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-rw-r--r--src/wram.asm14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/wram.asm b/src/wram.asm
index e67c587..a3c44d0 100644
--- a/src/wram.asm
+++ b/src/wram.asm
@@ -379,7 +379,7 @@ wBoosterTempNonEnergiesDrawn:: ; c400
ds $b
wBoosterTempEnergiesDrawn:: ; c40b
ds $b
-wBoosterCardsDrawnEnd::
+wBoosterCardsDrawnEnd:: ; c416
ds $6a
NEXTU
@@ -1466,10 +1466,10 @@ wAIVenusaur2PlayAreaLocation:: ; ce05
wce06:: ; ce06
; number of cards to be transferred by AI using Energy Trans.
-wAINumberOfEnergyTransCards::
+wAINumberOfEnergyTransCards:: ; ce06
; used for storing weakness of Player's Arena card
; in AI routine dealing with Shift Pkmn Power.
-wAIDefendingPokemonWeakness::
+wAIDefendingPokemonWeakness:: ; ce06
ds $1
wce07:: ; ce07
@@ -1591,7 +1591,7 @@ wCoinTossScreenTextID:: ; ce4e
ds $2
; set to PLAYER_TURN in the "Your Play Area" screen
-; set to OPPONENT_TURN in the "Opp Play Area" screen
+; set to OPPONENT_TURN in the "Opp Play Area" screen
; alternates when drawing the "In Play Area" screen
wCheckMenuPlayAreaWhichDuelist:: ; ce50
ds $1
@@ -2089,7 +2089,7 @@ NEXTU
; $00: passable (floor)
; $40: unpassable and talkable (NPC or talkable wall)
; $80: unpassable and untalkable (wall)
-wPermissionMap::
+wPermissionMap:: ; d133
ds $100
ENDU
@@ -2301,7 +2301,7 @@ wd3d0:: ; d3d0
wLoadedFlagBits:: ; d3d1
ds $1
-wEventFlags::
+wEventFlags:: ; d3d2
ds $40
; 0 keeps looping, other values break the loop in RST20
@@ -2373,7 +2373,7 @@ wd4b0:: ; d4b0
wd4b1:: ; d4b1
ds $1
-
+
wd4b2:: ; d4b2
ds $1