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-rw-r--r--src/engine/bank01.asm23
-rw-r--r--src/engine/bank02.asm37
-rw-r--r--src/engine/bank03.asm5157
-rw-r--r--src/engine/bank04.asm311
-rw-r--r--src/engine/bank05.asm1384
-rw-r--r--src/engine/bank07.asm309
-rw-r--r--src/engine/bank08.asm1342
-rw-r--r--src/engine/bank1c.asm4
-rw-r--r--src/engine/bank20.asm238
-rw-r--r--src/engine/deck_ai/deck_ai.asm82
-rw-r--r--src/engine/deck_ai/decks/fire_charge.asm86
-rw-r--r--src/engine/deck_ai/decks/first_strike.asm82
-rw-r--r--src/engine/deck_ai/decks/flower_power.asm81
-rw-r--r--src/engine/deck_ai/decks/general.asm196
-rw-r--r--src/engine/deck_ai/decks/general_no_retreat.asm146
-rw-r--r--src/engine/deck_ai/decks/go_go_rain_dance.asm85
-rw-r--r--src/engine/deck_ai/decks/im_ronald.asm86
-rw-r--r--src/engine/deck_ai/decks/invincible_ronald.asm84
-rw-r--r--src/engine/deck_ai/decks/legendary_articuno.asm217
-rw-r--r--src/engine/deck_ai/decks/legendary_dragonite.asm173
-rw-r--r--src/engine/deck_ai/decks/legendary_moltres.asm183
-rw-r--r--src/engine/deck_ai/decks/legendary_ronald.asm210
-rw-r--r--src/engine/deck_ai/decks/legendary_zapdos.asm160
-rw-r--r--src/engine/deck_ai/decks/powerful_ronald.asm98
-rw-r--r--src/engine/deck_ai/decks/rock_crusher.asm80
-rw-r--r--src/engine/deck_ai/decks/sams_practice.asm222
-rw-r--r--src/engine/deck_ai/decks/strange_psyshock.asm87
-rw-r--r--src/engine/deck_ai/decks/wonders_of_science.asm83
-rw-r--r--src/engine/deck_ai/decks/zapping_selfdestruct.asm81
-rw-r--r--src/engine/effect_functions.asm235
-rw-r--r--src/engine/home.asm211
31 files changed, 9918 insertions, 1855 deletions
diff --git a/src/engine/bank01.asm b/src/engine/bank01.asm
index b73b47c..090ecf0 100644
--- a/src/engine/bank01.asm
+++ b/src/engine/bank01.asm
@@ -353,7 +353,7 @@ DuelMainInterface: ; 426d (1:426d)
ld [wSkipDuelistIsThinkingDelay], a
ldtx hl, DuelistIsThinkingText
call DrawWideTextBox_PrintTextNoDelay
- call Func_2bbf
+ call AIDoAction_Turn
ld a, $ff
ld [wPlayerAttackingCardIndex], a
ld [wPlayerAttackingMoveIndex], a
@@ -1967,7 +1967,7 @@ ChooseInitialArenaAndBenchPokemon: ; 4cd5 (1:4cd5)
; AI opponent's turn
push af
push hl
- call Func_2bc3
+ call AIDoAction_StartDuel
pop hl
pop af
ld [hl], a
@@ -3720,7 +3720,7 @@ Func_57df: ; 57df (1:57df)
Func_5805: ; 5805 (1:5805)
call Func_3b31
- ld a, [wccc8]
+ ld a, [wNumberPrizeCardsToTake]
ld l, a
ld h, $00
call LoadTxRam3
@@ -3731,7 +3731,7 @@ Func_5805: ; 5805 (1:5805)
ldtx hl, WillDrawNPrizesText
call DrawWideTextBox_WaitForInput
- ld a, [wccc8]
+ ld a, [wNumberPrizeCardsToTake]
call Func_310a
ld hl, hTemp_ffa0
ld d, [hl]
@@ -3757,7 +3757,7 @@ Func_5805: ; 5805 (1:5805)
call GetTurnDuelistVariable
cp DUELIST_TYPE_LINK_OPP
jr z, .link_opponent
- call Func_2bd7
+ call AIDoAction_TakePrize
ld c, DECK_SIZE
.asm_5858
call DoFrame
@@ -3775,7 +3775,7 @@ Func_5805: ; 5805 (1:5805)
call nz, AddCardToHand
.asm_586f
ld a, [wcbfc]
- ld hl, wccc8
+ ld hl, wNumberPrizeCardsToTake
cp [hl]
jr nc, .asm_587e
ld l, a
@@ -6288,10 +6288,10 @@ DiscardSavedDuelData: ; 6785 (1:6785)
; 0x6793
; loads a player deck (sDeck*Cards) from SRAM to wPlayerDeck
-; s0b700 determines which sDeck*Cards source (0-3)
+; sCurrentlySelectedDeck determines which sDeck*Cards source (0-3)
LoadPlayerDeck: ; 6793 (1:6793)
call EnableSRAM
- ld a, [s0b700]
+ ld a, [sCurrentlySelectedDeck]
ld l, a
ld h, sDeck2Cards - sDeck1Cards
call HtimesL
@@ -6835,6 +6835,7 @@ OppAction_ExecutePokemonPowerEffect: ; 6b07 (1:6b07)
ret
; 0x6b15
+; execute the EFFECTCMDTYPE_AFTER_DAMAGE command of the used Pokemon Power
OppAction_6b15: ; 6b15 (1:6b15)
ld a, EFFECTCMDTYPE_AFTER_DAMAGE
call TryExecuteEffectCommandFunction
@@ -7491,7 +7492,7 @@ ReplaceKnockedOutPokemon: ; 6f23 (1:6f23)
.opponent
cp DUELIST_TYPE_LINK_OPP
jr z, .link_opponent
- call Func_2bcf
+ call AIDoAction_KOSwitch
ldh a, [hTemp_ffa0]
ldh [hTempPlayAreaLocation_ff9d], a
jr .replace_pokemon
@@ -7524,7 +7525,7 @@ Func_6fa5: ; 6fa5 (1:6fa5)
ret
; 0x6fc7
-; return in wccc8 the amount of Pokemon in the turn holder's
+; return in wNumberPrizeCardsToTake the amount of Pokemon in the turn holder's
; play area that are still there despite having 0 HP.
; that is, the number of Pokemon that have just been knocked out.
; Clefairy Doll and Mysterious Fossil don't count.
@@ -7557,7 +7558,7 @@ CountKnockedOutPokemon: ; 6fc7 (1:6fc7)
dec c
jr nz, .loop
ld a, b
- ld [wccc8], a
+ ld [wNumberPrizeCardsToTake], a
or a
ret z
scf
diff --git a/src/engine/bank02.asm b/src/engine/bank02.asm
index d48250f..5a7761e 100644
--- a/src/engine/bank02.asm
+++ b/src/engine/bank02.asm
@@ -2171,7 +2171,7 @@ Func_8f8a: ; 8f8a (2:4f8a)
Func_8f9d: ; 8f9d (2:4f9d)
call EnableSRAM
- ld a, [s0b700]
+ ld a, [sCurrentlySelectedDeck]
call DisableSRAM
ld h, $3
ld l, a
@@ -2185,7 +2185,7 @@ Func_8f9d: ; 8f9d (2:4f9d)
call FillRectangle
ld a, [wceb1]
call EnableSRAM
- ld [s0b700], a
+ ld [sCurrentlySelectedDeck], a
call DisableSRAM
call Func_9326
call GetPointerToDeckName
@@ -2519,7 +2519,7 @@ Func_9168: ; 9168 (2:5168)
ld [wceb5], a
.asm_9214
call EnableSRAM
- ld a, [s0b700]
+ ld a, [sCurrentlySelectedDeck]
ld c, a
ld b, $0
ld d, $2
@@ -2539,7 +2539,7 @@ Func_9168: ; 9168 (2:5168)
jr .asm_921f
.asm_9234
ld a, c
- ld [s0b700], a
+ ld [sCurrentlySelectedDeck], a
call DisableSRAM
call Func_9326
call EnableLCD
@@ -2628,7 +2628,7 @@ Func_9314: ; 9314 (2:5314)
Func_9326: ; 9326 (2:5326)
call EnableSRAM
- ld a, [s0b700]
+ ld a, [sCurrentlySelectedDeck]
call DisableSRAM
ld h, 3
ld l, a
@@ -2643,7 +2643,32 @@ Func_9326: ; 9326 (2:5326)
ret
Func_9345: ; 9345 (2:5345)
- INCROM $9345, $9843
+ INCROM $9345, $9649
+
+; checks if selected deck has any basics
+Func_9649: ; 9649 (2:5649)
+ ld hl, wcf17
+.asm_964c
+ ld a, [hli]
+ ld e, a
+ or a
+ jr z, .asm_9665
+ call LoadCardDataToBuffer1_FromCardID
+ jr c, .asm_9665
+ ld a, [wLoadedCard1Type]
+ and $08
+ jr nz, .asm_964c
+ ld a, [wLoadedCard1Stage]
+ or a
+ jr nz, .asm_964c
+ scf
+ ret
+.asm_9665
+ or a
+ ret
+; 0x9667
+
+ INCROM $9667, $9843
Func_9843: ; 9843 (2:5843)
INCROM $9843, $98a6
diff --git a/src/engine/bank03.asm b/src/engine/bank03.asm
index ac5117e..4febfe9 100644
--- a/src/engine/bank03.asm
+++ b/src/engine/bank03.asm
@@ -29,11 +29,11 @@ LoadMap: ; c000 (3:4000)
ld a, PLAYER_TURN
ldh [hWhoseTurn], a
farcall Func_1c440
- ld a, [wd0bb]
+ ld a, [wTempMap]
ld [wCurMap], a
- ld a, [wd0bc]
+ ld a, [wTempPlayerXCoord]
ld [wPlayerXCoord], a
- ld a, [wd0bd]
+ ld a, [wTempPlayerYCoord]
ld [wPlayerYCoord], a
call Func_c36a
call Func_c184
@@ -54,7 +54,7 @@ LoadMap: ; c000 (3:4000)
.asm_c092
call DoFrameIfLCDEnabled
call SetScreenScroll
- call Func_c0ce
+ call HandleOverworldMode
ld hl, wd0b4
ld a, [hl]
and $d0
@@ -79,13 +79,13 @@ LoadMap: ; c000 (3:4000)
call Func_c280
ret
-Func_c0ce: ; c0ce (3:40ce)
- ld a, [wd0bf]
+HandleOverworldMode: ; c0ce (3:40ce)
+ ld a, [wOverworldMode]
res 7, a
rlca
- add LOW(PointerTable_c0e0)
+ add LOW(OverworldModePointers)
ld l, a
- ld a, HIGH(PointerTable_c0e0)
+ ld a, HIGH(OverworldModePointers)
adc $0
ld h, a
ld a, [hli]
@@ -93,58 +93,59 @@ Func_c0ce: ; c0ce (3:40ce)
ld l, a
jp hl
-PointerTable_c0e0: ; c0e0 (3:40e0)
- dw Func_c0e8
- dw Func_c0ed
- dw Func_c0f1
- dw Func_c10a
+OverworldModePointers: ; c0e0 (3:40e0)
+ dw Func_c0e8 ; on map
+ dw CallHandlePlayerMoveMode
+ dw SetScriptData
+ dw EnterScript
Func_c0e8: ; c0e8 (3:40e8)
farcall Func_10e55
ret
-Func_c0ed: ; c0ed (3:40ed)
- call Func_c510
+CallHandlePlayerMoveMode: ; c0ed (3:40ed)
+ call HandlePlayerMoveMode
ret
-Func_c0f1: ; c0f1 (3:40f1)
- ld a, [wd3b6]
- ld [wd3aa], a
- farcall Func_1c768
+SetScriptData: ; c0f1 (3:40f1)
+ ld a, [wScriptNPC]
+ ld [wLoadedNPCTempIndex], a
+ farcall SetNewScriptNPC
ld a, c
- ld [wd0c6], a
+ ld [wNextScript], a
ld a, b
- ld [wd0c7], a
+ ld [wNextScript+1], a
ld a, $3
- ld [wd0bf], a
- jr Func_c10a
+ ld [wOverworldMode], a
+ jr EnterScript
-Func_c10a: ; c10a (3:410a)
- ld hl, wd0c6
+EnterScript: ; c10a (3:410a)
+ ld hl, wNextScript
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
; closes dialogue window. seems to be for other things as well.
-CloseDialogueBox: ; c111 (3:4111)
+CloseAdvancedDialogueBox: ; c111 (3:4111)
ld a, [wd0c1]
bit 0, a
- call nz, Func_c135
+ call nz, CloseTextBox
ld a, [wd0c1]
bit 1, a
jr z, .asm_c12a
- ld a, [wd3b6]
- ld [wd3aa], a
+ ld a, [wScriptNPC]
+ ld [wLoadedNPCTempIndex], a
farcall Func_1c5e9
.asm_c12a
xor a
ld [wd0c1], a
ld a, [wd0c0]
- ld [wd0bf], a
+ ld [wOverworldMode], a
ret
-Func_c135: ; c135 (3:4135)
+; redraws the background and removes textbox control
+CloseTextBox: ; c135 (3:4135)
push hl
farcall Func_80028
ld hl, wd0c1
@@ -175,12 +176,12 @@ Func_c158: ; c158 (3:4158)
cp $1
ret nz
ld a, [wd0c4]
- ld [wd3ab], a
- call Func_39c3
+ ld [wTempNPC], a
+ call FindLoadedNPC
jr c, .asm_c179
- ld a, [wd3aa]
- ld l, $4
- call Func_39ad
+ ld a, [wLoadedNPCTempIndex]
+ ld l, LOADED_NPC_DIRECTION
+ call GetItemInLoadedNPCIndex
ld a, [wd0c5]
ld [hl], a
farcall Func_1c58e
@@ -188,7 +189,7 @@ Func_c158: ; c158 (3:4158)
ret
Func_c17a: ; c17a (3:417a)
- ld a, [wd0bf]
+ ld a, [wOverworldMode]
cp $3
ret z
call Func_c9b8
@@ -203,7 +204,7 @@ Func_c184: ; c184 (3:4184)
ld c, $0
.asm_c190
ld a, c
- ld [wd0bf], a
+ ld [wOverworldMode], a
ld [wd0c0], a
pop bc
ret
@@ -230,13 +231,13 @@ Func_c1b1: ; c1b1 (3:41b1)
ld a, $c
ld [wd32e], a
ld a, $0
- ld [wd0bb], a
+ ld [wTempMap], a
ld a, $c
- ld [wd0bc], a
+ ld [wTempPlayerXCoord], a
ld a, $c
- ld [wd0bd], a
+ ld [wTempPlayerYCoord], a
ld a, $2
- ld [wd0be], a
+ ld [wTempPlayerDirection], a
call Func_c9cb
call Func_c9dd
farcall Func_80b7a
@@ -277,13 +278,13 @@ Func_c1f8: ; c1f8 (3:41f8)
Func_c228: ; c228 (3:4228)
ld a, [wCurMap]
- ld [wd0bb], a
+ ld [wTempMap], a
ld a, [wPlayerXCoord]
- ld [wd0bc], a
+ ld [wTempPlayerXCoord], a
ld a, [wPlayerYCoord]
- ld [wd0bd], a
- ld a, [wd334]
- ld [wd0be], a
+ ld [wTempPlayerYCoord], a
+ ld a, [wPlayerDirection]
+ ld [wTempPlayerDirection], a
ret
Func_c241: ; c241 (3:4241)
@@ -579,24 +580,24 @@ Func_c4b9: ; c4b9 (3:44b9)
ld a, b
ld [wd337], a
ld a, $0
- farcall Func_1299f
+ farcall CreateSpriteAndAnimBufferEntry
ld a, [wWhichSprite]
- ld [wd336], a
+ ld [wPlayerSpriteIndex], a
ld b, $2
ld a, [wCurMap]
cp OVERWORLD_MAP
jr z, .asm_c4ee
- ld a, [wd0be]
+ ld a, [wTempPlayerDirection]
ld b, a
.asm_c4ee
ld a, b
- ld [wd334], a
- call Func_c5e9
+ ld [wPlayerDirection], a
+ call UpdatePlayerSprite
ld a, [wCurMap]
cp OVERWORLD_MAP
call nz, Func_c6f7
xor a
- ld [wd335], a
+ ld [wPlayerCurrentlyMoving], a
ld [wd338], a
ld a, [wCurMap]
cp OVERWORLD_MAP
@@ -605,42 +606,42 @@ Func_c4b9: ; c4b9 (3:44b9)
.asm_c50f
ret
-Func_c510: ; c510 (3:4510)
- ld a, [wd336]
+HandlePlayerMoveMode: ; c510 (3:4510)
+ ld a, [wPlayerSpriteIndex]
ld [wWhichSprite], a
- ld a, [wd335]
+ ld a, [wPlayerCurrentlyMoving]
bit 4, a
ret nz
bit 0, a
- call z, Func_c5ac
- ld a, [wd335]
+ call z, HandlePlayerMoveModeInput
+ ld a, [wPlayerCurrentlyMoving]
or a
- jr z, .asm_c535
+ jr z, .notMoving
bit 0, a
call nz, Func_c66c
- ld a, [wd335]
+ ld a, [wPlayerCurrentlyMoving]
bit 1, a
call nz, Func_c6dc
ret
-.asm_c535
+.notMoving
ldh a, [hKeysPressed]
and START
- call nz, Func_c74d
+ call nz, OpenStartMenu
ret
Func_c53d: ; c53d (3:453d)
- ld a, [wd336]
+ ld a, [wPlayerSpriteIndex]
ld [wWhichSprite], a
- ld a, [wd335]
+ ld a, [wPlayerCurrentlyMoving]
bit 0, a
call nz, Func_c687
- ld a, [wd335]
+ ld a, [wPlayerCurrentlyMoving]
bit 1, a
call nz, Func_c6dc
ret
Func_c554: ; c554 (3:4554)
- ld a, [wd336]
+ ld a, [wPlayerSpriteIndex]
ld [wWhichSprite], a
ld a, [wCurMap]
cp OVERWORLD_MAP
@@ -694,80 +695,81 @@ Func_c58b: ; c58b (3:458b)
pop hl
ret
-Func_c5ac: ; c5ac (3:45ac)
+HandlePlayerMoveModeInput: ; c5ac (3:45ac)
ldh a, [hKeysHeld]
and D_PAD
- jr z, .asm_c5bf
- call Func_c5cb
- call Func_c5fe
- ld a, [wd335]
+ jr z, .skipMoving
+ call UpdatePlayerDirectionFromDPad
+ call AttemptPlayerMovementFromDirection
+ ld a, [wPlayerCurrentlyMoving]
and $1
- jr nz, .asm_c5ca
-.asm_c5bf
+ jr nz, .done
+.skipMoving
ldh a, [hKeysPressed]
and A_BUTTON
- jr z, .asm_c5ca
- call Func_c71e
- jr .asm_c5ca
-.asm_c5ca
+ jr z, .done
+ call FindNPCOrObject
+ jr .done
+.done
ret
-Func_c5cb: ; c5cb (3:45cb)
- call Func_c5d5
-Func_c5ce: ; c5ce (3:45ce)
- ld [wd334], a
- call Func_c5e9
+UpdatePlayerDirectionFromDPad: ; c5cb (3:45cb)
+ call GetDirectionFromDPad
+UpdatePlayerDirection: ; c5ce (3:45ce)
+ ld [wPlayerDirection], a
+ call UpdatePlayerSprite
ret
-Func_c5d5: ; c5d5 (3:45d5)
+GetDirectionFromDPad: ; c5d5 (3:45d5)
push hl
- ld hl, Unknown_c5e5
+ ld hl, KeypadDirectionMap
or a
- jr z, .asm_c5e2
-.asm_c5dc
+ jr z, .loadDirectionMapping
+.findDirectionMappingLoop
rlca
- jr c, .asm_c5e2
+ jr c, .loadDirectionMapping
inc hl
- jr .asm_c5dc
-.asm_c5e2
+ jr .findDirectionMappingLoop
+.loadDirectionMapping
ld a, [hl]
pop hl
ret
-Unknown_c5e5: ; c5e5 (3:45e5)
- db $02,$00,$03,$01
+KeypadDirectionMap: ; c5e5 (3:45e5)
+ db SOUTH, NORTH, WEST, EAST
-Func_c5e9: ; c5e9 (3:45e9)
+; Updates sprite depending on direction
+UpdatePlayerSprite: ; c5e9 (3:45e9)
push bc
- ld a, [wd336]
+ ld a, [wPlayerSpriteIndex]
ld [wWhichSprite], a
ld a, [wd337]
ld b, a
- ld a, [wd334]
+ ld a, [wPlayerDirection]
add b
farcall Func_12ab5
pop bc
ret
-Func_c5fe: ; c5fe (3:45fe)
+AttemptPlayerMovementFromDirection: ; c5fe (3:45fe)
push bc
- call Func_c653
- call AttemptScriptedMovement
+ call FindPlayerMovementFromDirection
+ call AttemptPlayerMovement
pop bc
ret
-StartScriptedMovement: ; c607 (3:4607)
+StartScript_dMovement: ; c607 (3:4607)
push bc
- ld a, [wd336]
+ ld a, [wPlayerSpriteIndex]
ld [wWhichSprite], a
ld a, [wd339]
- call FindScriptedMovementWithOffset
- call AttemptScriptedMovement
+ call FindPlayerMovementWithOffset
+ call AttemptPlayerMovement
pop bc
ret
; bc is the location the player is being scripted to move towards.
-AttemptScriptedMovement: ; c619 (3:4619)
+AttemptPlayerMovement: ; c619 (3:4619)
push hl
push bc
ld a, b
@@ -783,9 +785,9 @@ AttemptScriptedMovement: ; c619 (3:4619)
ld [wPlayerXCoord], a
ld a, c
ld [wPlayerYCoord], a
- ld a, [wd335] ; I believe everything starting here is animation related.
+ ld a, [wPlayerCurrentlyMoving] ; I believe everything starting here is animation related.
or $1
- ld [wd335], a
+ ld [wPlayerCurrentlyMoving], a
ld a, $10
ld [wd338], a
ld c, SPRITE_ANIM_FIELD_0F
@@ -800,15 +802,15 @@ AttemptScriptedMovement: ; c619 (3:4619)
pop hl
ret
-Func_c653: ; c653 (3:4653)
- ld a, [wd334]
+FindPlayerMovementFromDirection: ; c653 (3:4653)
+ ld a, [wPlayerDirection]
-FindScriptedMovementWithOffset: ; c656 (3:4656)
+FindPlayerMovementWithOffset: ; c656 (3:4656)
rlca
ld c, a
ld b, $0
push hl
- ld hl, ScriptedMovementOffsetTable
+ ld hl, PlayerMovementOffsetTable
add hl, bc
ld a, [wPlayerXCoord]
add [hl]
@@ -832,7 +834,7 @@ Func_c66c: ; c66c (3:466c)
jr c, .asm_c67e
inc c
.asm_c67e
- ld a, [wd334]
+ ld a, [wPlayerDirection]
call Func_c694
pop bc
pop hl
@@ -876,7 +878,7 @@ Func_c694: ; c694 (3:4694)
ld a, [wd338]
or a
jr nz, .asm_c6c3
- ld hl, wd335
+ ld hl, wPlayerCurrentlyMoving
set 1, [hl]
.asm_c6c3
call Func_c41c
@@ -903,20 +905,20 @@ Func_c6d4: ; c6d4 (3:46d4)
Func_c6dc: ; c6dc (3:46dc)
push hl
- ld hl, wd335
+ ld hl, wPlayerCurrentlyMoving
res 0, [hl]
res 1, [hl]
call Func_c6f7
call Func_3997
call Func_c70d
- ld a, [wd0bf]
+ ld a, [wOverworldMode]
cp $1
call z, Func_c9c0
pop hl
ret
Func_c6f7: ; c6f7 (3:46f7)
- ld a, [wd336]
+ ld a, [wPlayerSpriteIndex]
ld [wWhichSprite], a
ld c, SPRITE_ANIM_FIELD_0F
call GetSpriteAnimBufferProperty
@@ -929,7 +931,7 @@ Func_c6f7: ; c6f7 (3:46f7)
Func_c70d: ; c70d (3:470d)
push hl
- ld hl, wd0bb
+ ld hl, wTempMap
ld a, [wCurMap]
cp [hl]
jr z, .asm_c71c
@@ -939,38 +941,40 @@ Func_c70d: ; c70d (3:470d)
pop hl
ret
-Func_c71e: ; c71e (3:471e)
+; Arrives here if A button is pressed when not moving + in map move state
+FindNPCOrObject: ; c71e (3:471e)
ld a, $ff
- ld [wd3b6], a
- call Func_c653
+ ld [wScriptNPC], a
+ call FindPlayerMovementFromDirection
call GetPermissionOfMapPosition
and $40
- jr z, .asm_c73d
- farcall Func_1c72e
- jr c, .asm_c73d
- ld a, [wd3aa]
- ld [wd3b6], a
- ld a, $2
- jr .asm_c748
-.asm_c73d
- call Func_3a5e
- jr nc, .asm_c746
- ld a, $3
- jr .asm_c748
-.asm_c746
+ jr z, .noNPC
+ farcall FindNPCAtLocation
+ jr c, .noNPC
+ ld a, [wLoadedNPCTempIndex]
+ ld [wScriptNPC], a
+ ld a, OWMODE_START_SCRIPT
+ jr .changeStateExit
+
+.noNPC
+ call HandleMoveModeAPress
+ jr nc, .exit
+ ld a, OWMODE_SCRIPT
+ jr .changeStateExit
+.exit
or a
ret
-.asm_c748
- ld [wd0bf], a
+.changeStateExit
+ ld [wOverworldMode], a
scf
ret
-Func_c74d: ; c74d (3:474d)
+OpenStartMenu: ; c74d (3:474d)
push hl
push bc
push de
call MainMenu_c75a
- call CloseDialogueBox
+ call CloseAdvancedDialogueBox
pop de
pop bc
pop hl
@@ -1060,7 +1064,7 @@ PC_c7ea: ; c7ea (3:47ea)
ld a, MUSIC_PC_MAIN_MENU
call PlaySong
call Func_c241
- call $4915
+ call Func_c915
call DoFrameIfLCDEnabled
ldtx hl, TurnedPCOnText
call PrintScrollableText_NoTextBoxLabel
@@ -1087,11 +1091,11 @@ PC_c7ea: ; c7ea (3:47ea)
call Func_c32b
jr .asm_c801
.asm_c82f
- call Func_c135
+ call CloseTextBox
call DoFrameIfLCDEnabled
ldtx hl, TurnedPCOffText
call Func_c891
- call CloseDialogueBox
+ call CloseAdvancedDialogueBox
xor a
ld [wd112], a
call Func_39fc
@@ -1108,7 +1112,7 @@ Func_c891: ; c891 (3:4891)
ld hl, wd3b9
ld a, [hli]
or [hl]
- call nz, Func_c135
+ call nz, CloseTextBox
.asm_c8a1
xor a
@@ -1119,7 +1123,7 @@ Func_c891: ; c891 (3:4891)
ld a, $1
call Func_c29b
call Func_c241
- call $4915
+ call Func_c915
call DoFrameIfLCDEnabled
call PrintScrollableText_NoTextBoxLabel
ret
@@ -1141,7 +1145,7 @@ Func_c8ba: ; c8ba (3:48ba)
jr z, .asm_c8d4
.asm_c8d1
- call Func_c135
+ call CloseTextBox
.asm_c8d4
ld hl, wd3b9
@@ -1152,20 +1156,20 @@ Func_c8ba: ; c8ba (3:48ba)
ld a, $1
call Func_c29b
call Func_c241
- call $4915
+ call Func_c915
call DoFrameIfLCDEnabled
call $2c62
ret
; 0xc8ed
-Func_c8ed: ; c8ed (3:c8ed)
+Func_c8ed: ; c8ed (3:48ed)
push hl
push bc
push de
push hl
ld a, $1
call Func_c29b
- call $4915
+ call Func_c915
call DoFrameIfLCDEnabled
pop hl
ld a, l
@@ -1200,22 +1204,23 @@ Func_c915: ; c915 (3:4915)
pop bc
ret
-Func_c926: ; c926 (3:4926)
+SetNextNPCAndScript: ; c926 (3:4926)
push bc
- call Func_39c3
- ld a, [wd3aa]
- ld [wd3b6], a
- farcall Func_1c768
+ call FindLoadedNPC
+ ld a, [wLoadedNPCTempIndex]
+ ld [wScriptNPC], a
+ farcall SetNewScriptNPC
pop bc
+; fallthrough
-Func_c935: ; c935 (3:4935)
+SetNextScript: ; c935 (3:4935)
push hl
- ld hl, wd0c6
+ ld hl, wNextScript
ld [hl], c
inc hl
ld [hl], b
ld a, $3
- ld [wd0bf], a
+ ld [wOverworldMode], a
pop hl
ret
@@ -1223,51 +1228,51 @@ Func_c943: ; c943 (3:4943)
push hl
push bc
push de
- ld l, $0
- call Func_3abd
- jr nc, .asm_c98f
-.asm_c94d
+ ld l, MAP_SCRIPT_NPCS
+ call GetMapScriptPointer
+ jr nc, .quit
+.loadNPCLoop
ld a, l
- ld [wd4c4], a
+ ld [wTempPointer], a
ld a, h
- ld [wd4c5], a
- ld a, $4
- ld [wd4c6], a
- ld de, wd3ab
- ld bc, $0006
- call Func_3bf5
- ld a, [wd3ab]
+ ld [wTempPointer + 1], a
+ ld a, BANK(MapScripts)
+ ld [wTempPointerBank], a
+ ld de, wTempNPC
+ ld bc, NPC_MAP_SIZE
+ call CopyBankedDataToDE
+ ld a, [wTempNPC]
or a
- jr z, .asm_c98f
+ jr z, .quit
push hl
- ld a, [wd3af]
+ ld a, [wLoadNPCFunction]
ld l, a
- ld a, [wd3b0]
+ ld a, [wLoadNPCFunction+1]
ld h, a
or l
- jr z, .asm_c97a
+ jr z, .noScript
call CallHL2
- jr nc, .asm_c988
-.asm_c97a
- ld a, [wd3ab]
- farcall Func_11857
+ jr nc, .nextNPC
+.noScript
+ ld a, [wTempNPC]
+ farcall LoadNPCSpriteData
call Func_c998
farcall Func_1c485
-.asm_c988
+.nextNPC
pop hl
- ld bc, $0006
+ ld bc, NPC_MAP_SIZE
add hl, bc
- jr .asm_c94d
-.asm_c98f
- ld l, $2
- call Func_c9c2
+ jr .loadNPCLoop
+.quit
+ ld l, MAP_SCRIPT_POST_NPC
+ call CallMapScriptPointerIfExists
pop de
pop bc
pop hl
ret
Func_c998: ; c998 (3:4998)
- ld a, [wd3ab]
+ ld a, [wTempNPC]
cp $22
ret nz
ld a, [wd3d0]
@@ -1286,24 +1291,24 @@ Func_c998: ; c998 (3:4998)
ret
Func_c9b8: ; c9b8 (3:49b8)
- ld l, $8
- jr Func_c9c2
+ ld l, MAP_SCRIPT_LOAD_MAP
+ jr CallMapScriptPointerIfExists
Func_c9bc: ; c9bc (3:49bc)
- ld l, $a
- jr Func_c9c2
+ ld l, MAP_SCRIPT_AFTER_DUEL
+ jr CallMapScriptPointerIfExists
Func_c9c0: ; c9c0 (3:49c0)
- ld l, $c
+ ld l, MAP_SCRIPT_MOVED_PLAYER
-Func_c9c2: ; c9c2 (3:49c2)
- call Func_3abd
+CallMapScriptPointerIfExists: ; c9c2 (3:49c2)
+ call GetMapScriptPointer
ret nc
jp hl
Func_c9c7: ; c9c7 (3:49c7)
- ld l, $e
- jr Func_c9c2
+ ld l, MAP_SCRIPT_CLOSE_TEXTBOX
+ jr CallMapScriptPointerIfExists
Func_c9cb: ; c9cb (3:49cb)
push hl
@@ -1321,48 +1326,50 @@ Func_c9cb: ; c9cb (3:49cb)
pop hl
ret
+; Clears temporary flags before determining Imakuni Room
Func_c9dd: ; c9dd (3:49dd)
xor a
- ld [wd411], a
- call Func_c9e8
+ ld [wEventFlags + EVENT_FLAG_BYTES - 1], a
+ call DetermineImakuniRoom
call Func_ca0e
ret
-Func_c9e8: ; c9e8 (3:49e8)
+; Determines what room Imakuni is in when you reset
+; Skips current room and does not occur if you haven't talked to Imakuni
+DetermineImakuniRoom: ; c9e8 (3:49e8)
ld c, $0
- call Func_ca69
- db $13
- cp $2
- jr c, .asm_ca04
-.asm_c9f2
+ get_flag_value EVENT_IMAKUNI_STATE
+ cp IMAKUNI_TALKED
+ jr c, .finish
+.tryLoadImakuniLoop
call UpdateRNGSources
and $3
ld c, a
ld b, $0
- ld hl, Unknown_ca0a
+ ld hl, ImakuniPossibleRooms
add hl, bc
- ld a, [wd0bb]
+ ld a, [wTempMap]
cp [hl]
- jr z, .asm_c9f2
-.asm_ca04
+ jr z, .tryLoadImakuniLoop
+.finish
ld a, c
- call Func_ca8f
- db $34
+ set_flag_value EVENT_IMAKUNI_ROOM
ret
-Unknown_ca0a: ; ca0a (3:4a04)
- INCROM $ca0a, $ca0e
+ImakuniPossibleRooms: ; ca0a (3:4a04)
+ db FIGHTING_CLUB_LOBBY
+ db SCIENCE_CLUB_LOBBY
+ db LIGHTNING_CLUB_LOBBY
+ db WATER_CLUB_LOBBY
Func_ca0e: ; ca0e (3:4a0e)
ld a, [wd32e]
cp $b
jr z, .asm_ca68
- call Func_ca69
- db $22
+ get_flag_value EVENT_RECEIVED_LEGENDARY_CARD
or a
jr nz, .asm_ca4a
- call Func_ca69
- db $40
+ get_flag_value EVENT_FLAG_40
cp $7
jr z, .asm_ca68
or a
@@ -1370,12 +1377,10 @@ Func_ca0e: ; ca0e (3:4a0e)
cp $2
jr z, .asm_ca62
ld c, $1
- call Func_ca8f
- db $40
+ set_flag_value EVENT_FLAG_40
jr .asm_ca62
.asm_ca33
- call Func_ca69
- db $3f
+ get_flag_value EVENT_FLAG_3F
cp $7
jr z, .asm_ca68
or a
@@ -1383,8 +1388,7 @@ Func_ca0e: ; ca0e (3:4a0e)
cp $2
jr z, .asm_ca68
ld c, $1
- call Func_ca8f
- db $3f
+ set_flag_value EVENT_FLAG_3F
jr .asm_ca68
.asm_ca4a
call UpdateRNGSources
@@ -1394,35 +1398,36 @@ Func_ca0e: ; ca0e (3:4a0e)
jr z, .asm_ca56
ld c, $0
.asm_ca56
- call Func_ca8f
- db $41
+ set_flag_value EVENT_FLAG_41
jr .asm_ca5c
.asm_ca5c
ld c, $7
- call Func_ca8f
- db $40
+ set_flag_value EVENT_FLAG_40
.asm_ca62
ld c, $7
- call Func_ca8f
- db $3f
+ set_flag_value EVENT_FLAG_3F
.asm_ca68
ret
-Func_ca69: ; ca69 (3:4a69)
- call Func_cab3
-CheckIfEventFlagSet: ; ca6c (3:4a6c)
+GetStackFlagValue: ; ca69 (3:4a69)
+ call GetByteAfterCall
+; fallthrough
+
+; returns the event flag's value in a
+; also ors it with itself before returning
+GetEventFlagValue: ; ca6c (3:4a6c)
push hl
push bc
- call GetEventFlagMod
+ call GetEventFlag
ld c, [hl]
- ld a, [wd3d1]
-.asm_ca75
+ ld a, [wLoadedFlagBits]
+.shiftLoop
bit 0, a
- jr nz, .asm_ca7f
+ jr nz, .lsbReached
srl a
srl c
- jr .asm_ca75
-.asm_ca7f
+ jr .shiftLoop
+.lsbReached
and c
pop bc
pop hl
@@ -1430,17 +1435,27 @@ CheckIfEventFlagSet: ; ca6c (3:4a6c)
ret
; 0xca84
- INCROM $ca84, $ca8f
+ZeroStackFlagValue2: ; ca84 (3:4a84)
+ call GetByteAfterCall
+ push bc
+ ld c, $00
+ call SetEventFlagValue
+ pop bc
+ ret
-Func_ca8f: ; ca8f (3:4a8f)
- call Func_cab3
+; Use macro set_flag_value. The byte db'd after this func is called
+; is used at the flag argument for SetEventFlagValue
+SetStackFlagValue: ; ca8f (3:4a8f)
+ call GetByteAfterCall
+; fallthrough
-; a - pointer on table for cb1d, c - set or reset control bit
-ModifyEventFlags: ; ca92 (3:4a92)
+; a - flag
+; c - value - truncated to fit only the flag's bounds
+SetEventFlagValue: ; ca92 (3:4a92)
push hl
push bc
- call GetEventFlagMod
- ld a, [wd3d1]
+ call GetEventFlag
+ ld a, [wLoadedFlagBits]
.asm_ca9a
bit 0, a
jr nz, .asm_caa4
@@ -1448,10 +1463,10 @@ ModifyEventFlags: ; ca92 (3:4a92)
sla c
jr .asm_ca9a
.asm_caa4
- ld a, [wd3d1]
+ ld a, [wLoadedFlagBits]
and c
ld c, a
- ld a, [wd3d1]
+ ld a, [wLoadedFlagBits]
cpl
and [hl]
or c
@@ -1460,7 +1475,8 @@ ModifyEventFlags: ; ca92 (3:4a92)
pop hl
ret
-Func_cab3: ; cab3 (3:4ab3)
+; returns in a the byte db'd after the call to a function that calls this
+GetByteAfterCall: ; cab3 (3:4ab3)
push hl
ld hl, sp+$4
push bc
@@ -1477,73 +1493,86 @@ Func_cab3: ; cab3 (3:4ab3)
ret
; 0xcac2
- INCROM $cac2, $cac5
+MaxStackFlagValue: ; cac2 (3:4ac2)
+ call GetByteAfterCall
+; fallthrough
-SetEventFlags: ; cac5 (3:4ac5)
+MaxOutEventFlag: ; cac5 (3:4ac5)
push bc
ld c, $ff
- call ModifyEventFlags
+ call SetEventFlagValue
pop bc
ret
; 0xcacd
- INCROM $cacd, $cad0
+ZeroStackFlagValue: ; cacd (3:4acd)
+ call GetByteAfterCall
+; fallthrough
-Func_cad0: ; cad0 (3:4ad0)
+ZeroOutEventFlag: ; cad0 (3:4ad0)
push bc
ld c, $0
- call ModifyEventFlags
+ call SetEventFlagValue
pop bc
ret
-Func_cad8: ; cad8 (3:4ad8)
+TryGiveMedalPCPacks: ; cad8 (3:4ad8)
push hl
push bc
- ld hl, $4b15
+ ld hl, MedalEventFlags
ld bc, $0008
-.asm_cae0
+.countMedalsLoop
ld a, [hli]
- call CheckIfEventFlagSet
- jr z, .asm_cae7
+ call GetEventFlagValue
+ jr z, .noMedal
inc b
-
-.asm_cae7
+.noMedal
dec c
- jr nz, .asm_cae0
+ jr nz, .countMedalsLoop
+
ld c, b
- call Func_ca8f
- ld l, $79
+ set_flag_value EVENT_MEDAL_COUNT
+ ld a, c
push af
cp $8
- jr nc, .asm_caff
+ jr nc, .givePacksForEightMedals
cp $7
- jr nc, .asm_cb05
+ jr nc, .givePacksForSevenMedals
cp $3
- jr nc, .asm_cb0b
- jr .asm_cb11
+ jr nc, .givePacksForTwoMedals
+ jr .finish
-.asm_caff
+.givePacksForEightMedals
ld a, $c
- farcall $4, $4a70
+ farcall TryGivePCPack
-.asm_cb05
+.givePacksForSevenMedals
ld a, $b
- farcall $4, $4a70
+ farcall TryGivePCPack
-.asm_cb0b
+.givePacksForTwoMedals
ld a, $a
- farcall $4, $4a70
+ farcall TryGivePCPack
-.asm_cb11
+.finish
pop af
pop bc
pop hl
ret
; 0xcb15
- INCROM $cb15, $cb1d
-
-GetEventFlagMod: ; cb1d (3:4b1d)
+MedalEventFlags: ; cb15 (3:4b15)
+ db EVENT_FLAG_08
+ db EVENT_FLAG_09
+ db EVENT_FLAG_0A
+ db EVENT_BEAT_AMY
+ db EVENT_FLAG_0C
+ db EVENT_FLAG_0D
+ db EVENT_FLAG_0E
+ db EVENT_FLAG_0F
+
+; returns wEventFlags byte in hl, related bits in wLoadedFlagBits
+GetEventFlag: ; cb1d (3:4b1d)
push bc
ld c, a
ld b, $0
@@ -1554,7 +1583,7 @@ GetEventFlagMod: ; cb1d (3:4b1d)
ld a, [hli]
ld c, a
ld a, [hl]
- ld [wd3d1], a
+ ld [wLoadedFlagBits], a
ld b, $0
ld hl, wEventFlags
add hl, bc
@@ -1563,11 +1592,139 @@ GetEventFlagMod: ; cb1d (3:4b1d)
; offset - bytes to set or reset
EventFlagMods: ; cb37 (3:4b37)
- INCROM $cb37, $cc32
+ flag_def $3f, %10000000 ; EVENT_FLAG_00 ; 0-7 are reset when game resets
+ flag_def $3f, %01000000 ; EVENT_FLAG_01
+ flag_def $3f, %00100000 ; EVENT_TEMP_TALKED_TO_IMAKUNI
+ flag_def $3f, %00010000 ; EVENT_TEMP_BATTLED_IMAKUNI
+ flag_def $3f, %00001000 ; EVENT_FLAG_04
+ flag_def $3f, %00000100 ; EVENT_FLAG_05
+ flag_def $3f, %00000010 ; EVENT_FLAG_06
+ flag_def $3f, %00000001 ; EVENT_FLAG_07
+ flag_def $00, %10000000 ; EVENT_FLAG_08
+ flag_def $00, %01000000 ; EVENT_FLAG_09
+ flag_def $00, %00100000 ; EVENT_FLAG_0A
+ flag_def $00, %00010000 ; EVENT_BEAT_AMY
+ flag_def $00, %00001000 ; EVENT_FLAG_0C
+ flag_def $00, %00000100 ; EVENT_FLAG_0D
+ flag_def $00, %00000010 ; EVENT_FLAG_0E
+ flag_def $00, %00000001 ; EVENT_FLAG_0F
+ flag_def $00, %11111111 ; EVENT_FLAG_10
+ flag_def $01, %11110000 ; EVENT_FLAG_11
+ flag_def $01, %00001111 ; EVENT_FLAG_12
+ flag_def $02, %11000000 ; EVENT_IMAKUNI_STATE
+ flag_def $02, %00110000 ; EVENT_FLAG_14
+ flag_def $02, %00001000 ; EVENT_BEAT_SARA
+ flag_def $02, %00000100 ; EVENT_BEAT_AMANDA
+ flag_def $03, %11110000 ; EVENT_FLAG_17
+ flag_def $03, %00001111 ; EVENT_FLAG_18
+ flag_def $04, %11110000 ; EVENT_FLAG_19
+ flag_def $04, %00001111 ; EVENT_FLAG_1A
+ flag_def $05, %10000000 ; EVENT_FLAG_1B
+ flag_def $05, %01000000 ; EVENT_FLAG_1C
+ flag_def $05, %00100000 ; EVENT_FLAG_1D
+ flag_def $05, %00010000 ; EVENT_FLAG_1E
+ flag_def $05, %00001111 ; EVENT_FLAG_1F
+ flag_def $06, %11110000 ; EVENT_FLAG_20
+ flag_def $06, %00001100 ; EVENT_FLAG_21
+ flag_def $06, %00000010 ; EVENT_RECEIVED_LEGENDARY_CARD
+ flag_def $06, %00000001 ; EVENT_FLAG_23
+ flag_def $07, %11000000 ; EVENT_FLAG_24
+ flag_def $07, %00100000 ; EVENT_FLAG_25
+ flag_def $07, %00010000 ; EVENT_FLAG_26
+ flag_def $07, %00001000 ; EVENT_FLAG_27
+ flag_def $07, %00000100 ; EVENT_FLAG_28
+ flag_def $07, %00000010 ; EVENT_FLAG_29
+ flag_def $07, %00000001 ; EVENT_FLAG_2A
+ flag_def $08, %11111111 ; EVENT_FLAG_2B
+ flag_def $09, %11100000 ; EVENT_FLAG_2C
+ flag_def $09, %00011111 ; EVENT_FLAG_2D
+ flag_def $0a, %11110000 ; EVENT_MEDAL_COUNT
+ flag_def $0a, %00001000 ; EVENT_FLAG_2F
+ flag_def $0a, %00000100 ; EVENT_FLAG_30
+ flag_def $0a, %00000011 ; EVENT_FLAG_31
+ flag_def $0b, %10000000 ; EVENT_FLAG_32
+ flag_def $0b, %01110000 ; EVENT_JOSHUA_STATE
+ flag_def $0b, %00001100 ; EVENT_IMAKUNI_ROOM
+ flag_def $0b, %00000011 ; EVENT_FLAG_35
+ flag_def $0c, %11100000 ; EVENT_IMAKUNI_WIN_COUNT
+ flag_def $0c, %00011100 ; EVENT_FLAG_37
+ flag_def $0c, %00000010 ; EVENT_FLAG_38
+ flag_def $0c, %00000001 ; EVENT_FLAG_39
+ flag_def $0d, %10000000 ; EVENT_FLAG_3A
+ flag_def $0d, %01000000 ; EVENT_FLAG_3B
+ flag_def $0d, %00100000 ; FLAG_BEAT_BRITTANY
+ flag_def $0d, %00010000 ; EVENT_FLAG_3D
+ flag_def $0d, %00001110 ; EVENT_FLAG_3E
+ flag_def $0e, %11100000 ; EVENT_FLAG_3F
+ flag_def $0e, %00011100 ; EVENT_FLAG_40
+ flag_def $0f, %11100000 ; EVENT_FLAG_41
+ flag_def $10, %10000000 ; EVENT_FLAG_42
+ flag_def $10, %01000000 ; EVENT_FLAG_43
+ flag_def $10, %00110000 ; EVENT_FLAG_44
+ flag_def $10, %00001100 ; EVENT_FLAG_45
+ flag_def $10, %00000010 ; EVENT_FLAG_46
+ flag_def $10, %00000001 ; EVENT_FLAG_47
+ flag_def $11, %11100000 ; EVENT_FLAG_48
+ flag_def $11, %00011100 ; EVENT_FLAG_49
+ flag_def $12, %11100000 ; EVENT_FLAG_4A
+ flag_def $13, %10000000 ; EVENT_FLAG_4B
+ flag_def $13, %01100000 ; EVENT_FLAG_4C
+ flag_def $13, %00011000 ; EVENT_FLAG_4D
+ flag_def $13, %00000100 ; EVENT_FLAG_4E
+ flag_def $13, %00000010 ; EVENT_FLAG_4F
+ flag_def $14, %10000000 ; EVENT_FLAG_50
+ flag_def $14, %01000000 ; EVENT_FLAG_51
+ flag_def $14, %00100000 ; EVENT_FLAG_52
+ flag_def $14, %00010000 ; EVENT_FLAG_53
+ flag_def $14, %00001000 ; EVENT_FLAG_54
+ flag_def $14, %00000100 ; EVENT_FLAG_55
+ flag_def $14, %00000010 ; EVENT_FLAG_56
+ flag_def $14, %00000001 ; EVENT_FLAG_57
+ flag_def $15, %11110000 ; EVENT_FLAG_58
+ flag_def $15, %00001000 ; EVENT_FLAG_59
+ flag_def $16, %10000000 ; EVENT_FLAG_5A
+ flag_def $16, %01000000 ; EVENT_FLAG_5B
+ flag_def $16, %00100000 ; EVENT_FLAG_5C
+ flag_def $16, %00010000 ; EVENT_FLAG_5D
+ flag_def $16, %00001000 ; EVENT_FLAG_5E
+ flag_def $16, %00000100 ; EVENT_FLAG_5F
+ flag_def $16, %00000010 ; EVENT_FLAG_60
+ flag_def $16, %00000001 ; EVENT_FLAG_61
+ flag_def $16, %11111111 ; EVENT_FLAG_62
+ flag_def $17, %10000000 ; EVENT_FLAG_63
+ flag_def $17, %01000000 ; EVENT_FLAG_64
+ flag_def $17, %00110000 ; EVENT_FLAG_65
+ flag_def $17, %00001000 ; EVENT_FLAG_66
+ flag_def $17, %00000100 ; EVENT_FLAG_67
+ flag_def $18, %11000000 ; EVENT_FLAG_68
+ flag_def $18, %00110000 ; EVENT_FLAG_69
+ flag_def $18, %00001100 ; EVENT_FLAG_6A
+ flag_def $18, %00000011 ; EVENT_FLAG_6B
+ flag_def $19, %11000000 ; EVENT_FLAG_6C
+ flag_def $19, %00100000 ; EVENT_FLAG_6D
+ flag_def $19, %00010000 ; EVENT_FLAG_6E
+ flag_def $19, %00001000 ; EVENT_FLAG_6F
+ flag_def $19, %00000100 ; EVENT_FLAG_70
+ flag_def $19, %00111100 ; EVENT_FLAG_71
+ flag_def $1a, %11111100 ; EVENT_FLAG_72
+ flag_def $1a, %00000011 ; EVENT_FLAG_73
+ flag_def $1b, %11111111 ; EVENT_FLAG_74
+ flag_def $1c, %11110000 ; EVENT_FLAG_75
+ flag_def $1c, %00001111 ; EVENT_FLAG_76
+
+; Used for basic level objects that just print text and quit
+PrintInteractableObjectText: ; cc25 (3:4c25)
+ ld hl, wDefaultObjectText
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ call Func_cc32
+ call CloseAdvancedDialogueBox
+ ret
Func_cc32: ; cc32 (3:4c32)
push hl
- ld hl, wd0c8
+ ld hl, wCurrentNPCNameTx
ld e, [hl]
inc hl
ld d, [hl]
@@ -1575,74 +1732,76 @@ Func_cc32: ; cc32 (3:4c32)
call Func_c8ba
ret
-Clerk10NPCScript: ; cc3e (3:4c3e)
-Clerk11NPCScript: ; cc3e (3:4c3e)
-Woman2NPCScript: ; cc3e (3:4c3e)
-TorchNPCScript: ; cc3e (3:4c3e)
-LegendaryCardTopLeftNPCScript: ; cc3e (3:4c3e)
-LegendaryCardTopRightNPCScript: ; cc3e (3:4c3e)
-LegendaryCardBottomLeftNPCScript: ; cc3e (3:4c3e)
-LegendaryCardBottomCenterLeftNPCScript: ; cc3e (3:4c3e)
-LegendaryCardBottomCenterRightNPCScript: ; cc3e (3:4c3e)
-LegendaryCardBottomRightNPCScript: ; cc3e (3:4c3e)
- call CloseDialogueBox
+; Used for things that are represented as NPCs but don't have a Script
+; EX: Clerks and legendary cards that interact through Level Objects
+Script_Clerk10: ; cc3e (3:4c3e)
+Script_GiftCenterClerk: ; cc3e (3:4c3e)
+Script_Woman2: ; cc3e (3:4c3e)
+Script_Torch: ; cc3e (3:4c3e)
+Script_LegendaryCardTopLeft: ; cc3e (3:4c3e)
+Script_LegendaryCardTopRight: ; cc3e (3:4c3e)
+Script_LegendaryCardLeftSpark: ; cc3e (3:4c3e)
+Script_LegendaryCardBottomLeft: ; cc3e (3:4c3e)
+Script_LegendaryCardBottomRight: ; cc3e (3:4c3e)
+Script_LegendaryCardRightSpark: ; cc3e (3:4c3e)
+ call CloseAdvancedDialogueBox
ret
-; called when pressing a in front of an object. creates a pointer to the data right after an RST20
-; was called, then runs RunOverworldScript to handle that data
+; Enters into the script loop, continuing until wBreakScriptLoop > 0
+; When the loop is broken, it resumes normal code execution where script ended
+; Note: Some scripts "double return" and skip this.
RST20: ; cc42 (3:4c42)
pop hl
ld a, l
- ld [wOWScriptPointer], a
+ ld [wScriptPointer], a
ld a, h
- ld [wOWScriptPointer+1], a
+ ld [wScriptPointer+1], a
xor a
- ld [wBreakOWScriptLoop], a
-.asm_cc4f
+ ld [wBreakScriptLoop], a
+.continueScriptLoop
call RunOverworldScript
- ld a, [wBreakOWScriptLoop] ; if you break out, it jumps
+ ld a, [wBreakScriptLoop] ; if you break out, it jumps
or a
- jr z, .asm_cc4f
- ld hl, wOWScriptPointer
+ jr z, .continueScriptLoop
+ ld hl, wScriptPointer
ld a, [hli]
ld c, a
ld b, [hl]
- push bc
- ret
+ retbc
-IncreaseOWScriptPointerBy1: ; cc60 (3:4c60)
+IncreaseScriptPointerBy1: ; cc60 (3:4c60)
ld a, 1
- jr IncreaseOWScriptPointer
-IncreaseOWScriptPointerBy2: ; cc64 (3:4c64)
+ jr IncreaseScriptPointer
+IncreaseScriptPointerBy2: ; cc64 (3:4c64)
ld a, 2
- jr IncreaseOWScriptPointer
-IncreaseOWScriptPointerBy4: ; cc68 (3:4c68)
+ jr IncreaseScriptPointer
+IncreaseScriptPointerBy4: ; cc68 (3:4c68)
ld a, 4
- jr IncreaseOWScriptPointer
-IncreaseOWScriptPointerBy5: ; cc6c (3:4c6c)
+ jr IncreaseScriptPointer
+IncreaseScriptPointerBy5: ; cc6c (3:4c6c)
ld a, 5
- jr IncreaseOWScriptPointer
-IncreaseOWScriptPointerBy6: ; cc70 (3:4c70)
+ jr IncreaseScriptPointer
+IncreaseScriptPointerBy6: ; cc70 (3:4c70)
ld a, 6
- jr IncreaseOWScriptPointer
-IncreaseOWScriptPointerBy7: ; cc74 (3:4c74)
+ jr IncreaseScriptPointer
+IncreaseScriptPointerBy7: ; cc74 (3:4c74)
ld a, 7
- jr IncreaseOWScriptPointer
-IncreaseOWScriptPointerBy3: ; cc78 (3:4c78)
+ jr IncreaseScriptPointer
+IncreaseScriptPointerBy3: ; cc78 (3:4c78)
ld a, 3
-IncreaseOWScriptPointer: ; cc7a (3:4c7a)
+IncreaseScriptPointer: ; cc7a (3:4c7a)
ld c, a
- ld a, [wOWScriptPointer]
+ ld a, [wScriptPointer]
add c
- ld [wOWScriptPointer], a
- ld a, [wOWScriptPointer+1]
+ ld [wScriptPointer], a
+ ld a, [wScriptPointer+1]
adc 0
- ld [wOWScriptPointer+1], a
+ ld [wScriptPointer+1], a
ret
-SetOWScriptPointer: ; cc8b (3:4c8b)
- ld hl, wOWScriptPointer
+SetScriptPointer: ; cc8b (3:4c8b)
+ ld hl, wScriptPointer
ld [hl], c
inc hl
ld [hl], b
@@ -1651,23 +1810,23 @@ SetOWScriptPointer: ; cc8b (3:4c8b)
INCROM $cc92, $cc96
-GetOWSArgs1AfterPointer: ; cc96 (3:4c96)
+GetScriptArgs1AfterPointer: ; cc96 (3:4c96)
ld a, $1
- jr GetOWSArgsAfterPointer
+ jr GetScriptArgsAfterPointer
-GetOWSArgs2AfterPointer: ; cc9a (3:4c9a)
+GetScriptArgs2AfterPointer: ; cc9a (3:4c9a)
ld a, $2
- jr GetOWSArgsAfterPointer
-GetOWSArgs3AfterPointer: ; cc9e (3:4c9e)
+ jr GetScriptArgsAfterPointer
+GetScriptArgs3AfterPointer: ; cc9e (3:4c9e)
ld a, $3
-GetOWSArgsAfterPointer: ; cca0 (3:4ca0)
+GetScriptArgsAfterPointer: ; cca0 (3:4ca0)
push hl
ld l, a
- ld a, [wOWScriptPointer]
+ ld a, [wScriptPointer]
add l
ld l, a
- ld a, [wOWScriptPointer+1]
+ ld a, [wScriptPointer+1]
adc $0
ld h, a
ld a, [hli]
@@ -1677,79 +1836,82 @@ GetOWSArgsAfterPointer: ; cca0 (3:4ca0)
or b
ret
-Func_ccb3: ; ccb3 (3:4cb3)
+SetScriptControlBytePass: ; ccb3 (3:4cb3)
ld a, $ff
- ld [wd415], a
+ ld [wScriptControlByte], a
ret
-Func_ccb9: ; ccb9 (3:4cb9)
+SetScriptControlByteFail: ; ccb9 (3:4cb9)
xor a
- ld [wd415], a
- ret
-
-OWScript_EndScriptLoop1: ; ccbe (3:4cbe)
-OWScript_EndScriptLoop2: ; ccbe (3:4cbe)
-OWScript_EndScriptLoop3: ; ccbe (3:4cbe)
-OWScript_EndScriptLoop4: ; ccbe (3:4cbe)
-OWScript_EndScriptLoop5: ; ccbe (3:4cbe)
-OWScript_EndScriptLoop6: ; ccbe (3:4cbe)
-OWScript_EndScriptLoop7: ; ccbe (3:4cbe)
-OWScript_EndScriptLoop8: ; ccbe (3:4cbe)
-OWScript_EndScriptLoop9: ; ccbe (3:4cbe)
-OWScript_EndScriptLoop10: ; ccbe (3:4cbe)
+ ld [wScriptControlByte], a
+ ret
+
+; Exits Script mode and runs the next instruction like normal
+ScriptCommand_EndScriptLoop1: ; ccbe (3:4cbe)
+ScriptCommand_EndScriptLoop2: ; ccbe (3:4cbe)
+ScriptCommand_EndScriptLoop3: ; ccbe (3:4cbe)
+ScriptCommand_EndScriptLoop4: ; ccbe (3:4cbe)
+ScriptCommand_EndScriptLoop5: ; ccbe (3:4cbe)
+ScriptCommand_EndScriptLoop6: ; ccbe (3:4cbe)
+ScriptCommand_EndScriptLoop7: ; ccbe (3:4cbe)
+ScriptCommand_EndScriptLoop8: ; ccbe (3:4cbe)
+ScriptCommand_EndScriptLoop9: ; ccbe (3:4cbe)
+ScriptCommand_EndScriptLoop10: ; ccbe (3:4cbe)
ld a, $01
- ld [wBreakOWScriptLoop], a
- jp IncreaseOWScriptPointerBy1
+ ld [wBreakScriptLoop], a
+ jp IncreaseScriptPointerBy1
-OWScript_CloseTextBox: ; ccc6 (3:4cc6)
- call CloseDialogueBox
- jp IncreaseOWScriptPointerBy1
+ScriptCommand_CloseAdvancedTextBox: ; ccc6 (3:4cc6)
+ call CloseAdvancedDialogueBox
+ jp IncreaseScriptPointerBy1
-OWScript_EndScriptCloseText: ; cccc (3:4ccc)
- call OWScript_CloseTextBox
- call OWScript_EndScriptLoop1
+ScriptCommand_QuitScriptFully: ; cccc (3:4ccc)
+ call ScriptCommand_CloseAdvancedTextBox
+ call ScriptCommand_EndScriptLoop1
pop hl
ret
; args: 2-Text String Index
-OWScript_PrintTextString: ; ccd4 (3:4cd4)
+ScriptCommand_PrintTextString: ; ccd4 (3:4cd4)
ld l, c
ld h, b
call Func_cc32
- jp IncreaseOWScriptPointerBy3
+ jp IncreaseScriptPointerBy3
Func_ccdc: ; ccdc (3:4cdc)
ld l, c
ld h, b
call Func_c891
- jp IncreaseOWScriptPointerBy3
+ jp IncreaseScriptPointerBy3
-Func_cce4: ; cce4 (3:4ce4)
+ScriptCommand_AskQuestionJumpDefaultYes: ; cce4 (3:4ce4)
ld a, $1
ld [wDefaultYesOrNo], a
+; fallthrough
-; Asks the player a question then jumps if they answer yes
-OWScript_AskQuestionJump: ; cce9 (3:4ce9)
+; Asks the player a question then jumps if they answer yes. Seem to be able to
+; take a text of 0000 to overwrite last with (yes no) prompt at the bottom
+ScriptCommand_AskQuestionJump: ; cce9 (3:4ce9)
ld l, c
ld h, b
call Func_c8ed
ld a, [hCurMenuItem]
- ld [wd415], a
+ ld [wScriptControlByte], a
jr c, .asm_ccfe
- call GetOWSArgs3AfterPointer
+ call GetScriptArgs3AfterPointer
jr z, .asm_ccfe
- jp SetOWScriptPointer
+ jp SetScriptPointer
.asm_ccfe
- jp IncreaseOWScriptPointerBy5
+ jp IncreaseScriptPointerBy5
; args - prize cards, deck id, duel theme index
; sets a battle up, doesn't start until we break out of the script system.
-OWScript_StartBattle: ; cd01 (3:4d01)
+ScriptCommand_StartBattle: ; cd01 (3:4d01)
call Func_cd66
- ld a, [wd3b6]
- ld l, $0
- call Func_39ad
+ ld a, [wScriptNPC]
+ ld l, LOADED_NPC_ID
+ call GetItemInLoadedNPCIndex
ld a, [hl]
farcall Func_118d3
ld a, [wcc19]
@@ -1758,14 +1920,14 @@ OWScript_StartBattle: ; cd01 (3:4d01)
ld a, [wd695]
ld c, a
ld b, $0
- ld hl, $4d63
+ ld hl, AaronDeckIDs
add hl, bc
ld a, [hl]
ld [wcc19], a
.asm_cd26
- ld a, [wd3b6]
- ld l, $0
- call Func_39ad
+ ld a, [wScriptNPC]
+ ld l, LOADED_NPC_ID
+ call GetItemInLoadedNPCIndex
ld a, [hl]
asm_cd2f
ld [wd0c4], a
@@ -1779,7 +1941,7 @@ asm_cd2f
ld [wGameEvent], a
ld hl, wd0b4
set 6, [hl]
- jp IncreaseOWScriptPointerBy4
+ jp IncreaseScriptPointerBy4
Func_cd4f: ; cd4f (3:4d4f)
call Func_cd66
@@ -1790,15 +1952,17 @@ Func_cd4f: ; cd4f (3:4d4f)
ld a, [wd696]
jr asm_cd2f
-Unknown_dd63: ; cd4f (3:4d4f)
- INCROM $cd63, $cd66
+AaronDeckIDs: ; cd63 (3:4d63)
+ db LIGHTNING_AND_FIRE_DECK_ID
+ db WATER_AND_FIGHTING_DECK_ID
+ db GRASS_AND_PSYCHIC_DECK_ID
Func_cd66: ; cd66 (3:4d66)
ld a, c
ld [wcc18], a
ld a, b
ld [wcc19], a
- call GetOWSArgs3AfterPointer
+ call GetScriptArgs3AfterPointer
ld a, c
ld [wDuelTheme], a
ret
@@ -1808,103 +1972,106 @@ Func_cd76: ; cd76 (3:4d76)
ld [wGameEvent], a
ld hl, wd0b4
set 6, [hl]
- jp IncreaseOWScriptPointerBy1
+ jp IncreaseScriptPointerBy1
-Func_cd83: ; cd83 (3:4d83)
- ld a, [wd415]
+; prints text arg 1 or arg 2 depending on wScriptControlByte.
+ScriptCommand_PrintVariableText: ; cd83 (3:4d83)
+ ld a, [wScriptControlByte]
or a
- jr nz, .asm_cd8c
- call GetOWSArgs3AfterPointer
-.asm_cd8c
+ jr nz, .printText
+ call GetScriptArgs3AfterPointer
+.printText
ld l, c
ld h, b
call Func_cc32
- jp IncreaseOWScriptPointerBy5
+ jp IncreaseScriptPointerBy5
Func_cd94: ; cd94 (3:4d94)
- call Func_ca69
- ld b, h
+ get_flag_value EVENT_FLAG_44
Unknown_cd98:
dec a
and $3
add a
inc a
- call GetOWSArgsAfterPointer
+ call GetScriptArgsAfterPointer
ld l, c
ld h, b
call Func_cc32
- jp IncreaseOWScriptPointerBy7
+ jp IncreaseScriptPointerBy7
Func_cda8: ; cda8 (3:4da8)
- ld a, [wd415]
+ ld a, [wScriptControlByte]
or a
jr nz, .asm_cdb1
- call GetOWSArgs3AfterPointer
+ call GetScriptArgs3AfterPointer
.asm_cdb1
ld l, c
ld h, b
call Func_c891
- jp IncreaseOWScriptPointerBy5
+ jp IncreaseScriptPointerBy5
-OWScript_PrintTextCloseBox: ; cdb9 (3:4db9)
+; Does not return to RST20 - pops an extra time to skip that.
+ScriptCommand_PrintTextQuitFully: ; cdb9 (3:4db9)
ld l, c
ld h, b
call Func_cc32
- call CloseDialogueBox
+ call CloseAdvancedDialogueBox
ld a, $1
- ld [wBreakOWScriptLoop], a
- call IncreaseOWScriptPointerBy3
+ ld [wBreakScriptLoop], a
+ call IncreaseScriptPointerBy3
pop hl
ret
Func_cdcb: ; cdcb (3:4dcb)
- ld a, [wd3b6]
- ld [wd3aa], a
+ ld a, [wScriptNPC]
+ ld [wLoadedNPCTempIndex], a
Func_cdd1: ; cdd1 (3:4dd1)
farcall Func_1c50a
- jp IncreaseOWScriptPointerBy1
+ jp IncreaseScriptPointerBy1
Func_cdd8: ; cdd8 (3:4dd8)
- ld a, [wd3aa]
+ ld a, [wLoadedNPCTempIndex]
push af
- ld a, [wd3ab]
+ ld a, [wTempNPC]
push af
ld a, [wd696]
- ld [wd3ab], a
- call Func_39c3
+ ld [wTempNPC], a
+ call FindLoadedNPC
call Func_cdd1
pop af
- ld [wd3ab], a
+ ld [wTempNPC], a
pop af
- ld [wd3aa], a
+ ld [wLoadedNPCTempIndex], a
ret
Func_cdf5: ; cdf5 (3:4df5)
- ld a, [wd3aa]
+ ld a, [wLoadedNPCTempIndex]
push af
- ld a, [wd3ab]
+ ld a, [wTempNPC]
push af
ld a, [wd696]
- ld [wd3ab], a
+ ld [wTempNPC], a
ld a, c
- ld [wd3ac], a
+ ld [wLoadNPCXPos], a
ld a, b
- ld [wd3ad], a
+ ld [wLoadNPCYPos], a
ld a, $2
- ld [wd3ae], a
- ld a, [wd3ab]
- farcall Func_11857
+ ld [wLoadNPCDirection], a
+ ld a, [wTempNPC]
+ farcall LoadNPCSpriteData
farcall Func_1c485
pop af
- ld [wd3ab], a
+ ld [wTempNPC], a
pop af
- ld [wd3aa], a
- jp IncreaseOWScriptPointerBy3
-
-Func_ce26: ; ce26 (3:4e26)
- ld a, [wd3b6]
- ld [wd3aa], a
- farcall Func_1c455
+ ld [wLoadedNPCTempIndex], a
+ jp IncreaseScriptPointerBy3
+
+; Finds and executes an NPCMovement script in the table provided in bc
+; based on the active NPC's current direction
+ScriptCommand_MoveActiveNPCByDirection: ; ce26 (3:4e26)
+ ld a, [wScriptNPC]
+ ld [wLoadedNPCTempIndex], a
+ farcall GetNPCDirection
rlca
add c
ld l, a
@@ -1914,56 +2081,67 @@ Func_ce26: ; ce26 (3:4e26)
ld c, [hl]
inc hl
ld b, [hl]
+; fallthrough
-Func_ce3a: ; ce3a (3:4e3a)
+; Moves an NPC given the list of directions pointed to by bc
+; set bit 7 to only rotate the NPC
+ExecuteNPCMovement: ; ce3a (3:4e3a)
farcall Func_1c78d
.asm_ce3e
call DoFrameIfLCDEnabled
farcall Func_1c7de
jr nz, .asm_ce3e
- jp IncreaseOWScriptPointerBy3
-
-Func_ce4a: ; ce4a (3:4e4a)
- ld a, [wd3b6]
- ld [wd3aa], a
- jr Func_ce3a
-
-Func_ce52: ; ce52 (3:4e52)
- ld a, [wd3aa]
+ jp IncreaseScriptPointerBy3
+
+; Begin a series of NPC movements on the currently talking NPC
+; based on the series of directions pointed to by bc
+ScriptCommand_MoveActiveNPC: ; ce4a (3:4e4a)
+ ld a, [wScriptNPC]
+ ld [wLoadedNPCTempIndex], a
+ jr ExecuteNPCMovement
+
+; Begin a series of NPC movements on an arbitrary NPC
+; based on the series of directions pointed to by bc
+ScriptCommand_MoveWramNPC: ; ce52 (3:4e52)
+ ld a, [wLoadedNPCTempIndex]
push af
- ld a, [wd3ab]
+ ld a, [wTempNPC]
push af
ld a, [wd696]
-asm_ce5d
- ld [wd3ab], a
- call Func_39c3
- call Func_ce3a
+; fallthrough
+
+; Executes movement on an arbitrary NPC using values in a and on the stack
+; Changes and fixes Temp NPC using stack values
+ExecuteArbitraryNPCMovementFromStack
+ ld [wTempNPC], a
+ call FindLoadedNPC
+ call ExecuteNPCMovement
pop af
- ld [wd3ab], a
+ ld [wTempNPC], a
pop af
- ld [wd3aa], a
+ ld [wLoadedNPCTempIndex], a
ret
-Func_ce6f: ; ce6f (3:4e6f)
- ld a, [wd3aa]
+ScriptCommand_MoveArbitraryNPC: ; ce6f (3:4e6f)
+ ld a, [wLoadedNPCTempIndex]
push af
- ld a, [wd3ab]
+ ld a, [wTempNPC]
push af
ld a, c
push af
- call GetOWSArgs2AfterPointer
+ call GetScriptArgs2AfterPointer
push bc
- call IncreaseOWScriptPointerBy1
+ call IncreaseScriptPointerBy1
pop bc
pop af
- jr asm_ce5d
+ jr ExecuteArbitraryNPCMovementFromStack
-Func_ce84: ; ce84 (3:4e84)
- call Func_c135
- jp IncreaseOWScriptPointerBy1
+ScriptCommand_CloseTextBox: ; ce84 (3:4e84)
+ call CloseTextBox
+ jp IncreaseScriptPointerBy1
; args: booster pack index, booster pack index, booster pack index
-OWScript_GiveBoosterPacks: ; ce8a (3:4e8a)
+ScriptCommand_GiveBoosterPacks: ; ce8a (3:4e8a)
xor a
ld [wd117], a
push bc
@@ -1976,42 +2154,48 @@ OWScript_GiveBoosterPacks: ; ce8a (3:4e8a)
ld [wd117], a
pop bc
ld a, b
- cp $ff
+ cp NO_BOOSTER
jr z, .asm_ceb4
farcall BoosterPack_1031b
- call GetOWSArgs3AfterPointer
+ call GetScriptArgs3AfterPointer
ld a, c
- cp $ff
+ cp NO_BOOSTER
jr z, .asm_ceb4
farcall BoosterPack_1031b
.asm_ceb4
call Func_c2d4
- jp IncreaseOWScriptPointerBy4
+ jp IncreaseScriptPointerBy4
-Func_ceba: ; ceba (3:4eba)
+ScriptCommand_GiveOneOfEachTrainerBooster: ; ceba (3:4eba)
xor a
ld [wd117], a
call Func_c2a3
- ld hl, $4edd
-.asm_cec4
+ ld hl, .booster_type_table
+.giveBoosterLoop
ld a, [hl]
- cp $ff
- jr z, .asm_ced7
+ cp NO_BOOSTER
+ jr z, .done
push hl
farcall BoosterPack_1031b
ld a, $1
ld [wd117], a
pop hl
inc hl
- jr .asm_cec4
-.asm_ced7
+ jr .giveBoosterLoop
+.done
call Func_c2d4
- jp IncreaseOWScriptPointerBy1
-; 0xcedd
-
- INCROM $cedd, $cee2
-
-Func_cee2: ; cee2 (3:4ee2)
+ jp IncreaseScriptPointerBy1
+
+.booster_type_table
+ db BOOSTER_COLOSSEUM_TRAINER
+ db BOOSTER_EVOLUTION_TRAINER
+ db BOOSTER_MYSTERY_TRAINER_COLORLESS
+ db BOOSTER_LABORATORY_TRAINER
+ db NO_BOOSTER ; $ff
+
+; Shows the card received screen for a given promotional card
+; arg can either be the card, $00 for a wram card, or $ff for the 4 legends
+ScriptCommand_ShowCardReceivedScreen: ; cee2 (3:4ee2)
call Func_c2a3
ld a, c
cp $ff
@@ -2029,7 +2213,7 @@ Func_cee2: ; cee2 (3:4ee2)
call WhiteOutDMGPals
call DoFrameIfLCDEnabled
call Func_c2d4
- jp IncreaseOWScriptPointerBy2
+ jp IncreaseScriptPointerBy2
.asm_cf09
xor a
@@ -2049,21 +2233,21 @@ asm_cf16
jr nz, asm_cf1f
asm_cf19
- call Func_ccb9
- jp IncreaseOWScriptPointerBy4
+ call SetScriptControlByteFail
+ jp IncreaseScriptPointerBy4
asm_cf1f
- call Func_ccb3
- call GetOWSArgs2AfterPointer
+ call SetScriptControlBytePass
+ call GetScriptArgs2AfterPointer
jr z, asm_cf2a
- jp SetOWScriptPointer
+ jp SetScriptPointer
asm_cf2a
- jp IncreaseOWScriptPointerBy4
+ jp IncreaseScriptPointerBy4
Func_cf2d: ; cf2d (3:4f2d)
push bc
- call IncreaseOWScriptPointerBy1
+ call IncreaseScriptPointerBy1
pop bc
call GetRawAmountOfCardsOwned
ld a, h
@@ -2076,20 +2260,21 @@ Func_cf2d: ; cf2d (3:4f2d)
jr nc, asm_cf1f
jr asm_cf19
-Func_cf3f: ; cf3f (3:4f3f)
+; Gives the first arg as a card. If that's 0 pulls from wd697
+ScriptCommand_GiveCard: ; cf3f (3:4f3f)
ld a, c
or a
- jr nz, .asm_cf46
+ jr nz, .giveCard
ld a, [wd697]
-.asm_cf46
+.giveCard
call AddCardToCollection
- jp IncreaseOWScriptPointerBy2
+ jp IncreaseScriptPointerBy2
-Func_cf4c: ; cf4c (3:4f4c)
+ScriptCommand_TakeCard: ; cf4c (3:4f4c)
ld a, c
call RemoveCardFromCollection
- jp IncreaseOWScriptPointerBy2
+ jp IncreaseScriptPointerBy2
Func_cf53: ; cf53 (3:4f53)
ld c, $1
@@ -2107,17 +2292,17 @@ Func_cf53: ; cf53 (3:4f53)
or a
jr nz, Func_cf6d
Func_cf67: ; cf67 (3:4f67)
- call Func_ccb9
- jp IncreaseOWScriptPointerBy3
+ call SetScriptControlByteFail
+ jp IncreaseScriptPointerBy3
Func_cf6d: ; cf6d (3:4f6d)
- call Func_ccb3
- call GetOWSArgs1AfterPointer
+ call SetScriptControlBytePass
+ call GetScriptArgs1AfterPointer
jr z, .asm_cf78
- jp SetOWScriptPointer
+ jp SetScriptPointer
.asm_cf78
- jp IncreaseOWScriptPointerBy3
+ jp IncreaseScriptPointerBy3
Func_cf7b: ; cf7b (3:4f7b)
ld c, $1
@@ -2139,50 +2324,48 @@ Func_cf7b: ; cf7b (3:4f7b)
ld a, c
cp $8
jr c, .asm_cf7d
- jp IncreaseOWScriptPointerBy1
+ jp IncreaseScriptPointerBy1
-; This function doesn't look like a valid function, but it's pointed to in the table.
Func_cf96: ; cf96 (3:4f96)
ld c, $0
- call Func_ca69
- ld de, $28b7
- ld hl, $08fe
+ get_flag_value EVENT_FLAG_11
+ or a
+ jr z, Func_cfc0
+ cp a, $08
jr c, .asm_cfa4
inc c
.asm_cfa4
- call Func_ca69
- rla
+ get_flag_value EVENT_FLAG_17
cp $8
jr c, .asm_cfad
inc c
.asm_cfad
- call Func_ca69
-.asm_cfb0
- jr nz, .asm_cfb0
- ld [$0138], sp
+ get_flag_value EVENT_FLAG_20
+ cp a, $08
+ jr c, .asm_cfb6
inc c
+.asm_cfb6
ld a, c
rlca
add $3
- call GetOWSArgsAfterPointer
- jp SetOWScriptPointer
+ call GetScriptArgsAfterPointer
+ jp SetScriptPointer
Func_cfc0: ; cfc0 (3:4fc0)
- call GetOWSArgs1AfterPointer
- jp SetOWScriptPointer
+ call GetScriptArgs1AfterPointer
+ jp SetScriptPointer
Func_cfc6: ; cfc6 (3:4fc6)
- ld a, [wd3b6]
- ld [wd3aa], a
+ ld a, [wScriptNPC]
+ ld [wLoadedNPCTempIndex], a
ld a, c
farcall Func_1c52e
- jp IncreaseOWScriptPointerBy2
+ jp IncreaseScriptPointerBy2
Func_cfd4: ; cfd4 (3:4fd4)
- call Func_ca69
- dec l
+ get_flag_value EVENT_FLAG_2D
ld b, a
.asm_cfd9
ld a, $5
@@ -2206,17 +2389,16 @@ Func_cfd4: ; cfd4 (3:4fd4)
or b
push bc
ld c, a
- call Func_ca8f
- dec l
+ set_flag_value EVENT_FLAG_2D
pop bc
ld b, $0
- ld hl, $5006
+ ld hl, Data_d006
add hl, bc
ld c, [hl]
- call Func_ca8f
- dec hl
- jp IncreaseOWScriptPointerBy1
+ set_flag_value EVENT_FLAG_2B
+ jp IncreaseScriptPointerBy1
+Data_d006: ; d006 (3:5006)
INCROM $d006, $d00b
Func_d00b: ; d00b (3:500b)
@@ -2225,8 +2407,7 @@ Func_d00b: ; d00b (3:500b)
ld hl, wTxRam2
add hl, bc
push hl
- call Func_ca69
- dec hl
+ get_flag_value EVENT_FLAG_2B
ld e, a
ld d, $0
call GetCardName
@@ -2234,79 +2415,77 @@ Func_d00b: ; d00b (3:500b)
ld [hl], e
inc hl
ld [hl], d
- jp IncreaseOWScriptPointerBy2
+ jp IncreaseScriptPointerBy2
Func_d025: ; d025 (3:5025)
- call Func_ca69
- dec hl
+ get_flag_value EVENT_FLAG_2B
call GetCardCountInCollectionAndDecks
jp c, Func_cf67
jp Func_cf6d
Func_d032: ; d032 (3:5032)
- call Func_ca69
- dec hl
+ get_flag_value EVENT_FLAG_2B
call GetCardCountInCollection
jp c, Func_cf67
jp Func_cf6d
Func_d03f: ; d03f (3:503f)
- call Func_ca69
- dec hl
+ get_flag_value EVENT_FLAG_2B
call RemoveCardFromCollection
- jp IncreaseOWScriptPointerBy1
+ jp IncreaseScriptPointerBy1
-OWScript_ScriptJump: ; d049 (3:5049)
- call GetOWSArgs1AfterPointer
- jp SetOWScriptPointer
+ScriptCommand_Jump: ; d049 (3:5049)
+ call GetScriptArgs1AfterPointer
+ jp SetScriptPointer
-Func_d04f: ; d04f (3:504f)
- call Func_cad8
- jp IncreaseOWScriptPointerBy1
+ScriptCommand_TryGiveMedalPCPacks: ; d04f (3:504f)
+ call TryGiveMedalPCPacks
+ jp IncreaseScriptPointerBy1
-Func_d055: ; d055 (3:5055)
+ScriptCommand_SetPlayerDirection: ; d055 (3:5055)
ld a, c
- call Func_c5ce
- jp IncreaseOWScriptPointerBy2
-
+ call UpdatePlayerDirection
+ jp IncreaseScriptPointerBy2
-OWScript_MovePlayer: ; 505c (3:505c)
+; arg1 - Direction (index in PlayerMovementOffsetTable)
+; arg2 - Tiles Moves (Speed)
+ScriptCommand_MovePlayer: ; 505c (3:505c)
ld a, c
ld [wd339], a
ld a, b
ld [wd33a], a
- call StartScriptedMovement
+ call StartScript_dMovement
.asm_d067
call DoFrameIfLCDEnabled
call SetScreenScroll
call Func_c53d
- ld a, [wd335]
+ ld a, [wPlayerCurrentlyMoving]
and $03
jr nz, .asm_d067
call DoFrameIfLCDEnabled
call SetScreenScroll
- jp IncreaseOWScriptPointerBy3
+ jp IncreaseScriptPointerBy3
-Func_d080: ; d080 (3:5080)
+ScriptCommand_SetDialogName: ; d080 (3:5080)
ld a, c
- farcall Func_11893
- jp IncreaseOWScriptPointerBy2
+ farcall SetNPCDialogName
+ jp IncreaseScriptPointerBy2
-Func_d088: ; d088 (3:5088)
+ScriptCommand_SetNextNPCandScript: ; d088 (3:5088)
ld a, c
- ld [wd3ab], a
- call GetOWSArgs2AfterPointer
- call Func_c926
- jp IncreaseOWScriptPointerBy4
+ ld [wTempNPC], a
+ call GetScriptArgs2AfterPointer
+ call SetNextNPCAndScript
+ jp IncreaseScriptPointerBy4
Func_d095: ; d095 (3:5095)
- ld a, [wd3b6]
- ld [wd3aa], a
+ ld a, [wScriptNPC]
+ ld [wLoadedNPCTempIndex], a
push bc
- call GetOWSArgs3AfterPointer
- ld a, [wd3b6]
- ld l, $5
- call Func_39ad
+ call GetScriptArgs3AfterPointer
+ ld a, [wScriptNPC]
+ ld l, LOADED_NPC_FIELD_05
+ call GetItemInLoadedNPCIndex
res 4, [hl]
ld a, [hl]
or c
@@ -2321,56 +2500,56 @@ Func_d095: ; d095 (3:5095)
.asm_d0b6
ld a, e
farcall Func_1c57b
- jp IncreaseOWScriptPointerBy4
+ jp IncreaseScriptPointerBy4
Func_d0be: ; d0be (3:50be)
- ld a, [wd3b6]
- ld [wd3aa], a
+ ld a, [wScriptNPC]
+ ld [wLoadedNPCTempIndex], a
ld a, c
ld c, b
ld b, a
farcall Func_1c461
- jp IncreaseOWScriptPointerBy3
+ jp IncreaseScriptPointerBy3
-Func_d0ce: ; d0ce (3:50ce)
+ScriptCommand_DoFrames: ; d0ce (3:50ce)
push bc
call DoFrameIfLCDEnabled
pop bc
dec c
- jr nz, Func_d0ce
- jp IncreaseOWScriptPointerBy2
+ jr nz, ScriptCommand_DoFrames
+ jp IncreaseScriptPointerBy2
Func_d0d9: ; d0d9 (3:50d9)
- ld a, [wd3b6]
- ld [wd3aa], a
+ ld a, [wScriptNPC]
+ ld [wLoadedNPCTempIndex], a
ld d, c
ld e, b
farcall Func_1c477
ld a, e
cp c
- jp nz, Func_d48a
+ jp nz, ScriptEventFailedNoJump
ld a, d
cp b
- jp nz, Func_d48a
- jp Func_d490
+ jp nz, ScriptEventFailedNoJump
+ jp ScriptEventPassedTryJump
-Func_d0f2: ; d0f2 (3:50f2)
+ScriptCommand_JumpIfPlayerCoordMatches: ; d0f2 (3:50f2)
ld a, [wPlayerXCoord]
cp c
- jp nz, Func_d48a
+ jp nz, ScriptEventFailedNoJump
ld a, [wPlayerYCoord]
cp b
- jp nz, Func_d48a
- jp Func_d490
+ jp nz, ScriptEventFailedNoJump
+ jp ScriptEventPassedTryJump
Func_d103: ; d103 (3:5103)
- ld a, [wd3aa]
+ ld a, [wLoadedNPCTempIndex]
push af
- ld a, [wd3ab]
+ ld a, [wTempNPC]
push af
ld a, c
- ld [wd3ab], a
- call Func_39c3
+ ld [wTempNPC], a
+ call FindLoadedNPC
jr c, .asm_d119
call $54d1
jr .asm_d11c
@@ -2380,9 +2559,9 @@ Func_d103: ; d103 (3:5103)
.asm_d11c
pop af
- ld [wd3ab], a
+ ld [wTempNPC], a
pop af
- ld [wd3aa], a
+ ld [wLoadedNPCTempIndex], a
ret
Func_d125: ; d125 (3:5125)
@@ -2392,7 +2571,7 @@ Func_d125: ; d125 (3:5125)
pop af
farcall Medal_1029e
call Func_c2d4
- jp IncreaseOWScriptPointerBy2
+ jp IncreaseScriptPointerBy2
Func_d135: ; d135 (3:5135)
sla c
@@ -2413,12 +2592,12 @@ Func_d135: ; d135 (3:5135)
ld [hl], e
inc hl
ld [hl], d
- jp IncreaseOWScriptPointerBy2
+ jp IncreaseScriptPointerBy2
INCROM $d153, $d16b
Func_d16b: ; d16b (3:516b)
- ld hl, wd0c8
+ ld hl, wCurrentNPCNameTx
ld e, [hl]
inc hl
ld d, [hl]
@@ -2429,46 +2608,44 @@ Func_d16b: ; d16b (3:516b)
add hl, bc
push hl
ld a, [wd696]
- farcall Func_11893
+ farcall SetNPCDialogName
pop hl
- ld a, [wd0c8]
+ ld a, [wCurrentNPCNameTx]
ld [hli], a
- ld a, [wd0c9]
+ ld a, [wCurrentNPCNameTx+1]
ld [hl], a
pop de
- ld hl, wd0c8
+ ld hl, wCurrentNPCNameTx
ld [hl], e
inc hl
ld [hl], d
- jp IncreaseOWScriptPointerBy2
+ jp IncreaseScriptPointerBy2
Func_d195: ; d195 (3:5195)
- ld a, [wd3ab]
+ ld a, [wTempNPC]
push af
- call Func_ca69
- ld b, l
+ get_flag_value EVENT_FLAG_45
inc a
ld c, a
- call Func_ca8f
- ld b, l
+ set_flag_value EVENT_FLAG_45
call Func_f580
pop af
- ld [wd3ab], a
- jp IncreaseOWScriptPointerBy1
+ ld [wTempNPC], a
+ jp IncreaseScriptPointerBy1
Func_d1ad: ; d1ad (3:51ad)
call MainMenu_c75a
- jp IncreaseOWScriptPointerBy1
+ jp IncreaseScriptPointerBy1
Func_d1b3: ; d1b3 (3:51b3)
- call Func_ca69
- ld b, h
+ get_flag_value EVENT_FLAG_44
dec a
cp $2
jr c, .asm_d1c3
ld a, $d
call Random
add $2
+; fallthrough
.asm_d1c3
ld hl, $51dc
@@ -2485,13 +2662,12 @@ asm_d1c6
ld [wTxRam2], a
ld a, [hl]
ld [wTxRam2 + 1], a
- jp IncreaseOWScriptPointerBy1
+ jp IncreaseScriptPointerBy1
INCROM $d1dc, $d209
Func_d209: ; d209 (3:5209)
- call Func_ca69
- ld [hl], c
+ get_flag_value EVENT_FLAG_71
ld e, a
.asm_d20e
call UpdateRNGSources
@@ -2511,21 +2687,35 @@ Func_d209: ; d209 (3:5209)
jr nz, .asm_d20e
push bc
ld b, $0
- ld hl, $5240
+ ld hl, Flags_d240
add hl, bc
ld a, [hl]
- call SetEventFlags
+ call MaxOutEventFlag
pop bc
- ld hl, $5234
+ ld hl, LegendaryCards
ld a, c
jr asm_d1c6
- INCROM $d234, $d244
+LegendaryCards: ; d234 (3:5234)
+ db ZAPDOS3
+ tx Text03f0
+ db MOLTRES2
+ tx Text03f1
+ db ARTICUNO2
+ tx Text03f2
+ db DRAGONITE1
+ tx Text03f3
+
+Flags_d240: ; d240 (3:5240)
+ db EVENT_FLAG_6D
+ db EVENT_FLAG_6E
+ db EVENT_FLAG_6F
+ db EVENT_FLAG_70
Func_d244: ; d244 (3:5244)
ld a, c
farcall Func_80ba4
- jp IncreaseOWScriptPointerBy2
+ jp IncreaseScriptPointerBy2
Func_d24c: ; d24c (3:524c)
ld hl, $525e
@@ -2533,9 +2723,8 @@ Func_d24c: ; d24c (3:524c)
call Func_d28c
ld a, [wd695]
ld c, a
- call Func_ca8f
- halt
- jp IncreaseOWScriptPointerBy1
+ set_flag_value EVENT_FLAG_76
+ jp IncreaseScriptPointerBy1
INCROM $d25e, $d271
@@ -2543,7 +2732,7 @@ Func_d271: ; d271 (3:5271)
ld hl, $527b
xor a
call Func_d28c
- jp IncreaseOWScriptPointerBy1
+ jp IncreaseScriptPointerBy1
; 0xd27b
INCROM $d27b, $d28c
@@ -2630,11 +2819,10 @@ Func_d2f6: ; d2f6 (3:52f6)
call Func_d28c
ld a, [wd694]
ld c, a
- call Func_ca8f
- ld [hl], l
+ set_flag_value EVENT_FLAG_75
xor a
ld [wd694], a
- jp IncreaseOWScriptPointerBy1
+ jp IncreaseScriptPointerBy1
; 0xd30c
INCROM $d30c, $d317
@@ -2645,14 +2833,13 @@ Func_d317: ; d317 (3:5317)
call Func_d28c
ld a, [wd694]
ld c, a
- call Func_ca8f
- ld [hl], l
- jp IncreaseOWScriptPointerBy1
-
+ set_flag_value EVENT_FLAG_75
+ jp IncreaseScriptPointerBy1
+Unknown_d32b: ; d32b (3:532b)
INCROM $d32b, $d336
-OWScript_OpenDeckMachine: ; d336 (3:5336)
+ScriptCommand_OpenDeckMachine: ; d336 (3:5336)
push bc
call Func_c2a3
call PauseSong
@@ -2677,34 +2864,35 @@ OWScript_OpenDeckMachine: ; d336 (3:5336)
.asm_d364
call ResumeSong
call Func_c2d4
- jp IncreaseOWScriptPointerBy2
+ jp IncreaseScriptPointerBy2
-Func_d36d: ; d36d (3:536d)
- ld a, [wOWScriptPointer]
+; args: unused, room, new player x, new player y, new player direction
+ScriptCommand_EnterMap: ; d36d (3:536d)
+ ld a, [wScriptPointer]
ld l, a
- ld a, [wOWScriptPointer+1]
+ ld a, [wScriptPointer+1]
ld h, a
inc hl
ld a, [hli]
ld a, [hli]
- ld [wd0bb], a
+ ld [wTempMap], a
ld a, [hli]
- ld [wd0bc], a
+ ld [wTempPlayerXCoord], a
ld a, [hli]
- ld [wd0bd], a
+ ld [wTempPlayerYCoord], a
ld a, [hli]
- ld [wd0be], a
+ ld [wTempPlayerDirection], a
ld hl, wd0b4
set 4, [hl]
- jp IncreaseOWScriptPointerBy6
+ jp IncreaseScriptPointerBy6
Func_d38f: ; d38f (3:538f)
farcall Func_10c96
- jp IncreaseOWScriptPointerBy2
+ jp IncreaseScriptPointerBy2
Func_d396: ; d396 (3:5396)
farcall Func_1157c
- jp IncreaseOWScriptPointerBy2
+ jp IncreaseScriptPointerBy2
Func_d39d: ; d39d (3:539d)
ld a, c
@@ -2712,8 +2900,7 @@ Func_d39d: ; d39d (3:539d)
jr nz, .asm_d3ac
farcall Func_10dba
ld c, a
- call Func_ca8f
- ld [hl], d
+ set_flag_value EVENT_FLAG_72
jr .asm_d3b6
.asm_d3ac
@@ -2723,7 +2910,7 @@ Func_d39d: ; d39d (3:539d)
set 6, [hl]
.asm_d3b6
- jp IncreaseOWScriptPointerBy2
+ jp IncreaseScriptPointerBy2
Func_d3b9: ; d3b9 (3:53b9)
call Func_3917
@@ -2731,20 +2918,20 @@ Func_d3b9: ; d3b9 (3:53b9)
ld [wGameEvent], a
ld hl, wd0b4
set 6, [hl]
- jp IncreaseOWScriptPointerBy1
+ jp IncreaseScriptPointerBy1
-Func_d3c9: ; d3c9 (3:53c9)
+ScriptCommand_TryGivePCPack: ; d3c9 (3:53c9)
ld a, c
- farcall Func_10a70
- jp IncreaseOWScriptPointerBy2
+ farcall TryGivePCPack
+ jp IncreaseScriptPointerBy2
-Func_d3d1: ; d3d1 (3:53d1)
- jp IncreaseOWScriptPointerBy1
+ScriptCommand_nop: ; d3d1 (3:53d1)
+ jp IncreaseScriptPointerBy1
Func_d3d4: ; d3d4 (3:53d4)
ld a, [wd693]
bank1call Func_7576
- jp IncreaseOWScriptPointerBy1
+ jp IncreaseScriptPointerBy1
INCROM $d3dd, $d3e0
@@ -2759,344 +2946,1168 @@ Func_d3e0: ; d3e0 (3:53e0)
cp $2
jr nz, .asm_d3e9
farcall Func_10f2e
- jp IncreaseOWScriptPointerBy1
+ jp IncreaseScriptPointerBy1
Func_d3fe: ; d3fe (3:53fe)
ld a, c
ld [wd112], a
call PlaySong
- jp IncreaseOWScriptPointerBy2
+ jp IncreaseScriptPointerBy2
Func_d408: ; d408 (3:5408)
ld a, c
ld [wd111], a
- jp IncreaseOWScriptPointerBy2
+ jp IncreaseScriptPointerBy2
Func_d40f: ; d40f (3:540f)
ld a, c
- call Func_3c83
- jp IncreaseOWScriptPointerBy2
+ call CallPlaySong
+ jp IncreaseScriptPointerBy2
-Func_d416: ; d416 (3:5416)
+ScriptCommand_PlaySFX: ; d416 (3:5416)
ld a, c
call PlaySFX
- jp IncreaseOWScriptPointerBy2
+ jp IncreaseScriptPointerBy2
Func_d41d: ; d41d (3:541d)
call Func_39fc
- jp IncreaseOWScriptPointerBy1
+ jp IncreaseScriptPointerBy1
-Func_d423: ; d423 (3:5423)
+ScriptCommand_PauseSong: ; d423 (3:5423)
call PauseSong
- jp IncreaseOWScriptPointerBy1
+ jp IncreaseScriptPointerBy1
-Func_d429: ; d429 (3:5429)
+ScriptCommand_ResumeSong: ; d429 (3:5429)
call ResumeSong
- jp IncreaseOWScriptPointerBy1
+ jp IncreaseScriptPointerBy1
-Func_d42f: ; d42f (3:542f)
- call Func_3c96
- jp IncreaseOWScriptPointerBy1
+ScriptCommand_WaitForSongToFinish: ; d42f (3:542f)
+ call WaitForSongToFinish
+ jp IncreaseScriptPointerBy1
Func_d435: ; d435 (3:5435)
ld a, c
farcall Func_1c83d
- jp IncreaseOWScriptPointerBy2
+ jp IncreaseScriptPointerBy2
Func_d43d: ; d43d (3:543d)
ld a, GAME_EVENT_CHALLENGE_MACHINE
ld [wGameEvent], a
ld hl, wd0b4
set 6, [hl]
- jp IncreaseOWScriptPointerBy1
+ jp IncreaseScriptPointerBy1
-OWScript_CustomModifyEventFlags: ; d44a (3:544a)
+; sets the event flag in arg 1 to the value in arg 2
+ScriptCommand_SetFlagValue: ; d44a (3:544a)
ld a, c
ld c, b
- call ModifyEventFlags
- jp IncreaseOWScriptPointerBy3
+ call SetEventFlagValue
+ jp IncreaseScriptPointerBy3
-Func_d452: ; d452 (3:5452)
+ScriptCommand_IncrementFlagValue: ; d452 (3:5452)
ld a, c
push af
- call CheckIfEventFlagSet
+ call GetEventFlagValue
inc a
ld c, a
pop af
- call ModifyEventFlags
- jp IncreaseOWScriptPointerBy2
+ call SetEventFlagValue
+ jp IncreaseScriptPointerBy2
-Func_d460: ; d460 (3:5460)
+ScriptCommand_JumpIfFlagZero1: ; d460 (3:5460)
ld a, c
- call CheckIfEventFlagSet
+ call GetEventFlagValue
or a
- jr z, asm_d46d
-asm_d467
- call Func_ccb9
- jp IncreaseOWScriptPointerBy4
+ jr z, ScriptCommand_JumpIfFlagZero1.passTryJump
+
+.fail
+ call SetScriptControlByteFail
+ jp IncreaseScriptPointerBy4
-asm_d46d
- call Func_ccb3
- call GetOWSArgs2AfterPointer
- jr z, .asm_d478
- jp SetOWScriptPointer
+.passTryJump
+ call SetScriptControlBytePass
+ call GetScriptArgs2AfterPointer
+ jr z, .noJumpTarget
+ jp SetScriptPointer
-.asm_d478
- jp IncreaseOWScriptPointerBy4
+.noJumpTarget
+ jp IncreaseScriptPointerBy4
-OWScript_JumpIfFlagSet: ; d47b (3:547b)
+ScriptCommand_JumpIfFlagNonzero1: ; d47b (3:547b)
ld a, c
- call CheckIfEventFlagSet
+ call GetEventFlagValue
or a
- jr nz, asm_d46d
- jr asm_d467
+ jr nz, ScriptCommand_JumpIfFlagZero1.passTryJump
+ jr ScriptCommand_JumpIfFlagZero1.fail
-Func_d484: ; d484 (3:5484)
- call Func_d4b6
+; args - event flag, value, jump address
+ScriptCommand_JumpIfFlagEqual: ; d484 (3:5484)
+ call GetEventFlagValueBC
cp c
- jr z, Func_d490
+ jr z, ScriptEventPassedTryJump
-Func_d48a: ; d48a (3:548a)
- call Func_ccb9
- jp IncreaseOWScriptPointerBy5
+ScriptEventFailedNoJump ; d48a (3:548a)
+ call SetScriptControlByteFail
+ jp IncreaseScriptPointerBy5
-Func_d490: ; d490 (3:5490)
- call Func_ccb3
- call GetOWSArgs3AfterPointer
- jr z, .asm_d49b
- jp SetOWScriptPointer
+ScriptEventPassedTryJump ; d490 (3:5490)
+ call SetScriptControlBytePass
+ call GetScriptArgs3AfterPointer
+ jr z, .noJumpAddress
+ jp SetScriptPointer
-.asm_d49b
- jp IncreaseOWScriptPointerBy5
+.noJumpAddress
+ jp IncreaseScriptPointerBy5
-Func_d49e: ; d49e (3:549e)
- call Func_d4b6
+ScriptCommand_JumpIfFlagNotEqual: ; d49e (3:549e)
+ call GetEventFlagValueBC
cp c
- jr nz, Func_d490
- jr Func_d48a
+ jr nz, ScriptEventPassedTryJump
+ jr ScriptEventFailedNoJump
-Func_d4a6: ; d4a6 (3:54a6)
- call Func_d4b6
+ScriptCommand_JumpIfFlagNotLessThan: ; d4a6 (3:54a6)
+ call GetEventFlagValueBC
cp c
- jr nc, Func_d490
- jr Func_d48a
+ jr nc, ScriptEventPassedTryJump
+ jr ScriptEventFailedNoJump
-Func_d4ae: ; d4ae (3:54ae)
- call Func_d4b6
+ScriptCommand_JumpIfFlagLessThan: ; d4ae (3:54ae)
+ call GetEventFlagValueBC
cp c
- jr c, Func_d490 ; 0xd4b2 $dc
- jr Func_d48a ; 0xd4b4 $d4
+ jr c, ScriptEventPassedTryJump
+ jr ScriptEventFailedNoJump
-Func_d4b6: ; d4b6 (3:54b6)
+; Gets event flag at c (Script defaults)
+; c takes on the value of b as a side effect
+GetEventFlagValueBC: ; d4b6 (3:54b6)
ld a, c
ld c, b
- call CheckIfEventFlagSet
+ call GetEventFlagValue
ret
-OWScript_SetEventFlags: ; d4bc (3:54bc)
+ScriptCommand_MaxOutFlagValue: ; d4bc (3:54bc)
ld a, c
- call SetEventFlags
- jp IncreaseOWScriptPointerBy2
+ call MaxOutEventFlag
+ jp IncreaseScriptPointerBy2
-Func_d4c3: ; d4c3 (3:54c3)
+ScriptCommand_ZeroOutFlagValue: ; d4c3 (3:54c3)
ld a, c
- call Func_cad0
- jp IncreaseOWScriptPointerBy2
+ call ZeroOutEventFlag
+ jp IncreaseScriptPointerBy2
-Func_d4ca: ; d4ca (3:54ca)
+ScriptCommand_JumpIfFlagNonzero2: ; d4ca (3:54ca)
ld a, c
- call CheckIfEventFlagSet
+ call GetEventFlagValue
or a
- jr z, asm_d4e6
-Func_d4d1:
- call Func_ccb3
- call GetOWSArgs2AfterPointer
- jr z, .asm_d4dc
- jp SetOWScriptPointer
-.asm_d4dc
- jp IncreaseOWScriptPointerBy4
-
-OWScript_JumpIfFlagNotSet:
+ jr z, ScriptCommand_JumpIfFlagZero2.fail
+
+.passTryJump:
+ call SetScriptControlBytePass
+ call GetScriptArgs2AfterPointer
+ jr z, .noJumpArgs
+ jp SetScriptPointer
+.noJumpArgs
+ jp IncreaseScriptPointerBy4
+
+ScriptCommand_JumpIfFlagZero2:
ld a, c
- call CheckIfEventFlagSet
+ call GetEventFlagValue
or a
- jr z, Func_d4d1
-asm_d4e6
- call Func_ccb9
- jp IncreaseOWScriptPointerBy4
+ jr z, ScriptCommand_JumpIfFlagNonzero2.passTryJump
+
+.fail
+ call SetScriptControlByteFail
+ jp IncreaseScriptPointerBy4
; 0xd4ec
- INCROM $d4ec, $d583
+LoadOverworld: ; d4ec (3:54ec)
+ call Func_d4fb
+ get_flag_value EVENT_FLAG_3E
+ or a
+ ret nz
+ ld bc, Script_BeginGame
+ jp SetNextScript
+
+Func_d4fb: ; d4fb (3:54fb)
+ zero_flag_value EVENT_FLAG_59
+ call Func_f602
+ get_flag_value EVENT_FLAG_3F
+ cp $02
+ jr z, .asm_d527
+ get_flag_value EVENT_FLAG_40
+ cp $02
+ jr z, .asm_d521
+ get_flag_value EVENT_FLAG_41
+ cp $02
+ jr z, .asm_d51b
+ ret
+.asm_d51b
+ ld c, $07
+ set_flag_value EVENT_FLAG_41
+.asm_d521
+ ld c, $07
+ set_flag_value EVENT_FLAG_40
+.asm_d527
+ ld c, $07
+ set_flag_value EVENT_FLAG_3F
+ ret
+
+Script_BeginGame: ; d52e (3:552e)
+ start_script
+ run_command ScriptCommand_DoFrames
+ db $3c
+ run_command Func_d3e0
+ run_command ScriptCommand_DoFrames
+ db $78
+ run_command ScriptCommand_EnterMap
+ db $02
+ db MASON_LABORATORY
+ db 14
+ db 26
+ db NORTH
+ run_command ScriptCommand_QuitScriptFully
+
+MasonLaboratoryAfterDuel: ; d53b (3:553b)
+ ld hl, .after_duel_table
+ call FindEndOfBattleScript
+ ret
+
+.after_duel_table
+ db NPC_SAM
+ db NPC_SAM
+ dw $568a
+ dw $569f
+ db $00
+
+MasonLabLoadMap: ; d549 (3:5549)
+ get_flag_value EVENT_FLAG_3E
+ cp $03
+ ret nc
+ ld a, NPC_DRMASON
+ ld [wTempNPC], a
+ call FindLoadedNPC
+ ld bc, Script_EnterLabFirstTime
+ jp SetNextNPCAndScript
+
+MasonLabCloseTextBox: ; d55e (3:555e)
+ ld a, $0a
+ farcall Func_80b89
+ ret
+
+; Lets you access the Challenge Machine if available
+MasonLabPressedA: ; d565 (3:5565)
+ get_flag_value EVENT_RECEIVED_LEGENDARY_CARD
+ or a
+ ret z
+ ld hl, ChallengeMachineObjectTable
+ call FindExtraInteractableObjects
+ ret
+
+ChallengeMachineObjectTable: ; d572 (3:5572)
+ db 10, 4, NORTH
+ dw Script_ChallengeMachine
+ db 12, 4, NORTH
+ dw Script_ChallengeMachine
+ db $00
+
+Script_ChallengeMachine: ; d57d (3:557d)
+ start_script
+ run_command Func_ccdc
+ tx Text05bd
+ run_command Func_d43d
+ run_command ScriptCommand_QuitScriptFully
-Tech1NPCScript: ; d583 (3:5583)
+Script_Tech1: ; d583 (3:5583)
INCROM $d583, $d5ca
-Tech2NPCScript: ; d5ca (3:55ca)
+Script_Tech2: ; d5ca (3:55ca)
INCROM $d5ca, $d5d5
-Tech3NPCScript: ; d5d5 (3:55d5)
+Script_Tech3: ; d5d5 (3:55d5)
INCROM $d5d5, $d5e0
-Tech4NPCScript: ; d5e0 (3:55e0)
+Script_Tech4: ; d5e0 (3:55e0)
INCROM $d5e0, $d5f9
-Tech5NPCScript: ; d5f9 (3:55f9)
+Script_Tech5: ; d5f9 (3:55f9)
INCROM $d5f9, $d61d
-SamNPCScript: ; d61d (3:561d)
+Script_Sam: ; d61d (3:561d)
INCROM $d61d, $d727
-DrMasonNPCScript: ; d727 (3:5727)
+Script_DrMason: ; d727 (3:5727)
INCROM $d727, $d753
-OWSequence_d753: ; d753 (3:5753)
+Script_EnterLabFirstTime: ; d753 (3:5753)
start_script
- run_script OWScript_MovePlayer
- db $00
+ run_command ScriptCommand_MovePlayer
+ db NORTH
db $02
- run_script OWScript_MovePlayer
- db $00
+ run_command ScriptCommand_MovePlayer
+ db NORTH
db $02
- run_script OWScript_MovePlayer
- db $00
+ run_command ScriptCommand_MovePlayer
+ db NORTH
db $02
- run_script OWScript_MovePlayer
- db $00
+ run_command ScriptCommand_MovePlayer
+ db NORTH
db $02
- run_script OWScript_MovePlayer
- db $00
+ run_command ScriptCommand_MovePlayer
+ db NORTH
db $02
- run_script OWScript_MovePlayer
- db $00
+ run_command ScriptCommand_MovePlayer
+ db NORTH
db $02
- run_script OWScript_MovePlayer
- db $00
+ run_command ScriptCommand_MovePlayer
+ db NORTH
db $02
- run_script OWScript_MovePlayer
- db $00
+ run_command ScriptCommand_MovePlayer
+ db NORTH
db $02
- run_script OWScript_MovePlayer
- db $00
+ run_command ScriptCommand_MovePlayer
+ db NORTH
db $02
- run_script OWScript_PrintTextString
+ run_command ScriptCommand_PrintTextString
tx Text05e3
- run_script OWScript_CloseTextBox
- run_script Func_d088
- db $07
- db $79
- db $57
- run_script OWScript_EndScriptLoop1
+ run_command ScriptCommand_CloseAdvancedTextBox
+ run_command ScriptCommand_SetNextNPCandScript
+ db NPC_SAM
+ dw Script_d779
+ run_command ScriptCommand_EndScriptLoop1
ret
+Script_d779: ; d779 (03:5779)
start_script
- run_script Func_ce4a
- db $80
- db $58
- db $02
-
- ; there's more to this script but it hasn't been disassembled yet
+ run_command ScriptCommand_MoveActiveNPC
+ dw NPCMovement_d880
+ run_command ScriptCommand_PrintTextString
+ tx Text05e4
+ run_command ScriptCommand_SetDialogName
+ db NPC_DRMASON
+ run_command ScriptCommand_PrintTextString
+ tx Text05e5
+ run_command ScriptCommand_CloseTextBox
+ run_command ScriptCommand_MoveActiveNPC
+ dw NPCMovement_d882
+ run_command Func_cfc6
+ db $01
+ run_command ScriptCommand_SetPlayerDirection
+ db $03
+ run_command ScriptCommand_CloseAdvancedTextBox
+ run_command ScriptCommand_SetNextNPCandScript
+ db NPC_DRMASON
+ dw Script_d794
+ run_command ScriptCommand_EndScriptLoop1
+ ret
- INCROM $d77e, $d8bb
+Script_d794: ; d794 (3:5794)
+ start_script
+ run_command ScriptCommand_MoveActiveNPC
+ dw NPCMovement_d88b
+ run_command ScriptCommand_DoFrames
+ db 40
+ run_command ScriptCommand_PrintTextString
+ tx Text05e6
+ run_command ScriptCommand_CloseTextBox
+ run_command ScriptCommand_MovePlayer
+ db WEST
+ db $01
+ run_command ScriptCommand_MovePlayer
+ db WEST
+ db $01
+ run_command ScriptCommand_SetPlayerDirection
+ db SOUTH
+ run_command ScriptCommand_MovePlayer
+ db SOUTH
+ db $01
+ run_command ScriptCommand_MovePlayer
+ db SOUTH
+ db $01
+ run_command ScriptCommand_MovePlayer
+ db SOUTH
+ db $01
+ run_command ScriptCommand_SetPlayerDirection
+ db WEST
+ run_command ScriptCommand_MoveActiveNPC
+ dw NPCMovement_d894
+ run_command ScriptCommand_PrintTextString
+ tx Text05e7
+ run_command ScriptCommand_SetDialogName
+ db $07
+ run_command ScriptCommand_PrintTextString
+ tx Text05e8
+
+.ows_d7bc
+ run_command ScriptCommand_CloseTextBox
+ run_command Func_d317
+ run_command ScriptCommand_CloseTextBox
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_75
+ db $07
+ dw .ows_d80c
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_75
+ db $01
+ dw .ows_d7e8
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_75
+ db $02
+ dw .ows_d7ee
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_75
+ db $03
+ dw .ows_d7f4
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_75
+ db $04
+ dw .ows_d7fa
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_75
+ db $05
+ dw .ows_d800
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_75
+ db $06
+ dw .ows_d806
+ run_command ScriptCommand_PrintTextString
+ tx Text05d6
+ run_command ScriptCommand_Jump
+ dw .ows_d7bc
+
+.ows_d7e8
+ run_command ScriptCommand_PrintTextString
+ tx Text05d7
+ run_command ScriptCommand_Jump
+ dw .ows_d7bc
+
+.ows_d7ee
+ run_command ScriptCommand_PrintTextString
+ tx Text05d8
+ run_command ScriptCommand_Jump
+ dw .ows_d7bc
+
+.ows_d7f4
+ run_command ScriptCommand_PrintTextString
+ tx Text05d9
+ run_command ScriptCommand_Jump
+ dw .ows_d7bc
+
+.ows_d7fa
+ run_command ScriptCommand_PrintTextString
+ tx Text05da
+ run_command ScriptCommand_Jump
+ dw .ows_d7bc
+
+.ows_d800
+ run_command ScriptCommand_PrintTextString
+ tx Text05db
+ run_command ScriptCommand_Jump
+ dw .ows_d7bc
+
+.ows_d806
+ run_command ScriptCommand_PrintTextString
+ tx Text05dc
+ run_command ScriptCommand_Jump
+ dw .ows_d7bc
+
+.ows_d80c
+ run_command ScriptCommand_PrintTextString
+ tx Text05e9
+ run_command ScriptCommand_AskQuestionJumpDefaultYes
+ dw 0000
+ dw .ows_d817
+ run_command ScriptCommand_Jump
+ dw .ows_d7bc
+
+.ows_d817
+ run_command ScriptCommand_SetDialogName
+ db $01
+ run_command ScriptCommand_PrintTextString
+ tx Text05ea
+ run_command ScriptCommand_nop
+ run_command ScriptCommand_SetFlagValue
+ db EVENT_FLAG_3E
+ db $01
+ run_command ScriptCommand_CloseAdvancedTextBox
+ run_command ScriptCommand_SetNextNPCandScript
+ db NPC_SAM
+ dw Script_d827
+ run_command ScriptCommand_EndScriptLoop1
+ ret
-Tech6NPCScript: ; d8bb (3:58bb)
+Script_d827: ; d827 (3:5827)
+ start_script
+ run_command ScriptCommand_StartBattle
+ db PRIZES_2
+ db SAMS_PRACTICE_DECK_ID
+ db MUSIC_DUEL_THEME_1
+ run_command ScriptCommand_QuitScriptFully
+; 0xd82d
+
+ INCROM $d82d, $d880
+
+NPCMovement_d880: ; d880 (3:5880)
+ db EAST
+ db $ff
+
+NPCMovement_d882: ; d882 (3:5882)
+ db SOUTH
+ db SOUTH
+ db WEST
+ db WEST
+ db WEST
+ db WEST
+ db SOUTH
+ db EAST | NO_MOVE
+ db $ff
+
+NPCMovement_d88b: ; d88b (3:588b)
+ db WEST
+ db SOUTH
+ db SOUTH
+ db SOUTH
+ db WEST
+ db WEST
+ db WEST
+ db EAST | NO_MOVE
+ db $ff
+
+NPCMovement_d894: ; d894 (4:5894)
+ db SOUTH | NO_MOVE
+ db $ff
+
+ INCROM $d896, $d8bb
+
+Script_Tech6: ; d8bb (3:58bb)
INCROM $d8bb, $d8c6
-Tech7NPCScript: ; d8c6 (3:58c6)
+Script_Tech7: ; d8c6 (3:58c6)
INCROM $d8c6, $d8d1
-Tech8NPCScript: ; d8d1 (3:58d1)
+Script_Tech8: ; d8d1 (3:58d1)
INCROM $d8d1, $d8dd
-AaronNPCScript: ; d8dd (3:58dd)
- INCROM $d8dd, $db4a
+Script_Aaron: ; d8dd (3:58dd)
+ INCROM $d8dd, $d932
-IshiharaNPCScript: ; db4a (3:5b4a)
- INCROM $db4a, $dc4b
+Script_d932: ; d932 (3:5932)
+ start_script
+ run_command Func_ccdc
+ tx Text0605
+ run_command ScriptCommand_AskQuestionJumpDefaultYes
+ tx Text0606
+ dw .ows_d93c
+ run_command ScriptCommand_QuitScriptFully
+
+.ows_d93c
+ run_command ScriptCommand_OpenDeckMachine
+ db $09
+ run_command ScriptCommand_QuitScriptFully
+; 0xd93f
+
+ INCROM $d93f, $dadd
+
+Preload_NikkiInIshiharasHouse: ; dadd (3:5add)
+ get_flag_value EVENT_FLAG_35
+ cp $01
+ jr nz, .dontLoadNikki
+ scf
+ ret
+.dontLoadNikki
+ or a
+ ret
+; 0xdae9
-Ronald2NPCScript: ; dc4b (3:5c4b)
- INCROM $dc4b, $dc4b
+ INCROM $dae9, $db3d
-Ronald3NPCScript: ; dc4b (3:5c4b)
- INCROM $dc4b, $dc4b
+Preload_IshiharaInIshiharasHouse: ; db3d (3:5b3d)
+ get_flag_value EVENT_FLAG_1C
+ or a
+ ret z
+ get_flag_value EVENT_FLAG_1F
+ cp $08
+ ret
+
+Script_Ishihara: ; db4a (3:5b4a)
+ start_script
+ run_command ScriptCommand_MaxOutFlagValue
+ db EVENT_FLAG_1D
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_1F
+ db $00
+ dw .ows_db80
+ run_command ScriptCommand_JumpIfFlagNonzero2
+ db EVENT_FLAG_39
+ dw .ows_db5a
+ run_command ScriptCommand_JumpIfFlagNonzero2
+ db EVENT_RECEIVED_LEGENDARY_CARD
+ dw .ows_dc3e
+.ows_db5a
+ run_command ScriptCommand_JumpIfFlagNonzero2
+ db EVENT_FLAG_00
+ dw .ows_db90
+ run_command ScriptCommand_JumpIfFlagZero2
+ db EVENT_FLAG_38
+ dw .ows_db90
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_1F
+ db $01
+ dw .ows_db93
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_1F
+ db $02
+ dw .ows_db93
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_1F
+ db $03
+ dw .ows_dbcc
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_1F
+ db $04
+ dw .ows_dbcc
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_1F
+ db $05
+ dw .ows_dc05
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_1F
+ db $06
+ dw .ows_dc05
+.ows_db80
+ run_command ScriptCommand_MaxOutFlagValue
+ db EVENT_FLAG_00
+ run_command ScriptCommand_SetFlagValue
+ db EVENT_FLAG_1F
+ db $01
+ run_command ScriptCommand_ZeroOutFlagValue
+ db EVENT_FLAG_38
+ run_command ScriptCommand_JumpIfFlagZero2
+ db EVENT_RECEIVED_LEGENDARY_CARD
+ dw .ows_db8d
+ run_command ScriptCommand_MaxOutFlagValue
+ db EVENT_FLAG_39
+.ows_db8d
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text0727
+
+.ows_db90
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text0728
+
+.ows_db93
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_1F
+ db $01
+ dw NO_JUMP
+ run_command ScriptCommand_PrintVariableText
+ tx Text0729
+ tx Text072a
+ run_command ScriptCommand_SetFlagValue
+ db EVENT_FLAG_1F
+ db $02
+ run_command ScriptCommand_AskQuestionJump
+ tx Text072b
+ dw .ows_dba8
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text072c
+
+.ows_dba8
+ run_command Func_cf0c
+ db $ac
+ dw .ows_dbaf
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text072d
+
+.ows_dbaf
+ run_command Func_cf12
+ db $ac
+ dw .ows_dbb6
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text072e
+
+.ows_dbb6
+ run_command ScriptCommand_MaxOutFlagValue
+ db EVENT_FLAG_00
+ run_command ScriptCommand_SetFlagValue
+ db EVENT_FLAG_1F
+ db $03
+ run_command ScriptCommand_ZeroOutFlagValue
+ db EVENT_FLAG_38
+ run_command ScriptCommand_PrintTextString
+ tx Text072f
+ run_command Func_ccdc
+ tx Text0730
+ run_command ScriptCommand_TakeCard
+ db CLEFABLE
+ run_command ScriptCommand_GiveCard
+ db SURFING_PIKACHU1
+ run_command ScriptCommand_ShowCardReceivedScreen
+ db SURFING_PIKACHU1
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text0731
+
+.ows_dbcc
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_1F
+ db $03
+ dw NO_JUMP
+ run_command ScriptCommand_PrintVariableText
+ tx Text0732
+ tx Text0733
+ run_command ScriptCommand_SetFlagValue
+ db EVENT_FLAG_1F
+ db $04
+ run_command ScriptCommand_AskQuestionJump
+ tx Text072b
+ dw .ows_dbe1
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text072c
+
+.ows_dbe1
+ run_command Func_cf0c
+ db $bb
+ dw .ows_dbe8
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text0734
+
+.ows_dbe8
+ run_command Func_cf12
+ db $bb
+ dw .ows_dbef
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text0735
+
+.ows_dbef
+ run_command ScriptCommand_MaxOutFlagValue
+ db EVENT_FLAG_00
+ run_command ScriptCommand_SetFlagValue
+ db EVENT_FLAG_1F
+ db $05
+ run_command ScriptCommand_ZeroOutFlagValue
+ db EVENT_FLAG_38
+ run_command ScriptCommand_PrintTextString
+ tx Text072f
+ run_command Func_ccdc
+ tx Text0736
+ run_command ScriptCommand_TakeCard
+ db DITTO
+ run_command ScriptCommand_GiveCard
+ db FLYING_PIKACHU
+ run_command ScriptCommand_ShowCardReceivedScreen
+ db FLYING_PIKACHU
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text0737
+
+.ows_dc05
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_1F
+ db $05
+ dw NO_JUMP
+ run_command ScriptCommand_PrintVariableText
+ tx Text0738
+ tx Text0739
+ run_command ScriptCommand_SetFlagValue
+ db EVENT_FLAG_1F
+ db $06
+ run_command ScriptCommand_AskQuestionJump
+ tx Text072b
+ dw .ows_dc1a
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text072c
+
+.ows_dc1a
+ run_command Func_cf0c
+ db $b8
+ dw .ows_dc21
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text073a
+
+.ows_dc21
+ run_command Func_cf12
+ db $b8
+ dw .ows_dc28
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text073b
+
+.ows_dc28
+ run_command ScriptCommand_MaxOutFlagValue
+ db EVENT_FLAG_00
+ run_command ScriptCommand_SetFlagValue
+ db EVENT_FLAG_1F
+ db $07
+ run_command ScriptCommand_ZeroOutFlagValue
+ db EVENT_FLAG_38
+ run_command ScriptCommand_PrintTextString
+ tx Text072f
+ run_command Func_ccdc
+ tx Text073c
+ run_command ScriptCommand_TakeCard
+ db CHANSEY
+ run_command ScriptCommand_GiveCard
+ db SURFING_PIKACHU2
+ run_command ScriptCommand_ShowCardReceivedScreen
+ db SURFING_PIKACHU2
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text073d
+
+.ows_dc3e
+ run_command ScriptCommand_MaxOutFlagValue
+ db EVENT_FLAG_39
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text073e
+
+Preload_Ronald1InIshiharasHouse: ; dc43 (3:5c43)
+ get_flag_value EVENT_RECEIVED_LEGENDARY_CARD
+ cp $01
+ ccf
+ ret
+
+Script_Ronald: ; dc4b (3:5c4b)
+ start_script
+ run_command ScriptCommand_JumpIfFlagNonzero2
+ db EVENT_FLAG_4E
+ dw .ows_dc55
+ run_command ScriptCommand_MaxOutFlagValue
+ db EVENT_FLAG_4E
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text073f
+
+.ows_dc55
+ run_command ScriptCommand_PrintTextString
+ tx Text0740
+ run_command ScriptCommand_AskQuestionJump
+ tx Text0741
+ dw .ows_dc60
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text0742
+
+.ows_dc60
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text0743
+; 0xdc63
+
+ ; could be a commented function, or could be placed by mistake from
+ ; someone thinking that the Ronald script ended with more code execution
+ ret
-RonaldNPCScript: ; dc4b (3:5c4b)
- INCROM $dc4b, $dc64
+Script_Clerk1: ; dc64 (3:5c64)
+ start_script
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text045a
-Clerk1NPCScript: ; dc64 (3:5c64)
- INCROM $dc64, $dc76
+FightingClubLobbyAfterDuel: ; dc68 (3:5c68)
+ ld hl, .after_duel_table
+ call FindEndOfBattleScript
+ ret
+.after_duel_table
+ db NPC_IMAKUNI
+ db NPC_IMAKUNI
+ dw Script_BeatImakuni
+ dw Script_LostToImakuni
+ db $00
-Man1NPCScript: ; dc76 (3:5c76)
+Script_Man1: ; dc76 (3:5c76)
INCROM $dc76, $dd0d
-ImakuniNPCScript: ; dd0d (3:5d0d)
- INCROM $dd0d, $dd82
+Script_Imakuni: ; dd0d (3:5d0d)
+ start_script
+ run_command ScriptCommand_SetFlagValue
+ db EVENT_IMAKUNI_STATE
+ db IMAKUNI_TALKED
+ run_command ScriptCommand_JumpIfFlagZero2
+ db EVENT_TEMP_TALKED_TO_IMAKUNI
+ dw NO_JUMP
+ run_command ScriptCommand_PrintVariableText
+ tx Text0467
+ tx Text0468
+ run_command ScriptCommand_MaxOutFlagValue
+ db EVENT_TEMP_TALKED_TO_IMAKUNI
+ run_command ScriptCommand_AskQuestionJump
+ tx Text0469
+ dw .declineDuel
+ run_command ScriptCommand_PrintTextString
+ tx Text046a
+ run_command ScriptCommand_QuitScriptFully
+
+.declineDuel
+ run_command ScriptCommand_PrintTextString
+ tx Text046b
+ run_command ScriptCommand_StartBattle
+ db PRIZES_6
+ db IMAKUNI_DECK_ID
+ db MUSIC_IMAKUNI
+ run_command ScriptCommand_QuitScriptFully
+; 0xdd2d
+
+Script_BeatImakuni: ; dd2d (3:5d2d)
+ start_script
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_IMAKUNI_WIN_COUNT
+ db $07
+ dw .giveBoosters
+ run_command ScriptCommand_IncrementFlagValue
+ db EVENT_IMAKUNI_WIN_COUNT
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_IMAKUNI_WIN_COUNT
+ db $03
+ dw .threeWins
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_IMAKUNI_WIN_COUNT
+ db $06
+ dw .sixWins
+.giveBoosters
+ run_command ScriptCommand_PrintTextString
+ tx Text046c
+ run_command ScriptCommand_GiveOneOfEachTrainerBooster
+ run_command ScriptCommand_Jump
+ dw .done
+
+.threeWins
+ run_command ScriptCommand_PrintTextString
+ tx Text046d
+ run_command ScriptCommand_Jump
+ dw .giveImakuniCard
+
+.sixWins
+ run_command ScriptCommand_PrintTextString
+ tx Text046e
+.giveImakuniCard
+ run_command ScriptCommand_PrintTextString
+ tx Text046f
+ run_command ScriptCommand_GiveCard
+ db IMAKUNI_CARD
+ run_command ScriptCommand_ShowCardReceivedScreen
+ db IMAKUNI_CARD
+.done
+ run_command ScriptCommand_PrintTextString
+ tx Text0470
+ run_command ScriptCommand_Jump
+ dw ScriptJump_ImakuniCommon
+
+Script_LostToImakuni: ; dd5c (3:5d5c)
+ start_script
+ run_command ScriptCommand_PrintTextString
+ tx Text0471
+
+ScriptJump_ImakuniCommon: ; dd60 (3:5d60)
+ run_command ScriptCommand_CloseTextBox
+ run_command ScriptCommand_JumpIfPlayerCoordMatches
+ db 18
+ db 4
+ dw .ows_dd69
+ run_command ScriptCommand_Jump
+ dw .ows_dd6e
+
+.ows_dd69
+ run_command ScriptCommand_SetPlayerDirection
+ db EAST
+ run_command ScriptCommand_MovePlayer
+ db WEST
+ db $01
-Specs1NPCScript: ; dd82 (3:5d82)
+.ows_dd6e
+ run_command ScriptCommand_MoveActiveNPC
+ dw NPCMovement_dd78
+ run_command Func_cdcb
+ run_command ScriptCommand_MaxOutFlagValue
+ db EVENT_TEMP_BATTLED_IMAKUNI
+ run_command Func_d408
+ db $09
+ run_command Func_d41d
+ run_command ScriptCommand_QuitScriptFully
+; 0xdd78
+
+NPCMovement_dd78 ; dd78 (3:5d78)
+ db SOUTH
+ db SOUTH
+ db SOUTH
+ db SOUTH
+ db EAST
+ db EAST
+ db EAST
+ db EAST
+ db EAST
+ db $ff
+
+Script_Specs1: ; dd82 (3:5d82)
INCROM $dd82, $dd8d
-ButchNPCScript: ; dd8d (3:5d8d)
+Script_Butch: ; dd8d (3:5d8d)
INCROM $dd8d, $dd9f
-Granny1NPCScript: ; dd9f (3:5d9f)
+Script_Granny1: ; dd9f (3:5d9f)
INCROM $dd9f, $ddc3
-MitchNPCScript: ; ddc3 (3:5dc3)
+Script_Mitch: ; ddc3 (3:5dc3)
INCROM $ddc3, $ded1
-Clerk2NPCScript: ; ded1 (3:5ed1)
+Script_Clerk2: ; ded1 (3:5ed1)
INCROM $ded1, $def2
-ChrisNPCScript: ; def2 (3:5ef2)
+Script_Chris: ; def2 (3:5ef2)
INCROM $def2, $df39
-MatthewNPCScript: ; df39 (3:5f39)
+Script_Matthew: ; df39 (3:5f39)
INCROM $df39, $df83
-Woman1NPCScript: ; df83 (3:5f83)
+Script_Woman1: ; df83 (3:5f83)
INCROM $df83, $dfc0
-Chap1NPCScript: ; dfc0 (3:5fc0)
+Script_Chap1: ; dfc0 (3:5fc0)
INCROM $dfc0, $dfd2
-Lass3NPCScript: ; dfd2 (3:5fd2)
+Script_Lass3: ; dfd2 (3:5fd2)
INCROM $dfd2, $dff0
-RyanNPCScript: ; dff0 (3:5ff0)
+Script_Ryan: ; dff0 (3:5ff0)
INCROM $dff0, $e017
-AndrewNPCScript: ; e017 (3:6017)
+Script_Andrew: ; e017 (3:6017)
INCROM $e017, $e03e
-GeneNPCScript: ; e03e (3:603e)
+Script_Gene: ; e03e (3:603e)
INCROM $e03e, $e09e
-Clerk3NPCScript: ; e09e (3:609e)
- INCROM $e09e, $e0cf
-
-Gal1NPCScript: ; e0cf (3:60cf)
- INCROM $e0cf, $e111
+Script_Clerk3: ; e09e (3:609e)
+ INCROM $e09e, $e0b0
+
+Preload_ImakuniInWaterClubLobby: ; e0b0 (3:60b0)
+ get_flag_value EVENT_IMAKUNI_STATE
+ cp IMAKUNI_TALKED
+ jr c, .asm_e0c6
+ get_flag_value EVENT_TEMP_BATTLED_IMAKUNI
+ jr nz, .asm_e0c6
+ get_flag_value EVENT_IMAKUNI_ROOM
+ cp IMAKUNI_WATER_CLUB
+ jr z, .asm_e0c8
+.asm_e0c6
+ or a
+ ret
+.asm_e0c8
+ ld a, $10
+ ld [wd111], a
+ scf
+ ret
+; 0xe0cf
-Lass1NPCScript: ; e111 (3:6111)
- INCROM $e111, $e137
+Script_Gal1: ; e0cf (3:60cf)
+ start_script
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_12
+ db $02
+ dw .ows_e10e
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_12
+ db $00
+ dw NO_JUMP
+ run_command ScriptCommand_PrintVariableText
+ tx Text041d
+ tx Text041e
+ run_command ScriptCommand_SetFlagValue
+ db EVENT_FLAG_12
+ db $01
+ run_command ScriptCommand_AskQuestionJump
+ tx Text041f
+ dw .ows_e0eb
+ run_command ScriptCommand_PrintTextString
+ tx Text0420
+ run_command ScriptCommand_QuitScriptFully
+
+.ows_e0eb
+ run_command Func_cf0c
+ db $59
+ dw .ows_e0f3
+ run_command ScriptCommand_PrintTextString
+ tx Text0421
+ run_command ScriptCommand_QuitScriptFully
+
+.ows_e0f3
+ run_command Func_cf12
+ db $59
+ dw .ows_e0fb
+ run_command ScriptCommand_PrintTextString
+ tx Text0422
+ run_command ScriptCommand_QuitScriptFully
+
+.ows_e0fb
+ run_command ScriptCommand_SetFlagValue
+ db EVENT_FLAG_12
+ db $02
+ run_command ScriptCommand_PrintTextString
+ tx Text0423
+ run_command Func_ccdc
+ tx Text0424
+ run_command ScriptCommand_TakeCard
+ db LAPRAS
+ run_command ScriptCommand_GiveCard
+ db ARCANINE1
+ run_command ScriptCommand_ShowCardReceivedScreen
+ db ARCANINE1
+ run_command ScriptCommand_PrintTextString
+ tx Text0425
+ run_command ScriptCommand_QuitScriptFully
+
+.ows_e10e
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text0426
+
+Script_Lass1: ; e111 (3:6111)
+ start_script
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_14
+ db $01
+ dw .ows_e121
+ run_command ScriptCommand_PrintTextString
+ tx Text0427
+ run_command ScriptCommand_SetFlagValue
+ db EVENT_FLAG_14
+ db $01
+ run_command ScriptCommand_SetFlagValue
+ db EVENT_IMAKUNI_STATE
+ db IMAKUNI_MENTIONED
+ run_command ScriptCommand_QuitScriptFully
+
+.ows_e121
+ run_command ScriptCommand_JumpIfFlagNotEqual
+ db EVENT_IMAKUNI_ROOM
+ db IMAKUNI_WATER_CLUB
+ dw .ows_e12d
+ run_command ScriptCommand_JumpIfFlagNonzero2
+ db EVENT_TEMP_BATTLED_IMAKUNI
+ dw .ows_e12d
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text0428
+
+.ows_e12d
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text0429
+
+Preload_Man2InWaterClubLobby: ; e130 (3:6130)
+ get_flag_value EVENT_JOSHUA_STATE
+ cp JOSHUA_BEATEN
+ ret
-Man2NPCScript: ; e137 (3:6137)
- INCROM $e137, $e13b
+Script_Man2: ; e137 (3:6137)
+ start_script
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text042a
-Pappy2NPCScript: ; e13b (3:613b)
- INCROM $e13b, $e13f
+Script_Pappy2: ; e13b (3:613b)
+ start_script
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text042b
WaterClubMovePlayer: ; e13f (3:613f)
ld a, [wPlayerYCoord]
cp $8
ret nz
- call Func_ca69
- inc sp
+ get_flag_value EVENT_JOSHUA_STATE
cp $2
ret nc
- ld a, $21
- ld [wd3ab], a
- ld bc, OWSequence_NotReadyToSeeAmy
- jp Func_c926
+ ld a, NPC_JOSHUA
+ ld [wTempNPC], a
+ ld bc, Script_NotReadyToSeeAmy
+ jp SetNextNPCAndScript
WaterClubAfterDuel: ;e157 (3:6157)
ld hl, .after_duel_table
@@ -3104,162 +4115,525 @@ WaterClubAfterDuel: ;e157 (3:6157)
ret
.after_duel_table
- dw $1f1f
- dw OWSequence_BeatSara
- dw OWSequence_LostToSara
-
- dw $2020
- dw OWSequence_BeatAmanda
- dw OWSequence_LostToAmanda
-
- dw $2121
- dw $626c
- dw $6260
-
- dw $2222
- dw $6322
- dw $6344
+ db NPC_SARA
+ db NPC_SARA
+ dw Script_BeatSara
+ dw Script_LostToSara
+
+ db NPC_AMANDA
+ db NPC_AMANDA
+ dw Script_BeatAmanda
+ dw Script_LostToAmanda
+
+ db NPC_JOSHUA
+ db NPC_JOSHUA
+ dw Script_BeatJoshua
+ dw Script_LostToJoshua
+
+ db NPC_AMY
+ db NPC_AMY
+ dw Script_BeatAmy
+ dw Script_LostToAmy
db $00
-SaraNPCScript: ; e177 (3:6177)
+Script_Sara: ; e177 (3:6177)
start_script
- run_script OWScript_PrintTextString
+ run_command ScriptCommand_PrintTextString
tx Text042c
- run_script OWScript_AskQuestionJump
+ run_command ScriptCommand_AskQuestionJump
tx Text042d
dw .yes_duel
- run_script OWScript_PrintTextString
+ run_command ScriptCommand_PrintTextString
tx Text042e
- run_script OWScript_EndScriptCloseText
+ run_command ScriptCommand_QuitScriptFully
.yes_duel
- run_script OWScript_PrintTextString
+ run_command ScriptCommand_PrintTextString
tx Text042f
- run_script OWScript_StartBattle
- db 2
- db WATERFRONT_POKEMON_DECK_ID ; 6189
+ run_command ScriptCommand_StartBattle
+ db PRIZES_2
+ db WATERFRONT_POKEMON_DECK_ID
db MUSIC_DUEL_THEME_1
- run_script OWScript_EndScriptCloseText
+ run_command ScriptCommand_QuitScriptFully
-OWSequence_BeatSara: ; e18c (3:618c)
+Script_BeatSara: ; e18c (3:618c)
start_script
- run_script OWScript_SetEventFlags
+ run_command ScriptCommand_MaxOutFlagValue
db EVENT_BEAT_SARA
- run_script OWScript_PrintTextString
+ run_command ScriptCommand_PrintTextString
tx Text0430
- run_script OWScript_GiveBoosterPacks
+ run_command ScriptCommand_GiveBoosterPacks
db BOOSTER_COLOSSEUM_WATER
db BOOSTER_COLOSSEUM_WATER
db NO_BOOSTER
- run_script OWScript_PrintTextString
+ run_command ScriptCommand_PrintTextString
tx Text0431
- run_script OWScript_EndScriptCloseText
+ run_command ScriptCommand_QuitScriptFully
-OWSequence_LostToSara: ; e19a (03:619a)
+Script_LostToSara: ; e19a (03:619a)
start_script
- run_script OWScript_PrintTextCloseBox
+ run_command ScriptCommand_PrintTextQuitFully
tx Text0432
-AmandaNPCScript: ; e19e (03:619e)
+Script_Amanda: ; e19e (03:619e)
start_script
- run_script OWScript_PrintTextString
+ run_command ScriptCommand_PrintTextString
tx Text0433
- run_script OWScript_AskQuestionJump
+ run_command ScriptCommand_AskQuestionJump
tx Text0434
dw .yes_duel
- run_script OWScript_PrintTextString
+ run_command ScriptCommand_PrintTextString
tx Text0435
- run_script OWScript_EndScriptCloseText
+ run_command ScriptCommand_QuitScriptFully
.yes_duel
- run_script OWScript_PrintTextString
+ run_command ScriptCommand_PrintTextString
tx Text0436
- run_script OWScript_StartBattle
- db 03
+ run_command ScriptCommand_StartBattle
+ db PRIZES_3
db LONELY_FRIENDS_DECK_ID
db MUSIC_DUEL_THEME_1
- run_script OWScript_EndScriptCloseText
+ run_command ScriptCommand_QuitScriptFully
-OWSequence_BeatAmanda: ; e1b3 (03:61b3)
+Script_BeatAmanda: ; e1b3 (03:61b3)
start_script
- run_script OWScript_SetEventFlags
+ run_command ScriptCommand_MaxOutFlagValue
db EVENT_BEAT_AMANDA
- run_script OWScript_PrintTextString
+ run_command ScriptCommand_PrintTextString
tx Text0437
- run_script OWScript_GiveBoosterPacks
+ run_command ScriptCommand_GiveBoosterPacks
db BOOSTER_MYSTERY_LIGHTNING_COLORLESS
db BOOSTER_MYSTERY_LIGHTNING_COLORLESS
db NO_BOOSTER
- run_script OWScript_PrintTextString
+ run_command ScriptCommand_PrintTextString
tx Text0438
- run_script OWScript_EndScriptCloseText
+ run_command ScriptCommand_QuitScriptFully
-OWSequence_LostToAmanda: ; e1c1 (03:61c1)
+Script_LostToAmanda: ; e1c1 (03:61c1)
start_script
- run_script OWScript_PrintTextCloseBox
+ run_command ScriptCommand_PrintTextQuitFully
tx Text0439
-OWSequence_NotReadyToSeeAmy:
- INCROM $e1c5, $e21c
-
-JoshuaNPCScript: ; e21c (3:621c)
+Script_NotReadyToSeeAmy: ; e1c5 (03:61c5)
+ start_script
+ run_command ScriptCommand_JumpIfPlayerCoordMatches
+ db $12
+ db $08
+ dw .ows_e1ec
+ run_command ScriptCommand_JumpIfPlayerCoordMatches
+ db $14
+ db $08
+ dw .ows_e1f2
+ run_command ScriptCommand_JumpIfPlayerCoordMatches
+ db $18
+ db $08
+ dw .ows_e1f8
+.ows_e1d5
+ run_command ScriptCommand_MovePlayer
+ db SOUTH
+ db $04
+ run_command ScriptCommand_MoveActiveNPC
+ dw NPCMovement_e213
+ run_command ScriptCommand_PrintTextString
+ tx Text043a
+ run_command ScriptCommand_JumpIfPlayerCoordMatches
+ db $12
+ db $0a
+ dw .ows_e1fe
+ run_command ScriptCommand_JumpIfPlayerCoordMatches
+ db $14
+ db $0a
+ dw .ows_e202
+ run_command ScriptCommand_MoveActiveNPC
+ dw NPCMovement_e215
+ run_command ScriptCommand_QuitScriptFully
+
+.ows_e1ec
+ run_command ScriptCommand_MoveActiveNPC
+ dw NPCMovement_e206
+ run_command ScriptCommand_Jump
+ dw .ows_e1d5
+.ows_e1f2
+ run_command ScriptCommand_MoveActiveNPC
+ dw NPCMovement_e20b
+ run_command ScriptCommand_Jump
+ dw .ows_e1d5
+.ows_e1f8
+ run_command ScriptCommand_MoveActiveNPC
+ dw NPCMovement_e20f
+ run_command ScriptCommand_Jump
+ dw .ows_e1d5
+.ows_e1fe
+ run_command ScriptCommand_MoveActiveNPC
+ dw NPCMovement_e218
+ run_command ScriptCommand_QuitScriptFully
+
+.ows_e202
+ run_command ScriptCommand_MoveActiveNPC
+ dw NPCMovement_e219
+ run_command ScriptCommand_QuitScriptFully
+
+NPCMovement_e206: ; e206 (3:6206)
+ db NORTH
+ db WEST
+ db WEST
+ db SOUTH | NO_MOVE
+ db $ff
+
+NPCMovement_e20b: ; e20b (3:620b)
+ db NORTH
+ db WEST
+ db SOUTH | NO_MOVE
+ db $ff
+
+NPCMovement_e20f: ; e20f (3:620f)
+ db NORTH
+ db EAST
+ db SOUTH | NO_MOVE
+ db $ff
+
+NPCMovement_e213: ; e213 (3:6213)
+ db SOUTH
+ db $ff
+
+NPCMovement_e215: ; e215 (3:6215)
+ db WEST
+ db SOUTH | NO_MOVE
+ db $ff
+
+NPCMovement_e218: ; e218 (3:6218)
+ db EAST
+; fallthrough
+
+NPCMovement_e219: ; e219 (3:6219)
+ db EAST
+ db SOUTH | NO_MOVE
+ db $ff
+
+Script_Joshua: ; e21c (3:621c)
start_script
- run_script OWScript_JumpIfFlagNotSet
+ run_command ScriptCommand_JumpIfFlagZero2
db EVENT_BEAT_AMANDA
dw .sara_and_amanda_not_beaten
- run_script OWScript_JumpIfFlagNotSet
+ run_command ScriptCommand_JumpIfFlagZero2
db EVENT_BEAT_SARA
dw .sara_and_amanda_not_beaten
- run_script OWScript_ScriptJump
+ run_command ScriptCommand_Jump
dw .beat_sara_and_amanda
.sara_and_amanda_not_beaten
- run_script OWScript_CustomModifyEventFlags
- db $33 ; offset on flagmod table
- db $01 ; the control bit
- run_script OWScript_PrintTextString
+ run_command ScriptCommand_SetFlagValue
+ db EVENT_JOSHUA_STATE
+ db JOSHUA_TALKED
+ run_command ScriptCommand_PrintTextString
tx Text043b
- run_script OWScript_EndScriptCloseText
+ run_command ScriptCommand_QuitScriptFully
+
.beat_sara_and_amanda
- run_script OWScript_JumpIfFlagSet
- db $33
- dw $623c
- run_script OWScript_CustomModifyEventFlags
- db $33
- db $01
- run_script OWScript_PrintTextString
+ run_command ScriptCommand_JumpIfFlagNonzero1
+ db EVENT_JOSHUA_STATE
+ dw .already_talked
+ run_command ScriptCommand_SetFlagValue
+ db EVENT_JOSHUA_STATE
+ db JOSHUA_TALKED
+ run_command ScriptCommand_PrintTextString
tx Text043b
- run_script OWScript_PrintTextString
+ run_command ScriptCommand_PrintTextString
tx Text043c
- run_script Func_d484
- db $33
- db $01
+.already_talked
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_JOSHUA_STATE
+ db JOSHUA_TALKED
+ dw NO_JUMP
+ run_command ScriptCommand_PrintVariableText
+ tx Text043d
+ tx Text043e
+ run_command ScriptCommand_AskQuestionJump
+ tx Text043f
+ dw .startDuel
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_JOSHUA_STATE
+ db JOSHUA_TALKED
+ dw NO_JUMP
+ run_command ScriptCommand_PrintVariableText
+ tx Text0440
+ tx Text0441
+ run_command ScriptCommand_QuitScriptFully
+
+.startDuel:
+ run_command ScriptCommand_PrintTextString
+ tx Text0442
+ run_command ScriptCommand_TryGivePCPack
+ db $04
+ run_command ScriptCommand_StartBattle
+ db PRIZES_4
+ db SOUND_OF_THE_WAVES_DECK_ID
+ db MUSIC_DUEL_THEME_1
+ run_command ScriptCommand_QuitScriptFully
- INCROM $e23f, $e304
+Script_LostToJoshua: ; e260 (3:6260)
+ start_script
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_JOSHUA_STATE
+ db JOSHUA_TALKED
+ dw NO_JUMP
+ run_command ScriptCommand_PrintVariableText
+ tx Text0443
+ tx Text0444
+ run_command ScriptCommand_QuitScriptFully
+
+Script_BeatJoshua: ; e26c (3:626c)
+ start_script
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_JOSHUA_STATE
+ db JOSHUA_TALKED
+ dw NO_JUMP
+ run_command ScriptCommand_PrintVariableText
+ tx Text0445
+ tx Text0446
+ run_command ScriptCommand_GiveBoosterPacks
+ db BOOSTER_MYSTERY_WATER_COLORLESS
+ db BOOSTER_MYSTERY_WATER_COLORLESS
+ db NO_BOOSTER
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_JOSHUA_STATE
+ db JOSHUA_TALKED
+ dw NO_JUMP
+ run_command ScriptCommand_PrintVariableText
+ tx Text0447
+ tx Text0448
+ run_command ScriptCommand_JumpIfFlagNotEqual
+ db EVENT_JOSHUA_STATE
+ db JOSHUA_BEATEN
+ dw .firstJoshuaWin
+ run_command ScriptCommand_QuitScriptFully
+
+.firstJoshuaWin:
+ run_command ScriptCommand_SetFlagValue
+ db EVENT_JOSHUA_STATE
+ db JOSHUA_BEATEN
+ run_command ScriptCommand_PrintTextString
+ tx Text0449
+ run_command ScriptCommand_CloseTextBox
+ run_command ScriptCommand_MoveActiveNPCByDirection
+ dw NPCMovementTable_e2a1
+ run_command ScriptCommand_PrintTextString
+ tx Text044a
+ run_command Func_cfc6
+ db $00
+ run_command ScriptCommand_CloseAdvancedTextBox
+ run_command ScriptCommand_SetNextNPCandScript
+ db NPC_AMY
+ dw Script_MeetAmy
+ run_command ScriptCommand_EndScriptLoop1
+ ret
+
+NPCMovementTable_e2a1: ; e2a1 (3:62a1)
+ dw NPCMovement_e2a9
+ dw NPCMovement_e2a9
+ dw NPCMovement_e2a9
+ dw NPCMovement_e2a9
-AmyNPCScript: ; e304 (3:6304)
- INCROM $e304, $e369
+NPCMovement_e2a9: ; e2a9 (3:62a9)
+ db NORTH
+ db $ff
-Clerk4NPCScript: ; e369 (3:6369)
+NPCMovement_e2ab: ; e2ab (3:62ab)
+ db SOUTH
+ db $ff
+
+Preload_Amy: ; e2ad (3:62ad)
+ xor a
+ ld [wd3d0], a
+ ld a, [wd0c2]
+ or a
+ jr z, .asm_e2cf
+ ld a, [wPlayerXCoord]
+ cp $14
+ jr nz, .asm_e2cf
+ ld a, [wPlayerYCoord]
+ cp $06
+ jr nz, .asm_e2cf
+ ld a, $14
+ ld [wLoadNPCXPos], a
+ ld a, $01
+ ld [wd3d0], a
+.asm_e2cf
+ scf
+ ret
+
+Script_MeetAmy: ; e2d1 (3:62d1)
+ start_script
+ run_command ScriptCommand_PrintTextString
+ tx Text044b
+ run_command ScriptCommand_SetDialogName
+ db NPC_JOSHUA
+ run_command ScriptCommand_PrintTextString
+ tx Text044c
+ run_command ScriptCommand_SetDialogName
+ db NPC_AMY
+ run_command ScriptCommand_PrintTextString
+ tx Text044d
+ run_command ScriptCommand_CloseTextBox
+ run_command Func_d095
+ db $09
+ db $2f
+ db $10
+ run_command ScriptCommand_DoFrames
+ db $20
+ run_command Func_d095
+ db $04
+ db $0e
+ db $00
+ run_command Func_d0be
+ db $14
+ db $04
+ run_command ScriptCommand_SetPlayerDirection
+ db $03
+ run_command ScriptCommand_MovePlayer
+ db WEST
+ db $01
+ run_command ScriptCommand_SetPlayerDirection
+ db $00
+ run_command ScriptCommand_MovePlayer
+ db NORTH
+ db $01
+ run_command ScriptCommand_MovePlayer
+ db NORTH
+ db $01
+ run_command ScriptCommand_MoveArbitraryNPC
+ db NPC_JOSHUA
+ dw NPCMovement_e2ab
+ run_command ScriptCommand_PrintTextString
+ tx Text044e
+ run_command ScriptCommand_Jump
+ dw Script_Amy.askConfirmDuel
+
+Script_Amy: ; e304 (3:6304)
+ start_script
+ run_command ScriptCommand_JumpIfFlagNonzero2
+ db EVENT_BEAT_AMY
+ dw ScriptJump_TalkToAmyAgain
+ run_command ScriptCommand_PrintTextString
+ tx Text044f
+.askConfirmDuel
+ run_command ScriptCommand_AskQuestionJump
+ tx Text0450
+ dw .startDuel
+
+.denyDuel
+ run_command ScriptCommand_PrintTextString
+ tx Text0451
+ run_command Func_d0d9
+ db $14
+ db $04
+ dw Script_LostToAmy.ows_e34e
+ run_command ScriptCommand_QuitScriptFully
+
+.startDuel
+ run_command ScriptCommand_PrintTextString
+ tx Text0452
+ run_command ScriptCommand_StartBattle
+ db PRIZES_6
+ db GO_GO_RAIN_DANCE_DECK_ID
+ db MUSIC_DUEL_THEME_2
+ run_command ScriptCommand_QuitScriptFully
+
+Script_BeatAmy: ; e322 (3:6322)
+ start_script
+ run_command ScriptCommand_PrintTextString
+ tx Text0453
+ run_command ScriptCommand_JumpIfFlagNonzero2
+ db EVENT_BEAT_AMY
+ dw .beatAmyCommon
+ run_command ScriptCommand_PrintTextString
+ tx Text0454
+ run_command ScriptCommand_MaxOutFlagValue
+ db EVENT_BEAT_AMY
+ run_command ScriptCommand_TryGiveMedalPCPacks
+ run_command Func_d125
+ db EVENT_BEAT_AMY
+ run_command Func_d435
+ db $03
+ run_command ScriptCommand_PrintTextString
+ tx Text0455
+.beatAmyCommon
+ run_command ScriptCommand_GiveBoosterPacks
+ db BOOSTER_LABORATORY_WATER
+ db BOOSTER_LABORATORY_WATER
+ db NO_BOOSTER
+ run_command ScriptCommand_PrintTextString
+ tx Text0456
+ run_command Func_d0d9
+ db $14
+ db $04
+ dw Script_LostToAmy.ows_e34e
+ run_command ScriptCommand_QuitScriptFully
+
+Script_LostToAmy: ; e344 (3:6344)
+ start_script
+ run_command ScriptCommand_PrintTextString
+ tx Text0457
+ run_command Func_d0d9
+ db $14
+ db $04
+ dw .ows_e34e
+ run_command ScriptCommand_QuitScriptFully
+
+.ows_e34e
+ run_command Func_d095
+ db $08
+ db $2e
+ db $10
+ run_command Func_d0be
+ db $16
+ db $04
+ run_command ScriptCommand_QuitScriptFully
+
+ScriptJump_TalkToAmyAgain: ; e356 (3:6356)
+ run_command ScriptCommand_PrintTextString
+ tx Text0458
+ run_command ScriptCommand_AskQuestionJump
+ tx Text0450
+ dw .startDuel
+ run_command ScriptCommand_Jump
+ dw Script_Amy.denyDuel
+
+.startDuel
+ run_command ScriptCommand_PrintTextString
+ tx Text0459
+ run_command ScriptCommand_StartBattle
+ db PRIZES_6
+ db GO_GO_RAIN_DANCE_DECK_ID
+ db MUSIC_DUEL_THEME_2
+ run_command ScriptCommand_QuitScriptFully
+; 0xe369
+
+Script_Clerk4: ; e369 (3:6369)
INCROM $e369, $e39a
-Chap2NPCScript: ; e39a (3:639a)
+Script_Chap2: ; e39a (3:639a)
INCROM $e39a, $e3d9
-Lass4NPCScript: ; e3d9 (3:63d9)
+Script_Lass4: ; e3d9 (3:63d9)
INCROM $e3d9, $e3dd
-Hood1NPCScript: ; e3dd (3:63dd)
+Script_Hood1: ; e3dd (3:63dd)
INCROM $e3dd, $e408
-JenniferNPCScript: ; e408 (3:6408)
+Script_Jennifer: ; e408 (3:6408)
INCROM $e408, $e42f
-NicholasNPCScript: ; e42f (3:642f)
+Script_Nicholas: ; e42f (3:642f)
INCROM $e42f, $e456
-BrandonNPCScript: ; e456 (3:6456)
+Script_Brandon: ; e456 (3:6456)
INCROM $e456, $e4ad
-IsaacNPCScript: ; e4ad (3:64ad)
- INCROM $e4ad, $e52c
+Script_Isaac: ; e4ad (3:64ad)
+ INCROM $e4ad, $e525
+
+GrassClubEntranceAfterDuel: ; e525 (3:6525)
+ ld hl, GrassClubEntranceAfterDuelTable
+ call FindEndOfBattleScript
+ ret
FindEndOfBattleScript: ; e52c (3:652c)
ld c, $0
@@ -3283,168 +4657,1790 @@ FindEndOfBattleScript: ; e52c (3:652c)
.found_enemy
ld a, [hli]
- ld [wd3ab], a
+ ld [wTempNPC], a
ld b, $0
add hl, bc
ld c, [hl]
inc hl
ld b, [hl]
- jp Func_c926
+ jp SetNextNPCAndScript
; 0xe553
- INCROM $e553, $e566
+GrassClubEntranceAfterDuelTable: ; e553 (3:6553)
+ db NPC_MICHAEL
+ db NPC_MICHAEL
+ dw $6597
+ dw $65ab
+
+ db NPC_RONALD2
+ db NPC_RONALD2
+ dw Script_BeatFirstRonaldFight
+ dw Script_LostToFirstRonaldFight
+
+ db NPC_RONALD3
+ db NPC_RONALD3
+ dw Script_BeatSecondRonaldFight
+ dw Script_LostToSecondRonaldFight
+ db $00
-Clerk5NPCScript: ; e566 (3:6566)
+Script_Clerk5: ; e566 (3:6566)
INCROM $e566, $e573
-MichaelNPCScript: ; e573 (3:6573)
- INCROM $e573, $e5d2
+Script_Michael: ; e573 (3:6573)
+ INCROM $e573, $e5c4
+
+GrassClubLobbyAfterDuel: ; e5c4 (3:65c4)
+ ld hl, .after_duel_table
+ call FindEndOfBattleScript
+ ret
-BrittanyNPCScript: ; e5d2 (3:65d2)
- INCROM $e5d2, $e61f
+.after_duel_table
+ db NPC_BRITTANY
+ db NPC_BRITTANY
+ dw Script_BeatBrittany
+ dw Script_LostToBrittany
+ db $00
-Lass2NPCScript: ; e61f (3:661f)
- INCROM $e61f, $e6d8
+Script_Brittany: ; e5d2 (3:65d2)
+ start_script
+ run_command ScriptCommand_JumpIfFlagLessThan
+ db EVENT_FLAG_35
+ db $01
+ dw NO_JUMP
+ run_command ScriptCommand_PrintVariableText
+ tx Text06e0
+ tx Text06e1
+ run_command ScriptCommand_AskQuestionJump
+ tx Text06e2
+ dw .wantToDuel
+ run_command ScriptCommand_PrintTextString
+ tx Text06e3
+ run_command ScriptCommand_QuitScriptFully
+
+.wantToDuel
+ run_command ScriptCommand_PrintTextString
+ tx Text06e4
+ run_command ScriptCommand_StartBattle
+ db PRIZES_4
+ db ETCETERA_DECK_ID
+ db MUSIC_DUEL_THEME_1
+ run_command ScriptCommand_QuitScriptFully
-Granny2NPCScript: ; e6d8 (3:66d8)
+Script_BeatBrittany: ; e5ee (3:65ee)
+ start_script
+ run_command ScriptCommand_PrintTextString
+ tx Text06e5
+ run_command ScriptCommand_GiveBoosterPacks
+ db BOOSTER_MYSTERY_GRASS_COLORLESS
+ db BOOSTER_MYSTERY_GRASS_COLORLESS
+ db NO_BOOSTER
+ run_command ScriptCommand_JumpIfFlagLessThan
+ db EVENT_FLAG_35
+ db $02
+ dw NO_JUMP
+ run_command ScriptCommand_PrintVariableText
+ tx Text06e6
+ tx Text06e7
+ run_command ScriptCommand_MaxOutFlagValue
+ db FLAG_BEAT_BRITTANY
+ run_command ScriptCommand_JumpIfFlagNotLessThan
+ db EVENT_FLAG_35
+ db $02
+ dw .finishScript
+ run_command ScriptCommand_JumpIfFlagZero2
+ db EVENT_FLAG_3A
+ dw .finishScript
+ run_command ScriptCommand_JumpIfFlagZero2
+ db EVENT_FLAG_3B
+ dw .finishScript
+ run_command ScriptCommand_SetFlagValue
+ db EVENT_FLAG_35
+ db $01
+ run_command ScriptCommand_MaxOutFlagValue
+ db EVENT_FLAG_1E
+ run_command ScriptCommand_PrintTextString
+ tx Text06e8
+.finishScript
+ run_command ScriptCommand_QuitScriptFully
+
+Script_LostToBrittany: ; e618 (3:6618)
+ start_script
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text06e9
+; 0xe61c
+
+Script_e61c: ; e61c (3:661c)
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text06ea
+
+Script_Lass2: ; e61f (3:661f)
+ start_script
+ run_command ScriptCommand_JumpIfFlagNonzero2
+ db EVENT_FLAG_04
+ dw Script_e61c
+ run_command ScriptCommand_JumpIfFlagNotLessThan
+ db EVENT_FLAG_37
+ db $06
+ dw Script_e61c
+ run_command ScriptCommand_JumpIfFlagNotLessThan
+ db EVENT_FLAG_37
+ db $04
+ dw .ows_e6a1
+ run_command ScriptCommand_JumpIfFlagNotLessThan
+ db EVENT_FLAG_37
+ db $02
+ dw .ows_e66a
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_37
+ db $00
+ dw NO_JUMP
+ run_command ScriptCommand_PrintVariableText
+ tx Text06eb
+ tx Text06ec
+ run_command ScriptCommand_SetFlagValue
+ db EVENT_FLAG_37
+ db $01
+ run_command ScriptCommand_AskQuestionJump
+ tx Text06ed
+ dw .ows_e648
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text06ee
+
+.ows_e648
+ run_command Func_cf0c
+ db $1c
+ dw .ows_e64f
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text06ef
+
+.ows_e64f
+ run_command Func_cf12
+ db $1c
+ dw .ows_e656
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text06f0
+
+.ows_e656
+ run_command ScriptCommand_MaxOutFlagValue
+ db EVENT_FLAG_04
+ run_command ScriptCommand_SetFlagValue
+ db EVENT_FLAG_37
+ db $02
+ run_command ScriptCommand_PrintTextString
+ tx Text06f1
+ run_command Func_ccdc
+ tx Text06f2
+ run_command ScriptCommand_TakeCard
+ db ODDISH
+ run_command ScriptCommand_GiveCard
+ db VILEPLUME
+ run_command ScriptCommand_ShowCardReceivedScreen
+ db VILEPLUME
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text06f3
+
+.ows_e66a
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_37
+ db $02
+ dw NO_JUMP
+ run_command ScriptCommand_PrintVariableText
+ tx Text06f4
+ tx Text06f5
+ run_command ScriptCommand_SetFlagValue
+ db EVENT_FLAG_37
+ db $03
+ run_command ScriptCommand_AskQuestionJump
+ tx Text06ed
+ dw .ows_e67f
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text06f6
+
+.ows_e67f
+ run_command Func_cf0c
+ db $ab
+ dw .ows_e686
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text06f7
+
+.ows_e686
+ run_command Func_cf12
+ db $ab
+ dw .ows_e68d
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text06f8
+
+.ows_e68d
+ run_command ScriptCommand_MaxOutFlagValue
+ db EVENT_FLAG_04
+ run_command ScriptCommand_SetFlagValue
+ db EVENT_FLAG_37
+ db $04
+ run_command ScriptCommand_PrintTextString
+ tx Text06f9
+ run_command Func_ccdc
+ tx Text06fa
+ run_command ScriptCommand_TakeCard
+ db CLEFAIRY
+ run_command ScriptCommand_GiveCard
+ db PIKACHU3
+ run_command ScriptCommand_ShowCardReceivedScreen
+ db PIKACHU3
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text06f3
+
+.ows_e6a1
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_37
+ db $04
+ dw NO_JUMP
+ run_command ScriptCommand_PrintVariableText
+ tx Text06fb
+ tx Text06fc
+ run_command ScriptCommand_SetFlagValue
+ db EVENT_FLAG_37
+ db $05
+ run_command ScriptCommand_AskQuestionJump
+ tx Text06ed
+ dw .ows_e6b6
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text06fd
+
+.ows_e6b6
+ run_command Func_cf0c
+ db $32
+ dw .ows_e6bd
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text06fe
+
+.ows_e6bd
+ run_command Func_cf12
+ db $32
+ dw .ows_e6c4
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text06ff
+
+.ows_e6c4
+ run_command ScriptCommand_MaxOutFlagValue
+ db EVENT_FLAG_04
+ run_command ScriptCommand_SetFlagValue
+ db EVENT_FLAG_37
+ db $06
+ run_command ScriptCommand_PrintTextString
+ tx Text0700
+ run_command Func_ccdc
+ tx Text0701
+ run_command ScriptCommand_TakeCard
+ db CHARIZARD
+ run_command ScriptCommand_GiveCard
+ db BLASTOISE
+ run_command ScriptCommand_ShowCardReceivedScreen
+ db BLASTOISE
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text06f3
+; 0xe6d8
+
+Script_Granny2: ; e6d8 (3:66d8)
INCROM $e6d8, $e6e3
-Gal2NPCScript: ; e6e3 (3:66e3)
+Script_Gal2: ; e6e3 (3:66e3)
INCROM $e6e3, $e701
-KristinNPCScript: ; e701 (3:6701)
+Script_Kristin: ; e701 (3:6701)
INCROM $e701, $e745
-HeatherNPCScript: ; e745 (3:6745)
+Script_Heather: ; e745 (3:6745)
INCROM $e745, $e79e
-NikkiNPCScript: ; e79e (3:679e)
- INCROM $e79e, $e84c
+Script_Nikki: ; e79e (3:679e)
+ INCROM $e79e, $e7f6
+
+ClubEntranceAfterDuel: ; e7f6 (3:67f6)
+ ld hl, .after_duel_table
+ jp FindEndOfBattleScript
+
+.after_duel_table
+ db NPC_RONALD2
+ db NPC_RONALD2
+ dw Script_BeatFirstRonaldFight
+ dw Script_LostToFirstRonaldFight
+
+ db NPC_RONALD3
+ db NPC_RONALD3
+ dw Script_BeatSecondRonaldFight
+ dw Script_LostToSecondRonaldFight
+ db $00
+
+; A Ronald is already loaded or not loaded depending on Pre-Load scripts
+; in data/npc_map_data.asm. This just starts a script if possible.
+LoadClubEntrance: ; e809 (3:6809)
+ call TryFirstRonaldFight
+ call TrySecondRonaldFight
+ call TryFirstRonaldEncounter
+ ret
+
+TryFirstRonaldEncounter: ; e813 (3:6813)
+ ld a, NPC_RONALD1
+ ld [wTempNPC], a
+ call FindLoadedNPC
+ ret c
+ ld bc, Script_FirstRonaldEncounter
+ jp SetNextNPCAndScript
+
+TryFirstRonaldFight: ; e822 (3:6822)
+ ld a, NPC_RONALD2
+ ld [$d3ab], a
+ call FindLoadedNPC
+ ret c
+ get_flag_value EVENT_FLAG_4C
+ or a
+ ret nz
+ ld bc, Script_FirstRonaldFight
+ jp SetNextNPCAndScript
+
+TrySecondRonaldFight: ; e837 (3:6837)
+ ld a, NPC_RONALD3
+ ld [$d3ab], a
+ call FindLoadedNPC
+ ret c
+ get_flag_value EVENT_FLAG_4D
+ or a
+ ret nz
+ ld bc, ScriptSecondRonaldFight
+ jp SetNextNPCAndScript
+; 0xe84c
-Clerk6NPCScript: ; e84c (3:684c)
+Script_Clerk6: ; e84c (3:684c)
INCROM $e84c, $e850
-Lad3NPCScript: ; e850 (3:6850)
- INCROM $e850, $e980
+Script_Lad3: ; e850 (3:6850)
+ INCROM $e850, $e862
+
+Script_FirstRonaldEncounter: ; e862 (3:6862)
+ start_script
+ run_command ScriptCommand_MaxOutFlagValue
+ db EVENT_FLAG_4B
+ run_command ScriptCommand_MoveActiveNPC
+ dw NPCMovement_e894
+ run_command Func_d135
+ db $00
+ run_command ScriptCommand_PrintTextString
+ tx Text0645
+ run_command ScriptCommand_CloseTextBox
+ run_command ScriptCommand_MovePlayer
+ db NORTH
+ db $01
+ run_command ScriptCommand_MovePlayer
+ db NORTH
+ db $01
+ run_command ScriptCommand_PrintTextString
+ tx Text0646
+ run_command ScriptCommand_AskQuestionJumpDefaultYes
+ dw 0000
+ dw .ows_e882
+ run_command ScriptCommand_PrintTextString
+ tx Text0647
+ run_command ScriptCommand_Jump
+ dw .ows_e885
+
+.ows_e882
+ run_command ScriptCommand_PrintTextString
+ tx Text0648
+.ows_e885
+ run_command ScriptCommand_PrintTextString
+ tx Text0649
+ run_command ScriptCommand_CloseTextBox
+ run_command ScriptCommand_SetPlayerDirection
+ db $03
+ run_command ScriptCommand_MovePlayer
+ db EAST
+ db $04
+ run_command ScriptCommand_MoveActiveNPC
+ dw NPCMovement_e894
+ run_command Func_cdcb
+ run_command Func_d41d
+ run_command ScriptCommand_QuitScriptFully
+
+NPCMovement_e894: ; e894 (3:6894)
+ db SOUTH
+ db SOUTH
+ db SOUTH
+ db SOUTH
+ db SOUTH
+ db $ff
+; e89a
+
+ INCROM $e89a, $e8c0
+
+Script_FirstRonaldFight: ; e8c0 (3:68c0)
+ start_script
+ run_command ScriptCommand_MoveActiveNPC
+ dw NPCMovement_e905
+ run_command ScriptCommand_DoFrames
+ db $3c
+ run_command ScriptCommand_MoveActiveNPC
+ dw NPCMovement_e90d
+ run_command ScriptCommand_PrintTextString
+ tx Text064a
+ run_command ScriptCommand_JumpIfPlayerCoordMatches
+ db $08
+ db $02
+ dw $68d6
+ run_command ScriptCommand_SetPlayerDirection
+ db WEST
+ run_command ScriptCommand_MovePlayer
+ db WEST
+ db $01
+ run_command ScriptCommand_SetPlayerDirection
+ db SOUTH
+ run_command ScriptCommand_MovePlayer
+ db SOUTH
+ db $01
+ run_command ScriptCommand_MovePlayer
+ db SOUTH
+ db $01
+ run_command ScriptCommand_PrintTextString
+ tx Text064b
+ run_command ScriptCommand_SetFlagValue
+ db $4c
+ db $01
+ run_command ScriptCommand_StartBattle
+ db PRIZES_6
+ db IM_RONALD_DECK_ID
+ db MUSIC_RONALD
+ run_command ScriptCommand_QuitScriptFully
+
+Script_BeatFirstRonaldFight: ; e8e9 (3:68e9)
+ start_script
+ run_command ScriptCommand_PrintTextString
+ tx Text064c
+ run_command ScriptCommand_GiveCard
+ db JIGGLYPUFF1
+ run_command ScriptCommand_ShowCardReceivedScreen
+ db JIGGLYPUFF1
+ run_command ScriptCommand_PrintTextString
+ tx Text064d
+ run_command ScriptCommand_Jump
+ dw ScriptJump_FinishedFirstRonaldFight
+
+Script_LostToFirstRonaldFight: ; e8f7 (3:68f7)
+ start_script
+ run_command ScriptCommand_PrintTextString
+ tx Text064e
+
+ScriptJump_FinishedFirstRonaldFight
+ run_command ScriptCommand_SetFlagValue
+ db EVENT_FLAG_4C
+ db $02
+ run_command ScriptCommand_CloseTextBox
+ run_command ScriptCommand_MoveActiveNPC
+ dw NPCMovement_e90f
+ run_command Func_cdcb
+ run_command Func_d41d
+ run_command ScriptCommand_QuitScriptFully
+
+NPCMovement_e905: ; e905 (3:6905)
+ db EAST
+ db EAST
+ db EAST
+ db EAST
+ db EAST
+ db SOUTH
+ db NORTH | NO_MOVE
+ db $ff
+
+NPCMovement_e90d: ; e90d (3:690d)
+ db NORTH
+ db $ff
+
+NPCMovement_e90f: ; e90f (3:690f)
+ db SOUTH
+ db SOUTH
+ db SOUTH
+ db SOUTH
+ db SOUTH
+ db $ff
+; e915
+
+ INCROM $e915, $e91e
+
+ScriptSecondRonaldFight: ; e91e (3:691e)
+ start_script
+ run_command ScriptCommand_MoveActiveNPC
+ dw NPCMovement_e905
+ run_command ScriptCommand_DoFrames
+ db 60
+ run_command ScriptCommand_MoveActiveNPC
+ dw NPCMovement_e90d
+ run_command ScriptCommand_PrintTextString
+ tx Text064f
+ run_command ScriptCommand_JumpIfPlayerCoordMatches
+ db $08
+ db $02
+ dw .ows_6934
+ run_command ScriptCommand_SetPlayerDirection
+ db WEST
+ run_command ScriptCommand_MovePlayer
+ db WEST
+ db $01
+.ows_6934
+ run_command ScriptCommand_SetPlayerDirection
+ db SOUTH
+ run_command ScriptCommand_MovePlayer
+ db SOUTH
+ db $01
+ run_command ScriptCommand_MovePlayer
+ db SOUTH
+ db $01
+ run_command ScriptCommand_PrintTextString
+ tx Text0650
+ run_command ScriptCommand_SetFlagValue
+ db EVENT_FLAG_4D
+ db $01
+ run_command ScriptCommand_StartBattle
+ db PRIZES_6
+ db POWERFUL_RONALD_DECK_ID
+ db MUSIC_RONALD
+ run_command ScriptCommand_QuitScriptFully
+
+Script_BeatSecondRonaldFight: ; e947 (3:6947)
+ start_script
+ run_command ScriptCommand_PrintTextString
+ tx Text0651
+ run_command ScriptCommand_GiveCard
+ db SUPER_ENERGY_RETRIEVAL
+ run_command ScriptCommand_ShowCardReceivedScreen
+ db SUPER_ENERGY_RETRIEVAL
+ run_command ScriptCommand_PrintTextString
+ tx Text0652
+ run_command ScriptCommand_Jump
+ dw ScriptJump_FinishedSecondRonaldFight
+
+Script_LostToSecondRonaldFight: ; e955 (3:6955)
+ start_script
+ run_command ScriptCommand_PrintTextString
+ tx Text0653
+
+ScriptJump_FinishedSecondRonaldFight ; e959 (3:6959)
+ run_command ScriptCommand_SetFlagValue
+ db EVENT_FLAG_4D
+ db $02
+ run_command ScriptCommand_CloseTextBox
+ run_command ScriptCommand_MoveActiveNPC
+ dw NPCMovement_e90f
+ run_command Func_cdcb
+ run_command Func_d41d
+ run_command ScriptCommand_QuitScriptFully
+; 0xe963
+
+ INCROM $e963, $e980
-RobertNPCScript: ; e980 (3:6980)
+Script_Robert: ; e980 (3:6980)
INCROM $e980, $e9a5
-Pappy1NPCScript: ; e9a5 (3:69a5)
+Script_Pappy1: ; e9a5 (3:69a5)
INCROM $e9a5, $ea30
-Gal3NPCScript: ; ea30 (3:6a30)
+Script_Gal3: ; ea30 (3:6a30)
INCROM $ea30, $ea3b
-Chap4NPCScript: ; ea3b (3:6a3b)
+Script_Chap4: ; ea3b (3:6a3b)
INCROM $ea3b, $ea60
-DanielNPCScript: ; ea60 (3:6a60)
+Script_Daniel: ; ea60 (3:6a60)
INCROM $ea60, $eaa2
-StephanieNPCScript: ; eaa2 (3:6aa2)
+Script_Stephanie: ; eaa2 (3:6aa2)
INCROM $eaa2, $eadf
-Murray2NPCScript: ; eadf (3:6adf)
+Script_Murray2: ; eadf (3:6adf)
INCROM $eadf, $eadf
-MurrayNPCScript: ; eadf (3:6adf)
+Script_Murray1: ; eadf (3:6adf)
INCROM $eadf, $eb53
-Clerk7NPCScript: ; eb53 (3:6b53)
+Script_Clerk7: ; eb53 (3:6b53)
INCROM $eb53, $eb84
-Lad1NPCScript: ; eb84 (3:6b84)
+Script_Lad1: ; eb84 (3:6b84)
INCROM $eb84, $ebc1
-Man3NPCScript: ; ebc1 (3:6bc1)
+Script_Man3: ; ebc1 (3:6bc1)
INCROM $ebc1, $ebc5
-Specs2NPCScript: ; ebc5 (3:6bc5)
+Script_Specs2: ; ebc5 (3:6bc5)
INCROM $ebc5, $ebed
-Specs3NPCScript: ; ebed (3:6bed)
+Script_Specs3: ; ebed (3:6bed)
INCROM $ebed, $ec11
-DavidNPCScript: ; ec11 (3:6c11)
+Script_David: ; ec11 (3:6c11)
INCROM $ec11, $ec42
-ErikNPCScript: ; ec42 (3:6c42)
+Script_Erik: ; ec42 (3:6c42)
INCROM $ec42, $ec67
-RickNPCScript: ; ec67 (3:6c67)
+Script_Rick: ; ec67 (3:6c67)
INCROM $ec67, $ecdb
-JosephNPCScript: ; ecdb (3:6cdb)
+Script_Joseph: ; ecdb (3:6cdb)
INCROM $ecdb, $ed45
-Clerk8NPCScript: ; ed45 (3:6d45)
- INCROM $ed45, $ed96
+Script_Clerk8: ; ed45 (3:6d45)
+ INCROM $ed45, $ed57
+
+FireClubPressedA: ; ed57 (3:6d57)
+ ld hl, SlowpokePaintingObjectTable
+ call FindExtraInteractableObjects
+ ret
+
+SlowpokePaintingObjectTable: ; ed5e (3:6d5e)
+ db 16, 2, NORTH
+ dw Script_ee76
+ db $00
+
+; Given a table with data of the form:
+; X, Y, Dir, Script
+; Searches to try to find a match, and starts a Script if possible
+FindExtraInteractableObjects: ; ed64 (3:6d64)
+ ld de, $5
+.findObjectMatchLoop
+ ld a, [hl]
+ or a
+ ret z
+ push hl
+ ld a, [wPlayerXCoord]
+ cp [hl]
+ jr nz, .didNotMatch
+ inc hl
+ ld a, [wPlayerYCoord]
+ cp [hl]
+ jr nz, .didNotMatch
+ inc hl
+ ld a, [wPlayerDirection]
+ cp [hl]
+ jr z, .foundObject
+.didNotMatch
+ pop hl
+ add hl, de
+ jr .findObjectMatchLoop
+.foundObject
+ inc hl
+ ld c, [hl]
+ inc hl
+ ld b, [hl]
+ pop hl
+ call SetNextScript
+ scf
+ ret
+; 0xed8d
+
+ INCROM $ed8d, $ed96
-JessicaNPCScript: ; ed96 (3:6d96)
+Script_Jessica: ; ed96 (3:6d96)
INCROM $ed96, $ede8
-Chap3NPCScript: ; ede8 (3:6de8)
+Script_Chap3: ; ede8 (3:6de8)
INCROM $ede8, $ee2c
-Lad2NPCScript: ; ee2c (3:6e2c)
- INCROM $ee2c, $ee88
+Script_Lad2: ; ee2c (3:6e2c)
+ INCROM $ee2c, $ee76
+
+Script_ee76: ; ee76 (3:6e76)
+ start_script
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_21
+ db $01
+ dw .ows_ee7d
+ run_command ScriptCommand_QuitScriptFully
-ManiaNPCScript: ; ee88 (3:6e88)
+.ows_ee7d
+ run_command ScriptCommand_SetFlagValue
+ db EVENT_FLAG_21
+ db $02
+ run_command Func_ccdc
+ tx Text06a2
+ run_command ScriptCommand_GiveCard
+ db SLOWPOKE1
+ run_command ScriptCommand_ShowCardReceivedScreen
+ db SLOWPOKE1
+ run_command ScriptCommand_QuitScriptFully
+; 0xee88
+
+Script_Mania: ; ee88 (3:6e88)
INCROM $ee88, $eeb3
-JohnNPCScript: ; eeb3 (3:6eb3)
+Script_John: ; eeb3 (3:6eb3)
INCROM $eeb3, $eed8
-AdamNPCScript: ; eed8 (3:6ed8)
+Script_Adam: ; eed8 (3:6ed8)
INCROM $eed8, $eefd
-JonathanNPCScript: ; eefd (3:6efd)
+Script_Jonathan: ; eefd (3:6efd)
INCROM $eefd, $ef22
-KenNPCScript: ; ef22 (3:6f22)
- INCROM $ef22, $f025
+Script_Ken: ; ef22 (3:6f22)
+ INCROM $ef22, $ef96
+
+Preload_Clerk9: ; ef96 (3:6f96)
+ call TryGiveMedalPCPacks
+ get_flag_value EVENT_MEDAL_COUNT
+ ld hl, .jumpTable
+ cp $09
+ jp c, JumpToFunctionInTable
+ debug_ret
+ jr .asm_efe4
+
+.jumpTable
+ dw .asm_efe4
+ dw .asm_efe4
+ dw .asm_efe4
+ dw .asm_efba
+ dw .asm_efde
+ dw .asm_efc9
+ dw .asm_efd8
+ dw .asm_efd8
+ dw .asm_efd8
+
+.asm_efba
+ get_flag_value EVENT_FLAG_3F
+ or a
+ jr nz, .asm_efe4
+ ld c, $01
+ set_flag_value EVENT_FLAG_3F
+ jr .asm_efe4
+
+.asm_efc9
+ get_flag_value EVENT_FLAG_40
+ or a
+ jr nz, .asm_efde
+ ld c, $01
+ set_flag_value EVENT_FLAG_40
+ jr .asm_efde
+
+.asm_efd8
+ ld c, $07
+ set_flag_value EVENT_FLAG_40
+.asm_efde
+ ld c, $07
+ set_flag_value EVENT_FLAG_3F
+.asm_efe4
+ zero_flag_value EVENT_FLAG_42
+ get_flag_value EVENT_FLAG_3F
+ cp $00
+ jr z, .asm_eff8
+ cp $07
+ jr z, .asm_eff8
+ ld c, $01
+ jr .asm_f016
+
+.asm_eff8
+ get_flag_value EVENT_FLAG_40
+ cp $00
+ jr z, .asm_f008
+ cp $07
+ jr z, .asm_f008
+ ld c, $02
+ jr .asm_f016
+
+.asm_f008
+ get_flag_value EVENT_FLAG_41
+ cp $00
+ jr z, .asm_f023
+ cp $07
+ jr z, .asm_f023
+ ld c, $03
+.asm_f016
+ set_flag_value EVENT_FLAG_44
+ max_flag_value EVENT_FLAG_42
+ ld a, $0b
+ ld [wd111], a
+.asm_f023
+ scf
+ ret
+
+Script_Clerk9: ; f025 (3:7025)
+ start_script
+ run_command ScriptCommand_JumpIfFlagZero1
+ db EVENT_FLAG_3F
+ dw .ows_f066
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_41
+ db $07
+ dw .ows_f069
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_41
+ db $03
+ dw .ows_f06f
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_41
+ db $02
+ dw .ows_f072
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_41
+ db $01
+ dw .ows_f06c
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_40
+ db $07
+ dw .ows_f069
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_40
+ db $03
+ dw .ows_f06f
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_40
+ db $02
+ dw .ows_f072
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_40
+ db $01
+ dw .ows_f06c
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_3F
+ db $07
+ dw .ows_f069
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_3F
+ db $03
+ dw .ows_f06f
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_3F
+ db $02
+ dw .ows_f072
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_3F
+ db $01
+ dw .ows_f06c
+.ows_f066
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text050a
+
+.ows_f069
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text050b
+
+.ows_f06c
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text050c
+
+.ows_f06f
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text050d
+
+.ows_f072
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text050e
+
+Preload_ChallengeHallNPCs2: ; f075 (3:7075)
+ call Preload_ChallengeHallNPCs1
+ ccf
+ ret
+
+Preload_ChallengeHallNPCs1: ; f07a (3:707a)
+ get_flag_value EVENT_FLAG_42
+ or a
+ jr z, .quit
+ ld a, $0b
+ ld [wd111], a
+ scf
+.quit
+ ret
+
+ChallengeHallLobbyLoadMap: ; f088 (3:7088)
+ get_flag_value EVENT_FLAG_58
+ or a
+ ret z
+ ld a, $02
+ ld [wTempNPC], a
+ call FindLoadedNPC
+ ld bc, $7166
+ jp SetNextNPCAndScript
+
+Script_Pappy3: ; f09c (3:709c)
+ start_script
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text050f
+
+Script_Gal4: ; f0a0 (3:70a0)
+ start_script
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text0510
+
+Script_Champ: ; f0a4 (3:70a4)
+ start_script
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text0511
+
+Script_Hood2: ; f0a8 (3:70a8)
+ start_script
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text0512
+
+Script_Lass5: ; f0ac (3:70ac)
+ start_script
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text0513
+
+Script_Chap5: ; f0b0 (3:70b0)
+ start_script
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text0514
+
+Preload_ChallengeHallLobbyRonald1: ; f0b4 (3:70b4)
+ zero_flag_value2 EVENT_FLAG_58
+ get_flag_value EVENT_RECEIVED_LEGENDARY_CARD
+ or a
+ jr nz, .asm_f0ff
+ get_flag_value EVENT_FLAG_59
+ or a
+ jr nz, .asm_f11f
+ get_flag_value EVENT_FLAG_40
+ cp $00
+ jr z, .asm_f0e5
+ call .asm_710f
+ get_flag_value EVENT_FLAG_40
+ ld e, a
+ get_flag_value EVENT_FLAG_49
+ ld d, a
+ ld hl, Unknown_f156
+ call Func_f121
+ jr nc, .asm_f11f
+ jr .asm_f0f7
+.asm_f0e5
+ get_flag_value EVENT_FLAG_3F
+ ld e, a
+ get_flag_value EVENT_FLAG_48
+ ld d, a
+ ld hl, Unknown_f146
+ call Func_f121
+ jr nc, .asm_f11f
+.asm_f0f7
+ ld a, [wPlayerYCoord]
+ ld [wLoadNPCYPos], a
+ scf
+ ret
+.asm_f0ff
+ max_flag_value EVENT_FLAG_54
+ max_flag_value EVENT_FLAG_55
+ max_flag_value EVENT_FLAG_56
+ max_flag_value EVENT_FLAG_57
+.asm_710f
+ max_flag_value EVENT_FLAG_50
+ max_flag_value EVENT_FLAG_51
+ max_flag_value EVENT_FLAG_52
+ max_flag_value EVENT_FLAG_53
+.asm_f11f
+ or a
+ ret
+
+Func_f121: ; f121 (3:7121)
+ ld c, $04
+.asm_f123
+ ld a, [hli]
+ cp e
+ jr nz, .asm_f13e
+ ld a, [hli]
+ cp d
+ jr nz, .asm_f13f
+ ld a, [hl]
+ call GetEventFlagValue
+ or a
+ jr nz, .asm_f13f
+ ld a, [hl]
+ call MaxOutEventFlag
+ inc hl
+ ld c, [hl]
+ set_flag_value EVENT_FLAG_58
+ scf
+ ret
+.asm_f13e
+ inc hl
+.asm_f13f
+ inc hl
+ inc hl
+ dec c
+ jr nz, .asm_f123
+ or a
+ ret
+; 0xf146
+
+Unknown_f146: ; f146 (3:7146)
+ INCROM $f146, $f156
-Clerk9NPCScript: ; f025 (3:7025)
- INCROM $f025, $f09c
+Unknown_f156: ; f156 (3:7156)
+ INCROM $f156, $f239
+
+ChallengeHallAfterDuel: ; f239 (3:7239)
+ ld c, $00
+ ld a, [wDuelResult]
+ or a
+ jr z, .won
+ ld c, $02
+.won
+ ld b, $00
+ ld hl, ChallengeHallAfterDuelTable
+ add hl, bc
+ ld c, [hl]
+ inc hl
+ ld b, [hl]
+ ld a, NPC_HOST
+ ld [wTempNPC], a
+ jp SetNextNPCAndScript
+
+ChallengeHallAfterDuelTable:
+ dw WonAtChallengeHall
+ dw LostAtChallengeHall
+
+ChallengeHallLoadMap: ; f258 (3:7258)
+ get_flag_value EVENT_FLAG_47
+ or a
+ ret z
+ ld a, NPC_HOST
+ ld [wTempNPC], a
+ call FindLoadedNPC
+ ld bc, Script_f433
+ jp SetNextNPCAndScript
+
+Script_Clerk13: ; f26c (3:726c)
+ start_script
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text0525
+
+Preload_Guide: ; f270 (3:7270)
+ get_flag_value EVENT_FLAG_42
+ or a
+ jr z, .asm_f281
+ ld a, $1c
+ ld [wLoadNPCXPos], a
+ ld a, $02
+ ld [wLoadNPCYPos], a
+.asm_f281
+ scf
+ ret
+; 0xf283
-Pappy3NPCScript: ; f09c (3:709c)
- INCROM $f09c, $f0a0
+Script_Guide: ; f283 (3:7283)
+ start_script
+ run_command ScriptCommand_JumpIfFlagZero2
+ db EVENT_FLAG_42
+ dw .ows_f28b
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text0526
+
+.ows_f28b
+ run_command ScriptCommand_JumpIfFlagZero1
+ db $3f
+ dw .ows_f292
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text0527
-Gal4NPCScript: ; f0a0 (3:70a0)
- INCROM $f0a0, $f0a4
+.ows_f292
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text0528
-ChampNPCScript: ; f0a4 (3:70a4)
- INCROM $f0a4, $f0a8
+Script_Clerk12: ; f295 (3:7295)
+ start_script
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_41
+ db $03
+ dw .ows_f2c4
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_41
+ db $02
+ dw .ows_f2c1
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_40
+ db $03
+ dw .ows_f2c4
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_40
+ db $02
+ dw .ows_f2c1
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_3F
+ db $03
+ dw .ows_f2c4
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_3F
+ db $02
+ dw .ows_f2c1
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_44
+ db $02
+ dw .ows_f2cd
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_44
+ db $03
+ dw .ows_f2d3
+ run_command ScriptCommand_Jump
+ dw .ows_f2c7
+
+.ows_f2c1
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text0529
+
+.ows_f2c4
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text052a
+
+.ows_f2c7
+ run_command ScriptCommand_PrintTextString
+ tx Text052b
+ run_command ScriptCommand_Jump
+ dw .ows_f2d6
+
+.ows_f2cd
+ run_command ScriptCommand_PrintTextString
+ tx Text052c
+ run_command ScriptCommand_Jump
+ dw .ows_f2d6
+
+.ows_f2d3
+ run_command ScriptCommand_PrintTextString
+ tx Text052d
+.ows_f2d6
+ run_command ScriptCommand_PrintTextString
+ tx Text052e
+ run_command ScriptCommand_AskQuestionJump
+ tx Text052f
+ dw .ows_f2e1
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text0530
+
+.ows_f2e1
+ run_command ScriptCommand_MaxOutFlagValue
+ db EVENT_FLAG_59
+ run_command ScriptCommand_PrintTextString
+ tx Text0531
+ run_command ScriptCommand_CloseTextBox
+ run_command ScriptCommand_MoveActiveNPC
+ dw NPCMovement_f349
+ run_command ScriptCommand_JumpIfPlayerCoordMatches
+ db 8
+ db 18
+ dw .ows_f2fa
+ run_command ScriptCommand_JumpIfPlayerCoordMatches
+ db 12
+ db 18
+ dw .ows_f302
+ run_command ScriptCommand_MovePlayer
+ db NORTH
+ db $02
+ run_command ScriptCommand_Jump
+ dw .ows_f307
+
+.ows_f2fa
+ run_command ScriptCommand_SetPlayerDirection
+ db EAST
+ run_command ScriptCommand_MovePlayer
+ db EAST
+ db $02
+ run_command ScriptCommand_Jump
+ dw .ows_f307
+
+.ows_f302
+ run_command ScriptCommand_SetPlayerDirection
+ db WEST
+ run_command ScriptCommand_MovePlayer
+ db WEST
+ db $02
+.ows_f307
+ run_command ScriptCommand_SetPlayerDirection
+ db NORTH
+ run_command ScriptCommand_MovePlayer
+ db NORTH
+ db $01
+ run_command ScriptCommand_MovePlayer
+ db NORTH
+ db $01
+ run_command ScriptCommand_MovePlayer
+ db NORTH
+ db $01
+ run_command ScriptCommand_MovePlayer
+ db NORTH
+ db $01
+ run_command ScriptCommand_MovePlayer
+ db NORTH
+ db $01
+ run_command ScriptCommand_JumpIfFlagNonzero2
+ db EVENT_FLAG_43
+ dw .ows_f33a
+ run_command ScriptCommand_MaxOutFlagValue
+ db EVENT_FLAG_43
+ run_command ScriptCommand_MovePlayer
+ db NORTH
+ db $01
+ run_command ScriptCommand_MovePlayer
+ db NORTH
+ db $01
+ run_command ScriptCommand_SetPlayerDirection
+ db EAST
+ run_command ScriptCommand_DoFrames
+ db 30
+ run_command ScriptCommand_SetPlayerDirection
+ db SOUTH
+ run_command ScriptCommand_DoFrames
+ db 20
+ run_command ScriptCommand_SetPlayerDirection
+ db EAST
+ run_command ScriptCommand_DoFrames
+ db 20
+ run_command ScriptCommand_SetPlayerDirection
+ db SOUTH
+ run_command ScriptCommand_DoFrames
+ db 30
+ run_command ScriptCommand_MovePlayer
+ db SOUTH
+ db $01
+ run_command ScriptCommand_MovePlayer
+ db SOUTH
+ db $01
+.ows_f33a
+ run_command ScriptCommand_SetPlayerDirection
+ db EAST
+ run_command ScriptCommand_MovePlayer
+ db EAST
+ db $01
+ run_command ScriptCommand_MoveActiveNPC
+ dw NPCMovement_f34e
+ run_command ScriptCommand_CloseAdvancedTextBox
+ run_command ScriptCommand_SetNextNPCandScript
+ db $4a
+ dw Script_f353
+ run_command ScriptCommand_EndScriptLoop1
+ ret
+; f349
-Hood2NPCScript: ; f0a8 (3:70a8)
- INCROM $f0a8, $f0ac
+NPCMovement_f349: ; f349 (3:7349)
+ db NORTH
+ db NORTH
+ db EAST
+; fallthrough
-Lass5NPCScript: ; f0ac (3:70ac)
- INCROM $f0ac, $f0b0
+NPCMovement_f34c: ; f34c (3:734c)
+ db WEST | NO_MOVE
+ db $ff
-Chap5NPCScript: ; f0b0 (3:70b0)
- INCROM $f0b0, $f26c
+NPCMovement_f34e: ; f34e (3:734e)
+ db WEST
+ db SOUTH
+ db SOUTH
+ db $ff
-Clerk13NPCScript: ; f26c (3:726c)
- INCROM $f26c, $f283
+Script_Host: ; f352 (3:7352)
+ ret
-GuideNPCScript: ; f283 (3:7283)
- INCROM $f283, $f295
+Script_f353: ; f353 (3:7353)
+ start_script
+ run_command ScriptCommand_DoFrames
+ db 20
+ run_command ScriptCommand_MoveActiveNPC
+ dw NPCMovement_f37d
+ run_command ScriptCommand_DoFrames
+ db 20
+ run_command ScriptCommand_MoveActiveNPC
+ dw NPCMovement_f390
+ run_command Func_d16b
+ db $00
+ run_command ScriptCommand_PrintTextString
+ tx Text0532
+ run_command ScriptCommand_CloseTextBox
+ run_command ScriptCommand_MoveActiveNPC
+ dw NPCMovement_f37f
+ run_command ScriptCommand_PrintTextString
+ tx Text0533
+ run_command ScriptCommand_CloseTextBox
+ run_command ScriptCommand_MoveActiveNPC
+ dw NPCMovement_f388
+ run_command ScriptCommand_PrintTextString
+ tx Text0534
+ run_command ScriptCommand_CloseTextBox
+ run_command ScriptCommand_MoveActiveNPC
+ dw NPCMovement_f38e
+ run_command ScriptCommand_PrintTextString
+ tx Text0535
+ run_command Func_cd4f
+ db $04
+ db $00
+ db $00
+ run_command ScriptCommand_QuitScriptFully
+
+NPCMovement_f37d: ; f37d (3:737d)
+ db EAST | NO_MOVE
+ db $ff
+
+NPCMovement_f37f: ; f37f (3:737f)
+ db EAST
+ db EAST
+ db SOUTH
+ db $ff
+
+NPCMovement_f383: ; f383 (3:7383)
+ db NORTH
+ db WEST
+ db WEST
+ db SOUTH | NO_MOVE
+ db $ff
+
+NPCMovement_f388: ; f388 (3:7388)
+ db NORTH
+ db WEST
+ db WEST
+; fallthrough
+
+NPCMovement_f38b: ; f38b (3:738b)
+ db WEST
+ db SOUTH
+ db $ff
+
+NPCMovement_f38e: ; f38e (3:738e)
+ db NORTH
+ db EAST
+; fallthrough
+
+NPCMovement_f390: ; f390 (3:7390)
+ db SOUTH | NO_MOVE
+ db $ff
+
+LostAtChallengeHall: ; f392 (3:7392)
+ start_script
+ run_command ScriptCommand_DoFrames
+ db 20
+ run_command ScriptCommand_MoveActiveNPC
+ dw NPCMovement_f37d
+ run_command ScriptCommand_DoFrames
+ db 20
+ run_command ScriptCommand_MoveActiveNPC
+ dw NPCMovement_f390
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_45
+ db $02
+ dw ScriptJump_f410
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_45
+ db $03
+ dw ScriptJump_f410.ows_f41a
+ run_command Func_d16b
+ db $00
+ run_command Func_d16b
+ db $01
+ run_command ScriptCommand_PrintTextString
+ tx Text0536
+.ows_f3ae
+ run_command ScriptCommand_CloseTextBox
+ run_command ScriptCommand_MoveActiveNPC
+ dw NPCMovement_f38b
+ run_command ScriptCommand_PrintTextString
+ tx Text0537
+ run_command ScriptCommand_CloseTextBox
+ run_command ScriptCommand_MoveActiveNPC
+ dw NPCMovement_f38e
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_44
+ db $02
+ dw .ows_f3ce
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_44
+ db $03
+ dw .ows_f3d9
+ run_command ScriptCommand_SetFlagValue
+ db EVENT_FLAG_3F
+ db $03
+ run_command ScriptCommand_SetFlagValue
+ db EVENT_FLAG_48
+ db $03
+ run_command ScriptCommand_ZeroOutFlagValue
+ db EVENT_FLAG_51
+ run_command ScriptCommand_Jump
+ dw .ows_f3e2
+.ows_f3ce
+ run_command ScriptCommand_SetFlagValue
+ db EVENT_FLAG_40
+ db $03
+ run_command ScriptCommand_SetFlagValue
+ db EVENT_FLAG_49
+ db $03
+ run_command ScriptCommand_ZeroOutFlagValue
+ db EVENT_FLAG_55
+ run_command ScriptCommand_Jump
+ dw .ows_f3e2
+.ows_f3d9
+ run_command ScriptCommand_SetFlagValue
+ db EVENT_FLAG_41
+ db $03
+ run_command ScriptCommand_SetFlagValue
+ db EVENT_FLAG_4A
+ db $03
+ run_command ScriptCommand_Jump
+ dw .ows_f3e2
+.ows_f3e2
+ run_command ScriptCommand_CloseAdvancedTextBox
+ run_command ScriptCommand_SetNextNPCandScript
+ db NPC_CLERK12
+ dw Script_f3e9
+ run_command ScriptCommand_EndScriptLoop1
+ ret
-Clerk12NPCScript: ; f295 (3:7295)
- INCROM $f295, $f352
+Script_f3e9: ; f3e9 (3:73e9)
+ start_script
+ run_command ScriptCommand_MoveActiveNPC
+ dw NPCMovement_f40a
+ run_command ScriptCommand_SetPlayerDirection
+ db WEST
+ run_command ScriptCommand_MovePlayer
+ db WEST
+ db $01
+ run_command ScriptCommand_SetPlayerDirection
+ db SOUTH
+ run_command ScriptCommand_MovePlayer
+ db SOUTH
+ db $01
+ run_command ScriptCommand_MovePlayer
+ db SOUTH
+ db $01
+ run_command ScriptCommand_MovePlayer
+ db SOUTH
+ db $01
+ run_command ScriptCommand_MovePlayer
+ db SOUTH
+ db $01
+ run_command ScriptCommand_MovePlayer
+ db SOUTH
+ db $01
+ run_command ScriptCommand_MovePlayer
+ db SOUTH
+ db $01
+ run_command ScriptCommand_MoveActiveNPC
+ dw NPCMovement_f40d
+ run_command ScriptCommand_QuitScriptFully
+
+NPCMovement_f40a: ; f40a (3:740a)
+ db WEST
+ db EAST | NO_MOVE
+ db $ff
+
+NPCMovement_f40d: ; f40d (3:740d)
+ db EAST
+ db SOUTH | NO_MOVE
+ db $ff
+
+ScriptJump_f410: ; f410 (4:7410)
+ run_command Func_d16b
+ db $00
+ run_command Func_d16b
+ db $01
+ run_command ScriptCommand_PrintTextString
+ tx Text0538
+ run_command ScriptCommand_Jump
+ dw LostAtChallengeHall.ows_f3ae
+
+.ows_f41a
+ run_command ScriptCommand_PrintTextString
+ tx Text0539
+ run_command ScriptCommand_SetDialogName
+ db NPC_RONALD1
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_44
+ db $03
+ dw .ows_f42e
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_44
+ db $01
+ dw NO_JUMP
+ run_command ScriptCommand_PrintVariableText
+ tx Text053a
+ tx Text053b
+.ows_f42e
+ run_command ScriptCommand_SetDialogName
+ db NPC_HOST
+ run_command ScriptCommand_Jump
+ dw LostAtChallengeHall.ows_f3ae
+
+Script_f433: ; f433 (3:7433)
+ start_script
+ run_command ScriptCommand_DoFrames
+ db 20
+ run_command ScriptCommand_MoveActiveNPC
+ dw NPCMovement_f37d
+ run_command ScriptCommand_DoFrames
+ db 20
+ run_command ScriptCommand_MoveActiveNPC
+ dw NPCMovement_f390
+ run_command ScriptCommand_Jump
+ dw WonAtChallengeHall.ows_f4a4
+
+WonAtChallengeHall; f441 (3:7441)
+ start_script
+ run_command ScriptCommand_DoFrames
+ db 20
+ run_command ScriptCommand_MoveActiveNPC
+ dw NPCMovement_f37d
+ run_command ScriptCommand_DoFrames
+ db 20
+ run_command ScriptCommand_MoveActiveNPC
+ dw NPCMovement_f390
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_45
+ db $03
+ dw ScriptJump_f4db
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_45
+ db $02
+ dw .ows_f456
+.ows_f456
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_45
+ db $01
+ dw NO_JUMP
+ run_command ScriptCommand_PrintVariableText
+ tx Text053c
+ tx Text053d
+ run_command ScriptCommand_MoveActiveNPC
+ dw NPCMovement_f37f
+ run_command Func_d16b
+ db $00
+ run_command ScriptCommand_PrintTextString
+ tx Text053e
+ run_command ScriptCommand_CloseTextBox
+ run_command ScriptCommand_MoveWramNPC
+ dw NPCMovement_f4c8
+ run_command Func_cdd8
+ run_command ScriptCommand_PrintTextString
+ tx Text053f
+ run_command ScriptCommand_CloseTextBox
+ run_command Func_d195
+ run_command Func_cdf5
+ db $14
+ db $14
+ run_command ScriptCommand_MoveWramNPC
+ dw NPCMovement_f4d0
+ run_command Func_d16b
+ db $00
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_45
+ db $02
+ dw NO_JUMP
+ run_command ScriptCommand_PrintVariableText
+ tx Text0540
+ tx Text0541
+ run_command ScriptCommand_MoveActiveNPC
+ dw NPCMovement_f383
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_45
+ db $02
+ dw .ows_f4a4
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_44
+ db $03
+ dw .ows_f4a1
+ run_command ScriptCommand_CloseTextBox
+ run_command ScriptCommand_SetDialogName
+ db $02
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_44
+ db $01
+ dw NO_JUMP
+ run_command ScriptCommand_PrintVariableText
+ tx Text0542
+ tx Text0543
+ run_command ScriptCommand_SetDialogName
+ db NPC_HOST
+ run_command ScriptCommand_CloseTextBox
+.ows_f4a1
+ run_command ScriptCommand_PrintTextString
+ tx Text0544
+.ows_f4a4
+ run_command ScriptCommand_ZeroOutFlagValue
+ db EVENT_FLAG_47
+ run_command ScriptCommand_PrintTextString
+ tx Text0545
+ run_command ScriptCommand_AskQuestionJumpDefaultYes
+ tx Text0546
+ dw .ows_f4bd
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_45
+ db $02
+ dw NO_JUMP
+ run_command ScriptCommand_PrintVariableText
+ tx Text0547
+ tx Text0548
+ run_command Func_cd4f
+ db $04
+ db $00
+ db $00
+ run_command ScriptCommand_QuitScriptFully
+.ows_f4bd
+ run_command ScriptCommand_PrintTextString
+ tx Text0549
+ run_command ScriptCommand_CloseTextBox
+ run_command ScriptCommand_MaxOutFlagValue
+ db EVENT_FLAG_47
+ run_command Func_d1ad
+ run_command ScriptCommand_CloseTextBox
+ run_command ScriptCommand_Jump
+ dw .ows_f4a4
+
+NPCMovement_f4c8: ; f4c8 (3:74c8)
+ db EAST
+NPCMovement_f4c9: ; f4c9 (3:74c9)
+ db SOUTH
+ db SOUTH
+ db SOUTH
+ db SOUTH
+ db SOUTH
+ db SOUTH
+ db $ff
+
+NPCMovement_f4d0: ; f4d0 (3:74d0)
+ db NORTH
+ db NORTH
+ db NORTH
+ db NORTH
+ db NORTH
+ db NORTH
+ db WEST
+ db $ff
+
+NPCMovement_f4d8: ; f4d8 (3:74d8)
+ db EAST
+ db SOUTH | NO_MOVE
+ db $ff
+
+ScriptJump_f4db: ; f4db (3:74db)
+ run_command ScriptCommand_PrintTextString
+ tx Text054a
+ run_command ScriptCommand_MoveActiveNPC
+ dw NPCMovement_f37f
+ run_command Func_d16b
+ db $00
+ run_command ScriptCommand_PrintTextString
+ tx Text054b
+ run_command ScriptCommand_CloseTextBox
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_44
+ db $03
+ dw .ows_f513
+ run_command ScriptCommand_SetDialogName
+ db $02
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_44
+ db $01
+ dw NO_JUMP
+ run_command ScriptCommand_PrintVariableText
+ tx Text054c
+ tx Text054d
+ run_command ScriptCommand_MoveWramNPC
+ dw NPCMovement_f4d8
+ run_command ScriptCommand_DoFrames
+ db 40
+ run_command ScriptCommand_MoveWramNPC
+ dw NPCMovement_f34c
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_44
+ db $01
+ dw NO_JUMP
+ run_command ScriptCommand_PrintVariableText
+ tx Text054e
+ tx Text054f
+ run_command ScriptCommand_SetDialogName
+ db NPC_HOST
+ run_command ScriptCommand_CloseTextBox
+ run_command ScriptCommand_MoveWramNPC
+ dw NPCMovement_f4c9
+ run_command ScriptCommand_Jump
+ dw .ows_f516
+.ows_f513
+ run_command ScriptCommand_MoveWramNPC
+ dw NPCMovement_f4c8
+.ows_f516
+ run_command Func_cdd8
+ run_command ScriptCommand_MoveActiveNPC
+ dw NPCMovement_f383
+ run_command ScriptCommand_PrintTextString
+ tx Text0550
+ run_command ScriptCommand_CloseTextBox
+ run_command ScriptCommand_MoveActiveNPC
+ dw NPCMovement_f38b
+ run_command Func_d1b3
+ run_command ScriptCommand_PrintTextString
+ tx Text0551
+ run_command ScriptCommand_GiveCard
+ db $00
+ run_command ScriptCommand_ShowCardReceivedScreen
+ db $00
+ run_command ScriptCommand_PrintTextString
+ tx Text0552
+ run_command ScriptCommand_CloseTextBox
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_44
+ db $02
+ dw .ows_f540
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_44
+ db $03
+ dw .ows_f549
+ run_command ScriptCommand_SetFlagValue
+ db EVENT_FLAG_3F
+ db $02
+ run_command ScriptCommand_SetFlagValue
+ db EVENT_FLAG_48
+ db $02
+ run_command ScriptCommand_Jump
+ dw .ows_f552
+.ows_f540
+ run_command ScriptCommand_SetFlagValue
+ db EVENT_FLAG_40
+ db $02
+ run_command ScriptCommand_SetFlagValue
+ db EVENT_FLAG_49
+ db $02
+ run_command ScriptCommand_Jump
+ dw .ows_f552
+.ows_f549
+ run_command ScriptCommand_SetFlagValue
+ db EVENT_FLAG_41
+ db $02
+ run_command ScriptCommand_SetFlagValue
+ db EVENT_FLAG_4A
+ db $02
+ run_command ScriptCommand_Jump
+ dw .ows_f552
+.ows_f552
+ run_command ScriptCommand_CloseAdvancedTextBox
+ run_command ScriptCommand_SetNextNPCandScript
+ db NPC_CLERK12
+ dw Script_f3e9
+ run_command ScriptCommand_EndScriptLoop1
+ ret
+; f559
-HostNPCScript: ; f352 (3:7352)
- INCROM $f352, $f580
+; Loads the NPC to fight at the challenge hall
+Preload_ChallengeHallOpponent: ; f559 (3:7559)
+ get_flag_value EVENT_FLAG_42
+ or a
+ ret z
+ get_flag_value EVENT_FLAG_46
+ or a
+ jr z, .asm_f56e
+ ld a, [wd696]
+ ld [wTempNPC], a
+ scf
+ ret
+.asm_f56e
+ call Func_f5db
+ ld c, $01
+ set_flag_value EVENT_FLAG_45
+ call Func_f580
+ max_flag_value EVENT_FLAG_46
+ scf
+ ret
Func_f580: ; f580 (3:7580)
- call Func_ca69
- ld b, h
+ get_flag_value EVENT_FLAG_44
cp $3
jr z, .asm_f596
- call Func_ca69
- ld b, l
+ get_flag_value EVENT_FLAG_45
cp $3
ld d, $18
jr nz, .asm_f598
@@ -3467,24 +6463,118 @@ Func_f580: ; f580 (3:7580)
ld a, [hl]
.asm_f5ac
- ld [wd3ab], a
+ ld [wTempNPC], a
ld [wd696], a
ret
; 0xf5b3
- INCROM $f5b3, $f71f
+ INCROM $f5b3, $f5db
+
+Func_f5db: ; f5db (3:75db)
+ xor a
+ ld [$d698], a
+ ld [$d699], a
+ ld [$d69a], a
+ ld [$d69b], a
+ ret
+; 0xf5e9
+
+ INCROM $f5e9, $f602
+
+Func_f602: ; f602 (3:7602)
+ INCROM $f602, $f631
-CourtneyNPCScript: ; f71f (3:771f)
+Script_f631: ; f631 (3:7631)
+ start_script
+ run_command ScriptCommand_PrintTextString
+ tx Text0508
+ run_command ScriptCommand_CloseAdvancedTextBox
+ run_command ScriptCommand_SetNextNPCandScript
+ db $02
+ dw $763c
+ run_command ScriptCommand_EndScriptLoop1
+
+ ret
+; 0xf63c
+
+ INCROM $f63c, $f71f
+
+Script_Courtney: ; f71f (3:771f)
INCROM $f71f, $f72a
-SteveNPCScript: ; f72a (3:772a)
+Script_Steve: ; f72a (3:772a)
INCROM $f72a, $f735
-JackNPCScript: ; f735 (3:7735)
+Script_Jack: ; f735 (3:7735)
INCROM $f735, $f740
-RodNPCScript: ; f740 (3:7740)
- INCROM $f740, $fc2b
+Script_Rod: ; f740 (3:7740)
+ INCROM $f740, $fbdb
+
+HallOfHonorLoadMap: ; fbdb (3:7bdb)
+ ld a, SFX_10
+ call PlaySFX
+ ret
+; 0xfbe1
+
+ INCROM $fbe1, $fbf1
+
+Script_fbf1: ; fbf1 (3:7bf1)
+ start_script
+ run_command ScriptCommand_JumpIfFlagNonzero2
+ db EVENT_RECEIVED_LEGENDARY_CARD
+ dw .ows_fc10
+ run_command ScriptCommand_MaxOutFlagValue
+ db EVENT_RECEIVED_LEGENDARY_CARD
+ run_command Func_ccdc
+ tx Text05b8
+ run_command ScriptCommand_GiveCard
+ db ZAPDOS3
+ run_command ScriptCommand_GiveCard
+ db MOLTRES2
+ run_command ScriptCommand_GiveCard
+ db ARTICUNO2
+ run_command ScriptCommand_GiveCard
+ db DRAGONITE1
+ run_command ScriptCommand_ShowCardReceivedScreen
+ db $ff
+.ows_fc05
+ run_command Func_d38f
+ db $00
+ run_command Func_ccdc
+ tx Text05b9
+.ows_fc0a
+ run_command Func_d38f
+ db $01
+ run_command Func_d396
+ db $01
+ run_command Func_d3b9
+ run_command ScriptCommand_QuitScriptFully
+
+.ows_fc10
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_71
+ db $0f
+ dw .ows_fc20
+ run_command Func_d209
+ run_command Func_ccdc
+ tx Text05ba
+ run_command ScriptCommand_GiveCard
+ db $00
+ run_command ScriptCommand_ShowCardReceivedScreen
+ db $00
+ run_command ScriptCommand_Jump
+ dw .ows_fc05
+
+.ows_fc20
+ run_command Func_ccdc
+ tx Text05bb
+ run_command Func_d38f
+ db $00
+ run_command Func_ccdc
+ tx Text05bc
+ run_command ScriptCommand_Jump
+ dw .ows_fc0a
Func_fc2b: ; fc2b (3:7c2b)
ld a, [wDuelResult]
@@ -3501,17 +6591,29 @@ Func_fc2b: ; fc2b (3:7c2b)
inc hl
ld b, [hl]
ld a, $b0
- ld [wd0c8], a
+ ld [wCurrentNPCNameTx], a
ld a, $3
- ld [wd0c9], a
- jp Func_c935
+ ld [wCurrentNPCNameTx+1], a
+ jp SetNextScript
PointerTable_fc4c: ; fc4c (3:7c4c)
dw Unknown_fc64
dw Unknown_fc68
dw Unknown_fc60
- INCROM $fc52, $fc60
+Script_fc52: ; fc52 (3:7c52)
+ start_script
+ run_command ScriptCommand_PrintTextString
+ tx Text06c8
+ run_command ScriptCommand_AskQuestionJumpDefaultYes
+ dw $0000
+ dw .ows_fc5e
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text06c9
+
+.ows_fc5e
+ run_command Func_cd76
+ run_command ScriptCommand_QuitScriptFully
Unknown_fc60: ; fc60 (3:7c60)
INCROM $fc60, $fc64
@@ -3520,7 +6622,120 @@ Unknown_fc64: ; fc64 (3:7c64)
INCROM $fc64, $fc68
Unknown_fc68: ; fc68 (3:7c68)
- INCROM $fc68, $fcad
+ INCROM $fc68, $fc6c
+
+; Clerk looks away from you if you can't use infrared
+; This is one of the preloads that does not change whether or not they appear
+Preload_GiftCenterClerk: ; fc6c (3:7c6c)
+ ld a, [wConsole]
+ cp CONSOLE_CGB
+ jr z, .notCGB
+ ld a, NORTH
+ ld [wLoadNPCDirection], a
+.notCGB
+ scf
+ ret
+
+Func_fc7a: ; fc7a (3:7c7a)
+ ld a, [wConsole]
+ ld c, a
+ set_flag_value EVENT_FLAG_74
+
+ start_script
+ run_command ScriptCommand_JumpIfFlagNotEqual
+ db EVENT_FLAG_74
+ db $02
+ dw Func_fcad.ows_fcd5
+ run_command ScriptCommand_PrintTextString
+ tx Text06cd
+ run_command Func_d39d
+ db $00
+ run_command ScriptCommand_JumpIfFlagNotLessThan
+ db EVENT_FLAG_72
+ db $04
+ dw Func_fc7a.ows_fcaa
+ run_command ScriptCommand_PrintTextString
+ tx Text06ce
+ run_command ScriptCommand_AskQuestionJumpDefaultYes
+ tx Text06cf
+ dw .ows_fca0
+ run_command ScriptCommand_PrintTextString
+ tx Text06d0
+ run_command ScriptCommand_Jump
+ dw Func_fc7a.ows_fcaa
+
+.ows_fca0
+ run_command Func_d396
+ db $00
+ run_command ScriptCommand_PlaySFX
+ db $56
+ run_command Func_ccdc
+ tx Text06d1
+ run_command Func_d39d
+ db $01
+ run_command ScriptCommand_QuitScriptFully
+
+.ows_fcaa
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text06d2
Func_fcad: ; fcad (3:7cad)
- INCROM $fcad, $10000
+ ld a, [wd10e]
+ ld c, a
+ set_flag_value EVENT_FLAG_72
+
+ start_script
+ run_command ScriptCommand_PlaySFX
+ db $56
+ run_command Func_d396
+ db $00
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_72
+ db $00
+ dw .ows_fccc
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_72
+ db $02
+ dw .ows_fccf
+ run_command ScriptCommand_JumpIfFlagEqual
+ db EVENT_FLAG_72
+ db $03
+ dw .ows_fcd2
+ run_command ScriptCommand_Jump
+ dw Func_fc7a.ows_fcaa
+
+.ows_fccc
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text06d3
+
+.ows_fccf
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text06d4
+
+.ows_fcd2
+ run_command ScriptCommand_PrintTextQuitFully
+ tx Text06d5
+
+.ows_fcd5
+ run_command ScriptCommand_MoveArbitraryNPC
+ db NPC_GIFT_CENTER_CLERK
+ dw NPCMovement_fce1
+ run_command ScriptCommand_PrintTextString
+ tx Text06d6
+ run_command ScriptCommand_MoveArbitraryNPC
+ db NPC_GIFT_CENTER_CLERK
+ dw NPCMovement_fce3
+ run_command ScriptCommand_QuitScriptFully
+
+NPCMovement_fce1: ; fce1 (3:7ce1)
+ db SOUTH | NO_MOVE
+ db $ff
+
+NPCMovement_fce3: ; fce3 (3:7ce3)
+ db NORTH | NO_MOVE
+ db $ff
+; fce5
+
+rept $31b
+ db $ff
+endr
diff --git a/src/engine/bank04.asm b/src/engine/bank04.asm
index c50c8f1..26181ee 100644
--- a/src/engine/bank04.asm
+++ b/src/engine/bank04.asm
@@ -92,7 +92,7 @@ Medal_1029e: ; 1029e (4:429e)
jr nz, .asm_102e2
ldtx hl, WonTheMedalText
call PrintScrollableText_NoTextBoxLabel
- call Func_3c96
+ call WaitForSongToFinish
call ResumeSong
pop af
ld [wd291], a
@@ -149,7 +149,7 @@ BoosterPack_1031b: ; 1031b (4:431b)
ldtx hl, AndAnotherBoosterPackText
.asm_10373
call PrintScrollableText_NoTextBoxLabel
- call Func_3c96
+ call WaitForSongToFinish
call ResumeSong
ldtx hl, CheckedCardsInBoosterPackText
call PrintScrollableText_NoTextBoxLabel
@@ -224,7 +224,7 @@ Duel_Init: ; 103d3 (4:43d3)
lb de, 18, 17 ; x, y
call SetCursorParametersForTextBox
call WaitForButtonAorB
- call Func_3c96
+ call WaitForSongToFinish
call Func_10ab4 ; fade out
pop af
ld [wd291], a
@@ -239,38 +239,39 @@ Func_10548: ; 10548 (4:4548)
Func_10756: ; 10756 (4:4756)
INCROM $10756, $10a70
-Func_10a70: ; 10a70 (4:4a70)
+; gives the pc pack described in a
+TryGivePCPack: ; 10a70 (4:4a70)
push hl
push bc
push de
ld b, a
- ld c, $f
+ ld c, $f ; number of packs possible
ld hl, wPCPacks
-.asm_10a79
+.searchLoop1
ld a, [hli]
and $7f
cp b
- jr z, .asm_10a97
+ jr z, .quit
dec c
- jr nz, .asm_10a79
+ jr nz, .searchLoop1
ld c, $f
ld hl, wPCPacks
-.asm_10a87
+.findFreeSlotLoop
ld a, [hl]
and $7f
- jr z, .asm_10a93
+ jr z, .foundFreeSlot
inc hl
dec c
- jr nz, .asm_10a87
+ jr nz, .findFreeSlotLoop
debug_ret
- jr .asm_10a97
+ jr .quit
-.asm_10a93
+.foundFreeSlot
ld a, b
- or $80
+ or $80 ; mark pack as unopened
ld [hl], a
-.asm_10a97
+.quit
pop de
pop bc
pop hl
@@ -332,7 +333,7 @@ Func_10dba: ; 10dba (4:4dba)
push af
ld hl, $4df0
call JumpToFunctionInTable
- farcall Func_c135
+ farcall CloseTextBox
call DoFrameIfLCDEnabled
pop af
ret
@@ -344,7 +345,7 @@ Func_10e28: ; 10e28 (4:4e28)
INCROM $10e28, $10e55
Func_10e55: ; 10e55 (4:4e55)
- ld a, [wd336]
+ ld a, [wPlayerSpriteIndex]
ld [wWhichSprite], a
ld a, [wd33e]
or a
@@ -364,8 +365,8 @@ Func_10e71: ; 10e71 (4:4e71)
ldh a, [hKeysPressed]
and D_PAD
jr z, .asm_10e83
- farcall Func_c5d5
- ld [wd334], a
+ farcall GetDirectionFromDPad
+ ld [wPlayerDirection], a
call Func_10e97
jr .asm_10e96
.asm_10e83
@@ -387,7 +388,7 @@ Func_10e97: ; 10e97 (4:4e97)
rlca
rlca
ld c, a
- ld a, [wd334]
+ ld a, [wPlayerDirection]
add c
ld c, a
ld b, $0
@@ -457,7 +458,7 @@ Func_10f4a: ; 10f4a (4:4f4a)
jr nz, .asm_10f5f
ld c, a
ld a, $1e
- farcall CheckIfEventFlagSet
+ farcall GetEventFlagValue
or a
ld a, c
jr nz, .asm_10f5f
@@ -477,13 +478,13 @@ LoadOverworldMapSelection: ; 10f61 (4:4f61)
ld hl, OverworldMapIndexes
add hl, bc
ld a, [hli]
- ld [wd0bb], a
+ ld [wTempMap], a
ld a, [hli]
- ld [wd0bc], a
+ ld [wTempPlayerXCoord], a
ld a, [hli]
- ld [wd0bd], a
+ ld [wTempPlayerYCoord], a
ld a, $0
- ld [wd0be], a
+ ld [wTempPlayerDirection], a
ld hl, wd0b4
set 4, [hl]
pop bc
@@ -494,7 +495,7 @@ INCLUDE "data/overworld_indexes.asm"
Func_10fbc: ; 10fbc (4:4fbc)
ld a, $25
- farcall Func_1299f
+ farcall CreateSpriteAndAnimBufferEntry
ld c, SPRITE_ANIM_COORD_X
call GetSpriteAnimBufferProperty
ld a, $80
@@ -517,7 +518,7 @@ Func_10fde: ; 10fde (4:4fde)
xor a
ld [wd33e], a
ld a, $25
- call Func_1299f
+ call CreateSpriteAndAnimBufferEntry
ld a, [wWhichSprite]
ld [wd33b], a
ld b, $35
@@ -530,7 +531,7 @@ Func_10fde: ; 10fde (4:4fde)
ld [wd33c], a
call Func_12ab5
ld a, $3e
- farcall CheckIfEventFlagSet
+ farcall GetEventFlagValue
or a
jr nz, .asm_11015
ld c, SPRITE_ANIM_FIELD_0F
@@ -550,7 +551,7 @@ Func_11016: ; 11016 (4:5016)
Func_11024: ; 11024 (4:5024)
ld a, SFX_57
call PlaySFX
- ld a, [wd336]
+ ld a, [wPlayerSpriteIndex]
ld [wWhichSprite], a
ld c, SPRITE_ANIM_FIELD_0F
call GetSpriteAnimBufferProperty
@@ -582,7 +583,7 @@ Func_11024: ; 11024 (4:5024)
ret
Func_11060: ; 11060 (4:5060)
- ld a, [wd336]
+ ld a, [wPlayerSpriteIndex]
ld [wWhichSprite], a
ld a, [wd341]
or a
@@ -672,7 +673,7 @@ Func_110a6: ; 110a6 (4:50a6)
xor a
ld [wd347], a
ld [wd348], a
- farcall Func_c5e9
+ farcall UpdatePlayerSprite
pop hl
ret
@@ -710,7 +711,7 @@ Func_11102: ; 11102 (4:5102)
jr z, .asm_1113a
ld a, $3
.asm_1113a
- ld [wd334], a
+ ld [wPlayerDirection], a
ret
Func_1113e: ; 1113e (4:513e)
@@ -746,7 +747,7 @@ Func_1113e: ; 1113e (4:513e)
jr z, .asm_11175
ld a, $0
.asm_11175
- ld [wd334], a
+ ld [wPlayerDirection], a
ret
Func_11179: ; 11179 (4:5179)
@@ -818,13 +819,13 @@ Func_1157c: ; 1157c (4:557c)
.asm_11586
ld a, $2
- ld [wd0bc], a
+ ld [wTempPlayerXCoord], a
ld a, $4
- ld [wd0bd], a
+ ld [wTempPlayerYCoord], a
ld a, $2
- ld [wd0be], a
+ ld [wTempPlayerDirection], a
ld a, $1
- ld [wd0bb], a
+ ld [wTempMap], a
ld a, $1
ld [wd32e], a
@@ -852,12 +853,12 @@ GetNPCHeaderPointer: ; 1184a (4:584a)
ld l, a
ret
-Func_11857: ; 11857 (4:5857)
+LoadNPCSpriteData: ; 11857 (4:5857)
push hl
push bc
call GetNPCHeaderPointer
ld a, [hli]
- ld [wd3ab], a
+ ld [wTempNPC], a
ld a, [hli]
ld [wd3b3], a
ld a, [hli]
@@ -868,7 +869,7 @@ Func_11857: ; 11857 (4:5857)
ld [wd3b2], a
pop bc
ld a, [wConsole]
- cp $2
+ cp CONSOLE_CGB
jr nz, .asm_1187a
ld a, b
ld [wd3b1], a
@@ -877,33 +878,34 @@ Func_11857: ; 11857 (4:5857)
pop hl
ret
-; this appears to find data about the NPC we're talking to
-Func_1187d: ; 1187d (4:587d)
+; Loads Name into wCurrentNPCNameTx and gets Script ptr into bc
+GetNPCNameAndScript: ; 1187d (4:587d)
push hl
call GetNPCHeaderPointer
- ld bc, $5
+ ld bc, NPC_DATA_SCRIPT_PTR
add hl, bc
ld c, [hl]
inc hl
ld b, [hl]
inc hl
ld a, [hli]
- ld [wd0c8], a
+ ld [wCurrentNPCNameTx], a
ld a, [hli]
- ld [wd0c9], a
+ ld [wCurrentNPCNameTx+1], a
pop hl
ret
-Func_11893: ; 11893 (4:5893)
+; Sets Dialog Box title to the name of the npc in 'a'
+SetNPCDialogName: ; 11893 (4:5893)
push hl
push bc
call GetNPCHeaderPointer
- ld bc, $0007
+ ld bc, NPC_DATA_NAME_TEXT
add hl, bc
ld a, [hli]
- ld [wd0c8], a
+ ld [wCurrentNPCNameTx], a
ld a, [hli]
- ld [wd0c9], a
+ ld [wCurrentNPCNameTx+1], a
pop bc
pop hl
ret
@@ -967,23 +969,23 @@ Func_11f4e: ; 11f4e (4:5f4e)
INCROM $11f4e, $1217b
OverworldScriptTable: ; 1217b (4:617b)
- dw OWScript_EndScriptLoop1
- dw OWScript_CloseTextBox
- dw OWScript_PrintTextString
+ dw ScriptCommand_EndScriptLoop1
+ dw ScriptCommand_CloseAdvancedTextBox
+ dw ScriptCommand_PrintTextString
dw Func_ccdc
- dw OWScript_AskQuestionJump
- dw OWScript_StartBattle
- dw Func_cd83
+ dw ScriptCommand_AskQuestionJump
+ dw ScriptCommand_StartBattle
+ dw ScriptCommand_PrintVariableText
dw Func_cda8
- dw OWScript_PrintTextCloseBox
+ dw ScriptCommand_PrintTextQuitFully
dw Func_cdcb
- dw Func_ce26
- dw Func_ce84
- dw OWScript_GiveBoosterPacks
+ dw ScriptCommand_MoveActiveNPCByDirection
+ dw ScriptCommand_CloseTextBox
+ dw ScriptCommand_GiveBoosterPacks
dw Func_cf0c
dw Func_cf12
- dw Func_cf3f
- dw Func_cf4c
+ dw ScriptCommand_GiveCard
+ dw ScriptCommand_TakeCard
dw Func_cf53
dw Func_cf7b
dw Func_cf2d
@@ -994,83 +996,83 @@ OverworldScriptTable: ; 1217b (4:617b)
dw Func_d025
dw Func_d032
dw Func_d03f
- dw OWScript_ScriptJump
- dw Func_d04f
- dw Func_d055
- dw OWScript_MovePlayer
- dw Func_cee2
- dw Func_d080
- dw Func_d088
+ dw ScriptCommand_Jump
+ dw ScriptCommand_TryGiveMedalPCPacks
+ dw ScriptCommand_SetPlayerDirection
+ dw ScriptCommand_MovePlayer
+ dw ScriptCommand_ShowCardReceivedScreen
+ dw ScriptCommand_SetDialogName
+ dw ScriptCommand_SetNextNPCandScript
dw Func_d095
dw Func_d0be
- dw Func_d0ce
+ dw ScriptCommand_DoFrames
dw Func_d0d9
- dw Func_d0f2
- dw Func_ce4a
- dw Func_ceba
+ dw ScriptCommand_JumpIfPlayerCoordMatches
+ dw ScriptCommand_MoveActiveNPC
+ dw ScriptCommand_GiveOneOfEachTrainerBooster
dw Func_d103
dw Func_d125
dw Func_d135
dw Func_d16b
dw Func_cd4f
dw Func_cd94
- dw Func_ce52
+ dw ScriptCommand_MoveWramNPC
dw Func_cdd8
dw Func_cdf5
dw Func_d195
dw Func_d1ad
dw Func_d1b3
- dw OWScript_EndScriptCloseText
+ dw ScriptCommand_QuitScriptFully
dw Func_d244
dw Func_d24c
- dw OWScript_OpenDeckMachine
+ dw ScriptCommand_OpenDeckMachine
dw Func_d271
- dw Func_d36d
- dw Func_ce6f
+ dw ScriptCommand_EnterMap
+ dw ScriptCommand_MoveArbitraryNPC
dw Func_d209
dw Func_d38f
dw Func_d396
dw Func_cd76
dw Func_d39d
dw Func_d3b9
- dw Func_d3c9
- dw Func_d3d1
+ dw ScriptCommand_TryGivePCPack
+ dw ScriptCommand_nop
dw Func_d3d4
dw Func_d3e0
dw Func_d3fe
dw Func_d408
dw Func_d40f
- dw Func_d416
- dw Func_d423
- dw Func_d429
+ dw ScriptCommand_PlaySFX
+ dw ScriptCommand_PauseSong
+ dw ScriptCommand_ResumeSong
dw Func_d41d
- dw Func_d42f
+ dw ScriptCommand_WaitForSongToFinish
dw Func_d435
- dw Func_cce4
+ dw ScriptCommand_AskQuestionJumpDefaultYes
dw Func_d2f6
dw Func_d317
dw Func_d43d
- dw OWScript_EndScriptLoop2
- dw OWScript_EndScriptLoop3
- dw OWScript_EndScriptLoop4
- dw OWScript_EndScriptLoop5
- dw OWScript_EndScriptLoop6
- dw OWScript_CustomModifyEventFlags
- dw Func_d460
- dw OWScript_JumpIfFlagSet
- dw Func_d484
- dw Func_d49e
- dw Func_d4a6
- dw Func_d4ae
- dw OWScript_SetEventFlags
- dw Func_d4c3
- dw Func_d4ca
- dw OWScript_JumpIfFlagNotSet
- dw Func_d452
- dw OWScript_EndScriptLoop7
- dw OWScript_EndScriptLoop8
- dw OWScript_EndScriptLoop9
- dw OWScript_EndScriptLoop10
+ dw ScriptCommand_EndScriptLoop2
+ dw ScriptCommand_EndScriptLoop3
+ dw ScriptCommand_EndScriptLoop4
+ dw ScriptCommand_EndScriptLoop5
+ dw ScriptCommand_EndScriptLoop6
+ dw ScriptCommand_SetFlagValue
+ dw ScriptCommand_JumpIfFlagZero1
+ dw ScriptCommand_JumpIfFlagNonzero1
+ dw ScriptCommand_JumpIfFlagEqual
+ dw ScriptCommand_JumpIfFlagNotEqual
+ dw ScriptCommand_JumpIfFlagNotLessThan
+ dw ScriptCommand_JumpIfFlagLessThan
+ dw ScriptCommand_MaxOutFlagValue
+ dw ScriptCommand_ZeroOutFlagValue
+ dw ScriptCommand_JumpIfFlagNonzero2
+ dw ScriptCommand_JumpIfFlagZero2
+ dw ScriptCommand_IncrementFlagValue
+ dw ScriptCommand_EndScriptLoop7
+ dw ScriptCommand_EndScriptLoop8
+ dw ScriptCommand_EndScriptLoop9
+ dw ScriptCommand_EndScriptLoop10
INCROM $1224b, $1229f
@@ -1229,14 +1231,15 @@ Unknown_128fb: ; 128fb
Func_1296e: ; 1296e (4:696e)
INCROM $1296e, $1299f
-Func_1299f: ; 1299f (4:699f)
+; creates a new entry in SpriteAnimBuffer, Alse loads the sprite if need be
+CreateSpriteAndAnimBufferEntry: ; 1299f (4:699f)
push af
ld a, [wd5d7]
or a
- jr z, .asm_129a8
+ jr z, .continue
pop af
ret
-.asm_129a8
+.continue
pop af
push bc
push hl
@@ -1244,50 +1247,50 @@ Func_1299f: ; 1299f (4:699f)
ld [wd5d3], a
xor a
ld [wWhichSprite], a
- call Func_3db7
- ld bc, $0010
-.asm_129bb
+ call GetFirstSpriteAnimBufferProperty
+ ld bc, SPRITE_ANIM_LENGTH
+.findFirstEmptyAnimField
ld a, [hl]
or a
- jr z, .asm_129cf
+ jr z, .foundEmptyAnimField
add hl, bc
ld a, [wWhichSprite]
inc a
ld [wWhichSprite], a
cp $10
- jr nz, .asm_129bb
+ jr nz, .findFirstEmptyAnimField
debug_ret
scf
- jr .asm_129d6
-.asm_129cf
+ jr .quit
+.foundEmptyAnimField
ld a, $1
ld [hl], a
- call Func_129d9
+ call FillNewSpriteAnimBufferEntry
or a
-.asm_129d6
+.quit
pop hl
pop bc
ret
-Func_129d9: ; 129d9 (4:69d9)
+FillNewSpriteAnimBufferEntry: ; 129d9 (4:69d9)
push hl
push bc
push hl
inc hl
- ld c, $f
+ ld c, SPRITE_ANIM_LENGTH - 1
xor a
-.asm_129e0
+.clearSpriteAnimBufferEntryLoop
ld [hli], a
dec c
- jr nz, .asm_129e0
+ jr nz, .clearSpriteAnimBufferEntryLoop
pop hl
- ld bc, $0004
+ ld bc, SPRITE_ANIM_FIELD_05 - 1
add hl, bc
ld a, [wd5d3]
ld [hli], a
ld a, $ff
ld [hl], a
- ld bc, $0009
+ ld bc, SPRITE_ANIM_MOVEMENT_COUNTER - SPRITE_ANIM_FIELD_05
add hl, bc
ld a, $ff
ld [hl], a
@@ -1322,7 +1325,7 @@ Func_12ab5: ; 12ab5 (4:6ab5)
Func_12ae2: ; 12ae2 (4:6ae2)
push bc
push af
- call Func_3db7
+ call GetFirstSpriteAnimBufferProperty
pop af
push hl
ld bc, $0005
@@ -1330,15 +1333,15 @@ Func_12ae2: ; 12ae2 (4:6ae2)
ld [hli], a
push hl
ld l, $6
- farcall Func_8020f
+ farcall GetMapDataPointer
farcall Func_80229
pop hl
- ld a, [wd4c6]
+ ld a, [wTempPointerBank]
ld [hli], a
- ld a, [wd4c4]
+ ld a, [wTempPointer]
ld [hli], a
ld c, a
- ld a, [wd4c5]
+ ld a, [wTempPointer + 1]
ld [hli], a
ld b, a
ld a, $3
@@ -1360,20 +1363,20 @@ Func_12b13: ; 12b13 (4:6b13)
ld bc, $0006
add hl, bc
ld a, [hli]
- ld [wd4c6], a
+ ld [wTempPointerBank], a
inc hl
inc hl
ld a, [hl]
- ld [wd4c4], a
+ ld [wTempPointer], a
add $4
ld [hli], a
ld a, [hl]
- ld [wd4c5], a
+ ld [wTempPointer + 1], a
adc $0
ld [hl], a
ld de, wd23e
ld bc, $0004
- call Func_3bf5
+ call CopyBankedDataToDE
pop hl
ld de, wd23e
ld a, [de]
@@ -1421,11 +1424,11 @@ Func_12b6a: ; 12b6a (4:6b6a)
ld bc, $0006
add hl, bc
ld a, [hli]
- ld [wd4c6], a
+ ld [wTempPointerBank], a
ld a, [hli]
- ld [wd4c4], a
+ ld [wTempPointer], a
ld a, [hli]
- ld [wd4c5], a
+ ld [wTempPointer + 1], a
pop hl
call Func_3d72
pop de
@@ -1465,6 +1468,8 @@ Func_12ba7: ; 12ba7 (4:6ba7)
Func_12bcd: ; 12bcd (4:6bcd)
INCROM $12bcd, $12c05
+; gets some value based on the sprite in b and wd5d8
+; loads the sprites data if it doesn't already exist
Func_12c05: ; 12c05 (4:6c05)
push hl
push bc
@@ -1475,23 +1480,24 @@ Func_12c05: ; 12c05 (4:6c05)
ld c, a
ld hl, wd5d8
or a
- jr z, .asm_12c22
-.asm_12c15
+ jr z, .tryToAddSprite
+
+.findSpriteMatchLoop
inc hl
ld a, [hl]
cp b
- jr z, .asm_12c3a
+ jr z, .foundSpriteMatch
inc hl
ld a, [hli]
add [hl]
ld d, a
inc hl
dec c
- jr nz, .asm_12c15
-.asm_12c22
+ jr nz, .findSpriteMatchLoop
+.tryToAddSprite
ld a, [wd618]
cp $10
- jr nc, .asm_12c48
+ jr nc, .quitFail
inc a
ld [wd618], a
inc hl
@@ -1505,7 +1511,7 @@ Func_12c05: ; 12c05 (4:6c05)
pop af
ld [hl], a
pop hl
-.asm_12c3a
+.foundSpriteMatch
dec hl
inc [hl]
inc hl
@@ -1513,15 +1519,15 @@ Func_12c05: ; 12c05 (4:6c05)
ld a, [hli]
add [hl]
cp $81
- jr nc, .asm_12c48
+ jr nc, .quitFail
ld a, d
or a
- jr .asm_12c4b
-.asm_12c48
+ jr .quitSucceed
+.quitFail
debug_ret
xor a
scf
-.asm_12c4b
+.quitSucceed
pop de
pop bc
pop hl
@@ -1555,7 +1561,7 @@ Func_1344d: ; 1344d (4:744d)
call PlaySong
ldtx hl, DefeatedFiveOpponentsText
call PrintScrollableText_NoTextBoxLabel
- call Func_3c96
+ call WaitForSongToFinish
call ResumeSong
ret
; 0x13462
@@ -1577,9 +1583,16 @@ Func_13485: ; 13485 (4:7485)
call PlaySong
ldtx hl, ConsecutiveWinRecordIncreasedText
call PrintScrollableText_NoTextBoxLabel
- call Func_3c96
+ call WaitForSongToFinish
call ResumeSong
ret
; 0x134b1
- INCROM $134b1, $14000
+ INCROM $134b1, $1372f
+
+INCLUDE "data/npc_map_data.asm"
+INCLUDE "data/map_objects.asm"
+
+rept $119
+ db $ff
+endr
diff --git a/src/engine/bank05.asm b/src/engine/bank05.asm
index ee45de4..762d5c8 100644
--- a/src/engine/bank05.asm
+++ b/src/engine/bank05.asm
@@ -1,89 +1,52 @@
-PointerTable_14000: ; 14000 (05:4000)
- dw $47bd ; SAMS_PRACTICE_DECK
- dw PointerTable_14668 ; PRACTICE_PLAYER_DECK
- dw PointerTable_14668 ; SAMS_NORMAL_DECK
- dw PointerTable_14668 ; CHARMANDER_AND_FRIENDS_DECK
- dw PointerTable_14668 ; CHARMANDER_EXTRA_DECK
- dw PointerTable_14668 ; SQUIRTLE_AND_FRIENDS_DECK
- dw PointerTable_14668 ; SQUIRTLE_EXTRA_DECK
- dw PointerTable_14668 ; BULBASAUR_AND_FRIENDS_DECK
- dw PointerTable_14668 ; BULBASAUR_EXTRA_DECK
- dw PointerTable_14668 ; LIGHTNING_AND_FIRE_DECK
- dw PointerTable_14668 ; WATER_AND_FIGHTING_DECK
- dw PointerTable_14668 ; GRASS_AND_PSYCHIC_DECK
- dw $49e8 ; LEGENDARY_MOLTRES_DECK
- dw $4b0f ; LEGENDARY_ZAPDOS_DECK
- dw $4c0b ; LEGENDARY_ARTICUNO_DECK
- dw $4d60 ; LEGENDARY_DRAGONITE_DECK
- dw $4e89 ; FIRST_STRIKE_DECK
- dw $4f0e ; ROCK_CRUSHER_DECK
- dw $4f8f ; GO_GO_RAIN_DANCE_DECK
- dw $5019 ; ZAPPING_SELFDESTRUCT_DECK
- dw $509b ; FLOWER_POWER_DECK
- dw $5122 ; STRANGE_PSYSHOCK_DECK
- dw $51ad ; WONDERS_OF_SCIENCE_DECK
- dw $5232 ; FIRE_CHARGE_DECK
- dw $52bd ; IM_RONALD_DECK
- dw $534b ; POWERFUL_RONALD_DECK
- dw $53e8 ; INVINCIBLE_RONALD_DECK
- dw $546f ; LEGENDARY_RONALD_DECK
- dw $48dc ; MUSCLES_FOR_BRAINS_DECK
- dw PointerTable_14668 ; HEATED_BATTLE_DECK
- dw PointerTable_14668 ; LOVE_TO_BATTLE_DECK
- dw PointerTable_14668 ; EXCAVATION_DECK
- dw PointerTable_14668 ; BLISTERING_POKEMON_DECK
- dw PointerTable_14668 ; HARD_POKEMON_DECK
- dw PointerTable_14668 ; WATERFRONT_POKEMON_DECK
- dw PointerTable_14668 ; LONELY_FRIENDS_DECK
- dw PointerTable_14668 ; SOUND_OF_THE_WAVES_DECK
- dw PointerTable_14668 ; PIKACHU_DECK
- dw PointerTable_14668 ; BOOM_BOOM_SELFDESTRUCT_DECK
- dw PointerTable_14668 ; POWER_GENERATOR_DECK
- dw PointerTable_14668 ; ETCETERA_DECK
- dw PointerTable_14668 ; FLOWER_GARDEN_DECK
- dw PointerTable_14668 ; KALEIDOSCOPE_DECK
- dw PointerTable_14668 ; GHOST_DECK
- dw PointerTable_14668 ; NAP_TIME_DECK
- dw PointerTable_14668 ; STRANGE_POWER_DECK
- dw PointerTable_14668 ; FLYIN_POKEMON_DECK
- dw PointerTable_14668 ; LOVELY_NIDORAN_DECK
- dw PointerTable_14668 ; POISON_DECK
- dw PointerTable_14668 ; ANGER_DECK
- dw PointerTable_14668 ; FLAMETHROWER_DECK
- dw PointerTable_14668 ; RESHUFFLE_DECK
- dw $48dc ; IMAKUNI_DECK
-; 1406a
-
-PointerTable_1406a: ; 1406a (5:406a)
+INCLUDE "data/deck_ai_pointers.asm"
+
+AIActionTable_Unreferenced: ; 1406a (5:406a)
dw $406c
- dw Func_14078
- dw Func_14078
- dw Func_1409e
- dw $40a2
- dw $40a6
- dw $40aa
-
-Func_14078: ; 14078 (5:4078)
+ dw .do_turn
+ dw .do_turn
+ dw .star_duel
+ dw .forced_switch
+ dw .ko_switch
+ dw .take_prize
+
+.do_turn ; 14078 (5:4078)
call AIDecidePlayPokemonCard
call AIDecideWhetherToRetreat
- jr nc, .asm_14091
+ jr nc, .try_attack
call AIDecideBenchPokemonToSwitchTo
- call AIChooseEnergyToDiscardForRetreatCost
+ call AITryToRetreat
call AIDecideWhetherToRetreat
- jr nc, .asm_14091
+ jr nc, .try_attack
call AIDecideBenchPokemonToSwitchTo
- call AIChooseEnergyToDiscardForRetreatCost
-.asm_14091
- call AIDecidePlayEnergyCardFromHand
- call Func_169f8
+ call AITryToRetreat
+.try_attack
+ call AIProcessAndTryToPlayEnergy
+ call AIProcessAndTryToUseAttack
ret c
ld a, OPPACTION_FINISH_NO_ATTACK
bank1call AIMakeDecision
ret
; 0x1409e
-Func_1409e: ; 1409e (5:409e)
- INCROM $1409e, $140ae
+.star_duel ; 1409e (5:409e)
+ call AIPlayInitialBasicCards
+ ret
+; 0x140a2
+
+.forced_switch ; 140a2 (5:40a2)
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+; 0x140a6
+
+.ko_switch ; 140a6 (5:40a6)
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+; 0x140aa
+
+.take_prize ; 140aa (5:40aa)
+ call AIPickPrizeCards
+ ret
+; 0x140ae
; returns carry if damage dealt from any of
; a card's moves KOs defending Pokémon
@@ -137,7 +100,7 @@ CheckIfAnyDefendingPokemonAttackDealsSameDamageAsHP: ; 140c5 (5:40c5)
; checks AI scores for all benched Pokémon
; returns the location of the card with highest score
-; in hTempPlayAreaLocation_ff9d
+; in a and [hTempPlayAreaLocation_ff9d]
FindHighestBenchScore: ; 140df (5:40df)
ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
call GetTurnDuelistVariable
@@ -220,8 +183,44 @@ LoadDefendingPokemonColorWRAndPrizeCards: ; 1411d (5:411d)
ret
; 0x14145
-Func_14145: ; 14145 (5:4145)
- INCROM $14145, $14184
+; called when AI has chosen its attack.
+; executes all effects and damage.
+; handles AI choosing parameters for certain attacks as well.
+AITryUseAttack: ; 14145 (5:4145)
+ ld a, [wSelectedAttack]
+ ldh [hTemp_ffa0], a
+ ld e, a
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ ldh [hTempCardIndex_ff9f], a
+ ld d, a
+ call CopyMoveDataAndDamage_FromDeckIndex
+ ld a, OPPACTION_BEGIN_ATTACK
+ bank1call AIMakeDecision
+ ret c
+
+ call AISelectSpecialAttackParameters
+ jr c, .use_attack
+ ld a, OPPACTION_BEGIN_ATTACK
+ call TryExecuteEffectCommandFunction
+
+.use_attack
+ ld a, [wSelectedAttack]
+ ld e, a
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ ld d, a
+ call CopyMoveDataAndDamage_FromDeckIndex
+ ld a, OPPACTION_USE_ATTACK
+ bank1call AIMakeDecision
+ ret c
+
+ ld a, OPPACTION_ATTACK_ANIM_AND_DAMAGE
+ call TryExecuteEffectCommandFunction
+ ld a, OPPACTION_ATTACK_ANIM_AND_DAMAGE
+ bank1call AIMakeDecision
+ ret
+; 0x14184
; return carry if any of the following is satisfied:
; - deck index in a corresponds to a double colorless energy card;
@@ -296,25 +295,100 @@ CheckIfEnergyIsUseful: ; 14184 (5:4184)
ret
; 0x141da
-Func_141da: ; 141da (5:41da)
- INCROM $141da, $14226
+; pick a random Pokemon in the bench.
+; output:
+; - a = PLAY_AREA_* of Bench Pokemon picked.
+PickRandomBenchPokemon: ; 141da (5:41da)
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ dec a
+ call Random
+ inc a
+ ret
+; 0x141e5
-Func_14226: ; 14226 (5:4226)
+AIPickPrizeCards: ; 141e5 (5:41e5)
+ ld a, [wNumberPrizeCardsToTake]
+ ld b, a
+.loop
+ call .PickPrizeCard
+ ld a, DUELVARS_PRIZES
+ call GetTurnDuelistVariable
+ or a
+ jr z, .done
+ dec b
+ jr nz, .loop
+.done
+ ret
+; 0x141f8
+
+; picks a prize card at random
+; and adds it to the hand.
+.PickPrizeCard: ; 141f8 (5:41f8)
+ ld a, DUELVARS_PRIZES
+ call GetTurnDuelistVariable
+ push hl
+ ld c, a
+
+; choose a random prize card until
+; one is found that isn't taken already.
+.loop_pick_prize
+ ld a, 6
+ call Random
+ ld e, a
+ ld d, $00
+ ld hl, .prize_flags
+ add hl, de
+ ld a, [hl]
+ and c
+ jr z, .loop_pick_prize ; no prize
+
+; prize card was found
+; remove this prize from wOpponentPrizes
+ ld a, [hl]
+ pop hl
+ cpl
+ and [hl]
+ ld [hl], a
+
+; add this prize card to the hand
+ ld a, e
+ add DUELVARS_PRIZE_CARDS
+ call GetTurnDuelistVariable
+ call AddCardToHand
+ ret
+
+.prize_flags ; 1421e (5:421e)
+ db $1 << 0
+ db $1 << 1
+ db $1 << 2
+ db $1 << 3
+ db $1 << 4
+ db $1 << 5
+ db $1 << 6
+ db $1 << 7
+; 0x14226
+
+; routine for AI to play all Basic cards from its hand
+; in the beginning of the Duel.
+AIPlayInitialBasicCards: ; 14226 (5:4226)
call CreateHandCardList
ld hl, wDuelTempList
.check_for_next_card
ld a, [hli]
ldh [hTempCardIndex_ff98], a
cp $ff
- ret z
+ ret z ; return when done
call LoadCardDataToBuffer1_FromDeckIndex
ld a, [wLoadedCard1Type]
cp TYPE_ENERGY
- jr nc, .check_for_next_card
+ jr nc, .check_for_next_card ; skip if not Pokemon card
ld a, [wLoadedCard1Stage]
or a
- jr nz, .check_for_next_card
+ jr nz, .check_for_next_card ; skip if not Basic Stage
+
+; play Basic card from hand
push hl
ldh a, [hTempCardIndex_ff98]
call PutHandPokemonCardInPlayArea
@@ -521,7 +595,7 @@ ConvertColorToEnergyCardID: ; 1430f (5:430f)
db FIGHTING_ENERGY
db PSYCHIC_ENERGY
db DOUBLE_COLORLESS_ENERGY
-
+
Func_14323: ; 14323 (5:4323)
INCROM $14323, $1433d
@@ -1003,13 +1077,13 @@ EstimateDamage_FromDefendingPokemon: ; 1450b (5:450b)
; damage as the receiver
CalculateDamage_FromDefendingPokemon: ; 1458c (5:458c)
ld hl, wAIMinDamage
- call _CalculateDamage_FromDefendingPokemon
+ call .CalculateDamage
ld hl, wAIMaxDamage
- call _CalculateDamage_FromDefendingPokemon
+ call .CalculateDamage
ld hl, wDamage
-; fallthrough
+ ; fallthrough
-_CalculateDamage_FromDefendingPokemon: ; 1459b (5:459b)
+.CalculateDamage ; 1459b (5:459b)
ld e, [hl]
ld d, $00
push hl
@@ -1139,243 +1213,7 @@ AIProcessHandTrainerCards: ; 14663 (5:4663)
farcall _AIProcessHandTrainerCards
ret
-; GENERAL DECK POINTER LIST - Not sure on all of these.
-; This is an example of an AI pointer table, there's one for each AI type.
-PointerTable_14668: ; 14668 (05:4668)
- dw Func_14674 ; not used
- dw Func_14674 ; general AI for battles
- dw Func_14678 ; basic pokemon placement / cheater shuffling on better AI
- dw Func_1467f
- dw Func_14683
- dw Func_14687
-
-; when battle AI gets called
-Func_14674: ; 14674 (5:4674)
- call Func_1468b
- ret
-
-Func_14678: ; 14678 (5:4678)
- call Func_15636
- call $4226
- ret
-
-Func_1467f: ; 1467f (5:467f)
- call $5b72
- ret
-
-Func_14683: ; 14683 (5:4683)
- call $5b72
- ret
-
-Func_14687: ; 14687 (5:4687)
- call $41e5
- ret
-
-; AI for general decks i think
-Func_1468b: ; 1468b (5:468b)
- call Func_15649
- ld a, $1
- call AIProcessHandTrainerCards
- farcall $8, $67d3
- jp nc, $4776
- farcall $8, $6790
- farcall $8, $66a3
- farcall $8, $637f
- ret c
- farcall $8, $662d
- ld a, $2
- call AIProcessHandTrainerCards
- ld a, $3
- call AIProcessHandTrainerCards
- ld a, $4
- call AIProcessHandTrainerCards
- call $5eae
- ret c
- ld a, $5
- call AIProcessHandTrainerCards
- ld a, $6
- call AIProcessHandTrainerCards
- ld a, $7
- call AIProcessHandTrainerCards
- ld a, $8
- call AIProcessHandTrainerCards
- call $4786
- ld a, $a
- call AIProcessHandTrainerCards
- ld a, $b
- call AIProcessHandTrainerCards
- ld a, $c
- call AIProcessHandTrainerCards
- ld a, [wAlreadyPlayedEnergy]
- or a
- jr nz, .asm_146ed
- call $64e8
-
-.asm_146ed
- call $5eae
- farcall $8, $66a3
- farcall $8, $637f
- ret c
- farcall $8, $6790
- ld a, $d
- farcall $8, $619b
- ld a, $d
- call AIProcessHandTrainerCards
- ld a, $f
- call AIProcessHandTrainerCards
- ld a, [wPreviousAIFlags]
- and AI_FLAG_USED_PROFESSOR_OAK
- jr z, .asm_14776
- ld a, $1
- call AIProcessHandTrainerCards
- ld a, $2
- call AIProcessHandTrainerCards
- ld a, $3
- call AIProcessHandTrainerCards
- ld a, $4
- call AIProcessHandTrainerCards
- call $5eae
- ret c
- ld a, $5
- call AIProcessHandTrainerCards
- ld a, $6
- call AIProcessHandTrainerCards
- ld a, $7
- call AIProcessHandTrainerCards
- ld a, $8
- call AIProcessHandTrainerCards
- call $4786
- ld a, $a
- call AIProcessHandTrainerCards
- ld a, $b
- call AIProcessHandTrainerCards
- ld a, $c
- call AIProcessHandTrainerCards
- ld a, [wAlreadyPlayedEnergy]
- or a
- jr nz, .asm_1475b
- call $64e8
-
-.asm_1475b
- call $5eae
- farcall $8, $66a3
- farcall $8, $637f
- ret c
- farcall $8, $6790
- ld a, $d
- farcall $8, $619b
- ld a, $d
- call AIProcessHandTrainerCards
-
-.asm_14776
- ld a, $e
- farcall $8, $619b
- call $69f8
- ret c
- ld a, $5
- bank1call AIMakeDecision
- ret
-; 0x14786
-
-Func_14786: ; 14786 (5:4786)
- INCROM $14786, $14c91
-
-; this routine handles how Legendary Articuno
-; prioritises playing energy cards to each Pokémon.
-; first, it makes sure that all Lapras have at least
-; 3 energy cards before moving on to Articuno,
-; and then to Dewgong and Seel
-ScoreLegendaryArticunoCards: ; 14c91 (5:4c91)
- call SwapTurn
- call CountPrizes
- call SwapTurn
- cp 3
- ret c
-
-; player prizes >= 3
-; if Lapras has more than half HP and
-; can use second move, check next for Articuno
-; otherwise, check if Articuno or Dewgong
-; have more than half HP and can use second move
-; and if so, the next Pokémon to check is Lapras
- ld a, LAPRAS
- call CheckForBenchIDAtHalfHPAndCanUseSecondMove
- jr c, .articuno
- ld a, ARTICUNO1
- call CheckForBenchIDAtHalfHPAndCanUseSecondMove
- jr c, .lapras
- ld a, DEWGONG
- call CheckForBenchIDAtHalfHPAndCanUseSecondMove
- jr c, .lapras
- jr .articuno
-
-; the following routines check for certain card IDs in bench
-; and call RaiseAIScoreToAllMatchingIDsInBench if these are found.
-; for Lapras, an additional check is made to its
-; attached energy count, which skips calling the routine
-; if this count is >= 3
-.lapras
- ld a, LAPRAS
- ld b, PLAY_AREA_BENCH_1
- call LookForCardIDInPlayArea_Bank5
- jr nc, .articuno
- ld e, a
- call CountNumberOfEnergyCardsAttached
- cp 3
- jr nc, .articuno
- ld a, LAPRAS
- call RaiseAIScoreToAllMatchingIDsInBench
- ret
-
-.articuno
- ld a, ARTICUNO1
- ld b, PLAY_AREA_BENCH_1
- call LookForCardIDInPlayArea_Bank5
- jr nc, .dewgong
- ld a, ARTICUNO1
- call RaiseAIScoreToAllMatchingIDsInBench
- ret
-
-.dewgong
- ld a, DEWGONG
- ld b, PLAY_AREA_BENCH_1
- call LookForCardIDInPlayArea_Bank5
- jr nc, .seel
- ld a, DEWGONG
- call RaiseAIScoreToAllMatchingIDsInBench
- ret
-
-.seel
- ld a, SEEL
- ld b, PLAY_AREA_BENCH_1
- call LookForCardIDInPlayArea_Bank5
- ret nc
- ld a, SEEL
- call RaiseAIScoreToAllMatchingIDsInBench
- ret
-; 0x14cf7
-
-Func_14cf7: ; 14cf7 (5:4cf7)
- INCROM $14cf7, $1514f
-
-; these seem to be lists of card IDs
-; for the AI to look up in their hand
-Data_1514f: ; 1514f (5:514f)
- db KANGASKHAN
- db CHANSEY
- db SNORLAX
- db MR_MIME
- db ABRA
- db $00
-
- db ABRA
- db MR_MIME
- db KANGASKHAN
- db SNORLAX
- db CHANSEY
- db $00
-
- INCROM $1515b, $155d2
+INCLUDE "engine/deck_ai/deck_ai.asm"
; return carry if card ID loaded in a is found in hand
; and outputs in a the deck index of that card
@@ -1384,7 +1222,7 @@ Data_1514f: ; 1514f (5:514f)
; input:
; a = card ID
; output:
-; a = card deck index, if found
+; a = card deck index, if found
; carry set if found
LookForCardIDInHandList_Bank5: ; 155d2 (5:55d2)
ld [wTempCardIDToLook], a
@@ -1444,49 +1282,105 @@ LookForCardIDInPlayArea_Bank5: ; 155ef (5:55ef)
ret
; 0x15612
-Func_15612: ; 15612 (5:5612)
- INCROM $15612, $15636
+; check if energy card ID in e is in AI hand and,
+; if so, attaches it to card ID in d in Play Area.
+; input:
+; e = Energy card ID
+; d = Pokemon card ID
+AIAttachEnergyInHandToCardInPlayArea: ; 15612 (5:5612)
+ ld a, e
+ push de
+ call LookForCardIDInHandList_Bank5
+ pop de
+ ret nc ; not in hand
+ ld b, PLAY_AREA_ARENA
+
+.attach
+ ld e, a
+ ld a, d
+ call LookForCardIDInPlayArea_Bank5
+ ldh [hTempPlayAreaLocation_ffa1], a
+ ld a, e
+ ldh [hTemp_ffa0], a
+ ld a, OPPACTION_PLAY_ENERGY
+ bank1call AIMakeDecision
+ ret
+; 0x1562b
+
+; same as AIAttachEnergyInHandToCardInPlayArea but
+; only look for card ID in the Bench.
+AIAttachEnergyInHandToCardInBench: ; 1562b (5:562b)
+ ld a, e
+ push de
+ call LookForCardIDInHandList_Bank5
+ pop de
+ ret nc
+ ld b, PLAY_AREA_BENCH_1
+ jr AIAttachEnergyInHandToCardInPlayArea.attach
+; 0x15636
-Func_15636: ; 15636 (5:5636)
+InitAIDuelVars: ; 15636 (5:5636)
ld a, $10
ld hl, wcda5
call ClearMemory_Bank5
- ld a, $5
- ld [wcda6], a
+ ld a, 5
+ ld [wAIPokedexCounter], a
ld a, $ff
ld [wcda5], a
ret
-Func_15649: ; 15649 (5:5649)
- ld a, [wcda6]
+; initializes some variables and sets value of wAIBarrierFlagCounter.
+; if Player uses Barrier 3 times in a row, AI checks if Player's deck
+; has only Mewtwo1 Pokemon cards (running a Mewtwo1 mill deck).
+InitAITurnVars: ; 15649 (5:5649)
+; increase Pokedex counter by 1
+ ld a, [wAIPokedexCounter]
inc a
- ld [wcda6], a
+ ld [wAIPokedexCounter], a
+
xor a
ld [wPreviousAIFlags], a
ld [wcddb], a
ld [wcddc], a
- ld [wce03], a
+ ld [wAIRetreatedThisTurn], a
+
+; checks if the Player used an attack last turn
+; and if it was the second attack of their card.
ld a, [wPlayerAttackingMoveIndex]
cp $ff
- jr z, .asm_156b1
+ jr z, .check_flag
or a
- jr z, .asm_156b1
+ jr z, .check_flag
ld a, [wPlayerAttackingCardIndex]
cp $ff
- jr z, .asm_156b1
+ jr z, .check_flag
+
+; if the card is Mewtwo1, it means the Player
+; used its second attack, Barrier.
call SwapTurn
call GetCardIDFromDeckIndex
call SwapTurn
ld a, e
- cp MEWTWO1 ; I believe this is a check for Mewtwo1's Barrier move
- jr nz, .asm_156b1
- ld a, [wcda7]
+ cp MEWTWO1
+ jr nz, .check_flag
+ ; Player used Barrier last turn
+
+; check if flag was already set, if so,
+; reset wAIBarrierFlagCounter to $80.
+ ld a, [wAIBarrierFlagCounter]
bit 7, a
- jr nz, .asm_156aa
+ jr nz, .set_flag
+
+; if not, increase it by 1 and check if it exceeds 2.
inc a
- ld [wcda7], a
- cp $3
- jr c, .asm_156c2
+ ld [wAIBarrierFlagCounter], a
+ cp 3
+ jr c, .done
+
+; this means that the Player used Barrier
+; at least 3 turns in a row.
+; check if Player is running Mewtwo1-only deck,
+; if so, set wAIBarrierFlagCounter flag.
ld a, DUELVARS_ARENA_CARD
call GetNonTurnDuelistVariable
call SwapTurn
@@ -1494,33 +1388,34 @@ Func_15649: ; 15649 (5:5649)
call SwapTurn
ld a, e
cp MEWTWO1
- jr nz, .asm_156a4
- farcall $8, $67a9
- jr nc, .asm_156aa
-
-.asm_156a4
+ jr nz, .reset_1
+ farcall CheckIfPlayerHasPokemonOtherThanMewtwo1
+ jr nc, .set_flag
+.reset_1
+; reset wAIBarrierFlagCounter
xor a
- ld [wcda7], a
- jr .asm_156c2
+ ld [wAIBarrierFlagCounter], a
+ jr .done
-.asm_156aa
- ld a, $80
- ld [wcda7], a
- jr .asm_156c2
+.set_flag
+ ld a, AI_FLAG_MEWTWO_MILL + 0
+ ld [wAIBarrierFlagCounter], a
+ jr .done
-.asm_156b1
- ld a, [wcda7]
+.check_flag
+; increase counter by 1 if flag is set
+ ld a, [wAIBarrierFlagCounter]
bit 7, a
- jr z, .asm_156be
+ jr z, .reset_2
inc a
- ld [wcda7], a
- jr .asm_156c2
+ ld [wAIBarrierFlagCounter], a
+ jr .done
-.asm_156be
+.reset_2
+; reset wAIBarrierFlagCounter
xor a
- ld [wcda7], a
-
-.asm_156c2
+ ld [wAIBarrierFlagCounter], a
+.done
ret
; 0x156c3
@@ -1735,6 +1630,8 @@ CountNumberOfEnergyCardsAttached: ; 15787 (5:5787)
; input:
; a = card location to look in;
; e = card ID to look for.
+; output:
+; a = deck index of card found, if any
CheckIfAnyCardIDinLocation: ; 157a3 (5:57a3)
ld b, a
ld c, e
@@ -1856,8 +1753,82 @@ RemoveCardIDInList: ; 157f3 (5:57f3)
ret
; 0x1581b
-Func_1581b: ; 1581b (5:581b)
- INCROM $1581b, $158b2
+; play Pokemon cards from the hand to set the starting
+; Play Area of Boss decks.
+; each Boss deck has two ID lists in order of preference.
+; one list is for the Arena card is the other is for the Bench cards.
+; if Arena card could not be set (due to hand not having any card in its list)
+; or if list is null, return carry and do not play any cards.
+TrySetUpBossStartingPlayArea: ; 1581b (5:581b)
+ ld de, wAICardListArenaPriority
+ ld a, d
+ or a
+ jr z, .set_carry ; return if null
+
+; pick Arena card
+ call CreateHandCardList
+ ld hl, wDuelTempList
+ ld de, wAICardListArenaPriority
+ call .PlayPokemonCardInOrder
+ ret c
+
+; play Pokemon cards to Bench until there are
+; a maximum of 3 cards in Play Area.
+.loop
+ ld de, wAICardListBenchPriority
+ call .PlayPokemonCardInOrder
+ jr c, .done
+ cp 3
+ jr c, .loop
+
+.done
+ or a
+ ret
+.set_carry
+ scf
+ ret
+; 0x1583f
+
+; runs through input card ID list in de.
+; plays to Play Area first card that is found in hand.
+; returns carry if none of the cards in the list are found.
+; returns number of Pokemon in Play Area in a.
+.PlayPokemonCardInOrder ; 1583f (5:583f)
+ ld a, [de]
+ ld c, a
+ inc de
+ ld a, [de]
+ ld d, a
+ ld e, c
+
+; go in order of the list in de and
+; add first card that matches ID.
+; returns carry if hand doesn't have any card in list.
+.loop_id_list
+ ld a, [de]
+ inc de
+ or a
+ jr z, .not_found
+ push de
+ ld e, a
+ call RemoveCardIDInList
+ pop de
+ jr nc, .loop_id_list
+
+ ; play this card to Play Area and return
+ push hl
+ call PutHandPokemonCardInPlayArea
+ pop hl
+ or a
+ ret
+
+.not_found
+ scf
+ ret
+; 0x1585b
+
+Func_1585b: ; 1585b (5:585b)
+ INCROM $1585b, $158b2
; determine AI score for retreating
; return carry if AI decides to retreat
@@ -2207,7 +2178,7 @@ AIDecideWhetherToRetreat: ; 158b2 (5:58b2)
.one_or_none
call CheckIfArenaCardIsAtHalfHPCanEvolveAndUseSecondMove
jr c, .check_defending_can_ko
- call CheckIfBenchCardsAreAtHalfHPCanEvolveAndUseSecondMove
+ call CountNumberOfSetUpBenchPokemon
cp 2
jr c, .check_defending_can_ko
call AddToAIScore
@@ -2323,8 +2294,9 @@ Func_15b54: ; 15b54 (5:5b54)
; 0x15b72
; calculates AI score for bench Pokémon
-; returns in hTempPlayAreaLocation_ff9d the
-; Play Area location of best card to switch to
+; returns in a and [hTempPlayAreaLocation_ff9d] the
+; Play Area location of best card to switch to.
+; returns carry if no Bench Pokemon.
AIDecideBenchPokemonToSwitchTo: ; 15b72 (5:5b72)
xor a
ldh [hTempPlayAreaLocation_ff9d], a
@@ -2376,17 +2348,17 @@ AIDecideBenchPokemonToSwitchTo: ; 15b72 (5:5b72)
xor a
ld [wSelectedAttack], a
call CheckIfSelectedMoveIsUnusable
- call nc, .calculate_damage
+ call nc, .HandleAttackDamageScore
ld a, $01
ld [wSelectedAttack], a
call CheckIfSelectedMoveIsUnusable
- call nc, .calculate_damage
+ call nc, .HandleAttackDamageScore
jr .check_energy_card
; adds to AI score depending on amount of damage
; it can inflict to the defending Pokémon
; AI score += floor(Damage / 10) + 1
-.calculate_damage
+.HandleAttackDamageScore
ld a, [wSelectedAttack]
call EstimateDamage_VersusDefendingCard
ld a, [wDamage]
@@ -2571,40 +2543,40 @@ AIDecideBenchPokemonToSwitchTo: ; 15b72 (5:5b72)
cp MYSTERIOUS_FOSSIL
jr z, .lower_score_2
cp CLEFAIRY_DOLL
- jr nz, .asm_15d0c
+ jr nz, .ai_score_bonus
.lower_score_2
ld a, 10
call SubFromAIScore
-.asm_15d0c
+.ai_score_bonus
ld b, a
- ld a, [$cdb1]
+ ld a, [wAICardListRetreatBonus + 1]
or a
jr z, .store_score
ld h, a
- ld a, [$cdb0]
+ ld a, [wAICardListRetreatBonus]
ld l, a
-.loop
+.loop_ids
ld a, [hli]
or a
- jr z, .store_score
+ jr z, .store_score ; list is over
cp b
- jr nz, .asm_15d32
+ jr nz, .next_id
ld a, [hl]
cp $80
- jr c, .asm_15d2b
+ jr c, .subtract_score
sub $80
call AddToAIScore
- jr .asm_15d32
-.asm_15d2b
+ jr .next_id
+.subtract_score
ld c, a
ld a, $80
sub c
call SubFromAIScore
-.asm_15d32
+.next_id
inc hl
- jr .loop
+ jr .loop_ids
.store_score
ldh a, [hTempPlayAreaLocation_ff9d]
@@ -2626,9 +2598,13 @@ AIDecideBenchPokemonToSwitchTo: ; 15b72 (5:5b72)
; 0x15d4f
; handles AI action of retreating Arena Pokémon
-; and chooses which energy cards to discard
-; if card can't discard, return carry
-AIChooseEnergyToDiscardForRetreatCost: ; 15d4f (5:5d4f)
+; and chooses which energy cards to discard.
+; if card can't discard, return carry.
+; in case it's Clefairy Doll or Mysterious Fossil,
+; handle its effect to discard itself instead of retreating.
+; input:
+; - a = Play Area location (PLAY_AREA_*) of card to retreat to.
+AITryToRetreat: ; 15d4f (5:5d4f)
push af
ld a, [wAIPlayEnergyCardForRetreat]
or a
@@ -2859,7 +2835,7 @@ AIChooseEnergyToDiscardForRetreatCost: ; 15d4f (5:5d4f)
ld a, OPPACTION_USE_PKMN_POWER
bank1call AIMakeDecision
pop af
- ldh [hTempPlayAreaLocation_ffa1], a
+ ldh [hAIPkmnPowerEffectParam], a
ld a, OPPACTION_EXECUTE_PKMN_POWER_EFFECT
bank1call AIMakeDecision
ld a, OPPACTION_DUEL_MAIN_SCENE
@@ -3692,25 +3668,25 @@ LookForEnergyNeededForMoveInHand: ; 16311 (5:6311)
; 0x1633f
; goes through $00 terminated list pointed
-; by wcdae and compares it to each card in hand.
+; by wAICardListPlayFromHandPriority and compares it to each card in hand.
; Sorts the hand in wDuelTempList so that the found card IDs
; are in the same order as the list pointed by de.
SortTempHandByIDList: ; 1633f (5:633f)
- ld a, [wcdae+1]
+ ld a, [wAICardListPlayFromHandPriority+1]
or a
- ret z
+ ret z ; return if list is empty
; start going down the ID list
ld d, a
- ld a, [wcdae]
+ ld a, [wAICardListPlayFromHandPriority]
ld e, a
ld c, 0
-.next_list_id
+.loop_list_id
; get this item's ID
; if $00, list has ended
ld a, [de]
or a
- ret z
+ ret z ; return when list is over
inc de
ld hl, wDuelTempList
ld b, 0
@@ -3722,7 +3698,7 @@ SortTempHandByIDList: ; 1633f (5:633f)
ld a, [hl]
ldh [hTempCardIndex_ff98], a
cp -1
- jr z, .next_list_id
+ jr z, .loop_list_id
push bc
push de
call GetCardIDFromDeckIndex
@@ -4006,47 +3982,58 @@ CheckForEvolutionInDeck: ; 16451 (5:6451)
Func_16488 ; 16488 (5:6488)
INCROM $16488, $164a1
-; copies wPlayAreaAIScore to wTempPlayAreaAIScore.
-; copies AIScore to wcde3.
-; decides which card to get energy card.
-Func_164a1: ; 164a1 (5:64a1)
- ld a, $03
- ld [wcdd8], a
+; have AI choose an energy card to play, but do not play it.
+; does not consider whether the cards have evolutions to be played.
+; return carry if an energy card is chosen to use in any Play Area card,
+; and if so, return its Play Area location in hTempPlayAreaLocation_ff9d.
+AIProcessButDontPlayEnergy_SkipEvolution: ; 164a1 (5:64a1)
+ ld a, AI_ENERGY_FLAG_DONT_PLAY | AI_ENERGY_FLAG_SKIP_EVOLUTION
+ ld [wAIEnergyAttachLogicFlags], a
+
+; backup wPlayAreaAIScore in wTempPlayAreaAIScore.
ld de, wTempPlayAreaAIScore
ld hl, wPlayAreaAIScore
ld b, MAX_PLAY_AREA_POKEMON
-.loop_play_area
+.loop
ld a, [hli]
ld [de], a
inc de
dec b
- jr nz, .loop_play_area
+ jr nz, .loop
ld a, [wAIScore]
ld [de], a
- jr AIDecideWhichCardToAttachEnergy
-Func_164ba: ; 164ba (5:64ba)
- ld a, $83
- ld [wcdd8], a
+ jr AIProcessEnergyCards
+
+; have AI choose an energy card to play, but do not play it.
+; does not consider whether the cards have evolutions to be played.
+; return carry if an energy card is chosen to use in any Bench card,
+; and if so, return its Play Area location in hTempPlayAreaLocation_ff9d.
+AIProcessButDontPlayEnergy_SkipEvolutionAndArena: ; 164ba (5:64ba)
+ ld a, AI_ENERGY_FLAG_DONT_PLAY | AI_ENERGY_FLAG_SKIP_EVOLUTION | AI_ENERGY_FLAG_SKIP_ARENA_CARD
+ ld [wAIEnergyAttachLogicFlags], a
+
+; backup wPlayAreaAIScore in wTempPlayAreaAIScore.
ld de, wTempPlayAreaAIScore
ld hl, wPlayAreaAIScore
ld b, MAX_PLAY_AREA_POKEMON
-.asm_164c7
+.loop
ld a, [hli]
ld [de], a
inc de
dec b
- jr nz, .asm_164c7
+ jr nz, .loop
ld a, [wAIScore]
ld [de], a
- jr AIDecideWhichCardToAttachEnergy
+
+ jr AIProcessEnergyCards
; copies wTempPlayAreaAIScore to wPlayAreaAIScore
-; and loads wAIscore with value in wcde3.
-; identical to Func_169e3.
-Func_164d3: ; 164d3 (5:64d3)
+; and loads wAIscore with value in wTempAIScore.
+; identical to RetrievePlayAreaAIScoreFromBackup2.
+RetrievePlayAreaAIScoreFromBackup1: ; 164d3 (5:64d3)
push af
ld de, wPlayAreaAIScore
ld hl, wTempPlayAreaAIScore
@@ -4065,34 +4052,37 @@ Func_164d3: ; 164d3 (5:64d3)
; have AI decide whether to play energy card from hand
; and determine which card is best to attach it.
-AIDecidePlayEnergyCardFromHand: ; 164e8 (5:64e8)
+AIProcessAndTryToPlayEnergy: ; 164e8 (5:64e8)
xor a
- ld [wcdd8], a
+ ld [wAIEnergyAttachLogicFlags], a
call CreateEnergyCardListFromHand
- jr nc, AIDecideWhichCardToAttachEnergy
+ jr nc, AIProcessEnergyCards
; no energy
- ld a, [wcdd8]
+ ld a, [wAIEnergyAttachLogicFlags]
or a
jr z, .exit
- jp Func_164d3
+ jp RetrievePlayAreaAIScoreFromBackup1
.exit
or a
ret
; have AI decide whether to play energy card
; and determine which card is best to attach it.
-AIDecideWhichCardToAttachEnergy: ; 164fc (5:64fc)
+AIProcessEnergyCards: ; 164fc (5:64fc)
+; initialize Play Area AI score
ld a, $80
ld b, MAX_PLAY_AREA_POKEMON
- ld hl, wcde4
+ ld hl, wPlayAreaEnergyAIScore
.loop
ld [hli], a
dec b
jr nz, .loop
+; Legendary Articuno Deck has its own energy card logic
call HandleLegendaryArticunoEnergyScoring
+; start the main Play Area loop
ld b, PLAY_AREA_ARENA
ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
call GetTurnDuelistVariable
@@ -4106,8 +4096,8 @@ AIDecideWhichCardToAttachEnergy: ; 164fc (5:64fc)
ld [wAIScore], a
ld a, $ff
ld [wTempAI], a
- ld a, [wcdd8]
- and $02
+ ld a, [wAIEnergyAttachLogicFlags]
+ and AI_ENERGY_FLAG_SKIP_EVOLUTION
jr nz, .check_venusaur
; check if energy needed is found in hand
@@ -4125,7 +4115,7 @@ AIDecideWhichCardToAttachEnergy: ; 164fc (5:64fc)
ld a, [wCurCardCanAttack]
call CheckForEvolutionInList
jr nc, .no_evolution_in_hand
- ld [wTempAI], a
+ ld [wTempAI], a ; store evolution card found
ld a, 2
call AddToAIScore
jr .check_venusaur
@@ -4137,8 +4127,9 @@ AIDecideWhichCardToAttachEnergy: ; 164fc (5:64fc)
ld a, 1
call AddToAIScore
-; if there's no Muk in Play Area
-; and there's Venusaur2, add to AI score
+; if there's no Muk in any Play Area
+; and there's Venusaur2 in own Play Area,
+; add to AI score
.check_venusaur
ld a, MUK
call CountPokemonIDInBothPlayAreas
@@ -4155,29 +4146,32 @@ AIDecideWhichCardToAttachEnergy: ; 164fc (5:64fc)
jr nz, .bench
; arena
- ld a, [wcda7]
+ ld a, [wAIBarrierFlagCounter]
bit 7, a
- jr z, .check_arena_hp
+ jr z, .add_to_score
+
+; subtract from score instead
+; if Player is running Mewtwo1 mill deck.
ld a, 5
call SubFromAIScore
jr .check_defending_can_ko
-; lower AI score if poison/double poison
-; will KO Pokémon between turns
-; or if the defending Pokémon can KO
-.check_arena_hp
+.add_to_score
ld a, 4
call AddToAIScore
+; lower AI score if poison/double poison
+; will KO Pokémon between turns
+; or if the defending Pokémon can KO
ld a, DUELVARS_ARENA_CARD_HP
call GetTurnDuelistVariable
call CalculateByteTensDigit
cp 3
jr nc, .check_defending_can_ko
-; hp < 30
+ ; hp < 30
cp 2
jr z, .has_20_hp
-; hp = 10
+ ; hp = 10
ld a, DUELVARS_ARENA_CARD_STATUS
call GetTurnDuelistVariable
and POISONED
@@ -4194,7 +4188,7 @@ AIDecideWhichCardToAttachEnergy: ; 164fc (5:64fc)
jr .check_bench
.check_defending_can_ko
call CheckIfDefendingPokemonCanKnockOut
- jr nc, .asm_165e1
+ jr nc, .ai_score_bonus
ld a, 10
call SubFromAIScore
@@ -4205,10 +4199,10 @@ AIDecideWhichCardToAttachEnergy: ; 164fc (5:64fc)
ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
call GetTurnDuelistVariable
dec a
- jr nz, .asm_165e1
+ jr nz, .ai_score_bonus
ld a, 6
call AddToAIScore
- jr .asm_165e1
+ jr .ai_score_bonus
; lower AI score by 3 - (bench HP)/10
; if bench HP < 30
@@ -4217,20 +4211,20 @@ AIDecideWhichCardToAttachEnergy: ; 164fc (5:64fc)
call GetTurnDuelistVariable
call CalculateByteTensDigit
cp 3
- jr nc, .asm_165e1
+ jr nc, .ai_score_bonus
; hp < 30
ld b, a
ld a, 3
sub b
call SubFromAIScore
-; check list in wcdb2
-.asm_165e1
- ld a, [wcdb3]
+; check list in wAICardListEnergyBonus
+.ai_score_bonus
+ ld a, [wAICardListEnergyBonus + 1]
or a
- jr z, .check_boss_deck
+ jr z, .check_boss_deck ; is null
ld h, a
- ld a, [wcdb2]
+ ld a, [wAICardListEnergyBonus]
ld l, a
push hl
@@ -4258,6 +4252,7 @@ AIDecideWhichCardToAttachEnergy: ; 164fc (5:64fc)
pop de
cp d
jr c, .check_id_score
+ ; already reached target number of energy cards
ld a, 10
call SubFromAIScore
jr .store_score
@@ -4288,11 +4283,12 @@ AIDecideWhichCardToAttachEnergy: ; 164fc (5:64fc)
.check_boss_deck
call CheckIfNotABossDeckID
jr c, .skip_boss_deck
+
call Func_174f2
ldh a, [hTempPlayAreaLocation_ff9d]
ld c, a
ld b, $00
- ld hl, wcde4
+ ld hl, wPlayAreaEnergyAIScore
add hl, bc
ld a, [hl]
cp $80
@@ -4336,24 +4332,24 @@ AIDecideWhichCardToAttachEnergy: ; 164fc (5:64fc)
; for each card has been calculated.
; now to determine the highest score.
call FindPlayAreaCardWithHighestAIScore
- jp nc, .asm_1668a
+ jp nc, .not_found
- ld a, [wcdd8]
+ ld a, [wAIEnergyAttachLogicFlags]
or a
jr z, .play_card
scf
- jp Func_164d3
+ jp RetrievePlayAreaAIScoreFromBackup1
.play_card
call CreateEnergyCardListFromHand
jp AITryToPlayEnergyCard
-.asm_1668a: ; 1668a (5:668a)
- ld a, [wcdd8]
+.not_found: ; 1668a (5:668a)
+ ld a, [wAIEnergyAttachLogicFlags]
or a
- jr z, .asm_16693
- jp Func_164d3
-.asm_16693
+ jr z, .no_carry
+ jp RetrievePlayAreaAIScoreFromBackup1
+.no_carry
or a
ret
; 0x16695
@@ -4562,15 +4558,17 @@ DetermineAIScoreOfMoveEnergyRequirement: ; 16695 (5:6695)
; of the card with the highest Play Area AI score, unless
; the highest score is below $85.
; if it succeeds in return a card location, set carry.
+; if AI_ENERGY_FLAG_SKIP_ARENA_CARD is set in wAIEnergyAttachLogicFlags
+; doesn't include the Arena card and there's no minimum score.
FindPlayAreaCardWithHighestAIScore: ; 167b5 (5:67b5)
- ld a, [wcdd8]
- and $80
- jr nz, .asm_167e1
+ ld a, [wAIEnergyAttachLogicFlags]
+ and AI_ENERGY_FLAG_SKIP_ARENA_CARD
+ jr nz, .only_bench
ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
call GetTurnDuelistVariable
ld b, a
- ld c, 0 ; PLAY_AREA_ARENA
+ ld c, PLAY_AREA_ARENA
ld e, c
ld d, c
ld hl, wPlayAreaAIScore
@@ -4601,7 +4599,7 @@ FindPlayAreaCardWithHighestAIScore: ; 167b5 (5:67b5)
ret
; same as above but only check bench Pokémon scores.
-.asm_167e1
+.only_bench
ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
call GetTurnDuelistVariable
dec a
@@ -4624,6 +4622,7 @@ FindPlayAreaCardWithHighestAIScore: ; 167b5 (5:67b5)
dec b
jr nz, .loop_2
+; in this case, there is no minimum threshold AI score.
ld a, d
ldh [hTempPlayAreaLocation_ff9d], a
scf
@@ -4694,16 +4693,16 @@ GetEnergyCardForDiscardOrEnergyBoostAttack: ; 1683b (5:683b)
jr z, .first_attack
; check if second attack is Zapdos2's Thunderbolt,
-; Charizard's Fire Spin or Exeggcutor's Big Eggsplosion,
+; Charizard's Fire Spin or Exeggutor's Big Eggsplosion,
; for these to be treated differently.
; for both attacks, load its energy cost.
ld a, b
cp ZAPDOS2
jr z, .zapdos2
cp CHARIZARD
- jr z, .charizard_or_exeggcutor
+ jr z, .charizard_or_exeggutor
cp EXEGGUTOR
- jr z, .charizard_or_exeggcutor
+ jr z, .charizard_or_exeggutor
ld hl, wLoadedCard2Move2EnergyCost
jr .fire
.first_attack
@@ -4758,9 +4757,9 @@ GetEnergyCardForDiscardOrEnergyBoostAttack: ; 1683b (5:683b)
or a
ret
-; Charizard's Fire Spin and Exeggcutor's Big Eggsplosion,
+; Charizard's Fire Spin and Exeggutor's Big Eggsplosion,
; return carry.
-.charizard_or_exeggcutor
+.charizard_or_exeggutor
lb bc, $00, $01
scf
ret
@@ -5019,11 +5018,13 @@ CheckSpecificDecksToAttachDoubleColorless: ; 1696e (5:696e)
ret
; 0x169ca
-Func_169ca: ; 169ca (5:69ca)
+; have AI choose an attack to use, but do not execute it.
+; return carry if an attack is chosen.
+AIProcessButDontUseAttack: ; 169ca (5:69ca)
ld a, $01
- ld [wcdd9], a
+ ld [wAIExecuteProcessedAttack], a
-; copy wPlayAreaAIScore to wTempPlayAreaAIScore.
+; backup wPlayAreaAIScore in wTempPlayAreaAIScore.
ld de, wTempPlayAreaAIScore
ld hl, wPlayAreaAIScore
ld b, MAX_PLAY_AREA_POKEMON
@@ -5034,15 +5035,15 @@ Func_169ca: ; 169ca (5:69ca)
dec b
jr nz, .loop
-; copies wAIScore to wcde3
+; copies wAIScore to wTempAIScore
ld a, [wAIScore]
ld [de], a
- jr Func_169fc
+ jr AIProcessAttacks
; copies wTempPlayAreaAIScore to wPlayAreaAIScore
-; and loads wAIscore with value in wcde3.
-; identical to Func_164d3.
-Func_169e3: ; 169e3 (5:69e3)
+; and loads wAIscore with value in wTempAIScore.
+; identical to RetrievePlayAreaAIScoreFromBackup1.
+RetrievePlayAreaAIScoreFromBackup2: ; 169e3 (5:69e3)
push af
ld de, wPlayAreaAIScore
ld hl, wTempPlayAreaAIScore
@@ -5060,12 +5061,18 @@ Func_169e3: ; 169e3 (5:69e3)
ret
; 0x169f8
-Func_169f8: ; 169f8 (5:69f8)
+; have AI choose and execute an attack.
+; return carry if an attack was chosen and attempted.
+AIProcessAndTryToUseAttack: ; 169f8 (5:69f8)
xor a
- ld [wcdd9], a
+ ld [wAIExecuteProcessedAttack], a
; fallthrough
-Func_169fc: ; 169fc (5:69fc)
+; checks which of the Active card's attacks for AI to use.
+; If any of the attacks has enough AI score to be used,
+; AI will use it if wAIExecuteProcessedAttack is 0.
+; in either case, return carry if an attack is chosen to be used.
+AIProcessAttacks: ; 169fc (5:69fc)
; if AI used Pluspower, load its attack index
ld a, [wPreviousAIFlags]
and AI_FLAG_USED_PLUSPOWER
@@ -5075,25 +5082,27 @@ Func_169fc: ; 169fc (5:69fc)
jr .attack_chosen
.no_pluspower
- ld a, [wcda7]
- cp $80
- jp z, .asm_16a77
+; if Player is running Mewtwo1 mill deck,
+; skip attack if Barrier counter is 0.
+ ld a, [wAIBarrierFlagCounter]
+ cp AI_FLAG_MEWTWO_MILL + 0
+ jp z, .dont_attack
; determine AI score of both attacks.
xor a ; FIRST_ATTACK_OR_PKMN_POWER
call GetAIScoreOfAttack
ld a, [wAIScore]
- ld [wPlayAreaAIScore], a
+ ld [wFirstAttackAIScore], a
ld a, SECOND_ATTACK
call GetAIScoreOfAttack
; compare both attack scores
ld c, SECOND_ATTACK
- ld a, [wPlayAreaAIScore]
+ ld a, [wFirstAttackAIScore]
ld b, a
ld a, [wAIScore]
cp b
- jr nc, .asm_16a30
+ jr nc, .check_score
; first attack has higher score
dec c
ld a, b
@@ -5103,9 +5112,9 @@ Func_169fc: ; 169fc (5:69fc)
; first check if chosen attack has at least minimum score.
; then check if first attack is better than second attack
; in case the second one was chosen.
-.asm_16a30
+.check_score
cp $50 ; minimum score to use attack
- jr c, .asm_16a77
+ jr c, .dont_attack
; enough score, proceed
ld a, c
@@ -5115,14 +5124,18 @@ Func_169fc: ; 169fc (5:69fc)
call CheckWhetherToSwitchToFirstAttack
.attack_chosen
- ld a, [wcdd9]
+; check whether to execute the attack chosen
+ ld a, [wAIExecuteProcessedAttack]
or a
- jr z, .asm_16a48
+ jr z, .execute
+
+; set carry and reset Play Area AI score
+; to the previous values.
scf
- jp Func_169e3
+ jp RetrievePlayAreaAIScoreFromBackup2
-.asm_16a48
- ld a, $0e
+.execute
+ ld a, AI_TRAINER_CARD_PHASE_14
call AIProcessHandTrainerCards
; load this attack's damage output against
@@ -5134,39 +5147,52 @@ Func_169fc: ; 169fc (5:69fc)
ld a, [wDamage]
or a
- jr z, .asm_16a62
- ; if damage is 0, fallthrough
+ jr z, .check_damage_bench
+ ; if damage is not 0, fallthrough
-.cannot_damage
+.can_damage
xor a
ld [wcdb4], a
- jr .asm_16a6d
+ jr .use_attack
-.asm_16a62
+.check_damage_bench
+; check if it can otherwise damage player's bench
ld a, MOVE_FLAG1_ADDRESS | DAMAGE_TO_OPPONENT_BENCH_F
call CheckLoadedMoveFlag
- jr c, .cannot_damage
+ jr c, .can_damage
+
+; cannot damage either Defending Pokemon or Bench
ld hl, wcdb4
inc [hl]
-.asm_16a6d
+
+; return carry if attack is chosen
+; and AI tries to use it.
+.use_attack
ld a, $01
ld [wcddb], a
- call Func_14145
+ call AITryUseAttack
scf
ret
-.asm_16a77
- ld a, [wcdd9]
+
+.dont_attack
+ ld a, [wAIExecuteProcessedAttack]
or a
- jr z, .asm_16a80
- jp Func_169e3
-.asm_16a80
+ jr z, .failed_to_use
+
+; reset Play Area AI score
+; to the previous values.
+ jp RetrievePlayAreaAIScoreFromBackup2
+
+; return no carry if no viable attack.
+.failed_to_use
ld hl, wcdb4
inc [hl]
or a
ret
; 0x16a86
-; determines the AI score of attack index in a.
+; determines the AI score of attack index in a
+; of card in Play Area location hTempPlayAreaLocation_ff9d.
GetAIScoreOfAttack: ; 16a86 (5:6a86)
; initialize AI score.
ld [wSelectedAttack], a
@@ -5737,7 +5763,7 @@ HandleSpecialAIMoves: ; 16dcd (5:6dcd)
cp BELLSPROUT
jr z, HandleCallForFamily
cp EXEGGUTOR
- jp z, HandleExeggcutorTeleport
+ jp z, HandleExeggutorTeleport
cp SCYTHER
jp z, HandleSwordsDanceAndFocusEnergy
cp KRABBY
@@ -5864,7 +5890,7 @@ HandleJigglypuff2FriendshipSong: ; 16ead (5:6ead)
ret
; if AI decides to retreat, return a score of $80 + 10.
-HandleExeggcutorTeleport: ; 16ec2 (5:6ec2)
+HandleExeggutorTeleport: ; 16ec2 (5:6ec2)
call AIDecideWhetherToRetreat
jp nc, HandleSpecialAIMoves.zero
ld a, $8a
@@ -5942,14 +5968,14 @@ HandlePorygonConversion: ; 16f18 (5:6f18)
jr nz, .conversion_2
; conversion 1
- call CheckIfBenchCardsAreAtHalfHPCanEvolveAndUseSecondMove
+ call CountNumberOfSetUpBenchPokemon
cp 2
jr c, .low_score
ld a, $82
ret
.conversion_2
- call CheckIfBenchCardsAreAtHalfHPCanEvolveAndUseSecondMove
+ call CountNumberOfSetUpBenchPokemon
cp 2
jr nc, .low_score
ld a, $82
@@ -6097,7 +6123,7 @@ HandleElectrode1EnergySpike: ; 16ff2 (5:6ff2)
ld e, LIGHTNING_ENERGY
call CheckIfAnyCardIDinLocation
jp nc, HandleSpecialAIMoves.zero
- call Func_164a1
+ call AIProcessButDontPlayEnergy_SkipEvolution
jp nc, HandleSpecialAIMoves.zero
ld a, $83
ret
@@ -6125,7 +6151,7 @@ HandleHyperBeam: ; 17005 (5:7005)
CheckWhetherToSwitchToFirstAttack: ; 17019 (5:7019)
; this checks whether the first attack is also viable
; (has more than minimum score to be used)
- ld a, [wPlayAreaAIScore]
+ ld a, [wFirstAttackAIScore]
cp $50
jr c, .keep_second_attack
@@ -6209,7 +6235,7 @@ CheckIfAnyBasicPokemonInDeck: ; 17057 (5:7057)
; return carry and that card's Play Area location in a.
; output:
; a = card location of Pokémon card, if found;
-; cerry set if such a card is found.
+; carry set if such a card is found.
LookForCardThatIsKnockedOutOnDevolution: ; 17080 (5:7080)
ldh a, [hTempPlayAreaLocation_ff9d]
push af
@@ -6307,15 +6333,16 @@ CheckIfArenaCardIsAtHalfHPCanEvolveAndUseSecondMove: ; 170c9 (5:70c9)
ret
; 0x17101
-; returns carry if at least one Pokémon in bench
-; meets the following conditions:
-; - card HP >= half max HP
+; count Pokemon in the Bench that
+; meet the following conditions:
+; - card HP > half max HP
; - card Unknown2's 4 bit is not set or
; is set but there's no evolution of card in hand/deck
; - card can use second move
-; Also outputs the number of Pokémon in bench
+; Outputs the number of Pokémon in bench
; that meet these requirements in a
-CheckIfBenchCardsAreAtHalfHPCanEvolveAndUseSecondMove: ; 17101 (5:7101)
+; and returns carry if at least one is found
+CountNumberOfSetUpBenchPokemon: ; 17101 (5:7101)
ldh a, [hTempPlayAreaLocation_ff9d]
ld d, a
ld a, [wSelectedAttack]
@@ -6333,17 +6360,24 @@ CheckIfBenchCardsAreAtHalfHPCanEvolveAndUseSecondMove: ; 17101 (5:7101)
push hl
cp $ff
jr z, .done
+
ld d, a
push de
push bc
call LoadCardDataToBuffer1_FromDeckIndex
pop bc
+
+; compares card's current HP with max HP
ld a, c
add DUELVARS_ARENA_CARD_HP
call GetTurnDuelistVariable
ld d, a
ld a, [wLoadedCard1HP]
rrca
+
+; a = max HP / 2
+; d = current HP
+; jumps if (current HP) <= (max HP / 2)
cp d
pop de
jr nc, .next
@@ -6386,8 +6420,138 @@ CheckIfBenchCardsAreAtHalfHPCanEvolveAndUseSecondMove: ; 17101 (5:7101)
ret
; 0x17161
-Func_17161 ; 17161 (5:7161)
- INCROM $17161, $171fb
+; handles AI logic to determine some selections regarding certain attacks,
+; if any of these attacks were chosen to be used.
+; returns carry if selection was successful,
+; and no carry if unable to make one.
+; outputs in hTempPlayAreaLocation_ffa1 the chosen parameter.
+AISelectSpecialAttackParameters: ; 17161 (5:7161)
+ ld a, [wSelectedAttack]
+ push af
+ call .SelectAttackParameters
+ pop bc
+ ld a, b
+ ld [wSelectedAttack], a
+ ret
+; 0x1716e
+
+.SelectAttackParameters: ; 1716e (5:716e)
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call GetCardIDFromDeckIndex
+ ld a, e
+ cp MEW3
+ jr z, .devolution_beam
+ cp MEWTWO3
+ jr z, .energy_absorption
+ cp MEWTWO2
+ jr z, .energy_absorption
+ cp EXEGGUTOR
+ jr z, .teleport
+ cp ELECTRODE1
+ jr z, .energy_spike
+ ; fallthrough
+
+.no_carry
+ or a
+ ret
+
+.devolution_beam
+; in case selected attack is Devolution Beam
+; store in hTempPlayAreaLocation_ffa1
+; the location of card to select to devolve
+ ld a, [wSelectedAttack]
+ or a
+ jp z, .no_carry ; can be jr
+
+ ld a, $01
+ ldh [hTemp_ffa0], a
+ call LookForCardThatIsKnockedOutOnDevolution
+ ldh [hTempPlayAreaLocation_ffa1], a
+
+.set_carry_1
+ scf
+ ret
+
+.energy_absorption
+; in case selected attack is Energy Absorption
+; make list from energy cards in Discard Pile
+ ld a, [wSelectedAttack]
+ or a
+ jp nz, .no_carry ; can be jr
+
+ ld a, $ff
+ ldh [hTempPlayAreaLocation_ffa1], a
+ ldh [hTempRetreatCostCards], a
+
+; search for Psychic energy cards in Discard Pile
+ ld e, PSYCHIC_ENERGY
+ ld a, CARD_LOCATION_DISCARD_PILE
+ call CheckIfAnyCardIDinLocation
+ ldh [hTemp_ffa0], a
+ farcall CreateEnergyCardListFromOpponentDiscardPile
+
+; find any energy card different from
+; the one found by CheckIfAnyCardIDinLocation.
+; since using this move requires a Psychic energy card,
+; and another one is in hTemp_ffa0,
+; then any other energy card would account
+; for the Energy Cost of Psyburn.
+ ld hl, wDuelTempList
+.loop_energy_cards
+ ld a, [hli]
+ cp $ff
+ jr z, .set_carry_2
+ ld b, a
+ ldh a, [hTemp_ffa0]
+ cp b
+ jr z, .loop_energy_cards ; same card, keep looking
+
+; store the deck index of energy card found
+ ld a, b
+ ldh [hTempPlayAreaLocation_ffa1], a
+ ; fallthrough
+
+.set_carry_2
+ scf
+ ret
+
+.teleport
+; in case selected attack is Teleport
+; decide Bench card to switch to.
+ ld a, [wSelectedAttack]
+ or a
+ jp nz, .no_carry ; can be jr
+ call AIDecideBenchPokemonToSwitchTo
+ jr c, .no_carry
+ ldh [hTemp_ffa0], a
+ scf
+ ret
+
+.energy_spike
+; in case selected attack is Energy Spike
+; decide basic energy card to fetch from Deck.
+ ld a, [wSelectedAttack]
+ or a
+ jp z, .no_carry ; can be jr
+
+ ld a, CARD_LOCATION_DECK
+ ld e, LIGHTNING_ENERGY
+
+; if none were found in Deck, return carry...
+ call CheckIfAnyCardIDinLocation
+ ldh [hTemp_ffa0], a
+ jp nc, .no_carry ; can be jr
+
+; ...else find a suitable Play Area Pokemon to
+; attach the energy card to.
+ call AIProcessButDontPlayEnergy_SkipEvolution
+ jp nc, .no_carry ; can be jr
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ ldh [hTempPlayAreaLocation_ffa1], a
+ scf
+ ret
+; 0x171fb
; return carry if Pokémon at play area location
; in hTempPlayAreaLocation_ff9d does not have
@@ -6547,8 +6711,175 @@ CheckCardEvolutionInHandOrDeck: ; 17274 (5:7274)
ret
; 0x172af
-Func_172af ; 172af (5:72af)
- INCROM $172af, $17383
+; sets up the inital hand of boss deck.
+; always draws at least 2 Basic Pokemon cards and 2 Energy cards.
+; also sets up so that the next cards to be drawn have
+; some minimum number of Basic Pokemon and Energy cards.
+SetUpBossStartingHandAndDeck: ; 172af (5:72af)
+; shuffle all hand cards in deck
+ ld a, DUELVARS_HAND
+ call GetTurnDuelistVariable
+ ld b, STARTING_HAND_SIZE
+.loop_hand
+ ld a, [hl]
+ call RemoveCardFromHand
+ call ReturnCardToDeck
+ dec b
+ jr nz, .loop_hand
+ jr .count_energy_basic
+
+.shuffle_deck
+ call ShuffleDeck
+
+; count number of Energy and basic Pokemon cards
+; in the first STARTING_HAND_SIZE in deck.
+.count_energy_basic
+ xor a
+ ld [wce06], a
+ ld [wce08], a
+
+ ld a, DUELVARS_DECK_CARDS
+ call GetTurnDuelistVariable
+ ld b, STARTING_HAND_SIZE
+.loop_deck_1
+ ld a, [hli]
+ push bc
+ call LoadCardDataToBuffer1_FromDeckIndex
+ pop bc
+ ld a, [wLoadedCard1Type]
+ cp TYPE_ENERGY
+ jr c, .pokemon_card_1
+ cp TYPE_TRAINER
+ jr z, .next_card_deck_1
+
+; energy card
+ ld a, [wce08]
+ inc a
+ ld [wce08], a
+ jr .next_card_deck_1
+
+.pokemon_card_1
+ ld a, [wLoadedCard1Stage]
+ or a
+ jr nz, .next_card_deck_1 ; not basic
+ ld a, [wce06]
+ inc a
+ ld [wce06], a
+
+.next_card_deck_1
+ dec b
+ jr nz, .loop_deck_1
+
+; tally the number of Energy and basic Pokemon cards
+; and if any of them is smaller than 2, re-shuffle deck.
+ ld a, [wce06]
+ cp 2
+ jr c, .shuffle_deck
+ ld a, [wce08]
+ cp 2
+ jr c, .shuffle_deck
+
+; now check the following 6 cards (prize cards).
+; re-shuffle deck if any of these cards is listed in wAICardListAvoidPrize.
+ ld b, 6
+.check_card_ids
+ ld a, [hli]
+ push bc
+ call .CheckIfIDIsInList
+ pop bc
+ jr c, .shuffle_deck
+ dec b
+ jr nz, .check_card_ids
+
+; finally, check 6 cards after that.
+; if Energy or Basic Pokemon counter is below 4
+; (counting with the ones found in the initial hand)
+; then re-shuffle deck.
+ ld b, 6
+.loop_deck_2
+ ld a, [hli]
+ push bc
+ call LoadCardDataToBuffer1_FromDeckIndex
+ pop bc
+ ld a, [wLoadedCard1Type]
+ cp TYPE_ENERGY
+ jr c, .pokemon_card_2
+ cp TYPE_TRAINER
+ jr z, .next_card_deck_2
+
+; energy card
+ ld a, [wce08]
+ inc a
+ ld [wce08], a
+ jr .next_card_deck_2
+
+.pokemon_card_2
+ ld a, [wLoadedCard1Stage]
+ or a
+ jr nz, .next_card_deck_2
+ ld a, [wce06]
+ inc a
+ ld [wce06], a
+
+.next_card_deck_2
+ dec b
+ jr nz, .loop_deck_2
+
+ ld a, [wce06]
+ cp 4
+ jp c, .shuffle_deck
+ ld a, [wce08]
+ cp 4
+ jp c, .shuffle_deck
+
+; draw new set of hand cards
+ ld a, DUELVARS_DECK_CARDS
+ call GetTurnDuelistVariable
+ ld b, STARTING_HAND_SIZE
+.draw_loop
+ ld a, [hli]
+ call SearchCardInDeckAndAddToHand
+ call AddCardToHand
+ dec b
+ jr nz, .draw_loop
+ ret
+; 0x17366
+
+; expectation: return carry if card ID corresponding
+; to the input deck index is listed in wAICardListAvoidPrize;
+; reality: always returns no carry because when checking terminating
+; byte in wAICardListAvoidPrize ($00), it wrongfully uses 'cp a' instead of 'or a',
+; so it always ends up returning in the first item in list.
+; input:
+; - a = deck index of card to check
+.CheckIfIDIsInList ; 17366 (5:7366)
+ ld b, a
+ ld a, [wAICardListAvoidPrize + 1]
+ or a
+ ret z ; null
+ push hl
+ ld h, a
+ ld a, [wAICardListAvoidPrize]
+ ld l, a
+
+ ld a, b
+ call GetCardIDFromDeckIndex
+.loop_id_list
+ ld a, [hli]
+ cp a ; bug, should be 'or a'
+ jr z, .false
+ cp e
+ jr nz, .loop_id_list
+
+; true
+ pop hl
+ scf
+ ret
+.false
+ pop hl
+ or a
+ ret
+; 0x17383
; returns carry if Pokemon at PLAY_AREA* in a
; can damage defending Pokémon with any of its moves
@@ -6591,7 +6922,7 @@ CheckIfCanDamageDefendingPokemon: ; 17383 (5:7383)
; sets carry if any on the moves knocks out
; also outputs the largest damage dealt in a
; input:
-; [hTempPlayAreaLocation_ff9d] = locaion of card to check
+; [hTempPlayAreaLocation_ff9d] = location of card to check
; output:
; a = largest damage of both moves
; carry set if can knock out
@@ -6713,8 +7044,8 @@ CheckIfNotABossDeckID: ; 17426 (5:7426)
; - 25% for all other decks;
; - 0% for boss decks.
; used for certain decks to randomly choose
-; not to play Trainer card in hand.
-ChooseRandomlyNotToPlayTrainerCard: ; 1743b (5:743b)
+; not to play Trainer card or use PKMN Power
+AIChooseRandomlyNotToDoAction: ; 1743b (5:743b)
; boss decks always use Trainer cards.
push hl
push de
@@ -6825,7 +7156,7 @@ CheckForBenchIDAtHalfHPAndCanUseSecondMove: ; 17474 (5:7474)
ret
; 0x174cd
-; add 5 to wcde4 AI score corresponding to all cards
+; add 5 to wPlayAreaEnergyAIScore AI score corresponding to all cards
; in bench that have same ID as register a
; input:
; a = card ID to look for
@@ -6848,7 +7179,7 @@ RaiseAIScoreToAllMatchingIDsInBench: ; 174cd (5:74cd)
ld c, e
ld b, $00
push hl
- ld hl, wcde4
+ ld hl, wPlayAreaEnergyAIScore
add hl, bc
ld a, 5
add [hl]
@@ -6860,8 +7191,8 @@ RaiseAIScoreToAllMatchingIDsInBench: ; 174cd (5:74cd)
; goes through each play area Pokémon, and
; for all cards of the same ID, determine which
; card has highest value calculated from Func_17583
-; the card with highest value gets increased wcde4
-; while all others get decreased wcde4
+; the card with highest value gets increased wPlayAreaEnergyAIScore
+; while all others get decreased wPlayAreaEnergyAIScore
Func_174f2: ; 174f2 (5:74f2)
ld a, MAX_PLAY_AREA_POKEMON
ld hl, wcdfa
@@ -6880,6 +7211,7 @@ Func_174f2: ; 174f2 (5:74f2)
ld a, [hli]
cp $ff
ret z
+
ld [wcdf9], a
push de
push hl
@@ -6945,11 +7277,11 @@ Func_174f2: ; 174f2 (5:74f2)
jr .loop_2
; c = play area location of highest score
-; decrease wcde4 score for all cards with same ID
+; decrease wPlayAreaEnergyAIScore score for all cards with same ID
; except for the one with highest score
-; increase wcde4 score for card with highest ID
+; increase wPlayAreaEnergyAIScore score for card with highest ID
.asm_17560
- ld hl, wcde4
+ ld hl, wPlayAreaEnergyAIScore
ld de, wcdea
ld b, PLAY_AREA_ARENA
.loop_3
diff --git a/src/engine/bank07.asm b/src/engine/bank07.asm
index 7a2d90a..45cc8b1 100644
--- a/src/engine/bank07.asm
+++ b/src/engine/bank07.asm
@@ -35,13 +35,13 @@ Func_1c056: ; 1c056 (7:4056)
inc hl
inc hl
ld a, [hli]
- ld [wd0bb], a
+ ld [wTempMap], a
ld a, [hli]
- ld [wd0bc], a
+ ld [wTempPlayerXCoord], a
ld a, [hli]
- ld [wd0bd], a
- ld a, [wd334]
- ld [wd0be], a
+ ld [wTempPlayerYCoord], a
+ ld a, [wPlayerDirection]
+ ld [wTempPlayerDirection], a
.asm_1c095
pop de
pop bc
@@ -93,11 +93,11 @@ INCLUDE "data/map_headers.asm"
Func_1c440: ; 1c440 (7:4440)
INCROM $1c440, $1c455
-Func_1c455: ; 1c455 (7:4455)
+GetNPCDirection: ; 1c455 (7:4455)
push hl
- ld a, [wd3aa]
- ld l, $4
- call Func_39ad
+ ld a, [wLoadedNPCTempIndex]
+ ld l, LOADED_NPC_DIRECTION
+ call GetItemInLoadedNPCIndex
ld a, [hl]
pop hl
ret
@@ -106,9 +106,9 @@ Func_1c461: ; 1c461 (7:4461)
push hl
push bc
call Func_1c719
- ld a, [wd3aa]
- ld l, $2
- call Func_39ad
+ ld a, [wLoadedNPCTempIndex]
+ ld l, LOADED_NPC_COORD_X
+ call GetItemInLoadedNPCIndex
ld a, b
ld [hli], a
ld [hl], c
@@ -119,23 +119,98 @@ Func_1c461: ; 1c461 (7:4461)
Func_1c477: ; 1c477 (7:4477)
push hl
- ld a, [wd3aa]
- ld l, $2
- call Func_39ad
+ ld a, [wLoadedNPCTempIndex]
+ ld l, LOADED_NPC_COORD_X
+ call GetItemInLoadedNPCIndex
ld a, [hli]
ld b, a
ld c, [hl]
pop hl
ret
+; Loads NPC Sprite Data
Func_1c485: ; 1c485 (7:4485)
- INCROM $1c485, $1c50a
+ push hl
+ push bc
+ push de
+ xor a
+ ld [wLoadedNPCTempIndex], a
+ ld b, a
+ ld c, LOADED_NPC_MAX
+ ld hl, wLoadedNPCs
+ ld de, LOADED_NPC_LENGTH
+.findEmptyIndexLoop
+ ld a, [hl]
+ or a
+ jr z, .foundEmptyIndex
+ add hl, de
+ inc b
+ dec c
+ jr nz, .findEmptyIndexLoop
+ ld hl, wLoadedNPCs
+ debug_ret
+ jr .exit
+.foundEmptyIndex
+ ld a, b
+ ld [wLoadedNPCTempIndex], a
+ ld a, [wd3b3]
+ farcall CreateSpriteAndAnimBufferEntry
+ jr c, .exit
+ ld a, [wLoadedNPCTempIndex]
+ call GetLoadedNPCID
+ push hl
+ ld a, [wTempNPC]
+ ld [hli], a
+ ld a, [wWhichSprite]
+ ld [hli], a
+ ld a, [wLoadNPCXPos]
+ ld [hli], a
+ ld a, [wLoadNPCYPos]
+ ld [hli], a
+ ld a, [wLoadNPCDirection]
+ ld [hli], a
+ ld a, [wd3b2]
+ ld [hli], a
+ ld a, [wd3b1]
+ ld [hli], a
+ ld a, [wLoadNPCDirection]
+ ld [hli], a
+ call Func_1c58e
+ call Func_1c5b9
+ ld hl, wd349
+ inc [hl]
+ pop hl
+ call Func_1c665
+ call Func_1c6e3
+ ld a, [wTempNPC]
+ call Func_1c4fa
+ jr nc, .exit
+ ld a, $01
+ ld [wd3b8], a
+.exit
+ pop de
+ pop bc
+ pop hl
+ ret
+
+Func_1c4fa: ; 1c4fa (7:44fa)
+ cp NPC_RONALD1
+ jr z, .asm_1c508
+ cp NPC_RONALD2
+ jr z, .asm_1c508
+ cp NPC_RONALD3
+ jr z, .asm_1c508
+ or a
+ ret
+.asm_1c508
+ scf
+ ret
Func_1c50a: ; 1c50a (7:450a)
push hl
call Func_1c719
- ld a, [wd3aa]
- call Func_39a7
+ ld a, [wLoadedNPCTempIndex]
+ call GetLoadedNPCID
ld a, [hl]
or a
jr z, .asm_1c52c
@@ -159,9 +234,9 @@ Func_1c50a: ; 1c50a (7:450a)
Func_1c52e: ; 1c52e (7:452e)
push hl
push af
- ld a, [wd3aa]
- ld l, $7
- call Func_39ad
+ ld a, [wLoadedNPCTempIndex]
+ ld l, LOADED_NPC_FIELD_07
+ call GetItemInLoadedNPCIndex
pop af
ld [hl], a
call Func_1c5e9
@@ -171,9 +246,9 @@ Func_1c52e: ; 1c52e (7:452e)
Func_1c53f: ; 1c53f (7:453f)
push hl
push bc
- ld a, [wd3aa]
- ld l, $4
- call Func_39ad
+ ld a, [wLoadedNPCTempIndex]
+ ld l, LOADED_NPC_DIRECTION
+ call GetItemInLoadedNPCIndex
ld a, [hl]
ld bc, $0003
add hl, bc
@@ -188,23 +263,23 @@ Func_1c53f: ; 1c53f (7:453f)
Func_1c557: ; 1c557 (7:4557)
push bc
ld c, a
- ld a, [wd3aa]
+ ld a, [wLoadedNPCTempIndex]
push af
- ld a, [wd3ab]
+ ld a, [wTempNPC]
push af
ld a, c
- ld [wd3ab], a
+ ld [wTempNPC], a
ld c, $0
- call Func_39c3
+ call FindLoadedNPC
jr c, .asm_1c570
call Func_1c53f
ld c, a
.asm_1c570
pop af
- ld [wd3ab], a
+ ld [wTempNPC], a
pop af
- ld [wd3aa], a
+ ld [wLoadedNPCTempIndex], a
ld a, c
pop bc
ret
@@ -213,9 +288,9 @@ Func_1c57b: ; 1c57b (7:457b)
push hl
push bc
push af
- ld a, [wd3aa]
- ld l, $6
- call Func_39ad
+ ld a, [wLoadedNPCTempIndex]
+ ld l, LOADED_NPC_FIELD_06
+ call GetItemInLoadedNPCIndex
pop af
ld [hl], a
call Func_1c58e
@@ -224,13 +299,76 @@ Func_1c57b: ; 1c57b (7:457b)
ret
Func_1c58e: ; 1c58e (7:458e)
- INCROM $1c58e, $1c5e9
+ push hl
+ push bc
+ ld a, [wWhichSprite]
+ push af
+ ld a, [wLoadedNPCTempIndex]
+ call GetLoadedNPCID
+ ld a, [hli]
+ or a
+ jr z, .quit
+ ld a, [hl]
+ ld [wWhichSprite], a
+ ld bc, LOADED_NPC_FIELD_06 - LOADED_NPC_SPRITE
+ add hl, bc
+ ld a, [hld]
+ bit 4, [hl]
+ jr nz, .asm_1c5ae
+ dec hl
+ add [hl]
+ inc hl
+.asm_1c5ae
+ farcall Func_12ab5
+.quit
+ pop af
+ ld [wWhichSprite], a
+ pop bc
+ pop hl
+ ret
+; 0x1c5b9
+
+Func_1c5b9: ; 1c5b9 (7:45b9)
+ INCROM $1c5b9, $1c5e9
Func_1c5e9: ; 1c5e9 (7:45e9)
- INCROM $1c5e9, $1c610
+ push hl
+ push bc
+ ld a, [wLoadedNPCTempIndex]
+ ld l, LOADED_NPC_FIELD_07
+ call GetItemInLoadedNPCIndex
+ ld a, [hl]
+ ld bc, $fffd
+ add hl, bc
+ ld [hl], a
+ call Func_1c58e
+ pop bc
+ pop hl
+ ret
+; 0x1c5ff
+
+ INCROM $1c5ff, $1c610
Func_1c610: ; 1c610 (7:4610)
- INCROM $1c610, $1c6f8
+ INCROM $1c610, $1c665
+
+Func_1c665: ; 1c665 (7:4665)
+ INCROM $1c665, $1c6e3
+
+Func_1c6e3: ; 1c6e3 (7:46e3)
+ push hl
+ push bc
+ ld a, [wLoadedNPCTempIndex]
+ ld l, LOADED_NPC_COORD_X
+ call GetItemInLoadedNPCIndex
+ ld a, [hli]
+ ld b, a
+ ld c, [hl]
+ ld a, $40
+ call SetPermissionOfMapPosition
+ pop bc
+ pop hl
+ ret
Func_1c6f8: ; 1c6f8 (7:46f8)
INCROM $1c6f8, $1c719
@@ -238,9 +376,9 @@ Func_1c6f8: ; 1c6f8 (7:46f8)
Func_1c719: ; 1c719 (7:4719)
push hl
push bc
- ld a, [wd3aa]
- ld l, $2
- call Func_39ad
+ ld a, [wLoadedNPCTempIndex]
+ ld l, LOADED_NPC_COORD_X
+ call GetItemInLoadedNPCIndex
ld a, [hli]
ld b, a
ld c, [hl]
@@ -250,36 +388,85 @@ Func_1c719: ; 1c719 (7:4719)
pop hl
ret
-Func_1c72e: ; 1c72e (7:472e)
- INCROM $1c72e, $1c768
+; Find NPC at coords b (x) c (y)
+FindNPCAtLocation: ; 1c72e (7:472e)
+ push hl
+ push bc
+ push de
+ ld d, $00
+ ld e, LOADED_NPC_MAX
+ ld hl, wLoadedNPC1CoordX
+.findValidNPCLoop
+ ld a, [hli]
+ cp b
+ jr nz, .noValidNPCHere
+ ld a, [hl]
+ cp c
+ jr nz, .noValidNPCHere
+ push hl
+ inc hl
+ inc hl
+ bit 6, [hl]
+ pop hl
+ jr nz, .noValidNPCHere
+ push hl
+ dec hl
+ dec hl
+ ld a, [hl]
+ or a
+ pop hl
+ jr nz, .foundNPCExit
+.noValidNPCHere
+ ld a, LOADED_NPC_LENGTH - 1
+ add l
+ ld l, a
+ ld a, h
+ adc $00
+ ld h, a
+ inc d
+ dec e
+ jr nz, .findValidNPCLoop
+ scf
+ jr .exit
+.foundNPCExit
+ ld a, d
+ ld [wLoadedNPCTempIndex], a
+ or a
+.exit
+ pop de
+ pop bc
+ pop hl
+ ret
-Func_1c768: ; 1c768 (7:4768)
+; Probably needs a new name. Loads data for NPC that the next Script is for
+; Sets direction, Loads Image data for it, loads name, and more
+SetNewScriptNPC: ; 1c768 (7:4768)
push hl
- ld a, [wd3aa]
- ld l, $04
- call Func_39ad
- ld a, [wd334]
+ ld a, [wLoadedNPCTempIndex]
+ ld l, LOADED_NPC_DIRECTION
+ call GetItemInLoadedNPCIndex
+ ld a, [wPlayerDirection]
xor $02
ld [hl], a
call Func_1c58e
ld a, $02
farcall Func_c29b
- ld a, [wd3aa]
- call Func_39a7
+ ld a, [wLoadedNPCTempIndex]
+ call GetLoadedNPCID
ld a, [hl]
- farcall Func_1187d
+ farcall GetNPCNameAndScript
pop hl
ret
Func_1c78d: ; 1c78d (7:478d)
push hl
- ld a, [wd3aa]
- ld l, $5
- call Func_39ad
+ ld a, [wLoadedNPCTempIndex]
+ ld l, LOADED_NPC_FIELD_05
+ call GetItemInLoadedNPCIndex
set 5, [hl]
- ld a, [wd3aa]
- ld l, $8
- call Func_39ad
+ ld a, [wLoadedNPCTempIndex]
+ ld l, LOADED_NPC_FIELD_08
+ call GetItemInLoadedNPCIndex
xor a
ld [hli], a
.asm_1c7a2
@@ -319,9 +506,9 @@ Func_1c78d: ; 1c78d (7:478d)
jr .asm_1c7a2
.asm_1c7d2
- ld a, [wd3aa]
- ld l, $5
- call Func_39ad
+ ld a, [wLoadedNPCTempIndex]
+ ld l, LOADED_NPC_FIELD_05
+ call GetItemInLoadedNPCIndex
res 5, [hl]
.asm_1c7dc
@@ -429,7 +616,7 @@ Func_1c8ef: ; 1c8ef (7:48ef)
ld c, a
pop hl
- call PushBC_Ret ; call bc
+ call CallBC
.return
pop de
pop bc
@@ -451,7 +638,7 @@ Func_1c94a:
dec c
jr nz, .loop
ld a, [hli]
- farcall Func_1299f
+ farcall CreateSpriteAndAnimBufferEntry
ld a, [wWhichSprite]
ld [wAnimationQueue], a ; push an animation to the queue
xor a
@@ -887,7 +1074,7 @@ Credits_1d6ad: ; 1d6ad (7:56ad)
ld a, [wd633]
cp $ff
jr nz, .asm_1d6c8
- call Func_3c96
+ call WaitForSongToFinish
ld a, $8
farcall $4, $6863
ld a, MUSIC_STOP
diff --git a/src/engine/bank08.asm b/src/engine/bank08.asm
index 5a0f535..1bb06a3 100644
--- a/src/engine/bank08.asm
+++ b/src/engine/bank08.asm
@@ -114,7 +114,7 @@ _AIProcessHandTrainerCards: ; 200e5 (8:40e5)
jp c, .next_in_data
; AI can randomly choose not to play card.
- farcall ChooseRandomlyNotToPlayTrainerCard
+ farcall AIChooseRandomlyNotToDoAction
jr c, .next_in_data
; call routine to decide whether to play Trainer card
@@ -3589,9 +3589,9 @@ AIPlay_Pokedex: ; 212b4 (8:52b4)
; 0x212dc
AIDecide_Pokedex: ; 212dc (8:52dc)
- ld a, [wcda6]
- cp $06
- jr c, .no_carry
+ ld a, [wAIPokedexCounter]
+ cp 5 + 1
+ jr c, .no_carry ; return if counter hasn't reached 6 yet
; return no carry if number of cards in deck <= 4
ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
@@ -3624,7 +3624,7 @@ AIDecide_Pokedex: ; 212dc (8:52dc)
PickPokedexCards_Unreferenced: ; 212ff (8:52ff)
; unreferenced
xor a
- ld [wcda6], a
+ ld [wAIPokedexCounter], a ; reset counter
ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
call GetTurnDuelistVariable
@@ -3756,7 +3756,7 @@ PickPokedexCards_Unreferenced: ; 212ff (8:52ff)
; stores the resulting order in wce1a.
PickPokedexCards: ; 2138e (8:538e)
xor a
- ld [wcda6], a
+ ld [wAIPokedexCounter], a ; reset counter ; reset counter
ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
call GetTurnDuelistVariable
@@ -4698,19 +4698,22 @@ AIPlay_Gambler: ; 2182d (8:582d)
; 0x21875
; checks whether to play Gambler.
-; aside from Imakuni, all other opponents only
-; play if there's less than 4 cards in the deck.
+; aside from Imakuni?, all other opponents only
+; play this card if Player is running Mewtwo1-only deck.
AIDecide_Gambler: ; 21875 (8:5875)
; Imakuni? has his own routine
ld a, [wOpponentDeckID]
cp IMAKUNI_DECK_ID
jr z, .imakuni
- ld a, [wcda7]
- and $80
+; check if flag is set for Player using Mewtwo1 only deck
+ ld a, [wAIBarrierFlagCounter]
+ and AI_FLAG_MEWTWO_MILL
jr z, .no_carry
-; set carry if number of cards in deck <= 4
+; set carry if number of cards in deck <= 4.
+; this is done to counteract the deck out strategy
+; of Mewtwo1 deck, by replenishing the deck with hand cards.
ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
call GetTurnDuelistVariable
cp DECK_SIZE - 4
@@ -6219,8 +6222,1319 @@ AIDecide_PokemonTrader_Flamethrower: ; 22133 (8:6133)
ret
; 0x2219b
-Func_2219b: ; 2219b (8:219b)
- INCROM $2219b, $227f6
+; handle AI routines for Energy Trans.
+; uses AI_ENERGY_TRANS_* constants as input:
+; - AI_ENERGY_TRANS_RETREAT: transfers enough Grass Energy cards to
+; Arena Pokemon for it to be able to pay the Retreat Cost;
+; - AI_ENERGY_TRANS_ATTACK: transfers enough Grass Energy cards to
+; Arena Pokemon for it to be able to use its second attack;
+; - AI_ENERGY_TRANS_TO_BENCH: transfers all Grass Energy cards from
+; Arena Pokemon to Bench in case Arena card will be KO'd.
+HandleAIEnergyTrans: ; 2219b (8:619b)
+ ld [wce06], a
+
+; choose to randomly return
+ farcall AIChooseRandomlyNotToDoAction
+ ret c
+
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ dec a
+ ret z ; return if no Bench cards
+
+ ld a, VENUSAUR2
+ call CountPokemonIDInPlayArea
+ ret nc ; return if no Venusaur2 found in own Play Area
+
+ ld a, MUK
+ call CountPokemonIDInBothPlayAreas
+ ret c ; return if Muk found in any Play Area
+
+ ld a, [wce06]
+ cp AI_ENERGY_TRANS_RETREAT
+ jr z, .check_retreat
+
+ cp AI_ENERGY_TRANS_TO_BENCH
+ jp z, AIEnergyTransTransferEnergyToBench
+
+ ; AI_ENERGY_TRANS_ATTACK
+ call .CheckEnoughGrassEnergyCardsForAttack
+ ret nc
+ jr .TransferEnergyToArena
+
+.check_retreat
+ call .CheckEnoughGrassEnergyCardsForRetreatCost
+ ret nc
+
+; use Energy Trans to transfer number of Grass energy cards
+; equal to input a from the Bench to the Arena card.
+.TransferEnergyToArena
+ ld [wAINumberOfEnergyTransCards], a
+
+; look for Venusaur2 in Play Area
+; so that its PKMN Power can be used.
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ dec a
+ ld b, a
+.loop_play_area
+ ld a, DUELVARS_ARENA_CARD
+ add b
+ call GetTurnDuelistVariable
+ ldh [hTempCardIndex_ff9f], a
+ call GetCardIDFromDeckIndex
+ ld a, e
+ cp VENUSAUR2
+ jr z, .use_pkmn_power
+
+ ld a, b
+ or a
+ ret z ; return when finished Play Area loop
+
+ dec b
+ jr .loop_play_area
+
+; use Energy Trans Pkmn Power
+.use_pkmn_power
+ ld a, b
+ ldh [hTemp_ffa0], a
+ ld a, OPPACTION_USE_PKMN_POWER
+ bank1call AIMakeDecision
+ ld a, OPPACTION_EXECUTE_PKMN_POWER_EFFECT
+ bank1call AIMakeDecision
+
+ xor a ; PLAY_AREA_ARENA
+ ldh [hAIEnergyTransPlayAreaLocation], a
+ ld a, [wAINumberOfEnergyTransCards]
+ ld d, a
+
+; look for Grass energy cards that
+; are currently attached to a Bench card.
+ ld e, 0
+.loop_deck_locations
+ ld a, DUELVARS_CARD_LOCATIONS
+ add e
+ call GetTurnDuelistVariable
+ and %00011111
+ cp CARD_LOCATION_BENCH_1
+ jr c, .next_card
+
+ and %00001111
+ ldh [hTempPlayAreaLocation_ffa1], a
+
+ ld a, e
+ push de
+ call GetCardIDFromDeckIndex
+ ld a, e
+ pop de
+ cp GRASS_ENERGY
+ jr nz, .next_card
+
+ ; store the deck index of energy card
+ ld a, e
+ ldh [hAIEnergyTransEnergyCard], a
+
+ push de
+ ld d, 30
+.small_delay_loop
+ call DoFrame
+ dec d
+ jr nz, .small_delay_loop
+
+ ld a, OPPACTION_6B15
+ bank1call AIMakeDecision
+ pop de
+ dec d
+ jr z, .done_transfer
+
+.next_card
+ inc e
+ ld a, DECK_SIZE
+ cp e
+ jr nz, .loop_deck_locations
+
+; transfer is done, perform delay
+; and return to main scene.
+.done_transfer
+ ld d, 60
+.big_delay_loop
+ call DoFrame
+ dec d
+ jr nz, .big_delay_loop
+ ld a, OPPACTION_DUEL_MAIN_SCENE
+ bank1call AIMakeDecision
+ ret
+; 0x22246
+
+; checks if the Arena card needs energy for its second attack,
+; and if it does, return carry if transferring Grass energy from Bench
+; would be enough to use it. Outputs number of energy cards needed in a.
+.CheckEnoughGrassEnergyCardsForAttack ; 22246 (8:6246)
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call GetCardIDFromDeckIndex
+ ld a, e
+ cp EXEGGUTOR
+ jr z, .is_exeggutor
+
+ xor a ; PLAY_AREA_ARENA
+ ldh [hTempPlayAreaLocation_ff9d], a
+ ld a, SECOND_ATTACK
+ ld [wSelectedAttack], a
+ farcall CheckEnergyNeededForAttack
+ jr nc, .attack_false ; return if no energy needed
+
+; check if colorless energy is needed...
+ ld a, c
+ or a
+ jr nz, .count_if_enough
+
+; ...otherwise check if basic energy card is needed
+; and it's grass energy.
+ ld a, b
+ or a
+ jr z, .attack_false
+ ld a, e
+ cp GRASS_ENERGY
+ jr nz, .attack_false
+ ld c, b
+ jr .count_if_enough
+
+.attack_false
+ or a
+ ret
+
+.count_if_enough
+; if there's enough Grass energy cards in Bench
+; to satisfy the attack energy cost, return carry.
+ push bc
+ call .CountGrassEnergyInBench
+ pop bc
+ cp c
+ jr c, .attack_false
+ ld a, c
+ scf
+ ret
+
+.is_exeggutor
+; in case it's Exeggutor in Arena, return carry
+; if there are any Grass energy cards in Bench.
+ call .CountGrassEnergyInBench
+ or a
+ jr z, .attack_false
+
+ scf
+ ret
+; 0x22286
+
+; outputs in a the number of Grass energy cards
+; currently attached to Bench cards.
+.CountGrassEnergyInBench ; 22286 (8:6286)
+ lb de, 0, 0
+.count_loop
+ ld a, DUELVARS_CARD_LOCATIONS
+ add e
+ call GetTurnDuelistVariable
+ and %00011111
+ cp CARD_LOCATION_BENCH_1
+ jr c, .count_next
+
+; is in bench
+ ld a, e
+ push de
+ call GetCardIDFromDeckIndex
+ ld a, e
+ pop de
+ cp GRASS_ENERGY
+ jr nz, .count_next
+ inc d
+.count_next
+ inc e
+ ld a, DECK_SIZE
+ cp e
+ jr nz, .count_loop
+ ld a, d
+ ret
+; 0x222a9
+
+; returns carry if there are enough Grass energy cards in Bench
+; to satisfy the retreat cost of the Arena card.
+; if so, output the number of energy cards still needed in a.
+.CheckEnoughGrassEnergyCardsForRetreatCost ; 222a9 (8:62a9)
+ xor a ; PLAY_AREA_ARENA
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call GetPlayAreaCardRetreatCost
+ ld b, a
+ ld e, PLAY_AREA_ARENA
+ farcall CountNumberOfEnergyCardsAttached
+ cp b
+ jr nc, .retreat_false ; return if enough to retreat
+
+; see if there's enough Grass energy cards
+; in the Bench to satisfy retreat cost
+ ld c, a
+ ld a, b
+ sub c
+ ld c, a
+ push bc
+ call .CountGrassEnergyInBench
+ pop bc
+ cp c
+ jr c, .retreat_false ; return if less cards than needed
+
+; output number of cards needed to retreat
+ ld a, c
+ scf
+ ret
+.retreat_false
+ or a
+ ret
+; 0x222ca
+
+; AI logic to determine whether to use Energy Trans Pkmn Power
+; to transfer energy cards attached from the Arena Pokemon to
+; some card in the Bench.
+AIEnergyTransTransferEnergyToBench: ; 222ca (8:62ca)
+ xor a ; PLAY_AREA_ARENA
+ ldh [hTempPlayAreaLocation_ff9d], a
+ farcall CheckIfDefendingPokemonCanKnockOut
+ ret nc ; return if Defending can't KO
+
+; processes attacks and see if any attack would be used by AI.
+; if so, return.
+ farcall AIProcessButDontUseAttack
+ ret c
+
+; return if Arena card has no Grass energy cards attached.
+ ld e, PLAY_AREA_ARENA
+ call GetPlayAreaCardAttachedEnergies
+ ld a, [wAttachedEnergies + GRASS]
+ or a
+ ret z
+
+; if no energy card attachment is needed, return.
+ farcall AIProcessButDontPlayEnergy_SkipEvolutionAndArena
+ ret nc
+
+; AI decided that an energy card is needed
+; so look for Venusaur2 in Play Area
+; so that its PKMN Power can be used.
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ dec a
+ ld b, a
+.loop_play_area
+ ld a, DUELVARS_ARENA_CARD
+ add b
+ call GetTurnDuelistVariable
+ ldh [hTempCardIndex_ff9f], a
+ ld [wAIVenusaur2DeckIndex], a
+ call GetCardIDFromDeckIndex
+ ld a, e
+ cp VENUSAUR2
+ jr z, .use_pkmn_power
+
+ ld a, b
+ or a
+ ret z ; return when Play Area loop is ended
+
+ dec b
+ jr .loop_play_area
+
+; use Energy Trans Pkmn Power
+.use_pkmn_power
+ ld a, b
+ ldh [hTemp_ffa0], a
+ ld [wAIVenusaur2PlayAreaLocation], a
+ ld a, OPPACTION_USE_PKMN_POWER
+ bank1call AIMakeDecision
+ ld a, OPPACTION_EXECUTE_PKMN_POWER_EFFECT
+ bank1call AIMakeDecision
+
+; loop for each energy cards that are going to be transferred.
+.loop_energy
+ xor a
+ ldh [hTempPlayAreaLocation_ffa1], a
+ ld a, [wAIVenusaur2PlayAreaLocation]
+ ldh [hTemp_ffa0], a
+
+ ; returns when Arena card has no Grass energy cards attached.
+ ld e, PLAY_AREA_ARENA
+ call GetPlayAreaCardAttachedEnergies
+ ld a, [wAttachedEnergies + GRASS]
+ or a
+ jr z, .done_transfer
+
+; look for Grass energy cards that
+; are currently attached to Arena card.
+ ld e, 0
+.loop_deck_locations
+ ld a, DUELVARS_CARD_LOCATIONS
+ add e
+ call GetTurnDuelistVariable
+ cp CARD_LOCATION_ARENA
+ jr nz, .next_card
+
+ ld a, e
+ push de
+ call GetCardIDFromDeckIndex
+ ld a, e
+ pop de
+ cp GRASS_ENERGY
+ jr nz, .next_card
+
+ ; store the deck index of energy card
+ ld a, e
+ ldh [hAIEnergyTransEnergyCard], a
+ jr .transfer
+
+.next_card
+ inc e
+ ld a, DECK_SIZE
+ cp e
+ jr nz, .loop_deck_locations
+ jr .done_transfer
+
+.transfer
+; get the Bench card location to transfer Grass energy card to.
+ farcall AIProcessButDontPlayEnergy_SkipEvolutionAndArena
+ jr nc, .done_transfer
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ ldh [hAIEnergyTransPlayAreaLocation], a
+
+ ld d, 30
+.small_delay_loop
+ call DoFrame
+ dec d
+ jr nz, .small_delay_loop
+
+ ld a, [wAIVenusaur2DeckIndex]
+ ldh [hTempCardIndex_ff9f], a
+ ld d, a
+ ld e, FIRST_ATTACK_OR_PKMN_POWER
+ call CopyMoveDataAndDamage_FromDeckIndex
+ ld a, OPPACTION_6B15
+ bank1call AIMakeDecision
+ jr .loop_energy
+
+; transfer is done, perform delay
+; and return to main scene.
+.done_transfer
+ ld d, 60
+.big_delay_loop
+ call DoFrame
+ dec d
+ jr nz, .big_delay_loop
+ ld a, OPPACTION_DUEL_MAIN_SCENE
+ bank1call AIMakeDecision
+ ret
+; 0x2237f
+
+; handles AI logic for using some Pkmn Powers.
+; Pkmn Powers handled here are:
+; - Heal;
+; - Shift;
+; - Peek;
+; - Strange Behavior;
+; - Curse.
+; returns carry if turn ended.
+HandleAIPkmnPowers: ; 2237f (8:637f)
+ ld a, MUK
+ call CountPokemonIDInBothPlayAreas
+ ccf
+ ret nc ; return no carry if Muk is in play
+
+ farcall AIChooseRandomlyNotToDoAction
+ ccf
+ ret nc ; return no carry if AI randomly decides to
+
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ ld b, a
+ ld c, PLAY_AREA_ARENA
+ ld a, DUELVARS_ARENA_CARD_STATUS
+ call GetTurnDuelistVariable
+ and CNF_SLP_PRZ
+ jr nz, .next_2
+
+.loop_play_area
+ ld a, DUELVARS_ARENA_CARD
+ add c
+ call GetTurnDuelistVariable
+ ld [wce08], a
+
+ push af
+ push bc
+ ld d, a
+ ld a, c
+ ldh [hTempPlayAreaLocation_ff9d], a
+ ld e, FIRST_ATTACK_OR_PKMN_POWER
+ call CopyMoveDataAndDamage_FromDeckIndex
+ ld a, [wLoadedMoveCategory]
+ cp POKEMON_POWER
+ jr z, .execute_effect
+ pop bc
+ jr .next_3
+
+.execute_effect
+ ld a, EFFECTCMDTYPE_INITIAL_EFFECT_2
+ bank1call TryExecuteEffectCommandFunction
+ pop bc
+ jr c, .next_3
+
+; TryExecuteEffectCommandFunction was successful,
+; so check what Pkmn Power this is through card's ID.
+ pop af
+ call GetCardIDFromDeckIndex
+ ld a, e
+ push bc
+
+; check heal
+ cp VILEPLUME
+ jr nz, .check_shift
+ call HandleAIHeal
+ jr .next_1
+.check_shift
+ cp VENOMOTH
+ jr nz, .check_peek
+ call HandleAIShift
+ jr .next_1
+.check_peek
+ cp MANKEY
+ jr nz, .check_strange_behavior
+ call HandleAIPeek
+ jr .next_1
+.check_strange_behavior
+ cp SLOWBRO
+ jr nz, .check_curse
+ call HandleAIStrangeBehavior
+ jr .next_1
+.check_curse
+ cp GENGAR
+ jr nz, .next_1
+ call z, HandleAICurse
+ jr c, .done
+
+.next_1
+ pop bc
+.next_2
+ inc c
+ ld a, c
+ cp b
+ jr nz, .loop_play_area
+ ret
+
+.next_3
+ pop af
+ jr .next_2
+
+.done
+ pop bc
+ ret
+; 0x22402
+
+; checks whether AI uses Heal on Pokemon in Play Area.
+; input:
+; c = Play Area location (PLAY_AREA_*) of Vileplume.
+HandleAIHeal: ; 22402 (8:6402)
+ ld a, c
+ ldh [hTemp_ffa0], a
+ call .CheckHealTarget
+ ret nc ; return if no target to heal
+ push af
+ ld a, [wce08]
+ ldh [hTempCardIndex_ff9f], a
+ ld a, OPPACTION_USE_PKMN_POWER
+ bank1call AIMakeDecision
+ pop af
+ ldh [hAIHealCard], a
+ ld a, OPPACTION_EXECUTE_PKMN_POWER_EFFECT
+ bank1call AIMakeDecision
+ ld a, OPPACTION_DUEL_MAIN_SCENE
+ bank1call AIMakeDecision
+ ret
+; 0x22422
+
+; finds a target suitable for AI to use Heal on.
+; only heals Arena card if the Defending Pokemon
+; cannot KO it after Heal is used.
+; returns carry if target was found and outputs
+; in a the Play Area location of that card.
+.CheckHealTarget ; 22422 (8:6422)
+; check if Arena card has any damage counters,
+; if not, check Bench instead.
+ ld e, PLAY_AREA_ARENA
+ call GetCardDamage
+ or a
+ jr z, .check_bench
+
+ xor a ; PLAY_AREA_ARENA
+ ldh [hTempPlayAreaLocation_ff9d], a
+ farcall CheckIfDefendingPokemonCanKnockOut
+ jr nc, .set_carry ; return carry if can't KO
+ ld d, a
+ ld a, DUELVARS_ARENA_CARD_HP
+ call GetTurnDuelistVariable
+ ld h, a
+ ld e, PLAY_AREA_ARENA
+ call GetCardDamage
+ ; this seems useless since it was already
+ ; checked that Arena card has damage,
+ ; so card damage is at least 10.
+ cp 10 + 1
+ jr c, .check_remaining
+ ld a, 10
+ ; a = min(10, CardDamage)
+
+; checks if Defending Pokemon can still KO
+; if Heal is used on this card.
+; if Heal prevents KO, return carry.
+.check_remaining
+ ld l, a
+ ld a, h ; load remaining HP
+ add l ; add 1 counter to account for heal
+ sub d ; subtract damage of strongest opponent attack
+ jr c, .check_bench
+ jr z, .check_bench
+
+.set_carry
+ xor a ; PLAY_AREA_ARENA
+ scf
+ ret
+
+; check Bench for Pokemon with damage counters
+; and find the one with the most damage.
+.check_bench
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ ld d, a
+ lb bc, 0, 0
+ ld e, PLAY_AREA_BENCH_1
+.loop_bench
+ ld a, e
+ cp d
+ jr z, .done
+ push bc
+ call GetCardDamage
+ pop bc
+ cp b
+ jr c, .next_bench
+ jr z, .next_bench
+ ld b, a ; store this damage
+ ld c, e ; store this Play Area location
+.next_bench
+ inc e
+ jr .loop_bench
+
+; check if a Pokemon with damage counters was found
+; in the Bench and, if so, return carry.
+.done
+ ld a, c
+ or a
+ jr z, .not_found
+; found
+ scf
+ ret
+.not_found
+ or a
+ ret
+; 0x22476
+
+; checks whether AI uses Shift.
+; input:
+; c = Play Area location (PLAY_AREA_*) of Venomoth
+HandleAIShift: ; 22476 (8:6476)
+ ld a, c
+ or a
+ ret nz ; return if Venomoth is not Arena card
+
+ ldh [hTemp_ffa0], a
+ call GetArenaCardColor
+ call TranslateColorToWR
+ ld b, a
+ call SwapTurn
+ call GetArenaCardWeakness
+ ld [wAIDefendingPokemonWeakness], a
+ call SwapTurn
+ or a
+ ret z ; return if Defending Pokemon has no weakness
+ and b
+ ret nz ; return if Venomoth is already Defending card's weakness type
+
+; check whether there's a card in play with
+; the same color as the Player's card weakness
+ call .CheckWhetherTurnDuelistHasColor
+ jr c, .found
+ call SwapTurn
+ call .CheckWhetherTurnDuelistHasColor
+ call SwapTurn
+ ret nc ; return if no color found
+
+.found
+ ld a, [wce08]
+ ldh [hTempCardIndex_ff9f], a
+ ld a, OPPACTION_USE_PKMN_POWER
+ bank1call AIMakeDecision
+
+; converts WR_* to apropriate color
+ ld a, [wAIDefendingPokemonWeakness]
+ ld b, 0
+.loop_color
+ bit 7, a
+ jr nz, .done
+ inc b
+ rlca
+ jr .loop_color
+
+; use Pkmn Power effect
+.done
+ ld a, b
+ ldh [hAIPkmnPowerEffectParam], a
+ ld a, OPPACTION_EXECUTE_PKMN_POWER_EFFECT
+ bank1call AIMakeDecision
+ ld a, OPPACTION_DUEL_MAIN_SCENE
+ bank1call AIMakeDecision
+ ret
+; 0x224c6
+
+; returns carry if turn Duelist has a Pokemon
+; with same color as wAIDefendingPokemonWeakness.
+.CheckWhetherTurnDuelistHasColor ; 224c6 (8:64c6)
+ ld a, [wAIDefendingPokemonWeakness]
+ ld b, a
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+.loop_play_area
+ ld a, [hli]
+ cp $ff
+ jr z, .false
+ push bc
+ call GetCardIDFromDeckIndex
+ call GetCardType
+ call TranslateColorToWR
+ pop bc
+ and b
+ jr z, .loop_play_area
+; true
+ scf
+ ret
+.false
+ or a
+ ret
+; 0x224e6
+
+; checks whether AI uses Peek.
+; input:
+; c = Play Area location (PLAY_AREA_*) of Mankey.
+HandleAIPeek: ; 224e6 (8:64e6)
+ ld a, c
+ ldh [hTemp_ffa0], a
+ ld a, 50
+ call Random
+ cp 3
+ ret nc ; return 47 out of 50 times
+
+; choose what to use Peek on at random
+ ld a, 3
+ call Random
+ or a
+ jr z, .check_player_prizes
+ cp 2
+ jr c, .check_player_hand
+
+; check Player's Deck
+ ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
+ call GetNonTurnDuelistVariable
+ cp DECK_SIZE - 1
+ ret nc ; return if Player has one or no cards in Deck
+ ld a, $ff
+ jr .use_peek
+
+.check_player_prizes
+ ld a, DUELVARS_PRIZES
+ call GetTurnDuelistVariable
+ ld hl, wcda5
+ and [hl]
+ ld [hl], a
+ or a
+ ret z ; return if no prizes
+
+ ld c, a
+ ld b, $1
+ ld d, 0
+.loop_prizes
+ ld a, c
+ and b
+ jr nz, .found_prize
+ sla b
+ inc d
+ jr .loop_prizes
+.found_prize
+; remove this prize's flag from the prize list
+; and use Peek on first one in list (lowest bit set)
+ ld a, c
+ sub b
+ ld [hl], a
+ ld a, $40
+ add d
+ jr .use_peek
+
+.check_player_hand
+ call SwapTurn
+ call CreateHandCardList
+ call SwapTurn
+ or a
+ ret z ; return if no cards in Hand
+; shuffle list and pick the first entry to Peek
+ ld hl, wDuelTempList
+ call CountCardsInDuelTempList
+ call ShuffleCards
+ ld a, [wDuelTempList]
+ or $80
+
+.use_peek
+ push af
+ ld a, [wce08]
+ ldh [hTempCardIndex_ff9f], a
+ ld a, OPPACTION_USE_PKMN_POWER
+ bank1call AIMakeDecision
+ pop af
+ ldh [hAIPkmnPowerEffectParam], a
+ ld a, OPPACTION_EXECUTE_PKMN_POWER_EFFECT
+ bank1call AIMakeDecision
+ ld a, OPPACTION_DUEL_MAIN_SCENE
+ bank1call AIMakeDecision
+ ret
+; 0x2255d
+
+; checks whether AI uses Strange Behavior.
+; input:
+; c = Play Area location (PLAY_AREA_*) of Slowbro.
+HandleAIStrangeBehavior: ; 2255d (8:655d)
+ ld a, c
+ or a
+ ret z ; return if Slowbro is Arena card
+
+ ldh [hTemp_ffa0], a
+ ld e, PLAY_AREA_ARENA
+ call GetCardDamage
+ or a
+ ret z ; return if Arena card has no damage counters
+
+ ld [wce06], a
+ ldh a, [hTemp_ffa0]
+ add DUELVARS_ARENA_CARD_HP
+ call GetTurnDuelistVariable
+ sub 10
+ ret z ; return if Slowbro has only 10 HP remaining
+
+; if Slowbro can't receive all damage counters,
+; only transfer remaining HP - 10 damage
+ ld hl, wce06
+ cp [hl]
+ jr c, .use_strange_behavior
+ ld a, [hl] ; can receive all damage counters
+
+.use_strange_behavior
+ push af
+ ld a, [wce08]
+ ldh [hTempCardIndex_ff9f], a
+ ld a, OPPACTION_USE_PKMN_POWER
+ bank1call AIMakeDecision
+ xor a
+ ldh [hAIPkmnPowerEffectParam], a
+ ld a, OPPACTION_EXECUTE_PKMN_POWER_EFFECT
+ bank1call AIMakeDecision
+ pop af
+
+; loop counters chosen to transfer and use Pkmn Power
+ call ConvertHPToCounters
+ ld e, a
+.loop_counters
+ ld d, 30
+.small_delay_loop
+ call DoFrame
+ dec d
+ jr nz, .small_delay_loop
+ push de
+ ld a, OPPACTION_6B15
+ bank1call AIMakeDecision
+ pop de
+ dec e
+ jr nz, .loop_counters
+
+; return to main scene
+ ld d, 60
+.big_delay_loop
+ call DoFrame
+ dec d
+ jr nz, .big_delay_loop
+ ld a, OPPACTION_DUEL_MAIN_SCENE
+ bank1call AIMakeDecision
+ ret
+; 0x225b5
+
+; checks whether AI uses Curse.
+; input:
+; c = Play Area location (PLAY_AREA_*) of Gengar.
+HandleAICurse: ; 225b5 (8:65b5)
+ ld a, c
+ ldh [hTemp_ffa0], a
+
+; loop Player's Play Area and checks their damage.
+; finds the card with lowest remaining HP and
+; stores its HP and its Play Area location
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetNonTurnDuelistVariable
+ ld d, a
+ ld e, PLAY_AREA_ARENA
+ lb bc, 0, $ff
+ ld h, PLAY_AREA_ARENA
+ call SwapTurn
+.loop_play_area_1
+ push bc
+ call GetCardDamage
+ pop bc
+ or a
+ jr z, .next_1
+
+ inc b
+ ld a, e
+ add DUELVARS_ARENA_CARD_HP
+ push hl
+ call GetTurnDuelistVariable
+ pop hl
+ cp c
+ jr nc, .next_1
+ ; lower HP than one stored
+ ld c, a ; store this HP
+ ld h, e ; store this Play Area location
+
+.next_1
+ inc e
+ ld a, e
+ cp d
+ jr nz, .loop_play_area_1 ; reached end of Play Area
+
+ ld a, 1
+ cp b
+ jr nc, .failed ; return if less than 2 cards with damage
+
+; card in Play Area with lowest HP remaining was found.
+; look for another card to take damage counter from.
+ ld a, h
+ ldh [hTempRetreatCostCards], a
+ ld b, a
+ ld a, 10
+ cp c
+ jr z, .hp_10_remaining
+ ; if has more than 10 HP remaining,
+ ; skip Arena card in choosing which
+ ; card to take damage counter from.
+ ld e, PLAY_AREA_BENCH_1
+ jr .second_card
+
+.hp_10_remaining
+ ; if Curse can KO, then include
+ ; Player's Arena card to take
+ ; damage counter from.
+ ld e, PLAY_AREA_ARENA
+
+.second_card
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ ld d, a
+.loop_play_area_2
+ ld a, e
+ cp b
+ jr z, .next_2 ; skip same Pokemon card
+ push bc
+ call GetCardDamage
+ pop bc
+ jr nz, .use_curse ; has damage counters, choose this card
+.next_2
+ inc e
+ ld a, e
+ cp d
+ jr nz, .loop_play_area_2
+
+.failed
+ call SwapTurn
+ or a
+ ret
+
+.use_curse
+ ld a, e
+ ldh [hAIPkmnPowerEffectParam], a
+ call SwapTurn
+ ld a, [wce08]
+ ldh [hTempCardIndex_ff9f], a
+ ld a, OPPACTION_USE_PKMN_POWER
+ bank1call AIMakeDecision
+ ld a, OPPACTION_EXECUTE_PKMN_POWER_EFFECT
+ bank1call AIMakeDecision
+ ld a, OPPACTION_DUEL_MAIN_SCENE
+ bank1call AIMakeDecision
+ ret
+; 0x2262d
+
+; handles AI logic for Cowardice
+HandleAICowardice: ; 2262d (8:662d)
+ ld a, MUK
+ call CountPokemonIDInBothPlayAreas
+ ret c ; return if there's Muk in play
+
+ farcall AIChooseRandomlyNotToDoAction
+ ret c ; randomly return
+
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ cp 1
+ ret z ; return if only one Pokemon in Play Area
+
+ ld b, a
+ ld c, PLAY_AREA_ARENA
+ ld a, DUELVARS_ARENA_CARD_STATUS
+ call GetTurnDuelistVariable
+ and CNF_SLP_PRZ
+ jr nz, .next
+.loop
+ ld a, DUELVARS_ARENA_CARD
+ add c
+ call GetTurnDuelistVariable
+ ld [wce08], a
+ call GetCardIDFromDeckIndex
+ ld a, e
+ push bc
+ cp TENTACOOL
+ call z, .CheckWhetherToUseCowardice
+ pop bc
+ jr nc, .next
+
+ dec b ; subtract 1 from number of Pokemon in Play Area
+ ld a, 1
+ cp b
+ ret z ; return if no longer has Bench Pokemon
+ ld c, PLAY_AREA_ARENA ; reset back to Arena
+ jr .loop
+
+.next
+ inc c
+ ld a, c
+ cp b
+ jr nz, .loop
+ ret
+; 0x22671
+
+; checks whether AI uses Cowardice.
+; return carry if Pkmn Power was used.
+; input:
+; c = Play Area location (PLAY_AREA_*) of Tentacool.
+.CheckWhetherToUseCowardice ; 22671 (8:6671)
+ ld a, c
+ ldh [hTemp_ffa0], a
+ ld e, a
+ call GetCardDamage
+.asm_22678
+ or a
+ ret z ; return if has no damage counters
+
+ ldh a, [hTemp_ffa0]
+ or a
+ jr nz, .is_benched
+
+ ; this part is buggy if AIDecideBenchPokemonToSwitchTo returns carry
+ ; but since this was already checked beforehand, this never happens.
+ ; so jr c, .asm_22678 can be safely removed.
+ farcall AIDecideBenchPokemonToSwitchTo
+ jr c, .asm_22678 ; bug, this jumps in the middle of damage checking
+ jr .use_cowardice
+.is_benched
+ ld a, $ff
+.use_cowardice
+ push af
+ ld a, [wce08]
+ ldh [hTempCardIndex_ff9f], a
+ ld a, OPPACTION_USE_PKMN_POWER
+ bank1call AIMakeDecision
+ pop af
+ ldh [hAIPkmnPowerEffectParam], a
+ ld a, OPPACTION_EXECUTE_PKMN_POWER_EFFECT
+ bank1call AIMakeDecision
+ ld a, OPPACTION_DUEL_MAIN_SCENE
+ bank1call AIMakeDecision
+ scf
+ ret
+; 0x226a3
+
+; AI logic for Damage Swap to transfer damage from Arena card
+; to a card in Bench with more than 10 HP remaining
+; and with no energy cards attached.
+HandleAIDamageSwap: ; 226a3 (8:66a3)
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ dec a
+ ret z ; return if no Bench Pokemon
+
+ farcall AIChooseRandomlyNotToDoAction
+ ret c
+
+ ld a, ALAKAZAM
+ call CountPokemonIDInPlayArea
+ ret nc ; return if no Alakazam
+ ld a, MUK
+ call CountPokemonIDInBothPlayAreas
+ ret c ; return if there's Muk in play
+
+; only take damage off certain cards in Arena
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call GetCardIDFromDeckIndex
+ ld a, e
+ cp ALAKAZAM
+ jr z, .ok
+ cp KADABRA
+ jr z, .ok
+ cp ABRA
+ jr z, .ok
+ cp MR_MIME
+ ret nz
+
+.ok
+ ld e, PLAY_AREA_ARENA
+ call GetCardDamage
+ or a
+ ret z ; return if no damage
+
+ call ConvertHPToCounters
+ ld [wce06], a
+ ld a, ALAKAZAM
+ ld b, PLAY_AREA_BENCH_1
+ farcall LookForCardIDInPlayArea_Bank5
+ jr c, .is_in_bench
+
+; Alakazam is Arena card
+ xor a
+.is_in_bench
+ ld [wce08], a
+ call .CheckForDamageSwapTargetInBench
+ ret c ; return if not found
+
+; use Damage Swap
+ ld a, [wce08]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ ldh [hTempCardIndex_ff9f], a
+ ld a, [wce08]
+ ldh [hTemp_ffa0], a
+ ld a, OPPACTION_USE_PKMN_POWER
+ bank1call AIMakeDecision
+ ld a, OPPACTION_EXECUTE_PKMN_POWER_EFFECT
+ bank1call AIMakeDecision
+
+ ld a, [wce06]
+ ld e, a
+.loop_damage
+ ld d, 30
+.small_delay_loop
+ call DoFrame
+ dec d
+ jr nz, .small_delay_loop
+
+ push de
+ call .CheckForDamageSwapTargetInBench
+ jr c, .no_more_target
+
+ ldh [hTempRetreatCostCards], a
+ xor a ; PLAY_AREA_ARENA
+ ldh [hAIPkmnPowerEffectParam], a
+ ld a, OPPACTION_6B15
+ bank1call AIMakeDecision
+ pop de
+ dec e
+ jr nz, .loop_damage
+
+.done
+; return to main scene
+ ld d, 60
+.big_delay_loop
+ call DoFrame
+ dec d
+ jr nz, .big_delay_loop
+ ld a, OPPACTION_DUEL_MAIN_SCENE
+ bank1call AIMakeDecision
+ ret
+
+.no_more_target
+ pop de
+ jr .done
+; 0x2273c
+
+; looks for a target in the bench to receive damage counters.
+; returns carry if one is found, and outputs remaining HP in a.
+.CheckForDamageSwapTargetInBench ; 2273c (8:673c)
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ ld b, a
+ ld c, PLAY_AREA_BENCH_1
+ lb de, $ff, $ff
+
+; look for candidates in bench to get the damage counters
+; only target specific card IDs.
+.loop_bench
+ ld a, c
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ push de
+ call GetCardIDFromDeckIndex
+ ld a, e
+ pop de
+ cp CHANSEY
+ jr z, .found_candidate
+ cp KANGASKHAN
+ jr z, .found_candidate
+ cp SNORLAX
+ jr z, .found_candidate
+ cp MR_MIME
+ jr z, .found_candidate
+
+.next_play_area
+ inc c
+ ld a, c
+ cp b
+ jr nz, .loop_bench
+
+; done
+ ld a, e
+ cp $ff
+ jr nz, .no_carry
+ ld a, d
+ cp $ff
+ jr z, .set_carry
+.no_carry
+ or a
+ ret
+
+.found_candidate
+; found a potential candidate to receive damage counters
+ ld a, DUELVARS_ARENA_CARD_HP
+ add c
+ call GetTurnDuelistVariable
+ cp 20
+ jr c, .next_play_area ; ignore cards with only 10 HP left
+
+ ld d, c ; store damage
+ push de
+ push bc
+ ld e, c
+ farcall CountNumberOfEnergyCardsAttached
+ pop bc
+ pop de
+ or a
+ jr nz, .next_play_area ; ignore cards with attached energy
+ ld e, c ; store deck index
+ jr .next_play_area
+
+.set_carry
+ scf
+ ret
+; 0x22790
+
+; handles AI logic for attaching energy cards
+; in Go Go Rain Dance deck.
+HandleAIGoGoRainDanceEnergy: ; 22790 (8:6790)
+ ld a, [wOpponentDeckID]
+ cp GO_GO_RAIN_DANCE_DECK_ID
+ ret nz ; return if not Go Go Rain Dance deck
+
+ ld a, BLASTOISE
+ call CountPokemonIDInPlayArea
+ ret nc ; return if no Blastoise
+ ld a, MUK
+ call CountPokemonIDInBothPlayAreas
+ ret c ; return if there's Muk in play
+
+; play all the energy cards that is needed.
+.loop
+ farcall AIProcessAndTryToPlayEnergy
+ jr c, .loop
+ ret
+; 0x227a9
+
+; runs through Player's whole deck and
+; sets carry if there's any Pokemon other
+; than Mewtwo1.
+CheckIfPlayerHasPokemonOtherThanMewtwo1: ; 227a9 (8:67a9)
+ call SwapTurn
+ ld e, 0
+.loop_deck
+ ld a, e
+ push de
+ call LoadCardDataToBuffer2_FromDeckIndex
+ pop de
+ ld a, [wLoadedCard2Type]
+ cp TYPE_ENERGY
+ jp nc, .next ; can be a jr
+ ld a, [wLoadedCard2ID]
+ cp MEWTWO1
+ jr nz, .not_mewtwo1
+.next
+ inc e
+ ld a, DECK_SIZE
+ cp e
+ jr nz, .loop_deck
+
+; no carry
+ call SwapTurn
+ or a
+ ret
+
+.not_mewtwo1
+ call SwapTurn
+ scf
+ ret
+; 0x227d3
+
+; returns no carry if, given the Player is using a Mewtwo1 mill deck,
+; the AI already has a Bench fully set up, in which case it
+; will process some Trainer cards in hand (namely Energy Removals).
+; this is used to check whether to skip some normal AI routines
+; this turn and jump right to the attacking phase.
+HandleAIAntiMewtwoDeckStrategy: ; 227d3 (8:67d3)
+; return carry if Player is not playing Mewtwo1 mill deck
+ ld a, [wAIBarrierFlagCounter]
+ bit 7, a
+ jr z, .set_carry
+
+; else, check if there's been less than 2 turns
+; without the Player using Barrier.
+ cp AI_FLAG_MEWTWO_MILL + 2
+ jr c, .count_bench
+
+; if there has been, reset wAIBarrierFlagCounter
+; and return carry.
+ xor a
+ ld [wAIBarrierFlagCounter], a
+ jr .set_carry
+
+; else, check number of Pokemon that are set up in Bench
+; if less than 4, return carry.
+.count_bench
+ farcall CountNumberOfSetUpBenchPokemon
+ cp 4
+ jr c, .set_carry
+
+; if there's at least 4 Pokemon in the Bench set up,
+; process Trainer hand cards of AI_TRAINER_CARD_PHASE_05
+ ld a, AI_TRAINER_CARD_PHASE_05
+ farcall AIProcessHandTrainerCards
+ or a
+ ret
+
+.set_carry
+ scf
+ ret
+; 0x227f6
; lists in wDuelTempList all the basic energy cards
; in card location of a.
@@ -7128,7 +8442,7 @@ FindDuplicatePokemonCards: ; 22b6f (8:6b6f)
; return carry flag if move is not high recoil.
Func_22bad: ; 22bad (8:6bad)
- farcall Func_169ca
+ farcall AIProcessButDontUseAttack
ret nc
ld a, [wSelectedAttack]
ld e, a
diff --git a/src/engine/bank1c.asm b/src/engine/bank1c.asm
index 7b5cbc5..7fa5bf4 100644
--- a/src/engine/bank1c.asm
+++ b/src/engine/bank1c.asm
@@ -4,7 +4,7 @@ Func_70000: ; 70000 (1c:4000)
ret nz
ld b, $1
ld a, $22
- farcall CheckIfEventFlagSet
+ farcall GetEventFlagValue
or a
jr z, .asm_70013
ld b, $2
@@ -294,7 +294,7 @@ Func_70214: ; 70214 (1c:4214)
ret nz
ld hl, Unknown_7024a
ld a, $10
- farcall CheckIfEventFlagSet
+ farcall GetEventFlagValue
ld c, $8
.asm_70227
push bc
diff --git a/src/engine/bank20.asm b/src/engine/bank20.asm
index d2acf6a..b656f90 100644
--- a/src/engine/bank20.asm
+++ b/src/engine/bank20.asm
@@ -30,12 +30,12 @@ Func_80077: ; 80077 (20:4077)
ld [hl], e
inc hl
ld [hl], d
- call $43b9
- ld a, [wd4c6]
+ call Func_803b9
+ ld a, [wTempPointerBank]
ld [wd23d], a
ld de, wd23e
ld bc, $0006
- call Func_3bf5
+ call CopyBankedDataToDE
ld l, e
ld h, d
ld a, [hli]
@@ -48,14 +48,163 @@ Func_80077: ; 80077 (20:4077)
ld [wd23b], a
ld a, [hli]
ld [wd23c], a
- call $40bd
+ call Func_800bd
pop de
pop bc
pop hl
ret
-; 0x800bd
- INCROM $800bd, $801a1
+Func_800bd: ; 800bd (20:40bd)
+ push hl
+ push bc
+ push de
+ ld a, [wTempPointer]
+ add $05
+ ld e, a
+ ld a, [wTempPointer + 1]
+ adc $00
+ ld d, a
+ ld b, $c0
+ call Func_08bf
+ ld a, [wd4c2]
+ ld e, a
+ ld a, [wd4c3]
+ ld d, a
+ call Func_800e0
+ pop de
+ pop bc
+ pop hl
+ ret
+
+Func_800e0: ; 800e0 (20:40e0)
+ push hl
+ ld hl, $d28e
+ ld a, [wd12f]
+ ld [hl], a
+ ld a, [wd23c]
+ or a
+ jr z, .asm_800f0
+ sla [hl]
+.asm_800f0
+ ld c, $40
+ ld hl, wd23e
+ xor a
+.asm_800f6
+ ld [hli], a
+ dec c
+ jr nz, .asm_800f6
+ ld a, [wd130]
+ ld c, a
+.asm_800fe
+ push bc
+ push de
+ ld b, $00
+ ld a, [$d28e]
+ ld c, a
+ ld de, wd23e
+ call Func_3be4
+ ld a, [wd12f]
+ ld b, a
+ pop de
+ push de
+ ld hl, wd23e
+ call Func_8016e
+ ld a, [wConsole]
+ cp $02
+ jr nz, .asm_8013b
+ call BankswitchVRAM1
+ ld a, [wd12f]
+ ld c, a
+ ld b, $00
+ ld hl, wd23e
+ add hl, bc
+ pop de
+ push de
+ ld a, [wd12f]
+ ld b, a
+ call Func_80148
+ call Func_8016e
+ call BankswitchVRAM0
+.asm_8013b
+ pop de
+ ld hl, $20
+ add hl, de
+ ld e, l
+ ld d, h
+ pop bc
+ dec c
+ jr nz, .asm_800fe
+ pop hl
+ ret
+; 0x80148
+
+Func_80148: ; 80148 (20:4148)
+ ld a, [$d291]
+ or a
+ ret z
+ ld a, [$d23c]
+ or a
+ jr z, .asm_80162
+ push hl
+ push bc
+.asm_80155
+ push bc
+ ld a, [$d291]
+ add [hl]
+ ld [hli], a
+ pop bc
+ dec b
+ jr nz, .asm_80155
+ pop bc
+ pop hl
+ ret
+.asm_80162
+ push hl
+ push bc
+ ld a, [$d291]
+.asm_80167
+ ld [hli], a
+ dec b
+ jr nz, .asm_80167
+ pop bc
+ pop hl
+ ret
+
+Func_8016e: ; 8016e (20:416e)
+ ld a, [wd292]
+ or a
+ jp z, SafeCopyDataHLtoDE
+ push hl
+ push bc
+ push de
+ ldh a, [hBankSRAM]
+ push af
+ ld a, $01
+ call BankswitchSRAM
+ push hl
+ ld hl, $800
+ ldh a, [hBankVRAM]
+ or a
+ jr z, .asm_8018c
+ ld hl, $c00
+.asm_8018c
+ add hl, de
+ ld e, l
+ ld d, h
+ pop hl
+.asm_80190
+ ld a, [hli]
+ ld [de], a
+ inc de
+ dec b
+ jr nz, .asm_80190
+ pop af
+ call BankswitchSRAM
+ call DisableSRAM
+ pop de
+ pop bc
+ pop hl
+ ret
Func_801a1: ; 801a1 (20:41a1)
push hl
@@ -108,6 +257,7 @@ Func_801a1: ; 801a1 (20:41a1)
pop hl
ret
+; Clears the first x800 bytes of S1:a000
Func_801f1: ; 801f1 (20:41f1)
push hl
push bc
@@ -118,7 +268,7 @@ Func_801f1: ; 801f1 (20:41f1)
ld hl, $a000
ld bc, $0800
xor a
- call $3c10
+ call FillMemoryWithA
pop af
call BankswitchSRAM
call DisableSRAM
@@ -126,7 +276,7 @@ Func_801f1: ; 801f1 (20:41f1)
pop hl
ret
-Func_8020f: ; 8020f (20:420f)
+GetMapDataPointer: ; 8020f (20:420f)
push bc
push af
ld bc, MapDataPointers
@@ -148,12 +298,12 @@ Func_8020f: ; 8020f (20:420f)
Func_80229: ; 80229 (20:4229)
ld a, [hli]
- ld [wd4c4], a
+ ld [wTempPointer], a
ld a, [hli]
- ld [wd4c5], a
+ ld [wTempPointer + 1], a
ld a, [hli]
add $20
- ld [wd4c6], a
+ ld [wTempPointerBank], a
ret
; 0x80238
@@ -162,7 +312,7 @@ Func_80229: ; 80229 (20:4229)
Func_8025b: ; 8025b (20:425b)
push hl
ld l, $4
- call Func_8020f
+ call GetMapDataPointer
call Func_80229
ld a, [hl]
push af
@@ -192,7 +342,7 @@ asm_8027c
ld e, [hl]
inc hl
ld d, [hl]
- ld hl, wd4c4
+ ld hl, wTempPointer
ld a, [hli]
ld h, [hl]
ld l, a
@@ -234,7 +384,19 @@ Func_802bb: ; 802bb (20:42bb)
ret
; 0x802d4
- INCROM $802d4, $80418
+ INCROM $802d4, $803b9
+
+Func_803b9: ; 803b9 (20:43b9)
+ ld l, $00
+ ld a, [wd131]
+ call GetMapDataPointer
+ call Func_80229
+ ld a, [hl]
+ ld [$d239], a
+ ret
+; 0x803c9
+
+ INCROM $803c9, $80418
Func_80418: ; 80418 (20:4418)
INCROM $80418, $80480
@@ -246,13 +408,37 @@ Func_804d8: ; 804d8 (20:44d8)
INCROM $804d8, $80b7a
Func_80b7a: ; 80b7a (20:4b7a)
- INCROM $80b7a, $80ba4
+ INCROM $80b7a, $80b89
+
+Func_80b89: ; 80b89 (20:4b89)
+ push hl
+ push bc
+ push af
+ ld c, a
+ ld a, $01
+ ld [$d292], a
+ ld b, $00
+ ld hl, $d323
+ add hl, bc
+ ld a, [hl]
+ or a
+ jr z, .asm_80ba0
+ ld a, c
+ call Func_80baa
+.asm_80ba0
+ pop af
+ pop bc
+ pop hl
+ ret
Func_80ba4: ; 80ba4 (20:4ba4)
push af
xor a
ld [wd292], a
pop af
+; Fallthrough
+
+Func_80baa: ; 80baa (20:4baa)
push hl
push bc
push de
@@ -332,5 +518,25 @@ Func_80ba4: ; 80ba4 (20:4ba4)
Unknown_80e5a: ; 80e5a (20:4e5a)
INCROM $80e5a, $80e5d
+; might be closer to "screen specific data" than map data
MapDataPointers: ; 80e5d (20:4e5d)
- INCROM $80e5d, $84000
+ dw MapDataPointers_80e67
+ dw MapDataPointers_8100f
+ dw MapDataPointers_8116b
+ dw MapDataPointers_81333
+ dw MapDataPointers_81697
+
+MapDataPointers_80e67: ; 80e67 (20:4e67)
+ INCROM $80e67, $8100f
+
+MapDataPointers_8100f: ; 8100f (20:500f)
+ INCROM $8100f, $8116b
+
+MapDataPointers_8116b: ; 8116b (20:516b)
+ INCROM $8116b, $81333
+
+MapDataPointers_81333: ; 81333 (20:5333)
+ INCROM $81333, $81697
+
+MapDataPointers_81697: ; 81697 (20:5697)
+ INCROM $81697, $84000
diff --git a/src/engine/deck_ai/deck_ai.asm b/src/engine/deck_ai/deck_ai.asm
new file mode 100644
index 0000000..c8b73f3
--- /dev/null
+++ b/src/engine/deck_ai/deck_ai.asm
@@ -0,0 +1,82 @@
+; AI card retreat score bonus
+; when the AI retreat routine runs through the Bench to choose
+; a Pokemon to switch to, it looks up in this list and if
+; a card ID matches, applies a retreat score bonus to this card.
+; positive (negative) means more (less) likely to switch to this card.
+ai_retreat: MACRO
+ db \1 ; card ID
+ db $80 + \2 ; retreat score (ranges between -128 and 127)
+ENDM
+
+; AI card energy attach score bonus
+; when the AI energy attachment routine runs through the Play Area to choose
+; a Pokemon to attach an energy card, it looks up in this list and if
+; a card ID matches, skips this card if the maximum number of energy
+; cards attached has been reached. If it hasn't been reached, additionally
+; applies a positive (or negative) AI score to attach energy to this card.
+ai_energy: MACRO
+ db \1 ; card ID
+ db \2 ; maximum number of attached cards
+ db $80 + \3 ; energy score (ranges between -128 and 127)
+ENDM
+
+; stores in WRAM pointer to data in argument
+; e.g. store_list_pointer wSomeListPointer, SomeData
+store_list_pointer: MACRO
+ ld hl, \1
+ ld de, \2
+ ld [hl], e
+ inc hl
+ ld [hl], d
+ENDM
+
+; deck AIs are specialized to work on a given deck ID.
+; they decide what happens during a turn, what Pokemon cards
+; to pick during the start of the duel, etc.
+; the different scenarios these are used are listed in AIACTION_* constants.
+; each of these have a pointer table with the following structure:
+; dw .do_turn : never called;
+;
+; dw .do_turn : called to handle the main turn logic, from the beginning
+; of the turn up to the attack (or lack thereof);
+;
+; dw .start_duel : called at the start of the duel to initialize some
+; variables and optionally set up CPU hand and deck;
+;
+; dw .forced_switch : logic to determine what Pokemon to pick when there's
+; an effect that forces AI to switch to Bench card;
+;
+; dw .ko_switch : logic for picking which card to use after a KO;
+;
+; dw .take_prize : logic to decide which prize card to pick.
+
+; optionally, decks can also declare card lists that will add
+; more specialized logic during various generic AI routines,
+; and read during the .start_duel routines.
+; the pointers to these lists are stored in memory:
+; wAICardListAvoidPrize : list of cards to avoid being placed as prize;
+; wAICardListArenaPriority : priority list of Arena card at duel start;
+; wAICardListBenchPriority : priority list of Bench cards at duel start;
+; wAICardListPlayFromHandPriority : priority list of cards to play from hand;
+; wAICardListRetreatBonus : scores given to certain cards for retreat;
+; wAICardListEnergyBonus : max number of energy cards and card scores.
+
+INCLUDE "engine/deck_ai/decks/general.asm"
+INCLUDE "engine/deck_ai/decks/sams_practice.asm"
+INCLUDE "engine/deck_ai/decks/general_no_retreat.asm"
+INCLUDE "engine/deck_ai/decks/legendary_moltres.asm"
+INCLUDE "engine/deck_ai/decks/legendary_zapdos.asm"
+INCLUDE "engine/deck_ai/decks/legendary_articuno.asm"
+INCLUDE "engine/deck_ai/decks/legendary_dragonite.asm"
+INCLUDE "engine/deck_ai/decks/first_strike.asm"
+INCLUDE "engine/deck_ai/decks/rock_crusher.asm"
+INCLUDE "engine/deck_ai/decks/go_go_rain_dance.asm"
+INCLUDE "engine/deck_ai/decks/zapping_selfdestruct.asm"
+INCLUDE "engine/deck_ai/decks/flower_power.asm"
+INCLUDE "engine/deck_ai/decks/strange_psyshock.asm"
+INCLUDE "engine/deck_ai/decks/wonders_of_science.asm"
+INCLUDE "engine/deck_ai/decks/fire_charge.asm"
+INCLUDE "engine/deck_ai/decks/im_ronald.asm"
+INCLUDE "engine/deck_ai/decks/powerful_ronald.asm"
+INCLUDE "engine/deck_ai/decks/invincible_ronald.asm"
+INCLUDE "engine/deck_ai/decks/legendary_ronald.asm"
diff --git a/src/engine/deck_ai/decks/fire_charge.asm b/src/engine/deck_ai/decks/fire_charge.asm
new file mode 100644
index 0000000..454f731
--- /dev/null
+++ b/src/engine/deck_ai/decks/fire_charge.asm
@@ -0,0 +1,86 @@
+AIActionTable_FireCharge: ; 15232 (5:5232)
+ dw .do_turn ; unused
+ dw .do_turn
+ dw .start_duel
+ dw .forced_switch
+ dw .ko_switch
+ dw .take_prize
+
+.do_turn ; 1523e (5:523e)
+ call AIMainTurnLogic
+ ret
+; 0x15242
+
+.start_duel ; 15242 (5:5242)
+ call InitAIDuelVars
+ call .store_list_pointers
+ call SetUpBossStartingHandAndDeck
+ call TrySetUpBossStartingPlayArea
+ ret nc
+ call AIPlayInitialBasicCards
+ ret
+; 0x15253
+
+.forced_switch ; 15253 (5:5253)
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+; 0x15257
+
+.ko_switch ; 15257 (5:5257)
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+; 0x1525b
+
+.take_prize ; 1525b (5:525b)
+ call AIPickPrizeCards
+ ret
+; 0x1525f
+
+.list_arena ; 1525f (5:525f)
+ db JIGGLYPUFF3
+ db CHANSEY
+ db TAUROS
+ db MAGMAR1
+ db JIGGLYPUFF1
+ db GROWLITHE
+ db $00
+
+.list_bench ; 15266 (5:5266)
+ db JIGGLYPUFF3
+ db CHANSEY
+ db GROWLITHE
+ db MAGMAR1
+ db JIGGLYPUFF1
+ db TAUROS
+ db $00
+
+.list_retreat ; 1526e (5:526e)
+ ai_retreat JIGGLYPUFF1, -1
+ ai_retreat CHANSEY, -1
+ ai_retreat GROWLITHE, -1
+ db $00
+
+.list_energy ; 15274 (5:5274)
+ ai_energy GROWLITHE, 3, +0
+ ai_energy ARCANINE2, 4, +0
+ ai_energy MAGMAR1, 3, +0
+ ai_energy JIGGLYPUFF1, 3, +0
+ ai_energy JIGGLYPUFF3, 2, +0
+ ai_energy WIGGLYTUFF, 3, +0
+ ai_energy CHANSEY, 4, +0
+ ai_energy TAUROS, 3, +0
+ db $00
+
+.list_prize ; 1528d (5:528d)
+ db GAMBLER
+ db $00
+
+.store_list_pointers ; 1528f (5:528f)
+ store_list_pointer wAICardListAvoidPrize, .list_prize
+ store_list_pointer wAICardListArenaPriority, .list_arena
+ store_list_pointer wAICardListBenchPriority, .list_bench
+ store_list_pointer wAICardListPlayFromHandPriority, .list_bench
+ ; missing store_list_pointer wAICardListRetreatBonus, .list_retreat
+ store_list_pointer wAICardListEnergyBonus, .list_energy
+ ret
+; 0x152bd
diff --git a/src/engine/deck_ai/decks/first_strike.asm b/src/engine/deck_ai/decks/first_strike.asm
new file mode 100644
index 0000000..6d2906c
--- /dev/null
+++ b/src/engine/deck_ai/decks/first_strike.asm
@@ -0,0 +1,82 @@
+AIActionTable_FirstStrike: ; 14e89 (5:4e89)
+ dw .do_turn ; unused
+ dw .do_turn
+ dw .start_duel
+ dw .forced_switch
+ dw .ko_switch
+ dw .take_prize
+
+.do_turn ; 14e95 (5:4e95)
+ call AIMainTurnLogic
+ ret
+; 0x14e99
+
+.start_duel ; 14e99 (5:4e99)
+ call InitAIDuelVars
+ call .store_list_pointers
+ call SetUpBossStartingHandAndDeck
+ call TrySetUpBossStartingPlayArea
+ ret nc
+ call AIPlayInitialBasicCards
+ ret
+; 0x14eaa
+
+.forced_switch ; 14eaa (5:4eaa)
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+; 0x14eae
+
+.ko_switch ; 14eae (5:4eae)
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+; 0x14eb2
+
+.take_prize ; 14eb2 (5:4eb2)
+ call AIPickPrizeCards
+ ret
+; 0x14eb6
+
+.list_arena ; 14eb6 (5:1eb6)
+ db HITMONCHAN
+ db MACHOP
+ db HITMONLEE
+ db MANKEY
+ db $00
+
+.list_bench ; 14ebb (5:1ebb)
+ db MACHOP
+ db HITMONLEE
+ db HITMONCHAN
+ db MANKEY
+ db $00
+
+.list_retreat ; 14ec0 (5:1ec0)
+ ai_retreat MACHOP, -1
+ ai_retreat MACHOKE, -1
+ ai_retreat MANKEY, -2
+ db $00
+
+.list_energy ; 14ec7 (5:1ec7)
+ ai_energy MACHOP, 3, +0
+ ai_energy MACHOKE, 4, +0
+ ai_energy MACHAMP, 4, -1
+ ai_energy HITMONCHAN, 3, +0
+ ai_energy HITMONLEE, 3, +0
+ ai_energy MANKEY, 2, -1
+ ai_energy PRIMEAPE, 3, -1
+ db $00
+
+.list_prize ; 14edd (5:1edd)
+ db HITMONLEE
+ db HITMONCHAN
+ db $00
+
+.store_list_pointers ; 14ee0 (5:4ee0)
+ store_list_pointer wAICardListAvoidPrize, .list_prize
+ store_list_pointer wAICardListArenaPriority, .list_arena
+ store_list_pointer wAICardListBenchPriority, .list_bench
+ store_list_pointer wAICardListPlayFromHandPriority, .list_bench
+ ; missing store_list_pointer wAICardListRetreatBonus, .list_retreat
+ store_list_pointer wAICardListEnergyBonus, .list_energy
+ ret
+; 0x14f0e
diff --git a/src/engine/deck_ai/decks/flower_power.asm b/src/engine/deck_ai/decks/flower_power.asm
new file mode 100644
index 0000000..566d064
--- /dev/null
+++ b/src/engine/deck_ai/decks/flower_power.asm
@@ -0,0 +1,81 @@
+AIActionTable_FlowerPower: ; 1509b (5:509b)
+ dw .do_turn ; unused
+ dw .do_turn
+ dw .start_duel
+ dw .forced_switch
+ dw .ko_switch
+ dw .take_prize
+
+.do_turn ; 150a7 (5:50a7)
+ call AIMainTurnLogic
+ ret
+; 0x150ab
+
+.start_duel ; 150ab (5:50ab)
+ call InitAIDuelVars
+ call .store_list_pointers
+ call SetUpBossStartingHandAndDeck
+ call TrySetUpBossStartingPlayArea
+ ret nc
+ call AIPlayInitialBasicCards
+ ret
+; 0x150bc
+
+.forced_switch ; 150bc (5:50bc)
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+; 0x150c0
+
+.ko_switch ; 150c0 (5:50c0)
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+; 0x150c4
+
+.take_prize ; 150c4 (5:50c4)
+ call AIPickPrizeCards
+ ret
+; 0x150c8
+
+.list_arena ; 150c8 (5:50c8)
+ db ODDISH
+ db EXEGGCUTE
+ db BULBASAUR
+ db $00
+
+.list_bench ; 150cc (5:50cc)
+ db BULBASAUR
+ db EXEGGCUTE
+ db ODDISH
+ db $00
+
+.list_retreat ; 150cf (5:50cf)
+ ai_retreat GLOOM, -2
+ ai_retreat VILEPLUME, -2
+ ai_retreat BULBASAUR, -2
+ ai_retreat IVYSAUR, -2
+ db $00
+
+.list_energy ; 150d9 (5:50d9)
+ ai_energy BULBASAUR, 3, +0
+ ai_energy IVYSAUR, 4, +0
+ ai_energy VENUSAUR2, 4, +0
+ ai_energy ODDISH, 2, +0
+ ai_energy GLOOM, 3, -1
+ ai_energy VILEPLUME, 3, -1
+ ai_energy EXEGGCUTE, 3, +0
+ ai_energy EXEGGUTOR, 22, +0
+ db $00
+
+.list_prize ; 150f2 (5:50f2)
+ db VENUSAUR2
+ db $00
+
+.store_list_pointers ; 150f4 (5:50f4)
+ store_list_pointer wAICardListAvoidPrize, .list_prize
+ store_list_pointer wAICardListArenaPriority, .list_arena
+ store_list_pointer wAICardListBenchPriority, .list_bench
+ store_list_pointer wAICardListPlayFromHandPriority, .list_bench
+ ; missing store_list_pointer wAICardListRetreatBonus, .list_retreat
+ store_list_pointer wAICardListEnergyBonus, .list_energy
+ ret
+; 0x15122
diff --git a/src/engine/deck_ai/decks/general.asm b/src/engine/deck_ai/decks/general.asm
new file mode 100644
index 0000000..1bfc3e0
--- /dev/null
+++ b/src/engine/deck_ai/decks/general.asm
@@ -0,0 +1,196 @@
+; AI logic used by general decks
+AIActionTable_GeneralDecks: ; 14668 (05:4668)
+ dw .do_turn ; unused
+ dw .do_turn
+ dw .start_duel
+ dw .forced_switch
+ dw .ko_switch
+ dw .take_prize
+
+.do_turn ; 14674 (5:4674)
+ call AIMainTurnLogic
+ ret
+
+.start_duel ; 14678 (5:4678)
+ call InitAIDuelVars
+ call AIPlayInitialBasicCards
+ ret
+
+.forced_switch ; 1467f (5:467f)
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+
+.ko_switch ; 14683 (5:4683)
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+
+.take_prize: ; 14687 (5:4687)
+ call AIPickPrizeCards
+ ret
+
+; handle AI routines for a whole turn
+AIMainTurnLogic: ; 1468b (5:468b)
+; initialize variables
+ call InitAITurnVars
+ ld a, AI_TRAINER_CARD_PHASE_01
+ call AIProcessHandTrainerCards
+ farcall HandleAIAntiMewtwoDeckStrategy
+ jp nc, .try_attack
+; handle Pkmn Powers
+ farcall HandleAIGoGoRainDanceEnergy
+ farcall HandleAIDamageSwap
+ farcall HandleAIPkmnPowers
+ ret c ; return if turn ended
+ farcall HandleAICowardice
+; process Trainer cards
+; phase 2 through 4.
+ ld a, AI_TRAINER_CARD_PHASE_02
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_03
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_04
+ call AIProcessHandTrainerCards
+; play Pokemon from hand
+ call AIDecidePlayPokemonCard
+ ret c ; return if turn ended
+; process Trainer cards
+; phase 5 through 12.
+ ld a, AI_TRAINER_CARD_PHASE_05
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_06
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_07
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_08
+ call AIProcessHandTrainerCards
+ call AIProcessRetreat
+ ld a, AI_TRAINER_CARD_PHASE_10
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_11
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_12
+ call AIProcessHandTrainerCards
+; play Energy card if possible
+ ld a, [wAlreadyPlayedEnergy]
+ or a
+ jr nz, .skip_energy_attach_1
+ call AIProcessAndTryToPlayEnergy
+.skip_energy_attach_1
+; play Pokemon from hand again
+ call AIDecidePlayPokemonCard
+; handle Pkmn Powers again
+ farcall HandleAIDamageSwap
+ farcall HandleAIPkmnPowers
+ ret c ; return if turn ended
+ farcall HandleAIGoGoRainDanceEnergy
+ ld a, AI_ENERGY_TRANS_ATTACK
+ farcall HandleAIEnergyTrans
+; process Trainer cards phases 13 and 15
+ ld a, AI_TRAINER_CARD_PHASE_13
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_15
+ call AIProcessHandTrainerCards
+; if used Professor Oak, process new hand
+; if not, then proceed to attack.
+ ld a, [wPreviousAIFlags]
+ and AI_FLAG_USED_PROFESSOR_OAK
+ jr z, .try_attack
+ ld a, AI_TRAINER_CARD_PHASE_01
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_02
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_03
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_04
+ call AIProcessHandTrainerCards
+ call AIDecidePlayPokemonCard
+ ret c ; return if turn ended
+ ld a, AI_TRAINER_CARD_PHASE_05
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_06
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_07
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_08
+ call AIProcessHandTrainerCards
+ call AIProcessRetreat
+ ld a, AI_TRAINER_CARD_PHASE_10
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_11
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_12
+ call AIProcessHandTrainerCards
+ ld a, [wAlreadyPlayedEnergy]
+ or a
+ jr nz, .skip_energy_attach_2
+ call AIProcessAndTryToPlayEnergy
+.skip_energy_attach_2
+ call AIDecidePlayPokemonCard
+ farcall HandleAIDamageSwap
+ farcall HandleAIPkmnPowers
+ ret c ; return if turn ended
+ farcall HandleAIGoGoRainDanceEnergy
+ ld a, AI_ENERGY_TRANS_ATTACK
+ farcall HandleAIEnergyTrans
+ ld a, AI_TRAINER_CARD_PHASE_13
+ call AIProcessHandTrainerCards
+ ; skip AI_TRAINER_CARD_PHASE_15
+.try_attack
+ ld a, AI_ENERGY_TRANS_TO_BENCH
+ farcall HandleAIEnergyTrans
+; attack if possible, if not,
+; finish turn without attacking.
+ call AIProcessAndTryToUseAttack
+ ret c ; return if AI attacked
+ ld a, OPPACTION_FINISH_NO_ATTACK
+ bank1call AIMakeDecision
+ ret
+; 0x14786
+
+; handles AI retreating logic
+AIProcessRetreat: ; 14786 (5:4786)
+ ld a, [wAIRetreatedThisTurn]
+ or a
+ ret nz ; return, already retreated this turn
+
+ call AIDecideWhetherToRetreat
+ ret nc ; return if not retreating
+
+ call AIDecideBenchPokemonToSwitchTo
+ ret c ; return if no Bench Pokemon
+
+; store Play Area to retreat to and
+; set wAIRetreatedThisTurn to true
+ ld [wAIPlayAreaCardToSwitch], a
+ ld a, $01
+ ld [wAIRetreatedThisTurn], a
+
+; if AI can use Switch from hand, use it instead...
+ ld a, AI_TRAINER_CARD_PHASE_09
+ call AIProcessHandTrainerCards
+ ld a, [wPreviousAIFlags]
+ and AI_FLAG_USED_SWITCH
+ jr nz, .used_switch
+; ... else try retreating normally.
+ ld a, [wAIPlayAreaCardToSwitch]
+ call AITryToRetreat
+ ret
+
+.used_switch
+; if AI used switch, unset its AI flag
+ ld a, [wPreviousAIFlags]
+ and ~AI_FLAG_USED_SWITCH ; clear Switch flag
+ ld [wPreviousAIFlags], a
+
+; bug, this doesn't make sense being here, since at this point
+; Switch Trainer card was already used to retreat the Pokemon.
+; what the routine will do is just transfer Energy cards to
+; the Arena Pokemon for the purpose of retreating, and
+; then not actually retreat, resulting in unusual behaviour.
+; this would only work placed right after the AI checks whether
+; they have Switch card in hand to use and doesn't have one.
+; (and probably that was the original intention.)
+ ld a, AI_ENERGY_TRANS_RETREAT ; retreat
+ farcall HandleAIEnergyTrans
+ ret
+; 0x147bd
diff --git a/src/engine/deck_ai/decks/general_no_retreat.asm b/src/engine/deck_ai/decks/general_no_retreat.asm
new file mode 100644
index 0000000..e735076
--- /dev/null
+++ b/src/engine/deck_ai/decks/general_no_retreat.asm
@@ -0,0 +1,146 @@
+; acts just like a general deck AI except never retreats
+AIActionTable_GeneralNoRetreat: ; 148dc (5:48dc)
+ dw .do_turn ; unused
+ dw .do_turn
+ dw .start_duel
+ dw .forced_switch
+ dw .ko_switch
+ dw .take_prize
+
+.do_turn ; 148e8 (5:48e8)
+ call AIDoTurn_GeneralNoRetreat
+ ret
+; 0x148ec
+
+.start_duel ; 148ec (5:48ec)
+ call InitAIDuelVars
+ call AIPlayInitialBasicCards
+ ret
+; 0x148f3
+
+.forced_switch ; 148f3 (5:48f3)
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+; 0x148f7
+
+.ko_switch ; 148f7 (5:48f7)
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+; 0x148fb
+
+.take_prize ; 148fb (5:48fb)
+ call AIPickPrizeCards
+ ret
+; 0x148ff
+
+AIDoTurn_GeneralNoRetreat: ; 148ff (5:48ff)
+; initialize variables
+ call InitAITurnVars
+ ld a, AI_TRAINER_CARD_PHASE_01
+ call AIProcessHandTrainerCards
+ farcall HandleAIAntiMewtwoDeckStrategy
+ jp nc, .try_attack
+; handle Pkmn Powers
+ farcall HandleAIGoGoRainDanceEnergy
+ farcall HandleAIDamageSwap
+ farcall HandleAIPkmnPowers
+ ret c ; return if turn ended
+ farcall HandleAICowardice
+; process Trainer cards
+; phase 2 through 4.
+ ld a, AI_TRAINER_CARD_PHASE_02
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_03
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_04
+ call AIProcessHandTrainerCards
+; play Pokemon from hand
+ call AIDecidePlayPokemonCard
+ ret c ; return if turn ended
+; process Trainer cards
+; phase 5 through 12.
+ ld a, AI_TRAINER_CARD_PHASE_05
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_06
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_07
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_08
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_10
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_11
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_12
+ call AIProcessHandTrainerCards
+; play Energy card if possible
+ ld a, [wAlreadyPlayedEnergy]
+ or a
+ jr nz, .skip_energy_attach_1
+ call AIProcessAndTryToPlayEnergy
+.skip_energy_attach_1
+; play Pokemon from hand again
+ call AIDecidePlayPokemonCard
+; handle Pkmn Powers again
+ farcall HandleAIDamageSwap
+ farcall HandleAIPkmnPowers
+ ret c ; return if turn ended
+ farcall HandleAIGoGoRainDanceEnergy
+ ld a, AI_ENERGY_TRANS_ATTACK
+ farcall HandleAIEnergyTrans
+; process Trainer cards phases 13 and 15
+ ld a, AI_TRAINER_CARD_PHASE_13
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_15
+ call AIProcessHandTrainerCards
+; if used Professor Oak, process new hand
+; if not, then proceed to attack.
+ ld a, [wPreviousAIFlags]
+ and AI_FLAG_USED_PROFESSOR_OAK
+ jr z, .try_attack
+ ld a, AI_TRAINER_CARD_PHASE_01
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_02
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_03
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_04
+ call AIProcessHandTrainerCards
+ call AIDecidePlayPokemonCard
+ ret c ; return if turn ended
+ ld a, AI_TRAINER_CARD_PHASE_05
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_06
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_07
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_08
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_10
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_11
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_12
+ call AIProcessHandTrainerCards
+ ld a, [wAlreadyPlayedEnergy]
+ or a
+ jr nz, .skip_energy_attach_2
+ call AIProcessAndTryToPlayEnergy
+.skip_energy_attach_2
+ call AIDecidePlayPokemonCard
+ farcall HandleAIDamageSwap
+ farcall HandleAIPkmnPowers
+ ret c ; return if turn ended
+ farcall HandleAIGoGoRainDanceEnergy
+ ld a, AI_TRAINER_CARD_PHASE_13
+ call AIProcessHandTrainerCards
+ ; skip AI_TRAINER_CARD_PHASE_15
+.try_attack
+; attack if possible, if not,
+; finish turn without attacking.
+ call AIProcessAndTryToUseAttack
+ ret c ; return if turn ended
+ ld a, OPPACTION_FINISH_NO_ATTACK
+ bank1call AIMakeDecision
+ ret
+; 0x149e8
diff --git a/src/engine/deck_ai/decks/go_go_rain_dance.asm b/src/engine/deck_ai/decks/go_go_rain_dance.asm
new file mode 100644
index 0000000..006bbdc
--- /dev/null
+++ b/src/engine/deck_ai/decks/go_go_rain_dance.asm
@@ -0,0 +1,85 @@
+AIActionTable_GoGoRainDance: ; 14f8f (5:4f8f)
+ dw .do_turn ; unused
+ dw .do_turn
+ dw .start_duel
+ dw .forced_switch
+ dw .ko_switch
+ dw .take_prize
+
+.do_turn ; 14f9b (5:4f9b)
+ call AIMainTurnLogic
+ ret
+; 0x14f9f
+
+.start_duel ; 14f9f (5:4f9f)
+ call InitAIDuelVars
+ call .store_list_pointers
+ call SetUpBossStartingHandAndDeck
+ call TrySetUpBossStartingPlayArea
+ ret nc
+ call AIPlayInitialBasicCards
+ ret
+; 0x14fb0
+
+.forced_switch ; 14fb0 (5:4fb0)
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+; 0x14fb4
+
+.ko_switch ; 14fb4 (5:4fb4)
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+; 0x14fb8
+
+.take_prize ; 14fb8 (5:4fb8)
+ call AIPickPrizeCards
+ ret
+; 0x14fbc
+
+.list_arena ; 14fbc (5:4fbc)
+ db LAPRAS
+ db HORSEA
+ db GOLDEEN
+ db SQUIRTLE
+ db $00
+
+.list_bench ; 14fc1 (5:4fc1)
+ db SQUIRTLE
+ db HORSEA
+ db GOLDEEN
+ db LAPRAS
+ db $00
+
+.list_retreat ; 14fc6 (5:4fc6)
+ ai_retreat SQUIRTLE, -3
+ ai_retreat WARTORTLE, -2
+ ai_retreat HORSEA, -1
+ db $00
+
+.list_energy ; 14fcd (5:4fcd)
+ ai_energy SQUIRTLE, 2, +0
+ ai_energy WARTORTLE, 3, +0
+ ai_energy BLASTOISE, 5, +0
+ ai_energy GOLDEEN, 1, +0
+ ai_energy SEAKING, 2, +0
+ ai_energy HORSEA, 2, +0
+ ai_energy SEADRA, 3, +0
+ ai_energy LAPRAS, 3, +0
+ db $00
+
+.list_prize ; 14fe6 (5:4fe6)
+ db GAMBLER
+ db ENERGY_RETRIEVAL
+ db SUPER_ENERGY_RETRIEVAL
+ db BLASTOISE
+ db $00
+
+.store_list_pointers ; 14feb (5:4feb)
+ store_list_pointer wAICardListAvoidPrize, .list_prize
+ store_list_pointer wAICardListArenaPriority, .list_arena
+ store_list_pointer wAICardListBenchPriority, .list_bench
+ store_list_pointer wAICardListPlayFromHandPriority, .list_bench
+ ; missing store_list_pointer wAICardListRetreatBonus, .list_retreat
+ store_list_pointer wAICardListEnergyBonus, .list_energy
+ ret
+; 0x15019
diff --git a/src/engine/deck_ai/decks/im_ronald.asm b/src/engine/deck_ai/decks/im_ronald.asm
new file mode 100644
index 0000000..c140f1d
--- /dev/null
+++ b/src/engine/deck_ai/decks/im_ronald.asm
@@ -0,0 +1,86 @@
+AIActionTable_ImRonald: ; 152bd (5:52bd)
+ dw .do_turn ; unused
+ dw .do_turn
+ dw .start_duel
+ dw .forced_switch
+ dw .ko_switch
+ dw .take_prize
+
+.do_turn ; 152c9 (5:52c9)
+ call AIMainTurnLogic
+ ret
+; 0x152cd
+
+.start_duel ; 152cd (5:52cd)
+ call InitAIDuelVars
+ call .store_list_pointers
+ call SetUpBossStartingHandAndDeck
+ call TrySetUpBossStartingPlayArea
+ ret nc
+ call AIPlayInitialBasicCards
+ ret
+; 0x152de
+
+.forced_switch ; 152de (5:52de)
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+; 0x152e2
+
+.ko_switch ; 152e2 (5:52e2)
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+; 0x152e6
+
+.take_prize ; 152e6 (5:52e6)
+ call AIPickPrizeCards
+ ret
+; 0x152ea
+
+.list_arena ; 152ea (5:52ea)
+ db LAPRAS
+ db SEEL
+ db CHARMANDER
+ db CUBONE
+ db SQUIRTLE
+ db GROWLITHE
+ db $00
+
+.list_bench ; 152f1 (5:52f1)
+ db CHARMANDER
+ db SQUIRTLE
+ db SEEL
+ db CUBONE
+ db GROWLITHE
+ db LAPRAS
+ db $00
+
+.list_retreat ; 152f8 (5:52f8)
+ db $00
+
+.list_energy ; 152f9 (5:52f9)
+ ai_energy CHARMANDER, 3, +0
+ ai_energy CHARMELEON, 5, +0
+ ai_energy GROWLITHE, 2, +0
+ ai_energy ARCANINE2, 4, +0
+ ai_energy SQUIRTLE, 2, +0
+ ai_energy WARTORTLE, 3, +0
+ ai_energy SEEL, 3, +0
+ ai_energy DEWGONG, 4, +0
+ ai_energy LAPRAS, 3, +0
+ ai_energy CUBONE, 3, +0
+ ai_energy MAROWAK1, 3, +0
+ db $00
+
+.list_prize ; 1531b (5:531b)
+ db LAPRAS
+ db $00
+
+.store_list_pointers ; 1531d (5:531d)
+ store_list_pointer wAICardListAvoidPrize, .list_prize
+ store_list_pointer wAICardListArenaPriority, .list_arena
+ store_list_pointer wAICardListBenchPriority, .list_bench
+ store_list_pointer wAICardListPlayFromHandPriority, .list_bench
+ ; missing store_list_pointer wAICardListRetreatBonus, .list_retreat
+ store_list_pointer wAICardListEnergyBonus, .list_energy
+ ret
+; 0x1534b
diff --git a/src/engine/deck_ai/decks/invincible_ronald.asm b/src/engine/deck_ai/decks/invincible_ronald.asm
new file mode 100644
index 0000000..0a55461
--- /dev/null
+++ b/src/engine/deck_ai/decks/invincible_ronald.asm
@@ -0,0 +1,84 @@
+AIActionTable_InvincibleRonald: ; 153e8 (5:53e8)
+ dw .do_turn ; unused
+ dw .do_turn
+ dw .start_duel
+ dw .forced_switch
+ dw .ko_switch
+ dw .take_prize
+
+.do_turn ; 153f4 (5:53f4)
+ call AIMainTurnLogic
+ ret
+; 0x153f8
+
+.start_duel ; 153f8 (5:53f8)
+ call InitAIDuelVars
+ call .store_list_pointers
+ call SetUpBossStartingHandAndDeck
+ call TrySetUpBossStartingPlayArea
+ ret nc
+ call AIPlayInitialBasicCards
+ ret
+; 0x15409
+
+.forced_switch ; 15409 (5:5409)
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+; 0x1540d
+
+.ko_switch ; 1540d (5:540d)
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+; 0x15411
+
+.take_prize ; 15411 (5:5411)
+ call AIPickPrizeCards
+ ret
+; 0x15415
+
+.list_arena ; 15415 (5:5415)
+ db KANGASKHAN
+ db MAGMAR2
+ db CHANSEY
+ db GEODUDE
+ db SCYTHER
+ db GRIMER
+ db $00
+
+.list_bench ; 1541c (5:541c)
+ db GRIMER
+ db SCYTHER
+ db GEODUDE
+ db CHANSEY
+ db MAGMAR2
+ db KANGASKHAN
+ db $00
+
+.list_retreat ; 15423 (5:5423)
+ ai_retreat GRIMER, -1
+ db $00
+
+.list_energy ; 15426 (5:5426)
+ ai_energy GRIMER, 1, -1
+ ai_energy MUK, 3, -1
+ ai_energy SCYTHER, 4, +1
+ ai_energy MAGMAR2, 2, +0
+ ai_energy GEODUDE, 2, +0
+ ai_energy GRAVELER, 3, +0
+ ai_energy CHANSEY, 4, +0
+ ai_energy KANGASKHAN, 4, -1
+ db $00
+
+.list_prize ; 1543f (5:543f)
+ db GAMBLER
+ db $00
+
+.store_list_pointers ; 15441 (5:5441)
+ store_list_pointer wAICardListAvoidPrize, .list_prize
+ store_list_pointer wAICardListArenaPriority, .list_arena
+ store_list_pointer wAICardListBenchPriority, .list_bench
+ store_list_pointer wAICardListPlayFromHandPriority, .list_bench
+ ; missing store_list_pointer wAICardListRetreatBonus, .list_retreat
+ store_list_pointer wAICardListEnergyBonus, .list_energy
+ ret
+; 0x1546f
diff --git a/src/engine/deck_ai/decks/legendary_articuno.asm b/src/engine/deck_ai/decks/legendary_articuno.asm
new file mode 100644
index 0000000..183ab62
--- /dev/null
+++ b/src/engine/deck_ai/decks/legendary_articuno.asm
@@ -0,0 +1,217 @@
+AIActionTable_LegendaryArticuno: ; 14c0b (5:4c0b)
+ dw .do_turn ; unused
+ dw .do_turn
+ dw .start_duel
+ dw .forced_switch
+ dw .ko_switch
+ dw .take_prize
+
+.do_turn ; 14c17 (5:4c17)
+ call AIDoTurn_LegendaryArticuno
+ ret
+; 0x14c1b
+
+.start_duel ; 14c1b (5:4c1b)
+ call InitAIDuelVars
+ call .store_list_pointers
+ call SetUpBossStartingHandAndDeck
+ call TrySetUpBossStartingPlayArea
+ ret nc
+ call AIPlayInitialBasicCards
+ ret
+; 0x14c2c
+
+.forced_switch ; 14c2c (5:4c2c)
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+; 0x14c30
+
+.ko_switch ; 14c30 (5:4c30)
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+; 0x14c34
+
+.take_prize ; 14c34 (5:4c34)
+ call AIPickPrizeCards
+ ret
+; 0x14c38
+
+.list_arena ; 14c38 (5:4c38)
+ db CHANSEY
+ db LAPRAS
+ db DITTO
+ db SEEL
+ db ARTICUNO1
+ db ARTICUNO2
+ db $00
+
+.list_bench ; 14c3f (5:4c3f)
+ db ARTICUNO1
+ db SEEL
+ db LAPRAS
+ db CHANSEY
+ db DITTO
+ db $00
+
+.list_retreat ; 14c45 (5:4c45)
+ ai_retreat SEEL, -3
+ ai_retreat DITTO, -3
+ db $00
+
+.list_energy ; 14c4a (5:4c4a)
+ ai_energy SEEL, 3, +1
+ ai_energy DEWGONG, 4, +0
+ ai_energy LAPRAS, 3, +0
+ ai_energy ARTICUNO1, 4, +1
+ ai_energy ARTICUNO2, 3, +0
+ ai_energy CHANSEY, 0, -8
+ ai_energy DITTO, 3, +0
+ db $00
+
+.list_prize ; 14c60 (5:4c60)
+ db GAMBLER
+ db ARTICUNO2
+ db $00
+
+.store_list_pointers ; 14c63 (5:4c63)
+ store_list_pointer wAICardListAvoidPrize, .list_prize
+ store_list_pointer wAICardListArenaPriority, .list_arena
+ store_list_pointer wAICardListBenchPriority, .list_bench
+ store_list_pointer wAICardListPlayFromHandPriority, .list_bench
+ ; missing store_list_pointer wAICardListRetreatBonus, .list_retreat
+ store_list_pointer wAICardListEnergyBonus, .list_energy
+ ret
+; 0x14c91
+
+; this routine handles how Legendary Articuno
+; prioritises playing energy cards to each Pokémon.
+; first, it makes sure that all Lapras have at least
+; 3 energy cards before moving on to Articuno,
+; and then to Dewgong and Seel
+ScoreLegendaryArticunoCards: ; 14c91 (5:4c91)
+ call SwapTurn
+ call CountPrizes
+ call SwapTurn
+ cp 3
+ ret c
+
+; player prizes >= 3
+; if Lapras has more than half HP and
+; can use second move, check next for Articuno
+; otherwise, check if Articuno or Dewgong
+; have more than half HP and can use second move
+; and if so, the next Pokémon to check is Lapras
+ ld a, LAPRAS
+ call CheckForBenchIDAtHalfHPAndCanUseSecondMove
+ jr c, .articuno
+ ld a, ARTICUNO1
+ call CheckForBenchIDAtHalfHPAndCanUseSecondMove
+ jr c, .lapras
+ ld a, DEWGONG
+ call CheckForBenchIDAtHalfHPAndCanUseSecondMove
+ jr c, .lapras
+ jr .articuno
+
+; the following routines check for certain card IDs in bench
+; and call RaiseAIScoreToAllMatchingIDsInBench if these are found.
+; for Lapras, an additional check is made to its
+; attached energy count, which skips calling the routine
+; if this count is >= 3
+.lapras
+ ld a, LAPRAS
+ ld b, PLAY_AREA_BENCH_1
+ call LookForCardIDInPlayArea_Bank5
+ jr nc, .articuno
+ ld e, a
+ call CountNumberOfEnergyCardsAttached
+ cp 3
+ jr nc, .articuno
+ ld a, LAPRAS
+ call RaiseAIScoreToAllMatchingIDsInBench
+ ret
+
+.articuno
+ ld a, ARTICUNO1
+ ld b, PLAY_AREA_BENCH_1
+ call LookForCardIDInPlayArea_Bank5
+ jr nc, .dewgong
+ ld a, ARTICUNO1
+ call RaiseAIScoreToAllMatchingIDsInBench
+ ret
+
+.dewgong
+ ld a, DEWGONG
+ ld b, PLAY_AREA_BENCH_1
+ call LookForCardIDInPlayArea_Bank5
+ jr nc, .seel
+ ld a, DEWGONG
+ call RaiseAIScoreToAllMatchingIDsInBench
+ ret
+
+.seel
+ ld a, SEEL
+ ld b, PLAY_AREA_BENCH_1
+ call LookForCardIDInPlayArea_Bank5
+ ret nc
+ ld a, SEEL
+ call RaiseAIScoreToAllMatchingIDsInBench
+ ret
+; 0x14cf7
+
+AIDoTurn_LegendaryArticuno: ; 14cf7 (5:4cf7)
+; initialize variables
+ call InitAITurnVars
+ ld a, AI_TRAINER_CARD_PHASE_01
+ call AIProcessHandTrainerCards
+ farcall HandleAIAntiMewtwoDeckStrategy
+ jp nc, .try_attack
+; process Trainer cards
+ ld a, AI_TRAINER_CARD_PHASE_02
+ call AIProcessHandTrainerCards
+; play Pokemon from hand
+ call AIDecidePlayPokemonCard
+ ret c ; return if turn ended
+ call AIProcessRetreat
+ ld a, AI_TRAINER_CARD_PHASE_10
+ call AIProcessHandTrainerCards
+; play Energy card if possible
+ ld a, [wAlreadyPlayedEnergy]
+ or a
+ jr nz, .skip_energy_attach_1
+ call AIProcessAndTryToPlayEnergy
+.skip_energy_attach_1
+; play Pokemon from hand again
+ call AIDecidePlayPokemonCard
+; process Trainer cards phases 13 and 15
+ ld a, AI_TRAINER_CARD_PHASE_13
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_15
+ call AIProcessHandTrainerCards
+; if used Professor Oak, process new hand
+ ld a, [wPreviousAIFlags]
+ and AI_FLAG_USED_PROFESSOR_OAK
+ jr z, .try_attack
+ ld a, AI_TRAINER_CARD_PHASE_01
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_02
+ call AIProcessHandTrainerCards
+ call AIDecidePlayPokemonCard
+ ret c ; return if turn ended
+ call AIProcessRetreat
+ ld a, AI_TRAINER_CARD_PHASE_10
+ call AIProcessHandTrainerCards
+ ld a, [wAlreadyPlayedEnergy]
+ or a
+ jr nz, .skip_energy_attach_2
+ call AIProcessAndTryToPlayEnergy
+.skip_energy_attach_2
+ call AIDecidePlayPokemonCard
+.try_attack
+; attack if possible, if not,
+; finish turn without attacking.
+ call AIProcessAndTryToUseAttack
+ ret c ; return if turn ended
+ ld a, OPPACTION_FINISH_NO_ATTACK
+ bank1call AIMakeDecision
+ ret
+; 0x14d60
diff --git a/src/engine/deck_ai/decks/legendary_dragonite.asm b/src/engine/deck_ai/decks/legendary_dragonite.asm
new file mode 100644
index 0000000..d320440
--- /dev/null
+++ b/src/engine/deck_ai/decks/legendary_dragonite.asm
@@ -0,0 +1,173 @@
+AIActionTable_LegendaryDragonite: ; 14d60 (05:4d60)
+ dw .do_turn ; unused
+ dw .do_turn
+ dw .start_duel
+ dw .forced_switch
+ dw .ko_switch
+ dw .take_prize
+
+.do_turn ; 14d6c (5:4d6c)
+ call AIDoTurn_LegendaryDragonite
+ ret
+; 0x14d70
+
+.start_duel ; 14d70 (5:4d70)
+ call InitAIDuelVars
+ call .store_list_pointers
+ call SetUpBossStartingHandAndDeck
+ call TrySetUpBossStartingPlayArea
+ ret nc
+ call AIPlayInitialBasicCards
+ ret
+; 0x14d81
+
+.forced_switch ; 14d81 (5:4d81)
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+; 0x14d85
+
+.ko_switch ; 14d85 (5:4d85)
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+; 0x14d89
+
+.take_prize ; 14d89 (5:4d89)
+ call AIPickPrizeCards
+ ret
+; 0x14d8d
+
+.list_arena ; 14d8d (5:4d8d)
+ db KANGASKHAN
+ db LAPRAS
+ db CHARMANDER
+ db DRATINI
+ db MAGIKARP
+ db $00
+
+.list_bench ; 14d93 (5:4d93)
+ db CHARMANDER
+ db MAGIKARP
+ db DRATINI
+ db LAPRAS
+ db KANGASKHAN
+ db $00
+
+.list_retreat ; 14d99 (5:4d99)
+ ai_retreat CHARMANDER, -1
+ ai_retreat MAGIKARP, -5
+ db $00
+
+.list_energy ; 14d9e (5:4d9e)
+ ai_energy CHARMANDER, 3, +1
+ ai_energy CHARMELEON, 4, +1
+ ai_energy CHARIZARD, 5, +0
+ ai_energy MAGIKARP, 3, +1
+ ai_energy GYARADOS, 4, -1
+ ai_energy DRATINI, 2, +0
+ ai_energy DRAGONAIR, 4, +0
+ ai_energy DRAGONITE1, 3, -1
+ ai_energy KANGASKHAN, 2, -2
+ ai_energy LAPRAS, 3, +0
+ db $00
+
+.list_prize ; 14dbd (5:4dbd)
+ db GAMBLER
+ db DRAGONITE1
+ db KANGASKHAN
+ db $00
+
+.store_list_pointers ; 14dc1 (5:4dc1)
+ store_list_pointer wAICardListAvoidPrize, .list_prize
+ store_list_pointer wAICardListArenaPriority, .list_arena
+ store_list_pointer wAICardListBenchPriority, .list_bench
+ store_list_pointer wAICardListPlayFromHandPriority, .list_bench
+ ; missing store_list_pointer wAICardListRetreatBonus, .list_retreat
+ store_list_pointer wAICardListEnergyBonus, .list_energy
+ ret
+; 0x14def
+
+AIDoTurn_LegendaryDragonite: ; 14def (5:4def)
+; initialize variables
+ call InitAITurnVars
+ ld a, AI_TRAINER_CARD_PHASE_01
+ call AIProcessHandTrainerCards
+ farcall HandleAIAntiMewtwoDeckStrategy
+ jp nc, .try_attack
+; process Trainer cards
+ ld a, AI_TRAINER_CARD_PHASE_02
+ call AIProcessHandTrainerCards
+; play Pokemon from hand
+ call AIDecidePlayPokemonCard
+ ret c ; return if turn ended
+ ld a, AI_TRAINER_CARD_PHASE_07
+ call AIProcessHandTrainerCards
+ call AIProcessRetreat
+ ld a, AI_TRAINER_CARD_PHASE_10
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_11
+ call AIProcessHandTrainerCards
+; play Energy card if possible
+ ld a, [wAlreadyPlayedEnergy]
+ or a
+ jr nz, .skip_energy_attach_1
+
+; if Arena card is Kangaskhan and doens't
+; have Energy cards attached, try attaching from hand.
+; otherwise run normal AI energy attach routine.
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call GetCardIDFromDeckIndex
+ ld a, KANGASKHAN
+ cp e
+ jr nz, .attach_normally
+ call CreateEnergyCardListFromHand
+ jr c, .skip_energy_attach_1
+ ld e, PLAY_AREA_ARENA
+ call CountNumberOfEnergyCardsAttached
+ or a
+ jr nz, .attach_normally
+ xor a
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call AITryToPlayEnergyCard
+ jr c, .skip_energy_attach_1
+.attach_normally
+ call AIProcessAndTryToPlayEnergy
+
+.skip_energy_attach_1
+; play Pokemon from hand again
+ call AIDecidePlayPokemonCard
+ ld a, AI_TRAINER_CARD_PHASE_15
+ call AIProcessHandTrainerCards
+; if used Professor Oak, process new hand
+; if not, then proceed to attack.
+ ld a, [wPreviousAIFlags]
+ and AI_FLAG_USED_PROFESSOR_OAK
+ jr z, .try_attack
+ ld a, AI_TRAINER_CARD_PHASE_01
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_02
+ call AIProcessHandTrainerCards
+ call AIDecidePlayPokemonCard
+ ret c ; return if turn ended
+ ld a, AI_TRAINER_CARD_PHASE_07
+ call AIProcessHandTrainerCards
+ call AIProcessRetreat
+ ld a, AI_TRAINER_CARD_PHASE_10
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_11
+ call AIProcessHandTrainerCards
+ ld a, [wAlreadyPlayedEnergy]
+ or a
+ jr nz, .skip_energy_attach_2
+ call AIProcessAndTryToPlayEnergy
+.skip_energy_attach_2
+ call AIDecidePlayPokemonCard
+.try_attack
+; attack if possible, if not,
+; finish turn without attacking.
+ call AIProcessAndTryToUseAttack
+ ret c ; return if turn ended
+ ld a, OPPACTION_FINISH_NO_ATTACK
+ bank1call AIMakeDecision
+ ret
+; 0x14e89
diff --git a/src/engine/deck_ai/decks/legendary_moltres.asm b/src/engine/deck_ai/decks/legendary_moltres.asm
new file mode 100644
index 0000000..cb38668
--- /dev/null
+++ b/src/engine/deck_ai/decks/legendary_moltres.asm
@@ -0,0 +1,183 @@
+AIActionTable_LegendaryMoltres: ; 149e8 (05:49e8)
+ dw .do_turn ; unused
+ dw .do_turn
+ dw .start_duel
+ dw .forced_switch
+ dw .ko_switch
+ dw .take_prize
+
+.do_turn ; 149f4 (5:49f4)
+ call AIDoTurn_LegendaryMoltres
+ ret
+; 0x149f8
+
+.start_duel ; 149f8 (5:49f8)
+ call InitAIDuelVars
+ call .store_list_pointers
+ call SetUpBossStartingHandAndDeck
+ call TrySetUpBossStartingPlayArea
+ ret nc ; Play Area set up was successful
+ call AIPlayInitialBasicCards
+ ret
+; 0x14a09
+
+.forced_switch ; 14a09 (5:4a09)
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+; 0x14a0d
+
+.ko_switch ; 14a0d (5:4a0d)
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+; 0x14a11
+
+.take_prize ; 14a11 (5:4a11)
+ call AIPickPrizeCards
+ ret
+; 0x14a15
+
+.list_arena ; 14a15 (5:4a15)
+ db MAGMAR2
+ db GROWLITHE
+ db VULPIX
+ db MAGMAR1
+ db MOLTRES1
+ db MOLTRES2
+ db $00
+
+.list_bench ; 14a1c (5:4a1c)
+ db MOLTRES1
+ db VULPIX
+ db GROWLITHE
+ db MAGMAR2
+ db MAGMAR1
+ db $00
+
+.list_play_hand ; 14a22 (5:4a22)
+ db MOLTRES2
+ db MOLTRES1
+ db VULPIX
+ db GROWLITHE
+ db MAGMAR2
+ db MAGMAR1
+ db $00
+
+.list_retreat ; 14a29 (5:4a29)
+ ai_retreat GROWLITHE, -5
+ ai_retreat VULPIX, -5
+ db $00
+
+.list_energy ; 14a2e (5:4a2e)
+ ai_energy VULPIX, 3, +0
+ ai_energy NINETAILS2, 3, +1
+ ai_energy GROWLITHE, 3, +1
+ ai_energy ARCANINE2, 4, +1
+ ai_energy MAGMAR1, 4, -1
+ ai_energy MAGMAR2, 1, -1
+ ai_energy MOLTRES2, 3, +2
+ ai_energy MOLTRES1, 4, +2
+ db $00
+
+.list_prize ; 14a47 (5:4a47)
+ db ENERGY_REMOVAL
+ db MOLTRES2
+ db $00
+
+.store_list_pointers ; 14a4a (5:4a4a)
+ store_list_pointer wAICardListAvoidPrize, .list_prize
+ store_list_pointer wAICardListArenaPriority, .list_arena
+ store_list_pointer wAICardListBenchPriority, .list_bench
+ store_list_pointer wAICardListPlayFromHandPriority, .list_play_hand
+ store_list_pointer wAICardListRetreatBonus, .list_retreat
+ store_list_pointer wAICardListEnergyBonus, .list_energy
+ ret
+; 0x14a81
+
+AIDoTurn_LegendaryMoltres: ; 14a81 (5:4a81)
+; initialize variables
+ call InitAITurnVars
+ farcall HandleAIAntiMewtwoDeckStrategy
+ jp nc, .try_attack
+; process Trainer cards
+; phase 2 through 4.
+ ld a, AI_TRAINER_CARD_PHASE_02
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_04
+ call AIProcessHandTrainerCards
+
+; check if AI can play Moltres2
+; from hand and if so, play it.
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ cp MAX_PLAY_AREA_POKEMON
+ jr nc, .skip_moltres ; skip if bench is full
+ ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
+ call GetTurnDuelistVariable
+ cp DECK_SIZE - 9
+ jr nc, .skip_moltres ; skip if cards in deck <= 9
+ ld a, MUK
+ call CountPokemonIDInBothPlayAreas
+ jr c, .skip_moltres ; skip if Muk in play
+ ld a, MOLTRES2
+ call LookForCardIDInHandList_Bank5
+ jr nc, .skip_moltres ; skip if no Moltres2 in hand
+ ldh [hTemp_ffa0], a
+ ld a, OPPACTION_PLAY_BASIC_PKMN
+ bank1call AIMakeDecision
+
+.skip_moltres
+; play Pokemon from hand
+ call AIDecidePlayPokemonCard
+ ret c ; return if turn ended
+; process Trainer cards
+ ld a, AI_TRAINER_CARD_PHASE_05
+ call AIProcessHandTrainerCards
+ call AIProcessRetreat
+ ld a, AI_TRAINER_CARD_PHASE_10
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_11
+ call AIProcessHandTrainerCards
+; play Energy card if possible
+ ld a, [wAlreadyPlayedEnergy]
+ or a
+ jr nz, .skip_attach_energy
+
+; if Magmar2 is the Arena card and has no energy attached,
+; try attaching an energy card to it from the hand.
+; otherwise, run normal AI energy attach routine.
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call GetCardIDFromDeckIndex
+ ld a, MAGMAR2
+ cp e
+ jr nz, .attach_normally
+ ; Magmar2 is the Arena card
+ call CreateEnergyCardListFromHand
+ jr c, .skip_attach_energy
+ ld e, PLAY_AREA_ARENA
+ call CountNumberOfEnergyCardsAttached
+ or a
+ jr nz, .attach_normally
+ xor a ; PLAY_AREA_ARENA
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call AITryToPlayEnergyCard
+ jr c, .skip_attach_energy
+
+.attach_normally
+; play Energy card if possible
+ call AIProcessAndTryToPlayEnergy
+.skip_attach_energy
+; try playing Pokemon cards from hand again
+ call AIDecidePlayPokemonCard
+ ld a, AI_TRAINER_CARD_PHASE_13
+ call AIProcessHandTrainerCards
+
+.try_attack
+; attack if possible, if not,
+; finish turn without attacking.
+ call AIProcessAndTryToUseAttack
+ ret c
+ ld a, OPPACTION_FINISH_NO_ATTACK
+ bank1call AIMakeDecision
+ ret
+; 0x14b0f
diff --git a/src/engine/deck_ai/decks/legendary_ronald.asm b/src/engine/deck_ai/decks/legendary_ronald.asm
new file mode 100644
index 0000000..2721ba9
--- /dev/null
+++ b/src/engine/deck_ai/decks/legendary_ronald.asm
@@ -0,0 +1,210 @@
+AIActionTable_LegendaryRonald: ; 1546f (5:546f)
+ dw .do_turn ; unused
+ dw .do_turn
+ dw .start_duel
+ dw .forced_switch
+ dw .ko_switch
+ dw .take_prize
+
+.do_turn ; 1547b (5:547b)
+ call AIDoTurn_LegendaryRonald
+ ret
+; 0x1547f
+
+.start_duel ; 1547f (5:547f)
+ call InitAIDuelVars
+ call .store_list_pointers
+ call SetUpBossStartingHandAndDeck
+ call TrySetUpBossStartingPlayArea
+ ret nc
+ call AIPlayInitialBasicCards
+ ret
+; 0x15490
+
+.forced_switch ; 15490 (5:5490)
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+; 0x15494
+
+.ko_switch ; 15494 (5:5494)
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+; 0x15498
+
+.take_prize ; 15498 (5:5498)
+ call AIPickPrizeCards
+ ret
+; 0x1549c
+
+.list_arena ; 1549c (5:549c)
+ db KANGASKHAN
+ db DRATINI
+ db EEVEE
+ db ZAPDOS3
+ db ARTICUNO2
+ db MOLTRES2
+ db $00
+
+.list_bench ; 154a3 (5:54a3)
+ db KANGASKHAN
+ db DRATINI
+ db EEVEE
+ db $00
+
+.list_play_hand ; 154a7 (5:54a7)
+ db MOLTRES2
+ db ZAPDOS3
+ db KANGASKHAN
+ db DRATINI
+ db EEVEE
+ db ARTICUNO2
+ db $00
+
+.list_retreat ; 154ae (5:54ae)
+ ai_retreat EEVEE, -2
+ db $00
+
+.list_energy ; 154b1 (5:54b1)
+ ai_energy FLAREON1, 3, +0
+ ai_energy MOLTRES2, 3, +0
+ ai_energy VAPOREON1, 3, +0
+ ai_energy ARTICUNO2, 0, -8
+ ai_energy JOLTEON1, 4, +0
+ ai_energy ZAPDOS3, 0, -8
+ ai_energy KANGASKHAN, 4, -1
+ ai_energy EEVEE, 3, +0
+ ai_energy DRATINI, 3, +0
+ ai_energy DRAGONAIR, 4, +0
+ ai_energy DRAGONITE1, 3, +0
+ db $00
+
+.list_prize ; 154d3 (5:54d3)
+ db MOLTRES2
+ db ARTICUNO2
+ db ZAPDOS3
+ db DRAGONITE1
+ db GAMBLER
+ db $00
+
+.store_list_pointers ; 154d9 (5:54d9)
+ store_list_pointer wAICardListAvoidPrize, .list_prize
+ store_list_pointer wAICardListArenaPriority, .list_arena
+ store_list_pointer wAICardListBenchPriority, .list_bench
+ store_list_pointer wAICardListPlayFromHandPriority, .list_play_hand
+ ; missing store_list_pointer wAICardListRetreatBonus, .list_retreat
+ store_list_pointer wAICardListEnergyBonus, .list_energy
+ ret
+; 0x15507
+
+AIDoTurn_LegendaryRonald: ; 15507 (5:5507)
+; initialize variables
+ call InitAITurnVars
+; process Trainer cards
+ ld a, AI_TRAINER_CARD_PHASE_01
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_02
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_04
+ call AIProcessHandTrainerCards
+
+; check if AI can play Moltres2
+; from hand and if so, play it.
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ cp MAX_PLAY_AREA_POKEMON
+ jr nc, .skip_moltres_1 ; skip if bench is full
+ ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
+ call GetTurnDuelistVariable
+ cp DECK_SIZE - 9
+ jr nc, .skip_moltres_1 ; skip if cards in deck <= 9
+ ld a, MUK
+ call CountPokemonIDInBothPlayAreas
+ jr c, .skip_moltres_1 ; skip if Muk in play
+ ld a, MOLTRES2
+ call LookForCardIDInHandList_Bank5
+ jr nc, .skip_moltres_1 ; skip if no Moltres2 in hand
+ ldh [hTemp_ffa0], a
+ ld a, OPPACTION_PLAY_BASIC_PKMN
+ bank1call AIMakeDecision
+
+.skip_moltres_1
+; play Pokemon from hand
+ call AIDecidePlayPokemonCard
+ ret c ; return if turn ended
+; process Trainer cards
+ ld a, AI_TRAINER_CARD_PHASE_05
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_07
+ call AIProcessHandTrainerCards
+ call AIProcessRetreat
+ ld a, AI_TRAINER_CARD_PHASE_10
+ call AIProcessHandTrainerCards
+; play Energy card if possible
+ ld a, [wAlreadyPlayedEnergy]
+ or a
+ jr nz, .skip_attach_energy_1
+ call AIProcessAndTryToPlayEnergy
+.skip_attach_energy_1
+; try playing Pokemon cards from hand again
+ call AIDecidePlayPokemonCard
+ ret c ; return if turn ended
+ ld a, AI_TRAINER_CARD_PHASE_15
+; if used Professor Oak, process new hand
+; if not, then proceed to attack.
+ call AIProcessHandTrainerCards
+ ld a, [wPreviousAIFlags]
+ and AI_FLAG_USED_PROFESSOR_OAK
+ jr z, .try_attack
+ ld a, AI_TRAINER_CARD_PHASE_01
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_02
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_04
+ call AIProcessHandTrainerCards
+
+; check if AI can play Moltres2
+; from hand and if so, play it.
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ cp MAX_PLAY_AREA_POKEMON
+ jr nc, .skip_moltres_2 ; skip if bench is full
+ ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
+ call GetTurnDuelistVariable
+ cp DECK_SIZE - 9
+ jr nc, .skip_moltres_2 ; skip if cards in deck <= 9
+ ld a, MUK
+ call CountPokemonIDInBothPlayAreas
+ jr c, .skip_moltres_2 ; skip if Muk in play
+ ld a, MOLTRES2
+ call LookForCardIDInHandList_Bank5
+ jr nc, .skip_moltres_2 ; skip if no Moltres2 in hand
+ ldh [hTemp_ffa0], a
+ ld a, OPPACTION_PLAY_BASIC_PKMN
+ bank1call AIMakeDecision
+
+.skip_moltres_2
+ call AIDecidePlayPokemonCard
+ ret c ; return if turn ended
+ ld a, AI_TRAINER_CARD_PHASE_05
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_07
+ call AIProcessHandTrainerCards
+ call AIProcessRetreat
+ ld a, AI_TRAINER_CARD_PHASE_10
+ call AIProcessHandTrainerCards
+ ld a, [wAlreadyPlayedEnergy]
+ or a
+ jr nz, .skip_attach_energy_2
+ call AIProcessAndTryToPlayEnergy
+.skip_attach_energy_2
+ call AIDecidePlayPokemonCard
+ ret c ; return if turn ended
+.try_attack
+; attack if possible, if not,
+; finish turn without attacking.
+ call AIProcessAndTryToUseAttack
+ ret c ; return if turn ended
+ ld a, OPPACTION_FINISH_NO_ATTACK
+ bank1call AIMakeDecision
+ ret
+; 0x155d2
diff --git a/src/engine/deck_ai/decks/legendary_zapdos.asm b/src/engine/deck_ai/decks/legendary_zapdos.asm
new file mode 100644
index 0000000..cfa60be
--- /dev/null
+++ b/src/engine/deck_ai/decks/legendary_zapdos.asm
@@ -0,0 +1,160 @@
+AIActionTable_LegendaryZapdos: ; 14b0f (05:4b0f)
+ dw .do_turn ; unused
+ dw .do_turn
+ dw .start_duel
+ dw .forced_switch
+ dw .ko_switch
+ dw .take_prize
+
+.do_turn ; 14b1b (5:4b1b)
+ call AIDoTurn_LegendaryZapdos
+ ret
+; 0x14b1f
+
+.start_duel ; 14b1f (5:4b1f)
+ call InitAIDuelVars
+ call .store_list_pointers
+ call SetUpBossStartingHandAndDeck
+ call TrySetUpBossStartingPlayArea
+ ret nc
+ call AIPlayInitialBasicCards
+ ret
+; 0x14b30
+
+.forced_switch ; 14b30 (5:4b30)
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+; 0x14b34
+
+.ko_switch ; 14b34 (5:4b34)
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+; 0x14b38
+
+.take_prize ; 14b38 (5:4b38)
+ call AIPickPrizeCards
+ ret
+; 0x14b3c
+
+.list_arena ; 14b3c (5:4b3c)
+ db ELECTABUZZ2
+ db VOLTORB
+ db EEVEE
+ db ZAPDOS1
+ db ZAPDOS2
+ db ZAPDOS3
+ db $00
+
+.list_bench ; 14b43 (5:4b43)
+ db ZAPDOS2
+ db ZAPDOS1
+ db EEVEE
+ db VOLTORB
+ db ELECTABUZZ2
+ db $00
+
+.list_retreat ; 14b49 (5:4b49)
+ ai_retreat EEVEE, -5
+ ai_retreat VOLTORB, -5
+ ai_retreat ELECTABUZZ2, -5
+ db $00
+
+.list_energy ; 14b50 (5:4b50)
+ ai_energy VOLTORB, 1, -1
+ ai_energy ELECTRODE1, 3, +0
+ ai_energy ELECTABUZZ2, 2, -1
+ ai_energy JOLTEON2, 3, +1
+ ai_energy ZAPDOS1, 4, +2
+ ai_energy ZAPDOS2, 4, +2
+ ai_energy ZAPDOS3, 3, +1
+ ai_energy EEVEE, 3, +0
+ db $00
+
+.list_prize ; 14b69 (5:4b69)
+ db GAMBLER
+ db ZAPDOS3
+ db $00
+
+.store_list_pointers ; 14b6c (5:4b6c)
+ store_list_pointer wAICardListAvoidPrize, .list_prize
+ store_list_pointer wAICardListArenaPriority, .list_arena
+ store_list_pointer wAICardListBenchPriority, .list_bench
+ store_list_pointer wAICardListPlayFromHandPriority, .list_bench
+ ; missing store_list_pointer wAICardListRetreatBonus, .list_retreat
+ store_list_pointer wAICardListEnergyBonus, .list_energy
+ ret
+; 0x14b9a
+
+AIDoTurn_LegendaryZapdos: ; 14b9a (5:4b9a)
+; initialize variables
+ call InitAITurnVars
+ farcall HandleAIAntiMewtwoDeckStrategy
+ jp nc, .try_attack
+; process Trainer cards
+ ld a, AI_TRAINER_CARD_PHASE_01
+ call AIProcessHandTrainerCards
+ ld a, AI_TRAINER_CARD_PHASE_04
+ call AIProcessHandTrainerCards
+; play Pokemon from hand
+ call AIDecidePlayPokemonCard
+ ret c ; return if turn ended
+ ld a, AI_TRAINER_CARD_PHASE_07
+ call AIProcessHandTrainerCards
+ call AIProcessRetreat
+ ld a, AI_TRAINER_CARD_PHASE_10
+ call AIProcessHandTrainerCards
+; play Energy card if possible.
+ ld a, [wAlreadyPlayedEnergy]
+ or a
+ jr nz, .skip_energy_attach
+
+; if Arena card is Voltorb and there's Electrode1 in hand,
+; or if it's Electabuzz, try attaching Energy card
+; to the Arena card if it doesn't have any energy attached.
+; Otherwise if Energy card is not needed,
+; go through normal AI energy attach routine.
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call GetCardIDFromDeckIndex
+ ld a, VOLTORB
+ cp e
+ jr nz, .check_electabuzz
+ ld a, ELECTRODE1
+ call LookForCardIDInHandList_Bank5
+ jr nc, .attach_normally
+ jr .voltorb_or_electabuzz
+.check_electabuzz
+ ld a, ELECTABUZZ2
+ cp e
+ jr nz, .attach_normally
+
+.voltorb_or_electabuzz
+ call CreateEnergyCardListFromHand
+ jr c, .skip_energy_attach
+ ld e, PLAY_AREA_ARENA
+ call CountNumberOfEnergyCardsAttached
+ or a
+ jr nz, .attach_normally
+ xor a ; PLAY_AREA_ARENA
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call AITryToPlayEnergyCard
+ jr c, .skip_energy_attach
+
+.attach_normally
+ call AIProcessAndTryToPlayEnergy
+
+.skip_energy_attach
+; play Pokemon from hand again
+ call AIDecidePlayPokemonCard
+ ret c ; return if turn ended
+ ld a, AI_TRAINER_CARD_PHASE_13
+ call AIProcessHandTrainerCards
+.try_attack
+; attack if possible, if not,
+; finish turn without attacking.
+ call AIProcessAndTryToUseAttack
+ ret c ; return if turn ended
+ ld a, OPPACTION_FINISH_NO_ATTACK
+ bank1call AIMakeDecision
+ ret
+; 0x14c0b
diff --git a/src/engine/deck_ai/decks/powerful_ronald.asm b/src/engine/deck_ai/decks/powerful_ronald.asm
new file mode 100644
index 0000000..d99f87f
--- /dev/null
+++ b/src/engine/deck_ai/decks/powerful_ronald.asm
@@ -0,0 +1,98 @@
+AIActionTable_PowerfulRonald: ; 1534b (5:534b)
+ dw .do_turn ; unused
+ dw .do_turn
+ dw .start_duel
+ dw .forced_switch
+ dw .ko_switch
+ dw .take_prize
+
+.do_turn ; 15357 (5:5357)
+ call AIMainTurnLogic
+ ret
+; 0x1535b
+
+.start_duel ; 1535b (5:535b)
+ call InitAIDuelVars
+ call .store_list_pointers
+ call SetUpBossStartingHandAndDeck
+ call TrySetUpBossStartingPlayArea
+ ret nc
+ call AIPlayInitialBasicCards
+ ret
+; 0x1536c
+
+.forced_switch ; 1536c (5:536c)
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+; 0x15370
+
+.ko_switch ; 15370 (5:5370)
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+; 0x15374
+
+.take_prize ; 15374 (5:5374)
+ call AIPickPrizeCards
+ ret
+; 0x15378
+
+.list_arena ; 15378 (5:5378)
+ db KANGASKHAN
+ db ELECTABUZZ2
+ db HITMONCHAN
+ db MR_MIME
+ db LICKITUNG
+ db HITMONLEE
+ db TAUROS
+ db JYNX
+ db MEWTWO1
+ db DODUO
+ db $00
+
+.list_bench ; 15383 (5:5383)
+ db KANGASKHAN
+ db HITMONLEE
+ db HITMONCHAN
+ db TAUROS
+ db DODUO
+ db JYNX
+ db MEWTWO1
+ db ELECTABUZZ2
+ db MR_MIME
+ db LICKITUNG
+ db $00
+
+.list_retreat ; 1538e (5:538e)
+ ai_retreat KANGASKHAN, -1
+ ai_retreat DODUO, -1
+ ai_retreat DODRIO, -1
+ db $00
+
+.list_energy ; 15395 (5:5395)
+ ai_energy ELECTABUZZ2, 2, +1
+ ai_energy HITMONLEE, 3, +1
+ ai_energy HITMONCHAN, 3, +1
+ ai_energy MR_MIME, 2, +0
+ ai_energy JYNX, 3, +0
+ ai_energy MEWTWO1, 2, +0
+ ai_energy DODUO, 3, -1
+ ai_energy DODRIO, 3, -1
+ ai_energy LICKITUNG, 2, +0
+ ai_energy KANGASKHAN, 4, -1
+ ai_energy TAUROS, 3, +0
+ db $00
+
+.list_prize ; 153b7 (5:53b7)
+ db GAMBLER
+ db ENERGY_REMOVAL
+ db $00
+
+.store_list_pointers ; 153ba (5:53ba)
+ store_list_pointer wAICardListAvoidPrize, .list_prize
+ store_list_pointer wAICardListArenaPriority, .list_arena
+ store_list_pointer wAICardListBenchPriority, .list_bench
+ store_list_pointer wAICardListPlayFromHandPriority, .list_bench
+ ; missing store_list_pointer wAICardListRetreatBonus, .list_retreat
+ store_list_pointer wAICardListEnergyBonus, .list_energy
+ ret
+; 0x153e8
diff --git a/src/engine/deck_ai/decks/rock_crusher.asm b/src/engine/deck_ai/decks/rock_crusher.asm
new file mode 100644
index 0000000..f4e79d8
--- /dev/null
+++ b/src/engine/deck_ai/decks/rock_crusher.asm
@@ -0,0 +1,80 @@
+AIActionTable_RockCrusher: ; 14f0e (5:4f0e)
+ dw .do_turn ; unused
+ dw .do_turn
+ dw .start_duel
+ dw .forced_switch
+ dw .ko_switch
+ dw .take_prize
+
+.do_turn ; 14f1a (5:4f1a)
+ call AIMainTurnLogic
+ ret
+; 0x14f1e
+
+.start_duel ; 14f1e (5:4f1e)
+ call InitAIDuelVars
+ call .store_list_pointers
+ call SetUpBossStartingHandAndDeck
+ call TrySetUpBossStartingPlayArea
+ ret nc
+ call AIPlayInitialBasicCards
+ ret
+; 0x14f2f
+
+.forced_switch ; 14f2f (5:4f2f)
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+; 0x14f33
+
+.ko_switch ; 14f33 (5:4f33)
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+; 0x14f37
+
+.take_prize ; 14f37 (5:4f37)
+ call AIPickPrizeCards
+ ret
+; 0x14f3b
+
+.list_arena ; 14f3b (5:4f3b)
+ db RHYHORN
+ db ONIX
+ db GEODUDE
+ db DIGLETT
+ db $00
+
+.list_bench ; 14f40 (5:4f40)
+ db DIGLETT
+ db GEODUDE
+ db RHYHORN
+ db ONIX
+ db $00
+
+.list_retreat ; 14f45 (5:4f45)
+ ai_retreat DIGLETT, -1
+ db $00
+
+.list_energy ; 14f48 (5:4f48)
+ ai_energy DIGLETT, 3, +1
+ ai_energy DUGTRIO, 4, +0
+ ai_energy GEODUDE, 2, +1
+ ai_energy GRAVELER, 3, +0
+ ai_energy GOLEM, 4, +0
+ ai_energy ONIX, 2, -1
+ ai_energy RHYHORN, 3, +0
+ db $00
+
+.list_prize ; 14f5e (5:4f5e)
+ db ENERGY_REMOVAL
+ db RHYHORN
+ db $00
+
+.store_list_pointers ; 14f61 (5:4f61)
+ store_list_pointer wAICardListAvoidPrize, .list_prize
+ store_list_pointer wAICardListArenaPriority, .list_arena
+ store_list_pointer wAICardListBenchPriority, .list_bench
+ store_list_pointer wAICardListPlayFromHandPriority, .list_bench
+ ; missing store_list_pointer wAICardListRetreatBonus, .list_retreat
+ store_list_pointer wAICardListEnergyBonus, .list_energy
+ ret
+; 0x14f8f
diff --git a/src/engine/deck_ai/decks/sams_practice.asm b/src/engine/deck_ai/decks/sams_practice.asm
new file mode 100644
index 0000000..2ce0060
--- /dev/null
+++ b/src/engine/deck_ai/decks/sams_practice.asm
@@ -0,0 +1,222 @@
+; AI for Sam's practice duel, which handles his scripted actions.
+; will act as a normal duelist AI after turn 7.
+AIActionTable_SamPractice: ; 147bd (05:47bd)
+ dw .do_turn ; unused
+ dw .do_turn
+ dw .start_duel
+ dw .forced_switch
+ dw .ko_switch
+ dw .take_prize
+
+.do_turn ; 147c9 (5:47c9)
+ call IsAIPracticeScriptedTurn
+ jr nc, .scripted_1
+; not scripted, use AI main turn logic
+ call AIMainTurnLogic
+ ret
+.scripted_1 ; use scripted actions instead
+ call AIPerformSciptedTurn
+ ret
+; 0x147d6
+
+.start_duel ; 147d6 (5:47d6)
+ call SetSamsStartingPlayArea
+ ret
+; 0x147da
+
+.forced_switch ; 147da (5:47da)
+ call IsAIPracticeScriptedTurn
+ jr nc, .scripted_2
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+.scripted_2
+ call PickRandomBenchPokemon
+ ret
+; 0x147e7
+
+.ko_switch: ; 147e7 (5:47e7)
+ call IsAIPracticeScriptedTurn
+ jr nc, .scripted_3
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+.scripted_3
+ call GetPlayAreaLocationOfRaticateOrRattata
+ ret
+; 0x147f4
+
+.take_prize: ; 147f4 (5:47f4)
+ call AIPickPrizeCards
+ ret
+; 0x147f8
+
+; returns carry if number of turns
+; the AI has taken >= 7.
+; used to know whether AI Sam is still
+; doing scripted turns.
+IsAIPracticeScriptedTurn: ; 147f8 (5:47f8)
+ ld a, [wDuelTurns]
+ srl a
+ cp 7
+ ccf
+ ret
+; 0x14801
+
+; places one Machop from the hand to the Play Area
+; and sets the number of prizes to 2.
+SetSamsStartingPlayArea: ; 14801 (5:4801)
+ call CreateHandCardList
+ ld hl, wDuelTempList
+.loop_hand
+ ld a, [hli]
+ ldh [hTempCardIndex_ff98], a
+ cp $ff
+ ret z
+ call LoadCardDataToBuffer1_FromDeckIndex
+ cp MACHOP
+ jr nz, .loop_hand
+ ldh a, [hTempCardIndex_ff98]
+ call PutHandPokemonCardInPlayArea
+ ld a, 2
+ ld [wDuelInitialPrizes], a
+ ret
+; 0x1481f
+
+; outputs in a Play Area location of Raticate or Rattata
+; in the Bench. If neither is found, just output PLAY_AREA_BENCH_1.
+GetPlayAreaLocationOfRaticateOrRattata: ; 1481f (5:481f)
+ ld a, RATICATE
+ ld b, PLAY_AREA_BENCH_1
+ call LookForCardIDInPlayArea_Bank5
+ cp $ff
+ jr nz, .found
+ ld a, RATTATA
+ ld b, PLAY_AREA_BENCH_1
+ call LookForCardIDInPlayArea_Bank5
+ cp $ff
+ jr nz, .found
+ ld a, PLAY_AREA_BENCH_1
+.found
+ ldh [hTempPlayAreaLocation_ff9d], a
+ ret
+; 0x1483a
+
+; has AI execute some scripted actions depending on Duel turn.
+AIPerformSciptedTurn: ; 1483a (5:483a)
+ ld a, [wDuelTurns]
+ srl a
+ ld hl, .scripted_actions_list
+ call JumpToFunctionInTable
+
+; always attack with Arena card's first attack.
+; if it's unusable end turn without attacking.
+ xor a
+ ldh [hTempPlayAreaLocation_ff9d], a
+ ld [wSelectedAttack], a
+ call CheckIfSelectedMoveIsUnusable
+ jr c, .unusable
+ call AITryUseAttack
+ ret
+
+.unusable
+ ld a, OPPACTION_FINISH_NO_ATTACK
+ bank1call AIMakeDecision
+ ret
+; 0x1485a
+
+.scripted_actions_list ; 1485a (05:485a)
+ dw .turn_1
+ dw .turn_2
+ dw .turn_3
+ dw .turn_4
+ dw .turn_5
+ dw .turn_6
+ dw .turn_7
+; 0x14868
+
+.turn_1 ; 14868 (5:4868)
+ ld d, MACHOP
+ ld e, FIGHTING_ENERGY
+ call AIAttachEnergyInHandToCardInPlayArea
+ ret
+; 0x14870
+
+.turn_2 ; 14870 (5:4870)
+ ld a, RATTATA
+ call LookForCardIDInHandList_Bank5
+ ldh [hTemp_ffa0], a
+ ld a, OPPACTION_PLAY_BASIC_PKMN
+ bank1call AIMakeDecision
+ ld d, RATTATA
+ ld e, FIGHTING_ENERGY
+ call AIAttachEnergyInHandToCardInPlayArea
+ ret
+; 0x14884
+
+.turn_3 ; 14884 (5:4884)
+ ld a, RATTATA
+ ld b, PLAY_AREA_ARENA
+ call LookForCardIDInPlayArea_Bank5
+ ldh [hTempPlayAreaLocation_ffa1], a
+ ld a, RATICATE
+ call LookForCardIDInHandList_Bank5
+ ldh [hTemp_ffa0], a
+ ld a, OPPACTION_EVOLVE_PKMN
+ bank1call AIMakeDecision
+ ld d, RATICATE
+ ld e, LIGHTNING_ENERGY
+ call AIAttachEnergyInHandToCardInPlayArea
+ ret
+; 0x148a1
+
+.turn_4 ; 148a1 (5:48a1)
+ ld d, RATICATE
+ ld e, LIGHTNING_ENERGY
+ call AIAttachEnergyInHandToCardInPlayArea
+ ret
+; 0x148a9
+
+.turn_5 ; 148a9 (5:48a9)
+ ld a, MACHOP
+ call LookForCardIDInHandList_Bank5
+ ldh [hTemp_ffa0], a
+ ld a, OPPACTION_PLAY_BASIC_PKMN
+ bank1call AIMakeDecision
+ ld d, MACHOP
+ ld e, FIGHTING_ENERGY
+ call AIAttachEnergyInHandToCardInBench
+
+; this is a bug, it's attempting to compare a card ID with a deck index.
+; the intention was to change the card to switch to depending on whether
+; the first Machop was KO'd at this point in the Duel or not.
+; because of the buggy comparison, this will always jump the
+; 'inc a' instruction and switch to PLAY_AREA_BENCH_1.
+; in a normal Practice Duel following Dr. Mason's instructions,
+; this will always lead to the AI correctly switching Raticate with Machop,
+; but in case of a "Free" Duel where the first Machop is not KO'd,
+; the intention was to switch to PLAY_AREA_BENCH_2 instead.
+; but due to 'inc a' always being skipped, it will switch to Raticate.
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ cp MACHOP ; wrong
+ ld a, PLAY_AREA_BENCH_1
+ jr nz, .retreat
+ inc a ; PLAY_AREA_BENCH_2
+
+.retreat
+ call AITryToRetreat
+ ret
+; 0x148cc
+
+.turn_6 ; 148cc (5:48cc)
+ ld d, MACHOP
+ ld e, FIGHTING_ENERGY
+ call AIAttachEnergyInHandToCardInPlayArea
+ ret
+; 0x148d4
+
+.turn_7 ; 148d4 (5:48d4)
+ ld d, MACHOP
+ ld e, FIGHTING_ENERGY
+ call AIAttachEnergyInHandToCardInPlayArea
+ ret
+; 0x148dc
diff --git a/src/engine/deck_ai/decks/strange_psyshock.asm b/src/engine/deck_ai/decks/strange_psyshock.asm
new file mode 100644
index 0000000..309ef11
--- /dev/null
+++ b/src/engine/deck_ai/decks/strange_psyshock.asm
@@ -0,0 +1,87 @@
+AIActionTable_StrangePsyshock: ; 15122 (5:5122)
+ dw .do_turn ; unused
+ dw .do_turn
+ dw .start_duel
+ dw .forced_switch
+ dw .ko_switch
+ dw .take_prize
+
+.do_turn ; 1512e (5:512e)
+ call AIMainTurnLogic
+ ret
+; 0x15132
+
+.start_duel ; 15132 (5:5132)
+ call InitAIDuelVars
+ call .store_list_pointers
+ call SetUpBossStartingHandAndDeck
+ call TrySetUpBossStartingPlayArea
+ ret nc
+ call AIPlayInitialBasicCards
+ ret
+; 0x15143
+
+.forced_switch ; 15143 (5:5143)
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+; 0x15147
+
+.ko_switch ; 15147 (5:5147)
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+; 0x1514b
+
+.take_prize ; 1514b (5:514b)
+ call AIPickPrizeCards
+ ret
+; 0x1514f
+
+.list_arena ; 1514f (5:514f)
+ db KANGASKHAN
+ db CHANSEY
+ db SNORLAX
+ db MR_MIME
+ db ABRA
+ db $00
+
+.list_bench ; 15155 (5:5155)
+ db ABRA
+ db MR_MIME
+ db KANGASKHAN
+ db SNORLAX
+ db CHANSEY
+ db $00
+
+.list_retreat ; 1515b (5:515b)
+ ai_retreat ABRA, -3
+ ai_retreat SNORLAX, -3
+ ai_retreat KANGASKHAN, -1
+ ai_retreat CHANSEY, -1
+ db $00
+
+.list_energy ; 15164 (5:5164)
+ ai_energy ABRA, 3, +1
+ ai_energy KADABRA, 3, +0
+ ai_energy ALAKAZAM, 3, +0
+ ai_energy MR_MIME, 2, +0
+ ai_energy CHANSEY, 2, -2
+ ai_energy KANGASKHAN, 4, -2
+ ai_energy SNORLAX, 0, -8
+ db $00
+
+.list_prize ; 1517a (5:517a)
+ db GAMBLER
+ db MR_MIME
+ db ALAKAZAM
+ db SWITCH
+ db $00
+
+.store_list_pointers ; 1517f (5:517f)
+ store_list_pointer wAICardListAvoidPrize, .list_prize
+ store_list_pointer wAICardListArenaPriority, .list_arena
+ store_list_pointer wAICardListBenchPriority, .list_bench
+ store_list_pointer wAICardListPlayFromHandPriority, .list_bench
+ ; missing store_list_pointer wAICardListRetreatBonus, .list_retreat
+ store_list_pointer wAICardListEnergyBonus, .list_energy
+ ret
+; 0x151ad
diff --git a/src/engine/deck_ai/decks/wonders_of_science.asm b/src/engine/deck_ai/decks/wonders_of_science.asm
new file mode 100644
index 0000000..e11a829
--- /dev/null
+++ b/src/engine/deck_ai/decks/wonders_of_science.asm
@@ -0,0 +1,83 @@
+AIActionTable_WondersOfScience: ; 151ad (5:51ad)
+ dw .do_turn ; unused
+ dw .do_turn
+ dw .start_duel
+ dw .forced_switch
+ dw .ko_switch
+ dw .take_prize
+
+.do_turn ; 151b9 (5:51b9)
+ call AIMainTurnLogic
+ ret
+; 0x151bd
+
+.start_duel ; 151bd (5:51bd)
+ call InitAIDuelVars
+ call .store_list_pointers
+ call SetUpBossStartingHandAndDeck
+ call TrySetUpBossStartingPlayArea
+ ret nc
+ call AIPlayInitialBasicCards
+ ret
+; 0x151ce
+
+.forced_switch ; 151ce (5:51ce)
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+; 0x151d2
+
+.ko_switch ; 151d2 (5:51d2)
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+; 0x151d6
+
+.take_prize ; 151d6 (5:51d6)
+ call AIPickPrizeCards
+ ret
+; 0x151da
+
+.list_arena ; 151da (5:51da)
+ db MEWTWO1
+ db MEWTWO3
+ db MEWTWO2
+ db GRIMER
+ db KOFFING
+ db PORYGON
+ db $00
+
+.list_bench ; 151e1 (5:51e1)
+ db GRIMER
+ db KOFFING
+ db MEWTWO3
+ db MEWTWO2
+ db MEWTWO1
+ db PORYGON
+ db $00
+
+.list_retreat ; 151e8 (5:51e8)
+ db $00
+
+.list_energy ; 151e9 (5:51e9)
+ ai_energy GRIMER, 3, +0
+ ai_energy MUK, 4, +0
+ ai_energy KOFFING, 2, +0
+ ai_energy WEEZING, 3, +0
+ ai_energy MEWTWO1, 2, -1
+ ai_energy MEWTWO3, 2, -1
+ ai_energy MEWTWO2, 2, -1
+ ai_energy PORYGON, 2, -1
+ db $00
+
+.list_prize ; 15202 (5:5202)
+ db MUK
+ db $00
+
+.store_list_pointers ; 15204 (5:5204)
+ store_list_pointer wAICardListAvoidPrize, .list_prize
+ store_list_pointer wAICardListArenaPriority, .list_arena
+ store_list_pointer wAICardListBenchPriority, .list_bench
+ store_list_pointer wAICardListPlayFromHandPriority, .list_bench
+ ; missing store_list_pointer wAICardListRetreatBonus, .list_retreat
+ store_list_pointer wAICardListEnergyBonus, .list_energy
+ ret
+; 0x15232
diff --git a/src/engine/deck_ai/decks/zapping_selfdestruct.asm b/src/engine/deck_ai/decks/zapping_selfdestruct.asm
new file mode 100644
index 0000000..6675c52
--- /dev/null
+++ b/src/engine/deck_ai/decks/zapping_selfdestruct.asm
@@ -0,0 +1,81 @@
+AIActionTable_ZappingSelfdestruct: ; 15019 (5:5019)
+ dw .do_turn ; unused
+ dw .do_turn
+ dw .start_duel
+ dw .forced_switch
+ dw .ko_switch
+ dw .take_prize
+
+.do_turn ; 15025 (5:5025)
+ call AIMainTurnLogic
+ ret
+; 0x15029
+
+.start_duel ; 15029 (5:5029)
+ call InitAIDuelVars
+ call .store_list_pointers
+ call SetUpBossStartingHandAndDeck
+ call TrySetUpBossStartingPlayArea
+ ret nc
+ call AIPlayInitialBasicCards
+ ret
+; 0x1503a
+
+.forced_switch ; 1503a (5:503a)
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+; 0x1503e
+
+.ko_switch ; 1503e (5:503e)
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+; 0x15042
+
+.take_prize ; 15042 (5:5042)
+ call AIPickPrizeCards
+ ret
+; 0x15046
+
+.list_arena ; 15046 (5:5046)
+ db KANGASKHAN
+ db ELECTABUZZ2
+ db TAUROS
+ db MAGNEMITE1
+ db VOLTORB
+ db $00
+
+.list_bench ; 1504c (5:504c)
+ db MAGNEMITE1
+ db VOLTORB
+ db ELECTABUZZ2
+ db TAUROS
+ db KANGASKHAN
+ db $00
+
+.list_retreat ; 15052 (5:5052)
+ ai_retreat VOLTORB, -1
+ db $00
+
+.list_energy ; 15055 (5:5055)
+ ai_energy MAGNEMITE1, 3, +1
+ ai_energy MAGNETON1, 4, +0
+ ai_energy VOLTORB, 3, +1
+ ai_energy ELECTRODE1, 3, +0
+ ai_energy ELECTABUZZ2, 1, +0
+ ai_energy KANGASKHAN, 2, -2
+ ai_energy TAUROS, 3, +0
+ db $00
+
+.list_prize ; 1506b (5:506b)
+ db KANGASKHAN
+ db $00
+
+.store_list_pointers ; 1506d (5:506d)
+ store_list_pointer wAICardListAvoidPrize, .list_prize
+ store_list_pointer wAICardListArenaPriority, .list_arena
+ store_list_pointer wAICardListBenchPriority, .list_bench
+ store_list_pointer wAICardListPlayFromHandPriority, .list_bench
+ ; missing store_list_pointer wAICardListRetreatBonus, .list_retreat
+ store_list_pointer wAICardListEnergyBonus, .list_energy
+ ret
+; 0x1509b
diff --git a/src/engine/effect_functions.asm b/src/engine/effect_functions.asm
index 116d545..75b0f76 100644
--- a/src/engine/effect_functions.asm
+++ b/src/engine/effect_functions.asm
@@ -292,7 +292,9 @@ ApplySubstatus2ToDefendingCard: ; 2c149 (b:4149)
ret
; 0x2c166
-Func_2c166: ; 2c166 (b:4166)
+; overwrites in wDamage, wAIMinDamage and wAIMaxDamage
+; with the value in a.
+StoreDamageInfo: ; 2c166 (b:4166)
ld [wDamage], a
ld [wAIMinDamage], a
ld [wAIMaxDamage], a
@@ -301,7 +303,181 @@ Func_2c166: ; 2c166 (b:4166)
ret
; 0x2c174
- INCROM $2c174, $2c6f0
+ INCROM $2c174, $2c1ec
+
+HandleSwitchDefendingPokemonEffect: ; 2c1ec (b:41ec)
+ ld e, a
+ cp $ff
+ ret z
+
+; check Defending Pokemon's HP
+ ld a, DUELVARS_ARENA_CARD_HP
+ call GetNonTurnDuelistVariable
+ or a
+ jr nz, .switch
+
+; if 0, handle Destiny Bond first
+ push de
+ bank1call HandleDestinyBondSubstatus
+ pop de
+
+.switch
+ call .HandleNoDamageOrEffect
+ ret c
+
+; attack was successful, switch Defending Pokemon
+ call SwapTurn
+ call SwapArenaWithBenchPokemon
+ call SwapTurn
+
+ xor a
+ ld [wccc5], a
+ ld [wDuelDisplayedScreen], a
+ inc a
+ ld [wccef], a
+ ret
+; 0x2c216
+
+; returns carry if Defending has No Damage or Effect
+; if so, print its appropriate text.
+.HandleNoDamageOrEffect: ; 2c216 (b:4216)
+ call CheckNoDamageOrEffect
+ ret nc
+ ld a, l
+ or h
+ call nz, DrawWideTextBox_PrintText
+ scf
+ ret
+; 0x2c221
+
+ INCROM $2c221, $2c2a4
+
+; makes a list in wDuelTempList with the deck indices
+; of all the energy cards found in opponent's Discard Pile.
+; if (c == 0), all energy cards are allowed;
+; if (c != 0), double colorless energy cards are not counted.
+; returns carry if no energy cards were found.
+CreateEnergyCardListFromOpponentDiscardPile: ; 2c2a4 (b:42a4)
+ ld c, $00
+
+; get number of cards in Discard Pile
+; and have hl point to the end of the
+; Discard Pile list in wOpponentDeckCards.
+ ld a, DUELVARS_NUMBER_OF_CARDS_IN_DISCARD_PILE
+ call GetTurnDuelistVariable
+ ld b, a
+ add DUELVARS_DECK_CARDS
+ ld l, a
+
+ ld de, wDuelTempList
+ inc b
+ jr .next_card
+
+.check_energy
+ ld a, [hl]
+ call LoadCardDataToBuffer2_FromDeckIndex
+ ld a, [wLoadedCard2Type]
+ and TYPE_ENERGY
+ jr z, .next_card
+
+; if (c != $00), then we dismiss Double Colorless
+; energy cards found.
+ ld a, c
+ or a
+ jr z, .copy
+ ld a, [wLoadedCard2Type]
+ cp TYPE_ENERGY_DOUBLE_COLORLESS
+ jr nc, .next_card
+
+.copy
+ ld a, [hl]
+ ld [de], a
+ inc de
+
+; goes through Discard Pile list
+; in wOpponentDeckCards in descending order.
+.next_card
+ dec l
+ dec b
+ jr nz, .check_energy
+
+; terminating byte on wDuelTempList
+ ld a, $ff
+ ld [de], a
+
+; check if any energy card was found
+; by checking whether the first byte
+; in wDuelTempList is $ff.
+; if none were found, return carry.
+ ld a, [wDuelTempList]
+ cp $ff
+ jr z, .set_carry
+ or a
+ ret
+
+.set_carry
+ scf
+ ret
+; 0x2c2e0
+
+ INCROM $2c2e0, $2c487
+
+; handles the selection of a forced switch
+; by link/AI opponent or by the player.
+; outputs the Play Area location of the chosen
+; bench card in hTempPlayAreaLocation_ff9d.
+DuelistSelectForcedSwitch: ; 2c487 (b:4487)
+ ld a, DUELVARS_DUELIST_TYPE
+ call GetNonTurnDuelistVariable
+ cp DUELIST_TYPE_LINK_OPP
+ jr z, .link_opp
+
+ cp DUELIST_TYPE_PLAYER
+ jr z, .player
+
+; AI opponent
+ call SwapTurn
+ bank1call AIDoAction_ForcedSwitch
+ call SwapTurn
+
+ ld a, [wPlayerAttackingMoveIndex]
+ ld e, a
+ ld a, [wPlayerAttackingCardIndex]
+ ld d, a
+ ld a, [wPlayerAttackingCardID]
+ call CopyMoveDataAndDamage_FromCardID
+ call Func_16f6
+ ret
+
+.player
+ ldtx hl, SelectPkmnOnBenchToSwitchWithActiveText
+ call DrawWideTextBox_WaitForInput
+ call SwapTurn
+ bank1call HasAlivePokemonInBench
+ ld a, $01
+ ld [wcbd4], a
+.asm_2c4c0
+ bank1call OpenPlayAreaScreenForSelection
+ jr c, .asm_2c4c0
+ call SwapTurn
+ ret
+
+.link_opp
+; get selection from link opponent
+ ld a, OPPACTION_FORCE_SWITCH_ACTIVE
+ call SetOppAction_SerialSendDuelData
+.loop
+ call SerialRecvByte
+ jr nc, .received
+ halt
+ nop
+ jr .loop
+.received
+ ldh [hTempPlayAreaLocation_ff9d], a
+ ret
+; 0x2c4da
+
+ INCROM $2c4da, $2c6f0
SpitPoison_AIEffect: ; 2c6f0 (b:46f0)
ld a, 5
@@ -320,7 +496,44 @@ SpitPoison_Poison50PercentEffect: ; 2c6f8 (b:46f8)
ret
; 0x2c70a
- INCROM $2c70a, $2c730
+; outputs in hTemp_ffa0 the result of the coin toss
+; (0 = tails, 1 = heads) and, in case it was heads,
+; stores in hTempPlayAreaLocation_ffa1 the location
+; of the Bench Pokemon that was selected for switch.
+TerrorStrike_50PercentSelectSwitchPokemon: ; 2c70a (b:470a)
+ xor a
+ ldh [hTemp_ffa0], a
+
+; return failure if no Pokemon to switch to
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetNonTurnDuelistVariable
+ cp 2
+ ret c
+
+; toss coin and store whether it was tails (0)
+; or heads (1) in hTemp_ffa0
+; return if it was tails.
+ ldtx de, IfHeadsChangeOpponentsActivePokemonText
+ call Func_2c08a
+ ldh [hTemp_ffa0], a
+ ret nc
+
+ call DuelistSelectForcedSwitch
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ ldh [hTempPlayAreaLocation_ffa1], a
+ ret
+; 0x2c726
+
+; if coin toss was heads and it's possible,
+; switch Defending Pokemon
+TerrorStrike_SwitchDefendingPokemon: ; 2c726 (b:4726)
+ ldh a, [hTemp_ffa0]
+ or a
+ ret z
+ ldh a, [hTempPlayAreaLocation_ffa1]
+ call HandleSwitchDefendingPokemonEffect
+ ret
+; 0x2c730
PoisonFang_AIEffect: ; 2c730 (b:4730)
ld a, 10
@@ -417,7 +630,7 @@ Twineedle_MultiplierEffect: ; 2c7f5 (b:47f5)
add a
add e
call ATimes10
- call Func_2c166
+ call StoreDamageInfo
ret
; 0x2c80d
@@ -538,4 +751,16 @@ Toxic_DoublePoisonEffect: ; 2c994 (b:4994)
ret
; 0x2c998
- INCROM $2c998, $30000
+ INCROM $2c998, $2cbfb
+
+Func_2cbfb: ; 2cbfb (b:4bfb)
+ ldh a, [hAIEnergyTransPlayAreaLocation]
+ ld e, a
+ ldh a, [hAIEnergyTransEnergyCard]
+ call AddCardToHand
+ call PutHandCardInPlayArea
+ bank1call PrintPlayAreaCardList_EnableLCD
+ ret
+; 0x2cc0a
+
+ INCROM $2cc0a, $30000
diff --git a/src/engine/home.asm b/src/engine/home.asm
index 545995a..78e0bf1 100644
--- a/src/engine/home.asm
+++ b/src/engine/home.asm
@@ -1552,7 +1552,7 @@ Func_08bf: ; 08bf (0:08bf)
ld [hli], a
ld [hl], b
inc hl
- ld [hli], a
+ ld [hli], a ; 0
ld [hl], $ef
ld h, b
ld l, $0
@@ -3419,6 +3419,7 @@ CreateArenaOrBenchEnergyCardList: ; 120a (0:120a)
; fill wDuelTempList with the turn holder's hand cards (their 0-59 deck indexes)
; return carry if the turn holder has no cards in hand
+; and outputs in a number of cards.
CreateHandCardList: ; 123b (0:123b)
call FindLastCardInHand
inc b
@@ -5218,7 +5219,7 @@ Func_1bca: ; 1bca (0:1bca)
ret
; 0x1c05
-; return in a the retreat cost of the turn holder's arena or benchx Pokemon
+; return in a the retreat cost of the turn holder's arena or bench Pokemon
; given the PLAY_AREA_* value in hTempPlayAreaLocation_ff9d
GetPlayAreaCardRetreatCost: ; 1c05 (0:1c05)
ldh a, [hTempPlayAreaLocation_ff9d]
@@ -8279,56 +8280,70 @@ LoadOpponentDeck: ; 2b78 (0:2b78)
ld [hl], a
ret
-Func_2bbf: ; 2bbf (0:2bbf)
- ld a, $1
- jr Func_2bdb
+AIDoAction_Turn: ; 2bbf (0:2bbf)
+ ld a, AIACTION_DO_TURN
+ jr AIDoAction
-Func_2bc3: ; 2bc3 (0:2bc3)
- ld a, $2
- jr Func_2bdb
+AIDoAction_StartDuel: ; 2bc3 (0:2bc3)
+ ld a, AIACTION_START_DUEL
+ jr AIDoAction
-Func_2bc7: ; 2bc7 (0:2bc7)
- ld a, $3
- call Func_2bdb
+AIDoAction_ForcedSwitch: ; 2bc7 (0:2bc7)
+ ld a, AIACTION_FORCED_SWITCH
+ call AIDoAction
ldh [hTempPlayAreaLocation_ff9d], a
ret
-Func_2bcf: ; 2bcf (0:2bcf)
- ld a, $4
- call Func_2bdb
+AIDoAction_KOSwitch: ; 2bcf (0:2bcf)
+ ld a, AIACTION_KO_SWITCH
+ call AIDoAction
ldh [hTemp_ffa0], a
ret
-Func_2bd7: ; 2bd7 (0:2bd7)
- ld a, $5
- jr Func_2bdb
+AIDoAction_TakePrize: ; 2bd7 (0:2bd7)
+ ld a, AIACTION_TAKE_PRIZE
+ jr AIDoAction ; this line is not needed
-Func_2bdb: ; 2bdb (0:2bdb)
+; calls the appropriate AI routine to handle action,
+; depending on the deck ID (see engine/deck_ai/deck_ai.asm)
+; input:
+; - a = AIACTION_* constant
+AIDoAction: ; 2bdb (0:2bdb)
ld c, a
+
+; load bank for Opponent Deck pointer table
ldh a, [hBankROM]
push af
- ld a, BANK(PointerTable_14000)
+ ld a, BANK(DeckAIPointerTable)
call BankswitchROM
+
+; load hl with the corresponding pointer
ld a, [wOpponentDeckID]
ld l, a
ld h, $0
- add hl, hl
- ld de, PointerTable_14000
+ add hl, hl ; two bytes per deck
+ ld de, DeckAIPointerTable
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
+
ld a, c
or a
- jr nz, .asm_2bfe
+ jr nz, .not_zero
+
+; if input was 0, copy deck data of turn player
ld e, [hl]
inc hl
ld d, [hl]
call CopyDeckData
- jr .asm_2c01
-.asm_2bfe
+ jr .done
+
+; jump to corresponding AI routine related to input
+.not_zero
call JumpToFunctionInTable
-.asm_2c01
+
+.done
ld c, a
pop af
call BankswitchROM
@@ -10800,8 +10815,8 @@ GameEvent_Credits: ; 3911 (0:3911)
ret
Func_3917: ; 3917 (0:3917)
- ld a, $22
- farcall CheckIfEventFlagSet
+ ld a, EVENT_RECEIVED_LEGENDARY_CARD
+ farcall GetEventFlagValue
call EnableSRAM
ld [s0a00a], a
call DisableSRAM
@@ -10865,7 +10880,7 @@ GetPermissionByteOfMapPosition: ; 3946 (0:3946)
Func_395a: ; 395a (0:395a)
ldh a, [hBankROM]
push af
- ld a, [wd4c6]
+ ld a, [wTempPointerBank]
call BankswitchROM
call CopyGfxData
pop af
@@ -10875,8 +10890,8 @@ Func_395a: ; 395a (0:395a)
Unknown_396b: ; 396b (0:396b)
db $00, -$01, $01, $00, $00, $01, -$01, $00
-; Movement offsets for scripted movements
-ScriptedMovementOffsetTable: ; 3973 (0:3973)
+; Movement offsets for player movements
+PlayerMovementOffsetTable: ; 3973 (0:3973)
db 0, -2 ; move 2 tiles up
db 2, 0 ; move 2 tiles right
db 0, 2 ; move 2 tiles down
@@ -10908,15 +10923,16 @@ Func_3997: ; 3997 (0:3997)
call BankswitchROM
ret
-Func_39a7: ; 39a7 (0:39a7)
- ld l, $0
- call Func_39ad
+; returns in hl a pointer to the first element for the a'th NPC
+GetLoadedNPCID: ; 39a7 (0:39a7)
+ ld l, LOADED_NPC_ID
+ call GetItemInLoadedNPCIndex
ret
-; return hl = wd34a + a * $c + l, with a < $8
-Func_39ad: ; 39ad (0:39ad)
+; return in hl a pointer to the a'th items element l
+GetItemInLoadedNPCIndex: ; 39ad (0:39ad)
push bc
- cp $8
+ cp LOADED_NPC_MAX
jr c, .asm_39b4
debug_ret
xor a
@@ -10929,36 +10945,39 @@ Func_39ad: ; 39ad (0:39ad)
add l
ld l, a
ld h, $0
- ld bc, wd34a
+ ld bc, wLoadedNPCs
add hl, bc
pop bc
ret
-Func_39c3: ; 39c3 (0:39c3)
+; Finds the index on wLoadedNPCs table of the npc in wTempNPC
+; returns it in a and puts it into wLoadedNPCTempIndex
+; c flag set if no npc found
+FindLoadedNPC: ; 39c3 (0:39c3)
push hl
push bc
push de
xor a
- ld [wd3aa], a
+ ld [wLoadedNPCTempIndex], a
ld b, a
- ld c, $8
- ld de, $000c
- ld hl, wd34a
- ld a, [wd3ab]
-.asm_39d6
+ ld c, LOADED_NPC_MAX
+ ld de, LOADED_NPC_LENGTH
+ ld hl, wLoadedNPCs
+ ld a, [wTempNPC]
+.findNPCLoop
cp [hl]
- jr z, .asm_39e1
+ jr z, .foundNPCMatch
add hl, de
inc b
dec c
- jr nz, .asm_39d6
+ jr nz, .findNPCLoop
scf
- jr z, .asm_39e6
-.asm_39e1
+ jr z, .exit
+.foundNPCMatch
ld a, b
- ld [wd3aa], a
+ ld [wLoadedNPCTempIndex], a
or a
-.asm_39e6
+.exit
pop de
pop bc
pop hl
@@ -11055,65 +11074,68 @@ Func_3a4f: ; 3a4f (0:3a4f)
ret
; 0x3a5e
-Func_3a5e: ; 3a5e (0:3a5e)
+HandleMoveModeAPress: ; 3a5e (0:3a5e)
ldh a, [hBankROM]
push af
- ld l, $4
- call Func_3abd
- jr nc, .asm_3ab3
- ld a, BANK(Func_c653)
+ ld l, MAP_SCRIPT_OBJECTS
+ call GetMapScriptPointer
+ jr nc, .handleSecondAPressScript
+ ld a, BANK(FindPlayerMovementFromDirection)
call BankswitchROM
- call Func_c653
- ld a, $4
+ call FindPlayerMovementFromDirection
+ ld a, BANK(MapScripts)
call BankswitchROM
- ld a, [wd334]
+ ld a, [wPlayerDirection]
ld d, a
-.asm_3a79
+.findAPressMatchLoop
ld a, [hli]
bit 7, a
- jr nz, .asm_3ab3
+ jr nz, .handleSecondAPressScript
push bc
push hl
cp d
- jr nz, .asm_3aab
+ jr nz, .noMatch
ld a, [hli]
cp b
- jr nz, .asm_3aab
+ jr nz, .noMatch
ld a, [hli]
cp c
- jr nz, .asm_3aab
+ jr nz, .noMatch
ld a, [hli]
- ld [wd0c6], a
+ ld [wNextScript], a
ld a, [hli]
- ld [wd0c7], a
+ ld [wNextScript+1], a
ld a, [hli]
- ld [wd0ca], a
+ ld [wDefaultObjectText], a
ld a, [hli]
- ld [wd0cb], a
+ ld [wDefaultObjectText+1], a
ld a, [hli]
- ld [wd0c8], a
+ ld [wCurrentNPCNameTx], a
ld a, [hli]
- ld [wd0c9], a
+ ld [wCurrentNPCNameTx+1], a
pop hl
pop bc
pop af
call BankswitchROM
scf
ret
-.asm_3aab
+.noMatch
pop hl
- ld bc, $0008
+ ld bc, MAP_OBJECT_SIZE - 1
add hl, bc
pop bc
- jr .asm_3a79
-.asm_3ab3
+ jr .findAPressMatchLoop
+.handleSecondAPressScript
pop af
call BankswitchROM
- ld l, $6
- call $49c2
+ ld l, MAP_SCRIPT_PRESSED_A
+ call CallMapScriptPointerIfExists
ret
-Func_3abd: ; 3abd (0:3abd)
+; returns a map script pointer in hl given
+; current map in wCurMap and which sub-script in l
+; sets c if pointer is found
+GetMapScriptPointer: ; 3abd (0:3abd)
push bc
push hl
ld a, [wCurMap]
@@ -11152,9 +11174,9 @@ Func_3ae8: ; 3ae8 (0:3ae8)
ret
; 0x3aed
-; finds an OWScript from the first byte and puts the next two bytes (usually arguments?) into cb
+; finds a Script from the first byte and puts the next two bytes (usually arguments?) into cb
RunOverworldScript: ; 3aed (0:3aed)
- ld hl, wOWScriptPointer
+ ld hl, wScriptPointer
ld a, [hli]
ld h, [hl]
ld l, a
@@ -11321,7 +11343,7 @@ ResetDoFrameFunction: ; 3bdb (0:3bdb)
Func_3be4: ; 3be4 (0:3be4)
ldh a, [hBankROM]
push af
- ld a, [wd4c6]
+ ld a, [wTempPointerBank]
call BankswitchROM
call Func_08de
pop af
@@ -11329,15 +11351,16 @@ Func_3be4: ; 3be4 (0:3be4)
ret
; 0x3bf5
-Func_3bf5: ; 3bf5 (0:3bf5)
+; Copies bc bytes from [wTempPointer] to de
+CopyBankedDataToDE: ; 3bf5 (0:3bf5)
ldh a, [hBankROM]
push af
push hl
- ld a, [wd4c6]
+ ld a, [wTempPointerBank]
call BankswitchROM
- ld a, [wd4c4]
+ ld a, [wTempPointer]
ld l, a
- ld a, [wd4c5]
+ ld a, [wTempPointer + 1]
ld h, a
call CopyDataHLtoDE_SaveRegisters
pop hl
@@ -11407,9 +11430,8 @@ CallHL2: ; 3c45 (0:3c45)
jp hl
; 0x3c46
-PushBC_Ret: ; 3c46 (0:3c46)
- push bc
- ret
+CallBC: ; 3c46 (0:3c46)
+ retbc
; 0x3c48
DoFrameIfLCDEnabled: ; 3c48 (0:3c48)
@@ -11460,7 +11482,7 @@ DivideBCbyDE: ; 3c5a (0:3c5a)
jr nz, .asm_3c63
ret
-Func_3c83: ; 3c83 (0:3c83)
+CallPlaySong: ; 3c83 (0:3c83)
call PlaySong
ret
; 0x3c87
@@ -11470,18 +11492,19 @@ Func_3c87: ; 3c87 (0:3c87)
call PauseSong
pop af
call PlaySong
- call Func_3c96
+ call WaitForSongToFinish
call ResumeSong
ret
; 0x3c96
-Func_3c96: ; 3c96 (0:3c96)
+WaitForSongToFinish: ; 3c96 (0:3c96)
call DoFrameIfLCDEnabled
call AssertSongFinished
or a
- jr nz, Func_3c96
+ jr nz, WaitForSongToFinish
ret
+; clear [SOMETHING] - something relating to animations
Func_3ca0: ; 3ca0 (0:3ca0)
xor a
ld [wd5d7], a
@@ -11634,11 +11657,11 @@ Func_3d72: ; 3d72 (0:3d72)
xor a
jr .asm_3da1
.asm_3d84
- ld a, [wd4c4]
+ ld a, [wTempPointer]
ld l, a
- ld a, [wd4c5]
+ ld a, [wTempPointer + 1]
ld h, a
- ld a, [wd4c6]
+ ld a, [wTempPointerBank]
call BankswitchROM
ld a, [hli]
push af
@@ -11669,7 +11692,7 @@ Func_3d72: ; 3d72 (0:3d72)
call BankswitchROM
ret
-Func_3db7: ; 3db7 (0:3db7)
+GetFirstSpriteAnimBufferProperty: ; 3db7 (0:3db7)
push bc
ld c, SPRITE_ANIM_FIELD_00
call GetSpriteAnimBufferProperty