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path: root/src/engine/effect_functions.asm
AgeCommit message (Collapse)Author
2020-05-09Separate AI constants and new AIACTION_*ElectroDeoxys
2020-05-08Add correctionsElectroDeoxys
2020-04-28AI routines and Energy Trans logicElectroDeoxys
2020-04-25Terror Strike effect command and related routinesElectroDeoxys
2019-07-22More duel related disassembly and documentationxCrystal
2019-07-22Constants and documentation for Opponent actions (AI and Link Opp)xCrystal
2019-07-21More progress related to move effectsxCrystal
2018-07-31More bank1 and wram addressesxCrystal
2018-07-26Finish home.asm clean upxCrystal
2018-07-25More bank 0 and 1 stuffxCrystal
2018-07-22Document more serial functionsxCrystal
2018-07-03Misc bank 1 stuffxCrystal
2018-02-24More bank0 disasm, labeling, and sram-related constantsxCrystal
2018-02-23more duel home disassemblyxCrystal
2018-02-22More duel related disassembly and more DUELVAR constantsxCrystal
2018-02-22CARD_DATA_* constants and more labeling and disasmxCrystal
2018-02-21Some hram labelsxCrystal
2018-02-16Correct palette engine functions and more clean upxCrystal
2018-02-15StylexCrystal
2018-02-10Refractor/rearrange some macrosxCrystal
2018-02-06Convenient INCROM macroxCrystal
2016-09-22replace argt with the already existing tx macroxCrystal
they're the same
2016-09-18more move effectsxCrystal
2016-09-18more type $03 effectsxCrystal
2016-09-18Foul Odor and Stiffen effectsxCrystal
2016-09-17Acid effect and CheckNoDamageOrEffectxCrystal
2016-09-17unknown2 param of move struct is actually its animationxCrystal
2016-04-09Lots of wram addressesdannye
2016-03-07disassemble GetAttachedEnergies and HandleEnergyBurnxCrystal
2016-03-06temp card id addresses and some status handling functionsxCrystal
2016-03-06more duel engine labels and documentationxCrystal
2016-03-05figure out substatus duelvarsxCrystal
ex can't attack status
2016-03-05no need for CARD_ prefix in status constantsxCrystal
2016-03-05start dissasembling move effect functionsxCrystal
and plenty of other duel related stuff