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-rw-r--r--src/home/ai.asm2
-rw-r--r--src/home/lcd.asm4
-rw-r--r--src/home/map.asm2
3 files changed, 4 insertions, 4 deletions
diff --git a/src/home/ai.asm b/src/home/ai.asm
index 270168f..b3834c1 100644
--- a/src/home/ai.asm
+++ b/src/home/ai.asm
@@ -70,7 +70,7 @@ AIDoAction_TakePrize:
jr AIDoAction ; this line is not needed
; calls the appropriate AI routine to handle action,
-; depending on the deck ID (see engine/ai/deck_ai.asm)
+; depending on the deck ID (see engine/duel/ai/deck_ai.asm)
; input:
; - a = AIACTION_* constant
AIDoAction:
diff --git a/src/home/lcd.asm b/src/home/lcd.asm
index 5e8fc5d..415aea0 100644
--- a/src/home/lcd.asm
+++ b/src/home/lcd.asm
@@ -69,14 +69,14 @@ Set_OBJ_8x16:
ret
; set Window Display on
-Set_WD_on:
+SetWindowOn:
ld a, [wLCDC]
or LCDC_WINON
ld [wLCDC], a
ret
; set Window Display off
-Set_WD_off:
+SetWindowOff:
ld a, [wLCDC]
and LCDC_WINOFF
ld [wLCDC], a
diff --git a/src/home/map.asm b/src/home/map.asm
index b00d456..4609b46 100644
--- a/src/home/map.asm
+++ b/src/home/map.asm
@@ -141,7 +141,7 @@ GameEvent_ContinueDuel:
ret
GameEvent_Credits:
- farcall Credits_1d6ad
+ farcall PlayCreditsSequence
or a
ret