summaryrefslogtreecommitdiff
path: root/src/engine/home.asm
AgeCommit message (Collapse)Author
2021-01-04Add labels for some addressesdannye
2020-12-26Work on animation-related WRAM and sprite IDsElectroDeoxys
2020-12-24Identify and unpack frame animation dataElectroDeoxys
2020-12-24Initial disasm of banks 7 and 20ElectroDeoxys
2020-12-20Merge in master (and update some macros)Andrew Martinek
2020-12-20Fix typosdannye
2020-12-20Merge branch 'master' of https://github.com/pret/poketcgdannye
2020-12-20Merge branch 'master' of https://github.com/xCrystal/poketcgdannye
2020-12-20Change color to typeElectroDeoxys
2020-12-20Typos and other effect function fixeSElectroDeoxys
2020-12-20Rename DUELVARS_ARENA_CARD_FLAGSElectroDeoxys
2020-12-19Added more macros, changed the name of a coupleAndrew Martinek
2020-12-16(Most) trainer effectsElectroDeoxys
2020-12-16Colorless attack effectsElectroDeoxys
2020-12-16Lightning attack effectsElectroDeoxys
2020-12-16Psychic attack effectsElectroDeoxys
2020-12-16Some effects and changed ChangedType to ChangedColorElectroDeoxys
2020-12-16Oddish Sprout effectElectroDeoxys
2020-12-16Zubat, Golbat and Venonat Leech Life effectsElectroDeoxys
2020-12-15Misc progress related to duel effect functionsxCrystal
2020-12-14Fix some comment alignmentdannye
2020-12-14Clean up some address commentsdannye
2020-12-14Clean up whitespacedannye
2020-12-14Let rgbgfx generate pal files for card gfxdannye
and remove unnecessary gfx filename extension rules
2020-12-13Use rgbgfx instead of gfx.pydannye
and use pokered's Makefile structure
2020-12-06Merge branch 'master' into rgbdsAroymart
2020-11-14Trim some address commentsdannye
2020-11-14Clean up white spacedannye
2020-06-06uncover sprite animation system and data formatsAndrew
2020-05-09Merge branch 'master' into masterDaniel Harding
2020-05-09changed OWScript to ScriptCommand and OWSequence to ScriptAndrew Martinek
2020-05-09Separate AI constants and new AIACTION_*ElectroDeoxys
2020-05-05changed wording when it comes to the legendary card spriteAndrew Martinek
2020-05-05Added NPC_ Prefix, Changed Level to Map in some placesAndrew Martinek
2020-05-03merge changes to main branch into my branchAndrew Martinek
2020-04-29Disassemble AI Pkmn Power routinesElectroDeoxys
2020-04-28AI routines and Energy Trans logicElectroDeoxys
2020-04-25Terror Strike effect command and related routinesElectroDeoxys
2020-04-18Add correctionsElectroDeoxys
2020-04-18AI related constants and wramElectroDeoxys
2019-10-24Uncovered NPC Movement and named OWObjectsAndrew Martinek
2019-10-13More scripts, start to figure out mapscriptsAndrew Martinek
2019-10-07Rename wd422 to wTempAnimationjidoc01
This wram variable stores an animation to play.
2019-10-06Fixed a few macros that were giving weird code. Updated tcgdisasmAndrew Martinek
2019-10-06Uncovered a lot of NPC map data and loading functions.Andrew Martinek
2019-09-23Fix style, remove excess commentsAndrew Martinek
2019-09-23Fleshed out flags a lotAndrew Martinek
2019-09-15Lots of NPC data, some temp. comments on mapdatapointersAndrew Martinek
2019-09-12Script reversingAndrew Martinek
2019-08-07Correct SubstractHPFromCard labelElectroDeoxys