diff options
Diffstat (limited to 'src/engine')
-rw-r--r-- | src/engine/bank01.asm | 156 | ||||
-rw-r--r-- | src/engine/bank06.asm | 6 | ||||
-rw-r--r-- | src/engine/bank07.asm | 310 | ||||
-rw-r--r-- | src/engine/effect_functions.asm | 88 | ||||
-rw-r--r-- | src/engine/home.asm | 6 |
5 files changed, 348 insertions, 218 deletions
diff --git a/src/engine/bank01.asm b/src/engine/bank01.asm index 9da5dac..9cdb098 100644 --- a/src/engine/bank01.asm +++ b/src/engine/bank01.asm @@ -5694,10 +5694,135 @@ PrintPlayAreaCardAttachedEnergies: ; 63e6 (1:63e6) ret ; 0x6423 - INCROM $6423, $6431 +Func_6423: ; 6423 (1:6423) + ld hl, wDefaultText + ld e, $08 +.asm_6428 + ld a, [hli] + call JPWriteByteToBGMap0 + inc b + dec e + jr nz, .asm_6428 + ret +; 0x6431 Func_6431: ; 6431 (1:6431) - INCROM $6431, $6510 + xor a + ld [wSelectedDuelSubMenuItem], a + +Func_6435: + call Func_64b0 + ld hl, PlayAreaScreenMenuParameters_ActivePokemonIncluded + ld a, [wSelectedDuelSubMenuItem] + call InitializeMenuParameters + ld a, [wNumPlayAreaItems] + ld [wNumMenuItems], a +.asm_6447 + call DoFrame + call HandleMenuInput + ldh [hTempPlayAreaLocation_ff9d], a + ld [wHUDEnergyAndHPBarsX], a + jr nc, .asm_6447 + cp $ff + jr z, .asm_649b + ld [wSelectedDuelSubMenuItem], a + ldh a, [hKeysPressed] + and START + jr nz, .asm_649d + ldh a, [hCurMenuItem] + add a + ld e, a + ld d, $00 + ld hl, wDuelTempList + 1 + add hl, de + ld a, [hld] + cp $04 + jr nz, .asm_6447 + ld a, [hl] + ldh [hTempCardIndex_ff98], a + ld d, a + ld e, $00 + call CopyMoveDataAndDamage_FromDeckIndex + call DisplayUsePokemonPowerScreen + ld a, EFFECTCMDTYPE_INITIAL_EFFECT_1 + call TryExecuteEffectCommandFunction + jr nc, .asm_648c + ldtx hl, PokemonPowerSelectNotRequiredText + call DrawWideTextBox_WaitForInput + jp Func_6435 +.asm_648c + ldtx hl, UseThisPokemonPowerText + call YesOrNoMenuWithText + jp c, Func_6435 + ldh a, [hTempCardIndex_ff98] + ldh [hTemp_ffa0], a + or a + ret +.asm_649b + scf + ret +.asm_649d + ldh a, [hCurMenuItem] + add DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + call LoadCardDataToBuffer1_FromCardID + call OpenCardPage_FromCheckPlayArea + jp Func_6435 +; 0x64b0 + +Func_64b0: ; 64b0 (1:64b0) + call ZeroObjectPositionsAndToggleOAMCopy + call EmptyScreen + call LoadDuelCardSymbolTiles + call LoadDuelCheckPokemonScreenTiles + ld de, wDuelTempList + call SetListPointer + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld c, a + ld b, $00 +.asm_64ca + push hl + push bc + ld a, b + ld [wHUDEnergyAndHPBarsX], a + ld a, b + add a + add b + ld [wCurPlayAreaY], a + ld a, b + add DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call SetNextElementOfList + call PrintPlayAreaCardHeader + call PrintPlayAreaCardLocation + call Func_64fc + ld a, [wLoadedCard1Move1Category] + call SetNextElementOfList + pop bc + pop hl + inc b + dec c + jr nz, .asm_64ca + ld a, b + ld [wNumPlayAreaItems], a + call EnableLCD + ret +; 0x64fc + +Func_64fc: ; 64fc (1:64fc) + ld a, [wLoadedCard1Move1Category] + cp POKEMON_POWER + ret nz + ld a, [wCurPlayAreaY] + inc a + ld e, a + ld d, $04 + ld hl, wLoadedCard1Move1Name + call InitTextPrinting_ProcessTextFromPointerToID + ret +; 0x6510 ; display the screen that prompts the player to use the selected card's ; Pokemon Power. Includes the card's information above, and the Pokemon Power's @@ -8174,25 +8299,25 @@ Func_741a: ; 741a (1:741a) ld d, a inc hl ld a, [hli] - ld e, $7e + ld e, ATK_ANIM_SLEEP cp ASLEEP jr z, .got_anim - ld e, $7d + ld e, ATK_ANIM_PARALYSIS cp PARALYZED jr z, .got_anim - ld e, $7b + ld e, ATK_ANIM_POISON cp POISONED jr z, .got_anim - ld e, $7b + ld e, ATK_ANIM_POISON cp DOUBLE_POISONED jr z, .got_anim - ld e, $7c + ld e, ATK_ANIM_CONFUSION cp CONFUSED jr nz, .loop ldh a, [hWhoseTurn] cp d jr nz, .got_anim - ld e, $7f + ld e, ATK_ANIM_IMAKUNI_CONFUSION .got_anim ld a, e ld [wLoadedMoveAnimation], a @@ -8269,15 +8394,18 @@ PlayMoveAnimation: ; 7494 (1:7494) ld [hl], e inc hl ld [hl], d + +; if damage >= 70, ATK_ANIM_HIT becomes ATK_ANIM_BIG_HIT ld a, [wLoadedMoveAnimation] - cp $01 - jr nz, .asm_74d1 + cp ATK_ANIM_HIT + jr nz, .got_anim ld a, e - cp $46 - jr c, .asm_74d1 - ld a, $02 + cp 70 + jr c, .got_anim + ld a, ATK_ANIM_BIG_HIT ld [wLoadedMoveAnimation], a -.asm_74d1 + +.got_anim farcall Func_18f9c pop bc pop de diff --git a/src/engine/bank06.asm b/src/engine/bank06.asm index 1ab478f..f314b48 100644 --- a/src/engine/bank06.asm +++ b/src/engine/bank06.asm @@ -1218,6 +1218,7 @@ Func_1909d: ; 1909d (6:509d) ld a, DUEL_ANIM_SCREEN_MAIN_SCENE ld [wDuelAnimationScreen], a ret + .asm_50ad ld a, [wd4b0] ld l, a @@ -1304,10 +1305,11 @@ Func_190fb: ; 190fb (6:50fb) push bc push de ld a, [wLoadedMoveAnimation] - cp $79 + cp ATK_ANIM_HEAL jr z, .asm_5164 - cp $86 + cp ATK_ANIM_HEALING_WIND_PLAY_AREA jr z, .asm_5164 + ld a, [wTempNonTurnDuelistCardID] ld e, a ld d, $00 diff --git a/src/engine/bank07.asm b/src/engine/bank07.asm index ea6e432..81356d3 100644 --- a/src/engine/bank07.asm +++ b/src/engine/bank07.asm @@ -1462,7 +1462,7 @@ Animations: ; 1ce32 (7:4e32) db $00 ; palette ID db $00 ; anim ID db $00 ; anim flags - db $00 ; sound FX ID + db SFX_STOP ; sound FX ID db $00 ; handler function ; DUEL_ANIM_GLOW @@ -1470,15 +1470,15 @@ Animations: ; 1ce32 (7:4e32) db $1f ; palette ID db $47 ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags - db $11 ; sound FX ID + db SFX_11 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_2 + ; DUEL_ANIM_PARALYSIS db SPRITE_DUEL_1 ; sprite ID db $20 ; palette ID db $48 ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags - db $12 ; sound FX ID + db SFX_12 ; sound FX ID db $00 ; handler function ; DUEL_ANIM_SLEEP @@ -1486,15 +1486,15 @@ Animations: ; 1ce32 (7:4e32) db $21 ; palette ID db $49 ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags - db $13 ; sound FX ID + db SFX_13 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_4 + ; DUEL_ANIM_CONFUSION db SPRITE_DUEL_55 ; sprite ID db $22 ; palette ID db $4a ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags - db $14 ; sound FX ID + db SFX_14 ; sound FX ID db $00 ; handler function ; DUEL_ANIM_POISON @@ -1502,7 +1502,7 @@ Animations: ; 1ce32 (7:4e32) db $23 ; palette ID db $4b ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags - db $15 ; sound FX ID + db SFX_15 ; sound FX ID db $00 ; handler function ; DUEL_ANIM_6 @@ -1510,7 +1510,7 @@ Animations: ; 1ce32 (7:4e32) db $24 ; palette ID db $4c ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags - db $16 ; sound FX ID + db SFX_16 ; sound FX ID db $00 ; handler function ; DUEL_ANIM_HIT @@ -1518,15 +1518,15 @@ Animations: ; 1ce32 (7:4e32) db $24 ; palette ID db $4d ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags - db $16 ; sound FX ID + db SFX_16 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_8 + ; DUEL_ANIM_BIG_HIT db SPRITE_DUEL_3 ; sprite ID db $24 ; palette ID db $4e ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags - db $17 ; sound FX ID + db SFX_17 ; sound FX ID db $00 ; handler function ; DUEL_ANIM_SHOW_DAMAGE @@ -1534,7 +1534,7 @@ Animations: ; 1ce32 (7:4e32) db $25 ; palette ID db $00 ; anim ID db $00 ; anim flags - db $00 ; sound FX ID + db SFX_STOP ; sound FX ID db $00 ; handler function ; DUEL_ANIM_THUNDER_SHOCK @@ -1542,207 +1542,207 @@ Animations: ; 1ce32 (7:4e32) db $26 ; palette ID db $5c ; anim ID db $00 ; anim flags - db $18 ; sound FX ID + db SFX_18 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_11 + ; DUEL_ANIM_LIGHTNING db SPRITE_DUEL_6 ; sprite ID db $27 ; palette ID db $5e ; anim ID db $00 ; anim flags - db $19 ; sound FX ID + db SFX_19 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_12 + ; DUEL_ANIM_BORDER_SPARK db SPRITE_DUEL_59 ; sprite ID db $28 ; palette ID db $5f ; anim ID db $00 ; anim flags - db $1a ; sound FX ID + db SFX_1A ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_13 + ; DUEL_ANIM_BIG_LIGHTNING db SPRITE_DUEL_7 ; sprite ID db $29 ; palette ID db $60 ; anim ID db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $1b ; sound FX ID + db SFX_1B ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_14 + ; DUEL_ANIM_SMALL_FLAME db SPRITE_DUEL_8 ; sprite ID db $2a ; palette ID db $61 ; anim ID db $00 ; anim flags - db $1c ; sound FX ID + db SFX_1C ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_15 + ; DUEL_ANIM_BIG_FLAME db SPRITE_DUEL_8 ; sprite ID db $2a ; palette ID db $62 ; anim ID db $00 ; anim flags - db $1d ; sound FX ID + db SFX_1D ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_16 + ; DUEL_ANIM_FIRE_SPIN db SPRITE_DUEL_9 ; sprite ID db $2b ; palette ID db $63 ; anim ID db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $1e ; sound FX ID + db SFX_1E ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_17 + ; DUEL_ANIM_DIVE_BOMB db SPRITE_DUEL_10 ; sprite ID db $2c ; palette ID db $64 ; anim ID db $00 ; anim flags - db $1f ; sound FX ID + db SFX_1F ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_18 + ; DUEL_ANIM_WATER_JETS db SPRITE_DUEL_61 ; sprite ID db $2d ; palette ID db $69 ; anim ID db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $20 ; sound FX ID + db SFX_20 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_19 + ; DUEL_ANIM_WATER_GUN db SPRITE_DUEL_11 ; sprite ID db $2e ; palette ID db $6a ; anim ID db $00 ; anim flags - db $21 ; sound FX ID + db SFX_21 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_20 + ; DUEL_ANIM_WHIRLPOOL db SPRITE_DUEL_12 ; sprite ID db $2f ; palette ID db $6b ; anim ID db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $22 ; sound FX ID + db SFX_22 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_21 + ; DUEL_ANIM_HYDRO_PUMP db SPRITE_DUEL_13 ; sprite ID db $30 ; palette ID db $6c ; anim ID db $00 ; anim flags - db $23 ; sound FX ID + db SFX_23 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_22 + ; DUEL_ANIM_BLIZZARD db SPRITE_DUEL_62 ; sprite ID db $31 ; palette ID db $6d ; anim ID db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $24 ; sound FX ID + db SFX_24 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_23 + ; DUEL_ANIM_PSYCHIC db SPRITE_DUEL_14 ; sprite ID db $32 ; palette ID db $6e ; anim ID db $00 ; anim flags - db $25 ; sound FX ID + db SFX_25 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_24 + ; DUEL_ANIM_GLARE db SPRITE_DUEL_15 ; sprite ID db $33 ; palette ID db $6f ; anim ID db $00 ; anim flags - db $26 ; sound FX ID + db SFX_26 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_25 + ; DUEL_ANIM_BEAM db SPRITE_DUEL_16 ; sprite ID db $34 ; palette ID db $70 ; anim ID db (1 << SPRITE_ANIM_FLAG_6) | (1 << SPRITE_ANIM_FLAG_Y_SUBTRACT) ; anim flags - db $27 ; sound FX ID + db SFX_27 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_26 + ; DUEL_ANIM_HYPER_BEAM db SPRITE_DUEL_17 ; sprite ID db $35 ; palette ID db $71 ; anim ID db (1 << SPRITE_ANIM_FLAG_6) | (1 << SPRITE_ANIM_FLAG_Y_SUBTRACT) ; anim flags - db $28 ; sound FX ID + db SFX_28 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_27 + ; DUEL_ANIM_ROCK_THROW db SPRITE_DUEL_18 ; sprite ID db $36 ; palette ID db $72 ; anim ID db $00 ; anim flags - db $29 ; sound FX ID + db SFX_29 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_28 + ; DUEL_ANIM_STONE_BARRAGE db SPRITE_DUEL_18 ; sprite ID db $36 ; palette ID db $73 ; anim ID db $00 ; anim flags - db $2a ; sound FX ID + db SFX_2A ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_29 + ; DUEL_ANIM_PUNCH db SPRITE_DUEL_19 ; sprite ID db $37 ; palette ID db $74 ; anim ID db $00 ; anim flags - db $2b ; sound FX ID + db SFX_2B ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_30 + ; DUEL_ANIM_THUNDERPUNCH db SPRITE_DUEL_19 ; sprite ID db $37 ; palette ID db $75 ; anim ID db $00 ; anim flags - db $52 ; sound FX ID + db SFX_52 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_31 + ; DUEL_ANIM_FIRE_PUNCH db SPRITE_DUEL_19 ; sprite ID db $37 ; palette ID db $76 ; anim ID db $00 ; anim flags - db $53 ; sound FX ID + db SFX_53 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_32 + ; DUEL_ANIM_STRETCH_KICK db SPRITE_DUEL_20 ; sprite ID db $38 ; palette ID db $77 ; anim ID db (1 << SPRITE_ANIM_FLAG_5) | (1 << SPRITE_ANIM_FLAG_X_SUBTRACT) ; anim flags - db $2c ; sound FX ID + db SFX_2C ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_33 + ; DUEL_ANIM_SLASH db SPRITE_DUEL_21 ; sprite ID db $39 ; palette ID db $78 ; anim ID db $00 ; anim flags - db $2d ; sound FX ID + db SFX_2D ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_34 + ; DUEL_ANIM_WHIP db SPRITE_DUEL_22 ; sprite ID db $3a ; palette ID db $7a ; anim ID db $00 ; anim flags - db $2d ; sound FX ID + db SFX_2D ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_35 + ; DUEL_ANIM_TEAR db SPRITE_DUEL_23 ; sprite ID db $3b ; palette ID db $7b ; anim ID db $00 ; anim flags - db $2e ; sound FX ID + db SFX_2E ; sound FX ID db $00 ; handler function ; DUEL_ANIM_FURY_SWIPES @@ -1750,207 +1750,207 @@ Animations: ; 1ce32 (7:4e32) db $39 ; palette ID db $79 ; anim ID db $00 ; anim flags - db $2f ; sound FX ID + db SFX_2F ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_37 + ; DUEL_ANIM_DRILL db SPRITE_DUEL_24 ; sprite ID db $3c ; palette ID db $7c ; anim ID db (1 << SPRITE_ANIM_FLAG_5) | (1 << SPRITE_ANIM_FLAG_X_SUBTRACT) ; anim flags - db $30 ; sound FX ID + db SFX_30 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_38 + ; DUEL_ANIM_POT_SMASH db SPRITE_DUEL_25 ; sprite ID db $3d ; palette ID db $7d ; anim ID db $00 ; anim flags - db $31 ; sound FX ID + db SFX_31 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_39 + ; DUEL_ANIM_BONEMERANG db SPRITE_DUEL_26 ; sprite ID db $3e ; palette ID db $7e ; anim ID db $00 ; anim flags - db $32 ; sound FX ID + db SFX_32 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_40 + ; DUEL_ANIM_SEISMIC_TOSS db SPRITE_DUEL_27 ; sprite ID db $3f ; palette ID db $7f ; anim ID db $00 ; anim flags - db $33 ; sound FX ID + db SFX_33 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_41 + ; DUEL_ANIM_NEEDLES db SPRITE_DUEL_28 ; sprite ID db $40 ; palette ID db $80 ; anim ID db $00 ; anim flags - db $34 ; sound FX ID + db SFX_34 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_42 + ; DUEL_ANIM_WHITE_GAS db SPRITE_DUEL_29 ; sprite ID db $41 ; palette ID db $81 ; anim ID db $00 ; anim flags - db $35 ; sound FX ID + db SFX_35 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_43 + ; DUEL_ANIM_POWDER db SPRITE_DUEL_56 ; sprite ID db $42 ; palette ID db $82 ; anim ID db $00 ; anim flags - db $36 ; sound FX ID + db SFX_36 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_44 + ; DUEL_ANIM_GOO db SPRITE_DUEL_30 ; sprite ID db $43 ; palette ID db $83 ; anim ID db $00 ; anim flags - db $37 ; sound FX ID + db SFX_37 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_45 + ; DUEL_ANIM_BUBBLES db SPRITE_DUEL_31 ; sprite ID db $44 ; palette ID db $84 ; anim ID db $00 ; anim flags - db $38 ; sound FX ID + db SFX_38 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_46 + ; DUEL_ANIM_STRING_SHOT db SPRITE_DUEL_32 ; sprite ID db $45 ; palette ID db $85 ; anim ID db $00 ; anim flags - db $39 ; sound FX ID + db SFX_39 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_47 + ; DUEL_ANIM_BOYFRIENDS db SPRITE_DUEL_33 ; sprite ID db $46 ; palette ID db $86 ; anim ID db $00 ; anim flags - db $3a ; sound FX ID + db SFX_3A ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_48 + ; DUEL_ANIM_LURE db SPRITE_DUEL_34 ; sprite ID db $47 ; palette ID db $87 ; anim ID db (1 << SPRITE_ANIM_FLAG_5) | (1 << SPRITE_ANIM_FLAG_X_SUBTRACT) ; anim flags - db $3b ; sound FX ID + db SFX_3B ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_49 + ; DUEL_ANIM_TOXIC db SPRITE_DUEL_35 ; sprite ID db $48 ; palette ID db $88 ; anim ID db $00 ; anim flags - db $3c ; sound FX ID + db SFX_3C ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_50 + ; DUEL_ANIM_CONFUSE_RAY db SPRITE_DUEL_66 ; sprite ID db $49 ; palette ID db $89 ; anim ID db $00 ; anim flags - db $3d ; sound FX ID + db SFX_3D ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_51 + ; DUEL_ANIM_SING db SPRITE_DUEL_36 ; sprite ID db $4a ; palette ID db $8a ; anim ID db $00 ; anim flags - db $3e ; sound FX ID + db SFX_3E ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_52 + ; DUEL_ANIM_SUPERSONIC db SPRITE_DUEL_37 ; sprite ID db $4b ; palette ID db $8b ; anim ID db $00 ; anim flags - db $3f ; sound FX ID + db SFX_3F ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_53 + ; DUEL_ANIM_PETAL_DANCE db SPRITE_DUEL_57 ; sprite ID db $4c ; palette ID db $8c ; anim ID db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $40 ; sound FX ID + db SFX_40 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_54 + ; DUEL_ANIM_PROTECT db SPRITE_DUEL_38 ; sprite ID db $4d ; palette ID db $8d ; anim ID db $00 ; anim flags - db $41 ; sound FX ID + db SFX_41 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_55 + ; DUEL_ANIM_BARRIER db SPRITE_DUEL_39 ; sprite ID db $4e ; palette ID db $8e ; anim ID db $00 ; anim flags - db $42 ; sound FX ID + db SFX_42 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_56 + ; DUEL_ANIM_QUICK_ATTACK db SPRITE_DUEL_40 ; sprite ID db $4f ; palette ID db $8f ; anim ID db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $43 ; sound FX ID + db SFX_43 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_57 + ; DUEL_ANIM_WHIRLWIND db SPRITE_DUEL_41 ; sprite ID db $50 ; palette ID db $90 ; anim ID db $00 ; anim flags - db $44 ; sound FX ID + db SFX_44 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_58 + ; DUEL_ANIM_CRY db SPRITE_DUEL_42 ; sprite ID db $51 ; palette ID db $92 ; anim ID db $00 ; anim flags - db $45 ; sound FX ID + db SFX_45 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_59 + ; DUEL_ANIM_QUESTION_MARK db SPRITE_DUEL_43 ; sprite ID db $52 ; palette ID db $93 ; anim ID db $00 ; anim flags - db $46 ; sound FX ID + db SFX_46 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_60 + ; DUEL_ANIM_SELFDESTRUCT db SPRITE_DUEL_44 ; sprite ID db $53 ; palette ID db $94 ; anim ID db $00 ; anim flags - db $47 ; sound FX ID + db SFX_47 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_61 + ; DUEL_ANIM_BIG_SELFDESTRUCT_1 db SPRITE_DUEL_44 ; sprite ID db $53 ; palette ID db $95 ; anim ID db $00 ; anim flags - db $48 ; sound FX ID + db SFX_48 ; sound FX ID db $00 ; handler function ; DUEL_ANIM_HEAL @@ -1958,31 +1958,31 @@ Animations: ; 1ce32 (7:4e32) db $54 ; palette ID db $97 ; anim ID db $00 ; anim flags - db $49 ; sound FX ID + db SFX_49 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_63 + ; DUEL_ANIM_DRAIN db SPRITE_DUEL_64 ; sprite ID db $55 ; palette ID db $99 ; anim ID db $00 ; anim flags - db $4a ; sound FX ID + db SFX_4A ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_64 + ; DUEL_ANIM_DARK_GAS db SPRITE_DUEL_29 ; sprite ID db $56 ; palette ID db $81 ; anim ID db $00 ; anim flags - db $4b ; sound FX ID + db SFX_4B ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_65 + ; DUEL_ANIM_BIG_SELFDESTRUCT_2 db SPRITE_DUEL_44 ; sprite ID db $53 ; palette ID db $96 ; anim ID db $00 ; anim flags - db $47 ; sound FX ID + db SFX_47 ; sound FX ID db $00 ; handler function ; DUEL_ANIM_66 @@ -1990,7 +1990,7 @@ Animations: ; 1ce32 (7:4e32) db $24 ; palette ID db $4d ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags - db $16 ; sound FX ID + db SFX_16 ; sound FX ID db $00 ; handler function ; DUEL_ANIM_67 @@ -1998,7 +1998,7 @@ Animations: ; 1ce32 (7:4e32) db $24 ; palette ID db $4e ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags - db $17 ; sound FX ID + db SFX_17 ; sound FX ID db $00 ; handler function ; DUEL_ANIM_68 @@ -2006,7 +2006,7 @@ Animations: ; 1ce32 (7:4e32) db $26 ; palette ID db $5c ; anim ID db $00 ; anim flags - db $18 ; sound FX ID + db SFX_18 ; sound FX ID db $00 ; handler function ; DUEL_ANIM_69 @@ -2014,7 +2014,7 @@ Animations: ; 1ce32 (7:4e32) db $31 ; palette ID db $6d ; anim ID db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $24 ; sound FX ID + db SFX_24 ; sound FX ID db $00 ; handler function ; DUEL_ANIM_70 @@ -2022,7 +2022,7 @@ Animations: ; 1ce32 (7:4e32) db $57 ; palette ID db $9a ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags - db $11 ; sound FX ID + db SFX_11 ; sound FX ID db $00 ; handler function ; DUEL_ANIM_71 @@ -2030,7 +2030,7 @@ Animations: ; 1ce32 (7:4e32) db $2c ; palette ID db $65 ; anim ID db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $5c ; sound FX ID + db SFX_5C ; sound FX ID db $00 ; handler function ; DUEL_ANIM_72 @@ -2038,7 +2038,7 @@ Animations: ; 1ce32 (7:4e32) db $2c ; palette ID db $66 ; anim ID db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $00 ; sound FX ID + db SFX_STOP ; sound FX ID db $00 ; handler function ; DUEL_ANIM_73 @@ -2046,7 +2046,7 @@ Animations: ; 1ce32 (7:4e32) db $54 ; palette ID db $98 ; anim ID db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $4c ; sound FX ID + db SFX_4C ; sound FX ID db $00 ; handler function ; DUEL_ANIM_74 @@ -2054,15 +2054,15 @@ Animations: ; 1ce32 (7:4e32) db $50 ; palette ID db $91 ; anim ID db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $4d ; sound FX ID + db SFX_4D ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_75 + ; DUEL_ANIM_EXPAND db SPRITE_DUEL_46 ; sprite ID db $58 ; palette ID db $9b ; anim ID db $00 ; anim flags - db $4e ; sound FX ID + db SFX_4E ; sound FX ID db $00 ; handler function ; DUEL_ANIM_76 @@ -2070,15 +2070,15 @@ Animations: ; 1ce32 (7:4e32) db $59 ; palette ID db $9c ; anim ID db $00 ; anim flags - db $4f ; sound FX ID + db SFX_4F ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_77 + ; DUEL_ANIM_THUNDER_WAVE db SPRITE_DUEL_48 ; sprite ID db $5a ; palette ID db $9d ; anim ID db $00 ; anim flags - db $50 ; sound FX ID + db SFX_50 ; sound FX ID db $00 ; handler function ; DUEL_ANIM_78 @@ -2086,7 +2086,7 @@ Animations: ; 1ce32 (7:4e32) db $2c ; palette ID db $67 ; anim ID db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $51 ; sound FX ID + db SFX_51 ; sound FX ID db $00 ; handler function ; DUEL_ANIM_79 @@ -2094,7 +2094,7 @@ Animations: ; 1ce32 (7:4e32) db $2c ; palette ID db $68 ; anim ID db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $51 ; sound FX ID + db SFX_51 ; sound FX ID db $00 ; handler function ; DUEL_ANIM_80 @@ -2102,7 +2102,7 @@ Animations: ; 1ce32 (7:4e32) db $5b ; palette ID db $9e ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $00 ; sound FX ID + db SFX_STOP ; sound FX ID db $00 ; handler function ; DUEL_ANIM_PLAYER_SHUFFLE @@ -2110,7 +2110,7 @@ Animations: ; 1ce32 (7:4e32) db $5b ; palette ID db $9f ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $07 ; sound FX ID + db SFX_07 ; sound FX ID db $00 ; handler function ; DUEL_ANIM_OPP_SHUFFLE @@ -2118,7 +2118,7 @@ Animations: ; 1ce32 (7:4e32) db $5b ; palette ID db $a0 ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $07 ; sound FX ID + db SFX_07 ; sound FX ID db $00 ; handler function ; DUEL_ANIM_BOTH_SHUFFLE @@ -2126,7 +2126,7 @@ Animations: ; 1ce32 (7:4e32) db $5b ; palette ID db $a1 ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $07 ; sound FX ID + db SFX_07 ; sound FX ID db $00 ; handler function ; DUEL_ANIM_84 @@ -2134,7 +2134,7 @@ Animations: ; 1ce32 (7:4e32) db $5b ; palette ID db $a2 ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $00 ; sound FX ID + db SFX_STOP ; sound FX ID db $00 ; handler function ; DUEL_ANIM_BOTH_DRAW @@ -2142,7 +2142,7 @@ Animations: ; 1ce32 (7:4e32) db $5b ; palette ID db $a3 ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $00 ; sound FX ID + db SFX_STOP ; sound FX ID db $00 ; handler function ; DUEL_ANIM_PLAYER_DRAW @@ -2150,7 +2150,7 @@ Animations: ; 1ce32 (7:4e32) db $5b ; palette ID db $a4 ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $00 ; sound FX ID + db SFX_STOP ; sound FX ID db $00 ; handler function ; DUEL_ANIM_OPP_DRAW @@ -2158,7 +2158,7 @@ Animations: ; 1ce32 (7:4e32) db $5b ; palette ID db $a5 ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $00 ; sound FX ID + db SFX_STOP ; sound FX ID db $00 ; handler function ; DUEL_ANIM_COIN_SPIN @@ -2166,7 +2166,7 @@ Animations: ; 1ce32 (7:4e32) db $5c ; palette ID db $a7 ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $00 ; sound FX ID + db SFX_STOP ; sound FX ID db $00 ; handler function ; DUEL_ANIM_COIN_TOSS1 @@ -2174,7 +2174,7 @@ Animations: ; 1ce32 (7:4e32) db $5c ; palette ID db $a8 ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $0b ; sound FX ID + db SFX_0B ; sound FX ID db $00 ; handler function ; DUEL_ANIM_COIN_TOSS2 @@ -2182,7 +2182,7 @@ Animations: ; 1ce32 (7:4e32) db $5c ; palette ID db $a9 ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $0b ; sound FX ID + db SFX_0B ; sound FX ID db $00 ; handler function ; DUEL_ANIM_COIN_TAILS @@ -2190,7 +2190,7 @@ Animations: ; 1ce32 (7:4e32) db $5c ; palette ID db $aa ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $00 ; sound FX ID + db SFX_STOP ; sound FX ID db $00 ; handler function ; DUEL_ANIM_COIN_HEADS @@ -2198,7 +2198,7 @@ Animations: ; 1ce32 (7:4e32) db $5c ; palette ID db $ab ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $00 ; sound FX ID + db SFX_STOP ; sound FX ID db $00 ; handler function ; DUEL_ANIM_DUEL_WIN @@ -2206,7 +2206,7 @@ Animations: ; 1ce32 (7:4e32) db $5d ; palette ID db $ac ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $00 ; sound FX ID + db SFX_STOP ; sound FX ID db $00 ; handler function ; DUEL_ANIM_DUEL_LOSS @@ -2214,7 +2214,7 @@ Animations: ; 1ce32 (7:4e32) db $5d ; palette ID db $ad ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $00 ; sound FX ID + db SFX_STOP ; sound FX ID db $00 ; handler function ; DUEL_ANIM_DUEL_DRAW @@ -2222,7 +2222,7 @@ Animations: ; 1ce32 (7:4e32) db $5d ; palette ID db $ae ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $00 ; sound FX ID + db SFX_STOP ; sound FX ID db $00 ; handler function ; DUEL_ANIM_96 @@ -2230,7 +2230,7 @@ Animations: ; 1ce32 (7:4e32) db $5b ; palette ID db $a6 ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $00 ; sound FX ID + db SFX_STOP ; sound FX ID db $00 ; handler function ; 0x1d078 diff --git a/src/engine/effect_functions.asm b/src/engine/effect_functions.asm index 1394815..45e71a2 100644 --- a/src/engine/effect_functions.asm +++ b/src/engine/effect_functions.asm @@ -477,7 +477,7 @@ ApplyAndAnimateHPRecovery: ; 2c221 (b:4221) ; load correct animation push de - ld a, $79 + ld a, ATK_ANIM_HEAL ld [wLoadedMoveAnimation], a ld bc, $01 ; arrow bank1call PlayMoveAnimation @@ -1466,7 +1466,7 @@ SpitPoison_Poison50PercentEffect: ; 2c6f8 (b:46f8) ldtx de, PoisonCheckText call TossCoin_BankB jp c, PoisonEffect - ld a, $8c + ld a, ATK_ANIM_SPIT_POISON_SUCCESS ld [wLoadedMoveAnimation], a call SetNoEffectFromStatus ret @@ -1590,7 +1590,7 @@ KakunaStiffenEffect: ; 2c7a0 (b:47a0) ldtx de, IfHeadsNoDamageNextTurnText call TossCoin_BankB jp nc, SetWasUnsuccessful - ld a, $4f + ld a, ATK_ANIM_PROTECT ld [wLoadedMoveAnimation], a ld a, SUBSTATUS1_NO_DAMAGE_STIFFEN call ApplySubstatus1ToDefendingCard @@ -1699,7 +1699,7 @@ MetapodStiffenEffect: ; 2c836 (b:4836) ldtx de, IfHeadsNoDamageNextTurnText call TossCoin_BankB jp nc, SetWasUnsuccessful - ld a, $4f + ld a, ATK_ANIM_PROTECT ld [wLoadedMoveAnimation], a ld a, SUBSTATUS1_NO_DAMAGE_STIFFEN call ApplySubstatus1ToDefendingCard @@ -2110,7 +2110,7 @@ HornHazard_NoDamage50PercentEffect: ; 2ca96 (b:4a96) call SetWasUnsuccessful ret .heads - ld a, $01 + ld a, ATK_ANIM_HIT ld [wLoadedMoveAnimation], a ret ; 0x2caac @@ -2797,7 +2797,7 @@ SolarPower_CheckUse: ; 2ce53 (b:4e53) ; 0x2ce82 SolarPower_RemoveStatusEffect: ; 2ce82 (b:4e82) - ld a, $8e + ld a, ATK_ANIM_HEAL_BOTH_SIDES ld [wLoadedMoveAnimation], a bank1call Func_7415 ldh a, [hTempPlayAreaLocation_ff9d] @@ -2940,7 +2940,7 @@ WartortleWithdrawEffect: ; 2cf32 (b:4f32) ldtx de, IfHeadsNoDamageNextTurnText call TossCoin_BankB jp nc, SetWasUnsuccessful - ld a, $4f + ld a, ATK_ANIM_PROTECT ld [wLoadedMoveAnimation], a ld a, SUBSTATUS1_NO_DAMAGE_10 call ApplySubstatus1ToDefendingCard @@ -3180,7 +3180,7 @@ SeadraAgilityEffect: ; 2d08b (b:508b) ldtx de, IfHeadsDoNotReceiveDamageOrEffectText call TossCoin_BankB ret nc ; return if tails - ld a, $52 + ld a, ATK_ANIM_AGILITY_PROTECT ld [wLoadedMoveAnimation], a ld a, SUBSTATUS1_AGILITY call ApplySubstatus1ToDefendingCard @@ -3197,7 +3197,7 @@ HideInShellEffect: ; 2d0a4 (b:50a4) ldtx de, IfHeadsNoDamageNextTurnText call TossCoin_BankB jp nc, SetWasUnsuccessful - ld a, $4f + ld a, ATK_ANIM_PROTECT ld [wLoadedMoveAnimation], a ld a, SUBSTATUS1_NO_DAMAGE_11 call ApplySubstatus1ToDefendingCard @@ -3281,7 +3281,7 @@ SquirtleWithdrawEffect: ; 2d120 (b:5120) ldtx de, IfHeadsNoDamageNextTurnText call TossCoin_BankB jp nc, SetWasUnsuccessful - ld a, $4f + ld a, ATK_ANIM_PROTECT ld [wLoadedMoveAnimation], a ld a, SUBSTATUS1_NO_DAMAGE_10 call ApplySubstatus1ToDefendingCard @@ -3473,13 +3473,13 @@ PoliwagWaterGunEffect: ; 2d227 (b:5227) ; 0x2d22d ClampEffect: ; 2d22d (b:522d) - ld a, $05 + ld a, ATK_ANIM_HIT_EFFECT ld [wLoadedMoveAnimation], a ldtx de, SuccessCheckIfHeadsAttackIsSuccessfulText call TossCoin_BankB jp c, ParalysisEffect ; unsuccessful - xor a + xor a ; ATK_ANIM_NONE ld [wLoadedMoveAnimation], a call SetDefiniteDamage call SetWasUnsuccessful @@ -3816,7 +3816,7 @@ RapidashAgilityEffect: ; 2d413 (b:5413) ldtx de, IfHeadsDoNotReceiveDamageOrEffectText call TossCoin_BankB ret nc ; return if tails - ld a, $52 + ld a, ATK_ANIM_AGILITY_PROTECT ld [wLoadedMoveAnimation], a ld a, SUBSTATUS1_AGILITY call ApplySubstatus1ToDefendingCard @@ -4043,7 +4043,7 @@ Moltres1DiveBomb_Success50PercentEffect: ; 2d52b (b:552b) call SetWasUnsuccessful ret .heads - ld a, $11 + ld a, ATK_ANIM_DIVE_BOMB ld [wLoadedMoveAnimation], a ret ; 0x2d541 @@ -4403,14 +4403,14 @@ Firegiver_AddToHandEffect: ; 2d6c2 (b:56c2) .ok ldh [hCurSelectionItem], a -; load correct Move animation depending +; load correct attack animation depending ; on what side the effect is from. - ld d, $84 + ld d, ATK_ANIM_FIREGIVER_PLAYER ld a, [wDuelistType] cp DUELIST_TYPE_PLAYER jr z, .player_1 ; opponent - ld d, $85 + ld d, ATK_ANIM_FIREGIVER_OPP .player_1 ld a, d ld [wLoadedMoveAnimation], a @@ -4433,7 +4433,7 @@ Firegiver_AddToHandEffect: ; 2d6c2 (b:56c2) lb bc, 18, 7 ; x, y for hand number ld e, 3 ; y for deck number ld a, [wLoadedMoveAnimation] - cp $84 + cp ATK_ANIM_FIREGIVER_PLAYER jr z, .player_2 lb bc, 4, 5 ; x, y for hand number ld e, 10 ; y for deck number @@ -4488,7 +4488,7 @@ Moltres2DiveBomb_Success50PercentEffect: ; 2d776 (b:5776) call SetWasUnsuccessful ret .heads - ld a, $11 + ld a, ATK_ANIM_DIVE_BOMB ld [wLoadedMoveAnimation], a ret ; 0x2d78c @@ -5492,7 +5492,7 @@ DevolutionBeam_AISelectEffect: ; 2dc9e (b:5c9e) ; 0x2dcb6 DevolutionBeam_LoadAnimation: ; 2dcb6 (b:5cb6) - xor a + xor a ; ATK_ANIM_NONE ld [wLoadedMoveAnimation], a ret ; 0x2dcbb @@ -5517,7 +5517,7 @@ DevolutionBeam_DevolveEffect: ; 2dcbb (b:5cbb) ret .DevolvePokemon - ld a, $5d + ld a, ATK_ANIM_DEVOLUTION_BEAM ld [wLoadedMoveAnimation], a ldh a, [hTempPlayAreaLocation_ffa1] ld b, a @@ -5923,7 +5923,7 @@ SpacingOut_Success50PercentEffect: ; 2dee0 (b:5ee0) call TossCoin_BankB ldh [hTemp_ffa0], a jp nc, SetWasUnsuccessful - ld a, $58 + ld a, ATK_ANIM_RECOVER ld [wLoadedMoveAnimation], a ret ; 0x2def1 @@ -6152,7 +6152,7 @@ MysteryAttack_RandomEffect: ; 2e009 (b:6009) ret .no_damage - ld a, $5b + ld a, ATK_ANIM_GLOW_EFFECT ld [wLoadedMoveAnimation], a xor a call SetDefiniteDamage @@ -6234,7 +6234,7 @@ TantrumEffect: ; 2e099 (b:6099) call TossCoin_BankB ret c ; return if heads ; confuse Pokemon - ld a, $29 + ld a, ATK_ANIM_MULTIPLE_SLASH ld [wLoadedMoveAnimation], a call SwapTurn call ConfusionEffect @@ -6505,7 +6505,7 @@ LeerEffect: ; 2e21d (b:621d) ldtx de, IfHeadsOpponentCannotAttackText call TossCoin_BankB jp nc, SetWasUnsuccessful - ld a, $74 + ld a, ATK_ANIM_LEER ld [wLoadedMoveAnimation], a ld a, SUBSTATUS2_LEER call ApplySubstatus2ToDefendingCard @@ -7001,13 +7001,13 @@ Fly_Success50PercentEffect: ; 2e4fc (b:64fc) ldtx de, SuccessCheckIfHeadsAttackIsSuccessfulText call TossCoin_BankB jr c, .heads - xor a + xor a ; ATK_ANIM_NONE ld [wLoadedMoveAnimation], a call SetDefiniteDamage call SetWasUnsuccessful ret .heads - ld a, $52 + ld a, ATK_ANIM_AGILITY_PROTECT ld [wLoadedMoveAnimation], a ld a, SUBSTATUS1_FLY call ApplySubstatus1ToDefendingCard @@ -7153,7 +7153,7 @@ RaichuAgilityEffect: ; 2e5dc (b:65dc) ldtx de, IfHeadsDoNotReceiveDamageOrEffectText call TossCoin_BankB ret nc ; skip if got tails - ld a, $52 + ld a, ATK_ANIM_AGILITY_PROTECT ld [wLoadedMoveAnimation], a ld a, SUBSTATUS1_AGILITY call ApplySubstatus1ToDefendingCard @@ -7506,7 +7506,7 @@ RandomlyDamagePlayAreaPokemon: ; 2e78d (b:678d) jr z, RandomlyDamagePlayAreaPokemon ; re-roll Pokemon to attack .damage - ld a, $82 + ld a, ATK_ANIM_THUNDER_PLAY_AREA ld [wLoadedMoveAnimation], a call DealDamageToPlayAreaPokemon ret @@ -7818,7 +7818,7 @@ TailWagEffect: ; 2e94e (b:694e) ldtx de, IfHeadsOpponentCannotAttackText call TossCoin_BankB jp nc, SetWasUnsuccessful - ld a, $46 + ld a, ATK_ANIM_LURE ld [wLoadedMoveAnimation], a ld a, SUBSTATUS2_TAIL_WAG call ApplySubstatus2ToDefendingCard @@ -7964,7 +7964,7 @@ MirrorMoveEffects: ; 2e98c (b:698c) ld [de], a or [hl] jr z, .no_damage - ld a, $01 + ld a, ATK_ANIM_HIT ld [wLoadedMoveAnimation], a .no_damage inc hl @@ -8094,7 +8094,7 @@ FearowAgilityEffect: ; 2eab8 (b:6ab8) ldtx de, IfHeadsDoNotReceiveDamageOrEffectText call TossCoin_BankB ret nc - ld a, $52 + ld a, ATK_ANIM_AGILITY_PROTECT ld [wLoadedMoveAnimation], a ld a, SUBSTATUS1_AGILITY call ApplySubstatus1ToDefendingCard @@ -8890,7 +8890,7 @@ ScrunchEffect: ; 2eee7 (b:6ee7) ldtx de, IfHeadsNoDamageNextTurnText call TossCoin_BankB jp nc, SetWasUnsuccessful - ld a, $6b + ld a, ATK_ANIM_SCRUNCH ld [wLoadedMoveAnimation], a ld a, SUBSTATUS1_NO_DAMAGE_17 call ApplySubstatus1ToDefendingCard @@ -8975,7 +8975,7 @@ HealingWind_PlayAreaHealEffect: ; 2ef53 (b:6f53) ld h, a bank1call PlayMoveAnimation bank1call WaitMoveAnimation - ld a, $86 + ld a, ATK_ANIM_HEALING_WIND_PLAY_AREA ld [wLoadedMoveAnimation], a @@ -9078,7 +9078,7 @@ CatPunchEffect: ; 2efe0 (b:6fe0) call SwapTurn call PickRandomPlayAreaCard ld b, a - ld a, $83 + ld a, ATK_ANIM_CAT_PUNCH_PLAY_AREA ld [wLoadedMoveAnimation], a ld de, 20 call DealDamageToPlayAreaPokemon @@ -9234,7 +9234,7 @@ SlicingWindEffect: ; 2f0bf (b:70bf) ; 0x2f0d0 Gale_LoadAnimation: ; 2f0d0 (b:70d0) - ld a, $87 + ld a, ATK_ANIM_GALE ld [wLoadedMoveAnimation], a ret ; 0x2f0d6 @@ -9305,7 +9305,7 @@ FriendshipSong_AddToBench50PercentEffect: ; 2f119 (b:7119) .successful call PickRandomBasicCardFromDeck jr nc, .put_in_bench - ld a, $6a + ld a, ATK_ANIM_FRIENDSHIP_SONG call Func_2c12e call .none_came_text call Func_2c0bd @@ -9315,7 +9315,7 @@ FriendshipSong_AddToBench50PercentEffect: ; 2f119 (b:7119) call SearchCardInDeckAndAddToHand call AddCardToHand call PutHandPokemonCardInPlayArea - ld a, $6a + ld a, ATK_ANIM_FRIENDSHIP_SONG call Func_2c12e ldh a, [hTempCardIndex_ff98] ldtx hl, CameToTheBenchText @@ -9488,7 +9488,7 @@ ImakuniEffect: ; 2f216 (b:7216) .failed ; play confusion animation and print failure text - ld a, $7f + ld a, ATK_ANIM_IMAKUNI_CONFUSION call Func_2fea9 ldtx hl, ThereWasNoEffectText call DrawWideTextBox_WaitForInput @@ -9496,7 +9496,7 @@ ImakuniEffect: ; 2f216 (b:7216) .success ; play confusion animation and confuse card - ld a, $7f + ld a, ATK_ANIM_IMAKUNI_CONFUSION call Func_2fea9 ld a, DUELVARS_ARENA_CARD_STATUS call GetTurnDuelistVariable @@ -9936,7 +9936,7 @@ FullHeal_StatusCheck: ; 2f4c5 (b:74c5) ; 0x2f4d1 FullHeal_ClearStatusEffect: ; 2f4d1 (b:74d1) - ld a, $8a + ld a, ATK_ANIM_FULL_HEAL call Func_2fea9 ld a, DUELVARS_ARENA_CARD_STATUS call GetTurnDuelistVariable @@ -11739,7 +11739,7 @@ GustOfWind_PlayerSelection: ; 2fe79 (b:7e79) GustOfWind_SwitchEffect: ; 2fe90 (b:7e90) ; play whirlwind animation - ld a, $8d + ld a, ATK_ANIM_GUST_OF_WIND call Func_2fea9 ; switch Arena card @@ -11755,7 +11755,7 @@ GustOfWind_SwitchEffect: ; 2fe90 (b:7e90) ; 0x2fea9 ; input: -; a = move animation to play +; a = attack animation to play Func_2fea9: ; 2fea9 (b:7ea9) ld [wLoadedMoveAnimation], a bank1call Func_7415 @@ -11780,7 +11780,7 @@ HealPlayAreaCardHP: ; 2febc (b:7ebc) ; play heal animation push de bank1call Func_7415 - ld a, $86 + ld a, ATK_ANIM_HEALING_WIND_PLAY_AREA ld [wLoadedMoveAnimation], a ldh a, [hTempPlayAreaLocation_ff9d] ld b, a diff --git a/src/engine/home.asm b/src/engine/home.asm index f255bb4..8e5233b 100644 --- a/src/engine/home.asm +++ b/src/engine/home.asm @@ -4529,7 +4529,7 @@ HandleConfusionDamageToSelf: ; 1828 (0:1828) ld [wIsDamageToSelf], a ldtx hl, DamageToSelfDueToConfusionText call DrawWideTextBox_PrintText - ld a, $75 + ld a, ATK_ANIM_CONFUSION_HIT ld [wLoadedMoveAnimation], a ld a, 20 ; damage call DealConfusionDamageToSelf @@ -4700,7 +4700,7 @@ LoadNonPokemonCardEffectCommands: ; 1944 (0:1944) ; display recoil animation DealRecoilDamageToSelf: ; 1955 (0:1955) push af - ld a, $7a + ld a, ATK_ANIM_RECOIL_HIT ld [wLoadedMoveAnimation], a pop af ; fallthrough @@ -4977,7 +4977,7 @@ PrintKnockedOut: ; 1ad3 (0:1ad3) ; shows the defending player's play area screen when dealing the damage ; instead of the main duel interface with regular attack animation. DealDamageToPlayAreaPokemon_RegularAnim: ; 1af3 (0:1af3) - ld a, $78 + ld a, ATK_ANIM_BENCH_HIT ld [wLoadedMoveAnimation], a ; fallthrough |