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path: root/src/constants
AgeCommit message (Collapse)Author
2018-02-17Create sprite_buffer_structxCrystal
2018-02-16all permissions 755 -> 644xCrystal
2018-02-16Reorganize some graphicsxCrystal
2018-02-16Clean up SGB commandsxCrystal
2018-02-16Correct palette engine functions and more clean upxCrystal
2018-02-10Refractor/rearrange some macrosxCrystal
2018-02-09Bump extras to use updated version of gbz80disasm.pyxCrystal
tcgdisasm.py has not been updated to read symbols from the symfile yet
2018-02-08Misc formatting and labelingxCrystal
2018-02-08More booster pack constants and labelsxCrystal
2018-02-07Enumerate card type constantsxCrystal
2018-02-07More accurate card type constantsxCrystal
2018-02-07Use const to enumerate constantsxCrystal
2018-02-07Clean up booster pack names and constantsxCrystal
2018-02-07Consolidate line endings to LFxCrystal
2018-02-06Create macros/scripts.asmxCrystal
2018-01-09Split macrosxCrystal
2018-01-09Uppercase booster constantsxCrystal
2018-01-09CARD_LOCATION_JUST_DRAWN constantxCrystal
2016-09-18duelist type constantsxCrystal
2016-09-18Foul Odor and Stiffen effectsxCrystal
2016-09-17Acid effect and CheckNoDamageOrEffectxCrystal
2016-09-17wNoDamageOrEffect constantsxCrystal
2016-08-11Remove run_scriptxdannye
2016-08-11Replace tabs with spacesdannye
2016-07-29FormattingAndrew Martinek
2016-07-29Began Disassembling Scripting system and AI.Andrew Martinek
2016-06-13Added a basic overworld scripting system to help disassemble scripts.anmart
2016-05-21rename text macro to textpointer and text/line/done for better text readabilityxCrystal
2016-03-30Disassembled Booster Generation Code. Also created SRAM file.Andrew Martinek
2016-03-07disassemble GetAttachedEnergies and HandleEnergyBurnxCrystal
2016-03-06temp card id addresses and some status handling functionsxCrystal
2016-03-06wMoveBuffer and wDamagexCrystal
2016-03-05figure out substatus duelvarsxCrystal
ex can't attack status
2016-03-05no need for CARD_ prefix in status constantsxCrystal
2016-03-05use joypad constantsxCrystal
2016-03-05start dissasembling move effect functionsxCrystal
and plenty of other duel related stuff
2016-02-28replace hardcoded constants and defender/pluspower handlersxCrystal
2016-02-26disassembled and Annotated attack functionsanmart
disassembled function that overwrites some data if the card passed as an argument is a fossil or doll. annotated several functions
2016-02-22disassembled some more attack menu codeanmart
disassembled another attack menu function and gave names to some ambiguous labels
2016-02-21Replace hardcoded constants and clean updannye
2016-02-20Disassembled Duel Attack Submenuanmart
Disassembled Duel Attack Submenu and some related wram + functions
2016-02-16Misc home disassemblydannye
2016-02-16duel state constants and DUELVAR->DUELVARSxCrystal
2016-02-16define duelvar constantsxCrystal
2016-02-16merge set_constants into card_data_constantsxCrystal
2016-02-09Made player_turn and opponent_turn values more clearanmart
2016-02-09Provided labels for various dataanmart
Defined two new labels in wram. Defined names for the oddly arbitrary values representing whose turn it is in battle. Renamed labels for some parts of the dueling main loop and loss function.
2016-01-26Clean up white spacedannye
2016-01-26Clean up move effect flagsdannye
use generic constant names for unnamed flags, so that if they are named in the future, it will not be a chore
2016-01-25duel related labels/documentation 3xCrystal
also timer counters and rng sources