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2019-10-25a bit more scripting stuff, figured out more npc dataAndrew Martinek
2019-10-24Updated script extractor to work with MovementsAndrew Martinek
2019-10-24Uncovered NPC Movement and named OWObjectsAndrew Martinek
2019-10-13More scripts, start to figure out mapscriptsAndrew Martinek
2019-10-09missed updated todoAndrew Martinek
2019-10-09More features for progress.py, added better argparsing for both!Andrew Martinek
2019-10-08Created python script to calculate progress and documented some scriptsAndrew Martinek
2019-10-07Disassemble 1c8ef ~ 1cac5jidoc01
2019-10-07Add new wram variablesjidoc01
Added wd42b and wd4bf.
2019-10-07Rename wd422 to wTempAnimationjidoc01
This wram variable stores an animation to play.
2019-10-07Clean up codes in animationjidoc01
Now I will use only a tab(no 4 spaces) when a new line initiates a instruction or a macro. And for code alignment, I will use spaces(no tabs) between code and operands. Even though you could see aligned codes just with tabs in editors, some of environments, like a web, print them in various ways.
2019-10-07Remove tabs for readabilityjidoc01
2019-10-07Replace spaces with tabs, and ani_ with anim_jidoc01
For code readability, removed spaces, and added tabs. And the prefix 'ani' in macro name was changed to 'anim', as the latter seems more usual.
2019-10-06Fixed a few macros that were giving weird code. Updated tcgdisasmAndrew Martinek
2019-10-06Uncovered a lot of NPC map data and loading functions.Andrew Martinek
2019-10-03Ronald scripts and overworld data routines. Also made script extractor betterAndrew Martinek
2019-10-02layout another NPC script, make some assumptions about flagsAndrew Martinek
2019-10-01Analyze animation data & Add animation constantsjidoc01
Analyzed data structure for animation, and formatted data in "move_animations.asm". But still needs analysis on which effect using which code.
2019-09-27Disassemble move animation datajidoc01
The disassembled data is pretty huge, so I moved it into a new separated file(data/move_animations.asm). I've just named the data labels in a simple way, and it's needed to rename them depending on their corresponding move names.
2019-09-27Rename wcfe3jidoc01
2019-09-27Finish Func_1866jidoc01
2019-09-23Fix style, remove excess commentsAndrew Martinek
2019-09-23Fleshed out flags a lotAndrew Martinek
2019-09-20Document Pluspower AI routinesElectroDeoxys
2019-09-19Disassemble Pluspower AI routinesElectroDeoxys
2019-09-18Defender AI functionsElectroDeoxys
2019-09-18Document AIPlaySuperPotion helper routinesElectroDeoxys
2019-09-18Merge https://github.com/ElectroDeoxys/poketcgElectroDeoxys
2019-09-18Merge branch 'master' of https://github.com/pret/poketcgElectroDeoxys
2019-09-17Disassemble CheckEnergyNeededForAttackAfterDiscardElectroDeoxys
2019-09-16Update src/engine/bank01.asmElectroDeoxys
Co-Authored-By: Andrew <andrewrmartinek@gmail.com>
2019-09-16Disassemble asm_203c8ElectroDeoxys
2019-09-16Work on AIPlaySuperPotionElectroDeoxys
2019-09-16Disassemble AIPlaySuperPotionElectroDeoxys
2019-09-16More AI Super Potion routinesElectroDeoxys
2019-09-16Work on AI Super Potion routinesElectroDeoxys
2019-09-16More AI Potion routinesElectroDeoxys
2019-09-15Lots of NPC data, some temp. comments on mapdatapointersAndrew Martinek
2019-09-15Disassemble Func_20204ElectroDeoxys
2019-09-15Document AI Potion routinesElectroDeoxys
2019-09-15Disassemble Func_169caElectroDeoxys
2019-09-15Disassemble bank 8ElectroDeoxys
2019-09-15List out data in bank 8ElectroDeoxys
2019-09-15Disassemble Func_1743bElectroDeoxys
2019-09-15Work on Func_200e5ElectroDeoxys
2019-09-14Document CheckWhetherToSwitchToFirstAttackElectroDeoxys
2019-09-14Document more GetAIScoreOfMoveElectroDeoxys
2019-09-14Finish AITryToPlayEnergyCardElectroDeoxys
2019-09-12Document CheckSpecificDecksToAttachDoubleColorlessElectroDeoxys
2019-09-12Disassemble Func_1683bElectroDeoxys