- ld a, [de]
- ld [wWhichSprite], a
- push hl
- ld c, SPRITE_ANIM_COORD_X
- call GetSpriteAnimBufferProperty
- ld e, l
- ld d, h
- pop hl
- ld a, [hli]
- add 8
- ld [de], a ; x
- inc de
- ld a, [hli]
- add 16
- ld [de], a ; y
- pop de
- pop bc
- inc de
- dec c
- jr nz, .loop
-
- call AdvanceOpeningSequenceCmdPtrBy4
- scf
- ret
-
-OpeningOrbAnimations_CharizardScene: ; 1d4b0 (7:54b0)
- db $c0 ; GRASS
- db $c1 ; FIRE
- db $c1 ; WATER
- db $c0 ; COLORLESS
- db $c1 ; LIGHTNING
- db $c0 ; PSYCHIC
- db $c1 ; FIGHTING
-
-OpeningOrbCoordinates_CharizardScene: ; 1d4b7 (7:54b7)
- ; x coord, y coord
- db 240, 28 ; GRASS
- db 160, 120 ; FIRE
- db 160, 8 ; WATER
- db 240, 64 ; COLORLESS
- db 160, 84 ; LIGHTNING
- db 240, 100 ; PSYCHIC
- db 160, 44 ; FIGHTING
-
-OpeningOrbAnimations_ScytherScene: ; 1d4c5 (7:54c5)
- db $c1 ; GRASS
- db $c0 ; FIRE
- db $c0 ; WATER
- db $c1 ; COLORLESS
- db $c0 ; LIGHTNING
- db $c1 ; PSYCHIC
- db $c0 ; FIGHTING
-
-OpeningOrbCoordinates_ScytherScene: ; 1d4cc (7:54cc)
- ; x coord, y coord
- db 160, 28 ; GRASS
- db 240, 120 ; FIRE
- db 240, 8 ; WATER
- db 160, 64 ; COLORLESS
- db 240, 84 ; LIGHTNING
- db 160, 100 ; PSYCHIC
- db 240, 44 ; FIGHTING
-
-OpeningOrbAnimations_AerodactylScene: ; 1d4da (7:54da)
- db $c2 ; GRASS
- db $c5 ; FIRE
- db $c8 ; WATER
- db $cb ; COLORLESS
- db $ce ; LIGHTNING
- db $d1 ; PSYCHIC
- db $d4 ; FIGHTING
-
-OpeningOrbCoordinates_AerodactylScene: ; 1d4e1 (7:54e1)
- ; x coord, y coord
- db 240, 32 ; GRASS
- db 160, 112 ; FIRE
- db 160, 16 ; WATER
- db 240, 64 ; COLORLESS
- db 160, 80 ; LIGHTNING
- db 240, 96 ; PSYCHIC
- db 160, 48 ; FIGHTING
-
-OpeningOrbAnimations_InitialTitleScreen: ; 1d4ef (7:54ef)
- db $c3 ; GRASS
- db $c6 ; FIRE
- db $c9 ; WATER
- db $cc ; COLORLESS
- db $cf ; LIGHTNING
- db $d2 ; PSYCHIC
- db $d5 ; FIGHTING
-
-OpeningOrbCoordinates_InitialTitleScreen: ; 1d4f6 (7:54f6)
- ; x coord, y coord
- db 112, 144 ; GRASS
- db 12, 144 ; FIRE
- db 32, 144 ; WATER
- db 92, 144 ; COLORLESS
- db 52, 144 ; LIGHTNING
- db 132, 144 ; PSYCHIC
- db 72, 144 ; FIGHTING
-
-OpeningOrbAnimations_InTitleScreen: ; 1d504 (7:5504)
- db $c4 ; GRASS
- db $c7 ; FIRE
- db $ca ; WATER
- db $cd ; COLORLESS
- db $d0 ; LIGHTNING
- db $d3 ; PSYCHIC
- db $d6 ; FIGHTING
-
-OpeningOrbCoordinates_InTitleScreen: ; 1d50b (7:550b)
- ; x coord, y coord
- db 112, 76 ; GRASS
- db 0, 28 ; FIRE
- db 32, 76 ; WATER
- db 92, 252 ; COLORLESS
- db 52, 252 ; LIGHTNING
- db 144, 28 ; PSYCHIC
- db 72, 76 ; FIGHTING
-
-OpeningSequenceCmd_PlayTitleScreenMusic: ; 1d519 (7:5519)
- ld a, MUSIC_TITLESCREEN
- call PlaySong
- call AdvanceOpeningSequenceCmdPtrBy2
- scf
- ret
-
-OpeningSequenceCmd_WaitSFX: ; 1d523 (7:5523)
- call AssertSFXFinished
- or a
- jr nz, .no_carry
- call AdvanceOpeningSequenceCmdPtrBy2
- scf
- ret
-
-.no_carry
- or a
- ret
-
-OpeningSequenceCmd_PlaySFX: ; 1d530 (7:5530)
- ld a, c
- call PlaySFX
- call AdvanceOpeningSequenceCmdPtrBy3
- scf
- ret
-
-OpeningSequenceCmd_FadeIn: ; 1d539 (7:5539)
- ld a, TRUE
- ld [wOpeningSequencePalsNeedUpdate], a
- call AdvanceOpeningSequenceCmdPtrBy2
- scf
- ret
-
-OpeningSequenceCmd_FadeOut: ; 1d543 (7:5543)
- farcall Func_10d50
- ld a, TRUE
- ld [wOpeningSequencePalsNeedUpdate], a
- call AdvanceOpeningSequenceCmdPtrBy2
- scf
- ret
-
-OpeningSequenceCmd_LoadCharizardScene: ; 1d551 (7:5551)
- lb bc, 6, 3
- ld a, SCENE_CHARIZARD_INTRO
- jr LoadOpeningSceneAndUpdateSGBBorder
-
-OpeningSequenceCmd_LoadScytherScene: ; 1d558 (7:5558)
- lb bc, 6, 3
- ld a, SCENE_SCYTHER_INTRO
- jr LoadOpeningSceneAndUpdateSGBBorder
-
-OpeningSequenceCmd_LoadAerodactylScene: ; 1d55f (7:555f)
- lb bc, 6, 3
- ld a, SCENE_AERODACTYL_INTRO
-; fallthrough
-
-LoadOpeningSceneAndUpdateSGBBorder: ; 1d564 (7:5564)
- call LoadOpeningScene
- ld l, %001010
- lb bc, 0, 0
- lb de, 20, 18
- farcall Func_70498
- scf
- ret
-
-OpeningSequenceCmd_LoadTitleScreenScene: ; 1d575 (7:5575)
- lb bc, 0, 0
- ld a, SCENE_TITLE_SCREEN
- call LoadOpeningScene
- call OpeningSequenceEmptyFunc
- scf
- ret
-
-; a = scene ID
-; bc = coordinates for scene
-LoadOpeningScene: ; 1d582 (7:5582)
- push af
- push bc
- call DisableLCD
- pop bc
- pop af
-
- farcall _LoadScene ; TODO change func name?
- farcall Func_10d17
-
- xor a
- ld [wOpeningSequencePalsNeedUpdate], a
- call AdvanceOpeningSequenceCmdPtrBy2
- call EnableLCD
- ret
-
-OpeningSequenceEmptyFunc: ; 1d59c (7:559c)
- ret
+ExecuteOpeningSequenceCmd: ; 1d408 (7:5408)
+ ld a, [wSequenceDelay]
+ or a
+ jr z, .call_function
+ cp $ff
+ ret z ; sequence ended
+
+ dec a ; still waiting
+ ld [wSequenceDelay], a
+ ret
+
+.call_function
+ ld a, [wSequenceCmdPtr + 0]
+ ld l, a
+ ld a, [wSequenceCmdPtr + 1]
+ ld h, a
+ ld a, [hli]
+ ld e, a
+ ld a, [hli]
+ ld d, a
+ ld a, [hli]
+ ld c, a
+ ld a, [hli]
+ ld b, a
+ ld l, e
+ ld h, d
+ call CallHL2
+ jr c, ExecuteOpeningSequenceCmd
+ ret
+
+AdvanceOpeningSequenceCmdPtrBy2: ; 1d42e (7:542e)
+ ld a, 2
+ jr AdvanceOpeningSequenceCmdPtr
+
+AdvanceOpeningSequenceCmdPtrBy3: ; 1d432 (7:5432)
+ ld a, 3
+ jr AdvanceOpeningSequenceCmdPtr
+
+AdvanceOpeningSequenceCmdPtrBy4: ; 1d436 (7:5436)
+ ld a, 4
+; fallthrough
+
+AdvanceOpeningSequenceCmdPtr: ; 1d438 (7:5438)
+ push hl
+ ld hl, wSequenceCmdPtr
+ add [hl]
+ ld [hli], a
+ ld a, [hl]
+ adc 0
+ ld [hl], a
+ pop hl
+ ret
+
+OpeningSequenceCmd_WaitOrbsAnimation: ; 1d444 (7:5444)
+ ld c, $7
+ ld de, wTitleScreenSprites
+.loop
+ ld a, [de]
+ ld [wWhichSprite], a
+ farcall GetSpriteAnimCounter
+ cp $ff
+ jr nz, .no_carry
+ inc de
+ dec c
+ jr nz, .loop
+ call AdvanceOpeningSequenceCmdPtrBy2
+ scf
+ ret
+
+.no_carry
+ or a
+ ret
+
+OpeningSequenceCmd_Wait: ; 1d460 (7:5460)
+ ld a, c
+ ld [wSequenceDelay], a
+ call AdvanceOpeningSequenceCmdPtrBy3
+ scf
+ ret
+
+OpeningSequenceCmd_SetOrbsAnimations: ; 1d469 (7:5469)
+ ld l, c
+ ld h, b
+
+ ld c, $7
+ ld de, wTitleScreenSprites
+.loop
+ push bc
+ push de
+ ld a, [de]
+ ld [wWhichSprite], a
+ ld a, [hli]
+ farcall StartSpriteAnimation
+ pop de
+ pop bc
+ inc de
+ dec c
+ jr nz, .loop
+
+ call AdvanceOpeningSequenceCmdPtrBy4
+ scf
+ ret
+
+OpeningSequenceCmd_SetOrbsCoordinates: ; 1d486 (7:5486)
+ ld l, c
+ ld h, b
+
+ ld c, $7
+ ld de, wTitleScreenSprites
+.loop
+ push bc
+ push de
+ ld a, [de]
+ ld [wWhichSprite], a
+ push hl
+ ld c, SPRITE_ANIM_COORD_X
+ call GetSpriteAnimBufferProperty
+ ld e, l
+ ld d, h
+ pop hl
+ ld a, [hli]
+ add 8
+ ld [de], a ; x
+ inc de
+ ld a, [hli]
+ add 16
+ ld [de], a ; y
+ pop de
+ pop bc
+ inc de
+ dec c
+ jr nz, .loop
+
+ call AdvanceOpeningSequenceCmdPtrBy4
+ scf
+ ret
+
+OpeningOrbAnimations_CharizardScene: ; 1d4b0 (7:54b0)
+ db $c0 ; GRASS
+ db $c1 ; FIRE
+ db $c1 ; WATER
+ db $c0 ; COLORLESS
+ db $c1 ; LIGHTNING
+ db $c0 ; PSYCHIC
+ db $c1 ; FIGHTING
+
+OpeningOrbCoordinates_CharizardScene: ; 1d4b7 (7:54b7)
+ ; x coord, y coord
+ db 240, 28 ; GRASS
+ db 160, 120 ; FIRE
+ db 160, 8 ; WATER
+ db 240, 64 ; COLORLESS
+ db 160, 84 ; LIGHTNING
+ db 240, 100 ; PSYCHIC
+ db 160, 44 ; FIGHTING
+
+OpeningOrbAnimations_ScytherScene: ; 1d4c5 (7:54c5)
+ db $c1 ; GRASS
+ db $c0 ; FIRE
+ db $c0 ; WATER
+ db $c1 ; COLORLESS
+ db $c0 ; LIGHTNING
+ db $c1 ; PSYCHIC
+ db $c0 ; FIGHTING
+
+OpeningOrbCoordinates_ScytherScene: ; 1d4cc (7:54cc)
+ ; x coord, y coord
+ db 160, 28 ; GRASS
+ db 240, 120 ; FIRE
+ db 240, 8 ; WATER
+ db 160, 64 ; COLORLESS
+ db 240, 84 ; LIGHTNING
+ db 160, 100 ; PSYCHIC
+ db 240, 44 ; FIGHTING
+
+OpeningOrbAnimations_AerodactylScene: ; 1d4da (7:54da)
+ db $c2 ; GRASS
+ db $c5 ; FIRE
+ db $c8 ; WATER
+ db $cb ; COLORLESS
+ db $ce ; LIGHTNING
+ db $d1 ; PSYCHIC
+ db $d4 ; FIGHTING
+
+OpeningOrbCoordinates_AerodactylScene: ; 1d4e1 (7:54e1)
+ ; x coord, y coord
+ db 240, 32 ; GRASS
+ db 160, 112 ; FIRE
+ db 160, 16 ; WATER
+ db 240, 64 ; COLORLESS
+ db 160, 80 ; LIGHTNING
+ db 240, 96 ; PSYCHIC
+ db 160, 48 ; FIGHTING
+
+OpeningOrbAnimations_InitialTitleScreen: ; 1d4ef (7:54ef)
+ db $c3 ; GRASS
+ db $c6 ; FIRE
+ db $c9 ; WATER
+ db $cc ; COLORLESS
+ db $cf ; LIGHTNING
+ db $d2 ; PSYCHIC
+ db $d5 ; FIGHTING
+
+OpeningOrbCoordinates_InitialTitleScreen: ; 1d4f6 (7:54f6)
+ ; x coord, y coord
+ db 112, 144 ; GRASS
+ db 12, 144 ; FIRE
+ db 32, 144 ; WATER
+ db 92, 144 ; COLORLESS
+ db 52, 144 ; LIGHTNING
+ db 132, 144 ; PSYCHIC
+ db 72, 144 ; FIGHTING
+
+OpeningOrbAnimations_InTitleScreen: ; 1d504 (7:5504)
+ db $c4 ; GRASS
+ db $c7 ; FIRE
+ db $ca ; WATER
+ db $cd ; COLORLESS
+ db $d0 ; LIGHTNING
+ db $d3 ; PSYCHIC
+ db $d6 ; FIGHTING
+
+OpeningOrbCoordinates_InTitleScreen: ; 1d50b (7:550b)
+ ; x coord, y coord
+ db 112, 76 ; GRASS
+ db 0, 28 ; FIRE
+ db 32, 76 ; WATER
+ db 92, 252 ; COLORLESS
+ db 52, 252 ; LIGHTNING
+ db 144, 28 ; PSYCHIC
+ db 72, 76 ; FIGHTING
+
+OpeningSequenceCmd_PlayTitleScreenMusic: ; 1d519 (7:5519)
+ ld a, MUSIC_TITLESCREEN
+ call PlaySong
+ call AdvanceOpeningSequenceCmdPtrBy2
+ scf
+ ret
+
+OpeningSequenceCmd_WaitSFX: ; 1d523 (7:5523)
+ call AssertSFXFinished
+ or a
+ jr nz, .no_carry
+ call AdvanceOpeningSequenceCmdPtrBy2
+ scf
+ ret
+
+.no_carry
+ or a
+ ret
+
+OpeningSequenceCmd_PlaySFX: ; 1d530 (7:5530)
+ ld a, c
+ call PlaySFX
+ call AdvanceOpeningSequenceCmdPtrBy3
+ scf
+ ret
+
+OpeningSequenceCmd_FadeIn: ; 1d539 (7:5539)
+ ld a, TRUE
+ ld [wOpeningSequencePalsNeedUpdate], a
+ call AdvanceOpeningSequenceCmdPtrBy2
+ scf
+ ret
+
+OpeningSequenceCmd_FadeOut: ; 1d543 (7:5543)
+ farcall Func_10d50
+ ld a, TRUE
+ ld [wOpeningSequencePalsNeedUpdate], a
+ call AdvanceOpeningSequenceCmdPtrBy2
+ scf
+ ret
+
+OpeningSequenceCmd_LoadCharizardScene: ; 1d551 (7:5551)
+ lb bc, 6, 3
+ ld a, SCENE_CHARIZARD_INTRO
+ jr LoadOpeningSceneAndUpdateSGBBorder
+
+OpeningSequenceCmd_LoadScytherScene: ; 1d558 (7:5558)
+ lb bc, 6, 3
+ ld a, SCENE_SCYTHER_INTRO
+ jr LoadOpeningSceneAndUpdateSGBBorder
+
+OpeningSequenceCmd_LoadAerodactylScene: ; 1d55f (7:555f)
+ lb bc, 6, 3
+ ld a, SCENE_AERODACTYL_INTRO
+; fallthrough
+
+LoadOpeningSceneAndUpdateSGBBorder: ; 1d564 (7:5564)
+ call LoadOpeningScene
+ ld l, %001010
+ lb bc, 0, 0
+ lb de, 20, 18
+ farcall Func_70498
+ scf
+ ret
+
+OpeningSequenceCmd_LoadTitleScreenScene: ; 1d575 (7:5575)
+ lb bc, 0, 0
+ ld a, SCENE_TITLE_SCREEN
+ call LoadOpeningScene
+ call OpeningSequenceEmptyFunc
+ scf
+ ret
+
+; a = scene ID
+; bc = coordinates for scene
+LoadOpeningScene: ; 1d582 (7:5582)
+ push af
+ push bc
+ call DisableLCD
+ pop bc
+ pop af
+
+ farcall _LoadScene ; TODO change func name?
+ farcall Func_10d17
+
+ xor a
+ ld [wOpeningSequencePalsNeedUpdate], a
+ call AdvanceOpeningSequenceCmdPtrBy2
+ call EnableLCD
+ ret
+
+OpeningSequenceEmptyFunc: ; 1d59c (7:559c)
+ ret