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Author
2020-12-14
Fix some comment alignment
dannye
2020-12-14
Added script loop enders as macros
Andrew
2020-12-14
added move_player macro and updated script extractor
Andrew
2020-12-13
Normalizing function names
E
2020-12-13
Adding Multichoice Textbox configuration data
E
2020-12-09
updating pull request according to changes
E
2020-12-09
Merge branch 'master' into master
shealyrd
2020-12-06
Merge branch 'master' into rgbds
Aroymart
2020-12-05
Adding Mitch interaction + Fighting club after duel table
E
2020-12-03
Updating friendly name for Func_cf0c and Func_cf12
E
2020-11-14
Clean up white space
dannye
2020-11-14
Fix rgbds v0.4.1 warnings
dannye
2020-06-06
uncover sprite animation system and data formats
Andrew
2020-05-09
changed run_script and updated script extraction tool
Andrew Martinek
2020-05-09
changed OWScript to ScriptCommand and OWSequence to Script
Andrew Martinek
2020-05-03
merge changes to main branch into my branch
Andrew Martinek
2020-04-18
AI related constants and wram
ElectroDeoxys
2019-10-29
Finished extracting Challenge Hall scripts
Andrew Martinek
2019-10-28
extracted a lot of challenge hall scripts
Andrew Martinek
2019-10-25
a bit more scripting stuff, figured out more npc data
Andrew Martinek
2019-10-24
Uncovered NPC Movement and named OWObjects
Andrew Martinek
2019-10-13
More scripts, start to figure out mapscripts
Andrew Martinek
2019-10-08
Created python script to calculate progress and documented some scripts
Andrew Martinek
2019-10-06
Fixed a few macros that were giving weird code. Updated tcgdisasm
Andrew Martinek
2019-10-03
Ronald scripts and overworld data routines. Also made script extractor better
Andrew Martinek
2019-09-23
Fleshed out flags a lot
Andrew Martinek
2019-09-15
Lots of NPC data, some temp. comments on mapdatapointers
Andrew Martinek
2019-09-12
Script reversing
Andrew Martinek
2019-08-11
Relocate transition macro
jidoc01
The 'cursor_transition' macro is now used by different banks, which means that it's not a local macro. So I moved its definition into a macro file.
2019-07-05
Add some macros for text
jidoc01
2019-06-30
[Bank 6] Make kbitem a local macro.
jidoc01
2019-06-27
[Bank 6] Analyze Keyboard Data & Add Macro.
jidoc01
2018-08-02
Disassemble Pokemon card page functions
xCrystal
2018-07-21
More hw constants and various clean up/documentation
xCrystal
2018-07-15
Text struct -> Text header
xCrystal
2018-07-13
Improve text macros
xCrystal
2018-07-12
Create charmaps and update text/
xCrystal
2018-07-11
Create more text macros, rename/document some text engine things
xCrystal
2018-07-10
More text engine
xCrystal
TODO: update charmaps and text/
2018-07-10
Document some text engine functions
xCrystal
2018-07-03
Misc bank 1 stuff
xCrystal
2018-06-30
Rename 'Kind' labels (issue #36)
xCrystal
2018-06-12
Redesign TX_SYMBOL constants
xCrystal
2018-06-12
More wram addresses and text symbols
xCrystal
2018-04-10
clean up script and event constants
xCrystal
2018-04-10
Add leading zero to temporary bankX.asm filenames so they show up in order
xCrystal
2018-04-10
define *_DECK_ID constants ; split macros/code.asm
xCrystal
2018-02-28
Begin disassembling more bank1
xCrystal
2018-02-24
More bank0 disasm, labeling, and sram-related constants
xCrystal
2018-02-23
More labeling and disasm
xCrystal
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