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2019-08-11Relocate transition macrojidoc01
The 'cursor_transition' macro is now used by different banks, which means that it's not a local macro. So I moved its definition into a macro file.
2019-07-05Add some macros for textjidoc01
2019-06-30[Bank 6] Make kbitem a local macro.jidoc01
2019-06-27[Bank 6] Analyze Keyboard Data & Add Macro.jidoc01
2018-08-02Disassemble Pokemon card page functionsxCrystal
2018-07-21More hw constants and various clean up/documentationxCrystal
2018-07-15Text struct -> Text headerxCrystal
2018-07-13Improve text macrosxCrystal
2018-07-12Create charmaps and update text/xCrystal
2018-07-11Create more text macros, rename/document some text engine thingsxCrystal
2018-07-10More text enginexCrystal
TODO: update charmaps and text/
2018-07-10Document some text engine functionsxCrystal
2018-07-03Misc bank 1 stuffxCrystal
2018-06-30Rename 'Kind' labels (issue #36)xCrystal
2018-06-12Redesign TX_SYMBOL constantsxCrystal
2018-06-12More wram addresses and text symbolsxCrystal
2018-04-10clean up script and event constantsxCrystal
2018-04-10Add leading zero to temporary bankX.asm filenames so they show up in orderxCrystal
2018-04-10define *_DECK_ID constants ; split macros/code.asmxCrystal
2018-02-28Begin disassembling more bank1xCrystal
2018-02-24More bank0 disasm, labeling, and sram-related constantsxCrystal
2018-02-23More labeling and disasmxCrystal
2018-02-23more duel home disassemblyxCrystal
2018-02-22More duel related disassembly and more DUELVAR constantsxCrystal
2018-02-19Duel message box constants and more graphics and misc documenting/cleaning upxCrystal
2018-02-17debug_ret EQUS rst 38xCrystal
2018-02-17SPRITE_ANIM_ constants (for the sprite anim bufferxCrystal
2018-02-17Create sprite_buffer_structxCrystal
2018-02-16Clean up SGB commandsxCrystal
2018-02-10Refractor/rearrange some macrosxCrystal
2018-02-07More home disassemblyxCrystal
2018-02-06Create macros/scripts.asmxCrystal
2018-02-06Convenient INCROM macroxCrystal
2018-01-09Split macrosxCrystal