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2018-02-07More well defined SECTION namesxCrystal
2018-02-07More home disassemblyxCrystal
2018-02-07Rename text files to match section namesxCrystal
2018-02-07Better section namesxCrystal
2018-02-07Create linkerscriptxCrystal
2018-02-07more home disassemblyxCrystal
2018-02-06No need for these GLOBALs, since they're already exportedxCrystal
2018-02-06More VRAM labelsxCrystal
2018-02-06Create vram.asm and use generic vram labelsxCrystal
2018-02-06Create macros/scripts.asmxCrystal
2018-02-06More bank 0 disassemblingxCrystal
2018-02-06Clarify CoordToBGMap0Address functionsxCrystal
2018-02-06Convenient INCROM macroxCrystal
2018-02-06Consistent CopyData* labelsxCrystal
2018-02-06Some home.asm disassemblingxCrystal
2018-02-06Fix redundant file names in src/data/xCrystal
2018-01-09Split macrosxCrystal
2018-01-09Uppercase booster constantsxCrystal
2018-01-09CARD_LOCATION_JUST_DRAWN constantxCrystal
2017-12-31Add pokegold and pokefirered.luckytyphlosion
2017-09-26Merge pull request #33 from Pokechu22/syntax-warningsDaniel Harding
Fix warnings about deprecated mnemonics on newer builds of rgbds
2017-09-25Fix warnings about deprecated mnemonics on newer builds of rgbdsPokechu22
2017-09-04Add Gen 3 disassemblies.luckytyphlosion
2017-09-04Add Discord and other disassembly links.luckytyphlosion
2017-03-30Name some confusion and transparency labelsxCrystal
2016-09-22replace argt with the already existing tx macroxCrystal
they're the same
2016-09-18more move effectsxCrystal
2016-09-18duelist type constantsxCrystal
2016-09-18more type $03 effectsxCrystal
2016-09-18Foul Odor and Stiffen effectsxCrystal
2016-09-17Acid effect and CheckNoDamageOrEffectxCrystal
2016-09-17wNoDamageOrEffect constantsxCrystal
2016-09-17unknown2 param of move struct is actually its animationxCrystal
2016-09-17Document Transparency and Strikes BackxCrystal
2016-09-17rename wCardBuffer and wMoveBuffer to wLoadedCard and wLoadedMovexCrystal
2016-08-11Remove run_scriptxdannye
2016-08-11Replace tabs with spacesdannye
2016-07-29FormattingAndrew Martinek
2016-07-29Began Disassembling Scripting system and AI.Andrew Martinek
2016-06-13Added a basic overworld scripting system to help disassemble scripts.anmart
2016-06-12fixed poorly worded comment.Andrew Martinek
2016-06-12Gave names to a few memory locations and routines.Andrew Martinek
2016-06-09disassembled overworld interaction code and a lot of relevant routines. Also ↵Andrew Martinek
ripped a data table and a couple pointer tables.
2016-05-31Remove leftover \n'sdannye
2016-05-21rename text macro to textpointer and text/line/done for better text readabilityxCrystal
2016-04-11Added Energy constants to booster data tableAndrew Martinek
2016-04-10More music engine labelingdannye
2016-04-09Clarify how loop and call return addresses are handleddannye
2016-04-09Lots of wram addressesdannye
2016-04-06Some duel engine disassemlbydannye
relating to playing energy cards thanks to Guernouille