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2020-04-22Added some AI related constantsElectroDeoxys
2020-04-18Add correctionsElectroDeoxys
2020-04-18AI related constants and wramElectroDeoxys
2019-11-14Merge pull request #62 from jidoc01/masterAroymart
Disassemble bank 6, 7 (Animation Procedure)
2019-10-07Clean up codes in animationjidoc01
Now I will use only a tab(no 4 spaces) when a new line initiates a instruction or a macro. And for code alignment, I will use spaces(no tabs) between code and operands. Even though you could see aligned codes just with tabs in editors, some of environments, like a web, print them in various ways.
2019-10-07Remove tabs for readabilityjidoc01
2019-10-01Analyze animation data & Add animation constantsjidoc01
Analyzed data structure for animation, and formatted data in "move_animations.asm". But still needs analysis on which effect using which code.
2019-09-10Fix move flag constants and some card constantsElectroDeoxys
2019-09-07Add constants for CheckLoadedMoveFlagElectroDeoxys
2019-08-07Label energy flags functions & constantsElectroDeoxys
2019-07-25Reorganize duel constantsxCrystal
2019-07-25Constants for InPlayArea positions and some useful clarificationsxCrystal
2019-07-22Fix accidentailly renamed labelxCrystal
2019-07-22More duel related disassembly and documentationxCrystal
2019-07-22Constants and documentation for Opponent actions (AI and Link Opp)xCrystal
2019-07-21Effect command constants and documentationxCrystal
2019-07-21More progress related to move effectsxCrystal
2019-07-06Lowercase constant address commentsxCrystal
2019-07-06Create default SFX constantsxCrystal
2019-06-30[Bank 6] Add wNameBufferjidoc01
2019-06-30[Bank 6] Add new constants & etc.jidoc01
2018-09-21Document most practice duel codexCrystal
2018-08-05function name correctionxCrystal
2018-08-04Finish disassembling card page related functionsxCrystal
2018-08-02Disassemble Pokemon card page functionsxCrystal
2018-07-31More bank1 and wram addressesxCrystal
2018-07-29More duel bank1 disasmxCrystal
2018-07-26Finish home.asm clean upxCrystal
2018-07-25More duel related stuffxCrystal
2018-07-25More bank 0 and 1 stuffxCrystal
2018-07-22home.asm clean up - part 1xCrystal
2018-07-21More hw constants and various clean up/documentationxCrystal
2018-07-16Disassemble more home incbinsxCrystal
2018-07-14Add missing characters to charmapsxCrystal
2018-07-12Create charmaps and update text/xCrystal
2018-07-11Create more text macros, rename/document some text engine thingsxCrystal
2018-07-11Split full width font graphicsxCrystal
2018-07-10More text enginexCrystal
TODO: update charmaps and text/
2018-07-10Document some text engine functionsxCrystal
2018-07-03Use more text symbolsxCrystal
2018-06-30Rename 'Kind' labels (issue #36)xCrystal
2018-06-12Redesign TX_SYMBOL constantsxCrystal
2018-06-12More wram addresses and text symbolsxCrystal
2018-04-10clean up script and event constantsxCrystal
2018-04-10define *_DECK_ID constants ; split macros/code.asmxCrystal
2018-03-13SetDefaultPalettesxCrystal
2018-03-10more bank 1 disasm related to drawing cards and gfxxCrystal
2018-03-09PrintPlayAreaCardAttachedEnergiesxCrystal
2018-03-09Disassemble some duel tile dataxCrystal
2018-03-08Document DrawDuelHUD(s), more text symbol constants, and Pluspower/Defender ↵xCrystal
duelvars