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bank20.asm
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Author
2020-11-14
Trim some address comments
dannye
2020-11-14
Fix rgbds v0.4.1 warnings
dannye
2020-06-06
uncover sprite animation system and data formats
Andrew
2019-10-24
Uncovered NPC Movement and named OWObjects
Andrew Martinek
2019-10-06
Uncovered a lot of NPC map data and loading functions.
Andrew Martinek
2019-09-23
Fix style, remove excess comments
Andrew Martinek
2019-09-15
Lots of NPC data, some temp. comments on mapdatapointers
Andrew Martinek
2018-03-04
Document some home functions related to text
xCrystal
2018-02-25
Give generic labels to all used wram addresses and use correct space ↵
xCrystal
allocation (default to ds when size of address unknown)
2018-02-23
More labeling and disasm
xCrystal
2018-02-21
Some hram labels
xCrystal
2018-02-20
Lots of bank0 disassembly related to duels and cards
xCrystal
2018-02-19
more home disasm and labeling, FillRectangle, BankswitchRAM->BankswitchSRAM
xCrystal
2018-02-16
all permissions 755 -> 644
xCrystal
2018-02-06
Create vram.asm and use generic vram labels
xCrystal
2018-02-06
Clarify CoordToBGMap0Address functions
xCrystal
2018-02-06
Convenient INCROM macro
xCrystal
2018-02-06
Consistent CopyData* labels
xCrystal
2018-02-06
Some home.asm disassembling
xCrystal
2016-07-29
Began Disassembling Scripting system and AI.
Andrew Martinek
2016-06-09
disassembled overworld interaction code and a lot of relevant routines. Also ↵
Andrew Martinek
ripped a data table and a couple pointer tables.
2016-04-09
Lots of wram addresses
dannye
2015-03-14
Move source code into "src/". Update Makefile/scan_includes.
stag019
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