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2020-12-01Added DBLPSN_DAMAGE constantpinksylveon
2020-12-01More fixupspinksylveon
2020-12-01Aligned the EQUpinksylveon
2020-12-01Fixed some thingspinksylveon
2020-12-01Fixed some things and added a couple constantspinksylveon
2020-11-14Clean up white spacedannye
2020-06-06uncover sprite animation system and data formatsAndrew
2020-05-09Merge branch 'master' of https://github.com/pret/poketcgdannye
2020-05-09Merge branch 'master' into masterDaniel Harding
2020-05-09Separate AI constants and new AIACTION_*ElectroDeoxys
2020-05-07Deck AI macros and tidyingElectroDeoxys
2020-05-05changed wording when it comes to the legendary card spriteAndrew Martinek
2020-05-05Changed Unnamed NPC to TORCHAndrew Martinek
2020-05-05Added NPC_ Prefix, Changed Level to Map in some placesAndrew Martinek
2020-05-03merge changes to main branch into my branchAndrew Martinek
2020-05-03Continue documenting NPC structdannye
2020-05-02Document AI Anti Mill strategyElectroDeoxys
2020-04-30Unpack Legendary Moltres AIElectroDeoxys
2020-04-29Partially document duelist NPC structdannye
2020-04-28AI routines and Energy Trans logicElectroDeoxys
2020-04-22Added some AI related constantsElectroDeoxys
2020-04-18Add correctionsElectroDeoxys
2020-04-18AI related constants and wramElectroDeoxys
2019-11-14Merge pull request #62 from jidoc01/masterAroymart
Disassemble bank 6, 7 (Animation Procedure)
2019-10-24Uncovered NPC Movement and named OWObjectsAndrew Martinek
2019-10-13More scripts, start to figure out mapscriptsAndrew Martinek
2019-10-07Clean up codes in animationjidoc01
Now I will use only a tab(no 4 spaces) when a new line initiates a instruction or a macro. And for code alignment, I will use spaces(no tabs) between code and operands. Even though you could see aligned codes just with tabs in editors, some of environments, like a web, print them in various ways.
2019-10-07Remove tabs for readabilityjidoc01
2019-10-06Fixed a few macros that were giving weird code. Updated tcgdisasmAndrew Martinek
2019-10-06Uncovered a lot of NPC map data and loading functions.Andrew Martinek
2019-10-01Analyze animation data & Add animation constantsjidoc01
Analyzed data structure for animation, and formatted data in "move_animations.asm". But still needs analysis on which effect using which code.
2019-09-23Fleshed out flags a lotAndrew Martinek
2019-09-15Lots of NPC data, some temp. comments on mapdatapointersAndrew Martinek
2019-09-12Script reversingAndrew Martinek
2019-09-10Fix move flag constants and some card constantsElectroDeoxys
2019-09-07Add constants for CheckLoadedMoveFlagElectroDeoxys
2019-08-07Label energy flags functions & constantsElectroDeoxys
2019-07-25Reorganize duel constantsxCrystal
2019-07-25Constants for InPlayArea positions and some useful clarificationsxCrystal
2019-07-22Fix accidentailly renamed labelxCrystal
2019-07-22More duel related disassembly and documentationxCrystal
2019-07-22Constants and documentation for Opponent actions (AI and Link Opp)xCrystal
2019-07-21Effect command constants and documentationxCrystal
2019-07-21More progress related to move effectsxCrystal
2019-07-06Lowercase constant address commentsxCrystal
2019-07-06Create default SFX constantsxCrystal
2019-06-30[Bank 6] Add wNameBufferjidoc01
2019-06-30[Bank 6] Add new constants & etc.jidoc01
2018-09-21Document most practice duel codexCrystal
2018-08-05function name correctionxCrystal