Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-12-14 | Clean up whitespace | dannye | |
2020-12-09 | Merge branch 'master' into master | shealyrd | |
2020-12-06 | Merge branch 'master' of https://github.com/pret/poketcg into rgbds | dannye | |
2020-12-06 | Merge branch 'master' into rgbds | Aroymart | |
2020-12-05 | Merge branch 'master' of https://github.com/pret/poketcg | dannye | |
2020-12-05 | Adding the after duel tables to the rest of the club lobbies | E | |
2020-12-05 | Fixing spelling | E | |
2020-12-05 | Adding FireClubLobbbyAfterDuel | E | |
2020-12-05 | Fixing some references | E | |
2020-12-05 | Adding Mitch interaction + Fighting club after duel table | E | |
2020-12-03 | Updating friendly name for Func_cf0c and Func_cf12 | E | |
2020-12-03 | Ken interaction script | E | |
2020-11-29 | Updating spelling + adding NPCMovement_d896 | E | |
2020-11-28 | fixing spelling errors | E | |
2020-11-28 | Adding reference to effect_commands.asm | E | |
2020-11-14 | Clean up white space | dannye | |
2020-05-09 | Merge branch 'master' of https://github.com/pret/poketcg | dannye | |
2020-05-09 | Merge branch 'master' into master | Daniel Harding | |
2020-05-09 | changed OWScript to ScriptCommand and OWSequence to Script | Andrew Martinek | |
2020-05-09 | Separate AI constants and new AIACTION_* | ElectroDeoxys | |
2020-05-07 | Deck AI macros and tidying | ElectroDeoxys | |
2020-05-05 | changed wording when it comes to the legendary card sprite | Andrew Martinek | |
2020-05-05 | Changed Unnamed NPC to TORCH | Andrew Martinek | |
2020-05-05 | Added NPC_ Prefix, Changed Level to Map in some places | Andrew Martinek | |
2020-05-03 | merge changes to main branch into my branch | Andrew Martinek | |
2020-05-03 | Add NPC script stubs | dannye | |
2020-05-03 | Continue documenting NPC struct | dannye | |
2020-05-01 | Re-structure deck AI routines and macros | ElectroDeoxys | |
2020-04-29 | Partially document duelist NPC struct | dannye | |
2020-04-25 | Terror Strike effect command and related routines | ElectroDeoxys | |
2020-04-24 | Merge branch 'master' into master | xCrystal | |
2020-04-23 | First contributions | JappaWakka | |
- Renamed some generic variables - Changed variable ThrashDescriptiPn to ThrashDescriptiOn (TrashDescription, the O and P were to clarify which letter I changed) | |||
2020-04-22 | Added some AI related constants | ElectroDeoxys | |
2019-11-14 | Merge pull request #62 from jidoc01/master | Aroymart | |
Disassemble bank 6, 7 (Animation Procedure) | |||
2019-10-29 | Finished extracting Challenge Hall scripts | Andrew Martinek | |
2019-10-28 | extracted a lot of challenge hall scripts | Andrew Martinek | |
2019-10-25 | a bit more scripting stuff, figured out more npc data | Andrew Martinek | |
2019-10-24 | Uncovered NPC Movement and named OWObjects | Andrew Martinek | |
2019-10-13 | More scripts, start to figure out mapscripts | Andrew Martinek | |
2019-10-08 | Created python script to calculate progress and documented some scripts | Andrew Martinek | |
2019-10-07 | Clean up codes in animation | jidoc01 | |
Now I will use only a tab(no 4 spaces) when a new line initiates a instruction or a macro. And for code alignment, I will use spaces(no tabs) between code and operands. Even though you could see aligned codes just with tabs in editors, some of environments, like a web, print them in various ways. | |||
2019-10-07 | Replace spaces with tabs, and ani_ with anim_ | jidoc01 | |
For code readability, removed spaces, and added tabs. And the prefix 'ani' in macro name was changed to 'anim', as the latter seems more usual. | |||
2019-10-06 | Uncovered a lot of NPC map data and loading functions. | Andrew Martinek | |
2019-10-03 | Ronald scripts and overworld data routines. Also made script extractor better | Andrew Martinek | |
2019-10-02 | layout another NPC script, make some assumptions about flags | Andrew Martinek | |
2019-10-01 | Analyze animation data & Add animation constants | jidoc01 | |
Analyzed data structure for animation, and formatted data in "move_animations.asm". But still needs analysis on which effect using which code. | |||
2019-09-27 | Disassemble move animation data | jidoc01 | |
The disassembled data is pretty huge, so I moved it into a new separated file(data/move_animations.asm). I've just named the data labels in a simple way, and it's needed to rename them depending on their corresponding move names. | |||
2019-09-23 | Fleshed out flags a lot | Andrew Martinek | |
2019-09-15 | Lots of NPC data, some temp. comments on mapdatapointers | Andrew Martinek | |
2019-09-12 | Script reversing | Andrew Martinek | |