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2018-07-02Consistent card id / card's deck index references in commentsxCrystal
2018-07-02Expand on previous commitxCrystal
2018-07-02Disassemble functions related to retreating cardxCrystal
2018-07-01Clean up previous commitdannye
2018-07-01Disassemble AI Action routinesdannye
2018-07-01Fix comment alignmentdannye
2018-07-01Merge pull request #42 from xCrystal/masterDaniel Harding
More home disassembly ; Redesign TX_SYMBOL constants ; rename 'Kind' labels ; more wram addresses and text symbols ; Don't use the extras submodule ; Add support for disassembling poketcg-specific macros
2018-07-01Disassembly more functions from bank 0xCrystal
2018-06-30Rename 'Kind' labels (issue #36)xCrystal
2018-06-30Fix parsing jp c and jp nc opcodesxCrystal
2018-06-30Add disasm support for rst macros; fix hram ld opcodesxCrystal
2018-06-12Don't use the extras submodulexCrystal
Most tools from pokemon-reverse-engineering-tools are meant for pokecrystal or pokered. Having only the subset of required tools without depending on a submodule makes it easier to submit custom changes exclusive poketcg and its structure. For example, the disasm tool can be made to use poketcg rom/sym files by default, read vram and hram as symbols, and can be modified in the future to for example guess text labels in applicable load instructions or to dump poketcg-specific scripts. gfx.py was also added, but without the not required pokecrystal lz (de)compression support
2018-06-12Redesign TX_SYMBOL constantsxCrystal
2018-06-12More wram addresses and text symbolsxCrystal
2018-06-01Merge pull request #41 from xCrystal/masterDaniel Harding
Minor changes
2018-06-01Clarify ConvertSpecialTrainerCardToPokemonxCrystal
2018-04-10Move Empty Bank sections to main.asmxCrystal
2018-04-10Merge pull request #40 from xCrystal/masterDaniel Harding
Create *_DECK_ID constants ; minor style changes
2018-04-10clean up script and event constantsxCrystal
2018-04-10Add leading zero to temporary bankX.asm filenames so they show up in orderxCrystal
2018-04-10define *_DECK_ID constants ; split macros/code.asmxCrystal
2018-03-15Merge pull request #37 from xCrystal/masterDaniel Harding
Bank 1 duel engine disassembly ; general labeling and documentation ; more text symbols ; split duel graphics
2018-03-13SetDefaultPalettesxCrystal
2018-03-10more bank 1 disasm related to drawing cards and gfxxCrystal
2018-03-10Disasm duel status display functionsxCrystal
2018-03-09PrintPlayAreaCardAttachedEnergiesxCrystal
2018-03-09Disassemble some duel tile dataxCrystal
2018-03-08Document DrawDuelHUD(s), more text symbol constants, and Pluspower/Defender ↵xCrystal
duelvars
2018-03-05TX_SYMBOL constants and clean up textxCrystal
2018-03-05charmap for male, female and é symbolsxCrystal
2018-03-04Document some home functions related to textxCrystal
2018-03-04Some text related stuffxCrystal
2018-03-04Functions related to card listsxCrystal
2018-03-04Disassemble practice duel functionsxCrystal
2018-03-03Functions related to using card from handxCrystal
2018-03-03More duel engine and menus disasmxCrystal
2018-03-03Disassemble bank1 functions related to duel graphics and palettesxCrystal
2018-03-02card page number constantsxCrystal
2018-03-02Disassemble more duel menu functions and some oam functionsxCrystal
2018-03-01some bank1 disasm and documentation related to menus and interfacesxCrystal
2018-02-28Begin disassembling more bank1xCrystal
2018-02-28Fix wDuelFinished and wDuelResult constantsxCrystal
2018-02-28More general labeling and document the main evolve Pokemon functionsxCrystal
2018-02-27Further split duel graphicsxCrystal
2018-02-27Split duel graphics and document duel gfx loading functionsxCrystal
2018-02-27Merge pull request #35 from xCrystal/masterDaniel Harding
Lots of bank0 and some bank1 disasm, labeling and corrections ; Many constants related to duels, cards, and WRAM structs ; Replace hardcoded WRAM addresses with generic labels ; Style clean up ; Format SGB packets ; Reorganize some gfx files
2018-02-27GAME_EVENT_CONTINUE_FROM_DIARY_OR_NEW_GAME -> GAME_EVENT_OVERWORLDxCrystal
2018-02-27Document main menu and game event functionsxCrystal
2018-02-26Finish documenting booster packs and wFlushPaletteFlags constantsxCrystal
2018-02-25Some function name improvementsxCrystal